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Quarter II: Technology-Based Art

This document provides an overview of technology-based art and its origins in the 1960s with the emergence of computer and digital arts. It includes activities for research on digital artists from 1960s to present. Students are tasked to research two digital artists, select one of their artworks each, and analyze how principles of art are incorporated. They are also asked questions about their views and experiences with digital technology in art, media, entertainment, education, and communication.
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100% found this document useful (1 vote)
3K views7 pages

Quarter II: Technology-Based Art

This document provides an overview of technology-based art and its origins in the 1960s with the emergence of computer and digital arts. It includes activities for research on digital artists from 1960s to present. Students are tasked to research two digital artists, select one of their artworks each, and analyze how principles of art are incorporated. They are also asked questions about their views and experiences with digital technology in art, media, entertainment, education, and communication.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Quarter II:

TECHNOLOGY-BASED ART
Origin and Early
Stages

❖ 1960s ⚫ Computer/digital arts make use of


electronic and mechanical devices,
rather than the artist’s own hand,
to produce the desired images and
effects. Thus, these are definitely
technology-based art forms. In
recent decades, personal gadgets
such as laptops, tablets, and
android phones have incorporated
the artistic capabilities of the
large-scale computers. So it is now
possible for anyone to be a digital
artist.
Research Activity

⚫ 1. Research online for the works of any two of these digital


artists:
⚫ James Faure Walker
⚫ Geroge Grie
⚫ Manfred Mohr
⚫ Olga Kisseleva
⚫ Ronald Davis
⚫ John Landsdown
⚫ Joseph Nechvatal
⚫ Perry Welman
⚫ Matthias Broegel
⚫ Jean-Pierre Hebert
⚫ Select one artwork each by the artists that you have chosen.
Give the basic details of each:
1. title of work
2. name of artist
3. technique used
4. year created
• Briefly explain how the following principles of art are
incorporated or expressed in these particular works:
• a. Rhythm Movement
• b. Balance
• c. Emphasis
• d. Harmony, Unity, and Variety
• e. Proportion
QUESTIONS
⚫ 1. Write a brief personal reaction to the works
you chose—whether positive or negative.
Explain your opinion.
⚫ 2. Was there a difference in how Filipino artists
first ventured into the world of digital art? If
yes, explain briefly.
⚫ 3. Research online for three Filipino artists using digital
techniques for their works. Compare and contrast their
works with the examples of digital art by the foreign
artists presented above.
⚫ 4. As a young citizen of the Philippines and of the world,
how do you feel about the pervasiveness of digital
technology in a. art (digital illustration, digital
photography, digital videos)? b. media? c. entertainment /
gaming? d. education? e. communication?
⚫ 5. How do you personally make use of digital technology
in each of the above areas?
⚫ 6. Specifically in the area of art (digital illustration,
photography, videos), what artworks are you able to create
with the help of the available technology? Cite at least 5
examples.
⚫ 7. Do you find yourself exposed to or involved in using
digital devices and applications in most aspects of your
life? What are the benefits? What are the risks or
disadvantages?

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