Quarter II:
TECHNOLOGY-BASED ART
Origin and Early
Stages
❖   1960s          ⚫ Computer/digital arts make use of
                     electronic and mechanical devices,
                     rather than the artist’s own hand,
                     to produce the desired images and
                     effects. Thus, these are definitely
                     technology-based art forms. In
                     recent decades, personal gadgets
                     such as laptops, tablets, and
                     android phones have incorporated
                     the artistic capabilities of the
                     large-scale computers. So it is now
                     possible for anyone to be a digital
                     artist.
Research Activity
⚫ 1. Research online for the works of any two of these digital
    artists:
⚫   James Faure Walker
⚫   Geroge Grie
⚫    Manfred Mohr
⚫   Olga Kisseleva
⚫   Ronald Davis
⚫    John Landsdown
⚫    Joseph Nechvatal
⚫   Perry Welman
⚫   Matthias Broegel
⚫    Jean-Pierre Hebert
⚫ Select one artwork each by the artists that you have chosen.
     Give the basic details of each:
1.      title of work
2.     name of artist
3.     technique used
4.     year created
 •   Briefly explain how the following principles of art are
     incorporated or expressed in these particular works:
 •   a. Rhythm Movement
 •   b. Balance
 •   c. Emphasis
 •   d. Harmony, Unity, and Variety
 •   e. Proportion
QUESTIONS
⚫ 1. Write a brief personal reaction to the works
  you chose—whether positive or negative.
  Explain your opinion.
⚫ 2. Was there a difference in how Filipino artists
  first ventured into the world of digital art? If
  yes, explain briefly.
⚫ 3. Research online for three Filipino artists using digital
  techniques for their works. Compare and contrast their
  works with the examples of digital art by the foreign
  artists presented above.
⚫ 4. As a young citizen of the Philippines and of the world,
  how do you feel about the pervasiveness of digital
  technology in a. art (digital illustration, digital
  photography, digital videos)? b. media? c. entertainment /
  gaming? d. education? e. communication?
⚫ 5. How do you personally make use of digital technology
  in each of the above areas?
⚫ 6. Specifically in the area of art (digital illustration,
  photography, videos), what artworks are you able to create
  with the help of the available technology? Cite at least 5
  examples.
⚫ 7. Do you find yourself exposed to or involved in using
  digital devices and applications in most aspects of your
  life? What are the benefits? What are the risks or
  disadvantages?