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Character Creation

This document provides instructions for creating a character, including choosing a race, class, attributes, skills, weapons, armor, vehicles, edges, hindrances, and other attributes. The character creation process involves completing 15 steps, referring to guides for races, classes, and subclasses. The character is then finished and ready to meet their inevitable demise in the game.

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0% found this document useful (0 votes)
59 views1 page

Character Creation

This document provides instructions for creating a character, including choosing a race, class, attributes, skills, weapons, armor, vehicles, edges, hindrances, and other attributes. The character creation process involves completing 15 steps, referring to guides for races, classes, and subclasses. The character is then finished and ready to meet their inevitable demise in the game.

Uploaded by

Jack
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Creating a Character

i. Choose a Race. You can choose between Human, Alien, or Mutant.

ii. Write down racial attributes on a separate piece of paper and input
Languages. You are now finished with the “Race Guide” for the creation
process.

iii. Choose a Class. Refer to the “Class Guide” for a full listing. Input Class.

iv. Considering your chosen Class’ Skill(s), input your Attributes. Every
character starts with a d4 in each Attribute and has 6 points with which to
raise them. Raising a d4 to a d6, for example, costs 1 point. You’re free to
spend these points however you want with one exception: no Attribute may be
raised above a d12. Add Racial Attributes here.

v. Choose a Weapon - Talk with your DM about what you want. Input Weapon stats.

vi. Repeat step V for your Armour, Pack, Tools, and Vehicle.

vii. Input your Class Edge and Hindrance.

viii. Choose your Class Skills and input them each as a d4. You now have 15 Skill
Points to distribute among your Skills or to buy new Skills. Each die type
costs 1 point (starting at d4) if the Skill is equal to or less than the
Attribute it’s linked to (listed beside the Skill in the “Info Page”). If
you exceed the Attribute, the cost becomes 2 points per die type.

ix. Now, you might be saying to yourself, “Well fuck - I’m OP!” I can assure
you, this is not the case. You are just as fragile as everyone else.
Accepting death now will save your DM some time.

x. Choose a Subclass and input your choice. Finally, input your Size. You are
now finished with the “Class Guide” for the creation process.

xi. Input Attribute Fix from the “Subclass Guide”.

xii. Input Weapon, Armour, and Vehicle Bonus. Talk with the DM about that.

xiii. Input final Skill Bonus and decide on your Alignment - remember, you may be
restricted further by your Class/Subclass.

xiv. Input Subclass Edge/Hindrance and any others you might want to add. You are
now finished with the “Subclass Guide” for the creation process.

xv. Final step! Using the following formulae, input your Charisma, Pace, Dodge,
and Toughness:

Base Charisma = o

Pace = 10 - Size

Dodge = 10 - Size + Control (Roll)

Toughness = Size + Willpower (Roll) + Strength (Roll)

Enjoy your inevitable demise!

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