Name: Munzarin Rahman ID: 191000402 Submitted Date: 17/08/19 Course Code: CSE101 Section: 1 Submitted To Rafifa Islam
Name: Munzarin Rahman ID: 191000402 Submitted Date: 17/08/19 Course Code: CSE101 Section: 1 Submitted To Rafifa Islam
ID: 191000402
Submitted Date: 17/08/19
Course Code: CSE101
Section: 1
Submitted to Rafifa Islam
Summary of “Impact” to Social Process: Computers in Society and Culture
The author of this article investigates on social effects of digital computers and
how some of social influences that improves their growth. The chapter centralizes on three cases
like in the post-World War II era military relations with computing, the “productivity puzzle” of
computerization in bank.ng, and the relationship of gender identity to computer use. Overall this
article has two important objectives: firstly it essays a point of entry into huge written work on
computers and society. More important and secondly, it present a historical and social study that
consider computers not as a triggers but as a result of social movement. Social effects and
artifacts manufactured in practice take place in knit cycle. Here it illustrates that how the three
cases portrays the complete result that should demonstrates the difficulty of this interaction.
This chapter present study about Computers and the Military after WWII and
Project Whirlwind and the SAGE air defense system, then about Computers and Work: Banking
and the “Productivity Puzzle”, and then Genders and Computers, Sexism in educational settings,
and Cultural construction and gendered tools. Here by investigating the historical period the
author demonstrates how military requirements and primary issue helps in computer
development to improve growth in military. It was spread throughout that military has impact on
computer technology but have often been the result of indirect types of interference which go
unnoticed in traditional historical assessment. Then Project Whirlwind is about technologies and
It was developed during WWII by NAVY and created at MIT. Whirlwind used for pilot training,
using computers to simulate any type of aircraft and connect it to a cockpit mock-up. Project
leader Jay Forrester shifted Whirlwind from an analog to a digital system. SAGE technology had
significant effects on military doctrine and organizational structure. IBM also used SAGE
technology to create the first computerized, centralized airline booking scheme in the Semi-
This chapter seeks to balance the perspective with the concept of a "computer
internet," in which computers are only one of a multitude of social and technical variables
influencing organizational effectiveness and culture. There are drastic trends in computing
energy expansion and cost reduction per calculation. According to article Martin Baily
mentioned that we are creating better computer but we actually do not know how to use them
yet. This is called ‘production puzzle” (Baily 1991, p. 112). Then the chapter focuses on gender
and computer where there is gender imbalance in computer profession and also here it also
follows same ways in education department. It also illustrates sexism in education as women are
harassed and defame for the work. Then it explains about cultural construction and gendered
tools. This part explains that cultural factors involves in social process and computer
technology.
Conclusion: All the three case study enhance that communication of technology reinforce with
politics, society, and culture to society. Finally, computer influence society through interactive