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Halfling Mounts & War Ostriches

The document describes different types of barded war ostriches with various armor, and unbarded war ostriches and wild ostriches. It provides game statistics for war ostriches and wild ostriches, including abilities, senses, languages, immunities, actions, and attack details. It also lists several halfling character classes.

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Kristen Brown
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0% found this document useful (0 votes)
714 views1 page

Halfling Mounts & War Ostriches

The document describes different types of barded war ostriches with various armor, and unbarded war ostriches and wild ostriches. It provides game statistics for war ostriches and wild ostriches, including abilities, senses, languages, immunities, actions, and attack details. It also lists several halfling character classes.

Uploaded by

Kristen Brown
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Plate-Barded War Ostrich

Splint-Barded War Ostrich


Chain-Barded War Ostrich
Scale-Barded War Ostrich
Ring-Barded War Ostrich
Studded Leather-Barded War Ostrich
Leather-Barded War Ostrich
Un-Barded War Ostrich Leaping Combatant, Swift Footed, Mount, Calvary Action, Charging Claw, Multi Attack, Claw Actions, Beak Action, 32 HP, 75 speed
Wild Ostrich Sure-footed, Running Leap, Beak Action, Claw Action

Halfling Scout
Halfling Fighter
Halfling Acolyte
Halfling Knight
Halfling Mage
Halfling Priest
Halfling Cavalier

Wild Ostrich
Medium Beast, Unaligned
AC 11, SPEED +75
STR. 12(+1)
DEX. 12 (+1)
CON. 12 (+1)
INT. 3 (-4)
WIS. 10 (+0)
CHA. 5 (-3)

Senses: Passive Perception 10


Languages: None
Immunities: Advantage against Exhaustion related to Dehydration or Heat.

Sure Footed The Ostrich has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions:
Beak (Melee Weapon Attack) has +4 to hit, 5 ft. reach, one target Hit: 6 (2d4 +2)
Talons (Melee Weapon Attack) has +4 to hit, 5 ft. reach, one target. Hit: 6, (1d8 + 2)
Running Leap With a 15ft head start, the Ostrich can leap 35ft

War Ostrich
Medium Beast, Unaligned
AC 12, SPEED +75
AC 11, SPEED +75
STR. 14 (+2)
DEX. 12 (+1)
CON. 12 (+1)
INT. 3 (-4)
WIS. 10 (+0)
CHA. 5 (-3)

Senses: Passive Perception 11


Languages: Can understand, but not speak, Common, and the language of its trainer.
Immunities: Advantage against Exhaustion related to Dehydration or Heat.

Sure Footed The Ostrich has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Fleet of Foot The Ostrich can use a bonus action to Dash or Disengage if not encumbered by a Medium rider or a heavy load.
If the Ostrich moves at least 20 feet straight
toward a creature and then hits it with a Talons attack on
the same turn, that target must succeed on a DC 14 Strength
savin g throw or be knocked prone. If the target is prone, the
Ostrich can make another attack with its Talons against it as a
Charging Talons bonus action .
Mount The ostrich takes no penalty from carrying a Medium-sized creature as a mount
Barding This Mount can be barded to increase its Armorclass, see Warhorse in Monster Manual.

Actions:

Multiattack The Ostrich makes two attacks, one with its beak and one with its talons.
Beak has +4 to hit, 5 ft. reach, one target Hit: 6 (2d4 +2)
Talons has +4 to hit, 5 ft. reach, one target. Hit: 6, (1d8 + 2)
Running Leap With a 15ft head start, the Ostrich can leap 35ft

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