Adventure-The Kitonak Connection
Adventure-The Kitonak Connection
         By JD Wiker
                     DESIGN                                                                                 “The Kitonak Connection” is a Star Wars Roleplaying
                     JD WIKER                                                                               Game mini-adventure for four player characters of 6th level,
                                                                                                            though it can be adjusted for characters of any level. It is
                     EDITING                                                                                designed for use in the Rebellion Era, but it can easily be
                     RAY AND VALERIE VALLESE                                                                adapted to the Rise of the Empire period or The New Jedi
                                                                                                            Order Era. “The Kitonak Connection” follows the events of
                     TYPESETTING                                                                            “Positive ID” (another mini-adventure available on the Star
                     NANCY WALKER                                                                           Wars Roleplaying Game website at www.wizards.com/swrpg
                                                                                                            and puts the heroes on the trail of a Hutt gangster on the
                     WEB PRODUCTION
                                                                                                            lawless Smuggler’s Moon of Nar Shaddaa. The heroes have
                     JULIA MARTIN                                                                           to use wits and detective work—and a fair amount of intim-
                                                                                                            idation and firepower—to follow the clues back to the Hutt
                     WEB DEVELOPMENT
                                                                                                            who orchestrated the whole affair.
                     THOM BECKMAN
                                                                                                               If you plan to play a character in this adventure, don’t
                     ART DIRECTION                                                                          read any further. The information below is meant for the
                     ROB RAPER                                                                              Gamemaster’s eyes only.
                                                                                                               To play this adventure, you need a copy of the Star Wars
                     LUCAS LICENSING EDITOR                                                                 Roleplaying Game revised core rulebook.
                     MICHELLE VUCKOVICH
                                This d20 System™ game utilizes mechanics developed for                      do business. But Jolla is unimpressed. He leaves, stating
                          the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook,                   that perhaps he’d be wiser to deal with someone more
                                     Skip Williams, Richard Baker, and Peter Adkison.
                                                                                                            professional, like Moska. Torga is furious and refuses to
                        This Wizards of the Coast™ game product contains no Open Game Content.              honor his bargain with the heroes.
                                  This material is protected under the copyright laws of the
                           United States of America. Any reproduction or unauthorized use of the
                                                                                                               But then the heroes learn that Doronnar couldn’t have
                           material or artwork contained herein is prohibited without the express           given orders to attack them—and the only other person who
                      written permission of Wizards of the Coast, Inc. This product is a work of fiction.   knew where they were was Moap. But Moap is gone, and in
                             Any similarity to actual people, organizations, places, or events is
                                                                                                            his office is evidence painting a fairly clear picture of a plot
                          purely coincidental. To learn more about the Open Gaming License and              against both Torga and Moska. The true mastermind behind
                                the d20 System License, please visit www.wizards.com/d20.                   the Hutts’ troubles is the only one who would gain from
                                                                                                            their falling out: Jolla.
                                                                                                               This presents an interesting question for the heroes: What
                                                                                                            do they do with this information?
                              www.wizards.com                           www.starwars.com
                                                                                                            Adjusting for Era
                                                                                                            Given a little tweaking, “The Kitonak Connection” will work
                                                                                                            in any Star Wars era. The most difficult would be The New
                                                                                                            Jedi Order Era, since the Yuuzhan Vong terraform Nar
                                                                                                                                    003
                                                                                                                                    KITONAK CONNECTION
Shaddaa within the first year of the invasion. Otherwise, the     Moska himself—that’s too obvious,” Torga says. “Start with
GM shouldn’t have to make any significant changes.                the broker, and follow the money.”
                                                                                                                                  KITONAK CONNECTION
                                                                 Jolla
Scene 6: Putting It Together                                     The heroes have to hurry to catch Jolla before he returns
Should the heroes choose to wait around for Moap, he’s
                                                                 to Nal Hutta; he won’t see them in his palace. If the
not coming back until after Jolla has returned to Nal
                                                                 heroes didn’t come equipped with a reason not to dispose
Hutta, but neither bribery nor threats work on the
                                                                 of them (like copies of the information going to Torga
Kitonak now. He’s rich enough from Jolla’s payments not
                                                                 and Moska), Jolla has his bodyguards (six low-level
to need any amount the heroes can scrape together, and,
                                                                 mercenaries and three DZ droids) attack them. But if the
as a Kitonak, he’s not terribly afraid of any torture they
                                                                 heroes covered themselves, Jolla pays them 25,000 credits
can devise.
                                                                 worth of hush money—and warns them that if they try to
  The heroes should have enough information to piece it all
                                                                 sell the information to Torga or Moska afterward, he’ll
together for themselves, though:
                                                                 put bounties on them.
  1. Moap’s records say he was taking payments from
     Torga and Moska—but neither Hutt has paid the crime
                                                                 Jolla and either Hutt
     broker for anything.
                                                                 Jolla makes the best of the situation, declaring that he had
  2. Moap has met with Jolla at least once in the last two
                                                                 already decided to sponsor the Hutt he’s with at the time.
     days, and shortly after one meeting made a large
                                                                 Together, Jolla and this Hutt can financially devastate the
     deposit that coincidentally totaled up to what Moap
                                                                 other. Whichever Hutt he’s with pays the heroes as
     supposedly got from Torga and Moska.
                                                                 described above.
  3. Moap knows the shipping schedules for both Hutts.
  4. Moap—not Moska—sent the assassins who tried unsuc-
                                                                 All three Hutts
     cessfully to kill the heroes, in the process conveniently
                                                                 This version turns into a free-for-all. Shortly after the
     providing more evidence that Moska was behind the
                                                                 shouting starts, Jolla quietly signals for his bodyguards to
     plot against Torga.
                                                                 come in and open fire—as do Torga and Moska. If Torga
  5. Jolla said that he had met Moap before.
                                                                 survives, he gives the heroes the agreed-upon percentage. If
  6. Jolla implied that he was negotiating with Moska as
                                                                 Moska survives, he deposits 5,000 credits in an account for
     well as Torga. (Moska could confirm this, if the heroes
                                                                 them. If Jolla survives, he immediately puts bounties on all
     can gain an audience with him.)
                                                                 their heads. (If the heroes don’t stick around, the GM should
  7. If Torga and Moska feud, the Hutt who stands to gain
                                                                 rule that Jolla doesn’t survive the combined wrath of the
     is Jolla; the loser is no longer a threat, and he can
                                                                 two younger Hutts—unless, of course, the GM wants boun-
     drive a harder bargain with the weakened winner.
                                                                 ties on the heroes’ heads . . .)
                        Equipment: Mastercrafted blaster pistol (+2), repulsor         (Dex); Defense 16 (+4 classes, +1 Dex, +1 size); Spd 10m;
                     sled, encrypted comlink, small palace on Nal Hutta, pent-         VP/WP 26/10; Atk +4 melee (2d6 or DC 10 stun, elec-
                     house apartment on Nar Shaddaa, bodyguards, slaves,               troshock probe) or +5 ranged (3d6, blaster pistol); SQ
                     droids, private space transport, large amounts of criminally      Trailblazing, heart +1, skill mastery (Spot), extreme effort,
                     acquired wealth.                                                  uncanny dodge; SV Fort +3, Ref +4, Will +6; SZ S;
                        Skills: Appraise +19, Bluff +18, Computer Use +9,              Face/Reach 2 m by 2 m/2 m; Rep +1; Str 10, Dex 12,
                     Diplomacy +20, Gamble +10, Gather Information +20,                Con 10, Int 10, Wis 16, Cha 8. Challenge Code C.
                     Intimidate +9, Knowledge (business) +14, Knowledge                   Equipment: Blaster pistol, comlink, electroshock probe,
                     (Nal Hutta) +16, Knowledge (streetwise) +19, Listen +6,           locked access, repulsorlift unit, sensors (infrared vision, tele-
                     Profession (criminal) +16, Read/Write Basic, Read/Write           scopic vision, 360-degree vision), vocabulator).
                     Huttese, Sense Motive +14, Speak Basic, Speak Huttese,               Skills: Computer Use 8 ranks (+8), Hide 8 ranks 9 (+13),
                     Speak Quarrenese, Speak Ryl, Speak Shyriiwook,                    Listen 8 ranks (+11), Read/Write Huttese, Search 8 ranks (+8),
                     Spot +6.                                                          Speak Huttese, Spot 8 ranks (+11), Survival 8 ranks (+14).
                        Feats: Infamy, Persuasive, Skill Emphasis (Bluff), Skill          Unspent Skill Points: 0.
                     Emphasis (Diplomacy), Skill Emphasis (Profession: criminal),         Feats: Ambidexterity, Point Blank Shot, Skill Emphasis
                     Trustworthy, Weapon Group Proficiencies (blaster pistols,         (Survival), Track, Weapon Group Proficiencies (blaster
                     simple weapons).                                                  pistols, blaster rifles, simple weapons).
                                                                                                                               007
                                                                                                                               KITONAK CONNECTION
Awarding Experience                                              About the Author
Because “The Kitonak Connection” can be adapted to parties       JD Wiker is an Indianapolis native who has been profession-
of any level, the GM must adjudicate just how challenging it     ally designing games since 1995. He started by designing
was and, therefore, how much experience it’s worth. A party      material for the Ars Magica roleplaying game and Vampire:
of 6th-level heroes should find this adventure challenging,      Dark Ages. He joined the roleplaying game team at Wizards
though, so awarding somewhere between a total of 1,800           of the Coast in 1998 to write for the fledgling ALTERNITY
and 2,000 experience should suffice.                             line, including the DARK*MATTER campaign setting. In late
                                                                 1999, JD began work on Wizards’ Star Wars Roleplaying
                                                                 Game, and he became the primary Star Wars RPG designer
Further Adventures                                               until he left the company in 2002. A few short weeks later,
Should the heroes remain on Nar Shaddaa, they might have
                                                                 JD began making plans with Rich Redman, Stan!, and Marc
a Hutt or two who owes them a favor, but they probably
                                                                 Schmalz to create The Game Mechanics, a game design
also have at least one Hutt who holds a grudge. Further
                                                                 studio creating d20 products compatible with the DUNGEONS
adventures might involve bounty hunters looking for the
                                                                 & DRAGONS and d20 MODERN roleplaying games. Check out
heroes or even outright attacks on the group.
                                                                 their site on the web at www.thegamemechanics.com.
   Moap, though, is a neutral figure in all such dealings, and
he could become a valuable aid, if not an ally. The Kitonak
can find work for the heroes or warn them (for a price)
about threats to their well-being.