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Elliott Stines
Instructor: Malcolm Campbell
English 1103
October 31, 2019
Creative Computers: Science Fiction or Reality?
Imagine you are visiting an art exhibit. Everything seems typical. The event has public
attendance, press coverage, and features works produced by an artist over several years.
However, this exhibit has one key difference: the artist. The works were produced by a robot, not
a human painter. Named the “Painting Fool,” the robot utilizes artificial intelligence (AI) to
produce numerous pieces of artwork. While this may sound like a technology of the future, this
exhibit actually happened at the Galerie Oberkampf in 2013, and the technology has only
continued to improve in recent years with advancements in artificial intelligence technology.
Very engaging intro i really liked it
After I read an MIT Technology Review article describing this event, I was extremely
curious, the idea that computers could produce works that are associated with creativity
fascinated me. The technology is referred to as computational creativity or artificial creativity,
and simply put, is the utilization of computers to emulate human creativity. As someone with
interest and experience in both programming and graphic design, I found the topic intriguing
from both a technical perspective and an artistic perspective. Creativity is considered by most as
an almost uniquely human trait. No other species on Earth comes close to the level of creativity
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as humans display. However, over the last decade, we have acquired the ability to do incredible
things with computers. With advancements in AI technology, computers can now recognize
faces, translate between languages, take calls for you, beat players at the world’s most
complicated board games, and much more. For the first time in history, our ability to be creative
may not be unrivaled.
I wanted to learn more so I began researching the topic and was surprised to learn that
“creative” AI systems are being utilized to produce not just paintings, but also novels, music,
movie trailers, and more works that we traditionally associate with human creativity. For
example, IBM, one of the lead companies pursuing computational creativity technology, has
created a system that when given one ingredient to start with, will generate a recipe using an
algorithm to combine ingredients that are not typically paired together, based on factors such as
flavor and chemical composition. When viewed by chefs the recipes were often rated as being
both tasty and creative, often pairing ingredients that humans would typically never consider.
Was this machine creative? You’re likely to find a variety of answers to the question.
I was shocked at the wide range of professions contributing to the conversation around
computational creativity. The topic is discussed not just amongst AI researchers, but also
neuroscientists, philosophers, psychologists, artists, and others, with much debate on the extent
of the ability of computers to be creative. Additionally, some artists are vocally against the
technology, stating that a work created by a computer is not truly creative and that such works
lack the human element of art.
The question of the achievability of computational creativity is a nuanced one. Defining
creativity is a difficult task, no single definition seems to offer the complete scope of the concept.
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However, experts tend to agree that we perceive creativity when shown something that is a
combination of novelty and usefulness. The usual argument against computers being creative is
that they are only capable of doing what they are told to do. Humans are the ones that have
programmed them, they are just following the instructions and carrying out tasks accordingly.
However, advancements in AI and machine learning have blurred this line, while operating
under an algorithm, the AI system is able to “learn” through trial and error, similar to the way
humans learn. Through this learning, the system can produce results that it was not explicitly
programmed to produce. One of the greatest challenges in the development of creative artificial
intelligence systems is proving that the software is creative, rather than just an extension of the
developer’s creativity. A computer program that relies on human judgments while it creates can
justifiably be interpreted as an extension of the operator’s creativity. The requirements for
declaring a system creative is where the majority of the debate lies around computational
creativity.
One expert on the subject, Kyle E. Jennings, part of the University of California,
Berkley’s Department of Psychology, specializes in research regarding creativity and the creative
process and has written multiple research articles on the subject. He argues that “creative
autonomy,” a concept that exists when a system is capable of “both evaluating its creations
without outside judgment, and of changing its standards for evaluating its work in a way that is
not random,” is a necessary condition for making the argument that a system is truly creative.
Meaning that a system must be able to evaluate its own work, and evolve its standards for
evaluation in a non-random way, in order for it to be considered creative. Rather than requiring
that the system be completely sealed to avoid human influence, Jennings suggests that
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developing creative autonomy is argued to be more plausible if the system is “intimately
embedded in a broader society of other creators and critics, whether they be human or other
artificial intelligence systems.” However, he states that such a system has not yet been
demonstrated.
Another take on the conditions required for a system to be creative comes from the
creator of the robot initially mentioned in the introduction. Simon Colton, a professor of
computational creativity at Goldsmiths College, London. He suggests that if programs are to
count as creative, they must behave in ways that are“skillful,” “appreciative,” and “imaginative.”
The imaginative component of these requirements is demonstrated in another project utilizing
artificial intelligence that captures one aspect of human imagination: the ability to see one thing
as something else. Google’s Brain AI research team developed a system that when given an
image, could detect patterns and shapes, and “hallucinate” images on top of them. The ability to
see an object as something else has been utilized by artists for centuries. Almost everyone has
experienced this phenomenon in simple ways like looking at a cloud and visualizing an animal or
object. Additionally, this capacity might have been one of the triggers for some of the earliest
known art, prehistoric cave art. With prehistoric art utilizing natural features like a pebble in the
wall that looks like an eye, for example. (Gayford np) This suggests that this type of imagination
may have been crucial to the foundation of human creativity and may be just as critical in the
foundations of computational creativity systems.
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The visual is interesting I like it
A demonstration of the “hallucination” effect from Google’s Brain AI research.
However, not all experts agree that true creativity is a goal that AI will be able to achieve
utilizing current technology. Some argue that the current structure of neural networks, the
primary technology behind these AI systems, limits the possibility that they will ever have true
artificial creativity. Sociology professor Anton Oleinik argues that “Neural networks are machine
learning algorithms composed of layers of calculations that excel at ingesting vast amounts of
data and finding every pattern within them. They fundamentally rely on statistical
regression–which means that while they’re good at identifying patterns, they fail miserably to
anticipate when a pattern will change, let alone connect one pattern to an unrelated pattern, a
crucial ingredient in creativity.” He goes on to argue that because all patterns appear to be
meaningful to an algorithm based purely on how prevalent they are, “neural networks fail to
distinguish between which patterns are meaningful and which aren’t.” Computers may come up
with novel ideas, but they may not be valuable ideas. However, neural networks can still be
excellent mimickers of creativity but are not capable of meaningfully changing and rewriting the
imposed rules.
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I find this last take the most persuasive, while computational creativity is an impressive
technology in its current state, machines are not creative in the same sense that humans are
creative. Creativity involves a mix of social, emotional, historical, and other factors that are
extremely difficult for a computer to emulate with current technologies. However, this does not
mean that machines have no part to play with respect to creativity. These creative AI systems
offer artists a valuable tool, a new creative collaborator. When put together, AI and humans can
achieve impressive things. They can become the best game players in the world, transfer styles
of famous paintings to any image, and find solutions to problems we thought impossible to solve.
Maybe try to seperate the last paragraph into 2, discuss the topic then have a proper
conclusion, i feel like it just ends pretty abruptly.
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Works Cited
Gayford, Martin. “Robot Art Raises Questions about Human Creativity.” MIT Technology
Review, 15 Feb. 2016,
www.technologyreview.com/s/600762/robot-art-raises-questions-about-human-creativity.
Accessed 20 Oct. 2019.
Haynes, Suyin. “This Robot Artist Just Became the First to Stage a Solo Exhibition. What Does
That Say About Creativity?” TIME, 17 June 2019,
www.time.com/5607191/robot-artist-ai-da-artificial-intelligence-creativity. Accessed 16
Oct. 2019.
Jennings, Kyle. “Developing Creativity: Artificial Barriers in Artificial Intelligence.” Minds and
Machines, vol. 20, no. 4, 2010, pp. 489-501, www.doi.org/10.1007/s11023-010-9206-y.
Accessed 16 Oct. 2019.
Kulpati, Sarvasv. “Can AI Be Creative? A Comprehensive Look at the State of Computers and
Creativity” Towards Data Science, 28 July 2018,
www.towardsdatascience.com/can-ai-be-creative-2f84c5c73dca. Accessed 28 Oct. 2019.
Schwab, Katharine. “3 Reasons Why AI Will Never Match Human Creativity” Fast Company,
25 Mar. 2019,
www.fastcompany.com/90339590/3-reasons-why-ai-will-never-match-human-creativity.
Accessed 18 Oct. 2019.
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