THE TOME OF STRAHD
his hand-assembled, aged, leather book hangs
(on weighted, steel hinges. Though many pages
are brittle and damaged, itis clear that it was
penned by Strahd von Zarovich, Lord of
[Barovia himself over the course of the many
centuries of his life. A brief, intimate
introduction gives you the impression that the
pages may reveal deep secrets of his long life though they are
‘mostly written in a near incompressible cipher,
‘Wuar 1s CONTAINED HERE?
‘The Tome of Strahd is an ancient text penned by a terribly
powerful immortal wizard. This guide serves to make the
static lore of Strahd's history into contained short
adventures for heroes venturing to slay the vampire lord
‘This guide seeks to elevate the Tome tothe same level or
beyond that of the Sunsword and the Holy Symbol of
Ravenkind in the party's fight against Strahd,
‘The following adventures are scaled for an adventuring
party of 45 that discovers the Tome at level 4 and levels to S
‘upon its discovery.
ToME oF SrraHp (ITEM)
Wondrous Item, legendary (requires attunement by a
spelleaster)
‘Any creature attuned to the Tome has advantage on any
checks made to recall information about Barovian history or
lore. While atuned to the tome, you gain a +1 toyour AC and,
toany saving throws when defending against Strakd von
Zarovich’s magic.
‘Acreature attuned to the book may spend 4 hours
attempting to decipher new sections of the Tome in order to
gain further insight into the lfe of Strahd and the land of
Barovia.
Deciphering a chapter requires an Intelligence
Canvestigation) check and at least 4 hours of dedicated
research time, Another creature can assist you in the
attempt and grant advantage on the check if they Help,
Attempting to decipher the book or offering help in
deciphering it reduces your passive perception by 5 for the
uration of the 4 hours.
‘The Tome also appears to contain esoteric, magical
knowledge akin tothe knowledge contained within a wizard's
sspellbook As the secrets and magic contained within are
unveiled, you may cast any spells recorded within the Tome
as a Ritual Spells. Ifa spell found within does not have a
ritual tag, it is nonetheless a ritual spel for you when cast
from the book. Once a spell is cast in this way, it cannot be
cast from the book again until the following dusk.
Ifthe spells of a higher level than the eresture is able to
cast, they must succeed on a DCLO + the spel's level,
Intelligence (Arcana) check If they fail the spells use for
the day is still expended.
ee
+ Once the attuned creature has decided to
investigate a chapter, fits successfully
decoded she a ecfuly absorbed ino the
ages of the bock alongwith anyother centre
in 30f. The first chapter has already been
decoded and wil absorb the readers instant.
+ Time moves differently inside the memories of
the Tome. Exploring a single chapter takes one
hour of time on top of the four hours spent on
research and deciphering the text.
+ Non-magical iter found in a chapter can be
brought back. Any magical items taken from the
past lose any magical properties if returned.
————————LLLEEE*(]w wy
TABLE OF CONTENTS
‘Though the Tome itseif does not have a formal table of
contents or reference it is broken in two halves, The halves
of the book are divided into two sections: Life and Death,
Life.
Prologue | Youth
Chapter 1 | The Battle of
Argynvostholt. 2
Chapter 2 | The Rise of
Ravenloft. 4
Chapter 3 | Brothers in
‘Arms. 5
Chapter 4 |
Tatyana, 7
Chapter 5 | The Unholy
‘Communion 8
Chapter 6 | Wedding Bells
, L
Death
13
Chapter 7 | The Corruption of
Yestethillconnsinsnsiel3
Chapter 8 | The Heart of the Old
Gods. a4
Chapter 9 | The March of the
Dawn. 17
Chapter 10 | The Legacy of Vasili von Holt 19
Chapter 11 | Patrina Veikow and the Final Dusk
Chapter 12 | A Soul's Return
THE INTERIOR
With a successful C13 Intelligence (Arcana) check a
character can recognize a dispelled Giyph of Warding on the
unlocked clasp. This was removed by Rudolph van Richten.
‘When 2 character opens the Tome for the first time after
attuning toit, read:
You
theThe pages flutter open toa blank pai along the spine and mist
begins to pour from the tome itself You begin to feel
lightheaded. Your vision fides, and from the blackness now
surrounding you, mists rll along the ground. You shout, and
there is nothing. The mist chokes closer. From the growing
cloud, a man clad in a black cloak and a regal, red tunic with 2
stern face and piercing eyes steps toward you withthe grace
of aking
Your eyes meet his cald glare as it bears down on you, he
speaks,
PROLOGUE - YOUTH
“Tam the Ancient. Iam the Land. My beginnings are lost
in the darkness of the past..”
This chapter details Strahd's childhood, establishes his,
relationship with his father King Baroy, his mother Queen
Ravenovia, Rahadin, and Sergei, and lets the characters.
‘meet the boy who would go on to become the Devil
The visage ofthe man dsperses into a black and red cloud
before entirely vanishing and reforming into a young boy no
colder than 12, with asmall sword at bis side and tears
streaming down bis cheeks. The mist recedes further,
revealing a glorious, well-adorned, and sunlit castle courtyard
The low buzz of insects and humidity Bring back lovely
‘memories of summer. Hanging high above you ae red banners
raped over towering ramparts that depict the same raven
{iconography cast in metal on the front of the book you've just
opened The boy that stood before you moments ago now sits
atop a small set of stairs leading to a wooden door. From
within you can hear distant but boisterous laughter.
‘THE Party's INVOLVEMENT
‘The characters are ina faraway land. A kingdom rsised long
before the country of Barovia was founded. They are in
Straha’s childhood home, just after Strahd has completed a
training session with his father's advisor, Rahadin,
‘Tue Courrvarp
‘The courtyard is walled.n on four sides with 30f tall stone
walls. There are 10 tall wooden double doors set on the
‘east, south, and west walls. On the other side of these doors
are simply clouds of mist. Any adventurers attmepting to exit
through these doors are met with the same fate as they
‘would entering Barovian mists.
‘The boy seated on the stairs is a young Strahdl, in the
middle of sword training with Rahadin. His father's attendant
hhas bested him and is currently reporting back to King
Barov.
Tur Door
Just beyond the nothern door isa small office chamber
‘where Barov is drunkenly boasting of his excitement for his
soon-to-be-born son, Sergei and the immense pride has in
Sirah.
Characters listening atthe door can hear Barov request
that Rahadin push Strahd harder and that he will one day be
‘a great leader and leave Baravia in the history books with a
‘DC 14 Wisdom (Perception) check. They also hear
Rahadin respond, in turn, informing King Barov that Strahd
is stil far too young to lead, that he is brash, foolish, and.
overzealous.
Tue Boy
Anyne speaking tothe boy in a kind manner can learn the
following:
‘+ His name is Strahd von Zarovich.
‘+ He is meant to become lord of this castle, and his mother
thinks he'll make a great lord. His father believes he might,
but he has a lot of work to do.
‘+ He is nervous about living up to his father’s expectations.
+ His father’s advisor, Rahadin, is his teacher. Hes a
difficult teacher, and he pushes too hard sometimes.
‘His mother is pregnant with a boy, Sergei, and his mother
says i'l be his job to teach Sergei what he knows,
‘This isthe partys time to speak to Strahd at-will This
young version of the Dark Lord will believe the characters
are imaginary friends, and, so ong as they do not become
hostile, he will kindly speak about anything he knows. After
the party has spoken to young Strahd, listened at the door for
‘sometime, or they party attacks the boy, Rahadin steps out
‘nto the stoop and draws his blade, announcing that they will
return to training at once,
CHAPTER CLOSE
‘The mist closes in and adult Strahd’s voice echoes: ".yet
‘that past now is filled only with regret.”
TREASURE
‘The attuned creature now has access to the spell Illusory
Script. Combining the shorthand used to inscribe the spell
into the book, the text that can now be read clearly from this
chapter, and the scrawlings along the diary’s margins, a
pattern begins to emerge in the swiling, mysterious symbols
fn the following pages.
‘The attuned creature may now begin to study the book and
explore further chapters.
CHAPTER 1: THE BATTLE OF
ARGYNVOSTHOLT
“Iwas the warrior, Iwas good and just. I thundered
across the land like the wrath of a just god.
‘When Strahd's forces marched on the cold, forested lar
nestled between Mount Ghakis and the Baritok Mountain
range that would go on to become the kingslom of Barovia,
they had litte knowledge of the dedicated Order of the Silver
Dragon,
[As the von Zarovich forces closed in on the final holdout of
the previous kingdom, they climbed the steep mountain
roads into the center of the countryside. Iis here they
planned their final approach to claim the land once and for all
and where Strahd incurred an unrepayable debt to the
mysterious Vistani,The characters will operate as lead soldiers during the siege
of the castle
Contrary to the Curse of Strahd module, this iteration of
the story has inchdeda srmall ‘at the base of the
hilltat acs to Argyrvosthott called Zmei tis no
lorger standing by the stat ofthe adventure but ts
ruins may be added to Baroviaif you wish the
characters to recognize it
[As the mists gather once more, read:
The mist coalesces into the dusk elf you saw inthe previous
chapter, not aged a dy. The shadows and colors swirl around
you and ou find yourselves now standing aa large tent. The
chatter of voices andthe clanking of metal flows from outside
its walls. The tnt's primary oceupant i acolossal rectangular
{able stop which s carved an intricate, scale map of the lands
0f Barova Its mountains climb to nearly S/n the ar, and it's
valleys snk int the tbletopA voice directly to your right,
orders: “Commander Gnilyn, the table is yours" The order
was delivered bya mann his eal thirties with jet black har,
well manicured and kept. His now stern fae is failar to you
He doesnot appear o dissimilar toa young boy you met at bis
home one summer afternoon, yet now be stands clad in
scarlet and gold armor adored with angelic feathers etched in
gold eat
‘THE Party's INVOLVEMENT
The characters now find themselves standing ata table with
Strahd and two of his closest advisors—Rahadin and
Aleksandra Gwilym, The two are mounting an offensive to
remove the Order ofthe Silver Dragon.
‘As the army marches on, the party ean elect which
commander they would lie to report to and ultimately the
role they will play in the batlte ahead.
‘THe War Tent
The tent stands 20ft around and 12f tall The enormous,
table depicting the geography of Barovia isa slightly
rectangular table that takes up a 1Oft by 8ft rectangle at the
center. Around the edges of the tent are scattered chairs,
Any character who spends time to reveiw the table and
suce succeeds on a DC16 Intelligence (History) check can
discern the location of Argynvostholt and the village of Berez
tolater add to their own map,
If the characters inquire further about the plan of attack,
the commanders will detail the assualt and refer to each of
the characters as "Licutenant” for the duration af the
THE PLAN OF ATTACK
Lord Strahd, Commander Gwilym, and Commander Rabadin
‘wil all share with the characters the following
+ The Order ofthe Silver Dragon is proud and plans to fight
rather than be starved out oftheir castle.
+ The castle itself sits high on a cliff overlooking a valley,
and the knights will have no where to go but toward
toward the village.
‘+ The people of Zmei are commoners who will not stand in
the way, and we will do what we can to ensure no harm
‘comes to them,
+ The Lord General Strahd will hold the rear of the forces
from the village of Zmei,
+ Commander Rahadin will hold the base ofthe hill and
‘monitor the treeline to protect ensure we are not routed.
* Commander Gwilym will ride up the hill to the castle to
challenge the remaining forces.
‘The characters may elect to defend Strahd at the backline
or follow either Rahadin or Aleksandra into battle as the
army marches the following day.
le ty,
If the characters choose to split up (as they are wont
to do) adjust the following encounter(s) accordingly
‘Tue BATTLEFIELD
When the characters have decided how they wish to procede
and have done all they wish to do in the War Tent read:
The chatter and conversational tones of the camp build to 2
roar. You blink and are now standing in the midst of a small
village, ablaze. Dozens of soldiers adorned with ravens are
locked in combat against knight in silver and blue armor.
Strahd sits atop a stocky, black mare, points his blade forward
and shouts “Advance!” As he does so, a javelin strikes his side
and be is knocked to the ground Ahead of you, you see
Rahadin and Alek galloping off toward their posts, unaware that
their lord has fallen
‘The characters may decide to follow any of the three
‘commanders into battle
STRAHD AND THE VILLAGE OF ZMEI
If the characters decide to remain in the vilage and assist
‘Strahd they are attacked by a Paladin of Argynvost (use the
Life Priest statblock here) and three Infantrymen.
‘Strahd is terribly injured and is bleeding heavily. Two of
the Infantrymen will attempt to move past the players to
strike Strahd down,
Ifhe is successfully defended for 1d4 turns, three Vistani
arrive to help nurse him back to health. They provide him a
healing potion and help him walk to one oftheir wagons.
RAHADIN AND THE HILLS
Ifthe characters move to the treeline with Rahadin they
initially find silence. The trees are quiet, and it feels that the
battle is distant. A successful DC14 Wiadom (Perception)
check reveals a series of snare traps laid in the grass. A
character that rushes into the bushes triggers the snare and
‘must make a DC14 Dexterity Saving Throw or they are
-rappled and suspended 10ft in the air.‘They may release themselves through a successful DC13
‘Strength (Athletics) or Dexterity (Acrobatics) check, by
spending 1 minute of time struggling to remove the snare, or
‘companion helps them down. If they must remove the
snare themself, they also take 146 bludgeoning damage as,
they fall back to the ground.
A successful DC16 Wisdom (Survival check also
reveals the familia: signs of foot traffic i the area.
Characters that fail to notice the telltale signs of the enemy
forces are surprised as an ambush party comprised of a
Paladin of Argynvost (use the Life Priest statblock here)
and three Infantrymen attack from the trees.
ALEKSANDRA AND THE CASTLE
Ifthe characters charge through the frontline with
‘Aleksandra they are met with some resistance from the
Order's defensive forces. The battle rages around them;
Strahd's soldiers are locked blade to blade with knights in
silver and blue, and the height disadvantage is now coming
into play.
Argynvost’s forces begin to roll large stones down hill
toward the party as they climb. 35, 10foot-diameter stone
spheres begin to crash down the hill oward the army, (Refer
{o the Dungeon Master's Guides section on tr
information on rolling sphere traps.)
When the party overcomes the boulders and reach the top,
they encounter a powerful general, and Commander Alek
Guilyms brother, Sir Godfrey Gwilym (as he is currently
human, his revenant abilities, undead status, and undead
resistances and immunities are removed for this fight) and
three Guards responsible for leveraging the boulders down
the hill,
lt
1 for
Fora larger party increase the number of guards to
54; for a higher level party, consider using the CR
1/2 Soldier instead.
EEE!
CHAPTER CLOSE
Regardless of the path the adventurers choose to follow,
‘once the combat has been resolved and they have had a brief
second to catch their breath, read
A river 0f blood flows down the silvered sword as it now lies
‘dle in the mud A divine cacophony of thunder beats on your
eardrums accompanied by a cold shiver that runs the length of
‘your bodies, The cold seems to emanate from (high upon the
billfrom the mansion abead).A shrieking roar rps through the
air, silencing the battlefield and your attention is drawn
southward A silver glint mitrors the sun above; pair of claws
crest the turrets ofthe castle, ad soon, you are in full view of |
Argynwost. The Silver Dragon
‘but the war years and the killing years wore down my
‘soul as the wind wears stone into sand”
‘TREASURE
‘The attuned creature may now cast Unseen Servant as a
ritual spell once per dusk.
CHAPTER 2: THE RISE OF
RAVENLOFT
"My army settled in the valley, renamed for my father as
‘we took power over the people in the name of a just god,
but with none of a god's grace or justice.”
With the final resistance of the Order of the Silver Dragon
suppressed, the bountiful countryside was claimed in the
name ofthe late, great King Barov.
‘Too many years of Strahd’s lifetime were spent
‘campaigning across the country with a sword in his hand
and an army at his back. These long years isolated him from
his family, and in his time away, he lost both his father and
his dear mother.
In this chapter, characters have the opportunity to meet
with members of Strahd's court, including Leo Dilisnya and
Gabriel Andral, witness Strahd's pledge to the land, and
take some time to explore the Lord's private study in
Raventot.
‘When a character successfully decodes this chapter, read:
tle
You stand just beyond the front gates ofa curtain wall, so huge
that the largest of glantkind could pass through with ease. The
walls nearly fifty feet in height, interrupted by squared off
turrets that rise even higher. The walls further dwarfed by the
rounded towers of the keep overhead, the tallest soaring easily
three times the height of the curtain wall. The cloven patter of
hooves clod through the dirt and stone behind you, some
trodding across a seemingly infinite bridge,
‘THE Party's INVOLVEMENT
‘The war party has climbed the high hills of Barovia, and they
now cross into the courtyard of the soon-to-be-christened
Castle Ravenloft,
‘Tue Castie CourTYARD
Following behind the characters are Rahadin, Aleksandra
Gwilym, Leo Dilisnya, and Gabriel Andral Strahd has
gone ahead through the castle doors with a few men to sce
the inside and will return shortly. Adventurers may take this
time to explore the courtyard (Area K1) and speak with his
‘What the advisors know:
+ The lands here now belong to Lord Strahd.
+ Their own stories (see Appendix A)
+ Rahadin and Alek are aware that there is an assassin
hidden amongst the forces that secks to eliminate Strahei
+ They captured and executed a man who was in
possession of a dagger commonly carried by the mystical
[Bal Verzi assassin's guild, but they do not believe he was
the actual assassin,
1AM THE ANCIENT, |AM THE LAND
Alter the characters have explored the courtyard, Strahd
merges from the entrance ofthe castle (Area K7) I the
characters are mid-conversation, any of Srahd's forces
request they fll silent. ReaThe terible silence of the place is interrupted by the cold
shriek ofa blade being unsheathed. Strabd tigtly clutches to a
red, black, and gold dagger. Its finely crafted hilt leads to a
curved, dark ade. The weapon in his right hand, Strabd kneels
and wrenches his left hand into the sol before returning to bis
feet, dirt crumbling from between his knuckles. He points the
tip of the dagger briefy north, east, south, and west before
stabbing it lightly into his pal. A blend of drt and blood drip
ashe squeezes. “1am Strahd | am the Land” (Repeat several
times) ‘Draw near and witness, Srahd, am the land”
With the ritual complete, the mists swallow the scene.
Srranp's STuDY
“All goodness slipped from my life. Ifound my youth and
strength gone, and all Thad left was death..."
‘The characters reemerge from the grey fog and find
themselves in Strahd's personal study (Area K37). Rese!
What litle light burns inthe dimming fireplace is enough to
fill the room with rolling waves of red and amber light
illuminating rows and rows of ancient books their leather
covers well-oiled and preserved through careful use, peppered
by large gaps likely left to film more, The stone floor is
concealed beneath a thick, luxurious rug. n the center of the
room isa large, low table, waxed and polished to a mirrored
finish Even the poker in its stand next to the blazing fireplace
{is polished A sturdy, carved desk houses several scros of
parchment, open books, and candles burned nearly to the
wick. In one of the two chairs crafted of burgundy-colored
wood wit padded leather seats that face the hearth is Lord
Strabd von Zarovich; his head rests in his left hand, 2 letter is
‘rioped tightly in his other.
Sirahd has just recieved ward that his mother, Queen
Ravenovia, has passed. She was never able to see her new
mesake. Gabriel Andral, has delivered the letter to Strahd
personally and hopes to offer some comfort to his Lord by
offering condolences of the Morninglord,
Strahd tolerates the Morninglord's presence in the land
and recognizes the power of the church but is not devout
himself and believes the Dawnmaster's words are nonsense.
‘The characters are mere witnesses to this conversation,
and any character paying particular attention and succeeds
on a DC1S Intelligence (Insight) check can sense a clear
‘tension between the two,
Strahd eventually accepts an offer from Andral to take a
‘walk down to the chapel and leaves the characters to explore
the room,
Refer to the Rooms of Weeping section in the module for a
full description of the room. Characters opening the doors
find only Barovian Mist on the other side, though they can
access the secret door leading to the False Treasury (Area
K38)
Strahels desk contains a variety of spell components (none
‘worth more than 10gp), some high-quality spellbook
parchment, and a small lockbox.
‘The chair he was seated in also contains the letter from his
family's attendant informing him of the queen's passing,
el,
As this moment has occurred before his
introduction to Tatyana, the portrait detailed in the
‘module is not above the fireplace. Instead, there is
portrait of King Barov and Queen Ravenovia.
Alternatively, if your characters are raring fora fight,
you may include Strahd's Guardian Portrait.
eR—owclclooSoo
After the characters have explore the space, Strahd re
enters the room and pauses. He looks around knowingly, as if
he knows someone is here or has been here. Once the
characters are sufficiently unnerved, he snuffs the fire, iit
hhas not been already and pulls the poker, stepping through
the secret door. The embers sputter out, the darkness
overtakes the study, and the world goes black.
‘Treasure. Any books found in Strahd's growing collection
are worth 1gp-100gp each.
‘The lockbox on the tabletop contains 37sp and 162gp as
wells 1d4 gothic trinkets
CHarrer CLose
"Escape from the ieolation of death was impossible. Ia
‘my many years, [learned that the brightest days cast the
darkest of shadows.”
TREASURE
‘The attuned creature may now cast Gentle Repose as ritual
spell once per dusk.
CHAPTER 3: BROTHERS IN
ARMS
‘At my advisors’ behest, [called for my remaining family,
Jong unseated from their ancient thrones, and brought
them here to settle in the castle I built for them. From
this plea came a younger brother of mine, Sergei, nearly
grown. [had never known him.”
With the von Zarovich line bequeathed to him, Strahd sent
‘word to bring his family to their new seat of power. The man
that reponded to the summons is none other than Sergei von
Zarovieh.
‘This chapter introduces the characters to the exuberant,
charismatic, and beautiful man that Serge is and how starkly
contrasted he is to Strahd. In order to further establish the
differences between them, Serge is also presented as an
acolyte of the church as he isin I, Strahd with the added
context of him being devoted to the Morninglord,
‘Characters also have the opportunity to partake in a
welcome party of sorts, Strahd celebrates his brother's
homecoming as only a warrior may know how: with an
exhibition tournament.
Tue Party's INVOLVEMENT
It seems that all f Barovia has gathered to greet the von
Zarovich family, and the adventurers have the chance to
participate in the homecoming.‘Tue AupreNce HAL
‘When the chapter begins, the party finds themselves
standing in the Audience Hall (K25) of Castle Ravenloft
Read:
You stand on either side of ahigh-back, wooden throne atop 3
‘marble dais in which sits Strahd donning a scarlet red tunic
with glimmering gold clasps and a black cape flowing over his
shoulders. A ball extends some thirty feet ahead, various
{guards and well adorned nobility stand to ether side of the hall
Forming an aisle, al illuminated by 2 towering, stained-glass
window inthe far commer depicting a cerulean and gold sunrise.
While itis clear that the audience is gathered for some.
remarkable event, the room is still abuzz awaiting its
beginning, Adventurers asking around the room learn the
followings
+ The people gathered here are assorted Barovian noble
families,
+ ‘They have gathered here to greet Lord Strahd's family
Any adventurer inspecting the stained glass can make
successful DC12 Wisdom (Religion) check (oindeatily the
abstract sun painted on the window as the symbol of the
Morninglord. Any cleri of the Morninglord can recognize the
symbol immediately, no check required. Once the party has
had sutficient time to explore the space, read
The murmurs that flutter through the hall are quieted by the
sound of heavy wooden doors panting, aprocession of
‘marching footsteps, and the blare of trumpets. A beautiful man
with wavy black hair, kind eyes, and a warming sale leads 3
‘group of nearly a dozen people that enter the space. He
‘approaches boldly, confidently, draped in the familiar robes of
the Morninglord with a radiant sword resting at his hip. The hilt
of the weapon is 0 fine that you would not be faulted for
believing it was made of pure light. He drops to a knee before
the throne,
Sergei does not have much regard for formality or processes.
He is young and excitable and has long been an only child,
Even now in his late-twenties he is driven by a vibrant
enthusiasm and warm spirit that Strabd lacks.
‘With his approach, Rahadin stands next tostrahd and
announces the arrival:
Welcome Sergei von Zarovich second son of King Barov and
(Queen Ravenovig Awakened son of Desgir the Morningiord,
10 our Castle Ravenloft The keep's splendors and comforts
are yours” Serge rises to his feet. Strahd rises in turn and
steps down the marble stairs, standing a solid si inches taller
than his brother. He reaches to shake his hand, but as ther
forearms clash together, Sergei pull his brother infor a hug.
Strabd steps back and pronounces, loud enough for the roorm
to hear: “tts good to have you, brother. Comme, let us
celebrate.”
Anyone observing this interaction can make a DC11
Intelligence (Insight) check to recognize that Strahd is
‘made visibly uncomfortable by the hug.
‘After Serahd's announcement, the room erupts into cheers
and applause, and the stained glass window begins to glow
brightly. The light eventually overtakes the room. None of
attendants pay it any mind, and only the adventurers seem to
notice
‘Tue CHarEL COURTYARD
‘The attendants in the chamber have moved the festivities to
‘makeshift ournament behind the eastle in Area KS.
The light dissipates, and you feel agentle breeze brush your
cheek. The earthen smell of fresh grass brings spring and
summer warmth to your soul. The warm embrace of the sun
shines over you and suddenly you hear raucous cheering.
Tiree smal sets of tiered benches have been constructed in
the garden behind the castle's chapel. Somme forty feet beyond
{you are two wrought iron gates that rest ajar and ead to an
‘overlook. Even from here you can see the caps of distant
‘mountain ranges, far to the east. The cheering however,
appears to be coming fromm onlookers gathered around
watching a tournament of sorts.
‘Two young participants exit the ring, and Rahadin notes the
vietor. He is currently presiding over the organization of the
event, and if anyone wishes to participate in combat, they
can speak to them. The party may sit and speak with any of
the members of Strahd's court, look around the grounds,
investigate the Overlook (Aten K6).
(COMPETING IN THE TOURNAMENT
Eventually, Rahadin announces that these who had signed
up so far have fought and asks for new fighters.
‘Challengers may select their opponent, and Strah
guests are all far too proud to turn down a challenge.
Adventurers may select any of the following to challenge in
the ring:
SStrahd von Zarovich (as a CR12 Warlord)
‘Sergei von Zarovich (as a CR 9 War Priest)
Rahadin (without their Deathly Choir feature)
‘Aleksandra Gwilym (as a CRS Master-at-arms)
Gabriel Andral (as a CR9 War Priest)
Leo Dilisnya (as a CR9 Zealot Barbarian)
Lady Ilona Dirovnya (as a CR2 Mastermind Rogue)
‘Any Barovian noble in the audience
Bach other
‘The exhibition matches are not intended to be deadly, they
are meant tobe entertaining, but those in attendance are all
‘capable warriors in their own right. When a match begins,
the competitors roll initiative and conduct combat as normal
Each fight is conducted either until one fighter earns five
points (restraining themselves and striking for one point of
damage)
Alternatively, you may host a more aggressive tournament
in which combatants fight until one fighter falls below 10 Hit
Points,A BROTHERLY BRAWL
‘After each member ofthe party (or as many members wish
topartake) have taken their turns, Sergei rises from his seat
tochallenge Strahd, and the roar from the crowd overtakes
the scene, The adventurers are suddenly placed into seats
around the pit, and Strahd and Sergei are already mit-fight.
Sergei’s sword fies down, nearly chopping Strakdin half from
the crown, but the Lord manages to get his sword raised in
time to leave aninch's gap between steel and skull Sergei dips
back, narrowly evading the red, black, and gold perying dagger.
He props up, tossing his parying dagger into a reverse grip,
tilting bis short sword not like a noble in 2 due! but a teenager
ina street brawl, Strahd's eyes fall on his brother's sloppy
stance and in a flurry of black cloth, he dives to an opening on
his left before feigning right with his dagger. Sergei stumbles
but manages to catch his brother's arm with his own, batting
the dagger away before it could snk in, Back on his feet,
‘Sergei brings his sword around in large sweep from lef to right
and begins to spin in toward his target. Strabd partes the
obvious attack with ease, but the small dagger nearly finds bis
throat Strahd steps in lke a dancer twlng in tandem with a
partner, pulling his neck back just enough to avoid the point of
the dagger, and forcing his brother to overstep He stands
Upright, his blade held straight, the point pressed gently to the
base of Sergei’s skull. They lower their weapons and bow, the
crowd erupts. As they look out the people, Sergei waving
enthusiastically, an enormous smile an his warm face, hardy 2
drop of sweat breaking on his forehead, Strahd, drenched in
sweat, panting, waving out of obligation, glares briefly in his
brother's direction
Cuarrer CLose
Strahd and Sergei step from the arena, and Lord von
Zarovich’s voice rises from all around,
"He was handsome and youthful I hated him for both.”
‘TREASURE
The attuned creature may now cast Mage Armor as a ritual
spell once per dusk.
CHAPTER 4: TATYANA
“Then, all my disparaging thoughts fell away like dead
Jeaves. She was, without doubt, the most beautiful
person I'd ever seen.”
‘Tatyana and her subsequent reincarnations isthe heart
and sou! of Strahd's eternal curse. This meeting, courtesy of
Sergei, spelled the beginning of Strahd's curse.
Tn this chapter, the characters attend an intimate dinner
‘with Strahd, Patrina Velikov, Sergei, Tatyana, Ilona Dirovnya,
‘and Rahadin, It is important to distinguish this evening from
‘ present day dinner with Strahel. This evening, Tatyana is
the guest of honor, nat the adventurers, who are regarded as
‘welcome guests,
Tue Party's INVOLVEMENT
Evening has fallen in Barovia, the candles of Ravenloft have
been lit, and those of noble blood and commoners alike have
gathered in ther finest clothes for a lovely feast.
Tue Dunc HALL,
‘The adventurers materialize seated around the long table in
Castle Ravenloft's Dining Hall (Area K10)
Tiree enormous crystal chandeliers biliantly illuminate a
‘magnificent feast hal Pillars of stone stand against dull white
‘marble walls, supporting the ceiling. You are seated inthe
Center ofthe room at along, heavy table covered with a white
satin tablecloth The table is laden with an assortment of
delectable foods: roasted beast basted ina savory sauce, roots
and herbs of every taste, sweet fruits, and fresh vegetables.
Places are set for each of you and six other guests with fie,
delicate china and silver. At each place is a crystal goblet filled
with an amber liquid emanating a delicate, tantalizing
fragrance. Around you, you see At the center ofthe far west
wall, between floor-to-ceiling mirrors, stands a massive pipe
‘organ, currently resting in silence. The room is instead
‘consumed by the roar ofa grand fireplace burning on the
southern wal,
‘This moment may be an enormous reveal for the party. If, up
to this point, they have not learned of Tatyana and the nature
of her soul's reincarnation, emphasize that this woman is the
spitting image of Treena,
‘This dinner is not a particularly pleasant meal as each
quest will be vying for attention and their place atthe table.
GUESTS AND THEIR GOALS
+ Strahd
+ Learn as much as he ean about Tatyana,
* Dama his brother in any way that he can, including
casually making a point that as a member of the
church, Sergei does have to take a vow of non-
marriage.
+ He will pay no mind to Patrina even though he is
her escort for this evening
+ Patrina
‘+ Attempt to regain Strahd’s attention any way she
‘+ Avoid Rahadin's judgements,
+ Sergei
* Engage al of the guests atthe table in
‘conversation.
+ He is entirely oblivious to Strahd's advances on
Tatyana.
‘He firmly believes his older brother is joking any
time he insults him and has a smooth retort to any
negatives,+ Mona
Baskin the chaos of the meal
+ Speak to any guests, primarily Sergei, about the
Morninglord and the church.
+ Rahadin
+ Keep the peace as best he can.
+ Aggressively aid Strahd in conversation and tout
his accomplishments,
+ Will do all but physical
decorum at dinner.
y fight someone to keep the
When dinner winds down, enough blows have been
struck, and the players have asked their fair share of
questions, Sergei will excuse himself and Tatyana as he must
return her tothe village down the hill Strahd will insist that
she remain in the castle as a guest, and he will have a room
drawn up for her immediately. Tatyana remains humble and
initially refuses, Sergei respects whatever she wishes,
Patrina wishes she would go, and Rahadin insists she stay to
spite Patrina.
‘She stays, but even as she accepts Strahd!’s offer, she
stares longingly at Sergei, and Strahd's face falls somber.
“Te was as if the sun that had favored me had been all
along hidden by a cloud. Its brilliant glory now shone in
fall upon him... and him alone.”
‘THe Courtinc OF THE COUNT
Strahd does everything in his power as Lord of Barovia and
ruler of Castle Raventoft to impress Tatyana, When those
gestures of affection fail time and time again, he falls back to
his growing magical abilities. In his research, he has learned
that love is an elusive energy, and long-term effects on
emotions are nearly impossible to maintain, but that does not
prevent him from trying. As Strahd’s voice echoes and
inner closes, read:
THE CHAPEL COURTYARD (K5)
You are whisked away tothe castle courtyard, Strahd walking
with Tatyana inthe soft dusk light He asks how she finds her
ew living quarters here and about her growing level of
comfort To which she responds “Everything is wonderful, Old
One." While you recognize this is likely a form of formal
address inthe vein of “elder,” you nonetheless see Straha’s
eyes momentary grow wide as ia knife has suddenly pierced
bis chest. The sound ofa gentle harp strums over the quiet
courtyard, and the mists blind you
DINING HALL OF THE COUNT (AREA K36)
You hear Tatyana giggle and turn around to see her no longer
behind the castle but sitting on a stoo! in agrand, wooden
roorn. Her air has grown several inches The stunning harp
‘music coasts through the ar, and you see Strabd plucking at it
the instrument's stings, entirely at peace, enraptured by
Tatyana’ joy. Until a door clicks and Sergei enters. She stands
bows to him, and he hurries on toward her, hugging her so
tightly she rises from the ground. He spins her.
A successful DCL1 Wisdom (Insight) check reveals that
she is confused as he lifts her, Not toa point of dislike, but
she feels uneasy. Succeeding by 5 or more, they can
recognize a sense of guilt that they figure relates to her
relationship with Serge.
RETURN TO THE DINING HALL (AREA K10)
Tatyana continues to spin and her tunic morphs into a lowing
red dress with alarge petticoat She naw dances in a ballroom,
the same hall where you all sat for dinner, now cleared for a
crowd, whirling to the tne of the grand pipe organ and 2 small
band. She clasps hands with Sergei as he forms from the mist,
and they twist and twirl and float throughout 2 crowd of
beautiful nobility all doing the same, save Lord Strahd Von
Zarovich who sits starkly below a deathly stil portrait of his
‘own likeness He calls for a toast to the people of Barovia and
his incredible guest, staring deeply into Tatyana's eyes. He
steps forward from his throne and hands Tatyana and Sergei
goblets.
A successful Wisdom (Perception) check contested by
‘Strahd's Dexterity (Sleight of Hand) check (+3) reveals
‘Strahd removed a small vial from his pocket and poured a
Philter of Love into Tatyana’ drink.
Ifthe adventurers intervene Tatyana spills some of be
drink, curteeys and excuses herself, Sergei follows after her
If Tatyana drinks the Philter she turns toward Sergei at the
als him away for a dance.
cend of the toast and immediately
CHAPTER CLOSE
“One would think the ritual for casting a love-spell or
creating a love-philter would be more common, but my
books were bereft of such things, except for a single
short treatise on the subject. The writer's conclusion that
ove was a force that could not be successfully
reproduced by magical methods struck me as being
inanely smug.”
TREASURE
‘The attuned creature learns how to craft a Philler of Love
using the rules from The Alchemy Almanac.
CHarTER 5: THE UNHOLY
COMMUNION
"Tegan dealing with something far beyond my
experience in magic and needed no wise teacher to tell
sme it was deadly
If meeting Tatyana was the beginning of Strahd’s eternal
cend, his pledge to Vampyr was the first nail in the coffin. His
starved hunger for magic that would grant him Tztyanas love
and remove his brother's competition drove him mad and
‘opened his soul to the terrible powers haused in the heart of
the Balinok Mountains.
Itis in this chapter that Strahd succumbs to the draw of
tundesth, and the characters are given the power to help of
hinder his quest to the Amber TempleTue Party's INVOLVEMENT
‘The characters find themselves returned to Strahd’s study,
the night he discovered the dark magic that dwells in the
ancient Amber Temple
Srranp's STupy
‘The study (Area K37) has changed in the years between this
chapter and the day that Strahd learned of his mother's,
death, Read:
You settle into a familar om. Strah's personal study, Unlike
‘your previous vist, however, the hearth ies cold. The room is
near pitch dark and lit by few stray candles. Their ames dance
and cast long shadows on the fully stocked shelves. Books
new and old, that appear to contain endless pages of spells and
Incantations. The portrait above the mantle no longer
resembles the members of the von Zarovich family, Instead, it
Js a luxurious rendering of Tatyana Inthe far comer of the
room, looking over the space, is Strahd, enveloped by his
black cloak, muttering under his breath and weaving arcane
gestures in the ar
‘The characters arrive as Strahd is attempting to learn and,
cast Animate Objects, practicing the proper verbal and
somatic components on the two leather chairs.
WHISPERS IN THE DARK
During this time, Strahd believes the characters to be voices
of spirits that have been plaguing him in recent days. The
voices are getting louder, more aggressive, more inquisitive.
Strahd is willing to disclose the following as he is losing his
mind
+ Sergei and Tatyana will not leave each others’ side.
+ He no longer trusts any member of his court excey
‘Rahadin and Alek as he feels they would support Sergei
taking over his rule
+ He grows even more suspicious that other nobles are
‘seeking to eliminate him.
He grows desperate in his pursuit of Tatyana,
‘He has grown from a warlord and tactician to a capable
spelleaster (he can currently cast spells up to Sth level,
After several minutes of conversation, there is knock at
the door. Strahd's focus on his spell is shattered, and before
he can offer permission to enter, it creaks open.
THe ANNOUNCEMENT
The door opens to reveal Sergei and Tatyana, hand in hand,
grinning from ear to ear. They have come to Strahd to
announce their betrothal They wish to host the ceremony in
Castle Ravenloft chapel in one moon's time.
‘The characters may whisper in Strahd's ear to temper or
stoke his anger, and he will glance around as if seeking their
input on allowing the couple to marry. Tatyana’s pleas
overtake all else, however, and eventually, the pair takes their
leave, Strahd turns to the characters:
"She calls me ‘elder’ ‘Old one.’ Yet she has fallen for
that gullible, faithless boy."
He returns to his desk and begins fervently leafing through
a decrepit looking spellbook. Read:
You hear adeep, terrible voice rasp from somewhere unseen.
Dozens of voices echo in unison, Tatyana, Rahadin, Alek,
Sergei, you even recognize the voices of your fellow party
‘members: "You cannot find what you seek in a book.” Strahd
whips around in terror, and the book folds itself to aclose,
page by page, The warmth of the library whisks away, and the
candles are blown ou. A howling winter whispers “Come to
me,” and the pitch dark feels teribly cold.
‘Tue Amper TEMPLE (EXTERIOR)
The exterior of the temple is a magnificent facade, even in
the terible cold. The inside ofthe temple is currently hore
ton enclave of powerful mages that curate its expansive
brary and protect the long-sealed tombs of terrible old gods,
ensuring they remain locked away here.
‘The growing number of voices pierce your mind and the wind
that claimed the candles whips your cloak. Your vision returns,
and you standin a blizzard an a mountainside before sx,
carved amber statues, towering over Forty feet tal Each figure
remains deep in prayer You recognize other figures ahead of
‘you: Strahd and Alek, clad.n armor, trekking through the snow
toward the temple in the rock
‘Strahd has mounted an expedition here alongside his most
trusted general He fully intends to kill anyone between
himself and the voice beckoning him here. The characters
‘can work to help or hinder Strahd as he unearths Vampyr.
Inhhis almost inhuman rage, Strahd tears through this
sacred place, and the characters must succeed on a Skill
lenge in order to accomplish their goal
You approach the colossal entrance carved int the face of the
rock. The flicker of torchlight fights against the darkening sky,
and ints light you see the silhouette of Strahd glide across
the snow, and pant it red with the blood of arobed figure that
stood outside
‘Tre Amser TEMPLE (INTERIOR)
While the characters struggle (o keep up with Strahd as he
charges tits depths, you may use the map from the current
Amber Temple to guide them, The massacre proceeds
through the following rooms as Strahd follows Vampyr's
‘whispers through the secret halls ofthe temple
‘The Overfook (Area X4)
‘The Annex (Area X15)
‘The Hallway (Area X17)
‘The Banquet Room (Area X22)
The Shrine (Area X24)
‘The Wizard's Chamber (Area X27)
‘The Library (Area X30)
‘The Amber Vault (Area X42)pil ly
‘The wizard in Area X27 is Exethanter, prior to
becoming a lich. At this point, he has met Strahd
before but has never explicitly told him ofthe temple
‘orits location. They may exchange some formal
conversation, and Exenthanter will express his
disappointment in Strahd, but he refuses to do battle
with him as he knows he will lose.
—_——_—eoOo."
THe AMBeR VAULT
‘When Strahd has completed his warpath, the characters
find themselves alongside Strahd and Alekin the Amber
‘Vault (Area K42), Itis here that Strahd bonds his soul to
Vampyr, and the characters have the opportunity to help or
hinder the process,
You stand inthe round chamber and Strahd, covered in blood
shrieks: "Iam here! What do you require of me? You are
Death, no? Have you come for me? Ifso, then take me and be
damned" The voices from the study shout together: "Ihave
come on your behalf. You have fed me well, and you are due
‘your reward Lay your hand on my tomb. You hunger for your
for your lost youth, Stakd von Zarovich I shal remove the
rival from your path, and you shall age not one day more."
Aleksandra grips firmly to her sword Strahd takes several steps
toward the large amber sarcophogus He drops his sword to
the ground, you fee! the sound draw from the already arctic
cold chamber, and with each silent footfall the torch light
dims as if drawn into a drain
‘When the party has arrived, and Strahd approaches the
amber sarcophous, let them know that they now have a
‘choice to aid him in the ritual or work to prevent it.
Regardless of their decision, they must sueceed on five skill
‘checks before failing three skill checks. Some potential
checks include:
+ Intelligence (Arcana) to study and understand his.
incantations,
+ Wisdom (Religion) to help maintain the seal of the
ssarcophogus.
* An attack roll to attempt to physically remove him or Alek
from the space.
* Charisma (Persuasion) to make Alek understand that
‘what Strahd is doing is dangerous and wrong,
Dexterity (Sleight of Hand) to steal Strahd's spell
‘components.
* Wisdom (Medicine) o help him remain conscious.
If the characters succeed in aiding Strahd in the ritual:
Credit:
Strahd's hand braces against the now glowing amber, and you
see where the light has been drawn: 2 phantasmal shadow
‘erupts from the surface ofthe tomb and forms into humanoid
shape with winglike appendages draping from its forearms lke
the grand sleeves of arobe. The wings envelop Strabd and the
shadows soon come to swallow the room. Eyes glow red in
the pitch ahead turning to where Alek stood moments before,
The light slowly returns and Strahd rests on his knees, The
voice of Death speaks “Do you wish ta lve?” Strahd nods,
‘exhausted It hisses: “Then feed” Another echo of hard, heavy
steel rings out Alek’s longsword drops dead to the floor as
Strahd raises herby the throat. The choking ends quickly. The
ripping of blood cascading down her front lasts much longer.
The liquid pools on the stone asthe body hangs from Strahd's
law. His eyes are sharp and narow lke a predator on the
prowl His mouth is soaked in blood Color leaves the world
the scarlet blood fades to grey, and the mists consume the
ancient crypt
“igIf the characters succeed in preventing Strahdls ritual he
faints, collapsing to the stone, and the tomb glows:
The terrible shadow ofa phantasmal shadow erupts from the
surface of the tom and forms into humanoid shape with
winglike appendages draping from its forearms like the grand
sleeves of arabe. The form rises the height ofthe chamber,
towering over you Blood red eyes shine from the darkness
and stare. "You are worth more to me in death than you ever
could be in life." Its eyes Fall to you alla Strahd rises from the
floor. "He wil serve me nicely. You all will not lve to see the
light of another sunrise.” The shadow swallows the room, and
Alek cries in the dark. Armor clattrs to the stone. Torches
spark arourd the room and Strahd kneels over the body of his
advisor, induldging n fountains of her blood
CuarrEr CLOSE
“There it was. The parley, the bargaining, the trade. What
did it want of me? What could Death possibly want from
‘TREASURE
‘The attuned creature may now cast Commune as a ritual
spell once per dusk.
CHAPTER 6: WEDDING BELLS
""Twish you had someone like Tatyana,’ he enthused at
‘me. ‘Oh, but I will
‘The dawn of Strahdls final day. His pact was initiated in
the vaults of the Amber Temple, but his eternal soul was
sealed by drinking of his brothers’ blood.
On the day of Sergei and Tatyanais wedding, Strahd's
twisted jealously boiled over into an unrelenting rage. As
‘Sergei bled and Tatyana fell to her death, another key
member of Strahd's court seized the opportunity to
overthrow the Lord of Barovia
Leo Dilisnyas forces plotted for months to turn the
‘wedding day red, and Strahd’s transformation only fucled
their vindication.
‘THE Party's INVOLVEMENT
‘The characters are present for the wedding ceremony,
inleuding the deaths of Sergei and Tatyana and Strahdl's
battle against the traitorous forces led by Leo Dilisaya.
pigs
This chapter adds a door on the north eastern comer
‘of the Chapel (Area K15) connecting it irecty to the
‘Chapel Courtyard (Area KS). ifyou do make this
adjustment consider whether this dooris still an
‘entrance that is available to your players in the
present day.
———_wua™
‘Tur Cape CourTyarp
Royalty and common folk from across Barovia and beyond
join together in the spring sun for some light conversation in
‘Area KS,
A joyous melody echoing from the pipes of a grand organ
wakes you from a deep, restful slumber. The warmth of a
verdant sprig afternoon energizes your skin Dozens of
people are gathered in beautifully adorned tunics and dresses.
Each conversing, glass of wine in hand with people of a wide
range of races and garments. With the bong of abel, they all
raw thei attention toward a beautiful stained glass window
depicting a white knight and red-haired bride who seem almost
alive in the sunshine and begin to walk toward 2 doorway
Teading inside,
‘The party has the opportunity here to spealewith an
assortment of Barovian (and non-Barovian) citizens about the
‘wedding today. Rumor has it that Strabd had this new
window commissioned for his brother and Tatyana. He didn't
(Strahd did allow the construction, but itwas Lady
Dirovnyais idea).
This scene should fecl spectacularly lighthearted and
joyful Everyone is full of love and anticipation,
‘Tue CHAPEL
‘The chapel is currently radiant and colorful decorated floor
to ceiling for the most elaborate wedding anyone has ever
seen, Ifthe characters follow anyone inside, read:
You enter agrandiose hall capped by a 90ft tall domed ceiling,
raised by towering archways. The white marble walls are
wreathed by strings of flowers and vines, and the decadent
smell of a feast rises from down the hall, blending with the
fresh air from the gardens beyond and a symphony of lowers.
Guests filter nto rows of chars set to face the ceremony
along the east wall Standing atthe front of the chapel as you
_passs just next to an altar carved with bas-reliefs of angelic
Figures entwined with grape vines, is Serget in a white coat,
adored with golden tassels and a priestly pendant on a