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Chess Quiz Hard

The document provides advice on how to play chess openings, middlegames, and endgames that is generally inaccurate or suboptimal. It recommends bringing out the queen quickly in the opening, always attacking immediately without developing pieces, trading bishops for knights, leaving rooks undeveloped until the endgame, considering pawns useless and sacrificing them freely, underestimating the value of the queen, misunderstanding stalemate, and delaying castling or considering it a waste of time.

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Dhyan Chess
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0% found this document useful (0 votes)
386 views2 pages

Chess Quiz Hard

The document provides advice on how to play chess openings, middlegames, and endgames that is generally inaccurate or suboptimal. It recommends bringing out the queen quickly in the opening, always attacking immediately without developing pieces, trading bishops for knights, leaving rooks undeveloped until the endgame, considering pawns useless and sacrificing them freely, underestimating the value of the queen, misunderstanding stalemate, and delaying castling or considering it a waste of time.

Uploaded by

Dhyan Chess
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Q1How do you play the opening moves?

I play many pawn moves.

I bring the queen out as fast as possible.

I always attack right away.

I develop first the queenside pieces.

I develop very fast the kingside pieces and castle as soon as possible.

Q2)How do you play the middlegame?

I always attack as fast as possible.

I trade off my bishops for the knights in any position because knights are stronger
as they can make forks.

I play pieces often to the edge of the board.

When my opponent has made his move I analyse it to find out what he wants.

I move my pawns in front of my king.

Q3) Your Rooks

A rook is always stronger than a bishop and a knight together.

A rook can jump over pawns.

Two rooks have roughly the same value as a queen.

I leave my rooks sitting in the corner until the endgame arrives.

Three pawns have the same value as a rook.

Q4)The Pawns

A pawn can give a check.

A pawn is pretty useless and can be sacrificed always.

A pawn can promote only into a queen.

Pawns can always only move one square at a time.

Q5) The Queen

A queen has just a value of two knights.

A queen can jump over other pieces.

A queen can move just on the diagonals.

I always attack with the queen only, that is enough.

A queen has about the same value as two rooks.


Q6) Stalemate

Stalemate is the same as checkmate.

If the enemy king is in stalemate I win.

If the enemy king is in stalemate I lose.

A king that is in stalemate must be in check at the same time.

If the enemy king is in stalemate the game is a draw.

Q7)The Knights

A knight is stronger than a bishop because it can make a fork.

A knight is stronger than a bishop because it can go on white and black squares.

A knight is very powerful at the edge of the board.

A knight can jump over other pieces.

A knight has usually more value than four pawns.

Q8) The Bishop

A bishop can move only on one colour. That's why it is weaker than a knight.

A bishop loves blocked positions. There it feels safe.

A bishop needs open diagonals to show its strength.

Bishops can jump over pawns.

Two bishops are stronger in blocked positions than two knights.

Q9)The Castle

I castle when I feel like it.

To castle is just a waste of time. I rather develop a piece instead.

The king is usually pretty safe in the middle so I keep attacking that is more
important than castling.

I develop my kingside pieces and after that I castle as soon as possible.

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