Cabansay, Sheena Marie P.
HU12A2
HUMS 1
                       CHARACTERISTICS                 CATEGORIES                 EXAMPLES               EXAMPLES
                       1. Microtrends                     Video Games                 Tekken           Mobile Legends
                                                                                                                             Dota 2
                       2. Macrotrends                     Social Media              Facebook                Twitter          Instagram
                       3. Megatrends                      Smartphones                 Iphone               Samsung           Vivo
                       4. Gigatrends                   Fast Food Chain               Jollibee             McDonalds          KFC
      Elements         Mobile          Dota 2                Twitter             Instagram        Samsung        Vivo        McDonalds         KFC
                       Legends
      1.Number of      16 million      11.19 million         126 million         1 billion        1.2 billion    18.1        68 million        12 million
      Participants                                                                                               million
      2. Patterns of   This gives      This gives            Many teenagers      Many             Some           Some        Mcdonalds has     KFC has been
      Behavior         the youth       enjoyment to the      uses twitter as a   teenagers uses   people         people      been the most     some of the
                       enjoyment       teenagers and of      diary; they tend    instagram for    love to use    uses vivo   favourite food    people choices
                       and also it     course through        to post what        posting their    Samsung        because     chain in          in eating fried
                       has been        this they become      they feel           pictures and     because of     of its      teenagers         chicken.
                       their stress    sociable.             without any         also             its features   camera      nowadays
                       reliever.                             hesitation          communicating    and            effects.    because of its
                                                             because its         with their       durable.                   satisfying food
                                                             more private        loved ones.                                 they offer.
                                                             and it has no
                                                     many users
                                                     unlike facebook
                                                     and instagram.
3. Long period   July 16,      July 9, 2013-         March 21,          October 26,        March 1,      2009-       April 15, 1955-    September 24,
of time          2016-         Present               2006- Present      2010-Present       1938-         Present     Present            1952-Present
                 Present                                                                   Present
4. Cause         To give       To give               To let the         To let the         To devote     To make     To give            To promote
                 players a     enjoyment to the      people to open     people share       its talent    the lives   satisfying foods   their satisfying
                 unique        youth.                adaptation and     photos and         and           of the      to the             foods to every
                 experience                          integration with   videos from        technology    people      customers.         people.
                 in their                            other online       their lives, add   to creating   way
                 phone.                              services           captions, edit     superior      more
                                                                        filters, tweak     products      easier.
                                                                        settings,          and
                                                                        engage with        services
                                                                        others, explore    that
                                                                        and creep, and     contribute
                                                                        so, so much        to a better
                                                                        more — you         global
                                                                        just have to       society.
                                                                        know what
                                                                        you're doing so
                                                                        you don't get
                                                                        overwhelmed.
5.Consequence       Too           Too much              Too much             Too much         Too           Too         Too much                Too
                    much          addiction of          exposure of          exposure of      much          much        consumption         mucnh
                    exposure      Dota 2 will not       twitter will         instagram        used of       used        of food             consumption
                    of            be good for           make most            will make        mobile        of          chains isn’t        of kfc isn’t
                    mobile        you because           of the               them anti-       phone         phone       good                healthy in
                    legends       you’ll forget         teenagers            social; It       will          will        because you         your body.
                    will          your                  feel                 will make        have a        make        don’t know          Everything
                    make          responsibilities      insecure             the              bad           you         how it was          is good but
                    you lazy      as a student          because of           teenager’s       effect        lazy.       made and            in
and        and as a        so many         self-esteem   in your   who did    moderation.
ended      son/daughter.   perfectionist   go down       brain.    made it.
up being                   in the social   because of    You
violent.                   media.          the women     become
                                           that has      lazy.
                                           perfect
                                           lives.
Choose one trend or any of the identified trends
   1. What is the trend all about?
Mobile Legends is a game that is much like League of Legends and DOTA 2. Unlike these two are games for PC, Mobile Legends: Bang Bang actually invites other players into
the Multiplayer Online Battle Arena (MOBA) on mobile platforms. This game is fun and exciting to play. Players from all over the world are joining this game now. You can give
it a try. If this type of game is new to you, or even if you already play, here are some Mobile Legends tricks, strategies and hero reviews, which will help you quickly become
familiarized with the game.
       How to Play it
In this game, you will need to join a team of 5 people. The goal of your team is to destroy the base of the enemies. You need to destroy the Turret with the help of your minions so
that you get through the base. Note that you should let your minions go into their range first, otherwise you will suffer major damage. Moreover, at the beginning of the game, few
heroes will be given to you. If you want to obtain more Heroes, you will need to purchase them with Gems or Battle Points.
       Types of Heroes Within the Game:
Don’t be so quickly start gaming, the first Mobile Legends strategy we want to teach you is what types of Heroes are in the game. Then, you can choose the appropriate type of
Hero to help your team in the battle.
a. Tank- these heroes are good for being the first one to fight. They protect their fragile teammate and have a high resistance and HP. However, they don’t do much damage to the
enemies. So have fewer expectations if you decide to use this type of Hero.
b. Fighter- these are melee attackers, but they are not as beefy as the Tank Heroes. They can hold their own and they often initiate fights. Furthermore, fighters can cause lots of
damage to your enemies.
c. Assassin- this kind of heroes is powerful and extremely deadly. Their high cool-down abilities bring huge damages to enemies. However, one of the kind tips for mobile legends
is that Assassin has a low resistance and low HP.
d. Mage-If you want heroes that have magic, then you should go with a Mage hero. These heroes rely on their magic and excel in staying behind their teammate in defeating
enemies. Just make sure that you choose the right Emblem Set.
e. Marksman- These heroes actually rely on fast automatic attacks. You can practice the “stutterstepping” technique with these heroes. That is auto attacking and then running
back. Masksman heroes are good in dealing with Turrets.
f. Support- support heroes help their team perform their best. Here are 6 support heroes: Nana, Rafaela, Minotaur, Lolita, Estes and Digger. Take Rafaela as an example, she can
stun and slow enemies. Furthermore, she can heal her teammates.
       3. Heroes & Skills
Once you’re familiar with all the types of Heroes in the game, below are some Mobile Legends tricks for them.
    a. Layla- Layla is the first hero that you will encounter when you start playing the game. She is your default hero yet she is one of the best and most used. She is a Marksman
    therefore, she can attack Turrets while the minions are taking the heat of the battle. She possesses “Destruction Rush” skill which can cause severe damages to your enemies.
    And you can use her to shoot the running enemies.
   b. Alucard- alucard is a under the Fighter class. He is great in close quarters and can defeat both minions and Heroes well. He can gain his health back with each attack.
       Furthermore, “Fission Wave” can help increase the effect of regaining the health back for a limited time. But do not let him fight alone against more than two enemies.c.
   c. Lancelot- lancelot, a newly released Assassin hero, deals physical damage. The skills he has include Soul Cutter (Passive), Puncture, Thorned Rose and Phantom
       Execution. Soul Cutter can proceed every 10 seconds and each time causes 20% damage to the enemies’ weakness. And as a perfumed knight, he is good at sword fighting,
       especially when using his invincible Phantom Execution.
   Other Tips for Mobile Legends
       1. Check the Emblem Set- emblems can help your heroes perform well. Actually, these emblems can also be level up with Battle Points. These are small runes but
   definitely give great help. In choosing your Emblem Set, make sure that it compliments your hero. Some emblems increase the magic power yet reducing cooldowns.
       2. Bring the Right Abilities- bringing abilities into battle is also a great help. The first two abilities are Execute and Retribution. Execute gives true damage to a hero enemy
   but the amount of damage depends on the level you have. Meanwhile, Retribution gives 600 true damages to monsters then increases the amount of damage by 30%.
2. Why do you think this trend clicked?
    The Mobile Legends became popular because these reasons:
3. The game has to have a clear, attractive goal. So how do you win in this game? You take down the enemy base turret. This is done by hitting it until it gives. Clear?
   Yes. Fun? Since you have to kick butt, take names and level up a favorite hero on the way to meeting the goal, then yes, I’d say it’s a fun goal for everyone. First
   criteria: PASS.
4. It should have reasonable rules and restrictions. This is the challenge part of the game. It can’t be too easy to win. It can’t be too hard to win. Is it hard to figure out
   what you are allowed to do in the game? No. You have a life bar, a mana/energy bar and an attack button. You have three skills with cooldowns so you can’t button
   mash them. You kill stuff and break stuff, earn gold and buy equipment to make you more lethal. If you die, you have to wait a little bit and then you come back to
   life. There is no save point and no pause button. Everything is real-time. Was that hard to figure out? No. Second criteria: PASS.
5. The game should encourage players to react to one another (social interaction). Oh hell, yes, even before I explain, this is definitely a pass. Gaming plays into the
   desire to have fun while other people are involved. Whether it’s a about teamwork, friendly competition, making new friends, indulging in loyal friends, flirting with
   strangers, trolling strangers, or acting out like a petulant child with a captive audience, this game definitely provides you with all the tools to facilitate (or regulate)
   social interaction. Third criteria: PASS.
6. Is there a way to catch up if you’re losing? Yes there is. Actually, a lot of players fail to see this part, making them rage quit or just abandon the match. I call them
   PL’s or Premature Losers. Either they can’t see that you can still win, or they have different fun criteria (“I only want easy wins where I’m kicking ass all the time.”)
   so they act out and stop playing. But really, the game has quite a few ways to let you catch up. The resurrection timer for players gets longer as you play, meaning that
   if you can kill two key people on the enemy team while staying alive, you can swing the momentum and win. If you can kill the lord at the right time, you gain a huge
   advantage that can win you the game. If the enemy isn’t paying attention, you can clear a lane, split push, and win within 45 seconds. Heck, there’s badges and
   rewards for a come-from-behind win, precisely because it is possible to catch up and win. So fourth criteria: PASS.
7. The game must have enough inertia. The game cannot last forever. Some people like long games like Monopoly, Civilization, tennis and golf. Some people want
   short games they can finish during their cigarette break. With online gamers especially, you have to have a way to satisfying frighteningly short attention spans. So the
   game must have something built in to make sure that it ends (unless all the players are invested in making the match last as long as humanly possible, which btw,
   Mobile Legends also allows). To ensure this, the game gives you ways to increase power levels as you get into the late game. There is a limit to the power (so people
   can still catch up and be on equal footing again) but getting access to the fully “fed” status through levels and equipment gives most of the heroes many ways to
   demolish the other team, thereby ensuring victory. Fifth criteria: PASS.
8. Are there elements of the game that people cannot predict? People love surprises in a controlled or relatively safe environment. Games are a lot like movies that
   way. You want the thrill of the unknown. You want to keep the game interesting. You want different possible outcomes to make the game replayable and you want
   that any of them could happen in any given game. In Mobile Legends, the sheer size of the battlefield does the job. You can only see things that are on your screen, but
   the whole battlefield is much bigger than your screen. You can’t know everything that’s going on everywhere. This hidden information is sometimes called Fog of
   War and it’s a fantastic feature of many real-time strategy games that keeps things interesting and fun because you never know everything and players have been
   known to surprise the hell out of each other. Sixth criteria: PASS.
    9. The game must allow you to grow through experience. The more you play, the better you get. Players love to improve their skills. We love to level up, to get higher
        rankings, to get more stars, to become so godly that people watch us with awe. And when we have all the mad skillz, the game introduces new heroes, so we have new
        challenges to our mad skillz. Alternatively, we get the chance to repeat the process all over again, this time with a new hero. Mobile Legends caters to all of these
        things so seventh criteria: PASS.
    10. Is it fun for everyone? You know what? I’ll leave this one for you to decide. Some people have peculiar ideas about what is fun, and people like to have different
        kinds of fun, and even some kinds of fun are very un-fun for everyone. But I will propose two things. First, a lot of people complain that other people are ruining it.
        That only happens if the game was fun in the first place. Second, some people clearly like to go back to playing Mobile Legends, even after they’ve had long marathon
        sessions of it. You could name that addiction, compulsion or obsession, but in my view that’s just because the game is pure fun. Eighth criteria: NON-DEFINITIVE.
    11. The game should have flavor. A game should be like a hero character from the MCU. It should have a cool costume, wicked special effects, a cool back story and
        special powers. A game has to be about something and that something should be a good story, environment or theme. Here’s where I insert my personal opinion. I
        think Moonton *stole* the flavor elements from other successful games—established, popular games with good recall—and then not-so-skillfully wove them together
        into a game universe that has very few cohesive themes. Later, the designers branched into themes that played to the pride-in-cultural-heritage crowd while at the same
        time pleasing the ooh-exotic-characters crowd. All the while, they keep making and selling new costume skins in the spirit of an IRL event or holiday, and skins that
        are wildly different (yet surprisingly well-done) from the images concocted by the hero’s lore. Anyway, in a nutshell, ninth criteria: PASS.
    12. The game should have a good hook. This game must certainly have a good hook (a good reason to play it) because it makes a consistently good showing in
        downloaded app rankings in different countries. Unfortunately, I’ve had long arguments with others about what exactly that hook is. Marketing is vital to the survival
        and growth of any game, but Mobile Legends’ ads, slogans and official homepage are severely underwhelming. In fact if you want any good information about the
        game, you have to go to an unofficial site. So what makes people want to try it the first time? I dunno. What makes people want to keep playing it? Aha! It’s easy to
        learn, it’s not hard on your resources (time, money, mobile specs), and it’s ubiquitous with mobile-obsessed youths (which is pretty much all the youth nowadays). So,
        tenth criteria: PASS.
In short, Mobile Legends is wildly popular because it meets lots of criteria for having a successful game. Basically they took an established genre (PC MOBAs) and transitioned it
into mobile form. They designed it carefully and had great success with it. That’s not at all like a certain gaming company who alienated their veteran design team, took their
established product, transitioned it to mobile and basically just took a dump on their own living room carpet
   13. How does this trend affect you?
   When the game got popular I tried downloading it into my phone because I was curious of how it looks like and how it works, later on i got addicted on playing mobile legends
   and it came to the point that I sacrificed my sleep because of it however I realized that what am I doing isn’t good anymore so when I had the chance to control myself to stop
   playing that game, I stopped. It affect me alot because of it’s increasing popularity and the enjoyment while playing that game cannot be denied.