The Way of Ki
The Way of Ki
Way of Ki
by Jason Nelson
THE
Way of Ki
Credits
Author: Jason Nelson
Artist: Frank Hessefort, Joe Slucher, Colby Stevenson, Steve Wood
Development: James-Levi Cooke
Design and Layout: Rick Kunz
Legendary Games Team Members: Alex Augunas, Clinton J. Boomer, Robert Brookes,
Benjamin Bruck, Paris Crenshaw, Matthew Goodall, Jim Groves, Amanda Hamon Kunz, Thurston
Hillman, Tim Hitchcock, Victoria Jaczko, Jenny Jarzabski, Brian Jolly, Jonathan H. Keith, Jeff
Lee, Michael Kortes, Nicolas Logue, Will McCardell, Jason Nelson, Jen Page, Richard Pett, Tom
Phillips, Alistair Rigg, Amber Scott, Mark Seifter, Tork Shaw, Mike Shel, Neil Spicer, Todd Stewart,
Russ Taylor, Greg A. Vaughan, Mike Welham, Linda Zayas-Palmer, and Clark Peterson
Publisher: Jason Nelson
Executive Partner: Neil Spicer
Founder: Clark Peterson
Business Director: Rachel Ventura
Art Director: Rick Kunz
Open Content: Subject to designation as Product Identity (see below), the only portion of this Legendary Games product
designated as Open Game Content is the rules content (creature stat blocks and names of skills, etc., taken from the
SRD) as defined in the Open Game License version 1.0a Section 1(d). The front and back cover, back matter, introduction
and Credits page, as well all other parts of this product including all text not specifically designated as Open Game
Content is not Open Game Content. No portion of this work other than the material designated as Open Game Content
may be reproduced in any form without written permission.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License
1.0a, Section 1(e), and are not Open Content: Legendary Games, Legendary Planet, the Legendary Games Logo, Adventure
Path Plug-In, The Way of Ki (5E), as well as all trademarks, registered trademarks, proper names (including the names
of each character, location, item or monster unique to this product), dialogue, plots, storylines, locations, characters,
artworks, and trade dress, but excluding any content that is Product Identity of Wizards of the Coast. (Elements that have
previously been designated as Open Game Content are not included in this declaration.)
Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content owned by
others is not a challenge to their ownership and is used under Fair Use.
iii
Table of Contents
What you will find inside the Way of Ki 2
The Way of Ki 3
Vows and Ki 5
Ki Feats 7
Ki and Combat 12
Ki and Magic 15
Legal 18
1
What You Will Find Inside
The Way of Ki (5E)
The Way of Ki contains a rule system for integrating ki or spirit energy into any campaign but is
particularly well-suited for campaigns set in or journeying to fantasy realms inspired by the Far East and
the Asian traditions of martial arts and mysticism. With 60 new ki feats, The Way of Ki contains a wealth of
options for increasing the variety and flavor of what not just monks but any class can do with proper focus
and meditation on unlocking the mysteries and transcending the natural into the sublime, including new
samurai and ninja archetypes to show how fighters and rogues can use the power of mind, body, and spirit
to hone their craft to deadly perfection. The power of ki lies in the extension of the self into communion
with the universe and its hidden flows, and its secrets are yours to contemplate and yours to master!
New rules subsystems can be a pain, just another number to track or another thing to worry about
players min-maxing when the busy DM doesn’t really have time to consider all the ramifications of
implementing the system and countering the ways in which a clever player might take advantage.
The Way of Ki sidesteps those concerns by simply expanding a rules subsystem that already exists, in
predictable ways and within the same scope of things PCs can already do within the game, but still
allowing them creative flexibility on the ways in which they choose to develop those gifts and bring
them to bear as part of their existing classes.
The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful
aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and
we hope you enjoy using it as much as we enjoyed making it. Game on!
- Jason Nelson
2
Other Classes and Ki
The Way of Ki When discussing the literary tropes of the Far East, it’s near
impossible to avoid talking about the archetypal samurai
One of the iconic concepts of the mysticism of the Far and ninja. More than mere analogues for knights and
East is ki (often transliterated as chi or qi) or spirit-energy, spies in Western fantasy, the narrative traditions of these
representing not only the spirit but also the subtle self archetypes are steeped in themes of honor, discipline, and
of invisible energy fields, flows, and reservoirs that move the mystical. Bushido, or “the way of the warrior”, was a
through all living things. Similar in some ways to the prana lifelong practice of loyalty and patience. The samurai
energy of Indian mysticism, ki is a means of understanding tempered their warlike nature with the wisdom of Shinto
the natural and supernatural connections of the body with and Buddhist philosophies, with the ideal samurai never
the physical and metaphysical world around it. It can be used hesitating in a moment of self-sacrifice. If the samurai was
as a channel for healing, interpreting and realigning the flows the direct and deliberate hand of the military, the ninja
that are interrupted, blocked, or diverted. It also provides a could be considered its unseen dagger. The ninja employed
medium of exchange for different types of energies that the “irregular combat” which, while effective, was considered
body might use, from intellectual to emotional to sexual. beneath the samurai caste. But a straightforward approach
The power of ki lies latent within all things, flowing through can only get one so far. As the unseen hand of the military,
mind, body, and spirit alike and able to be seen and harnessed it was the ninja’s duty to strike where the enemy was
by those with the focus, devotion, and dedication to master unguarded. Their expertise in espionage, guerrilla warfare,
themselves and achieve perfect unity and balance. and infiltration led the ninja to become a near-mythical
In game terms, ki is usually the especial preserve of the figure, even in their contemporary culture.
monk class. The base monk class gains access to ki and a Presented below are fighter and rogue archetypes for the
variety of special abilities that can be activated through samurai and ninja respectively. While the 5th Edition SRD
channeling their ki. Even some features of the monk offers archetypes that could be used to represent a ninja or
class that are not explicitly labeled as ki powers can be samurai, the following archetypes are more tailored to the
conceptualized in a similar way, such as slow fall or their historical and literary themes of those professions.
stillness of mind class feature, which can be interpreted as
Ninjas and ki: Ninjas already gain access to ki at 3rd level. In
being an additional manifestation of their use of ki.
addition, ninjas can select ki feats in place of their increased
Limiting the use of ki to monk, however, does not entirely
sneak attack dice at levels 3, 6, and 12.
fit with the idea of ki being a universal kind of spirit-energy,
Samurai and ki: Samurai do not have access to ki in the
one which exists within all creatures and which anyone can
standard rules. However, depending on the campaign,
learn to focus and channel with practice. The power of ki,
it may be appropriate for Samurai to have access to ki.
however, ought to be universal, available to anyone with the
The simplest method is to allow samurai to take the Ki
focus, desire, and discipline to master it, and The Way of Ki
Meditation feat in place of their ability
allows characters of every class to unleash this power, adding
score improvement at 4th level.
it to or infusing it within their normal class abilities.
What follows is a structured system of ki available to
characters of all classes and a means of acquisition for
personal ki use, representing their practiced meditation
and training in the art of focusing and tapping into the
power of their ki. It is possible to acquire access to ki by
multiclassing into the monk class, of course, but in any
campaign multiclassing should be an option but not the
only path to arriving at a particular game-mechanical
destination. This is especially true in a campaign where ki
takes a more central role. In such a campaign, this method
fulfills the necessity of enabling members of other classes
to use the power of their ki.
Ki Feats: The general structure of this ki system creates
a new category of feats called ki feats. As long as you have
the ability to use ki, these feats can be taken whenever you
would have the opportunity to take a feat.
Monks and ki: Monks already gain access to ki at 2nd level.
Monks wishing to begin their career with access to ki can
take the Ki Meditation feat at 1st level. If they choose to do
so, they forgo their Ability Score Improvement at 4th level or
otherwise lose the feat entirely.
Is Ki Magical? Some of the ki effects described herein
resemble spells or magical effects, but unless otherwise
stated all ki effects are nonmagical abilities. They cannot be
detected with detect magic or dispelled with dispel magic.
3
Ninjutsu
Samurai Starting at 3rd level when you choose this archetype, your
The archetypal Samurai is not only a skilled combatant, training in mystic arts allows you to harness ki energy.
they are a master of patience and poise. While many fighters Your access to this energy is represented by a number of ki
know their own techniques like the back of their hand, the points, the number of which is determined by your rogue
Samurai understands that this overconfidence can be an level. The number of ki points you have access to is equal to
one’s undoing. These warriors are highly prized as personal that of a monk of half your rogue level.
bodyguards for their unwavering sense of duty and loyalty. You can spend these points to fuel various ki features. You
By blade or by discipline, the Samurai learns how to battle know two such features: Assassin’s Mark and Ki Movement.
threats both in the battlefield and inside one’s own mind. You learn more ki features as you gain levels in this class.
When you spend a ki point, it is unavailable until you
finish a short or long rest, at the end of which you draw
Bushido all of your expended ki back into yourself. You must spend
at least 30 minutes of the rest meditating to regain your
When you choose this archetype at 3rd level, you have ki points.
advantage on saving throws against being charmed.
Assassin’s Mark
Iaijutsu
As a bonus action, you can spend 1 ki point to mark a
Beginning at 7th level, your readiness for battle is so absolute creature within 30 feet of you that you can see. When you
that you have advantage on initiative rolls. roll Sneak Attack dice after hitting the marked creature, you
Additionally, whenever you take the attack action, you can can reroll your Sneak Attack dice and use either total.
add your proficiency bonus to the damage roll of your first The mark remains on a creature for 1 minute, until you
attack. place a mark on a different creature, or until the creature
dies. You can only mark one creature at a time.
Additional Fighting Style
Ki Movement
At 10th level, you can choose a second option from the
Fighting Style class feature. While you have at least 1 ki point, climbing does not cost
you extra movement.
Additionally, you can spend 1 ki point to gain the ability
Honor Bound to move along vertical surfaces and across liquids until the
end of your next turn.
Beginning at 15th level, your resolve deepens. You are now
immune to being charmed and have advantage on saving
throws against being frightened.
Unwavering Discipline
At 18th level, when you are reduced to 0 hit points and are
not killed outright, you can choose to drop to 1 hit point
instead. When you use this feature, you may use a reaction
to make a single weapon attack. Once you use this ability,
you can’t use it again until you finish a long rest.
Ninja
Stealth and subterfuge are tools of the trade for many rogues,
but Ninja harmonize their power to channel ki energy
with their stealth-based skillsets. While Ninja are typically
thought of as assassins and scouts, their defining skill has
always been their ability to evade and escape detection.
In addition to improvements to your mobility and sneak
attack, you learn how to utilize ki to aid in your capacity as
an infiltrator and impromptu executor.
4
Bonus Proficiencies
Starting at 3rd level, you gain proficiency with the disguise
Vows and Ki
kit and the poisoner’s kit. In general terms, the only way to increase a creature’s pool
of ki points comes from class advancement in a class that
already gains ki. If you are using a more robust ki system
Jutsu in your game, however, this may not provide enough access
to ki points to really allow PCs to take advantage of the
At 9th level, you gain two of the following features of your expanded ki options. Feat slots alone already constitute a
choice. limiting factor, but requiring PCs to invest into classes that
Martial Artist. While you have at least 1 ki point, you can naturally grant ki is an even more restrictive method of
use Dexterity instead of Strength for the attack and damage character building.
rolls of your unarmed strikes. One solution, both thematically and mechanically, is to
Poison Training. You have advantage on saving throws allow characters of any class can learn to devote themselves
against poison. Additionally, your proficiency bonus is to vows of focus and purpose that define the things he
doubled when using a poisoner’s kit. should (or, more often, should not) do in order to further
Vanish. As an action, you can spend 1 ki point to turn his efforts to find purity and balanced union of mind,
invisible. You remain invisible for 1 minute or until you body, and spirit. Thus, any character in a Far East themed
make an attack or cast a spell. campaign game can commit themselves to a vow of celibacy,
chains, cleanliness, fasting, peace, poverty, silence, or truth,
as described below. Although these vows may seem extreme,
As the Wind by denying themselves of baser desires the PC ultimately
gains a greater understanding of themselves and their ki.
Starting at 13th level, you have advantage on Dexterity The bonus to the PC’s ki gained through these vows is based
(Stealth) checks when using the Hide action. In addition, on their total character level. If the PC breaks these vows or
you cannot be tracked by nonmagical means, unless you otherwise abandons them, they lose the benefits the vows
choose to leave a trail. provide and may only atone by adhering to their vows for a
full week without the accompanying benefits.
Moon’s Shadow
At 17th level, you can disappear into your own shadow
by meditating for 1 round and spending 3 ki points.
While you are in shadow form, you are invisible
and have resistance to bludgeoning, piercing, and
slashing damage from nonmagical weapons, and you cannot
become grappled, paralyzed, petrified, poisoned,
or restrained. Anything you are wearing or
carrying also becomes invisible.
While in your shadow form, you can move
your base speed and cast yourself onto any
surface, regardless of orientation. The space you
“occupy” represents the surface upon which your shadow
is cast, but you are otherwise flat and can share a space with
any creature or object.
Your shadow form is unstable in areas of bright
light. While you are in an area that is brighter than
dim light, you have disadvantage on attack rolls, ability
checks, and saving throws.
You can remain in shadow form for up to one
hour, or until you lose your concentration (as if you
were casting a spell). At the end of this duration, you
appear in the space where your shadow is currently
cast regardless of orientation. (For example: if you are
cast on a ceiling, you begin falling, or if you are cast on top
of an object, you appear on top of that object.)
5
Vow of Celibacy: Your vow restricts physical contact and nonlethally as possible. No matter the circumstances,
between yourself and others. You must refrain from sexual you cannot slay another creature that could reasonably be
activity as well as avoid intimate physical contact, including convinced to make peace or run away. For adhering to this
touching. These limitations also apply to any spells that vow, your maximum number of ki points increases by 1/5 of
require physical contact to perform. You may still strike and your total character level.
be struck in battle, as this vow only pertains to pleasurable Vow of Poverty: Your vow dictates you cast away worldly
contact. For adhering to this vow, your maximum number possessions and use only what is needed. You cannot
of ki points increases by 1/5 of your total character level. carry more money on your person than what is needed to
Vow of Chains: You wear weighted irons to bind yourself, survive. The only possessions to which you are entitled are
limiting your external power to realize your internal the clothes on your back, a pair of shoes, a bowl, a sack, a
potential. You take a -1 on all attack rolls and to your Armor blanket, and one other mundane item of your choice. You
Class. Additionally, your speed decreases by 10 feet. While cannot borrow money or items, although you may accept
wearing these bindings, your maximum number of ki charity as long as what you are given serves a function for
points increases by 1/3 of your total character level. survival and is not a weapon. Adhering to this vow increases
Vow of Cleanliness: You vow to keep your physical your maximum number of ki points by a number equal to
appearance and health immaculate. You must wash and your total character level.
change into clean clothes daily. Your hair must be kempt Vow of Silence: You are forbidden from speaking and
to near perfection or otherwise clean-shaven. Your vow you must try to maintain silence in your actions. You may
also forbids you from willingly touching the unclean, use nonvocal signals to warn a creature of danger and may
dead, or undead with your bare hands. The diseased are communicate through gestures, such as sign language,
also forbidden to touch, unless you are actively trying and are allowed to write. For adhering to this vow, your
to cleanse them of their affliction. Adhering to this vow maximum number of ki points increases by 1/6 of your total
increases your maximum number of ki points by 1/5 of character level.
your total character level. Vow of Truth: Your vow forbids you from conveying
Vow of Fasting: You abstain from all food and drink, save any lies, falsehoods, half-truths with the intent to deceive,
for rice and water. You may not imbibe in any variety of embellishments, and so on. However, you may remain
alcohol, drugs, potions, or alchemical creations that require silent when the truth could be harmful and you may speak
you to ingest them. Once per week, you may have a small, the truth as you understand it. For adhering to this vow,
simple meal other than rice for nutritional purposes. For your maximum number of ki points increases by 1/5 of your
adhering to this vow, your maximum number of ki points total character level.
increases by 1/6 of your total character level. While these vows offer an excellent starting point, they
Vow of Peace: Your vow dictates that you must only also can be used as models to develop similar vows that
ever use violence as a last resort. Should combat prove may be unique to particular organizations or cultures as
unavoidable, you must never strike the first blow in combat appropriate for your campaign world.
and strive to ensure that the conflict is resolved as quickly
6
Ki Feats
Feat Prerequisites Benefits
Aiming at the Target Spend ki to overcome disadvantage when making a spell
attack and deal damage on a miss
Align Ki Character level 6th Spend ki to infuse attacks against an opposed alignment
Anticipatory Advance Dex 13, Character level 6th Use Wisdom bonus to AC against opportunity attacks,
spend ki to enhance opportunity attack
Body Control You can endure extremes of temperature and go without
breathing
Composure Impose penalty to use Insight against you and spend ki
to negate frightened condition
Destructive Force Reroll damage dice for spells
Disruptive Ki Spend ki to impose disadvantage on a physical saving
throw
Endow Ki Grant another creature temporary ki and feat
Evade Charge Dex 13 Reduced damage from charging foes, spend ki to make
attack of opportunity
Felling Strike Spend ki to trip a target you hit
Finding the Center Spend ki to increase save DC of a spell
Flowing Stance Bonus to AC against opportunity attacks, spend ki for
higher bonus
Focused Strike Character level 6th Spend ki to add bonus to damage
Fuel Ki Con 13 Sacrifice physical ability to regain ki points.
Graceful Calm Dex 13 Add Dexterity bonus to concentration, spend ki to gain a
bonus to AC while concentrating
Hadouken Con 13, Character level 6th Deal extra elemental damage on a critical hit, spend ki to
make elemental unarmed strike as a ranged attack
Heightened Precision Sneak Attack You can reroll sneak attack damage dice, spend ki to
increase damage dice
Ignore Distraction Spend ki to gain advantage on concentration saving
throws
Imbue Ki Crystal Proficiency with mason’s/jeweler’s Store ki in a crystal
tools
Inscribe Ki Tattoo Proficiency with tattooer’s/artisan’s Grant another creature a temporary ki feat
tools
Ki Agility Dex 13, Dexterity (Acrobatics) +2 Acrobatics, spend ki for greater bonus
Ki Balance Dex 13, Dexterity (Acrobatics) Easily maintain balance and spend ki to avoid falling
down
Ki Cloak Dex 13, Dexterity (Stealth) Make yourself difficult to hit
Ki Focus Spend ki to increase proficiency bonus
Ki Infusion Spend ki to increase spell level
Ki Insight Wisdom (Insight) Advantage when sensing motive, spend ki to detect a lie
Ki Meditation Wis 13 You gain a temporary ki point and increase your
proficiency in a skill or tool
Ki Resilience Con 13 Spend ki to gain temporary hit points
Ki Rush Dex 13 Spend ki to maneuver easily while dashing
Ki Sprint Dex 13 +10 feet of movement, or spend ki to ignore difficult
terrain
7
Feat Prerequisites Benefits
Ki Touch Character level 6th Spend ki to make an unarmed strike through a single
touch
Kiai Focus ki with a shout to apply a bonus to ability check,
attack roll, or saving throw
Improved Kiai Kiai Your kiai deals thunder damage and deafens
Focused Kiai Kiai Your kiai affects a line or cone
Greater Kiai Improved Kiai, Kiai Your kiai deals double damage and pushes targets away,
potentially knocking prone
Mighty Kiai Greater Kiai, Improved Kiai, Kiai Your kiai deals triple damage and poisons targets,
potentially stunning them
Stunning Shout Improved Kiai, Kiai, Stunning Strike Your kiai can stun creatures in its area
Mental Feedback Spend ki to damage enemies attempting to affect your
mind
Mind Over Body Con 13 Spend ki to delay the onset of harmful conditions
Mystic Metamagic Metamagic Use ki to fuel Metamagic
Mystic Reflex Dex 13 Use melee spell attack in place of opportunity attack
Mystic Tattoo Use sorcery points instead of ki to fuel ki abilities and
feats
Perfected Creation Proficiency with artisan’s tools Craft mundane and magical items more quickly
Perfected Performance Cha 13, Charisma (Performance) Add Wisdom modifier for Perform checks and increase
the effect of Bardic Inspiration
Rapid Recovery Con 13, Wisdom (Medicine) You stabilize automatically and gain greater benefit from
healing effects
Ki Regeneration Con 13, Rapid Recovery, Wisdom Spend ki to heal damage
(Medicine)
Recapture Energy Int 13, Wis 13, Cha 13, Font of Magic Spend ki to create spell slots with Font of Magic
Reflexive Spell Dex 13, Metamagic Cast a spell with a casting time of 1 bonus action in place
of an opportunity attack
Sap Ki Drain ki from adjacent creatures
Sense Ki Spend ki to locate hidden or invisible creatures
Shattering Strike Character level 6th Spend ki to do more damage to objects
Spontaneous Conversion Int 13, Wis 13, Cha 13, ability to prepare Spend ki to convert a prepared spell into a different spell
spells
Strength of Will Spend ki to replace saving throw with Wisdom saving
throw
Subconscious Spell Target yourself with spells even when incapacitated
Swift Recovery Con 13 Double natural healing and can heal ability damage or
drain
Transcendental Int 13, Wis 13 Spend ki to overcome language barriers
Communion
Unbounded Conversion Int 13, Wis 13, Cha 13, Metamagic Reduce the cost of Metamagic with ki
Unyielding Stance Spend ki to resist effects that move you
Yogic Levitation Spend ki to levitate or fall slowly
* Other than Ki Meditation, all ki feats require either access to ki or the Ki Meditation feat and a Wisdom score of 13 as
prerequisites; therefore, those prerequisites are not repeated for every feat on the table.
While monks and ninjas (and, using the alternate rules above, samurai) possess a baseline pool of ki points and class
abilities that can be activated using them, most users of ki rely on the use of feats to focus and channel their use of ki. For
characters without a pool of ki points, this can be facilitated by taking the following prerequisite feat:
8
Ki Meditation (Ki) In addition, when you would become frightened, you
Prerequisite: Wisdom 13 or higher can use your reaction and spend 5 ki points to negate the
You can meditate to tap into inner reserves of power and condition as well as any additional effects caused by the
focus, gaining the following benefits: triggering ability or spell.
Increase your Wisdom score by 1, to a maximum of 20.
When you take a short or long rest, you can meditate for Endow Ki (Ki)
one hour to gain a temporary point of ki that lasts until you Prerequisite: The ability to have at least one ki point
expend it or take a long rest. If you already have ki, you do You can share the power of your ki with an ally. You gain
not gain this benefit. the following benefits:
Choose a single skill you are proficient in or set of tools Increase your maximum ki by 1.By spending 1 round and 2
you are proficient with. While you have at least 1 point of ki points to unlock an ally’s inner potential, you can endow an
ki, your proficiency bonus is doubled for any roll you make ally within reach with a temporary ki point. Additionally, they
that uses the chosen proficiency. When making a skill check gain the use of any one ki feat you know until they take a short
for the selected skill or tool, as a bonus action you can spend rest or until they expend the temporary ki point. You cannot
1 point of ki to gain advantage on that skill check. use this ability on a creature that already has access to ki.
Special: If you later gain a feat that increases your
maximum ki, your maximum temporary ki increases by
the same amount, and you gain your maximum number of Fuel Ki (Ki)
temporary ki after you meditate. Prerequisite: Constitution 13 or higher, the ability to have
Once a character has acquired access to ki via this feat, at least one ki point
he then qualifies to take additional feats of the ki feat type, You can tap into the living strength of your body to fuel
which are described in the section that follows. Some feats your ki. You gain the following benefits:
affect the general physical, mental, and spiritual strength Increase your maximum ki by 1.
of the user and her ability to master the basic flows of ki By quickly meditating for 1 round you can regain a number
energy. Other feats are more specifically dedicated toward of ki points equal to your Wisdom modifier (minimum 1)
refinement of a character’s martial or magical mastery and at the cost of having disadvantage on either your Strength,
allow her to perform a number of amazing feats. Dexterity, or Constitution ability checks and saving throws
(your choice) until you take a short or long rest. Any ki points
you gain that would exceed your maximum are considered
Body Control (Ki) temporary ki points that last for one hour or until they are
Prerequisite: The ability to have at least one ki point spent. You cannot regain ki from this feat again until you
Your mastery of ki allows you to tolerate variations in your finish a short or long rest.
environment, granting you the following benefits:
Increase your maximum ki by 1.
While you have at least 1 point of ki, you treat temperature
conditions as one step less severe. By meditating for 1 hour
during a short rest and by spending one point of ki at the
end of that short rest, you treat unbearable heat and arctic
cold conditions as though they were comfortable until you
take a long rest.
When you hold your breath, you can spend 1 point of ki to
hold your breath for twice as long as you normally could. While
holding your breath, you gain advantage on saving throws
against any form of gas, mist, or inhaled effect. Once you cease
holding your breath, your breathing returns to normal.
Composure (Ki)
Prerequisite: The ability to have at least one ki point
Your cool serenity allows you to master your fears and
grants you the following benefits:
While you have at least 1 point of ki, you have advantage
on saving throws against divination spells, and effects that
would cause you to be frightened.
Creatures that roll Wisdom (Insight) checks to discern
your motives have a -2 penalty to the roll. As a reaction
when a creature makes such a roll, you can spend 1 point of
ki to impose disadvantage on the roll as well.
9
Imbue Ki Crystal (Ki) Ki Agility (Ki)
Prerequisite: Proficiency with mason’s or jeweler’s tools, Prerequisite: Dexterity 13 or higher, proficiency in
the ability to have at least one ki point Dexterity (Acrobatics), the ability to have at least one ki point
You can create a ki crystal by meticulously shaping a stone or
crystal that is worth at least 100 gp, over the course of 8 hours. While you have at least 1 point of ki, you gain a +2 bonus
At the end of the 8 hours, make a DC 15 Wisdom check, adding to Dexterity (Acrobatics) checks. In addition, when you roll
your proficiency bonus if you are using and are proficient a Dexterity saving throw or make a Dexterity (Acrobatics)
with either a set of mason’s or jeweler’s tools. If successful, check, you can use your reaction and spend 1 point of ki to
the ki crystal is created. Failure means no suitable crystal was add your proficiency bonus to the roll. If you are already
crafted and you must repeat the attempt at a later time. You have proficiency in the saving throw or skill check, your
can imbue the ki crystal with ki by transferring your own ki proficiency bonus is doubled for that roll.
into the crystal during a short or long rest. The ki crystal can Special: If you also have the Ki Balance feat, you can spend
store a number of ki points equal to your Wisdom modifier an additional 2 ki points (for a total of 3 ki) to use the benefits
(minimum 1). These stored ki points do not count towards of that feat and Ki Agility as part of the same reaction.
your maximum number of ki
points and last for a number Ki Balance (Ki)
of days equal to your Wisdom Prerequisite: Dexterity 13 or
modifier (minimum 1). While higher, proficiency in Dexterity
holding or wearing the crystal, (Acrobatics), the ability to have
you or an ally with access to ki at least one ki point
can syphon the stored ki points Your perfect balance allows you
by focusing on the ki crystal to glide easily through danger.
for 1 round. Thereafter, you While you have at least 1
can continue to imbue and point of ki, you have advantage
syphon the ki crystal until it is on Dexterity (Acrobatics)
destroyed. While imbued with checks made to maintain your
ki, the crystal sheds bright light balance. In addition, any time
in a 10-foot radius and dim you would be knocked prone,
light for an additional 20 feet. as reaction you can spend 1
point of ki to make a Dexterity
(Acrobatics) check to avoid the
Inscribe Ki Tattoo (Ki) condition (DC equal to the DC
Prerequisite: Proficiency of the effect causing you to
with tatooer’s (or artisan’s) become prone).
tools, the ability to have at Special: If you also have the
least one ki point Ki Agility feat, you can spend
You can inscribe mystic an additional 2 ki points (for a
tattoos onto a creature that total of 3 ki) to use the benefits
resonate with any one ki feat of that feat and Ki Balance as
you possess, over the course part of the same reaction.
of 8 hours. At the end of the 8
hours, you spend 2 ki points and make a DC 15 Wisdom
check, adding your proficiency bonus if you are using and Ki Cloak (Ki)
are proficient with a tattooer’s kit (which may be substituted Prerequisite: Dexterity 13 or higher, proficiency in
with an artisan’s kit). If successful, the ki tattoo is created. Dexterity (Acrobatics), the ability to have at least one ki point
Failure means the tattoo has no additional properties. You use the power of your mind to evade the perceptions
The ki tattoo grants the bearer the constant effects of the of those around you. You gain the following benefits:
chosen feat as though they had at least 1 point ki. Inscribing While you are motionless and have at least 1 point of ki,
additional ki tattoos upon a creature increases the DC of the creatures have disadvantage on Wisdom (Perception) checks
Wisdom check to create the tattoo by 5 for each tattoo after to spot you.
the first. The effects of a ki tattoo last for 1 week, after which As an action, you can expend 1 ki point to impose
it reverts to a normal tattoo. The tattoo may be reinfused disadvantage on attack rolls made against you by creatures
with power by repeating the Wisdom check and spending 2 within 5 feet of you until the end of your next turn.
ki points, after performing a ritual that takes 4 consecutive Alternatively, you can spend 2 ki points to gain the same
hours to complete. benefit against creatures within 30 feet of you or 4 points for
creatures within 60 feet. You can maintain this benefit as a
bonus action by spending the same number of ki you spent
to activate this feat. Creatures with Intelligence scores of 2
or less aren’t affected by this feat.
10
Ki Focus (Ki) Mental Feedback (Ki)
Prerequisite: The ability to have at least one ki point Prerequisite: The ability to have at least one ki point
Your focused mind allows you to sharpen your use of ki, When you are targeted with an ability or spell that would
giving you the following benefits: force you to make a Wisdom saving throw, as a reaction
Increase your maximum ki by 1. you can spend 1 or more ki points to send a surge of
When you would add your proficiency bonus to a roll by mental feedback into the creature causing the effect. This
spending one or more ki points, as a bonus action you can feedback deals 1d6 points of psychic damage per ki you
increase that bonus by +2 until the beginning of your next spend, or half as much damage on a successful Wisdom
turn. You can use this feat a number of times equal to your saving throw (DC equal to 8 + your proficiency bonus +
Wisdom modifier (minimum 1). When you finish a short or your Wisdom modifier).
long rest, you regain your expended uses.
11
Sense Ki (Ki)
Prerequisite: The ability to have at least one ki point
Your attunement to ki allows you to sense the living
Ki and Combat
and mental energies of those around you. You gain the In battle, ki is that sense of inner focus and concentration
following benefits: that allows a warrior to attain peace and oneness in the midst
While you have at least 1 point of ki, you have advantage of a chaotic battle, achieving perfect clarity and analytical
on Wisdom (Perception) checks to non-visually detect the precision as they survey the battlefield and causing pain,
presence of living creatures. fear, and confusion to ebb away. You become one with your
You can spend at least 2 ki points as a bonus action to weapon, flowing easily from attack to defense and back
pinpoint the location of hidden or invisible creatures again, allowing you to supersede your physical limitations
within 10 feet of you for a number of rounds equal to your and defeat your enemies. While the monk, ninja, and
Wisdom modifier (minimum 1). This radius increases by 10 samurai are described above as being particularly suited to
feet per additional ki point you spend. Creatures who are the use of ki, other martial classes and archetypes could also
mindless are immune to this detection. adjust their class abilities in a campaign that prominently
features the use of ki in the following ways.
Barbarian: A barbarian may choose ki feats in place of her
Swift Recovery (Ki) extra rages at levels 3, 6, and 12.
Prerequisite: Constitution 13 or higher, the ability to have Fighter: A fighter may select ki feats in place of his ability
at least one ki point score improvements.
The union of body, mind, and spirit allows your body to Paladin: A paladin may select ki feats in place of her auras
recover more quickly, granting you the following benefits: and their improvement at level 18.
Increase your maximum ki by 1. Ranger: A ranger may choose ki feats in place of his
While you have at least 1 point of ki at the beginning of Natural Explorer class feature and its improvements at
a short rest, you add your Wisdom modifier (minimum 1) levels 6 and 10.
to the number of hit points you regain from spending a Rogue: A rogue may choose ki feats in place of her
Hit Die. additional Sneak Attack dice at levels 3, 6, and 12.
When you would have your exhaustion level reduced, you
can spend 2 ki points to reduce it by an additional level.
12
Align Ki (Ki) Felling Strike (Ki)
Prerequisite: Character level 6 or higher, the ability to Prerequisite: The ability to have at least one ki point
have at least one ki point When you hit a creature with a melee attack, as a bonus
You choose an opposed alignment, which cannot be action you can spend 1 ki point to knock the creature prone
changed later on. As an action, you can spend 2 ki points unless the creature succeeds a Dexterity saving throw (DC
to infuse your attacks with the strength of your spiritual equals 8 + your proficiency bonus + your Strength modifier).
devotion for a number of rounds equal to your Wisdom You can instead spend 2 ki points to add both your Strength
modifier (minimum 1). During these rounds, you add +5 to and Wisdom modifiers to the save DC. Additionally, if you
the damage of attacks you make against creatures of your hit a creature with an unarmed strike, this ki cost is reduced
opposed alignment. by 1 (minimum 0).
13
Focused Strike (Ki) saving throw (DC equal to 8 + your proficiency bonus +
Prerequisite: Character level 6 or higher, the ability to your Wisdom modifier) or be deafened for 1 minute. Each
have at least one ki point additional ki point you spend beyond the first increases the
You can spend 2 ki points to empower your strikes with radius of the sphere by 5 feet.
phenomenal power (no action required). You add your
Wisdom modifier (minimum 1) and half the number of
your remaining ki points (rounded down) to the damage of Ki Regeneration (Ki)
melee attacks you make until the end of your turn. After Prerequisite: Constitution 13 or higher, proficiency in
this benefit ends, you cannot use abilities, feats, or class Wisdom (Medicine), Rapid Recovery feat, the ability to have
features that use ki until the end of your next turn. at least 1 point of ki
You can repair your body with the power of your spirit.
You gain the following benefits:
Greater Kiai (Ki) Increase your maximum ki by 1.
Prerequisite: Improved Kiai feat, the ability to have at You can spend 1 ki point (no action required) to regain
least one ki point a number of hit points equal to your Wisdom modifier
Your Kiai shockwave now deals thunder damage equal (minimum 1).
to twice your Wisdom modifier (minimum 2). In addition,
creatures that fail their saving throw against it are pushed 5
feet away from you. Creatures that roll a natural 1 on their Ki Rush (Ki)
saving throw are also knocked prone. Prerequisite: Dexterity 13 or higher, the ability to have at
least one ki point
When you use the Dash action, you can spend 1 ki point
Hadouken (Ki) to increase your Dash speed by an additional 15 feet, have
Prerequisite: Character level 6 or higher, Constitution 13 nonmagical difficult terrain cost you no extra movement,
or higher, the ability to have at least one ki point and let you move through an ally’s space without costing
When you gain this feat, choose one of the following you extra movement as long as you end your movement
damage types: acid, cold, fire, lightning, or thunder. outside of their space. Additionally, you gain a bonus to the
While you have at least 1 point of ki, when you score a next attack roll you make after this movement equal to your
critical hit with an unarmed strike, you can add your Wisdom Wisdom modifier (minimum 1).
modifier (minimum 1) as bonus damage of your chosen
type. In addition, you can spend 1 ki point as an action to
make a ranged unarmed strike against a creature within 30
feet of you. You can double the range of this unarmed strike
(to a range of 60 feet) by spending 2 ki points instead. A hit
with this attack deals your chosen damage type instead of
bludgeoning damage, and you add your Wisdom modifier
to damage instead of your Strength or Dexterity modifier.
Kiai (Ki)
Prerequisite: The ability to have at least one ki point
You can spend 1 ki point as a bonus or reaction to let out
a mighty roar and gain a bonus on the next ability check,
attack roll, or saving throw you make before the end of
your turn. You can instead spend 3 ki points to extend this
benefit to all ability checks, attack rolls, and saving throws
you make before the end of your turn.
17
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10. Copy of this License: You MUST include Magic © 2011, Paizo Publishing, LLC; Lead
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