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196 Backdrop Moonshae PDF

The Moonshae Isles, located in the Sea of Swords, are characterized by their beautiful yet politically complex landscapes, where various humanoids and fey creatures coexist amidst power struggles. The region is home to significant factions, including High King Derid Kendrick and Lady Erliza Daressin, as well as threats from fey and lycanthropic forces. The backdrop provides a rich setting for campaigns, with diverse locations and challenges that players can explore and engage with.
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0% found this document useful (0 votes)
100 views18 pages

196 Backdrop Moonshae PDF

The Moonshae Isles, located in the Sea of Swords, are characterized by their beautiful yet politically complex landscapes, where various humanoids and fey creatures coexist amidst power struggles. The region is home to significant factions, including High King Derid Kendrick and Lady Erliza Daressin, as well as threats from fey and lycanthropic forces. The backdrop provides a rich setting for campaigns, with diverse locations and challenges that players can explore and engage with.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Backdrop:

Moonshae
Isles
By Shawn Merwin
Illustrations by David Rapoza
Cartography by Mike Schley

The Moonshae Isles are in the western portion of the


Sea of Swords, near where that body of water leads
to the uncharted expanses of the Trackless Sea. The
nature of the archipelago that forms the Moonshaes
is paradoxical: The seemingly simple and primeval
beauty of the isles’ landscapes belies the complicated
political power struggle taking place there.
The climate of the Moonshae Isles is something
that only a lifelong inhabitant could embrace. The
same ocean currents that keep the temperatures
from dropping below freezing too often in the winter
months leave the land damp and cool in the summer.
Rainfall is a constant companion, and fog shrouds
both the land and surrounding waters in the early
morning and late evening.
The isles’ rocky terrain and mist-shrouded forests
are protected from intruders by terrible creatures and
leagues of pirate-infested waters. Industrious and per-
severing humanoids survive despite many hardships
here. The isles also have fey creatures both spritely
and sinister, primal beasts with an unquenchable

TM & © 2011 Wizards of the Coast LLC. All rights reserved.

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thirst for blood, giants thrilling in generations-old vio- run a full campaign in the Moonshae Isles. Finally, King Derid commands the might of the Ffolk and
lence, and cold-hearted merchants bent on pillaging some foes and Moonshae-flavored magic items are many loyal Northlanders, and he has plans to regain
the land for their own monetary gains. detailed. his family’s glory and prestige. Such plans would
With the transference of the fey realm of Sarifal A companion article, “Heroes of the Moonshaes” mean a great sacrifice, however, and could lead to
to the island of Gwynneth a century ago, the bar- (Dragon 405), offers rules to players for use with armed conf lict against the other power groups cur-
rier between the Moonshae Isles and the Feywild their Moonshae campaign characters. A Realmslore rently holding sway in the Moonshaes.
has weakened severely. Although the area has many article detailing the returned fey realm of Sarifal Lady Erliza Daressin: Among the many thorns
bridges and crossings between the mortal world (http://www.wizards.com/DnD/Article.aspx?x=dnd/ in the side of the House Kendrick, the most irk-
and the land of Faerie, the last one hundred years drrl/2009june) also provides some background and some is the intrusion of Amnian interests into the
have seen an inf lux of fey creatures. Satyrs, hama- inspiration for DMs. Moonshaes. In fact, the island of Snowdown has
dryads, pixies, and other fey-touched creatures been conquered by forces loyal to Amn. Lady Erliza
stroll through civilized areas of the Moonshaes, and
many evil fey have made the trip to the mortal world
Power Brokers Daressin, Viceroy of Westphal, rules over the citi-
zens of Snowdown on behalf of Amn. Her coffers
as well. The geography of the Moonshae Isles forces anyone are filled by merchants who reap the rewards of the
hoping to gain mastery over the area to contend devastation wrought by workers who are taking the
A Moonshae Isles with many hurdles. The most significant nuisance
confronting would-be rulers is the archipelago. The
bountiful natural resources from the very heart of the
Moonshaes.
Campaign straits, channels, and seas separating the islands Lady Erliza, a vampire, has shared the secret of
of the Moonshaes make unification under a single her true nature only with her closest advisors and
The Moonshae Isles are an ideal place to set a ruler difficult. Conquering the entire area requires servants; however, a few of the people who fight
large-scale campaign. The area can offer players an the ability to move forces rapidly across dangerous against her have also learned this secret, and they
isolated and homogenous location, yet each of its waters. Currently no individual or group has all the are attempting to use that knowledge to bring an end
discrete parts is different enough to provide a new parts in place to do that, leaving many of these com- to her and Amn’s occupation of Snowdown. What
atmosphere and play style as characters explore. peting forces struggling to increase their dominance her friends and enemies do not know is that Lady
The most civilized parts of the isles are wild and over the land and sea of the Moonshaes. Erliza has plans and ambitions beyond her role in
untamed by Faerûn’s standards, giving characters High King Derid and House Kendrick: The Snowdown. Under the bright moonlight, Lady Erliza
plenty of hack-and-slash action. Even so, individuals human population of the Moonshaes is divided into turns her gaze longingly toward Sarifal on the south-
and groups struggle to gain the upper hand against two distinct groups, the Northlanders and the Ffolk. ern island of Gwynneth.
others through diplomacy or trickery, giving politi- These groups came together under a single banner a When Erliza became an undead creature at the
cally motivated characters a chance to scheme and century ago when High Queen Alicia Kendrick uni- hands of a vampire back in Amn, she had a vision
connive. And although heroic tier characters have fied them. The combined forces of the Northlanders of being reborn as a queen of the Feywild. Through
plenty of fodder, paragon and epic tier characters can and the Ffolk, who began to intermarry and mesh careful research and by questioning some of the
also find millennia-old threats lurking just below the culturally as well as politically, still could not hold greatest scholars she could locate (and then draining
mountains, pools, bogs, and bays. sway over all the islands, and recent events have their blood), Erliza learned that the point of entry to
This backdrop article first looks at the people, stripped House Kendrick of much of its power and her destination in the Feywild had to be the city of
creatures, and groups that hold power in the Moon- holdings. Karador. Unfortunately for her, at that time the city
shae Isles. Following that are descriptions of the The current high king is Derid Kendrick. Though was still submerged beneath the surface of Myrloch
islands that form the divided nation. Sites of particu- he rules over what is arguably the most extensive on the island of Gwynneth. She treated its reemer-
lar interest are described in enough detail to give a domain in the Moonshaes, his family’s holdings have gence as a great boon; however, the power of the fey
sense of their utility in a Moonshae-based campaign. been reduced to the realm of Alaron—and only a part that dwell there makes it impossible for her to enter
It continues with suggestions for DMs who want to of that island is controlled by Derid’s forces. High

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the city unchallenged. She hopes that she can steer Thus, two deities blessed the child. Tempus gave Although Sarifal residents are allowed to leave the
Amn’s focus toward Gwynneth to give herself easier Hergatha strength and skill in battle, while Umber- island and explore, High Lady Ordalf keeps most of
access to the city. She might also seek to coordinate lee gave her an overpowering force of personality her servants and all her troops ready to fight against
attacks with the forces of Queen Connomae of the and the will to see her enemies suffer. Umberlee the unseelie fey forces located near Citadel Umbra.
fomorians or the hag Urphania. also gave the girl both a blessing and a curse. She Representatives from High King Derid, Lady Erliza,
The Storm Maiden: Also detracting from the could never drown, yet she would wish to see the and the Storm Maiden have asked for council with
power of the high king is the rise of a Northlander whole world die beneath the waves. To seal the her. Most who approach have been politely but curtly
called the Storm Maiden. Raised on the island of pact, Hergatha’s mother died in a lightning strike, turned away and escorted back to their ships.
Norland, this human was found as a baby by fisher- and Umberlee carried the child to the shores of The Black Blood Tribe: Although not as mighty
men, abandoned upon the shores of that island, and Northland. or as organized as other power groups, another force
later given the name Hergatha. She was raised by a Hergatha, referring to herself as the Storm exerts a great deal of destructive inf luence in the
childless couple, and by the age of sixteen she was Maiden, struggles with these gods-given powers and Moonshae region. A group of Malar-revering lycan-
an unparalleled swordmaster and tactical leader. compulsions. So far she has controlled the homicidal thropes holds sway over the island of Moray. This
From an early age, she showed the marks of being urges thrust on her by Umberlee, but as she leads her group, called the Black Blood Tribe, is composed of
touched by the gods, and upon reaching maturity followers over the waves, a part of her aches to sink Faerûn-born lycanthropes and those who have trav-
she claimed to possess the reincarnated spirit of the longships and watch her troops drown. eled from the Feywild region of Brokenstone Vale,
Viledel, an ancient Northlander warrior and leader High Lady Ordalf: The most inf luential force in a lycanthrope-infested nightmare realm. The Black
who bore the title Sea King. Although her story is not the Moonshaes at the moment is the court of High Bloods attack any civilized community or group on
true, she believes it to be so—and she has performed Lady Ordalf, a fey queen who reestablished the the island, and they perform gruesome rituals aimed
feats so wonderful that no one dares deny her claims. realm of Sarifal on the island of Gwynneth. Ordalf at bringing a divine servant of Malar to the Moon-
A growing following of Northlander communities and her court command magic that rivals that of the shaes to lead them. When the Black Bloods succeed
swear allegiance to her, hoping to reclaim their exarchs. at that goal, they intend to turn the beast’s savage
ancient heritage as the masters of the seas. In a time before time, High Lady Ordalf learned gaze toward the civilized islands.
The truth behind the child Hergatha is known by of a prophecy. A satyr seer stated that she could die Giants of Oman: A contingent of giants, includ-
none but the gods. Her mother was a young lass on only in the mortal realm, but die she must to save ing fomorian followers of Queen Connomae of Vor
Ruathym, left with child by a berserker who went off two worlds from a howling disease spread by a beast Thomil, have crossed from the Feywild and made a
raiding and died at sea. Pregnant and with no one to lord. When she heard this prophecy, she moved Sari- home on the formerly Northlander-controlled island
protect her, the young woman wandered away from fal into the Feywild. Then, just a century ago, she of Oman. These giants plot to spread their queen’s
her village. Lost and confused in a storm, she found led her Feywild realm back across the planar divide, power to other places, but so far the waters sur-
shelter under the boughs of a tree, known as Yggdra- returning it to the island of Gwynneth, where her rounding their home have served as an impenetrable
sil’s Child, within a clearing in the forest. The child capital city of Karador rose from the depths of the barrier. Their presence keeps Oman from being
was born there, and the mother—both joyful at the Myrloch. High Lady Ordalf felt a tugging deep inside inhabitable by anyone else, and if they find the means
birth of a daughter and distraught at the prospects her that foretold her death was both imminent and to leave the island in a safe manner, they could wreak
for an unwed woman and a fatherless daughter in necessary. devastation on a terrible and grand scale.
her society—felt the urge to carve her daughter’s true Ordalf and her followers defeated the forces of the In the Feywild, Queen Connomae has formed a
name into the tree with the same dagger that she High King, and she expanded her realm to encom- loose alliance with the lycanthropes of Brokenstone
used to cut the umbilical cord. While doing this, she pass all of Gwynneth, leaving the ancestral home of Vale. That alliance is likely to carry over into their
begged Tempus to watch over her daughter and give the Kendrick family, Caer Corwell, in ruins. Many Moonshae presence, making the combined force a
her the strength to survive. Tempus heard the call of Moonshae residents feared she would continue her more dangerous threat than either would be singly.
the woman, but so did Umberlee, whose storm was expansion unchecked, but the borders of Sarifal
beating down upon the island at that exact moment. stopped at the coast of Gwynneth.

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L ocations have the civilized natives of the isles been in such


a dangerous predicament. High King Derid is in
Dernall Forest: The dark and dangerous Dernall
Forest is teeming with goblins, worgs, and other crea-
The islands of the Moonshaes each have their own dire need of fearless and loyal heroes to assist him tures. Great Gark, the Goblin King of Nachtur in the
troubles in these times. Important locations are in returning the unified Moonshae Isles to their Feywild, sent these creatures to see if he can expand
described below, along with some details regarding former glory. his kingdom into this realm. At first the threat was
current challenges facing each area. Caer Callidyrr: The high king resides with limited to forest villages reporting livestock and
his family and loyal servants at the center of the people missing, but now these creatures have fully
Alaron stronghold called Caer Callidyrr. The capital city of
Callidyrr, on the northern edge of the Dernall Forest,
infested the forest.
Under the leadership of the halfling Great Druid
Alaron, the largest island in the Moonshae archi- serves as the center of culture and trade for the rem- Antola Pilark, troops loyal to House Kendrick wage
pelago, is the home of High King Derid Kendrick. nants of the high king’s domain. With so much fear war against the spread of Great Gark’s sinister fey.
Derid is the latest ruler of House Kendrick, which and uncertainty assailing House Kendrick from all Some fey who left Sarifal have joined the druids to
united the Ffolk and the Northlanders into a single directions, most of Derid’s troops have been called fight the threat. A half-elf druid called Huedyn is
nation over a century ago. Before a treaty brought back to protect Caer Callidyrr and its surroundings. acting as a spy for the fey forces, and he secretly feeds
the Ffolk and the Northlanders together, Alaron was Morale at Caer Callidyrr has never been lower. information to the enemy, working to open Callidyrr
an island divided. The lands south of the Fairheight Derid’s youngest son, Owaren, has been kidnapped to direct attack. If Huedyn’s treachery can be stopped
Range were known as Callidyrr, and its rolling hills by the Viceroy of Westphal to ensure that Derid (or even used against the evil fey), that would go far in
and vast plains belonged to the Ffolk. The realm of leaves Amn’s investments alone. A Northlander call- hampering their surge and ultimately driving them
Gnarhelm occupied the steep hills and storm-rav- ing herself the Storm Maiden is convincing former back to their Feywild realm.
aged cliffs north of the Fairheights. The cultures of Northlander vassals to throw off Derid’s rule and Fairheight Range: Across the bay to the north
these two areas were as different as the landscapes follow her into battle, and Derid is not sure how to of Callidyrr, the Fairheight Range is the site of a
that characterized them, but in the intervening handle this uprising. Caer Corwell, the former seat great battle. The dwarves of Clan Rustfire and Clan
time, intermarriage and cultural diffusion between of House Kendrick’s power, is now under the rule Rookoath joined forces after Rustfire fled from
the Ffolk and Northlanders has nearly erased any of a fey queen, and all attempts to retake the area Gwynneth through the Dwarvenhome Tunnels to
distinction. Most of the people of Alaron consider have failed. Alaron when the evil fey there attacked. Opposing
themselves citizens of Moonshae and are not recog- Desperate, High King Derid has consulted with the dwarves is a young shadow dragon, who leads
nizable as either Ffolk or Northlander. his most trusted advisors and has decided on a course an uneasy alliance of mountain orcs, trolls, and
With the declining fortunes of the high king, the of action. The first step must be to regain control of shadow creatures. They seek to eliminate the last of
island of Alaron is not entirely under the control of the entire island of Alaron from the evil fey threat- the dwarves from the mountains and establish their
House Kendrick’s forces. The center of the Dernall ening the Dernall Forest. Once this area has been own domain.
Forest has been lost to dark fey that streamed through tamed, they can consider further gains elsewhere. The plight of the dwarves is unknown to High
a crack in the Feywild planar wall. Other evil fey A bit of diplomacy is taking place as well. Derid King Derid, but if the enemies of the weakened
chased the dwarves of Gwynneth back through the has offered his eldest daughter, Tarilyn Kendrick, dwarven clans could be defeated, the mountain
Tunnels of Dwarvenhome into the Fairheight Range, in marriage to Prince Araithe, the son of High Lady dwellers could repay the assistance by helping Derid
then threatened to burst forth and occupy the lands Ordalf. The prince has no interest in mortal love and achieve his goals. The dwarves have sent out three
to the north. Even the small city of Kythyss, at the does not find Tarilyn particularly attractive, but he scouts in a last-ditch effort to secure help before their
southern tip of the island, has been infiltrated and understands that an alliance with House Kendrick forces are wiped out.
corrupted by mercenaries and traitors working with might, at some point, help his own family to keep the Kythyss: This small city on the southern tip of
the Amnian occupiers of Snowdown. evil fey of Sarifal at bay and expand Sarifal beyond Alaron is a hotbed of intrigue. With the problems
Not since the period of unification of the Moon- the island of Gwynneth. in the Dernall Forest, the king’s forces have not
shaes by High Queen Alicia Kendrick in 1371 DR

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protected the citizens and their property adequately. planar divide as well. The fight is carried out by to sell to the fomorians of Oman. In the castle ruins,
Most of the people here are fishermen and wood- High Lady Ordalf ’s son, Prince Araithe. The prince Phillwyp the Wary, a twisted gnome, leads boggles
cutters, and without the protection of the king, they does not know the reason for his mother’s decision and other small fey in the mad pursuit of a dream
turned to mercenaries for help. Unfortunately for to return Sarifal to the mortal realm, but leading the he has of establishing an Unseelie kingdom in the
the citizens, those mercenaries were bribed to serve military forces against the enemies of Sarifal keeps area. Phillwyp’s fey have a tenuous alliance with
the will of the Viceroy of Westphal and now dictate his mind occupied on war. The prince is aware of the Silver’s Blades.
policy to the businesses there, essentially turning the threats not just to Gwynneth, but to the other islands. Winterglen: The thick, dense forest known as
city into a subject of Amn (through the Viceroy of Despite the war he fought against House Kendrick Winterglen dominates the northern reaches of Gwyn-
Westphal). Fearful townspeople have either pledged throughout the previous century, he also recognizes neth. Although the tall pines and thick shrubbery
allegiance to Amn or kept quiet in hopes that their that an alliance with the mortal leader through mar- are not inhospitable, the war taking place within the
high king could arrive to save them. riage to his daughter could lead to a strong kingdom. forest is deadly. In Winterglen, Prince Araithe’s fey
The leader of the mercenaries is a human fighter The details of such a union are still being worked champions fight to a stalemate against the Unseelie
called Ghelvan the Buzzard. He leaves most of the out. The young woman, eighteen-year-old Tarilyn forces radiating outward from Citadel Umbra.
public interaction duties to his eloquent lieutenants. Kendrick, stays as a guest of the prince in the castle The outer edges of Winterglen are relatively
When it is time for bloodshed and intimidation, how- at Karador while arrangements are made. normal and, in some places, beautiful, but the inner
ever, the Buzzard happily leaves his barracks and Karador: A population of nearly three thousand, portions of the forest have been corrupted by the
makes his presence felt in Kythyss. Many who stood mostly fey, resides in the magical city of Karador. Unseelie fey power emanating from Citadel Umbra.
up to the occupation of Kythyss have seen their fami- The city sits as an island in the enchanted Myrloch. This power, combining the worst of the deadly evil of
lies murdered before they themselves were killed. Karador rose from the lake when High Lady Ordalf the Shadowfell and the dreadful strangeness of the
returned Sarifal to Gwynneth, and this city has been Feywild, has corrupted the flora and fauna. The pines
Gwynneth enchanted by a mythal that can move the city back to
the Feywild if necessary.
thirst for mortal blood, and seemingly innocuous
chipmunks and possums act as spies for the Unseelie
High Lady Ordalf has lived almost forever, it seems. Although very few nonfey creatures are allowed creatures that patrol the forest.
She knows that she is prophesied to die, and her to set foot in Karador, the restriction is starting to be Citadel Umbra: Hidden deep within the dark-
death will help end a threat both to her people and loosened, since the court of High Lady Ordalf rec- est and coldest area of Winterglen, Citadel Umbra
to creatures from the mortal realm. Her foretold ognizes the need to actively engage allies from other rests upon a large burial mound, its shadowy towers
death must take place in the mortal realm, so she has parts of the Moonshaes and beyond. reaching up to the tops of the tall pines that guard
expended the energy needed to move her realm of Caer Corwell: The former seat of House Ken­ the castle. Those who see the facade of the citadel
Sarifal back to the island of Gwynneth. drick, Caer Corwell is now just a crumbling shell of a when sunlight peeks through the pines and strikes
The mortal inhabitants of the island, under the castle. The disposition of his family’s former home is it swear that the building shimmers and disappears,
rule of the high kings and queens of House Ken­ both a point of pride and a military necessity for High only to return when the sunlight gives way to shadow.
drick, fought back against this invasion, which started King Derid. In his ongoing negotiations with Prince Very few can navigate through Winterglen to find the
with the city of Karador rising from the depths of the Araithe, High King Derid insists that he be allowed place. Those who do must contend with the shadow
Myrloch, the cold-water lake in the Myrloch Vale. to retake and resettle Caer Corwell as an embassy of and fey creatures that guard its location.
The resistance to the fey incursion, spearheaded by House Kendrick on the island of Gwynneth. Citadel Umbra rests on a spot that contains a rare
forces from House Kendrick, slowly eroded as the fey All manner of beasts and capricious fey have conjunction: Crossings to both the Feywild and the
queen’s forces marched relentlessly in all directions overrun the town, and a band of fey pirates, Silver’s Shadowfell permeate the area. This coincidence
toward the sea. Blades, uses the docks as a base. Silver Silwyrt, the makes the spot a perfect breeding ground and habi-
Although Sarifal now covers the entirety of eladrin captain of these pirates, has turned them to tat for Unseelie fey, which are creatures that revel in
Gwynneth, Ordalf ’s forces still fight against threats the slave trade, capturing fey and mortal creatures the darkest and most disturbing aspects of nature,
manifested by Unseelie fey that came across the

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shadow, and death. The mistress of the creatures Civilized settlements are no larger than small towns guarded by natural breakers and free from dangerous
here, and the leader of Citadel Umbra, is Urphania, a in most areas, although islands with suitable harbors shoals. At first Westhaven was used by inhabitants of
powerful hag. Her vile machinations and dread deeds might spawn large communities where ships dock to Pandira for honest trade. However, after being raided
in the Feywild compelled the Court of Stars to banish trade goods. by pirates and marauding Northlanders too many
her, but she gained a foothold on Gwynneth. The islands are also a perfect refuge for the many times, the residents decided that the only way to stay
High Lady Ordalf was one of the fey who assisted pirate bands that prey on ship traffic within the safe was to cater to the villains rather than fight them.
in Urphania’s banishment from the Feywild, and now Moonshaes and along the Sword Coast. Although With that, Westhaven became a small city that wel-
the hag seeks revenge on her. From her seat in Citadel still a problem, piracy is not as rampant in the waters comed all—pirates, raiders, honest traders, soldiers,
Umbra, Urphania commands a large force of shadow within the Moonshae Isles, since little trade exists and everyone in between. One rule guides life in Pan-
creatures, fey, and undead. The hag wants nothing between the islands. Pirates based in the Korinn dira: The island is neutral ground. Aggression even
less than to wrench the realm of Sarifal from her ene- Archipelago often target ships traveling between against one’s enemies is not tolerated, and disturbing
my’s grasp and rule it as a new dark demesne. Snowdown and Amn, finding a great deal of valu- the peace makes the offender fair game for everyone
Sacred Grove of the Earthmother: On the able materials being transported: raw materials head on Pandira.
eastern shore of the Myrloch is a moonwell. The toward Amn, and goods and wealth to pay mercenar- This rule has served Pandira and Westhaven well.
small shack overlooking the moonwell is the home ies go to Snowdown. Many of the pirate bands also The businesses of Pandira thrive, and it has become
of Branwyn Moonsinger, a human druid in the ser- frequent the shipping lanes along the Sword Coast, a place where black market goods and information
vice of the Earthmother. Once the Great Druid of the focusing their attention on trade vessels traveling trade are available to the highest bidder. Every civi-
Moonshaes, Branwyn refused to fight in the battles between Waterdeep and Baldur’s Gate. lized power group in the Moonshaes, as well as all the
between the mortals of Gwynneth and the fey of Jacaman: The small island of Jacaman is far from nations of the Sword Coast, keeps a spy in Westhaven.
Sarifal. The humans, thinking she was dead, named the largest or the most populous in the Korinn Archi-
a new Great Druid. As she lives on, she keeps her
vigil against the return of Kazgoroth, an event that
pelago. Great pains are taken to make the island
seem insignificant. This charade hides the fact that
Moray
she feels in her aching bones is not just inevitable but the island is ruled by Roquern, a gentleman who Of all the large islands of the Moonshaes, Moray is
imminent. The fey of Sarifal know of her presence, resembles one of the Ffolk and who oversees the the most in flux. The others have conflicts, but each
and they enter her life only rarely, occasionally visit- growth, harvesting, processing, and export of a vari- also has a firmly entrenched power structure. Moray
ing her bearing gifts and asking questions about the ety of rare and highly sought spices that grow only differs in that it sees a great deal of bloodshed with
history of Gwynneth before their arrival. on Jacaman. many groups struggling for power. The Black Blood
In truth, Roquern is a devil. He uses magic to Tribe holds sway in the inland areas, assaulting any
who attempt to pass through the area. The Trollclaw
Korinn Archipelago disguise himself, and the workers on his spice plan-
tations are either evil creatures he has recruited, or Range in the north and the Orcskill Mountains in
Stretching northward from the main islands of the unfortunates he has enslaved by using his infernal the south are ruled by tribes of giants, ogres, orcs,
Moonshaes is the Korinn Archipelago. This area powers. Many made deals with him that cost them and other dangerous but only loosely organized mon-
consists of hundreds of small islands sprinkled their freedom in this world, their immortal souls strous humanoids.
throughout the Trackless Sea. Although these islands in the next, or both. The spices that he produces for Along the coast, small settlements try to survive
exist in an area filled with pirates and are susceptible export are tainted with infernal power as well. Those with the assistance of whichever group sponsors
to raids by Northlanders, many of the islands’ settle- who consume small amounts of the spice are more them. Some are funded by Amnian merchants eager
ments (and their residents) escape notice for one susceptible to coercion toward evil, and those who for the island’s resources. Others are ancient North-
simple reason: They have very little of value to steal. consume large amounts become Roquern’s thralls. lander strongholds that swear allegiance to the Storm
Most of the isles lack suitable land to support large- Pandira: One of the northernmost isles, Pandira Maiden. Another group remains loyal to House Ken-
scale farming. Residents of the islands make their has an excellent seaport called Westhaven, on a bay drick and maintains military outposts manned by
living by fishing, timber cutting, and raising animals. soldiers in the army of the high king.

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The Black Blood Tribe’s goal is simple: use the purpose of the town is to keep open the port that recruit more brave (or foolish) settlers to take up
two moonwells on Moray to summon Kazgoroth, allows access to ships bringing in supplies and send- the mantle.
an aspect of Malar. The lycanthropes believe that if ing out the resources from the village of Dynnegall. Farview: Northlanders pledged to the service of
they slaughter as many creatures as possible within Caer Moray is a tempting target for many, but in the Storm Maiden have liberated and settled the vil-
the moonwells, Malar will reward their offerings by particular it attracts the Black Bloods. The Malar lage of Farview on the western coast of Moray. Wood
sending his faithful and murderous servant to lead worshipers frequently throw themselves against the from the Shannyth Forest to the south is used by ship-
them. When Kazgoroth arrives, they plan to first take wooden palisade that protects the town. This act builders to make some of the finest vessels seen in the
Moray, then the rest of the Moonshae Isles, and then seldom succeeds in accomplishing anything more Moonshaes. The Storm Maiden needs these vessels
attack mainland Faerûn. The slight boon provided than getting a few of their kind killed. Where sheer to move her growing army of followers from island
to the folk of the Moonshaes is that the Black Bloods force has failed, however, the Black Bloods hope to island, so many of her resources are being used to
don’t care who they slaughter—they are just as happy that subterfuge might succeed. A jackalwere bravo protect Farview.
to offer up the orcs and trolls of the mountains as named Twaine Stone has infiltrated the army of Caer One of the moonwells of Moray is in the Shan-
the humanoids of the civilized lowland communi- Moray. He coordinates with the Black Bloods by nyth Forest, however, which brings the vicious Black
ties. Also, the Black Bloods recognize the need to kill using secret messages left outside the city walls, and Bloods there into conflict with the almost equally
their victims in the moonwells, making it necessary they plan to make one large-scale attack against the savage Northlanders. Great battles between the two
for them to capture their prey and transport the pris- town when Twaine deems it most vulnerable. Twaine sides take place regularly in the forest, leaving the
oners there. This fact gives individuals who want to plans to leave the gates open, sabotage the defenses area between Farview and the Shannyth moonwell
perform heroic deeds the opportunity to rescue those from the inside, and make it easier for the town to be littered with lycanthrope and Northlander corpses.
who have been captured before the sacrifice can slaughtered. Breasal Marsh: The Black Blood lycanthropes
take place. Dynnegall: Fifteen miles south of Caer Moray, have been joined in their plan to reawaken Kazgoroth
The Black Bloods count among their number along a poorly maintained wagon path, lies the village by savage members of several allied lizardfolk tribes.
a few lycanthropes that came to Moray from the of Dynnegall. Named for the former king of Moray, Although these two groups warred for a short time,
Feywild’s Brokenstone Vale. These individuals are Dynnegall was once a flourishing town with much to it soon became clear to the more cunning members
stronger than those native to Moray, and they revel in boast of. The rise of the Black Blood Tribe changed of both sides that they worshiped the same deity, and
the freedom of not being confined to the vale in the all that, and Dynnegall would have been abandoned that by working together they could please him more.
fey realm. These beasts are also much more rational long ago if not for its important resources. Its loca- By maintaining close relations, the Black Bloods can
than their counterparts, and therefore more danger- tion, on the edge of swampy Lac Dynnegall, provides let the Breasal lizardfolk maintain control of the inte-
ous. They are willing to forge alliances with some of a large amount of peat, which is an important fuel rior of Moray, enabling the lycanthropes to focus their
the other powers of the Moonshaes, particularly the for heating. Also, a swamp-grown plant called kryne attention on the moonwells and the coastline.
fomorian Queen Connomae of Oman and her trusted thrives here; it is highly nutritious and easy to dry. However, some of the less violent tribes within the
lieutenants. These Brokenstone Vale lycanthropes These two resources are harvested in Dynnegall, Breasal Marsh have had visions of a time when they
might take on the form of a human to trick unsus- transported by cart to Caer Moray, and then shipped don’t have to live in constant fear of slaughter because
pecting innocents either into dropping their guards out for use elsewhere. of weakness or differences with their bloodthirsty
or unwittingly assisting them. The soldiers who protect Dynnegall call their duty superiors. Although they have remained secretive to
Caer Moray: The 1,500 citizens and soldiers who the worst job in all the Moonshaes, and veterans who this point, these more peaceful lizardfolk need only
occupy the garrison village of Caer Moray are loyal survive a stint there are considered some of the brav- be given the opportunity to revolt against their savage
to the high king. They live a rough existence while est and most skilled. Attacks against the village by fellows. A few of these lizardfolk have received divine
hoping that someday their sacrifice might bring about the Black Bloods take place regularly, and on a few powers from Silvanus and a vision that foretold of a
the return of the entire island of Moray to a uni- occasions in the last century, the monsters have killed better future for them.
fied nation under House Kendrick’s rule. The main everyone in the village, forcing House Kendrick to

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Kork: On the eastern shore of Moray lies the vil- and accepting of strangers as the Northlanders who The city primarily contains a mix of Northlander
lage of Kork. After an attack by the Black Bloods bowed to House Kendrick. and Ffolk, but other races mingle peacefully here.
wiped out all the inhabitants, the place was repopu- Most Northlanders from Norland gave up their Dwarves with their eyes on the mineral-rich Jotun-
lated by mercenaries and settlers hired by Amn. lives as raiders, turning to the sea as fishermen and hammer Mountains bide their time until they can ply
The village is far enough from the island’s two traders. More than a handful of Norland pirates their trade in the mines without fear of giant attacks.
moonwells that it is of little interest to the Black patrol the seas, however, and they like nothing better Fey creatures from Gwynneth come to Rogarsheim
Bloods for now. than boarding an Amnian trade vessel, stealing its out of curiosity and to trade.
The Amnian settlers have been tasked with two cargo, and dumping its crew overboard to drown. Although most of the industry in Rogarsheim
goals by their merchant masters: Hold the town to This spirit of conquest has been reignited in even the revolves around fishing and hunting, some small
keep a presence in the tactically important Strait most peaceful Northlanders by the emergence of the farms dot the landscape west of the city. Shipbuild-
of the Leviathan, and build a road to the interior of Storm Maiden as their leader. Many a fisher has cast ing is also an important industry in Norland, even
Moray to gain access to the valuable peat and kryne aside his or her net for a sword, and few hunters hesi- though much of the lumber used is brought in from
located there. So far the settlers have held the town tate to turn their bows toward humanoid foes. other places. The sawyers of Norland are hopeful
without much trouble, but the building of the road The Storm Maiden maintains that the reign of the that eliminating the giant threat might allow them
into the interior has met with the expected difficul- Ffolk high kings and queens is doomed. She asserts easier access to the timber covering the slopes of the
ties: the Black Bloods and the lizardfolk do not suffer that the future of the Moonshae Isles rests with the Jotunhammers.
intrusion gladly. stewardship of the Northlander leaders, who will Stormbanner Hold: The home of the Jarl of Nor-
Dennin’s Delve: Trolls and orcs, with their goblin reestablish dominance and lead the land to a glorious land, this magnificent stronghold near Rogarsheim
troops, destroyed this ruined dwarven stronghold future. A few communities of mixed Ffolk and North- is a rectangular wooden lodge built around the stone
beneath the Trollclaw Range in northern Moray, and lander residents exist on Norland, and these people towers of a previously constructed Ffolk dwelling. The
now they call these mountains home. Little remains (and the few soldiers stationed there who remain current Jarl of Norland, Rault the Wise, occupies it, as
of the stonework that was once the pride of the loyal to the high king) are worried. They maintain does the jarl’s most trusted advisors, bodyguards, and
dwarves on Moray. allegiances to High King Derid, but they are in no family. Having seen eighty-five years, Rault remem-
A secret is buried deep within Dennin’s Delve: A position to do anything about the treasonous talk of bers hearing the whitebeards of his childhood talking
portal once connected this place with a site in the the Storm Maiden and her followers. Fortunately for about a time before the unification of the Moonshaes.
Fairheight Range on the island of Alaron. If both them, those who remain loyal to House Kendrick He respects House Kendrick and realizes that only
of these portals could be found and activated, their are not harassed or threatened by the Storm Maiden, through continued unification can the humans of
controllers would have a huge advantage in moving who has turned her attention toward Amnian the Moonshaes survive the dangers there. He also
troops and supplies. Those lucky and skilled enough interests and monstrous enemies such as giants knows that if he had not listened to this followers and
to get through the monsters of the mountains and the and lycanthropes. left the rule of High King Derid in favor of the Storm
caves beneath them find that the portal rests within Rogarsheim: The most populous settlement on Maiden, he would have been overthrown. Having
the lair of a beholder. Norland, Rogarsheim is the home of the nominal met the Storm Maiden, Rault knows that she might
leader of the Northlanders in the Moonshaes, Jarl soon claim not just his throne, but Derid’s as well. He
Norland Rault the Wise. This ancient Northlander ruled Nor-
land as a vassal-king under House Kendrick, but the
knows better than to stand in the way of destiny when
that day comes.
The island of Norland is the westernmost of the declining power of the high king and the restlessness Rault’s son, Olfgaut, himself an old man, agreed
Moonshaes, and its inhabitants have a culture that of Rault’s Northlander followers have forced Rault with the decision to step out from the shadow of
reflects that of other islands while being different to declare independence from Derid Kendrick. Now House Kendrick. However, he feels that his own son
enough to keep visitors on their toes. Although the he is under intense pressure to step down as jarl and Olfsvenn should take the title of jarl and lead the
Northlanders who live here are less barbaric than allow the Storm Maiden to lead Norland. Northlanders. Olfgaut fears that the Storm Maiden is
their cousins on Ruathym, they are not as civilized

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too skilled for his son to defeat in combat, so he has joining of the Northlanders and the Ffolk under the from safely docking, but Hathfell has become com-
plans to unleash assassins on her the next time she banner of House Kendrick. placent in all other ways. His forces might be caught
comes to Stormbanner Hold (presumably to request Soon after the establishment of a unified Moon- by surprise if a small group infiltrated the keep by
that Rault abdicate in her favor). shae Isles, however, fomorians from the Feywild using stealth.
South Jotunhammer Mountains: This range joined with the giants of the Grampalt Highlands. Cairn of Thelgarr Ironhand: After his death,
of peaks is the home of a firmly entrenched colony These forces eventually wiped out all remnants of Jarl Thelgarr Ironhand of the Northlanders was
of giants, mostly firbolgs. Time after time, the civilized settlements on the island. Today, valuable buried with much ceremony in an elaborate cairn
Northlanders—both separately and supported by resources such as gold, iron, and timber are locked in the forest east of his birthplace of Trondhelm.
the forces of the high king—have attempted to push away in the island—but no one can reach them This village now belongs to the giants, but the cairn
them back or defeat them. Each attempt failed. They because of the terrible giants ruling the land. All remains undisturbed. Legend says that Thelgarr was
are supported by a contingent of duergar from the attempts to reestablish a foothold on the island by entombed with much wealth, including magic items
Underdark caverns below the mountains. A volcano Northlanders, Ffolk, and Amnian mercenaries have that would serve him in his next life: a greatsword
is threatening to erupt soon, an event that would force been foiled. enchanted to slay giants called “Ironhand’s Reckon-
the giants to push northward into even more frequent The power behind the fomorians is Queen Conno- ing,” a longship that could not be sunk, and magic
contact with the humans there. mae, who resides in the Feywild realm of Vor Thomil. armor that shrugged off the worst blows delivered
An old crone firbolg called Lallargh leads the larg- She protects the site that allows passage between by giants. However, the cairn is also said to be pro-
est band of creatures, and she believes that only by the Feywild and the natural world, and she hopes tected against grave robbers by traps and warding
sweeping down and eliminating Rogarsheim will her that expanding her empire to the rest of Oman (and primal spirits.
kind survive. With that goal in mind, she is engaged elsewhere in the Moonshaes) will give her an advan- Oman Moonwell: Only one moonwell is located
in making pacts with not just the duergar, but also tage against her enemies. Her ultimate goal is to gain on Oman, not far from the cairn of Thelgarr Iron-
with other evil groups and mercenaries, promising slaves and troops to send back to the Feywild so that hand. The giants of Oman know that moonwells
each a portion of the spoils when Rogarsheim falls. she can conquer the city of Shinaelestra there. offer great power to those who control them, but they
The Storm Maiden has vowed to those who follow Iron Keep: This site was the ancestral home of the lack the knowledge of nature and magic to corrupt a
her that her first act as their leader will be to drive Northlander rulers of Oman. Built from the founda- moonwell for their own purposes.
the giants and their allies from Norland, making tion of an existing Ffolk castle, Iron Keep was altered An orc shaman called Crughth, who has connec-
the island home to only the Northlanders and those by the Northlanders to serve their purposes. At the tions to both primal and divine powers, has grown in
whom the Northlanders invite to live with them. She height of his power, Thelgarr Ironhand occupied Iron status within the giants’ ranks, and he plans to taint
has already defeated some giant patrols in the moun- Keep as the Jarl of Oman. the moonwell for his own uses. If his plan comes to
tains, giving everyone cause to believe that she can Not long after his death, the giants of Oman, pass, the giants could use the moonwell as a gate
make good on her promise. spurred on by the newly arrived fomorians, organized to other moonwells throughout the Moonshaes,
an assault on the island’s civilized settlements. One giving them unfettered access to other places to raid
Oman by one the towns and villages fell, despite the efforts
of House Kendrick. Finally the keep fell as well,
and destroy.

The island of Oman was once a center of Northlander


culture. The civilized clans worked together to turn
giving the giants full dominion over Oman.
Iron Keep is now in ruins, and the giants ruling
Ruathym
Oman into a place where the residents could make Oman have gifted the formerly glorious stronghold The island of Ruathym is only nominally part of the
a living through shipbuilding, farming, hunting, or to an ettin called Hathfell. The ettin and his small Moonshae Isles, since it rests two hundred miles
fishing and eschew the desire to raid nearby settle- company of ogre and orc followers are tasked with north of the main islands of the Moonshaes. Most
ments. A time of prosperity graced the lands, and the making sure that no forces attack and regain the present-day Northlanders point to the island as the
Treaty of Oman sealed an era of peace that led to the keep. Iron Bay has been trapped to keep large vessels place from which their ancestors set sail hundreds of
years ago to conquer and settle the Moonshaes.

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Ruathym: Despite the inhospitable nature of the their ship on frequent forays to attack passing vessels Kendrick, and Amn was rumored to be involved,
island, more than six thousand souls live in the larg- and feed the crown the souls it craves. Moonshae citizens were furious. Snowdown, however,
est settlement on Ruathym, which shares the island’s Yggdrasil’s Child: Yggdrasil, also known as the refused to believe the rumors and allowed Amnian
name. The Northmen who live in this small city and World Tree, is an immense tree that exists mainly interests to remain on the island. Then finally, when
elsewhere on the island are savage and violent in on the Astral Plane. Its roots and limbs extend into Amn annexed Snowdown and drove out the high
comparison to the Northlanders of the Moonshaes many other planes and worlds, and it can be used as king’s forces, the citizens of Snowdown shrugged and
proper. Every few years, a strong leader emerges who a portal between realms. On the island of Ruathym, accepted their new rulers.
can unite the population here, but then the area falls hidden deep within a cold, wooded glade, is Yggdra- Those who allowed the annexation are called trai-
back into warring between petty leaders of different sil’s Child. This tree grew from a seed of Yggdrasil, tors, while a few bide their time with the hopes that
tribes or factions when that leader falls. Currently, and although it no longer can be used as a portal, it High King Derid can muster his forces and drive the
the people of Ruathym have fallen under the sway does have incredible powers. Those who carve their Amnians and their sympathizers into the sea. Many
of the Storm Maiden, and they believe she is the one true names into the bark of the tree—and survive the wonder why Derid has not acted already, bring-
who can lead the Northmen (and their more civilized experience—gain power as the tree grows. ing into question his courage. The truth is that Lady
Northlander cousins from the Moonshaes) into a new The tree protects itself with forest animals and Erliza Daressin, the Amnian Viceroy of Snowdown,
golden age. creatures that it has enhanced with magical abilities. holds a trump card that stays the Derid’s sword hand:
The leader of Ruathym, Dagh Lahrskald, pledged Even if those approaching the tree can get past the his son.
his fealty to the Storm Maiden after she dueled and guardians, cutting the tree’s bark is a process that can Caer Westphal: Caer Westphal, and the city for
defeated his three most skilled berserkers at the same be treacherous. The base of the tree is littered with which it is named, is the seat of power on Snowdown.
time. She has tasked the old warrior with using his the bones of those who have tried and failed. The city’s harbor never lacks for docked Amnian
force of barbarians, shamans, and witches to bring ships, and the streets near the docks are teeming with
the remaining settlements on the island into line.
After this is accomplished, they can begin raiding and
Snowdown dirty festhalls and dirtier taverns, all catering to the
Amnian sailors and merchants who make the trip
pillaging elsewhere in the Moonshaes. Snowdown is the small isle in the southeastern between Snowdown and Amn.
Umberlee’s Blindfold: Located within a shel- corner of the Moonshaes, directly south of Alaron. Its The Ffolk whose families have lived in Snowdown
tered inlet on the northern shore of Ruathym is a location affords Snowdown the luxury of being the since before the Amnian occupation maintain homes
high waterfall that cascades down into a cove. This warmest and the most fertile island, as well as the in areas of the city far from the docks. The influx
waterfall veils the opening to a cavern complex, Moonshae location farthest away from the predation of finished goods and other luxuries from Amn, at
where small ships can be housed safely. Legend says of the Northlander raiders and unaffiliated pirates. mostly reasonable prices, keeps them satisfied to
that anyone who hides in the caves behind Umber- Long ago, the residents (mostly Ffolk) of Snow- remain under Amn rule. The Ffolk have good jobs
lee’s Blindfold can be safe from the wrath of the down had a reputation as the least friendly and most assisting Amn’s laborers and mercenaries in obtain-
sea goddess. aloof members of the Moonshae nation. While the ing resources from the countryside and sending them
Some time ago, the crew of a pirate vessel that other Moonshae peoples fought hard and sacrificed back to the mainland. Only a few Ffolk who travel
used the caverns as a hideout fell victim to greed. The much to overcome obstacles and attain their national outside the cities and towns have noticed that the
crew attacked a ship carrying treasure, including a identity, citizens of Snowdown talked much but did surrounding territory looks different from what they
magic crown. The pirate captain put on the crown, little. When merchants representing Amnian inter- remember: Forests are being felled rapidly, rivers are
not knowing that it was cursed to turn its wearer and ests established homes, businesses, and extensive being polluted, and much of the natural beauty they
his or her servants into undead creatures. The captain trade relations on Snowdown, many observers on the once beheld is being ruined to uncover resources and
became a ghast, and his crew changed into ghouls, other islands warned of potential treachery. Snow- raw materials more quickly.
skeletons, and zombies. Now the undead pirates sail down scoffed at those warnings and enjoyed the Lady Erliza rules Snowdown with an iron fist cov-
luxuries that Amnian merchants and vessels brought ered in a velvet glove. Those who have civil dealings
them. When a civil war threatened to depose House

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with her swear on the Earthmother’s ample bosom


that Lady Erliza is the nicest noble they have ever
Harloch: This village, which shares its name with
the lake that occupies central Snowdown, is hardly
Campaign
met. Those who anger her often think, just before noteworthy apart from its location along the Snow- Directions
they are secretly executed or fed to her vampire min- down Ride between Westphal and Llandrain. A small
ions, that she ordered their deaths in the softest and and seemingly insignificant person here might hold If your group is interested in playing a Moonshae-
most polite tones. Lady Erliza has a wide network of the power to change the region, however. based campaign, you have many options for where
spies, assassins, and informants who feed her knowl- The human scribe Heinrich Mucklepratt is a low- the characters should start, what overall direction the
edge of happenings in her realm and beyond. level functionary of the mayor of Harloch, charged campaign should take, and how to draw the charac-
In a high tower of Caer Westphal, which is a with keeping records of the goods and raw materials ters into the deeper plots of the Moonshaes. Some of
smaller version of Caer Callidyrr, Lady Erliza holds passing on the road through Harloch. Bored with the the adventures in Moonshae are going to be the same
her leverage against High King Derid. She sent a tedium of his record-keeping, Heinrich spends his regardless of which faction the characters choose
well-trained team of shadow creatures to infiltrate idle time studying books on the history of the region. to represent: The giants of Oman, the lycanthropes
Derid’s home and kidnap his youngest child, the In his search for materials to read, he came across a of the Black Blood Tribe, and the pirates hiding in
eight-year-old boy Owaren. Until the child can be res- book detailing what the locals call moonwells. These the Korinn Archipelago do not discriminate in who
cued, Derid cannot afford to risk an open attack on pools of water are revered by the old druids who are they are willing to attack. As the characters grow in
Erliza’s forces. no longer present on Snowdown but presumably power and come to learn more about the connection
Llandrain: The town of Llandrain rests on the exist elsewhere. between the threats to the Moonshaes and their roots
shore of Snowdown at the northernmost terminus of When he found the book in a run-down shop in in the Feywild, they might want to adventure on that
Snowdown Ride, a well-maintained road that runs Westphal, it was impaled by what seemed to be the wondrous but deadly plane as well.
the length of the island. The town is home to most horn or talon of a large beast. Heinrich pulled the Kendrick Loyalists: The most natural and heroic
of the mining outfits that pull valuable metals and object from the book, and a jolt coursed through his direction for the campaign would see the characters
minerals from the Andover Heights. The Amnian body. He liked the feeling so much that he keeps the begin as natives of the Moonshaes, loyal to High King
merchants who oversee the pillaging of the island’s horn with him at all times. When he holds it and Derid, and sympathetic to the plight of House Ken-
resources have set up a team of mercenary dwarf reads about the moonwells, his heart beats more rap- drick. The ultimate goal for such adventurers would
miners and guards that are brutally efficient at their idly, as if he has just run several miles. be to see Derid’s forces regain the lands they had lost.
jobs. Llandrain’s docks are not safe, because of both After Heinrich found the book, an old Ffolk These characters could first come to the attention of
the reefs that riddle the harbor and the pirates and farmer related a story to him that one of the moon- advisors and military leaders working for House Ken-
Northlander raiders that patrol the northern side of wells rests in the forest on the far side of the lake that drick, and at the low end of the heroic tier they would
Snowdown. Most of the goods that come into or leave the locals call Harloch. Since learning that informa- be tasked with small-scale missions on Alaron. After
Llandrain travel by the Snowdown Ride, which is well tion, Heinrich cannot get the moonwell out of his proving their skill and loyalty, they could work their
patrolled by Amnian mercenaries. mind. Although it would mean neglecting his duties, way up the notice of the chain of command until they
Llandrain also has the largest and most rapidly something that he would have never dreamed of were asked to work for Derid directly.
growing group of Moonshae patriots loyal to House doing in the past, Heinrich wants more than any- Northland Blood: Characters who have ties to
Kendrick. They bide their time, waiting to fight thing to take the horn to the moonwell . . . and maybe the sea and to the Northlanders could instead see the
against Amn on behalf of their high king. The leader see what happens if he tosses it in. Storm Maiden as a more suitable leader for a unified
of the patriots is a Ffolk blacksmith named Miles Moonshae. The tenor of the early events following
Maddoch. Although his trade obliges him to forge the this path would involve sea-based adventures. Just
tools that the dwarf miners use in their operations, he as the Storm Maiden must prove herself among her
despises them and all the other Amnian workers who own people, the characters would have to start with
have made Snowdown their own. challenges that both advance their cause and prove
their worth. When the characters learn of the dual

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nature and the inner conflict of the Storm Maiden,


a major decision point would be in front of the play-
Quests
Below is a list of quests that the characters in a Moon-
ers and possibly the DM: Will the characters help the
Storm Maiden tame her inner tumult, allowing them
shae-based campaign might undertake. Moonwells
to leave their imprint on a future leader of the Moon- F Uncover the treachery of Huedyn the Traitor on of the Moonshaes
shae Isles? Or will they treat her as a villain? In the Alaron.
Moonwells are spring-fed pools of fresh, clear water
latter case, the DM can turn her into what the charac- F Drive the forces of Great Gark from the Dernall that exist in various locations around the Moonshae
ters see her as, possibly forcing them to rethink their Forest. Isles. A moonwell always appears in the middle of a
allegiances and fall in with High King Derid after all. F Assist the dwarves of Clan Rustfire and Clan deep and wild forest, providing the natural flora and
Returned Fey: Another option could see charac- Rook­oath in securing their homes in the Fairhe- fauna with a source of unspoiled water.
ters with an affinity for fey backgrounds hail from the ight Range. In preceding centuries, the moonwells were
returned realm of Sarifal. In that case, the characters thought to be gifts from the Earthmother. Those who
F Drive the Amn mercenaries out of the city of
might begin the campaign fighting the evil fey of worshiped her, especially druids, kept a sacred vigil
Kythyss.
that island. After a few victories, they would trek into over these places. The waters of the moonwells were
the wider world and learn about Moonshae’s other F Save Caer Moray from attack by the Black Bloods.
said to have magical powers, although what those
conflicts, concentrating on fighting evil and seek- F Learn the true identity of Twaine Stone. powers were is not common knowledge.
ing treasure and knowledge. These characters might F Secure the road between Caer Moray and Various evil forces, including some dark deities,
come to represent Sarifal to the other power groups, Dynnegall. found ways to corrupt the moonwells, turning them
and the decisions and actions those characters take into portals from which the vilest of beasts could
F Make peaceful contact with the less aggressive
reflect on how the high king and the Storm Maiden emerge to threaten the safety and sanctity of the sur-
lizard­folk tribes of Breasal Marsh.
choose to deal with Sarifal and its occupants. rounding land. Over a century has passed since the
Snowdown Usurpers: Characters of a mercenary F Help secure the future safety of Dynnegall by
moonwells’ corruption. Since that time, it is thought
bent could start the campaign as hired soldiers in the helping build walls and a barracks.
that the Earthmother dampened the primal nature
employ of Amn. In this case, the first few adventures F Stop the summoning of Kazgoroth by the Black of the moonwells, ensuring that no force could usurp
might involve guarding shipments against attacks Bloods on Moray. their powers again.
from monsters in the hinterlands of Snowdown or F Stop (or help) Olfgaut’s assassination attempt Practitioners of primal magic and worshipers of
raids from pirates or Northlanders on the high seas. against the Storm Maiden. nature deities prophesy that, in the time of greatest
At certain intervals throughout the campaign, the need, dedicated heroes of the Moonshae Isles will
F Take back the mines and slopes of the Jotunham-
characters and the DM would have to decide if the find a way to return the moonwells to their full power,
mers from the giants.
characters were ready to betray their employers and in defense of the homeland against an invasion from
join one of the other power groups. This flexibility F Travel to Ruathym, find Yggdrasil’s Child, and
another world.
would also allow one, some, or all the characters to learn the truth about the Storm Maiden’s birth.
Moonwells play an important part in the Moon-
become double agents. F Eliminate the threat posed by the undead pirates shae Trilogy of Forgotten Realms® novels by Douglas
hiding in Umberlee’s Blindfold. Niles. The trilogy includes Darkwalker on Moonshae,
F Learn the truth behind the Jacaman spice, and Black Wizards, and Darkwell.
defeat Roquern the devil.
F Make contact with spies or informants in West-
haven to gain information.

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Backdrop: Moonshae Isles

F Rescue High King Derid’s son from the clutches of


the Viceroy of Westphal.
Foes Huedyn, Nachtur Spy Level 4 Controller (Leader)
Medium natural humanoid, half-elf XP 175
This section presents unique opponents that the char- HP 55; Bloodied 27 Initiative +3
F Stop Heinrich Mucklepratt from tossing the horn acters might meet during a Moonshae campaign. AC 18, Fortitude 16, Reflex 15, Will 17 Perception +10
into the moonwell. Speed 6 (forest walk)
F Help the patriots liberate Llandrain from Amn. Crughth, Orc Shaman Level 5 Elite Controller Traits
Medium natural humanoid XP 400 O Beastly Presence F Aura 3
F Take Iron Keep on Oman from the control of the
HP 124; Bloodied 62 Initiative +4 Allied beasts and goblins in the aura gain a +2 power
giant-backed ettin Hathfell. bonus to damage rolls and saving throws.
AC 19, Fortitude 17, Reflex 16, Will 18 Perception +6
F Locate and infiltrate the Cairn of Thelgarr Iron- Speed 6 Low-light vision Standard Actions
hand to obtain the treasure there. Saving Throws +2; Action Points 1 m Spear (weapon) ✦ At-Will
Traits Attack: Melee 1 (one creature); +9 vs. AC
F Defeat Crughth’s plans to use the moonwells as Hit: 2d8 + 3 damage, and the target grants combat advan-
O Revel in Blood F Aura 1
portals. tage until the end of Huedyn’s next turn.
Any bloodied enemy that starts its turn in the aura takes 5
F Close the passage between Oman and Vor Thomil damage. R Thorn Whip ✦ At-Will
to halt Queen Connomae’s schemes. Standard Actions Attack: Ranged 10 (one creature); +7 vs. Fortitude
m Spirit Axe (necrotic, weapon) ✦ At-Will Hit: 2d8 + 3 damage, and Huedyn pulls the target up to 3
F Defeat the giants of Oman to allow the island’s squares.
Attack: Melee 1 (one creature); +10 vs. AC
settlement by civilized forces. Hit: 1d10 + 2 damage plus 1d10 necrotic damage, and the C Fury’s Venom (poison) ✦ Recharge 5 6
F Make contact with the court of Lady Ordalf in target is slowed until the end of Crughth’s next turn. Attack: Close burst 1 (creatures in the burst); +7 vs.
M Spirit Guidance ✦ At-Will Fortitude
Karador.
Effect: Crughth uses spirit axe twice. Hit: 2d8 + 3 poison damage, and the target is blinded until
F Shepherd a treaty between Sarifal and House C Incensed Ancestors (fear, psychic) ✦ At-Will the end of Huedyn’s next turn.
Kendrick. Attack: Close blast 3 (enemies in the blast); +8 vs. Will A Entangling Plants (zone) ✦ Encounter
Hit: 2d8 + 4 psychic damage, and the target grants combat Attack: Area burst 2 within 10 (enemies in the burst); +7
F Gain the assistance of Branwyn Moonsinger.
advantage (save ends). vs. Fortitude
F Retake Caer Corwell from the evil fey. First Failed Saving Throw: The target is dazed until the end Hit: 2d6 + 3 damage, and the target is immobilized (save
F Assist the fey of Sarifal in pushing back the of Crughth’s next turn. ends).
C Scornful Howl (fear, thunder) ✦ Recharge when Crughth Effect: The burst creates a zone that lasts until the end of
Unseelie in Winterglen.
is first bloodied the encounter. Any enemy that starts its turn in the zone
F Defeat Lady Erliza on Snowdown and break Amn Requirement: Crughth must have taken damage during the is slowed until the start of its next turn.
control there. encounter. Triggered Actions
Attack: Close burst 2 (enemies in the burst); +8 vs. Will Nachtur Tactics ✦ At-Will
F Raid Citadel Umbra and defeat the hag Urphania.
Hit: 2d10 + 4 thunder damage, and Crughth pushes the Trigger: An attack misses Huedyn.
target up to 2 squares. Effect (Immediate Reaction): Huedyn shifts 1 square.
Miss: Half damage, and Crughth pushes the target 1 square. Skills Bluff + 8, Nature +10, Stealth +8
Triggered Actions Str 12 (+3) Dex 13 (+3) Wis 17 (+5)
Savage Demise ✦ Encounter Con 15 (+4) Int 10 (+2) Cha 12 (+3)
Trigger: Crughth drops to 0 hit points. Alignment evil Languages Common, Elven, Goblin
Effect (Free Action): Crughth takes a standard action. Equipment leather armor, spear
Skills Nature +11, Religion +7
Str 16 (+5) Dex 14 (+4) Wis 18 (+6)
Con 14 (+4) Int 10 (+2) Cha 13 (+3)
Alignment evil Languages Common, Giant
Equipment hide armor, battleaxe

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Backdrop: Moonshae Isles

Lallargh, Level 13 Elite Artillery Twaine Stone, Level 5 Elite Skirmisher (Leader) R Sleep Gaze (charm, psychic) ✦ Recharge 5 6
Firbolg Death Crone Jackalwere Spy Attack: Ranged 5 (one or two creatures); +8 vs. Will
Large fey humanoid XP 1,600 Medium natural humanoid (shapechanger) XP 400 Hit: 2d4 + 5 psychic damage, and the target is dazed (save
HP 104; Bloodied 52; see also death mastery Initiative +8 HP 126; Bloodied 63 Initiative +8 ends).
AC 27, Fortitude 26, Reflex 24, Will 25 Perception +13 AC 19, Fortitude 16, Reflex 18, Will 17 Perception +8 First Failed Saving Throw: The target falls unconscious
Speed 8 Speed 7 until the end of Twaine’s next turn. If the target takes
Saving Throws +2; Action Points 1 Saving Throws +2; Action Points 1 damage, the effect ends.
Traits Traits C Bloodthirsty Beckoning ✦ Recharge when Twaine is first
Regeneration (healing) O Feral Tactics F Aura 3 bloodied
Lallargh regains 5 hit points whenever she starts her turn Any ally in the aura can shift 1 square as a minor action Effect: Close burst 10 (one or two allies in the burst); each
and has at least 1 hit point. If she takes necrotic damage, once per turn. target can shift 1 square and make a basic attack or
her regeneration does not function on her next turn. Rabid Execution charge.
Standard Actions Twaine’s attacks deal 1d6 extra damage against targets Minor Actions
m Skull Club (weapon) ✦ At-Will granting combat advantage to him, or 1d12 extra damage if Shifting Shape (polymorph) ✦ At-Will (1/round)
Attack: Melee 1 (one creature); +18 vs. AC the target is dazed, helpless, prone, or stunned. Effect: Twaine alters his physical form to appear as a
Hit: 2d8 + 10 damage, and the target is blinded until the Standard Actions Medium jackal or a human, and he can shift up to 3
start of its next turn. m Bite ✦ At-Will squares. He maintains his new form until he uses shift-
r Wasting Curse ✦ At-Will Requirement: Twaine must be in jackal form. ing shape again. Twaine retains his statistics in his new
Attack: Ranged 10 (one or two creatures); +18 vs. Will Attack: Melee 1 (one or two creatures); +10 vs. AC form, and his equipment becomes part of his form if
Hit: 2d6 + 4 damage, and ongoing 5 damage (save ends). Hit: 2d6 + 6 damage, and Twaine can shift 1 square. he becomes a jackal. If Twaine drops to 0 hit points, he
Deadly Flurry ✦ At-Will m Falchion (weapon) ✦ At-Will reverts to jackal form, and any equipment he has does not
Effect: Lallargh makes two basic attacks. Requirement: Twaine must be in human form. remain part of that form.
A Dark Moon Curse (psychic) ✦ Recharge 5 6 Attack: Melee 1 (one or two creatures); +10 vs. AC Skills Acrobatics +11, Athletics +9, Bluff +10, Stealth +11
Attack: Area burst 2 within 10 (enemies in the burst); +18 Hit: 4d4 + 4 damage, and Twaine can shift 1 square. On a Str 15 (+4) Dex 18 (+6) Wis 12 (+3)
vs. Fortitude critical hit, this attack instead deals 2d4 + 20 damage. Con 15 (+4) Int 10 (+2) Cha 16 (+5)
Hit: 2d10 + 11 psychic damage, and the target cannot Alignment evil Languages Common
regain hit points (save ends). Equipment falchion
Triggered Actions
Death Mastery ✦ Encounter
Trigger: Lallargh drops to 0 hit points.
Effect (No Action): Lallargh is removed from play until the
start of her next turn, and all effects on her end. When
she returns, she reappears in an unoccupied square
within 5 squares of her original space, she regains 104
hit points, and dark moon curse recharges.
Skills Nature +13
Str 17 (+9) Dex 14 (+8) Wis 14 (+8)
Con 20 (+11) Int 17 (+9) Cha 19 (+10)
Alignment evil Languages Common, Elven, Giant
Equipment robes, mask, skull club

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Backdrop: Moonshae Isles

Magic Items The main threats during Jarl Ironhand’s reign


were the giants that made their homes in the Gram-
A number of magic items are unique to the Moon-
palt Highlands. Ironhand knew that if he was to build
shae region. Here are a few items that characters in a
the nation he envisioned, he needed to tame these
Moonshae campaign might find.
giants and put an end to their raids. With that goal
in mind, he had his weaponsmith craft a greatsword
Earthmother Torc
for him. Magic-users who served Ironhand used their
The Moonshaes have long been a breeding ground for talents to infuse the sword with powers useful against
those cursed with lycanthropy. Malar’s past attentions gigantic foes. As giants fell before the jarl, his soldiers
to the area have encouraged shapechangers that revere gave the sword the name Ironhand’s Reckoning.
him to seek and spread his influence on the isles. In The smith who created the blade made replicas for
response to the threats that these lycanthropes pose to some of Ironhand’s most loyal soldiers, but none car-
the inhabitants of the Moonshaes, the mystics among ried the power or the reputation of the original.
the Ffolk have created a torc that not only protects the
wearer from magical diseases, but also makes attacks Ironhand’s Reckoning Level 13 Rare
against lycanthropes more effective.
The nicks and flaws in the blade belie this greatsword’s phe-
nomenal balance and decoration. When you hold the sword,
Earthmother Torc Level 4+ Uncommon you hear the rumbling of booming voices crying out in pain.
This rope-like silver collar is adorned with stylized acorns, Weapon: Greatsword 17,000 gp
oak leaves, holly berries, and ferns, representing the natural Enhancement Bonus: +3
world’s serenity. Critical: +3d8 damage, +3d10 damage against a Large or
Lvl 4 840 gp Lvl 19 105,000 gp larger creature, or +3d12 damage against creatures that
Lvl 9 4,200 gp Lvl 24 525,000 gp have the giant subtype
Lvl 14 21,000 gp Lvl 29 2,625,000 gp M Attack Power ✦ Daily (Immediate Interrupt)
Neck Slot Trigger: A Large or larger humanoid enemy is adjacent to
Enhancement Bonus: Fortitude, Reflex, and Will you, and it hits your ally with an attack.
Property Effect: You and the ally can each make a melee basic attack
You are immune to diseases transmitted by shapechanger against the triggering enemy. You must use this weapon
attacks. to make the melee basic attack.
Utility Power ✦ Daily (No Action) Utility Power (Healing) ✦ Encounter (Free Action)
Trigger: A shapechanger is hit by your attack. Trigger: You drop a Large or larger humanoid to 0 hit points
Effect: The shapechanger cannot regain hit points and using this weapon.
cannot use polymorph powers (save ends both). Effect: You can spend a healing surge and regain 9 addi-
tional hit points.
Ironhand’s Reckoning
In the time before the joining of the Northlanders
and the Ffolk under the high kings and queen of
House Kendrick, the leader of the island of Oman
was Jarl Thelgaar Ironhand. Under his leadership, the
petty Northlander kings of Oman put aside their bick-
ering to assemble one of the most powerful fighting
forces the Moonshaes have ever seen.

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Backdrop: Moonshae Isles

Sentinel’s Cudgel About the Author


Shawn Merwin is a technical writer and freelance game
Each of these stout clubs is made from an oak tree
designer whose other work includes Dungeon Delve™, Assault
that died after at least a century of growth. A druid on Nightwyrm Fortress™, and the forthcoming Halls of Under-
harvests the wood, shapes it using a blessed blade, mountain™. He has been an administrator in many of Wizard
and immerses the finished cudgel in a moonwell for of the Coast’s organized play campaigns, including Living
no fewer than 24 hours. Several of these weapons Greyhawk, Xen’drik Expeditions, and Living Forgotten
were created before the last coming of Kazgoroth. Realms. Shawn’s thoughts on RPGs and game design are fea-
Since that event, more than a century ago, all tured in his “Know Your Roll” column at Critical-Hits.com.
attempts to create more such weapons have pro-
Developer
duced inferior versions. Some claim that the only Chris Sims
remaining Great Druid, Antola Pilark, has recently
succeeded in creating a new weapon comparable to Editor
the cudgels of yore. Miranda Horner

Managing Editors
Sentinel’s Cudgel Level 3+ Uncommon Kim Mohan, Jeremy Crawford
Each of these clubs is unique in shape and features, depend-
ing on how the tree from which the cudgel was formed died. Producers
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Christopher Perkins, Greg Bilsland, Stan!
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Digital Services Consultant
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
Dan Helmick
Weapon: Mace
Enhancement Bonus: Attack rolls and damage rolls Art Directors
Critical: +1d6 damage per plus Kate Irwin, Jon Schindehette
M Attack Power ✦ Daily (Free Action)
Trigger: You and an allied beast or summoned creature Illustrator
flank an enemy, and the enemy is hit by the ally. David Rapoza
Effect: You use this weapon to make a melee basic attack
against the enemy. Cartographer
Utility Power ✦ Daily (Free Action) Mike Schley
Trigger: You hit an enemy with an attack using this weapon.
Effect: A beast or summoned creature ally adjacent to you Graphic Production
or to the enemy can shift up to a number of squares Erin Dorries
equal to this weapon’s enhancement bonus as a free
action.

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