AMA COMPUTER COLLEGE – BIÑAN CAMPUS
KM 32 NATIONAL HIGHWAY, CANLALAY, BIÑAN, LAGUNA
02-475-22-92 * 0915-506-8951
EFFECTS OF THE BEST AND WORST WORKING CONDITIONS TO
SENIOR HIGH SCHOOL ANIMATION STUDENTS OF AMACC BIÑAN
A Research Presented to the
Senior High School Department
AMA Computer College
City of Biñan, Laguna
In partial fulfilment of the requirements
for the academic strand of Humanities and Social Sciences
VERONICA M. SILVA
OLIVE MAE O. VILLANUEVA
JELLO B. QUINTAL
DONN ANDREI P. FRANCISCO
S.Y 1ST SEMESTER
AMA COMPUTER COLLEGE – BIÑAN CAMPUS
KM 32 NATIONAL HIGHWAY, CANLALAY, BIÑAN, LAGUNA
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ABSTRACT
Animation is the one of the most leading profession in art industry.
Nevertheless, some people do not have any prior knowledge how
animators are struggling in their time, work place and mood. However, this
study will showcase what are the best and worst working conditions
among animators. As the researchers, our grade 11 and grade 12
animators are being surveyed to know what they are experiencing towards
working in animation. The outcome of this study will help the future
researchers and animators to improve their surroundings, time availability
and mood. First chapter will discuss the background of the study, the
problems to be solved, the limitations, and the reason why the researchers
chose this topic. Second chapter will discuss about the related literature of
the study, it includes the local and foreign study that is related to the
chosen topic. Third chapter shows the method which was used in
conducting this topic, it includes the steps, questionnaires, and survey
from. Fourth chapter shows the outcome of the study. The last chapter
shows the summary of the study and the advices from the researchers.
ACKNOWLEDGMENTS
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The researchers wish to express their utmost gratitude and
appreciation to the following:
To Almighty God, who guided us in every steps towards our journey
in this study. He became our source of strength and wisdom.
To our family, their supports, prayers, and encouragements served
as our inspiration to pursue this social research.
To our friends, who became our motivation and assisted us to finish
this study.
To Ms. Zyra Cubelo, who helped and guided us to make this study
better.
BIOGRAPHICAL DATA
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Veronica M. Silva, was born on July 31, 2001. She is 16 years old
and the only child of Janette Silva, a single mother and a housewife. She
is currently residing at Country Homes, Barangay. Soro-soro, Biñan,
Laguna. She obtained her primary education at First Baptist Church–
Biñan Christian School and her secondary education at NBL Education
System (formerly Catholic School of Pacita). She is currently enrolled at
AMA Computer College Biñan, Laguna for her Animation of TVL-ICT
strand.
Olive Mae O. Villanueva, was born on September 17, 2000. She is
17 years old and the first child of Analiza Villanueva, a business woman.
She is currently residing at Pacita 1, St. Luke street, San Pedro, Laguna.
She obtained her primary education at Casa Del Diño Elementary School
and her secondary education at Casa Del Niño Science HS. She is
currently enrolled at AMA Computer College Biñan, Laguna for her
Animation of TVL-ICT Strand.
Jello B. Quintal, was born on April 8, 2000. He is 18 years old and
the youngest among his siblings. Riza Quintal, his mother and a
housewife. Jose Quintal, his father an OFW. He is currently residing at
#53 San Vicente Street, San Pedro, Laguna. He obtained his primary
education at San Pedro Central Elementary School and his primary
AMA COMPUTER COLLEGE – BIÑAN CAMPUS
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education at Upper Village Christian Academy. He is currently enrolled at
AMA Computer College Biñan, Laguna for his Animation of TVL-ICT
Strand.
Donn Andrei P. Francisco, was born on November 30, 2000. He is
17 years old and the third child of his parents Donato Francisco, his father,
and Jonalyn Francisco, his mother. He is currently residing at Phase 3
Milagrosa Carmona Cavite. He obtained his primary education at
AMA COMPUTER COLLEGE – BIÑAN CAMPUS
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TABLE OF CONTENTS
Title Page 1
Abstract 2
Acknowledgments 3
Biographical Data 4-5
CHAPTER I INTRODUCTION
1.1 Background of the Study 01-02
1.2 Statement of the Problem 02
1.3 Scope and Limitations 02-03
1.4 Significance of the Study 03
1.5 Definition of Terms 03-04
1.6 Theoretical or Conceptual Framework 04
CHAPTER II REVIEW OF RELATED LITERATURE
2.1 Literature 05-08
A. foreign 05-06
B. local 07-08
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CHAPTER III METHODOLOGY
3.1 Procedure 1 09
3.2 Procedure 2 09
3.3 Procedure 3 09
3.4 Data Gathering and Statistical Analysis 10-11
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CHAPTER I
INTRODUCTION
1.1 Background of the Study
Animation is everywhere—in our homes, schools, work, and
everywhere there’s a screen. It is the process of creating motion and
shape change illusion by means of the rapid display of a sequence of
static images that minimally differ from each other. Animators are artists
who specialises in the creation of animation. Animation is a very creative
media to express, hence it is being used in almost every field. Working
conditions refers to the working environment, stress and noise levels,
working time, and anything that affects the performances of the person.
Situations including the weather, location, time, and tools can also affect
the animator’s performances.
The AMA Education System provides animation subject under the
technical-vocational-livelihood (TVL) track strand to senior high school
students. Technical-vocational-livelihood track offers Information and
Communication Technology (ICT) with specialisation in Animation and
Programming.
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The researchers will determine the effects and the difference
between the best and worst working conditions among senior high school
animators.
1.2 Statement of the Problem
This proposed study shows the best and worst working conditions
among animators. It also determines the academic performances of
students. The researchers aims to answer the following questions.
1. What are the effects of the working conditions among senior high
school animators?
2. Is there significant difference between the best and worst working
conditions?
3. Are there significant association between the two types of working
conditions?
1.3 Scope and Limitations
This proposed study aims to prove the effectiveness of the working
conditions among the animation students. The respondents of this study
will be only the grade 11 and grade 12 of Technical-vocational-livelihood
(TVL) track with the strand of Information and Communication Technology
specialization in Animation.
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This study and its outcome will be conducted only in AMA Senior High
Biñan campus.
1.4 Significance of the Study
This study is beneficial mostly to animation students, future
researchers, and parents.
For animation students: it will benefit them to broaden their knowledge
about the two types of working condition in animation, it will help them to
determine their preferable environment.
For future researchers: this might help them with their related literature
and references. It will help them broaden their knowledge and ideas about
their study.
For parents: it will benefit them to have enough knowledge and ideas
for their children’s condition.
1.5 Definition of Terms
The following important terms are defined based on context or how
they were used in the study:
Broaden – expand to encompass more people, ideas, or things.
Motion – the action or process of moving or being moved.
Rapid – marked by a fast rate of motion.
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Respondents – a person who replies to the questionnaires.
Sequence – a set of related events, or things that follow each other.
Specialised – become expert in a particular subject.
Static images – visual images that do not move.
1.6 Conceptual Framework
LOCATION
WORK PERFORMANCE OF
SENIOR HIGH SCHOOL
ENVIRONMENT
ANIMATION STUDENTS IN
AMA BIÑAN CAMPUS
SCHEDULE
The diagram above shows how the variables and process affects the
student’s output and performance.
CHAPTER II Page 4 of 11
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REVIEW OF RELATED LITERATURE
3.1 Foreign studies
According to Derya Ozcelik Buskermolen (2015), Visual quality had
an effect on representation realism. Participants who were shown visually
refined representations were more convinced that the concept would
behave the same in real life as it was shown in the representation.
Medium had no effect on the quality of the feedback elicited from users;
visual quality did. Participants who saw sketchy representations provided
more elaborate feedback and suggestions and grounded their feedback
on past experiences.
According to Souad Belkhyr (2013) Children’s media products
reflect the cultural values of their producers and the social, political and
economic conditions under which they were produced. Watching an
animated feature, therefore, cannot be regarded as an innocent and
simple act of consumption. It rather involves a complex process of
coding/decoding and appropriating cultural meanings. The relation
between structured patterns of communication under globalization, on one
hand, and the local conditions under which Disney cartoon products are
marketed and consumed in the Arab world, on the other, can be
understood as the main axis of globalized diffusion and local appropriation
of American cultural values and lifestyle among Arab societies. Page 5 of 11
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Robin Wilding’s Animation Career Review (2012) The raising of
capital is an entry barrier, particularly for studios that want to produce
theatrical content. Software and hardware are expensive. Venture
capitalists don't see the benefit of films and would rather invest in the
latest internet 'thing' than movies. We need to shape their expectations to
realize the next Pixar or Dreamworks can be created by one single
animated film from a new studio doing well at the box office.
Daron Nefcy (2015) stated that there are a lot of moving pieces to
running a show. She’d say one of the hardest parts about the job is letting
things go. You want the show to be perfect but this is TV and with
deadlines you need to learn to let things go, you can't work on them
forever.
Hannah Nutting (2016) said that animation is a collaboration, and
being an Animation student at Falmouth University is like a big, messy,
stressed out family. Animation has been and always will be a team effort.
At the end of the day, you're all suffering through confusing animation
programmes or sailing through animation tests together.
3.2 Local Studies
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Staff’s research about Animator Career Working Environment
(2013) stated that most of these artists work in office buildings or in private
studios in their homes. Artists who sit at drafting tables or use computers
for extended periods may experience back pain, eyestrain or fatigue.
While many work a standard 40-hour seek, during busy periods, they may
work overtime to meet deadlines. While self-employed artists can set their
own hours, they may spend much of their time and effort recruiting
potential customers or clients and building a reputation.
According to Martin Castañeda, the rise of animation industry in the
Philippines particularly begin one of the faster growing type of outsourced
work. The Philippines has long been engaging into this industry which can
be traced as early as the 1980’s. Having that established reputation and
with the presence of intrinsic creative pool of Filipino talents,the
Philippines are one of the stronger Asian players in the global animation
industry which greatly contributes to the country’s economic growth.
The Challenges in the Philippine Animation Industry by Sarah
Joson (2012), animation in the Philippines began in the 1980s and
proliferated as foreign organizations based in Canada, Australia, and the
US started hiring Filipino artists who eventually became animators. This
resulted to a talent shortage in the country, one of the key challenges that
local organizations are currently trying to solve. Also, the Philippines lacks
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the necessary technology to progress in the field, unlike its Asian
counterparts such as Thailand, China, Singapore, and Malaysia.
According to Republic of the PhilippinesEven a high school
graduate can be an Animator provided he/she has the artistic ability to
sketch/ draw and has good imagination. This is what they call the Entry-
level Animator. However, to be a Key Animator, certain trainings on the
following subject matters will be useful: graphic design/illustration, 2-D and
3-D design, art and design, spatial design, film and video, multimedia and
computer aided design.
Tin Chan’s research “Philippine Animation and Local Artists” stated
that the Philippines animation has finally found its way. Inspired by the
high degrees of sophistication emitted by other countries Filipino artists
decided to try their luck in the art. "ears of hardships and disappointments
never dampened the spirits of our hardworking animators.
CHAPTER III
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METHODOLOGY
3.1 Research Design
This study is a Descriptive Research about the difference between
the two types of working conditions. The researchers will be using
dichotomous questions for the conducted data to ensure the effectiveness
and difference between the best and worst working conditions among
senior high school animators.
3.2 Population
In this study, the researchers’ target population is 50 random
female and male respondents with age range of 15-19 years old from
AMACC TVL Senior High School students. 10 students will be randomly
chosen from some sections, there are total of 11 TVL sections in AMACC,
5 sections from Grade 11 and 6 sections from Grade 12.
3.3 Locale of the Study
This research will be conducted in AMA Computer College Biñan
and only focuses on Grade 11 and 12 Senior High School students.
3.4 Gathering and Statistical Analysis Page 9 of 11
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The researcher will be using a survey form to collect data from the
students. To describe the profile of the respondents, the percentage will
be computed. Here are the formulas that the researcher will use for the
interpretation of data:
Percentage:
P = F/N x 100
Where:
P = Percentage (%)
F = Frequency
N = Total Number of Population
Weighted Mean:
WM = (∑fx) / N
Where:
WM = Weighted Mean
F = Frequency
X = Weight of frequency
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N = Total
SURVEY QUESTIONS YES NO
1. Does a quiet environment helps you be more creative
while animating?
2. Does a loud environment helps you be more creative
while animating?
3. Do you prefer working alone?
4. Do you prefer working with a partner or group?
5. Do you prefer working at night?
6. Do you prefer working at the day?
7. Do you prefer animating at school or public places?
8. Do you prefer animating at home?
9. Does a rainy weather boosts your mood while
animating?
10. Does a sunny weather boosts your mood while
animating?
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