Rayman 2 - Manual
Rayman 2 - Manual
TM
The Story 3
Installing Rayman 2 4
- System Requirements 4
- Install and Uninstall 4
- Starting and leaving the game 6
Loading/Saving Games 9
Game Screen 10
Controls 11
Controlling Rayman 12
Powers 14
Rayman 15
Rayman's Friends 16
Rayman's Enemies 18
Objects 19
Magic Objects 20
Credits 22
P anic in the Chamber of the Teensies and the Fairy Council: Robo-Pirates
from deep in space have arrived, determined to conquer and enslave their
entire world. The time for combat has come. Volunteers form small resistance
groups and throw themselves into battle with the evil aggressors.
Rayman and his friend Globox go to the edge of The Great Forest, where the
highest number of pirates are located.
Rayman jumps from a tree and activates his helicopter for a soft landing in the
middle of a thicket of bushes. "The Pirates are coming straight at us!", cries
Rayman to his friend. "Get ready!"
Shocked by this terrible news, Rayman is surprised by a gigantic robot who pins
him between its powerful pinchers. He tries to create a new energy sphere in
the palm of his hand, but to no avail. The destruction of the Primordial Core has
taken away all of his powers...
Desparate, he shouts to his friend...
"They've got me, Globox! Save Yourself!"
"But...but...what about you?!"
"No time to explain! Go find Ly, she'll tell you what to do!"
After a moment of hesitation, Globox dodges between the feet of the robots, and
plunges into the high grass.
An evil laugh reverberates. Rayman turns and sees Razorbeard, the leader of
the Pirates.
"I have you, Rayman! You'll soon be my most obedient slave!..."
Rayman tries to free himself, but the iron grip of the robot tightens around him.
He casts a dark look at Razorbeard and shouts defiantly :
" It's not over yet, pirate! I'll find a way to escape and then I'll make you wish
you'd never been born!"
> System Requirements
Minimum system requirements
Pentium® 133 processor (or equivalent), Windows™ 95 or 98
32 MB of RAM
4X speed CD-ROM
Sound Blaster compatible sound card
Compulsory 3D Graphic Accelerator Card : Voodoo 1 (3Dfx) or higher
with 4Mo RAM
Recommended system
Pentium® MMX 200 processor or higher, Windows™ 95 or 98
64 MB of RAM
8X speed CD-ROM
Sound Blaster compatible sound card
Compulsory 3D Graphic Accelerator Card: Voodoo 2 (3Dfx) or equivalent.
Note : Only Install and Exit are available if you are installing the game for the
first time.
Note : The list of video cards tested with Rayman 2 is located in the readme.txt
file. This file is located on the game CD-ROM.
The installation program will suggest a version for you, depending on the
components that it finds in your operating system.
Possible choices:
• 3Dfx with MMX – complete installation
• 3Dfx with MMX – minimum installation
• DirectX 6.1 with MMX – complete installation
• DirectX 6.1 with MMX – minimum installation
- If your card supports 3Dfx technology (Voodoo 1, 2 or 3), select the 3Dfx
version.
- If your card is not a 3Dfx, select the DirectX 6.0 version.
In both cases, refer to the user's manual for your card to know its specific
requirements.
If the installation program detects outdated drivers, it will suggest that you
install newer versions. These are the only versions that will allow you to play
Rayman 2.
A confirmation will be requested before installing new drivers.
4- Access path
Next, you must select the place on your hard disk where you want to install
the game. The default installation will propose "c:\UbiSoft\Rayman2\".
5- Shortcut
Next you must decide which program group will contain the shortcut for the
game. The default choice is the group "Ubi Soft Games"
Uninstall Rayman 2
There are two ways to delete the game from you hard disk.
Sound Settings
• Click on "Sound" to access the volume
controls.
• Click on "Music" to raise or lower the sound
level of the music using the directional
ARROWS.
• Click on "Sound Effect" to raise or lower the
sound level of the sound effects using the
directional ARROWS.
Controls
Each time you access the Hall of Doors, you will be asked if you wish to save
your progress.
If you click on "yes", your session will be saved automatically in the file
chosen at the beginning of the game. To change the file placement, press
ESCAPE and click on "Save".
To delete a saved session in order to free up the space, click on "Delete" in
the menu. A confirmation will be requested before any deletion.
T hroughout his adventures, Rayman must break open the cages that
imprison his friends. This allows him to get the Fists of Force that will make
his shots more powerful, and to collect the precious energy spheres called
"Lumz." Above all, he must find the four magic masks that will allow him to
wake Polokus, the spirit of the world.
While playing, you can at any time press the J key to display Rayman's life
bar as well as the number of yellow Lumz collected and the number of
cages destroyed.
Total number of
Total number cages destroyed
of yellow Lumz
Masks found
You can at any time press ESCAPE to get a complete recap of the elements
collected since the beginning of the game.
You can play Rayman 2 with a gamepad or a keyboard.
Note: The gamepad and keyboard controls are default controls that can not
be modified (for the keyboard, you have the choice between a right-hand
and a left-hand control).
Target an object
> Keabords controls or an enemy and
Ctrl
move sideways
Access the Knowledge Confirm
of the World Enter a selection
and call Murphy F1
Bring the camera
Turn the camera
W End behind Rayman
to the right
Jump A
< To SHOOT,
press the space bar.
<
To PROGRESSIVELY INCREASE THE POWER OF YOUR SHOT,
hold the space bar down (key 1 for left-handers). The energy ball in
Rayman's hand will become bigger and bigger. When the desired
strength is attained, shoot by releasing the space bar.
No wise man or magician can say by what twist of fate or whim of the gods
Rayman came to appear at the Glade of Dreams.
All we know of him comes from the fishermen on the Sea of Lums. After a
particularly stormy night they found him sleeping peacefully in the shade of
a palm tree. Frightened by this strange creature from the sea, they called
on the people of the forest, the skies and the waters for help. And the sun
had not yet reached the zenith when a host of beings, each one more
bizarre than the next, came tumbling over the violet sand dunes. They
watched him for a long time. "What kind of a man can he be who has neither
legs nor arms?", they asked one another. "Can he possibly
be alive?" wondered one of them when Rayman
stretched and yawned loudly.
$ Polokus
He is the spirit of the world, the creator of all that is and will be...
His power is such that his dreams can become reality...Long, long
ago he went away from this world, and only by reuniting the four
magical masks (see page 20) can he be brought back...
$ Ly
Ly is a fairy, and like all fairies, she possesses great powers.
Unfortunately, the explosion of the Primordial Core by the pirates
has weakened her.
When she has reunited enough energy, she can create Silver
Lumz, which give amazing new powers to Rayman.
$ The Teensies
Ancient and wise people who long ago built the Hall of Doors (see
page 10), that magical place where access is given to all the regions
of the world. Very old and a little absent minded, they have
forgotten which of them is their King, and spend much of their time
performing acrobatic dance moves to make the youngest green
with envy.
$ Globox
Adorable, if a little simple, Globox is Rayman's best friend. He has
the power to create forceful little rain storms which can be used
to put out fires or make plants grow.
With the aid of his mate Uglette, he has produced a prodigious
family: more than 650 children at last count!
$ Clark
A mountain of muscles, Clark is an army all by
himself. With one mighty blow, he
can send an entire regiment of
pirates flying.
His only weak point: a somewhat
sensitive stomach. This can cause
problems, especially when in the heat of battle, he
munches a robot that's a little too rusty...
$ Murfy
Nicknamed "The Flying Encyclopaedia," Murfy helps
Rayman by giving him loads of hints and advice. For a
short reminder of Murfy's main explanations, move
Rayman next to one of the many Stones of Thought
scattered around throughout the world (see pg 20). If you
would rather have Murfy come in-person to give you his detailed
explanations, stop by a Stones of Thought and hold down F2.
$ Sssssam
This young and spirited serpent is the ferryman for the Marshes
of Awakening. He helps the inhabitants waterski across the
swamps...
$ Admiral Razorbeard
The pirate leader, he is famous throughout the galaxy for
reducing over one hundred peaceful planets to cosmic dust.
Don't be fooled by his pathetic and silly appearance, his
ferocity is unmatched.
His dream? To take over Rayman's world and reduce all
it's inhabitants to slavery...
$ The Henchmen
These are the pirate's robot invasion force. Totally
devoted to Admiral Razorbeard, they enforce a reign of
terror by capturing anyone unlucky enough to cross their paths.
There exist several different models, each with it's strong and
weak points. It'll be up to you to figure them out...
> Kegs
Filled with gunpowder, they explode at the smallest shock. The more
advanced models can even fly...
> Shells
Built by the pirates, these are mule headed missiles which can only be
subdued by extreme patience. Most have legs, some can fly.
> Plums
These strange fruit have several purposes. You can throw them at your
enemies, climb onto them and move around by shooting in the opposite
direction, and even float through lava fields on them...
> Sparadraps
Mediocre at best architecturally, the pirates are obliged to reinforce their
constructions with sparadraps. The wooden sparadraps are very fragile but
the metal ones will only yield to an explosive.
> Switches
The Pirates have cluttered the environment with switches which activate
strange machines and open various doors. To make it work, just shoot at it.
> The Stones of Thought
The Stones of Thought provide a telepathic link to Murfy.
Whenever Rayman needs a little help or advice, he should
approach one of the Stones, and Murfy will appear in his mind.
Keep an eye out, as there are many secret doors and passageways
that lead to unknown worlds where you can find fabulous treasures
and perhaps become more powerful...
> The Lumz
Lumz are very powerful shards of energy. Each colour has it's own
special powers...
• Yellow Lumz
These are the 1000 shards broken from the Primordial Core when the pirates
exploded it. When Rayman has collected enough of them, he'll be able to
negotiate his entry into new worlds.
In addition, they contain precious knowledge. The more Rayman can gather,
the more he knows of the secrets of the world. At any moment in the game,
just press F2 to read new information provided by the Yellow Lumz.
• Red Lumz
Packed with vital energy, they restore Rayman's Life Bar.
• Purple Lumz
By shooting them, Rayman can grab onto them and swing from one to
another, thereby crossing vast areas without touching the ground.
• Blue Lumz
Oxygen rich, they restore Rayman's Air Gauge when he's moving under
water.
• Green Lumz
These lumz are very special. They record Rayman's progress. If he should
die, he will appear at the place where he last took a Green Lumz.
• Silver Lumz
The Silver Lumz are fashioned by Fairies. They give new and amazing
powers to Rayman…
ORIGINAL CONCEPT ARTISTIC DIRECTOR INFODESIGN
MICHEL ANCEL MICHEL ANCEL SEBASTIEN DEZAUTEZ
FREDERIC HOUDE YANNICK GERBER
GRAPHICS ARNAUD GUYON
PROJECT MANAGER ALEXANDRE GATTO MICHAEL JANOD
STEVE MCCALLA ARNAUD KOTELNIKOFF GREGORY PALVADEAU
With : XAVIER PLAGNAL
JEAN-CHRISTOPHE ALESSANDRI MICKAEL VEAUDOUR
ENGINE PROGRAMMING With :
FLORENT SACRE
OLIVIER ALBIEZ
CELINE TELLIER NICOLAS CHEREAU
FABIEN BOLE-FEYSOT
PAUL TUMELAIRE OLIVIER DAUBA
GUILLAUME CLEMENT
CHRISTOPHE BOURGES OLIVIER DIAZ
MICHAEL DE RUYTER
NICOLAS CARRE JEAN-CHRISTOPHE GUYOT
BENOIT GERMAIN
FLORENCE CHARPENTIER YANN MASSON
YANN LE GUYADER
NICOLAS DAIRE
CHANTAL OURY
FABRICE HOLBE ANIMATION
FABRICE PEREZ
PIERRE-HENRY LAPORTERIE JACQUES EXERTIER
GUILLAUME SOUCHET
YANN LECLERC ALEXANDRE BADUEL
JACQUES THENOZ
CHRISTOPHE PIC FRANCOIS COTE
CARLOS TORRES
STEPHANE ZINETTI JOSEPH NASRALLAH
MARC TRABUCATO
And :
With : PHILIPPE ARSENAULT
SEBASTIEN BICORNE ERIK BRANZ
CHRISTOPHE BEAUDET
DENIS CAPDEFERRO SEBASTIEN BRASSARD
FREDERIC COMPAGNON
GEOFFROY DE CRECY JENNIFER DICKIE
CHRISTOPHE GIRAUD
DAVID GARCIA CHRISTIAN DION
JEAN-MARC DROUAUD
YANN JOUETTE JEAN-SEBASTIEN DUCLOS
VINCENT LHULLIER
EMMANUEL VILLE JAMIE HELMAN
YANN LE TENSORER
AGATA WIERZBICKI PHIL HOLLOWAY
ALEXIS VAISSE
MARC FASCIA FRANCOIS LAPERRIERE
THIERRY QUERE GRAPHIC RESEARCH SEAN LEBLANC
ALEXANDRA ANCEL MICHAEL LININGTON
HUBERT CHEVILLARD CARLA PRADA
SPECIAL THANX TO
ALLAN TREITZ
N64 PROGRAMMING TEAM MIKE ZINGARELLI
FREDERIC BALINT
GAME DESIGN
STEPHANE HILBOLD
XAVIER BILLAULT CINEMATICS
OLIVIER PALMIERI
OLIVIER DIDELOT
With : STORYBOARD
HELENE POKIDINE
FREDERICK GAVEAU PATRICK BODARD
FRANCOIS QUEINNEC
SERGE HASCOET
ALAIN ROBIN
ZORAN MILISAVLJEVIC
OLIVIER SAILLANT ANIMATION
VINCENT MONNIER
MARC VILLEMAIN DAMIEN BARRANCO
JEAN-CHRISTOPHE PETIT
JEAN-YVES REGNAULT
CHRISTOPHE THIBAUT
PHILIPPE VINDOLET
ADDITIONAL THANX TO JEAN ZAPPAVIGNA
T-TROUBLE
PROGRAMMING TEAM
INTEGRATION TEST WW STUDIOS
OLIVIER SOLEIL JONATHAN PEPIN MANAGERS
ALAIN GAGNON DOMINIQUE BORDENAVE
SCENARIO AND DIALOGS RAPHAEL FRANCOEUR CHRISTINE CHOSSON
DAVID NEISS ALAIN CHENIER CYRIL DEROUINEAU
JEAN-SEBASTIEN LABRECQUE ERIC HUYNH
FREDERIC BLATTMANN DIDIER LORD
BASED ON A STORY BY FREDERIC LAPORTE VINCENT PAQUET
MICHEL ANCEL PIERRE-YVES SAVARD ERIC TREMBLAY
JONATHAN D'ANJOU
AMERICAN ADAPTATION LOCAL STUDIOS
DAVID GASSMAN TOOLS MANAGERS
BERNARD LEFEBVRE JEROME ANTONA
SOUND DESIGN CORNELIU BABIUC AHMED BOUKHELIFA
LAMBERT COMBES MIRCEA DUNKA SYLVAIN BRUNET
ROMAIN HIS IONUT GROZEA SANDRINE MAIGRET
GREGOIRE SPILLMANN CRISTI PETRESCU GILLES MONTEIL
With : NICOLAE SUPARATU
OLIVIER BONNAFY MIHAELA TANKU SITES MANAGERS
GEORGE BALTATANU
ANNECY
MUSIC BY DAN DRAGAN
DANIEL PALIX
ERIC CHEVALIER CATALIN DUMITRESCU
MONTPELLIER
JOEL GREGOIRE
MICHEL ANCEL
CHRISTOPHE MARTINAUD
SOUND EFFECTS CRISTI RIZEA MONTREAL
TALK OVER PASCAL RUIZ CHRISTOPHE DERENNES
PHILIPPE TOUILLAUD MONTREUIL
SOUND ENGINEERING ESTELLE PARENT CHRISTINE BURGESS
MARTIN DUTASTA
With :
3D PLUG-INS PRODUCTION
LIONEL BOUHNIK GERARD GUILLEMOT
DANIEL RAVIART