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Sindri Fireside is a dwarf character with high strength (STR 13) and dexterity (DEX 20). He has accumulated 232 total experience points and currently has 9 unspent points. His combat skills include maneuvers like Block, Brace, and Strikes. He possesses dwarven abilities like longevity, nightvision, and an affinity for stonework.

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0% found this document useful (0 votes)
28 views3 pages

Character Name Alternate Identities Player Name

Sindri Fireside is a dwarf character with high strength (STR 13) and dexterity (DEX 20). He has accumulated 232 total experience points and currently has 9 unspent points. His combat skills include maneuvers like Block, Brace, and Strikes. He possesses dwarven abilities like longevity, nightvision, and an affinity for stonework.

Uploaded by

Tywyll
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Name Sindri Fireside

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 232


23 STR 13 14- END 35 Total Experience Earned 16
20 DEX 20 13- BODY 18 Experience Spent 7
18 CON 8 13- STUN 44 Experience Unspent 9
8 INT -2 11-
10 EGO 0 11- VITAL INFORMATION HIT LOCATION CHART

13 PRE 3 12- HTH damage (STR/5)d6 4 ½d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 606.3kg STR END Cost 2
3-5 Head x5 x2 x2 -8 /
5 10
6 DCV 10 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
3 OMCV 0 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
3 0 5 6
3 SPD 10 Base OMCV 3 Base DMCV 3 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1½ x1 -7 /


9/15 PD 6
13 Vitals x4 x1½ x2 -8 /
8/14 ED 5 +2 with Kharak Slan
14 Thighs x2 x1 x1 -4 /
11 REC 8 15-16 Legs x2 x½ x½ -6 /
35 END 3 17-18 Feet x1 x½ x½ -8 /
18 BODY 8 Total Cost
Average Def
44 STUN 12 115 Presence Attack (PRE/5)d6 2 ½d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 OCV vs R. Mod. Normal PD 9/15
COMBAT MODIFIERS
Disarm ½ -2 +0 Disarm, STR v. STR Resistant PD 1/7
Dodge ½ — +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab ½ -1 -2 Grab 2 limbs Normal ED 8/14 OCV mod -0 -2 -4 -6 -8 -10
Grab By ½† -3 -4 Move & Grab; +(v/10) to STR Resistant ED 1/7 Targeting Shot OCV Hit Location
Haymaker ½* +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By ½† -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 5 High Shot (Head to Vitals) -2 2d6+1
Move Through ½† -v/10 -3 STR + v/6; you take ½ or full Power Defense 8 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var ½ Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove ½ -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/ STR dmg
Trip ½ -1 -2 Knock target Prone
MOVEMENT

Unbroken Wall ½ +1 +3 Block, Abort Type Combat Noncombat


Resolute Strike ½ +1 +3 Weapon Strike SENSES Run (12m) 12m 24m
Iron God's Re… ½ -1 +1 Disarm; 33 STR to Disarm roll Perception Roll (9+INT/5) 11- Swim (4m) 4m 8m
Unyielding St… ½ +0 +0 38 STR to resist Shove; Block, Abort Enhanced and Unusual Senses H. Leap (4m) 6m 12m
Gift of Iron ½ +2 +2 Weapon +2 DC Strike, Must Follow Blo… Nightvision V. Leap (2m) 3m 6m
Tower Falls ½ +1 +1 Block, Target Falls Detect Depth and Passage Slope wh… Tunneling 0m/2m 0m/4m
Partially Penetrative through stone,…

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Sindri Fireside Campaign Name


Height 1.38 m Weight 80.00 kg Genre
Hair color Black Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


Dwarven Abilities Dwarven Abilities
0 Dun: Language (idiomatic; literate) 2 Age of Stone 1) Life Support (Longevity: 400 Years)
10 +2 with Kharak Slan 3 Rocky Skin 2) Resistant Protection (1 PD/1 ED)
5 3) Nightvision
3 Defense Maneuver I 2 Unencumbered 4) +5 STR (5 APs); Limited Power Only for encumbrance (-1) 1
2 KS: Stonework 11- 3 Underground Folk 5) Detect Depth and Passage Slope while underground 11- (Unusual Group)
1 Underground Folk 6) Bump Of Direction (3 APs); Limited Power Only Underground (-1)
2 PS: Soldier 11- 4 Knowledge of Stone 7) Concealment 14- (9 APs); Limited Power Only to detect hidden/Concealed/Cunning
2 PS: Blacksmith 11- Stonework (-1 ½)
19 Magic Resistance 8) Resistant Protection (3 PD/3 ED/5 Mental Defense/5 Power Defense/5 Flash Defense:
2 PS: Lapidarist 11- Sight Group/5 Flash Defense: Hearing Group) (39 APs); Limited Power Only versus Magic
3 Teamwork 13- (-1)
2 Crushing Style 9) +2 with Axes and Maces (6 APs); Limited Power Only for Damage (-1 ½)
4 WF: Common Martial Arts Melee Weapons,
Common Melee Weapons 2 Blessing of Ungrun Power Defense (3 points) (3 APs); Limited Power Only while maintaining Dwarven Honor
(-½)

0 Martial Arts: Kharak Slan 11 Runes of Fire and Earth Multipower, 37-point reserve, (37 APs); all slots Extra Time (Full Phase, -½), Requires A
Roll (Characteristic roll; Con; -½), OIF (Runic Tattoos; -½), Concentration (½ DCV; -¼),
5 1) Unbroken Wall (Defensive Block) Gestures (-¼), Incantations (-¼)
5 2) Resolute Strike (Defensive Strike) 1f Rage of the Forge 1) Killing Attack - Ranged 1d6, Area Of Effect (4m Radius; +¼), Personal Immunity (+¼),
Constant (+½) (30 APs); No Range (-½) 3
4 3) Iron God's Rebuke (Martial Disarm) 1f Gem Stone Eyes 2) Partially Penetrative through stone, earth, and soil with Sight Group (10 APs);
4 4) Unyielding Stance (Root) Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Costs
Endurance (-½) 1
4 5) Gift of Iron (Counterstrike) 1f Song of the Stones 3) Tunneling 2m through 6 PD material, Fill In, Invisible Power Effects (Invisible to Sight;
3 6) Tower Falls (Defensive Throw) +½) (36 APs) 4
1f Earth's Grasp 4) Entangle 2d6, 4 PD/4 ED, Area Of Effect (2m Radius; +¼) (37 APs) 4
0 7) Weapon Element: Axes, Maces, Hammers, 1f Bring the Hammer Down 5) Killing Attack - Hand-To-Hand 1 ½d6 (2 ½d6 w/STR), Area Of Effect (4m Radius; +¼),
and Picks Personal Immunity (+¼) (37 APs); OIF (; Hammer or Axe of Opportunity; -½) 4

5 Mana Endurance Reserve (16 END, 6 REC) Reserve: (8 APs); REC: (4 APs); Extra Time (5 Minutes,
-2)

$30 Axe, Battle HKA 2d6 (2 ½d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 13 (-½),
Real Weapon (-¼), Required Hands One-And-A-Half-Handed (-¼) plus Stretching 1m,
Reduced Endurance (0 END; +½); OAF (-1), Always Direct (-¼), No Noncombat Stretching
(-¼), No Velocity Damage (-¼)

$33 Crossbow, Heavy <font color="#000000"><i>Crossbow, Heavy:</i> Killing Attack - Ranged (4 DEF, 5 BODY,
Weight 6.4, **Cost: 33.0**) <i><b>1 ½d6</b></i>, Max Range 340m (+0), +1 RMod (+¼);
STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Extra Time (1
Phase to reload between shots, -¾), Required Hands Two-Handed (-½), Real Weapon (-¼),
Concentration (½ DCV; -¼), Max Range 340m (-¼), Beam (-¼), 10 Recoverable Charges
(+¼) [10 rc]
$4 Bolts, Normal 1 DEF, 1 BODY, Weight 0.04, Cost: 0.4 (0 APs)
$96 Axe, Hand (Hatchet) HKA 1d6 (1 ½d6 w/STR), Range Based On STR (+¼), Reduced Endurance (0 END; +½); OAF
(-1), Real Weapon (-¼), STR Minimum 6 (-¼), Required Hands One-Handed (-0)

64 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 50 )

Cost Complication
10 Psychological Complication: Stern, Dour, and Temperamental (Common; Moderate)
5 Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not
Distinctive In Some Cultures)
10 Psychological Complication: Raised in the Ways of Law (Common; Moderate)
10 Enraged: When a child is harmed (Uncommon), go 11-, recover 14-
15 Hunted: Watched by Keraptus Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
Infrequently

53 Total Skills, Perks, & Talents Cost 50 Total Complications Points


Character Name Sindri Fireside
Alternate Identities
Player Name

POWERS AND EQUIPMENT (continued)

Cost Name Power/Equipment END


$150 Chainmail Resistant Protection (18 BODY, Weight 20.0, **Cost: 150.0**) (6 PD/6 ED) (18 APs); Normal Mass (-1), OIF (-½),
Real Armor (-¼)
Small Metal Shield Multipower, 10-point reserve
f 1) +1 DCV (5 APs)
f 2) Hand-To-Hand Attack +1d6 (5 APs); Hand-To-Hand Attack (-½), -1 to OCV, Side Effect occurs automatically
whenever Power is used (-½), STR Minimum 6 (-¼) 1

$19 Accurate Dwarven Warhammer 1d6+1 (2d6 w/STR), +1 Increased STUN Multiplier (+¼), Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 10
(-½), Real Weapon (-¼), Required Hands One-And-A-Half-Handed (-¼) plus Stretching 1m, Reduced Endurance
(0 END; +½); OAF (-1), Always Direct (-¼), No Noncombat Stretching (-¼), No Velocity Damage (-¼)

$5 Backpack 2 PD, 2 ED 3 BODY, Weight 1.8, Cost: 5.0

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