A ‘best of’ essentials only list taken from A Hero’s Quest, unofficial HQ expansion.
HeroQuest
Random Quest: A joining Hero can buy 1 extra equipment up to 150g or a Potion of Healing. See Character
Creation for more Heroes with Special Skills and Traits to choose from, including Dragon Strike and AHQ.
Bonus Action: Sacrifice 1 rolled Move d6 to                                  Treasure Search: A room not searched for traps,
Re-Equip: Change equipped weapons/armour.                                    featuring a trap, will trigger the trap. Place the Hero
Give/Receive: Weapon/potion to/from another whilst                           on the trapped square, don’t pick a card.
passing or adjacent. Both may Re-Equip for free.                             Equipment: Bought can be sold at 50% of cost.
Climb: Table/chair/ladder. Table is 2 squares, giving                        Short Sword: Dual Wield, 2 Attacks, not Diagonal.
a larger area to attack, be attacked, opponent -1Cd6.                        Thrown: Range limited to B. A lost weapon is found
Peek/Listen: Look through keyhole to reveal the                              if the area it was thrown in is searched.
room, not activating the room (this one’s for Ryan).                         Damage: Discard an equipped bought weapon when
                                                                             rolling BS equal to its power, +1Dd6 is power 3.
Chaos Tokens: From Advance HeroQuest
The Evil Wizard draws a random CT using the ‘Timer’ and/or ‘Rotation’ mechanics. Once drawn the EW can
check the type but keeps it secret. To activate, at various moments throughout the Quest (see table), call out
the tokens name, reveal it to the Heroes and implement the effect. Multiples can be held but only one activated
at a time, discard after use. Heroes may know how many are held but not the type. Timer is optional.
 Chaos Tokens                  Activate when a Hero                   Effect
 Ambush                        Re-enters an emptied area              Replace the standard Monsters of that area, not special areas.
 Character                     Opens a room                           Upgrade a Monster being placed, matching type.
 Escape                        Rolls to move                          Move 1 Monster up to its Move value away from that Hero.
 Fate                          Is in combat                           Reroll 1Cd6 for the Monster in Attack or Defence.
 Trap                          Searches                               Same as Spear Trap, cancels search.
 Wandering Monster             Searches                               Same as Wandering Monster card, cancels search.
Timer: 30s plus 30s/Hero in play. Increase/decrease accordingly. Pause the timer when revealing a room.
Rotation: At the start of the EW phase, if no Monsters were in play that turn and the 1st has been revealed.
Hazard! Double 1: A Hero may still move but rolls 1Cd6, Skull: -1BP. WS: Blocked. BS: Stunned, no attack.
Call out a hazard e.g. “You stumble on a loose stone!” “Rocks fall from above!” “In your desperate attempt to
escape, the floor greets your face!” Now every roll is a threat. A Hero must roll even if deciding not to move.
Character: Champion, Chieftain, Daemon Lord etc. Match monster type with extra ability.
Archer: Ranged | Spear/Long: Diagonal | Shield: Each BS a Hero rolls in attack negates a skull.
Snotling Snitch: Can open doors, revealing the room. Sorcerer: Chaos Spell Set.
See Bestiary for more Monsters, Characters and nasty Baddies!!! Such As…
Beastman Ram: +1Ad6 if moved. Skaven Horde: +1Ad6 for each surrounding the defender.
Monster Skills: Announce the skill when implementing it. Use US edition Body points.
          Goblins!                         Fimir Tail Bash!                   Zombie Wounds!                  Chaos Warrior
    Move Attack Move                     Free Counter Attack             Hero rolls 1Cd6 start of turn       Stand Fast Attack!
 Split move in 2. Small fast            when attacked adjacent               Skull: Still Infected         +1Ad6 if no movement
   slippery lil’ buggers!!!                 and not killed                  WS: Healed. BS: -1B             Now it’s US Ed stat
 In presence of a Champion        Skeleton Scythe Strike!                            A Mummy                      Gargoyle
Skulls an Orc rolls in defence        Diagonal Attack                           encountered for the
are Hits against the attacker,    Hits not blocked ‘follow                   1st time ends that Heroes
   even if killed. Waaagh!!!   through’ hit the next in reach                      turn. Paralysis!        Whip Extended Reach
A Hero defends Waaagh Hits with WS from initial attack roll, Counter Attack as normal.
Quest Specific: See Quest for more details. Wandering Monster: Shuffle the monster deck, Hero picks a card.
Searches: Each room is limited to 1 Treasure search plus however items of furniture are in the room.
Furniture: Unique abilities e.g. ‘Inscribe a spell scroll at the Sorcerers table’ see new EW screen for more details.
Undead: Downed must be finished off. Chaos: Ancient magic enchants the Warriors armour through its Orb!
Very Special thanks to all at the Inn http://forum.yeoldeinn.com/index.php                                     Masha FX 8.8 23/02/2018