Operational Sheets Goalkeepers Cubs Category
Operational Sheets Goalkeepers Cubs Category
Goalkeepers
Cubs Category
GOALKEEPERS CUBS CATEGORY
OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 1
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Spatial-temporal • Exact positioning • Rapidity Sequence of the session:
organisation, eye-hand compared to the ball • Match with very big goals 15'
• The bowling game 20'
awareness (bisection)
• Intercept the ball 20'
• Intercept the ball 20' COLLECTIVE GAMES AND • Put the ball back to the right
• The bowling game 20' GAME SITUATIONS: place 15'
• Free Play 20' • Put the ball back to the • Free Play 20'
right place 15'
Number of children:
MATCH GAMES Duration: 90'
LESSON 1
Number of children:
5 m Duration: 90'
Material:
LUCA! • Balls (of various colours
15 m
and different sizes)
• Cones
The game is carried out in The pupils need to place
couples, at the word go
• Boundaries
Inside a square, which varies three cones of different
they try to hit the ball by in size according to the colours on the bisection lines
• Mattresses
throwing with their hands. number of pupils involved, that are built from three balls • Tunics
The ball is placed at the the player in ball possession placed 15/20m away, in the • Bi-frontal goals
centre of the circle. calls the name of one of the least possible time.
Whoever manages to hit it team mates and throws him
out of the circle has the right a low ball. The grip on the Variations:
to shoot to goal. The ball has to be carried out • the goalkeeper, once he
distance between the without the flying phase with has placed the cones,
goalkeepers and the target catch at the abdomen. blocks the shots carried
is 6-8m and shooting
out by his team mats
distance is 10-15m. Variations: • the goalkeeper that
• introduction of more balls places the cones correctly
Variations: • rolling before or after grip gains a point
• a third pupil is the judge • they pass the ball without • whoever takes less goals
• they shoot without waiting calling out the names wins the game.
for the positioning of the (visual discrimination)
other goal keeper • one penalty point if the
LESSON 1: PICK-UP THE LOW BALL
30 30 30
25
20 20
20
10 10
15
st nd rd th
1st month 2nd month 3rd month 1 week 2 week 3 week 4 week
Goal under the Catch before If you block it module 1
ribbon the fall you can shoot
The exercise provides for This game stimulates the The game stimulates the Main technical objective:
the analysis of the child to catch the ball child to grasp the ball GRIP ON THE HIGH BALL
trajectory of the ball, so through a series of moves with his arms held high,
as the goalkeeper can such as jumping from one to call in time and jump Sequence of the session:
move his body behind it. leg, catching the ball from from the right leg • Calling match 15'
under the trajectory with according to the • Obstacle jump 20'
raised arms, parallel hands direction of the ball. • Goal under the ribbon 10'
and touching thumbs Furthermore, it solicits the • Catch before the fall 10'
(cupping position). precision of the • If you block it you can shoot 20'
Another objective is to use technical move of • Free Play 15'
10 m voice as a warning of the kicking to score a goal.
movement the Number of children:
goalkeeper is about to Duration: 90'
make.
Material:
The game consists in taking • Balls (of various colours and
turns in defending a goal of
4x2m that has a ribbon tied different sizes)
between the posts at 30cm • Cones
high. The other • Boundaries
goalkeepers/attackers throw • Tunics
the ball on the ground trying
to make it go under the • Coloured ribbon
The game consists in a
ribbon in the goal from a competition in a mini-field • Poles
distance of about 10m. One with two smaller goals of
point for every scored goal 4x2m placed 15m away from
and one for every block The game is played in a each other. Two teams will
made without falling over, mini-tennis-field with poles, take turns in trying to block a
meaning with the body ribbon and boundaries. high ball that the coach will
placed behind the trajectory Taking turns, a goalkeeper throw towards them, and
of the ball. When everyone will throw the ball high in the then shoot into the opposite
has had a turn, the person air into the opponent's field goal defended by the
with the most points wins (the ribbon is tied to the tops opposing goalkeeper. If the
of the poles) and the goalkeeper is not successful
Variations: opponent goalkeeper will
• the game can be carried in blocking the coach's throw
try to carry out all the by exactly repeating the
out in teams abovementioned moves to
• the ball can be also kicked abovementioned moves, he “Which player to train?
grasp the ball. Whoever has will not be allowed to shoot
• higher ribbon the least penalties wins. The one who is ductile,
• as well as throwing low and therefore misses out on
LESSON 2: ALWAYS MOVE YOUR BODY
= Physical-Motory Factor
OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 2
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Ability to throw the ball, • Positioning outside the • Rapidity Sequence of the session:
eye-hand coordination goal line • Hand match 10'
• Clock-game 15'
• Clock-game 15'
(Competition between two teams • Throw with hands 15'
• Hand match 10' COLLECTIVE GAMES AND • Throw to the cut-out
(A and B). When team A shoots 20'
(goal with header or in the air) GAME SITUATIONS: into a goal defended by a • Block outside area 15'
• Block outside area 15' component of B, the other • Free match 15'
members of B guide the balls
• Throw to the cut-out 20' through a slalom (clock). At the
• Throw with hands 15' MATCH GAMES end the teams trade places. Number of children:
• Free match 15' Duration: 90'
LESSON 3
Material:
Observations: Observations: Observations: • Balls (of various colours and
different sizes)
• Cones
Variations: Variations: Variations: • Boundaries
• Mattresses
• Tunics
• Bi-frontal goals
starting position.
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 2
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Re-launch the ball with • Reading the game • Rapidity of movement Sequence of the session:
hands and feet possibly situation • Put it in the opposite goal 15'
• Obstacle course with change of
trying to hit a target • Obstacle course with
direction 15'
• Put it in the opposite COLLECTIVE GAMES AND change of direction 15' • Kick against the net 20'
goal 15' GAME SITUATIONS: • Centre the circle 15'
• Centre the circle 15' • Kick against the net 20' • Clear the obstacle and score 10'
• Clear the obstacle and • Mixed match hands/feet 15'
score 10' MATCH GAMES
• Mixed match hands/feet Number of children:
LESSON 4
Number of children:
The exercise consists in The game consists in kicking
the ball behind the limited Duration: 90'
receiving the ball from the
instructor and in launching it spaces declaring the Material:
direction of the ball The exercise takes place in a
into one of the two lateral mini-field 30x30m with a bi-
• Balls (of various colours and
gates that are 10m away. beforehand. The spaces, different sizes)
circles or squares of different frontal goal in the centre.
Taking turns every Two goalkeepers face each • Cones
goalkeeper carries out the colours, of various sizes and
placed at different other taking turns trying to • Boundaries
exercise. Every successful score in the goal that is
launch is worth a point. The distances, can be made out • Tunics
of cones or boundaries. defended by the opponent,
one that has the most points kicking a ball in the air after • Bi-frontal goals
at the end of the cycle wins. Every space is worth a
different amount of points passing it to himself with his • Smaller goals
(the furthest has the highest hands (drop-kick). The • Poles
Variations: purpose is to clear the top of
score).
• play in teams the goal in the centre of the
The purpose of the
LESSON 4: HIT THE TARGET
OBSERVATIONS
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 3
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Re-launch the ball with • Jumping opponent • Preparation for forward Sequence of the session:
open hands and fists summersaults • Tennis-football 10'
• Preparation for lateral dive 15'
COLLECTIVE GAMES AND
• Preparation for somersaults 10'
• Tennis-football 10' GAME SITUATIONS: • Preparation for
• Preparation for lateral • Ball in try 15' summersaults 10' CIRCUIT ACTIVITIES
dive 15' Series of exercises that • Ball in try 15'
• Be careful of MATCH GAMES prepare to the summersault • Be careful of send-back 15'
send-back 15' • Free match 10' assisted by the instructor • Bowling throw 15'
• Bowling throw 15' FREE MATCH 10'
LESSON 5
Number of children:
Observations: Observations: Observations: Duration: 90'
Methods
Material:
Variations: Variations: Variations: • Balls (of various colours and
different sizes)
• Cones
• Boundaries
• Mattresses
OTHER OBJECTIVES OF THE SESSION: • Tunics
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • Bi-frontal goals
COORDINATIVE FACTOR FACTOR FACTOR
• Intercept • Reading opponents fakes • Capacity of static and
dynamic blance
Number of children:
Duration: 90'
Two goals (4x2m) are placed
on the sides of a central goal
a few metres apart, Material:
The coach makes precise
defended by two • Balls (of various colours and
shots that goalkeeper to
goalkeepers. The goalkeeper different sizes)
deviate the ball into little
in the central goal will have
gates (2m wide built with • Cones
to deviate the shots that the
poles), placed on the sides • Boundaries
coach makes on the side,
of the two main goal-posts. From a central position trying to score in the other • Mattresses
Every ball deviated into the starting from the limit of the goal. The deviation will have • Tunics
target is worth a point. small area, the pupil will try to to be made with an open
Whoever makes the most deviate a parabolic ball • Smaller goals
and compact hand to
points wins the game. kicked by the instructor over • Poles
improve the correct position
the crossbar. The goalkeeper, and to correctly dose the
Variations: in case he falls backwards, strength to apply. The lateral
• play in teams will land on a mattress fall will be softened by
• the shooter can belong to placed inside the goal. Every mattresses. Whoever scores
the opposing team or the deviation is worth a point. the most goals wins.
same team
• kick with feet Variations: Variations:
• with low shot, with • developing the exercise in • The instructor's shot can
rebound at mid-height teams in which the be varied (mid-height,
LESSON 6: PUSH THE BALL WHERE
= Physical-Motory Factor
OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 4
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Hitting with fist • Peripheral vision • Articular mobility Sequence of the session:
• Traffic in couples 15'
• Articular mobility exercises with
• Traffic in couples 15' COLLECTIVE GAMES AND • Articular mobility exercises
the ball 10'
• Throw and score GAME SITUATIONS: with the ball 10' • Throw and score with a fist 15'
with a fist 15' • Throw the ball • Hitting ball with fist laterally 15'
• Hit with a fist and to the colour 15' • Throw the ball to the colour 15'
towards the side 20' • Free match 20'
MATCH GAMES
• Free match 20' Number of children:
LESSON 7
Duration: 90'
Methods
Observations: Observations: Observations:
Material:
• Balls (of various colours and
Variations: Variations: Variations: different sizes)
• Cones
• Boundaries
• Mattresses
• Tunics
OTHER OBJECTIVES OF THE SESSION: • Bi-frontal goals
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• intercept • reactivity • pre-acrobatic
tries to score by hitting the metres on of the two carries of the two players passes the
ball with his fist/s. ball backwards with his feet • Cones
out a shoot. The other has to
send the ball back to a from 10-15m. The goalkeeper • Boundaries
Variations: lateral area, between the that receives the ball will • Mattresses
• if the goalkeeper that cone and the goal line, and have to direct it with his • Tunics
receives the ball stops it gains a point if he is hands or with his feet towards
a cone with a different colour • Bi-frontal goals
after hitting it with his fists, successful.
he has the right to an extra than the one called by a
shot third player. The cones are
Variations:
• they can hit the ball with 15m away from the goal
• if the goalkeeper sends
their heads or their feet in (from the sides of the goal)
the ball back to the
the air centre, the one that
Variations:
shoots has the right to
• When the goalkeeper
another try.
throws the ball, the player
• Playing with points: ball in
that carries out the
corner is worth 2 points,
backward pass can shoot
lateral 1 point.
to goal.
• Two pupils at the height of “It is much more difficult to
the cones defend as judge oneself than others;
many goals, they need to
avoid a goal with an
if you can judge yourself well
appropriate technical it is a sign of true wisdom”
LESSON 7: THROW THE BALL AND SEND
1st week 2nd week 3rd week 4th week • PHYSICAL-MOTORY FACTOR:
pre-acrobatic -technical exercises
= Technical-Coordinative Factor combined with rolling, somersaults, etc.
= Tactical-Cognitive Factor
N° LESSONS:
= Collective Games and Game Situations
N° WEEKS:
= Match Game
N° COMPETITIONS/EVENTS:
DIDACTICAL PLAN MODULE 5
= Physical-Motory Factor
OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL-MOTORY module 5
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Preparation for diving • Jumping the opponent • Pre-acrobatic Sequence of the session:
• Re-launch using feet Numerical advantage • “Free the prisoner” 25'
• Sensitization activity with ball 10'
• Pre-acrobatic obstacle
• Preparation for dive 10'
• Awareness activities with COLLECTIVE GAMES AND course with goal shot 15' • Pre-acrobatic course 10'
the ball 10' GAME SITUATIONS: • Re-launch with feet 15'
• Preparation for diving - • Free the prisoner 25' • Free match 20'
diving from different
positions 10' MATCH GAMES Number of children:
• Re-launch with • Free match 20' Duration: 90'
LESSON 9
10 0 10
4th month 5th month 6th month 1st week 2nd week 3rd week 4th week
Free the Re-launch with Pre-acrobatic module 5
prisoner your feet obstacle
Through this game we With this exercise the re- course Main technical objective:
favour cooperation launch using feet is This exercise allows to RELAUNCHING USING FEET
between team mates solicited in a tactical exercise the
and further more we way. goalkeepers' acrobatic Sequence of the session:
have the possibility of abilities. • Game “Free the prisoner” 25'
experimenting the game • Articular mobility exercises
in other roles. When with ball 10'
carried out with the • Preparation for dive 10'
hands, it develops the • Pre-acrobatic course 10'
ability of throwing the • Re-launch with feet 15'
ball and interception of • Free match 20'
a high ball.
Number of children:
2 goals are placed at about
3/4 of the team's side of the Duration: 90'
Obstacle course built
field in the lateral areas. around a bi-frontal goal in
From the main goal, the which we insert obstacles Material:
goalkeeper will have to kick and mattresses to carry out • Balls (of various colours and
the balls into the other rolling exercises, jumping,
goals. different sizes)
somersaults, etc. The course
starts with a shot to goal
• Cones
Variations: defended by a goalkeeper. • Boundaries
• The goals are defended The rotation of roles is anti- • Mattresses
The game is carried out like by a goalkeeper that clockwise.
a normal match (with hands • Tunics
decides where to go,
or feet), with the detail of before the re-launch • Bi-frontal goals
having to free the prisoner Variations:
• The goals are defended • The pre-acrobatic course
behind the goal before by as many attacking
being able to score. is carried out with different
goalkeepers paces, for example
• The goalkeepers have to crawling, on all fours or
Variations: intercept the ball without with only one leg.
• the team mates are using their hands
placed on the two side
lines of the field.
• The game is played using
hands (like handball)
Duration: 90'
Observations: Observations: Observations: Metthods
Material:
• Balls (of various colours and
Variations: Variations: Variations: different sizes)
• Cones
• Boundaries
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION: • Mattresses
TECHNICAL TACTICAL COGNITIVE PHYSICAL-MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Spatial-temporal calculation • Participation point • General resistance
• Dribbling • Peripheral vision
Number of children:
Duration: 90'
The exercise is carried out at Material:
the limit of the small area and
entails a series of closes passes • Balls (of various colours and
with hands, with a goalkeeper different sizes)
Two goalkeepers (attackers) that defends the area for one
try to jump a goalkeeper
• Cones
In a mini-field with two little minute. This goalkeeper needs
(defender), who can only goals, goalkeepers take turns • Boundaries
to intercept the high ball that
intervene outside the area. in jumping an opponent the opponents will pass to • Tunics
The purpose of the attackers goalkeeper by dribbling, with each other in the attempt of • Bi-frontal goals
is to pass each other the ball the objective to score a goal. scoring as many headers as
until the limit of the area and
• Mattresses
The defending goalkeeper possible in the established
enter (with one attacker needs to try and catch the time. The goalkeeper will be
only) the area to confront ball with his hands between forbidden to enter an area at
the defending goalkeeper the feet of the attacker, with about a metre's distance from
and try to score. In turn the the objective of conquering a the goal, to which the goal
goalkeeper play in defence penalty shot. The person who keeper has access only if he
and the one that allows the has the most points between carries out a backward dive.
least goals wins. goals scored and taken wins. The purpose of the goalkeeper
LESSON 10: NARROW YOUR VIEW
OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 6
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Hitting with feet • Placing position • Pre-acrobatic Sequence of the session:
• Articular mobility • Free the prisoner 10'
• Coordination exercises
• The plot 10' COLLECTIVE GAMES AND
with the ball 10'
• The wall beater 15' GAME SITUATIONS: • Coordination exercises • Articular mobility exercises
• Free the prisoner 10' with the ball 10' with the ball 5'
• the custom's officer 15' (exercises of hand/eye coordination
• Give and follow 10'
proposed by the instructor)
• 2vs1 with goalkeeper 10' • The wall beater 15'
(defender inside the penalty area) • the custom's officer 15'
MATCH GAMES • Articular mobility • 2vs1 with goalkeeper 10'
• Free match 15' exercises with the ball 5' • Free match 15'
LESSON 11
20 20 20
10 10 10
4th month 5th month 6th month 1st week 2nd week 3rd week 4th week
Give and The wall beater The custom's module 6
follow With this game we officer
Through this exercise we favour the development The game situation Main technical objective:
favour the improvement of the ability of reaction proposed tends to INTERCEPTING WITH LATERAL DIVE
of the control over the and the interception of improve the position, the
ball with the feet and we the ball reading of the game Sequence of the session:
solicit a greater sense of and the type of • Free the prisoner 10'
cooperation. intervention to carry out. • Coordination exercises
with the ball 10'
• Articular mobility exercises with
the ball 5'
• Give and follow 10'
• The wall beater 15'
• the custom's officer 15'
• 2vs1 with goalkeeper 10'
5 m
• Free match 15'
The game is carried out in
couples. One pupil is placed Number of children:
The pupils are placed in two Exercise with three pupils:
in front of a wall, table or one attacker, one Duration: 90'
lines and carry out a series of other, and defends a goal.
passes towards a team goalkeeper, and another Material:
The second player will play player (opposition) that
mate in front of them. Once a surprise shot against the
• Balls (of various colours and
the pass has been carried disturbs the action, placed different sizes)
wall trying to score. on the line, in the space or
out, the child goes on Whoever scores the most • Cones
running. Distance between within the area. The
goals wins. attacker starts with the ball, • Boundaries
the lines: about 5-6m.
trying to jump the “custom's • Mattresses
Variations: officer” and to score a goal.
Variations: • Game in threes with two
• Tunics
• The series of passes can shooters that kick in turn • Bi-frontal goals
happen with various ways Variations:
after having planned • The disturber can score on
of throwing together
• The children are placed in the rebound from the
• They throw the ball with goalkeeper
a 'cross' (4 lines), trying to their hands.
avoid contact between • Once the ball has been
balls. intercepted there may be
an action of throw-in with
LESSON 11: MIND THE REBOUND
Methods
Observations: Observations: Observations: Material:
• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Mattresses
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION: • Coloured ribbon
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Always carry out dive • Search for the bisection line • General preacrobatics
slightly forward
30 30 30
20 20 20
10 10
st st st st
10
4th month 5th month 6th month 1 week 2 week 3 week 4 week
First contact Fly on the Rugby match module 6
This game favours the mattress Exercise that stimulates
development of the Training of the movement the defence of the ball, Main technical objective:
diving block with a of jumping off the ground security in physical DIVING ON THE GROUND AS WELL
gradual impact on the and the deviation of a contact, unmarking, AS IN FLIGHT
ground. high ball and falling on a precision of the pass and
low mattress. It also gives contact with the ground. Sequence of the session:
the child security and • Falls on the mattress 20'
automates the technical • First contact 10'
move of which the notion • Fly on the mattress 10'
is difficult to apply. • Find the ball after rolling 5'
• Match with header goals
and dive 20'
• Rugby game 25'
1st week 2nd week 3rd week 4th week • PHYSICAL-MOTORY FACTOR:
psycho-psycho-motor ability and rapidity
= Technical-Coordinative Factor
= Tactical-Cognitive Factor N° LESSONS:
= Collective Games and Game Situations N° WEEKS:
= Match Game N° COMPETITIONS/EVENTS:
DIDACTICAL PLAN MODULE 7
= Physical-Motory Factor
OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 7
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Hitting with feet • Calling the ball in phase • Rapidity Sequence of the session:
• Positioning after loss of of “exit” • Match with try line 10'
• Exit on balls of various colours 20'
balance
• Preparing for the dive
COLLECTIVE GAMES AND • Intercept the ball 10' in couples 15'
• Preparing for the dive in GAME SITUATIONS: • Intercept the ball 10'
couples 15' • Exit on balls of various • Shoot to corner-competition 20'
• Shoot to corner 20' colours 20' • Free match 15'
MATCH GAMES
• Match with try line 10' Number of children:
• Free match 15' Duration: 90'
LESSON 13
Methods
Observations: Observations: Observations: Material:
• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Mattresses
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Various types of grasp • Attention capacity • Reactivity
0 10 10
4th month 5th month 6th month 1st week 2nd week 3rd week 4th week
Exit on ball of Intercept the Shoot to module 7
various colours ball corner-
Through this exercise we The ability of reaction is competition Main technical objective:
favour the attention stimulated with the With this game we solicit INTERCEPTING WITH A LATERAL DIVE
capacity and we solicit development of rapidity the ability of reaction
peripheral vision through of movement and the and we favour the Sequence of the session:
the ability of technical aspects linked combination of • Match with try line 10'
discriminating the less to the game. coordinative and • Exit on balls of various colours 20'
important elements. technical aspects. • Preparing for the dive
in couples 15'
15 m
• Intercept the ball 10'
ROSSO! • Shoot to corner-competition 20'
• Free match 15'
15 m
8 m
Number of children:
Duration: 90'
Material:
5 m
• Balls (of various colours and
The game starts from the 15
metres in front of the goal. different sizes)
After a forward somersault,
The instructor throws the ball carried out on a mattress
• Cones
The instructor has balls of
towards the goal. The placed at a 5-6 metre • Boundaries
various colours, which he
goalkeeper runs and, after distance from the goal. The • Mattresses
throws high towards the
having avoided one of the child that in this case is the
goal. The goalkeeper, • Tunics
cones placed in front of him, goal keeper is placed in the
before intercepting the ball, • Bi-frontal goals
tries to intercept the ball goal. The attacker starts with
has to declare aloud the
before it reaches the goal. the ball on his foot and after
colour of the ball. The throw
The cones are placed 5-6 a slalom he shoots to goal.
is carried out at a distance
metres in the field at the side The attacker starts from
of 8-10m.
of the goal. about 15-20m away.
Variations:
Variations: Variations:
• The game starts with the
• at the beginning the • the somersault has to be
goalkeeper facing away
goalkeeper carries out a made backwards
from the instructor
somersault • the somersault has to be
• the game starts with the
• the goalkeepers kick the made holding a ball
goalkeeper sitting down
ball to themselves • the attacker does not
facing away from the
• the ball is thrown in a guide the ball but, after
instructor
parabola the obstacle course, he
• the game starts with the “Motivation is the daily bread
• a goal keeper starts from shoots directly to goal.
goalkeeper lying
the goal, goes through an of growth and needs
facedown facing away
obstacle course and tries
from the instructor to be cultivated avoiding
LESSON 13: … IN A DIVE… TO CORNER
Methods
Observations: Observations: Observations: Material:
• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Poles
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION: • Single cut outs
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • obstacles
COORDINATIVE FACTOR FACTOR FACTOR
• Dribbling • Development of peripheral • General resistance
• Stop, control of the ball with vision
the feet
rapidity and precision of prepares himself for the • Match: every foul is a penalty 25'
execution. next shot. The children
In a limited area, that has a
proportional size to the from the two lines take Number of children:
number of goalkeepers to turns. Duration: 90'
train, we place balls, pins, Material:
obstacles, poles, etc. in a
random order on the field,
• Balls (of various colours and
which are all objects that different sizes)
the children have to avoid. • Cones
All goalkeepers, each with a • Boundaries
ball, move at the same time
and, at the end of the pre-
• Poles
established time, whoever • Tunics
has collected the least A classic game of “piggy in • Bi-frontal goals
penalties wins: penalties are the middle” adapted to the • Single cut outs
given to those that touch role of goalkeeper. The The ball is guided in a
the objects, loose control technical obstacle course
• obstacles
student that plays the
over the ball etc., if two “piggy” the most, on the between cut-outs and final
goalkeepers touch each basis of interception, will shot to goal. The
other they both get a loose the game. goalkeeper, after he has
penalty. avoided the last cut out,
kicks the ball and goes into
Variations: the goal to prepare to block
Variations: • Play in teams
• Play in teams the following shot.
• The external players can
LESSON 14: LET'S IMPROVE BASIC
OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 8
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Blocking shots with • Finding the right position • Development of Sequence of the session:
spatial and temporal in the goal as soon as technical coordinative • Match with very big goals 15'
possible • Activities with the ball,
pressure skills.
COLLECTIVE GAMES AND in couples 10'
GAME SITUATIONS: (with feet and hands, with different paces)
• Activities with the ball, • Match with very • Obstacle course 10'
in couples 10' big goals 15' • Obstacle course with • Game with two goals 15'
• Game with two goals 15' MATCH GAMES final shot 10' • Mini-matches with
• Mini-matches with smaller fields 30'
smaller fields 30' • Free match 10'
• Free match 10'
LESSON 15
Number of children:
Observations: Observations: Observations: Duration: 90'
Methods
Material:
Variations: Variations: Variations: • Balls (of various colours and
different sizes)
• Cones
• Boundaries
• Mattresses
OTHER OBJECTIVES OF THE SESSION: • Tunics
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • Bi-frontal goals
COORDINATIVE FACTOR FACTOR FACTOR
• Various ways of catching • Attention capacity • Reactivity
• Flying kicks
gone through the first • Throw with hands
obstacle) . The 'cat' blocks • Drop-kick “From a child to an adult: don't
the “cat's” goal shot. make me be quiet if I ask you
honest questions, if you do, you will
discover that I will stop asking and
look for my answers elsewhere”
Erbavoglio
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 8
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Improving the balancing • Choosing participation • Ability to combine Sequence of the session:
point point movements • Complex obstacle courses 10'
• Always call the ball 10'
(“waiting position” before the
• Three lanes 10'
opponent shoots) COLLECTIVE GAMES AND • Which goal will I choose? 10'
GAME SITUATIONS: • Small, complex obstacle • Penalty race 15'
• Always call the ball 10' • Penalty race 15' courses 10' • 4 goal match 35'
• Three lanes 10' MATCH GAMES
• Which goal will I • 4 goal match with Number of children:
choose? 10' smaller goals 35' Duration: 90'
Methods
LESSON 16
Material:
Observations: Observations: Observations: • Balls (of various colours and
different sizes)
• Cones
Variations: Variations: Variations: • Boundaries
• Tunics
• Bi-frontal goals
• Mattresses
Number of children:
Duration: 90'
Material:
• Balls (of various colours and
different sizes)
• Cones
One goalkeeper places • Boundaries
Three goalkeepers himself between two goals With a fair number of
(attackers) start from outside that are next to each other (a participants and an • Tunics
the penalty area towards the few metres distance). One appropriately large field, we • Bi-frontal goals
opponent's goal, each in goalkeeper (attacker) starts set up four goals (two goals
their own (marked with
• Mattresses
with the ball from outside the per team) at the four corners
boundaries) lane, and only area and central to arrive at of the game rectangle, and
the one in the central lane about 10m where he finds a two teams (possibly
has the ball: just before the pole and he chooses whether balanced) face each other
penalty disc he will have to to go right or left, with the trying to score in one of the
pass the ball to the right or defending goalkeeper who two goals of the opponent
left-hand team mate. The will have to rapidly go and and to defend the goal that is
attacker that receives the defend the corresponding being attacked. The game
ball will have to control the goal to block the shot. They and the roles are free and
ball before shooting, to give will all take turns and the one only the goalkeeper that is
the goalkeeper time to that takes the least goals wins. closest to the goal can block
calculate the new bisection a shot. Naturally, the team
line. Taking turns, according Variations: that scores the most goals
LESSON 16: ALWAYS BE CAREFUL!