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Operational Sheets Goalkeepers Cubs Category

The document provides guidance for goalkeeper training sessions for young cubs. It outlines the main objectives for the month which are to improve coordination in catching central balls, bowling throws, understanding positioning based on the angle of the goal posts, and developing rapidity. A sample 90-minute lesson plan is then described, including match play with large goals, bowling games, intercepting balls, and putting balls back in the right place, with an emphasis on technical coordination, tactical cognition, and physical motricity. Variations and additional objectives are suggested to progress goalkeeping skills.

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Danail Ivanov
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0% found this document useful (0 votes)
82 views41 pages

Operational Sheets Goalkeepers Cubs Category

The document provides guidance for goalkeeper training sessions for young cubs. It outlines the main objectives for the month which are to improve coordination in catching central balls, bowling throws, understanding positioning based on the angle of the goal posts, and developing rapidity. A sample 90-minute lesson plan is then described, including match play with large goals, bowling games, intercepting balls, and putting balls back in the right place, with an emphasis on technical coordination, tactical cognition, and physical motricity. Variations and additional objectives are suggested to progress goalkeeping skills.

Uploaded by

Danail Ivanov
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Operational Sheets

Goalkeepers
Cubs Category
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The goal-keeper of the 80 MAIN OBJECTIVES OF THE MONTH:
“cubs” category improves
coordination in catching 70
• TECHNICAL-COORDINATIVE FACTOR:
balls with a central trajectory 60 intercept low central shots (tense and
and that therefore does not
50 closed legs behind the ball, distended
entail a total action.
40
arms, palm grip with thumbs pointing
• The young goalkeeper also outwards) Bowling throw (grass-grazing,
30 without letting the ball bounce)
needs to understand the
technical fundamentals of a 20
football player. 10 • TACTICAL-COGNITIVE FACTOR:
position on the bisection of the angle,
• All the proposed activities 0
formed by the extension of the posts and
always need to be 1st week 2nd week 3rd week 4th week the position of the ball (vertex)
characterised by the playful
aspect and by a dynamic • PHYSICAL-MOTORY FACTOR: rapidity
= Technical-Coordinative Factor
form that generates the
= Tactical-Cognitive Factor
enthusiasm of the group.
= Collective Games and Game Situations N° LESSONS:
= Match Game N° WEEKS:
DIDACTICAL PLAN MODULE 1

= Physical-Motory Factor N° COMPETITIONS/EVENTS:

OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 1
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Spatial-temporal • Exact positioning • Rapidity Sequence of the session:
organisation, eye-hand compared to the ball • Match with very big goals 15'
• The bowling game 20'
awareness (bisection)
• Intercept the ball 20'
• Intercept the ball 20' COLLECTIVE GAMES AND • Put the ball back to the right
• The bowling game 20' GAME SITUATIONS: place 15'
• Free Play 20' • Put the ball back to the • Free Play 20'
right place 15'
Number of children:
MATCH GAMES Duration: 90'
LESSON 1

• Very big goals 15' Methods

Observations: Observations: Observations: Material:


• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Mattresses
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION:
TECHNICAL TACTICAL COGNITIVE PHYSICAL-MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Hit with foot • Ability of anticipation • resistance

Trimester Graph Monthly Graph Lesson Graph


80 80 80
70 70 70
60 60 60
50 50 50
40 40 40
30 30 30
20 20 20
10 10 10
0 0 0
1st month 2nd month 3rd month 1st week 2nd week 3rd week 4th week
Throwing with Intercept the Put the ball module 1
hands like ball back to the
bowling This exercise allows the right place Main technical objective:
This exercise-game children to socialise with With this game we solicit GRIP ON THE BALL ON THE GROUND
solicits the improvement the rest of the group and the ability to determine Sequence of the session:
of the ability of the favours the acquisition of the right position • Match with very big goals 15'
goalkeeper to throw certain fundamental compared to the ball • The bowling game 20'
with his hands. moves such as throwing, (line of bisection) • Intercept the ball 20'
grasping, etc. • Put the ball back to the
right place 15'
• Free Play 20'

Number of children:
5 m Duration: 90'
Material:
LUCA! • Balls (of various colours
15 m
and different sizes)
• Cones
The game is carried out in The pupils need to place
couples, at the word go
• Boundaries
Inside a square, which varies three cones of different
they try to hit the ball by in size according to the colours on the bisection lines
• Mattresses
throwing with their hands. number of pupils involved, that are built from three balls • Tunics
The ball is placed at the the player in ball possession placed 15/20m away, in the • Bi-frontal goals
centre of the circle. calls the name of one of the least possible time.
Whoever manages to hit it team mates and throws him
out of the circle has the right a low ball. The grip on the Variations:
to shoot to goal. The ball has to be carried out • the goalkeeper, once he
distance between the without the flying phase with has placed the cones,
goalkeepers and the target catch at the abdomen. blocks the shots carried
is 6-8m and shooting
out by his team mats
distance is 10-15m. Variations: • the goalkeeper that
• introduction of more balls places the cones correctly
Variations: • rolling before or after grip gains a point
• a third pupil is the judge • they pass the ball without • whoever takes less goals
• they shoot without waiting calling out the names wins the game.
for the positioning of the (visual discrimination)
other goal keeper • one penalty point if the
LESSON 1: PICK-UP THE LOW BALL

• if the goalkeeper is not person who catches the


able to deviate the ball ball lets go of it.
the shot can be replicated
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 1
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Grip on the ball trying to • Search for the best • Awareness of support in Sequence of the session:
place body “behind” or “participation point” lateral movements • Calling mini-match 15'
• Obstacle jump 20'
“under” its trajectory • Vertical push with one
• Goal under the ribbon 10'
COLLECTIVE GAMES AND foot • Catch before the fall 10'
• Goal under the ribbon10' GAME SITUATIONS: • Rapidity of movement • If you block it you can shoot 20'
• Catch before the fall 10' • If you block it you can • Jumping a low obstacle • Free Play 15'
• Calling match 15' shoot 20' both laterally and with
one leg 20' Number of children:
MATCH GAMES Duration: 90'
LESSON 2

• Free match 15' Methods

Observations: Observations: Observations: Material:


• Balls (of various colours
and different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Tunics
• Coloured ribbon and poles
OTHER OBJECTIVES OF THE SESSION:
TECHNICAL TACTICAL COGNITIVE PHYSICAL-MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Transmission of the ball using • Timing to call the ball • resistance
hands • Anticipation ability
• Hit the ball using feet • Unmarking ability
(occupation of free space)

Trimester Graph Monthly Graph Lesson Graph


50 50
40
40 40 35

30 30 30

25
20 20
20
10 10
15
st nd rd th
1st month 2nd month 3rd month 1 week 2 week 3 week 4 week
Goal under the Catch before If you block it module 1
ribbon the fall you can shoot
The exercise provides for This game stimulates the The game stimulates the Main technical objective:
the analysis of the child to catch the ball child to grasp the ball GRIP ON THE HIGH BALL
trajectory of the ball, so through a series of moves with his arms held high,
as the goalkeeper can such as jumping from one to call in time and jump Sequence of the session:
move his body behind it. leg, catching the ball from from the right leg • Calling match 15'
under the trajectory with according to the • Obstacle jump 20'
raised arms, parallel hands direction of the ball. • Goal under the ribbon 10'
and touching thumbs Furthermore, it solicits the • Catch before the fall 10'
(cupping position). precision of the • If you block it you can shoot 20'
Another objective is to use technical move of • Free Play 15'
10 m voice as a warning of the kicking to score a goal.
movement the Number of children:
goalkeeper is about to Duration: 90'
make.
Material:
The game consists in taking • Balls (of various colours and
turns in defending a goal of
4x2m that has a ribbon tied different sizes)
between the posts at 30cm • Cones
high. The other • Boundaries
goalkeepers/attackers throw • Tunics
the ball on the ground trying
to make it go under the • Coloured ribbon
The game consists in a
ribbon in the goal from a competition in a mini-field • Poles
distance of about 10m. One with two smaller goals of
point for every scored goal 4x2m placed 15m away from
and one for every block The game is played in a each other. Two teams will
made without falling over, mini-tennis-field with poles, take turns in trying to block a
meaning with the body ribbon and boundaries. high ball that the coach will
placed behind the trajectory Taking turns, a goalkeeper throw towards them, and
of the ball. When everyone will throw the ball high in the then shoot into the opposite
has had a turn, the person air into the opponent's field goal defended by the
with the most points wins (the ribbon is tied to the tops opposing goalkeeper. If the
of the poles) and the goalkeeper is not successful
Variations: opponent goalkeeper will
• the game can be carried in blocking the coach's throw
try to carry out all the by exactly repeating the
out in teams abovementioned moves to
• the ball can be also kicked abovementioned moves, he “Which player to train?
grasp the ball. Whoever has will not be allowed to shoot
• higher ribbon the least penalties wins. The one who is ductile,
• as well as throwing low and therefore misses out on
LESSON 2: ALWAYS MOVE YOUR BODY

the opportunity to score for is adactable and who


balls they can throw from Variations:
above his team. Whoever makes the can take on responsability”
• the game can be played most goals after an equal
• the shooting distance can in teams (larger field) SGS
be decreased or number of turns wins.
increased according to
the obtained responses.
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The goalkeeper of the MAIN OBJECTIVES OF THE MONTH:
60
“cubs” category carries out
the flying send-back in • TECHNICAL-COORDINATIVE FACTOR:
correctly but without 50
intercept low balls with lateral movement
precision nor value from a
(internal knee, referring to the goal, bent
tactical point of view 40
on the ground next to supporting foot)
• The technique of “receiving” hit with fists with one or two hands in lateral
30
the ball and the following areas bowling throws
“pass” represents a
20
didactical element that has • TACTICAL-COGNITIVE FACTOR:
to be learned quite position on the bisection line
precociously. 10
1st week 2nd week 3rd week 4th week • PHYSICAL-MOTORY FACTOR:
rapidity of cyclical movement
= Technical-Coordinative Factor
= Tactical-Cognitive Factor N° LESSONS:
= Collective Games and Game Situations N° WEEKS:
= Match Game N° COMPETITIONS/EVENTS:
DIDACTICAL PLAN MODULE 2

= Physical-Motory Factor

OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 2
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Ability to throw the ball, • Positioning outside the • Rapidity Sequence of the session:
eye-hand coordination goal line • Hand match 10'
• Clock-game 15'
• Clock-game 15'
(Competition between two teams • Throw with hands 15'
• Hand match 10' COLLECTIVE GAMES AND • Throw to the cut-out
(A and B). When team A shoots 20'
(goal with header or in the air) GAME SITUATIONS: into a goal defended by a • Block outside area 15'
• Block outside area 15' component of B, the other • Free match 15'
members of B guide the balls
• Throw to the cut-out 20' through a slalom (clock). At the
• Throw with hands 15' MATCH GAMES end the teams trade places. Number of children:
• Free match 15' Duration: 90'
LESSON 3

Material:
Observations: Observations: Observations: • Balls (of various colours and
different sizes)
• Cones
Variations: Variations: Variations: • Boundaries
• Mattresses
• Tunics
• Bi-frontal goals

OTHER OBJECTIVES OF THE SESSION:


TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Intercept, hit • Sent back in lateral zones • resistance

Trimester Graph Monthly Graph


Lesson Graph
80 60
70 50
60 50
50 40
40
40
30 30 30
20
20 20
10
0 10
st nd rd th
10
1st month 2nd month 3rd month 1 week 2 week 3 week 4 week
Throw with Throw to the Block outside module 2
hands cut-out the area
Favours the Through this kind of With this exercise we Main technical objective:
improvement of the exercise we solicit the solicit the ability of INTERCEPTING THE BALL WITHOUT
technical ability of ability to throw the ball blocking outside the FLIGHT PHAS WITH OR WITHOUT
grasping the low ball, with the hands and the goal line. MOVEMENT
with knee on the ground, technical move of kicking
after a lateral with the feet (launch), Sequence of the session:
5 m
movement. favouring the • Hand match 10'
improvement of the latter. (header or in air)
• Comparasion game 15'
• Throw with hands 15'
• Throw to the cut-out 20'
• Block outside area 15'
10 m
• Free match 15'
A semi-circle is limited in
front of the goal with a 5m Number of children:
diameter, the goal keeper Duration: 90'
will have to block another Material:
The game is carried out in pupil's shot outside this area. • Balls (of various colours and
IT WITH PRECISION

couples, in a competition. The game is played in


We place a series of cones couples in the form of a different sizes)
Variations:
in the centre of the field, 10- competition. At the signal, • Cones
• more balls
15m long (distance the goalkeepers, each in • Boundaries
• before or after grasping
between goals). The possession of a ball, carry
the ball the goalkeeper • Mattresses
goalkeeper will have to out a low throw, towards
has to roll on the ground • Tunics
throw around the side of the some targets (in our case
• they can pass the ball
cones. Every goal is worth a they are cut-outs) placed • Bi-frontal goals
without calling out the
point: if the ball hits the 10m away. Whoever hits the
name of the team mate
cones a point is subtracted. target first has the right to a
(visual discrimination)
shot, the other player blocks
• one penalty point if the
the shot. Points are assigned
Variations: goalkeeper lets the ball go.
for every hit target and
• after a throw and a block,
every scored goal.
the pupil that has carried
out the exercise can kick
into a goal defended by a Variations:
goalkeeper (distance • they can also throw from
between goals 10-15m) above. Whoever hits the
target in the air, shoots
twice
“There are many people
• before shooting, the who say they love children,
goalkeepers need to bring but how many listen to them?”
the balls they have thrown
to the cut outs back to the UNICEF
LESSON 3: CATCH THE BALL AND THROW

starting position.
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 2
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Re-launch the ball with • Reading the game • Rapidity of movement Sequence of the session:
hands and feet possibly situation • Put it in the opposite goal 15'
• Obstacle course with change of
trying to hit a target • Obstacle course with
direction 15'
• Put it in the opposite COLLECTIVE GAMES AND change of direction 15' • Kick against the net 20'
goal 15' GAME SITUATIONS: • Centre the circle 15'
• Centre the circle 15' • Kick against the net 20' • Clear the obstacle and score 10'
• Clear the obstacle and • Mixed match hands/feet 15'
score 10' MATCH GAMES
• Mixed match hands/feet Number of children:
LESSON 4

15' Duration: 90'


Methods
Observations: Observations: Observations:
Material:
• Balls (of various colours and
Variations: Variations: Variations: different sizes)
• Cones
• Boundaries
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION: • Smaller goals
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • Poles
COORDINATIVE FACTOR FACTOR FACTOR
• Catching the ball • Blocking • Rapidity of movements
• Kick in movement • Calling the ball

Trimester Graph Monthly Graph


Lesson Graph
80 60
70 50
50
60
50 40 40
40 30
30 30
20
20
10 10 20
0 0
st nd rd th
10
1st month 2nd month 3rd month 1 week 2 week 3 week 4 week
Put it in the Centre the Clear the module 2
opposite goal circle obstacle and
Ability to react/rapidity This exercise stimulates score Main technical objective:
in grasping the ball and the goalkeeper to This game has the RE-LAUNCHING THE BALL
in transmitting it to the improve precision when purpose of improving WITH THE FEET
opposite side. passing with his feet. the flying re-launch after
an auto-pass with the Sequence of the session:
hands • Put it in the opposite goal 15'
• Obstacle course with change
of direction 15'
• Kick against the net 20'
• Centre the circle 15'
• Clear the obstacle and score 10'
• Mixed match hands/feet 15'

Number of children:
The exercise consists in The game consists in kicking
the ball behind the limited Duration: 90'
receiving the ball from the
instructor and in launching it spaces declaring the Material:
direction of the ball The exercise takes place in a
into one of the two lateral mini-field 30x30m with a bi-
• Balls (of various colours and
gates that are 10m away. beforehand. The spaces, different sizes)
circles or squares of different frontal goal in the centre.
Taking turns every Two goalkeepers face each • Cones
goalkeeper carries out the colours, of various sizes and
placed at different other taking turns trying to • Boundaries
exercise. Every successful score in the goal that is
launch is worth a point. The distances, can be made out • Tunics
of cones or boundaries. defended by the opponent,
one that has the most points kicking a ball in the air after • Bi-frontal goals
at the end of the cycle wins. Every space is worth a
different amount of points passing it to himself with his • Smaller goals
(the furthest has the highest hands (drop-kick). The • Poles
Variations: purpose is to clear the top of
score).
• play in teams the goal in the centre of the
The purpose of the
LESSON 4: HIT THE TARGET

• ball thrown with hands in field at a distance of 15m.


goalkeeper is to hit the
various ways Whoever makes the most
spaces with the ball.
• smaller lateral gates or points wins
Whoever scores the highest
further away (look for
wins.
precision) Variations:
Variations: • play in teams
• kick in various ways (from • kick on a re-bound
the ground, off rebound, • kick with the other foot
from hand-drop)
• kick with the other foot
• use fists “Sport is the way to educate
• use different balls and improve oneself”
• closer/further spaces
• make the spaces
wider/smaller
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The goalkeeper of the MAIN OBJECTIVES OF THE MONTH:
80
“cubs” category often uses
his hands to soften the blow 70 • TECHNICAL-COORDINATIVE FACTOR:
with the ground 60 intercept shots with central ball off the
50 ground, at the height of the abdomen hit
• Every lesson must be mainly with open hand in lateral areas without
designed and planned 40
diving action bowl the ball will the hands
according to established 30 on the ground, and with your feet in the air
objectives, the choice of
content and materials to 20
• TACTICAL-COGNITIVE FACTOR:
use. This should obviously be 10 position on the bisection line
done according to the
0
abilities and the verifications
• PHYSICAL-MOTORY FACTOR:
on the potential of the 1st week 2nd week 3rd week 4th week
pre-acrobatic: loss and recovery of
students
balance (forward and backward
= Technical-Coordinative Factor summersaults, various rolls, etc.)
= Tactical-Cognitive Factor
= Collective Games and Game Situations N° LESSONS:
= Match Game N° WEEKS:
DIDACTICAL PLAN MODULE 3

= Physical-Motory Factor N° COMPETITIONS/EVENTS:

OBSERVATIONS
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 3
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Re-launch the ball with • Jumping opponent • Preparation for forward Sequence of the session:
open hands and fists summersaults • Tennis-football 10'
• Preparation for lateral dive 15'
COLLECTIVE GAMES AND
• Preparation for somersaults 10'
• Tennis-football 10' GAME SITUATIONS: • Preparation for
• Preparation for lateral • Ball in try 15' summersaults 10' CIRCUIT ACTIVITIES
dive 15' Series of exercises that • Ball in try 15'
• Be careful of MATCH GAMES prepare to the summersault • Be careful of send-back 15'
send-back 15' • Free match 10' assisted by the instructor • Bowling throw 15'
• Bowling throw 15' FREE MATCH 10'
LESSON 5

Number of children:
Observations: Observations: Observations: Duration: 90'
Methods
Material:
Variations: Variations: Variations: • Balls (of various colours and
different sizes)
• Cones
• Boundaries
• Mattresses
OTHER OBJECTIVES OF THE SESSION: • Tunics
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • Bi-frontal goals
COORDINATIVE FACTOR FACTOR FACTOR
• Intercept • Reading opponents fakes • Capacity of static and
dynamic blance

Trimester Graph Monthly Graph Lesson Graph


80 80 60
70 70
60 60 50
50 50
40
40 40
30 30 30
20 20
10 10 20
0 0 10
st nd rd th
1st month 2nd month 3rd month 1 week 2 week 3 week 4 week
Be careful of Try-ball Bowling throw module 3
the send-back This exercise stimulates With this game-exercise
This type of exercise movement and jumping we improve the ability of Main technical objective:
favours the the opponent when throwing with hands and LATERAL DIVE
improvement of the guiding a ball, re-launching with feet.
ability to send the ball furthermore it favours Sequence of the session:
back using hands in learning behaviours that • Tennis-football 10'
lateral areas and solicits are different from those • Preparation for lateral dive 15'
reactivity. of a goalkeeper. In the • Preparation for somersaults 10'
game with several
players (e.g.2vs2) CIRCUIT ACTIVITIES
cooperation is solicited 15 m
• Ball in try 15'
with team mates (further • Be careful of send-back 15'
to unmarking, passing • Bowling throw 15'
and receiving). FREE MATCH 10'
15 m 4 m
One goalkeeper throws the
Number of children:
THE BALL BACK

ball on the ground to the


team mate, who, having Duration: 90'
grasped the ball, drop-kicks
The game is carried out with it into the goal from a 10-
10 m Material:
three pupils. One goal 15m distance.
keeper is placed in the main • Balls (of various colours and
goal, one attacker kicks different sizes)
from a distance of 10-15m Variations:
• game with two goals, the • Cones
and another goalkeeper
15 m one who throws has the • Boundaries
defends a goal placed 3-4
m away, perpendicularly to right to a point if he scores • Mattresses
In a 15x10 mini-field, two a goal.
the post of the main goal. players face each other. The • Tunics
The main goalkeeper blocks objective is to guide the ball • Bi-frontal goals
the shot, and the other
LESSON 5: DIVE AND SEND

over the line of the opposite


goalkeeper blocks the other goal. The action stops when
goal from the re-bound ball. the ball is taken by the
opposing goalkeeper.
Variations:
• game with four players Variations:
(three goals) • the player that scores a try
• whoever blocks in a has the right to an
secondary goal can shoot additional shot “ On our fields we have formed
the ball to the goalkeeper • one point for the player
that played attacker (10-
the character of our people:
who hits the ball with his
15m) hands, 2 if he stops it
because whoever plays a ball
• game with teams (hands game correctly will never
and feet) become a game ball”
(English saying)
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 3
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Deviate the ball also • Try to avoid re-bound of • Pre-acrobatic: various Sequence of the session:
trying to direct it the attacker somersaults • Deviate into the gates 20'
• Obstacle courses 10'
• Score with deviation 15'
• Deviate into the gates 20' COLLECTIVE GAMES AND • Obstacle courses • Game with deviation goal 15'
• Be careful of the GAME SITUATIONS: without instructor's • Be careful of the parabolic ball 20'
parabolic ball 20' • Matches with goal in assistance 10' • Free match 10'
• Score with deviation 15' deviation 15'
Number of children:
MATCH GAMES Duration: 90'
LESSON 6

• Free match 10' Methods

Observations: Observations: Observations: Material:


• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Mattresses
• Tunics
OTHER OBJECTIVES OF THE SESSION:
• Smaller goals
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • Normal goal
COORDINATIVE FACTOR FACTOR FACTOR • Poles
• Run and lateral dive on • Search for participation • Rapidity of movements
mattresses mark and bisector
• Run and backward dive on
mattresses
• Spatial-temporal evaluation

Trimester Graph Monthly Graph


Lesson Graph
80 80
70 60
70
60 60 50
50 50
40 40 40
30 30
30
20 20
10 10 20
0 0
st nd rd th
10
1st month 2nd month 3rd month 1 week 2 week 3 week 4 week
Deviate into Be careful of Score with module 3
the gates the parabolic deviation
The exercise improves ball We solicit the strength Main technical objective:
the quality of deviations Favours the acquisition and consistency of the DEVIATION OF THE BALL ON
on fast lateral shots that of the backward run deviation so as to send LATERAL AND PARABOLIC SHOTS
can not be stopped, to watching the ball, the ball as far away as
try not to favour a spatial-temporal possible. Sequence of the session:
possible rebound into evaluation, falling with a • Deviate into the gates 20'
goal of the attacker. slight backward rotation • Obstacle courses 10'
and deviation over the • Score with deviation 15'
crossbar and with the • Game with deviation goal 15'
YOU LIKE

correct position of the • Be careful of the


deviating hand. parabolic ball 20'
• Free match 10'

Number of children:
Duration: 90'
Two goals (4x2m) are placed
on the sides of a central goal
a few metres apart, Material:
The coach makes precise
defended by two • Balls (of various colours and
shots that goalkeeper to
goalkeepers. The goalkeeper different sizes)
deviate the ball into little
in the central goal will have
gates (2m wide built with • Cones
to deviate the shots that the
poles), placed on the sides • Boundaries
coach makes on the side,
of the two main goal-posts. From a central position trying to score in the other • Mattresses
Every ball deviated into the starting from the limit of the goal. The deviation will have • Tunics
target is worth a point. small area, the pupil will try to to be made with an open
Whoever makes the most deviate a parabolic ball • Smaller goals
and compact hand to
points wins the game. kicked by the instructor over • Poles
improve the correct position
the crossbar. The goalkeeper, and to correctly dose the
Variations: in case he falls backwards, strength to apply. The lateral
• play in teams will land on a mattress fall will be softened by
• the shooter can belong to placed inside the goal. Every mattresses. Whoever scores
the opposing team or the deviation is worth a point. the most goals wins.
same team
• kick with feet Variations: Variations:
• with low shot, with • developing the exercise in • The instructor's shot can
rebound at mid-height teams in which the be varied (mid-height,
LESSON 6: PUSH THE BALL WHERE

• development of the with re-bound, high)


“Life is a dynamic process.
opposing goalkeeper kicks
exercise on the other post the parabolic ball to score • The game can be played It likes whoever accepts
• kick from various un- a goal, whoever scores the in teams (who attacks is in
centred positions.
the invitation to play
most goals wins. the central goal and
• The instructor penalises makes the deviation) an active part”
whoever does not carry • The deviations also have L. Buscaglia
out the technical moves to be carried out on the
correctly. other goal-post.
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The goalkeeper of the MAIN OBJECTIVES OF THE MONTH:
60
“cubs” category still has
problems intercepting a high • TECHNICAL-COORDINATIVE FACTOR:
50
ball outside of the goal, intercepting shots with the ball off the
because of problems in 40 ground with lateral movement and grasp
evaluating the trajectory of at the abdomen. Intercepting low balls
the ball (neuro-motor 30 with lateral diving actions. Hitting the with
problem), as well as an open hand or fist in lateral areas with
because of a morphological 20 diving action. Bowling throw, with feet in
problem (the hand is smaller the air and on the re-bound
than the circumference of 10
the ball) and also due to a • TACTICAL-COGNITIVE FACTOR:
coordination problem (the 0
position on the bisection line
hands are not aligned when 1st week 2nd week 3rd week 4th week
they hit the ball). • PHYSICAL-MOTORY FACTOR:
= Technical-Coordinative Factor rapidity and articular mobility
• Even if the number of pupils is
= Tactical-Cognitive Factor
high, avoid forming lines that N° LESSONS:
= Collective Games and Game Situations
are too long during training N° WEEKS:
= Match Game
N° COMPETITIONS/EVENTS:
DIDACTICAL PLAN MODULE 4

= Physical-Motory Factor

OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 4
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Hitting with fist • Peripheral vision • Articular mobility Sequence of the session:
• Traffic in couples 15'
• Articular mobility exercises with
• Traffic in couples 15' COLLECTIVE GAMES AND • Articular mobility exercises
the ball 10'
• Throw and score GAME SITUATIONS: with the ball 10' • Throw and score with a fist 15'
with a fist 15' • Throw the ball • Hitting ball with fist laterally 15'
• Hit with a fist and to the colour 15' • Throw the ball to the colour 15'
towards the side 20' • Free match 20'
MATCH GAMES
• Free match 20' Number of children:
LESSON 7

Duration: 90'
Methods
Observations: Observations: Observations:
Material:
• Balls (of various colours and
Variations: Variations: Variations: different sizes)
• Cones
• Boundaries
• Mattresses
• Tunics
OTHER OBJECTIVES OF THE SESSION: • Bi-frontal goals
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• intercept • reactivity • pre-acrobatic

Trimester Graph Monthly Graph Lesson Graph


60 60 60
50 50
50
40
40 40
30
30 30
20
20 10 20
10 0 10
4th month 5th month 6th month 1st week 2st week 3st week 4st week
Throw and Hit with the fist Throw the ball module 4
score with fist on the side to the colour
With this game we With this type of exercise This exercise stimulates Main technical objective:
favour the improvement we improve the ability to the child to read the THROW USING HANDS
of the ability to send the direct the ball in less situation, develops the
ball back with the fist dangerous areas. ability to make decisions. Sequence of the session:
Furthermore it favours • Traffic in couples 15'
the improvement of the • Articular mobility exercises with
ability to anticipate and the ball 10'
react to visual stimuli. • Throw and score with a fist 15'
10 m
• Hitting ball with fist laterally 15'
ROSSO! • Throw the ball to the colour 15'
15 m
• Free match 20'
15 m
Number of children:
Duration: 90'
Exercises in couples, two
goals are placed at a The game consists in a
distance of 10m from one competition between two Material:
another. One goalkeeper goalkeepers: from a • Balls (of various colours and
throws the ball, the other distance of about 10-15 Game played in threes. One different sizes)
IT BACK TO SCORE

tries to score by hitting the metres on of the two carries of the two players passes the
ball with his fist/s. ball backwards with his feet • Cones
out a shoot. The other has to
send the ball back to a from 10-15m. The goalkeeper • Boundaries
Variations: lateral area, between the that receives the ball will • Mattresses
• if the goalkeeper that cone and the goal line, and have to direct it with his • Tunics
receives the ball stops it gains a point if he is hands or with his feet towards
a cone with a different colour • Bi-frontal goals
after hitting it with his fists, successful.
he has the right to an extra than the one called by a
shot third player. The cones are
Variations:
• they can hit the ball with 15m away from the goal
• if the goalkeeper sends
their heads or their feet in (from the sides of the goal)
the ball back to the
the air centre, the one that
Variations:
shoots has the right to
• When the goalkeeper
another try.
throws the ball, the player
• Playing with points: ball in
that carries out the
corner is worth 2 points,
backward pass can shoot
lateral 1 point.
to goal.
• Two pupils at the height of “It is much more difficult to
the cones defend as judge oneself than others;
many goals, they need to
avoid a goal with an
if you can judge yourself well
appropriate technical it is a sign of true wisdom”
LESSON 7: THROW THE BALL AND SEND

action A. De Saint Exupery


• The goalkeepers on the
cones can only play the
ball with their feet.
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 4
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Send the ball far away • Send the ball into a non- • Mobility of upper limbs Sequence of the session:
from the goal dangerous area • Jump, send back and score 15'
• Small bounces with balls
• Small bounces with
of 1kg 10'
• Jump, send back and COLLECTIVE GAMES AND balls of 1kg 10' • Blocking with your feet 15'
score 15' GAME SITUATIONS: • Oppose with your body 20'
• Blocking with your feet 15' • Simple obstacle course15' • Simple obstacle course 15'
• Oppose with • Match with diving goals
your body 20' MATCH GAMES with two fists 15'
• Match with diving goals
LESSON 8

with two fists 15' Number of children:


Duration: 90'
Observations: Observations: Observations: Methods
Material:
• Balls (of various colours and
Variations: Variations: Variations: different sizes)
• Cones
• Boundaries
• Mattresses
• Tunics
OTHER OBJECTIVES OF THE SESSION: • Bi-frontal goals
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • Poles
COORDINATIVE FACTOR FACTOR FACTOR • Coloured ribbon
• Dive on mattress • Peripherical vision • General reactivity • Low obstacles
• Evaluation of space and time • Bisection

Trimester Graph Monthly Graph


Lesson Graph
60 60
60
50 50
40 50
40
30 40
30
20 30
20 10
20
10 0
st nd rd th
10
4th month 5th month 6th month 1 week 2 week 3 week 4 week
Block with your Oppose with Simple module 4
feet your body obstacle
Analytical set-up of The exercise solicits the course Main technical objective:
deviation using feet and young goalkeeper to With this simple SEND BALL FAR AWAY FROM THE
of the search for rapid oppose a close shot combination of two or GOAL USING FISTS
reception. without using his hands. three technical moves
This situation develops a we bring the goalkeeper Sequence of the session:
sense of security in the never to think that an • Jump, send back and score 15'
child and determination action has ended, when • Small bounces with
in the contact with the it could actually require balls of 1kg 10'
ball. a new intervention. • Blocking with your feet 15'
• Oppose with your body 20'
• Simple obstacle course 15'
• Match with diving goals
1 with two fists 15'
2
In a smaller goal and with a
piece of ribbon tied Number of children:
between the two poles Duration: 90'
30cm high, a goalkeeper Material:
will have to try and deviate • Balls (of various colours and
the low balls his opponents The goalkeeper will deviate a
throw him, only with the different sizes)
The exercise consists in ball bowled on the ground by
lower part of the leg (from deviations with other parts another player with his foot,
• Cones
the knee down)and the of the body and feet using to then send back another • Boundaries
foot. a smaller sized goal (4x2m). one with his fist with a dive • Mattresses
The goal is valid if the ball A ribbon will be tied 50cm onto a mattress; the last ball
passes under the ribbon, • Tunics
up the goal posts, with the will be thrown by the coach
and a penalty point is opponents placed in front towards the goalkeeper, who
• Bi-frontal goals
assigned if the goalkeeper of and close to the goal. The will have to send it into • Poles
uses other parts of the body. goalkeeper may not use his another lateral goal. Whoever • Coloured ribbon
Whoever takes the least hands, otherwise he will be scores the most goals in the
goals wins the game. • Low obstacles
penalised with a penalty lateral goal wins.
shot. Whoever takes the
Variations: least goals wins. Variations:
• the shot can be carried • course in two stations to
out with the feet Variations: carry out the moves on
• the goal can be wider • shot carried out in the air the opposite side
• the opponents can come or on the rebound • insertion of another
closer. • assign points to who can technical, coordinative or “We are only really available
LESSON 8: SEND THE DANGER AWAY

send the ball further away. pre-acrobatic move (i.e.


rolling between two
or important when
blocks) we are helping others”
• the goal where the L. Buscaglia
goalkeeper has to score
can be set further away.
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The goalkeeper of the MAIN OBJECTIVES OF THE MONTH:
60
“cubs” category still has not
perfected the movement • TECHNICAL-COORDINATIVE FACTOR:
50
pattern of diving catching high balls, with palms and inward
40 thumbs, without jumping phase. Hit with an
• Especially for the smaller open hand or with fists in lateral areas with
ones, it is important to prefer 30 a dive. Throw from above like baseball,
training in which the ball is with feet re-launch from the goal line in
always present. 20 lateral areas
10 • TACTICAL-COGNITIVE FACTOR: position
during free kicks compared to the barrier
0

1st week 2nd week 3rd week 4th week • PHYSICAL-MOTORY FACTOR:
pre-acrobatic -technical exercises
= Technical-Coordinative Factor combined with rolling, somersaults, etc.
= Tactical-Cognitive Factor
N° LESSONS:
= Collective Games and Game Situations
N° WEEKS:
= Match Game
N° COMPETITIONS/EVENTS:
DIDACTICAL PLAN MODULE 5

= Physical-Motory Factor

OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL-MOTORY module 5
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Preparation for diving • Jumping the opponent • Pre-acrobatic Sequence of the session:
• Re-launch using feet Numerical advantage • “Free the prisoner” 25'
• Sensitization activity with ball 10'
• Pre-acrobatic obstacle
• Preparation for dive 10'
• Awareness activities with COLLECTIVE GAMES AND course with goal shot 15' • Pre-acrobatic course 10'
the ball 10' GAME SITUATIONS: • Re-launch with feet 15'
• Preparation for diving - • Free the prisoner 25' • Free match 20'
diving from different
positions 10' MATCH GAMES Number of children:
• Re-launch with • Free match 20' Duration: 90'
LESSON 9

your feet 15' Methods


Material:
Observations: Observations: Observations: • Balls (of various colours
and different sizes)
• Cones
Variations: Variations: Variations: • Boundaries
• Mattresses
• Tunics
• Bi-frontal goals

OTHER OBJECTIVES OF THE SESSION:


TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Launching • Attention • resistance

Trimester Graph Monthly Graph Lesson Graph


60 60 50
50 50
40 40
40
30 30
30
20
20 10 20

10 0 10
4th month 5th month 6th month 1st week 2nd week 3rd week 4th week
Free the Re-launch with Pre-acrobatic module 5
prisoner your feet obstacle
Through this game we With this exercise the re- course Main technical objective:
favour cooperation launch using feet is This exercise allows to RELAUNCHING USING FEET
between team mates solicited in a tactical exercise the
and further more we way. goalkeepers' acrobatic Sequence of the session:
have the possibility of abilities. • Game “Free the prisoner” 25'
experimenting the game • Articular mobility exercises
in other roles. When with ball 10'
carried out with the • Preparation for dive 10'
hands, it develops the • Pre-acrobatic course 10'
ability of throwing the • Re-launch with feet 15'
ball and interception of • Free match 20'
a high ball.

Number of children:
2 goals are placed at about
3/4 of the team's side of the Duration: 90'
Obstacle course built
field in the lateral areas. around a bi-frontal goal in
From the main goal, the which we insert obstacles Material:
goalkeeper will have to kick and mattresses to carry out • Balls (of various colours and
the balls into the other rolling exercises, jumping,
goals. different sizes)
somersaults, etc. The course
starts with a shot to goal
• Cones
Variations: defended by a goalkeeper. • Boundaries
• The goals are defended The rotation of roles is anti- • Mattresses
The game is carried out like by a goalkeeper that clockwise.
a normal match (with hands • Tunics
decides where to go,
or feet), with the detail of before the re-launch • Bi-frontal goals
having to free the prisoner Variations:
• The goals are defended • The pre-acrobatic course
behind the goal before by as many attacking
being able to score. is carried out with different
goalkeepers paces, for example
• The goalkeepers have to crawling, on all fours or
Variations: intercept the ball without with only one leg.
• the team mates are using their hands
placed on the two side
lines of the field.
• The game is played using
hands (like handball)

“Learning how to teach


is a long journey
that never ends”
LESSON 9: RELAUNCH WITH YOUR FEET
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 5
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Exiting the goal against • Closing the goal-mouth • Ambidextrous jump Sequence of the session:
opponent with the ball • Take it when it is bouncing 10'
• Technical obstacle course
COLLECTIVE GAMES AND • Technical obstacle
with rolling 10'
• Take it when it GAME SITUATIONS: course with rolls 10' • Compulsory exit 15'
is bouncing 10' • Conquer the penalty 20' • Conquer the penalty 20'
• Compulsory exit 15' • Two against one at the
• Two against one at the MATCH GAMES limit of the area 15'
limit of the area 15' • Match with fixed • Match with fixed opponent 20'
opponent 20'
Number of children:
LESSON 10

Duration: 90'
Observations: Observations: Observations: Metthods
Material:
• Balls (of various colours and
Variations: Variations: Variations: different sizes)
• Cones
• Boundaries
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION: • Mattresses
TECHNICAL TACTICAL COGNITIVE PHYSICAL-MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Spatial-temporal calculation • Participation point • General resistance
• Dribbling • Peripheral vision

Trimester Graph Monthly Graph


Lesson Graph
60 60
50
50 50
40 40
40
30
30 30
20
20 10 20
10 0
st nd rd th
10
4 th month 5th month 6th month 1 week 2 week 3 week 4 week
Two against Conquer the Compulsory module 5
one at the limit penalty exit
of the area The game solicits the With this exercise/game Main technical objective:
With this exercise we goalkeeper to calculate we stimulate the high EXIT TOWARDS THE OPPONENT
improve the ability to the timing for exit and exit with the opponents, WITH THE BALL
intervene in a situation of intervention on the development of security,
numerical disadvantage ground on the opponent determination and Sequence of the session:
and in situations in which that is approaching the evaluation of the • Take it when it is bouncing 10'
the goalkeeper is forced goal. This situation space/time ratio. • Technical obstacle course
to leave the goal develops security in the with rolling 10'
against the ball holder. child in case of physical • Compulsory exit 15'
contact. • Conquer the penalty 20'
• Two against one at the limit of
the area 15'
• Match with fixed opponent 20'

Number of children:
Duration: 90'
The exercise is carried out at Material:
the limit of the small area and
entails a series of closes passes • Balls (of various colours and
with hands, with a goalkeeper different sizes)
Two goalkeepers (attackers) that defends the area for one
try to jump a goalkeeper
• Cones
In a mini-field with two little minute. This goalkeeper needs
(defender), who can only goals, goalkeepers take turns • Boundaries
to intercept the high ball that
intervene outside the area. in jumping an opponent the opponents will pass to • Tunics
The purpose of the attackers goalkeeper by dribbling, with each other in the attempt of • Bi-frontal goals
is to pass each other the ball the objective to score a goal. scoring as many headers as
until the limit of the area and
• Mattresses
The defending goalkeeper possible in the established
enter (with one attacker needs to try and catch the time. The goalkeeper will be
only) the area to confront ball with his hands between forbidden to enter an area at
the defending goalkeeper the feet of the attacker, with about a metre's distance from
and try to score. In turn the the objective of conquering a the goal, to which the goal
goalkeeper play in defence penalty shot. The person who keeper has access only if he
and the one that allows the has the most points between carries out a backward dive.
least goals wins. goals scored and taken wins. The purpose of the goalkeeper
LESSON 10: NARROW YOUR VIEW

is to intervene on the ball with


Variations: Variations: a send back or with a high
• The game can also be • Game with due opposing catch. At the end of the turns
timed teams of the game the one who has “Your only duty in every
• The attackers can pass • Penalty shot against the taken the least goals wins. existence is to be faithful
each other the ball with defender if he commits Variations:
their hands and put it on foul • The game can be carried
to yourself”
the ground only when one • Point to who conquers the out in teams R. Bach
of them enters the area. penalty. • Assign points only to the
correct exits
• Vary the time of the game
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The goalkeeper of the 60 MAIN OBJECTIVES OF THE MONTH:
“cubs” category, on a
voluntary back-pass action, • TECHNICAL-COORDINATIVE FACTOR:
shows more security in 50
catching a high-ball, with palms with
controlling the ball, but the
40
inward thumbs with jumping phase
re-launch will not be in a
tactical key, on the contrary
catching low balls with lateral dive
he will try and get rid of the hit the ball with open hand or fist in a
30
ball as soon as possible. lateral zone with dive throw from above,
with feet after back-pass of team mate
20
• It is appropriate to carry out
the physical work by • TACTICAL-COGNITIVE FACTOR:
moderating the intensity of 10
position on corner kicks
the exercises and therefore 1st week 2nd week 3rd week 4th week
always proposing a natural • PHYSICAL-MOTORY FACTOR:
workload. The game must in psycho-motor and pre-acrobatic abilities
= Technical-Coordinative Factor
any case characterise the
= Tactical-Cognitive Factor
didactical “environment”
= Collective Games and Game Situations N° LESSONS:
= Match Game N° WEEKS:
DIDACTICAL PLAN MODULE 6

= Physical-Motory Factor N° COMPETITIONS/EVENTS:

OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 6
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Hitting with feet • Placing position • Pre-acrobatic Sequence of the session:
• Articular mobility • Free the prisoner 10'
• Coordination exercises
• The plot 10' COLLECTIVE GAMES AND
with the ball 10'
• The wall beater 15' GAME SITUATIONS: • Coordination exercises • Articular mobility exercises
• Free the prisoner 10' with the ball 10' with the ball 5'
• the custom's officer 15' (exercises of hand/eye coordination
• Give and follow 10'
proposed by the instructor)
• 2vs1 with goalkeeper 10' • The wall beater 15'
(defender inside the penalty area) • the custom's officer 15'
MATCH GAMES • Articular mobility • 2vs1 with goalkeeper 10'
• Free match 15' exercises with the ball 5' • Free match 15'
LESSON 11

Observations: Observations: Observations: Number of children:


Duration: 90'
Methods
Variations: Variations: Variations: Material:
• Balls (of various colours and
different sizes)
• Cones
• Boundaries
OTHER OBJECTIVES OF THE SESSION: • Mattresses
TECHNICAL TACTICAL COGNITIVE PHYSICAL-MOTORY • Tunics
COORDINATIVE FACTOR FACTOR FACTOR • Bi-frontal goals
• Ball reception • Reaction to disturbance • Rhythmic movements

Trimester Graph Monthly Graph Lesson Graph


60 60 50
50 50
40
40 40
30
30 30

20 20 20

10 10 10
4th month 5th month 6th month 1st week 2nd week 3rd week 4th week
Give and The wall beater The custom's module 6
follow With this game we officer
Through this exercise we favour the development The game situation Main technical objective:
favour the improvement of the ability of reaction proposed tends to INTERCEPTING WITH LATERAL DIVE
of the control over the and the interception of improve the position, the
ball with the feet and we the ball reading of the game Sequence of the session:
solicit a greater sense of and the type of • Free the prisoner 10'
cooperation. intervention to carry out. • Coordination exercises
with the ball 10'
• Articular mobility exercises with
the ball 5'
• Give and follow 10'
• The wall beater 15'
• the custom's officer 15'
• 2vs1 with goalkeeper 10'
5 m
• Free match 15'
The game is carried out in
couples. One pupil is placed Number of children:
The pupils are placed in two Exercise with three pupils:
in front of a wall, table or one attacker, one Duration: 90'
lines and carry out a series of other, and defends a goal.
passes towards a team goalkeeper, and another Material:
The second player will play player (opposition) that
mate in front of them. Once a surprise shot against the
• Balls (of various colours and
the pass has been carried disturbs the action, placed different sizes)
wall trying to score. on the line, in the space or
out, the child goes on Whoever scores the most • Cones
running. Distance between within the area. The
goals wins. attacker starts with the ball, • Boundaries
the lines: about 5-6m.
trying to jump the “custom's • Mattresses
Variations: officer” and to score a goal.
Variations: • Game in threes with two
• Tunics
• The series of passes can shooters that kick in turn • Bi-frontal goals
happen with various ways Variations:
after having planned • The disturber can score on
of throwing together
• The children are placed in the rebound from the
• They throw the ball with goalkeeper
a 'cross' (4 lines), trying to their hands.
avoid contact between • Once the ball has been
balls. intercepted there may be
an action of throw-in with
LESSON 11: MIND THE REBOUND

the goalkeeper, who has


played the role of
attacker, who defends the
goal, distance between “Activities that for the younger
the goals: 10-15 metres. age groups should be carried out
essentially by focusing on play”
SGS
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 6
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Dive on the floor and in • Look for the balancing • Loss of balance and Sequence of the session:
the air point lateral jump • Falls on the mattress 20'
• First contact 10'
• Fly on the mattress 10'
• First contact 10' COLLECTIVE GAMES AND • Find the ball after rolling 5'
• Fly on the mattress 10' GAME SITUATIONS: • Front, back, and lateral • Match with header goals
• Find the ball after • Rugby game 25' falls on mattress 20' and dive 20'
rolling 5' MATCH GAMES • Rugby game 25'
• Match with header
goals and dive 20' Number of children:
Duration: 90'
LESSON 12

Methods
Observations: Observations: Observations: Material:
• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Mattresses
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION: • Coloured ribbon
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Always carry out dive • Search for the bisection line • General preacrobatics
slightly forward

Trimester Graph Monthly Graph


Lesson Graph
60 60
50
50 50
40
40 40

30 30 30

20 20 20
10 10
st st st st
10
4th month 5th month 6th month 1 week 2 week 3 week 4 week
First contact Fly on the Rugby match module 6
This game favours the mattress Exercise that stimulates
development of the Training of the movement the defence of the ball, Main technical objective:
diving block with a of jumping off the ground security in physical DIVING ON THE GROUND AS WELL
gradual impact on the and the deviation of a contact, unmarking, AS IN FLIGHT
ground. high ball and falling on a precision of the pass and
low mattress. It also gives contact with the ground. Sequence of the session:
the child security and • Falls on the mattress 20'
automates the technical • First contact 10'
move of which the notion • Fly on the mattress 10'
is difficult to apply. • Find the ball after rolling 5'
• Match with header goals
and dive 20'
• Rugby game 25'

A goal keeper defends a


Number of children:
small goal 3m wide 'sitting Duration: 90'
down', with a coloured Material:
In a field without goals but
ribbon tied to the posts at a • Balls (of various colours and
with try lines, two teams of
height of 30cm. the other
goalkeepers face each different sizes)
goalkeepers has the
other, and can score a try • Cones
purpose of scoring a goal by A goalkeeper starts with a only with a dive. The ball
bowling the ball on the standing position, in a goal • Boundaries
can also be passed
ground underneath the that is slightly bigger with a • Mattresses
forwards but not withheld in
ribbon. Whoever takes less ribbon that is raised a metre phase of possession for more • Tunics
goals at the end of the turns. and a half on the posts with that three steps: the • Bi-frontal goals
a low mattress underneath. opposing team can take
Variations: The coach throws the ball possession of the ball only by
• Coloured ribbon
• Kneeling goalkeeper towards the goalkeeper intercepting the passes.
• Standing goalkeeper with evaluating the strength and
slightly bent knees the height of the shot. Variations:
• The opponents can kick Whoever takes less goals. • Team in numerical
with their feet.
disadvantage
Variations: •
• Put the ribbon higher and Pass made with a fist.
LESSON 12: DIVE WITHOUT FEAR

the shot to force the


goalkeeper to deviate
with the opposite hands
• Give a point for a correct
lateral fall on the mattress “Wisdom is poetry that
• Give a point to the correct sings to the mind”
position of the deviating K. Gibran
hand
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The goalkeeper of the 60 MAIN OBJECTIVES OF THE MONTH:
“cubs” category, prefers to
re-launch the ball with the • TECHNICAL-COORDINATIVE FACTOR:
feet, instead of by hands. 50
Intercepting: catch on low shots with
40
lateral dive with spatial pressure. Hitting:
• In the lessons, a good part of
the exercises has to be
with an open hand or with fist in lateral
aimed towards soliciting and space with dive. Throwing: with feet on
30
developing the general and back-pass with spatial pressure
specific coordination skills of 20
the football goalkeeper. • TACTICAL-COGNITIVE FACTOR:
position on penalty kicks
10

1st week 2nd week 3rd week 4th week • PHYSICAL-MOTORY FACTOR:
psycho-psycho-motor ability and rapidity
= Technical-Coordinative Factor
= Tactical-Cognitive Factor N° LESSONS:
= Collective Games and Game Situations N° WEEKS:
= Match Game N° COMPETITIONS/EVENTS:
DIDACTICAL PLAN MODULE 7

= Physical-Motory Factor

OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 7
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Hitting with feet • Calling the ball in phase • Rapidity Sequence of the session:
• Positioning after loss of of “exit” • Match with try line 10'
• Exit on balls of various colours 20'
balance
• Preparing for the dive
COLLECTIVE GAMES AND • Intercept the ball 10' in couples 15'
• Preparing for the dive in GAME SITUATIONS: • Intercept the ball 10'
couples 15' • Exit on balls of various • Shoot to corner-competition 20'
• Shoot to corner 20' colours 20' • Free match 15'
MATCH GAMES
• Match with try line 10' Number of children:
• Free match 15' Duration: 90'
LESSON 13

Methods
Observations: Observations: Observations: Material:
• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Mattresses
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Various types of grasp • Attention capacity • Reactivity

Trimester Graph Monthly Graph Lesson Graph


60 60 50
50 50
40 40
40
30 30
30
20
10 20 20

0 10 10
4th month 5th month 6th month 1st week 2nd week 3rd week 4th week
Exit on ball of Intercept the Shoot to module 7
various colours ball corner-
Through this exercise we The ability of reaction is competition Main technical objective:
favour the attention stimulated with the With this game we solicit INTERCEPTING WITH A LATERAL DIVE
capacity and we solicit development of rapidity the ability of reaction
peripheral vision through of movement and the and we favour the Sequence of the session:
the ability of technical aspects linked combination of • Match with try line 10'
discriminating the less to the game. coordinative and • Exit on balls of various colours 20'
important elements. technical aspects. • Preparing for the dive
in couples 15'
15 m
• Intercept the ball 10'
ROSSO! • Shoot to corner-competition 20'
• Free match 15'
15 m
8 m
Number of children:
Duration: 90'
Material:
5 m
• Balls (of various colours and
The game starts from the 15
metres in front of the goal. different sizes)
After a forward somersault,
The instructor throws the ball carried out on a mattress
• Cones
The instructor has balls of
towards the goal. The placed at a 5-6 metre • Boundaries
various colours, which he
goalkeeper runs and, after distance from the goal. The • Mattresses
throws high towards the
having avoided one of the child that in this case is the
goal. The goalkeeper, • Tunics
cones placed in front of him, goal keeper is placed in the
before intercepting the ball, • Bi-frontal goals
tries to intercept the ball goal. The attacker starts with
has to declare aloud the
before it reaches the goal. the ball on his foot and after
colour of the ball. The throw
The cones are placed 5-6 a slalom he shoots to goal.
is carried out at a distance
metres in the field at the side The attacker starts from
of 8-10m.
of the goal. about 15-20m away.
Variations:
Variations: Variations:
• The game starts with the
• at the beginning the • the somersault has to be
goalkeeper facing away
goalkeeper carries out a made backwards
from the instructor
somersault • the somersault has to be
• the game starts with the
• the goalkeepers kick the made holding a ball
goalkeeper sitting down
ball to themselves • the attacker does not
facing away from the
• the ball is thrown in a guide the ball but, after
instructor
parabola the obstacle course, he
• the game starts with the “Motivation is the daily bread
• a goal keeper starts from shoots directly to goal.
goalkeeper lying
the goal, goes through an of growth and needs
facedown facing away
obstacle course and tries
from the instructor to be cultivated avoiding
LESSON 13: … IN A DIVE… TO CORNER

to intercept the ball


• the ball is thrown by mistakes that could inhibit it”
before his team mate.
making it bounce on the
ground
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 7
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Improving basic general • Rapid reading of the • Articular mobility of Sequence of the session:
technique game situation lower limbs • Count the bounces 10'
• Exercises with different balls 10'
• Minefield 10'
• Count the bounces 10' COLLECTIVE GAMES AND • Simple piggy in the middle 15'
• Minefield 10' GAME SITUATIONS: • Exercises with different • Slalom, shoot and go
• Simple piggy in the • Slalom, shoot and go balls 10' into the goal 20'
middle 15' into the goal 20' • Match: every foul is a penalty 25'
MATCH GAMES
• Match: every foul is a Number of children:
penalty 25' Duration: 90'
LESSON 14

Methods
Observations: Observations: Observations: Material:
• Balls (of various colours and
different sizes)
Variations: Variations: Variations: • Cones
• Boundaries
• Poles
• Tunics
• Bi-frontal goals
OTHER OBJECTIVES OF THE SESSION: • Single cut outs
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • obstacles
COORDINATIVE FACTOR FACTOR FACTOR
• Dribbling • Development of peripheral • General resistance
• Stop, control of the ball with vision
the feet

Trimester Graph Monthly Graph


Lesson Graph
60 60
50
50 50
40 40
40
30
30 30
20
10 20 20
0 10
st nd rd th
10
7th month 8th month 9th month 1 week 2 week 3 week 4 week
Minefield Simple piggy in Slalom, shoot, module 7
This exercise improves the middle and go into the
the control of the ball The proposed exercise goal Main technical objective:
and the development of solicits and favours the Training to improve IMPROVING BASIC GENERAL
peripheral vision. stabilisation of the dribbling and goal TECHNIQUE
movement behaviour of shooting combined with
passing and receiving in classic goal blocking. Sequence of the session:
a dynamic form, The child that shoots to • Count the bounces 10'
bringing the pupils to goal places himself in • Exercises with different balls 10'
solve a movement task line for wall play whereas • Minefield 10'
in a flexible didactical the team mate that has • Simple piggy in the middle 15'
environment. Senso- carried out the return • Slalom, shoot and go
perceptive solicitation, pass takes the ball and into the goal 20'
TECHNIQUE

rapidity and precision of prepares himself for the • Match: every foul is a penalty 25'
execution. next shot. The children
In a limited area, that has a
proportional size to the from the two lines take Number of children:
number of goalkeepers to turns. Duration: 90'
train, we place balls, pins, Material:
obstacles, poles, etc. in a
random order on the field,
• Balls (of various colours and
which are all objects that different sizes)
the children have to avoid. • Cones
All goalkeepers, each with a • Boundaries
ball, move at the same time
and, at the end of the pre-
• Poles
established time, whoever • Tunics
has collected the least A classic game of “piggy in • Bi-frontal goals
penalties wins: penalties are the middle” adapted to the • Single cut outs
given to those that touch role of goalkeeper. The The ball is guided in a
the objects, loose control technical obstacle course
• obstacles
student that plays the
over the ball etc., if two “piggy” the most, on the between cut-outs and final
goalkeepers touch each basis of interception, will shot to goal. The
other they both get a loose the game. goalkeeper, after he has
penalty. avoided the last cut out,
kicks the ball and goes into
Variations: the goal to prepare to block
Variations: • Play in teams
• Play in teams the following shot.
• The external players can
LESSON 14: LET'S IMPROVE BASIC

• Players bounce their balls Variations:


touch the ball more than • The winner is whoever
on the ground once
• Continuous throwing the scores the most goals
• Play with hands, bouncing • Play in teams
“Wisdom is poetry
ball high with their hands. it off the feet once or • Control of the ball between that sings to the mind”
twice before passing it cut-outs can be done by
(naturally even the K.Gibran
bouncing the ball on the
goalkeeper can intervene ground with hands, then
with hands in this case). the child shoots on a
rebound kick.
GOALKEEPERS CUBS CATEGORY

club: Instructor: Sport Season:

Monthly Graph MONTH:


REMEMBER
• The main subject of training is MAIN OBJECTIVES OF THE MONTH:
80
the child.
• The group of goalkeepers of 70 • TECHNICAL-COORDINATIVE FACTOR:
the Football School is a Intercepting: catch on low shots with
60
group that we must consider
lateral dive with spatial-temporal pressure
as open: anyone can join 50
and experiment the
Hitting: with fist with spatial pressure
fascination of this role. 40 Throwing: re-launching with feet on back-
• Most of the lesson has to pass with spatial pressure
30
provide coordinative
exercises, both for the upper 20 • TACTICAL-COGNITIVE FACTOR:
and lower limbs. Rapidity of position: according to the defensive line
movement is the quality that 10
and the position of the ball.
has to be stimulated the most 1st week 2nd week 3rd week 4th week
in this evolutionary phase. • PHYSICAL-MOTORY FACTOR: obstacle
• The fundamental element of courses to develop coordination skills
= Technical-Coordinative Factor
training is play. Playing, in
= Tactical-Cognitive Factor
fact, with a “balanced”
= Collective Games and Game Situations ° LESSONS:
competition, is at the base of
= Match Game N° WEEKS:
the young boys' learning
DIDACTICAL PLAN MODULE 8

process. = Physical-Motory Factor N° COMPETITIONS/EVENTS:

OBSERVATIONS:
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 8
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Blocking shots with • Finding the right position • Development of Sequence of the session:
spatial and temporal in the goal as soon as technical coordinative • Match with very big goals 15'
possible • Activities with the ball,
pressure skills.
COLLECTIVE GAMES AND in couples 10'
GAME SITUATIONS: (with feet and hands, with different paces)
• Activities with the ball, • Match with very • Obstacle course 10'
in couples 10' big goals 15' • Obstacle course with • Game with two goals 15'
• Game with two goals 15' MATCH GAMES final shot 10' • Mini-matches with
• Mini-matches with smaller fields 30'
smaller fields 30' • Free match 10'
• Free match 10'
LESSON 15

Number of children:
Observations: Observations: Observations: Duration: 90'
Methods
Material:
Variations: Variations: Variations: • Balls (of various colours and
different sizes)
• Cones
• Boundaries
• Mattresses
OTHER OBJECTIVES OF THE SESSION: • Tunics
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY • Bi-frontal goals
COORDINATIVE FACTOR FACTOR FACTOR
• Various ways of catching • Attention capacity • Reactivity

Trimester Graph Monthly Graph Lesson Graph


60 80 60
50 70
50
40 60
50 40
30
40 30
20
30
10 20 20
0 10 10
4th month 5th month 6th month 1st week 2nd week 3rd week 4th week
Obstacle Game with two Mini-matches module 8
course with goals on smaller field
final shot Through this game we With this type of Main technical objective:
This exercise determines favour the improvement competition we solicit SENDING BACK WITH HANDS
an improvement of of the sense of position, group cooperation and AND/OR WITH FISTS
coordination skills, also learning the technical socialisation.
soliciting the technical moves of the shot Sequence of the session:
ability of goal shooting. (kicking) and catch • Match with very big goals 15'
(grasping), further to the • Activities with the ball,
ability of attention and in couples 10'
reaction. (with feet and hands, with different paces)
• Obstacle course 10'
• Game with two goals 15'
• Mini-matches with
smaller fields 30'
• Free match 10'
15 m
The children play mini-
matches on a smaller field, Number of children:
between teams of 3 or 4 Duration: 90'
Around a bi-frontal goal we players. They take turns
build an obstacle course
Material:
playing goalkeeper with the • Balls (of various colours and
with a final shot to goal. We possibility of playing
prepare various Game in two teams with temporary goalkeeper. different sizes)
coordinative stations that two goals. Ball is repeatedly • Cones
the child will have to go kicked backwards and
through (jump, roll, Variations: • Boundaries
forwards, from a distance of • Various kinds of rule • Mattresses
somersault, slalom, etc.) 10-15. On a possible changes: dimensions of • Tunics
rebound from the the field, only block with
Variations: goalkeeper the team can feet, etc. • Bi-frontal goals
• Different paces: on all try again to score (the
fours, backwards, jumping whole team can participate
etc. in shooting off the rebound
• “cat and mouse”; one and defending the goal.
runs away the other runs
after him (the “cat” starts Variations:
when the “mouse” has
LESSON 15: MIND THE REBOUND

• Flying kicks
gone through the first • Throw with hands
obstacle) . The 'cat' blocks • Drop-kick “From a child to an adult: don't
the “cat's” goal shot. make me be quiet if I ask you
honest questions, if you do, you will
discover that I will stop asking and
look for my answers elsewhere”
Erbavoglio
TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY module 8
COORDINATIVE FACTOR FACTOR FACTOR
Objectives: Objectives: Objectives:
• Improving the balancing • Choosing participation • Ability to combine Sequence of the session:
point point movements • Complex obstacle courses 10'
• Always call the ball 10'
(“waiting position” before the
• Three lanes 10'
opponent shoots) COLLECTIVE GAMES AND • Which goal will I choose? 10'
GAME SITUATIONS: • Small, complex obstacle • Penalty race 15'
• Always call the ball 10' • Penalty race 15' courses 10' • 4 goal match 35'
• Three lanes 10' MATCH GAMES
• Which goal will I • 4 goal match with Number of children:
choose? 10' smaller goals 35' Duration: 90'
Methods
LESSON 16

Material:
Observations: Observations: Observations: • Balls (of various colours and
different sizes)
• Cones
Variations: Variations: Variations: • Boundaries
• Tunics
• Bi-frontal goals
• Mattresses

OTHER OBJECTIVES OF THE SESSION:


TECHNICAL TACTICAL COGNITIVE PHYSICAL MOTORY
COORDINATIVE FACTOR FACTOR FACTOR
• Basic general technique • Evaluation of timing to call • Acrobatic elements
the ball

Trimester Graph Monthly Graph


Lesson Graph
60 80
60
50 70
60 50
40
50
30 40
40
20 30
30
10 20 20
0 10
st nd rd th
10
7th month 8th month 9th month 1 week 2 week 3 week 4 week
Three lanes Which goal will 4 goal match module 8
With this exercise the I choose? With this kind of match the
goalkeeper improves Exercise that solicits the goalkeepers are Main technical objective:
the immediate search attention towards stimulated to cover IMPROVE POINT OF BALANCE
for the new bisection line elements that spaces, to be ready to
according to the characterise the game find the bisecting line and Sequence of the session:
movement of the ball situation, the search for the point of balance. • Complex obstacle courses 10'
and the right point of the bisection line and Furthermore they develop • Always call the ball 10'
balance before the the point of balance. a few moves of basic • Three lanes 10'
attacker shoots. general technique. • Which goal will I choose? 10'
• Penalty race 15'
• 4 goal match 35'

Number of children:
Duration: 90'
Material:
• Balls (of various colours and
different sizes)
• Cones
One goalkeeper places • Boundaries
Three goalkeepers himself between two goals With a fair number of
(attackers) start from outside that are next to each other (a participants and an • Tunics
the penalty area towards the few metres distance). One appropriately large field, we • Bi-frontal goals
opponent's goal, each in goalkeeper (attacker) starts set up four goals (two goals
their own (marked with
• Mattresses
with the ball from outside the per team) at the four corners
boundaries) lane, and only area and central to arrive at of the game rectangle, and
the one in the central lane about 10m where he finds a two teams (possibly
has the ball: just before the pole and he chooses whether balanced) face each other
penalty disc he will have to to go right or left, with the trying to score in one of the
pass the ball to the right or defending goalkeeper who two goals of the opponent
left-hand team mate. The will have to rapidly go and and to defend the goal that is
attacker that receives the defend the corresponding being attacked. The game
ball will have to control the goal to block the shot. They and the roles are free and
ball before shooting, to give will all take turns and the one only the goalkeeper that is
the goalkeeper time to that takes the least goals wins. closest to the goal can block
calculate the new bisection a shot. Naturally, the team
line. Taking turns, according Variations: that scores the most goals
LESSON 16: ALWAYS BE CAREFUL!

to the number of actions, all • Play in teams after a pre-established


goalkeepers will defend the • The attackers can bounce amount of time wins.
goal and the one that takes the ball on the ground
“We are all climbing towards
the least goals wins. with their hands and drop Variations: the peak of desire
kick or kick on the • They can play with their we have in our heart”
Variations: rebound hands
• The central attacker can • The rebound kick off the • They can play with two balls K. Gibran
shoot short send-back of the • Option of choosing fixed
• The lateral attackers can goalkeeper is valid goalkeepers and then take
shoot immediately turns.

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