Advanced Rules:                                         About Cheapass Games:
Stop reading here if you are new to Starbase Jeff.              We here at Cheapass Games are aware of two
                                                                                                                                                                        JEFF
We have included a set of advanced game rules           basic facts about games: they cost too much, and
                                                        they are, at some level, all the same.
                                                                                                                                                                                               Starbase
which you only need to learn if you’re looking for              If you ignore the clever shapes they come in, the
more complexity in the game.                            cheap little plastic pawns are an interchangeable part
                                                        of most of the board games in your house. So are the
                                                        dice, the money, the counters, and just about every
The “Capsules”:                                         clever spare part. These parts can account for as
                                                        much as 75% of a game’s production cost, and that
Around the edges of the cards, you’ll see a few         cost gets handed to you.                                                                                 A Cheapass Card Game for 2-4 Players
halves of symbols. These symbols are called “cap-               If you had your choice, you’d probably invest a
                                                        little money in one good set of gaming parapherna-
sules,” and completing them can give you special        lia instead of twenty crappy ones, and then just buy                                                     What You Get:
bonuses in the advanced game. If you aren’t play-       the new part of every “new” game. Yet most game             You can learn a lot about a guy
ing the advanced rules, just ignore the capsules.       companies insist on selling you the whole package           when you shoot him into space.
                                                        every time; it’s a little like bundling a can opener with                                                Starbase Jeff comes with four colored decks of 20
                                                                                                                    A guy like Starbase Jeff.
                                                        every can of beans.                                                                                      cards. You also get this rulebook, and a handy and
How to Play:                                                    Cheapass Games come packaged with the bare                                                       versatile white paper carrying pouch.
                                                        essentials: boards, cards, and rulebooks. If you need       Back home Jeff Tuttle was a
Everything in the basic game also applies here, so      anything else, we’ll tell you. And it’s probably some-      humble shareware programmer,
                                                        thing that you can scrounge from a game you already                                                      What Else You Need:
you should be sure everyone is aware that they are      have, or buy at a hobby store for less than we’d have       content to while away the hours
playing by the advanced rules.                          to charge you for it.                                       writing code and drawing cute
                                                                                                                                                                 You will need some kind of money. Use money
                                                                And, once you’ve got a collection of pawns,         little goblins.
                                                        dice, counters, and money, you can use the same                                                          from your favorite board game, poker chips, or
When you complete a capsule, as shown in the                                                                                                                     pocket change. We strongly recommend that you
                                                        ones for every Cheapass game. We’ve standardized
example below, you gain a special power, which          our designs so your gaming toolbox will last.               But put him in charge of a deep
                                                                                                                                                                 don’t play for real money. Furthermore, we strong-
goes into effect right away. Both cards must be                 This free PDF of Starbase Jeff is a duplicate of    space construction firm, and
                                                                                                                                                                 ly don’t suggest a ratio of a nickel for every credit.
your own color; it doesn’t help to finish a capsule     the original 1998 edition, with the exception of this       look out.
on another player’s card.                               paragraph. Any errors, poor choices, or lapses in
                                                        judgement are the fault of our 1998 counterparts.                                                        The Object:
                                                                                                                    Jeff took to his new job like a
     Torus (Cash): When you play End Caps, take                                                                     lungfish to mud, and pretty
                                                                                                                                                                 To make the most money. Each round takes about
     two Credits instead of one.                       Strategy:                                                    soon he was raking in the cash,
                                                                                                                                                                 twenty minutes, and you can play as many rounds
     Cube (Labor): You may play two pieces each                                                                     making shady back-door deals,
                                                                                                                                                                 as you like.
     turn, but you still draw only one card. This      It’s highly likely that your opponents will be afraid        and swearing like the crew of
     means that your hand will shrink by one card      of your capsules, and try to destroy them. In turn,          the Bounty. All in the name of
                                                                                                                                                                 Before the Game:
     each time you use this power. If either of        you should probably save your Sabotages to                   money, sweet money.
     your pieces is deferred, they both are.           destroy the capsules your opponents make. You                                                             Each player takes a deck. The cards in each deck
     Sphere (Graft): When players connect              will learn, however, that neither of these strategies        What drives a decent human
                                                                                                                                                                 are the same, and include:
     through you, they pay the building cost of each   is infallible.                                               being to such desperate acts of
     card, not just 1 credit, in connection fees.                                                                   greed? What transforms him from
                                                                                                                                                                      End Caps: 3x Rec., 2x Doc., 3x Comm.
     Diamond (Muscle): You may choose to win           Notes: With the Cube, you can force yourself to              a sweet-natured pussycat into
                                                                                                                                                                      Extensions: 3x Factory, 4x Laboratory.
     or lose deferral ties, with anyone who does       defer by playing two matching cards at once.                 the larcenous, whining,
                                                                                                                                                                      Junctions: 2x Habitat
     not also have this Capsule. In other words, if                                                                 squinting, bewhiskered old coot
                                                                                                                                                                      Hubs: 1x Power Station
     you play a piece which is deferred, you may       Having more than one of the same capsule does                we knew as Starbase Jeff?
                                                                                                                                                                      Bombs: 2x Sabotage
     choose to let it be deferred, or play it either   not give you extra powers. (Nice try.)
     before or after the other matching piece.                                                                      The world may never know.
                                                                                                                                                                 Players start with money, as much as they like.
                                                        Starbase Jeff was designed by Jim Geldmacher, with                                                       There is also a “Pot,” a central pool of money
                                                        help from James Ernest. Starbase Graphics by Jim                                                         which starts empty. If you aren’t playing for real
                                                        Geldmacher, rulebook text and layouts by James                            Cheapass Fun Fact™:            money, start everyone with 50 credits.
                                                        Ernest. Additional design by E. Jordan Bojar. Special
                                                        thanks to the game’s namesake, avid playtester and                        Starbase Jeff was designed     If a player runs out of money, the game ends
                                                        shareware mogul Jeff Vogel. Printed in Seattle by All                     by Jim Geldmacher and          immediately and the player with the most money
                                                        Color Printing. Assembled by a rice-eating white guy                      James Ernest. It’s the first   wins. Otherwise, play for as long as you like.
          A finished Diamond capsule.                   named Toivo. Thanks also to a slowly drifting escape
                                                                                                                                  time we’ve ever taken          Finishing the game with more money than you
         Both cards must be your color.                 pod of weightless and bewhiskered Guinea Pigs.
                                                                                                                                  help from the outside!         started with is an honorable goal.
To Start the Round:                                    Building Fees:                                          The Sabotage Card:                                       Strategy:
Each player takes his own deck (all the cards in       When you build a card, you must pay a building          When you play a Sabotage, you must destroy one           There are three distinct ways to make money in
one color) and shuffles it thoroughly. Then each       fee to the Pot. The fee for each card is printed in     piece of the station, with one exception: you can’t      this game: Capping, Piping, and Finishing. If you
player draws a hand of five cards from his deck.       the upper left hand corner. For example, when you       remove a card which would break the station into         concentrate on building end caps (“Capping”),
                                                       build a Habitat card, you must pay 2 to the Pot.        two unconnected pieces. The card you destroy             you will constantly be collecting small amounts of
On Each Turn:                                                                                                  with your Sabotage goes out of play, as does the         money instead of paying them to the pot. This
                                                       End caps are an exception, and actually allow you       Sabotage card.                                           technique won’t work all by itself, however, since
To begin the turn, each player puts one card from      to collect money from the pot. When you build an                                                                 you’re likely to be connecting through other play-
his hand face down on the table, and then draws        End Cap (Recreation, Docking, Communication),           Sabotage has a rank, like any other card. If your        ers whenever you do it, and thereby paying them
another card to replace it.                            you withdraw one credit from the pot, if there is       Sabotage is deferred, because someone else also          connection fees. However, it dovetails nicely into
                                                       any money to be had. It the pot is empty, you’re out    played a Sabotage, put the card aside like any           the strategy of “Finishing,” in which you try to cap
After everyone has laid down a card, they are          of luck; you won’t be able to collect it later.         other deferred piece, and play it when you are           off the entire station and collect the pot.
revealed together. The cards will now be built                                                                 allowed to build again.
(“played”) into the Space Station in order of rank.    Connection Fees:                                                                                                 “Finishing” is best accomplished by making sure
“Rank” is the white number in the black circle;                                                                Unplayable Cards:                                        that you will play the last end cap. This isn’t always
build the higher numbers first.                        You may also be forced to pay a connection fee                                                                   easy, since many other players will probably also
                                                       when you build a new piece. Unless you build next       If you play a Sabotage card when there is no legal       try to play end caps at the right time. The rank of
If two or more cards of the same rank are revealed     to a piece of your own color, you will pay one          target (i.e., the board is clear), the Sabotage card     the cards you play will make a difference, as will
on one round, those cards are deferred, and will       credit to every player who stands between your          is simply discarded with no effect.                      the number of end caps you manage to defer, and
be held back until a later round. (See below.)         new piece and your nearest existing piece, for                                                                   play at once.
                                                       every card along the way. You never pay a connec-       If any other card is unbuildable at the time when
Building the Station:                                  tion fee when you play your first piece, because        you are required to build it (i.e., there is no open     One of the most powerful ways to finish the board
                                                       you have nothing on the board to connect to.            end of the station where the piece will legally fit)     is to get a whole string of endcaps deferred, and
Cards are built into a grid pattern, in any orienta-                                                           then the card is set aside as if it were deferred.       then get back into the game using a high-ranked
tion, with open ends attaching to other open ends      Example: Green builds a Factory. He does not                                                                     card like a Power Station or a Sabotage. You don’t
just like you would expect.                            build next to another Green piece, but instead          Winning:                                                 need to actually play these higher ranked cards,
                                                       connects to his existing pieces via a trail of Yellow                                                            you just need to use them to jump yourself back
The first card of the station must be played in the    and Blue pieces. There are two Yellow cards and         The game ends as soon as someone closes off the          into the game, and play out your end caps.
middle of the table. After the first piece is built,   one Blue card along the route, so Green pays a          Station. This can happen as early as the first
new cards must be attached to open ends of the         Building Fee of 1 credit to the Pot (for the Factory    round. The player who closes the Station will take       “Piping” means trying to build an extended star-
station; they cannot be played in empty space.         card), plus a connection fee of 2 credits to Yellow,    the Pot, after the cleanup, described below.             base of your own color, and then forcing each
                                                       and 1 to Blue.                                                                                                   other player to connect through you. In this case,
Furthermore, you may not play a card which does                                                                Rarely, the Station will never close. The game con-      you can actually make money off your building
not link properly to all the cards it touches.         Multiple Paths: You may choose any connection           tinues until every player draws the last card from       efforts alone, and not even worry about the Pot,
                                                       route between your new piece and your existing          their deck. If the station is not closed at the end of   but you have to be pretty good at it.
The building area is theoretically infinite, but you   pieces, even a longer one then necessary, if you        that turn, the game ends and the remainder of the
should probably restrict it to the tabletop just to    would rather pay your fee to a particular opponent.     pot is divided evenly among all players, after any       To pipe well, try building away from the rest of the
keep your life easy.                                                                                           necessary cleanup. If the pot doesn’t divide evenly,     station with a few straight lines, then split the path
                                                       Deferred Parts:                                         leave the remainder for the next game.                   up to make everyone build through your whole
                                                                                                                                                                        chain. You’ll also have to make sure people have
                                                       Frequently, more than one player will play cards of     Cleanup:                                                 to build out there, or they never will.
                                                       the same rank. These cards will not be built right
                                                       away, but instead get “deferred.” Put these cards       Before the winner takes the pot, each player must        One more thing: If you think that you can’t win the
                                                       aside, leaving them face up in front of you, until      pay one credit to the pot for each unbuilt card he       Pot, it may help you to keep the station open for as
                                                       you play an unmatched card on a subsequent              has on the table. Deferred cards, other tabled           long as you can. If the station doesn’t close, you
                                                       round. You will then play all of your tabled cards      cards, and new cards not yet built on this round,        will at least get a slice of the Pot.
                                                       at the same time, determined by the rank of the         count as unbuilt. Cards which are still in your
                                                       new card.                                               hand and deck do not.
        Your game might look like this.
     Ignore the little capsules unless you are         When you come back in, you can play your                After everyone has paid for his unbuilt cards, the
         playing by the advanced rules.                deferred cards and your new card in any order.          pot can be collected, and the game is over.