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Descent-The Great Dragon Quest

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Herneczki János
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0% found this document useful (0 votes)
307 views3 pages

Descent-The Great Dragon Quest

Uploaded by

Herneczki János
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fan Created Scenario.

Descent: Journeys in the Dark is copyright 2005 Fantasy Flight Publishing. All images are used with permission.
The Great Dragon Well, finaly on the other side of the rocks. Beastmen bodies
By Mick Philippon can be seen under the crush, and their bethrens are lingering
into the room

Quest Background
Area 4
As you were travelling towards your home, in the small town
of Enamourchon, you discover that the whole city lies in The corridor is dark. Very dark. Until the hellhound light
ashes. The rumors of a dragon in the region were true ! suddendly, sending a wave of lames towards the other side of
One day later, you arrive to Proudville, a nearby town which the corridor. For now, it seems he didn't notice you. For
is fortunately still intact. Lingering around, you hear that now...
some great adventurer found a map of the dragon's lair, but
died from his wounds when he arrived in town.
It seems that you have no other choice that avenging the lost
of your townfolks... Area 5

You arrive in a great room with two gigantic pillars. In the


Quest Goals middle of the room lies a dark hole, and all the creatures here
are looking toward it if fear. A pool of water blocks one of
the door, and the only exit is on the other side of the hole.
After journeying to the dungeon shown on the map, you
prepare to descend into the depths. Your goal is to defeat
Murlosk, the dragon that burnt your home, while collecting If the player pass onto one of the ? mark or falls into the
as much treasure as possible. If you can reactivate some of well
the ancient glyphs of transport in the dungeon, all the better.
You start with 7 Conquest tokens. If you ever run out of
conquest tokens, Murlosk will have triumphed over you. As you approach the hole, you see a corridor running to the
Good Luck north under. Webs are all around it, and when you throw a
stone onto it, two spiders emerge from the corrido and
immediatly attack you !
For this scenario, should one player gain the "acrobat" skill, he must
immediatly discard this skill and draw another.
If you (as the overlord) draw the "Bane spider swarm" card, you must
immediatly throw it, gaining the threat token normally. Remove the two "?" marks
Immediatly place two spiders on each side of the well. These spiders
are granted an oppotunity attack on the player that triggered their
Starting Area apparition.
On each turn, if there is no spider on this area, you may place freely
one spider on one side of the well. If there is already a spider present, it
turns into a master spider.
As you enter the dungeon, you hear noise coming from the These spiders are berserk, meaning that they run towards the nearest
east. You can spot some beastmen finghting when the ceiling figure (be it hero or monster) and attack it. They will never leave the
fall upon them, blocking the way. Some of the beastmen, area.
however, are on your side of the rocks. If one player falls into the well

Area 1 You jump into the well, down through the corridor

As you open this door, your hear the familiar sound of the Place the adventurer on the south side of area 6
ceiling falling. Seems that beastmen are up to their tricks here Area 6
too.
Fortunately, a staircase lies in the esat, climbing into shadows
The corridor goes to the north without any visible exit. Webs
are everywere, and a magic glimpse light the corridor
Area 2
At the end of his turn, every player that is in this area receive one web
The corridor before you seems quiet. Too quiet. A magic token, providing he doesn't already have one.
glimpse come from the end and, as you make your fisrt step, If a player is on the southern extremity of the corridor, he may, for 2
movement points, go in area 5, around the well
the bons that were lying to the floor assemble. On the ceiling, If a player is on the northern extremity of the corridor, he may, for 2
two "rocks" suddendly open their wings. movement points, go in area 8, around the well
If one player move onto one of the two "?" marks on the
south
Area 3

Fan Created Scenario.


Descent: Journeys in the Dark is copyright 2005 Fantasy Flight Publishing. All images are used with permission.
As you approach of the rune, cutting troudh webs, a giant
spider come from the shadow seeing what is entangled here
Area 10
Place a master spider neighboring the adventurer.
You do not place any more spider on area 5
If one player move onto one of the two "?" marks on the Murlosk is here, finally. The dragon is sleeping when you
north open the door, but its minions attack you and the noise awake
it. "Who are you, impudent !" shout it, before attacking

If one player move onto one of the two "?" marks on the The master dragon here is Murlosk. He has the same statistics as an
north ordinary master dragon except that his armor is 6, he has 4 extra
wounds, and he has the fear 3 ability instead of fear . Murlosk is also
immune to stun, poison, web and burn
Place a master spider neighboring the adventurer. If the heroes defeat Murlosk
You do not place any more spider on area 8
Area 7
The creature that burnt your entire town lies before you,
dead. This won't bring back the dead, but at least they are
The dungeon splits in two before your eyes. You see a avenged. You swear over the dead dragon body that
inactivated glyph of transport, the first since the beginning. Enamourchon will be rebuilt.
However, it is on the other side of the well.
The heroes gain 4 conquest tokens for killing Murlosk.
They have finished their quest
Area 8

In this great and deserted room lies a hole which look


etrangely familiar. Bodies of creatures lies around, partially
devoured. The rune-locked door prevented them to flee,
apparently.

If the player pass onto one of the ? mark or falls into the
well

As you approach the hole, you see a corridor running to the


north under. Webs are all around it, and when you throw a
stone onto it, two spiders emerge from the corrido and
immediatly attack you !

Remove the two "?" marks


Immediatly place two spiders on each side of the well. These spiders
are granted an oppotunity attack on the player that triggered their
apparition.
On each turn, if there is no spider on this area, you may place freely
one spider on one side of the well. If there is already a spider present, it
turns into a master spider.
These spiders are berserk, meaning that they run towards the nearest
figure (be it hero or monster) and attack it. They will never leave the
area.
If one player falls into the well

You jump into the well, down through the corridor

Place the adventurer on the north side of area 6


Area 9

As you open the door, a ball of flames pass before your eyes,
crushing the wall. There is two rooms on each side, with
monsters fighting each other within them. Your arrival seems
to introduce a truce between them, at least until you're dead

Fan Created Scenario.


Descent: Journeys in the Dark is copyright 2005 Fantasy Flight Publishing. All images are used with permission.

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