Fan Created Scenario.
Descent: Journeys in the Dark is copyright 2005 Fantasy Flight Publishing. All images are used with permission.
         The Great Dragon                                                          Well, finaly on the other side of the rocks. Beastmen bodies
                      By Mick Philippon                                            can be seen under the crush, and their bethrens are lingering
                                                                                   into the room
                   Quest Background
                                                                                                                   Area 4
 As you were travelling towards your home, in the small town
 of Enamourchon, you discover that the whole city lies in                          The corridor is dark. Very dark. Until the hellhound light
 ashes. The rumors of a dragon in the region were true !                           suddendly, sending a wave of lames towards the other side of
 One day later, you arrive to Proudville, a nearby town which                      the corridor. For now, it seems he didn't notice you. For
 is fortunately still intact. Lingering around, you hear that                      now...
 some great adventurer found a map of the dragon's lair, but
 died from his wounds when he arrived in town.
 It seems that you have no other choice that avenging the lost
 of your townfolks...                                                                                              Area 5
                                                                                   You arrive in a great room with two gigantic pillars. In the
                         Quest Goals                                               middle of the room lies a dark hole, and all the creatures here
                                                                                   are looking toward it if fear. A pool of water blocks one of
                                                                                   the door, and the only exit is on the other side of the hole.
 After journeying to the dungeon shown on the map, you
 prepare to descend into the depths. Your goal is to defeat
 Murlosk, the dragon that burnt your home, while collecting                      If the player pass onto one of the ? mark or falls into the
 as much treasure as possible. If you can reactivate some of                     well
 the ancient glyphs of transport in the dungeon, all the better.
 You start with 7 Conquest tokens. If you ever run out of
 conquest tokens, Murlosk will have triumphed over you.                            As you approach the hole, you see a corridor running to the
 Good Luck                                                                         north under. Webs are all around it, and when you throw a
                                                                                   stone onto it, two spiders emerge from the corrido and
                                                                                   immediatly attack you !
For this scenario, should one player gain the "acrobat" skill, he must
immediatly discard this skill and draw another.
If you (as the overlord) draw the "Bane spider swarm" card, you must
immediatly throw it, gaining the threat token normally.                          Remove the two "?" marks
                                                                                 Immediatly place two spiders on each side of the well. These spiders
                                                                                 are granted an oppotunity attack on the player that triggered their
                       Starting Area                                             apparition.
                                                                                 On each turn, if there is no spider on this area, you may place freely
                                                                                 one spider on one side of the well. If there is already a spider present, it
                                                                                 turns into a master spider.
 As you enter the dungeon, you hear noise coming from the                        These spiders are berserk, meaning that they run towards the nearest
 east. You can spot some beastmen finghting when the ceiling                     figure (be it hero or monster) and attack it. They will never leave the
 fall upon them, blocking the way. Some of the beastmen,                         area.
 however, are on your side of the rocks.                                         If one player falls into the well
                             Area 1                                                You jump into the well, down through the corridor
 As you open this door, your hear the familiar sound of the                      Place the adventurer on the south side of area 6
 ceiling falling. Seems that beastmen are up to their tricks here                                                  Area 6
 too.
 Fortunately, a staircase lies in the esat, climbing into shadows
                                                                                   The corridor goes to the north without any visible exit. Webs
                                                                                   are everywere, and a magic glimpse light the corridor
                             Area 2
                                                                                 At the end of his turn, every player that is in this area receive one web
 The corridor before you seems quiet. Too quiet. A magic                         token, providing he doesn't already have one.
 glimpse come from the end and, as you make your fisrt step,                     If a player is on the southern extremity of the corridor, he may, for 2
                                                                                 movement points, go in area 5, around the well
 the bons that were lying to the floor assemble. On the ceiling,                 If a player is on the northern extremity of the corridor, he may, for 2
 two "rocks" suddendly open their wings.                                         movement points, go in area 8, around the well
                                                                                 If one player move onto one of the two "?" marks on the
                                                                                 south
                             Area 3
                                                                    Fan Created Scenario.
                       Descent: Journeys in the Dark is copyright 2005 Fantasy Flight Publishing. All images are used with permission.
 As you approach of the rune, cutting troudh webs, a giant
 spider come from the shadow seeing what is entangled here
                                                                                                                   Area 10
Place a master spider neighboring the adventurer.
You do not place any more spider on area 5
If one player move onto one of the two "?" marks on the                              Murlosk is here, finally. The dragon is sleeping when you
north                                                                                open the door, but its minions attack you and the noise awake
                                                                                     it. "Who are you, impudent !" shout it, before attacking
 If one player move onto one of the two "?" marks on the                           The master dragon here is Murlosk. He has the same statistics as an
 north                                                                             ordinary master dragon except that his armor is 6, he has 4 extra
                                                                                   wounds, and he has the fear 3 ability instead of fear . Murlosk is also
                                                                                   immune to stun, poison, web and burn
Place a master spider neighboring the adventurer.                                  If the heroes defeat Murlosk
You do not place any more spider on area 8
                                Area 7
                                                                                     The creature that burnt your entire town lies before you,
                                                                                     dead. This won't bring back the dead, but at least they are
 The dungeon splits in two before your eyes. You see a                               avenged. You swear over the dead dragon body that
 inactivated glyph of transport, the first since the beginning.                      Enamourchon will be rebuilt.
 However, it is on the other side of the well.
                                                                                   The heroes gain 4 conquest tokens for killing Murlosk.
                                                                                   They have finished their quest
                                Area 8
 In this great and deserted room lies a hole which look
 etrangely familiar. Bodies of creatures lies around, partially
 devoured. The rune-locked door prevented them to flee,
 apparently.
If the player pass onto one of the ? mark or falls into the
well
 As you approach the hole, you see a corridor running to the
 north under. Webs are all around it, and when you throw a
 stone onto it, two spiders emerge from the corrido and
 immediatly attack you !
Remove the two "?" marks
Immediatly place two spiders on each side of the well. These spiders
are granted an oppotunity attack on the player that triggered their
apparition.
On each turn, if there is no spider on this area, you may place freely
one spider on one side of the well. If there is already a spider present, it
turns into a master spider.
These spiders are berserk, meaning that they run towards the nearest
figure (be it hero or monster) and attack it. They will never leave the
area.
If one player falls into the well
 You jump into the well, down through the corridor
Place the adventurer on the north side of area 6
                                Area 9
 As you open the door, a ball of flames pass before your eyes,
 crushing the wall. There is two rooms on each side, with
 monsters fighting each other within them. Your arrival seems
 to introduce a truce between them, at least until you're dead
                                                                      Fan Created Scenario.
                         Descent: Journeys in the Dark is copyright 2005 Fantasy Flight Publishing. All images are used with permission.