Final Reflection
EDLD 5314
by Emily Montellano
Introduction
Innovative change entails improving the quality to adjust to the world that we are living
in. I thought long and hard about what plan I wanted to study and implement in my campus.
Since the introduction of the COVA (Choice, Ownership, Voice, and Authentic learning)
approach, I have been thinking of ways to offer my student my students’ choice in their learning.
Therefore, I decided that I wanted to implement a makerspace environment in classroom in my
district. A makerspace is defined as “a collaborative work space inside a school, library or
separate public/private facility for making, learning, exploring and sharing that uses high tech to
no tech tools.” I found this innovation to enhance learning in the classroom in an environment
where students are not controlled by their surroundings. A makerspace environment allows
students the opportunity to collaborate and gain critical thinking skill with hands-on learning,
teamwork, and abstract thinking.
What Research Says
After my research, I was able to really see he effectiveness of a makerspace environment
and the effect it has on student participation and confidence. Educators are often looking for
ways to engage our students in the classroom and it is evident to see student engagement taking
place in a makerspace environment. The most difficult thing to do is implementing change in an
educational setting. In my findings, I found that proper vision is an important part to take when
implementing change in education. Most teachers use used to the norm and getting everyone on
board with the new innovative change may bring up crucial conversations amongst educators and
leadership. In the following sections, I will summarize the global research I found using the
guiding question from researcher from Dr. Peter Serdyukov (2017) when he studied innovation
in education using three guiding questions: what worked, what could have been done better, and
how do you apply the lessons learned? These guiding questions have really helped apply case
studies to my innovative plan.
Global Lessons Learned-What Worked
Although not all the global research I conducted related directly to my innovative plan, I
was able to find what worked in the implementation process. First off, I know that this process
requires a lot of planning beforehand. The planning should consist of frequent meetings to
discuss feedback and evaluation of how the change is affecting everyone involved. Another
finding I discovered was that students had more choice in the innovative change. Authentic
learning provides students with the chance to allow their voices to be heard and this is exactly
what I want to see in my innovation plan. The students felt responsible for their own learning
because they were the one in charge of their own performance, (Venezky, 2001). It is almost as
if they are their own teacher which all ties together to authentic learning and allowing students
choice of their own education. Holding students accountable for their learning is a big
responsibility for them to take at such a young age (Horn & Staker, pg.252, 2015). This is what I
want for my students. I want their voice to be heard and I want to provide them with
opportunities that offer them ownership of their own work. I believe that the COVA model is in
full affect.
Global Lessons Learned-What Could Have Been Done Better?
Further research showed that there are different populations of students such as
differentiated requirements. Fritschi, J., & Wolf, M. A. (2012) state that when working with
mobile learning, it is important to take into consideration all the different necessities of students
with different needs, because then problems will come to surface. This reminds me of when I
am working on interventions for my low and high students. I need to take the time to adjust the
lessons to fit the needs of all of my students. This requires time to determine what each students’
needs are and in a makerspace environment, NMC (2016) supports that the whole child can show
the type of learner they are. Therefore, this aspect of the plan needed to be worked on to adjust
to the needs of all learners. However, in many studies, it was kind of a ‘one size fits most’
situation.
Proper communication will that everyone involved is aware of innovative change to
improve student achievement in schools. Researcher Wadi D. Haddad talks about ICTs
(Information and Communications Technology) in education. In this article I learned about the
high demand of resources. Through feedback and reflection after implementation of a new idea,
it was found that there were not enough resources on hand for all students to use. Since it is
brand new, sometimes there will be undetermined amount of resources and it is important to
prepare ahead of time for this. This all goes back to lack of communication and I will ensure that
all teachers and students have exactly what they need to work in a makerspace environment.
Applying These Lessons to My Innovation Plan
Additionally, it is very important to support the efforts of all educators. There are
changes happening all around us daily due to the vast growth of technology and our educators
needs to be up to date with these changes. In a study from the United Nations Educational,
Scientific, and Cultural Organization (2009) also known as UNESCO, they discuss the
importance of supporting educators of 21st Century skills to teach these to their students.
Professional learning should be ongoing because educators too, need to learn alongside their
students. If one does not know what a makerspace is, they should be exposed to the tools,
terminology, and knowledge about what it entails. Our students are our future, and it is the
educator’s responsibility to ensure they are prepared with knowledge. That is why ongoing
professional development is essential to keeping everyone informed about new innovative ways
to support all of our students. Even offering a day for educators to collaborate with one another
about their experiences with innovative change and how it is affecting their students is definitely
an effective professional learning session everyone would benefit from. As a new educator, I
often feel like I am learning more from others around me rather than the latest resource book that
was just published. Researcher on makerspaces states, “When you take everything you’re
learning about and connect it to a project, you’re going to see higher scores, better writing and
more understanding of the concept,” (Bannan, 2018). Authentic learning opens the doors to
endless opportunities for our students. All students will have these opportunities in a
makerspace approach to learning. All in all, the research I have conducted has really helped me
understand what I need to do to implement my plan at my campus and district.
References
Bannan, K. J. (2018, January 20). 4 steps to achieve makerspace success. Retrieved April 23,
2020, from https://edtechmagazine.com/k12/article/2016/10/4-steps-achieve-makerspace-success
Fritschi, J., & Wolf, M. A. (2012). turning on mobile learning > illustrative initiatives and policy
implications. Retrieved from https://doi.org/10.13140/RG.2.2.21852.08325.
Haddad, Wadi D. (2008). ICTs for education: a reference handbook (Vol. 2): Analytical review
(English). ICT-in-education toolkit. Washington, DC: World Bank.
http://documents.worldbank.org/curated/en/900491468147317327/Analytical-review
Horn, M. B., & Staker, H. (2015). Blended, using disruptive innovation to improve schools. San
Francisco, CA: Jossey-Bass.
NMC. (2016). 2016 personalized learning student success summit report. Retrieved from
https://library.educause.edu/-/media/files/library/2016/5/2016plsssummit.pdf
Roslund, S., & Rodgers, E. P. (2014). Makerspaces and hackerspaces. Ann Arbor, MI: Cherry
Lake Publishing.
Serdyukov, P. (2017). Innovation in education: what works, what doesn’t, and what to do
about it? (Vol. 10 No. 1). Retrieved from
https://www.emerald.com/insight/content/doi/10.1108/JRIT-10-2016-0007/full/pdf?
title=innovation-in-education-what-works-what-doesnt-and-what-to-do-about-it
UNESCO. (2009). eSkwela: Community-based e-learning centers for out-of-school youth and
adults, Philippines. Retrieved from
http://unesdoc.unesco.org/images/0018/001833/183307e.pdf>.
UNESCO. (2012). Turning on mobile learning global themes. Retrieved from
https://unesdoc.unesco.org/ark:/48223/pf0000216451
Venezky, R. (2001). ICT in Innovative Schools: Case Studies of Change and Impacts. Retrieved
https://www.oecd.org/site/schoolingfortomorrowknowledgebase/themes/ict/41187025.pdf