NSCAA Key Moments in The Game
NSCAA Key Moments in The Game
Key Moments
IN THE GAME
TRANSITION AND EFFECTIVE TRAINING OF MAKING CHANGES TO CHASE THE THE REVIEW
COUNTER ATTACK RESTARTS AND SET PLAYS GAME AND CLOSE OUT THE GAME SESSION
Jason Sisneros (Assistant Coach, University of North Carolina Women’s Soccer), Paul Marco, (Head Coach,
Binghamton University), Tony DiCicco (Former Head Coach, US Women’s National Team), Ian Barker (Director
of Coaching Education, NSCAA) and David Newbery (Elearning Coordinator, NSCAA)
Editor: David Newbery (Elearning Coordinator, NSCAA)
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Dear Coach,
As you may be aware, in recent months the NSCAA has made a significant attempt and
commitment to offering coaching education in an e-learning format. The traditional approach
to coaching education, centered on in person course attendance is now been supplemented
with opportunities for coaches to receive ongoing education, at low price and at the learners
convenience.
Key Moments To date, NSCAA has offered five special diploma courses delivered by some exceptional and
in the Game knowledgeable professionals via an online education platform. These courses have an average
attendance of over 200 participants and we anticipate this number to increase as we offer
similar opportunities in the future. Interestingly, approximately 33% of the participants attend
the live broadcast of the sessions with the other 67% choosing to view the sessions exclusively
on demand.
Key Moments in the Game
is published by Green Star The e-learning platform has provided NSCAA with an opportunity to open our educational
Media Ltd, Meadow View,
Tannery Lane, Bramley, offerings to individuals in countries around the world and we have been delighted by the
Guildford GU5 0AB, UK. response from coaches in Europe, Asia, South America, Africa and, of course, North America.
As a benefits of participation in the special topics diplomas, new coaches to the NSCAA receive
Telephone an introductory membership for six months. Approximately 60% of participants to date are
+44 (0)1483 892894
new members who are now able to access a multitude of benefits, including a PDF copy of the
Editor, association’s publication Soccer Journal and access to the NSCAA online resource library.
Soccer Coach Weekly
Chris Hunt In partnership with Soccer Coach Weekly, we have also made the manual available to coaches
chris.hunt@greenstarmedia.net
that are not able to attend the live or on-demand presentations. The manuals accompanying
Head Coach, the recent series – Attacking and Defending Principles - are now on sale in PDF and hardcopy
Soccer Coach Weekly
David Clarke formats.
david.clarke@coach-soccer.com
Whether you have purchased this manual through Soccer Coach Weekly or have received it
Contributors, NSCAA as part of the e-learning series, we hope that you find this sessions and topics to be thought-
Ian Barker, Jason Sisneros,
Paul Marco, Tony DiCicco, provoking and enjoyable. With slight modifications to the number of players, the size of the
David Newbery playing field, the conditions and rules, most activities can adapted for younger players, older
Illustrations
players, team formations and team objectives.
Mike Ronald This series would not have been possible without contributions of our presenters, each
Cover photo individual volunteering their time to create and present five sessions. The sessions and
Action Images presenters were:
Production 1. Introduction to Key Moments in the Game: Ian Barker, Director of Coaching Education,
ATG Media Production
NSCAA.
Designer
Jamie Leeson 2. Making changes to chase the game and close out the game: Jason Sisneros, Assistant
Coach, University of North Carolina Women’s Soccer.
Customer Services
Duncan Heard 3. Transition and Counter Attack: Paul Marco, Head Coach, Binghamton University.
duncanh@greenstarmedia.net
4. Effective training of restarts and set plays: Tony DiCicco, Former Head Coach, US Women’s
Managing Director
Andrew Griffiths
National Team.
5. The Review Session: Christian Lavers, Executive Vice President, US Club Soccer.
(c) Green Star Media Ltd.
All rights reserved. NSCAA would also like to highlight the involvement of our presenting partner – Soccer Coach
Weekly. The activities in this manual and those used in the webinar series are exceptional. Even
Go to www.greenstarmedia.net/
legal-notices to read the most complex movement patterns – on and off the ball – are illustrated in such detail that
the full disclaimer. you can fully understand the entire activity with just 3 diagrams.
We hope you enjoy the manual. Please don’t hesitate to provide us with feedback relating to
the webinars, manual and discussions.
Kind Regards,
Contents
5 DEFINING THE KEY MOMENTS area with opposing forwards deliberately - Give, go, get it back then fire in an effort on
There are times in a match when decisions must blocking his vision goal as soon as you can
be made so coach your players to know what to
do and when to do it to convert draws to wins 20 NEAR, FAR, SLOT 31 COUNTER ATTACK KINGS: 8V8
and defeats to draws Combine working on defensive awareness and Put everything learned so far into a full-scale
offensive tactics with accurate delivery skills smalled-sided match with the emphasis on the
6 GET READY FOR EMOTIONAL and two lines of simultaneous attack 5Ws and 1H (see page 23 for full details)
HIGHS AND MIND GAMES
How you prepare players mentally for the 21 END GAME RUN OF PLAY 32 COUNTER ATTACK KINGS: 11V11
key moments in a match will either give your You have four minutes left to either protect a Now put everything into practice on a full-size
team the edge or allow opponents to seize the one-goal lead or get the ball back from a team pitch with full teams - but place restrictions
initiative looking to “kill the clock” - train your players for on certain players to further enhance their skill
both situations levels
10 STOP THE BREAKAWAY
This session teaches your defenders how 22 PROGRESSIVE 4V4 33 EFFECTIVE TRAINING OF
to shore up the defence in the face of an Teach your players that sometimes you have RESTARTS AND SET PLAYS
opposition counterattack, holding up forwards to go back to get forward and keep possession The need to be offensive and defensive at dead
until help arrives while driving home the importance of the killer ball situations is crucial and three main areas
through ball need to be focused on when coaching young
11 DOUBLE DARE players
Use this session to teach players the value of 23 8V8 OFFENSE V DEFENSE
hard working midfielders. They can disrupt Play everything through a target man who 37 ATTACKING CORNER KICKS
even the best passing teams by working in pairs is unchallenged to get your attackers and Vary your routines at corners to increase
to block any moves through midfield defenders in the habit of either finding space or your chances of scoring - but concentrate on
closing it down accurate delivery at all times be it along the
12 FORCING PLAY ground or floated
Teach your defensive midfielders to make 24 TRANSITIONS AND COUNTER
opposition forwards go hungry for the ball by ATTACKS MADE SIMPLE 38 DEFENSIVE CORNER KICKS
cutting off their supply lines, like Phil Jones It’s all about how quickly you can regain Having seen how corners can be varied, teach
does at Manchester United possession, get players into position and pile your defenders the best way to head away from
forward as effectively as possible to take danger, shut down attackers and protect an
13 FULL TEAM PRESSURE advantage of a scattered defence under-pressure keeper
If you’re facing your first game in charge of
a new team, you’ve got to make sure your 27 COUNTER ATTACK WARM-UP 39 SET PIECES WITHIN SHOOTING
players are solid in defence and that they press Get players familiar with the ball by passing RANGE
opponents until the ball is surrendered quickly in a small space then up the skill levels Teach dead ball specialists to make the most of
needed by deliberately sending in a poor pass their chances when presented with a free kick
14 TEAM MOURINHO within shooting range
Follow our José Mourinho-style defending 28 COUNTER ATTACK KINGS:
master class in order to give your players a PRESS HARD, REGAIN THE BALL 40 DEFENDING SET PIECES
thorough understanding of the tactics needed AND KEEP IT WITHIN SHOOTING RANGE
to defend solidly Patience when looking to counter attack is Teach players to be alert from free kicks in and
crucial as is knowing when and where to play around the box by either defending as a wall or
15 MAKING CHANGES TO CHASE the ball once it is won - then quickly support reacting first to whatever the attacking team
AND CLOSE OUT THE GAME the next passage of play throw into the penalty area
Work on a simple formula for success and
control the five elements that will decide the 29 COUNTER ATTACK KINGS: WIN 41 SCORE FROM FREE KICKS
outcome of closely-fought matches THE BALL BACK AND SCORE A OUTSIDE SHOOTING RANGE
GOAL Any dead ball situation ought to be dangerous
18 CORNER ZONE GAME Following on from the previous game, we now so teach your players who to make the most
There are times when closing out a game in place mini goals as targets for teams to aim out of getting a free kick when they cannot
the corner is the best thing to do - this game for and allow for scores to be kept after each shoot directly at goal
teaches players how to run down the clock and attack.
take up precious seconds 42 DEFEND FREE KICKS
30 COUNTER ATTACK KINGS: PASS, OUTSIDE SHOOTING RANGE
19 TEAM TRAINS KEEPER GET FORWARD, SUPPORT AND Free kicks into the box cause havoc so train
Get your goalkeeper used to being put under SHOOT your defenders to deal with danger then think
pressure and dealing with a packed penalty Act quickly once winning the ball in defence quickly to set up an immediate counter attack
DAVID NEWBERY
Elearning Coordinator, NSCAA
For 25 years David has studied and worked in youth education, soccer development and coaching. A former
University Professor and CEO of a Youth Sports Company, David has been fortunate to travel extensively in the USA,
meeting with coaches, club officials and learning about their approach to player development and coaching.
David was appointed to lead the NSCAA Club Standards Project in January 2012 and most recently to direct NSCAA
‘live’ learning. David has been providing consultant services and support to volunteer based youth programs for the
past 10 years, helping clubs to become more serious about player and coach development. He contributes articles
regularly to soccer publications, has written books focusing on player and coach development and presents at
national soccer events. In his spare time David operates a youth soccer program for players age 3 to 8 in Connecticut
and Rhode Island.
Key Moments in the Game 1. Planning – Successful execution in a defensive or offensive capacity
In this series we elected to focus on several moments within a game that does not occur regularly by chance. The coach and by extension the
could potentially be the difference between a team winning, drawing and team must practice and rehearse these components frequently.
losing. Our presenters discussed in detail the following key moments: 2. Practice – The presenters described how practicing for key moments
can be quite monotonous – especially the start-stop-start-stop nature
1. Chasing a game in the latter stages when your team needs to score a of set plays for example. Each coach proposed establishing the key
goal to draw or win. concepts in specific activities designed to focus on the ‘moment’
2. Closing out a game when your team is in the lead or drawing. and then recreate the situations in fun and free flowing activities. For
3. Transition from defense to attack and specifically the counterattack. example, Tony DiCicco mentioned awarding a free kick in goal scoring
4. Restarts from corners/free kicks from attacking/defensive perspectives. range if the team succeeds in making five passes.
3. Clear understanding and well defined roles – Organization and
These are topics that are often suggested by coaches attending our communication were words used frequently by the presenters.
courses and can be so important to the outcome of the game that it is Knowing what to do and when does not occur by chance, but instead
imperative that a coach spends time planning for these eventualities. It by planning and executing the plan repeatedly. Communicating the
is however understandable, particularly at the youth level why coaches wishes of the coach from the sideline to the field and among the
typically prioritize other considerations in practice. Certainly, a coach of players on the field requires deliberate practice.
a U8 team should not be overly concerned with closing and chasing a 4. Read cues – During the course of the game movement patterns,
game, or necessarily developing multiple approaches to restarts. However, tactics alterations and the verbal communication of the opposition
it is advisable for a U8 coach to work with the players on developing their should create action triggers for your team. For example, if, when
understanding of simple corner kicks, free kicks and throw ins, and also defending a corner kick the opponent drops into a defensive zone,
the shape of the team as it moves from defense to attack. the attacking team may decide to play the ball to the top of the
As the players become more proficient and their knowledge and penalty box for a shot than serve a ball into a heavily-fortified goal
understanding of the game improves, these elements of the game mouth. In soccer these decisions are invariably made by the players
become more relevant and important. For example, when working with and not the coaches, so all the players involved must be able to read
U14 players, the coach will want to ensure that the team maximizes the cues and change strategy.
opportunities to deliver service into the danger areas in front of the goal 5. Game time experience – There seems no substitute for the game.
from corners and attacking free kicks from outside of shooting range. Chasing or closing out the game in practice is beneficial, but the
Equally important is to have at least one individual in the team capable of ability to execute the plan when the game is on the line and the
striking a dead ball on target from free kicks in goalscoring range. From pressures are high is difficult to replicate. Even at the professional
the defensive perspective, older players must understand and adhere to level, prior experience often tips the balance in favor of the team
their responsibilities when they defend corners, free kicks and long throw that has been in that situation before and performed when it matters
ins. Knowing how many players to place in the wall in front of a free kick most.
and knowing whether to mark a player man-to-man or drop into a zonal
defense are important considerations for older youth players.
As I listened to each presentation live and in playback, there were a
number of key points raised by all the presenters that seem germane to
effectively coaching key moments.
IAN BARKER
DIRECTOR OF COACHING EDUCATION, NATIONAL SOCCER COACHES ASSOCIATION OF AMERICA
Ian is somewhat unique having held leadership positions with US Youth Soccer and NSCAA and he has had extensive
experience at youth and college levels. Ian coached for 21 seasons with the men’s programs at the University of
Wisconsin and Macalester College, before becoming NSCAA Director of Coaching Education in 2012.
Ian was the Director of Coaching and Player Development for Minnesota Youth Soccer Association for 10 years and
is a Head Coach of Region II Boys Olympic Development Program.
Ian’s qualifications are extensive and he holds the USSF A License, NSCAA Premier Diploma and NSCAA Master
Coach Diploma.
Summary of Key Moments in the Game Introduction by Ian substitution to drain some time off but Ian urges coaches at youth level
Barker to avoid these.
Ian suggested that in a world where ysquads are of similiar strength, Training “situational play” – recreating possible scenarios that occur in
matches will be close. Some of these key moments can determine the the game environment - can be extremely enjoyable for the players and
outcome of the game between two teams of equal ability. Ian believes will pay dividends for a team when called upon in a game. The coach can
if you manage the Key Moments and put in extra attention to detail in introduce conditions, such as, keeping possession for 20 seconds in the
your planning, it will raise your team above the bar in a situation of equal corner of the field to close out a game or committing an extra attacker to
competition. Ian suggested several key moments: the forward line and playing more direct when chasing the game.
1. One of the areas that can make a difference is time management. TRANSITION
The beginning of the game and the end of a half are critical in terms Transition is often referred to as the third or fourth moment in the game:
of goals scored. The percentage of goals scored tend to be in the 1. Your team has possession
early and late parts of the half. The period of time after a goal is 2. The other team has possession
scored is often quite dramatic for both teams and being prepared to 3. Neither team has possession
manage this period is essential and can make the difference. Or …
2. Another important moment is the impact and use of substitutions. A 3. Transition from having possession to losing possession (attack to
substitution can impact the game directly. The key with substitutes is defense)
to really prepare them both physically and mentally. 4. Transition from no possession to winning the ball (defense to attack)
3. Stoppages of play are a wonderful opportunity for teams to exploit
lack of focus and discipline of the opposition. Ian believes a key to transition is the player’s technique and speed. If a
4. Emotional moments when players are excited – such as a major team is competent technically it should be able to get behind the ball
refereeing decision (red card, penalty, disallowed goal) or comments and win it quickly. If your team is technically limited, your effectiveness
made by an opposing player or management. It is important for in transition will be heavily impaired. Once possession is lost the team
the coach to be calm, and prepared so that the team is prepared to will struggle to win it back and/or effectively develop an attack with
manage those moments in the game. possession. The key to transition is making sure you have technically
sound players and make good decisions. Cognitive ability is as important
Ian provided a preview of the other three presentations: as physical ability.
The coach also needs to determine the “team concept”? For the
CHASING THE GAME OR CLOSING OUT THE GAME Spanish National Team for example, their “concept” is “when we lose the
When to chase or close out the game is determined by the scoreline and ball, we are going to try and win it back quickly”. Ian advises coaches
how much time is left. If we are a goal down, then we are “chasing the to establish their own approach to team transition, both offensively and
game” and if we are a goal up, then we need to “close out the game”. defensively. Shape is also important for counterattacking - if your team
When chasing the game, we need to think about our style of play. defends with “good shape”, they will be in good shape to counterattack
Knowing your style and having your team prepared to adjust it is part when the ball is won.
of chasing the game. Possession of the ball is critical. Ian suggests it is
better to have possession when attempting to close out the game, rather COUNTER ATTACK
than to be constantly defending set pieces and wave after wave of attack. The defensive counter attack mentality pervades teams such as
Managing the clock is important at youth level - making sure the team Barcelona, Bayern Munich and the Spain national team - it is built on the
is aware of how much time is left and the scoreline. There are some more premise that once the ball is lost, the team immediately attempts to win
cynical tactics a coach can employ, such as delaying restarts and making it back.
Ian believes natural stoppages (throw-ins, goal kicks, and free kicks)
are a great opportunity to counter attack. The main reason why counter
attacks during natural stoppages are so important is that very often
2 What strategy do you suggest for starting the game - especially
when U8-10 when the kick off so often results in a turnover?
David Martin
opponents will take some down time and delay in getting reorganize I would suggest that the team develops one or two options. Perhaps
– an excellent time to exploit a lapse in concentration. The ability to number them and then at the point of the kick off they might be able to
counter attack will be based on the team’s athletic ability. Another factor identify which option to execute and share that. Do not be afraid to play
is whether a team has a go-to player who is able to change the point backwards from a kick off. For sure getting the ball wide as quickly as
of attack quickly and with the technique to exploit spaces between and possible will likely gain you more space based on how teams usually set
beyond the other team’s defense. Does the team have a special player up.
- a number 10 - that you can give the ball to begin your counterattacks?
The quarterback of the counter attack!
Andrew Wells
If you are not strong in possession and drop off in transition you will likely
be very deep a lot of the time. Based on the question you may be better
17 What are your thoughts about clever training for throw ins? It
can be boring, but it happens so much in the game.
Richard Harknett
of using your defensive organization to try to win the ball closer to the To enjoy the opportunity to develop some set plays from throw ins and
opponent’s goal in order to shorten the distance to the goal and hence not make it boring I would play small-sided games without goal kicks and
you will not need such sustained possession to get your attack going. corner kicks and only throw ins. Then I would suggest a pattern of play
from a throw in in a very short and direct way. Let players try a few times
Michael Locher
This is just a suggestion hitting a few of the key considerations. Goal
keeper, one player on the front post, one player screening the front of the
18 What kinds of activities would you recommend in a game warm-
up to ensure your team starts strong in the first 5-10 minutes?
Andrew Macho
box, three players free to mark up and one player higher up to serve as I like to play 4v4 +2 and then 5v5 initially for possession and then to a
your outlet to counter. As such I would consider only marking one post. small goal or a line. I would encourage having a good supply of balls to
keep the activity level really high. Other than the almost obligatory final
SET UP
10
yd
s
s
Mark out a 20x10-yard area 15yd
with a goal at one end. You When the attacker
need to have a pair of cones receives the pass the
at the far end and a pair five coach shouts out a
number of defenders
yards nearer the goal. We’ve
who can recover to
used eight players including The movement of the help their lone team-
a keeper. You need balls, lone defender is vital mate in defence
to keeping the attack
bibs, cones and a goal.
away from danger
HOW TO PLAY
Split the players into three
attackers, who stand at the
cones nearest the goal; three
recovering defenders, who
are five yards back at the far
end of the area; a defender in
front of goal; and a keeper.
The middle of the three The recovering
attackers acts as a server and defender must
move to the area of
passes to another attacker.
The attacker with the danger and try to
When the attacker receives ball has cut inside to cover the attacker
the ball that is the signal try to create some space without the ball
for the coach to shout out but the movement of
the number of recovering the lone defender has
created time for help
defenders that must get back
to arrive
to help the lone defender.
Play restarts with the
attacker each time.
TECHNIQUE
• Get into the right position
to block the attacking run.
• Recover and get back to
defend.
Double Dare
Use this session to teach players the value of hard working midfielders. They can disrupt
even the best passing teams by working in pairs to block any moves through midfield
WHY USE IT Play starts in the left After four passes play is
switched to the player at
zone with the white
Working in pairs in midfield the other end. The two
passing team who must
or attack is an ideal way to keep the ball from the side players move to the
disrupt passing teams by red midfielders using other square, as do the
positioning and support one touch red midfielders
play. Anticipation is also
important when players
attempt to intercept.
SET UP
8y
s
split into two eight-yard 16yd
TECHNIQUE
• High pressure at all times.
Forcing Play
Teach your defensive midfielders to make opposition forwards go hungry for the ball by
cutting off their supply lines, like Phil Jones does at Manchester United
s
10yd
yd
s
SET UP 10yd
s The white
Set up an area of 30x15 defending
yards split into three 10-yard midfielder moves
zones. You will need balls, Alone in a 2v1 in the towards the ball
middle zone, the to close down the
bibs, cones and two goals.
defensive midfielder player
We’ve used 12 players.
works hard to cut the
supply chain by forcing
HOW TO PLAY his opponent back
Split your players into
two teams of six including
keepers. One team is
playing 2-2-1 and the other
is playing 2-1-2. Players are
in zones as in the diagram
and must stay in their zones.
Play starts with a pass out
from the goalkeeper to one The defensive
set of defenders, and the midfielder then
ball must be received in makes a great
block to put the
each zone to make it count
ball out of play
as an attack. The set up
should be 2v2, 2v1, and 2v1. Here the red midfielder
Players in the middle zone cuts off supply with an
must try to protect their interception and turns
defence into attack
back two.
TECHNIQUE
• Use a mix of blocking,
pressing and intercepting.
SET UP
Set up two goals on one half
of your normal pitch. We
have used 13 players in this
On the defender’s first
session. You need bibs, balls touch his opponents must
and cones. move into position to
block the route to goal
HOW TO PLAY
Split your players into two
teams, one of six players
with no keeper in a 4-2-0
formation and one of seven
players with a keeper in a
3-1-2 formation. The team
of seven starts with the ball
in the hands of their keeper.
He plays it out into the back
three and they attack from
there. The team of six has
no keeper so they must go
tight on their opponents
and press high. If not it will The defending team
be easy to slot into the open Here the red must move together and
defending team is communicate where
goal. Make sure both teams
running hard to close they are leaving space
play with and without the down the attackers on the pitch
goalkeeper so both teams
practise pressing
TECHNIQUE
• Defenders stay on their feet
to force attackers to pass
sideways or backwards.
• Concentrate fully on the
player in possession.
Team Mourinho
Follow our José Mourinho-style defending master class in order to give your players a
thorough understanding of the tactics needed to defend solidly
s
40yd
SET UP
Set up a 40x30 yard area
with two small goals in the
corners at one end and a
There is no way
normal goal at the other. You
through here so
need balls, bibs and cones. the ball must be
recycled back to
the centre
HOW TO PLAY
Play a 4v4 with no passes
above head height. The
players defending the two
goals play like a four-man
midfield, while the other
four defend the single goal
as a defensive unit. The
team defending the single
goal must be a tight unit
squeezing space in front The players take up
of goal because there is no the correct positions
keeper. The opposition do for covering the wings
the opposite, forcing play
inside by protecting the
wings. Play five attacks and
then swap teams.
TECHNIQUE
• Force play from out wide
into the strongly-defended
middle area to force a
turnover.
JASON SISNEROS
ASSISTANT COACH AND DIRECTOR OF MATCH ANALYSIS,
UNIVERSITY OF NORTH CAROLINA WOMEN’S SOCCER PROGRAM
Jason joined the UNC staff in 2012 and played a key role in helping the Tar Heels achieve the 2012 national
championship. He directed match analysis operations, which he totally revamped from previous seasons and has
been integral in developing the team’s approach to training development as it directly relates to match performance
information over the past two years. A native of Tacoma, Washington he played college soccer for the University of
Puget Sound where he studied sociology. Jason has coached youth soccer for 17 and high school for 8.
Jason holds an NSCAA Premier Diploma and served as a panelist on Match Analysis during the 2013 National
Convention.
Summary of chasing the game or closing it out by able to effectively execute the game plan? Does it make sense based
Jason Sisneros on the way the team is playing to change tactics or to keep playing as
Jason commenced his presentation by proposing that the vast majority of they are?
coaches, even those working with high-level teams, will spend less time 5. Opponent - How is the opponent playing? What’s personnel does the
than they would like to/need to on late game key moments. Jason urged opposing coach have at their disposal and will changes to your team
coaches to think about such scenarios and reflect on how important improve all reduce the effectiveness of the opponent?
chasing a game or closing out a game can have on a match result and/or
the season. CONTROL AND CLARITY
In terms of strategy, a coach’s options will only be as impactful as the
THE FORMULA team has practiced and prepared. In selecting how to prepare your team
To help the participants think about this aspect of coaching, Jason for late game tactics consider the following:
offered a formula: • CONTROL - IN TRAINING, WHAT CAN THE COACH CONTROL?
Situations – i.e. setting up activities to replicate areas of the field
Situation + Yourself + Opponent = Strategy such as keeping the ball in the corner to take valuable minutes off the
clock.
Jason suggested that these components collectively help to establish Tactics – i.e. changing the team formation to a more defensive or
a late game strategy. Preparation and practice will be vital to be able attacking set up.
to execute the strategies under game stress. This includes training your Repetition - create an opportunity.
team and rehearsing game scenarios to include; holding a lead or getting • CLARITY - IT IS ESSENTIAL THAT ALL PLAYERS AND COACHES ARE
a result when behind late in a game. ON THE SAME PAGE.
Communication from coaches - what verbal and visual cues will the
There were a number of variables that Jason offered to illustrate his coaching team employ during the course of practice and the game to
formula. initiate a particular strategy?
Communication from players - once the signal to close out has been
1. Situation - is the team winning, losing or drawing the game? What communicated from the sidelines, how players pass on the message
are some of the external factors, such as the size of the field and the to teammates without revealing all to the opponents.
weather conditions? What are the rules of that particular competition
- such as - will there be extra time if the game is level at full time? Is THE ADJUSTMENTS
there the prospect of penalty kicks? And does the team have to win During the course of the game the coach will need to make changes
or draw the game to progress? to the tactics, formation, players and mentality of the team. Jason
2. Personnel - what players does the coach have at his or her disposal to suggested that in his experience changes to tactics & formations impact
be able to implement a strategy? Can the coach introduce substitutes on each other and personnel and mentality are strongly correlated. A
that can affect the game in a positive direction? Is the team built to typical dilemma for any coach is determining if he or she should make
defend the lead or to press for a winner? changes to affect the game or have confidence to allow the players to
3. Mentality - in general terms does the team have the fortitude and the play out based on their preparation.
character to implement a particular strategy? Is the team’s current With youth players in mind, Jason recommended playing every player
mentality appropriate for the game scenario? in at least two positions and giving them meaningful minutes at both
4. In Game Form - given the needs and requirements of the situation, throughout the season. This will help them understand the system and
how is the team performing at that particular time and will they be their teammates better and if you ever have to move them for any reason
was flicked wide by a strong target forward, to a fast outside mid, who to the team, call your bunker method your two-minute defense (or
then served an incredible ball into the box, that was volleyed in from whatever) and yell, “two-minute D!”
about eight yards out. They scored the equalizer in about 10 seconds Now for the tactics themselves, I suggest making sure your team is
from our point of loss to the back of our net. The combination of his poor aware of how to step together. This means, when we clear a ball, we all
decision was compounded by our defensive shape being disorganized move forward together... and if you see that an immediate second ball
in transition, because all of the other players were moving in a positions is being served back at you, that your backline recognizes the serve
to support him from the corner on that side of the field to kill the clock, (based on visual cues - like the opponent is now raising his arm and leg
and thus we were even more vulnerable for a counter in that moment. We as if to serve a long ball) and now your defense is dropping, while your
ended up with a 1-1 draw and missed out on advancing from the group goalkeeper is reading the ball to determine if they can clear it etc...
stage by 1 point! Aside from poor transition forward in a bunker, I see poor transition
Of course, your players will make their own decisions, and based back. In this case, as soon as your team loses possession, your defensive
on how you’ve address this in your situational training and ability to line is sprinting back as if there’s a major threat and your midfield is
communicate during an intense part of the game - hopefully they’ll be left with 40 yards of space to cover. This will allow your midfield to be
able to execute what you believe will give you the best chance to win. shredded and your backline exposed. To prevent this, you’ll need to teach
My principle is to figure out what keeps the odds in your favor and proper pressure at the point of attack and transition that includes each
train that. The odds are in your favor if you control possession of the ball line staying compact and moving together. This will make the most out
and do so as far away from your goal as possible. If your player decides of what you gain in a bunker, compaction. This will mean your opponent
to take the keeper on and takes a shot that the goalkeeper can handle, now cannot possess or penetrate through the center of your defense and
then you are allowing a free punt into your attacking half (most likely) for they will need to take the long way around the wing, or get frustrated
the final minute of the game or a goal kick depending. Likewise, you are and serve low percentage balls into predictable areas... and if you have
allowing more time on the clock, and in some cases, giving the referee a trained for such balls, you will be in fairly good shape.
sense that they may wish to allow play to continue when or if the team
trailing can mount a final attack, and in all cases this favors the team that
needs chances, as opposed to your team, with the lead and guaranteed
victory should the scoreline hold. This is a basic risk v reward assessment.
7 With your team trailing late in the game by one goal, when, if
ever, is it time to pull a defender out of the back and add an extra
attacker/midfielder?
Discretion is the better part of valor – and if you play the odds in the Michael Molloy
final two minutes, keeping possession as far from your goal as you can, Yes, you definitely bring players out of the back and into the attack when
and killing the clock in the process, you’re more likely to get the result trailing late as an option to win the game. This may take place in the
you are looking for. form of throwing a back forward, or subbing a back and adding a more
attacking personality, but if you are playing to win, then you need to go
5 When defending a lead with the ball in our offensive corner, what
is the best way to keep players from “biting” on opportunities to
take the ball to goal?
for it. This being the case, it depends on when to make such a move.
You’ll need to use your formula and assess the scenario, your team’s
current in game form and your opponent. If you believe you can get a
P. Lynn Kennedy goal by doing what you have been doing all game (and maybe you’ve
There is always a strong temptation for players to go to goal, even late been unlucky here and there) but you sense a breakthough, then you
in the game. For some of the reasons I have explained in responses might stay the course until the final five minutes or so.
to previous questions, I would prefer my team to work to keep the If you assess the scenario and see that your in-game form has been
odds in our favor, especially with under two minutes to play. So to get lacking - then you may be more apt to make a change earlier in the
specifically to help players not “bite” when there’s a chance to go to goal game. I suggest thinking various scenarios through and approaching each
late, I suggest laying out your end game in time blocks. For example, half in “blocks”. If you break each half into blocks of time, then assess
under 10 minutes, going to goal is acceptable, but we are more aware of each block and have an idea of how you would change things if need be,
maintaining our defensive shape as a team and we are preparing to close then you will be less likely to get caught up in the moment and not know
the game out through playing a defensive version of our system. Perhaps how to adjust. For example, if you come out of half time with one line
with under five minutes, we are now focused on no silly fouls, clean up, you may decide to let them play for the first 15 minutes and if they
clearances (high and wide) and anything we play behind the back line are succeeding in the ways you need, then you’ll play them for another
will be directed toward the corner flag... again maintaining our defensive 10 minutes – or if they are not effective in the first 15, you have a plan to
integrity and maybe even dropping an extra defensive midfielder in front change formation and add a few subs with the spark you think your team
of our back line etc... In our final block three minutes or less, everything is needs. Now if you play the middle block of the half under the same plan,
corner flag and everything is about killing clock. If your players are aware you have prepared for 30 minutes of the 45-minute half and in the final 15
of these blocks and how you’d like to play as a team in each one, they minutes, you have three five-minute blocks to make decisions based on
may be more likely to stick to the game plan. the score, your team and your opponent. I have found that breaking the
game into blocks helps me have a plan and allows you check points to
6 When you bunker in, how do you help or prevent the risk of the
attacking team eventually breaking through?
Nathan Janulis
reassess what’s working and how to proceed, versus, sitting back and not
assessing changes in the game until it’s too late.
This is all about trade-offs. If you make a bunker, expect bombs... and so
the reality that by choosing a bunker your opponent will have greater
opportunity must be addressed in training and in the moment, so your
team understands what they gain from your strategy and what they
lose from the same strategy. I have noticed that “bunkering” often gets
misconstrued with inactivity. Most youth players become very slow in
pressure and transition when they’re trying to kill the clock in a bunker.
I suggest vocabulary that may help against the mental let down and
stagnation that a bunker often creates. So instead of yelling “bunker”
SET UP
Set up one grid from the
corner flag to halfway
along the penalty area
and another to the
edge of the area.
SET UP
Play 3v2 plus a keeper
in a penalty area. Have
servers placed 25-30
yards from goal on all
sides with two shooters
directly in front of goal.
Start with one defender
marking the near post Defenders look to clear beyond
the servers or the keeper looks
and another marking the
to save. The ball is live until
middle of the six-yard box. cleared beyond the servers
After the first goal or clearance,
forwards frame the goal and
HOW TO PLAY impair the keeper’s vision as a
Start with a cross from wide shot is fired in. The blocking player
then continue with crosses must run towards the ball
and shots from distance
once one ball is cleared.
Attackers look to score
from rebounds and crosses
while the defence aims to
clear beyond the servers or
outright saves. Two touches
are allowed for shots
taken from outside the
The most likely scoring zone
area. Repeat the “cross”- will be the triangle between
“shot” sequence every the penalty spot and the end
time then move players line corners of the six yard box
round once everyone
After the second goal or
has served or shot.
clearance another cross is sent
in and play resumes while long-
TECHNIQUE range shooters switch round
SET UP
Two lines of three on the
D. A central midfielder
30 yards from goal and
two wide players either
side. A goalkeeper and
two defenders with two
defenders behind the
goal ready to switch.
HOW TO PLAY
The central midfielder The winger crosses and the first
passes wide and the winger line of attackers enter the area,
making near post (NP), far post
runs deep before crossing.
(FP) and “slot” (S) runs
A line of attackers runs in
from the edge of the area,
making near post, far post FP
and “slot” runs (towards NP
and across the keeper). S
The ball is live until a goal
is scored, cleared beyond
the central midfielder or
saved cleanly. The second
line of attackers is also The defence watches these
live and can shoot if the runs and look to clear or guide
ball reaches them. the ball to safety
Restart play with new
attackers and defenders
entering the area. Here, the ball has been missed
Two points per goal, one by everyone and the opposite
per save and two per winger retrieves it and crosses
successful clearance.
Play twice with
the first team to 10
(defence or attack).
TECHNIQUE
• Attackers run into the
area and attack the ball.
• Attackers frame the goal.
• Crosses must be accurate.
• Defenders watch Note how the attackers now
attacking runs and rotate clockwise to attack
communicate who the new cross to make them
more difficult to defend
they are marking.
SET UP
Play 8v8 plus keepers on
a 65x85-yard pitch with
“time killing” grids by
the corner quadrants.
HOW TO PLAY
Play for four minutes.
One team has a one-goal
lead and an attacking If the ball is won and passes the
corner where they look to 18-yard line, play becomes live for
kill time as shown in the everyone except defenders at the
far end who wait until the ball
“Corner Zone Game”. Only
crosses the halfway line
one defender is allowed
into the attacker’s box
in a bid to win the ball
back. Once won, the ball
is quickly transferred to a
defender on the edge of
the zone. They then attack
and look to score, using
“Near, Far, Slot” where
possible while defenders
protect the keeper.
The breaking team will have
a numerical advantage to
start and look to exploit
this. Once recovered, the
defence works hard to last
The attack breaks quickly
the four minutes ahead. and play continues as they
If a goal is scored, restart look to score a goal
with an attacking corner
at that end and start gain.
Normal laws apply,
including offsides.
TECHNIQUE
• Effective shielding of
the ball at corners.
• Defender reading The game lasts four minutes
attacker’s body shape and and the team that started with
challenging without fouling. the ball begins with a 1-0 lead
• All player communicating
clearly at all times.
Progressive 4v4
Teach your players that sometimes you have to go back to get forward and keep
possession while driving home the importance of the killer through ball
SET UP s
4yds
HOW TO PLAY
The attackers either
complete five passes
in zone A and get the
ball wide or release a
player with a through ball
through zone B which
also acts an offside line.
This creates a 1v1 – if the
first touch is in zone C and
a goal is scored, it is worth
three points. All others If the attack completes five
are worth one point. passes in zone A and releases a
Attackers can play to the wide supporting player, every
line behind them to keep player is live
possession but these do
not count in the five passes,
and every time they play
one these “drop passes”,
an extra defender enters
from behind the goal.
TECHNIQUE
• Limit gaps in the center The game stays live until the
back channels to avoid ball is cleared beyond 40 yards
from goal, a goal is scored or
killer through balls.
the keeper holds the ball
• Attack time final ball and
run to avoid offsides.
SET UP
T
Play 8v8 plus keepers on a
full-size pitch with one half
divided in two widthways
(zones A and B) with zone
C being the other half.
HOW TO PLAY
The attacking team either
completes 10 passes or
releases their target attacker
in the semi-circle in the Once the target man is found, both The target man cannot be
teams transition into that half tackled but is now given
opposite half to launch an
free passes
attack. There are no offsides.
The defence is organized
in “block” formation –
defending from the middle
outwards to prevent balls T
to the target player.
Once the target player is
found, both teams enter the
other half. The target player
may not be tackled but is
not allowed free passes.
The attack scores one
point for finding the target
player, one for completing
If the defence regains possession,
10 consecutive passes
they pass long to the opposing end
and two for a goal. and play restarts from the keeper
The defense scores one for
stopping the attack and
clearing to the far end.
Each team plays 2 cycles
lasting four to six minutes.
TECHNIQUE
• Defence maintains shape,
limits gaps and covers
attacking movement.
• Defence forces attack
wide and away form goal.
• Attack must offer target
man passing options.
PAUL MARCO
HEAD COACH, BINGHAMTON UNIVERSITY
Paul Marco completed his 12th season as the head soccer coach at Binghamton University in 2013. He has led
Binghamton to two America East Conference titles, two America East regular season titles and a conference-record
six consecutive appearances in the America East championship. Prior to his arrival at Binghamton, Paul was the head
coach at West Virginia from 1996-2001.
Paul is a former Division I player for West Virginia, where he graduated with a bachelor’s degree in physical
education. He is teacher certified in grades K-12. He also received his master’s degree from West Virginia University
in 1994 in physical education/athletic coaching. Besides holding a National Soccer Coaches Association of America
(NSCAA) Advanced National Diploma and a United States Soccer Federation (USSF) “B” License, Marco has been a
member of the NSCAA national staff for 14 years.
Seven years ago, he was promoted to the NSCAA Senior Staff. In that capacity, Marco has taught various levels of
the NSCAA academy curriculum courses, and has published numerous articles.
Transition and Counter Attack by Paul Marco the ability of individual players to perform the necessary techniques,
but also the player’s mentality and speed of thought.
5Ws AND 1H – KEY MOMENTS IN THE GAME 6. Send it/Speed - keeping possession is essential to a counter attack,
Paul challenged the participants to think about the 5 W’s & 1 H of a but playing direct/forward is key if the team is to exploit spaces
coaching session. Who does What, Where, When and Why and How we between the midfield and defense.
do it! Paul referred to the four key moments in the game: 7. Support Superior numbers or Solo Attack - a team in a
counterattacking mode must cautiously commit players forward and
1. Attacking – We have the ball in support of the person and unit in possession of the ball.
2. Defending – They have the ball 8. Switch if needed - switching the point of attack is sometimes
3. Transition to Attack – The moment we win the ball necessary but can invariably slow down the attack and allow the
4. Transition to Defend- The moment we lost the ball defense to get numbers behind the ball.
9. Sustain attack - once the ball is in the attacking quadrant of the field,
In this session Paul’s main emphasis was on the third key moment - it is important that the team in attack does not give up possession
transition to attack or more specifically the counterattack. There are a and if a good shooting opportunity is not immediately available, the
number of reasons why a team will want to counterattack - and these team recycles the ball for another attacking opportunity.
focus on the defensive frailties of the opposition, such as a team that 10. Secure – Safe – Shape - Paul spends some time in his presentation
slowly recovers to losing the ball, defensive disorganization and inferior discussing how to counter the counterattack. Although it is important
numbers in defensive positions and large unoccupied spaces between the for a team to commit numbers forward in attack, one must also be
midfield/defense and the keeper/defenders. conscious that the team is able to recover quickly into a defensive
shape if the ball is lost.
11Ss FOR PLANNING A COUNTERATTACK 11. Score/Start over (keep possession) - similar to point 9, the primary
Paul referred to the 11 ‘S’s’ that he uses to plan his counterattacks: objective of the counterattack is to score quickly while the opposition
1. Strategy/Starting positions – Paul referred to the need for the is hurrying to recover into a defensive position. However, it is
coach to have a strategic plan for counterattacking and this plan is preferable for an attacking team to retain possession than to play
reflected in the starting positions of the players. He suggested that with too much enthusiasm and lose possession of the ball, thereby
a team in a deep defensive position are not strategically well-placed setting up a counter to the counter.
to counterattack the opposition. In simple terms, Paul is referring to
defending with attack in mind - positioning the defensive unit in such TYPES OF COUNTER ATTACKS (FAST BREAKS)
a way as to provide the platform for an attack. Paul described three primary types of counterattack:
2. Steal the ball - obviously, before the team can counterattack they
must win possession of the ball. 1. Collective counter - The ball is won back in our own half and a group
3. See the picture - once the ball is won, this trigger sets in motion a of players counterattack at pace, against a disorganized defense, with
number of changes to the shape and objectives of the team. direct, fluid combination play
4. Surprise - quickly transitioning from defense to attack can often 2. Advanced Counter - By winning the ball deep into the opponent’s
catch the opponent in their own transition from attack to defense. half, a few attackers quickly exploit the lack of defenders and short
5. Swift Solutions - the speed of the attack is not only dependent upon distance to the goal
3. Solo Counter - Stealing the ball, the individual player counters by center back intercepting a pass into the opponent’s striker and on the
running with the ball with speed and ultimately scores second touch playing a 40-yard pass into their striker’s feet eliminating
eight defenders with one pass on their second touch!
SUMMARY
In summary, Paul provided a list of key features of successful
counterattacks: 6 What is your favorite way of teaching effective pressing?
Richard Harknett
Pressing involves a collective effort and coordination of players
1. Transition speed defending. Pressing is a team function not just a few players. This
2. Immediate forward action (passing or running with the ball) includes the goalkeeper too. When you are pressing a team it can be
3. Willingness to support only forward thinking but this could cost you as in pressing it is more
4. Explosive running about minimizing the opponent’s options and taking away passing
5. Quick ball speed opportunities and space, ultimately winning the ball back. I like to use
6. Minimum number of passes coaching in the game methodology and section off areas of the field
7. Swift solutions (i.e. opportunities) we will try to press in. By using full numbers 11v11 or 8v8 (if only have 16
8. Fast finishing players in the squad) it allows real positional play and creates real space
and time. The conditions I may need to use would be mandating touches
Questions asked by participants and answered by Paul Marco to allow us to defend and pressure the ball. Of course we will need to lift
all the restrictions eventually to see if we have it real to the game.
1 Please can you address how you apply these activities for younger
players and small numbers – I’m working with 8-9 players.
Brian Tracy 7 In the first activity, is there a certain number of touches or a goal
for a number of passes?
Depending on the technical ability of the players and their special Adam Mancini
awareness you could use the same activities just make two fields of play As the coach you control everything! You could use a number of passes
and minimize the numbers to 4 players in each grid and send 2 or 3 over as a goal and the quality of balls played into the target (striker).
to win the ball back.
Matt Malej
Reaction time is of course vital! This can be influenced by awareness &
starting positions… specific to the moment and in the correct place. For
11 With youth players we see 5v5 and 8v8 formats.
What do you recommend as the best shape for attacking and
defending and why?
instance if I intercept a pass and already know who to play the moment I Paul Darby
win it, that enables me to play faster! Of course I must have the technical I think you must decide how important winning is. For instance playing
ability to execute said task (pass) as well. An example would be the 1v1 all over the field is better for development in 1v1 battles and taking
players on and developing better 1v1 defending. But playing 3-2 is more
conservative than playing 2-3 or 2-1-2 similarly with 8v8 playing gk-2-3-2
or goalkeeper 3-3-1 just bear in mind the principles of play attacking and
defending in whatever system you choose.
12 What are the cues you want your players to look for to suggest
a quick counter attack is possible?
Henrik Nowak
See the space… what is available? Is it behind them, in front of them, wide
or in between them? Can the player who just won the ball advance it?
Passing is first choice, running is second but if you need to run first then
pass speed is the key… You are trying to eliminate as many opponents as
possible, as quickly as possible…
13 What are the cues you want your players to look for to
suggest that a quick counter attack is not possible?
Henrik Nowak
No space to play forward to… the attack starts and is stalled by poor
technique or the opponent quickly retreats behind the ball quicker than
your team is advancing the ball.
s
25yd
SET UP
30
yd
s
s
Two teams of seven on 10yd
two 25x30-yard areas s
25yd
separated by a 10-yard gap.
HOW TO PLAY
Start with teams of six
Take a player out of the area
playing the ball unopposed and put into the neutral zone
in their areas. Have two as a target. Leave the keepers
keepers passing and there to provide a distraction.
throwing the ball to
each other in the gap.
Play two-touch maximum.
Secondly, play with teams
of six inside the area and
one target player in the
gap. Still play two-touch
but include the outside
player in and around
the keepers who are
providing a distraction.
Finally, still playing in fives
but with the keepers now The player in possession
removed, when you raise overhits the ball (“unfriendly”)
your arm or call, the player which must be controlled and
passed to a target within two
in possession hits a very
touches. The keepers have been
firm “unfriendly” pass removed
that has to be controlled
and passed to the outside
player within two touches.
TECHNIQUE
• One and two touch
at all times.
• Awareness. of
who the next pass is
being played to.
SET UP
s
s
10yd
SET UP
s
s
10yd
SET UP
Play 9v9 on two 30x35-
yard pitches with full
size goals and a 10-yard
neutral gap in the middle.
s
30yd
HOW TO PLAY
35
yd
s
10yd
s
TECHNIQUE
High pressure and
patient defending.
Costant communication
with fellow defenders.
Be aware of where you will
pass after winning the ball.
The ball must be played back
Support the attack.
into the neutral gap before a
shot on goal can be taken
SET UP
Play 8v8 on 75x50-
yard pitch.
50
yd
s
s
75yd
HOW TO PLAY
Formations are down
to you but teams must
always leave on or two
players forward.
Start with the defending
If the ball is won back, counter
team dropping off to attack immediately the way you
defend in own half, creating have come - watching out for
space to counter attack. offsides
Use an assistant ref
to enforce offisdes.
TECHNIQUE
The 5 Ws & 1 H:
Who does What, Where,
When & Why… And of
course how they do it.
Support the attack
at all times.
SET UP
11v11 on a full pitch.
HOW TO PLAY
Play a normal game but
improse restrictions such
as the front four attackers
When the counter comes from an
try to beat opponents interception, players must look for
players on the dribble. spaces in the centre and support
Centre backs look to the player in possession
intercept and initiate
the counter so use the
condition that all attacks
must be played through
strikers. This allows
center backs a greater
opportunity to win the ball.
Use an assistant referee to
ensure offsides are correct.
TECHNIQUE
Focus on the moment the
From a solo run, a player can
ball is won - look long and
either shoot or look to lay the
be aware of your optioons. ball off
Speed supporting
the attack.
Stay alert at the back
in case the ball is
turned over again.
Effective Training of
Restarts and Set Plays
The need to be offensive and defensive at dead ball situations is crucial and three main
areas need to be focused on when coaching young players
TONY DICICCO
FORMER HEAD COACH, US WOMEN’S NATIONAL TEAM
Tony is a National Staff Coach for NSCAA & Founder, President of SoccerPlus Camps, an organization offering 23
camps in 17 US states during the summer. Tony has over 30 years of successful business experience, during a period
he was also a National team and Women’s professional league coach.
In six years as an international coach, Tony won three world championships (including the World Cup and Olympics
with the Women’s National Team and the world cup with the U20’s in 2008. The USA’s most successful international
coach with a record of 103 wins, eight draws and just eight losses. Tony has also been the WUSA Commissioner
during the first coming of professional women’s soccer, and Head Coach of the Boston Breakers in WPS.
Tony can often be seen as a TV analyst and commentator – covering many international, professional and college
games. Graduate from Springfield College and Central Connecticut State University and was an All-American &
professional player (goalkeeper).
move a bit so that if the attacker moves exactly as the keeper it is more
clearly a case of obstruction and for the keeper to indicate to his or her
teammates that this player is no big problem, in fact, they are wasting
6 Tony when you are doing an attacking corner kick, do you like to
put a player in front of the goalie to obstruct their line of sight?
Matthew Robles
him by putting here there. Again, this is just to get into the offensive’s I like to put a player in front of the goalkeeper for different reasons. One
players head a bit. The key for the defense and the keeper is to maintain reason is to create challenges for the keeper. No keeper likes someone
focus on the ball and offensive movements. in front of them and in their potential path to the ball and yes it does
interfere with their line of sight. This tactic may cause the keeper to lose
3 For Activity 2B, it looks like most of the team is defending. How
do you plan a counter attack efficiently in that scenario?
Enrique Martinez
focus and spend more time pushing this player away rather than zeroing
in on the ball. Another reason I put this player there is not to obstruct the
goalkeeper but to “pop out” in a seam between defenders as the ball is
Counter attacks whether in the flow of play or off set pieces follow the served. Often, this player may not be marked well and can become open
same principles. I call it SCORE! Which means: S = Stop; C = Connect right in front of goal (towards the near post). Our winning goal in the
a forward pass; O = Organize the runs, they must be at full speed and 1999 World Cup v Germany was scored by Joy Fawcett who was in front
they must try to offer support to the ball or get in advance of the ball; R of the keeper but in this scheme popped out and Shannon MacMillan
= Make the right passing choice as too often, counter attack threats are delivered a driven ball right on her head. We won that game 3-2 on that
eliminated by the choice of pass that leads to the shot; E = Execute and play after coming back twice against a great German Team!
Finish! The final reason to have a player in front of the keeper is when there is a
Go to this clip of when I coached the USA in late 90s. https://www. scramble in front of goal, they are in prime position to finish a half chance.
youtube.com/watch?v=ctzOPOD_Lwg&feature=youtu.be
This is USA vs England. Go to 5:15 of the clip where England is taking
a corner kick and watch the counter-attack and amazing goal from Mia
Hamm on a pass from Tiffeny Milbrett.
7 What the main weakness of zonal defending of corners?
Aaron Denkins
For me the main weaknesses of zonal defending are twofold. First, if
players are given a defensive assignment on corners, they take pride
4 How much emphasis do you put on where players begin their runs
on attacking corners or do you recommend more fluid movement?
Andrew Macho
in not allowing that player to get a touch and of course a goal. When I
coached the Boston Breakers and we played against Abby Wambach, I
assigned Amy LePeilbet to mark her. Amy is shorter and not as great a
I have near post runners start towards the back post and back header as Abby but she did a wonderful job against Abby because she
post runners start nearer to the near post. The reason is to create a took pride in her defending and her ability to keep Abby from getting to
situation where the defender can’t see both the runner and the ball. the ball.
If they look back to the ball even a little the attacking player should The second reason is that most zones are stagnant which means,
basically disappear and get themselves free. If you start a near post run they line up in two rows of three players across the six-yard line and
somewhere in front of the near post the defender has a much better view another line above the six and they try to win anything in that area. If
of the serve and the run. The key runs are the near post; back post and the defending team is clearly the dominant team of the two in the area
slot runs but there are secondary runs that can become very important, of heading, this should work but if the other team has good headers,
such as the near post flick run (run that take the player beyond the front they are allowed to make a run, without any inteference, to where the
post but also allow a low serve to be flicked on). A very deep back post ball is coming down in the penalty area. They have excellent momentum
run as often the balls run all the way through the traffic and a late slot run into their jump and head technique, while the zonal players are standing
which is between the 18 and the penalty spot. The slot runs is between relatively still and now are trying to out jump someone with a running
the penalty spot and the six-yard line. start. To me, it just doesn’t make sense!
Finally the top of the “D” is a critical position on almost all set pieces In the 2010 Men’s World Cup Semi-final; Germany v Spain, Germany
both offensively and defensively. For sure I want somewhere there to played zone on corners and the only goal was scored by Puyol for Spain
finish half-clears and to also prevent counter-attacks. on a corner. He is not the biggest player but had an unobstructed run and
rose above the German taller zonal players and headed in the winner!
A common fault we see at all levels is the defender loses their mark
because they ball-watch so training set piece defending is critical.
Finally, I tell my defenders that being a good defender starts with
making a decision to be a good defender…technique is important but a
“my ball attitude” is the key piece for any good defender. I want them to
take pride in their defending whether defending set pieces or defending
in the flow of the game!
WHY USE IT Start with player 1 laying off to player 2 who drives
the ball along the ground – using his laces – to
Set pieces often determine player 3. The ball is controlled, passed to
the winner when two evenly player 4 who lays it off to 3 and back
matches teams compete. to player 1 to start again 2
SET UP
Start on a 30x15-yard 4 1
area then progress to a
penalty area plus a goal. 3
TECHNIQUE
• Accurate delivery
of corners.
• Look to score with
3) A short corner that
headers – attack the ball. 2) A convincing ummy
ends with a first-time
run ending with a
• Be alert to where driven shot from the
corner
the ball is. edge of the area
EN
the head and feet. They opposite direction
D
ZO
also require good individual
NE
defending with everyone
knowing their role.
SET UP
EN 12y
D ds
ZO
TECHNIQUE
• Individual, positive
defending.
• Eye on the ball when
heading it.
• Defence stepping out
together when the ball is
cleared.
• Communication
at all times.
SET UP 4
3
Play on half a pitch with
a full size goal; 12 balls;
mannequins/flags or
defenders for a wall.
HOW TO PLAY
1. Bend balls over short
and long distances using Each player gets three outs (missed
the inside of the foot. target, keeper holding the ball,
In teams of two, bend in free kicks ball bouncing off wall) but a goal,
2. Using your four best free-
from the edge of the area against a ball hitting the frame and
kick specialists, create two wall. bouncing back or the keeper
teams and play a “baseball” parrying it back into play
match. Create a wall and is not an out
have the free-kick on the
edge of the area. Each
player has three outs – a
shot that either misses the
target or the keeper saves
and holds. If the shooter
scores it is a point but if he
hits the goal frame and it Play a set number of
bounces back into play, it “innings” to decide the
is not an out. The keeper winner. The opposing free
parrying back into play is kick takers are in the wall
also not an out. When one
Finish by playing 6v6 plus
team has used up all its keepers. Play normal rules but
out, the next team goes. after five passes a team wins
Play three to six innings. a free kick from where they
3. Play 6v6 plus keepers initially won the ball
on a 65x54-yard pitch. Try
to score as usual but an
automatic free kick from
where the ball was won is
awarded for a team who
puts together five passes.
TECHNIQUE
• Bend the ball with the
inside of the foot – firstly
along the ground, then
over a low wall then
over player height.
SET UP
Play in and around the
penalty area.
HOW TO PLAY
1. The attack gets six free
kicks: Two from the right,
two from the left, two from
the centre. If a goal is
scored, the kickers get an
extra go (9v11).
2. Play 11v11 on half a pitch,
Play 11v11 on half a pitch. Award
awarding free kicks for four free kicks for four completed
passes and also replacing passes as well as replacing corners
corners with free kicks. with free kicks
3. Play 11v11 on half a pitch.
Play normal rules but the
player in possession can
reach down and touch the
ball with his hand and win a
free kick from that position
if he thinks he might lose
possession. A ball touched
inside the area is a free
kick, not a penalty.
All free kicks can be taken
quickly so defenders must
be alert and ready to
retreat 10 yards. Play 11v11 on half a pitch. If
a player feels he is losing
possession he can reach
TECHNIQUE down and touch the ball to
• Defenders must keep their win a free kick
eye on the ball.
• Communication –
organizing is critical in a
defensive free kick
situation.
• Wall jumps together, stays
together, stays big.
• Attackers frame the goal
looking for rebounds and
saves.
SET UP
Start on one half of the
pitch then play full pitch.
HOW TO PLAY
1. A technical exercise to
teach the inswinger
delivered just above head
height that curves into the
corner of the goal. Another
Play a possession game: A free
service ball is the kick is awarded to a scoring team
outswinger that is delivered from inside their own half to set up
either to the back post to be a second opportunity
headed goalwards or
redirected across goal or
like a whipped in cross that
finds the space between the
recovering defence and the
goalkeeper.
2. A possession game. After
a goal scored from inside
the end zone, the scoring
team is awarded a free kick
in their own end zone to set
up a new attacking
opportunity. Finish with 11v11 on a shortened
3. Play 11v11. A free kick is pitch with free kicks outside
awarded after 4/5 passes shooting range awarded for the
completion of 4/5 passes.
and any throw-in becomes a
free kick outside shooting
range. If the goalkeeper
handles the ball, then a free
kick outside shooting range
is awarded and if a team
scores, a penalty kick is the
added reward.
TECHNIQUE
• Attack a flighted ball with This time the scoring team is
your head. awarded a penalty so they can
quickly double up as a reward
• Mix up inswingers,
outswingers and driven.
SET UP
Start in one penalty area
then play on a half a pitch
with two goals.
HOW TO PLAY
1. Defenders and keeper
look to clear a flighted ball Opposed defence: Add in attackers
and two counter attack coned
into the area unopposed
goals. If the keeper makes the
then set up a quick counter save, distribute directly for a
attack. counter attack
2. Add five attackers to
make it more realistic for
the defence.
3. Play the Free Kick Game:
Every 4/5 passes (you
decide) results in a free
kick. If a keeper handles the
ball, the attacking team
gets a corner kick or a free Vary flight of the ball and
kick outside shooting mix up inswingers and
range. Throw-ins close to outswingers
goal must be long or a free
kick. Also, after a goal, the
scoring team gets a penalty
kick. 2. If the keeper handles the
The Free Kick Game:
ball, a free kick or corner is
1. 4/5 passes earns a free
TECHNIQUE kick.
awarded.
• Heading to clear.
• Marking players.
• Keeper attacks balls
flighted into the box.
• Communication
from all defenders
• Look to start quick
counter attack.
4. A goal earns an additional
3. Throw ins must either be penalty kick.
long or taken as a free kick.