Critical Fumbles
11 • Loss of confidence. You gain disadvantage for your next attack against this opponent.
22 • Give them hope. Your target’s and their allies within 30 feet gain a d6 inspiration die that can be used during
this encounter.
33 • Panic attack. You must make a successful DC 15+(difference in size category) WIS Save or become frightened
of your target . You may repeat this save at the beginning of every turn.
44 • A little accident. You manage to be covered in the nastiest substance that makes sense for this encounter, you
suffer a -1 to all charisma-based checks and saves until you can clean yourself.
50 • Lodged weapon. Your weapon or focus becomes stuck in the floor, an object, or an enemy. You must make a
DC 14 STR check to remove it as a special attack.
51 – 54 • Dropped weapon. You drop your weapon and it falls to your feet.
55 • Thrown weapon. You lose your grip and throw your weapon or object in your hand. It lands 30’ from your
location in a random direction.
56 – 59 • DROPPED weapon. You drop your weapon and falls 10’ away in a random direction.
60 • Whoa! You fall hard. You fall prone and you drop to last in the initiative order for the combat. Your turn
immediately pauses and you finish it at your new initiative count.
61 – 65 • Slipped. You must make a successful DC 13 DEX Save or immediately fall prone.
66 • Stumble. You move 10’ in a random direction, then fall prone. This movement counts as movement you’ve
chosen to make for all purposes.
67 – 69 • Tripped. You must make a successful DC 18 DEX Save or immediately fall prone.
70 • Easy prey. Your target and their allies within 20’ will gain advantage and lose any disadvantage against you for
their next attack, provided they make that attack before the beginning of your next turn.
71 – 77 • Exposed defenses. You overextend. One adjacent enemy may make an opportunity attack against you.
77 • Unguarded. All adjacent enemies may immediately take an attack of opportunity against you.
78 – 79 • Into their sword. You fall into their weapon. One adjacent enemy gets an attack against you as a free
action.
80 • Et tu, Brute? Your swing ricochets off the target wildly, and you hit an ally. Roll your damage as if you had
critically hit your target and apply it to a random ally within range.
81 - 87 • Be more careful. You mistakenly clip a random ally, they take 1d4 damage.
88 • Wrong target. Roll your damage as if you had hit and apply it to a random ally within range.
89 • But, how!? You mistakenly strike an ally who is within combat, but either not in range or if no one is out of
range then the furthest away. They take 1d4 damage.
90 • No! Your attack ricochets back and you hit yourself in a particularly bad place. Roll your damage as if you
had critically hit your target and apply it to yourself.
91 – 98 • Wicked backswing. You strike yourself slightly on your backswing and take 1d4 damage
99 • Self-inflicted wound. Your attack ricochets back and you hit yourself. Roll your damage as if you had hit your
target and apply it to yourself.
100 • Horrible aftermath. Roll twice on this chart and apply both effects to yourself.
One Roll Common NPC Generator
Instructions
Roll a D4, D6, D8 and D10 all at once
D8 will tell you the race
D4 will tell you the gender
D6 and D10 will provide a noticeable feature
1 2 3 4 5 6 7 8
Half- Half-
Using the D8 column, start from the bottom and build the name Dwarf Elf Halfling Human Human Gnome
using the D10, D6 and D4 rows in that order Elf Orc
1 Nose / Voice 1 Dal- Taer- Mar- Dyl- Eth- Clad- Gal- Bok-
2 Eyes / Eyebrows / Stare 2 Hour- Keth- Dan- Eth- La- Ged- Ari- Gun-
3 Beard / Hair / Sideburns 3 Kal- Elin- San- Jord- Gab- Dap- Fae- Ton-
4 Ears / Hearing 4 Gat- Ay- Tar- Gab- Zach- Jip- Avil- Tar-
5 Mouth / Lips / Laugh 5 Brot- Lae- Wil- Zach- Hay- Cos- Tyr- Kez-
6 Head / Forehead / Face 6 Har- Sil- Fin- Al- Dyl- Glon- Yen- Vug-
7 Clothing 7 Strom- Arth- Elk- La- Iv- Smid- Rad- No-
8 Skin / Scar 8 Glor- Sca- Jop- Iv- Jord- Jen- Ven- Kir-
9 Shoes / Hat 9 Thog- Evin- Ric- Kar- Al- Tin- Lan- Bro-
0 Teeth / Nails / Hands 0 Demm- Kyr- Bel- Hay- Kar- Deb- Dan- Gor-
Tattooed / Pierced / -
1 Unusual
1 omma-
-ryl- -- -- -- -li- -tu- -og-
Long / Large / Loud /
2 Extravagant
2 -ogg- -tha- -- -- -- -mer- -ana- -oto-
Short / Small / Quiet /
3 Simple
3 -osgra- -ina- -ow- -- -- -wun- -dra- -ust-
4 Missing / Injured / Damaged 4 -ed- -ala- -em- -- -- -men- -ado- --
5 Beautiful / Ugly 5 -tirl- -yni- -- -- -- -alv- -la- -g-
6 Colourful / Dyed / Painted 6 -wod- -arun- -- -- -- -ip- -reg- -ak-
1 Male 1 -rut -en -os -an -in -ak -il -ik
2 Female 2 -lynn -lia -ra -ley -ina -eth -lia -nor
3 Male 3 -li -al -er -as -riel -urt -on -org
4 Female 4 -na -aya -yn -na -ila -na -tha -gri
Size Categories
Size Space Example
Tiny 2 1/2 by 2 1/2 ft. Imp, sprite
Small 5 by 5 ft. Giant rat, goblin
Medium 5 by 5 ft. Orc, werewolf
Large 10 by 10 ft. Hippogriff, ogre
Huge 15 by 15 ft. Fire giant, treant
Gargantuan 20 by 20 ft. or larger Kraken, purple worm