17
Missiles: 4 AIM-9L 's and 6 Sparrow Rules adapted from Corinth:
Hexes: (#1) A0201; (#2) A1502 [22.0] MELEE INITIATION
Altitude: 80 Suitable for DOW, WC and CM, but not for
Your Moves Heading: Both due South
H islO rica I Notes: The four a ircraft closed at full
speed, and when the aircraft were approximately
PR or JC. This rule reinforces the impor-
tance of leadership, since units that fail mor-
ale checks when not stacked with leaders may
1,000 feet apart (4 hexes), the Libyan jets fired one refuse to attack or retreat when so required.
Atoll missile and split. The US F-14's banked hard Modifications will have to be made to the _
and came up behind the Su-22's and immediately modifiers of Cases 22. J and 22.2; ignore
"Your MOVES" is intended asaforum fa al- fired one AIM-9L each; the missiles destroyed the those modifiers which refer specifically to
5u-22's. One parachute wa.1 seen 10 open. The last Corinth and use the others. Note that use of
low readers and game designers to comment thing the Libyan s probably ,aw was ....
on games and game design, oIfer optional this rule may alter play balance in some
rules to the most popular games, and present games (especially eM). However, it is likely
new scenarios and campaigns. Readers wish- to improve the balance in DOW.
ing to submit items to "Your MOVES" [24.0] BAn-ERIES AND RAPID-FIRE
should write their pieces up to 750 words, Suitable for all games but JC and CM. This
typewritten (double spaced). No payment is rule simulates the deadly affect of canister
offered for material submitted, and all sub- ammunition at close range; smoothbore ar-
missions, published or unpublished, become tillery units were often double sholled and
the property of SP!. Authors will be given could increase their firepower through rapid-
proper attribution for any material published fire. The defender will be greatly helped by
in "Your MOVES. " this rule so it will tend to alter the balance of
PR more toward the Union , which is good.
Its use in WC, however, will swing the bal-
ance even more towards the Confederates ,
thus greatly imbalancing the game. It should
THE LATEST be noted that the batteries at Wilson's Creek
"AIR WAR" SCENARIO were probably not capable of rapid-fire since
the men were still green having been so newly
Whose Air Space Is This?
0120 (EST), 19 August 1981 organized. DOW will be IittIe altered since
there is so little artillery present.
General SilUaliOn: On 19 August 1981, while the
US Sixth Fleet was conducting maneuver> in the Rules adapted from Jackson at the
Mediterranean, two Libyan Su-22 fighters Crossroads:
scrambled I'ro m an airfield near Bengazi to int~r
[21.5] ARTILLERY OPPORTUNITY FIRE
cept two US F-14 fighters from VF-41, which is
based on the USS Nimitz, The US aircraft were
Optional in DOW, PR, WC, BC and CM.
heading south while the Libyan aircraft headed The rule adds a greaier realism to the games
nor th, The di,pute was over the Libyan claim t hat by allowing the defender to fire upon attack-
Mark Herman
Ihe ir le rrilorial right s exten ded into the Gulf of ing units once per turn as they fnove in to at-
Sidra fo r over 200 miles as opposed to the US tack. However, this rule is a major change t o
claim of' 3 miles. The US fighters were intercepted Ihe whole game syst.em and greatly aids the
47milcs north of lhc Libyan coaslline. Great Battles of defender. It will tend to unbalance WC dras-
.MapA rrangemenr: the ACW Retrofit lically \vhile altering the balance of the other
games to a lesser degree. Players should ex-
north The latesl games in the Great Battles 'of
periment with this rule and use it if they like
A the American Civil War series have included
it; personally, I don't.
D a number of nev.' rules which may readily be
adapted to use in other games in the Great. As the Great Battles series expands, new
C designers will continue to offer excellent
D Battles series. These rules may be considered
ideas which may be used in many of the
E optional additjons and nOI addenda . In some
games in the series. These new ideas will ap-
F cases, the addition of these rules will make
pear in this feature, allowing you to mix and
Co the games more realistic, in others more com-
plex. It is recommended that players experi- match 10 add more realism and balance 10 the
H other games. Eric Lee Smith
men t with Ihese new rules to see what works
Ubyan best in each system. This article is meant to
Aircrart T~'p c: I wo Su-22' s (use the Su· 713 table give specific limits to which rules should be Opening MO VES fconliou ed frvm page 2/
and subtract I rrorn all I urn modes) added to which games. towards more accessi ble and readable rules
Movement Allowance: 6 The games in the series are abbreviated (a t .Ieast for some types of games). The draw-
Throttle Setting: 6 as follows: Wilson's Creek (WC); Pea Ridge backs to t his approach are that it requires the
Energ)' P ts: 0 (PRJ; Drive on Washington (DOW); Cedar full concentration of two or three really skill-
Acceleration Pts: 0 Mountain (CM); The Battle of Corinth ed writers to get acceptable rules. Anyone
Wings: level (BC); Jackson at the Crossroads (JC). . can use the second person, small words, and
Dh'e / Climb: Level Flight informal structure. But if you aren't ex-
Rules adapted from CedarMountain:
Missiles: 4 Atoll tremely careful, all you'll get is a short, con-
Hexes: (# 1) H0816 ; (#2) HlO17 [21.1] LIMITATIONS ON DISMOUNTED fusing and incomplete set of rules. I'm sorry
Altitude: 78 CAVALRY to say that the typical wargame rules writer
Heading: Both due North
Suitable for WC and DOW, but not for PRo - both at SPI and at other stations on your
This rule represents the fact that cavalry were game publishing dial - is not up to it. To
Unifed States not trained to fight as infantry. The reduc- avoid that trap, we've concentrated all the
Aircraft Type: two F-14', tion in morale rating (to 2) should definitely final rules writing into the hands of a profes-
Movement Allowance: 8 be included. sional writer (Bob Ryer) with an occasional
Throttle Setling: 8 [22.0] ARTILLERY OVERSHOOT assist from me. Soon, we'll do a full size
Energ)' PIS: 0 Suitable for WC, DOW and PRo This rule standard wargame in the same style and see if
Acceleration Pt,: 0 shows the effects of artillery fire scattering we can bring it off. When you see it, you'll re-
Wings: le ve l over greal distances, simulating the some- cognize the difference. Let us know how you
Dive / Climb: Level Flight times gross inaccuracy of such fire. feel about il. Redmond