Second Son: Notable Npcs
Second Son: Notable Npcs
A deep voice barks out at the night and soon barks again. Then
you hear the sound of steel drawn from leather and the ring of
armor as two huge hobgoblins step from the ruin of the tower
and attack!
Soon the caverns open up and you see torchlight flicker ahead.
A guttural voice barks orders.
When the party enters the cavern they see the following: Hobgoblin Warcaster, Level 3 Controller (Leader)
Hobgoblin Soldier, Level 3 Soldier Medium natural humanoid (goblin) xp 150
Another hobgoblin stands in the center of this cavern while two Initiative +5 Senses Perception +4; low-light vision
more, one with a bow and one carrying a staff, stand on the Medium natural humanoid (goblin) xp 150
Initiative +7 Senses Perception +3; low-light vision HP 46 Bloodied 23
ridge above. AC 17 Fortitude 13 Reflex 15 Will 14
HP 47 Bloodied 23
AC 20 (22 with phalanx soldier) Fortitude 18 Reflex 16 Will 16 Speed 6
Description: A hobgoblin archer and a warcaster stand on the
ridge to the north west. They have kicked down a ladder that let Speed 5
m Staff (standard; at-will) * Weapon +8 vs AC; 1d8+1
them climb up. A party member can reset the latter as a damage.
standard action and takes combat advantage when climbing it. m Flail(standard; at-will) * Weapon +7 vs AC; 1d10+4
damage; the target is slowed until the end of the hobgoblin M Shock Staff (standard; recharge 4,5,6) * Lightning, Weapon
Climbing it takes a move action. +8 vs AC; 2d10+4 lightning damage, and the target is dazed
soldier's next turn, and the target is marked until the end of the
hobgoblin soldier's next turn. until the end of the hobgoblin warcaster's next turn.
Hobgoblin Archer, Level 3 Artilery M Formation Strike (standard; at-will) * Weapon Requires R Force Lance (standard; recharge 5,6) * Force Range 5; +7 vs
Medium natural humanoid (goblin) xp 150 flail; +7 vs AC; 1d10+4 damage, and the hobgoblin soldier Fortitude; 2d6 +4 force damage, and the target slides 3 squares.
Initiative +7 Senses Perception +3; low-light vision shifts 1 square provided it ends in a space adjacent to another C Force Pulse (standard; recharge 6) * Force Close blast 5; +7
HP 39 Bloodied 19 hobgoblin. vs Reflex; 2d8 +4 force damage; and the target is pushed 1
AC 17 Fortitude 13 Reflex 15 Will 13 Hobgoblin Resilience (immediate reaction, when the square and knocked prone. Miss: Half damage, and the target is
Speed 6 hobgoblin soldier suffers an effect that a save can end the neither pushed nor knocked prone.
hobgoblin soldier makes a saving throw against the triggering Hobgoblin Resilience (immediate reaction, when the
m Longsword (standard; at-will) * Weapon +6 vs AC: 1d8 + 2 effect. hobgoblin warcaster suffers an effect that a save can end The
damage Phalanx Soldier The hobgoblin soldier gains a +2 bonus to AC hobgoblin warcaster makes a saving throw against the
r Longbow (standard; at-will) * Weapon Range 20/40; +9 vs while at least one hobgoblin ally is adjacent to it. triggering effect.; encounter)
AC; 1d10+4 damage, and the hobgoblin archer grants an ally
within 5 squares of it a +2 bonus to its next ranged attack roll Alignment Evil Languages Common, Goblin
against same target. Alignment Evil Languages Common, Goblin Skills Arcana +10, Athletics +4, Stealth +10
Hobgoblin Archer (immediate reaction, when the hobgoblin Skills Athletics +12, Stealth +10 Str 13(+2), Dex 14(+3), Wis 16(+4) Con 14(+3), Int 19(+5),
archer suffers an effect that a save can end the hobgoblin archer Str 19(+5), Dex 14(+3), Wis 14(+3), Con 15(+3), Int 11(+1), Cha 13(+2)
makes a saving throw against the triggering effect. Cha 10(+1) Equipment robes, staff
Equipment scale armor, heavy shield, flail
Skills Athletics +5 Str 14(+3) Dex 19(+5) Wis 14(+3) Con
15(+3) Int 11(+1) Cha 10(+1)
Equipment leather armor, longsword, longbow, quiver of 30
arrows
Encounter 3: Skeletons Blazing Skeleton Level 5 Artillery
Medium natural animate (undead) xp 200
The caverns continue deeper into the earth. All around you find Initiative +6 Senses Perception +4; darkvision
the supplies and refuse of the hobgoblins. Soon you find a pair Fiery Aura (Fire) aura 1; any creature starts its turn in the aura
of large stone doors, worn smooth with age. They are closed takes 5 fire damage.
and barred - from this side. HP 53; Bloodied 26
AC 19; Fortitude 15,Reflex 18,Will16
Pulling free the bar and entering you find a set of ornately Immune disease, poison; Resist 10 fire, 10 necrotic Vulnerable
carved steps that lead down into a rectangular chamber. The 5 radiant
walls are finely carved and hardly touched from the countless Speed 6
years. As you step in, your skin grows cold. Something clearly
isn't right about this place. m Blazing Claw (standard; at-will) * Fire +8 vs AC; 1d4+1
damage, and ongoing 5 fire damage (save ends).
As you step into the large room with a pool of sapphire blue R Flame Orb (standard; at-will) * Fire Range 10; +8 vs
water., Three skeletons rise up on either side of the pool. Two Reflex; 2d4+4 fire damage, and ongoing 5 fire damage (save
raise longswords in their claw-like hands while the third ends).
explodes in purple flames.
Alignment Unaligned Languages -
Encounter Description: The two skeletal warriors attack from Str 13 (+3) Dex 18 (+6) Wis 15 (+4) Con 17 (+5) Int 4 (-1),
each side of the blue pool while the blazing skeleton stays back Cha 6 (0)
and pelts the party with Flame Orbs.
Str +9 (22), Con +5 (15), Dex +5 (14), Int -1 (2), Wis +3 (10),
Cha +5 (15)
When the party begins to enter down the northern hall, give
them a DC10 perception check to see a pair of repeating
crossbows further down the hall tied with a network of thin
cables and lines attached to various stones and plates on the
floor. A dead chillborn stands pinned to the wall with a half
dozen bolts buried in its rotted body.
"I have killed a lot of men better than you, Rakin." says Keit. m Mace +4 vs AC 1d8+1 and the bandit shifts 1 square.
"You were meant to die, down there and now you shall. When I r Dagger (standard at will) Range 5/10; +6 vs AC; 1d6+1
am finished I will have to make up for my first mistake by m Dazling Strike (standard encoutner) +4 vs AC; 1d8+1
showing young Jora what sort of man I really am." damage, the target is dazed until the end of the human bandit's
next turn, and the human bandit 1 square.
He throws off his cloak revealing a body of pale skin tattooed in Combat Advantage The human bandit deals an extra 1d6
black ink. He unwraps a wicked spiked chain from around his damage on melee and ranged attacks against any target it has
waist and begins to spin it with amazing dexterity. With a single combat advantage against.
word the two men with him rush and attack!
Alignment Any Languages Common
Encounter Description: Keit the Shadar-Kai Chainfighter Skills Stealth +9 Streetwise +7 Thievery +9
stays back while the human bandits engage. He waits until the Str 12 (+2), Dex 17 (+4), Wis 11 (+1), Con 13 (+2), Int 10
party is firmly established before he rushes in with his chain (+1), Cha 12 (+2)
and begins to whip them to death. Equipment leather armor, mace, 5 daggers
"My brother! You are alive!" says Jantzen. m Greataxe (standard at will) * Weapon
+6 vs AC; 1d12+4 damage (crit 1d12+16)
"Thanks to my new friends, brother." says Rakin weakly. "Your M Battle Fury (Immediate reaction, when first bloodied;
man, Keit, is dead." encounter) The human berserker makes a melee basic attack
with a +4 bonus to the attack roll and deals an extra 1d6
Jantzen's face falls. "He was my greatest weapon." damage on a hit.
R Handaxe Range 5/10; +4 vs AC; 1d6 +3 .
"You betrayed me, brother," says Rakin. "I loved you and left
me in there to die." Alignment Any Languages Common
Skills Athletics +9 Endurance +9
"You should have died, Jantzen. It was a heroes death and your Str 17 (+4) Dex 12 (+2) Wis 11 (+1)
shadow would have left me. I could have become the man I was Con 16 (+4) Int 10 (+1) Cha 12 (+2)
supposed to be. Now I will have to have you cut open like a pig Equipment leather armor, greataxe, 2 handaxes
in front of the whole world to see."
Human Mage Level 4 Artillery (Leader)
The battle begins. Medium natural Humanoid xp 175
Initiative +4 Senses Perception +5
Encounter Description: One guard and the berserker stand HP 42 Bloodied 21
three squares out from the tower. The other guard and Jantzen With the battle complete, read the following:
AC 17 Fortitude 13 Reflex 14 Will 15
the human mage stand back further. Speed 6
You see tears in Rakin's eyes as he holds his brother's lifeless
head in his lap. He looks to you.
2x Human Guard Level 1 Solider m Quaterstaff (standard at will) * Weapon
Medium natural Humanoid xp 100 +4 vs AC; 1d8 damage.
"He tried to have me killed, but he was still my brother. I loved
Initiative +4 Senses Perception +5 r Magic Missile (standard at will) * Force
him. He was weak and foolish and full of vanity but he was my
HP 31 Bloodied 15 Range 20; +7 vs Reflex; 2d4 +4 force damage.
younger brother."
AC 16 Fortitude 14 Reflex 13 Will 12 R Dancing Lightning (standard encoutner) * Lightning
Speed 5 The mage makes a seperate attack against 3 different targets;
I thank you for my life, my friends. You have done me great
range 10; +7 vs Reflexes; 1d6 +4 lightning damage.
service and I shall never forget it. I do not know what will
m Halberd Reach 2: +8 vs AC 1d10+2 damage and the target A Thunder Burst (standard encounter) * Thunder
become of our town but I will do my best to ensure you can
is markes until the end of the human guards next turn. Area burst; 1 within 10; +7 vs Fortitude; 1d8 +4 thunder
always find a warm bed and a mug of fine ale.
M Powerful Strike (standard recharge 5,6) * Weapon damage, and the target is dazed (save ends).
Requires halberd: reach 2; +8 vs AC; 1d10+6 Damage and the "Now I have a woman to see. I don't know if she'll have me, but
target is knocked prone. Alignment Any Languages Common
It is time I asked that barwench, Jora, to marry me. It was her
R Crossbow (standard at will) * Weapon Skills Arcana +11
smile that kept me alive in that dark place and your sword arm
Range 15/30; +7 vs AC; 1d8+1 damage Str 10 (+2) Dex 14 (+4) Wis 17 (+5)
that brought me from it."
Alignment Any Languages Common Con 12 (+3) Int 18 (+6) Cha 12 (+3)
Equipment robes,quaterstaff, wand
"Thank you."
Skills Streetwise +6
Str 15 (+2), Dex 14 (+2), Wis 11 (+0), Con 15 (+2), Int 10 (+0),
Cha 12 (+1)
Equipment chainmail, halberd, crossbow with 20 bolts.