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Résumé V3.0

This summary provides the essential information about Alexis C. De Girolami in 3 sentences: Alexis graduated from the University of Florida in 2011 with a Bachelor of Science in Digital Arts and Sciences and a 3.51 GPA. She has experience leading design and production teams for both games and interactive experiences using tools like Unity, UDK, and Android. Her work includes co-founding a game development club, developing a side-scrolling game in Unity, and studying abroad in Tokyo where she analyzed culture through artwork and writing.

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0% found this document useful (0 votes)
63 views1 page

Résumé V3.0

This summary provides the essential information about Alexis C. De Girolami in 3 sentences: Alexis graduated from the University of Florida in 2011 with a Bachelor of Science in Digital Arts and Sciences and a 3.51 GPA. She has experience leading design and production teams for both games and interactive experiences using tools like Unity, UDK, and Android. Her work includes co-founding a game development club, developing a side-scrolling game in Unity, and studying abroad in Tokyo where she analyzed culture through artwork and writing.

Uploaded by

Verna_venisa
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Alexis C.

De Girolami
Verna_Venisa@yahoo.com | www.AlexisDeG.com | 352-895-6536

Education University of Florida | July 2006 – May 2011


Bachelor of Science in Digital Arts and Sciences | 3.51 GPA

Experience Co-founder, The Interactive Digital Entertainment Association (IDEA)


President: August 2010 – May 2011 / Vice President: August 2009 – May 2010
♦ Responsible for contacting and scheduling industry speakers
♦ Organized club activities and conducted meetings
♦ Directed a development team in production of a Unity-based, 2.5D side-scroller (LUCI)

Lead Designer/Artist, Digital Arts and Sciences Senior Project


June 2010 – December 2010
♦ Worked with a Lead Programmer to complete a Unity-based game
♦ Developed entire design, including gameplay, HUD, and stylistic decisions

Story Lead/Producer (UDK-based game), Theory and Practice of Multimedia Production


January 2010 – May 2010
♦ Arranged and managed scheduling for all meetings and game production
♦ Responsible for final decisions on design and gameplay
♦ Delegated responsibilities to all team members

Lead Artist (Android-based game), Introduction to Software Engineering (Zombie TD)


January 2010 – May 2010
♦ Member of a team of 15 that designed and developed an Android game
♦ Created all art assets and aided in graphics implementation

Solo Creator, Term Project for Introduction to Digital Arts and Sciences
November 2009
♦ Created an original, Java-based game based loosely on the Red Riding Hood folktale
♦ All aspects of production done within 3 weeks
♦ All artwork, programming, and design done unaccompanied

University of Florida in Tokyo study abroad program


5 weeks, May – June 2009
♦ Time spent in Tokyo analyzing culture in contrast to American paradigms
♦ Wrote 50+ pages of critical writing and created 30+ pieces of artwork on this topic
♦ Participated in and promoted a gallery art show in Harajuku (Design Festa)

Activities Art Lead, DPAD Design | 2008 – Present


Freelance design and production of games
Winner, National Novel Writing Month | November 2009
Wrote a 50,000 word novel in 30 days
Member, Association of Digital Arts and Media | 2007 – 2009
Aided in the design and production of an untitled Android game
Member, Japanese Club | 2007 – 2009

Tools Proficient in: Adobe Creative Suite (esp. Photoshop, Illustrator, and Dreamweaver) |
Autodesk Maya | Microsoft Office | Microsoft Project | Corel Painter X | Java
Experience in: Pixologic Zbrush | Unreal Development Kit (Epic) | Unity | Android platform
| Javascript | C# | OpenGL

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