YOUR ENEMY HAS BEEN SLAIN: THE EFFECTS OF PLAYING
MOBILE LEGENDS TO THE BEHAVIOR OF
JUNIOR HIGH SCHOOL STUDENTS
A Research Paper Presented
To the Faculty of College of Business and Accountancy
Tarlac State University
Tarlac City
In Partial Fulfillment
of the Requirements
in Ethics
Bryan F. Barri
Jerwin M. Fajardo
Donnah Grace M. Lagunero
Jerico T. Manalo
Nicole L. Yumul
November 2019
ii
Republic of the Philippines
Region III – Central Luzon
Tarlac State University
College of Business and Accountancy
San Vicente, Tarlac City
Academic Year 2019-2020
APPROVAL SHEET
This research paper entitled “Your Enemy Has Been
Slain: The Effects of Playing Mobile Legends to the Behavior
Of Junior High School Students” prepared and submitted by
Bryan F. Barri, Jerwin M. Fajardo, Donnah Grace M. Lagunero,
Jerico T. Manalo and Nicole L. Yumul in partial fulfillment
of the requirements for the subject Ethics has been examined
and approved.
LOUIS ADONIS G. SILVETRE, MDM
Ethics Instructor
iii
Republic of the Philippines
Region III – Central Luzon
Tarlac State University
College of Business and Accountancy
San Vicente, Tarlac City
Academic Year 2019-2020
DECLARATION SHEET
This research work is an original work and has not been
presented for a degree or any other in school.
BRYAN F. BARRI ______________ ______________
Signature Date
JERWIN M. FAJARDO ______________ ______________
Signature Date
DONNAH GRACE M. LAGUNERO ______________ ______________
Signature Date
JERICO T. MANALO ______________ ______________
Signature Date
NICOLE L. YUMUL ______________ ______________
Signature Date
LOUIS ADONIS G. SILVETRE, MDM
Ethics Instructor
iv
ACKNOWLEDGMENT
The researchers would like to extend their sincerest
thanks and deepest gratitude to the following people who
have extended their generous support and assistance for the
successful completion of this research work.
To Mr. Louis Adonis G. Silvestre, their dynamic Ethics
instructor, for his concern, motivation, generous assistance
and valuable support, and his encouragement to finish this
study;
To Mr. Manuelito P. Yangco and all the teachers and
students of Sapang High School, for their warmest greeting
and active participation in answering the instrument of this
study;
To their parents, friends and classmates in BSAIS 2A,
for their love, understanding and support;
And to their Lord and Savior Jesus Christ, for the
knowledge, wisdom and guidance He has bestowed to the
researchers, for granting the researchers’ dream to finish
the research.
The Researchers
v
DEDICATION
This work is wholeheartedly dedicated to our
considerate and supportive families, sympathetic brothers
and sisters, understanding friends and colleagues, patient
and hardworking instructors, especially to our professor in
Ethics, Mr. Louis Adonis Silvestre, and above all, to our
creator and only God.
vi
TABLE OF CONTENTS
Page
TITLE PAGE................................................i
DECLARATION SHEET....................................... ii
APPROVAL SHEET......................................... iii
ACKNOWLEDGMENT...........................................iv
DEDICATION................................................v
TABLE OF CONTENTS .......................................vi
LIST OF TABLES.........................................viii
LIST OF FIGURES..........................................ix
ABSTRACT..................................................x
Chapter
1 THE PROBLEM AND ITS BACKGROUND
Introduction.......................................1
Statement of the Problem...........................3
Significance of the Study..........................4
Scope and Delimitation.............................5
Definition of Terms................................6
2 REVIEW OF RELATED LITERATURE AND STUDIES
Related Literature.................................8
Related Studies....................................8
Conceptual Framework .............................12
3 METHODS OF STUDY AND SOURCES OF DATA
Research Design...................................14
Research Respondents..............................14
Research Instrument...............................15
Data Sources .....................................17
Statistical Treatment ............................18
4 PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA
Profile of the Respondents........................20
1. In Terms of Sex..............................20
2. In Terms of Age..............................21
Frequency in Playing Mobile Legends...............21
1. In a Day.....................................21
2. In a Week....................................22
Factors that Drives the Respondents to Play ML....23
Effects of Playing Mobile Legends.................24
1. In relation to Self.........................24
2. In relation to Family.......................27
3. In relation to Peers........................28
vii
4. In relation to Studies......................29
Implications of the Study.........................30
5 FINDINGS, CONCLUSIONS AND RECOMMENDATIONS
Summary of Findings...............................32
Conclusions.......................................33
Recommendations...................................34
REFERENCES
References...............................................36
APPENDICES
A. Letter of Permission................................40
B. Survey Questionnaire................................41
C. Raw Data in Effects of Playing Mobile Legends in
Relation to Self....................................45
D. Raw Data in Effects of Playing Mobile Legends in
Relation to Family..................................46
E. Raw Data in Effects of Playing Mobile Legends in
Relation to Peers...................................47
F. Raw Data in Effects of Playing Mobile Legends in
Relation to Studies.................................48
CURRICULUM VITAE.........................................49
viii
LIST OF TABLES
Table Page
1. Five-Point Likert Scale.............................19
2. Demographic Profile of the Respondent in Terms of Sex.
....................................................20
3. Demographic Profile of the Respondent in Terms of Age.
....................................................21
4. Frequency in Playing Mobile Legends in a Day........22
5. Frequency in Playing Mobile Legends in a Week.......23
6. Factors that Drives the Respondents to Play
Mobile Legends.... .................................24
7. Effects of Playing Mobile Legends in relation to
Self................................................26
8. Effects of Playing Mobile Legends in relation to
Family..............................................27
9. Effects of Playing Mobile Legends in relation to
Peers...............................................29
10. Effects of Playing Mobile Legends in relation to
Studies.............................................30
ix
LIST OF FIGURES
Figure Page
1. Paradigm of the Study...............................13
x
ABSTRACT
Title: YOUR ENEMY HAS BEEN SLAIN: THE EFFECTS OF
MOBILE LEGENDS TO THE BEHAVIOR OF JUNIOR
HIGH SCHOOL STUDENTS
Researchers: BRYAN F. BARRI, JERWIN M. FAJARDO, DONNAH
GRACE M. LAGUNERO, JERICO T. MANALO AND
NICOLE L. YUMUL
Institution: TARLAC STATE UNIVERSITY
Degree: BACHELOR OF SCIENCE IN ACCOUNTANCY
This study aimed to determine the effects of playing
Mobile Legends to the behavior of Junior High School
students enrolled at Sapang High School. Specifically, it
sought to answer the following questions: 1. What is the
demographic profile of the respondent in terms of sex and
age; 2. How frequent does the respondents play Mobile
Legends in a day and in a week; 3. What are the factors that
drives the students to play mobile legends; 4. What are the
effects of mobile legends in relation to the following:
self, family, peers, and studies; and 5. What are the
implications of the study to the Moral Development?
Description method was used to determine the effects of
playing Mobile Legends to the behavior of the respondents.
The number of respondents was delimited to 100 students who
were purposively selected, coming from Grade 7 – 10 at
Sapang High School during the S.Y. 2019 – 2020.
xi
They were given a questionnaire which has four parts:
about the demographic profile of the respondents, the
frequency or average time they consumed in playing Mobile
Legends, the causes, and the effects of playing Mobile
Legends to the respondents themselves, their families,
peers, and studies.
Research findings revealed that playing Mobile Legends
can result to having an aggressive behavior. It directly
affects their health, their relationship on their parents
and peers, and also their academic status.
Based on the salient findings and conclusions, it was
recommended to the students to use it properly in a proper
place, proper person who are they with and in a proper time.
School administration should set some recreational
activities for the students to divert their attention in
meaningful activities.