MOTHERSHIP
PLAYTESTING CHARACTER SHEET v1.0 BY QUADRA (HTTP://QUADRA.ZONE)
                                                                                                             PLAYER
                                                                                                                                             CLASS
                                                                                                                                                                         SKILLS
                                                                                                                                                                         Mark starting skills based on your Class.
                                                                                                                                                                         To take an Expert or Master skill you must
                                                                                                                                                                         first take one of its prerequisite skills.
                                                                                                                                                                                                                      TRAINED: +10%
                                                                                                                                                                                                                       Cost: 1 Skill Point
                                                                                                                                                                                                                        LINGUISTICS
                                                                                                                                                                                                                                             EXPERT: +15%
                                                                                                                                                                                                                                               Cost: 2 Skill Points
                                                                                                                                                                                                                                               PSYCHOLOGY
                                                                                                                                                                                                                                                                      MASTER: +20%
                                                                                                                                                                                                                                                                        Cost: 3 Skill Points
                                                                                                                                                                                                                                                                      SOPHONTOLOGY
                                                                                                                                              Pick one.
                                                            Portrait
    Name                                                                                                                               TEAMSTER                                            UNUSED                         BIOLOGY                 GENETICS             XENOBIOLOGY
                                                                                                                          Once per Session, you may                                        SKILL POINTS
                                                                                                               re-roll a roll on the Panic Effect table.                                                                  FIRST AID             PATHOLOGY                   SURGERY
                                                                                                                                       ANDROID                           TEAMSTER SKILLS: Zero-G, Mechanical
                                                                                                                                                                                                                       HYDROPONICS                 BOTANY
    Rank / Title                                                                                                  Fear saves made in your presence                       Repair. Pick one: Heavy Machinery or
                                                                                                                               have Disadvantage.                        Piloting. +4 Skill Points.
                                                                                                                                                                                                                          GEOLOGY              PLANETOLOGY
                                                                                                                                       SCIENTIST                         ANDROID SKILLS: Linguistics,
                                                                                                                                                                                                                           ZERO-G            ASTEROID MINING
    Level            XP                                                                                      Whenever you fail a Sanity save, every                      Computers, Mathematics.
                                                                                                              friendly player nearby gains 1 Stress.                     +2 Skill Points.
        0                 0              10                                                                                               MARINE                         SCIENTIST SKILLS: Pick two: Biology,
                                                                                                                                                                                                                       SCAVENGING              JURY RIGGING              CYBERNETICS
                      Current       Next Level                                                                  Whenever you panic, every friendly                       Hydroponics, Geology, Computers,              HEAVY MACHINERY         ENGINEERING                 ROBOTICS
                                                                                                                    player must make a Fear save.                        Mathematics, Chemistry. +3 Skill Points.
                                                                                                                                                                                                                        COMPUTERS                 HACKING             ARTIFICIAL INTELLIGENCE
                                                                                                                                                                         MARINE SKILLS: Military Training.
                        STATS                                                  VITALS                                         SAVES                                      +3 Skill Points.                              MECHANICAL REPAIR     VEHICLE SPECIALIZATION       COMMAND
             Roll 3d10 × 2 for each stat and                        Starting Health = Strength.                          Use values from your
              add class modifiers. 85 max.                                                                               chosen class. 85 max.
                                                                           HEALTH                                                                                        CONDITIONS & PHOBIAS                             DRIVING
                            STRENGTH                                                                                     SANITY                                                                                           PILOTING             ASTROGATION               HYPERSPACE
                            Lifting, Pushing,         =                                                           Rationalization,                         25 40 20 30
                            Hitting                                                                                         Logic
                                                                                                                                                                                                                       MATHEMATICS                 PHYSICS
                                                                    Current        Maximum
                                                                               HITS                                                                                                                                           ART
                            SPEED                                                                                           FEAR
                            Reactions, Act
                            Under Pressure
                                                                        2              2                                   Surprise,
                                                                                                                          Loneliness
                                                                                                                                                           30 25 85 35                                                 ARCHAEOLOGY               MYSTICISM            XENOESOTERICISM
                                                                    Current      Maximum                                                                                                                                 THEOLOGY                   TACTICS
                                                                                                        +1
                                                                           STRESS
                            INTELLECT                                                                                      BODY                                                                                        MILITARY TRAINING          GUNNERY
                            Knowledge,
                            Experience                                 2               0                         Hunger, Disease,
                                                                                                                         Infection
                                                                                                                                                           35 25 40 30
                                                                                                                                                                                                                          RIMWISE                 FIREARMS            WEAPON SPECIALIZATION
                                                                    Current         Minimum
                                                                                                                                                                                                                         ATHLETICS           CLOSE-QUARTERS COMBAT
                            COMBAT                                       RESOLVE                                         ARMOR
                            Close Quarters,                                                                                Physical                        40 30 25 35                                                   CHEMISTRY               EXPLOSIVES
                            Ranged                                              0                                          Damage
                       +5 COMBAT, +5 WHEN A FRIENDLY MARINE IS NEARBY
                                                                                 +10 INTELLECT                                                                           NOTES
                                                                                                  +5 SPEED & INTELLECT
                                                                                                                            +5 STRENGTH & SPEED
STARTING LOADOUT                                EQUIPMENT
Pick a Loadout. Wearable items in italics.      Roll a random Trinket (p.19) and Patch (p.20) and roll starting Credits (5d10 × 10). Equipment List on p.17–18.
                                                Mark carrying Capacity (Strength ÷ 10 + 1 per hand + worn items) & equip Loadout. Small items stack 3 per slot.
      EXCAVATION
      Crowbar, Hand Welder, Laser                Capacity    Qty.    Item(s)                                                     Damage       Range (S/M/L)      Ammo
      Cutter, Body Cam, Bioscanner,
      Infrared Goggles, Lockpick Set,            R. Hand
      Vaccsuit (Oxygen Tank, Mag-
      Boots, Short-Range Comms)                  L. Hand
      EXPLORATION                                Wearing
      Vibechete, Rigging Gun, Flare
      Gun, First Aid Kit, Vaccsuit                   1
      (Long-Range Comms, Oxygen
      Tank), Survey Kit, Water Filter,               2
      Locator, Rebreather, Binoculars,
      Flashlight, Camping Gear,                      3
      MREs ×7
                                                     4
      EXTERMINATION
      SMG, Frag Grenade ×6,                          5
      Standard Battle Dress (Heads-
      Up Display, Body Cam, Short-                   6
      Range Comms), Stimpack ×6,
      Electronic Tool Kit                            7
      EXAMINATION
      Scalpel, Tranq Pistol,                         8
      Stun Baton, Hazard Suit,
      Medscanner, Automed ×6,                        9
      Pain Pills ×6, Stimpak ×6,
      Cybernetic Diagnostic Scanner             CREDITS                                                          DEBT