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Mothership Character Sheet

This document appears to be a character sheet for a roleplaying game called Mothership. It provides spaces to record information about a player character such as name, class, skills, stats, health, and conditions/phobias. Players can choose from classes like Teamster, Android, Scientist, or Marine to determine starting skills and bonuses. The sheet tracks experience points, current level, and progress to the next level.

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Aerinx
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67% found this document useful (3 votes)
679 views1 page

Mothership Character Sheet

This document appears to be a character sheet for a roleplaying game called Mothership. It provides spaces to record information about a player character such as name, class, skills, stats, health, and conditions/phobias. Players can choose from classes like Teamster, Android, Scientist, or Marine to determine starting skills and bonuses. The sheet tracks experience points, current level, and progress to the next level.

Uploaded by

Aerinx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MOTHERSHIP

PLAYTESTING CHARACTER SHEET v1.0 BY QUADRA (HTTP://QUADRA.ZONE)


PLAYER

CLASS
SKILLS
Mark starting skills based on your Class.
To take an Expert or Master skill you must
first take one of its prerequisite skills.
TRAINED: +10%
Cost: 1 Skill Point

LINGUISTICS
EXPERT: +15%
Cost: 2 Skill Points

PSYCHOLOGY
MASTER: +20%
Cost: 3 Skill Points

SOPHONTOLOGY
Pick one.
Portrait
Name TEAMSTER UNUSED BIOLOGY GENETICS XENOBIOLOGY
Once per Session, you may SKILL POINTS
re-roll a roll on the Panic Effect table. FIRST AID PATHOLOGY SURGERY

ANDROID TEAMSTER SKILLS: Zero-G, Mechanical


HYDROPONICS BOTANY
Rank / Title Fear saves made in your presence Repair. Pick one: Heavy Machinery or
have Disadvantage. Piloting. +4 Skill Points.
GEOLOGY PLANETOLOGY
SCIENTIST ANDROID SKILLS: Linguistics,
ZERO-G ASTEROID MINING
Level XP Whenever you fail a Sanity save, every Computers, Mathematics.
friendly player nearby gains 1 Stress. +2 Skill Points.
0 0 10 MARINE SCIENTIST SKILLS: Pick two: Biology,
SCAVENGING JURY RIGGING CYBERNETICS

Current Next Level Whenever you panic, every friendly Hydroponics, Geology, Computers, HEAVY MACHINERY ENGINEERING ROBOTICS
player must make a Fear save. Mathematics, Chemistry. +3 Skill Points.
COMPUTERS HACKING ARTIFICIAL INTELLIGENCE
MARINE SKILLS: Military Training.
STATS VITALS SAVES +3 Skill Points. MECHANICAL REPAIR VEHICLE SPECIALIZATION COMMAND
Roll 3d10 × 2 for each stat and Starting Health = Strength. Use values from your
add class modifiers. 85 max. chosen class. 85 max.
HEALTH CONDITIONS & PHOBIAS DRIVING
STRENGTH SANITY PILOTING ASTROGATION HYPERSPACE
Lifting, Pushing, = Rationalization, 25 40 20 30
Hitting Logic
MATHEMATICS PHYSICS
Current Maximum
HITS ART
SPEED FEAR
Reactions, Act
Under Pressure
2 2 Surprise,
Loneliness
30 25 85 35 ARCHAEOLOGY MYSTICISM XENOESOTERICISM
Current Maximum THEOLOGY TACTICS
+1
STRESS
INTELLECT BODY MILITARY TRAINING GUNNERY
Knowledge,
Experience 2 0 Hunger, Disease,
Infection
35 25 40 30
RIMWISE FIREARMS WEAPON SPECIALIZATION
Current Minimum
ATHLETICS CLOSE-QUARTERS COMBAT
COMBAT RESOLVE ARMOR
Close Quarters, Physical 40 30 25 35 CHEMISTRY EXPLOSIVES
Ranged 0 Damage

+5 COMBAT, +5 WHEN A FRIENDLY MARINE IS NEARBY


+10 INTELLECT NOTES
+5 SPEED & INTELLECT
+5 STRENGTH & SPEED
STARTING LOADOUT EQUIPMENT
Pick a Loadout. Wearable items in italics. Roll a random Trinket (p.19) and Patch (p.20) and roll starting Credits (5d10 × 10). Equipment List on p.17–18.
Mark carrying Capacity (Strength ÷ 10 + 1 per hand + worn items) & equip Loadout. Small items stack 3 per slot.
EXCAVATION
Crowbar, Hand Welder, Laser Capacity Qty. Item(s) Damage Range (S/M/L) Ammo
Cutter, Body Cam, Bioscanner,
Infrared Goggles, Lockpick Set, R. Hand
Vaccsuit (Oxygen Tank, Mag-
Boots, Short-Range Comms) L. Hand

EXPLORATION Wearing
Vibechete, Rigging Gun, Flare
Gun, First Aid Kit, Vaccsuit 1
(Long-Range Comms, Oxygen
Tank), Survey Kit, Water Filter, 2
Locator, Rebreather, Binoculars,
Flashlight, Camping Gear, 3
MREs ×7
4
EXTERMINATION
SMG, Frag Grenade ×6, 5
Standard Battle Dress (Heads-
Up Display, Body Cam, Short- 6
Range Comms), Stimpack ×6,
Electronic Tool Kit 7
EXAMINATION
Scalpel, Tranq Pistol, 8
Stun Baton, Hazard Suit,
Medscanner, Automed ×6, 9
Pain Pills ×6, Stimpak ×6,
Cybernetic Diagnostic Scanner CREDITS DEBT

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