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Final Fantasy X

brady game walk through guides

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Walter Diaz
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100% found this document useful (2 votes)
2K views268 pages

Final Fantasy X

brady game walk through guides

Uploaded by

Walter Diaz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 268

OFFICIAL

STRATEGY
GUIDE

By Dan Birlew
I
r

Table of contents
INTRODUCTION

A SIJMMONER AND HER GUARDIANS 12


AEONS _26
ABILITIES AND THE SPHERE GRID 36
WEAPONS AND ARMOR __42
ITEMS AND KEY ITEMS 52
SHOPS LIST 56
WALKTHROUGH __62

ZANARKAND 62 ‘ MACALANIA :116


63 Ross: Spherimorph 118
Ross: Crawler. Negator 119
AT, RHF.D TERRITORY 65
Boss: Seymour, Guado Guardians, 8c Anima_
Ross: Geosgaeno 66
Ross: Wendip-o, Guado Guardians 124
Boss: Klikk 67
69 SANIJRIA DESERT 125
TST F OF RFSATD 70 HOME 129
Boss: Kimahri 76 AIRSHIP 132
78 Ross: Evrae 133
S S LIKI
Boss: Sin 79 BEVELLE .134
Ross: Sin spawn Echuilles 79 Ross: Isaaru 8c Aeons 139
80 Ross: Evrae Altana 140
KILIKA
Racc* I yorrl Orhu fOotiona.1) 82 Ross: Seymour Natus. Mortibodv .141
Boss: Sinspawn Geneaux 83 CALM LANDS 142
86 Boss: Defender X 147
S S WINNO
87 MT. GAGAZET 148
LUCA
Racc* CirAitV^VsitCiV 90 Ross: Biran 8c Yenke 149
Ross: Seymour Flux, Mortiorchis 150
MT’THEN HIGHROAD 92
Ross: Sanctuary Keeper 153
Boss: Chocobo Eater 95
ZANARKAND RUINS 154
MUSHROOM ROCK 97 Boss: Spectral Keeper 157
Boss: Sinspawn Gui 99 Ross: Yunalesca 158
DJOSE HIGHROAD 100 ATRSHTP 159
MOONFLOW 105 STN 161
Ross: Extractor 107 Boss: Left Fin, Right Rin 162
GUADOSALAM 109 Ross: Sin, Sinspawn Genais 163
113 Ross: Overdrive Sin 163
THUNDER PLAINS
Ross: Sevmour Omnis .165
Ross: Braskas Final Aeon 166

SIDE QUESTS_ _167


SECRETS 175
BLITZBALL 184
BESTIARY 216
INTERVIEWS 266
With a tremendous amount of pride, I am pleased to offer hardcore gamers, with all the kn wledge and tools required not
you the fully comprehensive FINAL FANTASY X OFFICIAL only to complete Squaresoft - new masterpiece, but to dominate
STRATEGY GUIDE. Our intention is to provide you with a the game completely. I’m ven excited about the book you are
comprehensive walkthrough that will get you from the beginning holding, and I hope you car. - :>e just how much our guide

of the game to the end. In addition, we have also documented all strives to please.

the secrets, hidden items, and side quests that are well worth

exploring and acquiring in this phenomenal game. The goal all Although one mans name* Jfllxars on the cover, this book
along has been to provide players, whether they are novices or would have been imp >iblc ID complete without the efforts of
several contributing individuals. Wes Ehrlichman was the one who physically healthy and provided me with enough emotional support

really started this project, by playing through an early version of the to basically keep me from going insane. And Tim Cox, the project

game and making notes about puzzles and boss strategies. Shane manager, guided this title from beginning to end with a confidence

Mooney basically wrote the first draft of the blitzball chapter, and and professionalism that is extremely rare in this field. All of these

we took it from there. Jaime Bencia of Squaresoft was an invaluable people have my extended gratitude and humble thanks for their

resource every step of the way, informing us of secret strategies that tremendous contributions to this project.

could be implemented and pointing out nuances in the game that

we wouldn’t have found otherwise. My wife Laura helped me stay -Dan Birlew
HELP MENU

FINAL FANTASY X is a role-playing game, or RPG. This section will acquaint

you with terminology and provide tips to help you enjoy the experience.

RPGs can be complex, involving many levels of character management. It s best

to focus on the basics first, and then concentrate on more complicated aspects after

you’ve played the game for a few hours.

HELP MENU
The Help menu has three major divisions: Basic Controls, Basic Terms, and

Reference. The Basic Controls section summarizes controls for Normal Mode, Battle

Mode, and the Menu Screen. The Basic Terms section explains common terms in the

game. Lastly, the Reference section provides information on Overdrives, Overdrive

Modes, Auto-Abilities, and Command Abilities.

BASICS OF EXPLORATION
One of the best ways to master FINAL FANTASYX is to explore every location thorough¬

ly. Open every door, and speak to every character several times to make sure you hear all

they have-to say. Many folks will offer you helpful items to aid you in your journey.

You can speak to other characters by pressing ©. You also use the © button to

search for useful items, open treasure chests, perform certain actions, and confirm

menu choices you make.

SAVE SPHERES
You can save your game at any Save Sphere. Each time you examine a Save Sphere

by pressing ©, your entire party’s HP and MP will be completely replenished.

As the game progresses, Save Spheres will acquire new options.

It’s best to record each of your saves as a separate file. This way, you can replav

any part of the game without having to start from scratch. A good rule of

thumb is to save your game as often as possible.


OVERHEAD MAP
The area in which the party is currently located is displayed on the overhead map. You can turn

this function on and off in the Config menu. The map indicates where you can enter and exit an

area. Exits are highlighted with green markers, Save Spheres are highlighted with white markers,

and a red arrow indicates the direction you should travel next.

ITEMS
As you explore, you will acquire lots of useful items. Some are key to the storyline or help

trigger special events. These items are kept in a separate inventory. However, the vast

majority of items are all kept in the same list.

equipment Manuaih

a M4/ 4 7CJ4
rm/ 27B
Each character can equip certain types of weapons and armor. When you’re equipping a f AbHitHu* Ettuippi

character, the menu displays all equipment in your inventory available for him or her. Use
r»frbtl*ct'Bracer

the Sort command to organize the party’s equipment.

vade h Counter

SELLING EQUIPMENT c>jg—

Each weapon and piece of armor has a resale

value. Use the option to sell your equipment at

inns or shops. Hold onto weapons and armor

with rare abilities, and those with multiple

empty slots that you can customize. You

should dispose of equipment with lesser

abilities, or stuff that you haven’t used in

a long time.

BASICS OF COMBAT
During this journey, the party must face wave after wave of fiends. But fear not, FINAL FANTASYXhns an innovative combat

system that is easy to learn.

BATTLE MODE
When a battle occurs, combat proceeds in a turn-based fashion. When the party’s turn

comes up, the battle will wait for you to input your next command. After you defeat an

enemy, Ability Points are awarded to all the characters who participated in the fight.
HELP WINDOW
The bar at the top of the screen displays various information about enemies, commands, and actions. The Help window

displays additional information when the Sensor ability is equipped, or when Scan has been cast on an enemy. You can

disable the Help window in the Config menu.

COMMAND WINDOW
Each character has a different set of commands based on his or her abilities. Every character has the Attack ability, but some

party members do not have the strength to cause a decent amount of damage with a weapon.

The Skills command opens a menu of combat skills available to the character. Characters can learn these skills through the

Sphere Grid. The Special command opens a menu of special techniques that are usually learned by only one character, or until

other characters break free from their sectors of the Sphere Grid.

If a character possesses the White Magic or Black Magic command, that character can cast spells. White magic is used

primarily to heal and protect the party, whereas black magic is used to attack and damage the enemy.

The Item command enables the character to use potions or medicines on himself or others. You can damage enemies afflicted

with zombie status by using curative items like Potions or Phoenix Downs.

CASTING MAGIC
Spells are powerful ways of attacking enemies or protecting characters, but they

consume MP. You can cast most spells at only one character or enemy, but some

will affect the whole group at once.

ELEMENTS
I
Many black magic spells have elemental properties, which means they draw upon the

elements of fire, water, ice and lightning. Enemies from various regions will be inher¬

ently strong against some elements. However, being strong against one element may

make a fiend weak against the opposite element.

SUBCOMMAND WINDOW
To access the Subcommand window, press right on the left analog stick. This menu enables characters to change equipment

during battle, or attempt an escape from battle.

The Weapon and Armor commands enable a character to change equipment during battle. If you are fighting an elemental

creature, use the Weapon command to equip a weapon that strikes with the opposite element to inflict more damage.

Similarly, if your character keeps getting put to sleep, then use the Armor command to equip armor bearing the Sleep

Ward or Sleepproof ability.


RPG BASICS
The Escape command allows one character to run from battle. Keep in mind, however, that this option doesn’t always work.

Also, you cannot escape from boss fights. You can also use Tidus’s Flee ability to have your entire party escape from enemies.

This command works more reliably than Escape, but doesn’t allow you to escape boss battles.

TRIGGER COMMANDS
Trigger commands usually occur only in key boss fights and involve changing the party’;

formation, manipulating nearby objects, or even talking to the foe.

STATUS
The party’s status appears in the bottom-right corner of the battle screen. It shows

each character’s HP, MP, and Overdrive gauge. It changes from white to yellow

when the character’s HP falls beneath half his max HP.

Overdrive
When a character’s Overdrive gauge fills completely, he or she can perform a unique special attack. The speed at which the

Overdrive gauge fills is based upon the criteria of the Overdrive mode that is selected for that character. At the beginning of the

game, each character only knows the Stoic Overdrive mode. In this mode, the Overdrive gauge charges whenever the character

takes damage from a foe.

To change a character’s Overdrive mode, enter the Overdrive menu for that character and

hit $ to return the cursor to the main commands. Select Set Mode and confirm the

action. The list of Overdrive modes currently available to the character will be listed.

Choose one and confirm it.

By carefully observing how each character contributes to a fight, you can best decide how to set his or her Overdrive mode. If Tidus

defeats an enemy each time he attacks, then set his Overdrive mode to Slayer. If Yuna casts restorative magic often, set hers to

Healer. If Wakka is effective at inflicting status ailments on fiends, set his to Tactician. The fastest way to reach Overdrive depends

ipon how the character contributes during battle.

DEFENDING
> metimes the best maneuver is not to take any action at all. For example, if an enemy launches a powerful attack every other round

. d is about to do it again, use the Defend command

Rather than attack or cast spells, each character will guard against attacks until his or her next turn. While defending, characters

take half damage from physical attacks. However, spells will inflict the same damage even when the character is defending.
BASICS OF COMBAT

CTB WINDOW V

During battle, the window on the right side of the screen displays the order in which character and

enemy turns will proceed. This is an invaluable resource for planning your strategy against fiends, because

you can see exactly when their attack is coming. The picture at the top of the list indicates the next in line

to attack. All enemies are designated with a letter (A, B, C, etc.). Knowing this, you can focus your next

attack against the next enemy before its turn. You can also refer to the CTB Window to determine how to

heal or cure your characters.

Affecting Character Turns

Different actions require different amounts of recovery time, and will thus have

varied effects on the order of turns displayed in the CTB Window. To preview how

your actions will affect the CTB Window order, just select the command you want to

use and select the target of your action without executing the action.

i ftarw -.

SWITCH MENU
You are not limited to the abilities or shortcomings of the characters who begin a fight. On any
I Slt%

character’s turn, press LI to access the Switch menu. This displays all of the characters who are not 2180
; fluron
currently involved in the battle. Select one of them and press @ to bring him or her into battle. 4651 MP i 17

The character switched in can act immediately, so no turns are lost. f "* Kimahri
HP 3 144 HP 238
Oi»;: film
HP 2502 HP 244

Set battle formation.

FORMATION
It’s important to start battles off with the right party members whenever possible.

To set your battle formation before a fight, enter the Main menu. Use the Formation

command to set your frontline characters into the top three slots.

ENEMY INFO WINDOW


By equipping a weapon with the Sensor ability, you can see the HP, strengths, and

weaknesses of an enemy. You’ll have a much easier time strategizing against an

enemy when you know its weak points.


STATUS AILMENTS
Status ailments are an important part of combat,
Effect
both for your characters and for the enemy. All status Hampers the ability to attack. Eye Drops, Remedy
ailments disappear after a battle, but sometimes you Can't cast spells. Echo Screen, Remedy
Gradually lose HP every round. Antidote, Remedy
can’t wait that long. The white magic spell Esuna Remedy
Put to sleep; can't attack.
will remove almost any status impairment in battle. Turned to stone. Soft, Remedy
Can’t distinguish friend from foe. Remedy
You can also use items to cure these afflictions. The
Uncontrollable, will only attack. Remedy

#
following information provides a quick reference to Character is hurt by curative magic and items. Holy Water, Remedy
Turns occur less often than normal. Remedy
these items.

* 1TEMS/EQU1P1V
OVERKILL
Overkill appears when you defeat an enemy with more force than is required. Usually, this

increases the amount of AP and items the party receives after the battle. On certain rare

• VVUKTHROUGH
occasions, it decreases the number of items received.

'.I*:-.:*. J 1 itomiii'

KO
When characters’ HP is reduced to zero, they are considered KO’d (knocked out). If your

♦ SIDE QUESTS
entire front line gets KO’d, then the game ends. However, as long as one character sur¬

vives or flees the battle, the game continues. Resuscitate the fallen by using a Phoenix

Down. If more than one party member is down, use a Mega Phoenix to resurrect them.

The Life and Full-Life spells can also revive KO’d party members.

RETS
ABILITY POINTS

#:
W hat is all this fighting and suffering worth? Winning battles against enemies awards the characters with Ability Points, or AP.

Each enemy is worth a predetermined amount of AP. This amount generally increases when an Overkill occurs. After acquiring

enough AP, a character will gain a Sphere Level.


il BLITZHALL

SPHERE LEVELS
Hich Sphere Level enables a character to move one step on the Sphere Grid. This permits the character to activate nearby nodes to

raise attributes such as Strength, Defense, Magic, Agility, etc. Moving across the Sphere Grid is also how the characters learn new
IsriaRY

abilities, skills, and spells.


USING THIS BOOK

USING THIS BOOK %

The walkthrough is broken into smaller, more usable sections detailing each particular area of the game. Each section

has its own setup, which includes a listing of enemies and items and a specific set of objectives. Also, area maps of rele¬

vant locations are included in each section.


1
The enemy boxes located at the start of each area are color coded to distinguish the regular fiends from the bosses. All bosses

appear in yellow, while regular enemies appear in blue. Regular items and key items are listed separately.

1 Enemies encountered in a particular area. 3 Items and Key Items found in an area.

2 Objectives for each area. 4 Area maps.

Area maps are also an important part of each walkthrough section. The maps serve two functions: 1. They show the critical

path through each area. 2. They indicate the contents of treasure chests and the location of Save Spheres.

It’s best to refer to the area maps before exploring an area in full, as you can determine for yourself if it’s worth the extra

effort to gather the contents of every treasure chest in an area.


BOSS FIGHTS
Throughout the walkthrough, boss fights are always called out from the regular walkthrough text. Each boss fight has a yellowish-

orange background, complete with its own stats. The top portion above the Info Window covers the typical information like HP

(hit points), AP (ability points), weakness, and the ability to steal from the boss.

The bottom box resembles the Info Window from the game. It basically provides a quick reference of a monster’s strengths

and weaknesses to elemental attacks. The information to the left (WEAKNESS, ABSORPTION, IMMUNITY, and HALF
H* M«n Mr.mm *»K0!5W
DAMAGE) describes the effect of the elemental attack on the

monster. The bubbles to the right, when highlighted, indicate One of the toughest bottles thus for con be
SINSPAWN GUI WEUMRS: tot
STUbM

much easier if yoo'*e already leorned o few


important abilities. Start off with Lulu, Wokkn,

that a particular elemental attack has some sort of effect. and Yona on the battlefield. Octosionolly, the
head will begin to more When this occurs,
counter the impending attack with ony long-ronge

The color code works as follows: ottock or spell. If you elect not to da so, be
prepared to use Yuno's Esuno spell to reverse the
effects of the boss’s Venom attack. Attack ond cast spells ot the
creature's head, ond keep pummding il until (I dies and turns gray.

Red Fire After eliminating the head, switch to a new strategy by bringing in
beovy hitters like Auron and Kimohri Eliminate the boss's arms lint,
Yellow Lightning
since they will deflect ony attacks to the body. If Lulu knows any
Blue Water second-level spells, she cor eradicate on orm with o single costing.
White Ice Make sure you rotate in oil the characters, so that everyone receives
the massive AP award. The arms will regenerate every third turn
Gui takes, but the bottle ends once the body is defected.

SPIRA

Zonarkand Ruins

Ml. Gagazet

r.-fi.1
Culm Lands

Bikanel Island

uiudonmw

Moonflow

Thunder Ploins

Mi'ihen Highroad

Submerged Ruins
TIDUS

TIDUS
Tidus is a cheerful young teenager, the star blitzball player for the Zanarkand Abes. He
o\
has long resented his father, a renowned blitzball player who disappeared during Tidus’s

youth. Tidus’s quick moves allow him to attack even the swiftest foes with ease.

TIDUS IN FORMATION
Bring Tidus into the party whenever an enemy is too agile for other characters to hit.

He can eliminate swift, four-legged creatures with ease. As his strength and agility

improve, he will become able to eliminate aerial enemies as well.

TIDUS ON THE SPHERE GRID


As Tidus advances from his starting point, he can learn many support spells such as

Haste and Slow. Tidus’s main benefit to the party is his ability to increase the fre¬

quency of the party’s turns and reduce those of the enemy through abilities like

Hastega, Slowga, Delay Buster, and Quick Attack.

After you complete Tidus’s section of the Sphere Grid, he can proceed into Yuna’s.

Teaching Curaga, Dispel, and Reflect to Tidus is a good idea, but his low Magic
A SUMMONER AND HER attribute makes him a weak healer.
GUARDIANS
This chapter not only acquaints you

with the characters who will join the

party at various points in the game,

but also provides some pointers on

how to utilize each character in \|


si
combat and how each character

develops on the Sphere Grid.


Overdrive Target
Spiral Cut
Slice & Dice Random Perform 10 successful Overdrives
enemies Perform 30 successful Overdrives
Blitz Ace QO enemies Perform 80 successful Overdrives

• WALKTHROUGH • (TEM S/ EQJJI PM EN


OVERDRIVE: SWORDPLAY
s. He
Tidus executes devastating sword attacks against one or
iduss
all enemies through his Overdrives. After choosing an

Overdrive technique, watch the meter carefully

and press © when the cursor is in the

middle of the bar. The strength of Tidus’s

Overdrive attack depends upon how much


> hit.
time remains on the timer. The more
ty
Tidus uses his Overdrive, the more tech¬

niques he will learn.

•SIDE QUESTS
•SECRETS
• BLITZBALL
TLARY
YUNA
Yuna is the daughter of the high summoner who defeated Sin to bring about the
OV

“Calm,” a time of peace. Yuna embarks on a pilgrimage to obtain the final aeon and

defeat Sin. To complete her quest, Yuna has enlisted the aid of her most trusted

friends as her guardians.

YUNA IN FORMATION
Since Yuna already knows the Cure spell and will learn many more protective and

restorative spells as she travels across the Sphere Grid, bring her into the action

whenever other party members need healing or status ailments cured. Her physical

attacks are ineffective, but by summoning aeons Yuna can cause more damage to

enemies than any other character.

YUNA ON THE SPHERE GRID


Yuna will quickly learn useful skills like NulFrost and NulBlaze, which negate the

next corresponding elemental attack on the party. Eventually, she will become the

backbone of the party by learning spells such as Shell and Protect, which are effective

at decreasing damage to characters from magic and physical attacks.

Her Magic attribute will quickly rise during the trek across her section of the Sphere

Grid, enabling her to restore more HP to characters with each increase. Teaching her

black magic spells, such as Flare and Ultima, is a good idea.


co
&
P
i

OVERDRIVE: GRAND SUMMON


Yuna’s Overdrive is Grand Summon. Any aeon so summoned will appear with

a full Overdrive gauge. After the aeon uses its Overdrive attack, its gauge will

revert to its previous condition. Thus, the previous gauge isnt wasted.

YU HA

le

active

here

* her
A1
SI
As

Spi

AURON HI
AURON

The legendary guardian who accompanied High Summoner Braska on the pil¬

grimage to defeat Sin ten years ago. Auron guides Yuna and Tidus on their Gi

mission to vanquish Sin once more. He swings his gigantic sword with such

power that even the toughest fiends are cut asunder.

AURON IN FORMATION
Almost all of Auron’s massive blades bear the Piercing ability, so you

should bring Auron into battle when facing an enemy with a hard shell. s
Auron is ineffective at attacking nimble or aerial creatures, but his Break abil¬ So
ities reduce the attacking and defending power of most enemies.

OVERDRIVE: BUSHIDO
Auron’s Overdrives require the swift input of button combinations before time runs out. The quicker you can input the sequence,

the more powerful Auron’s attack becomes. Auron gains new Overdrives through the acquisition of recorded spheres that recount

the journey of Auron’s adventures with Braska. After defeating the Spherimorph at Lake Macalania, you can locate Jecht’s and

Braska’s Spheres that are scattered across Spira.

The status ailments are inflicted only when the command input is successful, although certain enemies can resist the ailments. If

resisted, the damage inflicted is slightly increased to compensate.

Overdrive Target Status Ailment Spheres Required


Dragon Fang All enemies Delay Default
Shooting Star One enemy Eject 1 Sphere
Banishing Blade One enemy Power Break, Armor Break, Magic Break, and Mental Break 3 Spheres
Tornado enemies
AURON ON THE
SPHERE GRID
As Auron gains ^

Sphere Levels, his

HP and Strength will sky¬

rocket. Once he reaches the end f3S3223k

of his section on the Sphere

Grid, it’s a good idea to move

him into Tidus’s section. By

• WALKTHROUGH • ITEMS/EQUIPMENT
doing so, you can increase his

Ability so he can attack more

SPHERE LOCATIONS AURON

Sphere Location

r :hr Sphere 1 Spherimorph boss fight Macalanio Forest.


jedit Sphere 2 Besaid Village, to the right of the temple entrance.
Jedit Sphere 3 SS Liki, on the bridge (board at Besaid).
edit Sphere 4 Luca Stadium, Basement A.
.edit Sphere 5 Mi'ihen Highroad, Oldroad, South.
iron's Sphere Mushroom Rock Road, Precipice.
:echt Sphere 6 Moonflqyv, South Wharf.
Jedit Sphere 7 Thunder Plains, South.

• SIDE QUESTS
.edit Sphere 8 Macalania Woods, South.
Brosko's Sphere Mountain-Trail, Mt. Gagazet.

• SECRETS
•BUTZBALI.
■ESTIARY
KIMAHRI
RONSO
A young warrior of the Ronso tribe, Kimahri watched over Yuna during her early

years. He is devoted to Yuna and serves her loyally as a guardian. Kimahri can learn

the special attacks of enemies with his Lancet ability.

KIMAHRI IN FORMATION
Kimahri is a versatile character. The fact that he begins in the center of the Sphere

Grid is an advantage, because you can then choose any direction to further Kimahri’s

development on the Sphere Grid. It all depends on how you choose to develop

Kimahri.

KIMAHRI ON THE SPHERE GRID


Kimahri has a small area on the Sphere Grid. Soon, the player must choose a path of

another character for Kimahri to emulate and unlock it using a Lv. 1 Key Sphere. If

you want Kimahri to hit harder, follow Wakka’s path. To make Kimahri into a thief,

follow Rikku’s path. If you want Kimahri to become more agile and learn Haste, fol¬

low Tidus’s path. Lastly, if you want Kimahri to cast magic, follow Yuna or Lulus

path. Pick a path of your liking and follow it.

Develop Kimahri to suit your own preferences, and you’ll probably enjoy using him

more in combat.

OVERDRIVE: RONSO RAGE


Except for Jump, Kimahri learns enemy skills by using the Lancet ability. Once you

see a monster using one of the abilities listed on the next page, bring in Kimahri and

use Lancet. Kimahri’s Overdrive gauge will instantly fill up whenever he learns a

new technique.
BESTIARY • Bi.i rZBAIJ • SECRETS # SIDE QUESTS # WALKTHROUGH • ITEMS/EQUIPS
WAKKA

WAKKA
Although he’s the captain of the Besaid Aurochs blitzball team, Wakka plans to retire

from the sport after this years tournament so that he can devote himself entirely as

Yunas guardian. His deadly blitzball is especially useful for shooting down aerial

enemies.

WAKKA IN FORMATION
Bring in Wakka any time you encounter flying creatures. Wakka is the only character

who can hit them with great accuracy without casting spells. With his ability to inflict

status ailments early in the game, use Wakka against stronger enemies to blind,

silence, or put them to sleep.

WAKKA ON THE SPHERE GRID


Wakkas definitely one of the better attackers, but his Defense and Magic Defense

develop more slowly. Wakka will acquire skills that inflict darkness, silence or sleep on

enemies, as well as black magic spells that drain the HP and MP from enemies. Upon

reaching the end of his portion of the Sphere Grid, you can continue to develop his

Strength, Defense, and Magic Defense in Auron’s section of the Sphere Grid.

OVERDRIVE: SLOTS
Wakka starts off with Element Reels and acquires his other Overdrives by winning

blitzball games in both League and Tournaments. Whenever you use Wakka’s

Element Reels Overdrive, slot wheels start spinning. If you match all three wheels,

then Wakka performs a single-elemental attack against all enemies. If you match up

two wheels, then he performs a double-elemental attack against a single, randomly-

chosen enemy. If no wheels match up, Wakka performs a physical attack against one

randomly-chosen enemy. A similar concept is employed in his other Overdrives.

2
• WALKTHROUGH • iTKMS/EQyiPMENT^^^^^^^^^MtagytPG BASICS
OVERDRIVE
Element Reels
Attack Reels
Status Reels
Aurochs Reels

cter

lflict

• SIDE QUESTS
e

;p on

• SECRETS
Jpon

his

• BLITZBALL

ng

Is,
i up

ily-
BESTIARY

one
LULU
Lulu’s experience and wisdom are valuable assets to the party. She treats Yuna as
LULU

though she were her younger sister. Although she may seem insensitive at times,

there are depths to her emotions that only her closest friends can understand.

LULU IN FORMATION
Bring in Lulu whenever an enemy is strong against physical attacks or weak against a

specific element. Her spellcasting enables her to attack from long range, and she can

eliminate aerial enemies as well. However, her weak physical defense and low HP

make her vulnerable to physical attacks.

LULU ON THE SPHERE GRID


As Lulu’s Magic attribute rises, her spells increase in power. When she reaches the

end of her portion of the Sphere Grid, it’s a good idea to learn spells like Drain,

Osmose, and Ultima. You can also move her over to Yuna’s section of the grid, so that

she can learn white magic and continue to increase her Magic attribute.

OVERDRIVE: FURY
When Lulu hits Overdrive, she can cast any black magic spell she knows multiple

times without spending MP. Select the Fury command, and then choose a spell. Start

rotating the right analog stick clockwise in full rotations as rapidly as possible.

Depending on the spell you’ve chosen, the spell is cast one time for each several times

you rotate the stick. Lulu’s Overdrive is available even when she’s silenced, and isn’t

affected by any Shell or Reflect effects on enemies. Targets are randomly chosen.
-200

Shells used in her


Overdrive are:

Thunder
Water
Blizzard

tart
Thundara
Watera
mes
Blizzara

1’t Thundaga
Waterga
Blizzaga

Demi
Death
Drain
Osmose
Flore
Ultima
t
RIKKU

RIKKU
Rikku is a young A1 Bhed girl with an upbeat and positive personality. She dismantles

mechanical enemies with ease, and can steal items from enemies as well. When

Rikku joins the party near the Moonflow, her technical expertise allows you to start

customizing equipment by adding abilities to the open slots on weapons and armor.

RIKKU IN FORMATION
Switch Rikku into battle whenever a mechanical enemy appears. Using her Steal

command, Rikku can destroy machina by taking a vital item from it. Rikku’s physical

attack is weak at first, so it is best for her to use items like Grenades and Smoke

Bombs to attack enemies.

Make sure you steal often when using Rikku. At first, she is the only character who

can use A1 Bhed Potions. These items restore 1000 HP to all characters and removes

poison, silence, and petrification.

OVERDRIVE: MIX
Rikku’s Overdrives are created by mixing any two items. The following is a list of the

combinations. Note that there are 64 total!

Brimstone Nega Burst Mighty G


A complete graph of recipes
Abaddon Flame Black Hole Super Mighty G
can be found on the poster
included in this book.
Snow Flurry Supernova Hyper Mighty G
Icefail Ultra Potion Vitality
Grenade Winter Storm Panacea Mega Vitality
Frag Grenade Black Ice Ultra Cure Hyper Vitality
Pineapple Krysta Mega Phoenix Mana
Potato Masher Thunderbolt Final Phoenix Mega Mana
Cluster Bomb Rolling Thunder Elixir Hyper Mana
Tallboy_ Lightning Bolt Mega Elixir Freedom
Blaster Mine Electroshock Super Elixir Freedom X
Hazardous Shell Thunderblast Final Elixir Quartet of 9
Calamity Bomb Waterfall NulAII Trio of 9999
Chaos Grenade Flash Flood Mega NulAII Hero Drink
Heat Blaster Tidal Wave Hyper NulAII Miracle Drink
Firestorm Aqua Toxin Ultra NulAII Hot Spurs
Burning Soul Dark Rain Mighty Wall Eccentric
24
• WALKTHROUGH • ITEMS/EQUIPMENI
"ties RIKKU ON THE SPHERE GRID
Wthough Rikku is not much of a fighter, she can learn the Mug ability

m ich lets her steal and attack simultaneously. Mug enemies with a weapon

)r‘ I d inflicts poison, zombie, or some other status ailments, and she quickly

b. omes a deadly fighter. Rikku also learns how to Bribe enemies, which

ii lseful for acquiring rare items in the Monster Arena.

10

• SIDE QUESTS
>ves

'the

•SECRETS
• BLITZBALL
BESTIARY

RIKKU >—i
The purpose of a summoner’s pilgrimage is to visit the temples in

each of the major locations in Spira. Once there, the summoner

must enter the Chamber of the Fayth and pray for the power to call

upon spiritual beings for protection. These beings are called aeons.

SUMMONING AEONS
After Yuna has entered a temple and received the blessing of the fayth, the aeon may AEON POWERS
be summoned in battle. The summoner must pass through a Cloister of Trials to reach After Yuna summons an aeon, it can take its turn immedif

the Chamber of the Fayth. ately. Most aeons start with a regular attack and a uniqul
attack. Many aeons can cast black and white magic as
The aeon is summoned to perform devastating attacks against enemies, and its well. Later in the game, most aeons can learn new com-1

Overdrive attacks are impressive to behold. You can shorten the aeon’s entrance scene mand abilities just like your characters.

in the Config menu. By using the Short option, each aeon’s full summon animation Aeons' unique attacks may be less powerful than their
and full Overdrive attack are only shown once. regular attacks, but unique attacks often have other usefur
properties. Unique attacks often have more recovery timel
as well, so enemies might get to attack more than once f
OTHER AEON COMMANDS after your aeon performs its unique attack.
Press right on the directional pad to display another list of commands. Aeons can
If an aeon performs its Overdrive, surviving enemies will
use the abilities Shield, Boost, and Dismiss on any turn.
often get two or three turns before the aeon can attack again
Only use Overdrives when you're sure it will wipe out the
Shield causes the aeon to defend. The aeon will take only one-quarter damage
enemies, or if you're sure the aeon will survive the remaining
from both magic and physical assaults. Sadly, the aeon’s Overdrive gauge does not
enemies' attacks. Check the CTB Window before performing |
fill even when attacked. These effects last until the aeon’s next turn.
Overdrives.

Boost causes the aeon to lower its own defenses. It will take more damage from Aeons are immune to every status ailment except curse.

attacks, but its Overdrive gauge will charge twice as fast. This is great for dispos¬ All aeons possess the auto-abilities Sensor, Piercing, Break
HP Barrier, and Break MP Barrier.
ing of weaker enemies. Boost lasts until the aeon’s next turn.

Most aeons' Overdrive gauges fill whenever they attack or


Dismiss sends the aeon away. The party then returns to the battlefield and contin¬
are attacked.
ues the fight. The order of turns before Yuna summoned is maintained, as if all

the aeon’s actions took place during Yuna’s turn.

AEON ABILITIES THE EXCEPTION TO THE RULE


Once you receive the key item Summoner’s Soul, you can use items to teach aeons You cannot teach abilities to Yojimbo or the
new abilities. These include stronger spells, curative magic, support magic, as well Magus Sisters.

as any special techniques and skills that the characters can learn.
Items Requin
Dork Attack Smoke Bomb (x6)
Silence Attack Silence Grenade (x3)
Sleep Attack Sleeping Powder (x3) Chocobo Feather (xlO)
Dark Buster Smoke Bomb (x!2) Chocobo Wing (xl6)
5 ence Buster Silence Grenade (xlO) Silver Hourglass (x4)
SiMp Buster Sleeping Powder (xlO)
~ -lay Attack Silver Hourglass (x20) Lunar Curtain (x4)
Mqf Buster Gold Hourglass (x30) Light Curtain (x6)
- bie Attack Holy Water (x99) Star Curtain (x3)
v*ieFoul Skill Sphere (x4) Purifying Salt (x3)
- Break Stamina Spring (x8) Healing Spring (x50)
. : Break Mana Spring (x4) Blessed Gem (x60)
t.Twr Break Lv. 2 Key Sphere (x2) Bomb Fragment (xl)
ft -tal Break Shining Thorn (x4)
Healing Water (x5) Fish Scale (xl)
deer Power Sphere (x5) Antarctic Wind (xl)
km Speed Sphere (x5) Bomb Core (x2)
:X0 Mana Sphere (xlO) Lightning Marble (x2)
Mb Speed Sphere (xlO)
Sot Ability Sphere (xlO) Arctic Wind (x2)
i immedi- Fortune Sphere (x2)
q unique km Fortune Sphere (x2)
jmaA Soul Spring (x20) Water Gem (x4)
gic as
:lecast Three Stars (x5)
ew com- Poison Fang (x8)
(ffC Hi-Potion (x99)
Cot X-Potion (x30) Shadow Gem (x8)
:«uga Mega-Potion (x60) Stamina Spring (x60)
i their
. 6»cze Bomb Fragment (x2) Mana Spring (xlO)
rher usefu
.Shock Electro Marble (x2)
very time Fish Scale (x2)
WTide -W'S
in once .Frost Antarctic Wind (x2) Supreme Gem (x99)
XMI . Ability Sphere (xlO)

es will
tack again AEON ATTRIBUTES AEON FIGHTING TIPS
)ut the
After Yuna defeats Belgemine, she will Aeons are useful in boss battles to shield the party from high-damage attacks.
remaining
■ . eive the Aeon’s Soul. With this key Their Overdrives inflict lots of damage, but the long recovery time sometimes
rforming
men in your inventory, you can increase means death for the aeon.

MO’-"' attributes by using spheres.


it curse. Since aeons are immune to almost every status effect, summon them to fight
:ing, Breai creatures such as Ochu, Mandragora, and Malboro.
T /^tributes that you can increase are:

HP. MP, Strength, Defense, Magic,


Elemental aeons can heal themselves by casting their own type of black magic
I attack or . Defense, Agility, Luck, Evasion,
on themselves. Ifrit is healed by Fire, Shiva is healed by Blizzard, and Ixion is
Md Y curacy. The number of spheres
healed by lightning.
MJ red to increase an attribute depend

p| Ik a high an aeon’s attributes are. Use Most aeons’ regular attack cannot hit an enemy at a great distance. However, an

' to increase attributes of aeons that aeon’s unique attack always reaches regardless of the enemy’s range.

« v irticularly low. It’s a good idea to use


the If a fiend is about to unleash a powerful attack against the party, summon an
spheres in this manner when you’ve
aeon and use its Shield ability to reduce the damage. Then, if you want, you can
q ..red 99 of one kind of sphere.
Dismiss the aeon so that the characters can resume the fight.
VALEFOR
Location Acquired: ESAID TEMPLE

This aerial aeon easily dodges many attacks from the ground.
AEONS

Valefor’s regular attack is a quick, snatching motion, which is

enhanced by the aeon’s high Accuracy.

UNIQUE ATTACK: SONIC WINGS


Valefor’s unique attack sends a shockwave at one enemy, inflicting damage

and delaying the enemy’s next turn. Because of the delay effect and short recovery

time, you can often hit enemies repeatedly with Sonic Wings.

OVERDRIVE: ENERGY RAY, ENERGY BLAST


Valefor’s Energy Ray fires a super-charged beam that explodes underneath all the foes

and causes non-elemental damage. Valefor also has a second Overdrive that you can

acquire once Yuna joins the party. Return to Besaid and speak to the little girl with a

dog standing next to the temple, and you’ll receive an item that gives Valefor the

Overdrive Energy Blast. If the little girl isn’t near the temple, then look for her inside

the item shop. Energy Blast inflicts greater

damage at the cost of a


1
recovery time.

Once Yuna activates her leg¬

endary weapon Nirvana,

all of Valefor’s attacks

can break the 9999

damage limit!
IFRIT
Location Acquired: KILIKA TEMPLE

Although Ifrit has incredibly high Strength,

its Defense and Magic Defense are quite

low. Ifrit can regain HP by casting Fire,

Fira, or Firaga on itself. It’s best to use

Ifrit against enemies that are weak

against fire.

IQUE ATTACK: METEOR STRIKE


Meteor Strike is a non-elemental attack that is hurled at one enemy, but has a longer

recovery time than its regular attack. This is a useful long-range attack. It also penetrates

Protect despite being a physical attack.

OVERDRIVE: HELLFIRE
Ifrit encases its foes in a swirling ball of fiery vengeance and detonates it for massive

damage to all enemies. All of Ifrit s attacks can exceed 9999 HP damage once you

have activated Wakka’s legendary weapon, World Champion.


Location Acquired: DJOSK 11 .Mi’ll
in
Ixion’s high Defense and Magic Defense attributes make it a

good aeon to summon when the party needs protection from

an attack.

UNIQUE ATTACK: AEROSPARK


Ixion fires spinning, razor-sharp discs that converge on a single enemy and cause

non-elemental damage. The attack also negates magical effects like Protect, Shell,

Reflect, Haste, Regen, and the Nul spells.

OVERDRIVE: THOR’S HAMMER


Ixion envelops all enemies in a storming vortex, and then disintegrates it. Lightning-

based elemental damage is inflicted against all enemies. Ixion can inflict more than

9999 HP damage once you’ve activated Kimahri’s Spirit Lance.

i
SHIVA
Location Acquired: MACALANIA TEMPLE

The queen of ice is a gorgeous sight to

behold and an agile attacker.

i UNIQUE ATTACK: HEAVENLY STRIKE


Shiva creates a giant block of ice and drops it on an enemy. The attack slighdy delays

the target’s next turn in addition to inflicting non-elemental damage and the status

ailment threaten.

OVERDRIVE: DIAMOND DUST


Shiva freezes all enemies in layers of ice, and then destroys everything with a

leisurely snap of her fingers. All of Shiva’s attacks can inflict more than

9999 HP damage after you’ve activated Lulu’s legendary weapon, the

Onion Knight.
Bahamut possesses the auto-ability Break Damage Barrier. This enables
AEONS

its attacks to exceed 9999 HP damage right from the start. Bahamut

has high Strength, Defense and Magic attributes.

Bahamut’s regular attack causes more damage than any other aeon’s.

Bahamut can also cast the highest elemental black magic spells.

UNIQUE ATTACK: IMPULSE


Bahamut charges up four balls of dark magic and hurls them, damaging all enemies.

Impulse is especially useful when fighting multiple opponents.

OVERDRIVE: MEGA FLARE


Bahamut anchors itself and fires a destructive breath attack that annihilates anything

in its path. Bahamut s Overdrive consistently deals over 9999 HP damage to all

enemies, and it will continue to grow stronger.


%RPG BASICS
YOIIMBO
Location Acquired: CAVERN OF THE STOLEN FAYTH
V

• ITEMS/E QUIPMENT*
Yojimbo is the secret aeon you can acquire

by visiting the Cavern of the Stolen Fayth

beneath the bridge at the northeast end of

the Calm Lands. To acquire Yojimbo, fight

through the cave and defeat Yojimbo in

• WALKTHROUGH
battle. Proceed to the Chamber of the Fayth

and speak to Yojimbo to negotiate a fee for his services. He will offer his lowest initial

asking price if you choose the option “To defeat the most powerful of enemies.” For

your first bid, offer half of his asking price plus 1 Gil. So, if he asks for 250,000 Gil,

offer 125,001 Gil. After his next offer, raise your bid by 1 Gil. By the time he proposes

205,000 Gil, he will generally accept offers below 200,000 Gil, though not much lower.

• SIDE QUESTS
If at any point you offer him at least triple his asking price, he will give you two

Teleport Spheres in addition to his services.

UNIQUE ATTACKS: DAIGORO, KOZUKA,


WAKIZASHI, ZANMATO

• SECRETS
Yojimbo doesn’t have selectable attacks or Overdrives. As a sword-for-hire, he

will attack enemies based on how much you pay him. Yojimbo s attacks

exceed 9999 HP damage once you’ve activated Auron’s Masamune.

• BLITZBALL
BESTIARY
acquire it by undertaking a quest. Return to Baaj Temple from the air¬

ship, defeat Geosgaeno, and then enter the underwater temple. Find

the six hidden items in the Cloister of Trials at each temple, and then

approach each statue inside Animas shrine. This opens the doorway to

the most devastating aeon in the game.

UNIQUE ATTACK: PAIN


Anima conjures the essence of misery and anguish, and unleashes it upon a single

enemy. The attack has a high chance of causing instant death. Pain has a high recovery

time.

OVERDRIVE: OBLIVION
In the most horrifying of all the aeons’ Overdrives,

Anima inflicts multiple non-elemental

attacks on all enemies.


MAGUS SISTERS
Location Acquired: REMIEM TEMPLE

This trio made a previous appearance as enemies in FINAL FANTASY

IV. They can be yours to summon by undertaking a side quest. Capture all of

the enemies in the Mt. Gagazet area, and return to the monster arena to get the

Blossom Crown. Acquire all the other aeons, including Yojimbo and Anima, and

return to Remiem Temple in the Calm Lands. Challenge and defeat Belgemine’s ver¬

sions of your aeons. After defeating her version of Bahamut, she will give you the

Flower Scepter. Continue to defeat Yojimbo and Anima. Then move to the door in the

back and unseal it with these two key items.

The Magus Sisters are like three separate aeons. As such, they are a bit difficult to con¬

trol. There are verbal requests that must be made, and whether or not they grant Yuna’s

wishes depends upon their level of morale.

UNIQUE ATTACKS: CAMISADE, RAZZIA, PASSADO


The sisters might perform their unique attacks randomly when the “Do what you will”

choice is selected, or they might do it when Yuna shouts “Go! Go!”. Cindy’s Camisade

shoots blades of fire at an enemy, while Sandy’s Razzia launches her onto her target.

Little Mindy’s Passado will rapidly fire a burst of fifteen stingers at a single enemy.

OVERDRIVE: DELTA ATTACK


When the Magus Sisters are all in Overdrive mode at the same time, a

new command, “Combine Powers!” appears. The sisters will join

forces and perform one of the most devastating

Overdrives in the entire game.


BILITIES &
THE SPHERE GRID
ABILITIES

FINAL FANTASYX employs a unique new system for advancing your characters. When a character achieves new Sphere

Levels, access the Sphere Grid and move the character’s markers across the nodes. Use spheres of various types to raise a

character’s attributes and learn new abilities. Any character can learn any ability and raise any attribute. By acquiring enough

spheres, you can eventually have a party of characters who have every ability and maximized attributes.
SPHERE GRID BASICS
The Sphere Grid becomes accessible after Rikku explains how to use it in a short

tutorial. Each character who joins the party has a pre-designated starting point on the

. J. While each of the characters has his or her own section, you can remove the

k - k> between the different sections by using the appropriate key sphere. Thus,

d vracter advancement is limitless.

While in the Sphere Grid, press the SELECT button to zoom out from the current

d~racter’s position to see his or her relation to other characters. Press R2 and L2 to

change the viewing angle of the grid if you desire.

ABILITY POINTS AND SPHERE LEVELS


Bi * e party defeats enemies, everyone involved in the battle receives Ability Points, or AP. When enough AP is collected, the char-

Vltr achieves a Sphere Level. This is why it is essential to switch every party member into a boss fight for at least one turn, since so

h .AP is at stake.

>2adi Sphere Level enables a character to move one node forward on the Sphere Grid, or up to four nodes backward if desired. Open

It Nrhere Grid and press ©. After selecting the Move command, the number of nodes you can move in any direction is highlight-

1 ^1 vc to the desired position and press © again, and then confirm that you would like to remain at the selected position. You

^pid .inge your mind and cancel out before deciding. Moving forward is essential to activating new sphere nodes and gaining new

SPHERE NODES
Mb * >ving a characters marker to a new location on the Sphere Grid, press @ again. Select the Use command, and a window

mt* c the available spheres opens. Use the spheres that you’ve collected to activate nodes in the vicinity. You can activate the node

Bff the marker is positioned on or an adjacent node.


SPHERES
By opening treasure chests, defeating enemies and bribing monsters, you can acquire spheres for use on the Sphere

Grid. There are five types of spheres.

Red Spheres: The most common type, often won from com¬ Purple Spheres: These spheres enable you to turn an empty
mon enemies. Power Spheres enable you to increase a charac¬ node into an attribute increase of some sort. The increase is
ter's HR Strength, and Defense. Mana Spheres increase MFJ higher than the typical attribute node. For example, if you use
Magic, and Magic Defense. Speed Spheres increase Agility, an MP Sphere to fill an empty node, the node will increase a
Evasion, and Accuracy. Ability Spheres teach the character new character's MP by 40 points rather than the usual 20. You
skills or special abilities. Fortune Spheres enable the character should consider using the MP and HP spheres on Magic users
to activate Luck nodes, but they are the hardest red spheres to like Yuna and Lulu to compensate for their general lack of HP
come by. nodes on their grids and to make spell casting easier. Consider
using the Luck Spheres on Rikku, so that her Steal and Mug
Yellow Spheres: The rarest type of spheres, these enable one
abilities are improved. Also, try to use them whenever two or
character to acquire abilities already acquired by another charac¬
more characters are near each other, so that more than one
ter. Characters can learn special abilities, skills, white magic, and
character can immediately benefit from the new node.
black magic spells that have already been learned by others.
Blue Spheres: These enable you to move a character's mark¬
Black Spheres: These could be considered the most impor¬
er to another point on the Sphere Grid, even if the character
tant spheres to acquire, because they remove locks that block
does not have any Sphere Levels to expend. A Return Sphere
progress on the Sphere Grid. The appropriate level key sphere
lets the character return to any node that they have previously
is required to open a particular lock. The higher the level, the
activated. A Friend Sphere lets a character move to any other
harder the key sphere is to come by. All of the characters will
character's location on the grid, and a Teleport Sphere lets a
eventually run into Lv. 3 and Lv. 4 Locks in their area of the
character move to any node activated by any other character.
Sphere Grid.

COMBINING COMMAND AND AUTO-ABILITIES


Here are some examples of effective combinations of Command Abilities and Auto-Abilities.

Auto-Ability: First Strike

Command Ability: Flee

If you want to get through an area in a hurry, have a character who’s learned Flee equip a weapon with First Strike. Even if the

party is ambushed, he’ll always go first, so you can flee from battle immediately.

Auto-Ability: Counterattack or Evade 8c Counter

Command Ability: Provoke or Sentinel

Equip a hard-hitting character with a weapon that has Counterattack or Evade 8c Counter. Then, make him Provoke an

enemy into attacking him. Sentinel can also work if enemies only use physical attacks. Try experimenting with additional

Auto-Abilities like Capture, Stonestrike, or Deathstrike, too.

Auto-Abilities: One MP Cost, Magic Booster

Command Abilities: Doublecast, Ultima

With Magic Booster, each spell becomes 1.5 times more effective by consuming twice as much MP. Combined with the

ability One MP Cost, each spell only costs 2 MP. This allows you to Doublecast your most powerful black magic spells

for only 4 MP total.


CHARACTER ATTRIBUTES
Ability Nome_ Description _
Empty Node _ Empty nodes can be filled with purple spheres.
ipty
Strength -H_ Raises Strength by 1 point.

CHARACTERS
is
Strength Hh2_ Raises Strength by 2 points.
i use
Strength 4-3_ Raises Strength by 3 points.
BO
Strength +4_ Raises Strength by 4 points. ___
Defense +1_ Raises Defense by 1 point.
,ers Defense +2_ Raises Defense by 2 points.
f HP Defense -r3_ Raises Defense by 3 points.
sider Defense +4__ Raises Defense by 4 points.

jg Mogic -hi _ Raises Magic by 1 point.


>or Magic +2 _ Raises Magic by 2 points. _

le Mogic 4-3 _ Raises Magic by 3 points. _


Mogic -f-4_ Raises Magic by 4 points. _
Magic Defense -hi Raises Magic Defense by 1 point.
iark- Magic Defense 4- 2 Raises Magic Defense by 2 points.
ter
ere
Mogic Defense 4-3
Mogic Defense 4-4
Agility -hi_
Raises Magic Defense by 3 points.
Raises Magic Defense by 4 points.
Raises Agility by 1 point.
_
_
/
)usly
Agility 4-2 _ Raises Agility by 2 points. _
her
Agility +3 _ Raises Agility by 3 points. __
sa
Agility +4 _ Raises Agility by 4 points.
ter.
tuck -f i_ Raises Luck by 1 point.
Luck +2_ Raises Luck by 2 points.
Lack 4-3 _ Raises Luck by 3 points. __
Luck 4-4 _ Raises Luck by 4 points.
Evasion 4-1_ Raises Evasion by 1 point. _
E /osion 4*2 _ Raises Evasion by 2 points.
Erosion 4-3_ Raises Evasion by 3 points.
Erosion 4-4_ Raises Evasion by 4 points.
Accuracy -hi __ Raises Accuracy by 1 point. _
• .
Aaurocy 4-2 _ Raises Accuracy by 2 points.
Accuracy 4-3_ Raises Accuracy by 3 points.
Accuracy +4_ Raises Accuracy by 4 points.
if the
HP 4-200 _ Raises max HP by 200 points.
HP 4-300_ Raises max HP by 300 points.
HP 4-10 _ Raises max MP by 10 points.
Ip 4 20 J_ Raises max MP by 20 points. __
ip +40 Raises max MP by 40 points.
L* 1 Lock Requires a Lv. 1 Key Sphere to open.
. r 2 Lock _ Requires a Lv. 2 Key Sphere to open._
.i 3 Lock _ Requires a Lv. 3 Key Sphere to open. _
in
. 4 Lock Requires a Lv. 4 Key Sphere to open.
rial

th the

spells
SPECIAL ABILITIES
ABILITY NAME MP COST DESCRIPTION
Use powerful offensive, defensive, or healing items in stock. , , ' ,
Aid the party's escape from battle.
Restores some of the party's HR
Raises the party's Strength and Defense. Party members deal greater damage to enemies while sustaining less damage
themselves. : - • : . : -
Raises the party's Accuracy.
Raises the party's Magic and Magic Defense. Party members deal greater magical damage to enemies while sustaining less
damage themselves.
Raises the party's Evasion.
Raises the party's Luck, thereby enhancing the party's Accuracy, Evasion, and critical hit rate.
Lowers all enemies' Luck, thereby reducing their Accuracy, Evasion, and critical hit rate.
Transfers HP and MP from the target to the character. Kimahri can also use this ability to learn enemy skills._
Guard None Intercept physical attacks that are directed at any party member, and take damage in place of the intended target. Cannot
intercept magic attacks or attacks that strike the entire party.
Sentinel None While maintaining a defensive stance, intercept physical attacks that are directed at any party member. Cannot intercept
magic attacks or attacks that strike the entire party. ^
Spare Change None Attack by throwing Gil. The damage inflicted is 10% of the amount thrown
Steal None Steal items from an enemy. Also useful for destroying machina by dismantling their vital parts._
Threaten _12 MP Immobilizes the target with fear.
Provoke ^_4 MP Draws the target's attacks toward the character.
Entrust __8 MP Transfers the character's entire Overdrive charge to an ally's gauge, adding to his total. _
Copycat " 28 MP Mimic the action of the last ally to take a turn in battle, even if it requires an ability the character has not yet learned. Summoning
and Overdrives cannot be copied.
Doublecast None Cast two black magic spells in a row.
Bribe None Pay off enemies in return for safe passage. Offer more Gil for a more favorable response.

SKILL ABILITIES
ABILITY NAME MP COST DESCRIPTION
Dark Attack 5 MP If successful, inflicts darkness on the target for three turns, greatly reducing the accuracy of its physical attacks.
Dark Buster 10 MP Inflicts darkness on a target for one turn. Success is virtually guaranteed, unless the target has some form of resistance.
Silence Attack 5 MP If successful, inflicts silence on the target for three turns, preventing it from casting any spells.
Silence Buster 10 MP Inflicts silence on a target for one turn. Success is virtually guaranteed, unless the target has some form of resistance.
Sleep Attack 5 MP If successful, puts the target to sleep until either three turns pass or it is hit by a physical attack.
Sleep Buster 10 MP Puts a target to sleep for one turn. Success is virtually guaranteed, unless the target has some form of resistance.
Delay Attack 8 MP Slightly delays the target's next turn.
Delay Buster 18 MP Greatly delays the target's next turn.
Zombie Attack 10 MP Inflicts the target with zombie status, causing restorative spells and items to damage the target.
Triple Foul 24 MP If successful, inflicts silence, darkness, and sleep status ailments on the target for three turns.
Power Break 8 MP Lowers the target's Strength, thereby reducing the damage inflicted by its physical attacks.
Magic Break 8 MP Lowers the target's Magic, thereby reducing the damage inflicted by its magic attacks.
Armor Break 12 MP Lowers the target's Defense, leaving it vulnerable to greater physical damage. Also negates the target's armor, allowing
non-piercing weapons to deal normal damage.
Mental Break 12 MP Lowers the target's Magic Defense, leaving it vulnerable to greater magical damage.
Mug 10 MP Steal items from an enemy while simultaneously unleashing a physical attack.
Quick Hit 12 MP Strike a target quickly with reduced recovery time. The damage inflicted is no greater than that of a standard attack,
but the character's next turn comes up much sooner.
WHITE MAGIC
■B—H
Restores a small amount of HR The caster's Magic attribute determines the strength of the spell.
Restores a substantial amount of HR The caster's Magic attribute determines the strength of the spell.
Restores a massive amount of HR The caster's Magic attribute determines the strength of the spell.
Cures the target's status ailments. Removes poison, darkness, silence, sleep, petrification, confusion, berserk, and
slow. Ineffective against zombie, curse, Doom, and KO. _
Displays key information about the target, such as its HR attributes, immunities, weaknesses, and methods of attack.
Grants each party member immunity from one fire attack. Nullifies fire-based physical attacks as well as spells like Fira.
Grants each party member immunity from one lightning attack. Nullifies lightning-based physical attacks as well as spells
like Thundara.
Grants each party member immunity from one water attack. Nullifies water-based physical attacks as well as spells like Wotera.
..

BLACK MAGIC
ABILITY NAME
Fire 4 MP Inflicts a relatively small amount of fire damage. The caster's Magic attribute determines the strength of the spell.
Fira 8 MP Inflicts a more impressive amount of fire damage. The caster's Magic attribute determines the strength of the spell.
Firaga 16 MP Inflicts a massive amount of fire damage. The caster's Magic attribute determines the strength of the spell.
Thunder 4 MP Inflicts a relatively small amount of lightning damage. The caster's Magic attribute determines the strength of the spell.
Thundara 8 MP Inflicts a more impressive amount of lightning damage. The caster's Magic attribute determines the strength of the spell.
Thundaga 16 MP Inflicts a massive amount of lightning damage. The caster's Magic attribute determines the strength of the spell.
Water 4 MP Inflicts a relatively small amount of water damage. The caster's Magic attribute determines the strength of the spell.
Watera 8 MP Inflicts a more impressive amount of water damage. The caster's Magic attribute determines the strength of the spell.
Waterga 16 MP Inflicts a massive amount of water damage. The caster's Magic attribute determines the strength of the spell.
Blizzard 4 MP Inflicts a relatively small amount of ice damage. The caster's Magic attribute determines the strength of the spell.
Blizzara 8 MP Inflicts a more impressive amount of ice damage. The caster's Magic attribute determines the strength of the spell.
Blizzaga 16 MP Inflicts a massive amount of ice damage. The caster's Magic attribute determines the strength of the spell.
Bio 10 MP Poisons the target, which drains HP from it after every turn it takes in battle.
Demi __ 32 MP Reduces the current HP of all enemies by 1/4.
Death 20 MP Can instantly KO the target.
Drain 12 MP Transfers HP from the target to the caster.
Osmose None Transfers MP from the target to the caster.
Flare ____ 54 MP Deals non-elemental damage to the target. Works well on enemies that resist or absorb certain elements.
Ultima 90 MP Deals non-elemental damage to all enemies. Useful against enemies that resist or absorb certain elements.
Weapons
andarmo
The party needs weapons and armor to survive encounters against fiends. Some equipment

provides strength or defense bonuses, while other equipment provides special combat abilities.
WEAPONS & ARMOR

EQUIPMENT ABILITIES
Most weapons and armor have a predetermined number of ability

slots. The abilities on weapons can enable you to inflict

status effects or otherwise affect enemies’

fighting abilities. The abilities on armor

often prevent status effects and cast protective spells when the wearer is in danger. As

you progress further in the game, you’ll find weapons and armor with empty ability slots

that you can customize.

CUSTOMIZATION
Customization enables you to use items to add abilities to

equipment with open ability slots. You can only acquire some of

the necessary items by stealing or bribing fiends or boss

monsters. Other items are only gained by completing certain

side quests.

Adding abilities to weapons and armor can sometimes change

the purpose of the equipment, and the name along with it. The

new name reflects the new abilities of the item.

Armor and weapons with many open slots tend to be more valu¬

able, since they can be modified with a variety of abilities. The more

slots the equipment possesses, the higher its resale value.


TIDUS’S
EQUIPMENT

WEAPONS: LONGSWORDS

ITEMS/EQJJIPM ENT
Enchanted Sword Save the Queen
t Sidewinder
Fencing Saber
Flametongue Lullaby Steel Soldier's Saber
Astral Sword Force Saber Wage Masher Sonic Steel
Gilventure Master Sword Sorcery Sword
Gravestone Mirage Sword Stunning Steel
Baroque Sword Heartbreaker Muted Steel Taming Sword
Basilisk Steel Helter-Skelter Nightbringer
Brotherhood N Twilight Steel
Hunter's Sword Poison Steel Variable Steel
Prism Steel
Knight Sword
Largamente Razzmatazz
Rune Steel
Lightning Steel Runemaster

ARMOR: BUCKLERS
adept's Shield Endless Rood NulTide Shield Serum Shield
Faerie Shield Ochre Shield Shaman Shield
- ert Shield 0 Shell Shield
-ssault Shield Glorious Shield
him kill, bill

Barrier Shield Gold Shield


: essed Shield Golem Shield
Haste Shield
Knight's Shield

Lucid Shield
Mage's Shield^
Magic Shield
Mogister Shield
Marching Shield
Medical Shield^
Metal Shield
Moon Shield
Shield Mythril Shield
: cental Shield NulBlaze Shield Sapphire Shield
NulFrost Shield Seeker 's Shield
:“,erald Shield NulShock Shield Serene Shield
YUNA’S
EQUIPMENT !

WEAPONS: RODS & STAVES


Entangling Rod Nemesis Rod Rod of Striking
WEAPONS & ARMOR

Arc Arcana Faerie Staff Nimbus Rod Rod of Water


Rod of Wisdom
Beladonna Wand Ominous Rod
Bizarre Staff Seraphim Rod
Heavenly Axis

Reticent Staff
Rod of Beating Staff of Thorns
Darkness Staff Laevatein Rod of Darkness
Death Wand Rod of Fire

Rod of Silence

ARMOR: RINGS
Peaceful Ring

Phantom Ring
Phoenix Ring
Platinum Ring

Soldier's Ring
Rainbow Ring Solomon Ring
Recovery Ring
Cerulean Ring Sorcery Ring
Collector Ring
Crimson Ring
Curative Ring
Defending Ring Ring of Hope
Diamond Ring
NulBlaze Ring Sapphire Ring Treasure Ring
Elemental Ring NulFrost Ring Saviour Ring
Emerald Ring NulShock Ring Seeker's Ring
NulTide Ring

Shaman Ring
S AURON’S
r EQUIPMENT
/ES WEAPONS: BLADES

ARMOR: BRACERS
Adept's Bracer Genji Bracer
Alert Bracer Glorious Bracer
Assault Bracer
Barrier Bracer Gold Bracer
Battle Bracer Guardian Bracer
Blessed Bracer Haste Bracer
Blue Bracer

Bracer of Hope Knight's Bracer


Bright Bracer
Cerulean Bracer Lucid Bracer
Collector Bracer Mage's Bracer
Crimson Bracer Magic Bracer
Curative Bracer Magical Bracer
Defending Bracer Marching Bracer
Diamond Bracer Medical Bracer
Metal Bracer
Echo Bracer Moon Bracer
Elemental Bracer Mythril Bracer
Emerald Bracer NulBlaze Bracer
Faerie Bracer
KIMAHRI’S V
EQUIPMENT E
if

11
WEAPONS: SPEARS & LANCES
WEAPONS & ARMOR

Dragoon Lance
Dream Lance
Dusk Lance
Eldritch Lance
Enchanted Lance
Force Lance
Full Metal Spear

ARMOR: ARMLETS AR
Adamantite Seeker's Armlet
Adept's Armlet Serene Armlet
Aegis Armlet Serum Armlet
Alert Armlet Shaman Armlet
Shell Armlet
Armlet of Hope Shining Armlet
Assault Armlet Silver Armlet
Barrier Armlet Snow Armlet
Blessed Armlet Soft Armlet
Blue Armlet Lucid Armlet Soldier's Armlet
Bright Armlet Mage's Armlet Sorcery Armlet
Cerulean Armlet Magic Armlet Soul Armlet
Collector Armlet Magical Armlet Spiritual Armlet
Crimson Armlet Marching Armlet Star Armlet
Crystal Armlet Medical Armlet Tetra Armlet
Curative Armlet Metal Armlet Treasure Armlet
Defending Armlet Moon Armlet Warrior's Armlet
Diamond Armlet Mythril Armlet White Armlet
Echo Armlet NulBlaze Armlet Wizard Armlet
Elemental Armlet NulFrost Armlet Yellow Armlet
Emerald Armlet NulShock Armlet
S WAKKA’S

ARMOR: ARMGUARDS
WEAPONS: BLITZBALLS
T EQUIPMENT

BESTIARY • BLITZBALL • SECRETS • SIDE QUESTS •WALKTHROUGH • CHARACTERS • RPG BASICS


LULU’S R
EQUIPMENT

WEAPONS: DOLLS
Ice Moomba Noxious Cait Sith
WEAPONS & ARMOR

Late Cait Sith Ominous Cait Sith


Lord Cactuar Onion Knight
Magical Cactuar Space Warrior
Prism Cactuar Star Cactuar
Cactuar Scope Magician Mog Quiet Cait Sith Stinger Mog
Raging Cactuar Stone Cait Sith
Cactuar Wizard Swift Cactuar
Chaotic Cait Sith^ Sleepy Cait Sith Thunder Moomba
Chronos Cait Sith Toxic Cait Sith
Comet Cactuar Space Bandit Trapper Mog
Dark Cait Sith Space Energy Variable Mog
Dreamy Cait Sith Vengeful Cactuar^
Fatal Cait Sith Water Moomba
FireMoomba Wicked Cait Sith
Fossil Cait Sith

ARMOR: BANGLES
Adept's Bangle Faerie Bangle Seeker's Bangle
Aegis Bangle Glorious Bangle Serene Bangle
Gold Bangle_ Serum Bangle
Assault Bangle Guardian Bangle Shaman Bangle
Haste Bangle Shell Bangle
Imperial Bangle Shining Bangle
Bangle of Hope Silver Bangle
Barrier Bangle Snow Bangle
Black Ribbon Mage's Bangle
Blessed Bangle Magic Bangle Sorcery Bangle
Blue Bangle __ Magister Bangle
Bright Bangle Marching Bangle Spiritual Bangle
Cerulean Bangle Medical Bangle
Collector Bangle Metal Bangle Tetra Bangle
Crimson Bangle Minerva Bangle Tough Bangle
Curative Bangle Moon Bangle Reflect Bangle Treasure Bangle
Diamond Bangle Mythical Bangle Regen Bangle
Mythril Bangle by White Bangle
NulBlaze Bangle Wizard Bangle
Elemental Bangle NulFrost Bangle Yellow Bangle
Emerald Bangle NulShock Bangle
S RIKKU’S
T EQUIPMENT

LLS WEAPONS: CLAWS

ITEMS/EQUIPMENT
LES | ARMOR:TARGES
NulFrost Targe Targe
NulShock Targe Snow Targe
NulTide Targe Soft Targe
Ochre Targe Soldier's Targe
Onyx Targe Sorcery Targe
Peaceful Targe Soul Targe
Pearl Targe Spiritual Targe
Phalanx Star Targe
Phantom Targe Talisman
Phoenix Targe Targe
Protect Targe Targe of Hope
Recovery Targe Tercio
Red Targe Tetra Targe
Reflect Targe I Triumph
Regen Targe Victorious
Reliant Warlord
Ruby Targe Warrior's Targe
Seeker's Targe 1 White Targe
Serum Targe J Wizard Targe
Shaman Targe Yellow Targe
Shell Targe
Weapon and Armor Abilities
ABILITY NAME DESCRIPTION ITEM CONVERSION EQUIP
Sensor View enemy data during battle. Ability Sphere (x2) Weapon
First Strike Act first at beginning of battle. Return Sphere Weapon
Initiative Raises party's chances for a preemptive strike. Chocobo Feather (x6) Weapon
Counterattack Strike back after being physically attacked. Friend Sphere Weapon
Evade & Counter Evade physical attack and strike back. Teleport Sphere Weapon
Magic Counter Strike back after being attacked with magic. Shining Gem (x!6) Weapon
Magic Booster Use more MP to heighten spell power: Turbo Ether (x30) Weapon
Alchemy Doubles the potency of recovery items. Healing Water (x4) Weapon
Auto-Potion Automatically use items to recover HP when damaged. Stamina Tablet (x4) Armor
Auto-Med Automatically use items to cure status ailments. Remedy (x20) Armor
Auto-Phoenix Automatically use Phoenix Down on KO'd character. Mega Phoenix (x20) Armor
Piercing Deal normal damage to armored enemies. Lv. 2 Key Sphere Weapon
Half MP Cost Reduces MP cost of spells by half. Twin Stars (x20) Weapon
WEAPONS & ARMOR

One MP Cost Reduces MP cost of spells to 1. Three Stars (x20) Weapon


Double Overdrive Charges Overdrive gauge at double speed. Underdog's Secret (x30) Weapon
Triple Overdrive Charges Overdrive gauge at triple speed. Winning Formula (x30) Weapon
SOS Overdrive Charges Overdrive gauge at double speed when HP is low. Gambler's Spirit (x20) Weapon
Overdrive -> AP Earn more AP instead of charging Overdrive gauge. Door to Tomorrow (xIO) Weapon
Double AP Doubles amount of AP earned. Megalixir (x20) Weapon
Triple AP Triples amount of AP earned. Wings to Discovery (x50) Weapon
No AP No AP earned after battles. None Weapon
Pickpocket Improves your odds of stealing rare items. Amulet (x30) Armor
Master Thief Steal only rare items. Pendulum (x30) Armor
Break HP Limit Allows max HP to exceed 9999. Wings to Discovery (x30) Armor
Break MP Limit Allows max MP to exceed 999. Three Stars (x30) Armor
Break Damage Limit Allows max damage to exceed 9999. Dark Matter (x60) Weapon
Gillionaire Doubles amount of Gil earned. Designer Wallet (x30) Weapon
HP Stroll Automatically recover HP while walking. Stamina Tablet (x2) Armor
MP Stroll Automatically recover MP while walking. Mana Tablet (x2) Armor
No Encounters No random enemy encounters. Purifying Salt (x30) Armor
Firestrike Adds fire element to attacks and skills. Bomb Fragment (x4) Weapon
Fire Ward Reduces fire-based damage by half. Bomb Fragment (x4) Armor
Fireproof Grants immunity to fire attacks. Bomb Core (x8) Armor
Fire Eater Converts fire damage to HP Fire Gem (x20) Armor
Icestrike Adds ice element to attacks and skills. Antarctic Wind (x4) Weapon
Ice Ward Reduces ice-based damage by half. Antarctic Wind (x4) Armor
Iceproof Grants immunity to ice attacks. Arctic Wind (x8) Armor
Ice Eater Converts ice damage to HR Ice Gem (x20) Armor
Lightningstrike Adds lightning element to attacks and skills. Electro Marble (x4) Weapon
Lightning Ward Reduces lightning-based damage by half. Electro Marble (x4) Armor
Lightningproof Grants immunity to lightning attacks. Lightning Marble (x8) Armor
Lightning Eater Converts lightning damage to HR Lightning Gem (x20) Armor
Waterstrike Adds water element to attacks and skills. Fish Scale (x4) Weapon
Water Ward Reduces water-based damage by half. Fish Scale (x4) Armor
Waterproof Grants immunity to water attacks. Dragon Scale (x8) Armor
Water Eater Converts water damage to HR Water Gem (x20) Armor
Deathstrike Almost always adds death to attacks and skills. Farplane Wind (x60) Weapon
Deathtouch Sometimes adds death to attacks and skills. Farplane Shadow (x30) Weapon
Deathproof Almost completely protects against death. Farplane Wind (x60) Armor
Death Ward Sometimes protects against death. Farplane Shadow (xl5) Armor
Zombiestrike Almost always adds zombie to attacks and skills. Candle of Life (x30) Weapon
Zombietouch Sometimes adds zombie to attacks and skills. Holy Water (x70) Weapon
Zombieproof Almost completely protects against zombie. Candle of Life (xIO) Armor
Zombie Ward Sometimes protects against zombie. Holy Water (x30) Armor
Stonestrike Almost always adds petrification to attacks and skills. Petrify Grenade (x60) Weapon
Stonetouch Sometimes adds petrification to attacks and skills. Petrify Grenade (xIO) Weapon
Stoneproof Almost completely protects against petrification. Petrify Grenade (x20) Armor
Stone Ward Sometimes protects against petrification. Soft (x30) Armor
Poisonstrike Almost always adds poison to attacks and skills. Poison Fang (x24) Weapon
Poisontouch Sometimes adds poison to attacks and skills. Antidote (x99) Weapon
Poisonproof Almost completely protects against poison. Poison Fang (xl2) Armor
Poison Ward Sometimes protects against poison. Antidote (x40) Armor
• RPG BASICS
ABILITY NAME DESCRIPTION ITEM CONVERSION EQUIP
Dream Powder (x!6) Weapon
>*epstrike Almost always adds sleep to attacks and skills.
Sleeping Powder (xIO) Weapon
eptouch Sometimes adds sleep to attacks and skills.
Dream Powder (x8) Armor
Wepproof Almost completely protects against sleep.

• CHARACTERS
Sleeping Powder (x6) Armor
.« p Ward Sometimes protects against sleep.
Silence Grenade (x20) Weapon
>*«Kestrike Almost always adds silence to attacks and skills.

Echo Screen (x60) Weapon


•MKetouch Sometimes adds silence to attacks and skills.
Silence Grenade (xIO) Armor
reproof Almost completely protects against silence.
Echo Screen (x30) Armor
nee Ward Sometimes protects against silence.
Smoke Bomb (x20) Weapon
BnHcstrike Almost always adds darkness to attacks and skills.
Eye Drops (x60) Weapon
zrktouch Sometimes adds darkness to attacks and skills.
Smoke Bomb (xIO) Armor
] irkproof Almost completely protects against darkness.

Eye Drops (x40) Armor


.'nrk Ward Sometimes protects against darkness.
Gold Hourglass (x30) Weapon
owstrike Almost always adds slow to attacks and skills.
Silver Hourglass (x!6) Weapon
: wtOUch Sometimes adds slow to attacks and skills.

Almost completely protects against slow. Gold Hourglass (x20) Armor


ovproof
Silver Hourglass (xIO) Armor
*wWard Sometimes protects against slow. ....-y
Almost completely protects against confusion. Musk (x48) Armor
ifuseproof

Sometimes protects against confusion. Musk (xl6) Armor


infuse Ward

Almost completely protects against berserk. Hypello Potion (x32) Armor


l-'serkproof

Sometimes protects against berserk. Hypello Potion (x8) Armor


rserk Ward

Almost completely protects against curse. Tetra Elemental (xl2) Armor

• WALKTHROUGH
C ifseproof
Lunar Curtain (x80) Armor
Mo-Shell Automatically casts Shell on uset

Automatically casts Protect on usee Light Curtain (x70) Armor


Mo-Protect
Chocobo Wing (x80) Armor
. o-Haste Automatically casts Haste on user.
Healing Spring (x80) Armor
. o-Regen Automatically casts Regen on user.
Star Curtain (x40) Armor
•o-Refled Automatically casts Reflect on user.

Casts Shell when HP is low. Lunar Curtain (x8) Armor


SOS Shell
Light Curtain (x8) Armor
OS Protect Casts Protect when HP is low.
Chocobo Feather (x20) Armor
SOS Haste Casts Haste when HP is low.
Healing Spring (xl2) Armor
OS Regen Casts Regen when HP is low.

» SIDE QUESTS
Casts Reflect when HP is low. Star Curtain (x8) Armor
SOS Reflect
Dragon Scale Armor
OS NulTide Casts NulTide when HP is low.

Casts NulFrost when HP is low. Arctic Wind Armor


SOS NulFrost

Casts NulShock when HP is low. Lightning Marble Armor


: S NulShock
Casts NulBlaze when HP is low. Bomb Core Armor
3$ NulBlaze

Enhances physical attack power by 3%. Power Sphere (x3) Weapon


Strength +3%

Enhances physical attack power by 5%. Stamina Spring (x2) Weapon


-ength +5%

Enhances physical attack power by 10%. Skill Sphere Weapon


ength +10%

Enhances physical attack power by 20%. Supreme Gem (x4) Weapon


-ength +20%

Enhances magic attack power by 3%. Mana Sphere (x3) Weapon


fc§k +3%

# SECRETS
Enhances magic attack power by 5%. Mana Spring (x2) Weapon
«ngk +5%
Enhances magic attack power by 10%. Blk Magic Sphere Weapon
+3fk +10%
Enhances magic attack power by 20%. Supreme Gem (x4) Weapon
logic +20%
Reduces damage from physical attacks by 3%. Power Sphere (x3) Armor
Vnse +3%

Reduces damage from physical attacks by 5%. Stamina Spring (x2) Armor
Release +5%

Reduces damage from physical attacks by 10%. Special Sphere Armor


fense +10%

Reduces damage from physical attacks by 20%. Blessed Gem (x4) Armor
Intense +20%
• BLITZBALL

Reduces damage from magical attacks by 3%. Mana Sphere (x3) Armor
igk Def +3%
Reduces damage from magical attacks by 5%. Mana Spring (x2) Armor
logic Def +5%
Reduces damage from magical attacks by 10%. Wht Magic Sphere Armor
gic Def +10%

Reduces damage from magical attacks by 20%. Blessed Gem (x4) Armor
' igk Def +20%
X-Potion Armor
♦ +5% Raises max HP by 5%.
Soul Spring (x3) Armor
♦ +10% Raises max HP by 10%.
Elixir (x5) Armor
♦ +20% Raises max HP by 20%.
Stamina Tonic Armor
♦ +30% Raises max HP by 30%.

Raises max MP by S%. Ether Armor


V+S%
TIARY

Soul Spring (x3) Armor


♦ +10% Raises max MP by 10%.
Elixir (x5) Armor
*P +20% Raises max MP by 20%.

m +30% Raises max MP by 30%. Mana Tonic Armor

Weapon
a
None
Cnptore Capture fiends for the monster arena. _ a
t
AND
KEY ITEMS
Even a party of well-seasoned adventurers will need a good supply of defensive and offensive items to help them on their

quest. You can carry up to 99 of any one item. Additional quantities won in battle are automatically discarded.

RESTORATIVE ITEMS
You can use these items in the heat of
n . on.
Potion Restores 200 HP of one character.
combat or between battles. These items
Hi-Potion Restores 1000 HP of one character.
remove status effects, resuscitate KO’d X-Potion Fully restores HP of one character.
Mego-Potion Restores 2000 HP of each party member.
characters, and restore lost HP or MP.
Ether Restores 100 MP of one character.
Any character can use these common Turbo Ether Restores 500 MP of one character.
items. Phoenix Down Revives one character from KO.
Mega Phoenix Revives party from KO.
Elixir Fully restores one character's HP & MR
Megalixir Fully restores HP & MP of party.
Antidote Cures poison.
Soft Cures petrification.
Eye Drops Cures darkness.
Echo Screen Cures silence.
Holy Water Cures zombie and curse.
Remedy Cures all status abnormalities.

DISTILLERS
These items force enemies to drop
Power Distiller
certain types of spheres when a
Mona Distiller
battle ends. Any character can use Speed Distiller
these during combat.
Ability Distiller

USE ITEMS
DESCRIPTION You can use the following items in battle
j Bhed Potion Cures poison, silence, petrification. Restores 1000 HP of each party member.
with the special ability Use. While most
Fully restores HP of party.
*ra Elemental Fully restores HP and casts NulAII on party. ■ 'v-v:-. - . , of these items inflict damage or status
Deals ice damage to an enemy. effects, they can also be used to customize
:tic Wind Deals ice damage to an enemy.
equipment.
Gem If Deals ice damage to all enemies. _
: mb Fragment Deals fire damage to an enemy.
mb Core Deals fire damage to an enemy.
'e Gem Deals fire damage to all enemies. ■ ■
ctro Marble Deals lightning damage to an enemy. _
ghtning Marble Deals lightning damage to on enemy. _
their

Scale Deals water damage to an enemy. _


Deals water damage to on enemy. _
iter Gem Deals wafer damage to all enemies. _
•node
:g Grenade Inflicts damage and Armor Break on all enemies. _
eping Powder
earn Powder Inflicts damage and sleep on all enemies.
Inflicts damage and silence on all enemies.
~oke Bomb Inflicts damage and darkness on all enemies.
adawGem Reduces HP of all enemies by half.
ning Gem Damages an enemy.
essedGem Damages on enemy.
.preme Gem Damages ail enemies.
son Fang Inflicts domage and poison on an enemy.
m Hourglass Delays next turn of all enemies.
Damages all enemies and delays their next turn.
idle of Life Casts Doom on on enemy.
enemies.
rplane Shadow Inflicts death on an enemy.
Inflicts death on all enemies.
irk Matter Deals maior damage to all enemies.
Casts Haste on one character.
ocobo Wing Casts Haste on party.
^ar Curtain Casts Shell on one character.
ght Curtain Casts Protect on one character.
Casts Reflect on one character.
-alinq Spring Casts Regen on one character.

Absorbs HP from an enemy.

Damages an enemy and dispels its magic effects.


Doubles max HP of one character.
Doubles max MP of one character.
Doubles max HP of party.
Doubles max MP of party.

Reduces party's MP cost to 0.


SPHERES
You win spheres by defeating 1
Power Sphere Activates Strength, Defense, or HP nodes on Sphere Grid.
enemies, and you can steal
Mana Sphere Activates Magic, Magic Defence, or MP nodes on Sphere Grid.
or bribe the rarer ones from Speed Sphere Activates Agility, Accuracy, or Evasion nodes on Sphere Grid.
Ability Sphere Activates Ability nodes on Sphere Grid.
certain fiends. Use spheres to
Fortune Sphere Activates Luck nodes on Sphere Grid.
activate nodes on the Sphere Grid, Attribute Sphere Activates Attribute nodes used by allies on Sphere Grid.
allowing characters to raise their
Special Sphere Activates Special nodes used by allies on Sphere Grid.
Skill Sphere Activates Skill nodes used by allies on Sphere Grid.
attributes and learn new abilities. Wht Magic Sphere Activates White Magic nodes used by allies on Sphere Grid.
For a more detailed description Bik Magic Sphere Activates Black Magic nodes used by allies on Sphere Grid.
Master Sphere Activates any Ability or Attribute nodes on Sphere Grid.
of each type of sphere, refer to Lv. 1 Key Sphere Opens Lv. 1 Locks on Sphere Grid.
the “Abilities & the Sphere Grid” Lv. 2 Key Sphere Opens Lv. 2 Locks on Sphere Grid.
Lv. 3 Key Sphere Opens Lv. 3 Locks on Sphere Grid.
chapter.
Lv. 4 Key Sphere Opens Lv. 4 Locks on Sphere Grid.
HP Sphere Fills empty HP nodes on Sphere Grid.
MP Sphere Fills empty MP nodes on Sphere Grid.
Strength Sphere Fills empty Strength nodes on Sphere Grid.
Defense Sphere Fills empty Defense nodes on Sphere Grid.
Magic Sphere Fills empty Magic nodes on Sphere Grid.
Magic Def Sphere Fills empty Magic Defense nodes on Sphere Grid.
Agility Sphere Fills empty Agility nodes on Sphere Grid.
Evasion Sphere Fills empty Evasion nodes on Sphere Grid.
Accuracy Sphere Fills empty Accuracy nodes on Sphere Grid.
Luck Sphere Fills empty Luck nodes on Sphere Grid.
Clear Sphere Clears nodes from Sphere Grid.
Return Sphere Return to any previously activated node on Sphere Grid.
Friend Sphere Move to any ally's location on Sphere Grid.
Teleport Sphere Move to any node activated by an oily on Sphere Grid.
Warp Sphere Move to any node on Sphere Mode.

MISCELLANEOUS II
Most of the items in this section are nnjjMy
Mop Displays world mop.
rare items that you can only win or
Rename Cord Renames aeon.
steal during batde. Some add rare Musk There seems to be some use for this.
Hypello Potion There seems to i
abilities to weapons or teach your
Shining Thorn There seems to be some use for this...
aeons new abilities, and all can be Pendulum There seems to be some use for this...
used for Rikku’s Overdrive, Mix.
Amulet There seems to be some use for this...
Designer Wallet There seems to be some use far this...
Door to Tomorrow There seems to be some use for this...
Wings to Discovery There seems to be some use for this.,.
Gambler's Spirit There seems to be some use for this...
Underdog s Secret There seems to be some use for this..
Winning Formula There seems to be some use for this...
EVENT ITEMS
DESCRIPTION Event items are kept in the Key Items
ered Bouquet Someone put heart and soul into mai inventory, separate from the others.
Used to start fires.
dy Mirror The surface is dork ond clouded. ft sphere recorded fey ter-, yeeri 49c.

r use Svt ewww* Key I’?**


al Mirror The surface is shiny ond bright.
toner's Soul Allows the aeons to learn abilities.
s Soul Allows you to raise aeons' abilities.
s Sphere A sphere recorded by Jecht ten years
Sword An old, rusty sword.
* of Conquest Given to those who have surpassed ir
om Crown Seems to have some connection with
#er Scepter Seems to have some connection with
ed Primer vol. 1 Teaches the letter‘T in Al Bhed.
-ed Primer vol. II Teoches the letter "B" in Al Bhed.
-d Primer vol. Ill Teoches the letter “C in Al Bhed.
ed Primer vol. IV Teaches the letter in Al Bhed.
ed Primer vol. V Teaches the letter "E* in Al Bhed. _„
ed Primer vol. VI Teaches the letter "F* in Al Bhed.
ed Primer vol. ¥11 Teoches the letter in A! Bhed.
ed Primer vol. VIII Teaches the letter "H" in Al Bhed.
ed Primer yoI. IX Teaches the letter T in A! Bhed.
ed Primer vol. X Teaches the letter T in Al Bhed.
ed Primer vol. XI Teaches the letter ‘K* in A! Bhed.
-ed Primer vol. XII Teoches the letter “L" in Al Bhed.
ed Primer vol. XIII Teaches the letter *Mff in Al Bhed.
ed Primer vol. XIV Teaches the letter "N* in Al Bhed.
ed Primer vol. XV Teaches the letter *0° in Ai Bhed.
-ed Primer vol. XVI Teaches the letter "P" in Ai Bhed.
Primer vol. XVII Teoches the letter *CT in Al Bhed.
ed Primer vol. XVIII Teaches the letter "R" in Al Bhed.
ed Primer vol. XIX Teaches the letter "S' in Al Bhed.
-ed Primer vol. XX Teaches the letter "V in Ai Bhed.
ed Primer vol. XXI Teaches the letter *Ur in Al Bhed.
-ed Primer vol. XXII Teoches the letter *Vff in Al Bhed.
ed Primer vol. XXIII Teaches the tetter "W" in A! Bhed.
ed Primer vol. XXIV Teaches the letter X in Al Bhed.
ed Primer vol. XXV Teaches the tetter in Al Bhed.
: "ed Primer vol. XXVI Teaches the letter aV in Al Bhed.
>esf A Celestial Token, fashioned in the shape of the Son.
A Celestial Token,, fashioned in the shape of the Sun.
- Crest A Celestial Token, fashioned in the shape of the Moon.
• Sigil A Celestial Token, fashioned in the shape of the Moon.
j 7 Crest A Celestial Token, fashioned in the shape of Mercury.
jry Sigil A Celestial Token, fashioned in the shape of Mercury.
Crest A Celestial Token, fashioned in the shape of Venus.
js Sigil A Celestial Token, fashioned in the shape of Venus.
Crest A Celestial Token, fashioned in the shape of Mars.
Sigil A Celestial Token, fashioned in the shape of Mars.
•Crest A Celestial Token, fashioned in the shape of Jupiter.
Sigil A Celesfioi Token, fashioned in the shape of Jupiter.
•t Crest A Celestial Token, fashioned in the shape of Saturn.
•n Sigil A Celestial Token, fashioned in the shape of Saturn.
LIST
This section contains the inventory of every merchant and shop in IMPORTANT!
Spira. Use this section to compare prices and save your Gil for the The items in this chapter appear during your first visit to
a particular area. On subsequent visits later in the
true bargains.
game, the items will be different.

Take note that armor is included in the “Weapons” list, since this is

how it appears in the game. To purchase armor during the game,

ask a merchant to see their weapons.

To sell equipment, ask a merchant to see their

weapons. Then press @ and choose the “Sell”

option to view your inventory. You should

wait until your inventory is nearly full

before you sell any excess equipment

at rock bottom prices.


ESAID VILLAGE C/5
U

DIOSE TEMPLE (INN)


WEAPONS

IKA ISLAND
st visit to
he PONS

iter's Sword

ITEMS/EQUIPMENT
of Wisdom

-'ter s Spear

<er's Armguard

PONS

nior s Sword
anted Rod

nmering Blade
‘al Shield MOONFLOW—SOUTH WHARF
(WOMAN NEAR DOCKS)
*al Armguard WEAPONS
•al Armlet

57
SHOPS
| LAKE MALACANIA AIRSHIP (rin)
iRI VS TRAVEL AGENCY)

ITEMS/EQUIPMEN'
O’AKA XXIII, MERCHANT
EXTRAORDINAIRE
When the characters board the S.S. Liki bound for Kilika, there is an interesting character hanging out below the deck. Althoi

he calls himself a merchant, he doesn’t have anything to sell at this point. Even worse, he wants to borrow Gil from you!

Consider a loan to O’aka as an investment. The secret is that O’aka will eventually become the best merchant in all of Spiraj

When you talk to O’aka at specific points in the game, you can loan Gil to him. O’aka will begin to sell items after you loan

him Gil. All you need to do is invest 1 Gil to get things started.

As indicated in the table below, an investment of 10,001 Gil will get you discounted prices. However, to receive cheaper price:

you need to shop so that the purchase total + 10,001 Gil is less than the total when purchased goods are shifted to standard pri<

The specific purchase total at which this condition is satisfied is anywhere above 23,336 Gil. Therefore, if you’re not going to

invest very much in O’aka’s business and you still plan to shop at other places, then you’re better off not investing at all.

You can loan O’aka Gil at the following locations:

S.S. Liki Dock 1, Luca


S.S. Winno Mi’ihen Highroad (outside the gates of Mushroom Rock)

Thereafter, O’aka’s equipment prices finally drop when you encounter him next on Mushroom Rock Road before the combined

effort against Sin.

K‘Standard Price" indicates prices at ordinary shopi

O’AKA’S LOCATIONS
OUTSIDE LUCA STADIUM MUSHROOM ROCK ROAD—RID(
WEAPONS WEAPONS ITEMS
Stunning Steel Magic Ring
Ruiebreoker Magic Bangle
Thunder Spear Red Armlet

MUSHROOM ROCK ROAD


WEAPONS ITEMS
[QONFLOW—SOUTH WHARF MACALANIA—ROAD
(OUTSIDE TEMPLE)
IRONS ITEMS
Potion WEAPONS ITEMS (DOUBLE NORMAL PRICE)
Phoenix Down
ck. Alth Antidote
Eye Drops
Echo Screen
Soft
1 of Spira

< >u loan


ONFLOW—NORTH WHARF
Eye Drops
x Down Echo Screen HIGHBRIDGE
per price
Soft ITEMS
ndard pr

oing to ADOSALAM (INSIDE SHOP)


TEMS
: e-Edge
nna Wand

MT. GAGAZET (WANTZ)


WEAPONS
o mb i ned Double-Edge ■
Conductor Hi-Potion
Double Penalty Phoenix Down
Booster Cactuar Holy Water
Trident Antidote
Shimmering Blade Eye Drops
Survivor Echo Screen
Tetra Shield Soft
CALANIA WOODS Blessed Ring_ Power Distiller
Tetra Armguard Mana Distiller
CE ROAD Shell Bangle Speed Distiller
TEMS Tetra Armlet Ability Distiller
Blessed Bracer
RID Haste Targe
Phoenix Down

Echo Screen

MACALANIA (Outside Travel Agf.ncy)


ITEMS

Phoenix Down

Echo Screen
ZANARKAND

THE STAR BLITZER


As the game begins, Tidus is on his way to a blitzball match at Zanarkand’s stadium. However, a small crowd has gathered out¬

side his residence. After speaking with those in the crowd, move past them. To get to the stadium, move across the bridge full otj I

people. During this short jaunt, you can learn some things about Tidus’s father, Jecht, from a commentator. Outside the arena, I

the crowd mobs Tidus and won’t let him through. Maneuver Tidus through the people to the large doorway.

THE STADIUM IN RUINS


During the exciting blitzball match, Zanarkand gets attacked by Sin! As this occurs, Tidus falls from above and lands in the

rubble outside. Move down the ramp until Tidus spots Auron, and then follow Auron into the city streets.

TIDUS *-
Blitzball runs in Tidus's blood, as he is the son of the legendary blitzer Jecht.
But when Jecht mysteriously disappeared years ago, Tidus was left alone to
fend for himself. The hard times are over, and now Tidus is living up to his
old man's legacy.
HE INVASION
:js and Auron watch as a large monster crashes into a nearby building. A swarm of

5?- >:ales emanate from its tail and land in front of the duo. Auron then hands Tidus a

ongsword. Use the Attack command to eliminate the enemies direcdy in front of the

*' ;Cters to move on to the next area.

THE MYSTERIOUS ONE


This silent and cryptic man has served as mentor to Tidus. Since Jecht's
disappearance, he has looked after Tidus from afar.

PROGENY OF SIN
- rwosome then reach a location where another gigantic creature has crash-landed.

;'Cape the enemy invasion, this monster must die.

SINSPAWN AMMES HP: 2400 (1000)


AP: 0
WEAKNESS: None
STEAL: N/A

WEAKNESS
rred out- "-is boss gets to attack first, and always casts a spell called Demi. This is a black
[ge full ol *cgic spell that reduces the characters' HP only by a certain percentage. Since HALF DAMAGE
: s the monster's lone attack, it cannot kill Tidus and Auron! So don't worry
arena,
f healing your characters, just attack.

: and Auron start this battle with their Overdrive gauges nearly full. The
mi's first attack is usually enough to send Auron's gauge over the edge,
t's Auron's turn to attack, press the
:tional button to access the Overdrive
Select his Overdrive, called Bushido,
*ute his Dragon Fang attack. When m
ntdown starts, quickly enter the com-
: displayed on-screen. If you can push
\ buttons before time runs out, the
will be executed at maximum power.
:gon Fang should eliminate all the Sinscales in front of the boss, thus
j you to concentrate the rest of your attacks on the sinspawn.

s Overdrive is called Swordplay. When the countdown starts, a marker races


ds in the
s a thin meter on-screen. Press the * button when the marker is directly in
nter of the meter to execute the Overdrive. The strength of the attack is
nined by the amount of time left on the clock.

' using both characters' Overdrives, keep attacking the sinspawn, chopping
‘ some of its tentacles each time. Auron's Power Break ability is useless in
5 fight, because the creature only attacks with magic. After destroying all of

the tentacles, the battle ends.


ZANARKAND

THE FINAL WAVE


Next, go to the Save Sphere located behind
the sinspawns dormant corpse. Touching the

Save Sphere restores your characters to full

health.

Just when Tidus and Auron think they

have broken through, they are surrounded

by even more Sinscales! During this

confrontation, watch carefully for enemies

whose wings start to flicker. You should

eliminate that enemy next, or it will

perform the damaging Spines attack.

After the first wave is defeated and replaced by new foes, Auron instructs Tidus to attack the tanker

hanging from the bridge. Focus all of your attacks on the tanker until it falls and explodes.

REALITY DIVIDES
Tidus then finds himself drawn into a bizarre situation. Press the $

button to float downward. Turn Tidus around and head for the blurry

figure standing on the platform.


L BHED TERRITORY
> GEOSGAENO ENEMIES
HP: 50 HP: 32,767 AP: 4200 1500 AP: 5 HP: 2200
HP: 100
Gil: 2 GIL: 1000 GIL: 50 GIL: 100
Gil: 0
DROP: Power Sphere DROP: N/A DROP: Ability Sphere (x2) DROP: Power Sphere (x2)
DROP: N/A
STEAL: Grenode STEAL: N/A STEAL: Grenode STEAL: Grenade
STEAL: N/A

through the ruins to Continue along the stone path. Escape from the Geosgaeno. Build a fire in the temple Speak to the Al Bhed girl and Salvage the sunken machine. l
Bi5. ruins. her friends.

Potion (x5) _mA «3MDji»i


Hi-Potion (x2) 4ft Withered
200 Gil
Ether 4t

Al Bhed Primer vol. 1 M.


Return to the Al Bhed salvage Surround and defeat Tros.
ship for dinner.

WALKTHROUGH
On the far west side of the

area, there is k small set of stairs

where Tidus can get on dry land.

The blue globe-like object is an

A1 Bhed Compilation Sphere, 1


which doesn’t serve much use until
There ore two Potions in a chest just south of the Compilation Sphere I
later in the game.

Another platform to explore is on the far

east side of the water area. There is a sign

here written in A1 Bhed, a language

Tidus doesn’t understand. Direcdy behind

the sign’s location is a partially hidden

treasure chest containing 200 Gil.


THE SECRET OF THE PICTURES
When finished searching the new environs, In the still shots from the game, the map display function was left on for a rea¬
son. If you look closely at the shots, you can see where Tidus is standing in the
swim to the center stairs and move into the
AL BHED TERRITORY

environment. This will help you hunt down hidden and secret items that are off
next area. & the beaten path!

THE CRUMBLING
PATH
Use the Save Sphere near the start of this

area to save your game or to replenish HP.

Continue across the stone platform above

the water. Follow the west branch of the stone path to find a chest containing a
Hi-Potion.

I FT II P
HOSTILE WATERS
After swimming around a bit, three Sahagin enemies confront Tidus underwater.

After he disposes of two of them, the third monster is swallowed by an even larger

sea creature. Viewing Tidus as another viable food source, the fiend attacks!

GEOSGAENO
When it's Tidus's turn to attack, press right on the left analog stick to access the
HP: 32,767 (90 to escape)
AP: 0
WEAKNESS: None
STEAL: N/A

WEAKNESS
ABSORPTION
Subcommand Menu, then select Escape each round. If you're unsuccessful, keep trying. IMMUNITY
The other way to win this fight is to attack each turn for three rounds. However, HALF DAMAGE CW

Geosgaeno will counterattack, cutting


your HP in half.
F ATHERING FUEL
'Iforthefire
& wing Tidus’s escape from the massive sea

fn^er, navigate up the stairs and through

^ii or. You need to build a fire. In the

ikition Sphere mcT of the massive room are logs that can

Ipk died into flame. Go through the doors

k rhe Save Sphere, search the open drawer

Lr I e Flint, and return to the main chamber.

^pt: to the north part of the map, and enter

orway marked on the on-screen map


Head down from the dooiway to find a treasure chest containing an Ether.
^p| i green square. Ascend the stairs and

^H~.:ne the dried flowers to obtain the

fckhered Bouquet. ® Now you’re ready to

^pt rhe fire.

WALKTHROUGH
back down the stairway and return

P e kindling in the middle of the temple

Bar When you examine it, Tidus starts a fire.


While upstairs, follow the balcony to its end and open the treasure chest
to obtain a Hi-Potion.

HP: 1500 (400)


AP:5(7)
containing o WEAKNESS: None

Shortly after Tidus dozes off, the campfire goes out. Turning to scrounge for more WEAKNESS C
ABSORPTION C7
Irrerials, the blitzball champ sees that he is not alone. IMMUNITY O

r: best to just trade blows with this agile opponent. Keep a close eye on the
I a ndow on the right side of the screen. When Tidus has two turns in a
. :e a Potion or Hi-Potion to reclaim any lost HP Keep striking the
i .itil a group of people blow down the door. A young person
» : is Tidus in the battle, and a tutorial on using Grenades
r »Vhen it is the girl's turn, scroll down to the Special
■d, then select the Use command to throw a Grenade.

' jus continue to attack while the mystery girl steals


r Grenade from the Klikk. Use the Grenade you just stole and let this boss have it!
AL BHED SHIP
THE AL BHED LANGUAGE
Tidus is abducted and forced to work for the strange group of people. On T . nn- n . * . r A riL.
5 5 * v Y Turn to the RPG Basics section at the front of this
the ship’s deck, talk to the soldier on the left to get three Potions. You can book for a complete discussion on obtaining Al Bhed
Primers and learning this mysterious language.
also find the Al Bhed Primer vol. I in the opposite corner.

Return to the girl who speaks Tidus’s language and talk to her. A short tutorial on Abilities and the Sphere Grid follows.

Afterward, the Sphere Grid command appears on the Main Menu. Tidus should have gained a Sphere Level after the last

fight, so use the Sphere Grid to acquire the Cheer ability.

Talk to the Al Bhed to receive three Potions. Al Bhed Primer vol. I is located to the right of the entrance to the
ship's hold.

SALVAGE OPERATION
After talking to the girl a second time, Tidus dives into the water. You may

encounter Piranhas along the way. Use these opportunities to steal Grenades

and gain spheres and AP.

Inside the sunken ruins, there is a Save Sphere just inside the entrance. Press

® to descend to it. Swim forward and examine the large control panel.
Irrcr Tidus opens the door, follow the girl

of this r *) the second corridor. v


j Al Bhed
age. im into the next large chamber, where some

r 'inhas will attack. Again, steal as many


ollows. aades as possible and leave the
the last osal of these enemies up to Tidus.

rerward, join the girl in examining the

Ifcrice. However, Tidus will draw the attention

rather massive foe. Swim back to the first

'umber to engage the enemy.

HP, 2200 (600)


AP: 8 (12)
WEAKNESS: None
STEAL: Grenodes

After each character uses a turn to attack or steal, the beast swims to the other side of the chamber,
after which a short tutorial on Trigger Commands follows. On your next turn, press left to enter
the Trigger Command menu and choose "Stand By." This chance to rest restores 50 HP to
each character. On Tidus's next turn, use the Cheer ability if it's available. After the short
rest, Tros uses its Nautilus Charge to attack both characters at once.

Spend your next turns using


Potions to recover any lost HR
When you get an opportunity, use
a Grenade against the boss.

Tros then swims to the other side


of the room again. If it isn't
Tidus's turn, press ® until he is
ready to go again. If you check Tidus's Trigger Commands this time around, there is an option to
perform a Pincer Attack. This attack causes the characters to surround the boss and prevents its
Nautilus Charge attack.

DERWATER MYSTERY
ter the tense battle, follow the girl through the hole in the wall and swim toward

direction indicated by the red arrow on the on-screen map.

rJ1 e crew returns to the ship, and during the dialogue there is an opportunity to use
Lr Save Sphere. Speak to the girl again when you re ready. Tidus has another strange

lircrience with Sin. He is swept away into the current, and there s no telling where

P powerful monster will take him next!


ENEMIES
OF BESAID
HP: 50 AP: 1 HP: 125 AP: 2 HP: 95 AP: 2 HP: 315 AP: 2 HP: 1400 AP: 8
Gil: 2 Gil: 15 Gil: 12 Gil: 18 Gil: 30
DROP: Power Sphere DROP: Power Sphere DROP: Speed Sphere DROP: Mona Sphere DROP: Power Sphere
STEAL: Grenade STEAL: Potion STEAL: Phoenix Down STEAL: Fish Scale STEAL: N/A

OBJECTIVES

Meet the Besoid Aurochs. Look for underwater treasures. Follow Wakko to the village. Meet with the Crusaders ot Check out Besoid Temple. Find Wokka's house and
fake a nap.

Moon Crest
Al Bhed Primer vol. II

Solve the mystery of the The summoner emerges. Witness the calling of on aeon. Go with the party to the
Cloister of Trials. boot docks.

9 Antidote (x4) Brotherhood


Rod of Wisdom

Antidote (x2)

Phoenix Dowr
Antidote (x2)

Hi-Potion
To Besaid Village
BEACH PARTY
Alter meeting the local blitzball team, the

aid Aurochs, collect the items seat¬

ed around the area and then follow

ka toward the village. Also, if you talk

the team more than once, most of them


Don't miss the two Antidotes in the treasure chest on the western
bench, near the pier.
l give you an item.

• CAPTAIN OF THE AUROCHS


The captain of the Besaid Aurochs is a jovial fellow. "Do your best" seems to
a's house and be Wakka's motto. He has vowed to be a guardian to avenge his brother's
death.

There's o Moon Crest in o little oleove just east of the main beach.

LOW WATERS OF BESAID

WALKTHROUGH
w Wakka inland until you reach a high cliff over a beautiful lagoon. After Wakka shoves Tidus into the water, swim around a

and collect some useful items from various sunken treasure chests. You will encounter Piranhas, so move quickly.
WAKKA’S VILLAGE
When the duo returns to dry land, head down the mountain from the Save Sphere toward the village. Wakka and Tide

encounter two Crusaders. After Wakka teaches the prayer of Yevon to Tidus, explore the village for treasure chests.

Wakka is in the second tent on the right, but he’s waiting for Tidus to pay a visit to the village temple on the hill. Outsid(

the first tent on the left is a Phoenix Down, and inside is an item shop where you can buy Potions, Phoenix Downs, and

Antidotes.

This old man wondering around town con tell you all you want to know Find the concealed area between the item shop and Crusaders Lodge to
about Sin and Yevon. discover three treasure chests containing a Hi-Potion, 400 Gil, and two
Potions!

1na
J1_A
THE CRUSADERS SPHERE MONITORS
You can find these decorative panels at inns and shops. Use them to repeat tutorials, and to brush up
ODGE on FINAL FANTASY X terminology and functions. Later in the game, the sphere monitors teach you
hen you’re finished exploring, stop by how to defeat certain fiends in the region.

Crusaders Lodge on the left side of

village circle. Speak to Gatta and

. . zu about the origin of the Crusaders

their war against Sin. You can take a

l: at the inn if you like, and there’s a

rre monitor next to the attendant’s

[E SUMMONER’S TEMPLE
wkcr speaking with the Crusaders, run up the

i | to the temple perched on the hilltop,

de, head toward the central stairs. After a

re about the summoners and the princi-

. of Yevon, return to Wakka’s hut and

pt his offer to take a nap.


When Tidus wakes up, return to the temple and move to Wakka’s side.

Tidus eventually gets fed up and invades the inner sanctum. Now the brash

young hero must solve an extremely clever puzzle.

BESAID TEMPLE—THE CLOISTER OF TRIALS


Tidus has entered a sacred area that can only be entered by the faithful. There are areas similar to this one in each temple

throughout Spira. Using magical glyphs and spheres, you must unlock the secrets of the Cloister of Trials to enter the sacred

Chamber of the Fayth. This is where summoners go to pray for new aeons. There is always one powerful treasure hidden in

these areas. You’ll need Destruction Spheres to find them.

Rod of Wisdom
ISLE OF BESAJD

Start

Move to the back of the first 2. Descend the stairs to the small 3. Take the Glyph Sphere from the 4. Insert the Glyph Sphere to
area and examine the glyph on overhang on the wall. Examine open door panel, and proceed to reveal a secret room. Inside is
the wall This ancient ideogram this for a brief explanation about the next sphere recess. a Destruction Sphere, but
helps to open a new path spheres and then obtain the don't take it just yet. Proceed
Another glyph glows on the Glyph Sphere Move to the door to the next area.
right side of the room Examine at the bottom of the stairs, and
It to reveal a secret chamber nsert the Glyph Sphere to open it.
■ 1

6. Insert the Besaid Sphere into the 7. At this point, leave the pedestal 8. Place the Destruction Sphere in
Examine the runes across from
pedestal. This reveals yet another and return to the Destruction the slot in which you found the
the pedestal to reveal a Glyph.
chamber, and Tidus pushes the Sphere. Besaid Sphere. This opens a
Examine the Glyph again to
pedestal inside. hidden chamber on the far side
open a hidden chamber. Enter
of the Cloister.
the chamber and remove the
Besaid Sphere.

9. Go to the new opening in the 10. Return to the pedestal and push
wall, and obtain a Rod of it into the room until it locks into
Wisdom from the treasure chest. place and sinks into the floor.

WALKTHROUGH
THE BEAUTIFUL SUMMONER •-
The new summoner of Besaid Village is the young Yuna, daughter of High
Summoner Braska. She has learned the ability to call upon the aeons,
powerful supernatural beings. Together with her guardians, she must
embark upon a pilgrimage to defeat Sin and bring about an era of peace.

CALLING OF AN AEON
w the party out of the temple to the

circle, where Yuna summons Valefor

the first time.

that night around the campfire, talk to

hbr a. When you’re ready to continue, speak

Wakka and choose the option to sleep,

ag the night, Tidus has a strange dream,

kr move him toward Yuna on the pier.

LOYAL GUARDIAN
Lulu is a warm-hearted soul who tries to conceal her emotions. Although
she can seem insensitive at times, she also serves as one of Yuna's loyal
guardians.
BEGINNING THE PILGRIMAGE
The next morning, examine the

lodge attendants desk for the

AIBhedPrimervol.il, T1 and

then exit the lodge to join the oth¬

ers. Wakka gives Tidus the

Brotherhood, 2 a beautiful blue

sword. After Yuna joins the party,

they leave the village.

As the party travels up the mountain,

they will take part in a series of tuto¬

rial battles against several different

creatures. Simply follow the advice of

the other characters to learn how to

use each party members special skills

in battle.

ISLE OF BESAID

At the top of the mountain, have Tidus

pray with the others if you wish. Then

head north from the place of prayer

toward an ancient structure. There is

an indecipherable message written in

A1 Bhed on the first column. Quite

suddenly, a monster jumps out and

attacks Tidus!

KIMAHRI
HP: 750 (300)
AP: 3 (4)
WEAKNESS: None
STEAL: N/A
Use the Cheer ability to receive less damage from Kimahri's attacks. Keep attacking Kimahri and WEAKNESS
avoid consuming any healing items unless it's absolutely necessary. After the showdown, Tidus's HP
and MP are restored to full. HALF DAMAGE

Hopefully, Tidus's Overdrive will trigger near the start of the battle. After performing four physical
attacks, Kimahri will alternate between physical attacks and the powerful Jump attack.

IM*
THE QUIET R0NS0<
Yuno's most faithful guardian this silent giont is actually quite jinall tor a
Ronso However his quiet manner indicates a wisdom beyond his years I he
blue furred warrior ran learn fiends' techniques by using his Lancet ability

DEPARTING FROM BESAID


L*er the battle with Kimahri, follow the mountain trail past the waterfalls. Be

prepared for additional tutorial battles. When the fight ensues, you must switch

Tidus for Yuna. Then summon Valefor

cast magic spells on the enemy or use

lie Wings. If pushed into Overdrive,

Ldeash Valefor’s Energy Ray attack to

Ltickly end the battle.

A FOND FAREWELL
(Return to the beach and follow the party onto the pier. Before boarding the boat, talk to

. townsfolk to receive some gifts, including an Ether, three Phoenix Downs, a

seekers Ring, and 400 Gil. Talk to the little boy on the plank to get a Remedy, and

■ten board the S.S. Liki.


S. LIKI
f SINSPAWN ECHUILLES
HP: 2000
GIL: 100
AP: 12
<||M I'nlniii |in'll_
Remedy Jf
DROP: N/A DROP: Potion minim AI Bhed Primer vol. Ill
STEAL: N/A STEAL: Potion

2
CO
co

PLEASURE
CRUISE
After speaking to Wakka, go

below deck The entrance is

at the rear of the ship, next


Search the bottom corner of the power room to find the In the cobin, kick the luggage to get a Potion. If you
to the bridge s door. Al Bhed Primer vol. III. have less than 20 Potions, you will keep receiving one
Potion until you reach 20. Across from the suitcase is o
Remedy.

O'AKA XXIII, MERCHANT EXTRAORDINAIRE


Below deck, Tidus meets O'aka. With a little help, O'aka can become a great merchant. After meeting O'aka the first
time, speak to him again. He then asks if you can loan him some Gil; consider it an investment in his business.
O'aka appears again in various places throughout the game. Depending on the amount of Gil you give him, O'aka's
prices may be cheaper than the shops. If you loan him a large amount, he may even sell some rare items! Refer to the
Shop Lists chapter for more information on O'aka.

GETTING ACQUAINTED WITH YUNA


When you’re finished, return to the deck and join the small crowd gathered

around the summoner. After speaking to Wakka again, approach Yuna on

the bow.
HP: Sin: 2000 (1000), Sinscoles:200 (400)
AP: Sin: 10 (15), Sinscoles: 2 (3)
WEAKNESS: NONE
STEAL: N/A

This gigantic monster launches Sinscales to engage the


party on the deck, which are replaced by new Sinscales
for each set of three you eliminate. The real target is
Sin's gigantic fin.

Although you start with Kimahri, Tidus, and Yuna in


your party, you can replace Yuna with Lulu and cast any
spell on the giant fin. Then, using Tidus and Kimahri,
:nly two of the Sinscales. Leaving one Sinscale alive lowers the amount of damage the party
•nke during the battle. You can then switch out Kimahri for Wakka, and bring Yuna back in to
characters who need it. Wakka, Lulu, and Kimahri are the only characters who can damage
rath of the
in addition to Valefor if
summons it.

,mon Valefor as the battle comes to an end. Use physical attacks to help fill its Overdrive
ige. The aeon's Energy Ray attack will most certainly end this battle.

AP NOTE
The AP listed for Sinspawn Echuilles is awarded only after winning both boss
battles. Therefore, you can see how important it is for Tidus and Wakka to
survive the second encounter!

a Potion. If you I
eep receiving orJ
m the suitcase is i
SINSPAWN ECHUILLES
. ka dives overboard to rescue Tidus, an underwater sinspawn emerges from the depths. A very difficult battle is
HP: 2000
AP: 12
WEAKNESS: Darkness
STEAL: N/A

WEAKNESS
ABSORPTION
: begin! IMMUNITY
HALF DAMAGE
. s Cheer ability to improve both men's strength and defense, and use Wakka's Dark Attack to blind Echuilles. This
its ability to drain HP from either character. You should ignore the Sinscales, although they continually inflict damage. Keep striking
*n in an effort to end the battle as soon as possible. After using two Drain Touch attacks, Echuilles uses the Blender attack.

’ attack depletes a lot of your characters' HR Continue to use Wakka's Dark Attack when needed. If Wakka runs out of MR use an
olenish it. Keep a close eye on the CTB Window on the right side of the screen. Use a Potion or Hi-Potion when a character has two
ow and is low on HR
ENEMIES
Kilika mmmd LORD OCHU
►hP:780
Gil: 48
AP: 20 It HP: 4649 AP: 40 W HP: 140 AP: 9 HP: 300 AP: 9
Gil: 420 Gil: 27 Gil: 33
DROP: Speed Sphere DROP: MP Sphere DROP: Speed Sphere DROP: Mono Sphere
STEAL: Antidote STEAL: Potion STEAL: Soft STEAL: Electro Marble

Ml
HP: ;io
mmumim
HP: 3000 AP: 53
Gil: 23 Gil: 300
DROP DROP: Power Sphere
STEAL: Antidote STEAL: N/A

OBJECTIVES

Attend the sending. Find Wakka on the east pier. Head into Kilika Woods. Follow the Crusaders through Race up the mountain stairs.
the woods.

1 Potion (x3) k KEY ITEMS A| Bhed Primer vol. IV M


Ether m
Elixir k
Mana Sphere (x2) a
3 Remedy _g
□ Defeat the forest sinspawn. Penetrate Kilika Temple. Return to the village and NulBlaze Shield 9
2 board a new ship. Scout •
Hi-Potion _
Luck Sphere a
WALKTHROUGH
SIFTING THROUGH
THE RUBBLE
The next morning, one of the Aurochs

tells Tidus that Wakka is waiting. Before

reporting to him, there are a few tasks

remaining in Kilika.

Just north of the inn, pick up the three Potions from the treosure chest Head south to the local bar, where you con find the Al Bhed Primer There's an equipment shop south of the bar that sells Seeker armor.
on the left. vol. IV on the counter. If you saved the barmaid's little sister, she lets Another good buy is Lulu's Coctuar Scope.
you have the Ether in the treosure chest.

DEPARTING FOR THE TEMPLE


Wakka is overseeing construction at the east end of the pier, so visit him when you’re

ready to leave. Afterward, head west back through Kilika.


LORD OF THE FOREST
Proceed straight ahead on the forest path to trigger another tutorial battle. Use Kimahris Lancet ability to learn the Seed I

Cannon attack from the Ragora. It doesn’t hurt to perform Lancet each time you encounter a new type of monster. Beyondl

the A1 Bhed sign

stand Luzzu and

Gatta, who introduce

Lord Ochu.
KIIJKA

Mono Sphere (x2)

LORD OCHU (Optional)


This battle should involve all your characters. Keep Lulu in the party the whole time and cast Fire, and make Tidus cast
HP; 4649 (800)
AP: 40 (60)
WEAKNESS: Fire
STEAL: N/A

WEAKNESS
ABSORPTION
Haste, if available, on Lulu to increase her number of turns. Kimahri inflicts the most damage with a physical assault, while IMMUNITY
Wakka can prevent Lord Ochu's spell casting by using his Silence Attack. Bring Yuna in to heal characters low on health or to HALF DAMAGE
cast Esuna when characters are poisoned.

Make sure one character has a weapon equipped with the Sensor ability, such as Lulu's Cactuar Scope. When Ochu's HP gets below
2000, you can have Yuna summon Valefor and continue to cast Fire spells. By summoning the aeon, you can avoid Ochu's Earthquake
attack. However, you don't have to summon Valefor to win the fight. Use Sonic Wings between each Fire spell to delay Ochu's turn.
Ochu will fall asleep once it loses 2500 HR Since it regenerates HP while dozing, quickly use a physical attack to wake up the boss.
This will cause Ochu to perform the high-powered Earthquake attack, so look out!
HIDDEN AMONGST THE TREES
If you manage to defeat Lord Ochu, speak to

Luzzu to receive an Elixir, and then return

to the Save Sphere to recuperate. From the

Save Sphere, move along the short trail to

the east to find a chest with two Mana

Spheres. When finished collecting items,

proceed north along the riverbank to the

temple stairs.

Follow the western trail until it curves east and you There's a treasure chest across the branch and down the When this forest sentry is alone, she will give you a Move to the north from the last soldier ond follow the
meet this trio. When the sentry is alone, speak to her to path directly south of the soldier. Inside it is Wakka's Hi-Potion. path to a chest containing a Luck Sphere.

WALKTHROUGH
receive a Remedy. Speak to her a second time to get a Scout ball.
NulBlaze Shield!

COMING ‘ROUND THE MOUNTAIN


As the party races up the mountain stairway to Kilika Temple, take the opportunity to

equip new items and save your game. At the top, the party finds trouble with Sin’s

progeny once again.

SINSPAWN GENEAUX
If Kimahri has a piercing weapon equipped,
HP: Body: 3000 (900), Tentacles: 450 (500)
AP: Body: 48 (72), Tentacles: 5 (7)
WEAKNESS: Body: Fire (absorbs water). Tentacles: None
STEAL: N/A

WEAKNESS
ABSORPTION
his physical attacks can penetrate the boss's IMMUNITY
shell. Since its tentacles absorb magic attacks HALF DAMAGE

directed against the body, Haste Lulu and have


her cast Fire on them. Also, target them with
weapons to hack them off.

Once the tentacles are gone, the body unwraps into its true form. All physical attacks will now hurt it,
but Fire still works best. Use Wakka's Silence Attack to prevent it from casting Water, and use Yuna to
heal and cast Esuna on poisoned party members. You can also summon Valefor and use Sonic Wings
to delay Geneaux's turns.
KLLIKA TEMPLE
Follow the party up the remaining stairs to the temple courtyard. After

encountering some blitzball rivals, enter the temple.

After Yuna meets a competitor of her own, follow the group into the inner

sanctum. When Tidus is left behind, head back toward the door for another

encounter with Dona and her

guardian. Now Tidus must unlock

another Cloister of Trials.

KILIKA TEMPLE—CLOISTER OF TRIALS

1. Enter the Cloister and remove 2. Place the Kilika Sphere in the 3. Proceed into the next chambei 4. Remove the Glyph Sphere and
the Kilika Sphere from the slot next to the door. This causes Insert the Kilika Sphere into the set it on one of the side shelves.
pedestal on the left. it to catch fire. Remove the slot on the north wall to make a
sphere to extinguish the blaze, glyph appear above the shelf
and bring it with you into the Remove the Kilika Sphere and
next chamber. insert it into one of the side
shelves, and then touch the
glyph to open the wall
n
m

Enter the fiery chamber and 6. Take the Kilika Sphere from 7. Return to the previous chamber 8 Push the pedestal with the
move to the right Step on the the right wall to extinguish the and grab the Glyph Sphere Place Kilikc Sphere on it to the floor
glowing floor switch to telepori flames. Place the Kilika Sphere it in the wall where you found th* : switch to make a section of the
the pedestal in Iron the into the pedestal. Kilika Sphere and put out the j platform drop.
previous room fire This opens a secret chambei

9. Go downstairs and take the |Q Obtain the Destruction Sphere Open the chest inside the newly 12 Take the Kilika Sphere from the
Kilika Sphere trom the new jlol from inside the secret chamber revealed area to obtain the Red slot beside the exit and continue
Place it into the slot next to (he on the top platform. Take it Armlet through the door
exit and leave it there downstairs and use it in the new
slot beneath the ledge.

C6

THE INTERLOPER
Keep talking to Wakka until he has nothing else to say. Then walk toward the door and

Yuna will appear. She can now summon the aeon Ifrit.

iere and A NEW VESSEL


e shelves.
Leave the temple and return through the woods to the village. Join the rest of the party

at the pier, and choose the option to embark.


/ S;s. WINNO None guinea A1 Bhed Primer vol. V

Go up on deck. Join Yuno's conversation Overhear on argument


s- Try the Jecht Shot challenge,
between Lulu ond Wakka.

(■^S )
S.S.W1NNO

BOREDOM IN
THE CABINS
Exit the cabin and speak to O’aka. Since

your party probably has more Gil at this

point, you’re likely in a better position to

lend O’aka more Gil. Please refer to the

section on O’aka in the Shop Lists for more Enter the bridge and pick up the A! Bhed Primer vol. V

information.Then check out the action on the deck.

EAVESDROPPING
ON DECK
Move to Yuna’s location at the rear of

the boat to break up a conversation

between Yuna and the Luca Goers

blitzball team. Afterward, ascend the

stairs to the upper deck, where Tidus overhears Lulu and Wakka talking. Only a fraction of the backstory is revealed each

time you walk upstairs, so you must do so multiple times to hear it all. Then return to the lower deck and examine the

blitzball to start the Jecht Shot challenge.

THE JECHT SHOT CHALLENGE


Wherever the words pop up, press the left analog stick in that direction and
press © if you succeed eleven times, Tidus performs the move correctly! When
done right, Tidus acquires the Jecht Shot for use in blitzball.
[UCA

# RPG BASICS
V_^
mm VOUIVRE
HP: 300 HP: 6000 HP: 170 HP: 255

# .CHARACTERS
Gil: 85 GIL: Gil: 20 Gil: 50
DROP Hi-Potion DROP: N/A DROP: Power Sphere DROP: Power Sphere
STEAL: N/A STEAL: N/A STEAL: N/A STEAL: Potion

ill VI S/I < >J JI PM I ;N T


Fight to the Al Bhed ship.

Hi-Potion (x2)
*
m. surra Al Bhed Primer vol. VI
600 Gil Al Bhed Primer vol. VII
Tidal Spear
Phoenix Down (x2) *
Magic Sphere
HP Sphere 4 Stop the hordes of fiends.
1000 Gil

# SII>I QIJI S IS
# SOCKETS
• BIJTCBAM,
HIST1ARY

87
v
THE MAESTER OF YEVON
Yuna wants to witness the arrival of Grand Maester Mika at the next dock over. Exit

the dock where the Winno is anchored, and head north to reach the maester’s ship.

LEARNING TO BLITZ
Inside the Aurochs’ locker room, an important tutorial takes place. Take the time

to thoroughly familiarize yourself with the rules and controls of blitzball. During

the next portion of the game, your blitzball knowledge will be tested in a most

extreme way!

Yuna hears that Auron is in Luca, and she wants Tidus to help look for him. After

leaving the locker room, you can access the blitzball tutorial again by reentering the

room and examining the board next to Wakka.

SEARCHING FOR
AURON
Upon leaving the locker room, take a

moment to search Luca for useful items.

Head left from the Aurochs’ locker room

to the next stairway down, where the

opposing teams are located. Behind the

closest player s foot is the A1 Bhed

Primer vol. VI, and there are two

Hi-Potions in a treasure chest at the

very back of the hallway. There are


O'aka is hanging around Oock 1. He has his first solid list of items Further back on Dock 1, collect 600 Gil and a Tidal Speor from the
many other items to find around the available for purchase. treasure chests.

docks surrounding the stadium. After

collecting them all, head south from

the ticket booth to find Yuna.

At the dock where the Winno is anchored, a treasure chest contains two Hidden behind the crates at the back of Dock 5 are two treasure chests
Phoenix Downs. containing a Magic Sphere and an HP Sphere.
v
THE SPHERE
THEATER
Exit the stadium to find Yuna. Outside

the theater is a sphere monitor with a new

feature. The Fiend Info menu uses simulated

battles to teach you how to fight tricky

enemies. Check sphere monitors often for

new fiend info. 1

Talk to everyone in the theater lobby to

learn about Music Spheres and Movie

Spheres. 2 Spheres are quite pricey, so you

may consider returning here later in the

game with more Gil.


LEARNING THE LANGUAGE

After saving Yuna, return to the area inside the theater lobby to find the Al Bhed Primer
vol. VII on the floor to the left.

MARKETPLACE
There is a shop on the right side of the entrance that sells Metal armor for every charac¬

ter. 3 Ascend the stairs on the right side of the square, and keep climbing until you

reach a chest containing 1000 Gil. Across the balcony are Luzzu and Gatta, preparing

for the Crusaders’ big attack. When you’re finished browsing around the area, return to

the marketplace and enter the cafe.

SUMMONER KIDNAPPED!
The trio of Lulu, Tidus, and Kimahri must rescue Yuna from the Al Bhed ship at Dock 4.

The shortest route to the dock is blocked off, so you must go all the way around the sta¬

dium through Docks 1 through 3. In the Dock 1 area, the party will encounter machina

Workers. Use Lulu’s Thunder spell to take them out quickly. More drones will assault

the party as you cross the areas between docks.


At Dock 4, the A1 Bhed launch wave after wave of Workers in a single battle. After

the party watches the tournament broadcast for a moment, turn and head up Dock 4

toward the departing A1 Bhed ship. The party leaps on board to face an extremely

powerful enemy!

OBLITZERATOR
At this point in the game, since Kimahri and Tidus must rely upon
HP; 6000 (600)
AP: 36 (54)
WEAKNESS: Thunder
STEAL: N/A

physical attacks and Lulu is still casting low-level spells, this is a


tough fight. However, the crane parked on the right side of the plat¬
form proves to be a lifesaver. First, cast Haste on Lulu. Then cast
Thunder on the crane every round to jump-start it. Use Tidus's trigger command to
utilize the crane. When you are successful, the crane rips off the top half of the
LUCA

Oblitzerator. This attack greatly reduces the monster's HP and immobilizes it.

TIME TO BLITZ
After Tidus walks Yuna out of the Aurochs’ locker room, go back inside. You have

one last opportunity to check out the blitzball tutorial by examining the blue

monitor on the wall. When you’re ready to play the Luca Goers, speak to Wakka

on the bench.

The Goers are a championship-caliber team and it shows. Their players’ HP is

almost twice that of the Besaid Aurochs. It’s very difficult to win this first game, so use this exciting match to learn the basics

of blitzball. Pass the ball to all of the players on the team so that they all get a chance to level up!
er

k4

LUCA IN PERIL
After the game, fiends invade the sphere pool! Tidus and Wakka must fight several

groups of Sahagin Chiefs on their own. Use weapons with the Darktouch ability, or use

Wakka’s Dark Attack to blind one or more enemies during each batde. This helps to

reduce the accuracy of an enemy’s attacks.

After Auron’s dramatic entrance, his piercing sword should slay the Vouivre in one

stroke. When Tidus and Wakka join him to fight the Garuda, use Wakka’s Dark

Attack or a weapon with Darktouch to blind the creature. Also, Auron’s Power Break

weakens the Gamda’s attacks.

THE NEW GUARDIAN


Follow Auron from the docks through the square and up to the area where Luzzu and

Gatta were previously hanging out. After Auron formally joins the party, speak to Yuna.

Soon afterward, the quest for the final aeon continues.


* W
ll'IHEN HIGHROAD (WHITE ELEMENT * W FLOATING EYE
lilt,

HP: 240 HP: 850 HP: 160 HP: 390 AP: 20 HP JO AP: 2?
Gil 42 Gil Gil: 33 Gil: 48 Si! *
DROP Power Sphere DROP Sphar DROP: Power Sphere DROP. Mono r DROP r 'p:
STEAL. Potion STEAL; Bomb Fragment STEAL: Potion STEAL: Antarctic Win. STEAL Eclv: Screen

nai CHOCOBO EATER bass mnx ' HP- 180


HP AP HP: 10,000 AP: 90 HP: 255 HP: 450 AP: ?4
Gil: ’05 GIL: 970 Gil: 50 Gil: 50 Gil.
DROP ability Sphi:; DROP: Lv. 1 Key Sphere DROP: Power Sphere DROP: Marc rphoo DROP
STEAL: Potion STEAL: Potion STEAL: Electro Morbi STEAL . :r
INMMNMHHnH

STEAL: ^oticn

LAMASHTU mmm:
HP: 450 AP: 32 HP: 75 AP: 32 HP: 200 HP: 148 HP- M00
Gil: 55 Gil 2 Gil: 48 Gil: 62 Gil 30
DROP. Mo:;1: Sphere DROP: Power sphere DROP: Speed Sphere DROP: Mona Sphe DROP: f Spl
STEAL: BombFragmcr* STEAL: Potion STEAL: Soft STEAL: Electro Marble STEAL: N/A

HP: 540 HP: 16,800 AP: 400


Gil 42 GIL: 1000
DROP McmaSph ’ DROP: N/A
STEAL: Silence Gre STEAL: Potion

Speak to travelers on the Accept the challenge of a Res! at Rin's Travel Agency. Rescue the chocobos from the Ride a chocobo through the Gain access to Mushroom
Highroad. summoner. hungry monster. valley. Rock Road.

B3 A! Bhed Primer vol. VIII


A! Bhed Primer vol. IX
Al Bhed Primer vol. X
Mars Crest

Follow Seymour to the Tackle the massive Sinspawn Reeuperole and set off once
command center. Gui. again.

Hi-Potion (x9) £ Red Rinq Q Soft (x3) U Meqa-Potion (x4) 4. Touqh Banqle fc 1000 Gil
Hunter's Spear 600 Gil 2000 Gil Thunder Blade _L Phoenix Down (x2) A Potion (xlO) 4
Antidote (x6) g Ice Brand / Ether (x2) 4 Scout 4 X-Potion m Serene Armlet i
lv 1 Key Sphere (x2) Remedy (x3) u Eye Drops (x3) w Fortune Sphere + 400 Gil Serene Bracer /

MY WAY OR THE HIGHROAD


First, move to the Save Sphere on the left. A new option lets you play blitzball

whenever you desire. ®

Many people travel the Mi’ihen Highroad, and they are all very supportive of

summoners and their guardians. Items to gain by speaking to travelers along

the way include: a Hi-Potion, a Hunter s Spear, two Antidotes, a Lv. 1 Key

Sphere, four more Antidotes, a Red Ring, and 600 Gil. ^


On the left side of the road is a historian named

# RPC BASICS
Maechen, who can tell you about the Highroad

and Lord Mi’ihen. Continue up the left side to

the ruins of a small tower, where the old man

makes a formal introduction. There is an A1

Bhed message inside the ancient ruins, and an

• CHARACTERS
Ice Brand in the treasure chest behind the ruins.

ITEMS/EQUiPMENT
Chocobo
Feather

Al Bhed
Primer vol. IX

Fortune
m
Mushroom
Rock Road

# SIDE QUESTS
Thunder
Blade " Chocobo
Feather

Chocobo

# SECRETS
JL Feather

Hi-Potion

# BLITZBALL
PARTY POLITICS

During battles on the Highroad, use Wakka to shoot down aerial monsters and blind
Dual Horns. Tidus should tackle the more agile ground beasts, while Lulu should focus
on eliminating White Elements. Auron is effective at killing hard-shelled enemies.
Summon Valefor and Ifrit often, and build Yuna's rapport with both aeons. This is a
great area to level up your characters for the challenges ahead.
* BESTIARY

BELGEMINE
After a meeting with the Chocobo Knights, move into the small area on the right to

meet the summoner Belgemine. She challenges Yuna to an important battle.


To win, either Yuna or Valefor should be in Overdrive mode when the

battle begins. Belgemine summons Ifrit, leaving Yuna to summon Valefor.

Quickly perform Energy Ray, and then take note of Ifrit’s attack pattern. It

will perform a regular attack, followed by Meteor Strike. Before each Meteor

Strike attack, press the right directional button and use Valefors Shield to

deflect some of the damage. Ifrit is immune to the delay effect of Valefors

Sonic Wings, so either attack or cast Blizzard at the opposing aeon.

By winning this battle, Yuna receives an Echo Ring. If you lose, she gets a less

useful Seeker’s Ring.

THE SECOND STRETCH


After your first encounter with

Belgemine, continue up the Highroad to

the next area. Move left and open the

treasure chest behind the Chocobo


MI’IHEN HIGHROAD

Knight for a Remedy. Further up the left

side of the trail is a kid playing with a

blitzball. Leave the ball alone and speak to

him first. He’ll hand over three Softs. If

you talk to the child first, he will be more

impressed with Tidus’s kick. 3

When the Crusaders park their wagon on

the left, talk to the trembling man nearby

for an Ether. 4 Go talk to Luzzu and Beyond the kid, in o small area off to the right, is o treasure chest
contoining 2000 Gil.
Gatta. After meeting Shelinda, proceed to

the last treasure chest on this part of the

Highroad. There are three Eye Drops inside it.

MR. RIN’S TRAVEL AGENCY


After taking a short break at Rin’s Travel Agency, go outside and talk to Yuna.

Back inside the store, speak to one of the shoppers to get a Lv. 1 Key Sphere.

Also, the clerk on the left side of the counter sells weapons and items. This

includes Pearl armor, which increases magic defense.


C/3

As you start to leave, Rin introduces himself and gives Tidus the A1 Bhed Primer vol. CJ
c73
<
VIII. When the trouble with the chocobos begins, he also supplies two Mega-Potions.

Go outside and run north toward the chocobo corrals to see what all the fuss is about.

CHOCOBO EATER
The Chocobo Eater is one tough customer! It will occa¬
HP: 10,000 (800)
AP: 90 (135)
WEAKNESS: Fire
STEAL: N/A

sionally stretch out its arms and knock the party back
toward a cliff. If the characters get knocked over
the edge, the battle ends and you get no
AP and no gifts from Rin.

Start the fight with a party


of Lulu, Tidus, and Wakka.
Cast Haste on Lulu so she can perform fire spells more rapidly. Use
Wakka's Dark Attack to blind the Chocobo Eater. Eventually, substitute

WALKTHROUGH
Kimahri and Auron for Wakka and Tidus, and let Lulu keep casting spells. Use Auron's
Power Break to reduce physical damage received. Make sure all the characters get some
time on the battlefield, so that they all receive the AP reward.

If the Chocobo Eater gets knocked onto its back, it loses its armored status, allowing non¬
piercing weapons to inflict normal damage. The party's attacks can push the prone monster
backwards by inflicting over 500 HP of damage. This provides them more room away from
the ledge. Also, whenever the Chocobo Eater is down, aeons' Overdrive attacks inflict much
more damage. So if Yuna hits Overdrive mode, save
her Grand Summon until the characters get the
monster on its back. If you can push the Chocobo
Eater off the cliff, you will receive two
Lv. 1 Key Spheres.

CONSEQUENCES OF THE STRUGGLE


If the Chocobo Eater pushes the party off the cliff, they will find themselves at the

bottom of the gorge. If this happens, you must work your way back up to the gates of

Mushroom Rock.

If the characters are victorious, Rin offers one complimentary ride on a chocobo. It is a

wise idea to go back inside and save your game first.

CHARACTER DEVELOPMENT

There are items in the valley that you can only reach while riding a chocobo.
However, when riding the animal, there are no enemy encounters. We suggest
that you run to the Mushroom Rock Gates, and then accept the free chocobo ride
once you get there. This way, your characters will continue to develop and learn
new abilities.
95
TO THE GATES OF MUSHROOM ROCK
As you continue along the Highroad beyond Rin’s Travel Agency, Shelinda has a

bit of a spill while trying to leap a gorge. On your way to console the embarrassed

young lady, keep a sharp eye out for the A1 Bhed Primer vol. IX on the ground.

The area outside the gates of Mushroom Rock is fiend-free. The sphere monitor

to the left of the gates contains combat

lessons on Funguars, Garudas, and

Basilisks. The chocobo handler is near

the sinspawn cages on the right side, and

you can ride a chocobo for free if you

defeated the Chocobo Eater. Dona and her

guardian can’t get through the gates, and As you enter the gate area, search on the left for a treasure chest
containing two Hi-Potions.
you won’t have any better luck until you explore the old

Highroad section. Hop on a chocobo and ride southeast.


Mil HEN HIGHROAD

CHOCOBO RIDING
While riding a chocobo, you can still search for items, open treasure chests, and speak

to people by pressing the © button. As you proceed down into the valley, look for a

yellow chocobo feather. 4 Press © to make the chocobo hop up to two ledges to

acquire a Thunder Blade and a Scout. 5 Position the chocobo as shown here, and press © to reach the

Continuing into the gorge, speak to Lucil of the Chocobo Knights. Continue south

past her and look for a small alcove on the east side of the passage. Position the

chocobo at the bottom of the rocks and press © to hop up to the ledge above.

After the chocobo finds the Fortune Sphere and trots back down to the ground,

continue south to find O’aka next to a Save Sphere. The Mars Crest is at the very

bottom of the area.

9kt«*ned Fortune Sphere

Locil- You m«y ask the


»f you need tc i

OPERATION MI’IHEN
Return to the gates of Mushroom Rock. Speak to the guard on the right to learn

that you cannot pass. However, he does reveal to you the Crusaders’ plans.
The guard on the left will accept donations for the cause. If you

donate 100 Gil, you get a Scout in appreciation. For 1000 Gil,

the guard hands over an Ice Lance. If you happen to have

10,000 Gil, the guard will give you Yuna’s Moon Ring. Head

away from the gates until Maester Seymour approaches. The

powerful Yevon leader gets Yuna and her group entry into

Mushroom Rock. Follow him inside when you’re ready.

MUSHROOM ROCK
After conferring with the young maester,

make your way through Mushroom Rock.

Speak to the Crusaders wandering this area

to receive a Tough Bangle, a Remedy, an

Ether, two Phoenix Downs, a Hi-Potion,

an X-Potion, and 400 Gil. Continue north until Clasko stops you and directs you to go west. O’aka is hanging out here with a full

inventory of equipment and items. After moving past him, the party will encounter enemies again.

WALKTHROUGH
Past the next Save Sphere, a guard hands over

a Hi-Potion for luck. Next, step on the plat¬

form bearing the Yevon symbol, and press @

to rise to the level above. Continue north

until you spot a guard next to a treasure chest.

The chest holds 1000 Gil, and the guard

gives you ten Potions!


outh
Move around the chasm and collect the Remedy nearby. If you need

healing, talk to Shelinda. Continue up the path to find a Hi-Potion

partially hidden behind a rock. You may notice a lower area on the map,

but you cannot reach it at this time.

Ride the next Yevon platform up to the high ridge. Take the path leading

west off the main path to access another Yevon platform. Ride it down to the

small area below to find a Serene Armlet. When back on top, return to the

main path and ride the last platform up to the highest ridge.

Talk to the guard posted next to the machina platform to receive a

Mega-Potion. Move past the Save Sphere to witness a conversation between

Luzza and Gatta. Afterwards, speak to Luzzu again. Then save your game and

ride the machina up to the level of the command center.


Use the on-screen map to find a narrow western path leading out to o
small ledge. This is where you can find the Al Bhed Primer vol. X.

ABILITY GOALS

Wander the Mushroom Rock area and take part in some random battles until all
MI’IHEN HIGHROAD

your characters learn new abilities. Continue to fight fiends until Lulu can learn
more powerful magic, such as Fira, Thundara, Blizzara, and Watera. These spells
make the upcoming boss fight much easier.

COMMAND CENTER
Continue west through a field of cannons and sinspawn cages to the command center.

Outside the wall, speak to the Chocobo Knight on the right side if you want to learn

more about the operation. O’aka stands to the left of the entrance, and he has more

equipment to sell.

Stepping through the gate, a less-than-enthusiastic Gatta greets the party. The

options you choose when talking to Gatta are crucial. They essentially determine

the fate of Gatta and Luzzu. If you speak to Gatta twice and choose the second SEYMOUR'S OVERDRIVE
option both times, he will die in the upcoming battle. Any other option will cause This is the only time in the game in
which you can witness Seymour's
Luzzu to die instead.
Overdrive!

After meeting Maester Kinoc, open the treasure chests on either side of Lulu and

Yuna to receive a Mega-Potion and a Serene Bracer. When you’re ready to fight,

speak to |he man whose position is marked on the map by a red arrow.
SINSPAWN GUI
HP: Heod: 4000 (800), Body: 12,000 (800), Arm: 800 (500)
AP: (carried over)
WEAKNESS: None
STEAL: N/A

One of the toughest battles thus far can be WEAKNESS


ABSORPTION
much easier if you've already learned a few IMMUNITY
important abilities. Start off with Lulu, Wakka, HALF DAMAGE 0/2
and Yuna on the battlefield. Occasionally, the
head will begin to move. When this occurs,
counter the impending attack with any long-range
attack or speli. If you elect not to do so, be
prepared to use Yuna's Esuna spell to reverse the
effects of the boss's Venom attack. Attack and cast spells at the
creature's head, and keep pummeling it until it dies and turns gray.

After eliminating the head, switch to a new strategy by bringing in


heavy hitters like Auron and Kimahri. Eliminate the boss's arms first,
since they will deflect any attacks to the body. If Lulu knows any
loo second-level spells, she can eradicate an arm with a single casting.
Make sure you rotate in all the characters, so that everyone receives
the massive AP award. The arms will regenerate every third turn
Gui takes, but the battle ends once the body is defeated.

WALKTHROUGH
SINSPAWN GUI
HP: Head: 1000, Body: 6000, Arm: 800
AP: Head: 48 (72), Body: 400 (600), Arm: 37 (55)
WEAKNESS: None
STEAL: N/A

Yuna awakens to find Seymour holding the revitalized sinspawn at bay. In addition to the boss's massive reduction in HR the WEAKNESS GH
ABSORPTION
maester's powerful black magic and plentiful MP make this battle simple. One casting of Fira should eliminate the monster's IMMUNITY
head. Destroy the arms with magic and piercing attacks. Yuna should stand back and heal the two men. Also, cast Seymour's HALF DAMAGE
black magic on the body.

AP is finally awarded after this battle. Provided that all the characters were used in the
first battle, everyone should gain several sphere levels. You should also receive six
Lv. 1 Key Spheres.

AFTERMATH
After Tidus awakens, take a moment to learn some new abilities on the Sphere Grid.

Then comb through the scattered bodies until you find Gatta or Luzzu.

After the characters attempt to recover from the trauma of the carnage, collect the

Hi-Potion and speak to all the other party members on the beach. Then follow the

party up the path toward Djose.

24
HIGHROAD
fUNGUAR Soft Ring ‘ Q Remedy Jl
*
HP: 200 AP: 40 HP: 540 AP: 44 HP: 2025 AP: 140 Vorioble Steel / Mega Phoenix
Gil: 62 Gil: 42 Gil: 125 Phoenix Down (x2) i Switch Hitter /
DROP: Speed Sphere DROP: Mana Sphere DROP: Ability Sphere Hi-Potion (x3) £k Mogic Sphere 4
STEAL: Silence Grenade STEAL: Petrify Grenade
STEAL: Antidote Bright Bongle JL Holberd A
A
Ether (x2)_ Potion (xlO)
Mego-Potion
4000 Gil_
AP: 32
Ability Sphere (x4)
Gil: 62
DROP: Power Sphere DROP: Power Sphere DROP: Mana Sphere
—-1 Al Bhed Primer vol. XI
STEAL: Hi-Potion STEAL: Hi-Potion STEAL: Electro Marble

The surviving soldiers offer Search for useful items on Proceed to Ojose Temple, Navigate Djose's Goister of Locate Yuna.
their weapons and armor. the Highroad. Trials.

Ability Sphere (x4)

K
X
a
2
w
C/D
O
3

To Moonflow

Bright Bangle

Phoenix Down Al Bhed Primer


vol. XI

SURVIVORS OF
THE CRUSADE
All of the soldiers praying to Yevon

will gladly give you some useful

items and weapons. A priest will

contribute a Hi-Potion to your

continuing quest.
The first chest along the route contains two

»RPC BASICS
I Phoenix Downs. Move directly across the

path from this chest and search behind a

spiky rock to find the A1 Bhed Primer


I vol.XI.

• CHARACTERS
As you proceed further north, look for a small alcove on the west side. The chest hidden in this alcove contains a Bright Bangle.
F'l

Continue up the Highroad until it splits. You can always check the world map by examining the sign there. For now, head north

and speak to Auron, then go to the temple.

BASILISKS

■BRH^^®W|ta^lTKMS/EQIJIPIVIENT
Basilisks can turn characters to stone with their gaze. Use the
Lancet ability to learn one of Kimahri's most devastating
Stone Breath.

ARRIVAL AT DJOSE
Cross the bridges, and speak to the Chocobo Knights if you like. After the temple opens, search for a treasure chest on the far west

side of the area to get 4000 Gil. On the east side of the temple entrance, you’ll encounter one of the Crusaders from Besaid. Move

east behind the small inn to find a treasure chest with four Ability Spheres inside.

• SIDE QUESTS
\

• SECRETS
• BL1TZBALL

SUMMONERS AT RISK
Inside Djose Temple, Yuna is introduced to the summoner Isaaru and his guardian
• JpTIARY

brothers. After their conversation, follow the party up the stairs.


There are chambers on either side of the entrance to the inner sanctum. Outside the chamber to the left of the stairs

is a treasure chest containing an Ether, while the treasure chest inside the chamber contains a Remedy. After collecting

the items, move up the central stairs and tell the priest you’re ready to face the trials.

DJOSE TEMPLE—CLOISTER OF TRIALS


DJOSE HIGHROAD

Magic Sphere

1. Take the Djose Spheres from the 2. Take a Djose Sphere from either 3. Push the pedestal holding the 4. Take the super-charged Djose
slots on the right and left, and side of the door, and proceed to Djose Sphere under the upside- Sphere and insert it into the slot
place them into the two slots on the eastern part of the platform. down pedestal. This super¬ to the right of the central door.
the double doors to open them. Place the sphere into either of charges the sphere. This opens a door revealing a
Proceed into the next chamber. the two slots. Take the second room with a pit full of lightning.
Djose Sphere and place it into
the remaining slot.
airs

cting

Remove the two Djose Spheres 6. Move to the far west part of the 7. Push the pedestal with two Djose 8. Push the pedestal on the other
you placed in the eastern wall, platform, and step on the floor Spheres into the room full of side of the lightning. This acti¬
and place them both on the button to move the pedestal back lightning. The pedestal becomes vates the "iris" of the symbol in
pedestal. to the center. a suspended platform, enabling the main chamber.
Tidus to leap across the lightning.

Jump back across the pedestal 10. Take the Djose Spheres from 11. Take the super-charged Djose 12.
platform to the main room. Use each side of the pedestal. Return Sphere from the slot to the right turns the pedestal into an ele¬
the floor switch on the west side to the first chamber and place the of the door, and place it into the vator platform. Ride the plat¬

WALKTHROUGH
to extract the pedestal from the Djose Spheres into the slots on slot to the left of the door. form up to the next level.
lightning. each side of the room. This acti¬
vates the two "wings" of the floor
symbol.

There are five pedestals 14. Activating all five ceiling spokes 15. Locate the glowing spot on the 16. Touch the glyph to open the
equipped with Djose Spheres on reveals a stairway on the west west wall near the floor switch. wall, revealing a Destruction
the upper level. Press © at side of the room and a new Examine the glowing spot to Sphere. Take the Destruction
each pedestal to push it into the pedestal in the center. Return to reveal a glyph. Sphere and return to the upper
wall to activate one of the ceiling the elevator platform and ride level on the magic lift.
spokes. back down to the lower level.

Place the Destruction Sphere into


the central pedestal. This
destroys a section of wall to the
east, revealing a treasure chest
with a Magic Sphere. Ascend
the stairs to the west.
THE THUNDER AEON
Watch Yuna pray and enter the inner chambers. Dona appears and teases

the guardians. Afterward, move toward the exit and Yuna will emerge from

the Chamber of the Fayth.

GETTING THE PARTY GOING AGAIN


The next morning, Tidus emerges well-rested from the inn. Go back inside and collect the Switch Hitter from the treasure

chest, which you can now access. Speak to the party gathered outside the temple, and head inside. Yuna is resting in the small

chamber to the left of the main stairs. Speak to the person near her to wake her.

Head across the bridges away from the temple, back toward the Djose Highroad.

The former Crusader standing on the north side of the first bridge will give you

a Halberd, and a priest pacing the bridges will hand over two Hi-Potions. Also,

speak to the lone man on the next section of bridge until he gives you ten

Potions. After checking on the Chocobo Knights again, follow the group

south to the split in the Djose Highroad. Head north towards

the Moonflow.
OONFLOW
ATx ENEMIES
ft OCHU GARM
P- HP: 7200 AP: 180^^5^ HP: 240 AP: 48 HP: 200 HP: 400 HP: 600
Gil: 520 Gil: 88 Gil: 62 Gil: 97 Gil: 93
DROP: Power Sphere DROP: Power Sphere DROP: Speed Sphere DROP: Power Sphere DROP: Mona Sphere
STEAL: Remedy STEAL: Hi-Potion STEAL: Antidote STEAL: Hi-Potion STEAL: Antarctic Wind

GANDAREWA FUNGUAR * EXTRACTOR


HP: 148 HP: 540 AP: 44 *\S HP: 4000 AP: 660
Gil: 62 Gil: 42 GIL: 2400
DROP: Mono Sphere DROP: Mona Sphere DROP: Mega Phoenix
STEAL: Electro Marble STEAL: Silence Gernade STEAL: Potion

Find items in alcoves along


the Moonflow trail.

Lv. 1 Key Sphere (x6)


X-Potion £_

Maqic Def Sphere J


Phoenix Down (x2) A
5000 Gil
I Ether
Antidote (x4) Q
«ft Reunite with Rikku. Continue along the forest trail
to Guadosalam.
A
Mega-Potion m

105
THE SOUTHERN MOONFLOW TRAIL
Head north along the trail until you meet Shelinda again. After her lecture, move

behind her into a small alcove to find three Lv. 1 Key Spheres.

After tangling with Kimahri’s old rivals again, collect the X-Potion and move onward.

Continue northeast on the path and look for a small alcove on the right to find three

more Lv. 1 Key Spheres. 1 As you continue,

Yuna meets Belgemine once again.

BELGEMINE’S
RETURN
It’s best if Yuna and her aeons start this
MOONFLOW

battle already in Overdrive mode.

Belgemine summons Ixion, so Yuna

should summon Ifrit. Unleash Hellfire

on Ixion first. If Ixion casts Haste and

unleashes consecutive attacks, heal Ifrit

with Fire. If it looks like Ixion will

reach Overdrive first, use Boost. When

Ifrit reaches Overdrive, unleash Hellfire

again. Even if Ifrit happens to die, Yuna

can summon Valefor a:s a backup.

You receive two Dragon Scales for defeating Belgemine. Win or lose, she gives you the Summoner’s Soul, which lets

you teach new abilities to your aeons. You should be able to teach Cheer, Aim, Focus, and Reflex to all three aeons. If

you receive the Dragon Scales, one lucky aeon can learn Watera.
THE SHOOPUF
Look for a narrow path splitting off to the left. Follow this to find a Magic Def Sphere, 2

and then return to the path and continue north. Once you reach the shore, move west to

the shoopuf wharf.

Collect the two Phoenix Downs, and check O’aka’s inventory. If you’ve loaned him

money, then he is essentially the only merchant in this area who you can trust. Everyone

else has exorbitant prices.

Speak to Auron and then proceed to the western structure. Before heading to the

passenger loading zone, collect 5000 Gil from the treasure chest behind Lulu and then

speak to both her and Wakka. When you’re ready to leave, find the shoopuf handler.

F1 G H..I
EXTRACTOR
Before the fight, equip Tidus and Wakka with weapons that have the Lightningstrike ability. Tidus should cast Haste on
HP: 4000 (600)
AP: 660 (990)
WEAKNESS: Thunder
STEAL: N/A

WEAKNESS
ABSORPTION
himself and Wakka. By casting Haste, you can attack the Extractor multiple times for every one of its attacks. If the machina IMMUNITY
launches depth charges, use Hi-Potions to replenish any lost HR

THE NORTH WHARF


Use the Save Sphere and move into the next area. O’aka is only selling medicines, but

take this opportunity to stock up on supplies. The more supplies you have the better, as it

helps immensely when the Customize option becomes available.

The A1 Bhed Primer vol. XII is on the platform just above O’aka. Head west onto the

trail, taking the Ether from the treasure chest and speaking to the local Guado as you go.
THE PERKYTHIEF
Tidus is finally reunited with Rikku, and

she joins the party. As you proceed up

the path, a tutorial battle teaches

you how Rikku can steal from

treasure chests during battle. You also

how to use Rikku’s Overdrive, Mix.

Afterward, continue to Guadosalam. You

can obtain four Antidotes from the first

chest on the right and a Mega-Potion from

the treasure chest on the left side of

the path.
V

UADOSALAM
None ENEMIES

T
l

Search Guadosalam for useful Enter the Guodo banquet hall Visit the spirits of the Keep talking to all the party Head for the Thunder Plains.
items. and speak to Yuna. Farplane. members.

HIM Mii|ii I'nlmii_ _ • cm Al Bhed Primer vol. XIII &


3000 Gil_
Elixir_4
Hi-Potion (x2)_&
Lightning Marble (x8)

To Thunder Plains To Seymour's_. %


Mansion

Mega-Potion

the Farplane

I THE GUADO HOMELAND


After Tromell runs off with Yuna, Rikku provides a short tutorial on the Customize option. If you have an excess of

Antidotes, Eye Drops, Echo Screens and various other medicines, you can add some useful abilities to the empty slots on

your weapons and armor.

The inn is next to Tidus s starting point. The

only Save Sphere is located here as well, and

the sphere monitor on the right side of the

room teaches you how to fight the Larva and

Iron Giant fiends.


Outside the red doors, the treasure chest on the right contains a Mega- Inside this "house," look for the Al Bhed Primer vol. XIII in the mid¬
Potion. You should avoid going inside the main hall until after you've dle of the floor. Also, a hidden treasure chest ot the very back of the
acquired the other items in the area. room contains 3000 Gil.

The entrance to the Farplane is at the top of the ramp, but it s money to O'ako, he will have all the same armor as the Guado but at a
off-limits for now. fraction of the price.
GUADOSALAM

ROYAL PROPOSAL
When finished exploring Guadosalam, push open the red double doors to enter the

main hall’s lobby. Ascend either staircase and look for a hidden treasure chest on the

upper balcony to get two Hi-Potions. After speaking to your party members, enter

the purple double doors.


V

Where the great feast is laid out, speak to

everyone to keep things rolling.

After Seymour speaks to Yuna, return to the

area outside the double red doors and rejoin

the party. Then head up the highest ramp

and through the entrance to the Farplane.

THE FARPLANE.
Just inside the corridor leading to the

Farplane, move left and search for a hidden

treasure chest containing eight Lightning

Marbles. Then join everyone on the stairs

leading up to the spiritual realm. Have Tidus

go up the stairs after the others.

On the Farplane, speak to Wakka and Lulu to initiate some events. After Wakkas event,

Tidus s Brotherhood weapon gains the following new abilities: Strength +10%, Sensor,

and Waterstrike. Afterward, check up on Yuna again to see if she’s made a decision.

«•

I ♦
111
YUNA’S DECISION
After visiting the departed on the

Farplane, rejoin the party outside the

double red doors. After Tidus and

Lulu’s conversation, follow her and

speak to her again. Then move to the

middle level and speak to Rikku. After

Kimahri emerges from the shop, fol¬

low him back down and speak to Lulu one last time. During this conversation,

Tidus gets to confirm or deny his love for Yuna or flirt with Lulu or Rikku

instead.

Afterward, head down the ramp from the double red doors toward the exit to

the Thunder Plains.


\
C/3
u

rlUND MELUSINE ENEMIES


Zn

HP: 265 AP: 92


Gil: 108
DROP: Mana Sphere DROP: Speed Sphere DROP: Ability Sphere DROP: Power Sphere DROP:
STEAL: Electro Marble STEAL: Chocobo Feather STEAL: Lunar Curtain STEAL: Light Curtain STEAL: Gold Hourglass

lilli'il M I Inn m Down (x2)


Hi-Potion (x2) ■ Si
HP: 1200 AP: 92 HP: 230 AP: 92
5000 Gil
Gil: 107 Gil: 132
Water Ball
DROP: Power Sphere DROP: Mana Sphere "1 DROP: Speed Sphere
Yellow Shield STEAL: Electro Marble STEAL: Hi-Potion
STEAL: Hi-Potion
X-Potion
Ether
2000 Gil
Remedy
OBJECTIVES

KEY ITEMS Al Bhed Primer vol. XIV


Dodge lightning and cross Rest at the Travel Agency, Find out what Yuna is up to. Press onward until you reach
the plains. Macalania Woods.

LAND OF LIGHTNING
Be prepared to dodge lightning in this area. Head to the left side of the area to collect

two Phoenix Downs from a treasure chest, then make a beeline for the closest lightning

tower for safety.


Most enemies in thiVregion are lightning-based, so equip your party members with weapons that bear the Waterstrike

ability. Due to the frequency of random battles and the quantity of Save Spheres in the area, this is a great place to

spend some time leveling up.

Items are scattered across the north

and south regions of the area.

For exact locations of all the items,

please refer to the maps.

QACTUAR QACTUAR STONES


One fiend to watch out for is the Qactuar. Its 1,000 Needles counterattack can kill There are glowing stones engraved with Qactuars situated through¬
some of your less developed characters. The easiest way to eliminate a Qactuar is to out the Thunder Plains. A book at the local Travel Agency explains
summon an aeon. Any aeon's regular attacks should be able to defeat a Qactuar what they are. They are the key to gaining Kimahri's ultimate
with one hit. Each Qactuar is worth 525 AR so it's definitely worth the effort. weapon. For further details, check out the "Secrets" chapter.
THUNDER PLAINS

REST STOP
There is a Travel Agency in the middle section of the Thunder Plains. Inside, a

book on the counter tells the story behind the Qactuar stones. Another book

on the table to the right indicates the number of times you’ve eluded

lightning strikes.
strike

ugh- >
ins I

H
DODGING LIGHTNING STRIKES
Prizes are awarded for dodging lightning strikes. After spending some time on the Thunder Plains, return to
ft

WALKTHROUGH
the Travel Agency and examine the treasure chest out front. The item you receive depends upon the number of
times you've dodged lightning strikes. For all the details and a complete list of the items you can receive,
please check out the "Secrets" chapter.

The A1 Bhed Primer vol. XIV is also here. To get it, speak to Rikku. After doing so, Rin

emerges from the corridor and asks how your study of A1 Bhed is coming along. Choose

the top option, and he will hand over the A1 Bhed Primer vol. XIV.

YUNA’S RETREAT
Follow Yuna into the corridor and Tidus will accidentally stumble into her room. When

you’re ready, exit the Travel Agency.

*
BACK ON THE RUN
Once back outside, continue north through

l the plains. Check the ground outside the

Travel Agency to find a Yellow Shield. Equip

this on Tidus to nullify lightning damage!

Later, Yuna suddenly arrives at an important decision. After hearing her out, search behind

the structure for an Ether. There are a few more treasure chests to open as you head north to Macalania.
MACA LAN IA
CHIMERA WJsi,
HP: 5250 AP: 122C HP: 370 HP: 580 HP: 360 HP: 1500 AP: 240
Gil: 970 Gil: 138 Gil: 165 Gil: 142 Gil:
DROP: Ability Sphere DROP: Speed Sphere DROP: Power Sphere DROP: Speed Sphere DROP: Mono Sphere
STEAL: Shining Gem STEAL: Soft STEAL: Hi-Potion STEAL: Hi-Potion STEAL: Fish Scale

SPHERIMORPH boss a MAFDET 1


HP: 2700
Gil: 220
HP: 12,000
GIL: 4000
AP: 3420 HP: 400
Gil: 192
HP: 1350
Gil: 188
AP: is HP: 710
Gil: 172
AP: 300

DROP: Ability Sphere DROP: Lv. 2 Key Sphere DROP: Power Sphere DROP: Mona Sphere DROP: Power Sphere
STEAL: Hi-Potion STEAL: EYher STEAL: Sleeping Powder STEAL: Arctic Wind STEAL: Hi-Potion

GUADO GUARDIAN bass


HP: 310 HP: 16,000 AP: 4400 HP: 1000 HP: 6000 HP: 2000 AP: 290
Gil: 205 GIL: 7000 GIL: 300 GIL: 500 GIL: 300
DROP: Speed Sphere DROP: Elixir DROP: Potion DROP: Blk Magic Sphere DROP: Ability Sphere
STEAL: Hi-Potion STEAL: Lunar Curtain STEAL: Hi-Potion STEAL: Turbo Ether ST§AL: Hi-Potion

WENDIGO
W HP: 18,000 AP: 2500 G* HP: 18,000 AP: 2000
GIL: 3000 GIL: 3000
DROP: Ability Sphere DROP: Power Sphere
STEAL: Silence Grenade STEAL: Hi-Potion
MAC ALANIA

4*4> Learn Seymours tragic secred


Chose butterflies along the Kill the scourge of the Check in at the Travel Agency. Outsmart the Al Bhed Enter Macalania Temple.
branches. f sphere spring. mochina.

Challenge the maester Unlock the mysteries of the Escape Macalania Temple. Stand your ground against Muster morale deep below
of Yevon. ice puzzle. the Wendigo. the ice.

! Sleeov Cait Sith Jr Remedy (x3) U 400 Gil Elixir A _AI Bhed Primer vol. XV
A
2000 Gil Mega-Potion m Hi-Potion (x2) m Luck Sphere Al Bhed Primer vol. XVI
Phoenix Down (x3) ^ Shell Taroe © X-Potion (x2) & Lv. 1 Key Sphere
MP Sphere Ether ** 5000 Gil Lv. 2 Key Sphere *

PATH OF THE
RIGHTEOUS
Go up the sharp incline into the woods.

Follow the path to the left and search

behind the tree trunk for a hidden

Sleepy Cait Sith. Continue along the

path, keeping a sharp eye out for treasure chests.


Phoenix Down

To Lake Macalania

WALKTHROUGH
Al Bhed Primer
vol. XV

ngic secre*

CHIMERAS
One of the toughest creatures in this area is the multi-talented Chimera. Use
Auron's Power Break to weaken its attacks. Cast Haste on Lulu or summon
Ixion when fighting it.

7
7

BUTTERFLY CHASE
Follow the winding branches until you

encounter a strange character. Move to the

closest butterfly and touch it to begin a short mini-game.

As time elapses, run along the path back the way you came and try to touch seven blue

butterflies before time runs out. Touching a blue butterfly causes a chest to drop. After

capturing all seven blue butterflies, a new chest appears. If you touch a red butterfly, a

battle with local fiends occurs. These fights are much tougher, so avoid touching the red

butterflies at all cost!


O’AKA’S SAVE HAVEN
If you examine O’aka’s inventory without purchasing anything, he’ll wonder

if his prices are too steep. If you agree they are, he will offer you a major

discount! On the ground across from O’aka, look for the A1 Bhed Primer

vol.XV.

LG.
SPHERIMORPH
Before the battle begins, equip your characters with non-elemental weapons. Physical attacks cause minimal
HP: 12,000 (2000)
AP: 3240 (4860)
WEAKNESS: Varies
STEAL: Ether

WEAKNESS d
ABSORPTION
damage, so magic is the key. Whenever you attack Spherimorph, it counterattacks with a spell. The spell used
IMMUNITY
indicates its current elemental property. Cast a spell of the opposite element to inflict damage. For example, if HALF DAMAGE
the Spherimorph casts Fire, counterattack with Blizzard or Blizzara.
MACALANIA

Each time a spell is correctly cast on it, the monster shifts its element to another type. Keep attacking it physically
lintil it reveals its new element by casting another spell. Keep Yuna on hand to heal those low on HR If she hits her
Overdrive, wait until the boss casts Water or Blizzard spells, and then summon Ixion or Ifrit. i

JECHT’S SPHERE
The creature leaves behind a memento from Tidus’s old man, Jecht’s Sphere. There

are several others scattered throughout Spira. Upon examining this one, Auron

learns a new Overdrive, Shooting Star.

LAKE MACALANIA
The party will find Clasko and the A1 Bhed Primer vol. XVI outside of

another Travel Agency. Suggesting that Clasko take up chocobo breeding

may affect his future appearances in the game.


The Travel Agency has all the usual features. Make sure you save your game, because

continuing beyond the Travel Agency starts a shocking sequence of events.

| CRAWLER, NEGATOR
First, take out the small Negator floating in the air. You won't be able to cast spells or summon until if is gone. Focus
ncyuiui: IUUU
AP: Crawler: 4400 (6600), Negator: 220 (330)
WEAKNESS: Crawler: Lightning, Negator: None
STEAL: Crawler: Lunar Curtain, Negator: Hi-Potion

WEAKNESS CHI
Wakka's efforts on disposing of the Negator, and use the talents of Auron, Kimahri, or Tidus to assault the Crawler. ABSORPTION
IMMUNITY
HALF DAMAGE CJ2

After defeating the Negator, you can finally use magic and summons. However, the countdown tc
the Mana Beam attack begins. This sweeping attack can cause extreme damage to the entire
party s HR The best way to avoid the Mana Beam is to summon and use an aeon's Shield ability
to deflect most of the blast. Aeons such as Ifrit and Ixion can heal themselves by casting their
own black magic on themselves.
THE ICE TEMPLE
Upon arriving at the temples entrance, don’t bother backtracking for any

items. There is a better opportunity to collect them later. For now, grab the

Mega-Potion from the chest to the right and enter.

5000 Gil

Macalania

X-Potion
MACALANIA

An A1 Bhed then bribes you to leave him

alone with 400 Gil. Cross the ice bridge

and enter the temple.

GRIM WILL
Speak to Tromell inside the entrance to receive a Shell Targe. Shelinda is further inside. Continue up the stairs towards the

Cloister to witness an outcry from the chamber below. Follow the party inside to receive an eerie message. Afterward, check

the back of the chamber for two Remedies and speak to the shaken witnesses on the right to obtain two Hi-Potions.
Search the main hall for two X-Potions and

# RPG BASICS
5000 Gil. Talk to the people in the northwest

chamber to get an Elixir, an Ether, and to

learn more about Seymour. The chest in the

back contains three Phoenix Downs.

• CHARACTERS
When you’re ready, enter the Cloister of

Trials and face the treacherous Seymour.

HP: Sm: m (II), foodo fooffc 2000 (2000), tent 18,000 (1400)

SEYI\i10UR, GUADO AP: Seymour: 2000 (3090), foodo foorte 290 (435), Animo: 2500 (3250)
WEAKNESS: None
STEAL: Seymour: Turbo [tier, foodo foordion: Hi-Potion, km Silence Grerwde

G lJA RDIAINS (2 , AN IMA

ITEMS/EQUIPMKNT
This is one of the more technical battles you will fight, so be extremely careful. Tidus, Yuna, and Wakka can all use a
Trigger Command before Anima is summoned. By talking to Seymour, you can raise Tidus's Strength and Yuna's Magic Defense.

The Guado Guardians each have the Auto-Potion ability. The easiest way to eliminate them is to steal their potions and then attack them with
physical attacks. By taking a potion from a Guado, he won't have the ability to heal himself after every attack.

Now unguarded, Seymour raises Anima to fight. After a few turns, look in Yuna's Summon menu for a new, unnamed aeon and summon it.
The ice goddess Shiva will come to the young summoned aid. While Anima Boosts and causes Pain, cast Shiva's Blizzara spells on herself to
keep her HP high. When she hits Overdrive, her Diamond Dust attack will take 9999 HP from Anima! Repeat this tactic again to defeat

• SIDE QUESTS
Anima with a minimum of effort.

• SECRETS
After disposing of Anima, quickly dismiss Shiva. Avoid summoning aeons, because Seymour will only destroy them. He begins
casting multi-spells at each party member, so keep Yuna handy to cast Life. Keeping characters alive in this late stage of the
battle is somewhat difficult, so cast Haste on Yuna. Use Lulu's Bio spell to poison Seymour, and use Auron to attack with
Magic Break.

+ BUTZBALL

the

leek
ST1ARY
MACALANIA TEMPLE—CLOISTER OF TRIALS
MAC ALANIA

Descend the ramp to the floor 2. Place the Glyph Sphere into the 3. Push the pedestal toward the 4. Remove the Glyph Sphere from
below, and take the Glyph pedestal nearby, and push the ramp leading downward on the the pedestal, and set it in the
Sphere from the central column. pedestal toward the stalagmite far side. Follow it down the slot to the far left. A cube sec¬
of ice further up. The pedestal ramp. tion of the wall rises into the
causes the stalagmite to disap¬ chamber above, bearing a new
pear. Macalania Sphere.

5. Go back up the ramp and take 6. Push the pedestal toward the 7. Remove the Macalania Sphere from the 8. Ascend the ramp and step on
the Macalania Sphere from column section on the far right. slot under the entrance to the Cloister, the floor switch, bringing the
the raised section. Go back This causes a section of the ice and take it down the ramp. Place it in pedestal and the Macalania
below and place the Macalania tunnel to reappear above. the slot on the column to the left, causing Sphere to the top level. This
Sphere into the pedestal. a section of the ice tunnel far above to
also causes a section of the ice
reappear. Take the Macalania Sphere
tunnel to disappear. Take the
from the slot at the top of the ramp, and
Macalania Sphere from the
place it in the center column. The last
section of the ice tunnel reappears
pedestal and push it down the
above, in addition to a floor switch. ramp.

<1
9. The pedestal is diverted to the
mmm
10. Descend the ramp to the floor 11. Take the Macalania Sphere from the 12. Return to the level above and
right by the glyph, and gets below, and step on the floor center column and place it in the slot to push the pedestal toward the
teleported into an ice stalag¬ switch to bring the pedestal out make the ramp reappear. Take the stalagmites again. Get the
mite that holds a Destruction of the stalagmite. Place the Destruction Sphere from the pedestal
Macalania Sphere that caused
Sphere. Macalania Sphere Tidus is hold¬ and descend the ramp to the lowest level.
the ice stalagmites to reappear,
Place the Destruction Sphere in the slot to
ing into the slot under the and place it into the pedestal.
the left of the doorway. This destroys a
entrance to make the first set of
section of the ice behind Tidus, revealing
ice stalagmites reappear.
a chest containing a Luck Sphere. H

ss
sl

13. Push the pedestal toward the 14. Ascend to the level above and
ramp on the far side of the take the Macalania Sphere that
room, so that it slides back down powers the ramp. Place it into
to the area below. Push the the last column to complete the
pedestal back into place at the ice tunnel.
bottom of the column section to
reconstruct the ice tunnel above.

PERILOUS ESCAPE
lrom Upon your return to the main chamber of the
he
temple, a host of Guado attempts to block
ec-
te your path. As you proceed onto the long,
new
curved ice bridge back towards the entrance,

Guado Guardians chase you. If one catches

you, the party must fight the guardian and

additional enemies.

SNOWBOUND
in
After exiting the ice cavern, stick to the rocky
le
i trail on the right side of the chasm. This
5
eventually leads to a partially hidden treasure
ice
le chest at the end containing a Lv. 1 Key

he Sphere. Cross the gap to the left side and

proceed to the next Save Sphere.


HP: Wendigo: 18,000 (1432), Guado Guardian: 1200 (1432)

i WENDIGO, GUADO GUARDIAN (x2) AP: Wendigo: 2000 (3000), Guado Guardian: 290 (580)
WEAKNESS: Woodigo: Fire, Guardians: None
STEAL: Wendigo: Hi-Potion, Guado Guardian: Hi-Potior

The Guado Guardians provide most of the challenge in this battle, so summon an aeon to perform an Overdrive attack to WEAKNESS CHI
dispose of them. As a final act, they cast protective spells and Berserk on the Wendigo. You can remove Berserk, though, by ABSORPTION
IMMUNITY
using Threaten. Use Wakka's Sleep Attack to keep the Wendigo from rampaging, and then steal items and cast Fira spells HALF DAMAGE

BENEATH THE ICE


Use the Save Sphere to recover any lost HP, and then speak to all of the party

members. After Yuna leaves, talk to all of the characters again. There is a treasure

chest partially hidden behind Kimahri that contains a Lv. 2 Key Sphere.
DESERT
HP: 12,000 AP: 1200 HP: 45,000 HP: 800 HP: 450 AP: 310 HP: 430 AP: 310
Gil: 1200 Gil: 1000 Gil: 1500 Gil: 225 Gil: 240
DROP: Power Sphere DROP: Ability Sphere DROP: Speed Sphere DROP: Power Sphere DROP: Speed Sphere
STEAL: Smoke Bomb STEAL: Shodow Gem STEAL: Chocobo Feather STEAL: Sleeping Powder STEAL: Smoke Bomb

'MSM
HP: 680 AP: 310
WEim
HP: 1280 AP: 310
uLlliLrlilill
HP: 2800 AP: 540
mnm
HP: 12,750 AP: 540
Gil: 270 Gil: 600 Gil: 800 Gil: 336
DROP: Power Sphere DROP: Hi-Potion DROP: Hi-Potion DROP: Mana Sphere
STEAL: Hi-Potion STEAL: Grenade STEAL: Al Bhed Potion STEAL: Remedy

OBJECTIVES

Cross the desert to find Rikku leads the woy! Follow the Al Bhed markers. Brave the Sondragora sinkholes. Reach the Al Bhed home...
your comrades.

Remedy (x4) U 10,000 Gil I;<Vi nl' W Al Bhed Primer vol. XVII
Al Bhed Potion (x24) 4 Lv. 2 Key Sphere d Al Bhed Primer vol. XVIII
Ether (x2) * Elixir _A. Mercury Crest
Hi-Potion (xl 6) 4 Megalixir (x3) A
X-Potion (x4) 4 Teleport Sphere (x2)
Mega-Potion (x5) 4
Al Bhed Primer

Al Bhed Primer
ts vol. XVIII
Al Bhed Potion (x8)

• SIDE QUESTS
Mega-Potion
(x2) X-Potion
<x2) xgg
Hi-Potion
(x4) Teleport Sphere
Hi-^otion X-Potion (x2)
(x4) (*2)

Al Bhed Potion Ether (x2) • SECRETS


(x8)
Hi-Potion
• BUTZBALL

1x8)

A
BEACHED BUM
BESTIARY

Tidus awakens in a small oasis in the center of a vast desert. Before climbing out, swim

to the lower left side to find a sunken treasure chest containing four Remedies.
THE INTIMIDATING ZU
Moving further north, Tidus encounters a massive

desert scavenger called a Zu. Switch to a weapon with the

Darktouch ability to blind it. Even blinded, the Zu will still

get in one devastating attack. When Auron joins Tidus, use

his Power Break and Mental Break abilities to wear down the

fiend. When Lulu joins, use her Bio spell to poison the Zu.
SANUBIA DESERT

THE OTHER THREE STRAGGLERS


Continue north until the party finds Wakka. Open the A1 Bhed first aid kit to find

eight A1 Bhed Potions. 1 Rikku can use these awesome items on the party during

battle. The sphere monitor nearby contains tutorials on fighting Zus and Cactuars.

Proceeding north, look for a marker written in A1 Bhed. If you’ve collected all sixteen

A1 Bhed Primers available thus far, you should be able to read most of this sign!

The markers placed by the A1 Bhed prove to be extremely helpful in getting through

the desert.

Head east from the marker to find

Kimahri. Then follow the path west

and north again to find Rikku. At her

shanty, collect the two Ethers in the

treasure chest and the eight A1 Bhed

Potions in the first aid kit.

DESERT CACTUARS
The little green guys are much stronger than their Thunder Plains cousins, and without Yuna's
summoning or restorative magic you're probably better off avoiding them if possible. Rikku can
steal Chocobo Feathers from them, but she might incur the wrath of the 10,000 Needles attack.
NOMADS
F Follow Rikku through the dunes until she reaches another A1 Bhed marker that reads “Home Ahead.” From the sign, travel south¬

west to a chest containing four Hi-Potions.

You’ll eventually reach an expansive area full of items and helpful signs. Keep an eye on the on-screen map, and move towards large

objects in the field to find treasure chests. After collecting the items, there are two exits to consider. Use the inscription at the back

of the area to make your choice.

WALKTHROUGH
•f

a i
The closest landmark is the location of a treasure chest containing four Move directly west from the last treasure chest to find two X-Potions. In the westernmost corner of the first area is a treasure chest containing
Hi-Potions two Mega-Potions.

FORK IN THE PATH .5^*

At the back of the large area is an Al Bhed sign with a warning. Weaker fiends are to the

right, while stronger fiends await to the left. There are better items to the left, so go that

way first. Behind the sign is another Al Bhed first aid kit containing eight Al Bhed

Potions.
3d mnflntMto Sgpfe tts 20 nttra'y

mm <
Go left from the large sign into the western area. Amid these ruins, you’ll notice that

treasure chests appear during many batdes. After collecting these items, return to the

Save Sphere.

Enter this tower from the back to find a Lv. 2 Key Spheye and Inside these ruins near the west exit is the Al Bhed Primer This strange sign bears a message in Al
10,000 Gil. vol. XVII
This treasure chest is just south of the sign. Inside is on Elixir. Return to the Save Sphere and move north to this marker to find the
Al Bhed Primer voi. XVIII

RIKKU'S ROLE
Without the summoning and healing powers of Yuna, you'll find that Rikku becomes more impor¬
tant during battles. Not only can she use Al Bhed Potions to heal the entire party at once, but she
can steal some incredibly useful items from the fiends of Sanubia. Keep Rikku on the front line
throughout your travels here.

THE SAND PITS


SANUBIA DESERT

The next area features a deep valley to the east, which is currently being bombarded

by an impenetrable storm. On the cliff south of the valley is a strange rock, which is

important to one of the game’s secrets. For detailed information, refer to the “Secrets”

section of this book.

Move east from the stone and find a small side area on the map. The first treasure chest contains eight Hi-Potions, and the one

sinking in the sand pit contains the Mercury Crest. In the larger section north of there, you can collect three Mega-Potions and

two X-Potions.

Moving directly east from the Mega-Potions, the party will find a chest sinking into a sand pit. However, the pit also contains

a Sandragora. Use fire magic to kill them, and remove any status effects with Al Bhed Potions. The chest in the first sinkhole

contains three Megalixirs, while the second one, a litde further northeast, contains two Teleport Spheres. To reach the

Al Bhed Home, head north.


\
\

\
1
GUADO GUARDIAN
HP: 2000 AP: 290 HP: 850 HP: 1875 HP: 5250 AP: 1220
Gil: 300 Gil: 70 Gil: 105 Gil: 970
DROP: Ability Sphere DROP: DROP: Ability Sphere DROP: Ability Sphere
STEAL: Hi-Potion STEAL: Bomb Fragment STEAL: Potion STEAL: Shining Gem

Hi-Potion (x2)_&
Friend Sphere
A
Al Bhed Potion (xlO) 4i
Special Sphere 4
Skill Sphere ^
Help defend Home.
KEY ITEMS ! Al Bhed Primer vol. XIX &
Al Bhed Primer vol. XX &
Al Bhed Primer vol. XXI -M

XXI

I
one
Lv. 2 Key Sphere
and
Al Bhed Potion
(x4J
10,000 Gil

Al Bhed Primer
vol. XX

Lv. 4 Key Sphere

Start

ains

lole WRATH OFTHE GUADO


Uter meeting Cid, search the area outside Home. Search the dead body for two

li-Potions. 1 Near the Save Sphere is the A1 Bhed Primer vol. XIX. After the group

mgregates in the center area, they get attacked by a Guado Guardian and other enemies.

: is generally a good idea to take out the Guado Guardian first, since he will cast support

?ells on the monsters.


THE LIVING QUARTERS
Follow the party out of the center area. After Cid’s warning, the party gets

attacked by a Guado Guardian and Dual Horns.

After descending the stairs, turn around and head back down the south corridor

and enter the living quarters on the left. The two treasure chests in this room

require you to have a good library of A1 Bhed Primers. The A1 Bhed Primer vol. XX sitting on the bed nearby should help. It

you’ve collected all of the volumes thus far, this is no problem. If not, you’re going to need some assistance.

The chest on the right requires you to translate three words in A1 Bhed. The following screenshots show the correct answer to each

highlighted word. The password chest contains a Friend Sphere, and the chest to the left asks what item you would like to receive.
HOME

Exit the living quarters and descend the

stairs. Grab the four A1 Bhed Potions 2

from the partially hidden treasure chest

to the left, and move straight up the

corridor across the intersection. Another

treasure chest in this area contains six more A1 Bhed Potions.

Move up the eastern diagonal corridor and search for the A1 Bhed Primer vol. XXI

on the floor. Enter the blue-lit door nearby.

There are two more treasure chests in here that require a working knowledge of

A1 Bhed. The chest closest to the Compilation Sphere has a number lock, and the

code requires some math. The table below shows how to

decipher the code. Input the code to receive the Special Sphere.
>. If

to each

eceive.

WALKTHROUGH
The second chest challenges you to correctly decipher four questions. You must

choose the correct answer each time. Correctly answer the questions to reveal a

Skill Sphere. The table to the right reveals the order.

THE SUMMONERS’ SANCTUM


As you head through the crumbling city, search under the stairs for a Lv. 4 Key Sphere.

Before you enter the sanctum, don’t miss the Lv. 2 Key Sphere on the far right. Search

inside the sanctum for a treasure chest containing 10,000 Gil, and then head for the

airship dock.
AIRSHIP
Potion (x4)

DROP: Speed Sphere DROP: Blk Magic Sphere DROP: Ability Sphere
STEAL: Musk STEAL: Water Gem STEAL: Potion

Speak to everyone on the See how the survivors are Cotch up on current events
bridge. holding up. with Rin.

*
Rin warns of the fiends Spot Bevelle's guardian from Lead the bottle against Evrae.
onboard. the airship's cabin.

MAIDEN VOYAGE
Leave the ship’s bridge and talk to everyone. If you’re in need of items look for Rin,

otherwise continue past him and enter the next door on the right. Dona is in here

and needs consoling. The answer you give her affects her future appearances in the

game.

Return to the bridge at this point and talk to the airship’s pilot. Upon determining

Yuna’s location, try to leave. Fiends have entered the ship, so as you proceed back

toward the cabin area expect some fighting.

BATTLE PREPARATIONS
Storming the largest city on the planet and the center of Yevon’s teachings isn’t

going to be easy. Save your game at the Save Sphere and speak to Rin before rid¬

ing the platform up to the surface.

If possible, equip as many characters as possible with armor and equipment with

the SOS Regen ability. Also, keep in mind that Evrae is immune to most status

effects. Don’t forget to equip weapons and armor that improve your party

members’ Strength and HR

^fltaok to the first Al Bhed on the left to get four A1 Bhed Potions
HP: 32,000 (
AP: 5400 (8100)
WEAKNESS: None
STEAL: Water Gem

Start by having Tidus cast Slow on the fiend, and then cast Haste on himself and Rikku. This increases their number WEAKNESS
ABSORPTION
of turns throughout the battle, and makes it much easier to use the Trigger Command to communicate with Cid.
IMMUNITY
HALF DAMAGE
Look carefully at the list of character turns on the right side of the screen. When Tidus or Rikku's turn is right before Cid's turn,
use the Trigger Command to pull the ship away from Evrae. If you can keep the monster -t-
at long range until Cid's next turn thereafter, then he will unleash a volley of misiles
at Evrae.

OKtesoE oqgcsb rfccscn? aacpu

The dragon may then counter with the Swooping Scythe attack to get close to the ship
again. Eventually, Evrae will inhale on one turn and exhale Poison Breath on its next turn.
Whenever the party is impaired with status ailments, have Rikku use an Al Bhed Potion.
Evrae will then cast Haste on itself, thus nullifying Slow spells. To counter Evrae's enhanced
speed, have Tidus cast Haste on as many characters as possible.

Your choice of party members depends


on whether Evrae is close or far away.
When Evrae is near the ship, use
physical attacks with characters like
Tidus, Auron, Kimahri, and Rikku.
When Evrae is far away, use Lulu * __
and Wakka. But since Evrae halves
all magical damage, Lulu will be
mostly ineffective unless she knows Firaga, Waterga, Thundaga, or Blizzaga.
Kimahri can also use his Lancet ability to siphon some HP from the dragon.

You'll need a healthy supply of Al Bhed


Potions and Mega Phoenixes to keep
your characters alive so that you can
collect as much AP as possible.

IS
133
Bevelle
1400 AP: 420 HP: 4200 AP: 1870 HP: 4200 AP: 1870 HP: 550
Gil: 460 Gil: 1300 Gil: 1300 Gil: 300 Gil: 180
DROP: Ability Sphere DROP: Hi-Potion DROP: Hi-Potion DROP: Speed Sphere DROP: Power Sphere
STEAL: Hi-Potion STEAL: Remedy STEAL: Remedy STEAL: Soft STEAL: Fish Scale

SWAMP MAFDET AQUA FLAN GROTHIA


HP: 850 AP: 0 HP: 380 AP: 240 HP: 2025 AP: 240 HP: 2222 AP: 1850 HP: 8000 AP: 0
Gil: 0 Gil: 320 Gil: 340 Gil: 620 GILO
DROP: N/A DROP: Speed Sphere DROP: Mono Sphere DROP: Ability Sphere DROP: N/A
STEAL: N/A STEAL: Hi-Potion STEAL: Fish Scale STEAL: Fish Scale STEAL: N/A

EVRAE ALTANA bff


HP: 12, HP: 20,000 HP: 1680 HP: 4500 HP: 16,384 AP: 5800
GILO GILO Gil: 410 Gil: 220 GIL: 3000
DROP: N/A DROP: N/A DROP: Power Sphere DROP: Mona Sphere DROP: Blk Magic Sphere
STEAL: N/A STEAL: N/A STEAL: Dragon Scale STEAL: Dragon Scale STEAL: Water Gem

SEYMOUR NATUS MORTIBODY


HP: 36,000 AP: 6300 HP: 4000 AP: 0
GIL: 3500 GILO
DROP: Lv. 2 Key Sphere DROP: N/A
STEAL: Tetra Elemental STEAL: N/A

4 " ««■ ■■•


Crash Seymour's wedding Eliminate the soldiers of Escape into the Cloister of Reunite with Yuna in the Stand trial for your crimes Help Yuna find other party
Yevon. Trials. Chamber of the Fayth. against Yevon. members in the Via Purifico.

Knight Lance r Lucid Ring Q


Block Magic Sphere 4 Avenger /
Mega-Potion k Rematch 4
Elixir

Trap Evrae Altana in the Face Seymour's wroth.


White Magic Sphere AIBhed Primervol. XXII 0}
Confront Isaoru.
underwater channels.

NEVER MEANT TO BE
After the party lands on the roof of Bevelle Temple, heal everyone before proceeding. You

must now charge through several waves of Bevelle guards, so it’s best to start off strong.

The Warrior Monks with flamethrowers provide the

toughest fight, because they can douse the entire party

with fire. The second fight consists of two Warrior

Monks (with flamethrowers) and a giant machina.

Use a Dark Attack or a Smoke Bomb to blind the

machina, and then quickly dispose of the Warrior

Monks.

Proceed toward Seymour until you encounter a YAT-99. Defeat the guards

in front first to advance on the machina.


THE TRUE FACE
OFYEVON
After Yuna and the others make their sepa¬

rate escapes, use the Save Sphere and descend

into the temple. The circular stairs are easier

to descend if you use the machina panel at


Before entering the cloister, look for the Al Bhed Primer vol. XXII
the top. Head down to the Cloister of Trials.
on the floor. It blends into the floor, so if s easy to miss!

BEVELLE TEMPLE—CLOISTER OF TRIALS


The Cloister of Trials in Bevelle consists of a maze of gliding paths. The party must

push a pedestal holding a Bevelle Sphere onto the path, causing the pedestal to trans¬

form into a moving platform. The sphere must be present or the pedestal will not work.

After Tidus rides down to the first stopping point, press © to begin.

-M

I Start

I
fc
1. As you approach from the start¬ 2. Take the Bevelle Sphere from the 4. Remove one of the Bevelle

I ing point, watch the first glyph


on the path carefully. When the
bottom, and insert it into the
pedestal. Push the pedestal back
Spheres from the pedestal and
place it into the slot. This acti¬
arrow on the glyph points to the onto the path, and ride the plat¬ vates a portion of the lower path
right and Tidus's platform is on form back up to the top of the in the maze. Push the pedestal

i

it, press © to turn right. Follow
this path to the bottom.
maze. back onto the path.
5. At the end of the top path, use Next, use the middle glyph to At the first glyph on the top 8. Move past the first two glyphs
the last glyph to turn 180 turn right. Remove the Bevelle path, turn right and ride down and turn right at the last glyph
degrees and go back. Sphere from the slot and place to the lower path. Turn left at near the edge. Take one of the
it into the pedestal. Push the the intersection and go toward Bevelle Spheres from the
pedestal back onto the path and the end of the path. pedestal and set it into the slot
ride the platform off the end to to the left. This opens the path
start over at the beginning. to a slot with a purple glyph.

9. Push the pedestal back onto 10. Ride the lower path to the 11. Run to the end of the long path 12. Ride the lower path to the end
the path and ride off the end to second-to-last glyph and and take the Glyph Sphere. and turn right. Cross to the pur¬
start at the beginning of the turn right. Place it into the pedestal, and ple glyph and insert the Glyph
lower path. then get back on the path. Sphere. The wall gives way,
revealing a Destruction
Sphere.

13. Take the Destruction Sphere and 14. Ride the path to the second-to- 15. Ride the platform back to the last 16. Ride the platform off the end of the
get back on the platform. Ride last glyph and turn right again. glyph on the lower level and turn lower path to start again at the
it off the end to start over from Run across the long stretch and right. Take the Bevelle Sphere beginning. At the second glyph,
the beginning. insert the Destruction Sphere that you inserted here, and insert which you haven't used before, turn
into the slot where you got the it into the pedestal. If you do not right. Push the pedestal across the
Glyph Sphere. This opens a new have two Bevelle Spheres at this platform and ride to the end where
path in the next corridor over. point; you will miss out on a great the new path lies. This takes Tidus
item! up to a new area.

Leave the pedestal at the bot¬ 18. Take one of the Bevelle Spheres 19. Push the pedestal on the left 20. Ride the platform back across to
tom of the stairs and ascend. from the pedestal, and insert it path and ride it to the end. the top of the stairs and exit to
Open the treasure chest on the into the slot to open a path on Here, Tidus receives the Knight the right.
right to collect an HP Sphere. the left. Lance.
The treasure chest then disap¬
pears, revealing a floor switch.
Step on it to teleport the
pedestal up the stairs.
PUNISHMENT OF THE SUMMONER
After Yuna receives the aeon Bahamut, the party is sentenced to the Via Purifico. The

separated heroes must find their way back together to escape from Bevelle.

MAZE OF SORROW
Controlling Yuna, move east out of the starting chamber and follow the corridor. Three of your party members are in the maze, and

you can find them by using the teleport pads or simply wandering through the area. Since it’s very important for Yuna to develop

and learn new abilities, we would suggest that you wander through the area and avoid using the teleport pads.

WALKTHROUGH
Follow the corridor east and then north until you enter a room with Kimahri. • After he rejoins the party, move left

and open the treasure chest for a Mega-Potion. $ Continue north from where you picked up Kimahri, and the wind¬

ing corridor will eventually lead you west to Auron. ®

Use the Save Sphere and continue west.

Go straight through the next T-intersec¬

tion until you reach a locked room with

a few treasure chests. ® We’ll return to

these later. For now, head south. Follow

the corridor until you reach another tele¬


BEVELLE

port pad, and turn onto the short eastern path. This takes you to Lulu, and beside

her is a treasure chest containing a White Magic Sphere. 5

Continue south from where you found Lulu until you reach a dead end. Collect the

Elixir from the treasure chest, and activate the glyph in the rubble. Return north to

the last T-intersection and head east. The corridor eventually returns you to the room

in which you started.

THE LOCKED ROOM


To get the treasure chests in the locked room, move north from the first Save Sphere

and take the first right turn. A Black Magic Sphere is in the right side of the cham¬

ber, and the floor glyph should now be active. When you step on it, the teleport pad

outside is moved to a new location to the west.

Go back toward the Save Sphere where you located Auron, and head west again.

When you reach the chamber where the gate bars your path, stand by the teleport

pad. When the glyph arrow points toward

the room, step on the pad to teleport

inside. Now you can collect the Skill

Sphere and the Lucid Ring inside. Return

to the last Save Sphere and head north

through the red-lit corridor.


left

ind-
r ISAARU, 3 AEONS
This battle is a test of using your aeons' abilities wisely. It consists of a series of
HP: Grolfiio:8,000(2550),^-
AP: 6,000
WEAKNESS: Grothia: Ice, F’=-.:
STEAL: N/A
]ysk20,000^513)

Spothi-.None

three separate fights, allowing Yuna to summon a new aeon each time.

The first encounter is with Isaaru's version of Ifrit, Grothia. Summon Bahamut and
use the aeon's Impulse attack to send Grothia into Overdrive. Bahamut will weather
this attack, and will most likely go into Overdrive as well. Mega Flare should easily
finish off Grothia.

Isaaru then summons his version of


Valefor, Pterya. Since Pterya doesn't have
any elemental strengths, summon either
Shiva or Ixion, whichever is closer to hit¬
ting Overdrive. After taking damage, use
your chosen aeon's black magic on itself to
heal. If Pterya gets close to Overdrive,
start using Shield.

Isaaru then summons his version of Bahamut,


Spathi. Summon an aeon that can heal itself
with its own black magic, like Ixion or Shiva.
After using a special attack, Spathi begins a
countdown. When the countdown reaches 0,
use Shield to reduce damage from the
Mega Flare attack.

THE WATERLOGGED ONES


To the right of Tidus’s starting position in the underwater channels is a blue chest where

the trio can purchase items. Before proceeding, consider customizing one of Tidus’s

weapons to get the piercing ability. Most of the creatures in this area possess strong

armor, and piercing weapons are most effective against them.

Swim forward and around the corner until you see another Save Sphere. Make sure you
here
save your progress before proceeding into the round chamber.
am-

oad

To Highbridge

ard

turn

I
BEVELLE

EVRAE ALTANA
You can use Trigger Commands to strike the locks on the gates behind the characters during
HP: 16,384 (2000)
AP: 5800 (8700)
WEAKNESS: Cure magic
STEAL: Water Gem

each turn. This gives you two ways to fight this zombified version of Evrae. You can strike the
locks and run from Evrae. Each time you open a gate, it provides an additional turn in which
to use a Soft on a petrified character. Continue doing this through the channels until the party
captures Evrae in the final section. In an enclosed area, the boss sustains more damage than in the
previous area.

By trapping Evrae in the underwater chamber, however, you'll miss out on some valuable items in
the submerged tunnels. Another way to defeat Evrae is to use Phoenix Downs on the boss. Since it
is afflicted with Zombie status, two or three Phoenix Downs will kill the boss!

The battle will end near the Save Sphere rather than taking the characters directly to the next
scene. Continue swimming through the channels, collecting the Avenger and the Rematch from
the two treasure chests.
THE HIGHBRIDGE
Newly reunited, the party runs into Seymour

again. Unwilling to sacrifice Kimahri, Yuna

and the others come to his aid.

There are two Save Spheres on the

Highbridge, one at each end. This area is an extremely good place to level up. If Yuna can gain enough AP, try to learn the Reflect

ability. Try to get each character into Overdrive mode but save the attack for the upcoming boss fight.
b
0

SEYMOUR NAIUS,
Tidus, Yuna, and Auron will all have Trigger Commands that allow them to boost one of their attrib¬
HP: Seymour: 36,000 (3500), Mortibody: 4,000
AP: 6300 (9450)
WEAKNESS: None
STEAL: SeymourJetro Elemental, Mortibody: None

utes. Start by pounding away at the duo with Overdrives, if they are available. Do not summon aeons,
because Seymour will immediately kill them. Instead, use Yuna's abilities to heal and restore life.

If you attack Seymour directly, he


will counter by casting one of his
multi-spells, or he might eliminate
a character with Flare. He can also
turn one of your party members to
stone. If this occurs, immediately
use a Soft on that character.

The prime target in this fight is the Mortibody. When its HP runs dry, it will drain HP from Seymour.
However, it also casts Cura on Seymour. You can use this to your advantage by having Yuna cast Reflect on ^
Seymour. Then when the Mortibody tries to heal Seymour, one of your party members will be healed instead.
With Reflect in place, keep attacking the Mortibody and eventually it will drain Seymour of all his HR
The calm lands

S ¥
ENEMIES FLAME FLAN
700 HP: 1000 HP: 1950 HP: 1500 AP: HP: 2750
: 320 Gil: 420 Gil: 368 Gil: 448 Gil: 384
DROP: Mona Sphere DROP: Power Sphere DROP: Speed Sphere DROP: Mona Sphere DROP: Hi-Potion
STEAL: Poison Fang STEAL: Dream Powder STEAL: Hypello Potion STEAL: Fire Gem STEAL: Grenade

HP: 9400 HP: 6000


CHIMERA BRAIN
HP: 9800 AP: 1200
i m k_,
1 MALBORO
r HP: 27,000 AP: 2200
l\_
c .ANACONDAUR
* HP: 5800 AP: 1380
Gil: 980 Gil: 1100 Gil: 1000 Gil: 1500 Gil: 750
DROP: Power Sphere DROP: Mono Sphere DROP: Ability Sphere DROP: Mana Sphere DROP: Power Sphere
STEAL: Stamina Spring STEAL: Mana Spring STEAL: Ice Gem STEAL: Remedy STEAL: Petrify Grenade

& mm
HP: 64,i
GIL: 3500
DROP: Lv. 2 Key Sphere
HP: 999,999
Gil: 0
DROP: N/A
IIO; [ilc
' HP: 2000
Gil: 602
DROP: Power Sphere
HP: 1800
Gil: 520
DROP: Mana Sphere
HP: 9999
Gil: 750
DROP: Mona Sphere
AP: 1450

STEAL: Lunar Curtain STEAL: N/A STEAL: Hi-Potion STEAL: Shining Thorn STEAL: Phoenix Down

MECH HUNTER
& HP: 12,000 AP: 2700v HP: 8700 AP: 1320 HP: 8700 AP: 970 HP: 830 AP: 770 HP: 5500 AP: 820
Gil: 1300 Gil: 720 Gil: 950 Gil: 610 Gil: 473
DROP: Power Sphere DROP: Ability Sphere DROP: Ability Sphere DROP: Mana Sphere DROP: Phoenix Down
STEAL: Lunar Curtain STEAL: Hi-Potion STEAL: Hi-Potion STEAL: Lightning Gem STEAL: Med Potion
I THE CALM LANDS

YOWIE i 1 Lucid Ring Q Lv. 2 Key Sphere (x2) \ d


cFortune Sphere
HP: 4080 HP: 900 AP: 810 5000 Gil Power Sphere (x30) 1 4 Flexible Arm /
Gil: 530
DROP: Mana Sphere
Gil: 480
DROP: Speed Sphere
10,000 Gil
Farplone Wind (x60)
Meqolixir
Mega-Potion (x2)
£
m
MP Sphere
X-Potion (x2)
4 F
STEAL: Silence Grenade STEAL: Soft
&
u
OBJECTIVES
I:':;/.' •,
m u
mjjgg
wj

'***“ ..... 41
Find Yuna in the pond. Strike camp and head west. Speak to Father Zuke at the Find Belgemine and accept Meet the owner of the monster Learn to train wild chocobos.
trader outpost. her challenge. oreno.

Jecht's Sphere Cloudy Mirror


Aeon's Soul Rusty Sword
Al Bhed Primer vol. XXIII Al Bhed Primer vol. XXV
Al Bhed Primer vol. XXIV ®
Race chocobos at Remiem Heod northwest to confront
Defender X.

CAMPSITE 1

The first part of this section starts in Macalania Woods. After saving your game, T
head south through the crossroads and go past Kimahri to find Yuna.
?•

In the morning, the group heads south. You should first return to the campsite

and get the Lucid Ring 1 from a partially hidden treasure chest there. At the crossroads, continue west past a Bevelle

sentry to find another Jecht’s Sphere. 2

After viewing it, return to the crossroads and

continue east until the world map appears.


FEATURES OF THE SOUTHERN CALM LANlSs
Upon entering the Calm Lands, head west down the incline and Maechen will give you a brief history of the region if you desire.

Upon reaching the base of the valley, you can visit Rin’s Travelling Agency and purchase some very handy, but expensive, weapons.

THE CENTRAL AREA


There’s a large, circular area in the center of the Calm Lands with an A1 Bhed trading post and a Save Sphere. Upon entering, the

party encounters Father Zuke, a retired summoner. On the far left side of the outpost is an A1 Bhed with a message from Cid.

Exit the trading outpost and run around behind it to find this treasure
chest containing a Lv. 2 Key Sphere.
BELGEMINE’S CHALLENGE
Head southwest from the circular area to encounter Belgemine once again. ® She will call Shiva this time. You can

easily win this battle by summoning Ifrit, and healing itself with fire spells. For defeating Belgemine this time, you

receive thirty Power Spheres and the Aeons Soul. This key item enables you to use inventory items to increase attributes

for your aeons.

THE MONSTER ARENA


From the two treasure chests, move north along the face of the cliff until you find a

passage leading east. Here, you’ll find the Crusaders’ ancient training arena. The
THE CALM LANDS

owner needs you to help him capture several escaped fiends. If you agree to help him,

he will sell you weapons with the Capture ability. The monster arena is a source of

multiple rewards.

To save some Gil, consider purchasing only two of these w^pons and customize them

for greater potential. If you purchase the Taming Sword for Tidus or the Beastmaster

for Auron, customize it with the Piercing ability. If you choose the Catcher ball for

Wakka, customize it with a status-inflicting ability like Poison or Darkness.

After collecting all nine monster species, return to the monster arena and speak to

the owner. The treasure chest he produces won’t open until you get a certain key item

later. However, speak to him again and you should receive sixty Farplane Winds!

Collect fiends from every area of Spira and take them to the arena. The owner will

then combine them to create powerful creatures that can’t be found anywhere else.

Some of them yield extremely rare prizes, ifyou can defeat them! For additional

information, refer to the “Side Quests and Mini-Games” chapter.

THE NORTHERN CALM LANDS


Travel to the extreme northwest corner of the Calm Lands. Carefully search

the area to find the A1 Bhed Primer vol. XXIII near the cliff’s edge. •
1

utes

them
Move directly east along the cliff from the primer’s location and speak to the woman
ster
riding a chocobo. She can teach you how to ride a chocobo.
>r

CHOCOBO TRAINING
To ride a chocobo across the expansive Calm Lands, you need to train one properly. This involves racing the chocobo from start to

finish in under 12.8 seconds. Since the chocobo is wild and tries to steer off the path, it’s somewhat difficult to manage this.

However, if you can meet the required time limit, you receive a prize and permission to ride a chocobo across the Calm Lands.

Afterward, you will receive additional prizes whenever you manage to beat your best time.
Wilr

Here is a rundown of prizes you receive in each game:


X-Potion
Dodger chocobo Lv. 1 Key Sphere Mega-Potion
Note that if you get a perfect time of 0:0.0 in the fourth game, you
Hyper dodger chocobo Lv. 2 Key Sphere Ether
receive the Sun Sigil. Catcher chocobo Lv. 3 Key Sphere Turbo Ether
REMIEM TEMPLE
You can reach Remiem Temple with the help of a chocobo. Ride back to the

south entrance of the Calm Lands, and head east to the cliff above the two

treasure chests. While still on the chocobo, examine the chocobo feather on

the ground to make the chocobo leap into a new area of the Calm Lands. After

dismounting the bird, run up the path to Remiem Temple.

Al Bhed Primer vol. XXIV


THE CALM LANDS

U!
to

Whi
ever
: sumi
The i

Start

On the far left side is a sphere that explains

how to race chocobos around Remiem

Temple. Just above the sphere is the Al

Bhed Primer vol. XXIV. 5 If you want

to race, go to the chocobo on the right

side of the temple and hop on its back.

The rules of the race will then be explained.

During the first race, don’t worry about opening any treasure chests or using the shortcuts. Just race down the ramps in a

spiral pattern; it doesn’t matter how many poles you hit. If you can reach the center platform before the champion chocobo,

you will receive the Cloudy Mirror. ^ This

item will enable you to get all of the characters’

legendary weapons! For more information, refer

to the “Secrets” chapter.


CO
Inside Remiem Temple, Belgemine waits to challenge Yuna. After gaining all of the U
CO

aeons, including the secret ones, return here and challenge each one of them. If you

can defeat all of the aeons in the game, then the doorway at the back will open and

you’ll receive the Moon Sigil. More information is available in the “Secrets” chapter.

LEAVING THE CALM LANDS


When you’re ready to leave the Calm Lands, exit through the northeast canyon and use

the Save Sphere on the right. The party then meets up with Seymour’s minions.

BOSS FIGHT
DEFENDER X
This massive creature has no inherent weaknesses. Start with a party of Yuna, Tidus and Auron, and cast Haste
HP: 64,000(4060)
AP: 6660 (9900)
WEAKNESS: None
STEAL: Lunar Curtain

WEAKNESS CH
ABSORPTION
using Tidus. Then using Auron, pummel Defender X with Armor Break and Mental Break. Keep Tidus in the party
IMMUNITY
to cast Haste on new party members, and bring in Lulu once Auron's job is done. HALF DAMAGE

While Demi and Bio are ineffective, spells like Waterga work wonders. Yuna should cast Protect and Cura on
everyone as needed. If her Overdrive Healer is available, she will be able to Grand Summon in no time. Avoid
summoning unless the aeon or Yuna is already in Overdrive, because Defender X will make short work of them. L, m
The only real challenge to this battle is keeping everyone healthy. Armor Break and Darkness are the keys to success.

After the battle, move to the right side of the bridge. There is a sharp descent that leads down into the gorge. The Cavern of the

Stolen Fayth is the area where you can fight and acquire the secret aeon Yojimbo. It is also where you can find the Rusty Sword, 7

which is needed to acquire Auron’s legendary weapon. More on both of these subjects is described in the “Secrets” chapter. The items

a you will find in the cavern are included in the items list at the beginning of this section, as well as the enemies you will encounter.

obo,

lis

cters’

, refer
GAGAZET
enemie:
HP: Varies AP: 4500 HP: Varies AP: 4500
GIL: 1500 GIL: 1500 Gil: 730 Gil: 540
DROP: Return Sphere DROP: Return Sphere DROP: Power Sphere DROP: Power Sphere
STEAL: Lv. 3 Key Sphere STEAL: Lv. 3 Key Sphere STEAL: Soul Spring STEAL: Fire Gem

^HP: 3700 AP: 830 i


Gil: 602 Gil: 530 Gil: 880
DROP: Power Sphere DROP: Hi-Potion DROP: Phoenix Down
STEAL: Hi-Potion STEAL: Grenade STEAL: Al Bhed Potion

HP: 80,000 AP: 24,000 & HP: 4000 AP: 0 HP: 12,800 AP: 3750
GIL: 12,000 Gil: 0 Gil: 1080 Gil: 1350
DROP: Lv. 3 Key Sphere DROP: N/A DROP: Mona Sphere DROP: Power Sphere
STEAL: Shining Gem STEAL: N/A STEAL: Star Curtain STEAL: Ether
J.. 5s v
SPLASHER
HP: 5100 AP: A HP: 200 AP: 140
Gil: 330 Gil: 420 Gil: 100 Gil: 650
DROP: Mana Sphere DROP: Power Sphere DROP: Power Sphere DROP: Ability Sphere
STEAL: Water Gem STEAL: Water Gem STEAL: Grenade STEAL: Musk
MT. GAGAZET

SANCTUARY KEEPER Lv. 4 Key Sphere_Recovery Ring


Lv. 1 Key Sphere_d Star Armguard
Fortune Sphere
Return Sphere

OBJECTIVES

Gain permission to climb Settle Kimahri's differences Survive Seymour's insanity, Connect with the foyth. Swim the channels in the Unlock the secrets of Gagazel.
Mt. Gagazet. with Biran and Yenke.

Slay the Sanctuary Keeper.

Mega-Potion

Defending
Bracer

To Caverns of Darkness
tfc

THE RONSO HOMELAND


After Yuna gains the permission of Kelk, speak to the other Ronso in the area and save 3
<
I your game. The taller Ronso on the right side sells items and weapons. If you’re low on

Hi-Potions and Holy Waters, you should stock up immediately.

SS FIGHT
BIRAN, YENKE
The Ronso challenge Kimahri's skills in an intense, two-on-one battle. Try to get Kimahri to learn as many
HP: Biran: Varies (2500), Yenke: Varies (2500)
AP: Biran: 4500 (6750), Yenke: 4500 (6750)
WEAKNESS: None
STEAL: Lv. 3 Key Sphere (Biran)

WEAKNESS CIS
abilities as possible from Biran and Yenke. When you see Biran or Yenke perform a technique, use Lancet to ABSORPTION
learn it from them. IMMUNITY
HALF DAMAGE CM

If Kimahri hasn't acquired Fire Breath, Aqua Breath, Thrust Kick, Mighty Guard, Doom, Stone Breath,
Self-Destruct or White Wind, he should be able to do so now. When one of the Ronso falls, the other will go
berserk and inflict twice as much damage as before. If Kimahri hits Overdrive, use Mighty Guard. Only use
Aqua Breath if the two Ronso are standing close together, and use Fire Breath if they surround Kimahri.
Also note that you can steal some Lv. 3 Key Spheres from either Ronso.

WALKTHROUGH
flazet.

THE CHALLENGE OF GAGAZET


After the fight, return to the gateway and save your game. The road ahead is fraught

with peril and few Save Spheres. In the area with lots of ledges on either side, hop onto

the top ledge to the right to find a hidden treasure chest containing 20,000 Gil. • Then

continue up the left side of the path until you find two Mega-Potions. •

As you proceed up Mt. Gagazet, you 11 encounter graves of fallen summoners and

guardians. Continue up the zigzagging path, until you find a short and narrow path

heading north around a large rock. At the end of this path is Braska’s Sphere. • If this

is the third sphere you’ve obtained, Auron will learn a new Overdrive.

COMBAT ON MT. GAGAZET

From this point on, enemies become extremely power¬


ful. The Threaten ability works great against Bashuras
and other large enemies. Also, continue to capture
enemies as you climb Mt. Gagazet. Try to capture
at least one of each kind.
Continue up the path until you reach a

“T”-intersection. Keep going straight to find a

Defending Bracer, which is fantastic armor for

Auron. Then return to the intersection and

head north. Around the next corner, you meet

O’aka’s brother, Wantz.

From Wantz’s location, descend the slope. When it rises again, look for a small

spot under the path to find two treasure chests. Open these for an HP Sphere and a

Lv. 4 Key Sphere. Head east from here and then north to another grim landmark.

BATTLE PREPARATION
After passing the next Save Sphere, you will engage in one of the toughest battles yet. To pre¬
pare, fight until Yuna and all of her aeons are in Overdrive mode, as well as all the other party
members. Start the battle with Tidus, Yuna, and Kimahri.

; SEYMOUR FLUX, MORTIORCHIS


Seymour provides a much tougher challenge this time around. Tidus, Yuna, and Kimahri all have the Trigger
HP: Seymour: 70,000 (3500); Mortiorchis: 4000
AP: Seymour: 10,000 (15,000)
WEAKNESS: None
STEAL: Elixer

WEAKNESS
ABSORPTION
Command option of talking to Seymour and raising their Strength or Magic Defense.
IMMUNITY
HALF DAMAGE
Use Tidus to cast Hastega, and have Yuna use
her Protect spell on everyone. Seymour will
occasionally cast Dispel on the whole group,
thus nullifying your hard work!

Seymour's Cross Cleave attack can deplete over


2500 HP from each party member! However, those
covered with the Protect spell will only take half the
damage. Seymour concentrates on a pattern of eliminating characters individually. He will use Lance of Atrophy to inflict zombie on a
character. On his next turn, he will cast Full-Life to deplete the character's HP You only have one turn between both of Seymour's
attacks, so use it to administer a Holy Water to the afflicted character. Also, try to Silence Seymour so he can't cast any spells, and don't
forget to use Bio.

When the Mortiorchis begins to charge up the Total Annihilation attack, it will perform it in
two or three turns. One of your characters needs to perform an attack that will reduce all of
Mortiorchis's HR This causes the chariot to siphon more life from Seymour and delays the
attack somewhat. It's best to bring in Auron and Lulu at this stage of the fight. Seymour
also starts using Flare spells, so cast Shell and Protect on your party members. After surviv¬
ing the Total Annihilation attack, quickly use a Mega-Potion to recover. This is when you
can start summoning your aeons to help finish off Seymour. Each aeon will only get in
one shot, so make sure it's in Overdrive mode!

Even with all these pointers, there is still a certain element of luck to surviving this battle. Make sure your characters are all adequately protected between
each of Seymour's turns.
CAVERNS OF
DARKNESS
After a quick nap near the fayth cluster, continue

up the mountain into the caves. A strange hole

next to the Save Sphere prevents you from

continuing north. Go through the cavern to

the west until the party reaches an underwater

area. Tidus, Wakka, and Rikku will continue

onward without the others.

COMBAT IN THE CAVERNS


It takes some smart tactics to fake down these
tough new enemies! After using Armor Break on
a Dark Flon, any character should be able to
damage it effectively.

WALKTHROUGH
Behemoths are resistant to most status effects, so
use all of Auron's Break abilities and cast Haste
and Protect on the party. Bio also works well.
The Mandragora will inflict multiple status effects
with its Ochu Dance. Use Sleep Buster against it,
and then deplete its HP with Demi and Firaga.
Bio works well here, too.

1st Trial Prize:

Lv. 1 Key Sphere


To Zanarkand Ruins

Recovery Ring

Return Sphere

Star Armgaurd

151
THE FIRST TRIAL OF GAGAZET
As the opening in the shield rotates, press © to throw the ball through the

shield and hit the glowing orb in the middle. Simply watch the speed and

timing of the rotating shield, and you should have no trouble hitting it. A

treasure chest appears in front of the shield containing a Lv. 1 Key Sphere.

NEW PATHS OPEN


Return through the water to the area with the Save Sphere. The massive hole has

been replaced with a stairway, so ascend the steps and move north to the next

watery area. The trio will split off again to swim ahead.

BOSS PREP
From this point through the remainder of the game, you should prepare for the
upcoming boss fights by summoning all of Yuna's aeons during random battles in
hopes of having them reach Overdrive mode. Don't waste the Overdrive attack on a
regular enemy, but instead save it for the tough bosses to come.

THE SECOND TRIAL OF GAGAZET


Swim to the end of the second channel to find a set of three lights. You need to guide

each character into one of the colored lights. The colors correspond to each characters

color on the Sphere Grid. They are: Color Character

Passing this trial causes a treasure chest to appear. Inside the chest is a Fortune Sphere.

GAGAZET UNLOCKED
I B| ^
Swim back through the tunnel and return to the area near the Save Sphere. Rocks have

fallen in the south passage, paving the way to yet another short swim. There are two

treasure chests near a cliff on the other side of the channd. Get a Return Sphere and

a Recovery Ring 4 from the chests and return to the Save Sphere. As you move west

down the first corridor, you’ll see that boulders have created a path to a previously

inaccessible treasure chest. Grab the Star Armguard 5 and go back to the north passage.

A path has now formed heading up the left side

of the second chamber. Cross the rocks until

Yuna and Auron have a conversation, and then

use the final Save Sphere and exit the caves. Your

arrival at the summit is greeted by a particularly

vicious protector.
SANCTUARY KEEPER
Begin this fight with Tidus, Yuna, and Auron.
HP: 40,000 (6400)
AP: 11,000 (16,500)
WEAKNESS: None
STEAL: Turbo Ether

Cast Hastega and Protect on the entire party,


and use Auron's Armor Break and Mental
Break against the fiend. After breaking down
its defense, switch other characters into Auron's
spot. Remember to cast Haste and Protect on
each new fighter you bring in.

Cast Reflect on the creature and then summon


aeons that are in Overdrive mode. Each aeon will
only get one shot, and then the
Sanctuary Keeper will use Mana
Breath to eliminate them. After
the Sanctuary Keeper loses half
ige. its HfJ it will attempt to cast
Curaga on itself. With a Reflect
spell in place, one of your
party members will reap the
rewards from the spell instead of the monster.

This boss has an attack pattern. It starts with Photon Wings, followed by two regular
attacks, Mana Breath, and then two Curagas. The Sanctuary Keeper will sometimes
counter with Tail Sweep too. It's important to protect your party members against
the status effects of the Photon Wings attack, so equip your characters to pro¬
tect against Sleep, Silence, Darkness, and Confusion.

153
\NARKAND RUINS
ffllffllA
HP: 31,000 AP: 6230 HP: 12, HP: 23,000 HP: 17,000 HP: 2800 AP: 2200
Gil: 1200 Gil: Gil: 1350 Gil: 730 Gil: 650
DROP: Mona Sphere DROP: Mona Sphere DROP: Power Sphere DROP: Power Sphere DROP: Ability Sphere
STEAL: Remedy STEAL: Star Curtain STEAL: Ether STEAL: Soul Spring STEAL: Dream Powder

FALLEN MONK
1 HP: 9500 AP: 2600^di HP: 42,300 AP: 6000 HP: 6200 HP: 3700 HP: 3300 AP: 1200
Gil: 730 Gil: 2400 Gil: 1080 Gil: 1 Gil: 540
DROP: Ability Sphere DROP: Lv. 2 Key Sphere DROP: Hi-Potion DROP: Phoenix Down DROP: Ability Sphere
STEAL: Hi-Potion STEAL: Lunar Curtain STEAL: Holy Water STEAL: Holy Water STEAL: Candle of Life

i]E« C5XDZ3. Sun Crest


HP: 52,000 AP: 12,000 «» HP: 60,000 AP: 14,000 Spiritual Targe &
GIL: 7000 GIL: 9000 JftOOO Gil
DROP: Lv. 4 Key Sphere DROP: Lv. 3 Key Sphere Friend Sphere *
STEAL: Ether STEAL: Mega-Potion
Lv. 3 Key Sphere a
Luck Sphere w

OBJECTIVES
ZANARKAND RUINS

Descend the slopes. Gather items on your way to Unlock the trials of Zanarkand. Learn of the choosing. Confront Lady Yunalesca.
the dome.

FIENDS AMONG THE FAYTH


Navigating the Zanarkand Ruins is rather simple. Until you reach the dome, you will

encounter fiends from Mt. Gagazet. Inside the dome, the fiends are much stronger.

Use Armor Break and Mental Break against Defender Z. If you encounter a Fallen

Monk, use a Phoenix Down to instantly kill him. Also, try to eliminate YKT-lls

before all other enemies, or they’ll eject individual party members from battle with

their Thrust Kick!


p When the roads seem stacked on top of each other, search for a path up to a treasure chest on the upper level and claim 10,000

Gil. Eventually, you will come upon a ghostly image of Seymour as a child. When the ghosts fade, search the eastern platform of

the intersection for a Friend Sphere.

When crossing the debris, look for o path leading down to a Lv. 3 Key
Sphere. #

ZANARKAND DOME—CLOISTER OF TRIALS


Follow the ghosts into the temple. Don’t miss the Luck Sphere amid the debris on the right side, and save your game before enter¬

ing. The trial of Zanarkand is the simplest but most time-consuming one yet. You cannot obtain the secret item in this area until

later in the game. Check the “Secrets” chapter for more information. Your only reward for now is an extremely dangerous boss!

155
V

1. Step onto the green square near 2. The puzzle solution is displayed
ZANARKAND RUINS

the entrance to activate the floor on the far wall. Refer to the
puzzle. screenshot to determine where
to step.

3. Step on the correct white floor 4. After you activate all of the prop¬ 5. Push the northwest pedestal and 6. Go to the screen display and press © to
switch to activate each puzzle er floor designs, the door to the a new puzzle solution is dis¬ make all the solutions appear. Step on the
piece. Triggering an incorrect next chamber opens. Six played. Enter the next room. floor switches to activate all the pieces
floor switch causes the puzzle to pedestals then slide into the shown in this screenshot. If you step on a
reset. room, three on each side. piece that is not shown, the puzzle will
reset. If you forget where the proper floor
designs are, check the screen display again.

7. After you complete the puzzle, 8. This is the solution for the 9. This is the solution for the 10. This is the solution for the
a symbol appears around the southwest pedestal puzzle. northeast pedestal puzzle. southeast pedestal puzzle.
central chasm.
• RPG BASICS
11. After completing all four puz¬ Insert the Kilika Sphere into the 13. Return to the larger chamber 14. This causes the giant chasm to
zles in the larger chamber, take pedestal on the west side of the and take the Besaid Sphere. glow. Also, a new Save Sphere

# CHARACTERS
the Kilika Sphere from the first chamber. Insert this into the final pedestal appears in the first chamber.
left side of the screen display in the first chamber. Save your game and prepare to
and return to the first chamber. fight a boss.

EM S/EQUIPMENT
SPECTRAL KEEPER
The challenge in this fight is avoiding the Spectral Keeper's counterattack after
HP: 52,000 (
AP: 12,000 (18,000)
WEAKNESS: None
STEAL: Ether, Turbo Ether

your initial attack. It's important to position most of your party out of harm's
way before attacking the boss. Start with a party of Tidus, Yuna, and Auron. Equip
everyone with armor bearing Berserk Ward or Berserkproof if available.

Cast Hastega immediately so the characters can move out of the way before the
boss finds them again. Move two characters to circles behind the Spectral Keeper,
and leave the character with the highest HP out in front to keep the monster distract¬
ed. Otherwise, it will turn to attack the entire party. Have Yuna cast Protect on the
frontline person, then let that person attack. The boss will then counterattack, striking the three
circles in front of it. It might also use its Berserk Tail attack, berserking the target.

# SIDE QUESTS
Glyph mines will form on the surface of the circles, and their explosions mean

# SECRETS
certain death. Check the CTB Window to determine when each mine will
explode. Use the trigger command Move to escape the explosion.
fr\
Since aeons can't escape glyph mines, they die quickly. If they are sum¬
moned, they'll only have time for one Overdrive. So, summon at your own risk. # BLITZRAJLL

THE FIRST LADY OF YEVON


Follow the party into the bowels of the tem¬

ple. After meeting Lady Yunalesca, record RECHARGE YOUR OVERDRIVES!


BESTIARY

your game at the Save Sphere near the ele¬ If you used your characters' Overdrives in the last boss fight, you should
vator. It’s time for another battle, this time
consider returning to the dome area. Fight some fiends until you refill
your characters' Overdrive gauges.
in three stages!
HP: 1st form: 24,000, Evo. 1:48,000, Evo. 2:60,000 (10,000)
AP: 14,000 (217000)
WEAKNESS: None
STEAL: Stamina Toblet, Forplane Wind

Before proceeding into this fight, you need to equip your party members with armor that will WEAKNESS
ABSORPTION
protect against status effects. In particular, status effects like Death, Zombie, Darkness, Silence,
IMMUNITY
and Sleep. HALF DAMAGE

Yunalesca's first form is easy to defeat, so don't use any Overdrives yet. Yunalesca
responds to each physical attack by inflicting Darkness, and each spell cast on her is met
with Silence. She also responds to Special techniques, such as Steal, with Sleep.

In her second form, Yunalesca unleashes a new attack, Hellbiter. This attack inflicts
zombie status on your characters, so quickly use a Holy Water or Remedy. Yunalesca
will then cast healing magic on characters to damage them, so if you remove the zombie
effect quickly enough, you can benefit from this. Make sure that Haste is in effect on the
entire party.

It's important to keep a balance between having characters with the zombie effect while some remain nor¬
mal. Another way to handle the status effects is to switch out party members whenever the need arises.
AIRSHIP

When the true face of Yunalesca is revealed, cast Haste and Protect on the entire party. Also, do not
remove the zombie effect from the party. Any character who is not afflicted with zombie will be killed
instantly when Yunalesca performs her Mega-Death attack.

If a character is hit with Regen, use Yuna's Dispel


to remove the constant healing effect without
negating the Zombie effect. Also, bring in some
of your strongest aeons and perform their
Overdrives.
Wh
to tl

Aft<

the

airs!

whe

vvor

FI
The

deci

The

“Sec

The

noth

Che

When Yuna leaves the bridge, follow her up

to the cabin upstairs and speak with her.

After Kimahri makes a suggestion, return to

the bridge. Now you have command of the

airship. Talk to Cid, and you can go any¬

where in Spira by just pointing to it on the

world map.

FUNCTIONS OF THE WORLD MAP


The “List” option displays the places the party has visited, and includes a new one—the Highbridge. Since the party has

decided to visit Maester Mika, the Highbridge of Bevelle is highlighted as your next destination.

The “Input” option allows you to enter the answers to three A1 Bhed riddles from different locations of Spira. Refer to the

“Secrets” chapter to discover the three passwords decoded.

The “Search” option enables you to move the cursor across the map and search for hidden locations. Also, you may have

noticed areas or treasure chests that you couldn’t reach no matter how hard you tried. This is how you find them!

Check the “Secrets” chapter for exact coordinates.


SIDE QUEST TIME! -
Before rushing off to fight Sin, your characters may need a little more seasoning. It will be easier to reach the end of the

game if you visit a few extra places off the beaten path. For the complete rundown of all the side quests and mini-games,

please read the “Side Quests and Mini-Games” chapter.

Hidden Aeons Hidden Legendary Weapons -


You can now acquire addi¬ You can search for each characters hidden legendary weapon.

tional aeons. For more infor¬ You can learn more information in the “Secrets” chapter.

mation on what you need to

do, refer to the “Secrets” chap¬ Chocobo Training, Cactuar


ter. It reveals all the information Chasing, & Thunder Plains
required to access every hidden
Revisited
aeon in the game! You can do some more chocobo training

in the Calm Lands, and you can also


Monster Arena Revisited
return to Sanubia Desert to chase some
Try collecting fiends from all
Cactuars. Or, return to the Thunder
over Spira for the monster
Plains to dodge lightning bolts. For more
SIN

arena. You can obtain some nice


information about these topics, turn to the
prizes if you keep the owner
“Side Quests and Mini-Games” chapter.
happy.

Omega Ruins
Another topic covered in depth in the “Side Quests Mini-

Games” chapter is the hidden dungeon, Omega Ruins. There is

no better training ground for your characters, but there is also

no place more dangerous. Omega Ruins is also the home of one

AURON'S OVERDRIVES
of the most powerful bosses in the game.

Remember that the spheres Auron needs to acquire his Overdrives are now
i
scattered across Spira. The locations are listed in the characters chapter titled
"A Summoner and Her Guardians."

BACK TO THE SHIP!


If things get too rough, you can use any Save Sphere to return to the bridge of Cid’s airship. A way to make additional Gil is t

visit Omega Ruins a bunch of times and then sell all the extra equipment you collect. Some of the better items at Omega will

sell for 10,000 to 20,000 Gil each!


• RPG BASICS
f the

nes,
SIN
HP: 54,400 HP: 2800 AP: 2200 HP: 67,500 AP: 16,800 HP: 7400 AP: 2400 HP: 36,000

0 CHARACTERS
Gil: 2200 Gil: 650 Gil: 1850 Gil: 840 Gil: 1111
DROP: Power Sphere DROP: Ability Sphere DROP: Power Sphere DROP: Mana DROP: Power Sphere
STEAL: Heoling Water STEAL: Musk STEAL: Healing Water STEAL: Silence Grenade STEAL: Light Curtain

BARBATOS DEMONOLITH
* HP: 45,000 AP: 11,000
GREAT MALBORO
HP: 64,000 AP: 21,000 HP: 22,222
wwm
HP: 80,000
Gil: 1550 Gil: 1470 Gil: 1900 Gil: 1070 Gil: 2200
DROP: Power Sphere DROP: Mana Sphere DROP: Mana Sphere DROP: Mona Sphere DROP: Power Sphere
STEAL: Star Curtain STEAL: Petrify Grenade STEAL: Remedy STEAL: Forplane Shadow STEAL: Stamina Spring

TEMS/KQUIPMENT
*
Sever the Right Fin. Defeat Sin before it destroys Destroy the final sinspawn and Cross the Sea of Sorrow.
the oirship! open Sin's door.

Elixir A
Prism Ball 0
Wizard Lance r Skill Sphere 0
r
Lv. 3 Key Sphere 0 Knight Lance
Sr0src«. - J S*
Four-on-One 0 Stillblade / Settle the score with Seymour. Travel to the Tower of the Free Braska's final aeon. Dispatch the aeons forever.
Defending Bracer Mage's Staff
Infinity
r Dead.
20,000 Gil
HP Sphere 0 Attribute Sphere 0
Defense Sphere 0 Wht Magic Sphere 0
Laevatein r Wicked Cait Sith 0
A

• SIDE QUESTS
Lv. 4 Key Sphere 0 Hrunfing /

THE HIGHBRIDGE
Return to the Highbridge at Bevelle, and move

up toward the monks guarding the high court.

ARE YOU PREPARED FOR SIN?

•SECRETS
Odds are that if you’ve completed a couple of side quests and survived several trips to the Omega Ruins, you’re in good shape

to face the final bosses. Also, having all the aeons in your possession should make things easier.

We suggest that you fight the final bosses by yourself without using the book. Then, if you have no luck, read our boss strate¬
# BLITZBALL

gies and take note of any character-specific abilities mentioned.

ril is to Some abilities that are useful in the final boss fight include Doublecast, Ultima, Holy, Quick Attack, Full-Life, and Auto-

:a will Life. By referring to the Sphere Grid, you’ll see that these abilities are pretty far apart. However, the “Abilities” chapter con¬

tains some tips on the best ways to move around the Sphere Grid. If you’re short on Lv. 3 and Lv. 4 Key Spheres, you can

obtain a good deal of them in the Omega Ruins.


BESTIARY

After a few trips to Remiem Temple, you should be able to use items to customize Yuna’s and Lulu’s weapons with the

One MP ability. Imagine being able to cast Curaga, Ultima, or Holy for only one MP! Your armor should protect

against confusion, berserk, and petrification.


and n
statu!
your

z
t/3

r LEFT FIN, RIGHT FIN


Starting the first three boss fights is as easy as pointing Cid toward Sin, and then WEAKNESS
ABSORPTION
stepping outside the ship. The first two battles are fought exactly the same way.
IMMUNITY
HALF DAMAGE
Start the battle with Tidus, Lulu, and Yuna in your party. Cast Hastega on the entire
B
party to speed up your turns. Then have Yuna cast Shell on everyone and make Lulu
tio
Doublecast Flare or Ultima.
Gig
If you don't have these abilities, summon aeons and use their special attacks. You can
Doul
also use the trigger command to draw the ship closer to Sin. Place Auron in the group
tie. V
and use Armor Break, while Tidus, Rikku and Kimahri strike the fin at close range.
and u
Move the ship back out after everyone gets in one hit, because Sin causes much more
damage at close range. Bring
Chant
You fight the Right Fin using the same tactics. Just recast Haste on everyone and you're
Tidus
set. Save your Overdrives for an upcoming battle.
mon
# REG BASICS
A
*

SIN, SINSPAWN GENAIS


The sinspawn absorbs any magic cast at Sin, so take it out first. Cast Slow and Silence on Genais.
HP: Sin: 36,000 (3000), Genois: 20,000 (200(0
AP: Sin: 18,000 (27,000), Genais: 1800 (2700)
WEAKNESS: Sin: None, Genois: File
STEAL: Genois: Slot (uitoin. Shining Gem; Sin: S'omino Spiing

By casting Silence, you can prevent it from casting Cura.

• CHARACTERS
1PM ENT
Once Genais crumbles, the group advances on Sin's weak point. Physical attacks won't inflict much dam¬
age until you use Armor Break. If Rikku or Kimahri has the Copycat ability, you can switch them into the
fight. Have Lulu Doublecast Flare or Ultima, depending on her remaining MR Then have Yuna cast Holy,
and make the third person in your party Copycat Holy if possible. Bring in Rikku to heal and cure Venom
status with Al Bhed Potions as needed, and focus Yuna on casting Holy or summoning. Again, avoid using
your characters' Overdrives during this battle. You will need them to survive the next encounter.

# SIDE QUESTS
—OVERDRIVE SIN
Before the fight begins, make sure the party is equipped with armor that protects against petrifica¬

• SECRETS
tion, confusion, and zombie. This fight requires a lot more speed and power. If Sin manages to cast
Giga-Graviton, the party's finished. Start with Tidus, Yuna, and Lulu.

Doublecast, Hastega, Quick Attack, Armor Break, and Mental Break are all extremely useful in this bat¬
tle. When the fighting starts, cast Hastega and start Doublecasting Flare or Ultima. Have Yuna cast Holy,
and use Tidus to heal or cure petrification.

Bring in Wakka and unleash his Overdrive, and have Kimahri perform Fire Breath. Use Rikku's Spare
# BLITZfKALL

Change ability and toss 100,000 Gil at Sin to inflict 9999 HP damage. When Sin pulls you in further, use
Tidus's, Auron's, and Rikku's Overdrives. If Sin gets close to its Overdrive, bring Yuna back in and sum¬
mon your strongest aeons.
# BESTIARY

163
THE SEA OF SORROW
After defeating Sin, the airship enters the creature’s shell. This doesn’t

mean, however, that you can’t do more exploring outside.

Use the maps to find your way through this area. Treasure chests are located

at the top of waterfalls. To reach these valuable items, you’ll need to take the

long way around. Upon reaching the

platform decorated with Seymour’s

staves, you know what’s coming next...

Co

wil
TOUGH MONSTERS!
the
Many fiends inside Sin are like mini-bosses. Although this is a great area to level up your cheracters,
don't wander far from a Save Sphere. f poi
Note that Behemoth Kings will cast Meteor when killed, which can seriously damage your party's HR the
To counter this attack, cast Auto-Life on your entire party before the battle ends.
* in 1
I
r
SEYMOUR OMNIS
Before climbing the stairs near Seymour's staves, equip party members with armor
HP: 80,000 (15,000)
AP: 24,000 (36,000)
WEAKNESS: Varies
STEAL: Shining Gem, Supreme Gem

II that absorbs or nullifies elemental attacks.

The wheels behind Seymour determine his elemental property. He is vulnerable to the
opposite property, which you can see by using Scan. It's important to use Armor Break,
Mental Break, and Nul spells in this battle too.

Occasionally, Seymour will attack the Mortiphasms behind him, shifting his elemental
choice. When this occurs, bring in Kimahri and Auron to strike the Mortiphasms. You'
need Wakka to hit the highest Mortiphasm. When
four orbs of the same color are lined up around
Seymour again, summon an aeon or bring Lulu
back for more Doublecasting. After Seymour
casts Dispel, he will cast a powerful version of
Ultima. Keep in mind that Seymour will even¬
tually Banish your aeons.

TOWER OF THE DEAD


Continue past the Save Sphere and search the

right-hand wall for a glyph. A message hints

that you need to kill 10 fiends to open the

door. After killing 30 fiends to open three

doors total, pick up a Lv. 4 Key Sphere.

When you reach a square platform with a Yevon symbol, stand on it momentarily. It will lift you up to a treasure chest with Wakka’s

Four-on-One. Across from the Four-on-One treasure box, push the bridge down to find a Defending Bracer. Further up, look for a

ramp down to a chest containing 20,000 Gil, and step on the platform beside it to access an HP Sphere and a Defense Sphere. A

lift back down to the ground is near the second item. ...

Continuing northeast, look for an alcove along the south wall to find a small building. Enter the building from the south, and Tidus

will slide down a long spiral. At the bottom is Yuna’s Laevatein. To exit this pit, move along the wall next to the treasure chest unul
%

the © button appears. Continue to search for

points to climb out of the hole. Continue up

the ramp until you find the final Save Sphere


Oktairw* laev*tem!
in the game.
LAST CHANCE!
It should be noted that this is your last chance to do anything else before the end of the game!

As you proceed north, the Tower of Death crashes to the ground. Move towards

it to enter. Inside, icicles will begin to shoot upward from the ground. A fight

ensues if one strikes you.

To make navigation easier, stand in one spot until the camera rotates around to

show the area better. If a white light starts to glow under Tidus’s feet, move against

the direction the camera is rotating so. that you can still see the area. Small colored

crystals will form and fade away. You must run up to these and touch them before

they disappear to gain items contained within. After you acquire 10 items, the final

showdown will begin. Don’t forget that you have one last chance to properly equip

your characters before the final boss fight begins.

i BRASKA'S FINAL AEON


The strategy contained in this section could vary depending on the path your characters' took on the Sphere Grid. You may
HP: 60,000 (first form), 120,000 (second form)
AP: 0
WEAKNESS: None
STEAL: Turbo Ether

need to adjust your own strategy accordingly.

Although the Yu Pagodas attempt to heal the final aeon, do not waste any time trying to disable them. Use Auron's Zombie HALF DAMAGE

Attack on the final aeon, so that the Pagodas will damage the boss every time they try to cure it. Otherwise, Doublecast Flare on
the enemy and keep everyone's HP extremely high when the second portion of the battle begins.

During Tidus's turns, he has the option of speaking. Talking to the boss greatly reduces its Overdrive gauge. Use this only when the
boss's Overdrive gauge is almost full. Since this option only works a couple of times, we recommend using it at a later point in the
battle.

After losing 60,000 HP the final aeon transforms. Cast Protect and Auto-Life if available. If your characters' Overdrive gauges are
full, use them now. Also, continue to Doublecast your strongest spells. Cast Haste and administer Mega-Potions and Megalixirs as
needed.

When the final aeon's Overdrive gauge gets about three-fourths full, talk to it using Tidus's trigger command. Once its HP falls
below 30,000, summon your strongest aeons and use their Overdrives to finish it off.
This section includes descriptions of side quests and mini-games that you might encounter during the game. You neec

to complete some of these tasks to acquire and activate many of the legendary weapons.

LIGHTNING DODGER
In the Thunder Plains, the lightning never stops. By
1TNING
pressing © when the screen flashes, you can dodge the 5 times 2 X-Potions
10 times Ipit 2 Mega-Potions
lightning. If you dodge the lightning a number of times in
20 times 2 MP Spheres
a row, you are rewarded with certain items. The items 50 times 3 Strength Spheres
100 times 3 HP Spheres
appear in a treasure chest outside the Travel Agency.

For example, the Venus Sigil, which is required to unlock Lulus legendary weapon, is gained by dodging lightning 200 consec¬

utive times. To accomplish this, equip with the No Encounters ability and roam the area. You can track your progress by exam¬

ining the book that appears on the right inside the Travel Agency once you’ve dodged two bolts in a row.

Getting struck by lightning depletes HP from your characters.

If you have a penchant for pain, you can actually receive prizes

for surviving consecutive bolts of lightning.

BUTTERFLY CATCHER
SIDE QUESTS

In Macalania Woods, you encounter a creature who explains the butterfly catcher

mini-game. To begin the game, move toward the closest butterfly. You have to chase

down seven blue butterflies before times runs out. Avoid the red butterflies because

they’ll call powerful fiends and remove 1 second from the remaining time. If you

catch all seven blue butterflies before times runs out, a new treasure chest appears.

The chest will disappear if you leave the area, so don’t forget to open it and claim

your prize.

You can take part in the butterfly catcher game in two areas. The first area is in Macalania Woods—Central, near the creature

who explains the game. The second area is in Macalania Woods—North.

This mini-game gets more difficult as the story progresses, but the prizes keep getting better, too. At first, the timer is set to

40 seconds. Once you defeat the Spherimorph, it becomes 30 seconds. Lastly, once you gain control of the airship, the

number of red butterflies significantly increases. Return to Macalania Woods in the airship and succeed in both areas to

gain the Saturn Sigil, which unlocks the potential of Kimahri’s Spirit Lance.
need

VILLAGE OF THE CACTUARS


Gain control of the airship and return to the Sanubia Desert. There is a large rock with a picture of a Cactuar on it. Each time you

examine the rock, you receive a clue to help find one of 10 hidden Cactuars in the desert. After finding each one, you are challenged

to game of “Red Light, Green Light.” If you successfully touch the Cactuar before time runs out, you will fight it. No matter the

outcome of the battle, you will receive a sphere bearing the name of the Cactuar. If you lose at the game of Red Light Green Light

three times, you’ll only receive a Sphere del Perdedor. Return to the rock and place whichever sphere you obtained into the rock.

After doing so, you receive a new clue telling you where the next Cactuar is hidden. The locations of the Cactuars are as follows:

CACTUAR LOCATIONS
Oasis Near the first Save Point.
Sanubia Desert—East In an alcove to the east, north of the tent with the Save Sphere.
Sanubia Desert—West Search the sign near the Cactuar rock that says 20% off.
isec-
Sanubia Desert—Central Near the ruins to the west. Look for two Cactuars running around the desert.
im- Sanubia Desert—East Near the Save Point under the tent.
Sanubia Desert—Central Trapped in a treasure chest in the far west.
Sanubia Desert—West Inside one of the sand whirlpools. You must exit and re-enter the area.
Oasis Take the airship to Bikanel Island and take a few steps away from the first Save Sphere. Approach the Save Sphere to start the
sequence, and then go to the outside deck on the airship.
Sanubia Desert Return to the Cactuar statue and the last one automatically appears behind you.

r After placing nine spheres of either type into the rock, the sandstorm protecting Cactuar Village will come to a stop. Search inside

for lots of Cactuar encounters and two special treasure chests. One contains the Mercury Sigil. The contents of the other chest vary

depending on your performance.

CHOCOBO TRAINER
In the Calm Lands, speak to the lady on a

chocobo. Agree to train chocobos, and she

will teach you how. There are four exercises.

You must finish the exercise properly and

ure beat or tie the time limit set by the trainer. If

vou do, you’ll win a valuable prize. The next

time you try the same exercise, beat your best

time to win another prize.

Once you train your chocobo in the first exercise, the trainer will allow you to advance to another exercise, until all four exercises

are revealed.

WOBBLY CHOCOBO
This race takes place on a wild chocobo that refuses to run straight toward the finish line. Press the left analog stick left and right to

stay on course. You must reach the finish line in under 12.8 seconds. Once you succeed, you can ride a chocobo in the Calm Lands

any time you want for free, just by asking the trainer.
DODGER CHOCOBO
This chocobo is easier to steer, but you must dodge incoming blitzballs! If you get

hit, the chocobo becomes momentarily stunned. This makes it much more diffi¬

cult to cross the finish line in time.

HYPER DODGER CHOCOBO


This game pits your chocobo against volleys of blitzballs and birds! Try to

stay close to the line of balloons, and then move toward the center as each

cluster of balls and birds flies toward you.

CATCHER CHOCOBO
Race the chocobo trainer from the entrance of the Calm Lands to the northeastern

exit, dodging blitzballs and birds. Each bird that hits you adds three seconds to your total

time, while each balloon you collect subtracts three seconds. Winning this race enables

Tidus to reach his legendary weapon at the north end of the Calm Lands.

Furthermore, if you can successfully beat the chocobo trainer with a total time, minus

all balloon adjustments, of 0:0:0, then she will give you the Sun Sigil required to activate

Tiduss Caladbolg.

REM I EM TEMPLE
SIDE QUESTS
In the hidden temple in the mountains east of the Calm Lands, you can battle against

* RPG BASICS
any aeon that you have acquired by challenging Belgemine. The first time that you win
4ft

against Belgemine’s aeon, she will reward you with rare items. Defeat her Bahamut, and

she will give you the key item Flower Scepter. After fighting and defeating all of the

aeons in the game, including the Magus Sisters, Belgemine hands over the Moon Sigil,

• CHARACTERS
which removes the No AP ability from Yuna’s legendary weapon.

To acquire the Cloudy Mirror, you must win the chocobo race under Remiem Temple.

Winning the race is quite easy, even on the first try. To improve the item you win in this

race, you need to use as many shortcuts as possible and avoid hitting any of the poles.

• ITKMS/EQUI PM ENT
THE MONSTER ARENA

| WALKTHROUGH
The monster arena is in the eastern part of the Calm Lands. The owner sells weapons with the Capture ability. The owner will then

ask you to capture fiends from all over Spira.

You’ll get prizes when you return to the owner with the required creatures. Some of them are extremely rare. In addition, you can

also fight unique creatures that the owner creates from captured fiends. Prizes are awarded each time you accomplish one of

the following:

CAPTURE ONE OF EVERY FIEND IN EVERY AREA.


CAPTURE 10 OF EVERY FIEND OF A SPECIFIC SPECIES.
CAPTURE 10 OF EVERY FIEND IN EVERY AREA.

Complete a total of 10 of either Species Conquest or Area Conquest for the Mars Sigil,

which unlocks the potential of Auron’s legendary weapon.

• SKCRETS
CAPTURING TIPS
While backtracking in the game and looking for the spheres that trigger Auron’s • BiJTZKAM.

Overdrives, equip Capture weapons and collect fiends from each area you have to visit.

To see where these spheres are located, check Auron’s section of the characters chapter,

“A Summoner and Her Guardians.”

The owner’s weapons are expensive, so buy weapons for characters who you know can

take down a lot of HP in one hit. This will most likely be Wakka, Auron, Tidus, or perhaps Kimahri.
FIGHTING IN THE ARENA
After capturing fiends, you can pay to fight them in the arena. What’s the point, when you’ve already fought these mon¬

sters elsewhere? When fighting monsters here, you can steal better items, win spheres for the Sphere Grid, and you can

bribe them for rare items!

STEAL BRIBE
AREA MONSTER NAME GIL COST COMMON RARE WIN AMOUNT ITEM
Besaid Dingo 24 Potion Sleeping Powder Power Sphere (x2) 2500 Sleeping Powder (x4)
Condor 18 Phoenix Down Smoke Bomb Speed Sphere (x2) 1900 Smoke Bomb (x3)
Water Flan 27 Fish Scale Dragon Scale Magic Sphere (x2) 6300 Water Gem (x2)
Milhen Mi'ihen Fang 49 Potion Sleeping Powder Power Sphere (x2) 3200 Sleeping Powder (x5)
Ipiria 69 Soft Petrify Grenade Speed Sphere (x2) 3600 Petrify Grenade (x3)
Floating Eye 66 Echo Screen Musk Speed Sphere (x2) 2800 Musk
White Element 72 Antarctic Wind Antarctic Wind (x2) Magic Sphere fx2) 7800 Arctic Wind (x7)
Raldo 63 Potion Hypello Potion Power Sphere ^x2) 4800 Hypello Potion (xlO)
Vouivre 90 Potion Silver Hourglass Power Sphere (x2) 5100 Silver Hourglass (xlO)
Bomb 105 Bomb Fragment (x2) m Power Sphere (x2) 17,000 Bomb Core (xl 6)
Dual Horn 157 Potion Hi-Potion Ability Sphere jx2) 37,500 High Potion (x60)
Ojose Garm 132 Hi-Potion Sleeping Powder Power Sphere (x2) 4800 Sleeping Powder (x7)
Simurgh 109 Smoke Bomb Smoke Bomb (x2) Speed Sphere (x2) 4000 Somke Bomb (x5)
Bite Bug 93 Antidote Poison Fang Speed Sphere (x2) 4000 Poison Fang (x2)
Snow Flan 139 Antarctic Wind (x2) Antarctic Wind (x2) Magic Sphere (x2) 12,000 Arctic Wind(xlO)
Bunyip 145 Hi-Potion Hypello Potion Power Sphere (x2) 8000 Hypello Potion (x!6)
Basilisk 187 Petrify Grenade Petrify Grenade Ability Sphere (x2) 40,500 Petrify Grenade (x24)
Ochu 780 Remedy Remedy (x2) Power Sphere (x2) 144,000 Remedy (x70)
Macedonia Woods Snow Wolf 288 Sleeping Powder (x2) Sleeping Powder (x2) Power Sphere (x2) 8000 Sleeping Powder (xll)
Iguion 207 Soft Petrify Grenade Speed Sphere (x2) 7400 Petrify Grenade (x5)
Wasp 213 Hi-Potion Poison Fang Speed Sphere (x2) 7200 Poison Fang (x3)
Evil Eye 307 Hi-Potion Musk Speed Sphere (x2) 6200 Musk (x3)
SIDE QUESTS

Ice Flan 282 Arctic Wind Arctic Wind (x2) Magic Sphere (x2) 27,000 Ice Gem (x9)
Blue Element 270 Fish Scale (x2) Fish Scale (x3) Magic Sphere (x2) 30,000 Water Gem (x5)
Mushussu 247 Hi-Potion Hypello Potion Power Sphere (x2) 11,600 Hypello Potion (x24)
Mafdet 258 Hi-Potion Hypello Potion Power Sphere (x2) 14,200 Hypello Potion (x28)
Xiphos 330 Hi-Potion Mega-Potion Ability Sphere (x2) 54,000 Megalixir
Chimera 1455 Shining Gem Lightning Marble Ability Sphere (x2) 105,000 Magic Tablet (xIOJ
The Calm Lands Skoll 630 Dream Powder Dream Powder (x2) Power Sphere (x2) 20,000 Dream Powder (xl2)
Nebiros 480 Poison Fang Poison Fang (x2) Magic Sphere (x2) 14,000 Poison Fang (x6)
Flame Flan 672 Fire Gem Fire Gem (x2) Magic Sphere (x2) 30,000 Fire Gem (xlO)
Shred 552 Hypello Potion Hypello Potion (x2) Speed Sphere (x2) 39,000 Hypello Potion (x50)
Anacondaur 1125 Petrify Grenade Petrify Grenade (x2) Power Sphere (x2) 116,000 Healing Water (xl6)
Ogre 1470 Stamina Tablet Stamina Tablet (x2) Power Sphere (x2) 188,000 Stamina Tablet (x50)
Coeurl 1650 Magic Tablet Magic Tablet Magic Sphere (x2) 120,000 Friend Sphere (x2)
Chimera Brain 1500 Water Gem Lightning Gem Ability Sphere (x2) 196,000 Lv. 4 Sphere (x2)
Malboro 1650 Remedy Remedy Magic Sphere (x2) 540,000 Wings to Discovery (x4)
Mt. Gagazet Bandersnatch 1320 Dream Powder (x2) Dream Powder (x3) Power Sphere (x2) 36,000 Dream Powder (x20)
Ahriman 975 Dream Powder (x2) Musk (x3) Speed Sphere (x2) 56,000 Farplane Wind (x6)
Dark Flan 1620 Star Curtain Fire Gem (x3) Magic Sphere (x2) 256,000 Wht Magic Sphere (x2)
Grenade 810 Star Curtain (x2) Fire Gem (x3) Power Sphere (x2) 150,000 Shining Gem (x12)
Grot 780 Antidote (x4) Remedy (x3) Magic Sphere (x2) 80,000 Remedy (x40)
Grendel 1095 Hi-Potion Mega Potion Ability Sphere (x2) 190,000 Mega Potion (x60)
Bashura 1095 Soul Spring Soul Spring (x2) Power Sphere (x2) 340,000 Stamina Tablet (x80)
Mandragora 1800 Remedy (x2) Remedy (x3) Magic Sphere (x2) 620,000 Return Sphere (x24) !
Behemoth 2025 Ether Magic Tablet Power Sphere (x2) 460,000 Lv. 2 Key Sphere (x30)
Splasher 300 Frag Grenade Frag Grenade Power Sphere (x2) 12,000 Dragon Scale (xl 2) \
Achelous 630 Water Gem (x2) Healing Spring Power Sphere (x2) 120,000 Healing Spring (xl6)
Maelspike 495 Water Gem (x2) Water Gem (x3) Magic Sphere (x2) 200,000 Stat Sphere \
• — --
STEAL BRIBE
AREA MONSTER NAME GIL COST COMMON RARE WIN AMOUNT ITEM
non- Omega Ruins Zaurus 1425 Petrify Grenade (x2) Petrify Grenade (x3) Speed Sphere (x2) 164,000 Rename Card (xlO)
Floating Death 1897 Musk (x4) Musk (x5) Magic Sphere (x2) 160,800 Gambler's Spirit (xlO)
:an Hi-Potion Shining Gem (x4) Magic Sphere (x2) 182,400 Blk Mogic Sphere (x2)
Black Element 1560
Halma 1545 Hypello Potion (x3) Shadow Gem (x2) Power Sphere (x2) 260,000 Supreme Gem (x20)
Puroboros 1455 Fire Gem (x3) Fire Gem (x4) Mogic Sphere (x2) 400,000 Shining Gem (x36)
Spirit 1950 Stamina Tablet Stamina Tablet (x2) Magic Sphere (x2) 240,000 Twin Stars (xlO)
Machea 2175 Hi-Potion (x2) Stamina Tonic Magic Sphere (x2) 356,000 Chocobo Wing (x50)
Master Coeurl 3045 Farplane Shadow (x2) Farplane Shadow (x4) Lv. 1 Key Sphere (x2) 260,000 Warp Sphere
Master Tonberry 3600 Magic Spring Tetra Elemental Power Sphere (x2) 960,000 Pendulum (x3)
Varuna 2670 Farplane Wind Shining Gem Magic Sphere (x2) 1,120,000 Megalixir (x20)

Kilika Dinonix 40 Soft Petrify Grenade Speed Sphere(x2) 2800 Petrify Grenade (x24)
Killer Bee 34 Antidote Poison Fang Speed Sphere (x2) 2200 Poison Fang
Yellow Element 49 Electro Marble Lightning Marble Magic Sphere (x2) 6000 Lightning Marble (x8)
Ragora 72 Antidote Remedy Magic Sphere (x2) 15,600 Remedy (x8)

Musroom Rock Road Raptor 72 Soft Petrify Grenade Speed Sphere (x2) 5500 Petrify Grenade (x3)
Gandarva 93 Electro Marble Electro Marble (x2) Magic Sphere (x2) 2960 Lightning Morbie (x3)
Thunder Flan 75 Electro Marble Electro Marble (x2) Magic Sphere (x2j 9000 Lightning Marble (x8)
Red Element 82 Bomb Fragment (x2) Bomb Fragment (x2) Mogic Sphere (x2) 9000 Bomb Core (x8)
Lamashtu 108 Potion Silver Hourglass Power Sphere (x2) 5500 Silver Hourglass (xlO)
Funguar 63 Silence Grenade Ether Magic Sphere (x2) 10,800 Turbo Ether (x2)
Garuda 210 Smoke Bomb Smoke Bomb (x2) Power Sphere (x2) 80,000 Smoke Bomb (x99)

Thunder Plains Melusine 162 Gold Hourglass Petrify Grenade Speed Sphere (x2) 5300 Petrify Grenade (x4)
Aerouge 216 Electro Marble Lightning Marble Magic Sphere (x2) 4000 Lightning Marble (x4)
Buer 198 Hi-Potion Musk Speed Sphere (x2) 4600 Musk (x2)
Gold Element 160 Electro Marble Electro Morbie (x2) Mogic Sphere (x2) 24,000 Lightning Marble (x20)
Kusariqqu 168 Hi-Potion Silver Hourglass Power Sphere (x2) 8900 Silver Hourglass (x20)
Larva 495 Lunar Curtain Lunar Curtain (x2) Ability Sphere (x2) 29,960 Shining Thorn (xlO)
Iron Giant 900 Light Curtain Light Curtain Power Sphere (x2) 72,000 Stamina Tonic
Qactuar 4000 Chocobo Feather Chocobo Feather Speed Sphere (x2) Cannot Bribe N/A
Sanubia Desert Sand Wolf 337 Sleeping Powder Sleeping Powder (x2) Power Sphere (x2) 9000 Sleeping Powder (xl2)
Al Bhed Potion (x2)
Alcyone 360 Smoke Bomb Smoke Bomb (x2) Speed Sphere (x2) 8600 Mega Phoenix (x2)
Al Bhed Potion (x2)
Mushussu 405 Hi-Potion Silver Hourglass Power Sphere (x2) 13,600 Gold Hourglass (x5)
Al Bhed Potion (x2)
Zu 1800 Smoke Bomb (x3) Smoke Bomb (x4) Power Sphere (x2) 360,000 Skill Sphere (x2)
Al Bhed Potion (x3)
Sand Worm 1500 Shadow Gem (x2) Stamina Spring (x2) Ability Sphere (x2) 900,000 Winning Formula (xl5)
Cactuar 4000 Chocobo Feather Chocobo Wing Speed Sphere (x2) Cannot Bribe N/A

I Cavern of the Stolen Fayth Yowie 720 Petrify Grenade Soft Power Sphere (x2) “ 18,000 Petrify Grenade (xl2)
Imp 915 Lightning Gem Lightning Gem (x2) Magic Sphere (x2) 17,600 Lv. 1 Key Sphere (x4)
Dark Element 780 Shining Thorn Shining Thorn (x2) Magic Sphere (x2) 36,000 Return Sphere (x3)
Nidhogg 903 Hi-Potion Gold Hourglass Power Sphere (x2) 40,000 Gold Hourglass (xl2)
Thorn 795 Silence Grenade Ether Magic Sphere (x2) 81,600 Turbo Ether (xl6)
Valaha 1080 Hi-Potion (x2) Hi-Potion (x2) Ability Sphere (x2) 174,000 X-Potion (x60)
Epoaj 1425 Hi-Potion Hi-Potion (x2) Ability Sphere (x2) 174,000 Farplane Wind (x25)
Ghost 1215 Farplane Shadow Farplane Shadow Magic Sphere (x2) 199,980 Mega Phoenix jx38)
Tonberry 3000 Hi-Potion Farplane Shadow Power Sphere (x2) 270,000 Amulet (x2)

Inside Sin Exoray ' 1260 Ether Ether Magic Sphere (x2) 148,000 Turbo Ether (x30)
Wraith 1605 Farplane Shadow Farplane Shadow Magic Sphere (x2) 444,440 Farplane Wind (x60)
Gemini 1666 Light Curtain Light Curtain (x2) Power Sphere (x2) 720,000 Stamina Tonic (xlO)
Gemini 1666 Light Curtain Light Curtain (x2) Power Sphere (x2) 720,000 Magic Tonic (xlO)
Demonolith 2205 Petrify Grenade (x2) Petrify Grenade (x2) Magic Sphere (x2) 900,000 Lv. 3 Key Sphere (x40)
Great Malboro 2250 Remedy (x2) Magic Tonic Magic Sphere (x2) 1,280,000 Wings to Discovery (x8)
Barbatos 2325 Star Curtain Blessed Gem Power Sphere (x2) 1,900,000 Teleport Sphere (x20)
Adamantoise 3300 Healing Water Magic Tablet Power Sphere (x2) 1,088,000 Special Sphere (x6)
Behemoth King 2775 Healing Spring Twin Stars (x2) Power Sphere (x2) 1,350,000 Three Stars (xl4)
1

173
On rare occasions, the following created monsters all appear to drop Dark Matter.

STEAL BRIBE
AREA MONSTER NAME GIL COST COMMON RARE WIN AMOUNT 1
Area Creations Stratavis 6000 Smoke Bomb (x3) Stamina Spring (x2) Amulet (x2) Cannot Bribe
Malboro Menace 6000 Remedy (x4) Mana Spring (x2) Mana Tonic (x2) Cannot Bribe
Kottos 6000 Stamina Spring (x4) Soul Spring (x2) Healing Spring (x40) Cannot Bribe
Coeurlregina 6000 Farplane Wind (x2) Blessed Gem Shining Gem (x6) Cannot Bribe
Jormungand 6000 Petrify Grenade (x4) Three Stars Supreme Gem (x4) Cannot Bribe
Cactuar King 6000 Chocobo Wing (x2) Designer Wallet Blessed Gem (x6) Cannot Bribe
Espada 6000 Farplane Shadow (x4) Farplane Wind Rename Card (x2) Cannot Bribe
Abyss Worm 6000 Shadow Gem (x4) Stamina Tablet Stamina Tonic (x2) Cannot Bribe
Chimerageist 6000 Mana Spring (x2) Stamina Spring (x2) Return Sphere (x2) Cannot Bribe
Don Tonberry 8000 Candle of Life (x2) Designer Wallet Farplane Wind (x3) Cannot Bribe
Catoblepas 6000 Healing Spring (x3) Stamina Tonic Three Stars (x2) Cannot Bribe
Abaddon 6000 Purifying Salt (x3) Shining Gem Mana Tablet (x2) Cannot Bribe
Vorban 6000 Healing Spring (x2) Stamina Tablet Friend Sphere (x2) Cannot Bribe
Species
Creations Fenrir 8000 Chocobo Feather (x2) Chocobo Wing (x2) Agility Sphere (x2) Cannot Bribe 1
Ornitholestes 8000 Rename Card Chocobo Wing Gambler's Spirit (x2) Cannot Bribe
Pteryx 8000 Smoke Bomb (x4) Candle of Life Evasion Sphere Cannot Bribe 1
Hornet 8000 Poison Fang (x4) Purifying Salt (x2) Accuracy Sphere Cannot Bribe
Vidatu 8000 Lightning Gem (x4) Mana Tonic MP Sphere Cannot Bribe
One-Eye 8000 Lunar Curtain (x3) Blessed Gem Magic Defense Sphere (x2) Cannot Bribe
Jumbo Flan 8000 Lunar Curtain (x4) Magic Tablet Magic Sphere Cannot Bribe t
Nega Elemental 8000 Star Curtain (x4) Twin Stars Twin Stars (x2) Cannot Bribe f
Tanket 8000 Light Curtain (x4) Lunar Curtain (x4) Defense Sphere (x2) Cannot Bribe f
Fafnir 8000 Stamina Spring (x2) Gold Hourglass Light Curtain (x40) Cannot Bribe f
Sleep Sprout 8000 Poison Fang (x4) Farplane Wind Teleport Sphere (x2) Cannot Bribe h
Bomb King 8000 Shining Gem Farplane Wind Door to Tomorrow (x2) Cannot Bribe b
Juggernaut 8000 Lunar Curtain (x4) Shining Gem Strength Sphere (x2) Cannot Bribe h
Ironclad 8000 Light Curtain (x4) Stamina Tablet HP Sphere (x2) Cannot Bribe h
Original Creations Earth Eater 15,000 Gambler's Spirit Lv. 1 Key Sphere Fortune Sphere (x2) Cannot Bribe h
Greater Sphere 15,000 Gambler's Spirit Return Sphere Luck Sphere (x2) Cannot Bribe h
Catastrophe 15,000 Gambler's Spirit Lv. 2 Key Sphere Designer Wallet (x2) Cannot Bribe h
Th'uban 15,000 Gambler's Spirit Teleport Sphere Underdog Secret (x2) Cannot Bribe t
Neslug 15,000 Gambler's Spirit Friend Sphere Pendulum (x2) Cannot Bribe N
Ultima Buster 15,000 Gambler's Spirit Lv. 3 Key Sphere Dark Matter (x2) Cannot Bribe N
Shinryu 15,000 Gambler's Spirit Three Stars Wings to Discovery (x2) Cannot Bribe N
Nemesis 25,000 Lv. 4 Key Sphere Warp Sphere Warp Sphere (x2) Cannot Bribe N
SECRET WORLD MAP LOCATIONS
There are several hidden locations on the world map

that you can find by selecting specific coordinates while

aboard the airship. Just move the cursor to the approxi¬

mate coordinates and press © to search that region.

Finding the precise spot for each location can be tricky,

so if necessary, keep moving the cursor while pressing

© repeatedly until you find it.

BAAJ TEMPLE
Here you can obtain Lulu’s legendary weapon and the powerful aeon Anima. More

complete details on acquiring Anima are listed in the “Hidden Aeons” section.

SANUBIA DESERT
There is a lone treasure chest in this isolated area that contains Tidus’s Ascalon, which

bears the Double AP ability!


BESAID FALLS MI’IHEN RUINS
This tiny rock outcropping under the waterfalls in In this area of the ruins off the coast, you can find the

Besaid is where you can find Kimahri’s Dragoon Lance. Sonar for Rikku, which comes with two abilities.

V
BATTLE SITE OMEGA RUINS
Proceed north from the Save Sphere to find Lulu’s Phantom The secret location that is the home of a legendary fiend.

Bangle, which absorbs three types of elemental attacks! More details are included later in this section.

AIRSHIP PASSWORDS
There are also hidden locations accessible by using the “Input” feature

found in the airship command list. You can find these passwords by

deciphering A1 Bhed messages left in specific locations around Spira.

Note that all of the passwords are case-sensitive.

PASSWORD NO. 1: GODHAND


Input the password GODHAND in all caps to reach the ravine below Mushroom

Rock Road. Rikkus legendary weapon is in a treasure chest at the top of the area.

PASSWORD NO. 2: VICTORIOUS


This password opens a secret location at the ruins in Besaid. Climb up the tree

branch to find Rikku’s Victorious, armor that nullifies three types of

elemental attacks!

' PASSWORD NO. 3: MURASAME


This password opens another secret location at the ruins in Besaid. Cross the

platform to find Auron’s Murasame, which bears the One MP Cost ability.
AL BHED PRIMER LOCATIONS
There are 26 A1 Bhed language primers scattered throughout Spira. Each volume covers a specific letter of the alphabet and can be

used to decipher the A1 Bhed language. The locations of all 26 volumes are listed below:

VOLUME LOCATION
Al Bhed Primer vol. 1 Al Bhed Salvage Ship
Al Bhed Primer vol. II Besaid Village—Crusaders
^
Lodge
° ........
Ai Bhed Primer vol. Ill S.S. Liki—Engine Room
Al Bhed Primer vol. IV Kilika—Tavern
Al Bhed Primer vol. V S.S. Winno—Bridge
Al Bhed Primer vol. VI Luca Stadium—Basement B
Al Bhed Primer vol. VII Luca Theater—Reception
Al Bhed Primer vol. VIII Mi'ihen Highroad (Automatically acquired from Rin.)
Al Bhed Primer vol. IX Mi'ihen Highroad—Newroad, North
Al Bhed Primer vol. X Mushroom Rock Road—Precipice
Al Bhed Primer vol. XI Djose Highroad
AI Bhed Primer vol. XII Moonflow—North Wharf
Al Bhed Primer vol. XIII Guadosalam—House
Al Bhed Primer vol. XIV Thunder Plains—Agency (Acquired from Rin if you tell him your study of Al Bhed is going okay.
Otherwise, it appears later in the Sanubia Desert—East.)
Al Bhed Primer vol. XV Macalania Woods—Lake Road
Al Bhed Primer vol. XVI Lake Macalania—Agency Front
Al Bhed Primer vol. XVN Sanubia Desert—Central
AI Bhed Primer vol. XVIII Sanubia Desert—Central
Al Bhed Primer vol. XIX Al Bhed Home
Al Bhed Primer vol. XX Al Bhed Home—Living Quarters
Al Bhed Primer vol. XXI Al Bhed Home—Main Corridor
Al Bhed Primer vol. XXII Bevelle Temple—Priests' Passage (This can only be acquired immediately after the wedding scene.)
Al Bhed Primer vol. XXIII The Calm Lands—Central (northwest section)
Al Bhed Primer vol. XXIV Remiem Temple (On the left side, near the chocobo.)
Al Bhed Primer vol. XXV The Calm Lands—Cavern of the Stolen Fayth
Al Bhed Primer vol. XXVI Omega Ruins

CLOUDY/CELESTIAL MIRROR
To acquire the Cloudy Mirror, you must go to Remiem Temple in the Calm Lands. Talk to the chocobo on the right-hand side to

race on the spiraling track under the temple. If you win the race, you will receive the Cloudy Mirror. To acquire the Celestial Mirror

vou must take the Cloudy Mirror to Macalania Woods and do the following:

Talk to the mother and son standing near the Save Sphere in Macalania Then go to Macalania Woods—Campsite ond talk to the wife and hus¬ Head-up the mysterious, glowing path near the Save Sphere. At the
Woods—South. The mother will mention that her husband is supposed band at least three times until the wife says her son is missing. This intersection, head north until you see the boy standing in front of a
to meet her. mobs the person blocking the path leave. large spherical crystal.

177
Talk to the boy and use the Cloudy Mirror on the crystal. The Cloudy Mirror

will change into the Celestial Mirror. This mirror is the key to obtaining the

party’s legendary weapons.

LEGENDARY WEAPONS
Each character has a specific legendary weapon that can be acquired by using the Celestial Mirror. When the weapon is first

found, it is equipped with the No AP ability. To remove this ability and empower the weapon to its full potential, you need to

find two specific event items for each character. Upon doing so, you must then return to the Macalania Woods and use the

Celestial Mirror to power up the weapon at the large spherical crystal high amid the treetops. The names, locations, and items

needed to power up the legendary weapons are fisted in the following section. r

TIDUS: CALADBOLG
To acquire Tidus’s legendary weapon, Caladbolg, you must race and defeat the, chocobo trainer in the

Calm Lands. After winning the race, walk to the upper northwest section of the Calm Lands. The guard

blocking a narrow pathway down into the gorge will have left his post, allowing you to pass. Tidus wi^

then be able to use the Celestial Mirror to acquire Caladbolg.

POWER UP ITEMS REQUIRED


ITEM LOCATION
Zanarkand Dome, where you fought Yunalesca._
Race the chocobo trainer in Calm Lands and finish with a time of 0:0.0.
\

YUNA: NIRVANA
To acquire Yuna’s legendary weapon, Nirvana, you must capture all nine

types of fiends in the Calm Lands region. After collecting them all,

return to the monster arena owner. He will produce a treasure chest


LEGENDARY WEAPONS

containing the weapon.

POWER UP ITEMS REQUIRED


ITEM LOCATION
Moon Crest Besaid Isle—Beach.
Moon Sigil Defeat every aeon at Remiem Temple.

AURON: MASAMUNE
To acquire Auron’s legendary weapon, the Masamune, you

must first acquire the Rusty Sword, found on the eastern cliff

of the Cavern of the Stolen Fayth in the Calm Lands. Take

the Rusty Sword to the statue of Lord Mi’ihen on

Mushroom Rock Road. Access to this area was previously

prevented by Clasko. Place the Rusty Sword POWER UP ITEMS REQUIRED


ITEM LOCATION
before the statue to reveal a glyph. Touch the Mars Crest Mi'ihen Highroad—Oldroad, South. __
glyph to reveal the Masamune’s secret location. Mars Sigil Capture 10 monsters of 10 different species in 10 different regions

I
S | WAKKA: WORLD CHAMPION
I To acquire Wakka’s legendary weapon, World Champion, you

I must have the Celestial Mirror and talk to the bartender in the

I Luca Cafe. If she refuses to turn it over, its because you have been

I neglecting to play blitzball.

rst POWER UP ITEMS REQUIRED


ITEM LOCATION
i to Jupiter Crest Luco; inside locker in the Aurochs' locker room._
Jupiter Sigil Offered as a prize in blitzball league matches, but only after Wakka
has the Attack Reels, Status Reels, and Aurochs Reels.
ms

KIMAHRI: SPIRIT LANCE


To acquire Kimahri’s legendary weapon, the Spirit Lance, you must
trd
activate three of the Qactuar stones on the Thunder Plains. Stand at any
I
stone and press ® to see the spirit of a Qactuar released. After activating

three stones, find the Qactuar ghost flying just above the ground at

Thunder Plains—South, and follow it to a small, ruined lightning tower

on the right side. Press @ to send a bolt of lightning to the tower, reveal¬

ing a treasure chest holding the item.

POWER UP ITEMS REQUIRED


ITEM LOCATION
Saturn Crest Mt. Gagazet, columns after Seymour battle.
Saturn Sigil Capture all the blue butterflies without touching any red ones in the butterfly hunt
game in Macalania Woods.

LULU: ONION KNIGHT


To acquire Lulus legendary weapon, the Onion Knight, return to

Baaj Temple (where Tidus first woke up) and dive underwater. Swim

towards the doors to the north and fight Geosgaeno. A strategy for

this boss is in the section on obtaining the aeon Anima. After defeat¬

ing Geosgaeno, search the southern part of the circular underwater S * liss

area and look for a treasure chest containing the weapon.


I v
POWER UP ITEMS REQUIRED Obtained Onion Knight!

ITEM LOCATION
Venus Crest The Farplane at Guadosalam.
Venus Sigil Must evade the lightning on the Thunder Plains 200 consecutive times without being
igions hit. Return to the front of the Travel Agency and open the chest there. _
RIKKU: GODHAND
To acquire Rikkus legendary weapon, Godhand, you must input the airship

password GODHAND to open a secret location at Mushroom Rock. Move

north to the end of this ravine, and use the Celestial Mirror on the symbol

embedded in the rock face.

POWER UP ITEMS REQUIRED


ITEM LOCATION
Mercury Crest In a sand whirlpool in Sanubia Desert. __
Mercury SigiF Complete the Village of the Cactuars mini-game and look for a treasure chest in the sandstorm area

HIDDEN AEONS
X-Potion (x2)

YOJIMBO
Believe it or not, there are aeons even more powerful than Bahamut. In the Calm

Lands, circle past the right side of the bridge leading to Mt. Gagazet, and descend

into the gorge below. To the left of the Save Sphere is the Cavern of the Stolen

Fayth. Proceed through the cave until you encounter the spirit of a dead summon-

er. The summoner will call Yojimbo. This aeon has high physical defense but low

magic defense, so hit him as often as possible with spells such as Firaga.

Afterward, you can use the teleport pad there to travel to hidden chambers

containing a Flexible Arm, an MP Sphere, and two X-Potions.


Next, travel to the Chamber of the Fayth and speak to Yojimbo to negotiate a fee for his services. He will offer his lowest initial ask¬

ing price if you choose the option “To defeat the most powerful of enemies.” For your first bid, offer half of his asking price plus 1

Gil. So, if he asks for 250,000 Gil, offer 125,001 Gil. After his next offer, raise your bid by 1 Gil. By the time he proposes 205,000

Gil, he will generally accept offers below 200,000 Gil, though not much lower. If at any point you offer him at least triple his asking

price, he will give you two Teleport Spheres in addition to his services. More information is available in the “Aeons” chapter.

ANIMA
Acquiring Anima is sort of a side quest involving several steps. Find the hidden

location Baaj Temple with the airship. Run up the familiar path and dive into the

water. Then prepare to finally defeat Geosgaeno, and swim toward the underwater

temple entrance.

Geosgaeno: Geosgaeno attacks with Stone

Punch and KO Punch, so equip Rikku, Tidus,

and Wakka with armor bearing protection

against petrification and death. Cast Hastega

and Protect on the party, and use everyones

Overdrives.

After defeating Geosgaeno, swim north into the temple entrance. Enter the Chamber of the Fayth, where you’ll find

:our Mega Phoenix items and a Megalixir. Approach the six statues on either side. There is one hidden item in

jach of Spira’s six Cloisters of Trials. You should have five of these items at this point,

and five of the statues in this room will activate as a result. Now you just need to get the

ast item from Zanarkand Dome.

Fly back to Zanarkand and enter the dome. There, a new puzzle solution is displayed

on-screen. Step on the three white squares in the first room and the four in the larger

hamber. This opens a panel in the first room revealing a Destruction Sphere. Place the

Destruction Sphere into the slot to the right of the monitor in the larger chamber, and

he screen will explode. Collect the Magistral Rod, and return to Baaj Temple.

The six statues will now resonate with the items you have collected, allowing you to enter

•he Chamber of the Fayth. Now this unbelievably powerful aeon is yours! Check out the

Aeons” chapter to learn more about summoning Anima into battle.


THE MAGUS SISTERS
To get the Magus Sisters, capture all of the required types of fiends on Mt. Gagazet

and return to the monster arena owner in the Calm Lands. As a reward, he gives you

the Blossom Crown. You must also possess all of the other aeons, including Yojimbo

and Anima. Next, go to Remiem Temple in the Calm Lands.

After you defeat Spathi, Belgemine will give you the Flower Scepter. After defeating

all of the aeons at Remiem Temple, use the Blossom

Crown and Flower Scepter on the door in the back to

unseal it and acquire the Magus Sisters. Refer to the

Magus Sisters’ section of the “Aeons” chapter to learn

how to utilize their unique fighting style. Now all you

have to do is defeat the Magus Sisters at Remiem

Temple to get another item...

OMEGA RUINS
OMEGA
Find the Omega Ruins using the airship’s search option, as described at the beginning of

this section. This is a secret dungeon where powerful enemies dwell. The goal is to

defeat and release the soul of the heretic Omega. However, another reason to search this

area is that you can gain several Sphere Levels very quickly. The monsters here also drop

lots of Lv. 3 and Lv. 4 Key Spheres.

Areas in the Omega Ruins only appear on the map as you explore them, so use the maps

we’ve provided here. From the entrance, move into the corridors to the left or the right.

In the west corridor, follow the path up to a dormant glyph on the wall. Proceed north from there to a chamber with four treasure

chests. The A1 Bhed Primer vol. XXVI is on the floor just north of the chests. Head northwest from this room into a side corridor

with another glyph. Activate this glyph and return to the dormant one. The glyph works now and it raises a bridge out to a treasure

chest suspended above the central space. Collect the Teleport Sphere from the precipice.

At the north end of the ruins is a teleport pad. In the chamber above, the party encoun¬

ters a monster called Ultima Weapon. This creature is merely a shadow of Omega

Weapon, so step on the teleport pad to proceed.

ULTIMA WEAPON: Before the battle, equip

armor that protects against status ailments like

confusion, petrification, and silence. Try to

inflict silence and darkness to hinder his magic

and regular attacks. Steal from him to gain 10

Doors to Tomorrow, and if you can spare

1,400,000 Gil, bribe him to receive 99

Pendulums.

In the huge cavern that follows, a mini-boss battle awaits the party on each of the connected platforms. First, head left from the

entrance for a Friend Sphere, and then go back to the right to make your way down. Restore the party’s HP and MP before reaching

the final platform.

OMEGA WEAPON: Since Omega is practically immune to every status ailment, focus instead on strengthening your own defens¬

es. Use abilities like Shell, Haste, Focus, and other abilities to survive his mostly magical arsenal. Make sure you steal from him for

''0 Gambler’s Spirits. Have Kimahri use Lancet to learn the most powerful Ronso Rage, Nova. The treasure chest behind Omega

Weapon contains a Magic Sphere.


Blitzball is the traditional sporting event in Spira. Living in the shadow of Sin, residents need something to take their minds off their

problems. The sport is just as popular today as it was a thousand years ago in Zanarkand.

THE BASICS

PLAYER ATTRIBUTES GENERAL ATTRIBUTES OFFENSIVE ATTRIBUTES


Blitzball players have a set of attributes that deter¬ HIT POINTS (HP): This attribute represents a play¬ ENDURANCE (EN): Endurance represents the
mine how well they shoot, pass, and tackle. During er's stamina during a match. Every action a player amount of damage a player can take from enemy
your first blitzball game in Luca, you cannot see takes while in possession of the ball consumes HP, defenders while he has the ball. A player with a
your players' stats until halftime. As you play in including passing, shooting, and even just swim¬ high Endurance attribute has a better chance of
more tournaments later in the game, you can put ming. However, players automatically regenerate breaking through several defenders. A player's
your players in the best possible positions and maxi¬ HP once rid of the ball. Endurance is measured against the Attack attrib¬
mize your recruiting opportunities. ute of the opposing team members.
SPEED (SP): This attribute measures how fast a play¬
er moves during a game. A player with a high PASS (PA): Passing determines how far a player can
Speed attribute has a big advantage in blitzball; pass the ball accurately. The higher a player's
if your opponents can't keep up with you, you can Pass rating, the further he can throw the ball. A
make more accurate shots. player's Pass attribute is measured against the
Blocking attribute of the opposing team members
SALARY: Salary is the amount of Gil you pay the play¬
er for each game he or she plays with your team. SHOOT (SH): Shooting is a measure of the speed
and power at which a player can kick the ball
LEVEL: This is the player's current experience level,
which is adjusted after every half of a match. toward the goal. A player's Shoot attribute is
measured against the Block attribute of any
defenders in the way, and also the Catch attribute
of the goalie.

DEFENSIVE ATTRIBUTES
ATTACK (AT): A high Attack attribute can stop an enemy player in his tracks. The Attack attribute determines the strength of a
defender's tackles. It comes into play when the ball carrier attempts to break through nearby defenders.

BLOCK (BL): The Block attribute indicates the likelihood that a player will intercept passes or shots by an opponent. A
high Block attribute is important for defenders. A player's Block attribute is measured against the Shoot and Pass
attributes of the opposing player.

CATCH (CA): The Catch attribute is only used by goalies. A goalie with a high Catch attribute has a better chance of
stopping incoming shots. When a player attempts to score, his Shoot attribute is measured against the goalie's
Catch ability.
THE BLITZBALL PLAYING FIELD

• RPG BASICS
A circular mini-map is displayed on the right side of the screen. The map shows the posi¬

tions of both teams. Each team has six members: Left Forward (LF), Right Forward (RF),

Midfielder (MF), Left Defense (LD), Right Defense (RD), and Goalie (GL). Your players

• CHARACTERS
are indicated by green triangles, while opposing players appear as red triangles.

The player with the ball is highlighted with a colored circle around the triangle. His or her

attributes are shown in the upper-right corner of the screen.

their
I HAVE THE BALL, BUT I CAN'T SEE!

ITEMS/EQUIPMENT
j Since the field of vision inside the sphere pool is somewhat limited, try moving your players while watching the mini¬
map instead of the actual field. This should help you steer clear of opposing players a little easier.

ACTION COMMANDS
When one of your players has the ball, press the ® button to access the Action Commands menu. This presents you with three

• WALKTHROUGH •
•ptions from which to choose: Pass, Shoot, and Dribble.

_SHOOTING PASSING
.Vhen a player shoots the ball, the shot's SH will decrease The Pass option enables you to pass the ball to one
is the ball travels toward the goalie. Upon arrival, the of your teammates. Press left and right on the left
emaining SH is compared to the goalie's CA. The amount analog stick to scroll through the players on your
of SH that a goalie's CA can subtract from your shot varies team. Press the button to confirm your selec¬
from 50% to 150%. If any SH is left after subtracting the tion, and the pass will be thrown. As the pass moves

• SIDE QUESTS
'andomized CA, then a goal is scored. If the SH is reduced towards the target, its PA will drop until the ball
to zero, the goalie catches or blocks the shot. reaches its intended receiver or until an opposing
team member intercepts it.
5H falls at the same rate as PA, so it's essential to get as
close to the goal as possible to ensure a higher chance of scoring. If the pass's PA reaches zero before the ball reaches
its intended target, the pass will fail. Passing is
_ENCOUNTERS essential in getting your team in close proximity for
An encounter occurs when an opposing player gets close to the ball carrier. During an encounter, opposing players will position a shot.

SECRETS
nemselves between your player and the goal. Options then appear in the Breakthrough menu. In the upper-right corner, the
:pposing players' attributes are displayed along with your player's attributes. DON'T HOG THE BALL!
y It takes some time to get a feel for passing.
After you choose an option from the Breakthrough menu, the Action Commands menu appears. You must then choose to Shoot,
tribute You'll probably have to attempt a few passes to
3ass or Dribble.
determine how far a player's PA will allow the
, if you choose to break through the defenders, your player's EN is compared to each enemy player's AT The amount of EN subtracted ball to go.

Dy an enemy is 50% to 150% of his AT. If your player's EN is reduced to zero, the opposing player takes possession of the ball.

f you choose to pass the ball and your player successfully breaks past one or more defenders, the Pass option then requires you to
| choose a receiver. Your player's PA is compared to the BL of any remaining defenders.

When attempting to pass or shoot without breaking past defenders,


Break to Nuvy Ronso the BL of all who stand in the way is compared to the PA or SH of the
Break to Irga Ron sc
Break to Gama Ron so
Break to Arga* Ronso player holding the ball. The attribute compared depends on whether
BESTIARY

you choose to pass or to shoot. It is possible that a defender will miss,


taking off no PA or SH at all. If your pass's PA or shot's SH is reduced
to zero, the opposing player will intercept the ball. But if there is any
PA or SH left over, it powers the ball past the defenders.
STATUS AILMENTS
During an encounter, your player may become inflicted with a status effect from an enemy technique. Once your players know the

required abilities, you can inflict enemies with status ailments, too. The three status ailments are poison, sleep, and wither.

POISON SLEEP WITHER


Venom techniques poison the target, accelerating his Nap techniques will put the target to sleep. The Each Wither technique reduces one attribute of the
HP loss while he has the ball, and impeding HP target's mini-map marker turns black to indicate this. target by half. Affected attributes are colored blue
recovery. When afflicted with Pile Venom, a player Sleeping players awaken after a certain amount of instead of yellow. The effect wears off over time or at
loses shooting techniques first, followed by tackling time elapses, if a goal is scored, or after being hit by the end of the half.
and passing techniques. a pass.

GIVE THE GOALIE A REST!


If a goalie gets put to sleep, his CA doesn't affect shots, even though it appears in the menu. Shooting at a
sleeping goalie is a good way to score!

PLAYER MOVEMENT
Pressing ® during a game brings up the Movement menu. If your team has the ball, you will have three options: Auto, Manual A,

and Manual B.

The computer controls player movement in Auto, the default setting. Manual A and Manual B allow you to control the player with

the ball. In Manual A mode, direction of movement corresponds to the mini-map; swimming left always directs the player toward the

enemy goal, while swimming right directs him toward his own goal. In Manual B mode, direction of movement depends on the current

camera angle; if the camera shows the enemy goal straight ahead, pressing up on the directional pad directs the ball carrier toward it.

When you choose a Manual option, the Formation menu also appears. The default number of formations your team starts with is

four, and you can earn more formations as your team level increases. The four standard formations are Normal, Mark Mode, Right

Side and Left Side.

NORMAL FORMATION MARK MODE RIGHT SIDE OR LEFT SIDE


Normal is basically a zone defense, where your players In Mark Mode your players cover only the opponent With Right or Left Side formations, your players play
go after the ball carrier once he gets close, and pursue assigned them in the pre-match setup screen, regard¬ a zone defense on that side of the playing area. They
him for as long as they can keep up with him. less of whether that opponent has the ball or not. leave the other side relatively undefended, but no one
can get through the side they are on.
BLITZBALL
MANUAL PLAY AND USING FORMATIONS
le Once you’re familiar with the game, use Manual movement for greater control. If you let the ball carrier go wherever he wants,

vou probably won’t be satisfied with the results.

Normal formation is fine the vast majority of the time. Your players cover their zones well and work adequately. When Normal for¬

mation doesn’t work, set up a Mark Mode defense. This strategy requires a specific setup, but it works great against teams with only
the
ue one good shooter. Locate the team’s best shooter before a match, and mark two or three players on him or her. Make sure you leave
i or at
vour other two players unassigned, so that they will remain open when you have the ball. In effect, this renders the other team’s best

shooter useless.

You can also just match up your team one-by-one with their players, and your team will shut

them down quite effectively. For example assign a player with high Passing ability to an

opponent with a low Block attribute for best results.

& ADDITIONAL FORMATIONS


A,
You can earn other formations by playing lots of FLAT LINE: The entire team embarks on an all-out, DOUBLE SIDES: Everyone but the midfielder moves
games and leveling your team up: offensive attack, leaving no defense. along their side of the sphere pool, leaving the goal
open for a central charge. However, the players can
CENTER ATTACK: Everyone defends in the middle COUNTER: A type of zone defense where your
force an effective pincer attack on the enemy goal.
of the sphere pool, leaving the sides unprotected. defenders and midfielder patrol the area in front of
lie your goal, while the forwards patrol the opposing
ALL-OUT DEFENSE: The entire team stays back in
rrent team's side. This is a very effective formation when
your half of the sphere pool for a solid defense. The
you're winning.
t. opponents find it difficult to break through, but
scoring becomes very hard for your team, too.
is

>ht
EXPERIENCE
Players gain experience by passing, shooting, tackling, breaking past opponents, and so on.

)E After each half, players receive experience points based on their performance, and gain levels
s play
depending on how much experience they earn. Each level increase will raise HP and possi¬
i. They
no one bly other attributes as well.

It’s important to get everyone involved. On an unbalanced team, it becomes more difficult

to earn experience for weaker players. Defenders are the most likely to fall behind.

CQ
MANAGING YOUR TEAM
You can enter tournaments, and play in league and exhibition matches. If your team does really well, you can earn some great items.

BLITZBALL GAME OPTIONS TOURNAMENTS AND PRIZES EXHIBITION


To play blitzball, choose the "Play blitzball" option When a tournament first opens, the prizes are ran¬ Exhibition matches don't count towards league stand¬
at a Save Sphere anytime after the tournament in domly generated. So, if you don't like the prizes for ings, and your players don't gain experience from
Luca; or, talk to the administrator at the registration a tournament, it's possible to generate new rewards playing, either. However, players can still learn new
desk in Luca. by waiting until the next time you check in. techniques! Exhibitions are a good way to expand
your own players' skills, without letting the other
In League and Tournament play, teams compete for For this to work, continue to the next match, and then
teams improve.
prizes awarded to the first, second, and third place cancel out to the main blitzball screen. The tourna¬
at the end of the season or tournament. There is ment will not be selectable on the main blitzball
also a special prize for the highest scorer of the menu. But after exiting back to the game, saving
season or tournament. If two or more players on your data and returning to the blitzball screen, the
your team tie for the most goals, they all receive tournament will be available again with new prizes.
the prize!

STARTING A GAME
After choosing the type of game you want to play, you choose which players will take part in the upcoming game. You are then

prompted with the following options.

SET TECHS SET MARK


The Set Techs screen lets you assign special tech¬ The Set Mark screen lets you assign players to "mark"
niques to each player who is Level 3 or above. As a opposing players to learn their techniques. Techniques
player gains levels, you can assign more techniques that you can learn appear in green. Choose a player, and
to him, up to a maximum of five. then select the opposing team member. Your player will
mark that player, and might learn his or her techniques
BLITZBALL

during the match. Each team member can mark one


opponent per half.

When you choose Mark Mode from the Formation menu


during the match, your players will cover their respective
marks and pursue them until you switch to a different
formation.
LEARNING AND USING TECHNIQUES
ms. As mentioned earlier, a player must be at Level 3 or higher to use techniques, so you must play a few games just to meet this requirement.

When a player becomes able to equip techniques, a blank slot appears below that player s name on the Technique setup screen.

LEARNING TECHNIQUES (TECHCOPY) CO

For a player to learn a technique, he must wait until the marked opponent performs it. At a certain point during the execution of the technique, the word "Techcopy!" flashes in
the upper-left corner of the screen. If you press © before it disappears, the player who marked the opponent has a chance of learning the technique. A chime indicates success.

If your player is too far below the level of the opponent, he cannot learn the technique. You do not have to be in the Mark formation to capture a technique. In fact, the
player trying to learn the technique doesn't have to be close to the marked player at all. As long as the mark was set before the half, it is possible to learn the technique.

TIPS FOR SUCCESSFUL TECHCOPY


Don't set more than two of your players to mark a single enemy, because only one player can successfully
learn a technique at a time.

# Let the enemy perform the technique. If you mark an opposing team's player to learn his "Volley Shot,"
make sure he shoots at least once.

# Remember to take players' levels into consideration.


If a Level 5 player is trying to learn a technique from
a Level 12 player, he won't have much luck.

# Don't forget that the sixth player on the opposing


team's list is the goalie.

USING TECHNIQUES
Once your players learn techniques, they must equip them before each half in order to use them during the match.
Different techniques do different things and are used in different situations. Some are performed automatically,
others are constantly in effect, and still others help with offense or defense.

To use offensive techniques like Nap Pass or Jecht Shot, simply choose the appropriate command from the Action
Commands menu. Any techniques available are displayed next to the corresponding HP cost.

Techniques can be used on defense as well. A new menu appears when an opponent has the ball and attempts to
□reak past your player.

Automatic techniques have a chance of triggering when


necessary, and they incur any applicable HP cost when
Derformed.

Come techniques are always active. They cost HP to equip,


BLITZBALL

out cost no additional HP during a game. However, they're


•early impossible to learn since they do not activate during Current HP: 166 Neit P
Key Techniques:
Venom Tackle Drain Tackle 2 flnti-v
: match.

KEY TECHNIQUES
Select one of your team members on the team data screen, and three techniques are listed below them. These are
ie player's key techniques. Each time a player learns a key technique, more techniques become available for
- m to learn. Key techniques must be learned in a certain order. If the first one is not learned, the second one will
lot become available even if an opponent possesses it.
LEARNING KEY TECHNIQUES
Before every game, check the opposing team to see if there are any new key techniques to learn. Mark any that your team can use.

If your team needs tackle techniques, then send a forward with high Endurance after the opponents with these techniques. If you

need a pass technique, let an opponent with that technique steal the ball from your players a few times. Usually, he or she will try to

pass immediately, and you can learn the pass technique.

NAP TECHNIQUES SHOTS TACKLES


Consider obtaining the technique Nap Tackle for The only players who need shot techniques are your Everyone on the team needs a tackle technique. Any
your entire team. Also, try equipping Nap Pass forwards, and two of the best in the game are Jecht status-inflicting tackle will be helpful during any
on a player with a high Passing attribute. Even if Shot and Sphere Shot. Jecht Shot is overpowering, game.
opponents' Block attributes are high, that player removing two defenders and adding five points to the
should be able to put some of them to sleep. Shoot attribute.

PASSES GOALIE TIPS


A Nap Pass from a player with a high PA is deadly. Your goalie should acquire the Super Goalie technique
Also, give defenders a decent pass technique. If they as soon as possible. The CA attribute is superb and
steal the ball, they'll need the ability to pass the ball goalies rarely use HP for anything else. Anti-Nap is
to your forwards. also a good choice.

OTHERS
Anti-status skills are good to equip on players if you
have the space. In particular, forwards need Anti-
Venom techniques.

BLITZBALL TECHNIQUES
iimimi ii—
Anti-IDrain HP Cost: 10,50% chance. Prevents HP drain.
Anti-IDrain 2 HP Cost: 50,100% chance. Prevents HP drain.
Anti-Itop HP Cost: 40,50% chance. Blocks sleep.
Anti-I'lap 2 HP Cost: 210.100% chance. Blocks sleep.
Anti-\fenom HP Cost: 5,50% chance. Blocks poison.
Anti-\fenom 2 HP Cost: 50,100% chance. Blocks poison.
Anti-\Vither HP Cost: 30,50% chance. Prevents stat reduction.
Anti-\Vither 2 HP Cost: 200.100% chance. Prevents stat reduction.
BLITZBALL

Auroc hs Spirit HP Cost: 600, SH +10, Sum of original Aurochs' SH on team added to Wakka's!
Brawl er HP Cost: 10,60% chance. Participate in encounters from farther away.
Drain Tackle HP Absorbed: 30, AT +0, Absorb HR Own HP must be over 30.40% chance.
Drain Tackle 2 HP Absorbed: 150, AT +0, Absorb HR Own HP must be over 150.70% chance.
Drain Tackle 3 HP Absorbed: 500, AT +0, Absorb HR Own HP must be over 500.100% chance.
Elite 1Defense Equip HP Cost: 5, Find and intercept ball carrier from farther away.
• RPG BASICS
Gamble HP Cost: 300,50% chance. Stat randomized after waking. Press \ to select.
Golden Arm Equip HP Cost: 30, AT +0, Slows SH & PA decrease during passes and shots.
jse.
Good Morning! HP Cost: 80,50% chance. Powers up player after waking up from sleep.
Grip Gloves HP Cost: 30, Raises goalkeeper's ball control ability.
’em
Hi-Risk Equip HP Cost: 300, Lowers all stats to 1/2, but doubles experience points.
tv to
Invisible Shot HP cost: 220, SH +3,60% chance. Ball disappears on way to goal. Control with left stick.

CHARACTERS
Jecht Shot HP Cost: 120, SH + 5, Knocks away up to 2 opposing players.
Jecht Shot 2 HP Cost: 999, SH +10, Invisible Shot, Knocks away 3 opposing players.
Nap Pass HP Cost: 40, PA +3, Puts opponents to sleep. 30% chance.
Nap Pass 2 HP Cost: 200, PA +5, Puts opponents to sleep. 60% chance.
Nap Pass 3 HP Cost: 510, PA +7, Puts opponents to sleep. 100% chance.


. Any Nap Shot HP Cost: 45, SH +3, Puts goalkeeper to sleep. 40% chance.

ITEMS/EQUIPMENT
iy Nap Shot 2 HP Cost: 80, SH +5, Puts goalkeeper to sleep. 70% chance.
Nap Shot 3 HP Cost: 350, SH + 7, Puts goalkeeper to sleep. 100% chance.
Nap Tackle HP Cost: 40, AT +3, Puts target to sleep if EN is reduced to 0.100% chance.
Nap Tackle 2 HP Cost: 90, AT +5, Puts target to sleep if EN is reduced to 0,100% chance.
Nap Tackle 3 HP Cost: 180, AT +7, Puts target to sleep if EN is reduced to 0.100% chance.
Pile Venom Equip HP Cost: 30, Cumulate poison effects.
Pile Wither Equip HP Cost: 70, Cumulate the effects of stat-lowering techniques.

• WALKTHROUGH •
:hnique
Regen Equip HP Cost: 50, Speeds up HP recovery when not carrying the ball.
3nd
Sphere Shot HP Cost: 90, SH +3, Adds random amount to SH. Press (X to select.
ip is
Spin Ball Hp Cost: 30, Puts spin on the ball. Harder for goalkeeper to catch.
Super Goalie HP Cost: 30+, 60% chance. Adds random amount to CA. Press+X to select.
Tackle Slip HP Cost: 40,40% chance. Evade Tackles. Player may be disoriented after evading.
Tackle Slip 2 HP Cost: 170,80% chance. Evade Tackles. Player may be disoriented after evading.
Tech Find Prize: Unlocks almost any slot in a character's skill list.
Venom Pass HP Cost: 40, PA +3, Poisons opponents. 30% chance.

• SIDE QUESTS
Venom Pass 2 HP Cost: 120, PA +5, Poisons opponents. 60% chance.
Venom Pass 3 HP Cost: 250, PA +7, Poisons opponents. 100% chance.
Venom Shot HP Cost: 20, SH +3, Poisons goalkeeper. 40% chance.
Venom Shot 2 HP Cost: 35, SH +5, Poisons goalkeeper. 70% chance.
Venom Shot 3 HP Cost: 100, SH +7, Poisons goalkeeper. 100% chance.
Venom Tackle HP Cost: 30, AT +3, Inflicts poison. 40% chance.
Venom Tackle 2 HP Cost: 70, AT +5, Inflicts poison. 70% chance.
Venom Tackle 3 HP Cost: 160, AT +7, Inflicts poison. 100 % chance.

SECRETS
Volley Shot HP Cost: 10, Player can shoot free balls unblocked. 50% chance.
Volley Shot 2 HP Cost: 40, Player can shoot free balls unblocked. 75% chance.
Volley Shot 3 HP Cost: 250, Player can shoot free balls unblocked. 100% chance.
Wither Pass HP Cost: 40, PA +3, Lowers opponents' EN, AT, and BL. 30% chance.
Wither Pass 2 HP Cost: 180, PA +5, Lowers opponents' EN, AT, and BL. 60% chance.
Wither Pass 3 HP Cost: 4400, PA +7, Lowers opponents' EN, AT, and BL. 100% chance.
Wither Shot HP Cost: 30, SH +3, Lowers goalie's BL and CA. 40% chance.
Wither Shot 2 HP Cost: 180, SH +5, Lowers goalie's BL and CA. 70% chance.
Wither Shot 3 HP Cost: 390, SH +7, Lowers goalie's BL and CA. 100% chance.
Wither Tackle HP Cost: 8, AT +3, Lowers target's EN, PA, and SH. 40% chance. +
Wither Tackle 2 HP Cost: 80, AT +5, Lowers target's EN, PA, and SH. 70% chance.
Wither Tackle 3 HP Cost: 250, AT +7, Lowers target's EN, PA, and SH. 100% chance.
BESTIARY

193
RECRUITING AND SCOUTING —

There are many players scattered throughout Spira who you can scout and add to your team. To recruit a new player, press @ when

facing someone. If he plays blitzball, his statistics will appear. Players from other teams are usually under contract for a certain

number of games. If the player is a free agent, this will be indicated. If the player is available, press © to hire him. You then

need to determine the number of games you want to hire the player for.

When the contract with a player expires, you are given the opportunity to renew it. If you Scout level: I
Name: Argai Room
level: 3
decline, he leaves the team. To rehire the same player at a later date, you must return to him Teen: ftonto Fangs
Contract: 32 games
Salary: 200 Gd

and repeat the process again.

Opposing teams also have to rehire players when their contracts expire. If there’s a good

player you want with just a few games left on his contract, keep it in mind and return later.

TEAM LEVEL _SCOUTING LEVEL_


After winning five matches, your team level Each time your scouting level increases, you gain access to more information when you scout players. At scouting
increases. New formations may become available. Level 2, you can see the player's attributes. At Level 3, you can view his equipped techniques.
Your scouting level might also increase.
Level 4 is the highest attainable level. At that point, all the techniques the potential player has learned and is
capable of learning are shown.

GENERAL TEAM STRATEGIES


The following section contains some general information and strategy on creating a powerful blitzball team.

TIPS FOR STARTING YOUR TEAM _MAKING A WINNING TEAM_


If Tidus didn't acquire the Jecht Shot technique Since most games are won by scoring lots of goals, you need at least two forwards with high Shoot attributes.
while aboard the S.S. Winno, return there and try Fortunately, Tidus fills that requirement, so you only need to find one other good forward. A high Endurance
again. This is absolutely one of the best techniques. attribute is also a plus. After finding two players with the aforementioned attributes, assign them to your Left
Forward and Right Forward positions. For the Midfielder position, assign a player with a high Passing attribute.
You can only gain the Jecht Shot 2 as a prize from a
League or Tournament game. Tidus can learn it On the defensive side, make sure one of your two defenders has a decent Passing attribute. Your defenders don't
after he has acquired all three of his key techniques. need a high Shoot attribute, but decent Endurance and Speed attributes do help.

Some of the best blitzers are in Luca, especially on Choosing a goalie is a no-brainer. Find the person with the highest Catching ability and hire him. The sooner he
the docks. Scout them before you leave town. The learns goalie techniques, the better.
BLITZBALL

Besaid Aurochs stay in the locker room in Basement


Make sure each team member gains experience by getting everyone involved in the game. Level up your goalie
A, if you ever need to rehire them.
by having him stop shots.

Speed is important in blitzball. If the other team can't catch up to your players, your team will encounter little
resistance. The only player who doesn't need a high Speed attribute is your goalie.
-~-rrrrrrrmm~-

WJg-

LOCATION

( HP 132 237 441 679 954 1264 1609


c
1990 2407 2859 3347 4429 5653 7020 8529 9999
60 60 60 61 61 61 62 62 63 63 64 64 65 66 67 67
1 SP
EN 10 12 16 19 23 27 30 34 37 41 45 52 59 66 73 80
«Lii i niftr... -i
AT 3 4 5 6 7 9 10 j 11 12 13 15 17 19 21 23
8
PA 3 4 6 8 10 12 14 16 18 20 23 27 32 38 44 49
k I
BL 2 2 3 4 5 6 7 8 9 10 n 12 14 16 18 19
10 13 17 21 25 29 33 37 41 44 48 55 61 67 73 78
li SH ji«cf m. '.fii '-wwttl ;fvww»<n«irfii\(rti|
|\y CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20

KEY TECHNIQUES
1 l>r *r»v • •

Wither Shot, Anti-Venom, Wither Shot 2


J
LOCRTION

Luca Stadium—Aurochs Locker Room

LiJLiPT ■
40 45 50 60 70 80 90 99
578 811 1074 1368 1693 2049 2435 2852 3779 4828 6001 7296 8567
70 74 76 79 81 84 85 87 90 91 92 91 90
24 27 30 32 35 38 41 46 51 56 61 65
5 6 7 8 9 10 12 14 17 20 23 26
11 14 16 17 19 22 25 28 31 34
:
9 12 22 26
10 13 27 35 52 57 62
2 3 17 19 20
BESAID AUROCHS

K£V TECHNIQUES

Wither Tackle, Nap Pass, Venom Pass 3


LOCATION_

Luca Stadium—Aurochs Locker Room

1492 1843 2227 2643 3092 4087 5212 6467 7852 9209
60 60 60 60 60 60 60 60 60 60
19 21 24 26 29 35 41 47 54 61
Mill 7 II |
12 13 ’5 16 18 21 25 29 33 37
29 32 36 39 43 51 58 66 75 83
15 17 19 20 22 26 29 33 36 39
16 17 27 35 39
9 10
wmmmmmm

Wither Tackle, Wither Tackle 2, Nap Tackle 2

Luca Stadium—Aurochs Locker Room

• ITEMS/EQU1PMENT
• WALKTHROUGH
Luca Stadium—Aurochs Locker

• SIDEQUESTS

Luca Stadium—Aurochs Locker Room


HP 130 297 520 757 1010 1277 1560 1857 2170 2497 2840 3570 4360 5210 6120 6990
SP 60 60 60 60 60 60 60 60 60 60 61 61 61 61 . 61 61
EN 9 19 17 21 24 28 31 33 36 38 40 43 45 45 45 44
AT 3 4 5 6 7 8 9 10 11 12 13 15 19 21 23
PA 4 5 7 8 9 11 12 13 14 15 17 19 20 22 23 24
BL 1 1 2 3 4 5 5 6 7 8 9 10 ,2 ,3 15 ,6
SH 13 15 18 21 23 26 28 30 32 34 35 38 40 41 42 43
CA 1 2 3 4 5 6 7 8 9 10 11 1 13 15 17 19 20

Cfl
enom Pass, Tackle Slip, Drain Tackle 2
W
o
o
so
1090 1382 1690 2012 2350 2702 3070 3850 4690 5590 6550 7465
60 60 60 61 61 61 61 61 62 62 62 62
19 22 25 27 30 32 34 38 41 43 45 46
15 17 19 20 22 23 24 26 27 28 28 28
25 28 30 33 35 37 39 42 43 44 44 44
20 22 25 27 30 31 33 36 37 38 37 36
17 19 21 22 24 26 27 29 31 32 33 33
6 7 8 9 10 11 12 14 16 18 20 21
■ iM

• RPG BASICS
WKHk

# CHARACTERS
KEY TECHNIQUES

Wither Tackle, Nap Tackle, Volley Shot

Luca Harbor—Number 3 Dock

• ITEMS/EQUIPMENT
3942 4862 5862 6942
60 60 60 60
21 24 27 30
34 36 37 38
34 37 39 41
32 34 35 36
13 15 17 19
13 15 17 19

• WALKTHROUGH
KEY TECHNIQUES

Nap Tackle, Anti-Wither, Drain Tackle


_ LOCATION

Luca Harbor—Number 3 Dock

KEY TECHNIQUES
SIDEQUESTS
Grip Gloves, Gamble, Tackle Slip 2
LOCRTION

Luca Harbor—Number 3 Dock

10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 142 309 532 769 1022 1289 1572 1869 2182 2509 2852 3582 4372 5222 6132 7002
SP 60 60 61 61 62 62 63 63 64 64 65 66 67 68 69 69
EN 4 5 6 7 9 11 13 15 18 21 24 30 37 45 54 63
AT 2 2 2 2 2 3 3 4 4 5 6 7 9 11 14 16
PA 2 6 4 5 6 7 9 10 11 12 14 16 18 20 21
8
BL 4 5 7 9 10 12 14 15 17 19 21 24 27 31 34 37
SH 1 2 4 5 7 8 10 11 13 14 16 19 22 25 28 30
CA 10 12 14 16 19 21 23 25 27 29 33 37 41 45 48
.8-
Wither Shot, Anti-Nap, Tackle Slip 2

*******

LTJJ
Wither Pass, Wither tackle, Wither Tackle 2

■■■■■■■, WLUH11L —--

vuI I Hi

■ \ i
KEY TECHNIQUES
KILIKA BEASTS

Wither Tackle, Nap Pass, Anti-Nap


LOCRTION

kilika Port—Docks

25 30 35 40 45 50 60 70 90 99
80 ii
1907 2365 2871 3427 4685 6139 7789 9635 9999
60 60 60 60 60 60 60 60 60
CjO
NO

22 25 28 32 41 56 66 75
20 22 25 27 32 37 43 49 54
31 36 40 1 45 56 67 80 93 99
17 20 23 j.JL. 32 39 47 56 65
12 14 15 16 19 21 24 26 28
8 9 10 JL 13 15 17 19 20

PM*SSi*
'

fmrnrnm,
1
199 HP — 316 439 668 931 1225 1551 1909 2299 2721 3175 4179 5311 6571 7959 9317

SP — 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60

EN — 4 4 4 5 6 6 8 9 10 12 15 20 25 j 30 36

AT - 9 11 13 15 17 20 22 25 28 31 37 1 43 50 57 64

PA 15 16 19 21 24 28 31 35 39 43 52 ; 62 73 85 96
BL 10 12 14 22
SH 3 4
CA 1 2

• WALKTHROUGH
Venom Tackle, Wither Pass, Pile Wither

~KiTilTa¥mpie—Great Haii'

SIDEQUESTS
590 849 1152 1499 1890 2325 2804 3327 4505 5859 7389 9095
60 60 60 60 60 60 60 60 60 60 60 60 ~
9 10 12 14 15 17 19 21 24 27 31 34
15 18 20 23 25 27 29 32 35 39 42 44
12 14 17 21 24 28 32 36 45 55 66 78
9 11 13 15 17 20 22 25 31 38 46 54
2 2 3 4 4 5 6 7 8 10 12 14
4 ~T1 6 7 8 9 10 11 13 15 17 19

mmmm ...

■■HI

KEY TECHNIQUES

Venom Shot, Anti-Wither, Anti-Nap

HP 90 222 410 622 860 1122 1410 1722 2060 2422 2810 3660 4610 5660 6810 7930 \
SP 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 ! 57 I
EN 2 3 5 7 9 11 14 16 19 21 24 30 | 36 42 49 56
AT 2 2 2 3 4 5 6 8 10 12 14 20 26 34 42 51
PA 6 8 10 12 14 16 18 20 22 24 26 30 i 34 38 42 45
BL 4 4 4 5 6 7 9 11 13 16 19 25 33 42 m 62
SH 3 3 3 3 3 3 3
18
3
20
3
23
3
25
4
28
6
34
11
~~40 !
19 1
46 53 2
5060 J
CA 6 7 11 13 15
..9.
Venom Tackle, Spin Ball, Volley Shot 3

Corridor

KEY TECHNIQUES

Elite Defense, Drain Tackle, Nap Shot

Airship—Corridor

KEY TECHNIQUES

Venom Tackle, Wither Tackle 2, Elite Defense

60 60 60 60 60 60 60
31 34 39 44 48 52 56
&s$tz'%v

• RPG BASICS
• CI-IARACTERS
KEY TECHNIQUES
1)
Anti-Nap, Wither Tackle, Anti-Wither
ft

5 20 2

• ITEM S/EQUIPMENT
CO
u~>
HP 125 276 494 742 1023 1334 1678 2052 2459 2896 3366 4399 6843 8254 9631
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 9 12 16 20 23 27 30 33 36 39 42 46 51 55 58 60
AT 11 13 16 19 22 24 27 29 31 33 36 39 43 46 48 50
PA 7 11 15 20 24 28 32 36 39 43 47 53 60 66 71 76
BL 10 10 10 11 12 14 17 19 21 24 90 97 44 53 61
SH 1 1 2 2 3 3 4 4 5 5 6 7 8 9 10 10
CA 3 4 5 6 7 ' 8 9 10 u 12 13 15 17 19 21 *22

• WALKTH ROUG H
■MM
KEY TECHNIQUES

Venom Tackle, Nap Pass, Tackle Slip


LOCHTION

Airship—Corridor"

SI DEQUESTS
w -—
LV 1 5 10

920 HP 100 237 441 679 954 1264 1609 2407 2859 3347 4429 5653
-rnnninn.An-irr>W>:^1

SP 60 60 60 60 60 60 60
EN 6 7 9 31 37 45
AT 10 12 15 33 37 i *1
PA 13 20 25 49 53 57
BL 10 10 11 26 32 40
SH 1 1 1 8 10 13
CA 1 1 1 7 9 12

KEY TECHNIQUES
<*» # . ^
Venom Tackle, Venom Tackle 2, Anti-Drain
LOCHTION

Airship—Corridor

HP 95 237 439 669 927 1213 1527 1869 2239 2637 3063 3999 5047 6207 7479 8719
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 5 6 8 11 13 16 19 22 26 29 33 42 51 61 72 83
""P1 22 22 23 24 25 25 26 27
AT 10 13 16 17 18 19 20 21
PA 2 3 5 6 8 9 11 12 14 15 17 20 23 26 29 31
BL r 4 4 4 4 5 5 6 7 8 10 11 14 18 23 28 33
SH 1 1 2 3 4 5 6 7 8 9 11 13 16 18 21 24
CA 18 19 20 21 23 24 26 28 30 33 35 40 46 53 60 67
KEY TECHNIQUES

Nap Shot, Venom Tackle,Invisible Shot


L OCRTION

uca Harbor—Number 4 Dock

KEY TECHNIQUES

Wither Tackle, Venom Pass 2, Anti-Drain


lochtion
m ii 111. piwiWWqW '«>"J
[uca Harbor—Number 4 DoTk

qgwwywu

4826 5236 5570


AO An An

---———

GAZNA RONSO
KEY TECHNIQUES
RONSO FANGS

Venom Pass, Drain Tackle, Volley Shot 2


L OCRTIOnj

547
B gpQBSP!
2057 2416 2767 3111 3447
] SO Ii 60
3776 4411
70
5016
80
5591
90
6136
99
6600
40 40 41 41 "
41 41 41 42 42 42 42
22 23 24 26 28 30 34 39 45 52 59
13 15 17 19 22 24 29 35 42 49 56
22 25 27 30 32 35 40 45 50 55
13 15 17 19 21 23 28 32 97 42 47
9 10 11 12 13 14 16 18
;
20 22 24 i
6 7 8 10 11 13 15 17 19
20 1
• RPG BASICS
• CHARACTERS
KEY TECHNIQUES

ior—Number 4 Dock

• ITEMS/EQUIPMENT
--.-—

• WALKTHROUGH
KEY TECHNIQUES

Pile Wither, Wither Tackle 3, Super Goalie

SIDEQUESTS

Luca Harbor—Number 4 Dock


Tj

TTffl&m* ', C - g£ ff

K£/ TECHNIQUES

Venom Shot, Nap Shot, Pile Venom


#*\ $r €)
LOCRTION

Guadosalam
[gg&a&Ssji&i^&gg .;

HP 110 245 440 665 920 1205 1520 1865 2240 2645 3080 4040 5120 6320 7640 8930
SP 75 75 75 75 75 75 75 76 76 76 76 76 77 77 77 77
EN 12 12 12 12 13 14 15 16 18 20 22 26 31 37 44 51
AT 3 4 5 6 7 8 9 10 11 12 13 15 17 19 21 22
PA 10 13 17 20 24 27 31 34 38 41 45 52 59 66 73 79
BL 6 10 14 17 19 22 23 25 27 28 30 32 35 37 39 41
SH 11 14 17 20 23 26 29 32 35 38 41 47 53 59 65 70
CA 1 1 1 1 1 2 2
2 3 3 4 5 7 9 10 12

——

ZAZI GUADO
KEY TECHNIQUES
gm—
Anti-Venom, Wither Shot 2, Anti-Venom 2
.- 1 -.
LOCRTION

Guadosalam—House

wmm
40 45 50 60 70 80 90 99
HP 120 253 445 1813 2170 2553 2965 3870 4885 6010 7245 8450
SP 75 75 75 75 75 76 76 76 76 76 77 77 77 77
EN 12 12 12 14 15 16 18 20 22 26 31 37 44 51
AT 3 3 4 6 7 7 8 9 10 11 12 12
PA 11 14 18 46 51 57 66 70
BL 7 14

\ SH
t. CA
12
1
ii
,4
1
17
2
19
27
38
9
29
43
111 nr
31
49
33
54
35 36

...
/>
/U/
GUADO GLORIES

K£y TECHNIQUES

Drain Tackle, Super Goalie, Nap Tackle 2


LOCRTION

Guadosalam

1365 1661 1980 2321 3480 4365 5340 6405 7440


57 58 59 60 61 62 67 70 74 79 84
28 36 45 55 65
27 33 40 47 54
55 59 62 64 65
39 48 58 70 82
22 25 28 31 33
CA 1 5 9 10 12
7.
WALKTHROUGH # ITEMS/EQUIPMENT • CHARACTERS • RPG BASICS
KEY TECHNIQUES

,
Wither Tackle 7 Hap Tackle Sphere Shot .
wmm.
LOCATION

HP 105 265 500 775 1090 1445 1840 2275 2750 3265 3820 5050 6440 7990 9700 9999
SP 75 75 75 76 76 77 78 79 80 81 83 85

z
89 92 96 99
EN 8 11 \T~ 18 21 25 28 31 34 36 39 44 49 53 56 59
AT 6 7 9 10 12 14 16 18 21 23 25 30 36 42 48 54
PA 14 17 20 23 26 29 31 33 35 37 39 41 43 44 44 44
BL 13 18 21 23 26 28 29 31 32 34 35 37 40 42 44 45
SH 14 15 16 17 18 19 20 22 23 24 26 29 32 35 39 42
CA 1 1 1 1 1 ~ 2 2 3 4 5 6 10 13 17 20
8

8509

mmmmfis m
—,—
.-..—

l*P[ "f f"'?w


Djose Temple

Luca Theater

SIDEQUESTS • WALKTHROUGH • ITEMS/EQUIPMENT • CHARACTERS • RPG BASICS


I 8
KEY TECHNIQUES

Venom Tackle 2, Anti-Venom, Pile Venom


§r e

LOCRTION

Luca Seaport—Cafe

1138 1449 1778 2125 2490 2873 3274 4130 5058 6058 7130 8156
60 60 60 60 60 60 60 60
24 27 36 40 45 49 53
22 25 30 36 41 47 52
f 57
25 30 36 47 52 57
23 25 28 30 32
17 14 12 10
10 12

---

KEY TECHNIQUES

Spin Ball, Tackle Slip, Tackle Slip 2


LOCRTION

Luca Seaport—Square

"T"

HP 100 237 441 679 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529 9999
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 8 8 9 10 12 13 15 21 24 26 29
AT 1 1 1 2
CO
6 10 13 16 22 39 49 59
PA 5 5 5 6 10 17 21 25 33 44 56 69 83
BL 4 4 4 4
SH 1 2 3 4 13 15 17 19 20
CA 14 14 15 16 22 24 25 28 34 38

KEY TECHNIQUES
O
Nap Shot, Venom Tackle 2, Regen
LOCRTION

Calm Lands

20 25 40 45 50 60 70 80 90 99
■ HP 100 235 430 655 910 1195 1510 1855 2230 2635 3070 4030 5110 6310 7630 8920
.
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 10 12 14 17 20 23 26 30 33 37 "1" 41 49 57 66 76 85
AT
PA
10
8
10
10
10
12
10
15
11
17
12
20
12
24
F
27
15
31
16
35
18
39
21
48
26
58
31
69
36
81
42
92
BL 15 15 15 15 15 16 17 17 18 19 21 23 26 30 34 38
SH 14 15 17 19 21 23 25 26 28 30 32 36 39 43 47 50
CA 4 4 4 4 4 5 5 5 6 6 7 8 10 12 13 15
• RPG BASICS
• CHARACTERS
uca Harbor—Number 5 Dock;

# IT EM S/EQUIPMENX
I !
HP 230 547 936 1917 1691 2057 2416 2767 3111 3447 3776 4411 5016 5591 6136 6600
SP 52 52 52 52 53 53 53 54 54 54 55 55 56 56 57 57

CO
EN 12 14 16 18 20 23 25 28 31 34 43 50 58 65 73
AT 7 7 7 8 9 10 12 14 16 19 22 28 36 45 55 65
PA 7 10 13 17 20 23 26 28 31 34 36 41 45 48 52 54
BL 7 13 18 21 24 27 29 31 33 35 36 40 43 45 48 50
SH 11 13 15 17 19 21 22 24 25 27 28 30 32 34 35 35
CA 1 1 1 2 2 3 3 4 5 5 6 7 |IHMItMMnMMiMMlI
9 ; jo . 12 13

• YVALKTH ROU G H
KEY TECHNIQUES

# SIDE QUESTS
SECRETS
..

KEY TECHNIQUES

Wither Shot, Nap Tackle 2, Spin Ball


LOCRTION

Calm Lands—Shop ————iw

954 1264 1609 1990 2407 2859 3347 4429 5659 7020 8529 9999 ;
73 73 73 74 74 74 75 75 76 76 77 77 :
12 14 15 17 19 21 j 23 27 31 36 41 45
19 21 24 26 29 30 32 35 36 37 36 35
21 23 26 29 32 36 39 46 54 63 72 81
17 18 20 22 24 27 29 34 40 47 54 61
6 7 8 9 IB 11 12 14 20 22 25
5 6 7 8 9 10 11 13 15 17 19 20
FREEAGENTS
VIII If HA
Y ILUv.nM
&
Tackle Slip, Volley Shot, Anti-Venom 2

Besaid Village—House

954 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529
60 60 60 60 60 60 60 60 60
11 12 14
9 9

10 10 13
SH 14 18
CA

MIFUREY
KEY TECHNIQUES

Nap Pass, Super Goalie, Wither Tackle"


LOCRTION
mm
Thunder Plains—Travel Agency1

723 956 1218 1506 1823 2166 2538 3363 4298 5343
SP 20 20 20 21 22 23 24 26 28 30 32 38 44 52 60 69
EN 8 11 14 17 20 24 27 31 35 39 43 51 60 70 79 88
AT 8 9 11 12 14 16 18 20 22 24 26 31 36 41 47 52
PA 5 8 12 15 19 23 27 31 35 39 44 52 61 71 80 89
BL 3 3 3 4 5 6 7 9 11 13 15 21 27 35 43 52
SH
CA
10
2
14
2
19
2
23
3
28
3
31
4
35
4
38
5
42
6
44
6
47
7
52
8
55
10
58
11
59
13
59 ]
14 V
- ... .. ■-„-.i-rr-rnrTTT

KEY TECHNIQUES

Super Goalie, Gamble, Hi-Risk


LOCRTION

Moonflow—North Shoopuf Wharf

*
4° | 45 50 60 80 90 99
Ifl 70
1820 2167 2530 2907 3300 4130 5020 5970 6980 7940
62 62 62 63 63 64 64 65 65
O'*
U">

34 37 40 46 52 67 74
22 24 26 32 38 46 54 63
5 6 7 8 10 12 14 16
4 4 4 5 5 6 7 7
8 8 9 10 11 12 13 14
oo
r-'*.

29 31 32 34 36 37 37
KEY TECHNIQUES

Anti-Drain, Drain Tackle, Pile Venom


LOCATION

Kilika Temple

.......... -——

KEY TECHNIQUES

Venom Tackle, Nap Tackle 2, Anti-Wither

Guadosalam—House

KEY TECHNIQUES
FREE AGENTS

Nap Shot, Nap Tackle, Drain Tackle


LOCRTION
i.
Macalania Temple—Frozen Road

MH|gr p WWW 10 35 40 45 50 60 70 80 90 99
HP — 314 441 679 954 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529 9999
SP 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59
EN — 10 10 12 13 14 16 17 18 19 20 22 24 25 26 27
AT — 8 8 9 10 11 12 14 16 18 21 27 34 42 51 60
PA — 8 9 12 15 18 22 26 30 35 40 50 62 75 89 99
BL 12 12 13 14 15 16 18 20 22 24 30 36 44 52 61
SH — 10 13 17 21 25 29 33 38 42 47 55 64 74 83 92
CA - 3 3 3 4 4 4 5 6 6 7 9 11 14 J6 19
r KEY TECHNIQUES

Venom Pass, Anti-Venom, Venom Tackle


» 1

LOCRTION

Airship—Corridor

I 1 I m
HP — 242 446 684 959 1269 1614 1995 2412 2864 3352 4434 5658 7025 8534 9999
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN — 9 12 14 17 20 22 25 28 31 34 40 46 53 60 66
AT — 5 5 5 6 7 8 9 11 13 15 19 24 30 37 44
PA — 12 15 17 20 22 25 27 30 32 35 40 45 50 55 59
Bl 5 6 8 10 12 14 17 20 23 26 34 42 52 62 72
SH 5 7 8 10 11 13 14 16 17 19 22 25 28 31 33
CA 1 1 1 2 3 Q 4 5 7 9 10 12
1 2 2
. , . in,-.-
’.———- ! . .. .■■■Jjian.Jii.in
.. . --

KEY TECHNIQUES

Nap Tackle, Venom Pass 3, Anti-Venom 2


LOCRTION

Mi'ihen Highroad—Travel Agency^

IV 1 5 10 15 45 50 60 70 80
HP 191 365 571 2491 2925 3890 4985 6210 7565
SP 60 60 60 60 60 60 60 60 60
EN 9 n 14 18 21 23 27 29 33 37 40 49
AT 11 12 14 17 20 22 28 31 38 46 54 64
PA 10 12 15 20 24 27 35 39 49 59 71 84
Bl 15 16 17 20 21 23 27 29 33 37 42 48
SH 1 2 2 3 4 4 5 6 7 8 9 10
CA 2 3 4 6 7 10 11 13 15 i i7 19

KEY TECHNIQUES

Wither Shot, Drain Tackle, Tackle Slip


LOCRTION

Airship—Bridge

HP 150 210 383 589 825 1095 1396 1729 2094 2491 2920 3874 4956 6166 7504 8817
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN iT 12 15 18 21 24 27 30 33 36 40 47 54 62 70 78
AT 3 3 4 5 5 6 7 7 8 9 10 11 12 14 15 16
PA 3 6 7 9 11 12 14 16 17 19 22 26 29 32 35
BL - 2. 2 3 3 4 4 5 5 6 6 1 8 9 10 11 11
SH 13 14 17 21 24 28 32 35 39 42 46 53 60 67 74 80
CA 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
BESTIARY
12 WEAKNESS 015
15 ABSORPTION Cl
12 IMMUNITY
HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS
ARM BR I MENT BR I THREATEN I DEATH 1 PROVOKE
20 20 20 0 (25%) 0 0 0 0 0
SCAN DEMI DELAY EJECT
0 0 i- 0 Lv.l
0(11 °
9 EQUIPMENT DROPPED ENEMY SKILLS
Abilities Attached Normal 1 Rare 1 Normal 1 Rare
N/A
1~3
EQUIPMENT ABILITIES
1~3
u Speed Sphere Speed Sphere Hi-Potion Musk 4600 Musk (x2)

| Piercing, Firestrike, MP +5%, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
1 Confuse Ward

■■I
Name of the enemy. 8 Resistance to Status Effects. Displayed
on a scale of 0 to 255. "Immune" means
Max Hit Points. The number in the enemy is not affected by that status
parentheses indicates the amount of effect. Numbers in parentheses beneath
damage that the finishing blow must "Poison" indicate the percentage of max
inflict to execute an Overkill. HP lost each turn while the enemy is
poisoned. Numbers in parentheses
Max Magic Points. The amount of beneath "Doom" represent the number
MP you can drain from the enemy. of turns until KO. Higher numbers
Enemy spells do not consume Ml) so this beneath "Zanmato" indicate higher
number remains constant even if the
resistance to Yojimbo's Zanmato attack.
enemy has cast magic in a battle.

9 Equipment Dropped. The odds of the


Ability Points. The amount of AP
received after defeating an enemy. enemy dropping a weapon or piece of
Overkill usually increases this amount. armor, the total number of slots it would
contain, and the number of slots that
5 Gil. The amount of Gil received after would be filled with Auto-Abilities.
defeating the enemy.
18 Items Dropped. Items dropped after a
Enemy Attributes battle. Normal is an item that is
STR = Strength dropped 7/8 of the time, while Rare
DEF = Defense refers to an item that is only dropped
MAG = Magic 1/8 of the time.
MAG DEF = Magic Defense
AGL = Agility
LUCK = Luck 11 Items Stolen. Items you can acquire by
EVA = Evasion using the Steal and Mug abilities. A
ACC = Accuracy Normal item is obtained 3/4 of the time,
while a Rare item is attained 1/4 of the
7 Special Elemental Affinities. Normal time. N/A indicates that you cannot steal
resistance is not shown. The four special from the enemy.
affinity levels are: weakness,
absorption, immunity, and half damage. 17 Bribe Required. The Gil required to
Red = fire, yellow = lightning,
bribe the enemy to leave a battle
blue = water, and white = ice.
peacefully (max HP x20).

WEAKNESS: Damage taken is


Achclous — Ahriman

multiplied by 1.5. 13 Enemy Skills. Skills that Kimahri can


learn by using the Lancet ability.
ABSORPTION: Damage taken is added to
its remaining HR
14 Equipment Abilities. Auto-Abilities that
IMMUNITY: No damage taken. appear in weapons^d armor dropped
by the enemy.
HALF DAMAGE: Damage taken is halved.

216
ACHELOUS
STR 33 AGL
WEAKNESS CSS
DEF 10 LUCK ABSORPTION CX
MAG 52 EVA IMMUNITY CX
MAG DEF 20 ACC HALF DAMAGE CX
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE THREATEN PROVOKE
Immune Immune
I REFLECT
l_i_

ITEMS DROPPED BRIBE REQUIRED ENEMY SKILLS


Abilities Attached Normal Gil Required Item Received

60/256 Power Sphere Power Sphere Water Gem (x2) Healing Spring 120,000 Healing Spring (x!6)

Weapon Piercing, Strength + 5%, Magic +5%, Magic +10%


Hi

H
ADAMANTOISE 2
§
WEAKNESS <31 £:
CZ
ABSORPTION
IMMUNITY
HALF DAMAGE
C
CZ
I
c/5
s
m

| SILENCE || DARKNESS 1 POISON PETR SLOW || ZOMBIE | PWRBR 1 1 MAG BR PROVOKE


20 20 75(5%) 80 i Immune Immune Immune Immune Immune

EQUIPMENT DROPPED
0 ®
0 0
Bsairai
0 0
-7..-J L°
ITEMS STOLEN
0
BRIBE REQUIRED ENEMY SKILLS
ns ) Drop Ratio ~1 Ability Slots Abilities Attached Normal Normal Gil Required Item Received
i 128/256 3—4 0-2 Sphere (x2) | Power Sphere (x2) f Healing Water j Special Sphere (x6) [
h
EQUIPMENT ABILITIES
3X
Weapon Piercing, Half MP Cost
Armor SOS Shell, SOS Protect, HP +20%

r
nmm
WEAKNESS CZ
L ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
Id RESISTANCE TO STATUS EFFECTS
PETR SLOW 1 ZOMBIE fPWRBR | MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE

DELAY

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


Abilities Attached Normal Normal Gil Required
Mana Sphere Mono Sphere Electro Marble lightning Marble 4000 Lightning Marble (x4|

Weapon Piercing, Lightningstrike, Strength +5%, Magic +5%


Armor Lightning Ward, Lightningproof, Magic Def +5%

le,
€ 2800 (4200) STR AGL 24
WEAKNESS
Mil
400 DEF LUCK 15 ABSORPTION
'
2200 MAG 38 EVA 18 IMMUNITY
650 MAG DEF 180 ACC o
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE DARKNESS POISON i PETR || SLOW ZOMBIE IQQI 122322331
20 I Immune | 0(25%) | 0 o 0 | 0 0
NUL SPELLl SHELL
0
PROTECT ; REFLECT
0 0
HASTE DISTILLER SENSOR SCAN
EMm
EQUIPM/T'^ DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
ft 1 Drop Ratio 1Ability Slots Abilities Attached 1 Normal 1 Rare Gil Required

d 8/256 2-3 1-3 Ability Sphere ; Speed Sphere Musk (x2) Musk (x3) 56,000 FarplaneWind (x6|

EQUIPMENT ABILITIES
| Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Confuse Ward
ALCYONE
430 (645) STR 16 AGL 26
l"L WEAKNESS <5TT
42 DEF l LUCK ABSORPTION <
310 MAG 1 EVA IMMUNITY <* r
240 MAG DEF l ACC o
HALF DAMAGE <nrr
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR It MAG BR II ARM BR 11 MENT BR 11 THREATEN 11 DEATH 11 PROVOKE
0(25%) 0 0
DISTILLER
0 0 Lv.l
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
Drop Ratio Ability Slots Abilities Attached Normal Rare I Normal
1—3 Smoke Bomb ! Smoke Bomb (x2):
EQUIPMENT ABILITIES
Sensor, Piercing, Strength +3%, Magic +3%
Dark Ward, Magic Def +5%

ANACONDAUR
5800 (4060) STR 27 AGL 16
ulL WEAKNESS
70 DEF 1 LUCK 15 ABSORPTION
1380 MAG 48 EVA 0 IMMUNITY
750 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP 1| SILENCE || DARKNESS || POISON |j PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH I PROVOKE
0 0 25 (25%) Immune Immune
REGEN DISTILLER
0 0 0 0 0 !
1% ITEMS DROPPED ITEMS STOLEN
Drop Ratio | Ability Slots | Abilities Attached | ] Normal | Rare | I Normal | Rare [f>J Gil Required | Item Received
Stone Breath
1-3 j Power Sphere j Power Sphere I; Petrify Grenade j Petrify Grenode (i2) |I 116,000 | Healing Water (x!6) |
EQUIPMENT ABILITIES
Piercing, Stonetouch, Strength +5%, Magic +5%
Stone Ward

ANIMA
18,000 (1400) STR 25 AGL 25
WEAKNESS
50 DEF 1 LUCK 20 ABSORPTION
2500 MAG 20 EVA 0 IMMUNITY
3000 MAG DEF 1 ACC 30 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON I PETR SLOW ZOMBIE ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune nmune Immune Immune nune Immune Immune
DISTILLER na
0 warn i—k mmm une
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS EQI
Normal Rare I Gil Required | Item Received
2-4 1-3 Ability Sphere Ability Sphere Silence Grande (i3) Farplone Shadow N/A N/A
EQUIPMENT ABILITIES
Piercing, Darktouch, Silencetouch, Sleeptouch
Dark Ward, Silence Ward, Sleep Ward

AQUA FLAN
2025 (3038) STR 1 AGL 9

WEAKNESS
1 DEF 100 LUCK 15 ABSORPTION
240 MAG 22 EVA 0 IMMUNITY
340 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP || SILENCE 11 DARKNESS 11 POISON || PETR || SLOW 11 ZOMBIE 11 PWR BR 11 MAG BR 11 ARM BR 11 MENT BR 11 THREATEN
20 20 20 ° _ 0 0
Alcyone— Bashura

DOOM
0(1)
| TIT! EMC! SHELL
0 0
PROTECT REFLECT HASTE REGEN EBSalEMl! SCAN DEMI DELAY JI232EZ32I
0 0 0 Lv.l
EQUIPMENT DROPPED ITEMSJ)ROPPEP [ ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached [. j Normal | Rare j /] Normal Gil Required I Item Received
1-2 N/A
Mono Sphere | Mono Sphere | Fish Scale (x2) j Dragon Stole (x2) [J 40,500 | Water Gem (xl 5)
EQUIPMENT ABILITIES
I Piercing, Waterstrike
Water Ward
218
ARMS
STR 1 AGL

• RPG BASICS
800 (500) WEAKNESS QjJ
1 DEF 1 LUCK ABSORPTION d
37 MAG 1 EVA IMMUNITY CZ
300 MAG DEF 1 ACC HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW | ZOMBIE
Immune mmune Immune

•CHARACTERS
H
Immune S im
BRIBE REQUIRED
Gil Required
1-2 1-2 N/A N/A Potion Potion N/A
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Fire Ward, Lightning Ward, Water Ward, Ice Ward

•WALKTHROUGH • ITEMS/EQU1PMENT
BANDERSNATCH
HP 1800 (2700) STR 32 AGL 32
WEAKNESS
75 DEF 1 LUCK 15 ABSORPTION
820 MAG 1 EVA 11 IMMUNITY
880 MAG DEF 180 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN
20 20 20 | 0(25%) | 0 0 0 0

0 (1) 0 0 0 0 0 0 0
_
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
Drop Ratio I Ability Slots I Abilities Attached g| Normal | Rare | ,J Normal | Rare | .J Gil Required | Item Received
1—3 | 1 Power Sphere | Power Sphere [ | Dream Powder (x2) | Dream Powder (x3) 36,000 J Dreom Powder (x20) [

EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Silence Ward, Sleep Ward

BARBATOS
ULl 95,000 (13,560) STR 42 AGL 28

• SIDE QUESTS
WEAKNESS
480 DEF 90 LUCK 15 ABSORPTION
m 17,500
1550
MAG
MAG DEF
38
15
EVA
ACC
0
0
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR j THREATEN DEATH PROVOKE
Immune I Immune Immune Immune Immune 90 Immune Immune
jl^jl BHEB!
0 I 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED

• SECRETS
Drop Ratio | Ability Slots | Abilities Attached HI( Normal I| Rare 1
fo£j Normal | Rare Gil Required 1|1 Item Received |
|T^|[Gil
2-4 1 Power Sphere Return Sphere Star Curtain Blessed Gem 1,900,000 Teleport Sphere (x20)

EQUIPMENT ABILITIES
Piercing
HP +20%

BASHURA
BLJTZBALL

STR 34 AGL 16
LHP! 17,000 (6972) WEAKNESS
5 DEF 45 LUCK 15 ABSORPTION
1860 MAG 1 EVA 0 IMMUNITY
730 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
MUM 122221 ZOMBIE PWR BR II MAG BR | I MAG BR MENT BR THREATEN | DEATH PROVOKE
80 0 95 25 (25%) 50 0 25 Immune 0 0 0 | 20 Immune 1 0
NUL SPELL SHELL j ■i3?ran<i REFLECT ■!MMI REGEN SCAN DEMI DELAY EJECT ZANMATO 1
0(3) 0 0 0 0 0 0 0
0 . LJU 0 • 0 1 m
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN D K I D t KCUU ENEMY SKILLS
Ability Slots Abilities Attached Item Received
N/A
128/256 1-3 1-3 ; Power Sphere Power Sphere Soul Spring Soul Spring (x2) [| 340,000 Stamina Tablet (x80)

EQUIPMENT ABILITIES
■j Piercing, Strength +5%, Magic +5%, Counter
SOS Haste, HP+10%
BASILISK
WEAKNESS d3
ABSORPTION CE
IMMUNITY Cm
HALF DAMAGE CZL
RESISTANCE TO EFFECTS
PETR SLOW 1 ZOMBIE PWR BR
Immune

ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS


Abilities Attached Normal Normal Gil Required Item Received
Stone Breath
60/256 Ability Sphere Ability Sphere Petrify Grenade Petrify Grenade j Petrify Grenade (x24)
EQUIPMENT ABILITIES
Weapon Piercing, Stonetouch, Strength +3%, Magic +3%
Stone Ward, MP +5%

WEAKNESS dS
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZI
RESISTANCE TO STATUS EFFECTS
SILENCE ZOMBIE PROVOKE

NUL SPELL ZANMATO

EQUIPMENT DROPPED ITEMS DROPPED j \ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Speed Sphere j Speed Sphere j. Silence Grenade j Silence Grenade (x12) j

Weapon Firestrike, Lightningstrike, Waterstrike, icestrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Armor Confusion Ward, MP +5%

BEHEMOTH
WEAKNESS
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CW
RESISTANCE TO STATUS EFFECTS
I SLEEP II SILENCE 11 DARKNESS j rpoisoF] PETR || SLOW ZOMBIE | PWRBR | MAG BR ARM BR DEATH
80 Immune Immune 50 (25%) Immune Immune 25 80 0 Immune Immune Immune l Immune 0
| | DOOM 1 REGEN SENSOR Iwrii MMM DELAY ZANMATO
0(5) 0 0 0 0 0 0 o 0 0 0 Immune 0 Lv.2
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached J Normal Rare Gil Required
128/256 Power Sphere Power Sphere j Ether Mona Tablet 460,000 I U. I Key Sphere (,30)
EQUIPMENT ABILITIES
Weapon
Armor SOS Shell, SOS Protect, SOS Reflect

BEHEMOTH KING
67,500 (13,560) WEAKNESS
700 ABSORPTION
16,800 IMMUNITY
1850 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWRBR MAG BR ARM BR MENT BR THREATEN] f DEATH II PROVOKE
Immune Immune Immune I Immune I Immune I Immune Immune 80 80 Immune Immune
Basilisk — Blue Element

Immune

0(5) 0 0 0 0 0 0 Lv.2
i EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Normal | Rare | | Normal | Rare ;| Gil Required
Mighty Guard
128/256 | 2—4 1-3 |J 1,350,000 Three Stars (x!4)
-
■EQUIPMENT ABILITIES
[ Piercing, Zombietouch, SOS Overdrive
SOS Shell, SOS Protect, SOS Reflect
BIRAN RONSO
Varies (2500) STR Varies AGL Kimahri's - 4
200 DEF 30 LUCK 15 ABSORPTION
4500 MAG 1/2 rente's EVA 0 IMMUNITY
1500 MAG DEF 50 ACC 100 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP ! SILENCE bhkii ARM BR I MENT BR THREATEN DEATH PROVOKE
mune Immune Immune

lmmune| | Immune m
EQUIPMENT DROPPED ITEMS DROPPED itemsstoiehI BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached mim fmwmmm ■KoniB Gil Required i»b™ Thrust Kick, Self-Destruct,
255/256 2-3 1 Return Sphere Friend Sphere lit 3 Key Sphere It 3 Key Sphere (d) N/A N/A Doom, Mighty Guard
. ——-j& - -

Piercing
MP +20%

BITE BUG
STR 13 AGL
iHj 200(300) 15 WEAKNESS
10 DEF 1 LUCK ABSORPTION
40 MAG 1 EVA 12 IMMUNITY
62 MAG DEF 1 ACC HALF DAMAGE
0
RESISTANCE TO STATUS EFFECTS
SLEEP II SILENCE ! I DARKNESS 11 POISON || PETR II SLOW I ZOMBIE PWR BR MAG BR ARM BR
20 20 20 B 0(25%) o
3;Mj
| 0(1) 0 om 0 Lv.l
EQUIPMENT DROPPED
Drop Ratio I Ability Slots | Abilities Attached SH Normal ] Rare |U1 Normal ]1 Rare Hj| Gil Required
Speed Sphere | Speed Sphere [ ] Antidote Poison Fong

EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Poison Ward, MP +5%

BLACK ELEMENT
Ihp! 7600 (11,400) STR 1 AGL 15 WEAKNESS
500 DEF 240 LUCK 0 ABSORPTION
3150 MAG 28 EVA 0 IMMUNITY
1040 MAG DEF 20 ACC 0 HALF DAMAGE

sunmi
Immune I 0
MAG BR |
0
ARM BR 1 MENT BR j THREATEN
0
DEATH
0
| PROVOKE
0
!22J21|K2S3i IMllEKil
0 0 0 0 Immune Immune 0 " Lv.l
ITEMS DROPPED ! VlTEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Slots | Abilities Attached ^| Normal | Rare | |f Normal 1| Rare [.[ ji Gil Required |1I Item Received [
N/A
Hi-Potion Shining Gem (x4) 182,400 BlkMagic Sphere (x2)

Firestrike, Lightningstrike, Waterstrike, Icestrike


Fireproof, Lightning Ward, Lightningproof, Water Ward, Waterproof, Ice Ward, Iceproof

W .V* BLUE ELEMENT


1500 (2250) STR
WEAKNESS
220 DEF ABSORPTION
240 MAG IMMUNITY
H -*?V HALF DAMAGE
180 MAG DEF

RESISTANCE TO STATUS EFFECTS


SLEEP SILENCE j DARKNESS! POISON I PETR SLOW j| ZOMBIE
Immune 20 Immune Immune Immune Immune 0 ■o I od 0
■'^n;^Sl>]Knnni 22
ZANMATO
0(1) 0 0 0 0 0 0 0 0 Lv.l
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I AbilityISlots | Abilities Attached HI Normal | Rare gg Normal | Rare §g Gil Required | Item Received
N/A
8/256 | 1—3 0-2 Mona Sphere Mona Sphere Fish Scale (x2) Fish Scale (x3) 30,000 Water Gem (x9)
EQUIPMENT ABILITIES

[Piercing, Waterstrike
j Water Ward, Waterproof
BOMB
hM 850 (560) STR 19 AGL 11
WEAKNESS <Oi>
30 DEF 1 LUCK 15 ABSORPTION <
22 MAG 20 EVA 0 IMMUNITY <
70 MAG DEF 1 ACC 0 HALF DAMAGE <Cjzl>
RESISTANCE TO STATUS EFFECTS
SLEEP j SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 0 0

Immune Lv.l
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots I Abilities Attached [ IMMiMMiftM
I f
j Normal I Rare I Normal I Rare \,§] Gil Required I Item Received
Self-Destruct
40/256 | 1-2 1—2 Power Sphere | Power Sphere ■ j
Gomb Fragment (iT) Bomb (i3) 1/000 Bomb Core (i!6]

EQUIPMENT ABILITIES
Piercing, Firestrike

BOMB
HP | 2200 (1432) STR 20 AGL
» WEAKNESS
45 DEF
1 LUCK 15 ABSORPTION
620 MAG EVA 0 IMMUNITY
470 MAG DEF ACC 0 HALF DAMAGE
'
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ; PETR i SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 20 0 (25%) Immune 0
iltli] NUL SPELL SHELL PROTECT REFLECT M HASTE REGEN 11 DISTILLER
K.0 Z
ZANMATO
0(2) 0 Immune Lv.l
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
[ Drop Ratio 1 Ability Slots Abilities Attached I
Self-Destruct
8/256 1-2 1-2 Power Sphere i Power Sphere j Bomb Fragment (x2) j Bomb Frognwnt (x3) | j 17,000 Bomb Core (x16)
EQUIPMENT ABILITIES
Piercing, Firestrike
Fire Ward

230 (345) STR 1 AGL 12


WEAKNESS
250 DEF 1 LUCK 15 ABSORPTION
92 MAG 22 EVA 12 IMMUNITY
132 MAG DEF 120 ACC o HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots I Abilities Attached I I Normal I -tvmmm
Rare I 1 Normal I Rare [-J Gil Required I Item Received
8/256 1-3 1-3 J Speed Sphere ] Speed Sphere Hi-Potion j Musk 4600 j Musk (x2)
EQUIPMENT ABILITIES
[ Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Confuse Ward, MP +5%

nmni

400 (600) WEAKNESS
15 DEF
r ABSORPTION
MAG
rr IMMUNITY CZ
H MAG DEF HALF DAMAGE 072

PETR : SLOW ZOMBIE I PWR BR I MAG BR ARM BR | MENT BR THREATEN DEATH PROVOKE
0 0 0
ipai
Bomb — Chimera

REGEN DISTILLER SENSOR SCAN DEMI I DELAY


o o o Lv.l
m
ITEMS DROPPED ITEMS
I STOLEN BRIBE REQUIRED ENEMY SKILLS
J Drop Ratio 1 Ability Slots Abilities Attached
N/A
8/256 1-3 1-3 8000 Hypeilo PDfiot) (x!6)
EQUIPMENT ABILITIES
[ Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Berserk Ward, Defense +3%
222
AGL

• RPGBASICS
23
WEAKNESS CHS
DEF
>
LUCK ABSORPTION CZ
MAG
1 EVA IMMUNITY CZ
MAG DEF 255 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS

wmmmmi SLOW 11 ZOMBIE 1 PWRBR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 1 Immune Immune Immune Immune 0 Immune Immune Immune 1 Immune Immune Immune Immune 0
bsszqhIcczesiii PROTECT REFLECT HASTE REGEN DISTILLER SENSOR

HARACTERS
0(2) 0 Q
0 0 0 J.0 , 0 •J 0 Immune Immune J Z-
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Gil Required | Item Received

255/256 Speed Sphere (x2) Speed Sphere (x3) Chocobo Feather Chocobo Wing

EQUIPMENT ABILITIES


Piercing, Initiative
HP Stroll, MP Stroll, HP+10%

• III MS I QHI’MI M
CAVE IGUION
STR 24
E3 550 (825) WEAKNESS
1 DEF 1 ABSORPTION
240 MAG 1 IMMUNITY
300 MAG DEF 120 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS 1:! I'll :1 :l|IMTT^in^ »i MM
0 0 0 0 0 0 0

• WAI KIIIROl C;il


PROTECT IMMM 0 0 0 0 Lv.l
• 0 0
DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Speed Sphere Power Sphere j Petrify Grenade |J 11,000 I Petrify Grenade (x6) I

EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Armor Slow Ward, Defense +5%

:>KQJJESTS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

Immune
PROTECT SENSOR

EQUIPMENT DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


Abilities Attached Normal Normal Gil Required Item Received
Aqua Breath
60/256 Ability Sphere Ability Sphere (x2) Shining Gem lightning Marble , Mono Tablet (xIO) j
EQUIPMENT ABILITIES
Weapon Piercing, Magic +5%, Magic +10%
Armor

CHIMERA
STR 30 AGL
WEAKNESS CZ
DEF 1 LUCK ABSORPTION CZ
MAG 25 EVA IMMUNITY CZ
MAG DEF 1 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE PROVOKE
Immune
DISTILLER I SENSOR | SCAN EnSHIESil BH
Abilities Attached Normal | Rare Normal Gil Required Item Received
Ability Sphere Ability Sphere (x2)Arctic Wind (x3) | lightnag Marble (i3)

EQUIPMENT ABILITIES
Weapon Piercing, Magic +5%, Magic +10%
Armor
CHIMERA BRAIN
STR 34 AGL
WEAKNESS CZ
DEF 10 LUCK ABSORPTION CZ
MAG 32 EVA IMMUNITY CZ
MAG DEF 10 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS

SLEEP SILENCE DARKNESS POISON 1 PETR THREATEN PROVOKE


Immune 95 25(10%) 0 Immune
: i - HQfBlQQQQrjl SENSOR
mm\
o 1 0
°<2>. 0 ►a
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS

f Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Gil Required

60/256 2—3 Ability Sphere Ability Sphere (x2) Lv. 4 Key Sphere (x2)
'~3 .
EQUIPMENT ABILITIES

| Piercing, Magic +5%, Magic +10%

| Magic Def+10%

CHOCOBO EATER
STR 25 AGL
WEAKNESS (lD
DEF 25 LUCK ABSORPTION G
MAG 20 EVA IMMUNITY G
MAG DEF 35 ACC HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS

SILENCE DARKNESS POISON ZOMBIE

REFLECT DISTILLER ZANMATO


Pmmuneg
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
Abilities Attached ''jeeSMWL
Normal Gil Required [ item Received

255/256 kl Key Sphere (x2) h I Key Sphere (d potjon (

EQUIPMENT ABILITIES

Weapon
Fire Ward, Lightning Ward, Water Ward, Ice Ward

COEURL
WEAKNESS CZ
LUCK ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZE
RESISTANCE TO STATUS EFFECTS
|~ZOMBIE | [ PWR BR PROVOKE
Immune
REFLECT ZANMATO

EQUIPMENT DROPPED ITEMS STOLEN ENEMY SKILLS

Abilities Attached Normal Normal j Gil Required 11 Item Received I

60/256 Mono Sphere ! Meno Sphere (i2) Mona Spring Mona Spring 120,000 Friend Sphere (x2|

Piercing, Deathtouch, Strength +5%, Magic +5%

Death Ward, Defense +10%, Magic Def +10%

1 CONDOR
i hp ■ 95 (143) STR 9 AGL
WEAKNESS CIO
15 DEF 1 LUCK ABSORPTION CZ
2 MAG 1 EVA IMMUNITY CZ
12 MAG DEF 1 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
Chimera Brain — Defender

SILENCE DARKNESS POISON | ZOMBIE PROVOKE

DISTILLER

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS

Abilities Attached Normal Normal Rare | | Gil Required Item Received

Speed Sphere Speed Sphere Phoenix Down

EQUIPMENT ABILITIES

Weapon

Armor
224
CRAWLER
| 16,000(4000) STR 25 AGL

• RPG BASICS
WEAKNESS
1 DEF 100 LUCK ABSORPTION
4400 MAG 30 EVA IMMUNITY
7000 MAG DEF 50 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

Immune Immune Immune Immune Immune Immune Immune Immune


Hi na

• CHARACTERS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Normal 1 Normal Gil Required Item Received
255/256 lunor Curtain Lunar Curtain
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Alchemy
Fire Ward, Lightning Ward, Water Ward, Ice Ward

• WALKTHROUGH • ITEMS/EQUll’MENT
DARK ELEMENT
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON EZSE9 BBI
Immune Immune Immune Immune

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal ■■■■■I Gil Required Item Received
BHMUiaflll MiiiiaiiiiiaaMi

Mono Sphere Mono Sphere Shining Thom Shining Thorn (x2) 36,000 Return Sphere (x3)

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike


Armor Fire Ward, Lightning Ward, Lightningproof, Water Ward, Ice Ward

DARK FLAN
12,800(19,200)

• SIDE QUESTS
WEAKNESS CEE
250 ABSORPTION CE
IMMUNITY CE
HALF DAMAGE CE
RESISTANCE TO STATUS EFFECTS
POISON SLOW ij ZOMBIE THREATEN PROVOKE
Immune Immune (Immune Immune
■’TTTTTTMll
REFLECT DISTILLER SENSOR

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS

•SECRETS
Abilities Attached Normal Normal Gil Required [ Item Received
128/256 Star Curtain | Star Curtain (x2) |J 256,000 | Wht Magic Sphere (x2) j
EQUIPMENT ABILITIES
Weapon Piercing, Magic +5%, Magic 4-10%
Armor MP4-10%, MP 4-20%

DEFENDER
• BLITZBALL

STR 40 AGL
WEAKNESS dS
DEF 1 LUCK ABSORPTION C~~
MAG 5 EVA IMMUNITY <TT
MAG DEF 1 ACC HALF DAMAGE CZE
RESISTANCE TO STATUS EFFECTS
SILENCE f PWRBR j MAG BR ARM BR | | MENT BR | THREATEN
Immune Immune Immune Immune Immune Immune Immune
HASTE 1113222231 f
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Gil Required
60/256 2—4 1-3 Lunar Curtain 240,000 Stamina Tablet (x20)

Weapon Piercing, Strength 4-3%, Strength 4-5%


Armor SOS Protect, Defense 4-10%
DEFENDER X
42 AGL
WEAKNESS dH
DEF 30 LUCK ABSORPTION CZ
MAG 5 EVA IMMUNITY CE
MAG DEF 1 ACC HALF DAMAGE CZI
RESISTANCE TO STATUS EFFECTS

MSM\ HI
Immune Immune Immune || Immune Immune Immune Immune
Inflect HASTE SENSOR
iMtKm
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS

EQUIPMENT ABILITIES
Normal
ik 2 Key Sphere Lv. 2 Key Sphere Lenar Curtain (x4) Lunar Curtain
[Gil Required][ Item Received
N/A N/A
0
Weapon Piercing, Firestrike, Lightningtouch, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Silenceproof, Sleep Ward, Magic Def +3%

DEFENDER Z
42,300 (8848) WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

l SLEEP I SILENCE {DARKNESS] POISON r PETR j SLOW ~ TzombieII pwrbr | I MAG BR ARM BR 1 MENT BR THREATEN | DEATH [PROVOKE
Immune Immune Immune Immune Immune Immune Immune
1 REFLECT ZANMATO
Immune
DROPPED TEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal Normal | Rare [ -| Gil Required Item Received
Id Key Sphere j In 3 Key Sphere Lunar Curtain (i2) Lunar Curtain J Designer Wallet (xS) |
EQUIPMENT ABILITIES
Weapon
Armor SOS Protect, Defense +10%

DEMONOLITH
WEAKNESS CZ
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
'threaten], death PROVOKE
Immune Immune Immune Immune 0 Immune Immune
REFLECT ZANMATO

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS


Abilities Attached Normal Normal Gil Required Item Received
128/256 Mona Sphere (x2) | Mona Sphere (i2)fj Petrify Grenade (i2| j Petrify Grenade (»2) [ | Lv. 3 Key Sphere (»40) I

Weapon Piercing, Stonetouch, Stonestrike

Armor Stone Ward, Stoneproof, No Encounters

DINGO
WEAKNESS dO
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON THREATEN PROVOKE

PROTECT

ITEMS DROPPED ITEMS STOLEN


Ability Slots Abilities Attached Normal I Normal [ Gil Required j1 Item Received j
1—2 1—2 Power Sphere 2500 Sleeping Powder (i4)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Silencetouch, Sleeptouch, Magic Def +3%
• RPC BASICS
140 (210) 14
WEAKNESS
25 DEF 1 LUCK ABSORPTION
9 MAG 1 EVA IMMUNITY
27 MAG DEF 120 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE [DARKNESS POISON ZOMBIE THREATEN PROVOKE

• CHARACTERS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal Normal | Gil Required |
Soft ; Petrify Grenade m Petrify Grenade (x2)

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Slow Ward, Defense +3%

• WALKTHROUGH • I'll■MS/KQJ.IIPMKNT
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLOW j [ zombiF] PWRBR 1 1 MAG8R ARM BR ! mentbrI 1 threatenI PROVOKE

ZANMATO

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


j Drop Ratio ] Ability Slots Abilities Attached Normal Normal Gil Required item Received
128/256 1-2 1-2 Abilrty Sphere | Ability Sphere 1 I Potion [
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Silencetouch
Armor HP +5%

DUAL HORN
m AGL

• SIDE QUESTS
3795 (1432) WEAKNESS G
22 DEF LUCK ABSORPTION G
820 MAG EVA IMMUNITY G
520 MAG DEF ACC HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
POISON ZOMBIE MENTBR !THREATEN! DEATH ]j PROVOKE
imune 0 20 0 0 (25%)
nnnM il NUL SPELL!1 SHELL PROTECT REFLECT SENSOR DEMI j ZANMATO

ENEMY SKILLS

SECRETS
EQUIPMENT DROPPED ITEMS STOLEN
Drop Ratio Ability Slots Abilities Attached Normal Rare ■Normal1 Rare Gil Required Item Received
60/256 I 1—2 1—2 J Ability Sphere ; Ability Sphere Hi*PoYion Mega-Potion
Blaze

EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Silencetouch
Armor HP +5%, HP +10%,

EPAAJ
HP 8700(4060) STR 28 AGL 28
WEAKNESS
25 DEF 20 LUCK 15

970 MAG 1 EVA 0 IMMUNITY


950 MAG DEF 20 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
PROVOKE
Immune Immune ■0 % Immune
REFLECT DISTILLER i ; SENSOR I SCAN i DEMI | DELAY ZANMATO i

° 0 L
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Rare L Normal irnmm j Gil Required
128/256 2—4 1-3 Hi-Potion Hi-Potion (x2) [J 174,000 Farplane Wind (x25)
tJ
EQUIPMENT ABILITIES
Piercing, Strength +5%, Magic +5%, SOS Overdrive
Defense +5%
EVIL EYE UK |
310 (465) STR AGL 15
> WEAKNESS C
DEF
1 LUCK ABSORPTION CZ
MAG 26 EVA IMMUNITY CZ
MAG DEF 120 ACC HALF DAMAGE CM
RESISTANCE TO
1 POISON j PETR SLOW I1 ZOMBIE | PROVOKE

1
20
SHELL 1
0 (25%) 0 0
HASTE
mm REGEN

o 0 0 o
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal I Normal 1 Rare I Gil Required Item Received

J Speed Sphere j Speed Sphere Mush Mi#!)


EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Confuse Ward, MP +10%,

EVIL EYE
STR 1 AGL 17
430 (645) WEAKNI
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
1 PWRBR j MAG BR 1 i ARM BR MENT BR THREATEN DEATH 1 PROVOKE

PROTECT IMIIIH:! SENSOR

ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS


Abilities Attached Normal Norma! Rare ] ^Gil Required Item Received
Speed Sphere Speed Sphere
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Confuse Ward, MP +5%

EVRAE
STR 36 AGL
WEAKNESS
DEF 1 LUCK ABSORPTION
MAG 30 EVA IMMUNITY
MAG DEF 1 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

Immune Immune Immune Immune


DISTILLER SENSOR
Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Normal Gil Required

255/256 1—2 Blk Magic Sphere Blk Magic Sphere Water Gem
EQUIPMENT ABILITIES
Weapon Piercing, Stonetouch
Armor Stone Ward

EVRAE ALTANA
16,384 (2000) STR 32 AGL 25
Ea WEAKNESS
200 DEF 1 LUCK 15 ABSORPTION
5800 MAG 27 EVA 0 IMMUNITY
3000 MAG DEF 1 ACC 100 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
ZOMBIE THREATEN
Evil Eye — Fallen Monk

50 Immune
PROTECT REFLECT DISTILLER
msm
EQUIPMENT DROPPED ITEMS STOLEN U I K t U ENEMY SKILLS
Gil Required
IHE2BESHII Abilities Attached
255/256

Weapon Piercing, Stonetouch

k 228
Hl,
EXORAY
STR AGL 14

• REG BASICS
| 7400(11,100) 1
WEAKNESS
300 DEF 1 LUCK 15 ABSORPTION
2400 MAG 24 EVA 0 IMMUNITY
840 MAG DEF 1 ACC 0 HALF DAMAGE

DARKNESS!! POISON II PETR || SLOW !] ZOMBIE | PWRBR MAGBR ARMBR WENT BR I threaten death provoke
Immune 0 (25%) 0 0 I Immune I
SHELL PROTECT REFLECT | HASTE REGEN DISTILLER SENSOR

• CHARACTERS
0(1) 0 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED
1 Drop Ratio Ability Slots Abilities Attached — —-
8/256 2~3 1-3 Mona Sphere (x2) Mana Sphere (x2) Silence Grenade Ether 148,000 Turbo Ether

Piercing, Strength +5%, Defense +5%

# WALKTHROUGH • ITEMS/EQUIPMENT
EXTRACTOR
23 AGL
4000 (600) '5 WEAKNESS C*!5
10 DEF 1 LUCK ABSORPTION d
660 MAG 15 EVA

IMMUNITY CZ
2400 MAG DEF 1 ACC 30 HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS

STR 28 AGL 27
<HO

• SIDE QUESTS
WEAKNESS
DEF 40 LUCK ABSORPTION <
MAG 33 EVA
0 IMMUNITY <HO
MAG DEF 40 ACC o
HALF DAMAGE <rw
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE

imune
OMSlfoT oS
Lv.4
ITEMS STOLEN BRIBE REQUIRED

# SECRETS
f Drop Ratio 1 Ability Slots 1 Abilities Attached Normal | Rare Gil Required Item Received
8/256 1-3 1-3 Ability Sphere Ability Sphere
EQUIPMENT ABILITIES
Piercing, Strength +5%, Magic Counter
Zombie Ward, Magic Def +5%

FALLEN MONK BLITZBALL

Lull 3300 (4950) STR 28 AGL 27


WEAKNESS
1 DEF 40 LUCK 15 ABSORPTION
1200 MAG 33 EVA 0 IMMUNITY
540 MAG DEF 40 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP || SILENCE 11 DARKNESS 11 POISON || PETR || SLOW 1 ZOMBIE PWRBR MAGBR ARM BR MENT BR THREATEN
80 I Immune | 95 | 50(25%) 50 Immune All the time
Immune! ESQj HASTE
0 (15) | 0 0 0 0 0
0
EQUIPMENT DROPPED ITEMS DROPPED
Drop Ratio I Ability Slots | Abilities Attached Normal | Rare Normal | Rare l J1 Gil Required ||| Item
item Received 1
8/256 1—3 1-3 Ability Sphere Ability Sphere N/A N/A
EQUIPMENT ABILITIES
i
Weapon Piercing, Strength +5%, Magic Counter
Armor Zombie Ward, Magic Def +5%
FLAME FLAN
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
THREATEN PROVOKE

ZANMATO

ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS


J Drop Ratio 11 Ability Slots Abilities Attached Normal Rare Normal [ Gil Required [ Item Received j
8/256 1-3 1-2 Mono Sphere Mono Sphere 30,000 Fire Gem (xlO)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike
Armor Fire Ward, Fireproof

FLOATING DEATH
6700 (10,050) WEAKNESS
520 ABSORPTION
7100 IMMUNITY
1265 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
| SLEEP | SILENCE 1 DARKNESS 1" POISON-! PETR ARM BR 1 WENT BR j THREATEN] [~ DEATH [ PROVOKE
20 20 Immune 0(25%) o
■ INI ■iiTiToTftlilNjjTrtli DEMI | DELAY | EJECT ZANMATO
•(') 0 i.0 .1 * 0 Immune Immune 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
I Drop Ratio I
Ability Slots Abilities Attached Normal Normal Gil Required Item Received
8/256 2-4 | Gambler's Spirit (xlO) 1

Weapon Piercing, Firestrike, Lightningstrike, Watersfrike, Icestrike, Strength +3%, Magic +3%
Armor Confuse Ward, Confuseproof, MP +10%

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR WENT BR 1 THREATEN PROVOKE

ESDI grcreflafgTTMfw
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
[ Drop Ratio 1 Ability Slots Abilities Attached j Normal 1 Rare Gil Required Item Received
8/256 1—2 Echo Screen Musk
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Confuse Ward, MP +5%

FUNGUAR
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS f POISON PETR SLOW | i ZOMBIE 1 PWRBR 1 | MAG BR ARM BR MENT BR THREATEN DEATH 1 PROVOKE
20 20 Immune 0(25%) 0 Immune o 0 0 0 0 0
o
1 DOOM | SHELL | 1 DEMI M'Urw KiiiMiE
0(1) 0 0 0 0 0 1 " J .0 0 0 0 o 0
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached Normal Gil Required Item Received
] 8/256 1-3 Silence Grenade Turbo Ether (x2) j
r~---

Weapon Piercing, Sleeptouch, Strength +3%, Magic +3%


Armor
GANDARVA
STR 1 AGL
HP | 148 (220) 9 WEAKNESS
160 DEF 1 LUCK
« ABSORPTION
32 MAG 23 EVA 12 IMMUNITY
62 MAG DEF 120 ACC HALF DAMAGE
0
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE DARKNESS POISON I PETR SLOW ZOMBIE PWR BR j MAG BR j ARM BR MENT BR I THREATEN; DEATH PROVOKE
20 20 20 j 0 (25%) 0
REGEN 11 DISTILLER
£ j SENSOR SCAN DEMI DELAY I EJECT ZANMATO
o o 0 10 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
1 Drop Ratio 1 Ability Slots Abilities Attached Gil Required Item Received 1
N/A
8/256 1—2 1-2 Mona Sphere Mona Sphere Electro Marble 2960 Lightning Marble (x3)
EQUIPMENT ABILITIES
Piercing, Lightningstrike, Strength +3%, Magic +3%
Lightning Ward, Magic Def +3%

GARM m
HP [| STR 17 AGL 16
240 (360) WEAKNESS
35 DEF 1 LUCK
15 ABSORPTION
48 MAG 1 EVA
9 IMMUNITY
88 MAG DEF 120 ACC HALF DAMAGE
0
1 SLEEP 1 | SILENCE DARKNESS ! POISON || PETR | SLOW || ZOMBIE
20 20 20 0(25%) 0 0 0
I DOOM iWIHiMfl SHELL
0 0 0 0 0 0
°('i
EQUIPMENT DROPPED ITEMS DROPPED
J Drop Ratio 1 Ability Slots Abilities Attached Normal Rare
8/256 1-3 Power Sphere Power Sphere
'~3
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Silence Ward, Sleep Ward, Magic Def +3%

GARUDA
HP 1400 (2100) STR 13 AGL 7
WEAKNESS
E9 50 DEF 1 LUCK 15 ABSORPTION
8 MAG 10 EVA 0 IMMUNITY
HALF DAMAGE
E9 30 MAG DEF 1 ACC 0

RESISTANCE TO STATUS EFFECTS


SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE ||
j PWR BR MAG BR ARM BR MENT BR THREATEN DEATH i PROVOKE
0 (25%) 0 0 Immune Immune
INUL SPELL SHELL PROTECT imm eeeh
0 0 0
IESJE22I]
Lv.l
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS

iKCRETS
Ability Slots Abilities Attached j Normal Rare 1 Gil Required 11 Item Received |
N/A
K» N/A N/A N/A
255/256
1!z*1 1-2
EQUIPMENT ABILITIES
Piercing, Darktouch, Strength +3%, Magic +3%
NulDark

GARUDA
HP STR 18 AGL 10
1800(500) WEAKNESS
10 DEF 1 LUCK
15 ABSORPTION
28 MAG 12 EVA
»
IMMUNITY
MAG DEF 1 ACC 20 HALF DAMAGE
0
| SLEEP ] SILENCE DARKNESS 1 POISON || PETR ]| SLOW 1 ZOMBIE PWR BR || MAG br] Harm BR 1 MENT BR || THREATEN IfJWTlj
Immune 0 0 0(10%) Immune 0 0 0 0 0 0 o 0 0
PROTECT REFLECT HASTE iESEM DISTILLER SENSOR SCAN DELAY JESS
0(3) 0 0 o 0 0 0 0
0 0 Lit
• 0 0

1 Drop Ratio 1 Ability Slots Abilities Attached Gil Required Item Received [
N/A
255/256 1 ~3 1-3 N/A N/A |
EQUIPMENT ABILITIES
| Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
| Armor Dark Ward
GARUDA
iHPj 4000 (560) STR 21 AGL 14
WEAKNESS
50 DEF 1 LUCK 15 ABSORPTION
170 MAG 40 EVA 0 IMMUNITY
140 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
F 1 SLEEP 1 SILENCE | [DARKNESS IfPOISON I PETR 1 SLOW I 1 ZOMBIE PWRBR 1 MAG BR ARM BR THREATEN DEATH
/ - Immune 20
0 0(25%) Immune
0 0 •
mbS'M |
0
NUL SPELL SHELL HASTE
0(3)
0 0 - • I, .? J 0
L° o 1 «...
0
BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached [: j Normal | Rare fl j Normal | Rare Gil Required | Item Received
1—2 Power Sphere | Power Sphere Smoke Bomb | Smoke Bomb (x2) | j 80,000 j Smoke Bomb (x99)
EQUIPMENT ABILITIES
Piercing, Darktouch, Strength +3%, Magic +3%
Dark Ward

GEMINI
Hp 6 36,000 (13,560) STR 33 AGL 21
WEAKNESS
1 DEF 50 LUCK 0 ABSORPTION
7800 MAG 1 EVA 1 IMMUNITY
mi MAG DEF 30 ACC 9 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

80 2090 20
|22j2|] PETR
Immune ■ Immune
r SLOW 1 ZOMBIE
Immune
PWR BR
Immune 0
I MAG BR j ARM BR
0 0
1222^
Immune Immune •>
REFLECT HASTE REGEN DISTILLER Iffll SCAN ZANMATO
ESHul GIMIQlEill 1 PROTECT 1
\mmm\
0(3) 0 0 0 0 0 r ITEMS DROPPED
0 0
ITEMS STOLEN
0

1 \BRIBE REQUIRED
0 Immune
—, 0
---;
ENEMY SKILLS
Lv.l

Abilities Attached Normal I Rare I I Normal Gil Required | Item Received


N/A
| 1 Power Sphere | Power Sphere (x2) | I Light Curtain | light Curtain (*2] 720,000 | Stomina Tonic (xlO) [

Piercing, Firestrike, Lightningtouch, Waterstrike, Icestrike, Strength +3%, Magic +3%


Silenceproof, Sleep Ward, Magic Def +3%

GENEAUX'S TENTACLE
450 (500) STR 14 AGL 10
WEAKNESS
10 DEF 1 LUCK 10 ABSORPTION
5 MAG 1 EVA 0 IMMUNITY
30 MAG DEF 1 ACC 20 HALF DAMAGE

DARKNESS POISON PETR SLOW ZOMBIE


Immune —8—I—
BBV( DEATH
Immune
PROVOKE

DISTILLER SENSOR SCAN DEMI IeesmBS


Immune Lv.4
EQUIPMENT DROPPED^HH ENEMY SKILLS

N/A
N/A N/A N/A _ Ability Sphere Ability Sphere N/A N/A N/A N/A
EQUIPMENT ABILITIES
N/A
N/A

GEOSGAENO
32,767 (32,767) STR 36 AGL 48
WEAKNESS Ci}.r.
128 DEF 50 LUCK 15 ABSORPTION CT
0 MAG 40 EVA 0 IMMUNITY CZ
0 MAG DEF 50 ACC 50 HALF DAMAGE CZ

MENT BR PROVOKE
Garuda—Great Malboro

Immune Immune Immune


DEMI || DELAY || EJECT | j ZANMATO
iimune Immune —i
ITEMS DROPPED BRIBE REQUIRED ENEMY SKILLS
Rare | | Normal I Rare | I Gil Required Item Received
N/A
N/A N/A N/A N/A N/A N/A
J5H0ST
WEAKNESS QL£

• REG BASICS
HP 9999 (4060) STR AGL 14
ABSORPTION d
350 DEF 120 LUCK 15
IMMUNITY CZ
1450 MAG 33 EVA 0
HALF DAMAGE (J/2
810 MAG DEF ACC 0 * Varies on every encounter.
'
RESISTANCE TO STATUS EFFECTS
SLEEP || SILENCE 11 DARKNESS I j POISON If PETR 11 SLOW II ZOMBIE ||
|[ PWRBR || MAG BR || ARM BR [ | MENT BR 11 THREATEN | | DEATH
95_I Immune I Immune Immune Immune Immune | Immune Immune Immune Immune

• CHARACTERS
KSBlEIMlII 1
[0 () () 0 o 0 | 0 | 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
[ Drop Ratio 1 Ability Slots | Abilities Attached 1 Normal Rare Normal I Rare Gil Required | Item Received

60/256 2-3 Mana Sphere Mana Sphere


...... '~3 1
EQUIPMENT ABILITIES
Piercing, Magic +5%, Magic +10%
Death Ward, MP +10%, No Encounters

wr ■

• WALKTHROUGH • ITEMS/EQUIPMENT
GOLD ELEMENT
HP j 1200 (1800) STR 1 AGL
7 WEAKNESS
180 DEF 120 LUCK ABSORPTION
92 MAG 32 EVA
0 IMMUNITY
107 MAG DEF 1 ACC HALF DAMAGE
0
RESISTANCE TO STATUS EFFECTS
HUB

POISON 1 PETR SLOW 1 ZOMBIE PWRBR MAG BR ARM BR


20 Immune Immune 0 Immune 0 0 0 0 ■■

ftMifl B29i REGEN DISTILLER SENSOR 1 SCAN | IDEMM


o 0 0 0 0 0 0 .J

Ability Slots | Abilities Attached fcy] Normal | Rare Normal Gil Required

0—2 Mana Sphere Mono Sphere Electro Marble Electro Marble (x2) 24,00024,000 Lightning Marble (x20)
I' I 1

EQUIPMENT ABILITIES
Piercing, Lightningstrike
Lightning Ward, Lightningproof

28 12

•side QUESTS
4000 (6000) STR WEAKNESS
O 01.5
25 DEF 50 LUCK 15 ABSORPTION
980 MAG 1 EVA 0 IMMUNITY
520 MAG DEF 50 ACC 0 HALF DAMAGE CM
11 IHHM

RESISTANCE TO STATUS EFFECTS


SLEEP II SILENCE 11 DARKNESS 11 POISON II PETR (22m PWR BR MAG BR 1 ARM BR | MENT BR THREATEN DEATH PROVOKE
Immune I 25 (25%)

0 0 I

•SECRETS
Abilities Attached ^ Normal | Rare | j Normal | Rare [ , j Gil Required
Seed Cannon
Mum Sphere | Mono Sphere | J Antidote (x4) | Remedy (x3) [_| 80,000 Remedy (x40)

Piercing, Poisontouch, Strength +5%, Magic +5%


Poison Ward, HP+5%, HP+10%,

GREAT MALBORO BI.ITZBALL


HP 64,000 (13,560) STR 36 AGL 18 WEAKNESS
1 DEF 1 LUCK 15 ABSORPTION
21,000 MAG 42 EVA 0 IMMUNITY
1900 MAG DEF 1 ACC 0 HALF DAMAGE
Ml

| Drop Ratio 1 Ability Slots Abilities Attached Gil Required


Bad Breath
128/256 3-4
!ii
i: Mona Sphere (x2) | Mona Sphere (x2) | Remedy | Mana Tonic . um
1,280,000 Wings to Discovery (z8)
EQUIPMENT ABILITIES
Piercing, Darktouch, Silencetouch, Sleeptouch, Poisontouch
Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Confuse Ward, Berserk Ward
■■
GRENADE
7500 (5384) STR 26 AGL
WEAKNESS
63 DEF LUCK ABSORPTION
' >5
1350 MAG 24 EVA
o
IMMUNITY
540 MAG DEF 150 ACC 0 HALF DAMAGE

SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE ! PWR 8R ! I MAG BR


50 | 0 | Immune | 0 I 0 I 0 1 0 Immune 50 0
lFMWi'.]|
0 0 0 0 0 0 0 Immune Lv.l
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached |gf Normal | Rare Normal | Rare jij Gil Required
Self-Destruct
Power Sphere | Power Sphere |J Fire Gem (x2) | fire Gem (x3) | 150,000 Shining Gem (xl?)

GRENDEL
STR 41 AGL
ULL 9500 (6972) 31
WEAKNESS
62 DEF 50 LUCK ABSORPTION
2600 MAG 23 EVA
o
IMMUNITY
730 MAG DEF 1 ACC o HALF DAMAGE

SLEEP II SILENCE 11 DARKNESS 11 POISON || PETR || SLOW || ZOMBIE MENT BR THREATEN DEATH PROVOKE
0 95 25 (25%) 25 | Immune 25 0 Immune

EZ21IKESI1 B:)^r!Mii!mrrnilgrFiri
0 0 ■ 0 0 0 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
| Drop Ratio 1 Ability Slots Abilities Attached
128/256 2-4 Blaze
1-3 !_ Ability Sphere j Abilrfy Spbeie (i2) |_j Hi-Potian | Mego-Potion I 150,000 Mego-Potion (<60) _]
t-

Piercing, Firestrike, Silencetouch


HP +10%,

GROTHIA
8000 (2550) STR 23 AGL 18
WEAKNESS
600 DEF 10 LUCK 15 ABSORPTION
0 MAG 21 EVA 0 IMMUNITY
0 MAG DEF
> ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I MAG BR | j ARM BR MENT BR THREATEN DEATH PROVOKE
m
Immune Immune Immune Immune Immune Immune ■CM
DOOM NUL SPELL SHELL PROTECT REGEN DISTILLER SENSOR SCAN
mm
EQUIPMENT DROPPED ENEMY SKILLS
Abilities Attached (■■■■■■■I
N/A N/A N/A N/A
«» . N/A
EQUIPMENT ABILITIES

GUADO GUARDIAN ■
1200 (1432) STR 1 AGL 20
JLl WEAKNESS
330 DEF 1 LUCK 15 ABSORPTION
290 MAG 14 EVA 0 IMMUNITY
480 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLOW | ZOMBIE PWR BR N MAG BR
Immune Immune 0 Immune
REFLECT HASTE REGEN DISTILLER 11 SENSOR DEMI I! DELAY
0(5) 0
i EQUIPMENT DROPPED ITEMS DROPPED 1 \ITEMS STOLEN j \BRIBE REQUIRED | \ENEMY SKILLS
Drop Ratio | Ability
SHESlots Abilities Attached
1 —3 1—3 N/A
1 | Ability Sphere | Ability Sphere j_| Hi-Potion | X-Potion |_J N/A N/A
EQUIPMENT ABILITIES

Weapon Sensor, Piercing, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Armor [HP +5%,MP +5%,Magic Def +3%
GUADO GUARDIAN ■H

• REG BASICS
STR 10 AGL 12
1 HP 2000 (2000) WEAKNESS
mm 10 DEF 1 LUCK 15 ABSORPTION
290 MAG 15 EVA 0 IMMUNITY
300 MAG DEF 1 ACC 100 HALF DAMAGE

1
RESISTANCE TO STATUS EFFECTS
SLEEP II SILENCE 11 DARKNESS I [ POISON I >ETR 11 SLOW II ZOMBIE I [PWRBRj IMAGBRJ j ARM BR 11 MENT BR 111 THREATEN 11 DEATH 11 PROVOKE
3
Immune 20 0 0(25%) | 0 0 0 J • o J 10 Immune
DISTILLER DEMI DELAY [ESL2B3!

• CHARACTERS
Immune 0 0 0 0 0 o I •. o Lv.4

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN


Drop Ratio | Ability Slots | Abilities Attached M Normal | Rare H Normal | Rare |... | Gil Required | Item Received
N/A
|255/256 | 1—3 1—3 Ability Sphere Ability Sphere Hi-Potion Ether 40,000 Ether (xlO)
EQUIPMENT ABILITIES
Sensor, Piercing, Strength +3%, Strength +5%, Magic +3%, Magic +5%
HP +5%, MP +5%, Magic Def +3%^

• WALKTHROUGH # ITEM S/E QUI PM ENT


GUADO GUARDIAN
STR i AGL 20
1 HP 2600 (1432) WEAKNESS
600 DEF i LUCK 15 ABSORPTION
IMMUNITY
KB 540 MAG 24 EVA 0
HALF DAMAGE
380 MAG DEF ACC 0
'
RESISTANCE TO STATUS EFFECTS
SLEEP II SILENCE 11 DARKNESS I i POISON ZOMBIE | | MENT BR 11 THREATEN 11 DEATH 11 PROVOKE
20 0 j 25 (25%) \ 25 5 0 Immune Immune

NULm
SPELL I \i' I REGEN ! | DISTILLER SENSOR
GBj SCAN DEMI irnry i/i^ Ml
0 0 0 0 0 0 0 0 1 Lv.l
ITEMS DROPPED j \ITEMS STOLEN _1 \bRIBIREQUIREP ENEMY SKILLS
1 Drop Ratio 1 Ability Slots Abilities Attached Normal | Rare I Required | Item Received
N/A
8/256 1-3 Hi-Potion X-Potiwi (x2) [j 52,000 | X-Potion (x30) [
]zl !
EQUIPMENT ABILITIES
Sensor, Piercing, Strength +3%, Strength +5%, Magic +3%, Magic +5%
HP +5%, MP +5%, Magic Def +3%

• SIDE QUESTS
STR 46 AGL 23
13,000 (13,560) WEAKNESS
1 DEF 1 LUCK 15 ABSORPTION
5300 MAG 1 EVA 0 IMMUNITY
1030 MAG DEF 120 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE DARKNESS POISON PETR 11 SLOW j] ZOMBIE | j PWR BR [ | MAG BR [j ARM BR | j MENT BR j [ THREATEN [ | DEATH 11 PROVOKE
20 20 20 0 (25%) 0 0 0 _o. o
0(1) 0 0
PROTECT
I
0
IMal$KUUfl|KMll
o o o
DISTILLER csmiEs
SENSOR
Immune Immune Lv.l
ENEMY SKILLS

SECRETS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Drop Ratio | Ability Slots | Abilities Attached Gil Required Item Received
N/A
1—3 260,000 Supreme Gem (x20)

Piercing, Firestrike, Lightmngstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%


Berserk Ward, Berserkproof

HEAD
STR 1 AGL 15
\ 4000:1"; 1000:2“(800) WEAKNESS
200 DEF 1 LUCK 0 ABSORPTION
48 MAG 1 EVA 0 IMMUNITY
200 MAG DEF 1 ACC 0 HALF DAMAGE

ITEMS DROPPED ENEMY SKILLS


Drop Ratio | Ability Slots | Abilities Attached -L_
\: K\ Normal | Rare
m
N/A N/A Potion _ N/A N/A

Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike


Fire Ward, Lightning Ward, Water Ward, Ice Ward
WEAKNESS (S
DEF 120 LUCK ABSORPTION CZ
MAG 21 EVA IMMUNITY CZ
MAG DEF ACC HALF DAMAGE CEE
'
RESISTANCE TO STATUS EFFECTS
SILENCE [ PWRBR THREATEN PROVOKE

[
20
SHELL
0 (25%)
PROTECT
0
REFLECT
0 0 mm
HASTE REGEN I DISTILLER j

ITEMS STOLEN ENEMY SKILLS


Abilities Attached Normal Normal Gil Required Item Received
Arctic Wind (x2| 27,000
EQUIPMENT ABILITIES
Weapon Piercing, Icestrike
Armor Ice Ward, Iceproof

WEAKNESS CZ
ABSORPTION d
IMMUNITY CZ
HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON
tt!MI
0 0 0 0
PROTECT DELAY EJECT | ZANMATO
0 0 Lv.l
0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
j Drop Ratio 1 Ability Slots Abilities Attached Normal Rare | | Gil Required
8/256 1—3 1-3 | Petrify Grenade j J Petrify Grenade (x5)

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Slow Ward, Defense +5%

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

THREATEN PROVOKE

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Drop Ratio 1 Ability Slots Abilities Attached P Normal Rare Normal Gil Required
8/256 1 1 Mano Sphere Mono Sphere Lvl 1 Key Sphere (x4)

Weapon Piercing, Lightningstrike, Strength +5%, Magic +5%


Armor Lightning Ward, Lightningproof

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON

UJ2E213 PROTECT

\7fEMSDROm^^ ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


Ice Flan-

Abilities Attached Normal Rare [ J Gil Required


| Petrilr Grenode Petrify Grenade (x3)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic -3%
Armor Slow Ward, Defense +3%
236
IRON GIANT

• RFC BASICS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP h SILENCE DARKNESS POISON MENT BR 1 threatenI 1 DEATH PROVOKE
Immune
Hjemi
Immune
mm
niEcn | ZANMATO |

• CHARACTERS
0 L,1
J 0 ■■ ' 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED NEMY SKILLS
Abilities Attached Normal 1 Normal Rare Gil Required Item Received

Light Curtain Light Curtain Stamina Tonic


EQUIPMENT ABILITIES
Weapon Piercing, Strength +5%, Strength +10%, Magic +5%, Magic +10%

WALKTHROUGH • ITEMS/EQUlPMENT
KILLER BEE
110(165) & AGL 8 WEAKNESS
ABSORPTION G
IMMUNITY G
HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
SLEEP |! SILENCE ! DARKNESS POISON ZOMBIE THREATEN DEATH

[JUJEJJTJj PROTECT

EQUIPMENT DROPPED ITEMS STOLEN bribe required enemy skills


Abilities Attached Normal Gil Required Item Received

Speed Sphere ; Speed Sphere

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Poisonstrike, Strength +3%, Magic +3%
Armor

m 750 (300)
10
STR

DEF
10
15
AGL

LUCK
WEAKNESS
ABSORPTION
3 MAG 8 EVA IMMUNITY
100 MAG DEF 5 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE

PROTECT
Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Abilities Attached Gil Required

255/256 Ability Sphere (x2) Ability Sphere (x2) N/A

Sensor, Piercing
Defense +5%

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE ZOMBIE PROVOKE

DISTILLER

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
|_Ability Sphere (*2] Ability Sphere (x2) Grenade (x2) |_

Weapon
KUSARIQQ u
445(658) STR
WEAKNESS CUE
31 DEF ABSORPTION Cm
92 MAG IMMUNITY Cm
112 MAG DEF 1 HALF DAMAGE CW
RESISTANCE TO STATUS EFFECTS
| SLEEP |j SILENCE DARKNESS POISON ZOMBIE 1 PWRBR I MAG BR THREATEN PROVOKE
0 0
12223 ZANMATO
0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal ( Normal Rare 1 Gil Required Item Received
Power Sphere j Power Sphere Hi-Potion Silver Hourglass
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Slow Ward, HP +5%

LAMASHTU
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP ; SILENCE DARKNESS POISON ZOMBIE

DISTILLER

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Item Received
Silver Hourglass (xlO)

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor

WEAKNESS dO
ABSORPTION CZ
IMMUNITY <m
HALF DAMAGE CW
RESISTANCE TO STATUS EFFECTS

Immune Immune Immune Immune Immune Immune


PROTECT REFLECT H ^ 1114? MI—TT77MIj
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
128/256 Power Sphere lit 4 Key Sphere Stamina Spring Stamina Spring 1,600,000 Dark Matter (x2)
EQUIPMENT ABILITIES
Weapon Piercing, Slowtouch, Slowstrike, Strength +5%, Defense +5%

LARVA
WEAKNESS <m
ABSORPTION Cm
IMMUNITY CZ!
HALF DAMAGE Cm
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE THREATEN PROVOKE
Kusariqqu—M aelspike

Immune Immune Immune Immune


I DISTILLER 11 SENSOR [| SCAN

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


Abilities Attached Normal Normal item Received
60/256 _ Ability Sphere Ability Sphere _ lunor Curtain Lunar Curtain (x2)_ j Shining Thom (xlO) |
EQUIPMENT ABILITIES
Weapon Piercing, Lightningstrike
Armor Lightning Ward
LEFT FIN

• RPG BASICS
65,000 (10,000) STR 30 AGL 20
WEAKNESS
999 DEF 100 LUCK ABSORPTION
16,000 MAG 30 EVA
0 IMMUNITY
10,000 MAG DEF 50 ACC HALF DAMAGE
0
stow I ZOMBIE PWR BR MAG BR ! ARMOR MENT BR | THREATEN DEATH

• CHARACTERS
• WALKTHROUGH • ITEMS/EQUIPMENT
LORD OCHU
4649 (800) STR 15 AGL 8 WEAKNESS
39 DEF 1 LUCK 20 ABSORPTION
40 MAG 23 EVA 0 IMMUNITY
420 MAG DEF 1 ACC 10 HALF DAMAGE

SLEEP i SILENCE j DARKNESS ! POISON || PETR ! SLOW


o
lESH
(■■■I —
Ability Slots I Abilities Attached |^j Normal | Rare £Hj Normal | Rare gg Gil Required | Item Received
1—3 MP Sphere HPSpbere Potion Potion 92,980 Remedy (x80)

Piercing, Poisontouch, Strength +5%, Magic -4-5%


Darkness Ward, Silence Ward, Sleep Ward, Stone Ward, Confuse Ward, Berserk Ward

MACHEA
35 39

• SIDE QUESTS
18,000(13,560) STR AGL

59 DEF 55 LUCK .5 ,
8300 MAG 1 EVA
0 IMMUNITY
1450 MAG DEF 10 ACC HALF DAMAGE CM

Immune 0

0 Immune

SECRETS
Normal I Rare Normal | Rare Gil Required
Mono Sphere j k 3 Kef Sphere! J Hi-Potion (x2) ; Stamina Tonic 360,000 Chocobo Wing (x60)

!hp 10,000 (7500) STR 40 AGL 14 WEAKNESS


35 DEF 50 LUCK 15 ABSORPTION
600 MAG 33 EVA 0 IMMUNITY
330 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I! SILENCE [ j DARKNESS! j POISON j| PETR || SLOW |[~ZOMBIE || PWRBR || MAGBRj | ARM BR | jMENT BR [ j THREATEN j j DEATH 11 PROVOKE
Immune | 0 | 0 0 (25%) I 0 Immune
i REFLECT II HASTE
3 REGEN 1122222
0(1) I 0 | 0 I 0 0 0 o'
ITEMS DROPPED ITEMS STOLEN
Drop Ratio | Ability Slots j Abilities Attached Hf Norma! | Rare gH Normal j Rare | JI Gil Required
200,000 Attribute Sphere
EQUIPMENT ABILITIES
Piercing, Strength +3%, Strength +5%,
Zombie Ward, Defense +5%, Defense +10%
MAFDET
WEAKNESS CZ
DEF
> LUCK ABSORPTION CZ
MAG
'
EVA IMMUNITY CZ
MAG DEF 120 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SILENCE

| PROTECT REFLECT REGEN ZANMATO

DROPPED ITEMS STOLEN NEMY SKILLS


] Drop Ratio j Ability Slots Abilities Attached i Normal \ Normal 1 Gil Required 1 Item Received 1
8/256 1—3
rrr::.■ .-j
1-3
u Hi-Potion Hypello Potion 14,200 Hypello Potion (x28)

Weapon Piercing, Firestrike, Lightningstrike, Woterstrike, Icestrike, Strength +3%, Magic 4-3%
Armor Berserk Ward, Defense +5%

MAGIC URN
999,999(9,999,999) STR 1 AGL
WEAKNESS
9999 DEF 255 LUCK ABSORPTION
MAG 40 EVA IMMUNITY
MAG DEF 255 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
) SILENCE j ) DARKNESS | | POISON j PETR |] SLOW j ] ZOMBIE ) | PWRBR 1 | MAG BR || ARM BR
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune

Immune Immune Immune Immune Immune Immune Immune Immune


EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
] Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Gil Required Item Received
N/A N/A N/A
_ .. _

MALBORO
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
ESISTANCE TO STATUS EFFECTS
SILENCE PROVOKE
Immune Immune Immune Immune Immune Immune Immune
SENSOR
Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
128/286 Mono Sphere (x2) iaia Sphere (x2) Remedy Remedy ' Wings to Discovery (x4) [
EQUIPMENT ABILITIES
Weapon Piercing, Darktouch, Silencetouch, Sleeptouch, Poisontouch
Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Confuse Ward, Berserk Ward

MANDRAGORA
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE ! DARKNESS) POISON | PETR SLOW ZOMBIE
Mafdet—Mech Defender

THREATEN PROVOKE
Immune Immune Immune Immune
PROTECT REFLECT SENSOR ZANMATO

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
128/256 Return Sphere (x24)

Weapon Piercing, Poisontouch, Strength +5%, Magic +5%,

240 Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Confuse Ward, Berserk Ward
13,000 (13,560) j'i 42 AGL
WEAKNESS
540 DEF 1 LUCK ABSORPTION
6500 MAG 38 EVA IMMUNITY <ZL
2030 MAG DEF 40 ACC HALF DAMAGE O/L
RESISTANCE TO STATUS EFFECTS
1 darkness: j POISON 1 1 PETR 1 SLOW j 1 ZOMBIE ! 1 PWRBR 1 1 MAG BR I E22Sn3IK2SiB PROVOKE
0 (25%) Immune 0
\m SENSOR i SCAN i DELAY EJECT ZANMATC

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Slots Abilities Attached Normal I Rare Normal I Rare ibe™ Item Received 1
60/256
L-..2~4
EQUIPMENT ABILITIES
1-3 Lv. 1 Key Sphere friend Sphere FotploneShodw(x2) | Fmpkme Shodow (x4) 260,000 Warp Sphere

Weapon Piercing, Deathtouch, Strength +5%, Magic +5%, Magic +10%


Armor Death Ward, Deathproof, Defense +10%, Magic Def +10%

MASTER TONBERRY
48,000 (13,560) STR 47 AGL 18
WEAKNESS
DEF 10 LUCK ABSORPTION
1
20,000 MAG 52 EVA
0 IMMUNITY
2400 MAG DEF 1 ACC HALF DAMAGE
0
RESISTANCE TO STATUS EFFECTS
MAG BR ; ARM BR
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
NUL SPELL SHELL DISTILLER:! SENSOR WWM1
0 Immune Immune Lv. 1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Item Received
128/256 3-4 0-2 Power Sphere | Teleport Sphere Mono Spring Tetro Elemental 960,000 Pendulum (x3)
EQUIPMENT ABILITIES
Weapon Piercing, Deathstrike, Slowstrike
Atmor Death Word Deathproof

MAZE LARVA
2222 (2108) STR ii AGL 15
WEAKNESS
1111 DEF 40 LUCK 0 ABSORPTION
1850 MAG 24 EVA 0 IMMUNITY
620 MAG DEF 45 ACC o
HALF DAMAGE
TO STATUS EFFECTS
DARKNESS POISON i PETR | SLOW [“zombie : 1 PWRBR : | MAG BR | ARM BR | I MENT BR i 'THREATEN
Immune Immune Immune
REFLECT HASTE j REGEN SENSOR EJECT i ZANMATO

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots Abilities Attached BnirlDII
H Normal [ Rare
[ j Normal | Rare Hj Gil Required |1 Item Received j
60/256 I 1—3 1-2 Ability Sphere Ability Sphere Fish Scale (x2) ! Dragon Scale (x2)! 44,400 j Water Gem (i!4) [
'
EQUIPMENT
EQUIf ABILITIES
Pteraag, SJeeptouch
S~: Magic Def+5%

MECH DEFENDER
| HP 8700 (5384) STR 40 AGL 7
WEAKNESS
1 DEF LUCK 15 ABSORPTION
«
950 MAG
1 EVA 0 IMMUNITY
880 MAG DEF 10 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DEATH PROVOKE
Immune Immune Immune Immune Immune
HASTE REGEN DEMI DELAY ; EJECT ZANMATO
BESTIARY

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal | Rare j Normal Rare j Gil Required | item Received
60/256 2-4 1-3 Phoenix Down j Mega Phoenix AJ Bhed Potion (x2)! Al Bhed Potion (x3) 174,000 j Al Bhed Potion (x99)
EQUIPMENT ABILITIES
Firestrike, Lightningstrike, Waterstrike, Icestrike
SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost, SOS Shell, SOS Protect, SOS Reflect
MECH GUARD
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
ZOMBIE THREATEN PROVOKE
Immune Immune Immune
tmam\

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS


Abilities Attached Normal Gil Required
Grenade (x50)

EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost

MECH GUNNER ■■■■■■


| HP 2800 (1432) STR 31 AGL 6
WEAKNESS C
1 DEF 10 LUCK 15 ABSORPTION C
540 MAG 1 EVA 0 IMMUNITY C
800 MAG DEF 10 ACC 0 HALF DAMAGE C
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE THREATEN
Immune Immune Immune Immune
REFLECT WMMMM

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received

60/256 Hi-Potion (x2) [ Hi-Potion (x2) | | | AIBbedPotion(i2)p

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike


Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost, SOS Shell, SOS Protect, SOS Reflect

MECH HUFITER
STR 36 AGL
HP 5500(4060) 8 WEAKNESS
ABSORPTION d
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS

1 SlEEPII SILENCE If DARKNESS II POISON


Immune 20 20 Immune Immune Immune Immune
DOOM NUL SPELL SHELL 1 PROTECT i DISTILLER SENSOR mma\

QQ) 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
1 Drop Ratio Ability Slots Abilities Attached Normal Normal f Gil Required i
60/256 2-4 1-3 ij^ Mega Phoenix I 110,000 Al Bhed Potion (iM)

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike


Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost, SOS Shell, SOS Protect, SOS Reflect

MECH LEADER
HP STR 31 AGL
3700 (5550) 15 WEAKNESS
1 DEF 5 LUCK o ABSORPTION
830 MAG 28 EVA 0 IMMUNITY
530 MAG DEF 19 ACC o HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
MijiwBj iiTrpj jfiiii.TV.VjViJj PWRpa
BR 1 MAG BR i ARM BR I MENT BR PROVOKE
Immune Immune Immune Immune Immune
Mech Guard — Mimic

ikiirfnnWgigil SCAN DEMI i DELAY i: EJECT


Kl NULSPELL- SHELL i PROTECT i REFLECT WlMlhlM* 1
0(1) 0 0 Lv.l
l EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Item Received ?
j| Gil Required j item
HEpsxziiif Ability Slots I Abilities Attached Normal | Rare flj Normal | Rare j
8/256 | 1—3 1-3 Hi-Potion Mega Potion Grenade (x2) Frag Grenade (d)^ 74,MO Door to Tomorrow (x2)

EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost
MECH SCOUTER

• RPG BASICS
2750(4125) WEAKNESS Cx]3
1 ABSORPTION d
480 (Nora.) 530 (Bum.) IMMUNITY Cl
384 |Nom.) 215 (Bn) HALF DAMAGE d
iu STATUS
RESISTANCE TO >iai u> EFFECTS
trrtc
SLOW
POISON
r ZOMBIE PWR BR MAG BR ARM BR
Immune 90 I 90 Immune .0 0 Immune 0 0 1 0 o Immune Immune 0

i2B3|ES39l PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN EJECT ZANMATO

•CHARACTERS
0 LU 0 L 0 -1 0 0 1 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Rare Gil Required
8/256 I 1—3 1—3 Hi-Potion | Mega-Potion | | Grenade J Grenade (x4) (Normal) /Grenade (x3) (Burning) | 55,000 Door to Tomorrow
EQUIPMENT ABILITIES
Weapon Pieroi*3 : restrike, Lightningstrike, Waterstrike, Icestrike
Armor SOS N. 5 ere SOS NulShock, SOS NulTide, SOS NulFrost

• ITEMS/EQU1PMENT
MELUSINE
STR AGL
WEAKNESS
DEF LUCK ABSORPTION
MAG EVA IMMUNITY
MAG DEF ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
DEATH

NUL SPELL SHEU MtOTICT I REFLECT REGEN SCAN EJECT

WALKTHROUGH
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Slots •ves Attached Normal Rare Normal Rare Gil Required Item Received
[ Speed Sphere j Power Sphere | Petrify Grenade j Petrify Grenade (x4) j

Weapon p t-( Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%

Armor Sfc» *ert >*wse +3%

MIMIC
WEAKNESS
ABSORPTION
IMMUNITY
C HALF DAMAGE HALF DAMAGE

1 >: M 13,560) STR 54 AGL 25 MSI 40,000 (13,560) STR 42 AGL


*
10 DEF 1 LUCK 15 JQJI 10 DEF 255 LUCK

0
MAG 26 EVA 0 C m 0 MAG 12 EVA

50,000 MAG DEF 1 ACC 0 Ql 50,000 MAG DEF 1 ACC

1(13,560) STR 33 AGL 29 40,000 (13,560) STR 42 AGL 22


10 DEF 150 LUCK 15 10 DEF 1 LUCK 15
D
0 MAG 38 EVA 0 0 MAG 58 EVA 0
),000 MAG DEF 150 ACC 0 50,000 MAG DEF 255 ACC 0

RESISTANCE TO STATUS E
SLEEP SILENCE SLOW I ZOMBIE I PWRBR I MAG BR I ARM BR I MENT BR I THREATEN I DEATH I PROVOKE
Immune j| Immune j Immune I Immune Immune j Immune g Immune | Immune | Immune | Immune | Immune | Immune | Immune
DOOM NUL SPELL esssiIeisibIi
.0(5) J | Immune j 0 Immune | 0 Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN * BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Abilities Attached E=XK9|BIKBpnBil|r N(.
N A N A N/A N/A N/A | N/A |j
EQUIPM:
Eza 160 (240)
20
STR

DEF
16
1
AGL
LUCK
1
1
WEAKNESS
ABSORPTION
20 MAG 1 EVA i IMMUNITY
33 MAG DEF 120 ACC 1 HALF DAMAG
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE | SLOW | m J j'i 1 :'l 1 JllEvi 11 :f Filcl:] 'M 1 ARM BR MENT BR 1 THREATEN DEATH
20 20 20 0(25%) » 0 0 0 0 o 0 0 0 o
DOOM NUL SPELL REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0(1) 0 0 0 0 0 Lv.l
1 0 1 .,u » 0 ?. 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
j Drop Ratio 1 Ability Slots Abilities Attached Normal I Rare Gil Required Item Received
8/256 1—2 1-2 Power Sphere j Power Sphere j ; Powder Sleeping Powder (x5) |
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3% , Magic +3%
Armor Silence Ward, Sleep Ward, Magic Def +3%

MORTIBODY
4000 STR AGL
WEAKNESS
50 DEF LUCK ABSORPTION
0 MAG EVA IMMUNITY
MAG DEF ACC HALF DAMAGE 02
0
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS ! POISON i PETR MAG BR | ARM BR i j MENT BR j | THREATEN || DEATH | PROVOKE
Immune Immune Immune une
DOOM NUL SPELL SHELL PROTECT i REFLECT HASTE REGEN DISTILLER SENSOR SCAN DELAY EJECT ZANMATO
Immune Immune MB
EQUIPMENT DROPPED IT ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED :my skills
Drop Ratio Ability Slots Abilities Attached Normal Rare Norma Rare Gil Required Item Received

iEQUIPMENT ABILITIES
Weapon
Armor

MORTIVESSEL
4000 STR 40 AGL 38
WEAKNESS
512 DEF 100 LUCK 15 ABSORPTION
0 MAG 40 EVA 0 IMMUNITY
0 MAG DEF ACC 100 HALF DAMAGE
1
RESISTANCE TO STATUS EFFECTS
PROVOKE
Immune Immune Immune Immune
DOOM I NUL SPELL i SHELL PROTECT REFLECT DISTILLER M SENSOR DELAY EJECT ZANMATO
Immune HMHri Immune
rr.. ..—
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Drop Ratio | Normal | Rare [ ] Gil Required
N/A N/A N/A N/A N/A N/A N/A N/A
EQUIPMENT ABILITIES

MURUSSU
580 (870) STR
WEAKNESS dJ
DEF LUCK ABSORPTION <Z
MAG EVA IMMUNITY CZ
MAG DEF ACC HALF DAMAGE CZZ
RESISTANCE TO STATUS EFFECTS
SLOW j MAG BR ARM BR i DEATH ;jPROVOKE
20 20 0 (25%)
DOOM SHELL i REFLECT HASTE j DISTILLER SENSOR DEMI ZANMATO
0(1) 0 0 0 0 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Atlached Norma ■Rare1 Normal ■Rare* Gil Required Item Received
8/256 I 1-1 1—3 Power Sphere j Power Sphere j: Hi-Potion ion □ H600 ; Hypella Potion (x24) |
§ EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Berserk Ward, Defense +5%
244
CHI

# UPG BASICS
WEAKNESS
ABSORPTION Cm
IMMUNITY CZ
HALF DAMAGE Cm
RESISTANCE TO STATUS EFFECTS
i ala MAG BR ARM BR ¥ MENT BR | THREATEN DEATH PROVOKE
0 o 0 o 0 0
DISTILLER SENSOR SCAN DEMI

• CHARACTERS
0 0 Lv.l
• 1 • 0
EQUIPMENT DROPPED ITEMS STOLEN BRIBE REQUIRED
ached Normal Rare j | Gil Required Item Received
Power Sphere, Power Sphere,
Al Bhed Potion Al Bhed Potion "

Weapon Pie'c - : ; rt-o m. Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor siow*«rt

• ITEMS/EQUIPMENT
NEBIROS
WEAKNESS CH]
ABSORPTION CZ
IMMUNITY d
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS

222 wbwTI PETR irffla PWRBR II MAG BR THREATEN | DEATH


20 20 | 20 I • 25* o) | 0 0 0 0 0 0 I 0 0 0 0
(222211 NUL SPELL SHELL HOTECT HASTE ESHElfEIEIli esbIkhoi Emnii EIECT IRJMJPJJ

# WALKTHROUGH
0(1) 0 0 0 0 0 0 0 0 ’ 0 0 0 Lv.l
EQUIPMENT DROPPED TEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Ability Slots Attached Nonna I Gil Required Item Received
j • Mono Sphere J Mono Sphere Poison Fong

Weapon Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%


Armor

NEGATOR
1 AGL

• SIDE QUESTS
1000 (1000)
WEAKNESS CS
' 1 LUCK ABSORPTION Cm
220 MAG 1 EVA IMMUNITY Cm
300 MAG DEF 1 ACC HALF DAMAGE CjZL
RESISTANCE TO STATUS EF::
SLEEP ZOMBIE
U32323
Immune immune llmmune Immune
DOOM NUL SPELL eheh
!■■■* 0 Immune Immune
EQUIPMENT DROPPED ITEMS STOLEN ENEMY SKILLS

• SECRETS
i :iiities Attached Gil Required | Item Received
40/256 Potion Hi-Potion

-ghtning Ward, Water Ward, Ice Ward

NIDHOGG BLITZBALL

WEAKNESS d
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATU!
SILENCE POISON ZOMBIE

HASTE DISTILLER |

EQUIPMENT DROPPED EMS STOLEN BRIBE REQUIRED ENEMY SKILLS


1 Drop Ratio 1
Abil«t> Abilities Attached Normal Normal Gil Required
C/3 |
8/256 2-3 1—3 Power Sphere Power Sphere Gold Hourglass (x12)
3

Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%


OBLITZERATOR
6000 (600) STR 16 AGL 1
WEAKNESS
10 DEF 1 LUCK 0 ABSORPTION
36 MAG 1 EVA 0 IMMUNITY
580 MAG DEF 1 ACC 10 HALF DAMAGE

PWR BR MAG BR ARM BR WENT BR THREATEN


Immune 0

o jHfSB
\BRIBE REQUIRED
Gil Required
1~2 Elixir Elixir N/A N/A N/A N/A

Piercing, Lightningstrike
Defense +3%

OCHU
WEAKNESS (Z
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
[ SLEEP
20
1 1 SILENCE I)DARKNESS 1
20 Immune
POISON 1
100 (5%) 0
PETR | SLOW
0
ZOMBIE 1
Immune
PWR BR 1
o 0
r
ARM BR
0
MENT BR THREATEN I 1
MAG BR
0
ir DEATH
0
PROVOKE
Immune
; 0
SHELL REFLECT HQSS REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0(2) 0 0 0 0 0 0 0 Lv.l
o 0 o 0 I L i 0 1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
j- Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Gil Required Item Received
128/256 1—3 1-3 Power Sphere | Mono Sphere (x2) 1 S Remedy | Remedy (x2) i I Remedy (x70)

Piercing, Poisontouch, Strength +5%, Magic +5%


Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Confusion Ward, Berserk Ward

1 OCTOPUS
4500(2108) STR 27 AGL
10 WEAKNESS
1 DEF 1 LUCK is ABSORPTION
700 MAG 5 EVA 0 IMMUNITY
220 MAG DEF 1 ACC 0 HALF DAMAG
RESISTANCE TO STATUS EFFECTS
r SILENCE j darkness! 1 POISON 1 PETR 1 SLOW 1 ZOMBIE PWR BR MAG BR ARM BR MENTBR THREATEN I DEATH PROVOKE
Immune 0
SENSOR ZANMATO

EQUIPMENT DROPPED TEMS DROPPED ITEMS STOLEN ENEMY SKILLS


Abilities Attached Normal 1 Normal 1 Rare Gil Required Item Received
128/256 j Mono Sphere Mono Sphere Dragon Scale (x2) Water Gem (x2) Stoning Spring (<20)
V .L
EQUIPMENT ABILITIES
Weapon Piercing, Waferstrike, Strength +5%, Magic +5%
Armor

OGRE
WEAKNESS CH
ABSORPTION <m
IMMUNITY Cm
HALF DAMAGE Cm
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON] SLOW ~|| ZOMBIE THREATEN PROVOKE
Immune
Oblitzerator — Pterya

PROTECT REFLECT

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED \ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
128/256 | Power Sphere | Power Sphere ;j Siamina Spring 188,000 Stamina Spring (x50)

Weapon Piercing, Strength +5%, Magic +5%, Counterattack


Armor
OMEGA WEAPON
99,999 (13,560) 54 AGL 32
WEAKNESS CSS
DEF 80 15 ABSORPTION CE
50,000 MAG 50 0 IMMUNITY CE

• RJPG
30,000 MAG DEF 20 ACC 0 HALF DAMAGE CE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON f PWR BR PROVOKE
Immune Immune Immune Immune Immune Immune Immune rmm Immune Immune Immune
HASTE REGEN DISTILLER ZANMATO

•CHARACTERS
*
1 Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS

255/256 2—3 1 MfetSPbm(«J) MKeySpHi}) N/A N/A


Gil Required nnn
Weapon
Armor

• 1TEMS/EQUIPMENT
| PHLEGYAS
1680 (2108) STR 26 AGL 12
WEAKNESS
50 DEF 1 LUCK 15 ABSORPTION
650 MAG 33 EVA 0 IMMUNITY
410 MAG DEF 20 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
eeebi ZOMBIE pwrbr] MAG BR j 1 ARM BR 1 MENT BR | {threaten! DEATH II PROVOKE
20 95 0 1 0(25%) | 0 0 0 0 o 0 0 0 o 1 o
DOOM 1 PROTECT REFLECT REGEN SCAN I EJECT ZANMATO

•WALKTHROUGH
0(1) 0 Q 1 0 0 A
o 0 . .. 0. 0 0 0 0 0 L^I
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Attached Normal I Normal 1 Rare Gil Required Item Received
60/256 | Power Sphere [ Power Sphere Dragon Scale (x2) Water Gem 33,600 Healing Spring (x6)

Weapon

6 AGL

• SIDE QUESTS
) WEAKNESS COj
DEF 1 LUCK ABSORPTION CZ
MAG 1 EVA IMMUNITY CZ
MAG DEF 1 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SILENCE

SHELL :*OTKT REFLECT DISTILLER SENSOR

EQUIPMENT DROPPED ITEMS STOLEN ENEMY SKILLS

• SECRETS
Ability Slots j Normal 1 Rare Normal Gil Required Item Received
Power Sphere Ability Sphere

Weapon

PTERYA
BLITZBALL

12,000 (2550) STR 20 AGL 2 WEAKNESS


1000 DEF 10 LUCK 1 ABSORPTION
0 MAG 18 EVA 1 IMMUNITY
0 MAG DEF 10 ACC 1 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
PROVOKE
Immune Immune Immune Immune Immune Immune
[35223 jEEESS
immune Immune Immune Immune | Immune -Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability S oh Abilities Attached Normal Normal | Rare | | Gil Required | Item Received

EQUIP
II
ft!
20,000 (13,560) 36 AGL 28
Wm WEAKNESS
180 DEF 40 LUCK 15 ABSORPTION
3200 MAG 25 EVA 0 IMMUNITY
HALF DAMAGE
970 MAG DEF
> ACC 0
RESISTANCE TO STATUS EFFECTS
f
| SLEEP II SILENCE | | DARKNESS | POISON r SLOW j ZOMBIE ! PWR BR MAG BR ARM BR MENT BRI THREATEN DEATH ,i PROVOKE
20 20 0 (25%) o o o o
DOOM NUL SPELL SHELL PROTECT REFLECT M! w ^ *i|b ^ ^ ? ■IrrrnTiTTiwi j
o o o 0 0 0 Immune
DROPPED BRIBE REQ UIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached LH] Normal | Rare [ j Normal | Rare | j Gil Required | Item Received
Self-Destruct
3—4 1-2 400,000 Shining Gem (x36)
_—
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike
Armor Fireproof, Fire Eater

! QACTUAR
| HP 500 (750) STR 19 AGL
15 WEAKNESS
DEF 1 LUCK 15 ABSORPTION
'
350 MAG 1 EVA 17 IMMUNITY
1500 MAG DEF 255 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
| ARM BR 11 MENT BR | 1 THREATEN! | DEATH | PROVOKE
80 Immune Immune Immune 0 25 0
DISTILLER SENSOR Im/im DEMI EJECT ZANMATO
0(2) 0 o Immune Immune •. 1 M

| Drop Ratio 1 Ability Slots Abilities Attached


N/A
255/256 1-2 1-2 N/A
EQUIPMENT ABILITIES
Piercing, Initiative, Strength +5%, Magic +5%
HP +5%, HP Stroll, MP Stroll

tmm
(1170) STR 18 AGL 8
WEAKNESS
15 DEF 1 LUCK 15 ABSORPTION
20 MAG 1 EVA 0 IMMUNITY
48 MAG DEF 1 ACC o HALF DAMAGE

II PWRBR MAG BR U25UJ|[2L|223 U223I 1222291


20 I Immune | 0(25%) Immune 0 0 0 0 0 ■ o ■
mi |lEg2Tg3fEJ2I3i UiulMEOZS ZANMATO
o o o o 0 0 1 0 0 Lv.l
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Drop Ratio 1 Ability Slots Abilities Attached 1 Normal 1 Rare
Seed Cannon
16/256 1-2 1-2 Antidote Remedy 15,600 Remedy (x8)
EQUIPMENT ABILITIES
Piercing, Poisontouch, Strength +3%, Magic +3%
Poison Ward, HP +5%

RALDO
HP 240 (360) STR 19 AGL 5
WEAKNESS
10 DEF 1 LUCK 15 ABSORPTION
20 MAG 1 EVA 0 IMMUNITY
42 MAG DEF 120 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR I SLOW |HI MENT BR THREATEN DEATH
20 20 0 0 0 0 0 0 0 0
FfTTT^BHTH DEMI IroFYM EJECT FTTfUTM
0 0 0 0 f 0 I 0 I 0 0 o. lv.l
\equipment dropped ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
if Drop Ratio Ability Slots Normal | Rare GUJ Normal Gil Required | Item Received
N/A
] 8/256 1-2 Power Sphere Power Sphere Potion Hypello Potion 4800 Hypello Potion (xlO)
1 '~2 1
EQUIPMENT ABILITIES
! Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Berserk Ward, Defense +3%
RAPTOR
■ Ml C

# RPG BASICS
STR AGL 14
200(300) 18
WEAKNESS
45 DEF
'
LUCK 15 ABSORPTION C
32 MAG
' EVA 7 IMMUNITY C
48 MAG DEF 120 ACC 0 HALF DAMAGE C
RESISTANCE TO STATUS EFFECTS
ZOMBIE THREATEN PROVOKE
Immune

• CHARACTERS
ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal 1 Rare Gil Required Item Received

Speed Sphere Power Sphere | Petrify Grenade (x3) |


EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Slow Ward, Defense +3%

# WALKTHROUGH • ITEMS/EQUIPMENT
RED ELEMENT
WEAKNESS CEO
ABSORPTION CE
IMMUNITY CE
HALF DAMAGE CZZ
RESISTANCE TO STATUS EFFECTS
SLEEP | j SILENCE [DARKNESS POISON PETR SLOW If ZOMBIE If PWRBR-] MAG BR | ARM BR j MENTBR | THREATEN DEATH | 1 PROVOKE
Immune 20 Immune Immune Immune 0 Immune 0 0 0 0 0 * 0
DOOM 1 M!WI UjJTJjjjl »ij,'«»!:■ i nect j
0(1) 0
DROPPED
0 0 1 0 o
ITEMS DROPPED
o : o
ITEMS STOLEN
0 0
BRIBE REQUIRED
0 0 0
ENEMY SKILLS
1 ,

Abilities Attached Normal Normal 1 Gil Required 11 item Received I

Mono Sphere Mona Sphere Bomb Fragment Bomb Fragment (x2) 9000 Bomb Core (x8)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike
Armor Fire Ward, Fireproof

REMORA

• SIDE QUESTS
WEAKNESS CD
ABSORPTION CE
IMMUNITY CE
HALF DAMAGE CE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE j DARKNESS POISON ZOMBIE THREATEN DEATH PROVOKE
Immune
PROTECT DISTILLER

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS

SECRETS
Ability Slots Abilities Attached ;] Normal \wtmm Normal I Rare | Gil Required 11 Item Received j

Mona Sphere Mana Sphere Dragon kale | Dragon Scale (x2) 60,000 Water Gem (x20)

Piercing, Strength +3%, Strength +5%


Zombie Ward, Defense +5%

RIGHT FIN
65,000(10,000) WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
DARKNESS SLOW I ZOMBIE THREATEN
Immune
PROTECT DISTILLER
Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS

11111 Ability Slots Normal


Lv. 3 Key Sphere Lv. 3 Key Sphere
Normal Gil Required | Item Received

255/256

EQUIPMENT ABILITIES
Piercing, Stonestrike
Stoneproof
SAHAGIN
HP 100 (200) STR 3 AGL 5
WEAKNESS
5 DEF 1 LUCK 0 ABSORPTION
0 MAG 1 EVA 0 IMMUNITY
HQ 0 MAG DEF 1 ACC 25 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
1 MAG BR I ARM BR
Immune 0 0 o
REFLECT I ! HASTE ESnEOfESSilllESI
0 Immune Immune ■ Lv.l
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots I Abilities Attached HU1 Normal |1 Rare ^ Normal | Rare [ j Gil Required | Item Received
N/A N/A
EQUIPMENTT ABILITIES

SAHAGIN
HP | 380 (570) STR 13 AGL 18
WEAKNESS
20 DEF 1 LUCK 15 ABSORPTION
560 MAG 1 EVA 0 IMMUNITY
200 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
PETR | SLOW j ZOMBIE ARM BR ] MENTBR | j THREATEN
20 20 fl^M)(25%r 0 0 0
DOOM NULSPELL! SHELL j PROTECT \\ REFLECT j! HASTE II REGEN |j DISTILLER I SENSOR j SCAN [I DEMI jj DELAY Ij EJECT |j ZANMATO
0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached Normal 1I % Normal [Gil Required 1[ Item Received 1
8/256 1—3 1—3 Power Sphere Power Sphere Fish Scale (x2) i Dragon Scale 7600 Water Gem
EQUIPMENT ABILITIES
Weapon Piercing, Waterstrike, Strength +3%, Magic +3%
Armor Water Ward, HP +5%

SAHAGIN
HP 1380 (2070) STR 28 AGL 15
WEAKNESS
20 DEF 15 LUCK 15 ABSORPTION
200 MAG 24 EVA 0 IMMUNITY
180 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE ZOMBIE MENT BR j j THREATEN

NUL SPELL! SHELL PROTECT j REFLECT HASTE I REGEN DISTILLER: SENSOR SCAN i DEMI i DELAY ; EJECT ZANMATO
0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached I Normal Rare isaKai
; Normal Rare msi
Gil Required I Item Received
1—3 1—3 Power Sphere Power Sphere Fish Scale (x2) Dragon Scale (x2) 27,600 Water Gem
EQUIPMENT ABILITIES
Piercing, Waterstrike, Strength +3%, Magic +3%
Water Ward, HP+5%

SAHAGIN <CHIEF
| HP 170 (340) STR 12 AGL
8 WEAKNESS
5
DEF 1 LUCK o ABSORPTIOI
2 MAG 1 EVA o IMMUNITY
20 MAG DEF 1 ACC 25 HALF DAMA
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE POISON ZOMBIE PWR BR MAG BR ARM BR I j MENT BR
Immune Immune ■0 H
Sahagin—Sand Worm

DOOM NUL SPELL ! SHELL PROTECT REFLECT HASTE REGEN DISTILLER; SENSOR SCAN [i DEMI II DELAY |! EJECT (j ZANMATO
Immune
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots Abilities Attached Normal Normal I Rare [ Gil Required j[ item Received j
Power Sphere Power Sphere N/A N/A N/A N/A
EQUIPMENTT ABILITIES
Weapon
Armor
SANCTUARY KEEPER
STR 37 AGL

• RPC BASICS
40,000(6400) 3 WEAKNESS d
256 DEF 100 LUCK ABSORPTION d
11,000 MAG 40 EVA
<
IMMUNITY d
6500 MAG DEF 100 ACC HALF DAMAGE d
3
RESISTANCE TO STATUS EFFECTS
Imm

SILENCE SLOW j ZOMBIE | PWRBR j i MAG BR ! ARM BR j MENT BR j THREATEN

PROTECT

• CHARACTERS
Immune Immune Immune
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Normal Gil Required

255/256 2-3 Return Sphere Return Sphere Turbo Ether Turbo Ether (x2) N/A
EQUIPMENT ABILITIES
Weapon
Armor

WALKTHROUGH # ITEMS/EQUIPMENT
SANDRAGORA
STR 25 AGL
WEAKNESS
DEF 1 LUCK ABSORPTION
MAG 1 EVA IMMUNITY
MAG DEF 1 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
! DARKNESS II POISON I | PETR 11 SLOW | | ZOMBIE 1 PWRBR 1 MAG BR | j ARM BR
Immune Immune Immune
PROTECT REFLECT

EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS


f Drop Ratio Ability Slots Abilities Attached Normal Normal Gil Required Item Received
Seed Cannon
16/256 1—3 1-3 Mana Sphere | Al Bhed Potion (x2) ^ j Remedy (x2) | Musk(x10)|[ Remedy (x99)

Weapon Piercing, Poisontouch, Strength +3%, Magic +3%

SAND WOLF
| HP 450(675) WEAKNESS
33 DEF ABSORPTION
310 MAG IMMUNITY
225 MAG DEF HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE

SHELL PROTECT REFLECT USTILLER SENSOR ZANMATO

ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


1 Drop Ratio 1 Ability Slots Abilities Attached j Normal Rare Normal Gil Required Item Received
8/256 1—3 1-3 Power Sphere Al Bhed Potion Sleeping Powder [i2] j Sleeping Powder (i2) | Sleeping Powder (x12) J

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Silence Ward, Sleep Ward, Magic Def +5%

WEAKNESS
LUCK ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

Immune Immune Immune Immune


ZANMATO

EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
f Drop Ratio 1 Ability Slots Abilities Attached Normal I Normal j Rare Git Required Item Received :
128/256 2-4 1-3 Ability Sphere (x2) J lit Key Sphere Shodow Gem (x2) Sfamino Spring (i2) 900,000 Winning Formula (x15)
EQUIPMENTT ABILITIES
Piercing, Slowtouch, Strength +5%, Magic +3%
SEYMOUR
6000(1400) STR 20 AGL 20
WEAKNESS
100 DEF 1 LUCK 15 ABSORPTION
2000 MAG 25 EVA 0 IMMUNITY
5000 MAG DEF 25 ACC 100 HALF DAMAGE

| ZOMBIE | PWR BR | THREATEN DEATH | PROVOKE


Immune Immune Immune Immune Immune
|| DELAY | M2M\ ZANMATO 1
0 H Immune Immune ||| Lv.4
ITEMS DROPPED ENEMY SKILLS
Normal I Rare
N/A
Blk Magic Sphere Special Sphere Turbo Ether Elixir N/A

SEYMOUR FLUX
70,000 (3500) STR 30 AGL 38
WEAKNESS
512 DEF ° 40 LUCK 15 ABSORPTION
10,000 MAG EVA 0 IMMUNITY
6000 MAG DEF 40 ACC 100 HALF DAMAGE CJ72

SILENCE DARKNESS I POISON PETR | SLOW ZOMBIE PWR BR


mune Immune Immune Immune Immune Immune
REGEN | DISTILLER SENSOR

ENEMY SKILLS
Normal Rare j Normal Rare j Gil Required | Item Receiv
lv. 4 Key Sphere It 4 Key Sphere Elixir Elixir N/A
EQUIPMENTT ABILITIES
Weapon Piercing, Darkstrike
Armor SOS Shell

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE CM
RESISTANCE TO
iu STATUS
jihi uj EFFECTS
err cv. i j

mmImmune immune Immune Immune Immune Immune Immune Immune Immune


Seymour—Sin (Core)

DOOM IffllBifflMEinMlEffin™ DISTILLER SENSOR


Immune HHHH HHH Immune
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN
Drop Ratio Ability Slots Abilities Attached Normal Rare I ; Normal Rare j Gil Required
255/256 3~4 1~2 Li 3 Key Sphere l\t 3 Key Sphere (x2) j_ Shining Gem Supreme Gem _I N/A
EQUIPMENTT ABILITIES
Piercing, Magic +20%
k SOS Shell, SOS Protect, SOS Haste
252
SHRED

• Ri’G BASICS
Lull 1950 (2925) STR 35 AGL 10 WEAKNESS
30 DEF
'
LUCK
15 ABSORPTION
IMMUNITY
El 480 MAG
'
EVA

HALF DAMAGE
368 MAG DEF 180 ACC

RESISTANCE TO STATUS EFFECTS
SLEEP I I SILENCE I j DARKNESS 11 POISON II PETR II SLOW II ZOMBIE II PWRBR II MAG BR || ARM BR
20 j 20 20 ^0(25%)
HASTE i REGEN I DISTILLER SENSOR SCAN

• CHARACTERS
■■■E3SIZ1 m
■ 0(1) I 0 0 0
EQUIPMENTT DROPPED
Drop Ratio | Ability Slots | Abilities Attached Normal | Rare yj Gil Required | Item Received
S5E
8/256 | 1-3 1—3 Speed Sphere Speed Sphere j | Hypello Potion | Hypello Potion (x2) | j 39,000 | Hypello Potion (x50)
EQUIPMENTT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Berserk Ward

• WALKTHROUGH # ITEMS/EQUIPMENT
SIMURGH
HPP 200 (300) STR 13 AGL 17 WEAKNESS
□ 27 DEF
'
LUCK
« ABSORPTION
Q 48 MAG
>
EVA
o
IMMUNITY
HALF DAMAGE
El 73 MAG DEF
1 1
ACC
o

POISON || PETR || SLOW || ZOMBIE || PWRBR


0 0 0
DOOM 11NUL SPELL | i SHELL PROTECT || REFLECT

ITEMS DROPPED ITEMS STOLEN


i mimmm-uirni tkbmw.
Normal I Rare
Normal | Rare Gil Required | Item Received

1-3 Speed Sphere Speed Sphere Smoke Bomb Smoke Bomb (x2) 4000 Smoke Bomb (x5)

Se«soi Recast Strength +3%, Magic +3%


Dork 1 Del -3%

SIN (FIN)

SIDE QUESTS
: 2000 (1000) STR AGL 6 WEAKNESS
'
100 DEF
>
LUCK 15 ABSORPTION
MAG EVA 0 IMMUNITY
" '
100 MAG DEF i ACC 0 HALF DAMAGE

PETR SLOW PWRBR MAG BR ARM BR


Immune 0 0 Immune
DISTILLER SENSOR [mjuvlKSISH
Immune ^■1 ■Hi ■■■!■■
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Gil Required
ilOKBI
Mona Sphere Mona N/A N/A N/A
■EJ
SIN (HEAD)
140,000 (10000) STR 30 AGL 30
WEAKNESS
999 DEF 40 LUCK ABSORPTION
20,000 MAG 30 EVA
0 IMMUNITY
12,000 MAG DEF 40 ACC 0 HALF DAMAGE

||I2B
Immune Immune
■9IHI
Immune Immune Immune Immune
II protect] | REGEN 1 DISTILLER |
0 0 0 Immune
EQUIPMENT? DROPPED ITEMS DROPPED
M'jmifiiuM1 in i'i
l*. 3 Key Sphere Iv. 3 Key Sphere Ether Supreme Gen N/A N/A

Piercing, Darkstrike, Silencestrike, Sleepstrike, Slowstrike

SINSCALE
100 (500) STR 5 AGL
WEAKNESS
0 DEF 1 LUCK ABSORPTION
0 MAG 1 EVA IMMUNITY
0 MAG DEF 1 ACC HALF DAMAGE <

HP | 100 (300) STR 11 AGL 1


WEAKNESS
0 DEF 1 LUCK 0 ABSORPTION
2 MAG 1 EVA 0 IMMUNITY
EH 24 MAG DEF 1 ACC 100 HALF DAMAGE

uusuii b^iiMilllUUS llliiiMii]


IBS
Lv.l
! \lTEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached | . J Normal | Rare Normal | Rare | ] Gil Required I Item
Item Received
Received
Mona Sphere Mono Sphere N/A N/A N/A
N/A N/A

200 (400) STR 13 AGL 12


1 HP 1" WEAKNESS
0 DEF 1 LUCK 0 ABSORPTION
2 MAG 1 EVA 0 IMMUNITY
22 MAG DEF 1 ACC 0 HALF DAMAGE
Sin (Head)—Sinspawn: Geneaux

254

M
SINSPAWN

• RPG BASICS
WEAKNESS dO
ABSORPTION d
IMMUNITY G
HALF DAMAGE G
RESISTANCE TO STATUS EFfECTS
SILENCE POISON
Immune Immune
ZANMATO

•CHARACTERS
PROTECT HASTE
—11—f 0 Immune Immune
SKILLS
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN
Normal Gil Required^ item Received

IROUGH • ITEMS/KQUI PM ENT


SINSPAWN ECHUILLES
WEAKNESS G
ABSORPTION G
IMMUNITY G
HALF DAMAGE Cj/L
RESISTANCE TO STAT
ZOMBIE DEATiT] [provoke
Immune
PROTECT DISTILLER SENSOR

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


EQUIPMENTT DROPPE
Abilities Attached Normal Gil Required

255/256 Ability Sphere (x2) Ability Sphere (x2)

EQUIP

SINSPAWN GENAIS
STR 30 AGL
20,000 (2000) WEAKNESS
200 DEF 80 LUCK ABSORPTION
1800 MAG 35 EVA IMMUNITY
MAG DEF 50 ACC HALF DAMAGE
RESISTANCE TO ST,
POISON ARM BR PROVOKE

Immune Immune Immune Immune


PROTECT DISTILLER I [SENSOR ■Ml
o mam Immune
ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
EQUIPMENTT DROP
Gil Required Item Received

255/256 Star Curtain

^■ar: Zombiestrike

SINSPAWN GENEAUX
WEAKNESS G
ABSORPTION G
IMMUNITY G
HALF DAMAGE G
RESISTANCE TO S
SILEt, MM ZOMBIE
Immune Immune
DOOM rmrnL 9CU ■! REFLECT
Immune
• ■ MB
ITEMS DROPPED ITEMS STOLEN
Gil Required

255/256 Poww Sphere (x2) Power Sphere («3)

CITIES
Darktouch
SINSPAWN : GUI
12,000 (800) 29 AGL 10
Dl WEAKNESS
30 DEF 1 LUCK ABSORPTION
,o 400 MAG 20 EVA
0
IMMUNITY
1000 MAG DEF 30 ACC 100 HALF DAMAGE

SILENCE DARKNESS POISON ! PETR ; SLOW ZOMBIE


Immune Immune Immune Immune Immune

0 0

255/254 1-2 1-2


EQUIPMENTT ABILITIES

1000(1500) 1 7
WEAKNESS QJi
60 DEF 120 LUCK 15 ABSORPTION d
480 MAG 19 EVA 0 IMMUNITY r7
420 MAG DEF 1 ACC 0 HALF DAMAGE Cjh

MAG BR I ARM BR
0
REGEN I i DISTILLER I i SENSOR li SUN

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED


J Normal I Rare Gil Required 1| Item Received
Dream Powder Dream Powder (x2)
u 20,000 Dream Powder (xl 2)
N/A

Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%


Silence Ward, Sleep Ward

SNOW FLAN
600 (900) STR 1 AGL
HP 1 « WEAKNESS
120 DEF 1 LUCK ABSORPTION
0
48 MAG 1 EVA
0
IMMUNITY
93 MAG DEF 8 ACC 100 HALF DAMAGE

PETR SLOW ZOMBIE PWR BR j MAG BR h ARM BR | MENT BR I THREATEN

DISTILLER

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED


1 Drop Ratio 1
8/256
Ability Slots
1-3
Abilities Attached
1-2
wssmmsm
Mono Sphere ! Mono Sphere
'bib 1 Gil Required 11 Item Received I
12,000 | Arctic Wind (xlO)
i-
EQUIPMENTT ABILITIES

STR 20 AGL 20
WEAKNESS
DEF 1 LUCK 15 ABSORPTION
MAG 1 EVA 8 IMMUNITY
MAG DEF 120 ACC o HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

0 (25%)
IffllJIEIliM
Sinspawn: Gui—Spathi

SHELL 11 PROTECT 11 REFLECT

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED


Drop Ratio | Ability Slots | Abilities Attached ygg Normal | Rare {gsl Normal | Rare |&jjj Gil Required | Item Received
1—3 | Power Sphere Power Sphere ; Sleeping Powder sieving Powdef (i2)| 8000 Sleeping Powder (xll| j
EQUIPMENTT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Silence Ward, Sleep Ward, Magic Def +5%
256
SPATHI
20,000 2550 WEAKNESS G
DEF ABSORPTION G
MAG EVA IMMUNITY G
MAG DEF ACC HALF DAMAGE G
RESISTANCE TO STATUS £ f
MENT BR THREATEN IVil

Immune Immune! Immune Immune Immune


REFLECT HASTE ■jjjEji 121^1 mmi DEM! | ins g ZANMATO
Immune Immune |

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Shifts Utilities Attached Gil Required

N/A N/A N/A N/A N/A N/A

SPECTRAL KEEPER
52,000 (8000) WEAKNESS QL§
500 ABSORPTION G
12,000 IMMUNITY G
7000
HALF DAMAGE CVT
RESISTANCE TO STATU:

IBh1 SLOW
0
THREATEN
Immune
DEATH
Immune
PROVOKE
une Immune Immune Immune Immune Immune
PROTECT REFLECT DISTILLER DELAY EJECT
Immune 0
EQUIPMENT DROPPED _j \JTcMS DKOrrED IlfcMi MULtN BKIdc KtUUIKtU 1 ENEMY SKILLS
Drop Ratio
N/A
255/256 1—3 _Lv. 4 Key Sphere Iv. 4 Key Sphere Ether Turbo Ether N/A N/A
EQL : : - • i * : :
Lightningstrike, Waterstrike, Icestrike
g*"ningproof, Waterproof, Iceproof

SPHERIMORPH
12,000 (2000) STR 20 AGL 15
WEAKNESS <
100 DEF 100 LUCK 15 ABSORPTION <z +
3420 MAG 20 EVA 0 IMMUNITY <
4000 MAG DEF ACC 30 HALF DAMAGE <ZVT
1

SLEEP II SILENCE POISON! PETR SLOW MAG BR | ARM BR MENT BR THREATEN DEATH j PROVOKE

Immune
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
KfflnSUBdH Gil Required
lv. 2 Key Sphere Lv, 2 Key Sphere Ether Turbo Ether N/A N/A

: restrike, Lightningstrike, Waterstrike, Icestrike


Lightning Ward, Water Ward, Ice Ward

SPIRIT
hr! 10,000 (13,560) STR AGL 24
' WEAKNESS
700 DEF 60 LUCK 15 ABSORPTION
4300 MAG 42 EVA 0 IMMUNITY
1300 MAG DEF ACC 0 HALF DAMAGE
'

ARM BR 1 MENT BR THREATEN DEATH PROVOKE


E3233I lift! j
Immune Immune mmune Immune Immune 0 0 Immune 0
REGEN DISTILLER 1222221
Immune Immune 0 0 0 I Lv.l /
ITEMS DROPPED ITEMS STOLEN
Abilities Attached Rare |Y ’• I Normal Gil Required | item Received
White Wind
1—3 Mana Sphere Friend Sphere Heeling Spring Healing Spring (x2) 200,000 Twin Stars (xlO) P
ITIES
Sleeptouch
i Magic Def +20%
WEAKNESS Cxi 5
ABSORPTION
IMMUNITY CZ
HALF DAMAGE CVL

I SILENCE 1 [darkness 1 POISON If PETR If SLOW If ZOMBIE PWRBR | MAG BR | U22E3|EEQE2i THREATEN DEATH PROVOKE
20 20 j Immune 0 0 0 t 0 o Mil 1 0 0 0 0
liB BB PROTECT REFLECT r emii DELAY EJECT
0 0 •
0 1 ° » 1 » ° 1L-..A—1. 0 0 Lv.l
ITEMS DROPPED ITEMS STOLEN IT BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Gil Required
N/A
Power Sphere J Power Sphere Grenade j Frag Grenade 1200 Dragon Scale (xl 2)

Piercing, Waterstrike, Strength +5%, Magic +5%


HP +5%, Defense +3%

SWAMP MAFDET
HP [ 850 (1275) STR 30 AGL 6
WEAKNESS
1 DEF 1 LUCK 15 ABSORPTION
0 MAG 1 EVA 0 IMMUNITY
0 MAG DEF 120 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLOW ZOMBIE PWRBR MAG BR | ARM BR j MENT BR THREATEN DEATH PROVOKE
0(25%) 0 0 0 0 0
ZANMATO

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


uUEWBBllMMU UBaWUiiiJ v "" ..1 VT* ■— -
Abilities Attached Normal | Rare Normal Rare M Gil Required Item Received
N/A
U N/A | N/A JJ N/A j N/A jj 17,000 | Hypello Potion |n!8) j

4080 (4060) STR 1 AGL 8


1 "LL WEAKNESS
120 DEF 1 LUCK 15 ABSORPTION
830 MAG 25 EVA 0 IMMUNITY
530 MAG DEF 1 ACC 0 HALF DAMAGE

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED


Drop Ratio | Ability Slots Abilities Attached mV Normal Rare Normal
HPT IIM_ Gil Required Item Received
Mono Sphere | Mona Sphere | Silence Grenade (i2) | Ether 81,600 Turbo Ether (x16)

Piercing, Sleeptouch, Strength +3%, Strength +5%, Magic +3%, Magic +5%

THUNDER FLAN
HP 1 450 (675) STR 1 AGL
6 WEAKNESS <
50 DEF 120 LUCK 15 ABSORPTION <cz>
24 MAG 17 EVA 0 IMMUNITY <cz>
50 MAG DEF 1 ACC 0 HALF DAMAGE <Cvf>
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWRBR MAG BR
20 0 (25%) 0 0 0 0 ■ 0 OH
Splasher—Valaha

ZANMATO
0 0 0 0 Lv.l
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
i5
fj Drop Ratio 1 Ability Slots Rare [;> ] Gil Required Item Received
N/A
8/256 1—2 ! Mana Sphere | Mono Sphere [ Eledro Marble 9000 Lightning Marble (x8) j
EQUIPMENT ABILITIES
Piercing, Lightningstrike
Lightning Ward, Lightningproof
258
TONBERRY
!»p L STR 40 AGL 14

• RPG BASICS
13,500 (4060) WEAKNESS
1 DEF 10 LUCK
15 ABSORPTION
6500 MAG 43 EVA
0 IMMUNITY
2000 MAG DEF 10 ACC HALF DAMAGE
o

SLEEP SILENCE DARKNESS POISON


Immune Immune Immune Immune Immune Immune Immune
PROTECT I! REFLECT || HASTE II REGEN DISTILLER SENSOR

• CHARACTERS
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Drop Ratio | Ability Slots | Abilities Attached | j Normal | Rare |1 Normal |1 Rare [ | Gil Required
0~2 Power Sphere Lv. 2 Key Sphere Hi-Potion Farplane Shadow
Forplane 270,000 Amulet (x2)

Piercing, Deathtouch, Slowtouch

•WALKTHROUGH • ITEMS/EQUIPMENT
TROS
2200(600) STR 10 | AGL 12
WEAKNESS
10 DEF LUCK 15 ABSORPTION
MAG EVA 0 IMMUNITY
8 '
100 MAG DEF ACC 20 HALF DAMAGE
'

ifJiliiiliiili i'\ fi*3 M


Immune ■
SLOW ZOMBIE nnsm
NUL SPELL 11 SHELL PROTECT HASTE REGEN

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED


Ability Slots | Abilities Attached Normal | Rare H] Gil Required

STR 50 AGL 28

•SIDE QUESTS
WEAKNESS
DEF 60 LUCK 15 ABSORPTION
MAG 45 EVA 0 IMMUNITY
MAG DEF 60 ACC 0 HALF DAMAGE

SILENCE 11 DARKNESS | POISON PETR SLOW ZOMBIE PWR BR j MAG BR IQQJ U2222J2J
Immune Immune Immune Immune Immune Immune
KB BIB BSSfl
Immune Immune Immune Immune

SECRETS
---
1 Li 3 Key Sphere (i3) Li 3 Key Sphere (i3) Do«tobmomw{*10} Ooof »o forawro* (i2G) 140,000 Pendulum (x99)

j HP | 8700 (4060) STR 36 AGL 23


WEAKNESS
29 DEF 1 LUCK 15 ABSORPTION
1320 MAG 21 EVA 0 IMMUNITY
HALF DAMAGE
ML 720 MAG DEF 1 ACC 0

wmmmm[darkness poison! PETR SLOW 1 ZOMBIE f PWR BR MAG BR 1


80 95 I 25 (25%) I 25 ' Immune 0 0 Immune

DOOM NUL SPELL IEHIIBil2]2^Sui!EnZSis9lKZISSB'K2SI3i?:ElSIC31i3pEliS!liI
0(2)
0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN [ \BRIBE REQUIRED
Drop Ratio | Ability Slots | Abilities Attached H Normal | Rare
|H | | Normal Gil Required | Item Received
128/256 2—3 | | Ability Sphere | Ability Sphere | | Hi-Potion j Hi-Potion (x2) 174,000 X-Potion (x60)

EQUIPMENT ABILITIES
• Piercing, Firestrike, Silencetouch
HP+10%
ft 56,000 (11,036) 13 AGL 26
WEAKNESS
DEF 50 LUCK ABSORPTION
I
7 Hi
Q| 1
19,500 MAG 38 EVA
15

0 IMMUNITY
1780 MAG DEF 10 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON | ZOMBIE 1 PWRBR 1 MAG BR PROVOKE
Immune Immune Immune Immune Immune 0 I Immune Immune Immune Immune
REGEN IlflhlUW;! IkUEjU
Immune
1 o
0 o Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
128/256 Mona Sphere | Lv. 2 Key Sphere Farplane Wind j Shining Gem Megalixir (x20)
EQUIPMENT ABILITIES
Weapon
Armor

VOUIVRE
WEAKNESS dS
ABSORPTION CZI
IMMUNITY Cm
HALF DAMAGE CZl
RESISTANCE TO STATUS EFFECTS
ZOMBIE

REFLECT HASTE
Immune
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
i Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Rare [ j Gil Required Item Received
8/256 1—2

Weapon Piercing, Icestrike


Armor Slow Ward, HP +5%

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE PROVOKE

REFLECT

ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS


j Drop Ratio Ability Slots Abilities Attached Normal Normal Gil Required Item Received
8/256 1-2 1-2 j Power Sphere | Power Sphere | | Silver Hourglass (xlO) ;

Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3% , Magic +3%

WARRIOR MONK
WEAKNESS d
ABSORPTION d
IMMUNITY d
HALF DAMAGE d
RESISTANCE TO STATUS EFFECTS
SILENCE
Immune
DARKNESS
ifclidiilEMiil
Immune Immune Immune
ICQEIlQiEinS PROTECT ZANMATO

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
1 Drop Ratio 1 Ability Slots Abilities Attached Normal Gil Required Item Received
] 8/256 1 —3 Ability Sphere Ability Sphere Hi-Potion (x2) Purifying Soil N/A
EQUIPMENT ABILITIES
Weapon Piercing, Strength +5%, Magic Counter
Armor Death Ward, Magic Def +5%
WARRIOR

• RPG BASICS
WEAKNESS G
DEF 1 LUCK ABSORPTION G
MAG 20 EVA IMMUNITY G
MAG DEF 1 ACC HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON PETR ZOMBIE THREATEN PROVOKE
Immune Immune Immune Immune
PROTECT

• CHARACTERS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received

Ability Sphere Ability Sphere


EQUIPMENT ABILITIES
Pierci*^ Si—glfc +5%, Magic Counter

MI NT
WASP
STR AGL

DEF
'
LUCK ABSORPTION C_
MAG EVA IMMUNITY CZ
'
MAG DEF ACC HALF DAMAGE CW
'
RESISTANCE TO STATUS EF'Kr$
SILENCE POISON 11 PETR 11 SLOW 1 —1 11771511 ARM BR I MENT BR |THREATEN | DEATH PROVOKE

1 o 0 0 0 0 0
0 0 o
■'ITTTMi WEISM: DELAY \umm\ [ZANMATO
0 0 0 0 Lv.l
1 0 0
l'j?. -t
! 0 -- o
■-i
EQUIPMENT DROPPED DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Rare Normal Gil Required
Speed Sphere Speed Sphere Poison Fong (x3)

: * - i • -estrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%


*ord.MP+10%

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATl
SILENCE iisHtSS | POISON ZOMBIE THREATEN PROVOKE

NULSPEL PROTECT REFLECT DISTILLER ZANMATO

EQUIPMENT DROPF-: ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Mono Sphere Mono Sohere Water Gem (x!) |

Waterstrike
• :-u Waterproof

WENDIGO
STR 40 AGL
WEAKNESS
DEF 1 LUCK ABSORPTION
MAG ^ 1 EVA IMMUNITY
MAG DEF 1 ACC HALF DAMAGE
RESISTANCE TO S
THREATEN PROVOKE
Immune
ZANMATO
>•

EQUIPMENT DROP ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Normal Gil Required | Item Received

128/256 Power Sphere Power Sphere (x2)

Counter
WHITE ELEMENT
STR AGL
1 WEAKNESS CZ
DEF 120 LUCK ABSORPTION CZ
MAG 22 EVA IMMUNITY CZ
MAG DEF ACC HALF DAMAGE CM
'
ESISTANCE TO STATUS EFFECTS
i SILENCE j 1 DARKNESS | POISON PETR f SLOW I I ZOMBIE 1 PWRBR
Immune Immune Immune Immune Immune

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Mona Sphere j Mono Sphere Arctic Wind (x31[
EQUIPMENT ABILITIES
Weapon Piercing, Icestrike
Armor Ice Ward, NulFrost

WORKER
WEAKNESS dD
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
THREATEN PROVOKE
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
mil DISTILLER SENSOR
Immune
ZANMATO

ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS


[ Drop Ratio 1 Ability Slots Abilities Attached | Normal Rare | Normal 1 Rare Gil Required Item Received
8/256
1 1:1—
EQUIPMENT ABILITIES
1—2 Hi-Potion X-Potion N/A N/A . N/A N/A

Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike


Armor

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
THREATEN
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
REFLECT

EQUIPMENT DROPPED ITEMS DROPPED YtTEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Mono Sphere j Mono Sphere (x2) Forplane Shadow | Forplone Wind Forplane Wind (x60) [

Weapon
Armor Magic Def +10%, No Encounters

XIPHOS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
Slow j j j
White Element—Ycnke Ronso

SILENCE ZOMBIE PWRBR MAG BR | ARM BR


Immune Immune
PROTECT SENSOR

EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
Ability Sphere | Ability Sphere (x2) | | Megalixir

Weapon
Armor Defense +5%, SOS Overdrive
262
YAT-97
12

• RPC BASICS
HP 3700 (5550) STR 43 AGL
WEAKNESS
1 DEF 1 LUCK 15 ABSORPTION
3200 MAG 38 EVA 0 IMMUNITY
1080 MAG DEF 120 ACC 0 HALF DAMAGE

DARKNESS if POISON |i PETR I! SLOW II ZOMBIE || PWRBR |J MAG BR 1j ARM BR ] j MENT BR | [THREATEN] f DEATH] f PROVOKE |
Immune

# CHARACTERS
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
ots I Abilities Attached Hi Normal | Rare HI Normal | Rare {g|] Gil Required | Item Received
N/A
| Phoenix Down (x2) | Mega Phoenix Holy Water (x3) j Ether (x2) 74,000 Ether (xl 6)

Piercing, Strength +5%, Magic +5%


Fire Ward, Lightning Ward, Water Ward, Ice Ward

• WALKTHROUGH • ITEMS/EQUIPMENT
2700 (2108) 40 AGL
WEAKNESS
1 DEF LUCK 15 ABSORPTION
1
1870 MAG 32 EVA 0 IMMUNITY
1300 MAG DEF 120 ACC 0 HALF DAMAGE

0 0
ITEMS DROPPED ITEMS STOLEN
[ Drop Ratio I Ability Slots Abilities Attached
30/256 2—3 0-2 I ! Phoenix Down | Mega Phoenix Remedy Ether 54,000 Ether (xlO)
EQUIPMENT ABILITIES
Piercing, Firestrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
j Fire Ward, Lightning Ward, Water Ward, Ice Ward

YELLOW ELEMENT

• SIDE QUESTS
HP | 300 (450) STR
WEAKNESS
100 DEF ABSORPTION
9 MAG IMMUNITY
33 MAG DEF HALF DAMAGE

PWRBR i MAG BR || ARM BR


Immune Immune Immune
miuma REGEN DISTILLER i SENSOR i SCAN j; DEMI
0 0 0 0 0 0 0
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED 1
Drop Ratio 1 Ability Slots Abilities Attached | Normal 1 Rare S Gil Required Item Received
8/256 1-2 0-2 Mono Sphere Mana Sphere toon Lightning Marble (x6|
EQUIPMENT ABILITIES
Piercing, Lightningstrike
Lightning Ward

YENKE RONSO
a Varies (2500) WEAKNESS
DEF ABSORPTION
MAG IMMUNITY
MAG DEF HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
PWR 8R r
Immune Immune Immune Immune Immune Immune Immune ,!i mmune
REGEN [j DISTILLER
0(20) 0 Immune Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
H
Drop Ratio Abilities Attached gH Normal | Rare ■ Normal j Rare [ j Gil Required ] item Received Fire Breath, Stone Breath, 53
255/256 2-3 1 Return Sphere Friend Sphere it 3 Key Sphere U 3 Key Sphere (^Jj N/A N/A Aqua Breath, White Wind
EQUIPMENT ABILITIES
| Piercing

E MP -‘-20%
6200 (8848) AGL
WEAKNESS
1 DFF LUCK ABSORPTION
3200 MAG EVA IMMUNITY
1080 MAG DEF ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON I PETR I SLOW ZOMBIE PWR BR MAG BR ARM BR I MENT BR THREATEN DEATH HI
Immune Immune Immune Immune Immune Immune Immune I Immune I Immune I Immune I Immune
NUL SPELL EMO ZANMATO
0 ' 0 0 0 0 0 Immune
B-11 I.j
0
DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Gil Required
Spin Kick
2—4 0-2 ^ Hi-PoHon (x2) [ Mega-PoHon I | Holy Woter (x3) | Ether (x2) 124,000 Elixir (xl 2)
EQUIPMENT ABILITIES
Piercing, Strength +5%, Magic +5%
Fire Ward, Lightning Ward, Water Ward, Ice Ward

WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS

Immune Immune Immune Immune Immune Immune Immune Immune


EQSSlESill
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
■BB9I 1 Normal 1 Rare Gil Required Item Received
Hi-Potion Mega-Potion
EQUIPMENT ABILITIES

Fire Ward, Lightning Ward, Water Ward, Ice Ward

YOJIMBO
33,000 (4060) STR AGL

2000 DEF LUCK ABSORPTION G


0 MAG EVA IMMUNITY G
0 MAG DEF ACC HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
TT THREATEN j

■OIBIB9
Immune Immune Immune mune Immune Immune Immune Immune
REFLECT lEEiifms DEMI zanFato
0 Immune Immune Immune Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots .Normal Not mo! Gil Required Item Received "i "]■■■■■
N/A N/A N/A N/A N/A N/A N/A N/A M/A
EQUIPMENT ABILITIES
Weapon
Aitnor

lYOWIE
900 (1350) STR 26 AGL 29
WEAKNESS
95 DEF 1 LUCK 15 ABSORPTION
810 MAG 1 EVA 10 IMMUNITY <ZJ_
480 MAG DEF 180 ACC 0 HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
ARM BR I MENT BR i THREATEN I
20 20 20 0 (25%) 0 0
DOOM j!NUL SPELL; i SHELL ; i PROTECT ! j REFLECT j; HASTE ZANMATO
HO OH
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
YKT-ll

BRIBE REQUIRED ENEMY SKILLS


Abilities Attached I 125BMM 1 Normal
8/256 i 1~ 1-3 _ Speed Sphere Power Sphere Soft I Petrify Grenade 18,000 Petrify Grenade (xl 2)
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Slow Ward
YUNALESCA
1st 24,000 2nd 48,000 3rd 60,000 STR 20 AGL

• RPC BASICS
WEAKNESS dS
500 DEF 50 LUCK ABSORPTION CZ
14,000 MAG 30 EVA IMMUNITY CZ
9000 MAG DEF 50 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON | PETR SLOW ZOMBIE 1 PWRBR MAG BR 1 ARM BR 1 MENT BR THREATEN 1 DEATH provoke]
Immune Immune Immune Immune Immune Immune lllmmune Immune Immune Immune Immune 75 Immune Immune
DOOM | NUL SPELL ■:WW bees H&1S mss

• CHARACTERS
B9 _ 0 0 0
mm

0 o Immune 0 0 Immune Immune liMtie Lv- 4


ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached J J Normal
255/256 2—4 Lv. 3 Key Sphere Lit 3 Key Sphere Mega-Potion Farplane Wind

Weapon Piercing, Zombiestrike


Armor Zombieproof

• WALKTHROUGH • LTEMS/EQJJIPMENT
ZAURUS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
ZOMBIE | PWRBR MENT BR j [THREATEN

IH2SSEH8I22E22H BIS B2Q3 EUZSlfESS REGEN lEansiiiEzsiai


Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
i 1 Speed Sphere (x2) | Speed Sphere (x2) |I Petrify Grenode (i2) J Petrify Grenade (x3) 1 | | Rename Card (xlO)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Slow Ward, Slowproof

12,000 (12,000)

•SIDE QUESTS
WEAKNESS dS
ABSORPTION CE
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SLEEP
Immune
1 iiwrairm™
20 20 25 (25%) Immune
SLOW
0
1 ZOMBIE II PWRBR || MAG BR
Immune 0 0
ir ARM BR
0
MENT BR 1 I threaten! 1
0 Immune
DEATH
Immune
1 provoke]
Immune
DOOM REGEN DISTILLER SENSOR SCAN DEMI EQTfl EJECT
0(3) 0
EQUIPMENT DROPPED
Ljrn 0 Immune 0 0 0
ITEMS STOLEN
0 i 0 ± 0 0 o
ENEMY SKILLS
Lv.l

SECRETS
Abilities Attached Normal Normal [ Gil Required 11 Item Received 1
I 255/256 Smoke Bomb Smoke Bomb N/A N/A

Weapon Piercing, Darktouch, Strength +3%, Magic +3%


Armor

STR 37 AGL
WEAKNESS
DEF 20 LUCK ABSORPTION
MAG 35 EVA IMMUNITY
MAG DEF 20 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
DARKNESS POISON 1 PETR I SLOW 1 ZOMBIE PWRBR 1 MAG BR ARM BR PROVOKE
95 25 (25%) Immune ° Immune 0 o 0 Immune Immune Immune
SHELL HASTE REGEN DISTILLER ESI! MilVM
0 0 0
0 ! o 0 0 0
EQUIPMENT DROPPED ITEMS STOLEN ENEMY SKILLS
Normal Normal Gil Required Item Received
128/256 Smoke Bomb |»4|j j 360# j Skill Sphere |ri] !
EQUIPMENT ABILITIES
Weapon Piercing, Darktouch, Strength +5%, Magic +5%
Armor Dark Ward
I HE ULTIMATE STRATEGY GUIDE!
The latest addition to BradyGAMES’ Signature Series line combines quality design
and innovative content. This book serves as the ultimate FINAL FANTASY X resource.

COMPREHENSIVE WALKTHROUGH
Detailed strategy steers you in the right direction, complete with
unbeatable strategy, without plot spoilers!

IT TOTHCCMItS OFMWIWOOM ROCK j UNSTOPPABLE BOSS STRA1


Follow these simple but powerful tactics
MUSHROOM KOOi to topple every boss in the game!

OBLITZERATOR & -
SSSSaBs-
FIND EVERY CHARACTER?
Hffc Fi LEGENDARY WEAPON
TIME TOfUJTZ
Discover the secret
to unlocking these
powerful artifacts!

Find every legendary weapon.

>
EVERY SIDE QUEST &
P ALL-INCLUSIVE BESTIARY
Discover the strengths and weaknesses of every fiend
MINI-GAME REVEALEE
in the game, and the spoils rewarded for defeating them. Become the ultimate blitzer!
CH0C0B0 EATER U r Acquire every aeon!
10,000(100) WEAK POINT Mfk Find every A1 Bhed Primer!
5 ABSORB
90 NO EFFECT Yofunko 27t& *** Up
HALF DAMAGE C >
RESISTANCE TO STATUS EFFECTS
1 DARKNESS 11 POISON 1 Acquire every aeon.
HR
|K BBS BlB BSS ffvSS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS EXCLUSIVE TWO-SIDED FINAL FANTASY®X POSTER!
j TgljjjjrM
JSi 1-2 1-2 UMMfl him*.].!) Hm N/A N/A
m Sphere Grid 8c Rikku’s Overdrive, Mix
I
EQUIPMENT ABILITIES
S«mx Plmns, StrwgAi + 5%, Strength + 10%. Mogc + S% , Mogk +10%
fir. Ward, UjhMrg Word. Wwd, k. Vwtl _

Find secret world


map locations and
airship passwords.

Access secret areas. tv,;.


6
hjfc
w-
Exclusive Interviews till
Area Maps
Detailed Item, Weapon,
and Armor Inventories

ISBN 0-7440-0140-4
\OFT niiimmMS
TAKE YOUR GAME FURTHER'
9 1499
www.playonline.coi
www.bradygames.com

$14.99 USA/ $21.95 CAN


©2001, 2002 Square Co., Ltd. All rights reserved. FINAL FANTASY, SQUARES0FT and the SQUARESOFT
logo are registered trademarks of Square Co., Ltd. Character Design: Tetsuya Nomura
52073 00140 780744 001402

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