Final Fantasy X
Final Fantasy X
STRATEGY
GUIDE
By Dan Birlew
I
r
Table of contents
INTRODUCTION
of the game to the end. In addition, we have also documented all strives to please.
the secrets, hidden items, and side quests that are well worth
exploring and acquiring in this phenomenal game. The goal all Although one mans name* Jfllxars on the cover, this book
along has been to provide players, whether they are novices or would have been imp >iblc ID complete without the efforts of
several contributing individuals. Wes Ehrlichman was the one who physically healthy and provided me with enough emotional support
really started this project, by playing through an early version of the to basically keep me from going insane. And Tim Cox, the project
game and making notes about puzzles and boss strategies. Shane manager, guided this title from beginning to end with a confidence
Mooney basically wrote the first draft of the blitzball chapter, and and professionalism that is extremely rare in this field. All of these
we took it from there. Jaime Bencia of Squaresoft was an invaluable people have my extended gratitude and humble thanks for their
resource every step of the way, informing us of secret strategies that tremendous contributions to this project.
we wouldn’t have found otherwise. My wife Laura helped me stay -Dan Birlew
HELP MENU
you with terminology and provide tips to help you enjoy the experience.
to focus on the basics first, and then concentrate on more complicated aspects after
HELP MENU
The Help menu has three major divisions: Basic Controls, Basic Terms, and
Reference. The Basic Controls section summarizes controls for Normal Mode, Battle
Mode, and the Menu Screen. The Basic Terms section explains common terms in the
BASICS OF EXPLORATION
One of the best ways to master FINAL FANTASYX is to explore every location thorough¬
ly. Open every door, and speak to every character several times to make sure you hear all
they have-to say. Many folks will offer you helpful items to aid you in your journey.
You can speak to other characters by pressing ©. You also use the © button to
search for useful items, open treasure chests, perform certain actions, and confirm
SAVE SPHERES
You can save your game at any Save Sphere. Each time you examine a Save Sphere
It’s best to record each of your saves as a separate file. This way, you can replav
any part of the game without having to start from scratch. A good rule of
this function on and off in the Config menu. The map indicates where you can enter and exit an
area. Exits are highlighted with green markers, Save Spheres are highlighted with white markers,
and a red arrow indicates the direction you should travel next.
ITEMS
As you explore, you will acquire lots of useful items. Some are key to the storyline or help
trigger special events. These items are kept in a separate inventory. However, the vast
equipment Manuaih
a M4/ 4 7CJ4
rm/ 27B
Each character can equip certain types of weapons and armor. When you’re equipping a f AbHitHu* Ettuippi
character, the menu displays all equipment in your inventory available for him or her. Use
r»frbtl*ct'Bracer
vade h Counter
a long time.
BASICS OF COMBAT
During this journey, the party must face wave after wave of fiends. But fear not, FINAL FANTASYXhns an innovative combat
BATTLE MODE
When a battle occurs, combat proceeds in a turn-based fashion. When the party’s turn
comes up, the battle will wait for you to input your next command. After you defeat an
enemy, Ability Points are awarded to all the characters who participated in the fight.
HELP WINDOW
The bar at the top of the screen displays various information about enemies, commands, and actions. The Help window
displays additional information when the Sensor ability is equipped, or when Scan has been cast on an enemy. You can
COMMAND WINDOW
Each character has a different set of commands based on his or her abilities. Every character has the Attack ability, but some
party members do not have the strength to cause a decent amount of damage with a weapon.
The Skills command opens a menu of combat skills available to the character. Characters can learn these skills through the
Sphere Grid. The Special command opens a menu of special techniques that are usually learned by only one character, or until
other characters break free from their sectors of the Sphere Grid.
If a character possesses the White Magic or Black Magic command, that character can cast spells. White magic is used
primarily to heal and protect the party, whereas black magic is used to attack and damage the enemy.
The Item command enables the character to use potions or medicines on himself or others. You can damage enemies afflicted
with zombie status by using curative items like Potions or Phoenix Downs.
CASTING MAGIC
Spells are powerful ways of attacking enemies or protecting characters, but they
consume MP. You can cast most spells at only one character or enemy, but some
ELEMENTS
I
Many black magic spells have elemental properties, which means they draw upon the
elements of fire, water, ice and lightning. Enemies from various regions will be inher¬
ently strong against some elements. However, being strong against one element may
SUBCOMMAND WINDOW
To access the Subcommand window, press right on the left analog stick. This menu enables characters to change equipment
The Weapon and Armor commands enable a character to change equipment during battle. If you are fighting an elemental
creature, use the Weapon command to equip a weapon that strikes with the opposite element to inflict more damage.
Similarly, if your character keeps getting put to sleep, then use the Armor command to equip armor bearing the Sleep
Also, you cannot escape from boss fights. You can also use Tidus’s Flee ability to have your entire party escape from enemies.
This command works more reliably than Escape, but doesn’t allow you to escape boss battles.
TRIGGER COMMANDS
Trigger commands usually occur only in key boss fights and involve changing the party’;
STATUS
The party’s status appears in the bottom-right corner of the battle screen. It shows
each character’s HP, MP, and Overdrive gauge. It changes from white to yellow
Overdrive
When a character’s Overdrive gauge fills completely, he or she can perform a unique special attack. The speed at which the
Overdrive gauge fills is based upon the criteria of the Overdrive mode that is selected for that character. At the beginning of the
game, each character only knows the Stoic Overdrive mode. In this mode, the Overdrive gauge charges whenever the character
To change a character’s Overdrive mode, enter the Overdrive menu for that character and
hit $ to return the cursor to the main commands. Select Set Mode and confirm the
action. The list of Overdrive modes currently available to the character will be listed.
By carefully observing how each character contributes to a fight, you can best decide how to set his or her Overdrive mode. If Tidus
defeats an enemy each time he attacks, then set his Overdrive mode to Slayer. If Yuna casts restorative magic often, set hers to
Healer. If Wakka is effective at inflicting status ailments on fiends, set his to Tactician. The fastest way to reach Overdrive depends
DEFENDING
> metimes the best maneuver is not to take any action at all. For example, if an enemy launches a powerful attack every other round
Rather than attack or cast spells, each character will guard against attacks until his or her next turn. While defending, characters
take half damage from physical attacks. However, spells will inflict the same damage even when the character is defending.
BASICS OF COMBAT
CTB WINDOW V
During battle, the window on the right side of the screen displays the order in which character and
enemy turns will proceed. This is an invaluable resource for planning your strategy against fiends, because
you can see exactly when their attack is coming. The picture at the top of the list indicates the next in line
to attack. All enemies are designated with a letter (A, B, C, etc.). Knowing this, you can focus your next
attack against the next enemy before its turn. You can also refer to the CTB Window to determine how to
Different actions require different amounts of recovery time, and will thus have
varied effects on the order of turns displayed in the CTB Window. To preview how
your actions will affect the CTB Window order, just select the command you want to
use and select the target of your action without executing the action.
i ftarw -.
SWITCH MENU
You are not limited to the abilities or shortcomings of the characters who begin a fight. On any
I Slt%
character’s turn, press LI to access the Switch menu. This displays all of the characters who are not 2180
; fluron
currently involved in the battle. Select one of them and press @ to bring him or her into battle. 4651 MP i 17
The character switched in can act immediately, so no turns are lost. f "* Kimahri
HP 3 144 HP 238
Oi»;: film
HP 2502 HP 244
FORMATION
It’s important to start battles off with the right party members whenever possible.
To set your battle formation before a fight, enter the Main menu. Use the Formation
command to set your frontline characters into the top three slots.
#
following information provides a quick reference to Character is hurt by curative magic and items. Holy Water, Remedy
Turns occur less often than normal. Remedy
these items.
* 1TEMS/EQU1P1V
OVERKILL
Overkill appears when you defeat an enemy with more force than is required. Usually, this
increases the amount of AP and items the party receives after the battle. On certain rare
• VVUKTHROUGH
occasions, it decreases the number of items received.
'.I*:-.:*. J 1 itomiii'
KO
When characters’ HP is reduced to zero, they are considered KO’d (knocked out). If your
♦ SIDE QUESTS
entire front line gets KO’d, then the game ends. However, as long as one character sur¬
vives or flees the battle, the game continues. Resuscitate the fallen by using a Phoenix
Down. If more than one party member is down, use a Mega Phoenix to resurrect them.
The Life and Full-Life spells can also revive KO’d party members.
RETS
ABILITY POINTS
#:
W hat is all this fighting and suffering worth? Winning battles against enemies awards the characters with Ability Points, or AP.
Each enemy is worth a predetermined amount of AP. This amount generally increases when an Overkill occurs. After acquiring
SPHERE LEVELS
Hich Sphere Level enables a character to move one step on the Sphere Grid. This permits the character to activate nearby nodes to
raise attributes such as Strength, Defense, Magic, Agility, etc. Moving across the Sphere Grid is also how the characters learn new
IsriaRY
The walkthrough is broken into smaller, more usable sections detailing each particular area of the game. Each section
has its own setup, which includes a listing of enemies and items and a specific set of objectives. Also, area maps of rele¬
appear in yellow, while regular enemies appear in blue. Regular items and key items are listed separately.
1 Enemies encountered in a particular area. 3 Items and Key Items found in an area.
Area maps are also an important part of each walkthrough section. The maps serve two functions: 1. They show the critical
path through each area. 2. They indicate the contents of treasure chests and the location of Save Spheres.
It’s best to refer to the area maps before exploring an area in full, as you can determine for yourself if it’s worth the extra
orange background, complete with its own stats. The top portion above the Info Window covers the typical information like HP
(hit points), AP (ability points), weakness, and the ability to steal from the boss.
The bottom box resembles the Info Window from the game. It basically provides a quick reference of a monster’s strengths
and weaknesses to elemental attacks. The information to the left (WEAKNESS, ABSORPTION, IMMUNITY, and HALF
H* M«n Mr.mm *»K0!5W
DAMAGE) describes the effect of the elemental attack on the
monster. The bubbles to the right, when highlighted, indicate One of the toughest bottles thus for con be
SINSPAWN GUI WEUMRS: tot
STUbM
that a particular elemental attack has some sort of effect. and Yona on the battlefield. Octosionolly, the
head will begin to more When this occurs,
counter the impending attack with ony long-ronge
The color code works as follows: ottock or spell. If you elect not to da so, be
prepared to use Yuno's Esuno spell to reverse the
effects of the boss’s Venom attack. Attack ond cast spells ot the
creature's head, ond keep pummding il until (I dies and turns gray.
Red Fire After eliminating the head, switch to a new strategy by bringing in
beovy hitters like Auron and Kimohri Eliminate the boss's arms lint,
Yellow Lightning
since they will deflect ony attacks to the body. If Lulu knows any
Blue Water second-level spells, she cor eradicate on orm with o single costing.
White Ice Make sure you rotate in oil the characters, so that everyone receives
the massive AP award. The arms will regenerate every third turn
Gui takes, but the bottle ends once the body is defected.
SPIRA
Zonarkand Ruins
Ml. Gagazet
r.-fi.1
Culm Lands
Bikanel Island
uiudonmw
Moonflow
Thunder Ploins
Mi'ihen Highroad
Submerged Ruins
TIDUS
TIDUS
Tidus is a cheerful young teenager, the star blitzball player for the Zanarkand Abes. He
o\
has long resented his father, a renowned blitzball player who disappeared during Tidus’s
youth. Tidus’s quick moves allow him to attack even the swiftest foes with ease.
TIDUS IN FORMATION
Bring Tidus into the party whenever an enemy is too agile for other characters to hit.
He can eliminate swift, four-legged creatures with ease. As his strength and agility
Haste and Slow. Tidus’s main benefit to the party is his ability to increase the fre¬
quency of the party’s turns and reduce those of the enemy through abilities like
After you complete Tidus’s section of the Sphere Grid, he can proceed into Yuna’s.
Teaching Curaga, Dispel, and Reflect to Tidus is a good idea, but his low Magic
A SUMMONER AND HER attribute makes him a weak healer.
GUARDIANS
This chapter not only acquaints you
•SIDE QUESTS
•SECRETS
• BLITZBALL
TLARY
YUNA
Yuna is the daughter of the high summoner who defeated Sin to bring about the
OV
“Calm,” a time of peace. Yuna embarks on a pilgrimage to obtain the final aeon and
defeat Sin. To complete her quest, Yuna has enlisted the aid of her most trusted
YUNA IN FORMATION
Since Yuna already knows the Cure spell and will learn many more protective and
restorative spells as she travels across the Sphere Grid, bring her into the action
whenever other party members need healing or status ailments cured. Her physical
attacks are ineffective, but by summoning aeons Yuna can cause more damage to
next corresponding elemental attack on the party. Eventually, she will become the
backbone of the party by learning spells such as Shell and Protect, which are effective
Her Magic attribute will quickly rise during the trek across her section of the Sphere
Grid, enabling her to restore more HP to characters with each increase. Teaching her
a full Overdrive gauge. After the aeon uses its Overdrive attack, its gauge will
revert to its previous condition. Thus, the previous gauge isnt wasted.
YU HA
le
active
here
* her
A1
SI
As
Spi
AURON HI
AURON
The legendary guardian who accompanied High Summoner Braska on the pil¬
grimage to defeat Sin ten years ago. Auron guides Yuna and Tidus on their Gi
mission to vanquish Sin once more. He swings his gigantic sword with such
AURON IN FORMATION
Almost all of Auron’s massive blades bear the Piercing ability, so you
should bring Auron into battle when facing an enemy with a hard shell. s
Auron is ineffective at attacking nimble or aerial creatures, but his Break abil¬ So
ities reduce the attacking and defending power of most enemies.
OVERDRIVE: BUSHIDO
Auron’s Overdrives require the swift input of button combinations before time runs out. The quicker you can input the sequence,
the more powerful Auron’s attack becomes. Auron gains new Overdrives through the acquisition of recorded spheres that recount
the journey of Auron’s adventures with Braska. After defeating the Spherimorph at Lake Macalania, you can locate Jecht’s and
The status ailments are inflicted only when the command input is successful, although certain enemies can resist the ailments. If
• WALKTHROUGH • ITEMS/EQUIPMENT
doing so, you can increase his
Sphere Location
• SIDE QUESTS
.edit Sphere 8 Macalania Woods, South.
Brosko's Sphere Mountain-Trail, Mt. Gagazet.
• SECRETS
•BUTZBALI.
■ESTIARY
KIMAHRI
RONSO
A young warrior of the Ronso tribe, Kimahri watched over Yuna during her early
years. He is devoted to Yuna and serves her loyally as a guardian. Kimahri can learn
KIMAHRI IN FORMATION
Kimahri is a versatile character. The fact that he begins in the center of the Sphere
Grid is an advantage, because you can then choose any direction to further Kimahri’s
development on the Sphere Grid. It all depends on how you choose to develop
Kimahri.
another character for Kimahri to emulate and unlock it using a Lv. 1 Key Sphere. If
you want Kimahri to hit harder, follow Wakka’s path. To make Kimahri into a thief,
follow Rikku’s path. If you want Kimahri to become more agile and learn Haste, fol¬
low Tidus’s path. Lastly, if you want Kimahri to cast magic, follow Yuna or Lulus
Develop Kimahri to suit your own preferences, and you’ll probably enjoy using him
more in combat.
see a monster using one of the abilities listed on the next page, bring in Kimahri and
use Lancet. Kimahri’s Overdrive gauge will instantly fill up whenever he learns a
new technique.
BESTIARY • Bi.i rZBAIJ • SECRETS # SIDE QUESTS # WALKTHROUGH • ITEMS/EQUIPS
WAKKA
WAKKA
Although he’s the captain of the Besaid Aurochs blitzball team, Wakka plans to retire
from the sport after this years tournament so that he can devote himself entirely as
Yunas guardian. His deadly blitzball is especially useful for shooting down aerial
enemies.
WAKKA IN FORMATION
Bring in Wakka any time you encounter flying creatures. Wakka is the only character
who can hit them with great accuracy without casting spells. With his ability to inflict
status ailments early in the game, use Wakka against stronger enemies to blind,
develop more slowly. Wakka will acquire skills that inflict darkness, silence or sleep on
enemies, as well as black magic spells that drain the HP and MP from enemies. Upon
reaching the end of his portion of the Sphere Grid, you can continue to develop his
Strength, Defense, and Magic Defense in Auron’s section of the Sphere Grid.
OVERDRIVE: SLOTS
Wakka starts off with Element Reels and acquires his other Overdrives by winning
blitzball games in both League and Tournaments. Whenever you use Wakka’s
Element Reels Overdrive, slot wheels start spinning. If you match all three wheels,
then Wakka performs a single-elemental attack against all enemies. If you match up
chosen enemy. If no wheels match up, Wakka performs a physical attack against one
2
• WALKTHROUGH • iTKMS/EQyiPMENT^^^^^^^^^MtagytPG BASICS
OVERDRIVE
Element Reels
Attack Reels
Status Reels
Aurochs Reels
cter
lflict
• SIDE QUESTS
e
;p on
• SECRETS
Jpon
his
• BLITZBALL
ng
Is,
i up
ily-
BESTIARY
one
LULU
Lulu’s experience and wisdom are valuable assets to the party. She treats Yuna as
LULU
though she were her younger sister. Although she may seem insensitive at times,
there are depths to her emotions that only her closest friends can understand.
LULU IN FORMATION
Bring in Lulu whenever an enemy is strong against physical attacks or weak against a
specific element. Her spellcasting enables her to attack from long range, and she can
eliminate aerial enemies as well. However, her weak physical defense and low HP
end of her portion of the Sphere Grid, it’s a good idea to learn spells like Drain,
Osmose, and Ultima. You can also move her over to Yuna’s section of the grid, so that
she can learn white magic and continue to increase her Magic attribute.
OVERDRIVE: FURY
When Lulu hits Overdrive, she can cast any black magic spell she knows multiple
times without spending MP. Select the Fury command, and then choose a spell. Start
rotating the right analog stick clockwise in full rotations as rapidly as possible.
Depending on the spell you’ve chosen, the spell is cast one time for each several times
you rotate the stick. Lulu’s Overdrive is available even when she’s silenced, and isn’t
affected by any Shell or Reflect effects on enemies. Targets are randomly chosen.
-200
Thunder
Water
Blizzard
tart
Thundara
Watera
mes
Blizzara
1’t Thundaga
Waterga
Blizzaga
Demi
Death
Drain
Osmose
Flore
Ultima
t
RIKKU
RIKKU
Rikku is a young A1 Bhed girl with an upbeat and positive personality. She dismantles
mechanical enemies with ease, and can steal items from enemies as well. When
Rikku joins the party near the Moonflow, her technical expertise allows you to start
customizing equipment by adding abilities to the open slots on weapons and armor.
RIKKU IN FORMATION
Switch Rikku into battle whenever a mechanical enemy appears. Using her Steal
command, Rikku can destroy machina by taking a vital item from it. Rikku’s physical
attack is weak at first, so it is best for her to use items like Grenades and Smoke
Make sure you steal often when using Rikku. At first, she is the only character who
can use A1 Bhed Potions. These items restore 1000 HP to all characters and removes
OVERDRIVE: MIX
Rikku’s Overdrives are created by mixing any two items. The following is a list of the
m ich lets her steal and attack simultaneously. Mug enemies with a weapon
)r‘ I d inflicts poison, zombie, or some other status ailments, and she quickly
b. omes a deadly fighter. Rikku also learns how to Bribe enemies, which
10
• SIDE QUESTS
>ves
'the
•SECRETS
• BLITZBALL
BESTIARY
RIKKU >—i
The purpose of a summoner’s pilgrimage is to visit the temples in
must enter the Chamber of the Fayth and pray for the power to call
upon spiritual beings for protection. These beings are called aeons.
SUMMONING AEONS
After Yuna has entered a temple and received the blessing of the fayth, the aeon may AEON POWERS
be summoned in battle. The summoner must pass through a Cloister of Trials to reach After Yuna summons an aeon, it can take its turn immedif
the Chamber of the Fayth. ately. Most aeons start with a regular attack and a uniqul
attack. Many aeons can cast black and white magic as
The aeon is summoned to perform devastating attacks against enemies, and its well. Later in the game, most aeons can learn new com-1
Overdrive attacks are impressive to behold. You can shorten the aeon’s entrance scene mand abilities just like your characters.
in the Config menu. By using the Short option, each aeon’s full summon animation Aeons' unique attacks may be less powerful than their
and full Overdrive attack are only shown once. regular attacks, but unique attacks often have other usefur
properties. Unique attacks often have more recovery timel
as well, so enemies might get to attack more than once f
OTHER AEON COMMANDS after your aeon performs its unique attack.
Press right on the directional pad to display another list of commands. Aeons can
If an aeon performs its Overdrive, surviving enemies will
use the abilities Shield, Boost, and Dismiss on any turn.
often get two or three turns before the aeon can attack again
Only use Overdrives when you're sure it will wipe out the
Shield causes the aeon to defend. The aeon will take only one-quarter damage
enemies, or if you're sure the aeon will survive the remaining
from both magic and physical assaults. Sadly, the aeon’s Overdrive gauge does not
enemies' attacks. Check the CTB Window before performing |
fill even when attacked. These effects last until the aeon’s next turn.
Overdrives.
Boost causes the aeon to lower its own defenses. It will take more damage from Aeons are immune to every status ailment except curse.
attacks, but its Overdrive gauge will charge twice as fast. This is great for dispos¬ All aeons possess the auto-abilities Sensor, Piercing, Break
HP Barrier, and Break MP Barrier.
ing of weaker enemies. Boost lasts until the aeon’s next turn.
as any special techniques and skills that the characters can learn.
Items Requin
Dork Attack Smoke Bomb (x6)
Silence Attack Silence Grenade (x3)
Sleep Attack Sleeping Powder (x3) Chocobo Feather (xlO)
Dark Buster Smoke Bomb (x!2) Chocobo Wing (xl6)
5 ence Buster Silence Grenade (xlO) Silver Hourglass (x4)
SiMp Buster Sleeping Powder (xlO)
~ -lay Attack Silver Hourglass (x20) Lunar Curtain (x4)
Mqf Buster Gold Hourglass (x30) Light Curtain (x6)
- bie Attack Holy Water (x99) Star Curtain (x3)
v*ieFoul Skill Sphere (x4) Purifying Salt (x3)
- Break Stamina Spring (x8) Healing Spring (x50)
. : Break Mana Spring (x4) Blessed Gem (x60)
t.Twr Break Lv. 2 Key Sphere (x2) Bomb Fragment (xl)
ft -tal Break Shining Thorn (x4)
Healing Water (x5) Fish Scale (xl)
deer Power Sphere (x5) Antarctic Wind (xl)
km Speed Sphere (x5) Bomb Core (x2)
:X0 Mana Sphere (xlO) Lightning Marble (x2)
Mb Speed Sphere (xlO)
Sot Ability Sphere (xlO) Arctic Wind (x2)
i immedi- Fortune Sphere (x2)
q unique km Fortune Sphere (x2)
jmaA Soul Spring (x20) Water Gem (x4)
gic as
:lecast Three Stars (x5)
ew com- Poison Fang (x8)
(ffC Hi-Potion (x99)
Cot X-Potion (x30) Shadow Gem (x8)
:«uga Mega-Potion (x60) Stamina Spring (x60)
i their
. 6»cze Bomb Fragment (x2) Mana Spring (xlO)
rher usefu
.Shock Electro Marble (x2)
very time Fish Scale (x2)
WTide -W'S
in once .Frost Antarctic Wind (x2) Supreme Gem (x99)
XMI . Ability Sphere (xlO)
es will
tack again AEON ATTRIBUTES AEON FIGHTING TIPS
)ut the
After Yuna defeats Belgemine, she will Aeons are useful in boss battles to shield the party from high-damage attacks.
remaining
■ . eive the Aeon’s Soul. With this key Their Overdrives inflict lots of damage, but the long recovery time sometimes
rforming
men in your inventory, you can increase means death for the aeon.
p| Ik a high an aeon’s attributes are. Use Most aeons’ regular attack cannot hit an enemy at a great distance. However, an
' to increase attributes of aeons that aeon’s unique attack always reaches regardless of the enemy’s range.
This aerial aeon easily dodges many attacks from the ground.
AEONS
and delaying the enemy’s next turn. Because of the delay effect and short recovery
time, you can often hit enemies repeatedly with Sonic Wings.
and causes non-elemental damage. Valefor also has a second Overdrive that you can
acquire once Yuna joins the party. Return to Besaid and speak to the little girl with a
dog standing next to the temple, and you’ll receive an item that gives Valefor the
Overdrive Energy Blast. If the little girl isn’t near the temple, then look for her inside
damage limit!
IFRIT
Location Acquired: KILIKA TEMPLE
against fire.
recovery time than its regular attack. This is a useful long-range attack. It also penetrates
OVERDRIVE: HELLFIRE
Ifrit encases its foes in a swirling ball of fiery vengeance and detonates it for massive
damage to all enemies. All of Ifrit s attacks can exceed 9999 HP damage once you
an attack.
non-elemental damage. The attack also negates magical effects like Protect, Shell,
based elemental damage is inflicted against all enemies. Ixion can inflict more than
i
SHIVA
Location Acquired: MACALANIA TEMPLE
the target’s next turn in addition to inflicting non-elemental damage and the status
ailment threaten.
leisurely snap of her fingers. All of Shiva’s attacks can inflict more than
Onion Knight.
Bahamut possesses the auto-ability Break Damage Barrier. This enables
AEONS
its attacks to exceed 9999 HP damage right from the start. Bahamut
Bahamut’s regular attack causes more damage than any other aeon’s.
Bahamut can also cast the highest elemental black magic spells.
in its path. Bahamut s Overdrive consistently deals over 9999 HP damage to all
• ITEMS/E QUIPMENT*
Yojimbo is the secret aeon you can acquire
• WALKTHROUGH
battle. Proceed to the Chamber of the Fayth
and speak to Yojimbo to negotiate a fee for his services. He will offer his lowest initial
asking price if you choose the option “To defeat the most powerful of enemies.” For
your first bid, offer half of his asking price plus 1 Gil. So, if he asks for 250,000 Gil,
offer 125,001 Gil. After his next offer, raise your bid by 1 Gil. By the time he proposes
205,000 Gil, he will generally accept offers below 200,000 Gil, though not much lower.
• SIDE QUESTS
If at any point you offer him at least triple his asking price, he will give you two
• SECRETS
Yojimbo doesn’t have selectable attacks or Overdrives. As a sword-for-hire, he
will attack enemies based on how much you pay him. Yojimbo s attacks
• BLITZBALL
BESTIARY
acquire it by undertaking a quest. Return to Baaj Temple from the air¬
ship, defeat Geosgaeno, and then enter the underwater temple. Find
the six hidden items in the Cloister of Trials at each temple, and then
approach each statue inside Animas shrine. This opens the doorway to
enemy. The attack has a high chance of causing instant death. Pain has a high recovery
time.
OVERDRIVE: OBLIVION
In the most horrifying of all the aeons’ Overdrives,
IV. They can be yours to summon by undertaking a side quest. Capture all of
the enemies in the Mt. Gagazet area, and return to the monster arena to get the
Blossom Crown. Acquire all the other aeons, including Yojimbo and Anima, and
return to Remiem Temple in the Calm Lands. Challenge and defeat Belgemine’s ver¬
sions of your aeons. After defeating her version of Bahamut, she will give you the
Flower Scepter. Continue to defeat Yojimbo and Anima. Then move to the door in the
The Magus Sisters are like three separate aeons. As such, they are a bit difficult to con¬
trol. There are verbal requests that must be made, and whether or not they grant Yuna’s
choice is selected, or they might do it when Yuna shouts “Go! Go!”. Cindy’s Camisade
shoots blades of fire at an enemy, while Sandy’s Razzia launches her onto her target.
Little Mindy’s Passado will rapidly fire a burst of fifteen stingers at a single enemy.
FINAL FANTASYX employs a unique new system for advancing your characters. When a character achieves new Sphere
Levels, access the Sphere Grid and move the character’s markers across the nodes. Use spheres of various types to raise a
character’s attributes and learn new abilities. Any character can learn any ability and raise any attribute. By acquiring enough
spheres, you can eventually have a party of characters who have every ability and maximized attributes.
SPHERE GRID BASICS
The Sphere Grid becomes accessible after Rikku explains how to use it in a short
tutorial. Each character who joins the party has a pre-designated starting point on the
. J. While each of the characters has his or her own section, you can remove the
k - k> between the different sections by using the appropriate key sphere. Thus,
While in the Sphere Grid, press the SELECT button to zoom out from the current
d~racter’s position to see his or her relation to other characters. Press R2 and L2 to
Vltr achieves a Sphere Level. This is why it is essential to switch every party member into a boss fight for at least one turn, since so
h .AP is at stake.
>2adi Sphere Level enables a character to move one node forward on the Sphere Grid, or up to four nodes backward if desired. Open
It Nrhere Grid and press ©. After selecting the Move command, the number of nodes you can move in any direction is highlight-
1 ^1 vc to the desired position and press © again, and then confirm that you would like to remain at the selected position. You
^pid .inge your mind and cancel out before deciding. Moving forward is essential to activating new sphere nodes and gaining new
SPHERE NODES
Mb * >ving a characters marker to a new location on the Sphere Grid, press @ again. Select the Use command, and a window
mt* c the available spheres opens. Use the spheres that you’ve collected to activate nodes in the vicinity. You can activate the node
Red Spheres: The most common type, often won from com¬ Purple Spheres: These spheres enable you to turn an empty
mon enemies. Power Spheres enable you to increase a charac¬ node into an attribute increase of some sort. The increase is
ter's HR Strength, and Defense. Mana Spheres increase MFJ higher than the typical attribute node. For example, if you use
Magic, and Magic Defense. Speed Spheres increase Agility, an MP Sphere to fill an empty node, the node will increase a
Evasion, and Accuracy. Ability Spheres teach the character new character's MP by 40 points rather than the usual 20. You
skills or special abilities. Fortune Spheres enable the character should consider using the MP and HP spheres on Magic users
to activate Luck nodes, but they are the hardest red spheres to like Yuna and Lulu to compensate for their general lack of HP
come by. nodes on their grids and to make spell casting easier. Consider
using the Luck Spheres on Rikku, so that her Steal and Mug
Yellow Spheres: The rarest type of spheres, these enable one
abilities are improved. Also, try to use them whenever two or
character to acquire abilities already acquired by another charac¬
more characters are near each other, so that more than one
ter. Characters can learn special abilities, skills, white magic, and
character can immediately benefit from the new node.
black magic spells that have already been learned by others.
Blue Spheres: These enable you to move a character's mark¬
Black Spheres: These could be considered the most impor¬
er to another point on the Sphere Grid, even if the character
tant spheres to acquire, because they remove locks that block
does not have any Sphere Levels to expend. A Return Sphere
progress on the Sphere Grid. The appropriate level key sphere
lets the character return to any node that they have previously
is required to open a particular lock. The higher the level, the
activated. A Friend Sphere lets a character move to any other
harder the key sphere is to come by. All of the characters will
character's location on the grid, and a Teleport Sphere lets a
eventually run into Lv. 3 and Lv. 4 Locks in their area of the
character move to any node activated by any other character.
Sphere Grid.
If you want to get through an area in a hurry, have a character who’s learned Flee equip a weapon with First Strike. Even if the
party is ambushed, he’ll always go first, so you can flee from battle immediately.
Equip a hard-hitting character with a weapon that has Counterattack or Evade 8c Counter. Then, make him Provoke an
enemy into attacking him. Sentinel can also work if enemies only use physical attacks. Try experimenting with additional
With Magic Booster, each spell becomes 1.5 times more effective by consuming twice as much MP. Combined with the
ability One MP Cost, each spell only costs 2 MP. This allows you to Doublecast your most powerful black magic spells
CHARACTERS
is
Strength Hh2_ Raises Strength by 2 points.
i use
Strength 4-3_ Raises Strength by 3 points.
BO
Strength +4_ Raises Strength by 4 points. ___
Defense +1_ Raises Defense by 1 point.
,ers Defense +2_ Raises Defense by 2 points.
f HP Defense -r3_ Raises Defense by 3 points.
sider Defense +4__ Raises Defense by 4 points.
th the
spells
SPECIAL ABILITIES
ABILITY NAME MP COST DESCRIPTION
Use powerful offensive, defensive, or healing items in stock. , , ' ,
Aid the party's escape from battle.
Restores some of the party's HR
Raises the party's Strength and Defense. Party members deal greater damage to enemies while sustaining less damage
themselves. : - • : . : -
Raises the party's Accuracy.
Raises the party's Magic and Magic Defense. Party members deal greater magical damage to enemies while sustaining less
damage themselves.
Raises the party's Evasion.
Raises the party's Luck, thereby enhancing the party's Accuracy, Evasion, and critical hit rate.
Lowers all enemies' Luck, thereby reducing their Accuracy, Evasion, and critical hit rate.
Transfers HP and MP from the target to the character. Kimahri can also use this ability to learn enemy skills._
Guard None Intercept physical attacks that are directed at any party member, and take damage in place of the intended target. Cannot
intercept magic attacks or attacks that strike the entire party.
Sentinel None While maintaining a defensive stance, intercept physical attacks that are directed at any party member. Cannot intercept
magic attacks or attacks that strike the entire party. ^
Spare Change None Attack by throwing Gil. The damage inflicted is 10% of the amount thrown
Steal None Steal items from an enemy. Also useful for destroying machina by dismantling their vital parts._
Threaten _12 MP Immobilizes the target with fear.
Provoke ^_4 MP Draws the target's attacks toward the character.
Entrust __8 MP Transfers the character's entire Overdrive charge to an ally's gauge, adding to his total. _
Copycat " 28 MP Mimic the action of the last ally to take a turn in battle, even if it requires an ability the character has not yet learned. Summoning
and Overdrives cannot be copied.
Doublecast None Cast two black magic spells in a row.
Bribe None Pay off enemies in return for safe passage. Offer more Gil for a more favorable response.
SKILL ABILITIES
ABILITY NAME MP COST DESCRIPTION
Dark Attack 5 MP If successful, inflicts darkness on the target for three turns, greatly reducing the accuracy of its physical attacks.
Dark Buster 10 MP Inflicts darkness on a target for one turn. Success is virtually guaranteed, unless the target has some form of resistance.
Silence Attack 5 MP If successful, inflicts silence on the target for three turns, preventing it from casting any spells.
Silence Buster 10 MP Inflicts silence on a target for one turn. Success is virtually guaranteed, unless the target has some form of resistance.
Sleep Attack 5 MP If successful, puts the target to sleep until either three turns pass or it is hit by a physical attack.
Sleep Buster 10 MP Puts a target to sleep for one turn. Success is virtually guaranteed, unless the target has some form of resistance.
Delay Attack 8 MP Slightly delays the target's next turn.
Delay Buster 18 MP Greatly delays the target's next turn.
Zombie Attack 10 MP Inflicts the target with zombie status, causing restorative spells and items to damage the target.
Triple Foul 24 MP If successful, inflicts silence, darkness, and sleep status ailments on the target for three turns.
Power Break 8 MP Lowers the target's Strength, thereby reducing the damage inflicted by its physical attacks.
Magic Break 8 MP Lowers the target's Magic, thereby reducing the damage inflicted by its magic attacks.
Armor Break 12 MP Lowers the target's Defense, leaving it vulnerable to greater physical damage. Also negates the target's armor, allowing
non-piercing weapons to deal normal damage.
Mental Break 12 MP Lowers the target's Magic Defense, leaving it vulnerable to greater magical damage.
Mug 10 MP Steal items from an enemy while simultaneously unleashing a physical attack.
Quick Hit 12 MP Strike a target quickly with reduced recovery time. The damage inflicted is no greater than that of a standard attack,
but the character's next turn comes up much sooner.
WHITE MAGIC
■B—H
Restores a small amount of HR The caster's Magic attribute determines the strength of the spell.
Restores a substantial amount of HR The caster's Magic attribute determines the strength of the spell.
Restores a massive amount of HR The caster's Magic attribute determines the strength of the spell.
Cures the target's status ailments. Removes poison, darkness, silence, sleep, petrification, confusion, berserk, and
slow. Ineffective against zombie, curse, Doom, and KO. _
Displays key information about the target, such as its HR attributes, immunities, weaknesses, and methods of attack.
Grants each party member immunity from one fire attack. Nullifies fire-based physical attacks as well as spells like Fira.
Grants each party member immunity from one lightning attack. Nullifies lightning-based physical attacks as well as spells
like Thundara.
Grants each party member immunity from one water attack. Nullifies water-based physical attacks as well as spells like Wotera.
..
BLACK MAGIC
ABILITY NAME
Fire 4 MP Inflicts a relatively small amount of fire damage. The caster's Magic attribute determines the strength of the spell.
Fira 8 MP Inflicts a more impressive amount of fire damage. The caster's Magic attribute determines the strength of the spell.
Firaga 16 MP Inflicts a massive amount of fire damage. The caster's Magic attribute determines the strength of the spell.
Thunder 4 MP Inflicts a relatively small amount of lightning damage. The caster's Magic attribute determines the strength of the spell.
Thundara 8 MP Inflicts a more impressive amount of lightning damage. The caster's Magic attribute determines the strength of the spell.
Thundaga 16 MP Inflicts a massive amount of lightning damage. The caster's Magic attribute determines the strength of the spell.
Water 4 MP Inflicts a relatively small amount of water damage. The caster's Magic attribute determines the strength of the spell.
Watera 8 MP Inflicts a more impressive amount of water damage. The caster's Magic attribute determines the strength of the spell.
Waterga 16 MP Inflicts a massive amount of water damage. The caster's Magic attribute determines the strength of the spell.
Blizzard 4 MP Inflicts a relatively small amount of ice damage. The caster's Magic attribute determines the strength of the spell.
Blizzara 8 MP Inflicts a more impressive amount of ice damage. The caster's Magic attribute determines the strength of the spell.
Blizzaga 16 MP Inflicts a massive amount of ice damage. The caster's Magic attribute determines the strength of the spell.
Bio 10 MP Poisons the target, which drains HP from it after every turn it takes in battle.
Demi __ 32 MP Reduces the current HP of all enemies by 1/4.
Death 20 MP Can instantly KO the target.
Drain 12 MP Transfers HP from the target to the caster.
Osmose None Transfers MP from the target to the caster.
Flare ____ 54 MP Deals non-elemental damage to the target. Works well on enemies that resist or absorb certain elements.
Ultima 90 MP Deals non-elemental damage to all enemies. Useful against enemies that resist or absorb certain elements.
Weapons
andarmo
The party needs weapons and armor to survive encounters against fiends. Some equipment
provides strength or defense bonuses, while other equipment provides special combat abilities.
WEAPONS & ARMOR
EQUIPMENT ABILITIES
Most weapons and armor have a predetermined number of ability
often prevent status effects and cast protective spells when the wearer is in danger. As
you progress further in the game, you’ll find weapons and armor with empty ability slots
CUSTOMIZATION
Customization enables you to use items to add abilities to
equipment with open ability slots. You can only acquire some of
side quests.
the purpose of the equipment, and the name along with it. The
Armor and weapons with many open slots tend to be more valu¬
able, since they can be modified with a variety of abilities. The more
WEAPONS: LONGSWORDS
ITEMS/EQJJIPM ENT
Enchanted Sword Save the Queen
t Sidewinder
Fencing Saber
Flametongue Lullaby Steel Soldier's Saber
Astral Sword Force Saber Wage Masher Sonic Steel
Gilventure Master Sword Sorcery Sword
Gravestone Mirage Sword Stunning Steel
Baroque Sword Heartbreaker Muted Steel Taming Sword
Basilisk Steel Helter-Skelter Nightbringer
Brotherhood N Twilight Steel
Hunter's Sword Poison Steel Variable Steel
Prism Steel
Knight Sword
Largamente Razzmatazz
Rune Steel
Lightning Steel Runemaster
ARMOR: BUCKLERS
adept's Shield Endless Rood NulTide Shield Serum Shield
Faerie Shield Ochre Shield Shaman Shield
- ert Shield 0 Shell Shield
-ssault Shield Glorious Shield
him kill, bill
Lucid Shield
Mage's Shield^
Magic Shield
Mogister Shield
Marching Shield
Medical Shield^
Metal Shield
Moon Shield
Shield Mythril Shield
: cental Shield NulBlaze Shield Sapphire Shield
NulFrost Shield Seeker 's Shield
:“,erald Shield NulShock Shield Serene Shield
YUNA’S
EQUIPMENT !
Reticent Staff
Rod of Beating Staff of Thorns
Darkness Staff Laevatein Rod of Darkness
Death Wand Rod of Fire
Rod of Silence
ARMOR: RINGS
Peaceful Ring
Phantom Ring
Phoenix Ring
Platinum Ring
Soldier's Ring
Rainbow Ring Solomon Ring
Recovery Ring
Cerulean Ring Sorcery Ring
Collector Ring
Crimson Ring
Curative Ring
Defending Ring Ring of Hope
Diamond Ring
NulBlaze Ring Sapphire Ring Treasure Ring
Elemental Ring NulFrost Ring Saviour Ring
Emerald Ring NulShock Ring Seeker's Ring
NulTide Ring
Shaman Ring
S AURON’S
r EQUIPMENT
/ES WEAPONS: BLADES
ARMOR: BRACERS
Adept's Bracer Genji Bracer
Alert Bracer Glorious Bracer
Assault Bracer
Barrier Bracer Gold Bracer
Battle Bracer Guardian Bracer
Blessed Bracer Haste Bracer
Blue Bracer
11
WEAPONS: SPEARS & LANCES
WEAPONS & ARMOR
Dragoon Lance
Dream Lance
Dusk Lance
Eldritch Lance
Enchanted Lance
Force Lance
Full Metal Spear
ARMOR: ARMLETS AR
Adamantite Seeker's Armlet
Adept's Armlet Serene Armlet
Aegis Armlet Serum Armlet
Alert Armlet Shaman Armlet
Shell Armlet
Armlet of Hope Shining Armlet
Assault Armlet Silver Armlet
Barrier Armlet Snow Armlet
Blessed Armlet Soft Armlet
Blue Armlet Lucid Armlet Soldier's Armlet
Bright Armlet Mage's Armlet Sorcery Armlet
Cerulean Armlet Magic Armlet Soul Armlet
Collector Armlet Magical Armlet Spiritual Armlet
Crimson Armlet Marching Armlet Star Armlet
Crystal Armlet Medical Armlet Tetra Armlet
Curative Armlet Metal Armlet Treasure Armlet
Defending Armlet Moon Armlet Warrior's Armlet
Diamond Armlet Mythril Armlet White Armlet
Echo Armlet NulBlaze Armlet Wizard Armlet
Elemental Armlet NulFrost Armlet Yellow Armlet
Emerald Armlet NulShock Armlet
S WAKKA’S
ARMOR: ARMGUARDS
WEAPONS: BLITZBALLS
T EQUIPMENT
WEAPONS: DOLLS
Ice Moomba Noxious Cait Sith
WEAPONS & ARMOR
ARMOR: BANGLES
Adept's Bangle Faerie Bangle Seeker's Bangle
Aegis Bangle Glorious Bangle Serene Bangle
Gold Bangle_ Serum Bangle
Assault Bangle Guardian Bangle Shaman Bangle
Haste Bangle Shell Bangle
Imperial Bangle Shining Bangle
Bangle of Hope Silver Bangle
Barrier Bangle Snow Bangle
Black Ribbon Mage's Bangle
Blessed Bangle Magic Bangle Sorcery Bangle
Blue Bangle __ Magister Bangle
Bright Bangle Marching Bangle Spiritual Bangle
Cerulean Bangle Medical Bangle
Collector Bangle Metal Bangle Tetra Bangle
Crimson Bangle Minerva Bangle Tough Bangle
Curative Bangle Moon Bangle Reflect Bangle Treasure Bangle
Diamond Bangle Mythical Bangle Regen Bangle
Mythril Bangle by White Bangle
NulBlaze Bangle Wizard Bangle
Elemental Bangle NulFrost Bangle Yellow Bangle
Emerald Bangle NulShock Bangle
S RIKKU’S
T EQUIPMENT
ITEMS/EQUIPMENT
LES | ARMOR:TARGES
NulFrost Targe Targe
NulShock Targe Snow Targe
NulTide Targe Soft Targe
Ochre Targe Soldier's Targe
Onyx Targe Sorcery Targe
Peaceful Targe Soul Targe
Pearl Targe Spiritual Targe
Phalanx Star Targe
Phantom Targe Talisman
Phoenix Targe Targe
Protect Targe Targe of Hope
Recovery Targe Tercio
Red Targe Tetra Targe
Reflect Targe I Triumph
Regen Targe Victorious
Reliant Warlord
Ruby Targe Warrior's Targe
Seeker's Targe 1 White Targe
Serum Targe J Wizard Targe
Shaman Targe Yellow Targe
Shell Targe
Weapon and Armor Abilities
ABILITY NAME DESCRIPTION ITEM CONVERSION EQUIP
Sensor View enemy data during battle. Ability Sphere (x2) Weapon
First Strike Act first at beginning of battle. Return Sphere Weapon
Initiative Raises party's chances for a preemptive strike. Chocobo Feather (x6) Weapon
Counterattack Strike back after being physically attacked. Friend Sphere Weapon
Evade & Counter Evade physical attack and strike back. Teleport Sphere Weapon
Magic Counter Strike back after being attacked with magic. Shining Gem (x!6) Weapon
Magic Booster Use more MP to heighten spell power: Turbo Ether (x30) Weapon
Alchemy Doubles the potency of recovery items. Healing Water (x4) Weapon
Auto-Potion Automatically use items to recover HP when damaged. Stamina Tablet (x4) Armor
Auto-Med Automatically use items to cure status ailments. Remedy (x20) Armor
Auto-Phoenix Automatically use Phoenix Down on KO'd character. Mega Phoenix (x20) Armor
Piercing Deal normal damage to armored enemies. Lv. 2 Key Sphere Weapon
Half MP Cost Reduces MP cost of spells by half. Twin Stars (x20) Weapon
WEAPONS & ARMOR
• CHARACTERS
Sleeping Powder (x6) Armor
.« p Ward Sometimes protects against sleep.
Silence Grenade (x20) Weapon
>*«Kestrike Almost always adds silence to attacks and skills.
• WALKTHROUGH
C ifseproof
Lunar Curtain (x80) Armor
Mo-Shell Automatically casts Shell on uset
» SIDE QUESTS
Casts Reflect when HP is low. Star Curtain (x8) Armor
SOS Reflect
Dragon Scale Armor
OS NulTide Casts NulTide when HP is low.
# SECRETS
Enhances magic attack power by 5%. Mana Spring (x2) Weapon
«ngk +5%
Enhances magic attack power by 10%. Blk Magic Sphere Weapon
+3fk +10%
Enhances magic attack power by 20%. Supreme Gem (x4) Weapon
logic +20%
Reduces damage from physical attacks by 3%. Power Sphere (x3) Armor
Vnse +3%
Reduces damage from physical attacks by 5%. Stamina Spring (x2) Armor
Release +5%
Reduces damage from physical attacks by 20%. Blessed Gem (x4) Armor
Intense +20%
• BLITZBALL
Reduces damage from magical attacks by 3%. Mana Sphere (x3) Armor
igk Def +3%
Reduces damage from magical attacks by 5%. Mana Spring (x2) Armor
logic Def +5%
Reduces damage from magical attacks by 10%. Wht Magic Sphere Armor
gic Def +10%
Reduces damage from magical attacks by 20%. Blessed Gem (x4) Armor
' igk Def +20%
X-Potion Armor
♦ +5% Raises max HP by 5%.
Soul Spring (x3) Armor
♦ +10% Raises max HP by 10%.
Elixir (x5) Armor
♦ +20% Raises max HP by 20%.
Stamina Tonic Armor
♦ +30% Raises max HP by 30%.
Weapon
a
None
Cnptore Capture fiends for the monster arena. _ a
t
AND
KEY ITEMS
Even a party of well-seasoned adventurers will need a good supply of defensive and offensive items to help them on their
quest. You can carry up to 99 of any one item. Additional quantities won in battle are automatically discarded.
RESTORATIVE ITEMS
You can use these items in the heat of
n . on.
Potion Restores 200 HP of one character.
combat or between battles. These items
Hi-Potion Restores 1000 HP of one character.
remove status effects, resuscitate KO’d X-Potion Fully restores HP of one character.
Mego-Potion Restores 2000 HP of each party member.
characters, and restore lost HP or MP.
Ether Restores 100 MP of one character.
Any character can use these common Turbo Ether Restores 500 MP of one character.
items. Phoenix Down Revives one character from KO.
Mega Phoenix Revives party from KO.
Elixir Fully restores one character's HP & MR
Megalixir Fully restores HP & MP of party.
Antidote Cures poison.
Soft Cures petrification.
Eye Drops Cures darkness.
Echo Screen Cures silence.
Holy Water Cures zombie and curse.
Remedy Cures all status abnormalities.
DISTILLERS
These items force enemies to drop
Power Distiller
certain types of spheres when a
Mona Distiller
battle ends. Any character can use Speed Distiller
these during combat.
Ability Distiller
—
USE ITEMS
DESCRIPTION You can use the following items in battle
j Bhed Potion Cures poison, silence, petrification. Restores 1000 HP of each party member.
with the special ability Use. While most
Fully restores HP of party.
*ra Elemental Fully restores HP and casts NulAII on party. ■ 'v-v:-. - . , of these items inflict damage or status
Deals ice damage to an enemy. effects, they can also be used to customize
:tic Wind Deals ice damage to an enemy.
equipment.
Gem If Deals ice damage to all enemies. _
: mb Fragment Deals fire damage to an enemy.
mb Core Deals fire damage to an enemy.
'e Gem Deals fire damage to all enemies. ■ ■
ctro Marble Deals lightning damage to an enemy. _
ghtning Marble Deals lightning damage to on enemy. _
their
MISCELLANEOUS II
Most of the items in this section are nnjjMy
Mop Displays world mop.
rare items that you can only win or
Rename Cord Renames aeon.
steal during batde. Some add rare Musk There seems to be some use for this.
Hypello Potion There seems to i
abilities to weapons or teach your
Shining Thorn There seems to be some use for this...
aeons new abilities, and all can be Pendulum There seems to be some use for this...
used for Rikku’s Overdrive, Mix.
Amulet There seems to be some use for this...
Designer Wallet There seems to be some use far this...
Door to Tomorrow There seems to be some use for this...
Wings to Discovery There seems to be some use for this.,.
Gambler's Spirit There seems to be some use for this...
Underdog s Secret There seems to be some use for this..
Winning Formula There seems to be some use for this...
EVENT ITEMS
DESCRIPTION Event items are kept in the Key Items
ered Bouquet Someone put heart and soul into mai inventory, separate from the others.
Used to start fires.
dy Mirror The surface is dork ond clouded. ft sphere recorded fey ter-, yeeri 49c.
Take note that armor is included in the “Weapons” list, since this is
IKA ISLAND
st visit to
he PONS
iter's Sword
ITEMS/EQUIPMENT
of Wisdom
-'ter s Spear
<er's Armguard
PONS
nior s Sword
anted Rod
nmering Blade
‘al Shield MOONFLOW—SOUTH WHARF
(WOMAN NEAR DOCKS)
*al Armguard WEAPONS
•al Armlet
57
SHOPS
| LAKE MALACANIA AIRSHIP (rin)
iRI VS TRAVEL AGENCY)
ITEMS/EQUIPMEN'
O’AKA XXIII, MERCHANT
EXTRAORDINAIRE
When the characters board the S.S. Liki bound for Kilika, there is an interesting character hanging out below the deck. Althoi
he calls himself a merchant, he doesn’t have anything to sell at this point. Even worse, he wants to borrow Gil from you!
Consider a loan to O’aka as an investment. The secret is that O’aka will eventually become the best merchant in all of Spiraj
When you talk to O’aka at specific points in the game, you can loan Gil to him. O’aka will begin to sell items after you loan
him Gil. All you need to do is invest 1 Gil to get things started.
As indicated in the table below, an investment of 10,001 Gil will get you discounted prices. However, to receive cheaper price:
you need to shop so that the purchase total + 10,001 Gil is less than the total when purchased goods are shifted to standard pri<
The specific purchase total at which this condition is satisfied is anywhere above 23,336 Gil. Therefore, if you’re not going to
invest very much in O’aka’s business and you still plan to shop at other places, then you’re better off not investing at all.
Thereafter, O’aka’s equipment prices finally drop when you encounter him next on Mushroom Rock Road before the combined
O’AKA’S LOCATIONS
OUTSIDE LUCA STADIUM MUSHROOM ROCK ROAD—RID(
WEAPONS WEAPONS ITEMS
Stunning Steel Magic Ring
Ruiebreoker Magic Bangle
Thunder Spear Red Armlet
Echo Screen
Phoenix Down
Echo Screen
ZANARKAND
side his residence. After speaking with those in the crowd, move past them. To get to the stadium, move across the bridge full otj I
people. During this short jaunt, you can learn some things about Tidus’s father, Jecht, from a commentator. Outside the arena, I
the crowd mobs Tidus and won’t let him through. Maneuver Tidus through the people to the large doorway.
rubble outside. Move down the ramp until Tidus spots Auron, and then follow Auron into the city streets.
TIDUS *-
Blitzball runs in Tidus's blood, as he is the son of the legendary blitzer Jecht.
But when Jecht mysteriously disappeared years ago, Tidus was left alone to
fend for himself. The hard times are over, and now Tidus is living up to his
old man's legacy.
HE INVASION
:js and Auron watch as a large monster crashes into a nearby building. A swarm of
5?- >:ales emanate from its tail and land in front of the duo. Auron then hands Tidus a
ongsword. Use the Attack command to eliminate the enemies direcdy in front of the
PROGENY OF SIN
- rwosome then reach a location where another gigantic creature has crash-landed.
WEAKNESS
rred out- "-is boss gets to attack first, and always casts a spell called Demi. This is a black
[ge full ol *cgic spell that reduces the characters' HP only by a certain percentage. Since HALF DAMAGE
: s the monster's lone attack, it cannot kill Tidus and Auron! So don't worry
arena,
f healing your characters, just attack.
: and Auron start this battle with their Overdrive gauges nearly full. The
mi's first attack is usually enough to send Auron's gauge over the edge,
t's Auron's turn to attack, press the
:tional button to access the Overdrive
Select his Overdrive, called Bushido,
*ute his Dragon Fang attack. When m
ntdown starts, quickly enter the com-
: displayed on-screen. If you can push
\ buttons before time runs out, the
will be executed at maximum power.
:gon Fang should eliminate all the Sinscales in front of the boss, thus
j you to concentrate the rest of your attacks on the sinspawn.
' using both characters' Overdrives, keep attacking the sinspawn, chopping
‘ some of its tentacles each time. Auron's Power Break ability is useless in
5 fight, because the creature only attacks with magic. After destroying all of
health.
After the first wave is defeated and replaced by new foes, Auron instructs Tidus to attack the tanker
hanging from the bridge. Focus all of your attacks on the tanker until it falls and explodes.
REALITY DIVIDES
Tidus then finds himself drawn into a bizarre situation. Press the $
button to float downward. Turn Tidus around and head for the blurry
through the ruins to Continue along the stone path. Escape from the Geosgaeno. Build a fire in the temple Speak to the Al Bhed girl and Salvage the sunken machine. l
Bi5. ruins. her friends.
WALKTHROUGH
On the far west side of the
environment. This will help you hunt down hidden and secret items that are off
next area. & the beaten path!
THE CRUMBLING
PATH
Use the Save Sphere near the start of this
the water. Follow the west branch of the stone path to find a chest containing a
Hi-Potion.
I FT II P
HOSTILE WATERS
After swimming around a bit, three Sahagin enemies confront Tidus underwater.
After he disposes of two of them, the third monster is swallowed by an even larger
sea creature. Viewing Tidus as another viable food source, the fiend attacks!
GEOSGAENO
When it's Tidus's turn to attack, press right on the left analog stick to access the
HP: 32,767 (90 to escape)
AP: 0
WEAKNESS: None
STEAL: N/A
WEAKNESS
ABSORPTION
Subcommand Menu, then select Escape each round. If you're unsuccessful, keep trying. IMMUNITY
The other way to win this fight is to attack each turn for three rounds. However, HALF DAMAGE CW
ikition Sphere mcT of the massive room are logs that can
WALKTHROUGH
back down the stairway and return
Shortly after Tidus dozes off, the campfire goes out. Turning to scrounge for more WEAKNESS C
ABSORPTION C7
Irrerials, the blitzball champ sees that he is not alone. IMMUNITY O
r: best to just trade blows with this agile opponent. Keep a close eye on the
I a ndow on the right side of the screen. When Tidus has two turns in a
. :e a Potion or Hi-Potion to reclaim any lost HP Keep striking the
i .itil a group of people blow down the door. A young person
» : is Tidus in the battle, and a tutorial on using Grenades
r »Vhen it is the girl's turn, scroll down to the Special
■d, then select the Use command to throw a Grenade.
Return to the girl who speaks Tidus’s language and talk to her. A short tutorial on Abilities and the Sphere Grid follows.
Afterward, the Sphere Grid command appears on the Main Menu. Tidus should have gained a Sphere Level after the last
Talk to the Al Bhed to receive three Potions. Al Bhed Primer vol. I is located to the right of the entrance to the
ship's hold.
SALVAGE OPERATION
After talking to the girl a second time, Tidus dives into the water. You may
encounter Piranhas along the way. Use these opportunities to steal Grenades
Inside the sunken ruins, there is a Save Sphere just inside the entrance. Press
® to descend to it. Swim forward and examine the large control panel.
Irrcr Tidus opens the door, follow the girl
After each character uses a turn to attack or steal, the beast swims to the other side of the chamber,
after which a short tutorial on Trigger Commands follows. On your next turn, press left to enter
the Trigger Command menu and choose "Stand By." This chance to rest restores 50 HP to
each character. On Tidus's next turn, use the Cheer ability if it's available. After the short
rest, Tros uses its Nautilus Charge to attack both characters at once.
DERWATER MYSTERY
ter the tense battle, follow the girl through the hole in the wall and swim toward
rJ1 e crew returns to the ship, and during the dialogue there is an opportunity to use
Lr Save Sphere. Speak to the girl again when you re ready. Tidus has another strange
lircrience with Sin. He is swept away into the current, and there s no telling where
OBJECTIVES
Meet the Besoid Aurochs. Look for underwater treasures. Follow Wakko to the village. Meet with the Crusaders ot Check out Besoid Temple. Find Wokka's house and
fake a nap.
Moon Crest
Al Bhed Primer vol. II
Solve the mystery of the The summoner emerges. Witness the calling of on aeon. Go with the party to the
Cloister of Trials. boot docks.
Antidote (x2)
Phoenix Dowr
Antidote (x2)
Hi-Potion
To Besaid Village
BEACH PARTY
Alter meeting the local blitzball team, the
There's o Moon Crest in o little oleove just east of the main beach.
WALKTHROUGH
w Wakka inland until you reach a high cliff over a beautiful lagoon. After Wakka shoves Tidus into the water, swim around a
and collect some useful items from various sunken treasure chests. You will encounter Piranhas, so move quickly.
WAKKA’S VILLAGE
When the duo returns to dry land, head down the mountain from the Save Sphere toward the village. Wakka and Tide
encounter two Crusaders. After Wakka teaches the prayer of Yevon to Tidus, explore the village for treasure chests.
Wakka is in the second tent on the right, but he’s waiting for Tidus to pay a visit to the village temple on the hill. Outsid(
the first tent on the left is a Phoenix Down, and inside is an item shop where you can buy Potions, Phoenix Downs, and
Antidotes.
This old man wondering around town con tell you all you want to know Find the concealed area between the item shop and Crusaders Lodge to
about Sin and Yevon. discover three treasure chests containing a Hi-Potion, 400 Gil, and two
Potions!
1na
J1_A
THE CRUSADERS SPHERE MONITORS
You can find these decorative panels at inns and shops. Use them to repeat tutorials, and to brush up
ODGE on FINAL FANTASY X terminology and functions. Later in the game, the sphere monitors teach you
hen you’re finished exploring, stop by how to defeat certain fiends in the region.
[E SUMMONER’S TEMPLE
wkcr speaking with the Crusaders, run up the
Tidus eventually gets fed up and invades the inner sanctum. Now the brash
throughout Spira. Using magical glyphs and spheres, you must unlock the secrets of the Cloister of Trials to enter the sacred
Chamber of the Fayth. This is where summoners go to pray for new aeons. There is always one powerful treasure hidden in
Rod of Wisdom
ISLE OF BESAJD
Start
Move to the back of the first 2. Descend the stairs to the small 3. Take the Glyph Sphere from the 4. Insert the Glyph Sphere to
area and examine the glyph on overhang on the wall. Examine open door panel, and proceed to reveal a secret room. Inside is
the wall This ancient ideogram this for a brief explanation about the next sphere recess. a Destruction Sphere, but
helps to open a new path spheres and then obtain the don't take it just yet. Proceed
Another glyph glows on the Glyph Sphere Move to the door to the next area.
right side of the room Examine at the bottom of the stairs, and
It to reveal a secret chamber nsert the Glyph Sphere to open it.
■ 1
6. Insert the Besaid Sphere into the 7. At this point, leave the pedestal 8. Place the Destruction Sphere in
Examine the runes across from
pedestal. This reveals yet another and return to the Destruction the slot in which you found the
the pedestal to reveal a Glyph.
chamber, and Tidus pushes the Sphere. Besaid Sphere. This opens a
Examine the Glyph again to
pedestal inside. hidden chamber on the far side
open a hidden chamber. Enter
of the Cloister.
the chamber and remove the
Besaid Sphere.
9. Go to the new opening in the 10. Return to the pedestal and push
wall, and obtain a Rod of it into the room until it locks into
Wisdom from the treasure chest. place and sinks into the floor.
WALKTHROUGH
THE BEAUTIFUL SUMMONER •-
The new summoner of Besaid Village is the young Yuna, daughter of High
Summoner Braska. She has learned the ability to call upon the aeons,
powerful supernatural beings. Together with her guardians, she must
embark upon a pilgrimage to defeat Sin and bring about an era of peace.
CALLING OF AN AEON
w the party out of the temple to the
LOYAL GUARDIAN
Lulu is a warm-hearted soul who tries to conceal her emotions. Although
she can seem insensitive at times, she also serves as one of Yuna's loyal
guardians.
BEGINNING THE PILGRIMAGE
The next morning, examine the
AIBhedPrimervol.il, T1 and
in battle.
■
ISLE OF BESAID
attacks Tidus!
KIMAHRI
HP: 750 (300)
AP: 3 (4)
WEAKNESS: None
STEAL: N/A
Use the Cheer ability to receive less damage from Kimahri's attacks. Keep attacking Kimahri and WEAKNESS
avoid consuming any healing items unless it's absolutely necessary. After the showdown, Tidus's HP
and MP are restored to full. HALF DAMAGE
Hopefully, Tidus's Overdrive will trigger near the start of the battle. After performing four physical
attacks, Kimahri will alternate between physical attacks and the powerful Jump attack.
IM*
THE QUIET R0NS0<
Yuno's most faithful guardian this silent giont is actually quite jinall tor a
Ronso However his quiet manner indicates a wisdom beyond his years I he
blue furred warrior ran learn fiends' techniques by using his Lancet ability
prepared for additional tutorial battles. When the fight ensues, you must switch
A FOND FAREWELL
(Return to the beach and follow the party onto the pier. Before boarding the boat, talk to
seekers Ring, and 400 Gil. Talk to the little boy on the plank to get a Remedy, and
2
CO
co
PLEASURE
CRUISE
After speaking to Wakka, go
the bow.
HP: Sin: 2000 (1000), Sinscoles:200 (400)
AP: Sin: 10 (15), Sinscoles: 2 (3)
WEAKNESS: NONE
STEAL: N/A
,mon Valefor as the battle comes to an end. Use physical attacks to help fill its Overdrive
ige. The aeon's Energy Ray attack will most certainly end this battle.
AP NOTE
The AP listed for Sinspawn Echuilles is awarded only after winning both boss
battles. Therefore, you can see how important it is for Tidus and Wakka to
survive the second encounter!
a Potion. If you I
eep receiving orJ
m the suitcase is i
SINSPAWN ECHUILLES
. ka dives overboard to rescue Tidus, an underwater sinspawn emerges from the depths. A very difficult battle is
HP: 2000
AP: 12
WEAKNESS: Darkness
STEAL: N/A
WEAKNESS
ABSORPTION
: begin! IMMUNITY
HALF DAMAGE
. s Cheer ability to improve both men's strength and defense, and use Wakka's Dark Attack to blind Echuilles. This
its ability to drain HP from either character. You should ignore the Sinscales, although they continually inflict damage. Keep striking
*n in an effort to end the battle as soon as possible. After using two Drain Touch attacks, Echuilles uses the Blender attack.
’ attack depletes a lot of your characters' HR Continue to use Wakka's Dark Attack when needed. If Wakka runs out of MR use an
olenish it. Keep a close eye on the CTB Window on the right side of the screen. Use a Potion or Hi-Potion when a character has two
ow and is low on HR
ENEMIES
Kilika mmmd LORD OCHU
►hP:780
Gil: 48
AP: 20 It HP: 4649 AP: 40 W HP: 140 AP: 9 HP: 300 AP: 9
Gil: 420 Gil: 27 Gil: 33
DROP: Speed Sphere DROP: MP Sphere DROP: Speed Sphere DROP: Mono Sphere
STEAL: Antidote STEAL: Potion STEAL: Soft STEAL: Electro Marble
Ml
HP: ;io
mmumim
HP: 3000 AP: 53
Gil: 23 Gil: 300
DROP DROP: Power Sphere
STEAL: Antidote STEAL: N/A
OBJECTIVES
Attend the sending. Find Wakka on the east pier. Head into Kilika Woods. Follow the Crusaders through Race up the mountain stairs.
the woods.
remaining in Kilika.
Just north of the inn, pick up the three Potions from the treosure chest Head south to the local bar, where you con find the Al Bhed Primer There's an equipment shop south of the bar that sells Seeker armor.
on the left. vol. IV on the counter. If you saved the barmaid's little sister, she lets Another good buy is Lulu's Coctuar Scope.
you have the Ether in the treosure chest.
Cannon attack from the Ragora. It doesn’t hurt to perform Lancet each time you encounter a new type of monster. Beyondl
Lord Ochu.
KIIJKA
WEAKNESS
ABSORPTION
Haste, if available, on Lulu to increase her number of turns. Kimahri inflicts the most damage with a physical assault, while IMMUNITY
Wakka can prevent Lord Ochu's spell casting by using his Silence Attack. Bring Yuna in to heal characters low on health or to HALF DAMAGE
cast Esuna when characters are poisoned.
Make sure one character has a weapon equipped with the Sensor ability, such as Lulu's Cactuar Scope. When Ochu's HP gets below
2000, you can have Yuna summon Valefor and continue to cast Fire spells. By summoning the aeon, you can avoid Ochu's Earthquake
attack. However, you don't have to summon Valefor to win the fight. Use Sonic Wings between each Fire spell to delay Ochu's turn.
Ochu will fall asleep once it loses 2500 HR Since it regenerates HP while dozing, quickly use a physical attack to wake up the boss.
This will cause Ochu to perform the high-powered Earthquake attack, so look out!
HIDDEN AMONGST THE TREES
If you manage to defeat Lord Ochu, speak to
temple stairs.
Follow the western trail until it curves east and you There's a treasure chest across the branch and down the When this forest sentry is alone, she will give you a Move to the north from the last soldier ond follow the
meet this trio. When the sentry is alone, speak to her to path directly south of the soldier. Inside it is Wakka's Hi-Potion. path to a chest containing a Luck Sphere.
WALKTHROUGH
receive a Remedy. Speak to her a second time to get a Scout ball.
NulBlaze Shield!
equip new items and save your game. At the top, the party finds trouble with Sin’s
SINSPAWN GENEAUX
If Kimahri has a piercing weapon equipped,
HP: Body: 3000 (900), Tentacles: 450 (500)
AP: Body: 48 (72), Tentacles: 5 (7)
WEAKNESS: Body: Fire (absorbs water). Tentacles: None
STEAL: N/A
WEAKNESS
ABSORPTION
his physical attacks can penetrate the boss's IMMUNITY
shell. Since its tentacles absorb magic attacks HALF DAMAGE
Once the tentacles are gone, the body unwraps into its true form. All physical attacks will now hurt it,
but Fire still works best. Use Wakka's Silence Attack to prevent it from casting Water, and use Yuna to
heal and cast Esuna on poisoned party members. You can also summon Valefor and use Sonic Wings
to delay Geneaux's turns.
KLLIKA TEMPLE
Follow the party up the remaining stairs to the temple courtyard. After
After Yuna meets a competitor of her own, follow the group into the inner
sanctum. When Tidus is left behind, head back toward the door for another
1. Enter the Cloister and remove 2. Place the Kilika Sphere in the 3. Proceed into the next chambei 4. Remove the Glyph Sphere and
the Kilika Sphere from the slot next to the door. This causes Insert the Kilika Sphere into the set it on one of the side shelves.
pedestal on the left. it to catch fire. Remove the slot on the north wall to make a
sphere to extinguish the blaze, glyph appear above the shelf
and bring it with you into the Remove the Kilika Sphere and
next chamber. insert it into one of the side
shelves, and then touch the
glyph to open the wall
n
m
Enter the fiery chamber and 6. Take the Kilika Sphere from 7. Return to the previous chamber 8 Push the pedestal with the
move to the right Step on the the right wall to extinguish the and grab the Glyph Sphere Place Kilikc Sphere on it to the floor
glowing floor switch to telepori flames. Place the Kilika Sphere it in the wall where you found th* : switch to make a section of the
the pedestal in Iron the into the pedestal. Kilika Sphere and put out the j platform drop.
previous room fire This opens a secret chambei
9. Go downstairs and take the |Q Obtain the Destruction Sphere Open the chest inside the newly 12 Take the Kilika Sphere from the
Kilika Sphere trom the new jlol from inside the secret chamber revealed area to obtain the Red slot beside the exit and continue
Place it into the slot next to (he on the top platform. Take it Armlet through the door
exit and leave it there downstairs and use it in the new
slot beneath the ledge.
C6
THE INTERLOPER
Keep talking to Wakka until he has nothing else to say. Then walk toward the door and
Yuna will appear. She can now summon the aeon Ifrit.
(■^S )
S.S.W1NNO
BOREDOM IN
THE CABINS
Exit the cabin and speak to O’aka. Since
section on O’aka in the Shop Lists for more Enter the bridge and pick up the A! Bhed Primer vol. V
EAVESDROPPING
ON DECK
Move to Yuna’s location at the rear of
stairs to the upper deck, where Tidus overhears Lulu and Wakka talking. Only a fraction of the backstory is revealed each
time you walk upstairs, so you must do so multiple times to hear it all. Then return to the lower deck and examine the
# RPG BASICS
V_^
mm VOUIVRE
HP: 300 HP: 6000 HP: 170 HP: 255
# .CHARACTERS
Gil: 85 GIL: Gil: 20 Gil: 50
DROP Hi-Potion DROP: N/A DROP: Power Sphere DROP: Power Sphere
STEAL: N/A STEAL: N/A STEAL: N/A STEAL: Potion
Hi-Potion (x2)
*
m. surra Al Bhed Primer vol. VI
600 Gil Al Bhed Primer vol. VII
Tidal Spear
Phoenix Down (x2) *
Magic Sphere
HP Sphere 4 Stop the hordes of fiends.
1000 Gil
# SII>I QIJI S IS
# SOCKETS
• BIJTCBAM,
HIST1ARY
87
v
THE MAESTER OF YEVON
Yuna wants to witness the arrival of Grand Maester Mika at the next dock over. Exit
the dock where the Winno is anchored, and head north to reach the maester’s ship.
LEARNING TO BLITZ
Inside the Aurochs’ locker room, an important tutorial takes place. Take the time
to thoroughly familiarize yourself with the rules and controls of blitzball. During
the next portion of the game, your blitzball knowledge will be tested in a most
extreme way!
Yuna hears that Auron is in Luca, and she wants Tidus to help look for him. After
leaving the locker room, you can access the blitzball tutorial again by reentering the
SEARCHING FOR
AURON
Upon leaving the locker room, take a
At the dock where the Winno is anchored, a treasure chest contains two Hidden behind the crates at the back of Dock 5 are two treasure chests
Phoenix Downs. containing a Magic Sphere and an HP Sphere.
v
THE SPHERE
THEATER
Exit the stadium to find Yuna. Outside
After saving Yuna, return to the area inside the theater lobby to find the Al Bhed Primer
vol. VII on the floor to the left.
MARKETPLACE
There is a shop on the right side of the entrance that sells Metal armor for every charac¬
ter. 3 Ascend the stairs on the right side of the square, and keep climbing until you
reach a chest containing 1000 Gil. Across the balcony are Luzzu and Gatta, preparing
for the Crusaders’ big attack. When you’re finished browsing around the area, return to
SUMMONER KIDNAPPED!
The trio of Lulu, Tidus, and Kimahri must rescue Yuna from the Al Bhed ship at Dock 4.
The shortest route to the dock is blocked off, so you must go all the way around the sta¬
dium through Docks 1 through 3. In the Dock 1 area, the party will encounter machina
Workers. Use Lulu’s Thunder spell to take them out quickly. More drones will assault
the party watches the tournament broadcast for a moment, turn and head up Dock 4
toward the departing A1 Bhed ship. The party leaps on board to face an extremely
powerful enemy!
OBLITZERATOR
At this point in the game, since Kimahri and Tidus must rely upon
HP; 6000 (600)
AP: 36 (54)
WEAKNESS: Thunder
STEAL: N/A
Oblitzerator. This attack greatly reduces the monster's HP and immobilizes it.
TIME TO BLITZ
After Tidus walks Yuna out of the Aurochs’ locker room, go back inside. You have
one last opportunity to check out the blitzball tutorial by examining the blue
monitor on the wall. When you’re ready to play the Luca Goers, speak to Wakka
on the bench.
almost twice that of the Besaid Aurochs. It’s very difficult to win this first game, so use this exciting match to learn the basics
of blitzball. Pass the ball to all of the players on the team so that they all get a chance to level up!
er
k4
LUCA IN PERIL
After the game, fiends invade the sphere pool! Tidus and Wakka must fight several
groups of Sahagin Chiefs on their own. Use weapons with the Darktouch ability, or use
Wakka’s Dark Attack to blind one or more enemies during each batde. This helps to
After Auron’s dramatic entrance, his piercing sword should slay the Vouivre in one
stroke. When Tidus and Wakka join him to fight the Garuda, use Wakka’s Dark
Attack or a weapon with Darktouch to blind the creature. Also, Auron’s Power Break
Gatta were previously hanging out. After Auron formally joins the party, speak to Yuna.
HP: 240 HP: 850 HP: 160 HP: 390 AP: 20 HP JO AP: 2?
Gil 42 Gil Gil: 33 Gil: 48 Si! *
DROP Power Sphere DROP Sphar DROP: Power Sphere DROP. Mono r DROP r 'p:
STEAL. Potion STEAL; Bomb Fragment STEAL: Potion STEAL: Antarctic Win. STEAL Eclv: Screen
STEAL: ^oticn
LAMASHTU mmm:
HP: 450 AP: 32 HP: 75 AP: 32 HP: 200 HP: 148 HP- M00
Gil: 55 Gil 2 Gil: 48 Gil: 62 Gil 30
DROP. Mo:;1: Sphere DROP: Power sphere DROP: Speed Sphere DROP: Mona Sphe DROP: f Spl
STEAL: BombFragmcr* STEAL: Potion STEAL: Soft STEAL: Electro Marble STEAL: N/A
Speak to travelers on the Accept the challenge of a Res! at Rin's Travel Agency. Rescue the chocobos from the Ride a chocobo through the Gain access to Mushroom
Highroad. summoner. hungry monster. valley. Rock Road.
Follow Seymour to the Tackle the massive Sinspawn Reeuperole and set off once
command center. Gui. again.
Hi-Potion (x9) £ Red Rinq Q Soft (x3) U Meqa-Potion (x4) 4. Touqh Banqle fc 1000 Gil
Hunter's Spear 600 Gil 2000 Gil Thunder Blade _L Phoenix Down (x2) A Potion (xlO) 4
Antidote (x6) g Ice Brand / Ether (x2) 4 Scout 4 X-Potion m Serene Armlet i
lv 1 Key Sphere (x2) Remedy (x3) u Eye Drops (x3) w Fortune Sphere + 400 Gil Serene Bracer /
Many people travel the Mi’ihen Highroad, and they are all very supportive of
the way include: a Hi-Potion, a Hunter s Spear, two Antidotes, a Lv. 1 Key
# RPC BASICS
Maechen, who can tell you about the Highroad
• CHARACTERS
Ice Brand in the treasure chest behind the ruins.
ITEMS/EQUiPMENT
Chocobo
Feather
Al Bhed
Primer vol. IX
Fortune
m
Mushroom
Rock Road
# SIDE QUESTS
Thunder
Blade " Chocobo
Feather
Chocobo
# SECRETS
JL Feather
Hi-Potion
# BLITZBALL
PARTY POLITICS
During battles on the Highroad, use Wakka to shoot down aerial monsters and blind
Dual Horns. Tidus should tackle the more agile ground beasts, while Lulu should focus
on eliminating White Elements. Auron is effective at killing hard-shelled enemies.
Summon Valefor and Ifrit often, and build Yuna's rapport with both aeons. This is a
great area to level up your characters for the challenges ahead.
* BESTIARY
BELGEMINE
After a meeting with the Chocobo Knights, move into the small area on the right to
Quickly perform Energy Ray, and then take note of Ifrit’s attack pattern. It
will perform a regular attack, followed by Meteor Strike. Before each Meteor
Strike attack, press the right directional button and use Valefors Shield to
deflect some of the damage. Ifrit is immune to the delay effect of Valefors
By winning this battle, Yuna receives an Echo Ring. If you lose, she gets a less
for an Ether. 4 Go talk to Luzzu and Beyond the kid, in o small area off to the right, is o treasure chest
contoining 2000 Gil.
Gatta. After meeting Shelinda, proceed to
Back inside the store, speak to one of the shoppers to get a Lv. 1 Key Sphere.
Also, the clerk on the left side of the counter sells weapons and items. This
As you start to leave, Rin introduces himself and gives Tidus the A1 Bhed Primer vol. CJ
c73
<
VIII. When the trouble with the chocobos begins, he also supplies two Mega-Potions.
Go outside and run north toward the chocobo corrals to see what all the fuss is about.
CHOCOBO EATER
The Chocobo Eater is one tough customer! It will occa¬
HP: 10,000 (800)
AP: 90 (135)
WEAKNESS: Fire
STEAL: N/A
sionally stretch out its arms and knock the party back
toward a cliff. If the characters get knocked over
the edge, the battle ends and you get no
AP and no gifts from Rin.
WALKTHROUGH
Kimahri and Auron for Wakka and Tidus, and let Lulu keep casting spells. Use Auron's
Power Break to reduce physical damage received. Make sure all the characters get some
time on the battlefield, so that they all receive the AP reward.
If the Chocobo Eater gets knocked onto its back, it loses its armored status, allowing non¬
piercing weapons to inflict normal damage. The party's attacks can push the prone monster
backwards by inflicting over 500 HP of damage. This provides them more room away from
the ledge. Also, whenever the Chocobo Eater is down, aeons' Overdrive attacks inflict much
more damage. So if Yuna hits Overdrive mode, save
her Grand Summon until the characters get the
monster on its back. If you can push the Chocobo
Eater off the cliff, you will receive two
Lv. 1 Key Spheres.
bottom of the gorge. If this happens, you must work your way back up to the gates of
Mushroom Rock.
If the characters are victorious, Rin offers one complimentary ride on a chocobo. It is a
CHARACTER DEVELOPMENT
There are items in the valley that you can only reach while riding a chocobo.
However, when riding the animal, there are no enemy encounters. We suggest
that you run to the Mushroom Rock Gates, and then accept the free chocobo ride
once you get there. This way, your characters will continue to develop and learn
new abilities.
95
TO THE GATES OF MUSHROOM ROCK
As you continue along the Highroad beyond Rin’s Travel Agency, Shelinda has a
bit of a spill while trying to leap a gorge. On your way to console the embarrassed
young lady, keep a sharp eye out for the A1 Bhed Primer vol. IX on the ground.
The area outside the gates of Mushroom Rock is fiend-free. The sphere monitor
guardian can’t get through the gates, and As you enter the gate area, search on the left for a treasure chest
containing two Hi-Potions.
you won’t have any better luck until you explore the old
CHOCOBO RIDING
While riding a chocobo, you can still search for items, open treasure chests, and speak
to people by pressing the © button. As you proceed down into the valley, look for a
yellow chocobo feather. 4 Press © to make the chocobo hop up to two ledges to
acquire a Thunder Blade and a Scout. 5 Position the chocobo as shown here, and press © to reach the
Continuing into the gorge, speak to Lucil of the Chocobo Knights. Continue south
past her and look for a small alcove on the east side of the passage. Position the
chocobo at the bottom of the rocks and press © to hop up to the ledge above.
After the chocobo finds the Fortune Sphere and trots back down to the ground,
continue south to find O’aka next to a Save Sphere. The Mars Crest is at the very
OPERATION MI’IHEN
Return to the gates of Mushroom Rock. Speak to the guard on the right to learn
that you cannot pass. However, he does reveal to you the Crusaders’ plans.
The guard on the left will accept donations for the cause. If you
donate 100 Gil, you get a Scout in appreciation. For 1000 Gil,
10,000 Gil, the guard will give you Yuna’s Moon Ring. Head
powerful Yevon leader gets Yuna and her group entry into
MUSHROOM ROCK
After conferring with the young maester,
an X-Potion, and 400 Gil. Continue north until Clasko stops you and directs you to go west. O’aka is hanging out here with a full
inventory of equipment and items. After moving past him, the party will encounter enemies again.
WALKTHROUGH
Past the next Save Sphere, a guard hands over
partially hidden behind a rock. You may notice a lower area on the map,
Ride the next Yevon platform up to the high ridge. Take the path leading
west off the main path to access another Yevon platform. Ride it down to the
small area below to find a Serene Armlet. When back on top, return to the
main path and ride the last platform up to the highest ridge.
Luzza and Gatta. Afterwards, speak to Luzzu again. Then save your game and
ABILITY GOALS
Wander the Mushroom Rock area and take part in some random battles until all
MI’IHEN HIGHROAD
your characters learn new abilities. Continue to fight fiends until Lulu can learn
more powerful magic, such as Fira, Thundara, Blizzara, and Watera. These spells
make the upcoming boss fight much easier.
COMMAND CENTER
Continue west through a field of cannons and sinspawn cages to the command center.
Outside the wall, speak to the Chocobo Knight on the right side if you want to learn
more about the operation. O’aka stands to the left of the entrance, and he has more
equipment to sell.
Stepping through the gate, a less-than-enthusiastic Gatta greets the party. The
options you choose when talking to Gatta are crucial. They essentially determine
the fate of Gatta and Luzzu. If you speak to Gatta twice and choose the second SEYMOUR'S OVERDRIVE
option both times, he will die in the upcoming battle. Any other option will cause This is the only time in the game in
which you can witness Seymour's
Luzzu to die instead.
Overdrive!
After meeting Maester Kinoc, open the treasure chests on either side of Lulu and
Yuna to receive a Mega-Potion and a Serene Bracer. When you’re ready to fight,
speak to |he man whose position is marked on the map by a red arrow.
SINSPAWN GUI
HP: Heod: 4000 (800), Body: 12,000 (800), Arm: 800 (500)
AP: (carried over)
WEAKNESS: None
STEAL: N/A
WALKTHROUGH
SINSPAWN GUI
HP: Head: 1000, Body: 6000, Arm: 800
AP: Head: 48 (72), Body: 400 (600), Arm: 37 (55)
WEAKNESS: None
STEAL: N/A
Yuna awakens to find Seymour holding the revitalized sinspawn at bay. In addition to the boss's massive reduction in HR the WEAKNESS GH
ABSORPTION
maester's powerful black magic and plentiful MP make this battle simple. One casting of Fira should eliminate the monster's IMMUNITY
head. Destroy the arms with magic and piercing attacks. Yuna should stand back and heal the two men. Also, cast Seymour's HALF DAMAGE
black magic on the body.
AP is finally awarded after this battle. Provided that all the characters were used in the
first battle, everyone should gain several sphere levels. You should also receive six
Lv. 1 Key Spheres.
AFTERMATH
After Tidus awakens, take a moment to learn some new abilities on the Sphere Grid.
Then comb through the scattered bodies until you find Gatta or Luzzu.
After the characters attempt to recover from the trauma of the carnage, collect the
Hi-Potion and speak to all the other party members on the beach. Then follow the
24
HIGHROAD
fUNGUAR Soft Ring ‘ Q Remedy Jl
*
HP: 200 AP: 40 HP: 540 AP: 44 HP: 2025 AP: 140 Vorioble Steel / Mega Phoenix
Gil: 62 Gil: 42 Gil: 125 Phoenix Down (x2) i Switch Hitter /
DROP: Speed Sphere DROP: Mana Sphere DROP: Ability Sphere Hi-Potion (x3) £k Mogic Sphere 4
STEAL: Silence Grenade STEAL: Petrify Grenade
STEAL: Antidote Bright Bongle JL Holberd A
A
Ether (x2)_ Potion (xlO)
Mego-Potion
4000 Gil_
AP: 32
Ability Sphere (x4)
Gil: 62
DROP: Power Sphere DROP: Power Sphere DROP: Mana Sphere
—-1 Al Bhed Primer vol. XI
STEAL: Hi-Potion STEAL: Hi-Potion STEAL: Electro Marble
The surviving soldiers offer Search for useful items on Proceed to Ojose Temple, Navigate Djose's Goister of Locate Yuna.
their weapons and armor. the Highroad. Trials.
K
X
a
2
w
C/D
O
3
To Moonflow
Bright Bangle
SURVIVORS OF
THE CRUSADE
All of the soldiers praying to Yevon
continuing quest.
The first chest along the route contains two
»RPC BASICS
I Phoenix Downs. Move directly across the
• CHARACTERS
As you proceed further north, look for a small alcove on the west side. The chest hidden in this alcove contains a Bright Bangle.
F'l
Continue up the Highroad until it splits. You can always check the world map by examining the sign there. For now, head north
BASILISKS
■BRH^^®W|ta^lTKMS/EQIJIPIVIENT
Basilisks can turn characters to stone with their gaze. Use the
Lancet ability to learn one of Kimahri's most devastating
Stone Breath.
ARRIVAL AT DJOSE
Cross the bridges, and speak to the Chocobo Knights if you like. After the temple opens, search for a treasure chest on the far west
side of the area to get 4000 Gil. On the east side of the temple entrance, you’ll encounter one of the Crusaders from Besaid. Move
east behind the small inn to find a treasure chest with four Ability Spheres inside.
• SIDE QUESTS
\
• SECRETS
• BL1TZBALL
SUMMONERS AT RISK
Inside Djose Temple, Yuna is introduced to the summoner Isaaru and his guardian
• JpTIARY
is a treasure chest containing an Ether, while the treasure chest inside the chamber contains a Remedy. After collecting
the items, move up the central stairs and tell the priest you’re ready to face the trials.
Magic Sphere
1. Take the Djose Spheres from the 2. Take a Djose Sphere from either 3. Push the pedestal holding the 4. Take the super-charged Djose
slots on the right and left, and side of the door, and proceed to Djose Sphere under the upside- Sphere and insert it into the slot
place them into the two slots on the eastern part of the platform. down pedestal. This super¬ to the right of the central door.
the double doors to open them. Place the sphere into either of charges the sphere. This opens a door revealing a
Proceed into the next chamber. the two slots. Take the second room with a pit full of lightning.
Djose Sphere and place it into
the remaining slot.
airs
cting
Remove the two Djose Spheres 6. Move to the far west part of the 7. Push the pedestal with two Djose 8. Push the pedestal on the other
you placed in the eastern wall, platform, and step on the floor Spheres into the room full of side of the lightning. This acti¬
and place them both on the button to move the pedestal back lightning. The pedestal becomes vates the "iris" of the symbol in
pedestal. to the center. a suspended platform, enabling the main chamber.
Tidus to leap across the lightning.
Jump back across the pedestal 10. Take the Djose Spheres from 11. Take the super-charged Djose 12.
platform to the main room. Use each side of the pedestal. Return Sphere from the slot to the right turns the pedestal into an ele¬
the floor switch on the west side to the first chamber and place the of the door, and place it into the vator platform. Ride the plat¬
WALKTHROUGH
to extract the pedestal from the Djose Spheres into the slots on slot to the left of the door. form up to the next level.
lightning. each side of the room. This acti¬
vates the two "wings" of the floor
symbol.
There are five pedestals 14. Activating all five ceiling spokes 15. Locate the glowing spot on the 16. Touch the glyph to open the
equipped with Djose Spheres on reveals a stairway on the west west wall near the floor switch. wall, revealing a Destruction
the upper level. Press © at side of the room and a new Examine the glowing spot to Sphere. Take the Destruction
each pedestal to push it into the pedestal in the center. Return to reveal a glyph. Sphere and return to the upper
wall to activate one of the ceiling the elevator platform and ride level on the magic lift.
spokes. back down to the lower level.
the guardians. Afterward, move toward the exit and Yuna will emerge from
chest, which you can now access. Speak to the party gathered outside the temple, and head inside. Yuna is resting in the small
chamber to the left of the main stairs. Speak to the person near her to wake her.
Head across the bridges away from the temple, back toward the Djose Highroad.
The former Crusader standing on the north side of the first bridge will give you
a Halberd, and a priest pacing the bridges will hand over two Hi-Potions. Also,
speak to the lone man on the next section of bridge until he gives you ten
Potions. After checking on the Chocobo Knights again, follow the group
the Moonflow.
OONFLOW
ATx ENEMIES
ft OCHU GARM
P- HP: 7200 AP: 180^^5^ HP: 240 AP: 48 HP: 200 HP: 400 HP: 600
Gil: 520 Gil: 88 Gil: 62 Gil: 97 Gil: 93
DROP: Power Sphere DROP: Power Sphere DROP: Speed Sphere DROP: Power Sphere DROP: Mona Sphere
STEAL: Remedy STEAL: Hi-Potion STEAL: Antidote STEAL: Hi-Potion STEAL: Antarctic Wind
105
THE SOUTHERN MOONFLOW TRAIL
Head north along the trail until you meet Shelinda again. After her lecture, move
behind her into a small alcove to find three Lv. 1 Key Spheres.
After tangling with Kimahri’s old rivals again, collect the X-Potion and move onward.
Continue northeast on the path and look for a small alcove on the right to find three
BELGEMINE’S
RETURN
It’s best if Yuna and her aeons start this
MOONFLOW
You receive two Dragon Scales for defeating Belgemine. Win or lose, she gives you the Summoner’s Soul, which lets
you teach new abilities to your aeons. You should be able to teach Cheer, Aim, Focus, and Reflex to all three aeons. If
you receive the Dragon Scales, one lucky aeon can learn Watera.
THE SHOOPUF
Look for a narrow path splitting off to the left. Follow this to find a Magic Def Sphere, 2
and then return to the path and continue north. Once you reach the shore, move west to
Collect the two Phoenix Downs, and check O’aka’s inventory. If you’ve loaned him
money, then he is essentially the only merchant in this area who you can trust. Everyone
Speak to Auron and then proceed to the western structure. Before heading to the
passenger loading zone, collect 5000 Gil from the treasure chest behind Lulu and then
speak to both her and Wakka. When you’re ready to leave, find the shoopuf handler.
F1 G H..I
EXTRACTOR
Before the fight, equip Tidus and Wakka with weapons that have the Lightningstrike ability. Tidus should cast Haste on
HP: 4000 (600)
AP: 660 (990)
WEAKNESS: Thunder
STEAL: N/A
WEAKNESS
ABSORPTION
himself and Wakka. By casting Haste, you can attack the Extractor multiple times for every one of its attacks. If the machina IMMUNITY
launches depth charges, use Hi-Potions to replenish any lost HR
take this opportunity to stock up on supplies. The more supplies you have the better, as it
The A1 Bhed Primer vol. XII is on the platform just above O’aka. Head west onto the
trail, taking the Ether from the treasure chest and speaking to the local Guado as you go.
THE PERKYTHIEF
Tidus is finally reunited with Rikku, and
the path.
V
UADOSALAM
None ENEMIES
T
l
Search Guadosalam for useful Enter the Guodo banquet hall Visit the spirits of the Keep talking to all the party Head for the Thunder Plains.
items. and speak to Yuna. Farplane. members.
Mega-Potion
the Farplane
Antidotes, Eye Drops, Echo Screens and various other medicines, you can add some useful abilities to the empty slots on
The entrance to the Farplane is at the top of the ramp, but it s money to O'ako, he will have all the same armor as the Guado but at a
off-limits for now. fraction of the price.
GUADOSALAM
ROYAL PROPOSAL
When finished exploring Guadosalam, push open the red double doors to enter the
main hall’s lobby. Ascend either staircase and look for a hidden treasure chest on the
upper balcony to get two Hi-Potions. After speaking to your party members, enter
THE FARPLANE.
Just inside the corridor leading to the
On the Farplane, speak to Wakka and Lulu to initiate some events. After Wakkas event,
Tidus s Brotherhood weapon gains the following new abilities: Strength +10%, Sensor,
and Waterstrike. Afterward, check up on Yuna again to see if she’s made a decision.
«•
I ♦
111
YUNA’S DECISION
After visiting the departed on the
low him back down and speak to Lulu one last time. During this conversation,
Tidus gets to confirm or deny his love for Yuna or flirt with Lulu or Rikku
instead.
Afterward, head down the ramp from the double red doors toward the exit to
LAND OF LIGHTNING
Be prepared to dodge lightning in this area. Head to the left side of the area to collect
two Phoenix Downs from a treasure chest, then make a beeline for the closest lightning
ability. Due to the frequency of random battles and the quantity of Save Spheres in the area, this is a great place to
REST STOP
There is a Travel Agency in the middle section of the Thunder Plains. Inside, a
book on the counter tells the story behind the Qactuar stones. Another book
on the table to the right indicates the number of times you’ve eluded
lightning strikes.
strike
ugh- >
ins I
H
DODGING LIGHTNING STRIKES
Prizes are awarded for dodging lightning strikes. After spending some time on the Thunder Plains, return to
ft
WALKTHROUGH
the Travel Agency and examine the treasure chest out front. The item you receive depends upon the number of
times you've dodged lightning strikes. For all the details and a complete list of the items you can receive,
please check out the "Secrets" chapter.
The A1 Bhed Primer vol. XIV is also here. To get it, speak to Rikku. After doing so, Rin
emerges from the corridor and asks how your study of A1 Bhed is coming along. Choose
the top option, and he will hand over the A1 Bhed Primer vol. XIV.
YUNA’S RETREAT
Follow Yuna into the corridor and Tidus will accidentally stumble into her room. When
*
BACK ON THE RUN
Once back outside, continue north through
Later, Yuna suddenly arrives at an important decision. After hearing her out, search behind
the structure for an Ether. There are a few more treasure chests to open as you head north to Macalania.
MACA LAN IA
CHIMERA WJsi,
HP: 5250 AP: 122C HP: 370 HP: 580 HP: 360 HP: 1500 AP: 240
Gil: 970 Gil: 138 Gil: 165 Gil: 142 Gil:
DROP: Ability Sphere DROP: Speed Sphere DROP: Power Sphere DROP: Speed Sphere DROP: Mono Sphere
STEAL: Shining Gem STEAL: Soft STEAL: Hi-Potion STEAL: Hi-Potion STEAL: Fish Scale
DROP: Ability Sphere DROP: Lv. 2 Key Sphere DROP: Power Sphere DROP: Mona Sphere DROP: Power Sphere
STEAL: Hi-Potion STEAL: EYher STEAL: Sleeping Powder STEAL: Arctic Wind STEAL: Hi-Potion
WENDIGO
W HP: 18,000 AP: 2500 G* HP: 18,000 AP: 2000
GIL: 3000 GIL: 3000
DROP: Ability Sphere DROP: Power Sphere
STEAL: Silence Grenade STEAL: Hi-Potion
MAC ALANIA
Challenge the maester Unlock the mysteries of the Escape Macalania Temple. Stand your ground against Muster morale deep below
of Yevon. ice puzzle. the Wendigo. the ice.
! Sleeov Cait Sith Jr Remedy (x3) U 400 Gil Elixir A _AI Bhed Primer vol. XV
A
2000 Gil Mega-Potion m Hi-Potion (x2) m Luck Sphere Al Bhed Primer vol. XVI
Phoenix Down (x3) ^ Shell Taroe © X-Potion (x2) & Lv. 1 Key Sphere
MP Sphere Ether ** 5000 Gil Lv. 2 Key Sphere *
PATH OF THE
RIGHTEOUS
Go up the sharp incline into the woods.
To Lake Macalania
WALKTHROUGH
Al Bhed Primer
vol. XV
ngic secre*
CHIMERAS
One of the toughest creatures in this area is the multi-talented Chimera. Use
Auron's Power Break to weaken its attacks. Cast Haste on Lulu or summon
Ixion when fighting it.
7
7
BUTTERFLY CHASE
Follow the winding branches until you
As time elapses, run along the path back the way you came and try to touch seven blue
butterflies before time runs out. Touching a blue butterfly causes a chest to drop. After
capturing all seven blue butterflies, a new chest appears. If you touch a red butterfly, a
battle with local fiends occurs. These fights are much tougher, so avoid touching the red
if his prices are too steep. If you agree they are, he will offer you a major
discount! On the ground across from O’aka, look for the A1 Bhed Primer
vol.XV.
LG.
SPHERIMORPH
Before the battle begins, equip your characters with non-elemental weapons. Physical attacks cause minimal
HP: 12,000 (2000)
AP: 3240 (4860)
WEAKNESS: Varies
STEAL: Ether
WEAKNESS d
ABSORPTION
damage, so magic is the key. Whenever you attack Spherimorph, it counterattacks with a spell. The spell used
IMMUNITY
indicates its current elemental property. Cast a spell of the opposite element to inflict damage. For example, if HALF DAMAGE
the Spherimorph casts Fire, counterattack with Blizzard or Blizzara.
MACALANIA
Each time a spell is correctly cast on it, the monster shifts its element to another type. Keep attacking it physically
lintil it reveals its new element by casting another spell. Keep Yuna on hand to heal those low on HR If she hits her
Overdrive, wait until the boss casts Water or Blizzard spells, and then summon Ixion or Ifrit. i
JECHT’S SPHERE
The creature leaves behind a memento from Tidus’s old man, Jecht’s Sphere. There
are several others scattered throughout Spira. Upon examining this one, Auron
LAKE MACALANIA
The party will find Clasko and the A1 Bhed Primer vol. XVI outside of
| CRAWLER, NEGATOR
First, take out the small Negator floating in the air. You won't be able to cast spells or summon until if is gone. Focus
ncyuiui: IUUU
AP: Crawler: 4400 (6600), Negator: 220 (330)
WEAKNESS: Crawler: Lightning, Negator: None
STEAL: Crawler: Lunar Curtain, Negator: Hi-Potion
WEAKNESS CHI
Wakka's efforts on disposing of the Negator, and use the talents of Auron, Kimahri, or Tidus to assault the Crawler. ABSORPTION
IMMUNITY
HALF DAMAGE CJ2
After defeating the Negator, you can finally use magic and summons. However, the countdown tc
the Mana Beam attack begins. This sweeping attack can cause extreme damage to the entire
party s HR The best way to avoid the Mana Beam is to summon and use an aeon's Shield ability
to deflect most of the blast. Aeons such as Ifrit and Ixion can heal themselves by casting their
own black magic on themselves.
THE ICE TEMPLE
Upon arriving at the temples entrance, don’t bother backtracking for any
items. There is a better opportunity to collect them later. For now, grab the
5000 Gil
Macalania
X-Potion
MACALANIA
GRIM WILL
Speak to Tromell inside the entrance to receive a Shell Targe. Shelinda is further inside. Continue up the stairs towards the
Cloister to witness an outcry from the chamber below. Follow the party inside to receive an eerie message. Afterward, check
the back of the chamber for two Remedies and speak to the shaken witnesses on the right to obtain two Hi-Potions.
Search the main hall for two X-Potions and
# RPG BASICS
5000 Gil. Talk to the people in the northwest
• CHARACTERS
When you’re ready, enter the Cloister of
HP: Sm: m (II), foodo fooffc 2000 (2000), tent 18,000 (1400)
SEYI\i10UR, GUADO AP: Seymour: 2000 (3090), foodo foorte 290 (435), Animo: 2500 (3250)
WEAKNESS: None
STEAL: Seymour: Turbo [tier, foodo foordion: Hi-Potion, km Silence Grerwde
ITEMS/EQUIPMKNT
This is one of the more technical battles you will fight, so be extremely careful. Tidus, Yuna, and Wakka can all use a
Trigger Command before Anima is summoned. By talking to Seymour, you can raise Tidus's Strength and Yuna's Magic Defense.
The Guado Guardians each have the Auto-Potion ability. The easiest way to eliminate them is to steal their potions and then attack them with
physical attacks. By taking a potion from a Guado, he won't have the ability to heal himself after every attack.
Now unguarded, Seymour raises Anima to fight. After a few turns, look in Yuna's Summon menu for a new, unnamed aeon and summon it.
The ice goddess Shiva will come to the young summoned aid. While Anima Boosts and causes Pain, cast Shiva's Blizzara spells on herself to
keep her HP high. When she hits Overdrive, her Diamond Dust attack will take 9999 HP from Anima! Repeat this tactic again to defeat
• SIDE QUESTS
Anima with a minimum of effort.
• SECRETS
After disposing of Anima, quickly dismiss Shiva. Avoid summoning aeons, because Seymour will only destroy them. He begins
casting multi-spells at each party member, so keep Yuna handy to cast Life. Keeping characters alive in this late stage of the
battle is somewhat difficult, so cast Haste on Yuna. Use Lulu's Bio spell to poison Seymour, and use Auron to attack with
Magic Break.
+ BUTZBALL
the
leek
ST1ARY
MACALANIA TEMPLE—CLOISTER OF TRIALS
MAC ALANIA
Descend the ramp to the floor 2. Place the Glyph Sphere into the 3. Push the pedestal toward the 4. Remove the Glyph Sphere from
below, and take the Glyph pedestal nearby, and push the ramp leading downward on the the pedestal, and set it in the
Sphere from the central column. pedestal toward the stalagmite far side. Follow it down the slot to the far left. A cube sec¬
of ice further up. The pedestal ramp. tion of the wall rises into the
causes the stalagmite to disap¬ chamber above, bearing a new
pear. Macalania Sphere.
5. Go back up the ramp and take 6. Push the pedestal toward the 7. Remove the Macalania Sphere from the 8. Ascend the ramp and step on
the Macalania Sphere from column section on the far right. slot under the entrance to the Cloister, the floor switch, bringing the
the raised section. Go back This causes a section of the ice and take it down the ramp. Place it in pedestal and the Macalania
below and place the Macalania tunnel to reappear above. the slot on the column to the left, causing Sphere to the top level. This
Sphere into the pedestal. a section of the ice tunnel far above to
also causes a section of the ice
reappear. Take the Macalania Sphere
tunnel to disappear. Take the
from the slot at the top of the ramp, and
Macalania Sphere from the
place it in the center column. The last
section of the ice tunnel reappears
pedestal and push it down the
above, in addition to a floor switch. ramp.
<1
9. The pedestal is diverted to the
mmm
10. Descend the ramp to the floor 11. Take the Macalania Sphere from the 12. Return to the level above and
right by the glyph, and gets below, and step on the floor center column and place it in the slot to push the pedestal toward the
teleported into an ice stalag¬ switch to bring the pedestal out make the ramp reappear. Take the stalagmites again. Get the
mite that holds a Destruction of the stalagmite. Place the Destruction Sphere from the pedestal
Macalania Sphere that caused
Sphere. Macalania Sphere Tidus is hold¬ and descend the ramp to the lowest level.
the ice stalagmites to reappear,
Place the Destruction Sphere in the slot to
ing into the slot under the and place it into the pedestal.
the left of the doorway. This destroys a
entrance to make the first set of
section of the ice behind Tidus, revealing
ice stalagmites reappear.
a chest containing a Luck Sphere. H
ss
sl
13. Push the pedestal toward the 14. Ascend to the level above and
ramp on the far side of the take the Macalania Sphere that
room, so that it slides back down powers the ramp. Place it into
to the area below. Push the the last column to complete the
pedestal back into place at the ice tunnel.
bottom of the column section to
reconstruct the ice tunnel above.
PERILOUS ESCAPE
lrom Upon your return to the main chamber of the
he
temple, a host of Guado attempts to block
ec-
te your path. As you proceed onto the long,
new
curved ice bridge back towards the entrance,
additional enemies.
SNOWBOUND
in
After exiting the ice cavern, stick to the rocky
le
i trail on the right side of the chasm. This
5
eventually leads to a partially hidden treasure
ice
le chest at the end containing a Lv. 1 Key
i WENDIGO, GUADO GUARDIAN (x2) AP: Wendigo: 2000 (3000), Guado Guardian: 290 (580)
WEAKNESS: Woodigo: Fire, Guardians: None
STEAL: Wendigo: Hi-Potion, Guado Guardian: Hi-Potior
The Guado Guardians provide most of the challenge in this battle, so summon an aeon to perform an Overdrive attack to WEAKNESS CHI
dispose of them. As a final act, they cast protective spells and Berserk on the Wendigo. You can remove Berserk, though, by ABSORPTION
IMMUNITY
using Threaten. Use Wakka's Sleep Attack to keep the Wendigo from rampaging, and then steal items and cast Fira spells HALF DAMAGE
members. After Yuna leaves, talk to all of the characters again. There is a treasure
chest partially hidden behind Kimahri that contains a Lv. 2 Key Sphere.
DESERT
HP: 12,000 AP: 1200 HP: 45,000 HP: 800 HP: 450 AP: 310 HP: 430 AP: 310
Gil: 1200 Gil: 1000 Gil: 1500 Gil: 225 Gil: 240
DROP: Power Sphere DROP: Ability Sphere DROP: Speed Sphere DROP: Power Sphere DROP: Speed Sphere
STEAL: Smoke Bomb STEAL: Shodow Gem STEAL: Chocobo Feather STEAL: Sleeping Powder STEAL: Smoke Bomb
'MSM
HP: 680 AP: 310
WEim
HP: 1280 AP: 310
uLlliLrlilill
HP: 2800 AP: 540
mnm
HP: 12,750 AP: 540
Gil: 270 Gil: 600 Gil: 800 Gil: 336
DROP: Power Sphere DROP: Hi-Potion DROP: Hi-Potion DROP: Mana Sphere
STEAL: Hi-Potion STEAL: Grenade STEAL: Al Bhed Potion STEAL: Remedy
OBJECTIVES
Cross the desert to find Rikku leads the woy! Follow the Al Bhed markers. Brave the Sondragora sinkholes. Reach the Al Bhed home...
your comrades.
Remedy (x4) U 10,000 Gil I;<Vi nl' W Al Bhed Primer vol. XVII
Al Bhed Potion (x24) 4 Lv. 2 Key Sphere d Al Bhed Primer vol. XVIII
Ether (x2) * Elixir _A. Mercury Crest
Hi-Potion (xl 6) 4 Megalixir (x3) A
X-Potion (x4) 4 Teleport Sphere (x2)
Mega-Potion (x5) 4
Al Bhed Primer
Al Bhed Primer
ts vol. XVIII
Al Bhed Potion (x8)
• SIDE QUESTS
Mega-Potion
(x2) X-Potion
<x2) xgg
Hi-Potion
(x4) Teleport Sphere
Hi-^otion X-Potion (x2)
(x4) (*2)
1x8)
A
BEACHED BUM
BESTIARY
Tidus awakens in a small oasis in the center of a vast desert. Before climbing out, swim
to the lower left side to find a sunken treasure chest containing four Remedies.
THE INTIMIDATING ZU
Moving further north, Tidus encounters a massive
his Power Break and Mental Break abilities to wear down the
fiend. When Lulu joins, use her Bio spell to poison the Zu.
SANUBIA DESERT
eight A1 Bhed Potions. 1 Rikku can use these awesome items on the party during
battle. The sphere monitor nearby contains tutorials on fighting Zus and Cactuars.
Proceeding north, look for a marker written in A1 Bhed. If you’ve collected all sixteen
A1 Bhed Primers available thus far, you should be able to read most of this sign!
The markers placed by the A1 Bhed prove to be extremely helpful in getting through
the desert.
DESERT CACTUARS
The little green guys are much stronger than their Thunder Plains cousins, and without Yuna's
summoning or restorative magic you're probably better off avoiding them if possible. Rikku can
steal Chocobo Feathers from them, but she might incur the wrath of the 10,000 Needles attack.
NOMADS
F Follow Rikku through the dunes until she reaches another A1 Bhed marker that reads “Home Ahead.” From the sign, travel south¬
You’ll eventually reach an expansive area full of items and helpful signs. Keep an eye on the on-screen map, and move towards large
objects in the field to find treasure chests. After collecting the items, there are two exits to consider. Use the inscription at the back
WALKTHROUGH
•f
a i
The closest landmark is the location of a treasure chest containing four Move directly west from the last treasure chest to find two X-Potions. In the westernmost corner of the first area is a treasure chest containing
Hi-Potions two Mega-Potions.
At the back of the large area is an Al Bhed sign with a warning. Weaker fiends are to the
right, while stronger fiends await to the left. There are better items to the left, so go that
way first. Behind the sign is another Al Bhed first aid kit containing eight Al Bhed
Potions.
3d mnflntMto Sgpfe tts 20 nttra'y
mm <
Go left from the large sign into the western area. Amid these ruins, you’ll notice that
treasure chests appear during many batdes. After collecting these items, return to the
Save Sphere.
Enter this tower from the back to find a Lv. 2 Key Spheye and Inside these ruins near the west exit is the Al Bhed Primer This strange sign bears a message in Al
10,000 Gil. vol. XVII
This treasure chest is just south of the sign. Inside is on Elixir. Return to the Save Sphere and move north to this marker to find the
Al Bhed Primer voi. XVIII
RIKKU'S ROLE
Without the summoning and healing powers of Yuna, you'll find that Rikku becomes more impor¬
tant during battles. Not only can she use Al Bhed Potions to heal the entire party at once, but she
can steal some incredibly useful items from the fiends of Sanubia. Keep Rikku on the front line
throughout your travels here.
The next area features a deep valley to the east, which is currently being bombarded
by an impenetrable storm. On the cliff south of the valley is a strange rock, which is
important to one of the game’s secrets. For detailed information, refer to the “Secrets”
Move east from the stone and find a small side area on the map. The first treasure chest contains eight Hi-Potions, and the one
sinking in the sand pit contains the Mercury Crest. In the larger section north of there, you can collect three Mega-Potions and
two X-Potions.
Moving directly east from the Mega-Potions, the party will find a chest sinking into a sand pit. However, the pit also contains
a Sandragora. Use fire magic to kill them, and remove any status effects with Al Bhed Potions. The chest in the first sinkhole
contains three Megalixirs, while the second one, a litde further northeast, contains two Teleport Spheres. To reach the
\
1
GUADO GUARDIAN
HP: 2000 AP: 290 HP: 850 HP: 1875 HP: 5250 AP: 1220
Gil: 300 Gil: 70 Gil: 105 Gil: 970
DROP: Ability Sphere DROP: DROP: Ability Sphere DROP: Ability Sphere
STEAL: Hi-Potion STEAL: Bomb Fragment STEAL: Potion STEAL: Shining Gem
Hi-Potion (x2)_&
Friend Sphere
A
Al Bhed Potion (xlO) 4i
Special Sphere 4
Skill Sphere ^
Help defend Home.
KEY ITEMS ! Al Bhed Primer vol. XIX &
Al Bhed Primer vol. XX &
Al Bhed Primer vol. XXI -M
XXI
I
one
Lv. 2 Key Sphere
and
Al Bhed Potion
(x4J
10,000 Gil
Al Bhed Primer
vol. XX
Start
ains
li-Potions. 1 Near the Save Sphere is the A1 Bhed Primer vol. XIX. After the group
mgregates in the center area, they get attacked by a Guado Guardian and other enemies.
: is generally a good idea to take out the Guado Guardian first, since he will cast support
After descending the stairs, turn around and head back down the south corridor
and enter the living quarters on the left. The two treasure chests in this room
require you to have a good library of A1 Bhed Primers. The A1 Bhed Primer vol. XX sitting on the bed nearby should help. It
you’ve collected all of the volumes thus far, this is no problem. If not, you’re going to need some assistance.
The chest on the right requires you to translate three words in A1 Bhed. The following screenshots show the correct answer to each
highlighted word. The password chest contains a Friend Sphere, and the chest to the left asks what item you would like to receive.
HOME
Move up the eastern diagonal corridor and search for the A1 Bhed Primer vol. XXI
There are two more treasure chests in here that require a working knowledge of
A1 Bhed. The chest closest to the Compilation Sphere has a number lock, and the
decipher the code. Input the code to receive the Special Sphere.
>. If
to each
eceive.
WALKTHROUGH
The second chest challenges you to correctly decipher four questions. You must
choose the correct answer each time. Correctly answer the questions to reveal a
Before you enter the sanctum, don’t miss the Lv. 2 Key Sphere on the far right. Search
inside the sanctum for a treasure chest containing 10,000 Gil, and then head for the
airship dock.
AIRSHIP
Potion (x4)
DROP: Speed Sphere DROP: Blk Magic Sphere DROP: Ability Sphere
STEAL: Musk STEAL: Water Gem STEAL: Potion
Speak to everyone on the See how the survivors are Cotch up on current events
bridge. holding up. with Rin.
*
Rin warns of the fiends Spot Bevelle's guardian from Lead the bottle against Evrae.
onboard. the airship's cabin.
MAIDEN VOYAGE
Leave the ship’s bridge and talk to everyone. If you’re in need of items look for Rin,
otherwise continue past him and enter the next door on the right. Dona is in here
and needs consoling. The answer you give her affects her future appearances in the
game.
Return to the bridge at this point and talk to the airship’s pilot. Upon determining
Yuna’s location, try to leave. Fiends have entered the ship, so as you proceed back
BATTLE PREPARATIONS
Storming the largest city on the planet and the center of Yevon’s teachings isn’t
going to be easy. Save your game at the Save Sphere and speak to Rin before rid¬
If possible, equip as many characters as possible with armor and equipment with
the SOS Regen ability. Also, keep in mind that Evrae is immune to most status
effects. Don’t forget to equip weapons and armor that improve your party
^fltaok to the first Al Bhed on the left to get four A1 Bhed Potions
HP: 32,000 (
AP: 5400 (8100)
WEAKNESS: None
STEAL: Water Gem
Start by having Tidus cast Slow on the fiend, and then cast Haste on himself and Rikku. This increases their number WEAKNESS
ABSORPTION
of turns throughout the battle, and makes it much easier to use the Trigger Command to communicate with Cid.
IMMUNITY
HALF DAMAGE
Look carefully at the list of character turns on the right side of the screen. When Tidus or Rikku's turn is right before Cid's turn,
use the Trigger Command to pull the ship away from Evrae. If you can keep the monster -t-
at long range until Cid's next turn thereafter, then he will unleash a volley of misiles
at Evrae.
The dragon may then counter with the Swooping Scythe attack to get close to the ship
again. Eventually, Evrae will inhale on one turn and exhale Poison Breath on its next turn.
Whenever the party is impaired with status ailments, have Rikku use an Al Bhed Potion.
Evrae will then cast Haste on itself, thus nullifying Slow spells. To counter Evrae's enhanced
speed, have Tidus cast Haste on as many characters as possible.
IS
133
Bevelle
1400 AP: 420 HP: 4200 AP: 1870 HP: 4200 AP: 1870 HP: 550
Gil: 460 Gil: 1300 Gil: 1300 Gil: 300 Gil: 180
DROP: Ability Sphere DROP: Hi-Potion DROP: Hi-Potion DROP: Speed Sphere DROP: Power Sphere
STEAL: Hi-Potion STEAL: Remedy STEAL: Remedy STEAL: Soft STEAL: Fish Scale
NEVER MEANT TO BE
After the party lands on the roof of Bevelle Temple, heal everyone before proceeding. You
must now charge through several waves of Bevelle guards, so it’s best to start off strong.
Monks.
Proceed toward Seymour until you encounter a YAT-99. Defeat the guards
push a pedestal holding a Bevelle Sphere onto the path, causing the pedestal to trans¬
form into a moving platform. The sphere must be present or the pedestal will not work.
After Tidus rides down to the first stopping point, press © to begin.
-M
I Start
I
fc
1. As you approach from the start¬ 2. Take the Bevelle Sphere from the 4. Remove one of the Bevelle
i
■
it, press © to turn right. Follow
this path to the bottom.
maze. back onto the path.
5. At the end of the top path, use Next, use the middle glyph to At the first glyph on the top 8. Move past the first two glyphs
the last glyph to turn 180 turn right. Remove the Bevelle path, turn right and ride down and turn right at the last glyph
degrees and go back. Sphere from the slot and place to the lower path. Turn left at near the edge. Take one of the
it into the pedestal. Push the the intersection and go toward Bevelle Spheres from the
pedestal back onto the path and the end of the path. pedestal and set it into the slot
ride the platform off the end to to the left. This opens the path
start over at the beginning. to a slot with a purple glyph.
9. Push the pedestal back onto 10. Ride the lower path to the 11. Run to the end of the long path 12. Ride the lower path to the end
the path and ride off the end to second-to-last glyph and and take the Glyph Sphere. and turn right. Cross to the pur¬
start at the beginning of the turn right. Place it into the pedestal, and ple glyph and insert the Glyph
lower path. then get back on the path. Sphere. The wall gives way,
revealing a Destruction
Sphere.
13. Take the Destruction Sphere and 14. Ride the path to the second-to- 15. Ride the platform back to the last 16. Ride the platform off the end of the
get back on the platform. Ride last glyph and turn right again. glyph on the lower level and turn lower path to start again at the
it off the end to start over from Run across the long stretch and right. Take the Bevelle Sphere beginning. At the second glyph,
the beginning. insert the Destruction Sphere that you inserted here, and insert which you haven't used before, turn
into the slot where you got the it into the pedestal. If you do not right. Push the pedestal across the
Glyph Sphere. This opens a new have two Bevelle Spheres at this platform and ride to the end where
path in the next corridor over. point; you will miss out on a great the new path lies. This takes Tidus
item! up to a new area.
Leave the pedestal at the bot¬ 18. Take one of the Bevelle Spheres 19. Push the pedestal on the left 20. Ride the platform back across to
tom of the stairs and ascend. from the pedestal, and insert it path and ride it to the end. the top of the stairs and exit to
Open the treasure chest on the into the slot to open a path on Here, Tidus receives the Knight the right.
right to collect an HP Sphere. the left. Lance.
The treasure chest then disap¬
pears, revealing a floor switch.
Step on it to teleport the
pedestal up the stairs.
PUNISHMENT OF THE SUMMONER
After Yuna receives the aeon Bahamut, the party is sentenced to the Via Purifico. The
separated heroes must find their way back together to escape from Bevelle.
MAZE OF SORROW
Controlling Yuna, move east out of the starting chamber and follow the corridor. Three of your party members are in the maze, and
you can find them by using the teleport pads or simply wandering through the area. Since it’s very important for Yuna to develop
and learn new abilities, we would suggest that you wander through the area and avoid using the teleport pads.
WALKTHROUGH
Follow the corridor east and then north until you enter a room with Kimahri. • After he rejoins the party, move left
and open the treasure chest for a Mega-Potion. $ Continue north from where you picked up Kimahri, and the wind¬
port pad, and turn onto the short eastern path. This takes you to Lulu, and beside
Continue south from where you found Lulu until you reach a dead end. Collect the
Elixir from the treasure chest, and activate the glyph in the rubble. Return north to
the last T-intersection and head east. The corridor eventually returns you to the room
and take the first right turn. A Black Magic Sphere is in the right side of the cham¬
ber, and the floor glyph should now be active. When you step on it, the teleport pad
Go back toward the Save Sphere where you located Auron, and head west again.
When you reach the chamber where the gate bars your path, stand by the teleport
ind-
r ISAARU, 3 AEONS
This battle is a test of using your aeons' abilities wisely. It consists of a series of
HP: Grolfiio:8,000(2550),^-
AP: 6,000
WEAKNESS: Grothia: Ice, F’=-.:
STEAL: N/A
]ysk20,000^513)
Spothi-.None
three separate fights, allowing Yuna to summon a new aeon each time.
The first encounter is with Isaaru's version of Ifrit, Grothia. Summon Bahamut and
use the aeon's Impulse attack to send Grothia into Overdrive. Bahamut will weather
this attack, and will most likely go into Overdrive as well. Mega Flare should easily
finish off Grothia.
the trio can purchase items. Before proceeding, consider customizing one of Tidus’s
weapons to get the piercing ability. Most of the creatures in this area possess strong
Swim forward and around the corner until you see another Save Sphere. Make sure you
here
save your progress before proceeding into the round chamber.
am-
oad
To Highbridge
ard
turn
I
BEVELLE
EVRAE ALTANA
You can use Trigger Commands to strike the locks on the gates behind the characters during
HP: 16,384 (2000)
AP: 5800 (8700)
WEAKNESS: Cure magic
STEAL: Water Gem
each turn. This gives you two ways to fight this zombified version of Evrae. You can strike the
locks and run from Evrae. Each time you open a gate, it provides an additional turn in which
to use a Soft on a petrified character. Continue doing this through the channels until the party
captures Evrae in the final section. In an enclosed area, the boss sustains more damage than in the
previous area.
By trapping Evrae in the underwater chamber, however, you'll miss out on some valuable items in
the submerged tunnels. Another way to defeat Evrae is to use Phoenix Downs on the boss. Since it
is afflicted with Zombie status, two or three Phoenix Downs will kill the boss!
The battle will end near the Save Sphere rather than taking the characters directly to the next
scene. Continue swimming through the channels, collecting the Avenger and the Rematch from
the two treasure chests.
THE HIGHBRIDGE
Newly reunited, the party runs into Seymour
Highbridge, one at each end. This area is an extremely good place to level up. If Yuna can gain enough AP, try to learn the Reflect
ability. Try to get each character into Overdrive mode but save the attack for the upcoming boss fight.
b
0
SEYMOUR NAIUS,
Tidus, Yuna, and Auron will all have Trigger Commands that allow them to boost one of their attrib¬
HP: Seymour: 36,000 (3500), Mortibody: 4,000
AP: 6300 (9450)
WEAKNESS: None
STEAL: SeymourJetro Elemental, Mortibody: None
utes. Start by pounding away at the duo with Overdrives, if they are available. Do not summon aeons,
because Seymour will immediately kill them. Instead, use Yuna's abilities to heal and restore life.
The prime target in this fight is the Mortibody. When its HP runs dry, it will drain HP from Seymour.
However, it also casts Cura on Seymour. You can use this to your advantage by having Yuna cast Reflect on ^
Seymour. Then when the Mortibody tries to heal Seymour, one of your party members will be healed instead.
With Reflect in place, keep attacking the Mortibody and eventually it will drain Seymour of all his HR
The calm lands
S ¥
ENEMIES FLAME FLAN
700 HP: 1000 HP: 1950 HP: 1500 AP: HP: 2750
: 320 Gil: 420 Gil: 368 Gil: 448 Gil: 384
DROP: Mona Sphere DROP: Power Sphere DROP: Speed Sphere DROP: Mona Sphere DROP: Hi-Potion
STEAL: Poison Fang STEAL: Dream Powder STEAL: Hypello Potion STEAL: Fire Gem STEAL: Grenade
& mm
HP: 64,i
GIL: 3500
DROP: Lv. 2 Key Sphere
HP: 999,999
Gil: 0
DROP: N/A
IIO; [ilc
' HP: 2000
Gil: 602
DROP: Power Sphere
HP: 1800
Gil: 520
DROP: Mana Sphere
HP: 9999
Gil: 750
DROP: Mona Sphere
AP: 1450
STEAL: Lunar Curtain STEAL: N/A STEAL: Hi-Potion STEAL: Shining Thorn STEAL: Phoenix Down
MECH HUNTER
& HP: 12,000 AP: 2700v HP: 8700 AP: 1320 HP: 8700 AP: 970 HP: 830 AP: 770 HP: 5500 AP: 820
Gil: 1300 Gil: 720 Gil: 950 Gil: 610 Gil: 473
DROP: Power Sphere DROP: Ability Sphere DROP: Ability Sphere DROP: Mana Sphere DROP: Phoenix Down
STEAL: Lunar Curtain STEAL: Hi-Potion STEAL: Hi-Potion STEAL: Lightning Gem STEAL: Med Potion
I THE CALM LANDS
'***“ ..... 41
Find Yuna in the pond. Strike camp and head west. Speak to Father Zuke at the Find Belgemine and accept Meet the owner of the monster Learn to train wild chocobos.
trader outpost. her challenge. oreno.
CAMPSITE 1
The first part of this section starts in Macalania Woods. After saving your game, T
head south through the crossroads and go past Kimahri to find Yuna.
?•
In the morning, the group heads south. You should first return to the campsite
and get the Lucid Ring 1 from a partially hidden treasure chest there. At the crossroads, continue west past a Bevelle
Upon reaching the base of the valley, you can visit Rin’s Travelling Agency and purchase some very handy, but expensive, weapons.
party encounters Father Zuke, a retired summoner. On the far left side of the outpost is an A1 Bhed with a message from Cid.
Exit the trading outpost and run around behind it to find this treasure
chest containing a Lv. 2 Key Sphere.
BELGEMINE’S CHALLENGE
Head southwest from the circular area to encounter Belgemine once again. ® She will call Shiva this time. You can
easily win this battle by summoning Ifrit, and healing itself with fire spells. For defeating Belgemine this time, you
receive thirty Power Spheres and the Aeons Soul. This key item enables you to use inventory items to increase attributes
passage leading east. Here, you’ll find the Crusaders’ ancient training arena. The
THE CALM LANDS
owner needs you to help him capture several escaped fiends. If you agree to help him,
he will sell you weapons with the Capture ability. The monster arena is a source of
multiple rewards.
To save some Gil, consider purchasing only two of these w^pons and customize them
for greater potential. If you purchase the Taming Sword for Tidus or the Beastmaster
for Auron, customize it with the Piercing ability. If you choose the Catcher ball for
After collecting all nine monster species, return to the monster arena and speak to
the owner. The treasure chest he produces won’t open until you get a certain key item
later. However, speak to him again and you should receive sixty Farplane Winds!
Collect fiends from every area of Spira and take them to the arena. The owner will
then combine them to create powerful creatures that can’t be found anywhere else.
Some of them yield extremely rare prizes, ifyou can defeat them! For additional
the area to find the A1 Bhed Primer vol. XXIII near the cliff’s edge. •
1
utes
them
Move directly east along the cliff from the primer’s location and speak to the woman
ster
riding a chocobo. She can teach you how to ride a chocobo.
>r
CHOCOBO TRAINING
To ride a chocobo across the expansive Calm Lands, you need to train one properly. This involves racing the chocobo from start to
finish in under 12.8 seconds. Since the chocobo is wild and tries to steer off the path, it’s somewhat difficult to manage this.
However, if you can meet the required time limit, you receive a prize and permission to ride a chocobo across the Calm Lands.
Afterward, you will receive additional prizes whenever you manage to beat your best time.
Wilr
south entrance of the Calm Lands, and head east to the cliff above the two
treasure chests. While still on the chocobo, examine the chocobo feather on
the ground to make the chocobo leap into a new area of the Calm Lands. After
U!
to
Whi
ever
: sumi
The i
Start
During the first race, don’t worry about opening any treasure chests or using the shortcuts. Just race down the ramps in a
spiral pattern; it doesn’t matter how many poles you hit. If you can reach the center platform before the champion chocobo,
aeons, including the secret ones, return here and challenge each one of them. If you
can defeat all of the aeons in the game, then the doorway at the back will open and
you’ll receive the Moon Sigil. More information is available in the “Secrets” chapter.
the Save Sphere on the right. The party then meets up with Seymour’s minions.
BOSS FIGHT
DEFENDER X
This massive creature has no inherent weaknesses. Start with a party of Yuna, Tidus and Auron, and cast Haste
HP: 64,000(4060)
AP: 6660 (9900)
WEAKNESS: None
STEAL: Lunar Curtain
WEAKNESS CH
ABSORPTION
using Tidus. Then using Auron, pummel Defender X with Armor Break and Mental Break. Keep Tidus in the party
IMMUNITY
to cast Haste on new party members, and bring in Lulu once Auron's job is done. HALF DAMAGE
While Demi and Bio are ineffective, spells like Waterga work wonders. Yuna should cast Protect and Cura on
everyone as needed. If her Overdrive Healer is available, she will be able to Grand Summon in no time. Avoid
summoning unless the aeon or Yuna is already in Overdrive, because Defender X will make short work of them. L, m
The only real challenge to this battle is keeping everyone healthy. Armor Break and Darkness are the keys to success.
After the battle, move to the right side of the bridge. There is a sharp descent that leads down into the gorge. The Cavern of the
Stolen Fayth is the area where you can fight and acquire the secret aeon Yojimbo. It is also where you can find the Rusty Sword, 7
which is needed to acquire Auron’s legendary weapon. More on both of these subjects is described in the “Secrets” chapter. The items
a you will find in the cavern are included in the items list at the beginning of this section, as well as the enemies you will encounter.
obo,
lis
cters’
, refer
GAGAZET
enemie:
HP: Varies AP: 4500 HP: Varies AP: 4500
GIL: 1500 GIL: 1500 Gil: 730 Gil: 540
DROP: Return Sphere DROP: Return Sphere DROP: Power Sphere DROP: Power Sphere
STEAL: Lv. 3 Key Sphere STEAL: Lv. 3 Key Sphere STEAL: Soul Spring STEAL: Fire Gem
HP: 80,000 AP: 24,000 & HP: 4000 AP: 0 HP: 12,800 AP: 3750
GIL: 12,000 Gil: 0 Gil: 1080 Gil: 1350
DROP: Lv. 3 Key Sphere DROP: N/A DROP: Mona Sphere DROP: Power Sphere
STEAL: Shining Gem STEAL: N/A STEAL: Star Curtain STEAL: Ether
J.. 5s v
SPLASHER
HP: 5100 AP: A HP: 200 AP: 140
Gil: 330 Gil: 420 Gil: 100 Gil: 650
DROP: Mana Sphere DROP: Power Sphere DROP: Power Sphere DROP: Ability Sphere
STEAL: Water Gem STEAL: Water Gem STEAL: Grenade STEAL: Musk
MT. GAGAZET
OBJECTIVES
Gain permission to climb Settle Kimahri's differences Survive Seymour's insanity, Connect with the foyth. Swim the channels in the Unlock the secrets of Gagazel.
Mt. Gagazet. with Biran and Yenke.
Mega-Potion
Defending
Bracer
To Caverns of Darkness
tfc
SS FIGHT
BIRAN, YENKE
The Ronso challenge Kimahri's skills in an intense, two-on-one battle. Try to get Kimahri to learn as many
HP: Biran: Varies (2500), Yenke: Varies (2500)
AP: Biran: 4500 (6750), Yenke: 4500 (6750)
WEAKNESS: None
STEAL: Lv. 3 Key Sphere (Biran)
WEAKNESS CIS
abilities as possible from Biran and Yenke. When you see Biran or Yenke perform a technique, use Lancet to ABSORPTION
learn it from them. IMMUNITY
HALF DAMAGE CM
If Kimahri hasn't acquired Fire Breath, Aqua Breath, Thrust Kick, Mighty Guard, Doom, Stone Breath,
Self-Destruct or White Wind, he should be able to do so now. When one of the Ronso falls, the other will go
berserk and inflict twice as much damage as before. If Kimahri hits Overdrive, use Mighty Guard. Only use
Aqua Breath if the two Ronso are standing close together, and use Fire Breath if they surround Kimahri.
Also note that you can steal some Lv. 3 Key Spheres from either Ronso.
WALKTHROUGH
flazet.
with peril and few Save Spheres. In the area with lots of ledges on either side, hop onto
the top ledge to the right to find a hidden treasure chest containing 20,000 Gil. • Then
continue up the left side of the path until you find two Mega-Potions. •
As you proceed up Mt. Gagazet, you 11 encounter graves of fallen summoners and
guardians. Continue up the zigzagging path, until you find a short and narrow path
heading north around a large rock. At the end of this path is Braska’s Sphere. • If this
is the third sphere you’ve obtained, Auron will learn a new Overdrive.
From Wantz’s location, descend the slope. When it rises again, look for a small
spot under the path to find two treasure chests. Open these for an HP Sphere and a
Lv. 4 Key Sphere. Head east from here and then north to another grim landmark.
BATTLE PREPARATION
After passing the next Save Sphere, you will engage in one of the toughest battles yet. To pre¬
pare, fight until Yuna and all of her aeons are in Overdrive mode, as well as all the other party
members. Start the battle with Tidus, Yuna, and Kimahri.
WEAKNESS
ABSORPTION
Command option of talking to Seymour and raising their Strength or Magic Defense.
IMMUNITY
HALF DAMAGE
Use Tidus to cast Hastega, and have Yuna use
her Protect spell on everyone. Seymour will
occasionally cast Dispel on the whole group,
thus nullifying your hard work!
When the Mortiorchis begins to charge up the Total Annihilation attack, it will perform it in
two or three turns. One of your characters needs to perform an attack that will reduce all of
Mortiorchis's HR This causes the chariot to siphon more life from Seymour and delays the
attack somewhat. It's best to bring in Auron and Lulu at this stage of the fight. Seymour
also starts using Flare spells, so cast Shell and Protect on your party members. After surviv¬
ing the Total Annihilation attack, quickly use a Mega-Potion to recover. This is when you
can start summoning your aeons to help finish off Seymour. Each aeon will only get in
one shot, so make sure it's in Overdrive mode!
Even with all these pointers, there is still a certain element of luck to surviving this battle. Make sure your characters are all adequately protected between
each of Seymour's turns.
CAVERNS OF
DARKNESS
After a quick nap near the fayth cluster, continue
WALKTHROUGH
Behemoths are resistant to most status effects, so
use all of Auron's Break abilities and cast Haste
and Protect on the party. Bio also works well.
The Mandragora will inflict multiple status effects
with its Ochu Dance. Use Sleep Buster against it,
and then deplete its HP with Demi and Firaga.
Bio works well here, too.
Recovery Ring
Return Sphere
Star Armgaurd
151
THE FIRST TRIAL OF GAGAZET
As the opening in the shield rotates, press © to throw the ball through the
shield and hit the glowing orb in the middle. Simply watch the speed and
timing of the rotating shield, and you should have no trouble hitting it. A
treasure chest appears in front of the shield containing a Lv. 1 Key Sphere.
been replaced with a stairway, so ascend the steps and move north to the next
watery area. The trio will split off again to swim ahead.
BOSS PREP
From this point through the remainder of the game, you should prepare for the
upcoming boss fights by summoning all of Yuna's aeons during random battles in
hopes of having them reach Overdrive mode. Don't waste the Overdrive attack on a
regular enemy, but instead save it for the tough bosses to come.
each character into one of the colored lights. The colors correspond to each characters
Passing this trial causes a treasure chest to appear. Inside the chest is a Fortune Sphere.
GAGAZET UNLOCKED
I B| ^
Swim back through the tunnel and return to the area near the Save Sphere. Rocks have
fallen in the south passage, paving the way to yet another short swim. There are two
treasure chests near a cliff on the other side of the channd. Get a Return Sphere and
a Recovery Ring 4 from the chests and return to the Save Sphere. As you move west
down the first corridor, you’ll see that boulders have created a path to a previously
inaccessible treasure chest. Grab the Star Armguard 5 and go back to the north passage.
use the final Save Sphere and exit the caves. Your
vicious protector.
SANCTUARY KEEPER
Begin this fight with Tidus, Yuna, and Auron.
HP: 40,000 (6400)
AP: 11,000 (16,500)
WEAKNESS: None
STEAL: Turbo Ether
This boss has an attack pattern. It starts with Photon Wings, followed by two regular
attacks, Mana Breath, and then two Curagas. The Sanctuary Keeper will sometimes
counter with Tail Sweep too. It's important to protect your party members against
the status effects of the Photon Wings attack, so equip your characters to pro¬
tect against Sleep, Silence, Darkness, and Confusion.
153
\NARKAND RUINS
ffllffllA
HP: 31,000 AP: 6230 HP: 12, HP: 23,000 HP: 17,000 HP: 2800 AP: 2200
Gil: 1200 Gil: Gil: 1350 Gil: 730 Gil: 650
DROP: Mona Sphere DROP: Mona Sphere DROP: Power Sphere DROP: Power Sphere DROP: Ability Sphere
STEAL: Remedy STEAL: Star Curtain STEAL: Ether STEAL: Soul Spring STEAL: Dream Powder
FALLEN MONK
1 HP: 9500 AP: 2600^di HP: 42,300 AP: 6000 HP: 6200 HP: 3700 HP: 3300 AP: 1200
Gil: 730 Gil: 2400 Gil: 1080 Gil: 1 Gil: 540
DROP: Ability Sphere DROP: Lv. 2 Key Sphere DROP: Hi-Potion DROP: Phoenix Down DROP: Ability Sphere
STEAL: Hi-Potion STEAL: Lunar Curtain STEAL: Holy Water STEAL: Holy Water STEAL: Candle of Life
OBJECTIVES
ZANARKAND RUINS
Descend the slopes. Gather items on your way to Unlock the trials of Zanarkand. Learn of the choosing. Confront Lady Yunalesca.
the dome.
encounter fiends from Mt. Gagazet. Inside the dome, the fiends are much stronger.
Use Armor Break and Mental Break against Defender Z. If you encounter a Fallen
Monk, use a Phoenix Down to instantly kill him. Also, try to eliminate YKT-lls
before all other enemies, or they’ll eject individual party members from battle with
Gil. Eventually, you will come upon a ghostly image of Seymour as a child. When the ghosts fade, search the eastern platform of
When crossing the debris, look for o path leading down to a Lv. 3 Key
Sphere. #
ing. The trial of Zanarkand is the simplest but most time-consuming one yet. You cannot obtain the secret item in this area until
later in the game. Check the “Secrets” chapter for more information. Your only reward for now is an extremely dangerous boss!
155
V
1. Step onto the green square near 2. The puzzle solution is displayed
ZANARKAND RUINS
the entrance to activate the floor on the far wall. Refer to the
puzzle. screenshot to determine where
to step.
3. Step on the correct white floor 4. After you activate all of the prop¬ 5. Push the northwest pedestal and 6. Go to the screen display and press © to
switch to activate each puzzle er floor designs, the door to the a new puzzle solution is dis¬ make all the solutions appear. Step on the
piece. Triggering an incorrect next chamber opens. Six played. Enter the next room. floor switches to activate all the pieces
floor switch causes the puzzle to pedestals then slide into the shown in this screenshot. If you step on a
reset. room, three on each side. piece that is not shown, the puzzle will
reset. If you forget where the proper floor
designs are, check the screen display again.
7. After you complete the puzzle, 8. This is the solution for the 9. This is the solution for the 10. This is the solution for the
a symbol appears around the southwest pedestal puzzle. northeast pedestal puzzle. southeast pedestal puzzle.
central chasm.
• RPG BASICS
11. After completing all four puz¬ Insert the Kilika Sphere into the 13. Return to the larger chamber 14. This causes the giant chasm to
zles in the larger chamber, take pedestal on the west side of the and take the Besaid Sphere. glow. Also, a new Save Sphere
# CHARACTERS
the Kilika Sphere from the first chamber. Insert this into the final pedestal appears in the first chamber.
left side of the screen display in the first chamber. Save your game and prepare to
and return to the first chamber. fight a boss.
EM S/EQUIPMENT
SPECTRAL KEEPER
The challenge in this fight is avoiding the Spectral Keeper's counterattack after
HP: 52,000 (
AP: 12,000 (18,000)
WEAKNESS: None
STEAL: Ether, Turbo Ether
your initial attack. It's important to position most of your party out of harm's
way before attacking the boss. Start with a party of Tidus, Yuna, and Auron. Equip
everyone with armor bearing Berserk Ward or Berserkproof if available.
Cast Hastega immediately so the characters can move out of the way before the
boss finds them again. Move two characters to circles behind the Spectral Keeper,
and leave the character with the highest HP out in front to keep the monster distract¬
ed. Otherwise, it will turn to attack the entire party. Have Yuna cast Protect on the
frontline person, then let that person attack. The boss will then counterattack, striking the three
circles in front of it. It might also use its Berserk Tail attack, berserking the target.
# SIDE QUESTS
Glyph mines will form on the surface of the circles, and their explosions mean
# SECRETS
certain death. Check the CTB Window to determine when each mine will
explode. Use the trigger command Move to escape the explosion.
fr\
Since aeons can't escape glyph mines, they die quickly. If they are sum¬
moned, they'll only have time for one Overdrive. So, summon at your own risk. # BLITZRAJLL
your game at the Save Sphere near the ele¬ If you used your characters' Overdrives in the last boss fight, you should
vator. It’s time for another battle, this time
consider returning to the dome area. Fight some fiends until you refill
your characters' Overdrive gauges.
in three stages!
HP: 1st form: 24,000, Evo. 1:48,000, Evo. 2:60,000 (10,000)
AP: 14,000 (217000)
WEAKNESS: None
STEAL: Stamina Toblet, Forplane Wind
Before proceeding into this fight, you need to equip your party members with armor that will WEAKNESS
ABSORPTION
protect against status effects. In particular, status effects like Death, Zombie, Darkness, Silence,
IMMUNITY
and Sleep. HALF DAMAGE
Yunalesca's first form is easy to defeat, so don't use any Overdrives yet. Yunalesca
responds to each physical attack by inflicting Darkness, and each spell cast on her is met
with Silence. She also responds to Special techniques, such as Steal, with Sleep.
In her second form, Yunalesca unleashes a new attack, Hellbiter. This attack inflicts
zombie status on your characters, so quickly use a Holy Water or Remedy. Yunalesca
will then cast healing magic on characters to damage them, so if you remove the zombie
effect quickly enough, you can benefit from this. Make sure that Haste is in effect on the
entire party.
It's important to keep a balance between having characters with the zombie effect while some remain nor¬
mal. Another way to handle the status effects is to switch out party members whenever the need arises.
AIRSHIP
When the true face of Yunalesca is revealed, cast Haste and Protect on the entire party. Also, do not
remove the zombie effect from the party. Any character who is not afflicted with zombie will be killed
instantly when Yunalesca performs her Mega-Death attack.
Aft<
the
airs!
whe
vvor
FI
The
deci
The
“Sec
The
noth
Che
►
world map.
decided to visit Maester Mika, the Highbridge of Bevelle is highlighted as your next destination.
The “Input” option allows you to enter the answers to three A1 Bhed riddles from different locations of Spira. Refer to the
The “Search” option enables you to move the cursor across the map and search for hidden locations. Also, you may have
noticed areas or treasure chests that you couldn’t reach no matter how hard you tried. This is how you find them!
game if you visit a few extra places off the beaten path. For the complete rundown of all the side quests and mini-games,
tional aeons. For more infor¬ You can learn more information in the “Secrets” chapter.
Omega Ruins
Another topic covered in depth in the “Side Quests Mini-
AURON'S OVERDRIVES
of the most powerful bosses in the game.
Remember that the spheres Auron needs to acquire his Overdrives are now
i
scattered across Spira. The locations are listed in the characters chapter titled
"A Summoner and Her Guardians."
visit Omega Ruins a bunch of times and then sell all the extra equipment you collect. Some of the better items at Omega will
nes,
SIN
HP: 54,400 HP: 2800 AP: 2200 HP: 67,500 AP: 16,800 HP: 7400 AP: 2400 HP: 36,000
0 CHARACTERS
Gil: 2200 Gil: 650 Gil: 1850 Gil: 840 Gil: 1111
DROP: Power Sphere DROP: Ability Sphere DROP: Power Sphere DROP: Mana DROP: Power Sphere
STEAL: Heoling Water STEAL: Musk STEAL: Healing Water STEAL: Silence Grenade STEAL: Light Curtain
BARBATOS DEMONOLITH
* HP: 45,000 AP: 11,000
GREAT MALBORO
HP: 64,000 AP: 21,000 HP: 22,222
wwm
HP: 80,000
Gil: 1550 Gil: 1470 Gil: 1900 Gil: 1070 Gil: 2200
DROP: Power Sphere DROP: Mana Sphere DROP: Mana Sphere DROP: Mona Sphere DROP: Power Sphere
STEAL: Star Curtain STEAL: Petrify Grenade STEAL: Remedy STEAL: Forplane Shadow STEAL: Stamina Spring
TEMS/KQUIPMENT
*
Sever the Right Fin. Defeat Sin before it destroys Destroy the final sinspawn and Cross the Sea of Sorrow.
the oirship! open Sin's door.
Elixir A
Prism Ball 0
Wizard Lance r Skill Sphere 0
r
Lv. 3 Key Sphere 0 Knight Lance
Sr0src«. - J S*
Four-on-One 0 Stillblade / Settle the score with Seymour. Travel to the Tower of the Free Braska's final aeon. Dispatch the aeons forever.
Defending Bracer Mage's Staff
Infinity
r Dead.
20,000 Gil
HP Sphere 0 Attribute Sphere 0
Defense Sphere 0 Wht Magic Sphere 0
Laevatein r Wicked Cait Sith 0
A
• SIDE QUESTS
Lv. 4 Key Sphere 0 Hrunfing /
THE HIGHBRIDGE
Return to the Highbridge at Bevelle, and move
•SECRETS
Odds are that if you’ve completed a couple of side quests and survived several trips to the Omega Ruins, you’re in good shape
to face the final bosses. Also, having all the aeons in your possession should make things easier.
We suggest that you fight the final bosses by yourself without using the book. Then, if you have no luck, read our boss strate¬
# BLITZBALL
ril is to Some abilities that are useful in the final boss fight include Doublecast, Ultima, Holy, Quick Attack, Full-Life, and Auto-
:a will Life. By referring to the Sphere Grid, you’ll see that these abilities are pretty far apart. However, the “Abilities” chapter con¬
tains some tips on the best ways to move around the Sphere Grid. If you’re short on Lv. 3 and Lv. 4 Key Spheres, you can
After a few trips to Remiem Temple, you should be able to use items to customize Yuna’s and Lulu’s weapons with the
One MP ability. Imagine being able to cast Curaga, Ultima, or Holy for only one MP! Your armor should protect
z
t/3
• CHARACTERS
1PM ENT
Once Genais crumbles, the group advances on Sin's weak point. Physical attacks won't inflict much dam¬
age until you use Armor Break. If Rikku or Kimahri has the Copycat ability, you can switch them into the
fight. Have Lulu Doublecast Flare or Ultima, depending on her remaining MR Then have Yuna cast Holy,
and make the third person in your party Copycat Holy if possible. Bring in Rikku to heal and cure Venom
status with Al Bhed Potions as needed, and focus Yuna on casting Holy or summoning. Again, avoid using
your characters' Overdrives during this battle. You will need them to survive the next encounter.
# SIDE QUESTS
—OVERDRIVE SIN
Before the fight begins, make sure the party is equipped with armor that protects against petrifica¬
• SECRETS
tion, confusion, and zombie. This fight requires a lot more speed and power. If Sin manages to cast
Giga-Graviton, the party's finished. Start with Tidus, Yuna, and Lulu.
Doublecast, Hastega, Quick Attack, Armor Break, and Mental Break are all extremely useful in this bat¬
tle. When the fighting starts, cast Hastega and start Doublecasting Flare or Ultima. Have Yuna cast Holy,
and use Tidus to heal or cure petrification.
Bring in Wakka and unleash his Overdrive, and have Kimahri perform Fire Breath. Use Rikku's Spare
# BLITZfKALL
Change ability and toss 100,000 Gil at Sin to inflict 9999 HP damage. When Sin pulls you in further, use
Tidus's, Auron's, and Rikku's Overdrives. If Sin gets close to its Overdrive, bring Yuna back in and sum¬
mon your strongest aeons.
# BESTIARY
163
THE SEA OF SORROW
After defeating Sin, the airship enters the creature’s shell. This doesn’t
Use the maps to find your way through this area. Treasure chests are located
at the top of waterfalls. To reach these valuable items, you’ll need to take the
Co
wil
TOUGH MONSTERS!
the
Many fiends inside Sin are like mini-bosses. Although this is a great area to level up your cheracters,
don't wander far from a Save Sphere. f poi
Note that Behemoth Kings will cast Meteor when killed, which can seriously damage your party's HR the
To counter this attack, cast Auto-Life on your entire party before the battle ends.
* in 1
I
r
SEYMOUR OMNIS
Before climbing the stairs near Seymour's staves, equip party members with armor
HP: 80,000 (15,000)
AP: 24,000 (36,000)
WEAKNESS: Varies
STEAL: Shining Gem, Supreme Gem
The wheels behind Seymour determine his elemental property. He is vulnerable to the
opposite property, which you can see by using Scan. It's important to use Armor Break,
Mental Break, and Nul spells in this battle too.
Occasionally, Seymour will attack the Mortiphasms behind him, shifting his elemental
choice. When this occurs, bring in Kimahri and Auron to strike the Mortiphasms. You'
need Wakka to hit the highest Mortiphasm. When
four orbs of the same color are lined up around
Seymour again, summon an aeon or bring Lulu
back for more Doublecasting. After Seymour
casts Dispel, he will cast a powerful version of
Ultima. Keep in mind that Seymour will even¬
tually Banish your aeons.
When you reach a square platform with a Yevon symbol, stand on it momentarily. It will lift you up to a treasure chest with Wakka’s
Four-on-One. Across from the Four-on-One treasure box, push the bridge down to find a Defending Bracer. Further up, look for a
ramp down to a chest containing 20,000 Gil, and step on the platform beside it to access an HP Sphere and a Defense Sphere. A
lift back down to the ground is near the second item. ...
Continuing northeast, look for an alcove along the south wall to find a small building. Enter the building from the south, and Tidus
will slide down a long spiral. At the bottom is Yuna’s Laevatein. To exit this pit, move along the wall next to the treasure chest unul
%
As you proceed north, the Tower of Death crashes to the ground. Move towards
it to enter. Inside, icicles will begin to shoot upward from the ground. A fight
To make navigation easier, stand in one spot until the camera rotates around to
show the area better. If a white light starts to glow under Tidus’s feet, move against
the direction the camera is rotating so. that you can still see the area. Small colored
crystals will form and fade away. You must run up to these and touch them before
they disappear to gain items contained within. After you acquire 10 items, the final
showdown will begin. Don’t forget that you have one last chance to properly equip
Although the Yu Pagodas attempt to heal the final aeon, do not waste any time trying to disable them. Use Auron's Zombie HALF DAMAGE
Attack on the final aeon, so that the Pagodas will damage the boss every time they try to cure it. Otherwise, Doublecast Flare on
the enemy and keep everyone's HP extremely high when the second portion of the battle begins.
During Tidus's turns, he has the option of speaking. Talking to the boss greatly reduces its Overdrive gauge. Use this only when the
boss's Overdrive gauge is almost full. Since this option only works a couple of times, we recommend using it at a later point in the
battle.
After losing 60,000 HP the final aeon transforms. Cast Protect and Auto-Life if available. If your characters' Overdrive gauges are
full, use them now. Also, continue to Doublecast your strongest spells. Cast Haste and administer Mega-Potions and Megalixirs as
needed.
When the final aeon's Overdrive gauge gets about three-fourths full, talk to it using Tidus's trigger command. Once its HP falls
below 30,000, summon your strongest aeons and use their Overdrives to finish it off.
This section includes descriptions of side quests and mini-games that you might encounter during the game. You neec
to complete some of these tasks to acquire and activate many of the legendary weapons.
LIGHTNING DODGER
In the Thunder Plains, the lightning never stops. By
1TNING
pressing © when the screen flashes, you can dodge the 5 times 2 X-Potions
10 times Ipit 2 Mega-Potions
lightning. If you dodge the lightning a number of times in
20 times 2 MP Spheres
a row, you are rewarded with certain items. The items 50 times 3 Strength Spheres
100 times 3 HP Spheres
appear in a treasure chest outside the Travel Agency.
For example, the Venus Sigil, which is required to unlock Lulus legendary weapon, is gained by dodging lightning 200 consec¬
utive times. To accomplish this, equip with the No Encounters ability and roam the area. You can track your progress by exam¬
ining the book that appears on the right inside the Travel Agency once you’ve dodged two bolts in a row.
If you have a penchant for pain, you can actually receive prizes
BUTTERFLY CATCHER
SIDE QUESTS
In Macalania Woods, you encounter a creature who explains the butterfly catcher
mini-game. To begin the game, move toward the closest butterfly. You have to chase
down seven blue butterflies before times runs out. Avoid the red butterflies because
they’ll call powerful fiends and remove 1 second from the remaining time. If you
catch all seven blue butterflies before times runs out, a new treasure chest appears.
The chest will disappear if you leave the area, so don’t forget to open it and claim
your prize.
You can take part in the butterfly catcher game in two areas. The first area is in Macalania Woods—Central, near the creature
This mini-game gets more difficult as the story progresses, but the prizes keep getting better, too. At first, the timer is set to
40 seconds. Once you defeat the Spherimorph, it becomes 30 seconds. Lastly, once you gain control of the airship, the
number of red butterflies significantly increases. Return to Macalania Woods in the airship and succeed in both areas to
gain the Saturn Sigil, which unlocks the potential of Kimahri’s Spirit Lance.
need
examine the rock, you receive a clue to help find one of 10 hidden Cactuars in the desert. After finding each one, you are challenged
to game of “Red Light, Green Light.” If you successfully touch the Cactuar before time runs out, you will fight it. No matter the
outcome of the battle, you will receive a sphere bearing the name of the Cactuar. If you lose at the game of Red Light Green Light
three times, you’ll only receive a Sphere del Perdedor. Return to the rock and place whichever sphere you obtained into the rock.
After doing so, you receive a new clue telling you where the next Cactuar is hidden. The locations of the Cactuars are as follows:
CACTUAR LOCATIONS
Oasis Near the first Save Point.
Sanubia Desert—East In an alcove to the east, north of the tent with the Save Sphere.
Sanubia Desert—West Search the sign near the Cactuar rock that says 20% off.
isec-
Sanubia Desert—Central Near the ruins to the west. Look for two Cactuars running around the desert.
im- Sanubia Desert—East Near the Save Point under the tent.
Sanubia Desert—Central Trapped in a treasure chest in the far west.
Sanubia Desert—West Inside one of the sand whirlpools. You must exit and re-enter the area.
Oasis Take the airship to Bikanel Island and take a few steps away from the first Save Sphere. Approach the Save Sphere to start the
sequence, and then go to the outside deck on the airship.
Sanubia Desert Return to the Cactuar statue and the last one automatically appears behind you.
r After placing nine spheres of either type into the rock, the sandstorm protecting Cactuar Village will come to a stop. Search inside
for lots of Cactuar encounters and two special treasure chests. One contains the Mercury Sigil. The contents of the other chest vary
CHOCOBO TRAINER
In the Calm Lands, speak to the lady on a
Once you train your chocobo in the first exercise, the trainer will allow you to advance to another exercise, until all four exercises
are revealed.
WOBBLY CHOCOBO
This race takes place on a wild chocobo that refuses to run straight toward the finish line. Press the left analog stick left and right to
stay on course. You must reach the finish line in under 12.8 seconds. Once you succeed, you can ride a chocobo in the Calm Lands
any time you want for free, just by asking the trainer.
DODGER CHOCOBO
This chocobo is easier to steer, but you must dodge incoming blitzballs! If you get
hit, the chocobo becomes momentarily stunned. This makes it much more diffi¬
stay close to the line of balloons, and then move toward the center as each
CATCHER CHOCOBO
Race the chocobo trainer from the entrance of the Calm Lands to the northeastern
exit, dodging blitzballs and birds. Each bird that hits you adds three seconds to your total
time, while each balloon you collect subtracts three seconds. Winning this race enables
Tidus to reach his legendary weapon at the north end of the Calm Lands.
Furthermore, if you can successfully beat the chocobo trainer with a total time, minus
all balloon adjustments, of 0:0:0, then she will give you the Sun Sigil required to activate
Tiduss Caladbolg.
REM I EM TEMPLE
SIDE QUESTS
In the hidden temple in the mountains east of the Calm Lands, you can battle against
* RPG BASICS
any aeon that you have acquired by challenging Belgemine. The first time that you win
4ft
against Belgemine’s aeon, she will reward you with rare items. Defeat her Bahamut, and
she will give you the key item Flower Scepter. After fighting and defeating all of the
aeons in the game, including the Magus Sisters, Belgemine hands over the Moon Sigil,
• CHARACTERS
which removes the No AP ability from Yuna’s legendary weapon.
To acquire the Cloudy Mirror, you must win the chocobo race under Remiem Temple.
Winning the race is quite easy, even on the first try. To improve the item you win in this
race, you need to use as many shortcuts as possible and avoid hitting any of the poles.
• ITKMS/EQUI PM ENT
THE MONSTER ARENA
| WALKTHROUGH
The monster arena is in the eastern part of the Calm Lands. The owner sells weapons with the Capture ability. The owner will then
You’ll get prizes when you return to the owner with the required creatures. Some of them are extremely rare. In addition, you can
also fight unique creatures that the owner creates from captured fiends. Prizes are awarded each time you accomplish one of
the following:
Complete a total of 10 of either Species Conquest or Area Conquest for the Mars Sigil,
• SKCRETS
CAPTURING TIPS
While backtracking in the game and looking for the spheres that trigger Auron’s • BiJTZKAM.
Overdrives, equip Capture weapons and collect fiends from each area you have to visit.
To see where these spheres are located, check Auron’s section of the characters chapter,
The owner’s weapons are expensive, so buy weapons for characters who you know can
take down a lot of HP in one hit. This will most likely be Wakka, Auron, Tidus, or perhaps Kimahri.
FIGHTING IN THE ARENA
After capturing fiends, you can pay to fight them in the arena. What’s the point, when you’ve already fought these mon¬
sters elsewhere? When fighting monsters here, you can steal better items, win spheres for the Sphere Grid, and you can
STEAL BRIBE
AREA MONSTER NAME GIL COST COMMON RARE WIN AMOUNT ITEM
Besaid Dingo 24 Potion Sleeping Powder Power Sphere (x2) 2500 Sleeping Powder (x4)
Condor 18 Phoenix Down Smoke Bomb Speed Sphere (x2) 1900 Smoke Bomb (x3)
Water Flan 27 Fish Scale Dragon Scale Magic Sphere (x2) 6300 Water Gem (x2)
Milhen Mi'ihen Fang 49 Potion Sleeping Powder Power Sphere (x2) 3200 Sleeping Powder (x5)
Ipiria 69 Soft Petrify Grenade Speed Sphere (x2) 3600 Petrify Grenade (x3)
Floating Eye 66 Echo Screen Musk Speed Sphere (x2) 2800 Musk
White Element 72 Antarctic Wind Antarctic Wind (x2) Magic Sphere fx2) 7800 Arctic Wind (x7)
Raldo 63 Potion Hypello Potion Power Sphere ^x2) 4800 Hypello Potion (xlO)
Vouivre 90 Potion Silver Hourglass Power Sphere (x2) 5100 Silver Hourglass (xlO)
Bomb 105 Bomb Fragment (x2) m Power Sphere (x2) 17,000 Bomb Core (xl 6)
Dual Horn 157 Potion Hi-Potion Ability Sphere jx2) 37,500 High Potion (x60)
Ojose Garm 132 Hi-Potion Sleeping Powder Power Sphere (x2) 4800 Sleeping Powder (x7)
Simurgh 109 Smoke Bomb Smoke Bomb (x2) Speed Sphere (x2) 4000 Somke Bomb (x5)
Bite Bug 93 Antidote Poison Fang Speed Sphere (x2) 4000 Poison Fang (x2)
Snow Flan 139 Antarctic Wind (x2) Antarctic Wind (x2) Magic Sphere (x2) 12,000 Arctic Wind(xlO)
Bunyip 145 Hi-Potion Hypello Potion Power Sphere (x2) 8000 Hypello Potion (x!6)
Basilisk 187 Petrify Grenade Petrify Grenade Ability Sphere (x2) 40,500 Petrify Grenade (x24)
Ochu 780 Remedy Remedy (x2) Power Sphere (x2) 144,000 Remedy (x70)
Macedonia Woods Snow Wolf 288 Sleeping Powder (x2) Sleeping Powder (x2) Power Sphere (x2) 8000 Sleeping Powder (xll)
Iguion 207 Soft Petrify Grenade Speed Sphere (x2) 7400 Petrify Grenade (x5)
Wasp 213 Hi-Potion Poison Fang Speed Sphere (x2) 7200 Poison Fang (x3)
Evil Eye 307 Hi-Potion Musk Speed Sphere (x2) 6200 Musk (x3)
SIDE QUESTS
Ice Flan 282 Arctic Wind Arctic Wind (x2) Magic Sphere (x2) 27,000 Ice Gem (x9)
Blue Element 270 Fish Scale (x2) Fish Scale (x3) Magic Sphere (x2) 30,000 Water Gem (x5)
Mushussu 247 Hi-Potion Hypello Potion Power Sphere (x2) 11,600 Hypello Potion (x24)
Mafdet 258 Hi-Potion Hypello Potion Power Sphere (x2) 14,200 Hypello Potion (x28)
Xiphos 330 Hi-Potion Mega-Potion Ability Sphere (x2) 54,000 Megalixir
Chimera 1455 Shining Gem Lightning Marble Ability Sphere (x2) 105,000 Magic Tablet (xIOJ
The Calm Lands Skoll 630 Dream Powder Dream Powder (x2) Power Sphere (x2) 20,000 Dream Powder (xl2)
Nebiros 480 Poison Fang Poison Fang (x2) Magic Sphere (x2) 14,000 Poison Fang (x6)
Flame Flan 672 Fire Gem Fire Gem (x2) Magic Sphere (x2) 30,000 Fire Gem (xlO)
Shred 552 Hypello Potion Hypello Potion (x2) Speed Sphere (x2) 39,000 Hypello Potion (x50)
Anacondaur 1125 Petrify Grenade Petrify Grenade (x2) Power Sphere (x2) 116,000 Healing Water (xl6)
Ogre 1470 Stamina Tablet Stamina Tablet (x2) Power Sphere (x2) 188,000 Stamina Tablet (x50)
Coeurl 1650 Magic Tablet Magic Tablet Magic Sphere (x2) 120,000 Friend Sphere (x2)
Chimera Brain 1500 Water Gem Lightning Gem Ability Sphere (x2) 196,000 Lv. 4 Sphere (x2)
Malboro 1650 Remedy Remedy Magic Sphere (x2) 540,000 Wings to Discovery (x4)
Mt. Gagazet Bandersnatch 1320 Dream Powder (x2) Dream Powder (x3) Power Sphere (x2) 36,000 Dream Powder (x20)
Ahriman 975 Dream Powder (x2) Musk (x3) Speed Sphere (x2) 56,000 Farplane Wind (x6)
Dark Flan 1620 Star Curtain Fire Gem (x3) Magic Sphere (x2) 256,000 Wht Magic Sphere (x2)
Grenade 810 Star Curtain (x2) Fire Gem (x3) Power Sphere (x2) 150,000 Shining Gem (x12)
Grot 780 Antidote (x4) Remedy (x3) Magic Sphere (x2) 80,000 Remedy (x40)
Grendel 1095 Hi-Potion Mega Potion Ability Sphere (x2) 190,000 Mega Potion (x60)
Bashura 1095 Soul Spring Soul Spring (x2) Power Sphere (x2) 340,000 Stamina Tablet (x80)
Mandragora 1800 Remedy (x2) Remedy (x3) Magic Sphere (x2) 620,000 Return Sphere (x24) !
Behemoth 2025 Ether Magic Tablet Power Sphere (x2) 460,000 Lv. 2 Key Sphere (x30)
Splasher 300 Frag Grenade Frag Grenade Power Sphere (x2) 12,000 Dragon Scale (xl 2) \
Achelous 630 Water Gem (x2) Healing Spring Power Sphere (x2) 120,000 Healing Spring (xl6)
Maelspike 495 Water Gem (x2) Water Gem (x3) Magic Sphere (x2) 200,000 Stat Sphere \
• — --
STEAL BRIBE
AREA MONSTER NAME GIL COST COMMON RARE WIN AMOUNT ITEM
non- Omega Ruins Zaurus 1425 Petrify Grenade (x2) Petrify Grenade (x3) Speed Sphere (x2) 164,000 Rename Card (xlO)
Floating Death 1897 Musk (x4) Musk (x5) Magic Sphere (x2) 160,800 Gambler's Spirit (xlO)
:an Hi-Potion Shining Gem (x4) Magic Sphere (x2) 182,400 Blk Mogic Sphere (x2)
Black Element 1560
Halma 1545 Hypello Potion (x3) Shadow Gem (x2) Power Sphere (x2) 260,000 Supreme Gem (x20)
Puroboros 1455 Fire Gem (x3) Fire Gem (x4) Mogic Sphere (x2) 400,000 Shining Gem (x36)
Spirit 1950 Stamina Tablet Stamina Tablet (x2) Magic Sphere (x2) 240,000 Twin Stars (xlO)
Machea 2175 Hi-Potion (x2) Stamina Tonic Magic Sphere (x2) 356,000 Chocobo Wing (x50)
Master Coeurl 3045 Farplane Shadow (x2) Farplane Shadow (x4) Lv. 1 Key Sphere (x2) 260,000 Warp Sphere
Master Tonberry 3600 Magic Spring Tetra Elemental Power Sphere (x2) 960,000 Pendulum (x3)
Varuna 2670 Farplane Wind Shining Gem Magic Sphere (x2) 1,120,000 Megalixir (x20)
Kilika Dinonix 40 Soft Petrify Grenade Speed Sphere(x2) 2800 Petrify Grenade (x24)
Killer Bee 34 Antidote Poison Fang Speed Sphere (x2) 2200 Poison Fang
Yellow Element 49 Electro Marble Lightning Marble Magic Sphere (x2) 6000 Lightning Marble (x8)
Ragora 72 Antidote Remedy Magic Sphere (x2) 15,600 Remedy (x8)
Musroom Rock Road Raptor 72 Soft Petrify Grenade Speed Sphere (x2) 5500 Petrify Grenade (x3)
Gandarva 93 Electro Marble Electro Marble (x2) Magic Sphere (x2) 2960 Lightning Morbie (x3)
Thunder Flan 75 Electro Marble Electro Marble (x2) Magic Sphere (x2j 9000 Lightning Marble (x8)
Red Element 82 Bomb Fragment (x2) Bomb Fragment (x2) Mogic Sphere (x2) 9000 Bomb Core (x8)
Lamashtu 108 Potion Silver Hourglass Power Sphere (x2) 5500 Silver Hourglass (xlO)
Funguar 63 Silence Grenade Ether Magic Sphere (x2) 10,800 Turbo Ether (x2)
Garuda 210 Smoke Bomb Smoke Bomb (x2) Power Sphere (x2) 80,000 Smoke Bomb (x99)
Thunder Plains Melusine 162 Gold Hourglass Petrify Grenade Speed Sphere (x2) 5300 Petrify Grenade (x4)
Aerouge 216 Electro Marble Lightning Marble Magic Sphere (x2) 4000 Lightning Marble (x4)
Buer 198 Hi-Potion Musk Speed Sphere (x2) 4600 Musk (x2)
Gold Element 160 Electro Marble Electro Morbie (x2) Mogic Sphere (x2) 24,000 Lightning Marble (x20)
Kusariqqu 168 Hi-Potion Silver Hourglass Power Sphere (x2) 8900 Silver Hourglass (x20)
Larva 495 Lunar Curtain Lunar Curtain (x2) Ability Sphere (x2) 29,960 Shining Thorn (xlO)
Iron Giant 900 Light Curtain Light Curtain Power Sphere (x2) 72,000 Stamina Tonic
Qactuar 4000 Chocobo Feather Chocobo Feather Speed Sphere (x2) Cannot Bribe N/A
Sanubia Desert Sand Wolf 337 Sleeping Powder Sleeping Powder (x2) Power Sphere (x2) 9000 Sleeping Powder (xl2)
Al Bhed Potion (x2)
Alcyone 360 Smoke Bomb Smoke Bomb (x2) Speed Sphere (x2) 8600 Mega Phoenix (x2)
Al Bhed Potion (x2)
Mushussu 405 Hi-Potion Silver Hourglass Power Sphere (x2) 13,600 Gold Hourglass (x5)
Al Bhed Potion (x2)
Zu 1800 Smoke Bomb (x3) Smoke Bomb (x4) Power Sphere (x2) 360,000 Skill Sphere (x2)
Al Bhed Potion (x3)
Sand Worm 1500 Shadow Gem (x2) Stamina Spring (x2) Ability Sphere (x2) 900,000 Winning Formula (xl5)
Cactuar 4000 Chocobo Feather Chocobo Wing Speed Sphere (x2) Cannot Bribe N/A
I Cavern of the Stolen Fayth Yowie 720 Petrify Grenade Soft Power Sphere (x2) “ 18,000 Petrify Grenade (xl2)
Imp 915 Lightning Gem Lightning Gem (x2) Magic Sphere (x2) 17,600 Lv. 1 Key Sphere (x4)
Dark Element 780 Shining Thorn Shining Thorn (x2) Magic Sphere (x2) 36,000 Return Sphere (x3)
Nidhogg 903 Hi-Potion Gold Hourglass Power Sphere (x2) 40,000 Gold Hourglass (xl2)
Thorn 795 Silence Grenade Ether Magic Sphere (x2) 81,600 Turbo Ether (xl6)
Valaha 1080 Hi-Potion (x2) Hi-Potion (x2) Ability Sphere (x2) 174,000 X-Potion (x60)
Epoaj 1425 Hi-Potion Hi-Potion (x2) Ability Sphere (x2) 174,000 Farplane Wind (x25)
Ghost 1215 Farplane Shadow Farplane Shadow Magic Sphere (x2) 199,980 Mega Phoenix jx38)
Tonberry 3000 Hi-Potion Farplane Shadow Power Sphere (x2) 270,000 Amulet (x2)
Inside Sin Exoray ' 1260 Ether Ether Magic Sphere (x2) 148,000 Turbo Ether (x30)
Wraith 1605 Farplane Shadow Farplane Shadow Magic Sphere (x2) 444,440 Farplane Wind (x60)
Gemini 1666 Light Curtain Light Curtain (x2) Power Sphere (x2) 720,000 Stamina Tonic (xlO)
Gemini 1666 Light Curtain Light Curtain (x2) Power Sphere (x2) 720,000 Magic Tonic (xlO)
Demonolith 2205 Petrify Grenade (x2) Petrify Grenade (x2) Magic Sphere (x2) 900,000 Lv. 3 Key Sphere (x40)
Great Malboro 2250 Remedy (x2) Magic Tonic Magic Sphere (x2) 1,280,000 Wings to Discovery (x8)
Barbatos 2325 Star Curtain Blessed Gem Power Sphere (x2) 1,900,000 Teleport Sphere (x20)
Adamantoise 3300 Healing Water Magic Tablet Power Sphere (x2) 1,088,000 Special Sphere (x6)
Behemoth King 2775 Healing Spring Twin Stars (x2) Power Sphere (x2) 1,350,000 Three Stars (xl4)
1
173
On rare occasions, the following created monsters all appear to drop Dark Matter.
STEAL BRIBE
AREA MONSTER NAME GIL COST COMMON RARE WIN AMOUNT 1
Area Creations Stratavis 6000 Smoke Bomb (x3) Stamina Spring (x2) Amulet (x2) Cannot Bribe
Malboro Menace 6000 Remedy (x4) Mana Spring (x2) Mana Tonic (x2) Cannot Bribe
Kottos 6000 Stamina Spring (x4) Soul Spring (x2) Healing Spring (x40) Cannot Bribe
Coeurlregina 6000 Farplane Wind (x2) Blessed Gem Shining Gem (x6) Cannot Bribe
Jormungand 6000 Petrify Grenade (x4) Three Stars Supreme Gem (x4) Cannot Bribe
Cactuar King 6000 Chocobo Wing (x2) Designer Wallet Blessed Gem (x6) Cannot Bribe
Espada 6000 Farplane Shadow (x4) Farplane Wind Rename Card (x2) Cannot Bribe
Abyss Worm 6000 Shadow Gem (x4) Stamina Tablet Stamina Tonic (x2) Cannot Bribe
Chimerageist 6000 Mana Spring (x2) Stamina Spring (x2) Return Sphere (x2) Cannot Bribe
Don Tonberry 8000 Candle of Life (x2) Designer Wallet Farplane Wind (x3) Cannot Bribe
Catoblepas 6000 Healing Spring (x3) Stamina Tonic Three Stars (x2) Cannot Bribe
Abaddon 6000 Purifying Salt (x3) Shining Gem Mana Tablet (x2) Cannot Bribe
Vorban 6000 Healing Spring (x2) Stamina Tablet Friend Sphere (x2) Cannot Bribe
Species
Creations Fenrir 8000 Chocobo Feather (x2) Chocobo Wing (x2) Agility Sphere (x2) Cannot Bribe 1
Ornitholestes 8000 Rename Card Chocobo Wing Gambler's Spirit (x2) Cannot Bribe
Pteryx 8000 Smoke Bomb (x4) Candle of Life Evasion Sphere Cannot Bribe 1
Hornet 8000 Poison Fang (x4) Purifying Salt (x2) Accuracy Sphere Cannot Bribe
Vidatu 8000 Lightning Gem (x4) Mana Tonic MP Sphere Cannot Bribe
One-Eye 8000 Lunar Curtain (x3) Blessed Gem Magic Defense Sphere (x2) Cannot Bribe
Jumbo Flan 8000 Lunar Curtain (x4) Magic Tablet Magic Sphere Cannot Bribe t
Nega Elemental 8000 Star Curtain (x4) Twin Stars Twin Stars (x2) Cannot Bribe f
Tanket 8000 Light Curtain (x4) Lunar Curtain (x4) Defense Sphere (x2) Cannot Bribe f
Fafnir 8000 Stamina Spring (x2) Gold Hourglass Light Curtain (x40) Cannot Bribe f
Sleep Sprout 8000 Poison Fang (x4) Farplane Wind Teleport Sphere (x2) Cannot Bribe h
Bomb King 8000 Shining Gem Farplane Wind Door to Tomorrow (x2) Cannot Bribe b
Juggernaut 8000 Lunar Curtain (x4) Shining Gem Strength Sphere (x2) Cannot Bribe h
Ironclad 8000 Light Curtain (x4) Stamina Tablet HP Sphere (x2) Cannot Bribe h
Original Creations Earth Eater 15,000 Gambler's Spirit Lv. 1 Key Sphere Fortune Sphere (x2) Cannot Bribe h
Greater Sphere 15,000 Gambler's Spirit Return Sphere Luck Sphere (x2) Cannot Bribe h
Catastrophe 15,000 Gambler's Spirit Lv. 2 Key Sphere Designer Wallet (x2) Cannot Bribe h
Th'uban 15,000 Gambler's Spirit Teleport Sphere Underdog Secret (x2) Cannot Bribe t
Neslug 15,000 Gambler's Spirit Friend Sphere Pendulum (x2) Cannot Bribe N
Ultima Buster 15,000 Gambler's Spirit Lv. 3 Key Sphere Dark Matter (x2) Cannot Bribe N
Shinryu 15,000 Gambler's Spirit Three Stars Wings to Discovery (x2) Cannot Bribe N
Nemesis 25,000 Lv. 4 Key Sphere Warp Sphere Warp Sphere (x2) Cannot Bribe N
SECRET WORLD MAP LOCATIONS
There are several hidden locations on the world map
BAAJ TEMPLE
Here you can obtain Lulu’s legendary weapon and the powerful aeon Anima. More
complete details on acquiring Anima are listed in the “Hidden Aeons” section.
SANUBIA DESERT
There is a lone treasure chest in this isolated area that contains Tidus’s Ascalon, which
Besaid is where you can find Kimahri’s Dragoon Lance. Sonar for Rikku, which comes with two abilities.
V
BATTLE SITE OMEGA RUINS
Proceed north from the Save Sphere to find Lulu’s Phantom The secret location that is the home of a legendary fiend.
Bangle, which absorbs three types of elemental attacks! More details are included later in this section.
AIRSHIP PASSWORDS
There are also hidden locations accessible by using the “Input” feature
found in the airship command list. You can find these passwords by
Rock Road. Rikkus legendary weapon is in a treasure chest at the top of the area.
elemental attacks!
platform to find Auron’s Murasame, which bears the One MP Cost ability.
AL BHED PRIMER LOCATIONS
There are 26 A1 Bhed language primers scattered throughout Spira. Each volume covers a specific letter of the alphabet and can be
used to decipher the A1 Bhed language. The locations of all 26 volumes are listed below:
VOLUME LOCATION
Al Bhed Primer vol. 1 Al Bhed Salvage Ship
Al Bhed Primer vol. II Besaid Village—Crusaders
^
Lodge
° ........
Ai Bhed Primer vol. Ill S.S. Liki—Engine Room
Al Bhed Primer vol. IV Kilika—Tavern
Al Bhed Primer vol. V S.S. Winno—Bridge
Al Bhed Primer vol. VI Luca Stadium—Basement B
Al Bhed Primer vol. VII Luca Theater—Reception
Al Bhed Primer vol. VIII Mi'ihen Highroad (Automatically acquired from Rin.)
Al Bhed Primer vol. IX Mi'ihen Highroad—Newroad, North
Al Bhed Primer vol. X Mushroom Rock Road—Precipice
Al Bhed Primer vol. XI Djose Highroad
AI Bhed Primer vol. XII Moonflow—North Wharf
Al Bhed Primer vol. XIII Guadosalam—House
Al Bhed Primer vol. XIV Thunder Plains—Agency (Acquired from Rin if you tell him your study of Al Bhed is going okay.
Otherwise, it appears later in the Sanubia Desert—East.)
Al Bhed Primer vol. XV Macalania Woods—Lake Road
Al Bhed Primer vol. XVI Lake Macalania—Agency Front
Al Bhed Primer vol. XVN Sanubia Desert—Central
AI Bhed Primer vol. XVIII Sanubia Desert—Central
Al Bhed Primer vol. XIX Al Bhed Home
Al Bhed Primer vol. XX Al Bhed Home—Living Quarters
Al Bhed Primer vol. XXI Al Bhed Home—Main Corridor
Al Bhed Primer vol. XXII Bevelle Temple—Priests' Passage (This can only be acquired immediately after the wedding scene.)
Al Bhed Primer vol. XXIII The Calm Lands—Central (northwest section)
Al Bhed Primer vol. XXIV Remiem Temple (On the left side, near the chocobo.)
Al Bhed Primer vol. XXV The Calm Lands—Cavern of the Stolen Fayth
Al Bhed Primer vol. XXVI Omega Ruins
CLOUDY/CELESTIAL MIRROR
To acquire the Cloudy Mirror, you must go to Remiem Temple in the Calm Lands. Talk to the chocobo on the right-hand side to
race on the spiraling track under the temple. If you win the race, you will receive the Cloudy Mirror. To acquire the Celestial Mirror
vou must take the Cloudy Mirror to Macalania Woods and do the following:
Talk to the mother and son standing near the Save Sphere in Macalania Then go to Macalania Woods—Campsite ond talk to the wife and hus¬ Head-up the mysterious, glowing path near the Save Sphere. At the
Woods—South. The mother will mention that her husband is supposed band at least three times until the wife says her son is missing. This intersection, head north until you see the boy standing in front of a
to meet her. mobs the person blocking the path leave. large spherical crystal.
177
Talk to the boy and use the Cloudy Mirror on the crystal. The Cloudy Mirror
will change into the Celestial Mirror. This mirror is the key to obtaining the
LEGENDARY WEAPONS
Each character has a specific legendary weapon that can be acquired by using the Celestial Mirror. When the weapon is first
found, it is equipped with the No AP ability. To remove this ability and empower the weapon to its full potential, you need to
find two specific event items for each character. Upon doing so, you must then return to the Macalania Woods and use the
Celestial Mirror to power up the weapon at the large spherical crystal high amid the treetops. The names, locations, and items
needed to power up the legendary weapons are fisted in the following section. r
TIDUS: CALADBOLG
To acquire Tidus’s legendary weapon, Caladbolg, you must race and defeat the, chocobo trainer in the
Calm Lands. After winning the race, walk to the upper northwest section of the Calm Lands. The guard
blocking a narrow pathway down into the gorge will have left his post, allowing you to pass. Tidus wi^
YUNA: NIRVANA
To acquire Yuna’s legendary weapon, Nirvana, you must capture all nine
types of fiends in the Calm Lands region. After collecting them all,
AURON: MASAMUNE
To acquire Auron’s legendary weapon, the Masamune, you
must first acquire the Rusty Sword, found on the eastern cliff
I
S | WAKKA: WORLD CHAMPION
I To acquire Wakka’s legendary weapon, World Champion, you
I must have the Celestial Mirror and talk to the bartender in the
I Luca Cafe. If she refuses to turn it over, its because you have been
three stones, find the Qactuar ghost flying just above the ground at
on the right side. Press @ to send a bolt of lightning to the tower, reveal¬
Baaj Temple (where Tidus first woke up) and dive underwater. Swim
towards the doors to the north and fight Geosgaeno. A strategy for
this boss is in the section on obtaining the aeon Anima. After defeat¬
ing Geosgaeno, search the southern part of the circular underwater S * liss
ITEM LOCATION
Venus Crest The Farplane at Guadosalam.
Venus Sigil Must evade the lightning on the Thunder Plains 200 consecutive times without being
igions hit. Return to the front of the Travel Agency and open the chest there. _
RIKKU: GODHAND
To acquire Rikkus legendary weapon, Godhand, you must input the airship
north to the end of this ravine, and use the Celestial Mirror on the symbol
HIDDEN AEONS
X-Potion (x2)
YOJIMBO
Believe it or not, there are aeons even more powerful than Bahamut. In the Calm
Lands, circle past the right side of the bridge leading to Mt. Gagazet, and descend
into the gorge below. To the left of the Save Sphere is the Cavern of the Stolen
Fayth. Proceed through the cave until you encounter the spirit of a dead summon-
er. The summoner will call Yojimbo. This aeon has high physical defense but low
magic defense, so hit him as often as possible with spells such as Firaga.
Afterward, you can use the teleport pad there to travel to hidden chambers
ing price if you choose the option “To defeat the most powerful of enemies.” For your first bid, offer half of his asking price plus 1
Gil. So, if he asks for 250,000 Gil, offer 125,001 Gil. After his next offer, raise your bid by 1 Gil. By the time he proposes 205,000
Gil, he will generally accept offers below 200,000 Gil, though not much lower. If at any point you offer him at least triple his asking
price, he will give you two Teleport Spheres in addition to his services. More information is available in the “Aeons” chapter.
ANIMA
Acquiring Anima is sort of a side quest involving several steps. Find the hidden
location Baaj Temple with the airship. Run up the familiar path and dive into the
water. Then prepare to finally defeat Geosgaeno, and swim toward the underwater
temple entrance.
Overdrives.
After defeating Geosgaeno, swim north into the temple entrance. Enter the Chamber of the Fayth, where you’ll find
:our Mega Phoenix items and a Megalixir. Approach the six statues on either side. There is one hidden item in
jach of Spira’s six Cloisters of Trials. You should have five of these items at this point,
and five of the statues in this room will activate as a result. Now you just need to get the
Fly back to Zanarkand and enter the dome. There, a new puzzle solution is displayed
on-screen. Step on the three white squares in the first room and the four in the larger
hamber. This opens a panel in the first room revealing a Destruction Sphere. Place the
Destruction Sphere into the slot to the right of the monitor in the larger chamber, and
he screen will explode. Collect the Magistral Rod, and return to Baaj Temple.
The six statues will now resonate with the items you have collected, allowing you to enter
•he Chamber of the Fayth. Now this unbelievably powerful aeon is yours! Check out the
and return to the monster arena owner in the Calm Lands. As a reward, he gives you
the Blossom Crown. You must also possess all of the other aeons, including Yojimbo
After you defeat Spathi, Belgemine will give you the Flower Scepter. After defeating
OMEGA RUINS
OMEGA
Find the Omega Ruins using the airship’s search option, as described at the beginning of
this section. This is a secret dungeon where powerful enemies dwell. The goal is to
defeat and release the soul of the heretic Omega. However, another reason to search this
area is that you can gain several Sphere Levels very quickly. The monsters here also drop
Areas in the Omega Ruins only appear on the map as you explore them, so use the maps
we’ve provided here. From the entrance, move into the corridors to the left or the right.
In the west corridor, follow the path up to a dormant glyph on the wall. Proceed north from there to a chamber with four treasure
chests. The A1 Bhed Primer vol. XXVI is on the floor just north of the chests. Head northwest from this room into a side corridor
with another glyph. Activate this glyph and return to the dormant one. The glyph works now and it raises a bridge out to a treasure
chest suspended above the central space. Collect the Teleport Sphere from the precipice.
At the north end of the ruins is a teleport pad. In the chamber above, the party encoun¬
ters a monster called Ultima Weapon. This creature is merely a shadow of Omega
Pendulums.
In the huge cavern that follows, a mini-boss battle awaits the party on each of the connected platforms. First, head left from the
entrance for a Friend Sphere, and then go back to the right to make your way down. Restore the party’s HP and MP before reaching
OMEGA WEAPON: Since Omega is practically immune to every status ailment, focus instead on strengthening your own defens¬
es. Use abilities like Shell, Haste, Focus, and other abilities to survive his mostly magical arsenal. Make sure you steal from him for
''0 Gambler’s Spirits. Have Kimahri use Lancet to learn the most powerful Ronso Rage, Nova. The treasure chest behind Omega
problems. The sport is just as popular today as it was a thousand years ago in Zanarkand.
THE BASICS
DEFENSIVE ATTRIBUTES
ATTACK (AT): A high Attack attribute can stop an enemy player in his tracks. The Attack attribute determines the strength of a
defender's tackles. It comes into play when the ball carrier attempts to break through nearby defenders.
BLOCK (BL): The Block attribute indicates the likelihood that a player will intercept passes or shots by an opponent. A
high Block attribute is important for defenders. A player's Block attribute is measured against the Shoot and Pass
attributes of the opposing player.
CATCH (CA): The Catch attribute is only used by goalies. A goalie with a high Catch attribute has a better chance of
stopping incoming shots. When a player attempts to score, his Shoot attribute is measured against the goalie's
Catch ability.
THE BLITZBALL PLAYING FIELD
• RPG BASICS
A circular mini-map is displayed on the right side of the screen. The map shows the posi¬
tions of both teams. Each team has six members: Left Forward (LF), Right Forward (RF),
Midfielder (MF), Left Defense (LD), Right Defense (RD), and Goalie (GL). Your players
• CHARACTERS
are indicated by green triangles, while opposing players appear as red triangles.
The player with the ball is highlighted with a colored circle around the triangle. His or her
their
I HAVE THE BALL, BUT I CAN'T SEE!
ITEMS/EQUIPMENT
j Since the field of vision inside the sphere pool is somewhat limited, try moving your players while watching the mini¬
map instead of the actual field. This should help you steer clear of opposing players a little easier.
ACTION COMMANDS
When one of your players has the ball, press the ® button to access the Action Commands menu. This presents you with three
• WALKTHROUGH •
•ptions from which to choose: Pass, Shoot, and Dribble.
_SHOOTING PASSING
.Vhen a player shoots the ball, the shot's SH will decrease The Pass option enables you to pass the ball to one
is the ball travels toward the goalie. Upon arrival, the of your teammates. Press left and right on the left
emaining SH is compared to the goalie's CA. The amount analog stick to scroll through the players on your
of SH that a goalie's CA can subtract from your shot varies team. Press the button to confirm your selec¬
from 50% to 150%. If any SH is left after subtracting the tion, and the pass will be thrown. As the pass moves
• SIDE QUESTS
'andomized CA, then a goal is scored. If the SH is reduced towards the target, its PA will drop until the ball
to zero, the goalie catches or blocks the shot. reaches its intended receiver or until an opposing
team member intercepts it.
5H falls at the same rate as PA, so it's essential to get as
close to the goal as possible to ensure a higher chance of scoring. If the pass's PA reaches zero before the ball reaches
its intended target, the pass will fail. Passing is
_ENCOUNTERS essential in getting your team in close proximity for
An encounter occurs when an opposing player gets close to the ball carrier. During an encounter, opposing players will position a shot.
SECRETS
nemselves between your player and the goal. Options then appear in the Breakthrough menu. In the upper-right corner, the
:pposing players' attributes are displayed along with your player's attributes. DON'T HOG THE BALL!
y It takes some time to get a feel for passing.
After you choose an option from the Breakthrough menu, the Action Commands menu appears. You must then choose to Shoot,
tribute You'll probably have to attempt a few passes to
3ass or Dribble.
determine how far a player's PA will allow the
, if you choose to break through the defenders, your player's EN is compared to each enemy player's AT The amount of EN subtracted ball to go.
Dy an enemy is 50% to 150% of his AT. If your player's EN is reduced to zero, the opposing player takes possession of the ball.
f you choose to pass the ball and your player successfully breaks past one or more defenders, the Pass option then requires you to
| choose a receiver. Your player's PA is compared to the BL of any remaining defenders.
required abilities, you can inflict enemies with status ailments, too. The three status ailments are poison, sleep, and wither.
PLAYER MOVEMENT
Pressing ® during a game brings up the Movement menu. If your team has the ball, you will have three options: Auto, Manual A,
and Manual B.
The computer controls player movement in Auto, the default setting. Manual A and Manual B allow you to control the player with
the ball. In Manual A mode, direction of movement corresponds to the mini-map; swimming left always directs the player toward the
enemy goal, while swimming right directs him toward his own goal. In Manual B mode, direction of movement depends on the current
camera angle; if the camera shows the enemy goal straight ahead, pressing up on the directional pad directs the ball carrier toward it.
When you choose a Manual option, the Formation menu also appears. The default number of formations your team starts with is
four, and you can earn more formations as your team level increases. The four standard formations are Normal, Mark Mode, Right
Normal formation is fine the vast majority of the time. Your players cover their zones well and work adequately. When Normal for¬
mation doesn’t work, set up a Mark Mode defense. This strategy requires a specific setup, but it works great against teams with only
the
ue one good shooter. Locate the team’s best shooter before a match, and mark two or three players on him or her. Make sure you leave
i or at
vour other two players unassigned, so that they will remain open when you have the ball. In effect, this renders the other team’s best
shooter useless.
You can also just match up your team one-by-one with their players, and your team will shut
them down quite effectively. For example assign a player with high Passing ability to an
>ht
EXPERIENCE
Players gain experience by passing, shooting, tackling, breaking past opponents, and so on.
)E After each half, players receive experience points based on their performance, and gain levels
s play
depending on how much experience they earn. Each level increase will raise HP and possi¬
i. They
no one bly other attributes as well.
It’s important to get everyone involved. On an unbalanced team, it becomes more difficult
to earn experience for weaker players. Defenders are the most likely to fall behind.
CQ
MANAGING YOUR TEAM
You can enter tournaments, and play in league and exhibition matches. If your team does really well, you can earn some great items.
STARTING A GAME
After choosing the type of game you want to play, you choose which players will take part in the upcoming game. You are then
When a player becomes able to equip techniques, a blank slot appears below that player s name on the Technique setup screen.
For a player to learn a technique, he must wait until the marked opponent performs it. At a certain point during the execution of the technique, the word "Techcopy!" flashes in
the upper-left corner of the screen. If you press © before it disappears, the player who marked the opponent has a chance of learning the technique. A chime indicates success.
If your player is too far below the level of the opponent, he cannot learn the technique. You do not have to be in the Mark formation to capture a technique. In fact, the
player trying to learn the technique doesn't have to be close to the marked player at all. As long as the mark was set before the half, it is possible to learn the technique.
# Let the enemy perform the technique. If you mark an opposing team's player to learn his "Volley Shot,"
make sure he shoots at least once.
USING TECHNIQUES
Once your players learn techniques, they must equip them before each half in order to use them during the match.
Different techniques do different things and are used in different situations. Some are performed automatically,
others are constantly in effect, and still others help with offense or defense.
To use offensive techniques like Nap Pass or Jecht Shot, simply choose the appropriate command from the Action
Commands menu. Any techniques available are displayed next to the corresponding HP cost.
Techniques can be used on defense as well. A new menu appears when an opponent has the ball and attempts to
□reak past your player.
KEY TECHNIQUES
Select one of your team members on the team data screen, and three techniques are listed below them. These are
ie player's key techniques. Each time a player learns a key technique, more techniques become available for
- m to learn. Key techniques must be learned in a certain order. If the first one is not learned, the second one will
lot become available even if an opponent possesses it.
LEARNING KEY TECHNIQUES
Before every game, check the opposing team to see if there are any new key techniques to learn. Mark any that your team can use.
If your team needs tackle techniques, then send a forward with high Endurance after the opponents with these techniques. If you
need a pass technique, let an opponent with that technique steal the ball from your players a few times. Usually, he or she will try to
OTHERS
Anti-status skills are good to equip on players if you
have the space. In particular, forwards need Anti-
Venom techniques.
BLITZBALL TECHNIQUES
iimimi ii—
Anti-IDrain HP Cost: 10,50% chance. Prevents HP drain.
Anti-IDrain 2 HP Cost: 50,100% chance. Prevents HP drain.
Anti-Itop HP Cost: 40,50% chance. Blocks sleep.
Anti-I'lap 2 HP Cost: 210.100% chance. Blocks sleep.
Anti-\fenom HP Cost: 5,50% chance. Blocks poison.
Anti-\fenom 2 HP Cost: 50,100% chance. Blocks poison.
Anti-\Vither HP Cost: 30,50% chance. Prevents stat reduction.
Anti-\Vither 2 HP Cost: 200.100% chance. Prevents stat reduction.
BLITZBALL
Auroc hs Spirit HP Cost: 600, SH +10, Sum of original Aurochs' SH on team added to Wakka's!
Brawl er HP Cost: 10,60% chance. Participate in encounters from farther away.
Drain Tackle HP Absorbed: 30, AT +0, Absorb HR Own HP must be over 30.40% chance.
Drain Tackle 2 HP Absorbed: 150, AT +0, Absorb HR Own HP must be over 150.70% chance.
Drain Tackle 3 HP Absorbed: 500, AT +0, Absorb HR Own HP must be over 500.100% chance.
Elite 1Defense Equip HP Cost: 5, Find and intercept ball carrier from farther away.
• RPG BASICS
Gamble HP Cost: 300,50% chance. Stat randomized after waking. Press \ to select.
Golden Arm Equip HP Cost: 30, AT +0, Slows SH & PA decrease during passes and shots.
jse.
Good Morning! HP Cost: 80,50% chance. Powers up player after waking up from sleep.
Grip Gloves HP Cost: 30, Raises goalkeeper's ball control ability.
’em
Hi-Risk Equip HP Cost: 300, Lowers all stats to 1/2, but doubles experience points.
tv to
Invisible Shot HP cost: 220, SH +3,60% chance. Ball disappears on way to goal. Control with left stick.
CHARACTERS
Jecht Shot HP Cost: 120, SH + 5, Knocks away up to 2 opposing players.
Jecht Shot 2 HP Cost: 999, SH +10, Invisible Shot, Knocks away 3 opposing players.
Nap Pass HP Cost: 40, PA +3, Puts opponents to sleep. 30% chance.
Nap Pass 2 HP Cost: 200, PA +5, Puts opponents to sleep. 60% chance.
Nap Pass 3 HP Cost: 510, PA +7, Puts opponents to sleep. 100% chance.
•
. Any Nap Shot HP Cost: 45, SH +3, Puts goalkeeper to sleep. 40% chance.
ITEMS/EQUIPMENT
iy Nap Shot 2 HP Cost: 80, SH +5, Puts goalkeeper to sleep. 70% chance.
Nap Shot 3 HP Cost: 350, SH + 7, Puts goalkeeper to sleep. 100% chance.
Nap Tackle HP Cost: 40, AT +3, Puts target to sleep if EN is reduced to 0.100% chance.
Nap Tackle 2 HP Cost: 90, AT +5, Puts target to sleep if EN is reduced to 0,100% chance.
Nap Tackle 3 HP Cost: 180, AT +7, Puts target to sleep if EN is reduced to 0.100% chance.
Pile Venom Equip HP Cost: 30, Cumulate poison effects.
Pile Wither Equip HP Cost: 70, Cumulate the effects of stat-lowering techniques.
• WALKTHROUGH •
:hnique
Regen Equip HP Cost: 50, Speeds up HP recovery when not carrying the ball.
3nd
Sphere Shot HP Cost: 90, SH +3, Adds random amount to SH. Press (X to select.
ip is
Spin Ball Hp Cost: 30, Puts spin on the ball. Harder for goalkeeper to catch.
Super Goalie HP Cost: 30+, 60% chance. Adds random amount to CA. Press+X to select.
Tackle Slip HP Cost: 40,40% chance. Evade Tackles. Player may be disoriented after evading.
Tackle Slip 2 HP Cost: 170,80% chance. Evade Tackles. Player may be disoriented after evading.
Tech Find Prize: Unlocks almost any slot in a character's skill list.
Venom Pass HP Cost: 40, PA +3, Poisons opponents. 30% chance.
• SIDE QUESTS
Venom Pass 2 HP Cost: 120, PA +5, Poisons opponents. 60% chance.
Venom Pass 3 HP Cost: 250, PA +7, Poisons opponents. 100% chance.
Venom Shot HP Cost: 20, SH +3, Poisons goalkeeper. 40% chance.
Venom Shot 2 HP Cost: 35, SH +5, Poisons goalkeeper. 70% chance.
Venom Shot 3 HP Cost: 100, SH +7, Poisons goalkeeper. 100% chance.
Venom Tackle HP Cost: 30, AT +3, Inflicts poison. 40% chance.
Venom Tackle 2 HP Cost: 70, AT +5, Inflicts poison. 70% chance.
Venom Tackle 3 HP Cost: 160, AT +7, Inflicts poison. 100 % chance.
SECRETS
Volley Shot HP Cost: 10, Player can shoot free balls unblocked. 50% chance.
Volley Shot 2 HP Cost: 40, Player can shoot free balls unblocked. 75% chance.
Volley Shot 3 HP Cost: 250, Player can shoot free balls unblocked. 100% chance.
Wither Pass HP Cost: 40, PA +3, Lowers opponents' EN, AT, and BL. 30% chance.
Wither Pass 2 HP Cost: 180, PA +5, Lowers opponents' EN, AT, and BL. 60% chance.
Wither Pass 3 HP Cost: 4400, PA +7, Lowers opponents' EN, AT, and BL. 100% chance.
Wither Shot HP Cost: 30, SH +3, Lowers goalie's BL and CA. 40% chance.
Wither Shot 2 HP Cost: 180, SH +5, Lowers goalie's BL and CA. 70% chance.
Wither Shot 3 HP Cost: 390, SH +7, Lowers goalie's BL and CA. 100% chance.
Wither Tackle HP Cost: 8, AT +3, Lowers target's EN, PA, and SH. 40% chance. +
Wither Tackle 2 HP Cost: 80, AT +5, Lowers target's EN, PA, and SH. 70% chance.
Wither Tackle 3 HP Cost: 250, AT +7, Lowers target's EN, PA, and SH. 100% chance.
BESTIARY
193
RECRUITING AND SCOUTING —
There are many players scattered throughout Spira who you can scout and add to your team. To recruit a new player, press @ when
facing someone. If he plays blitzball, his statistics will appear. Players from other teams are usually under contract for a certain
number of games. If the player is a free agent, this will be indicated. If the player is available, press © to hire him. You then
need to determine the number of games you want to hire the player for.
When the contract with a player expires, you are given the opportunity to renew it. If you Scout level: I
Name: Argai Room
level: 3
decline, he leaves the team. To rehire the same player at a later date, you must return to him Teen: ftonto Fangs
Contract: 32 games
Salary: 200 Gd
Opposing teams also have to rehire players when their contracts expire. If there’s a good
player you want with just a few games left on his contract, keep it in mind and return later.
Some of the best blitzers are in Luca, especially on Choosing a goalie is a no-brainer. Find the person with the highest Catching ability and hire him. The sooner he
the docks. Scout them before you leave town. The learns goalie techniques, the better.
BLITZBALL
Speed is important in blitzball. If the other team can't catch up to your players, your team will encounter little
resistance. The only player who doesn't need a high Speed attribute is your goalie.
-~-rrrrrrrmm~-
WJg-
LOCATION
KEY TECHNIQUES
1 l>r *r»v • •
LiJLiPT ■
40 45 50 60 70 80 90 99
578 811 1074 1368 1693 2049 2435 2852 3779 4828 6001 7296 8567
70 74 76 79 81 84 85 87 90 91 92 91 90
24 27 30 32 35 38 41 46 51 56 61 65
5 6 7 8 9 10 12 14 17 20 23 26
11 14 16 17 19 22 25 28 31 34
:
9 12 22 26
10 13 27 35 52 57 62
2 3 17 19 20
BESAID AUROCHS
K£V TECHNIQUES
1492 1843 2227 2643 3092 4087 5212 6467 7852 9209
60 60 60 60 60 60 60 60 60 60
19 21 24 26 29 35 41 47 54 61
Mill 7 II |
12 13 ’5 16 18 21 25 29 33 37
29 32 36 39 43 51 58 66 75 83
15 17 19 20 22 26 29 33 36 39
16 17 27 35 39
9 10
wmmmmmm
• ITEMS/EQU1PMENT
• WALKTHROUGH
Luca Stadium—Aurochs Locker
• SIDEQUESTS
Cfl
enom Pass, Tackle Slip, Drain Tackle 2
W
o
o
so
1090 1382 1690 2012 2350 2702 3070 3850 4690 5590 6550 7465
60 60 60 61 61 61 61 61 62 62 62 62
19 22 25 27 30 32 34 38 41 43 45 46
15 17 19 20 22 23 24 26 27 28 28 28
25 28 30 33 35 37 39 42 43 44 44 44
20 22 25 27 30 31 33 36 37 38 37 36
17 19 21 22 24 26 27 29 31 32 33 33
6 7 8 9 10 11 12 14 16 18 20 21
■ iM
• RPG BASICS
WKHk
# CHARACTERS
KEY TECHNIQUES
• ITEMS/EQUIPMENT
3942 4862 5862 6942
60 60 60 60
21 24 27 30
34 36 37 38
34 37 39 41
32 34 35 36
13 15 17 19
13 15 17 19
• WALKTHROUGH
KEY TECHNIQUES
KEY TECHNIQUES
SIDEQUESTS
Grip Gloves, Gamble, Tackle Slip 2
LOCRTION
10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 142 309 532 769 1022 1289 1572 1869 2182 2509 2852 3582 4372 5222 6132 7002
SP 60 60 61 61 62 62 63 63 64 64 65 66 67 68 69 69
EN 4 5 6 7 9 11 13 15 18 21 24 30 37 45 54 63
AT 2 2 2 2 2 3 3 4 4 5 6 7 9 11 14 16
PA 2 6 4 5 6 7 9 10 11 12 14 16 18 20 21
8
BL 4 5 7 9 10 12 14 15 17 19 21 24 27 31 34 37
SH 1 2 4 5 7 8 10 11 13 14 16 19 22 25 28 30
CA 10 12 14 16 19 21 23 25 27 29 33 37 41 45 48
.8-
Wither Shot, Anti-Nap, Tackle Slip 2
*******
LTJJ
Wither Pass, Wither tackle, Wither Tackle 2
vuI I Hi
■ \ i
KEY TECHNIQUES
KILIKA BEASTS
kilika Port—Docks
25 30 35 40 45 50 60 70 90 99
80 ii
1907 2365 2871 3427 4685 6139 7789 9635 9999
60 60 60 60 60 60 60 60 60
CjO
NO
22 25 28 32 41 56 66 75
20 22 25 27 32 37 43 49 54
31 36 40 1 45 56 67 80 93 99
17 20 23 j.JL. 32 39 47 56 65
12 14 15 16 19 21 24 26 28
8 9 10 JL 13 15 17 19 20
PM*SSi*
'
fmrnrnm,
1
199 HP — 316 439 668 931 1225 1551 1909 2299 2721 3175 4179 5311 6571 7959 9317
SP — 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN — 4 4 4 5 6 6 8 9 10 12 15 20 25 j 30 36
AT - 9 11 13 15 17 20 22 25 28 31 37 1 43 50 57 64
PA 15 16 19 21 24 28 31 35 39 43 52 ; 62 73 85 96
BL 10 12 14 22
SH 3 4
CA 1 2
• WALKTHROUGH
Venom Tackle, Wither Pass, Pile Wither
~KiTilTa¥mpie—Great Haii'
SIDEQUESTS
590 849 1152 1499 1890 2325 2804 3327 4505 5859 7389 9095
60 60 60 60 60 60 60 60 60 60 60 60 ~
9 10 12 14 15 17 19 21 24 27 31 34
15 18 20 23 25 27 29 32 35 39 42 44
12 14 17 21 24 28 32 36 45 55 66 78
9 11 13 15 17 20 22 25 31 38 46 54
2 2 3 4 4 5 6 7 8 10 12 14
4 ~T1 6 7 8 9 10 11 13 15 17 19
mmmm ...
■■HI
KEY TECHNIQUES
HP 90 222 410 622 860 1122 1410 1722 2060 2422 2810 3660 4610 5660 6810 7930 \
SP 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 ! 57 I
EN 2 3 5 7 9 11 14 16 19 21 24 30 | 36 42 49 56
AT 2 2 2 3 4 5 6 8 10 12 14 20 26 34 42 51
PA 6 8 10 12 14 16 18 20 22 24 26 30 i 34 38 42 45
BL 4 4 4 5 6 7 9 11 13 16 19 25 33 42 m 62
SH 3 3 3 3 3 3 3
18
3
20
3
23
3
25
4
28
6
34
11
~~40 !
19 1
46 53 2
5060 J
CA 6 7 11 13 15
..9.
Venom Tackle, Spin Ball, Volley Shot 3
Corridor
KEY TECHNIQUES
Airship—Corridor
KEY TECHNIQUES
60 60 60 60 60 60 60
31 34 39 44 48 52 56
&s$tz'%v
• RPG BASICS
• CI-IARACTERS
KEY TECHNIQUES
1)
Anti-Nap, Wither Tackle, Anti-Wither
ft
5 20 2
• ITEM S/EQUIPMENT
CO
u~>
HP 125 276 494 742 1023 1334 1678 2052 2459 2896 3366 4399 6843 8254 9631
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 9 12 16 20 23 27 30 33 36 39 42 46 51 55 58 60
AT 11 13 16 19 22 24 27 29 31 33 36 39 43 46 48 50
PA 7 11 15 20 24 28 32 36 39 43 47 53 60 66 71 76
BL 10 10 10 11 12 14 17 19 21 24 90 97 44 53 61
SH 1 1 2 2 3 3 4 4 5 5 6 7 8 9 10 10
CA 3 4 5 6 7 ' 8 9 10 u 12 13 15 17 19 21 *22
• WALKTH ROUG H
■MM
KEY TECHNIQUES
Airship—Corridor"
SI DEQUESTS
w -—
LV 1 5 10
920 HP 100 237 441 679 954 1264 1609 2407 2859 3347 4429 5653
-rnnninn.An-irr>W>:^1
SP 60 60 60 60 60 60 60
EN 6 7 9 31 37 45
AT 10 12 15 33 37 i *1
PA 13 20 25 49 53 57
BL 10 10 11 26 32 40
SH 1 1 1 8 10 13
CA 1 1 1 7 9 12
KEY TECHNIQUES
<*» # . ^
Venom Tackle, Venom Tackle 2, Anti-Drain
LOCHTION
Airship—Corridor
HP 95 237 439 669 927 1213 1527 1869 2239 2637 3063 3999 5047 6207 7479 8719
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 5 6 8 11 13 16 19 22 26 29 33 42 51 61 72 83
""P1 22 22 23 24 25 25 26 27
AT 10 13 16 17 18 19 20 21
PA 2 3 5 6 8 9 11 12 14 15 17 20 23 26 29 31
BL r 4 4 4 4 5 5 6 7 8 10 11 14 18 23 28 33
SH 1 1 2 3 4 5 6 7 8 9 11 13 16 18 21 24
CA 18 19 20 21 23 24 26 28 30 33 35 40 46 53 60 67
KEY TECHNIQUES
KEY TECHNIQUES
qgwwywu
---———
GAZNA RONSO
KEY TECHNIQUES
RONSO FANGS
547
B gpQBSP!
2057 2416 2767 3111 3447
] SO Ii 60
3776 4411
70
5016
80
5591
90
6136
99
6600
40 40 41 41 "
41 41 41 42 42 42 42
22 23 24 26 28 30 34 39 45 52 59
13 15 17 19 22 24 29 35 42 49 56
22 25 27 30 32 35 40 45 50 55
13 15 17 19 21 23 28 32 97 42 47
9 10 11 12 13 14 16 18
;
20 22 24 i
6 7 8 10 11 13 15 17 19
20 1
• RPG BASICS
• CHARACTERS
KEY TECHNIQUES
ior—Number 4 Dock
• ITEMS/EQUIPMENT
--.-—
• WALKTHROUGH
KEY TECHNIQUES
SIDEQUESTS
TTffl&m* ', C - g£ ff
K£/ TECHNIQUES
Guadosalam
[gg&a&Ssji&i^&gg .;
HP 110 245 440 665 920 1205 1520 1865 2240 2645 3080 4040 5120 6320 7640 8930
SP 75 75 75 75 75 75 75 76 76 76 76 76 77 77 77 77
EN 12 12 12 12 13 14 15 16 18 20 22 26 31 37 44 51
AT 3 4 5 6 7 8 9 10 11 12 13 15 17 19 21 22
PA 10 13 17 20 24 27 31 34 38 41 45 52 59 66 73 79
BL 6 10 14 17 19 22 23 25 27 28 30 32 35 37 39 41
SH 11 14 17 20 23 26 29 32 35 38 41 47 53 59 65 70
CA 1 1 1 1 1 2 2
2 3 3 4 5 7 9 10 12
——
ZAZI GUADO
KEY TECHNIQUES
gm—
Anti-Venom, Wither Shot 2, Anti-Venom 2
.- 1 -.
LOCRTION
Guadosalam—House
wmm
40 45 50 60 70 80 90 99
HP 120 253 445 1813 2170 2553 2965 3870 4885 6010 7245 8450
SP 75 75 75 75 75 76 76 76 76 76 77 77 77 77
EN 12 12 12 14 15 16 18 20 22 26 31 37 44 51
AT 3 3 4 6 7 7 8 9 10 11 12 12
PA 11 14 18 46 51 57 66 70
BL 7 14
\ SH
t. CA
12
1
ii
,4
1
17
2
19
27
38
9
29
43
111 nr
31
49
33
54
35 36
...
/>
/U/
GUADO GLORIES
K£y TECHNIQUES
Guadosalam
,
Wither Tackle 7 Hap Tackle Sphere Shot .
wmm.
LOCATION
HP 105 265 500 775 1090 1445 1840 2275 2750 3265 3820 5050 6440 7990 9700 9999
SP 75 75 75 76 76 77 78 79 80 81 83 85
z
89 92 96 99
EN 8 11 \T~ 18 21 25 28 31 34 36 39 44 49 53 56 59
AT 6 7 9 10 12 14 16 18 21 23 25 30 36 42 48 54
PA 14 17 20 23 26 29 31 33 35 37 39 41 43 44 44 44
BL 13 18 21 23 26 28 29 31 32 34 35 37 40 42 44 45
SH 14 15 16 17 18 19 20 22 23 24 26 29 32 35 39 42
CA 1 1 1 1 1 ~ 2 2 3 4 5 6 10 13 17 20
8
8509
mmmmfis m
—,—
.-..—
Luca Theater
LOCRTION
■
Luca Seaport—Cafe
1138 1449 1778 2125 2490 2873 3274 4130 5058 6058 7130 8156
60 60 60 60 60 60 60 60
24 27 36 40 45 49 53
22 25 30 36 41 47 52
f 57
25 30 36 47 52 57
23 25 28 30 32
17 14 12 10
10 12
---
KEY TECHNIQUES
Luca Seaport—Square
"T"
HP 100 237 441 679 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529 9999
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 8 8 9 10 12 13 15 21 24 26 29
AT 1 1 1 2
CO
6 10 13 16 22 39 49 59
PA 5 5 5 6 10 17 21 25 33 44 56 69 83
BL 4 4 4 4
SH 1 2 3 4 13 15 17 19 20
CA 14 14 15 16 22 24 25 28 34 38
KEY TECHNIQUES
O
Nap Shot, Venom Tackle 2, Regen
LOCRTION
Calm Lands
20 25 40 45 50 60 70 80 90 99
■ HP 100 235 430 655 910 1195 1510 1855 2230 2635 3070 4030 5110 6310 7630 8920
.
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 10 12 14 17 20 23 26 30 33 37 "1" 41 49 57 66 76 85
AT
PA
10
8
10
10
10
12
10
15
11
17
12
20
12
24
F
27
15
31
16
35
18
39
21
48
26
58
31
69
36
81
42
92
BL 15 15 15 15 15 16 17 17 18 19 21 23 26 30 34 38
SH 14 15 17 19 21 23 25 26 28 30 32 36 39 43 47 50
CA 4 4 4 4 4 5 5 5 6 6 7 8 10 12 13 15
• RPG BASICS
• CHARACTERS
uca Harbor—Number 5 Dock;
# IT EM S/EQUIPMENX
I !
HP 230 547 936 1917 1691 2057 2416 2767 3111 3447 3776 4411 5016 5591 6136 6600
SP 52 52 52 52 53 53 53 54 54 54 55 55 56 56 57 57
CO
EN 12 14 16 18 20 23 25 28 31 34 43 50 58 65 73
AT 7 7 7 8 9 10 12 14 16 19 22 28 36 45 55 65
PA 7 10 13 17 20 23 26 28 31 34 36 41 45 48 52 54
BL 7 13 18 21 24 27 29 31 33 35 36 40 43 45 48 50
SH 11 13 15 17 19 21 22 24 25 27 28 30 32 34 35 35
CA 1 1 1 2 2 3 3 4 5 5 6 7 |IHMItMMnMMiMMlI
9 ; jo . 12 13
• YVALKTH ROU G H
KEY TECHNIQUES
# SIDE QUESTS
SECRETS
..
KEY TECHNIQUES
954 1264 1609 1990 2407 2859 3347 4429 5659 7020 8529 9999 ;
73 73 73 74 74 74 75 75 76 76 77 77 :
12 14 15 17 19 21 j 23 27 31 36 41 45
19 21 24 26 29 30 32 35 36 37 36 35
21 23 26 29 32 36 39 46 54 63 72 81
17 18 20 22 24 27 29 34 40 47 54 61
6 7 8 9 IB 11 12 14 20 22 25
5 6 7 8 9 10 11 13 15 17 19 20
FREEAGENTS
VIII If HA
Y ILUv.nM
&
Tackle Slip, Volley Shot, Anti-Venom 2
Besaid Village—House
954 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529
60 60 60 60 60 60 60 60 60
11 12 14
9 9
10 10 13
SH 14 18
CA
MIFUREY
KEY TECHNIQUES
723 956 1218 1506 1823 2166 2538 3363 4298 5343
SP 20 20 20 21 22 23 24 26 28 30 32 38 44 52 60 69
EN 8 11 14 17 20 24 27 31 35 39 43 51 60 70 79 88
AT 8 9 11 12 14 16 18 20 22 24 26 31 36 41 47 52
PA 5 8 12 15 19 23 27 31 35 39 44 52 61 71 80 89
BL 3 3 3 4 5 6 7 9 11 13 15 21 27 35 43 52
SH
CA
10
2
14
2
19
2
23
3
28
3
31
4
35
4
38
5
42
6
44
6
47
7
52
8
55
10
58
11
59
13
59 ]
14 V
- ... .. ■-„-.i-rr-rnrTTT
KEY TECHNIQUES
*
4° | 45 50 60 80 90 99
Ifl 70
1820 2167 2530 2907 3300 4130 5020 5970 6980 7940
62 62 62 63 63 64 64 65 65
O'*
U">
34 37 40 46 52 67 74
22 24 26 32 38 46 54 63
5 6 7 8 10 12 14 16
4 4 4 5 5 6 7 7
8 8 9 10 11 12 13 14
oo
r-'*.
29 31 32 34 36 37 37
KEY TECHNIQUES
Kilika Temple
.......... -——
KEY TECHNIQUES
Guadosalam—House
KEY TECHNIQUES
FREE AGENTS
MH|gr p WWW 10 35 40 45 50 60 70 80 90 99
HP — 314 441 679 954 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529 9999
SP 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59
EN — 10 10 12 13 14 16 17 18 19 20 22 24 25 26 27
AT — 8 8 9 10 11 12 14 16 18 21 27 34 42 51 60
PA — 8 9 12 15 18 22 26 30 35 40 50 62 75 89 99
BL 12 12 13 14 15 16 18 20 22 24 30 36 44 52 61
SH — 10 13 17 21 25 29 33 38 42 47 55 64 74 83 92
CA - 3 3 3 4 4 4 5 6 6 7 9 11 14 J6 19
r KEY TECHNIQUES
LOCRTION
Airship—Corridor
I 1 I m
HP — 242 446 684 959 1269 1614 1995 2412 2864 3352 4434 5658 7025 8534 9999
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN — 9 12 14 17 20 22 25 28 31 34 40 46 53 60 66
AT — 5 5 5 6 7 8 9 11 13 15 19 24 30 37 44
PA — 12 15 17 20 22 25 27 30 32 35 40 45 50 55 59
Bl 5 6 8 10 12 14 17 20 23 26 34 42 52 62 72
SH 5 7 8 10 11 13 14 16 17 19 22 25 28 31 33
CA 1 1 1 2 3 Q 4 5 7 9 10 12
1 2 2
. , . in,-.-
’.———- ! . .. .■■■Jjian.Jii.in
.. . --
KEY TECHNIQUES
IV 1 5 10 15 45 50 60 70 80
HP 191 365 571 2491 2925 3890 4985 6210 7565
SP 60 60 60 60 60 60 60 60 60
EN 9 n 14 18 21 23 27 29 33 37 40 49
AT 11 12 14 17 20 22 28 31 38 46 54 64
PA 10 12 15 20 24 27 35 39 49 59 71 84
Bl 15 16 17 20 21 23 27 29 33 37 42 48
SH 1 2 2 3 4 4 5 6 7 8 9 10
CA 2 3 4 6 7 10 11 13 15 i i7 19
KEY TECHNIQUES
Airship—Bridge
HP 150 210 383 589 825 1095 1396 1729 2094 2491 2920 3874 4956 6166 7504 8817
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN iT 12 15 18 21 24 27 30 33 36 40 47 54 62 70 78
AT 3 3 4 5 5 6 7 7 8 9 10 11 12 14 15 16
PA 3 6 7 9 11 12 14 16 17 19 22 26 29 32 35
BL - 2. 2 3 3 4 4 5 5 6 6 1 8 9 10 11 11
SH 13 14 17 21 24 28 32 35 39 42 46 53 60 67 74 80
CA 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
BESTIARY
12 WEAKNESS 015
15 ABSORPTION Cl
12 IMMUNITY
HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS
ARM BR I MENT BR I THREATEN I DEATH 1 PROVOKE
20 20 20 0 (25%) 0 0 0 0 0
SCAN DEMI DELAY EJECT
0 0 i- 0 Lv.l
0(11 °
9 EQUIPMENT DROPPED ENEMY SKILLS
Abilities Attached Normal 1 Rare 1 Normal 1 Rare
N/A
1~3
EQUIPMENT ABILITIES
1~3
u Speed Sphere Speed Sphere Hi-Potion Musk 4600 Musk (x2)
| Piercing, Firestrike, MP +5%, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
1 Confuse Ward
■■I
Name of the enemy. 8 Resistance to Status Effects. Displayed
on a scale of 0 to 255. "Immune" means
Max Hit Points. The number in the enemy is not affected by that status
parentheses indicates the amount of effect. Numbers in parentheses beneath
damage that the finishing blow must "Poison" indicate the percentage of max
inflict to execute an Overkill. HP lost each turn while the enemy is
poisoned. Numbers in parentheses
Max Magic Points. The amount of beneath "Doom" represent the number
MP you can drain from the enemy. of turns until KO. Higher numbers
Enemy spells do not consume Ml) so this beneath "Zanmato" indicate higher
number remains constant even if the
resistance to Yojimbo's Zanmato attack.
enemy has cast magic in a battle.
216
ACHELOUS
STR 33 AGL
WEAKNESS CSS
DEF 10 LUCK ABSORPTION CX
MAG 52 EVA IMMUNITY CX
MAG DEF 20 ACC HALF DAMAGE CX
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE THREATEN PROVOKE
Immune Immune
I REFLECT
l_i_
60/256 Power Sphere Power Sphere Water Gem (x2) Healing Spring 120,000 Healing Spring (x!6)
H
ADAMANTOISE 2
§
WEAKNESS <31 £:
CZ
ABSORPTION
IMMUNITY
HALF DAMAGE
C
CZ
I
c/5
s
m
EQUIPMENT DROPPED
0 ®
0 0
Bsairai
0 0
-7..-J L°
ITEMS STOLEN
0
BRIBE REQUIRED ENEMY SKILLS
ns ) Drop Ratio ~1 Ability Slots Abilities Attached Normal Normal Gil Required Item Received
i 128/256 3—4 0-2 Sphere (x2) | Power Sphere (x2) f Healing Water j Special Sphere (x6) [
h
EQUIPMENT ABILITIES
3X
Weapon Piercing, Half MP Cost
Armor SOS Shell, SOS Protect, HP +20%
r
nmm
WEAKNESS CZ
L ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
Id RESISTANCE TO STATUS EFFECTS
PETR SLOW 1 ZOMBIE fPWRBR | MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
DELAY
le,
€ 2800 (4200) STR AGL 24
WEAKNESS
Mil
400 DEF LUCK 15 ABSORPTION
'
2200 MAG 38 EVA 18 IMMUNITY
650 MAG DEF 180 ACC o
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE DARKNESS POISON i PETR || SLOW ZOMBIE IQQI 122322331
20 I Immune | 0(25%) | 0 o 0 | 0 0
NUL SPELLl SHELL
0
PROTECT ; REFLECT
0 0
HASTE DISTILLER SENSOR SCAN
EMm
EQUIPM/T'^ DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
ft 1 Drop Ratio 1Ability Slots Abilities Attached 1 Normal 1 Rare Gil Required
d 8/256 2-3 1-3 Ability Sphere ; Speed Sphere Musk (x2) Musk (x3) 56,000 FarplaneWind (x6|
EQUIPMENT ABILITIES
| Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Confuse Ward
ALCYONE
430 (645) STR 16 AGL 26
l"L WEAKNESS <5TT
42 DEF l LUCK ABSORPTION <
310 MAG 1 EVA IMMUNITY <* r
240 MAG DEF l ACC o
HALF DAMAGE <nrr
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR It MAG BR II ARM BR 11 MENT BR 11 THREATEN 11 DEATH 11 PROVOKE
0(25%) 0 0
DISTILLER
0 0 Lv.l
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
Drop Ratio Ability Slots Abilities Attached Normal Rare I Normal
1—3 Smoke Bomb ! Smoke Bomb (x2):
EQUIPMENT ABILITIES
Sensor, Piercing, Strength +3%, Magic +3%
Dark Ward, Magic Def +5%
ANACONDAUR
5800 (4060) STR 27 AGL 16
ulL WEAKNESS
70 DEF 1 LUCK 15 ABSORPTION
1380 MAG 48 EVA 0 IMMUNITY
750 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP 1| SILENCE || DARKNESS || POISON |j PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH I PROVOKE
0 0 25 (25%) Immune Immune
REGEN DISTILLER
0 0 0 0 0 !
1% ITEMS DROPPED ITEMS STOLEN
Drop Ratio | Ability Slots | Abilities Attached | ] Normal | Rare | I Normal | Rare [f>J Gil Required | Item Received
Stone Breath
1-3 j Power Sphere j Power Sphere I; Petrify Grenade j Petrify Grenode (i2) |I 116,000 | Healing Water (x!6) |
EQUIPMENT ABILITIES
Piercing, Stonetouch, Strength +5%, Magic +5%
Stone Ward
ANIMA
18,000 (1400) STR 25 AGL 25
WEAKNESS
50 DEF 1 LUCK 20 ABSORPTION
2500 MAG 20 EVA 0 IMMUNITY
3000 MAG DEF 1 ACC 30 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON I PETR SLOW ZOMBIE ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune nmune Immune Immune nune Immune Immune
DISTILLER na
0 warn i—k mmm une
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS EQI
Normal Rare I Gil Required | Item Received
2-4 1-3 Ability Sphere Ability Sphere Silence Grande (i3) Farplone Shadow N/A N/A
EQUIPMENT ABILITIES
Piercing, Darktouch, Silencetouch, Sleeptouch
Dark Ward, Silence Ward, Sleep Ward
AQUA FLAN
2025 (3038) STR 1 AGL 9
■
WEAKNESS
1 DEF 100 LUCK 15 ABSORPTION
240 MAG 22 EVA 0 IMMUNITY
340 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP || SILENCE 11 DARKNESS 11 POISON || PETR || SLOW 11 ZOMBIE 11 PWR BR 11 MAG BR 11 ARM BR 11 MENT BR 11 THREATEN
20 20 20 ° _ 0 0
Alcyone— Bashura
DOOM
0(1)
| TIT! EMC! SHELL
0 0
PROTECT REFLECT HASTE REGEN EBSalEMl! SCAN DEMI DELAY JI232EZ32I
0 0 0 Lv.l
EQUIPMENT DROPPED ITEMSJ)ROPPEP [ ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached [. j Normal | Rare j /] Normal Gil Required I Item Received
1-2 N/A
Mono Sphere | Mono Sphere | Fish Scale (x2) j Dragon Stole (x2) [J 40,500 | Water Gem (xl 5)
EQUIPMENT ABILITIES
I Piercing, Waterstrike
Water Ward
218
ARMS
STR 1 AGL
• RPG BASICS
800 (500) WEAKNESS QjJ
1 DEF 1 LUCK ABSORPTION d
37 MAG 1 EVA IMMUNITY CZ
300 MAG DEF 1 ACC HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW | ZOMBIE
Immune mmune Immune
•CHARACTERS
H
Immune S im
BRIBE REQUIRED
Gil Required
1-2 1-2 N/A N/A Potion Potion N/A
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Fire Ward, Lightning Ward, Water Ward, Ice Ward
•WALKTHROUGH • ITEMS/EQU1PMENT
BANDERSNATCH
HP 1800 (2700) STR 32 AGL 32
WEAKNESS
75 DEF 1 LUCK 15 ABSORPTION
820 MAG 1 EVA 11 IMMUNITY
880 MAG DEF 180 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN
20 20 20 | 0(25%) | 0 0 0 0
0 (1) 0 0 0 0 0 0 0
_
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
Drop Ratio I Ability Slots I Abilities Attached g| Normal | Rare | ,J Normal | Rare | .J Gil Required | Item Received
1—3 | 1 Power Sphere | Power Sphere [ | Dream Powder (x2) | Dream Powder (x3) 36,000 J Dreom Powder (x20) [
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Silence Ward, Sleep Ward
BARBATOS
ULl 95,000 (13,560) STR 42 AGL 28
• SIDE QUESTS
WEAKNESS
480 DEF 90 LUCK 15 ABSORPTION
m 17,500
1550
MAG
MAG DEF
38
15
EVA
ACC
0
0
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR j THREATEN DEATH PROVOKE
Immune I Immune Immune Immune Immune 90 Immune Immune
jl^jl BHEB!
0 I 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
• SECRETS
Drop Ratio | Ability Slots | Abilities Attached HI( Normal I| Rare 1
fo£j Normal | Rare Gil Required 1|1 Item Received |
|T^|[Gil
2-4 1 Power Sphere Return Sphere Star Curtain Blessed Gem 1,900,000 Teleport Sphere (x20)
EQUIPMENT ABILITIES
Piercing
HP +20%
BASHURA
BLJTZBALL
STR 34 AGL 16
LHP! 17,000 (6972) WEAKNESS
5 DEF 45 LUCK 15 ABSORPTION
1860 MAG 1 EVA 0 IMMUNITY
730 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
MUM 122221 ZOMBIE PWR BR II MAG BR | I MAG BR MENT BR THREATEN | DEATH PROVOKE
80 0 95 25 (25%) 50 0 25 Immune 0 0 0 | 20 Immune 1 0
NUL SPELL SHELL j ■i3?ran<i REFLECT ■!MMI REGEN SCAN DEMI DELAY EJECT ZANMATO 1
0(3) 0 0 0 0 0 0 0
0 . LJU 0 • 0 1 m
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN D K I D t KCUU ENEMY SKILLS
Ability Slots Abilities Attached Item Received
N/A
128/256 1-3 1-3 ; Power Sphere Power Sphere Soul Spring Soul Spring (x2) [| 340,000 Stamina Tablet (x80)
EQUIPMENT ABILITIES
■j Piercing, Strength +5%, Magic +5%, Counter
SOS Haste, HP+10%
BASILISK
WEAKNESS d3
ABSORPTION CE
IMMUNITY Cm
HALF DAMAGE CZL
RESISTANCE TO EFFECTS
PETR SLOW 1 ZOMBIE PWR BR
Immune
WEAKNESS dS
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZI
RESISTANCE TO STATUS EFFECTS
SILENCE ZOMBIE PROVOKE
EQUIPMENT DROPPED ITEMS DROPPED j \ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Speed Sphere j Speed Sphere j. Silence Grenade j Silence Grenade (x12) j
Weapon Firestrike, Lightningstrike, Waterstrike, icestrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Armor Confusion Ward, MP +5%
BEHEMOTH
WEAKNESS
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CW
RESISTANCE TO STATUS EFFECTS
I SLEEP II SILENCE 11 DARKNESS j rpoisoF] PETR || SLOW ZOMBIE | PWRBR | MAG BR ARM BR DEATH
80 Immune Immune 50 (25%) Immune Immune 25 80 0 Immune Immune Immune l Immune 0
| | DOOM 1 REGEN SENSOR Iwrii MMM DELAY ZANMATO
0(5) 0 0 0 0 0 0 o 0 0 0 Immune 0 Lv.2
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached J Normal Rare Gil Required
128/256 Power Sphere Power Sphere j Ether Mona Tablet 460,000 I U. I Key Sphere (,30)
EQUIPMENT ABILITIES
Weapon
Armor SOS Shell, SOS Protect, SOS Reflect
BEHEMOTH KING
67,500 (13,560) WEAKNESS
700 ABSORPTION
16,800 IMMUNITY
1850 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWRBR MAG BR ARM BR MENT BR THREATEN] f DEATH II PROVOKE
Immune Immune Immune I Immune I Immune I Immune Immune 80 80 Immune Immune
Basilisk — Blue Element
Immune
0(5) 0 0 0 0 0 0 Lv.2
i EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Normal | Rare | | Normal | Rare ;| Gil Required
Mighty Guard
128/256 | 2—4 1-3 |J 1,350,000 Three Stars (x!4)
-
■EQUIPMENT ABILITIES
[ Piercing, Zombietouch, SOS Overdrive
SOS Shell, SOS Protect, SOS Reflect
BIRAN RONSO
Varies (2500) STR Varies AGL Kimahri's - 4
200 DEF 30 LUCK 15 ABSORPTION
4500 MAG 1/2 rente's EVA 0 IMMUNITY
1500 MAG DEF 50 ACC 100 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP ! SILENCE bhkii ARM BR I MENT BR THREATEN DEATH PROVOKE
mune Immune Immune
lmmune| | Immune m
EQUIPMENT DROPPED ITEMS DROPPED itemsstoiehI BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached mim fmwmmm ■KoniB Gil Required i»b™ Thrust Kick, Self-Destruct,
255/256 2-3 1 Return Sphere Friend Sphere lit 3 Key Sphere It 3 Key Sphere (d) N/A N/A Doom, Mighty Guard
. ——-j& - -
Piercing
MP +20%
BITE BUG
STR 13 AGL
iHj 200(300) 15 WEAKNESS
10 DEF 1 LUCK ABSORPTION
40 MAG 1 EVA 12 IMMUNITY
62 MAG DEF 1 ACC HALF DAMAGE
0
RESISTANCE TO STATUS EFFECTS
SLEEP II SILENCE ! I DARKNESS 11 POISON || PETR II SLOW I ZOMBIE PWR BR MAG BR ARM BR
20 20 20 B 0(25%) o
3;Mj
| 0(1) 0 om 0 Lv.l
EQUIPMENT DROPPED
Drop Ratio I Ability Slots | Abilities Attached SH Normal ] Rare |U1 Normal ]1 Rare Hj| Gil Required
Speed Sphere | Speed Sphere [ ] Antidote Poison Fong
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Poison Ward, MP +5%
BLACK ELEMENT
Ihp! 7600 (11,400) STR 1 AGL 15 WEAKNESS
500 DEF 240 LUCK 0 ABSORPTION
3150 MAG 28 EVA 0 IMMUNITY
1040 MAG DEF 20 ACC 0 HALF DAMAGE
sunmi
Immune I 0
MAG BR |
0
ARM BR 1 MENT BR j THREATEN
0
DEATH
0
| PROVOKE
0
!22J21|K2S3i IMllEKil
0 0 0 0 Immune Immune 0 " Lv.l
ITEMS DROPPED ! VlTEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Slots | Abilities Attached ^| Normal | Rare | |f Normal 1| Rare [.[ ji Gil Required |1I Item Received [
N/A
Hi-Potion Shining Gem (x4) 182,400 BlkMagic Sphere (x2)
Immune Lv.l
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots I Abilities Attached [ IMMiMMiftM
I f
j Normal I Rare I Normal I Rare \,§] Gil Required I Item Received
Self-Destruct
40/256 | 1-2 1—2 Power Sphere | Power Sphere ■ j
Gomb Fragment (iT) Bomb (i3) 1/000 Bomb Core (i!6]
EQUIPMENT ABILITIES
Piercing, Firestrike
BOMB
HP | 2200 (1432) STR 20 AGL
» WEAKNESS
45 DEF
1 LUCK 15 ABSORPTION
620 MAG EVA 0 IMMUNITY
470 MAG DEF ACC 0 HALF DAMAGE
'
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ; PETR i SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 20 0 (25%) Immune 0
iltli] NUL SPELL SHELL PROTECT REFLECT M HASTE REGEN 11 DISTILLER
K.0 Z
ZANMATO
0(2) 0 Immune Lv.l
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
[ Drop Ratio 1 Ability Slots Abilities Attached I
Self-Destruct
8/256 1-2 1-2 Power Sphere i Power Sphere j Bomb Fragment (x2) j Bomb Frognwnt (x3) | j 17,000 Bomb Core (x16)
EQUIPMENT ABILITIES
Piercing, Firestrike
Fire Ward
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots I Abilities Attached I I Normal I -tvmmm
Rare I 1 Normal I Rare [-J Gil Required I Item Received
8/256 1-3 1-3 J Speed Sphere ] Speed Sphere Hi-Potion j Musk 4600 j Musk (x2)
EQUIPMENT ABILITIES
[ Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Confuse Ward, MP +5%
nmni
□
400 (600) WEAKNESS
15 DEF
r ABSORPTION
MAG
rr IMMUNITY CZ
H MAG DEF HALF DAMAGE 072
PETR : SLOW ZOMBIE I PWR BR I MAG BR ARM BR | MENT BR THREATEN DEATH PROVOKE
0 0 0
ipai
Bomb — Chimera
• RPGBASICS
23
WEAKNESS CHS
DEF
>
LUCK ABSORPTION CZ
MAG
1 EVA IMMUNITY CZ
MAG DEF 255 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
wmmmmi SLOW 11 ZOMBIE 1 PWRBR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 1 Immune Immune Immune Immune 0 Immune Immune Immune 1 Immune Immune Immune Immune 0
bsszqhIcczesiii PROTECT REFLECT HASTE REGEN DISTILLER SENSOR
HARACTERS
0(2) 0 Q
0 0 0 J.0 , 0 •J 0 Immune Immune J Z-
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Gil Required | Item Received
255/256 Speed Sphere (x2) Speed Sphere (x3) Chocobo Feather Chocobo Wing
EQUIPMENT ABILITIES
•
Piercing, Initiative
HP Stroll, MP Stroll, HP+10%
• III MS I QHI’MI M
CAVE IGUION
STR 24
E3 550 (825) WEAKNESS
1 DEF 1 ABSORPTION
240 MAG 1 IMMUNITY
300 MAG DEF 120 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS 1:! I'll :1 :l|IMTT^in^ »i MM
0 0 0 0 0 0 0
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Armor Slow Ward, Defense +5%
:>KQJJESTS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
Immune
PROTECT SENSOR
CHIMERA
STR 30 AGL
WEAKNESS CZ
DEF 1 LUCK ABSORPTION CZ
MAG 25 EVA IMMUNITY CZ
MAG DEF 1 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE PROVOKE
Immune
DISTILLER I SENSOR | SCAN EnSHIESil BH
Abilities Attached Normal | Rare Normal Gil Required Item Received
Ability Sphere Ability Sphere (x2)Arctic Wind (x3) | lightnag Marble (i3)
EQUIPMENT ABILITIES
Weapon Piercing, Magic +5%, Magic +10%
Armor
CHIMERA BRAIN
STR 34 AGL
WEAKNESS CZ
DEF 10 LUCK ABSORPTION CZ
MAG 32 EVA IMMUNITY CZ
MAG DEF 10 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
f Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Gil Required
60/256 2—3 Ability Sphere Ability Sphere (x2) Lv. 4 Key Sphere (x2)
'~3 .
EQUIPMENT ABILITIES
| Magic Def+10%
CHOCOBO EATER
STR 25 AGL
WEAKNESS (lD
DEF 25 LUCK ABSORPTION G
MAG 20 EVA IMMUNITY G
MAG DEF 35 ACC HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
EQUIPMENT ABILITIES
Weapon
Fire Ward, Lightning Ward, Water Ward, Ice Ward
COEURL
WEAKNESS CZ
LUCK ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZE
RESISTANCE TO STATUS EFFECTS
|~ZOMBIE | [ PWR BR PROVOKE
Immune
REFLECT ZANMATO
60/256 Mono Sphere ! Meno Sphere (i2) Mona Spring Mona Spring 120,000 Friend Sphere (x2|
1 CONDOR
i hp ■ 95 (143) STR 9 AGL
WEAKNESS CIO
15 DEF 1 LUCK ABSORPTION CZ
2 MAG 1 EVA IMMUNITY CZ
12 MAG DEF 1 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
Chimera Brain — Defender
DISTILLER
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
EQUIPMENT ABILITIES
Weapon
Armor
224
CRAWLER
| 16,000(4000) STR 25 AGL
• RPG BASICS
WEAKNESS
1 DEF 100 LUCK ABSORPTION
4400 MAG 30 EVA IMMUNITY
7000 MAG DEF 50 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
• CHARACTERS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Normal 1 Normal Gil Required Item Received
255/256 lunor Curtain Lunar Curtain
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Alchemy
Fire Ward, Lightning Ward, Water Ward, Ice Ward
• WALKTHROUGH • ITEMS/EQUll’MENT
DARK ELEMENT
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON EZSE9 BBI
Immune Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal ■■■■■I Gil Required Item Received
BHMUiaflll MiiiiaiiiiiaaMi
Mono Sphere Mono Sphere Shining Thom Shining Thorn (x2) 36,000 Return Sphere (x3)
DARK FLAN
12,800(19,200)
• SIDE QUESTS
WEAKNESS CEE
250 ABSORPTION CE
IMMUNITY CE
HALF DAMAGE CE
RESISTANCE TO STATUS EFFECTS
POISON SLOW ij ZOMBIE THREATEN PROVOKE
Immune Immune (Immune Immune
■’TTTTTTMll
REFLECT DISTILLER SENSOR
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
•SECRETS
Abilities Attached Normal Normal Gil Required [ Item Received
128/256 Star Curtain | Star Curtain (x2) |J 256,000 | Wht Magic Sphere (x2) j
EQUIPMENT ABILITIES
Weapon Piercing, Magic +5%, Magic 4-10%
Armor MP4-10%, MP 4-20%
DEFENDER
• BLITZBALL
STR 40 AGL
WEAKNESS dS
DEF 1 LUCK ABSORPTION C~~
MAG 5 EVA IMMUNITY <TT
MAG DEF 1 ACC HALF DAMAGE CZE
RESISTANCE TO STATUS EFFECTS
SILENCE f PWRBR j MAG BR ARM BR | | MENT BR | THREATEN
Immune Immune Immune Immune Immune Immune Immune
HASTE 1113222231 f
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Gil Required
60/256 2—4 1-3 Lunar Curtain 240,000 Stamina Tablet (x20)
MSM\ HI
Immune Immune Immune || Immune Immune Immune Immune
Inflect HASTE SENSOR
iMtKm
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
EQUIPMENT ABILITIES
Normal
ik 2 Key Sphere Lv. 2 Key Sphere Lenar Curtain (x4) Lunar Curtain
[Gil Required][ Item Received
N/A N/A
0
Weapon Piercing, Firestrike, Lightningtouch, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Silenceproof, Sleep Ward, Magic Def +3%
DEFENDER Z
42,300 (8848) WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
l SLEEP I SILENCE {DARKNESS] POISON r PETR j SLOW ~ TzombieII pwrbr | I MAG BR ARM BR 1 MENT BR THREATEN | DEATH [PROVOKE
Immune Immune Immune Immune Immune Immune Immune
1 REFLECT ZANMATO
Immune
DROPPED TEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal Normal | Rare [ -| Gil Required Item Received
Id Key Sphere j In 3 Key Sphere Lunar Curtain (i2) Lunar Curtain J Designer Wallet (xS) |
EQUIPMENT ABILITIES
Weapon
Armor SOS Protect, Defense +10%
DEMONOLITH
WEAKNESS CZ
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
'threaten], death PROVOKE
Immune Immune Immune Immune 0 Immune Immune
REFLECT ZANMATO
DINGO
WEAKNESS dO
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON THREATEN PROVOKE
PROTECT
• CHARACTERS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal Normal | Gil Required |
Soft ; Petrify Grenade m Petrify Grenade (x2)
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Slow Ward, Defense +3%
• WALKTHROUGH • I'll■MS/KQJ.IIPMKNT
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLOW j [ zombiF] PWRBR 1 1 MAG8R ARM BR ! mentbrI 1 threatenI PROVOKE
ZANMATO
DUAL HORN
m AGL
• SIDE QUESTS
3795 (1432) WEAKNESS G
22 DEF LUCK ABSORPTION G
820 MAG EVA IMMUNITY G
520 MAG DEF ACC HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
POISON ZOMBIE MENTBR !THREATEN! DEATH ]j PROVOKE
imune 0 20 0 0 (25%)
nnnM il NUL SPELL!1 SHELL PROTECT REFLECT SENSOR DEMI j ZANMATO
ENEMY SKILLS
SECRETS
EQUIPMENT DROPPED ITEMS STOLEN
Drop Ratio Ability Slots Abilities Attached Normal Rare ■Normal1 Rare Gil Required Item Received
60/256 I 1—2 1—2 J Ability Sphere ; Ability Sphere Hi*PoYion Mega-Potion
Blaze
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Silencetouch
Armor HP +5%, HP +10%,
EPAAJ
HP 8700(4060) STR 28 AGL 28
WEAKNESS
25 DEF 20 LUCK 15
° 0 L
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Rare L Normal irnmm j Gil Required
128/256 2—4 1-3 Hi-Potion Hi-Potion (x2) [J 174,000 Farplane Wind (x25)
tJ
EQUIPMENT ABILITIES
Piercing, Strength +5%, Magic +5%, SOS Overdrive
Defense +5%
EVIL EYE UK |
310 (465) STR AGL 15
> WEAKNESS C
DEF
1 LUCK ABSORPTION CZ
MAG 26 EVA IMMUNITY CZ
MAG DEF 120 ACC HALF DAMAGE CM
RESISTANCE TO
1 POISON j PETR SLOW I1 ZOMBIE | PROVOKE
1
20
SHELL 1
0 (25%) 0 0
HASTE
mm REGEN
o 0 0 o
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal I Normal 1 Rare I Gil Required Item Received
EVIL EYE
STR 1 AGL 17
430 (645) WEAKNI
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
1 PWRBR j MAG BR 1 i ARM BR MENT BR THREATEN DEATH 1 PROVOKE
EVRAE
STR 36 AGL
WEAKNESS
DEF 1 LUCK ABSORPTION
MAG 30 EVA IMMUNITY
MAG DEF 1 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
255/256 1—2 Blk Magic Sphere Blk Magic Sphere Water Gem
EQUIPMENT ABILITIES
Weapon Piercing, Stonetouch
Armor Stone Ward
EVRAE ALTANA
16,384 (2000) STR 32 AGL 25
Ea WEAKNESS
200 DEF 1 LUCK 15 ABSORPTION
5800 MAG 27 EVA 0 IMMUNITY
3000 MAG DEF 1 ACC 100 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
ZOMBIE THREATEN
Evil Eye — Fallen Monk
50 Immune
PROTECT REFLECT DISTILLER
msm
EQUIPMENT DROPPED ITEMS STOLEN U I K t U ENEMY SKILLS
Gil Required
IHE2BESHII Abilities Attached
255/256
k 228
Hl,
EXORAY
STR AGL 14
• REG BASICS
| 7400(11,100) 1
WEAKNESS
300 DEF 1 LUCK 15 ABSORPTION
2400 MAG 24 EVA 0 IMMUNITY
840 MAG DEF 1 ACC 0 HALF DAMAGE
DARKNESS!! POISON II PETR || SLOW !] ZOMBIE | PWRBR MAGBR ARMBR WENT BR I threaten death provoke
Immune 0 (25%) 0 0 I Immune I
SHELL PROTECT REFLECT | HASTE REGEN DISTILLER SENSOR
• CHARACTERS
0(1) 0 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED
1 Drop Ratio Ability Slots Abilities Attached — —-
8/256 2~3 1-3 Mona Sphere (x2) Mana Sphere (x2) Silence Grenade Ether 148,000 Turbo Ether
# WALKTHROUGH • ITEMS/EQUIPMENT
EXTRACTOR
23 AGL
4000 (600) '5 WEAKNESS C*!5
10 DEF 1 LUCK ABSORPTION d
660 MAG 15 EVA
•
IMMUNITY CZ
2400 MAG DEF 1 ACC 30 HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS
STR 28 AGL 27
<HO
• SIDE QUESTS
WEAKNESS
DEF 40 LUCK ABSORPTION <
MAG 33 EVA
0 IMMUNITY <HO
MAG DEF 40 ACC o
HALF DAMAGE <rw
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
imune
OMSlfoT oS
Lv.4
ITEMS STOLEN BRIBE REQUIRED
# SECRETS
f Drop Ratio 1 Ability Slots 1 Abilities Attached Normal | Rare Gil Required Item Received
8/256 1-3 1-3 Ability Sphere Ability Sphere
EQUIPMENT ABILITIES
Piercing, Strength +5%, Magic Counter
Zombie Ward, Magic Def +5%
ZANMATO
FLOATING DEATH
6700 (10,050) WEAKNESS
520 ABSORPTION
7100 IMMUNITY
1265 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
| SLEEP | SILENCE 1 DARKNESS 1" POISON-! PETR ARM BR 1 WENT BR j THREATEN] [~ DEATH [ PROVOKE
20 20 Immune 0(25%) o
■ INI ■iiTiToTftlilNjjTrtli DEMI | DELAY | EJECT ZANMATO
•(') 0 i.0 .1 * 0 Immune Immune 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
I Drop Ratio I
Ability Slots Abilities Attached Normal Normal Gil Required Item Received
8/256 2-4 | Gambler's Spirit (xlO) 1
Weapon Piercing, Firestrike, Lightningstrike, Watersfrike, Icestrike, Strength +3%, Magic +3%
Armor Confuse Ward, Confuseproof, MP +10%
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR WENT BR 1 THREATEN PROVOKE
ESDI grcreflafgTTMfw
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
[ Drop Ratio 1 Ability Slots Abilities Attached j Normal 1 Rare Gil Required Item Received
8/256 1—2 Echo Screen Musk
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Confuse Ward, MP +5%
FUNGUAR
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS f POISON PETR SLOW | i ZOMBIE 1 PWRBR 1 | MAG BR ARM BR MENT BR THREATEN DEATH 1 PROVOKE
20 20 Immune 0(25%) 0 Immune o 0 0 0 0 0
o
1 DOOM | SHELL | 1 DEMI M'Urw KiiiMiE
0(1) 0 0 0 0 0 1 " J .0 0 0 0 o 0
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached Normal Gil Required Item Received
] 8/256 1-3 Silence Grenade Turbo Ether (x2) j
r~---
GARM m
HP [| STR 17 AGL 16
240 (360) WEAKNESS
35 DEF 1 LUCK
15 ABSORPTION
48 MAG 1 EVA
9 IMMUNITY
88 MAG DEF 120 ACC HALF DAMAGE
0
1 SLEEP 1 | SILENCE DARKNESS ! POISON || PETR | SLOW || ZOMBIE
20 20 20 0(25%) 0 0 0
I DOOM iWIHiMfl SHELL
0 0 0 0 0 0
°('i
EQUIPMENT DROPPED ITEMS DROPPED
J Drop Ratio 1 Ability Slots Abilities Attached Normal Rare
8/256 1-3 Power Sphere Power Sphere
'~3
EQUIPMENT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Silence Ward, Sleep Ward, Magic Def +3%
GARUDA
HP 1400 (2100) STR 13 AGL 7
WEAKNESS
E9 50 DEF 1 LUCK 15 ABSORPTION
8 MAG 10 EVA 0 IMMUNITY
HALF DAMAGE
E9 30 MAG DEF 1 ACC 0
iKCRETS
Ability Slots Abilities Attached j Normal Rare 1 Gil Required 11 Item Received |
N/A
K» N/A N/A N/A
255/256
1!z*1 1-2
EQUIPMENT ABILITIES
Piercing, Darktouch, Strength +3%, Magic +3%
NulDark
GARUDA
HP STR 18 AGL 10
1800(500) WEAKNESS
10 DEF 1 LUCK
15 ABSORPTION
28 MAG 12 EVA
»
IMMUNITY
MAG DEF 1 ACC 20 HALF DAMAGE
0
| SLEEP ] SILENCE DARKNESS 1 POISON || PETR ]| SLOW 1 ZOMBIE PWR BR || MAG br] Harm BR 1 MENT BR || THREATEN IfJWTlj
Immune 0 0 0(10%) Immune 0 0 0 0 0 0 o 0 0
PROTECT REFLECT HASTE iESEM DISTILLER SENSOR SCAN DELAY JESS
0(3) 0 0 o 0 0 0 0
0 0 Lit
• 0 0
1 Drop Ratio 1 Ability Slots Abilities Attached Gil Required Item Received [
N/A
255/256 1 ~3 1-3 N/A N/A |
EQUIPMENT ABILITIES
| Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
| Armor Dark Ward
GARUDA
iHPj 4000 (560) STR 21 AGL 14
WEAKNESS
50 DEF 1 LUCK 15 ABSORPTION
170 MAG 40 EVA 0 IMMUNITY
140 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
F 1 SLEEP 1 SILENCE | [DARKNESS IfPOISON I PETR 1 SLOW I 1 ZOMBIE PWRBR 1 MAG BR ARM BR THREATEN DEATH
/ - Immune 20
0 0(25%) Immune
0 0 •
mbS'M |
0
NUL SPELL SHELL HASTE
0(3)
0 0 - • I, .? J 0
L° o 1 «...
0
BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached [: j Normal | Rare fl j Normal | Rare Gil Required | Item Received
1—2 Power Sphere | Power Sphere Smoke Bomb | Smoke Bomb (x2) | j 80,000 j Smoke Bomb (x99)
EQUIPMENT ABILITIES
Piercing, Darktouch, Strength +3%, Magic +3%
Dark Ward
GEMINI
Hp 6 36,000 (13,560) STR 33 AGL 21
WEAKNESS
1 DEF 50 LUCK 0 ABSORPTION
7800 MAG 1 EVA 1 IMMUNITY
mi MAG DEF 30 ACC 9 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
80 2090 20
|22j2|] PETR
Immune ■ Immune
r SLOW 1 ZOMBIE
Immune
PWR BR
Immune 0
I MAG BR j ARM BR
0 0
1222^
Immune Immune •>
REFLECT HASTE REGEN DISTILLER Iffll SCAN ZANMATO
ESHul GIMIQlEill 1 PROTECT 1
\mmm\
0(3) 0 0 0 0 0 r ITEMS DROPPED
0 0
ITEMS STOLEN
0
•
1 \BRIBE REQUIRED
0 Immune
—, 0
---;
ENEMY SKILLS
Lv.l
GENEAUX'S TENTACLE
450 (500) STR 14 AGL 10
WEAKNESS
10 DEF 1 LUCK 10 ABSORPTION
5 MAG 1 EVA 0 IMMUNITY
30 MAG DEF 1 ACC 20 HALF DAMAGE
N/A
N/A N/A N/A _ Ability Sphere Ability Sphere N/A N/A N/A N/A
EQUIPMENT ABILITIES
N/A
N/A
GEOSGAENO
32,767 (32,767) STR 36 AGL 48
WEAKNESS Ci}.r.
128 DEF 50 LUCK 15 ABSORPTION CT
0 MAG 40 EVA 0 IMMUNITY CZ
0 MAG DEF 50 ACC 50 HALF DAMAGE CZ
MENT BR PROVOKE
Garuda—Great Malboro
• REG BASICS
HP 9999 (4060) STR AGL 14
ABSORPTION d
350 DEF 120 LUCK 15
IMMUNITY CZ
1450 MAG 33 EVA 0
HALF DAMAGE (J/2
810 MAG DEF ACC 0 * Varies on every encounter.
'
RESISTANCE TO STATUS EFFECTS
SLEEP || SILENCE 11 DARKNESS I j POISON If PETR 11 SLOW II ZOMBIE ||
|[ PWRBR || MAG BR || ARM BR [ | MENT BR 11 THREATEN | | DEATH
95_I Immune I Immune Immune Immune Immune | Immune Immune Immune Immune
• CHARACTERS
KSBlEIMlII 1
[0 () () 0 o 0 | 0 | 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
[ Drop Ratio 1 Ability Slots | Abilities Attached 1 Normal Rare Normal I Rare Gil Required | Item Received
wr ■
• WALKTHROUGH • ITEMS/EQUIPMENT
GOLD ELEMENT
HP j 1200 (1800) STR 1 AGL
7 WEAKNESS
180 DEF 120 LUCK ABSORPTION
92 MAG 32 EVA
0 IMMUNITY
107 MAG DEF 1 ACC HALF DAMAGE
0
RESISTANCE TO STATUS EFFECTS
HUB
Ability Slots | Abilities Attached fcy] Normal | Rare Normal Gil Required
0—2 Mana Sphere Mono Sphere Electro Marble Electro Marble (x2) 24,00024,000 Lightning Marble (x20)
I' I 1
EQUIPMENT ABILITIES
Piercing, Lightningstrike
Lightning Ward, Lightningproof
28 12
•side QUESTS
4000 (6000) STR WEAKNESS
O 01.5
25 DEF 50 LUCK 15 ABSORPTION
980 MAG 1 EVA 0 IMMUNITY
520 MAG DEF 50 ACC 0 HALF DAMAGE CM
11 IHHM
0 0 I
•SECRETS
Abilities Attached ^ Normal | Rare | j Normal | Rare [ , j Gil Required
Seed Cannon
Mum Sphere | Mono Sphere | J Antidote (x4) | Remedy (x3) [_| 80,000 Remedy (x40)
GRENDEL
STR 41 AGL
ULL 9500 (6972) 31
WEAKNESS
62 DEF 50 LUCK ABSORPTION
2600 MAG 23 EVA
o
IMMUNITY
730 MAG DEF 1 ACC o HALF DAMAGE
SLEEP II SILENCE 11 DARKNESS 11 POISON || PETR || SLOW || ZOMBIE MENT BR THREATEN DEATH PROVOKE
0 95 25 (25%) 25 | Immune 25 0 Immune
EZ21IKESI1 B:)^r!Mii!mrrnilgrFiri
0 0 ■ 0 0 0 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
| Drop Ratio 1 Ability Slots Abilities Attached
128/256 2-4 Blaze
1-3 !_ Ability Sphere j Abilrfy Spbeie (i2) |_j Hi-Potian | Mego-Potion I 150,000 Mego-Potion (<60) _]
t-
GROTHIA
8000 (2550) STR 23 AGL 18
WEAKNESS
600 DEF 10 LUCK 15 ABSORPTION
0 MAG 21 EVA 0 IMMUNITY
0 MAG DEF
> ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I MAG BR | j ARM BR MENT BR THREATEN DEATH PROVOKE
m
Immune Immune Immune Immune Immune Immune ■CM
DOOM NUL SPELL SHELL PROTECT REGEN DISTILLER SENSOR SCAN
mm
EQUIPMENT DROPPED ENEMY SKILLS
Abilities Attached (■■■■■■■I
N/A N/A N/A N/A
«» . N/A
EQUIPMENT ABILITIES
GUADO GUARDIAN ■
1200 (1432) STR 1 AGL 20
JLl WEAKNESS
330 DEF 1 LUCK 15 ABSORPTION
290 MAG 14 EVA 0 IMMUNITY
480 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLOW | ZOMBIE PWR BR N MAG BR
Immune Immune 0 Immune
REFLECT HASTE REGEN DISTILLER 11 SENSOR DEMI I! DELAY
0(5) 0
i EQUIPMENT DROPPED ITEMS DROPPED 1 \ITEMS STOLEN j \BRIBE REQUIRED | \ENEMY SKILLS
Drop Ratio | Ability
SHESlots Abilities Attached
1 —3 1—3 N/A
1 | Ability Sphere | Ability Sphere j_| Hi-Potion | X-Potion |_J N/A N/A
EQUIPMENT ABILITIES
■
Weapon Sensor, Piercing, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Armor [HP +5%,MP +5%,Magic Def +3%
GUADO GUARDIAN ■H
• REG BASICS
STR 10 AGL 12
1 HP 2000 (2000) WEAKNESS
mm 10 DEF 1 LUCK 15 ABSORPTION
290 MAG 15 EVA 0 IMMUNITY
300 MAG DEF 1 ACC 100 HALF DAMAGE
1
RESISTANCE TO STATUS EFFECTS
SLEEP II SILENCE 11 DARKNESS I [ POISON I >ETR 11 SLOW II ZOMBIE I [PWRBRj IMAGBRJ j ARM BR 11 MENT BR 111 THREATEN 11 DEATH 11 PROVOKE
3
Immune 20 0 0(25%) | 0 0 0 J • o J 10 Immune
DISTILLER DEMI DELAY [ESL2B3!
• CHARACTERS
Immune 0 0 0 0 0 o I •. o Lv.4
NULm
SPELL I \i' I REGEN ! | DISTILLER SENSOR
GBj SCAN DEMI irnry i/i^ Ml
0 0 0 0 0 0 0 0 1 Lv.l
ITEMS DROPPED j \ITEMS STOLEN _1 \bRIBIREQUIREP ENEMY SKILLS
1 Drop Ratio 1 Ability Slots Abilities Attached Normal | Rare I Required | Item Received
N/A
8/256 1-3 Hi-Potion X-Potiwi (x2) [j 52,000 | X-Potion (x30) [
]zl !
EQUIPMENT ABILITIES
Sensor, Piercing, Strength +3%, Strength +5%, Magic +3%, Magic +5%
HP +5%, MP +5%, Magic Def +3%
• SIDE QUESTS
STR 46 AGL 23
13,000 (13,560) WEAKNESS
1 DEF 1 LUCK 15 ABSORPTION
5300 MAG 1 EVA 0 IMMUNITY
1030 MAG DEF 120 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE DARKNESS POISON PETR 11 SLOW j] ZOMBIE | j PWR BR [ | MAG BR [j ARM BR | j MENT BR j [ THREATEN [ | DEATH 11 PROVOKE
20 20 20 0 (25%) 0 0 0 _o. o
0(1) 0 0
PROTECT
I
0
IMal$KUUfl|KMll
o o o
DISTILLER csmiEs
SENSOR
Immune Immune Lv.l
ENEMY SKILLS
SECRETS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Drop Ratio | Ability Slots | Abilities Attached Gil Required Item Received
N/A
1—3 260,000 Supreme Gem (x20)
HEAD
STR 1 AGL 15
\ 4000:1"; 1000:2“(800) WEAKNESS
200 DEF 1 LUCK 0 ABSORPTION
48 MAG 1 EVA 0 IMMUNITY
200 MAG DEF 1 ACC 0 HALF DAMAGE
[
20
SHELL
0 (25%)
PROTECT
0
REFLECT
0 0 mm
HASTE REGEN I DISTILLER j
WEAKNESS CZ
ABSORPTION d
IMMUNITY CZ
HALF DAMAGE CM
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON
tt!MI
0 0 0 0
PROTECT DELAY EJECT | ZANMATO
0 0 Lv.l
0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
j Drop Ratio 1 Ability Slots Abilities Attached Normal Rare | | Gil Required
8/256 1—3 1-3 | Petrify Grenade j J Petrify Grenade (x5)
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Slow Ward, Defense +5%
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
THREATEN PROVOKE
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Drop Ratio 1 Ability Slots Abilities Attached P Normal Rare Normal Gil Required
8/256 1 1 Mano Sphere Mono Sphere Lvl 1 Key Sphere (x4)
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON
UJ2E213 PROTECT
• RFC BASICS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP h SILENCE DARKNESS POISON MENT BR 1 threatenI 1 DEATH PROVOKE
Immune
Hjemi
Immune
mm
niEcn | ZANMATO |
• CHARACTERS
0 L,1
J 0 ■■ ' 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED NEMY SKILLS
Abilities Attached Normal 1 Normal Rare Gil Required Item Received
WALKTHROUGH • ITEMS/EQUlPMENT
KILLER BEE
110(165) & AGL 8 WEAKNESS
ABSORPTION G
IMMUNITY G
HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
SLEEP |! SILENCE ! DARKNESS POISON ZOMBIE THREATEN DEATH
[JUJEJJTJj PROTECT
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Poisonstrike, Strength +3%, Magic +3%
Armor
m 750 (300)
10
STR
DEF
10
15
AGL
LUCK
WEAKNESS
ABSORPTION
3 MAG 8 EVA IMMUNITY
100 MAG DEF 5 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE
PROTECT
Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Abilities Attached Gil Required
Sensor, Piercing
Defense +5%
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE ZOMBIE PROVOKE
DISTILLER
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
|_Ability Sphere (*2] Ability Sphere (x2) Grenade (x2) |_
Weapon
KUSARIQQ u
445(658) STR
WEAKNESS CUE
31 DEF ABSORPTION Cm
92 MAG IMMUNITY Cm
112 MAG DEF 1 HALF DAMAGE CW
RESISTANCE TO STATUS EFFECTS
| SLEEP |j SILENCE DARKNESS POISON ZOMBIE 1 PWRBR I MAG BR THREATEN PROVOKE
0 0
12223 ZANMATO
0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal ( Normal Rare 1 Gil Required Item Received
Power Sphere j Power Sphere Hi-Potion Silver Hourglass
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Slow Ward, HP +5%
LAMASHTU
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP ; SILENCE DARKNESS POISON ZOMBIE
DISTILLER
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Item Received
Silver Hourglass (xlO)
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor
WEAKNESS dO
ABSORPTION CZ
IMMUNITY <m
HALF DAMAGE CW
RESISTANCE TO STATUS EFFECTS
LARVA
WEAKNESS <m
ABSORPTION Cm
IMMUNITY CZ!
HALF DAMAGE Cm
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE THREATEN PROVOKE
Kusariqqu—M aelspike
• RPG BASICS
65,000 (10,000) STR 30 AGL 20
WEAKNESS
999 DEF 100 LUCK ABSORPTION
16,000 MAG 30 EVA
0 IMMUNITY
10,000 MAG DEF 50 ACC HALF DAMAGE
0
stow I ZOMBIE PWR BR MAG BR ! ARMOR MENT BR | THREATEN DEATH
• CHARACTERS
• WALKTHROUGH • ITEMS/EQUIPMENT
LORD OCHU
4649 (800) STR 15 AGL 8 WEAKNESS
39 DEF 1 LUCK 20 ABSORPTION
40 MAG 23 EVA 0 IMMUNITY
420 MAG DEF 1 ACC 10 HALF DAMAGE
MACHEA
35 39
• SIDE QUESTS
18,000(13,560) STR AGL
59 DEF 55 LUCK .5 ,
8300 MAG 1 EVA
0 IMMUNITY
1450 MAG DEF 10 ACC HALF DAMAGE CM
Immune 0
0 Immune
SECRETS
Normal I Rare Normal | Rare Gil Required
Mono Sphere j k 3 Kef Sphere! J Hi-Potion (x2) ; Stamina Tonic 360,000 Chocobo Wing (x60)
Weapon Piercing, Firestrike, Lightningstrike, Woterstrike, Icestrike, Strength +3%, Magic 4-3%
Armor Berserk Ward, Defense +5%
MAGIC URN
999,999(9,999,999) STR 1 AGL
WEAKNESS
9999 DEF 255 LUCK ABSORPTION
MAG 40 EVA IMMUNITY
MAG DEF 255 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
) SILENCE j ) DARKNESS | | POISON j PETR |] SLOW j ] ZOMBIE ) | PWRBR 1 | MAG BR || ARM BR
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
MALBORO
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
ESISTANCE TO STATUS EFFECTS
SILENCE PROVOKE
Immune Immune Immune Immune Immune Immune Immune
SENSOR
Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
128/286 Mono Sphere (x2) iaia Sphere (x2) Remedy Remedy ' Wings to Discovery (x4) [
EQUIPMENT ABILITIES
Weapon Piercing, Darktouch, Silencetouch, Sleeptouch, Poisontouch
Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Confuse Ward, Berserk Ward
MANDRAGORA
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE ! DARKNESS) POISON | PETR SLOW ZOMBIE
Mafdet—Mech Defender
THREATEN PROVOKE
Immune Immune Immune Immune
PROTECT REFLECT SENSOR ZANMATO
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
128/256 Return Sphere (x24)
240 Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Confuse Ward, Berserk Ward
13,000 (13,560) j'i 42 AGL
WEAKNESS
540 DEF 1 LUCK ABSORPTION
6500 MAG 38 EVA IMMUNITY <ZL
2030 MAG DEF 40 ACC HALF DAMAGE O/L
RESISTANCE TO STATUS EFFECTS
1 darkness: j POISON 1 1 PETR 1 SLOW j 1 ZOMBIE ! 1 PWRBR 1 1 MAG BR I E22Sn3IK2SiB PROVOKE
0 (25%) Immune 0
\m SENSOR i SCAN i DELAY EJECT ZANMATC
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Slots Abilities Attached Normal I Rare Normal I Rare ibe™ Item Received 1
60/256
L-..2~4
EQUIPMENT ABILITIES
1-3 Lv. 1 Key Sphere friend Sphere FotploneShodw(x2) | Fmpkme Shodow (x4) 260,000 Warp Sphere
MASTER TONBERRY
48,000 (13,560) STR 47 AGL 18
WEAKNESS
DEF 10 LUCK ABSORPTION
1
20,000 MAG 52 EVA
0 IMMUNITY
2400 MAG DEF 1 ACC HALF DAMAGE
0
RESISTANCE TO STATUS EFFECTS
MAG BR ; ARM BR
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
NUL SPELL SHELL DISTILLER:! SENSOR WWM1
0 Immune Immune Lv. 1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Item Received
128/256 3-4 0-2 Power Sphere | Teleport Sphere Mono Spring Tetro Elemental 960,000 Pendulum (x3)
EQUIPMENT ABILITIES
Weapon Piercing, Deathstrike, Slowstrike
Atmor Death Word Deathproof
MAZE LARVA
2222 (2108) STR ii AGL 15
WEAKNESS
1111 DEF 40 LUCK 0 ABSORPTION
1850 MAG 24 EVA 0 IMMUNITY
620 MAG DEF 45 ACC o
HALF DAMAGE
TO STATUS EFFECTS
DARKNESS POISON i PETR | SLOW [“zombie : 1 PWRBR : | MAG BR | ARM BR | I MENT BR i 'THREATEN
Immune Immune Immune
REFLECT HASTE j REGEN SENSOR EJECT i ZANMATO
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots Abilities Attached BnirlDII
H Normal [ Rare
[ j Normal | Rare Hj Gil Required |1 Item Received j
60/256 I 1—3 1-2 Ability Sphere Ability Sphere Fish Scale (x2) ! Dragon Scale (x2)! 44,400 j Water Gem (i!4) [
'
EQUIPMENT
EQUIf ABILITIES
Pteraag, SJeeptouch
S~: Magic Def+5%
MECH DEFENDER
| HP 8700 (5384) STR 40 AGL 7
WEAKNESS
1 DEF LUCK 15 ABSORPTION
«
950 MAG
1 EVA 0 IMMUNITY
880 MAG DEF 10 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DEATH PROVOKE
Immune Immune Immune Immune Immune
HASTE REGEN DEMI DELAY ; EJECT ZANMATO
BESTIARY
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal | Rare j Normal Rare j Gil Required | item Received
60/256 2-4 1-3 Phoenix Down j Mega Phoenix AJ Bhed Potion (x2)! Al Bhed Potion (x3) 174,000 j Al Bhed Potion (x99)
EQUIPMENT ABILITIES
Firestrike, Lightningstrike, Waterstrike, Icestrike
SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost, SOS Shell, SOS Protect, SOS Reflect
MECH GUARD
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
ZOMBIE THREATEN PROVOKE
Immune Immune Immune
tmam\
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
MECH HUFITER
STR 36 AGL
HP 5500(4060) 8 WEAKNESS
ABSORPTION d
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
QQ) 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
1 Drop Ratio Ability Slots Abilities Attached Normal Normal f Gil Required i
60/256 2-4 1-3 ij^ Mega Phoenix I 110,000 Al Bhed Potion (iM)
MECH LEADER
HP STR 31 AGL
3700 (5550) 15 WEAKNESS
1 DEF 5 LUCK o ABSORPTION
830 MAG 28 EVA 0 IMMUNITY
530 MAG DEF 19 ACC o HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
MijiwBj iiTrpj jfiiii.TV.VjViJj PWRpa
BR 1 MAG BR i ARM BR I MENT BR PROVOKE
Immune Immune Immune Immune Immune
Mech Guard — Mimic
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost
MECH SCOUTER
• RPG BASICS
2750(4125) WEAKNESS Cx]3
1 ABSORPTION d
480 (Nora.) 530 (Bum.) IMMUNITY Cl
384 |Nom.) 215 (Bn) HALF DAMAGE d
iu STATUS
RESISTANCE TO >iai u> EFFECTS
trrtc
SLOW
POISON
r ZOMBIE PWR BR MAG BR ARM BR
Immune 90 I 90 Immune .0 0 Immune 0 0 1 0 o Immune Immune 0
i2B3|ES39l PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN EJECT ZANMATO
•CHARACTERS
0 LU 0 L 0 -1 0 0 1 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Rare Gil Required
8/256 I 1—3 1—3 Hi-Potion | Mega-Potion | | Grenade J Grenade (x4) (Normal) /Grenade (x3) (Burning) | 55,000 Door to Tomorrow
EQUIPMENT ABILITIES
Weapon Pieroi*3 : restrike, Lightningstrike, Waterstrike, Icestrike
Armor SOS N. 5 ere SOS NulShock, SOS NulTide, SOS NulFrost
• ITEMS/EQU1PMENT
MELUSINE
STR AGL
WEAKNESS
DEF LUCK ABSORPTION
MAG EVA IMMUNITY
MAG DEF ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
DEATH
WALKTHROUGH
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Slots •ves Attached Normal Rare Normal Rare Gil Required Item Received
[ Speed Sphere j Power Sphere | Petrify Grenade j Petrify Grenade (x4) j
MIMIC
WEAKNESS
ABSORPTION
IMMUNITY
C HALF DAMAGE HALF DAMAGE
0
MAG 26 EVA 0 C m 0 MAG 12 EVA
RESISTANCE TO STATUS E
SLEEP SILENCE SLOW I ZOMBIE I PWRBR I MAG BR I ARM BR I MENT BR I THREATEN I DEATH I PROVOKE
Immune j| Immune j Immune I Immune Immune j Immune g Immune | Immune | Immune | Immune | Immune | Immune | Immune
DOOM NUL SPELL esssiIeisibIi
.0(5) J | Immune j 0 Immune | 0 Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN * BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Abilities Attached E=XK9|BIKBpnBil|r N(.
N A N A N/A N/A N/A | N/A |j
EQUIPM:
Eza 160 (240)
20
STR
DEF
16
1
AGL
LUCK
1
1
WEAKNESS
ABSORPTION
20 MAG 1 EVA i IMMUNITY
33 MAG DEF 120 ACC 1 HALF DAMAG
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE | SLOW | m J j'i 1 :'l 1 JllEvi 11 :f Filcl:] 'M 1 ARM BR MENT BR 1 THREATEN DEATH
20 20 20 0(25%) » 0 0 0 0 o 0 0 0 o
DOOM NUL SPELL REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0(1) 0 0 0 0 0 Lv.l
1 0 1 .,u » 0 ?. 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
j Drop Ratio 1 Ability Slots Abilities Attached Normal I Rare Gil Required Item Received
8/256 1—2 1-2 Power Sphere j Power Sphere j ; Powder Sleeping Powder (x5) |
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3% , Magic +3%
Armor Silence Ward, Sleep Ward, Magic Def +3%
MORTIBODY
4000 STR AGL
WEAKNESS
50 DEF LUCK ABSORPTION
0 MAG EVA IMMUNITY
MAG DEF ACC HALF DAMAGE 02
0
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS ! POISON i PETR MAG BR | ARM BR i j MENT BR j | THREATEN || DEATH | PROVOKE
Immune Immune Immune une
DOOM NUL SPELL SHELL PROTECT i REFLECT HASTE REGEN DISTILLER SENSOR SCAN DELAY EJECT ZANMATO
Immune Immune MB
EQUIPMENT DROPPED IT ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED :my skills
Drop Ratio Ability Slots Abilities Attached Normal Rare Norma Rare Gil Required Item Received
iEQUIPMENT ABILITIES
Weapon
Armor
MORTIVESSEL
4000 STR 40 AGL 38
WEAKNESS
512 DEF 100 LUCK 15 ABSORPTION
0 MAG 40 EVA 0 IMMUNITY
0 MAG DEF ACC 100 HALF DAMAGE
1
RESISTANCE TO STATUS EFFECTS
PROVOKE
Immune Immune Immune Immune
DOOM I NUL SPELL i SHELL PROTECT REFLECT DISTILLER M SENSOR DELAY EJECT ZANMATO
Immune HMHri Immune
rr.. ..—
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Drop Ratio | Normal | Rare [ ] Gil Required
N/A N/A N/A N/A N/A N/A N/A N/A
EQUIPMENT ABILITIES
MURUSSU
580 (870) STR
WEAKNESS dJ
DEF LUCK ABSORPTION <Z
MAG EVA IMMUNITY CZ
MAG DEF ACC HALF DAMAGE CZZ
RESISTANCE TO STATUS EFFECTS
SLOW j MAG BR ARM BR i DEATH ;jPROVOKE
20 20 0 (25%)
DOOM SHELL i REFLECT HASTE j DISTILLER SENSOR DEMI ZANMATO
0(1) 0 0 0 0 0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Atlached Norma ■Rare1 Normal ■Rare* Gil Required Item Received
8/256 I 1-1 1—3 Power Sphere j Power Sphere j: Hi-Potion ion □ H600 ; Hypella Potion (x24) |
§ EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Berserk Ward, Defense +5%
244
CHI
# UPG BASICS
WEAKNESS
ABSORPTION Cm
IMMUNITY CZ
HALF DAMAGE Cm
RESISTANCE TO STATUS EFFECTS
i ala MAG BR ARM BR ¥ MENT BR | THREATEN DEATH PROVOKE
0 o 0 o 0 0
DISTILLER SENSOR SCAN DEMI
• CHARACTERS
0 0 Lv.l
• 1 • 0
EQUIPMENT DROPPED ITEMS STOLEN BRIBE REQUIRED
ached Normal Rare j | Gil Required Item Received
Power Sphere, Power Sphere,
Al Bhed Potion Al Bhed Potion "
Weapon Pie'c - : ; rt-o m. Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor siow*«rt
• ITEMS/EQUIPMENT
NEBIROS
WEAKNESS CH]
ABSORPTION CZ
IMMUNITY d
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
# WALKTHROUGH
0(1) 0 0 0 0 0 0 0 0 ’ 0 0 0 Lv.l
EQUIPMENT DROPPED TEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Ability Slots Attached Nonna I Gil Required Item Received
j • Mono Sphere J Mono Sphere Poison Fong
NEGATOR
1 AGL
• SIDE QUESTS
1000 (1000)
WEAKNESS CS
' 1 LUCK ABSORPTION Cm
220 MAG 1 EVA IMMUNITY Cm
300 MAG DEF 1 ACC HALF DAMAGE CjZL
RESISTANCE TO STATUS EF::
SLEEP ZOMBIE
U32323
Immune immune llmmune Immune
DOOM NUL SPELL eheh
!■■■* 0 Immune Immune
EQUIPMENT DROPPED ITEMS STOLEN ENEMY SKILLS
• SECRETS
i :iiities Attached Gil Required | Item Received
40/256 Potion Hi-Potion
NIDHOGG BLITZBALL
WEAKNESS d
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATU!
SILENCE POISON ZOMBIE
HASTE DISTILLER |
o jHfSB
\BRIBE REQUIRED
Gil Required
1~2 Elixir Elixir N/A N/A N/A N/A
Piercing, Lightningstrike
Defense +3%
OCHU
WEAKNESS (Z
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
[ SLEEP
20
1 1 SILENCE I)DARKNESS 1
20 Immune
POISON 1
100 (5%) 0
PETR | SLOW
0
ZOMBIE 1
Immune
PWR BR 1
o 0
r
ARM BR
0
MENT BR THREATEN I 1
MAG BR
0
ir DEATH
0
PROVOKE
Immune
; 0
SHELL REFLECT HQSS REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0(2) 0 0 0 0 0 0 0 Lv.l
o 0 o 0 I L i 0 1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
j- Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Gil Required Item Received
128/256 1—3 1-3 Power Sphere | Mono Sphere (x2) 1 S Remedy | Remedy (x2) i I Remedy (x70)
1 OCTOPUS
4500(2108) STR 27 AGL
10 WEAKNESS
1 DEF 1 LUCK is ABSORPTION
700 MAG 5 EVA 0 IMMUNITY
220 MAG DEF 1 ACC 0 HALF DAMAG
RESISTANCE TO STATUS EFFECTS
r SILENCE j darkness! 1 POISON 1 PETR 1 SLOW 1 ZOMBIE PWR BR MAG BR ARM BR MENTBR THREATEN I DEATH PROVOKE
Immune 0
SENSOR ZANMATO
OGRE
WEAKNESS CH
ABSORPTION <m
IMMUNITY Cm
HALF DAMAGE Cm
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON] SLOW ~|| ZOMBIE THREATEN PROVOKE
Immune
Oblitzerator — Pterya
PROTECT REFLECT
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED \ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
128/256 | Power Sphere | Power Sphere ;j Siamina Spring 188,000 Stamina Spring (x50)
• RJPG
30,000 MAG DEF 20 ACC 0 HALF DAMAGE CE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON f PWR BR PROVOKE
Immune Immune Immune Immune Immune Immune Immune rmm Immune Immune Immune
HASTE REGEN DISTILLER ZANMATO
•CHARACTERS
*
1 Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
• 1TEMS/EQUIPMENT
| PHLEGYAS
1680 (2108) STR 26 AGL 12
WEAKNESS
50 DEF 1 LUCK 15 ABSORPTION
650 MAG 33 EVA 0 IMMUNITY
410 MAG DEF 20 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
eeebi ZOMBIE pwrbr] MAG BR j 1 ARM BR 1 MENT BR | {threaten! DEATH II PROVOKE
20 95 0 1 0(25%) | 0 0 0 0 o 0 0 0 o 1 o
DOOM 1 PROTECT REFLECT REGEN SCAN I EJECT ZANMATO
•WALKTHROUGH
0(1) 0 Q 1 0 0 A
o 0 . .. 0. 0 0 0 0 0 L^I
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Attached Normal I Normal 1 Rare Gil Required Item Received
60/256 | Power Sphere [ Power Sphere Dragon Scale (x2) Water Gem 33,600 Healing Spring (x6)
Weapon
6 AGL
• SIDE QUESTS
) WEAKNESS COj
DEF 1 LUCK ABSORPTION CZ
MAG 1 EVA IMMUNITY CZ
MAG DEF 1 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SILENCE
• SECRETS
Ability Slots j Normal 1 Rare Normal Gil Required Item Received
Power Sphere Ability Sphere
Weapon
PTERYA
BLITZBALL
EQUIP
II
ft!
20,000 (13,560) 36 AGL 28
Wm WEAKNESS
180 DEF 40 LUCK 15 ABSORPTION
3200 MAG 25 EVA 0 IMMUNITY
HALF DAMAGE
970 MAG DEF
> ACC 0
RESISTANCE TO STATUS EFFECTS
f
| SLEEP II SILENCE | | DARKNESS | POISON r SLOW j ZOMBIE ! PWR BR MAG BR ARM BR MENT BRI THREATEN DEATH ,i PROVOKE
20 20 0 (25%) o o o o
DOOM NUL SPELL SHELL PROTECT REFLECT M! w ^ *i|b ^ ^ ? ■IrrrnTiTTiwi j
o o o 0 0 0 Immune
DROPPED BRIBE REQ UIRED ENEMY SKILLS
Drop Ratio | Ability Slots | Abilities Attached LH] Normal | Rare [ j Normal | Rare | j Gil Required | Item Received
Self-Destruct
3—4 1-2 400,000 Shining Gem (x36)
_—
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike
Armor Fireproof, Fire Eater
! QACTUAR
| HP 500 (750) STR 19 AGL
15 WEAKNESS
DEF 1 LUCK 15 ABSORPTION
'
350 MAG 1 EVA 17 IMMUNITY
1500 MAG DEF 255 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
| ARM BR 11 MENT BR | 1 THREATEN! | DEATH | PROVOKE
80 Immune Immune Immune 0 25 0
DISTILLER SENSOR Im/im DEMI EJECT ZANMATO
0(2) 0 o Immune Immune •. 1 M
tmm
(1170) STR 18 AGL 8
WEAKNESS
15 DEF 1 LUCK 15 ABSORPTION
20 MAG 1 EVA 0 IMMUNITY
48 MAG DEF 1 ACC o HALF DAMAGE
RALDO
HP 240 (360) STR 19 AGL 5
WEAKNESS
10 DEF 1 LUCK 15 ABSORPTION
20 MAG 1 EVA 0 IMMUNITY
42 MAG DEF 120 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR I SLOW |HI MENT BR THREATEN DEATH
20 20 0 0 0 0 0 0 0 0
FfTTT^BHTH DEMI IroFYM EJECT FTTfUTM
0 0 0 0 f 0 I 0 I 0 0 o. lv.l
\equipment dropped ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
if Drop Ratio Ability Slots Normal | Rare GUJ Normal Gil Required | Item Received
N/A
] 8/256 1-2 Power Sphere Power Sphere Potion Hypello Potion 4800 Hypello Potion (xlO)
1 '~2 1
EQUIPMENT ABILITIES
! Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Berserk Ward, Defense +3%
RAPTOR
■ Ml C
# RPG BASICS
STR AGL 14
200(300) 18
WEAKNESS
45 DEF
'
LUCK 15 ABSORPTION C
32 MAG
' EVA 7 IMMUNITY C
48 MAG DEF 120 ACC 0 HALF DAMAGE C
RESISTANCE TO STATUS EFFECTS
ZOMBIE THREATEN PROVOKE
Immune
• CHARACTERS
ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal 1 Rare Gil Required Item Received
# WALKTHROUGH • ITEMS/EQUIPMENT
RED ELEMENT
WEAKNESS CEO
ABSORPTION CE
IMMUNITY CE
HALF DAMAGE CZZ
RESISTANCE TO STATUS EFFECTS
SLEEP | j SILENCE [DARKNESS POISON PETR SLOW If ZOMBIE If PWRBR-] MAG BR | ARM BR j MENTBR | THREATEN DEATH | 1 PROVOKE
Immune 20 Immune Immune Immune 0 Immune 0 0 0 0 0 * 0
DOOM 1 M!WI UjJTJjjjl »ij,'«»!:■ i nect j
0(1) 0
DROPPED
0 0 1 0 o
ITEMS DROPPED
o : o
ITEMS STOLEN
0 0
BRIBE REQUIRED
0 0 0
ENEMY SKILLS
1 ,
Mono Sphere Mona Sphere Bomb Fragment Bomb Fragment (x2) 9000 Bomb Core (x8)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike
Armor Fire Ward, Fireproof
REMORA
• SIDE QUESTS
WEAKNESS CD
ABSORPTION CE
IMMUNITY CE
HALF DAMAGE CE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE j DARKNESS POISON ZOMBIE THREATEN DEATH PROVOKE
Immune
PROTECT DISTILLER
SECRETS
Ability Slots Abilities Attached ;] Normal \wtmm Normal I Rare | Gil Required 11 Item Received j
Mona Sphere Mana Sphere Dragon kale | Dragon Scale (x2) 60,000 Water Gem (x20)
RIGHT FIN
65,000(10,000) WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
DARKNESS SLOW I ZOMBIE THREATEN
Immune
PROTECT DISTILLER
Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
255/256
EQUIPMENT ABILITIES
Piercing, Stonestrike
Stoneproof
SAHAGIN
HP 100 (200) STR 3 AGL 5
WEAKNESS
5 DEF 1 LUCK 0 ABSORPTION
0 MAG 1 EVA 0 IMMUNITY
HQ 0 MAG DEF 1 ACC 25 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
1 MAG BR I ARM BR
Immune 0 0 o
REFLECT I ! HASTE ESnEOfESSilllESI
0 Immune Immune ■ Lv.l
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio I Ability Slots I Abilities Attached HU1 Normal |1 Rare ^ Normal | Rare [ j Gil Required | Item Received
N/A N/A
EQUIPMENTT ABILITIES
SAHAGIN
HP | 380 (570) STR 13 AGL 18
WEAKNESS
20 DEF 1 LUCK 15 ABSORPTION
560 MAG 1 EVA 0 IMMUNITY
200 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
PETR | SLOW j ZOMBIE ARM BR ] MENTBR | j THREATEN
20 20 fl^M)(25%r 0 0 0
DOOM NULSPELL! SHELL j PROTECT \\ REFLECT j! HASTE II REGEN |j DISTILLER I SENSOR j SCAN [I DEMI jj DELAY Ij EJECT |j ZANMATO
0 0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio 1 Ability Slots Abilities Attached Normal 1I % Normal [Gil Required 1[ Item Received 1
8/256 1—3 1—3 Power Sphere Power Sphere Fish Scale (x2) i Dragon Scale 7600 Water Gem
EQUIPMENT ABILITIES
Weapon Piercing, Waterstrike, Strength +3%, Magic +3%
Armor Water Ward, HP +5%
SAHAGIN
HP 1380 (2070) STR 28 AGL 15
WEAKNESS
20 DEF 15 LUCK 15 ABSORPTION
200 MAG 24 EVA 0 IMMUNITY
180 MAG DEF 1 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP I SILENCE ZOMBIE MENT BR j j THREATEN
NUL SPELL! SHELL PROTECT j REFLECT HASTE I REGEN DISTILLER: SENSOR SCAN i DEMI i DELAY ; EJECT ZANMATO
0 0
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached I Normal Rare isaKai
; Normal Rare msi
Gil Required I Item Received
1—3 1—3 Power Sphere Power Sphere Fish Scale (x2) Dragon Scale (x2) 27,600 Water Gem
EQUIPMENT ABILITIES
Piercing, Waterstrike, Strength +3%, Magic +3%
Water Ward, HP+5%
SAHAGIN <CHIEF
| HP 170 (340) STR 12 AGL
8 WEAKNESS
5
DEF 1 LUCK o ABSORPTIOI
2 MAG 1 EVA o IMMUNITY
20 MAG DEF 1 ACC 25 HALF DAMA
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE POISON ZOMBIE PWR BR MAG BR ARM BR I j MENT BR
Immune Immune ■0 H
Sahagin—Sand Worm
DOOM NUL SPELL ! SHELL PROTECT REFLECT HASTE REGEN DISTILLER; SENSOR SCAN [i DEMI II DELAY |! EJECT (j ZANMATO
Immune
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio | Ability Slots Abilities Attached Normal Normal I Rare [ Gil Required j[ item Received j
Power Sphere Power Sphere N/A N/A N/A N/A
EQUIPMENTT ABILITIES
Weapon
Armor
SANCTUARY KEEPER
STR 37 AGL
• RPC BASICS
40,000(6400) 3 WEAKNESS d
256 DEF 100 LUCK ABSORPTION d
11,000 MAG 40 EVA
<
IMMUNITY d
6500 MAG DEF 100 ACC HALF DAMAGE d
3
RESISTANCE TO STATUS EFFECTS
Imm
PROTECT
• CHARACTERS
Immune Immune Immune
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Normal Gil Required
255/256 2-3 Return Sphere Return Sphere Turbo Ether Turbo Ether (x2) N/A
EQUIPMENT ABILITIES
Weapon
Armor
WALKTHROUGH # ITEMS/EQUIPMENT
SANDRAGORA
STR 25 AGL
WEAKNESS
DEF 1 LUCK ABSORPTION
MAG 1 EVA IMMUNITY
MAG DEF 1 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
! DARKNESS II POISON I | PETR 11 SLOW | | ZOMBIE 1 PWRBR 1 MAG BR | j ARM BR
Immune Immune Immune
PROTECT REFLECT
SAND WOLF
| HP 450(675) WEAKNESS
33 DEF ABSORPTION
310 MAG IMMUNITY
225 MAG DEF HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Silence Ward, Sleep Ward, Magic Def +5%
WEAKNESS
LUCK ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
f Drop Ratio 1 Ability Slots Abilities Attached Normal I Normal j Rare Git Required Item Received :
128/256 2-4 1-3 Ability Sphere (x2) J lit Key Sphere Shodow Gem (x2) Sfamino Spring (i2) 900,000 Winning Formula (x15)
EQUIPMENTT ABILITIES
Piercing, Slowtouch, Strength +5%, Magic +3%
SEYMOUR
6000(1400) STR 20 AGL 20
WEAKNESS
100 DEF 1 LUCK 15 ABSORPTION
2000 MAG 25 EVA 0 IMMUNITY
5000 MAG DEF 25 ACC 100 HALF DAMAGE
SEYMOUR FLUX
70,000 (3500) STR 30 AGL 38
WEAKNESS
512 DEF ° 40 LUCK 15 ABSORPTION
10,000 MAG EVA 0 IMMUNITY
6000 MAG DEF 40 ACC 100 HALF DAMAGE CJ72
ENEMY SKILLS
Normal Rare j Normal Rare j Gil Required | Item Receiv
lv. 4 Key Sphere It 4 Key Sphere Elixir Elixir N/A
EQUIPMENTT ABILITIES
Weapon Piercing, Darkstrike
Armor SOS Shell
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE CM
RESISTANCE TO
iu STATUS
jihi uj EFFECTS
err cv. i j
• Ri’G BASICS
Lull 1950 (2925) STR 35 AGL 10 WEAKNESS
30 DEF
'
LUCK
15 ABSORPTION
IMMUNITY
El 480 MAG
'
EVA
•
HALF DAMAGE
368 MAG DEF 180 ACC
•
RESISTANCE TO STATUS EFFECTS
SLEEP I I SILENCE I j DARKNESS 11 POISON II PETR II SLOW II ZOMBIE II PWRBR II MAG BR || ARM BR
20 j 20 20 ^0(25%)
HASTE i REGEN I DISTILLER SENSOR SCAN
• CHARACTERS
■■■E3SIZ1 m
■ 0(1) I 0 0 0
EQUIPMENTT DROPPED
Drop Ratio | Ability Slots | Abilities Attached Normal | Rare yj Gil Required | Item Received
S5E
8/256 | 1-3 1—3 Speed Sphere Speed Sphere j | Hypello Potion | Hypello Potion (x2) | j 39,000 | Hypello Potion (x50)
EQUIPMENTT ABILITIES
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Berserk Ward
• WALKTHROUGH # ITEMS/EQUIPMENT
SIMURGH
HPP 200 (300) STR 13 AGL 17 WEAKNESS
□ 27 DEF
'
LUCK
« ABSORPTION
Q 48 MAG
>
EVA
o
IMMUNITY
HALF DAMAGE
El 73 MAG DEF
1 1
ACC
o
1-3 Speed Sphere Speed Sphere Smoke Bomb Smoke Bomb (x2) 4000 Smoke Bomb (x5)
SIN (FIN)
SIDE QUESTS
: 2000 (1000) STR AGL 6 WEAKNESS
'
100 DEF
>
LUCK 15 ABSORPTION
MAG EVA 0 IMMUNITY
" '
100 MAG DEF i ACC 0 HALF DAMAGE
||I2B
Immune Immune
■9IHI
Immune Immune Immune Immune
II protect] | REGEN 1 DISTILLER |
0 0 0 Immune
EQUIPMENT? DROPPED ITEMS DROPPED
M'jmifiiuM1 in i'i
l*. 3 Key Sphere Iv. 3 Key Sphere Ether Supreme Gen N/A N/A
SINSCALE
100 (500) STR 5 AGL
WEAKNESS
0 DEF 1 LUCK ABSORPTION
0 MAG 1 EVA IMMUNITY
0 MAG DEF 1 ACC HALF DAMAGE <
254
M
SINSPAWN
• RPG BASICS
WEAKNESS dO
ABSORPTION d
IMMUNITY G
HALF DAMAGE G
RESISTANCE TO STATUS EFfECTS
SILENCE POISON
Immune Immune
ZANMATO
•CHARACTERS
PROTECT HASTE
—11—f 0 Immune Immune
SKILLS
EQUIPMENTT DROPPED ITEMS DROPPED ITEMS STOLEN
Normal Gil Required^ item Received
EQUIP
SINSPAWN GENAIS
STR 30 AGL
20,000 (2000) WEAKNESS
200 DEF 80 LUCK ABSORPTION
1800 MAG 35 EVA IMMUNITY
MAG DEF 50 ACC HALF DAMAGE
RESISTANCE TO ST,
POISON ARM BR PROVOKE
^■ar: Zombiestrike
SINSPAWN GENEAUX
WEAKNESS G
ABSORPTION G
IMMUNITY G
HALF DAMAGE G
RESISTANCE TO S
SILEt, MM ZOMBIE
Immune Immune
DOOM rmrnL 9CU ■! REFLECT
Immune
• ■ MB
ITEMS DROPPED ITEMS STOLEN
Gil Required
CITIES
Darktouch
SINSPAWN : GUI
12,000 (800) 29 AGL 10
Dl WEAKNESS
30 DEF 1 LUCK ABSORPTION
,o 400 MAG 20 EVA
0
IMMUNITY
1000 MAG DEF 30 ACC 100 HALF DAMAGE
0 0
1000(1500) 1 7
WEAKNESS QJi
60 DEF 120 LUCK 15 ABSORPTION d
480 MAG 19 EVA 0 IMMUNITY r7
420 MAG DEF 1 ACC 0 HALF DAMAGE Cjh
MAG BR I ARM BR
0
REGEN I i DISTILLER I i SENSOR li SUN
SNOW FLAN
600 (900) STR 1 AGL
HP 1 « WEAKNESS
120 DEF 1 LUCK ABSORPTION
0
48 MAG 1 EVA
0
IMMUNITY
93 MAG DEF 8 ACC 100 HALF DAMAGE
DISTILLER
STR 20 AGL 20
WEAKNESS
DEF 1 LUCK 15 ABSORPTION
MAG 1 EVA 8 IMMUNITY
MAG DEF 120 ACC o HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
0 (25%)
IffllJIEIliM
Sinspawn: Gui—Spathi
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Ability Shifts Utilities Attached Gil Required
SPECTRAL KEEPER
52,000 (8000) WEAKNESS QL§
500 ABSORPTION G
12,000 IMMUNITY G
7000
HALF DAMAGE CVT
RESISTANCE TO STATU:
IBh1 SLOW
0
THREATEN
Immune
DEATH
Immune
PROVOKE
une Immune Immune Immune Immune Immune
PROTECT REFLECT DISTILLER DELAY EJECT
Immune 0
EQUIPMENT DROPPED _j \JTcMS DKOrrED IlfcMi MULtN BKIdc KtUUIKtU 1 ENEMY SKILLS
Drop Ratio
N/A
255/256 1—3 _Lv. 4 Key Sphere Iv. 4 Key Sphere Ether Turbo Ether N/A N/A
EQL : : - • i * : :
Lightningstrike, Waterstrike, Icestrike
g*"ningproof, Waterproof, Iceproof
SPHERIMORPH
12,000 (2000) STR 20 AGL 15
WEAKNESS <
100 DEF 100 LUCK 15 ABSORPTION <z +
3420 MAG 20 EVA 0 IMMUNITY <
4000 MAG DEF ACC 30 HALF DAMAGE <ZVT
1
SLEEP II SILENCE POISON! PETR SLOW MAG BR | ARM BR MENT BR THREATEN DEATH j PROVOKE
Immune
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
KfflnSUBdH Gil Required
lv. 2 Key Sphere Lv, 2 Key Sphere Ether Turbo Ether N/A N/A
SPIRIT
hr! 10,000 (13,560) STR AGL 24
' WEAKNESS
700 DEF 60 LUCK 15 ABSORPTION
4300 MAG 42 EVA 0 IMMUNITY
1300 MAG DEF ACC 0 HALF DAMAGE
'
I SILENCE 1 [darkness 1 POISON If PETR If SLOW If ZOMBIE PWRBR | MAG BR | U22E3|EEQE2i THREATEN DEATH PROVOKE
20 20 j Immune 0 0 0 t 0 o Mil 1 0 0 0 0
liB BB PROTECT REFLECT r emii DELAY EJECT
0 0 •
0 1 ° » 1 » ° 1L-..A—1. 0 0 Lv.l
ITEMS DROPPED ITEMS STOLEN IT BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Gil Required
N/A
Power Sphere J Power Sphere Grenade j Frag Grenade 1200 Dragon Scale (xl 2)
SWAMP MAFDET
HP [ 850 (1275) STR 30 AGL 6
WEAKNESS
1 DEF 1 LUCK 15 ABSORPTION
0 MAG 1 EVA 0 IMMUNITY
0 MAG DEF 120 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLOW ZOMBIE PWRBR MAG BR | ARM BR j MENT BR THREATEN DEATH PROVOKE
0(25%) 0 0 0 0 0
ZANMATO
Piercing, Sleeptouch, Strength +3%, Strength +5%, Magic +3%, Magic +5%
THUNDER FLAN
HP 1 450 (675) STR 1 AGL
6 WEAKNESS <
50 DEF 120 LUCK 15 ABSORPTION <cz>
24 MAG 17 EVA 0 IMMUNITY <cz>
50 MAG DEF 1 ACC 0 HALF DAMAGE <Cvf>
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWRBR MAG BR
20 0 (25%) 0 0 0 0 ■ 0 OH
Splasher—Valaha
ZANMATO
0 0 0 0 Lv.l
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
i5
fj Drop Ratio 1 Ability Slots Rare [;> ] Gil Required Item Received
N/A
8/256 1—2 ! Mana Sphere | Mono Sphere [ Eledro Marble 9000 Lightning Marble (x8) j
EQUIPMENT ABILITIES
Piercing, Lightningstrike
Lightning Ward, Lightningproof
258
TONBERRY
!»p L STR 40 AGL 14
• RPG BASICS
13,500 (4060) WEAKNESS
1 DEF 10 LUCK
15 ABSORPTION
6500 MAG 43 EVA
0 IMMUNITY
2000 MAG DEF 10 ACC HALF DAMAGE
o
• CHARACTERS
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED
Drop Ratio | Ability Slots | Abilities Attached | j Normal | Rare |1 Normal |1 Rare [ | Gil Required
0~2 Power Sphere Lv. 2 Key Sphere Hi-Potion Farplane Shadow
Forplane 270,000 Amulet (x2)
•WALKTHROUGH • ITEMS/EQUIPMENT
TROS
2200(600) STR 10 | AGL 12
WEAKNESS
10 DEF LUCK 15 ABSORPTION
MAG EVA 0 IMMUNITY
8 '
100 MAG DEF ACC 20 HALF DAMAGE
'
STR 50 AGL 28
•SIDE QUESTS
WEAKNESS
DEF 60 LUCK 15 ABSORPTION
MAG 45 EVA 0 IMMUNITY
MAG DEF 60 ACC 0 HALF DAMAGE
SILENCE 11 DARKNESS | POISON PETR SLOW ZOMBIE PWR BR j MAG BR IQQJ U2222J2J
Immune Immune Immune Immune Immune Immune
KB BIB BSSfl
Immune Immune Immune Immune
SECRETS
---
1 Li 3 Key Sphere (i3) Li 3 Key Sphere (i3) Do«tobmomw{*10} Ooof »o forawro* (i2G) 140,000 Pendulum (x99)
EQUIPMENT ABILITIES
• Piercing, Firestrike, Silencetouch
HP+10%
ft 56,000 (11,036) 13 AGL 26
WEAKNESS
DEF 50 LUCK ABSORPTION
I
7 Hi
Q| 1
19,500 MAG 38 EVA
15
0 IMMUNITY
1780 MAG DEF 10 ACC 0 HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON | ZOMBIE 1 PWRBR 1 MAG BR PROVOKE
Immune Immune Immune Immune Immune 0 I Immune Immune Immune Immune
REGEN IlflhlUW;! IkUEjU
Immune
1 o
0 o Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
128/256 Mona Sphere | Lv. 2 Key Sphere Farplane Wind j Shining Gem Megalixir (x20)
EQUIPMENT ABILITIES
Weapon
Armor
VOUIVRE
WEAKNESS dS
ABSORPTION CZI
IMMUNITY Cm
HALF DAMAGE CZl
RESISTANCE TO STATUS EFFECTS
ZOMBIE
REFLECT HASTE
Immune
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
i Drop Ratio 1 Ability Slots Abilities Attached Normal Normal Rare [ j Gil Required Item Received
8/256 1—2
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON ZOMBIE PROVOKE
REFLECT
WARRIOR MONK
WEAKNESS d
ABSORPTION d
IMMUNITY d
HALF DAMAGE d
RESISTANCE TO STATUS EFFECTS
SILENCE
Immune
DARKNESS
ifclidiilEMiil
Immune Immune Immune
ICQEIlQiEinS PROTECT ZANMATO
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
1 Drop Ratio 1 Ability Slots Abilities Attached Normal Gil Required Item Received
] 8/256 1 —3 Ability Sphere Ability Sphere Hi-Potion (x2) Purifying Soil N/A
EQUIPMENT ABILITIES
Weapon Piercing, Strength +5%, Magic Counter
Armor Death Ward, Magic Def +5%
WARRIOR
• RPG BASICS
WEAKNESS G
DEF 1 LUCK ABSORPTION G
MAG 20 EVA IMMUNITY G
MAG DEF 1 ACC HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
SILENCE DARKNESS POISON PETR ZOMBIE THREATEN PROVOKE
Immune Immune Immune Immune
PROTECT
• CHARACTERS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
MI NT
WASP
STR AGL
DEF
'
LUCK ABSORPTION C_
MAG EVA IMMUNITY CZ
'
MAG DEF ACC HALF DAMAGE CW
'
RESISTANCE TO STATUS EF'Kr$
SILENCE POISON 11 PETR 11 SLOW 1 —1 11771511 ARM BR I MENT BR |THREATEN | DEATH PROVOKE
1 o 0 0 0 0 0
0 0 o
■'ITTTMi WEISM: DELAY \umm\ [ZANMATO
0 0 0 0 Lv.l
1 0 0
l'j?. -t
! 0 -- o
■-i
EQUIPMENT DROPPED DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Rare Normal Gil Required
Speed Sphere Speed Sphere Poison Fong (x3)
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATl
SILENCE iisHtSS | POISON ZOMBIE THREATEN PROVOKE
EQUIPMENT DROPF-: ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Mono Sphere Mono Sohere Water Gem (x!) |
Waterstrike
• :-u Waterproof
WENDIGO
STR 40 AGL
WEAKNESS
DEF 1 LUCK ABSORPTION
MAG ^ 1 EVA IMMUNITY
MAG DEF 1 ACC HALF DAMAGE
RESISTANCE TO S
THREATEN PROVOKE
Immune
ZANMATO
>•
EQUIPMENT DROP ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
| Normal Gil Required | Item Received
Counter
WHITE ELEMENT
STR AGL
1 WEAKNESS CZ
DEF 120 LUCK ABSORPTION CZ
MAG 22 EVA IMMUNITY CZ
MAG DEF ACC HALF DAMAGE CM
'
ESISTANCE TO STATUS EFFECTS
i SILENCE j 1 DARKNESS | POISON PETR f SLOW I I ZOMBIE 1 PWRBR
Immune Immune Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Mona Sphere j Mono Sphere Arctic Wind (x31[
EQUIPMENT ABILITIES
Weapon Piercing, Icestrike
Armor Ice Ward, NulFrost
WORKER
WEAKNESS dD
ABSORPTION CZ
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
THREATEN PROVOKE
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
mil DISTILLER SENSOR
Immune
ZANMATO
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
THREATEN
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
REFLECT
EQUIPMENT DROPPED ITEMS DROPPED YtTEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required Item Received
Mono Sphere j Mono Sphere (x2) Forplane Shadow | Forplone Wind Forplane Wind (x60) [
Weapon
Armor Magic Def +10%, No Encounters
XIPHOS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
Slow j j j
White Element—Ycnke Ronso
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Abilities Attached Normal Normal Gil Required
Ability Sphere | Ability Sphere (x2) | | Megalixir
Weapon
Armor Defense +5%, SOS Overdrive
262
YAT-97
12
• RPC BASICS
HP 3700 (5550) STR 43 AGL
WEAKNESS
1 DEF 1 LUCK 15 ABSORPTION
3200 MAG 38 EVA 0 IMMUNITY
1080 MAG DEF 120 ACC 0 HALF DAMAGE
DARKNESS if POISON |i PETR I! SLOW II ZOMBIE || PWRBR |J MAG BR 1j ARM BR ] j MENT BR | [THREATEN] f DEATH] f PROVOKE |
Immune
# CHARACTERS
ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
ots I Abilities Attached Hi Normal | Rare HI Normal | Rare {g|] Gil Required | Item Received
N/A
| Phoenix Down (x2) | Mega Phoenix Holy Water (x3) j Ether (x2) 74,000 Ether (xl 6)
• WALKTHROUGH • ITEMS/EQUIPMENT
2700 (2108) 40 AGL
WEAKNESS
1 DEF LUCK 15 ABSORPTION
1
1870 MAG 32 EVA 0 IMMUNITY
1300 MAG DEF 120 ACC 0 HALF DAMAGE
0 0
ITEMS DROPPED ITEMS STOLEN
[ Drop Ratio I Ability Slots Abilities Attached
30/256 2—3 0-2 I ! Phoenix Down | Mega Phoenix Remedy Ether 54,000 Ether (xlO)
EQUIPMENT ABILITIES
Piercing, Firestrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
j Fire Ward, Lightning Ward, Water Ward, Ice Ward
YELLOW ELEMENT
• SIDE QUESTS
HP | 300 (450) STR
WEAKNESS
100 DEF ABSORPTION
9 MAG IMMUNITY
33 MAG DEF HALF DAMAGE
YENKE RONSO
a Varies (2500) WEAKNESS
DEF ABSORPTION
MAG IMMUNITY
MAG DEF HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
PWR 8R r
Immune Immune Immune Immune Immune Immune Immune ,!i mmune
REGEN [j DISTILLER
0(20) 0 Immune Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
H
Drop Ratio Abilities Attached gH Normal | Rare ■ Normal j Rare [ j Gil Required ] item Received Fire Breath, Stone Breath, 53
255/256 2-3 1 Return Sphere Friend Sphere it 3 Key Sphere U 3 Key Sphere (^Jj N/A N/A Aqua Breath, White Wind
EQUIPMENT ABILITIES
| Piercing
E MP -‘-20%
6200 (8848) AGL
WEAKNESS
1 DFF LUCK ABSORPTION
3200 MAG EVA IMMUNITY
1080 MAG DEF ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON I PETR I SLOW ZOMBIE PWR BR MAG BR ARM BR I MENT BR THREATEN DEATH HI
Immune Immune Immune Immune Immune Immune Immune I Immune I Immune I Immune I Immune
NUL SPELL EMO ZANMATO
0 ' 0 0 0 0 0 Immune
B-11 I.j
0
DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Gil Required
Spin Kick
2—4 0-2 ^ Hi-PoHon (x2) [ Mega-PoHon I | Holy Woter (x3) | Ether (x2) 124,000 Elixir (xl 2)
EQUIPMENT ABILITIES
Piercing, Strength +5%, Magic +5%
Fire Ward, Lightning Ward, Water Ward, Ice Ward
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
YOJIMBO
33,000 (4060) STR AGL
■OIBIB9
Immune Immune Immune mune Immune Immune Immune Immune
REFLECT lEEiifms DEMI zanFato
0 Immune Immune Immune Immune Immune Immune
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots .Normal Not mo! Gil Required Item Received "i "]■■■■■
N/A N/A N/A N/A N/A N/A N/A N/A M/A
EQUIPMENT ABILITIES
Weapon
Aitnor
lYOWIE
900 (1350) STR 26 AGL 29
WEAKNESS
95 DEF 1 LUCK 15 ABSORPTION
810 MAG 1 EVA 10 IMMUNITY <ZJ_
480 MAG DEF 180 ACC 0 HALF DAMAGE G
RESISTANCE TO STATUS EFFECTS
ARM BR I MENT BR i THREATEN I
20 20 20 0 (25%) 0 0
DOOM j!NUL SPELL; i SHELL ; i PROTECT ! j REFLECT j; HASTE ZANMATO
HO OH
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN
YKT-ll
• RPC BASICS
WEAKNESS dS
500 DEF 50 LUCK ABSORPTION CZ
14,000 MAG 30 EVA IMMUNITY CZ
9000 MAG DEF 50 ACC HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SLEEP SILENCE DARKNESS POISON | PETR SLOW ZOMBIE 1 PWRBR MAG BR 1 ARM BR 1 MENT BR THREATEN 1 DEATH provoke]
Immune Immune Immune Immune Immune Immune lllmmune Immune Immune Immune Immune 75 Immune Immune
DOOM | NUL SPELL ■:WW bees H&1S mss
• CHARACTERS
B9 _ 0 0 0
mm
• WALKTHROUGH • LTEMS/EQJJIPMENT
ZAURUS
WEAKNESS
ABSORPTION
IMMUNITY
HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
ZOMBIE | PWRBR MENT BR j [THREATEN
12,000 (12,000)
•SIDE QUESTS
WEAKNESS dS
ABSORPTION CE
IMMUNITY CZ
HALF DAMAGE CZ
RESISTANCE TO STATUS EFFECTS
SLEEP
Immune
1 iiwrairm™
20 20 25 (25%) Immune
SLOW
0
1 ZOMBIE II PWRBR || MAG BR
Immune 0 0
ir ARM BR
0
MENT BR 1 I threaten! 1
0 Immune
DEATH
Immune
1 provoke]
Immune
DOOM REGEN DISTILLER SENSOR SCAN DEMI EQTfl EJECT
0(3) 0
EQUIPMENT DROPPED
Ljrn 0 Immune 0 0 0
ITEMS STOLEN
0 i 0 ± 0 0 o
ENEMY SKILLS
Lv.l
SECRETS
Abilities Attached Normal Normal [ Gil Required 11 Item Received 1
I 255/256 Smoke Bomb Smoke Bomb N/A N/A
STR 37 AGL
WEAKNESS
DEF 20 LUCK ABSORPTION
MAG 35 EVA IMMUNITY
MAG DEF 20 ACC HALF DAMAGE
RESISTANCE TO STATUS EFFECTS
DARKNESS POISON 1 PETR I SLOW 1 ZOMBIE PWRBR 1 MAG BR ARM BR PROVOKE
95 25 (25%) Immune ° Immune 0 o 0 Immune Immune Immune
SHELL HASTE REGEN DISTILLER ESI! MilVM
0 0 0
0 ! o 0 0 0
EQUIPMENT DROPPED ITEMS STOLEN ENEMY SKILLS
Normal Normal Gil Required Item Received
128/256 Smoke Bomb |»4|j j 360# j Skill Sphere |ri] !
EQUIPMENT ABILITIES
Weapon Piercing, Darktouch, Strength +5%, Magic +5%
Armor Dark Ward
I HE ULTIMATE STRATEGY GUIDE!
The latest addition to BradyGAMES’ Signature Series line combines quality design
and innovative content. This book serves as the ultimate FINAL FANTASY X resource.
COMPREHENSIVE WALKTHROUGH
Detailed strategy steers you in the right direction, complete with
unbeatable strategy, without plot spoilers!
OBLITZERATOR & -
SSSSaBs-
FIND EVERY CHARACTER?
Hffc Fi LEGENDARY WEAPON
TIME TOfUJTZ
Discover the secret
to unlocking these
powerful artifacts!
>
EVERY SIDE QUEST &
P ALL-INCLUSIVE BESTIARY
Discover the strengths and weaknesses of every fiend
MINI-GAME REVEALEE
in the game, and the spoils rewarded for defeating them. Become the ultimate blitzer!
CH0C0B0 EATER U r Acquire every aeon!
10,000(100) WEAK POINT Mfk Find every A1 Bhed Primer!
5 ABSORB
90 NO EFFECT Yofunko 27t& *** Up
HALF DAMAGE C >
RESISTANCE TO STATUS EFFECTS
1 DARKNESS 11 POISON 1 Acquire every aeon.
HR
|K BBS BlB BSS ffvSS
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS EXCLUSIVE TWO-SIDED FINAL FANTASY®X POSTER!
j TgljjjjrM
JSi 1-2 1-2 UMMfl him*.].!) Hm N/A N/A
m Sphere Grid 8c Rikku’s Overdrive, Mix
I
EQUIPMENT ABILITIES
S«mx Plmns, StrwgAi + 5%, Strength + 10%. Mogc + S% , Mogk +10%
fir. Ward, UjhMrg Word. Wwd, k. Vwtl _
ISBN 0-7440-0140-4
\OFT niiimmMS
TAKE YOUR GAME FURTHER'
9 1499
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