Traditional Game
Traditional Game
I. TRADITIONAL GAMES
Upon the desire of the Bureau of Physical Education and School Sports (BPESS) to foster patriotism,
nationalism and appreciation of traditional games among the youth, it embarked on a difficult but fruitful
task to search and record the traditional games from the different regions of the country.
Their patience, dedication and untiring effort to identify these games based upon their popularity and
competetive quality paid off. "Tumbang Preso," "Palo-sebo," "Kadang-Kaang" (bamboo stilt),
"Patintero," "Dinoran," "Culliot" (Pushing with bamboo), and "Bati-Cobra" (hitting sticks), are examples
of these traditional games.
The successful launching of the first "Palaro ng Lahi" on February 10, 1984 at Laoag, Ilocos Norte
through the combined efforts of MECS, Office of the Provincial Governor and Office of the Municipal
Mayor, prompted the BPESS to include these "Laro ng Lahi" as an activity for physical education.
These games can be played individually or by teams. They are very convenient to play because of the
limited space it requires and the simplicity of its rules.
II. LARONGKATUTUBO
games indigenous people play
A. ARM WRESTLING * Arm strength is tested in the sport of arm wrestling where the opponents grip one
another's hand with their elbows firmly set on a sturdy table. At the signal of a referee, the competitors try to
pull the other's arm flat on the table. The first to do so wins. Arm wrestling shows a person's staying power
and strength. Another version of arm wrestling involves only the middle finger. Two persons place their
fingers form a tight fist and at the signal of a referee, the competitors try to overturn each other's hands. First
to do so wins.
B. PILLOW FIGHTING * Two opponents saddled at each end of an elevated bamboo pole hit each other with a
two-foot pillow. The competitor who falls off the bamboo first loses. This game requires not only strength but
timing, body coordination, and good balance as well.
C. STILTS RACING AND FIGHTING * A form of entertainment than a means of transportation, the stilts are
made of a sturdy bamboo-pole with a rigid step attached. Stilt' racing is a favorite game, of children and
adults too. In a race, six competitors line up at the racing area and, at the signal, run on stilts on a course of
50 meters and back. The first to arrive at the finish line wins. Experts attain great speeds at tall gallop. Stilts
can also be used in a friendly fight. Six competitors (or any pre-agreed member) form a circle while on stilts.
At the signal of a referee, the competitors engage in a free-for-all, kicking each other with the stilts. The last
person left standing on stilts is declared the winner.
D. VOLLEYBALL (RATTAN BALL) * Unlike modern volleyball, indigenous volleyball uses a tightly woven rattan
ball hit over a vertically suspended pole. Rules are not as rigid as I violations like palming and double touch
are usually allowed. Rattan volleyball can be played on a dirt court or concrete one.
E. GOSING (BIG WOODEN TOP) * The gosing is a big top entirely made of wood which spins just as well as
metal-tipped tops. The object of the games is to stop the target, a spinning top, from a distance of about 15
feet with the thrower's own too if the target spins longer than the thrower's the target's owner wins. If the
thrower misses he automatically loses. It is not only how well you can bit a spinning top but also how long
you can make your own top spin. On the other hand, a common game using the metal-tripped top involves
chipping the other top by aiming the throw if the targeted stationary top by within a drawn circle on the
ground. If the target is missed or, if the top stopped spinning inside the circle, that top becomes the next
target.
F. COCONUT SMASHING * Two competitors have a husked coconut which he deems hardest attack. They
take a position 15 feet from each other and at the signal of an umpire, roll the coconut hand, such that the
impact will break or crack the other's coconut. The first coconut to break or crack enders the owner
defeated.
G. SIPA * Sipa a common street game of children involve kicking a metal pod attached to a plastic fly (a half of
rubber bands can also be used). The game can be played by two players or by two teams. The object is to
kick the pod repeatedly that or a team reaches a pre-agreed number of repetitions.
4. GENERAL OBJECTIVES
To promote our indigenous sports "Ukbo Bunong Braso" or Arm Toppling Maneuvers (ARTIMAR) for
brotherhood, enjoyment and social interaction regardless of sex, creed and status among its avid
enthusiasts and aficionados in our homeland.
5. MODUS OPERANDI
5.1. PHASE I - UKBO SA LANSANGAN for Street Children to divert them away Anti-social conducts and
other forms of vices to prevent juvenile Delinquency;
5.2. PHASE II- UKBO SA KABATAANG BARANGAY for Barangay folkpeople who cannot afford to join
glamorous sports to encourage social Participation at the grassroots which is free for all;
5.3. PHASE III- UKBO SA BANTAY BAYAN for the Community Neighborhoods to promote better
coordination and inter-personal relationships to enhance the Citizens Crime Watch;
5.4. PHASE IV- UKBO SA KALUNGSORAN for the City Urban Poor to involve them in a worthwhile ukbo
sports fest to spend their leisure time wisely and enjoy for free.
5.5. PHASE V- UKBO SA PROVINCIA for the countryside folkpeople to restrenghten the moral fibers of our
democratic society by providing a very simple ukbo sports activity at a very minimal cost;
5.6. PHASEVI- UKBO SA METRO MANILA for our Pilot Project to be initiated first in Metro Manila Area to
put up a core group of ukbokiros / arm Topplers society; and
5.7. PHASE VII- UKBO BUNONG BRASO PARA SA BUONG BANSANG PILIPINAS which will cover
fourteen (14) regions for countrywide representation to provide a wide membership-base to identify, recruit,
select as to train skillful Arm Topplers / ukbokiros; and
5.8. PHASE VIII- UKBO BUNONG BRASO SPORTS FOR ALL by conducting a priodic ARTIMAR sports
forum, clinics and seminar training for local Organizers, officiating and sports propagation.
6. GENERAL PROVISION:
UKBO BUNONG BRASO is a generic term for Arm Toppling Maneuver, herein referred to as ARTIMAR for
brevity, which is an indigenous sport that truly originated in the early Philippine since time immemorial which
had been an integral pert of our ancestral legacy.
5.1. Players shall be identified in Two (2) Separate and Distinct Color Coding:
5.3 UKBO participants or the players shall be categorized into the following: Age; Weight; and Sex. Height
does not matter. A Six (6) inch podium shall be provided for underheight player.
7.1 UKBOKIRO : A regular arm-toppling player duly recognized and accredited by the Katipunan.
7.2 HUMALAMPANG : An avid enthusiast and participants in the scheduled arm toppling maneuvers
competitive sports activity.
7.6 KATILINGBAN : Open sports for all the different sectors of society.
8.1 The Technical Committee shall recruit, select, train and accredit the Referees, Arbiters and Stewards.
8.2 Referees and Arbiters will be classified into the following categories:
8.3 The Chief Referee shall be assisted by a Chief Arbiter a one Official Timer.
8.4 There shall be three (3) Games Officials for each Ukbo Official Table in a Triangular position. The Chief
Referee is at the Center in between Two Players. The Chief Arbiter is standing at the right corner and the
Official Timer is in the left corner. See illustrations:
LEGEND:
11.1 The elimination series is knockout system and the losers automatically eliminated. The winners go to
the final and Championships bouts.
11.2 The Final and deciding points is "two out of three" games. The Chief Referee automatically declares a
winner two successive wins in games 1&2. And in case of a tie, game 3 is the deciding bout.
11.3 The pairing system shall be drawing of lots. The Standard Operating Procedures (SOP) for pairing of
players shall be in the following formulas:
11.3-A. For 3 Ukbokiros remaining in the Championship round, the binding decision is "2 out of 3".
11.3-B. For 4 Ukbokiros, always cross out loser until a victorious winner is declared in the end.
11.3-C. For 5 Ukbokiros, there are always Three (3) byes whatsoever round.
11.3-D. For 6 Ukbokiros, there are always two (2) byes whatsoever round.
11.3-E. "BYE" is a player who has no pair and can be paired in the
next round.
Traditional wrestling commonly known as "DUMOG" in the Antiqueno dialect, is an indigenous sport, which
truly originated in early Pan-ay Island (now Panay) in Central Philippines since time immemorial. The
ancient art of "DUMOG" has been an old Hiligaynon word "DUMO" which literally means to immerse oneself
in search for metaphysical powers called "Kina-adman" which was originally extracted from the ancient
teachings of "ALIBATA" otherwise known as the ancient language and writings of the early Filipino Natives.
Dumog therefore has been an ancient form of Kina-adman originally practiced and developed by the
aboriginal Aetas of Panay and Negros Islands documented in Maragtas.
As early as the First Century A.D., the early Visayan Island was originally comprised of SUGBU, LEYTE,
BOHOL and PANILOGA. The islands of Sugbu, Panay and Paniloga were later known as the early Cebu,
Panay and Negros, which became the bastion of traditional wrestling in the Philippines. The aboriginal of
Aetas of Negros and Panay were the original practitioner of Dumog, in it's antiquated from of hand-to-hand
combat used in "DUCOT-DUCOT" or close quarter fighting. The hand techniques are called "PANGAMOT",
PANGLAWAS, for the body mechanics in the leg techniques or footwork as PANIL. The beauty grandeur
and gracefulness of wrestling techniques were derived from the ancient word KUNTAO and SILAT. Before
the arrival of the 10 Bornean Datus in 1212, the native Aetas were already dexterous and tenacious in the
use of prototype weapons like blades, knives, wooden sticks, darts, bow and arrows to aim an opponent or
wild animals and as means of self-protection against the sea bandits (tulisanis). The Filipino arts of combat
fighting were weapon-oriented which has been retranslated into empty hand fighting techniques, which
constituted the homegrown art of Dumog.
Our natives art have varied aspects and relationships especially DUMOG which connotes significant
meaning of life. Dumog close quarter techniques have been applied and effectively used in the so-called
mano-mano fighting found in the indigenous art of blade-stick weaponry called Kali(s) Eskrima-Arnis. The
Filipino Martial Arts is unprecedented in the history of world fighting arts when Rajah Lapu-lapu felled
Magellan in Matoan (Mactan) island, in Cebu on April 21, 1521. Historians have claimed that Rajah Lapu-
lapu and his men were experts in unarmed combat by pinning down Magellan's men with the use of Dumog
ground fighting techniques to finish the standing battle. This we cannot de-emphasize or over emphasize
the historical significance and implication of traditional wrestling or Dumog which is not only a fighting art but
it is a reflection of our National Culture and Arts in Borne-talents, customs and folk tradition.
I. WRESTLING
A sport without either a homeland or a founder. Wrestling, throughout the history of mankind, has always
proved to be a basis and decisive condition required for the safeguard and evolution of the human being in
his struggle for life. Gradually, it changed into a way of expression, a social and personal value closely
connected with legends, cultures and religions, and finally a sports competition. In its historical process
common to all people, is an aboriginal, polycentric and multi-linear activity, which cannot be separated from
any civilizations or people at any stage of their evolution or development. For this reason, wrestling is a
sport without either a homeland or a founder.
Wrestling was the major sport at the ancient Olympic Games. Wrestling was included in three Olympic
sports: WRESTLING, PANCRACE and PENTHATLON.
III. WRESTLING DURING THE PERIOD BETWEEN THE ANCIENT AND THE MODERN OLYMPIC
GAMES
After the prohibition from organizing the Olympic Games decided by Emperor Theodose, wrestling survived
and continued to be practiced, not only by the ordinary man, but by soldiers and aristocrats.
During this period and even earlier, competitions of hundred of different types of traditional wrestling were
organized. Many of them, at least 200, are still practiced today as an integral part of cultural and
competitions are very successful.
GRECO-ROMAN WRESTLING was included in the first Olympic Games held in 1896 in Athens.
FREE STYLE WRESTLING was included in the 3rd Olympic Games held in Saint Louis.
Wrestling is a living link between Ancient and Modern Olympic Games as it has never ceased to be
practiced and to evolve to the present day.
The International Amateur Wrestling Federation (FILA) was founded during the Olympic Games held in
1912 in Stockholm.
Wrestling has developed throughout all 5 continents. The FILA has 130 member National Federations,
spread as follows through all the 5 continents:
- in Africa, 29 Federations
- in Asia, 30 Federations
- in America, 24 Federations
- in Europe, 41 Federations
- in Oceania, 6 Federations
Total: 130 member Federations
Since the reaction of the Olympic and up to the present day, wrestling has always been included in the
program, except in 1990.
At the 1988 Olympic Games held in Seoul, there were 487 participating wrestlers in both styles from all 5
continents. 650 wrestlers took part in the qualification rounds on all 5 continents for the 1992 Olympic
Games.
Greco-Roman wrestlers from 42 countries and free style wrestlers from 45 countries, from all 5 continents,
are qualified.
a) World Championships
- 30 Greco-Roman World Championships
- 28 Free style World Championships
b) Continental Championships
Continental Championships are regularly organized on all continents (Europe, Africa, Asia, America and
Oceania).
Like other sports, wrestling is regularly included in the program of all Continental and Regional Games:
- Mediterranean Games
- Caribbean Games
- Central America Games
- Bolivarian Games
- South Asia Games, etc.
X. POPULARITY OF WRESTLING
a.) Spectators
b.) Television
If we consider the total duration of television broadcasting of the Seoul Olympic Games and the interest
shown by the public, wrestling is placed 7th.
Eurovision in 1990, wrestling is included in the first half of the sports, which have been covered by
television.
The FILA has contracts with European, Asian and American television companies.
With its physiological, functional and educative values, wrestling is highly appreciated as an Olympic Sport.
Already in ancient times, the wrestler's beautiful body was used as a model for sculptures or other works,
which can be seen today in our museums.
Many philosophers, scientists, statesmen and Nobel prize holders etc., have practiced wrestling.
Nowadays, more than 90% of those wrestlers who win medals at the Olympic and at World event have been
to university or completed higher education.
SEPAK TAKRAW
History
Sepak Takraw is a traditional game played by the Malays of the Malayan Peninsula. In the 14th to the 15th
century it was a very popular sport among the royal courts of Malacca. At the time, the game was played by
a group of people standing inside a circle. The players try to keep the ball in the air by hitting it with the head
and feet. After World War II, a net called Jaring, a court and a set of rules were introduced, hence, the game
was called Sepak Raga Jaring. Since then, the rules were revised several times. Today, a standard set of
rules is implemented for competitions. Many countries participate in Sepak Takraw competitions like
Singapore, Malaysia, Brunei, Indonesia, Ceylon, Laos, Burma, Thailand and the Philippines.
The Asian Sepak Takraw Federation (ASTAP) was formed in 1965 paving the way for the sport to become
popular in Asia.
Sepak Takraw is played with a rattan ball (bola takraw). It is played on a rectangular court divided by a net.
Each team is allowed three touches in propelling the ball to the other side of the court with any part of the
body except the arms from shoulder to hands.
Basic Skills
This is done with either foot. The ball is hit just below the protruding inner anklebone.
The ball is hit with the outside part of the foot just below the anklebone.
Instep Kick
Front part of the foot or laced portion of the shoe hits the ball. This broader part of the foot allows for better
control of the ball.
This style of kicking the ball is similar with the bicycle kick in football. This kick is done when the ball is set
higher than the net and in front of it. The instep of the foot is used in this kind of kick.
Punta Kick
The toe of the foot is used in kicking the ball. This kind of kick has less control and accuracy on the direction
of the kicked ball, but very little force is needed to drive the ball for a good distance.
Heading
This method of propelling the ball needs good timing and control of the body. The ball is propelled by using
the broader portion of the head which is the forehead by attacking the ball instead of waiting for it.
Chest
The chest is also used to trap and set the ball for a good kick.
Rules
1. The Playing area shall be rectangular in shape 44 feet in length and 20 feet in width divided into two
halves by a centerline. Two half circles with a radii of 3 feet shall be drawn from the points where the
centerline meet with the sidelines. There shall be one "tekong" circle for each half of the court for service
area, with a radius of 1 foot. It shall be 8 feet from the middle baseline towards the centerline. The width of
all lines shall be 1 inch.
2. Two upright posts shall be erected on both sides of the court at least one foot away from the sidelines,
with a height of 5 feet and one inch. The net shall be 22 ½ feet across with a depth of 28 inches and with a
height of 5 feet at the center of the court.
3. The ball shall be made of cane or rattan and plaited in layers. Its circumference shall be from 16 to 17
inches with a weight of 1/3 lb.
4. The players must wear short pants or jogging pants, a T-shirts and a pair of rubber shoes with thick pair
of socks.
5. Each team shall have three players, one of whom shall be the "tekong" to serve while the other two shall
place themselves in the two-quarter circles in their half of the court during the service. One of them shall
throw the ball to the tekong to kick it over the net as service.
6. The officials of the game are the Referee of Umpire and two linesmen.
7. The play is started with the umpire's toss of a coin. The Winner has the choice of either ends or service. A
game is usually 3 sets of 15 points. whoever wins the 2nd set serves first in the final set.
8. The tekong shall keep one foot inside the tekong circle and the inside players must not step on the lines
in order for the serve to be legal. The inside players may place themselves anywhere in the court once the
serve is completed. The receiving team may position themselves anywhere in the court during the service.
Two re-service shall be given when the ball touches the net and falls over the opponent's court. If a serving
team hits the ball and the ball touches the opponent's court, the team wins a point. If a receiving team
commits infractions of the rules, the serving team gets a point. When the serving team commits a fault
service-over is ruled.
9. Offenses by the serving team:
a) Tekong does not kick the ball thrown to him during service.
b) Tekong does not have one foot inside the tekong circle during the service.
c) Inside player throwing the ball to the tekong is not within the quarter circle or is stepping on the line.
d) Served ball touches the net and drops on own portion of the court.
e) Served ball touches net and drops beyond the opponent's court outside the court of play.
f) Served ball touches net and lands in the opponent's court. Two additional services is given, but if a fourth
reservice occurs it is considered a fault.
g) If one or both inside players are not inside the quarter circles during the tekong's service.
h) Served ball touches a serving team's player before passing over the net.
11. Scoring. Each set is 15 points. The game shall be won by two out of three sets. If there is a tie after two
sets, the third set shall be the tiebreaker. On the 8th point in the third set, the games change sides. Once
the game is tied at 13 all, the first team to reach 13 points has the option to set the game to 5 points. Once
the game sets tied at 14, the first team that reaches 14 points has the option to set the game to 3 points.
When a team refuses the option of setting the game to either 3 or 5 points during the initial opportunity they
shall be barred from setting it if another opportunity arises.
12. In case of injuries, an injured player cannot continue playing, a substitute maybe used for replacement.
A 10 minutes suspension of play is allowed but players may not be given any refreshments.
13. The following offenses are to be penalised:
a) Use of bad words when talking with any official.
b) Aggressively confronting an official on decision made.
c) Kicks the ball aggressively when giving to the opponent.
d) Intimidating actions that might influence the official's decision.
e) Leaving the court without permission from the umpire except on occasions allowed by the rules.
f) Other unsportsmanlike conducts.
RULESOFSEPAKTAKRAW
1. THE COURT
1.1 Area of 13.4m x 6.1 m free from all obstacles up to the height of 8 measured from the floor surface
(sand, grass court not advisable).
1.2 The width of lines bounding the court should not be more than 0.04 m measured and drawn inwards
from the edge of the court measurements. All lines should be drawn at least 3.0 m away from all obstacles.
2. THE POSTS
2.1 The posts shall be 1.55 m [1.45 m for women] in height from the floor and shall be sufficiently firm to
keep the net strain. It should be made from very strong materials and shall not be more than 0.04 m in
radius.
3. THE NET
3.1 The net shall be made of fine ordinary cord or nylon with 0.06 m to 0.08 m mesh. The net shall be 0.7 m
width and not shorter than 6.10 m in length and taped at both ends with 0.05 m tape from top to bottom to
be in line with court sidelines, called boundary tapes.
3.2 The net shall be edged with 0.05 m tape both at the top and bottom of the net supported by a fine
ordinary cord or nylon cord that runs through the tape and strains over and flushes with the top of the posts.
The top of the net shall be 1.52 m (1.42 m for women) in height from the centre and 1.55 m (1.45 m for
women) at the post.
The Sepaktakraw ball shall be a sphere of one woven layer having 12 holes with 20 intersections. It shall be
made of natural rattan or synthetic fibers. If it is made of rattan, it shall consist of 9-11 strands. The
circumference shall not be less than 0.42 m and not more than 0.44 m (0.43 m to 0.45 m for women). The
weight before play shall not be less than 170 gm and not more than 180 gm (150 gm to 160 gm for women).
5. THE PLAYERS
5.1 The game is played between two "Regus" consisting of three players on each side.
5.2 One of the three players shall be at the back, and he/she is called "Back".
5.3 The other two players shall be in front, one on the left and the other on the right. The player on the left is
called "Left Inside" and the player on the right is called "Right Inside."
6. PLAYER'S ATTIRE
6.1 The man players must wear jerseys/T-shirt and shorts (round neck T-shirts with sleeves, shorts length at
knee level for woman players), and sports shoes with rubber soles. It is forbidden for players to wear
anything that will endanger the opponents during the game. In case of cold weather, the players are
permitted to use track suits.
6.2 The entire apparel of a player is regarded as a part of his/her body. All jerseys/T-shirt should be tucked
in.
6.3 Anything that helps to speed the ball or that helps the movement
of a player is not allowed.
6.4 Captain of each "Regu" shall wear an arm band on the left arm.
7.1 Substitution of a player is allowed at anytime on request made by the Team Managers or the Official
Coach to the official Referee when the ball is not in play.
7.3 Player, who is sent off by umpire during the game, may be allowed to be substituted, provided the
substitution has not been made.
7.4 Any player having played in any "Regu" whether in the starting line-up or as a substitute will not be
allowed to play in another "Regu" for that team in the current game.
7.5 Any "Regu" having less than 3 players will not be allowed to continue the game and will be considered
as having lost.
8. OFFICIALS
Before commencing the game, the umpire will toss disc and the side winning the toss shall have the option
of "First Serving" or of "Choosing Side". The "First Serving" shall "warm up" first two minutes followed by the
other "Regu". Only 5 persons are allowed to move freely in the court with the official ball.
10.1 At the start of play, the players of both "Regu" must be in their respective courts in ready position.
10.2 Serving "Back" players shall have one of his/her feet inside the serving circle. The other foot, must be
outside the circle to kick the service ball.
10.3 Both of the "Inside" players of the serving side, must be in their respective quarter circle.
11.1 The side that chooses to start the game, shall start the first set. After the first set both regu shall
change side and the winner starts the second set.
11.2 The throw must be executed as soon as the umpire calls the score. If any of the "inside" player throws
the ball before the umpire call the score, it must be re-throw and warning will be given to the thrower. During
the service, as soon as the ball is kicked by the server, all the players are allowed to move about in their
respective court.
11.3 The service is valid if the ball passes over the net, whether it touches the net or not, within the
boundary of two boundary tapes and falls inside the opponent court.
11.4 The execution of the serving by the "Back" player can be kicked in any manner, provided one of his/her
feet must always touch the ground in the service circle.
12. FAULTS
12.1.1 The "Inside" player who is making the service throw, plays, about with the ball (throwing up the ball,
bumping, giving to other "Inside" player, etc.) after all the call of score has been made by the umpire.
12.1.2 The "inside player lifts his/her foot or steps on the line or crosses over to touches the net while
throwing the ball.
12.1.3 The "Back" player while kicking the service ball, the other foot does not touch the ground or steps on
the service circle line.
12.1.4 The "Back" player does not kick the ball on the service throw.
12.1.5 The ball touches his/her own player before crossing to the opponent court.
12.1.6 The ball goes over the net but falls outside the court.
12.3.2. Any player who touches the ball on the opponent side.
12.3.3. Any part of players' body crossing over the opponent's court whether above or under the net except
during the follow through ball.
12.3.7. Stopping or holding the ball under the arm, between the legs or body.
12.3.8. Any part of the body or players' outfit e.g. shoes, head band, etc., touches the net or the post or the
umpire chairs or falls into the opponent's side.
12.3.9. The ball touches the ceiling roof of the wall (any objects).
Change of service is given when any fault is made by the serving side or the receiving side kills the return.
Each "Regu" can request for one time out of one-minute rest by Team Manager or Official Coach per set
when the ball is not in play. Only five (5) persons are allowed outside of the base lines.
Any point is given to serving "Regu" when its opponents have made any fault according to rule (12).
16.2 To allow for 2 minutes rest at the end of the first and second set respectively.
16.3 If each "regu" wins a set, the game shall be decided in the tie break.
16.4.1 Before the tie-break begins, the regu shall change side, then the umpire shall announce the score
followed by the toss of disc. The winner in the toss shall have the option of choosing the courtside or of
serving first.
16.4.2. The change of side will occur when one "Regu" reaches three (3) points.
16.4.3 The manager or official coach of each "Regu" can request one time out of one minute during tie-
break.
17.1 The Umpire can suspend play temporarily in the event of obstructions, disturbance or any injury to
player, which need immediate treatment, for not more than 5 minutes.
17.2 An injured player is allowed up to 5 minutes injury time-out. If after 5 minutes, the player unable to
continue, a substitution must be made. If the injured player's team has already made a substitution, the
match will be declared a forfeit in favor of the opposing team.
17.3 In the course of such suspension, all players are not allowed to leave the court to received drinks or
any form of assistance.
18. DISCIPLINE
18.1 Every player must abide by the rules of the game.
18.2 Only the Captain of the "Regu" is allowed to approach the umpire during the game.
19. PENALTY
19.1 Showing dissent by words or action towards any officials, with regards to any decisions and to any
players or spectators.
19.3 To take any improper step or action in order to influence any decision made by the officials.
Disciplinary action will be taken against Team Officials or his/her team for any misconduct or disturbances
committed by the official or team during a tournament whether in or outside the court.
21. GENERAL
In the event of any question or any matter arising out of any point which is not expressly provided for in any
of the rules of the game, the decision of the Official Referee shall be final.
STANEKUB2005