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Gamification in Education on Coursera

Coursera is an educational technology company that partners with leading universities to offer massive open online courses (MOOCs) for free. Courses cover a wide range of subjects and are delivered through short video lectures, assignments, and tests with machine grading. Progress is measured and results are reported immediately to provide feedback to students. Some courses implement rewards systems and gamification elements like leveling up and badges to encourage engagement and retention of concepts.

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0% found this document useful (0 votes)
133 views16 pages

Gamification in Education on Coursera

Coursera is an educational technology company that partners with leading universities to offer massive open online courses (MOOCs) for free. Courses cover a wide range of subjects and are delivered through short video lectures, assignments, and tests with machine grading. Progress is measured and results are reported immediately to provide feedback to students. Some courses implement rewards systems and gamification elements like leveling up and badges to encourage engagement and retention of concepts.

Uploaded by

vikram singh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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COURSERA

Gamification in Education
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com

Kindly restrict the use of slides for personal purpose.


Please seek permission to reproduce the same in public forms and presentations.
COURSERA
• Coursera is an educational
technology and social
entrepreneurship company
that partners with leading
universities to make some
of their online courses
available for free.
COURSERA
• Subjects include courses

ranging from the Sciences

and Engineering to

Humanities and Business.


COURSERA
• The courses are designed
to be delivered as a series
of short video lectures on
different topics and
assignments, which are
typically submitted on a
weekly basis.
COURSERA
• Progress can be measured
by completing assignments
and tests online where
machine grading and
evaluation can be used.
COURSERA
• In good education
gamification spirit, the results
are immediately reported to
the student, as well as the
instructional staff, providing
feedback and reinforcement
to the student.
COURSERA
• In some cases,
leveling up, badges
and other rewards
systems are
implemented.
COURSERA
• Interactivity among the
students is emphasized
to encourage
engagement and assist
in long-term retention
of concepts.
COURSERA
• This also provides
frequent feedback which
enables the student to
monitor their progress
and self-evaluate their
understanding of the
material.
COURSERA
• Interestingly, the most
popular course on
Coursera is the
Gamification course.
Gamification Education
indeed!

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