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Lecture Schedule CS6008 Human Computer Interaction

The document is a lecture schedule for a course on Human Computer Interaction. It outlines 37 planned lectures over 5 units covering various topics in HCI including foundations of HCI, design and software processes, models and theories, mobile HCI, and web interface design. Each lecture lists the topic to be covered, reference material, number of periods, and cumulative number of periods. The schedule provides an overview of the essential HCI topics to be taught in the course distributed over the semester.

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0% found this document useful (0 votes)
52 views2 pages

Lecture Schedule CS6008 Human Computer Interaction

The document is a lecture schedule for a course on Human Computer Interaction. It outlines 37 planned lectures over 5 units covering various topics in HCI including foundations of HCI, design and software processes, models and theories, mobile HCI, and web interface design. Each lecture lists the topic to be covered, reference material, number of periods, and cumulative number of periods. The schedule provides an overview of the essential HCI topics to be taught in the course distributed over the semester.

Uploaded by

subbulakshmi V
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Lecture Schedule

Subject Code/Name : CS6008 / Human Computer Interaction


Course : B.E Semester/Branch/Section : VIII Sem / CSE / A

Teaching
Reference Cumulative
Sl. Date No. of Aids
Topic Name Book Page No. of
No. Planned Periods (LCD/
No. Periods
OHP/BB)
UNIT I FOUNDATIONS OF HCI
1 The Human: I/O channels T1(11-26) 1 1
2 Memory T1(27-39) 1 2
3 Reasoning and problem solving T1(39-52) 1 3
4 The computer: Devices T1(55-106) 1 4
5 Memory – processing and networks T1(107-120) 2 6
6 Interaction: Models – frameworks T1(123-131) 1 7
7 Ergonomics – styles T1(131-145) 1 8
8 Elements – interactivity T1(145-154) 1 9
9 Paradigms T1(164-185) 1 10
UNIT II DESIGN & SOFTWARE PROCESS
10 Interactive Design basics –process T1(191-201) 1 11
11 Scenarios – navigation T1(201-211) 1 12
Screen design – Iteration and T1(211-222)
12 1 13
Prototyping
HCI in software process – software T1(225-241)
13 1 14
life cycle – usability engineering
Prototyping in practice – design T1(241-257)
14 1 15
rationale
15 Design rules – principles, standards T1(258-277) 1 16
16 Guidelines, rules T1(277-284) 1 17
17 Evaluation Techniques –. T1(318--363) 1 18
18 Universal Design T1(365-393) 1 19
UNIT III MODELS AND THEORIES
19 Cognitive models T1(419-447) 3 22
Socio-Organizational issues and stake T1(450-472)
20 2 24
holder requirements
Communication and collaboration T1(475-507)
21 2 26
models
22 Hypertext, Multimedia and WWW T1(748-788) 2 28
UNIT IV MOBILE HCI
Mobile Ecosystem: Platforms, T2(20-26)
23 2 30
Application frameworks
Types of Mobile Applications: T2(68-77)
24 1 31
Widgets
25 Applications, Games T2(77-89) 1 32
26 Mobile Information Architecture T2(89-109) 2 34
27 Mobile 2.0 T2(153-160) 1 35
28 Mobile Design: T2(109-116) 1 36
29 Elements of Mobile Design, Tools T2(116-139) 1 37
UNIT V WEB INTERFACE DESIGN
30 Designing Web Interfaces T3(2-23) 1 38
31 Drag & Drop T3(25-61) 1 39
32 Direct Selection T3(61-79) 1 40
33 Contextual Tools T3(78-105) 2 42
34 Overlays T3(105-123) 1 43
35 Inlays T3(123-137) 1 44
36 Virtual Pages T3(137-157) 1 45
37 Process Flow. Case Studies T3(157-181) 2 47

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