First Jump Course and AFF Level 1
Section 1 – Overview and Introduction to Skydiving
    My FJC instructor(s)____________________________________________________________
    My responsibilities, as a student
         I am responsible for my own skydive
         Instructors assist and supervise students
         Waiver/paperwork must be signed prior to the beginning of the class
         USPA membership is required prior to the first jump
    Skydiving is an Extreme Sport!!!
           Low-experienced jumpers should study and practice recurrency materials during layoffs between jumps
           Ask AFF instructors in case of questions or in need of clarification
    Personal Condition
          General Considerations
          Good general physical condition
          Well-rested body with full night of sleep and stretch prior to every jump
          Well-functioning brain and proper nutrition, especially on hot or cold days
          Comfortable clothing: sportswear, low-top sneakers
          Specific Physical or Medical Conditions
          Any medical conditions, or any medications?
          Any scuba diving activities in the past 24 hours?
          Any symptoms of fatigue, headache, etc.?
    Student Progression
           AFF Levels 1 – 7 focus on Life-saving, altitude awareness, and basic body position skills
           Coach jumps focus on basic group freefall skills for A-License
           Additional training required for A-license
           Canopy Control Training
           Packing Course
           Two additional emergency procedure reviews
    Student Jump Limitations
           Surface winds greater than 14 mph
           Clouds (no jumps through clouds, cloud coverage obscuring the ground)
           Insufficient daylight conditions: all student jumps must be completed 30 minutes prior to
            the official sunset time
    Currency Requirements
          Students, who have not jumped in
          30 days, must take recurrency training
          60 days, must take recurrency training and repeat their last AFF level
          6 months, must repeat all portions of the First Jump Course, and make an AFF level 3 skydive
    Governing Organizations:
       United States Parachute Association (USPA) http://www.uspa.org/
                   Parachutist Magazine
                   Skydiver’s Information Manual (SIM)
       Federal Aviation Administration Regulations
                   Part 91: Clouds and Visibility Requirements
                   Part 105: Use of helmets and seatbelts
       Dropzone Rules
                   Check in at manifest prior to every jump
                   No pets, unsupervised children, drugs
                   Alcohol not allowed during skydiving operations
Skydive Temple First Jump Course Syllabus                      Page 1/15                                      Rev 1 – October 2006
Section 2 – Equipment: “The Most Important Thing is to Pull the Parachute!”
    Main Pilot Chute Handle
       Located on the bottom of container
       Activated by pulling and through the pilot chute out
    Main Cutaway Handle
       Red pillow handle located on the right main lift web
       Used to jettison the main canopy in case of malfunction by
       Activated by peeling the Velcro and pulling all the way down
    Reserve Activation Handle
      Silver D-ring located on the left main lift web
      Used to open the reserve canopy
      Activated by pulling all the way down
    Steering Toggles
       Velcroed onto rear risers and used to steer and flare the canopy
       Release the toggles by peeling the Velcro and pulling down
       Keep the toggles in hands at all times
    Altimeter
       Shows approximate altitude above ground level in thousands of feet
       Worn on the left wrist
    The Main Canopy
       Square (more specifically, rectangular)
       Normally made from zero-porosity nylon
       Usually has yellow steering toggles (brakes), stowed in
        ¼ brake position
       Once the canopy opens, unstow the brakes by pulling
        on both the toggles
       Pull right toggle to go right, left – to go left.
       Pull both toggles all the way down to flare.
    Reserve Canopy
      Looks, flies, and controls same as the main canopy
      Usually a solid color
      Steering toggles are usually red
      Is designed to open fast!!!
    Other equipment
       Jumpsuit
       Hard Helmet: proper fit, chin strap adjusted
       Goggles: clear, snug fit
       Sneakers: low top preferred, double knotted
       Gloves: comfortably snug fit with good grip
       Radio: back-up aid to assist students under canopy
Skydive Temple First Jump Course Syllabus                      Page 2/15     Rev 1 – October 2006
    Gear checks
      Full gear check
            o Prevents certain malfunctions
            o Consists of an entire detailed scan of the rig and other equipment as per checklist
            o Mandatory for students and jumpers who are renting the gear from Skydive Temple
      Students will receive three gear checks
            o Before putting the gear on
            o Before boarding the aircraft
            o Shortly before the exit
           Pin Checks
            o Abbreviated gear checks, used by all jumpers regardless of experience level prior to every jump
The Container System
Skydive Temple First Jump Course Syllabus                   Page 3/15                                           Rev 1 – October 2006
    Section 3– Aircraft – Approach from the Rear or Behind the Wings!
       I will listen to my instructors in case of an emergency
       Never walk out to the airplane, unless accompanied by instructor
       Approach aircraft from the rear, behind the wings
       Put helmet on prior to boarding and secure the chinstrap
       Protect the handles and minimize movement inside the aircraft
    Aircraft Procedures
       Use Seatbelts and Helmets During
             o Taxi and take-off, and first 1,500 feet of the climb
             o Landing (if landing with the aircraft)
       Aircraft Emergencies – Listen to instructors
             o Below 1,500 feet - land with the airplane: seatbelts and helmets on, knees to
                  the chest, grab rig in front with forearms, head tucked in
             o Above 1,500 feet - bail out on reserve, grab the reserve handle, jump, arch, 1-
                  1000, 2-1000, pull.
             o Above 2,500 feet – bail out on main, grab the main pilot chute handle
             o Above 6,000 feet – poised exit
             o Above 9,000 feet – proceed with the skydive
       Pilot Chute Out
             o Yell: “Pilot Chute Out!” and try to contain it
             o If it’s mine, and it goes out the door, I MUST GET OUT!!!
    Getting Ready
       Prior to exit every student will receive a full gear check
       Put goggles and helmet on when instructed
       Just prior to exit the instructor will ask:
        “Are You Ready to Skydive?”
       I must answer “Yes” to proceed further
       If, for any reason, I don’t feel like I can make this jump, it is okay to say No
       When instructed proceed to the door, stay low
    Exiting the Aircraft – ARCH!
    I am in control of the exit and the skydive
       When instructed, take position in the door:
       Lower picture for Cessna 182
       Check with instructor:
       “Check In..,” eye contact, wait for OK
       Exit count:
       “Prop… (actually look at the propeller)
       Up, Down, ARCH!”
       Step out with left leg
       The most important thing after exiting the aircraft is to ARCH!
Skydive Temple First Jump Course Syllabus                         Page 4/15                      Rev 1 – October 2006
Section 5 – Freefall: “Relax and Arch!!!”
    Freefall Hand Signals –
    make necessary correction and check with instructor until you get an okay
Skydive Temple First Jump Course Syllabus                Page 5/15              Rev 1 – October 2006
Student Flight Planner – Cat B
    Training Objectives
       Relaxing in skydiving environment
       Altitude awareness
       Body position
       Unassisted pull
    Dive Flow
       Exit and ARCH!
       Full Circle of Awareness (COA)
             o Heading – look at the horizon
             o Altimeter – look at the altimeter
             o Instructor check, wait for OK, look for signals
       Three (3) Practice Pilot Chute Touches
             o Arch
             o Reach
             o Touch
             o Arch
             o Check altimeter
       Full Circle of Awareness
             o Heading – look at the horizon
             o Altimeter – look at the altimeter
             o Instructor check, wait for OK, look for signals
       Short Circle of Awareness (COA)
       Heading – look at the horizon
       Altimeter – look at the altimeter
       Mental body position scan
       Repeat Short COA until 6,000 feet, and focus on relaxing and breathing: “Focused Concentration”
       At 6,000 feet lock on to altimeter and relax
       At 5,500 feet initiate pull sequence:
             o Wave
             o Arch
             o Reach
             o Pull
             o Throw
             o Arch
             o Count 1-1000, 2-1000, 3-1000, 4-1000, 5-1000
       Visually check canopy (next section)
    Pull Priorities
        Pull !!!
        Pull at the correct altitude
        Pull at the correct altitude with stability
    Altitude Checks
        Every 5 seconds
        Between maneuvers
        If experiencing difficulty with a maneuver
        In case of loss of altitude awareness
     Freefall Problems
       Instability (potato-chipping) – Relax!!! Pelvis down, arch, and check altimeter.
       Spinning – Relax!!! Arch, check altimeter, then scan for proper body position
       Altimeter problems – can’t see or failed – PULL!!!
       Instructor gone – Pull!
Skydive Temple First Jump Course Syllabus                       Page 6/15                                 Rev 1 – October 2006
Section 6 – Canopy Control: “I Am Now a Pilot!!!”
    Canopy’s natural speed and effects of the wind on canopy’s ground track and speed
      True airspeed is approx 20mph, that’s how fast the canopy moves through still air.
      Ground speed is how fast the canopy moves relative to the ground. In no wind, ground speed equals true airspeed.
         o   Tail wind (Running) – canopy flown in the same
             direction as the wind. Ground speed is a sum of
             forward speed and the wind speed
         o   Head Wind (Holding) – canopy flown in the
             opposite direction of the wind. Ground speed is a
             difference between forward speed and the wind
             speed
         o   Cross Wind (Crabbing) – canopy flown cross
             wind. The wind pushes the canopy to the side.
             Need to steer into the wind to maintain desired
             track.
True glide is how fast the canopy descends at it travels forward
in still air, and it is approximately 2.5:1 (for every 250 feet of
horizontal travel it will descend 100 feet)
                 o Tail wind causes a flatter (running) glide and allows to cover more ground
                 o Head wind makes for a steeper (holding) glide and shortens the ground distance.
    Playground
        o Playground is an imaginary area shaped
            as an upside down cone within which I
            can safely make it back to the dropzone.
        o It extends vertically from the opening
            altitude down to 800’ AGL, and
            horizontally upwind from the dropzone.
        o As a general rule, we plan to exit the
            airplane upwind from the dropzone,
            such that we open our canopies in the
            playground
        o If you are still outside of the playground
            by 2,500 feet, you might not make it
            back to the DZ.
    Staging area
       Staging Area is located at the bottom of the
        playground cone at approx. 800’ AGL upwind from target
       Designates the entry point into the landing pattern
    The Landing Pattern
       Landing Pattern is established to provide means to turn in to the wind for landing and creates an orderly flow of traffic into the
        landing area.
       It consists of 3 segments or legs:
             o Downwind leg (begins at the staging area)
             o Base leg (starts at approx. 500’ AGL with a 90-degree turn at the end of the downwind leg)
             o Final leg (begins at approx. 200’ AGL with a 90-degree turn into the wind)
       Right-Hand Pattern – all turns are made to the right (normally used in Southerly winds)
       Left-Hand Pattern – all turns are made to the left (normally used in Northerly winds)
       Instructor will advise on which pattern is used on a particular day
Skydive Temple First Jump Course Syllabus                        Page 7/15                                             Rev 1 – October 2006
Skydive Temple First Jump Course Syllabus   Page 8/15   Rev 1 – October 2006
Student Canopy Flight Planner
    As soon as the canopy fully opens perform Controllability Check (3 S’s)
             Square – canopy must be square (or rectangular) in shape
             Stable – it should fly straight without spinning
             Steerable – remove the toggles and do the following:
               o Check flare
               o Check right turn
               o Check left turn
    Start your canopy flight
           Exhale, clear nose, adjust goggles if necessary
           Check altimeter and find the dropzone
           Fly to and hold in the playground, making way to the staging area
           Check your location (look between your feet) and altimeter every 10-15 seconds
           When I reach the staging area at 800 feet, begin landing pattern.
   Radio Commands:
       o Right, right, or left, left;
       o Stop! (stop whatever I am doing)
       o Hold heading;
       o Arms (all the way) up; Feet and knees together
       o Flare-flare-flare
    On final, prior to landing
               Steer into the clear area
               Only minor corrections (no more that ¼ toggle input) below 200 feet
               Check wind direction frequently and steer into the wind
               Focus on target, be aware of traffic (other canopies, airplane)
               When on final, put arms are all the way up, and feet and knees together, knees soft.
    Landing Priorities
            Wing level: complete all the turns before the landing flare
            In the Clear Area: Land away from obstacles
            Flare: I must flare the canopy at least half way
            Into the wind: if altitude permits, execute the landing pattern to turn in to the wind prior to landing
    Landing Flare
           o At 10-12 feet (height of building roof, wind blades, ½ tree height) pull both toggles evenly all the way down
           o Well-timed flare will transition the canopy to a horizontal flight just prior to my feet touching the ground
           o Continue flying the canopy during flare. If it starts turning, pull on the opposite toggle to level the wing.
           o If flared too high, go to ½ brakes and re-flare
           o Fly the canopy all the way until on the ground and canopy no longer flies.
           o Keep feet and knees together until landed
           o PLF, if necessary
                                                                               At 10-12 feet
                                                                           Flare for landing
Skydive Temple First Jump Course Syllabus                        Page 9/15                                             Rev 1 – October 2006
    Landing off the Dropzone – Decide by 2,500 feet
           o Decide by 2500 feet whether I am landing on or off the dropzone
           o Locate a large clear area and plan to land in its center. Transfer the playground, staging area and the landing pattern
                 onto the my new landing area
           o Stay in the new playground, and fly to the new staging area at 1,000 feet, and fly the pattern
           o Be sure that my wing is level prior to landing and be prepared to PLF
    After Touchdown
            o Parachute Landing Fall – 5 points of contact
                        Balls of feet                                                                Avoid Obstacles!!!
                        Calves
                        Thigh
                        Butt
                        Back/shoulder
            o If fallen after landing, stand up if okay, or stay down if hurt
            o To collapse the canopy in high winds
                        release one toggle, pull the other in
                        run toward and on the other (downwind) side of the canopy
            o Velcro the toggles, and daisy chain the lines
            o Keep all gear on to avoid losing anything
    Landing Obstacles – AVOID!!!
            o    Runway: Avoid landing on and crossing below 500 feet. If landed on
                 the runway, pick up all of your canopy and leave the runway
                 immediately.
            o    Trees: aim for thickest portion, flare ½ brakes at tree tops or just outside the outer limbs, protect face, prepare to PLF.
                 If suspended grab strongest part of tree and wait for help. Stay in the harness
            o    Power lines: fly parallel to power lines, flare ½ brakes right before lines, prepare to PLF. DO NOT get out of the
                 harness if off ground. Wait for a power company for assistance. Touch only one wire at a time.
            o    Buildings, Fences, Cars: Try to glance off a wall or an obstacle, if possible. Full flare just prior to impact, strike with
                 side of my body, keep feet down and PLF. If landed on the roof be prepared to PLF twice.
            o    Water: undo the chest strap as soon as I realize that water landing is eminent. Face into the wind, flare at 10 feet, and
                 prepare to PLF. Get out of leg straps, follow a canopy seam to get out from under the canopy and swim to shore. DO
                 NOT cut away over water!
    Turbulence
            o Turbulence is caused by
                       Thermals (pockets of rising air), or
                       Wind overcoming obstacles
                       Airplane wings
            o It is usually present close to the ground
                       Over and downwind from trees and buildings
                       Over runways and roads
                       In the path just flown by an airplane
Skydive Temple First Jump Course Syllabus                       Page 10/15                                              Rev 1 – October 2006
    Flight Plan Exercise
             o For actual wind conditions on this day, on the picture below identify playground, stating area, the landing pattern,
                 along with corresponding altitudes
Skydive Temple First Jump Course Syllabus                     Page 11/15                                            Rev 1 – October 2006
Section 7 – Emergency Procedures: “Look.., Think.., Act!”
    To cutaway the main canopy and open the reserve, do the following (see illustration on the
    right):
                    o Arch!
                    o Look Red
                    o Grab Red
                    o Look Silver
                    o Grab Sliver
                    o Peel Red
                    o Pull Red
                    o Pull Silver
                    o Arch!
                    o If no reserve, pull silver again
         Total Malfunction – at Freefall Speeds:
         Try twice or spend no more than 2 seconds to fix the problem, then execute
         emergency procedures
    Types of total malfunctions and how to fix:
         I can’t find the pilot chute handle
              o Find the bottom corner of the container, then
              o Move my hand down toward the pouch and look for it
         I can’t pull the pilot chute
              o Let go – I may be gripping onto something else
              o Find the pilot chute handle and get a good grip on it
              o Aggressively pull it
    I pulled the pilot chute, but
         No pilot chute or canopy overhead
                   o Try pulling the main pilot chute again (the pilot chute may not be pulled all the way)
                   o Prevention tip: Be aware!
         The bridal wrapped around my arm or leg:
                   o Point to the pilot chute, and
                   o Briskly twist my arm or leg and try to shake off the bridle
                   o Prevention tip: when throwing the pilot chute, twist my hand back so that the palm faces up
         Pilot Chute-In-Tow
                   o Twist upper body to disrupt the burble behind my back
                   o Prevention tip: throw the pilot chute only after bringing it out to a full arm extension away from my body
Skydive Temple First Jump Course Syllabus                      Page 12/15                                            Rev 1 – October 2006
    Fast Malfunctions – No or Insufficient Canopy Overhead
    EXECUTE EMERGENCY PROCEDURES
        Qualified for either one of descriptions – Not square, Not Stable or Not Steerable
        Definition – no support, no or minimal arrest of freefall speed
        The main canopy came out of the container, but did not open correctly, due to:
             o Horseshoe
             o Bag lock
             o Streamer
             o Lineover
             o Major canopy damage
             o Hard spin – canopy overhead, but rapidly spinning (extreme lack of “stable”)
        Execute Emergency Procedures
    Horseshoe
       Premature container opening
       Try to extract the pilot chute
    Baglock
      The canopy never came out of the deployment bag
    Streamer
       Canopy did not begin inflating
Lineover
       Suspension lines wrapped over the nose of the canopy pinching its end cells on
        either side
       Could be a Slow malfunction, if stable and controllable
        Major Canopy Damage
       Can see blue sky through
       Hole that I can climb through
       Two or more broken lines
    Hard Spinning Canopy
       Characterized by extreme lack of stability
       Canopy may appear to have correct shape, but could have a problem that’s not visible
Skydive Temple First Jump Course Syllabus                   Page 13/15                         Rev 1 – October 2006
                                                                                                                Fix by 2500
    Slow Malfunctions – Fix by 2,500 feet - Decision Altitude                                                     feet, or
    
                                                                                                                  Execute
         Definition: canopy shape is close to square with freefall rate of decent significantly arrested
        Canopy is overhead, but it is not completely square or it doesn’t fly correctly
    
    
         Attempt to fix by 2500 feet (decision altitude)
         If can’t fix by the decision altitude or fail controlability check then execute emergency procedures
                                                                                                                Emergency
                                                                                                                Procedures
    Stuck slider
       Slider did not come down to the top of the risers
       Flare all the way and release. If not fixed,
       Flare and pump brakes
       The slider must be square and at least half way down the lines
    Tension knots
      Slider stuck and not square
      Slider is not square and/or will not come down
      Attempt to flare and perform controllability check
    Line twists
       Canopy overhead, but the lines are twisted
       Spread risers apart
       Scissor legs and kick
       Be sure to get out of all line twists before un-stowing the toggles
    End cell closure
      Un-stow brakes and flare all the way down
      If end cells stay closed, perform controllability check
    Other slow malfunctions
    Slow turn                                                                     Tension Knot
        Canopy is overhead, but it is in a turn (not a spin)
               Caused by a premature brake release
               Un-stow both brakes and flare
    Minor Damage
           One broken line, or
           A small hole that I cannot climb through
    Broken Steering Line
            Toggle in my hand with no line attached to it
            Attempt to steer by pulling on the rear risers
    Pilot Chute over the Nose
            Generally not a problem
            Attempt to flare and perform controllability check
    In any case, perform controllability check
            If the canopy is not square, stable, or steerable,
            Let go of the toggles, and                                               Line Twists
            Execute Emergency Procedures
                                             End Cell Closure
Skydive Temple First Jump Course Syllabus                         Page 14/15                                    Rev 1 – October 2006
    Two Canopies Out
      Three possible configurations
            o Bi-plane
            o Side-by-Side
            o Downplane
      First, disconnect the RSL
      Then, deal with a particular configuration (next)
    Bi-Plane
       One canopy is in front of the other - very stable configuration
       Leave brakes stowed
       Steer with rear risers or toggles of the front canopy
       Do not flare for landing and PLF
       Cutaway is not recommended
    Stable Side-by-Side
       Disconnect RSL
       Steer with risers or toggles of the dominant canopy
       Do not flare either canopy and PLF on landing
    Downplane or Unstable Side-by-side
      Unstable side-by-side may revert to a downplane
      Disconnect RSL
      Cut away the main canopy
    Always ask your instructors if you have any questions or concerns before the jump!
    Be safe and have fun!
Skydive Temple First Jump Course Syllabus                      Page 15/15                Rev 1 – October 2006