Republic of the Philippines
Department of Education
                         National Capital Region
                DIVISION OF CITY SCHOOLS – MANILA
Manila        Education Center Arroceros Forest Park
                    Antonio J. Villegas St. Ermita, Manila
   Computer System Servicing G-11
   Quarter 1 Week 1 Module 1
               Learning Competency:
  LESSON 8: Install and Configure Computer
  Systems
         LO 1: Assemble computer Hardware
                                      0
     HOW DO YOU USE THIS MODULE?
        Before starting the module, I want you to set aside other tasks that will
disturb you while enjoying the lessons. Read the simple instructions below to
successfully enjoy the objectives of this kit. Have fun!
1.     Follow carefully all the contents and instructions indicated in every page
of this module.
2.     Write on your notebook the concepts about the lessons. Writing
enhances learning, that is important to develop and keep in mind.
3.    Perform all the provided activities in the module.
4.    Let your facilitator/guardian assess your answers using the answer
keycard. 5. Analyze conceptually the posttest and apply what you have
learned.
6. Enjoy studying!
            PARTS OF THE MODULE
       Expectations - These are what you will be able to know after completing
       the lessons in the module.
       Pre-test - This will measure your prior knowledge and the concepts to
       be mastered throughout the lesson.
       Looking Back to your Lesson - This section will measure what learnings
       and skills did you understand from the previous lesson.
       Brief Introduction- This section will give you an overview of the lesson.
       Activities - This is a set of activities you will perform with a partner.
       Remember - This section summarizes the concepts and applications of
       the lessons.
       Check your Understanding- It will verify how you learned from the
       lesson.
       Post-test - This will measure how much you have learned from the entire
       module.
                                        1
          LESSON 1 – The Computer
    EXPECTATIONS
              You will demonstrate an understanding of concepts in
      assembling computer hardware.
Specifically, this module will help you to
    •   define computer;
    •   identify the evolution of computer; and
    •   categorize computer based on size, functionality, and data handling.
                 Let us start your journey in learning more on Computer Basics. I am sure you
                             are ready and excited to answer the Pretest. Smile and cheer up!
                   PRE – TEST
Direction:
Write TRUE if the statement is correct in the blank provided. Otherwise, FALSE.
__________1. Computer are electronic device that are programmable.
__________2. Digital Computer is one of the examples of computer that is based
             on functionality.
__________3. Mainframe computers are commonly called as big iron, they are
usually used by big organizations for bulk data processing such as statics,
census data processing, transaction processing and are widely used as the severs
as these systems has a higher processing capability as compared to the other
classes of computers __________4. Jaguar is one of the examples of a
Supercomputer.
__________5. Microcomputer : Desktop Computer as Minicomputer :
             Smartwatches
__________6. According to M. Frauenfelder the earliest known of tallying system
             is made by Early Cro-Magnon.
__________7. Enigma is one of the computers used in war.
__________8. A hybrid computer only processes analog data.
__________9. Computers that are based on data handling are servers and
             workstations, information appliance, and embedded computers.
__________10. Workstations are the computers designed to primarily to be used
             by single user at a time. They run multi-user operating systems.
                                           2
           They are the ones which we use for our day to day personal /
                                             commercial work.
       LOOKING BACK TO YOUR LESSON           \
                                                           The       COMPUTER
SYSTEMS SERVICING NC II Qualification consists of competencies that must
possess to enable to perform its core competencies: 1)Install and configure
computers systems; 2) Set-up computer networks; 3) Setup servers; and 7)
Maintain and repair computer systems and networks.
       Introductory topics are labeled as Common Competencies: 1) application
of quality standards, 2) computer operations; 3) performing mensuration and
calculation; 4) preparation and interpretation of technical drawing; 5) the use of
hand tools; 6) terminating and connecting electrical wiring and electronics
circuits; and 7) testing electronics components.
       The Computer Systems Servicing NCII course will lead you into different
                                                     opportunities like being a
                                                     computer          assembler,
               BRIEF INTRODUCTION                    computer service technician,
network technician, and other similar jobs.
       It is undeniable that computer changes the
way we live for the past decades. In the 21st century,
computer plays a vital role. Computer is used in the
daily lives of people particularly in education,
                                                               Simple setup of desktop computer at home
business, and entertainment.
What is a Computer?
      •   Computer is an electronic hardware device. It operates and functions
          under the control of instructions called programs stored in its memory.
          Source: Understanding PC Hardware by Jemma Development Group
      •   Computer is a programmable electronic device designed to accept data,
          perform prescribed mathematical and logical operations at high speed,
          and display the results of these operations.
          Source: https://www.dictionary.com/browse/computer
                                              3
                     ACTIVITIES
Activity 1: Computer at home
Objective: Determine computer devices at home.
Material: Pen and Notebook Procedure:
   1. Based on the given definition of computer, look around in your home and
      determine computer examples.
   2. Using your pen and notebook, create a table below based on your
      observation.
             Computer at home                              Use/Purpose/Function
      Ex. Laptop                                    It is an electronic device that I/We
                                                    used       in     education      and
                                                    entertainment purposes.
                                                                         *You can be more specific
                     ACTIVITIES
Activity 2: Computer in my daily life
Objective: Appreciate the value of computer in your own life.
Material: Computer and Social Media Account Procedure:
   1. Examine the value of computer in your own life.
   2. Compose a tweet like statement and post it to your socia media account.
   3. Use hashtags #Computer #ComputerInMyDailyLife in posting your tweet
      like statement.
            Ex. Sample tweet using Twitter.
            *In case that you don’t have Social Media account, write down it in your notebook.
                                                4
Evolution of Computer
    The invention of computer is not as simple as it may be. It took several years
to come up with the computing concepts and computer designed that we are
enjoying in the 21st century.
   In the book of M. Frauenfelder (2015) entitled: “The computer, An illustrated
History from its origin to present day” discussed major concepts in the evolution
of computing categorizing it into 10. To see how far computers have come,
perhaps its best fisrt to look at how far they haven’t come.
     Chapter             Description                     Highlights
 Digital Dawn       There is no inquiry        -   Tally System by Early Cro-
                    which is not finally           Magnon
                    reducible to a             -   Ur was likely to have been
                    question of                    the birthplace of the
                    numbers. –                     counting board.
                    Auguste Comte              -   Eratosthenes algorithm
                                               -   American Indians used
                                                   Quipa or Quipu.
                                               -   Leonardo Da Vinci’s
                                                   Mechanical Calculator
                                               -   Napier’s Bones
                                               -   Schickard’s Calculator Clock
                                               -   The Pascaline
                                               -   Morland’s Adder
                                               -   Stepped Reckoner
                                               -   Large-scale Arithometer
                                               -   Odhner Calculating Machine
                                               -   Kelvin’s Tide Predictor
 Machine Learns     In the late eighteen       -   Punched-Card Technology
 to Remember        century, britain was       -   Jacquard Loom
                    the world’s most           -   Charles Babbage Difference
                    powerful colonial              Engine
                    empire.                    -   George Boole
                                               -   Ada Byron Lovelace
                                           5
                                           -   Analytical Engine
                                           -   Punched Holes from Ancient
                                               Greece
                                           -   Scheutz’s difference engine
                                           -   Hollerith Tabulator and
                                               Sorter
Sparks of an      The first half of the    -   Vacuum Tube
Idea              twentieth century        -   The Latch Circuit
                  was the era of great     -   Boolean Algebra
                  electronic and           -   Reynold B. Johnson
                  computer pioneers.       -   Vannevar Bush
                                           -   Differential Analyzer
                                           -   IBM Multiplying Punch
                                           -   Alan Turing
                                           -   Howard H. Aiken
                                           -   Claude Shannon
                                           -   Konrad Zuse’s Z1
                                           -   George Stibitz’s Model K
                                           -   Differential Analyzer
Computers Go to   The second world         -   Colossus
War               war was the first        -   Electri Target Computers
                  high-technology war.     -   Enigma
                  Governments poured       -   ENIAC
                  milliions of dollars         The Expensive “ENY”
                                           -
                  into developing              ZUSE Z3
                  calculating              -
                                               Harvard Mark I
                  machines to do           -
                                               John Von Neumann
                  everything from          -
                                               Grace Murray Hopper
                  calculate artillery      -
                                               The first real computer bug
                  firing tables to crack   -
                                               IBM Selective Sequence
                  coded messages           -   Electronic Calculator
                                           -   Automatic Computing
                                               Machine
                                           -   Ferranti Mark I
                                           -   Satellite Tracking
                                      6
Getting Down to   As a result of         -   Hewlett-Packard
Business          tremendous boost       -   William Bradford Shockely,
                  the second world war       John Bardeen and Walter
                  had provided to the        Houser Brattain
                  advancement of         -   Transistor
                  computers, a           -   Core Memory
                  number of              -   Drum Memory
                  companies began        -   IBM’s Selective Sequence
                  adapting wartime           Electronic Calculator (SSEC)
                  technology for         -   Small-Scale Experimental
                  peacetime use              Machine
                                         -   Williams Tube
                                         -   Richard Hamming
                                         -   Maurice Wilkes
                                         -   EDSAC
                                         -   Whirlwind
                                         -   Electronic Control Company
                                         -   ZUSE Z5
                                         -   JOHNNIAC
                                         -   IBM 650 Magnetic Drum
                                             Calculators
                                         -   FORTRAN Programming
                                             Language and Punch Cards
                                         -   IBM 305 RAMAC
                                         -   Remington Rand UNIVAC
                                         -   Sputnik I
                                         -   ATLAS
                                         -   Integrated Circuits
                                         -   SAGE System
                                         -   IBM System/360
                                   7
Getting Personal   In the early 1970’s     -   Simon, the first personal
                   computers were              computer
                   fantastically           -   Geniac
                   expensive devices.      -   Heathkit EC-1
                   They were huge,         -   Minivac 601
                   finicky and                 The first computer mouse
                                           -
                   generated so much           Graficon
                                           -
                   heat that they had to       Digital Equipment
                   be kept in              -
                                               Corporation PDP-8
                   refrigerated rooms.         Honeywell Model 316
                                           -
                                               Kitchen Computer
                                           -   Intel
                                           -   Steve Wozniak
                                           -   The Arkay CT-650
                                           -   The floppy Disk
                                           -   Kenbak – 1
                                           -   The laser printer
                                           -   Hewlett-Packard 9830A
                                           -   Traf-0-Data …
                                           -   Xeron PARC
                                           -   Xeron PARC Alto
                                           -   Jon Titu’s Mark 8
                                           -   Creative Computing
                                               Magazine
                                           -   Homebrew Computer Club
                                           -   Steve Jobs
                                           -   Altair 8800
                                           -   IBM 5100
                                           -   Apple I
                                           -   Commodore PET
                                           -   Apple II
                                     8
    -   Tandy/Radio Shack TRS-80
    -   VisiCalc
    -   Clive Sinclair
    -   Apple Lisa
    -   Sinclair ZX80
    -   Sicnlair ZX81
    -   Osborne 1
    -   IBM PC
    -   Xerox Star 8010
    -   Osborene 1
    -   BBC Micro
    -   Commodore C64
    -   John Sculley
    -   Man of the Year 1982
    -   Apple Macintosh
    -   Andy Hertzfeld and Bill
        Atkinson
    -   NeXT
    -   Palm Pilot
    -   Windows
    -   Smartphones
    -   iPhone
    -   Table PCs and Apple’s iPad
9
Game On   It’s a well-known       -   Tennis for Two
          fact that video         -   Contact
          games generate far      -   Periscope
          more money than         -   Spacewar!
          films do. Video             Nolan Bushnell
                                  -
          games aew an                Hunt the Wumpus
                                  -
          essential part of           Odyssey
          millions of people’s    -
                                      Atari VSC/2600
          entertainment diet.     -
                                      Space Invaders
          They’re here to stay.   -
                                      Battlezone
                                  -
                                  -   Pac-Man
                                  -   Berzerk
                                  -   Shigeru Miyamoto
                                  -   Tetris
                                  -   Nintendo Entertainment
                                      System
                                  -   Sega Master System
                                  -   Atari 7800
                                  -   Nintendo GameBoy
                                  -   Trip Hawkins
                                  -   Doom
                                  -   Sega Saturn
                                  -   Sony Playstation
                                  -   Nintendo 64
                                  -   Tamagotchi
                                  -   Deep Blue
                                  -   Xbox
                                  -   Tomb Raider
                                  -   EverQuest
                                  -   IBM’s Watson on “Jeopardy”
                                  -   World of Warcraft
                             10
                                          -   Wii U
                                          -   Assassin’s Creed
                                          -   Kinect
  Jacking In       Sometimes, it’s hard   -   Leonard Kleinrock
                   to rember what life    -   Ray Tomlinson
                   was like before the    -   John Draper
                   web. Back in the       -   Minitel
                   preweb days, if you    -   WarGames
                   had a question – how   -   Stewart Brand
                   long should you boil       Mondo 2000
                                          -
                   a potato for?              Sir Tim Berners-Lee
                                          -
                                          -   GURPS Cuberpunk
                                          -   World Wide Web
                                          -   Robert Morris
                                          -   Linux
                                          -   Wired
                                          -   Kevin Mitnick
                                          -   Google
                                          -   Jeff Bezos
                                          -   Pierre Omidyar
                                          -   AOL
                                          -   Facebook
                                          -   Yahoo!
                                          -   Twitter
                                          -   Blogging
Let me entertain   Computers not only     -   The Day the Earth Stool Still
      you          perform useful work    -   Metropolis
                   for us, they also      -   Max Matthews
                                    11
               entertain us. In the    -   Forbidden Planet
               dys before there were   -   Alphaville
               real      computers,    -   Desk Set
               people created fake     -   Wendy Carlos
               computers to star in    -   Moog Synthesizer
               movies.        Today,       2001: A Space Odyssey
                                       -
               computers      create       Colossus: The Forbin Project
                                       -
               fake humas to star in       Demon Seed
                                       -
               movies.                     Fairlight CMI
                                       -
                                       -   Tron
                                       -   Morphing
                                       -   The Difference Engine
                                       -   Pacific data Images
                                       -   The Matrix
                                       -   Toy Story
                                       -   Polar Express
                                       -   AI: Artificial Intelligence
                                       -   NAPSTER and the Birth of
                                           Music Trading Systems
                                       -   iPOD
The World of   The future         of   -   Haptic Interface
 Tomorrow      computers is ripe       -   Smart Dust
               with possibilities.     -   Augmented Reality
               Quantum                 -   Artificial Life
               computing,              -   QRIO
               holographic storage,        AIBO
                                       -
               personal area               Implants for the Human
                                       -
               networks, flexible          Brain
               displays,                   Ambient Devices
                                       -
                    locationsensing        Quantum Computers
                                       -
               technologies                MEMS
                                       -
               …
                                       -   Unmanned Ground Vehicles
                                       -   Unmanned Aerial Vehicles
                                       -   Holographic Data Storage
                                 12
                                                                -    Electronic Digital Paper
                                                                -    Organic    Light   Emitting
                                                                     Diodes
                                                                -    Personal Area Network
                                                                -    Your Life in Photographps
                                                                -    Roll-out handheld Displays
                                                                -    RFID Chips
                                                                -    Fuel Cells
                                                                -    Citizen Science
                                                                 - Synthetic Biology
                                                                 - 3D Printing
                                                                 - Self-Tracking
                                                                 - Worker Robots
                                                                 - Telesurgery
                                                                 - Nanomedicine
Source: M. Frauenfelder (2015).The computer, An illustrated History from its origin to present day. Carlton
Publishing Group.
Activity 3: Evolution of Computer
Objective: Identify some of the highlights in the Evolution of Computer
Material: Pen and Notebook Procedure:
    1. Identify some of the highlights in the evolution of computer.
    2. Fill-in the table by supplying at least three (3) inventions, inventors, or
       innovators in that particular chapter as narrated by M. Fraunfelder.
                    Chapter                                                Highlights
                                                      13
       Digital Dawn
                                  1. _________________________
                                  2. _________________________
                                  3. _________________________
Machine Learns to Remember
                                  1. _________________________
                                  2. _________________________
                                  3. _________________________
     Sparks of an Idea
                                  1. _________________________
                                  2. _________________________
                                  3. _________________________
    Computers Go to War
                                     1. _________________________
                                     2. _________________________
                                     3. _________________________
  Getting Down to Business
                                     1. _________________________
                                     2. _________________________
                                     3. _________________________
       Getting Personal              1. _________________________
                                     2. _________________________
                                     3. _________________________
                             14
              Game On                        1. _________________________
                                             2. _________________________
                                             3. _________________________
             Jacking In
                                             1. _________________________
                                             2. _________________________
                                             3. _________________________
         Let me entertain you                1. _________________________
                                             2. _________________________
                                             3. _________________________
        The World of Tomorrow                1. _________________________
                                             2. _________________________
                                             3. _________________________
                 ACTIVITIES
Activity 4: What about evolution?
Objective: Appreciate the computing concept and computer designed that we
have today.
Material: Computer and Social Media Account Procedure:
  1. Reflect on the evolution of computing concept and computer designed by
     connecting it into your life as an TVL-ICT student.
  2. Compose a tweet like statement and post it to your socia media account.
  3. Use hashtags #Innovator #Inventor #EvolutionOfComputer in posting your
     tweet like statement.
           Ex. Sample tweet using Twitter.
                                    15
            *In case that you don’t have Social Media account, write down it in your notebook.
Classification of Computer
       In the GeeksforGeeks website, they categorized computers according to the
following:
      1. Size
       •   Supercomputers : The super computers are the most high performing
           system. A supercomputer is a computer with a high level of
           performance compared to a general-purpose computer. The actual
           Performance of a supercomputer is measured in FLOPS (Floating
           Point Operations per Second) instead of MIPS (Millions Instructions
           per Second). All of the world’s fastest 500 supercomputers run Linux-
           based operating systems. Additional research is being conducted in
           China, the US, the EU, Taiwan and Japan to build even faster, more
           high performing and more technologically superior supercomputers.
           Supercomputers actually play an important role in the field of
           computation, and are used for intensive computation tasks in various
           fields, including quantum mechanics, weather forecasting, climate
           research, oil and gas exploration, molecular modeling, and physical
           simulations. and also Throughout the history, supercomputers have
           been essential in the field of the cryptanalysis.
            Examples:
                                                    JaguarJaguar
                                               16
                PARAMPARAM                             Roadrunner
•   Mainframe computers : These are commonly called as big iron, they
    are usually used by big organisations for bulk data processing such
    as statics, census data processing, transaction processing and are
    widely used as the severs as these systems has a higher processing
    capability as compared to the other classes of computers, most of
    these mainframe architectures were established in 1960s, the
    research and development worked continuously over the years and
    the mainframes of today are far more better than the earlier ones, in
    size, capacity and efficiency.
    Example:
                                     IBM z Series
•   Minicomputers : These computers came into the market in mid 1960s
    and were sold at a much cheaper price than the main frames, they
    were actually designed for control, instrumentation, human
    interaction, and communication switching as distinct from
    calculation and record keeping, later they became very popular for
    personal uses with evolution. In the 60s to describe the smaller
    computers that became possible with the use of transistors and core
    memory technologies, minimal instructions sets and less expensive
    peripherals such as the ubiquitous Teletype Model 33 ASR. They
    usually took up one or a few inch rack cabinets, compared with the
    large mainframes that could fill a room, there was a new term
                                17
                                                              “MINICOMPUTERS”
                                                                        coined
       Examples:
                                        •     Microcomputers           :        A
                                        microcomputer is a small, relatively
                                        inexpensive     computer       with     a
                                        microprocessor as its CPU. It includes a
                                        microprocessor, memory, and minimal
                                        I/O circuitry mounted on a single
                                        printed circuit board.The previous to
                                                                            these
                IBM z Series                     Desktop Computers in a
                                                  Computer Laboratory
       computers,      mainframes     and
       minicomputers, were comparatively
       much larger, hard to maintain and                                   more
       expensive. They actually formed the
       foundation    for    present   day
       microcomputers and smart gadgets                                     that
       we use in day to day life.
       Examples:
                        Tablet                            Smartwatch
2. Functionality
      • Servers : Servers are nothing but dedicated computers which are
         set-up to offer some services to the clients. They are named
         depending on the type of service they offered. Eg: security server,
         database server.
      • Workstation : Those are the computers designed to primarily to be
         used by single user at a time. They run multi-user operating
         systems. They are the ones which we use for our day to day personal
         / commercial work.
      • Information Appliances : They are the portable devices which are
         designed to perform a limited set of tasks like basic calculations,
         playing multimedia, browsing internet etc. They are generally
                                   18
             referred as the mobile devices. They have very limited memory and
             flexibility and generally run on “as-is” basis.
         •   Embedded computers : They are the computing devices which are
             used in other machines to serve limited set of requirements. They
             follow instructions from the non-volatile memory and they are not
             required to execute reboot or reset. The processing units used in
             such device work to those basic requirements only and are different
             from the ones that are used in personal computers- better known as
             workstations.
   3. Data handling
      • Analog : An analog computer is a form of computer that uses the
         continuously-changeable aspects of physical fact such as electrical,
         mechanical, or hydraulic quantities to model the problem being solved.
         Any thing that is variable with respect to time and continuous can be
         claimed as analog just like an analog clock measures time by means
         of the distance traveled for the spokes of the clock around the circular
         dial.
      • Digital : A computer that performs calculations and logical operations
         with quantities represented as digits, usually in the binary number
         system of “0” and “1”, “Computer capable of solving problems by
         processing information expressed in discrete form. from manipulation
         of the combinations of the binary digits, it can perform mathematical
         calculations, organize and analyze data, control industrial and other
         processes, and simulate dynamic systems such as global weather
         patterns.
      • Hybrid : A computer that processes both analog and digital data,
         Hybrid computer is a digital computer that accepts analog signals,
         converts them to digital and processes them in digital form.
          Source: https://www.geeksforgeeks.org/classification-of-computers/
                      ACTIVITIES
Activity 5: Classification of Computer
Objective: Identify the following computer based on its size, functionality, and
data handling.
Material: Pen and Notebook Procedure:
   1. Identify the following description.
   2. Write your answer in the blank provided.
                                               19
________________ 1. It is one of the classifications of computer that is based on
                      the the overall dimension of computer.
________________ 2. It is considered as the biggest computer, examples of this are
                     Jaguar, PARAM, and roadrunner.
________________ 3. These are dedicated computers which are set-up to offer
                     some services to the clients.
________________ 4. A form of computer that uses the continuously changeable
                     aspects of physical fact such as electrical, mechanical, or
                     hydraulic quantities to model the problem being solved
________________ 5. A computer that performs calculations and logical operations
                     with quantities represented as digits, usually in the binary
                     number system of “0” and “1”, “Computer capable of solving
                     problems by processing information expressed in discrete
                     form.
                    REMEMBER
       There are various defintions of computer available but the common thing
are Computer is an electronic device, operate and functions because of programs
installed, and it follows an Input-Process-Output (IPO) sequence. There are
various classification of computers but based on Geeks for Geek Website, we can
classify it through size, functionality, and data handling. Moreover, computers
are so powerful that enabled us to become more effective and efficient in dealing
with our daily activities.
      It is also noteworthy to think on the evolution of computer for us to be have
better understanding in inventing or innovating technologies. As cited in the
review on the book of M.Fraundeler, from the tiniest gadgets to vast scientific
simulators, computers are integral to our lives, and are developing at
everincreasing speed. The computer traces the evolution of this vital machine
from its earlisest roots through its existing application in code-breaking during
the second World War, from its initial use in the workplace and home, to its
current status as a totally indispensable – and increasingly portable – part of
twenty-first century life. Highly illustrated, the book brings home the rapid
reduction in computer size and growth in capacity, and its vast range of uses.
From colossus to the iPad.
                                        20
                    POSTTEST
Direction:
Write TRUE if the statement is correct in the blank provided. Otherwise, FALSE.
___________1. Computer are electronic device that are programmable.
__________ 2. Digital Computer is one of the examples of computer that is based
              on functionality.
__________3. Mainframe computers are commonly called as big iron, they are
             usually used by big organizations for bulk data processing such as
             statics, census data processing, transaction processing and are
             widely used as the severs as these systems has a higher processing
             capability as compared to the other classes of computers
__________4. Jaguar is one of the examples of a Supercomputer.
__________5. Microcomputer : Desktop Computer as Minicomputer :
             Smartwatches
__________6. According to M. Frauenfelder the earliest known of tallying system
             is made by Early Cro-Magnon.
__________7. Enigma is one of the computers used in war.
__________8. A hybrid computer only processes analog data.
__________9. Computers that are based on data handling are servers and
             workstations, information appliance, and embedded computers.
__________10. Workstations are the computers designed to primarily to be used
             by single user at a time. They run multi-user operating systems.
             They are the ones which we use for our day to day personal /
             commercial work.
                                      21
22
REFLECTIVE LEARNING SHEET
                       23
      I learned that …
      ____________________________________________________________
      ____________________________________________________________
      ____________________________________________________________
      ____________________________________________________________
      ____________________________________________________________
      ____________________________________________________________
      ____________________________________________________________
      ____________________________________________________________
      ____________________________________________________________
             REFERENCES
•   Jemma Development Group (2017). Understanding PC Hardware.
    Cainta Rizal, Philippines.
•   M. Frauenfelder (2015). The computer, An illustrated History from its
    origin to present day. Carlton Publishihg Group.
                                   24
                                            •   Computer. Retrieved
                                            from:
    https://www.dictionary.com/browse/computer
•   Classification of Computer. Retrieved from:
    https://www.geeksforgeeks.org/classification-of-computers/
                                 25
                       Acknowledgements
Writer: Wilbert P. Carolino, Teacher III
Editors: Ma. Teresa M. Chico-PSDS, Rosalina Aranzamendez-PSDS
and Ma. Victoria Santos-PSDS
Reviewers: Amalia C. Solis-EPS, Rebecca M. Roxas-EPS and Lucita
A. Gener-EPS
Management Team: Maria Magdalena M. Lim-Schools Division
Superintendent-Manila, Aida H. Rondilla-Chief Education
Supervisor Lucky S. Carpio-EPS and Lady Hannah C Gillo, Librarian
II-LRMS
                               26