EDU 021 (EDUCATIONAL the learning experiences
TECHNOLOGY 2)
4. Revision as needed of the whole
Lesson 1 teaching- learning process
Review of Educational Technology 1
“The Educational Technology 1 course Lesson 2
has truly paved the way for the learner
to become aware, appreciative and An Overview: Educational Technology 2
equipped to use educational technology
tools ranging from traditional to modern Concerned of: “Integrating
educational media.” Technology into Teaching and
Learning”
In this course, learners are oriented
towards averting the dangers of The meaning of which is putting
together technology into teaching and
dehumanization which technology
learning so that these will become one
brings into societies. There are areas
in learner‟s education. To specify-
where learners are oriented with and
focused on introducing, reinforcing,
needs to be aware of:
supplementing, and extending the
Ideological propaganda knowledge and skills to learners so that
they can become exemplary users of
Pornography educational technology.
ET-2 will involve a deeper
Financial fraud
understanding of the computer as well
as hands-on-application of computer
Other exploitative used of technology
skills. To infuse technology in the
If the learners would not be aware of student-teacher training, helping
these areas, these will continue to affect learners to adapt and meet rapid and
peoples and cultures, and would give continuing technology changes in
gap between poor and rich countries. information and communication
technology (ICT) environment.
ET- 1 has something to apply which is
necessary for instruction.
The course objectives are:
1. Setting of learning objectives
To provide education in the use of
2. Designing specific learning technology in instruction;
experiences
To impart learning experiences in
instructional technology supported
3. Evaluating the effectiveness at
instructional planning; schools have already been producing
very good students. Some people may
To acquaint students on information even say, “Learners now are only smart
because they know how to use
technology;
technology, but old times „smarties‟ are
different from now.”
To learn to use and evaluate computer- Based on the assertion above,
based educational resources; what then are the significant differences
of learners yesterday and learners
To engage learners on practical today? What makes a traditional learner
technology; and better than a technology learner, or the
latter better than the other? Are the two
even comparable?
To inculcate higher-level thinking and It is indeed a need for Education
creativity among students. as a whole, to adapt to what is in. I
cannot say that without technology, a
Lesson 3 teacher is less effective but I want to
emphasize that with technology,
Understanding Technology Learners
teachers‟ teaching will become better. If
teachers will not adapt, there is a big
tendency that students will become
passive learners and will easily get bore
because in the environment now,
everyone needs to do something to
learn. If students will not adapt, they will
find a hard time in school (say,
submitting requirements, getting
informed, and accessing information). In
the future where technology will become
a necessity, anyone who sticks with the
traditional may not be able to
understand the language of world
(figuratively!). It may be true that
intellectuals have been products of
traditional schools, but human as we
are, we change, we innovate, and we
find ways to improve things.
“It is not easy to understand Traditional Learner – basically, a
learners - technology learners,” I must leaner who makes use of traditional
say. Education must cope up with the ways of learning; one who studies from
trends of the world. In the same way, books and other second sources of
teachers and students too must adapt. information.
Why? Is there really a need to adapt? Technology Learner- Anyone
This could be opinionated, but, we just who makes use of man-made inventions
cannot deny the fact that even before such as books in learning. HOWEVER,
the advent of technology in education,
in the context of Educational small and the lights are to bright for their
Technology, we are referring eye sight.
to TECHNOLOGY In general,there us a huge gap existing
LEARNERS as DIGITAL LEARNERS, on both generation.In Alvin Toffler‟s
a learner who learns with the use of book, Future Shock he shows how
technology, anything that is digital. information or technology begun to
create many cultural changes in the
family,societies, businesses,
Lesson 4: government, etc. Old things are difficult
to overcome yet older generation must
Bridging the Generation Gap also need to understand that new
generation are just adapting the culture
Old generation usually compares their they born with.We must accept the fact
time with new generation.They believe that we can do nothing about it,for we all
that their generation is better now that changes is a part of life and the
than now.On their times,dressing must only thing that we can do is to accept
be decent and must hide your skin from and cope up with the
the sight of other specially for men,they changes.Generation gap is normal for
believe that the manner of dressing is we all now that we are not born on the
letting everyone now that your a same time.
respected person.Socializing is a formal
gathering and must be held on
formal places.In terms of relationship, Lesson 5:
old generation value the traditional way
of courtship wherein the guy need to ask Only a fool would ever deny the
permission first to the parents of the girl major differences of the teaching-
he like/love before proceeding to the learning styles and strategies of the
formal way of courting.Unlike now, new previous and present generation. There
generation seems to forget are major differences even from the
this things.They are more focus on the media used up to the outcome
what‟s new neglecting the values and produced. The previous generation are
beliefs of the old generation.Most of the more into content in every lesson while
time,old generation feel a huge gap for now, there so much more in school
between them and the than just learning but also developing
new generation.In terms of technology, necessarily values and significant skills
old people tends to feel like “dumb” not to cope with the world. These major
because they can‟t afford to buy new differences makes the gap – the
gadgets but because they are old “generation gap.” This gap impacts the
enough to learn how to use teaching and learning process most
the gadgets.As we all know, as people especially if the teacher isn‟t in
gets older their neurons and nerves conformity with new trend in education.
function becomes slower the reason Below are the defining differences that
why its hard fo them to learn how to us contributes to the generation gap.
technologies and gadgets.As well as
they said that its hard for them to look at
Text versus Visuals – The previous
the screen because the letters are so
generation were into written and
tangible materials enriched with for a long time – true learning). Now,
illustrations and photos while the acquired skill/s is/are the determining
generation now has broader and greater factor/s of learning. There is much more
preference to visuals. The learners now emphasis on the process than on the
are mostly visual learners so they outcome, although the outcome is also
understand concepts if visuals are used. an important determinant of learning.
There are “not so into” in reading but
more on believing and understanding
what they see. They tend to choose Delayed Rewards and Instant
pictures over reading materials. Gratification
– Rewarding learning in the past wasn‟t
immediate. Medals, certificates and
Linear versus Hyper-media – The diplomas and other objects of
previous generation learned in a gratification are given at the end. Today,
sequential and linear manner no wonder rewards are immediate – right after the
endeavor, the reward is given say for
learners before are more logical than
example. It is only at the end of the
today, they have become reflective school year that the learner can get the
thinkers and focused. Today, because rewards and gratification of his/her
of “hyper-media,” the learner now gets efforts; however today, rewarding is
to access to information easily. It is immediate, just like after playing plants
notable that because of the learners‟ versus zombies, the learner gets to
random access to hyperlinked digital know how well he/she did the game.
information, they are bored and
distracted easily during classes. Rote Memory versus Fun Learning –
The traditional teachers obliged their
Independent versus Social students to memorize lessons and test
Learners memory (which was back then
– The traditional way of learning is more perceived as “knowledge”) through
on independent learning; the way of standard test. Memory back then was
learning today encourages collaboration the measure of understanding. Today
and cooperation among learners. The there is still an emphasis on the use of
trend now is more social and that digital memory but learning has become fun
learning is better when it is done in because knowledge is not just based on
groups. Learners can communicate in memory or perhaps may no longer be
many ways, in many avenues. on memory, but more into actions and
practical applications which yields better
learning and understanding because it is
Learning to Do versus Learning to
actual and because the learners
Pass the Test – The past generation
remember things if he/she does it but
are taught by teachers because the
because the learner gets to experience
teachers back then wanted the students
the actual thing. Learning is no longer
to pass the test – they are basically after
mundane and cyclical but it has become
the score (although there is still learning,
“active.”
short-term learning and not on the
effective learning (one that really lasts
Lesson 6: decisions. Before he/she clicks, he/she
thinks.
Developing Basic Digital Skills
In order for teachers to better adapt of
the digital world, it must be made to Higher thinking skills are important to a
know to them the basic skills to develop. digital learner. Such thinking helps
Of course, primarily, it should be the 3 him/her process information, create
R‟s: Reading, wRitng, and aRithmetic. ideas, and solve real-world problems.
To attain HTS, Blooms Taxonomy can
There are six skills essential in
be a guide, it has the following
equipping the students to become framework: (1) remembering – recall
successful – fluency skills. information; (2) understanding – explain
ideas; (3) applying – use the information
Solution Fluency – This refers to the in several ways; (4) analyzing –
capacity of students to devise creative distinguishing parts; (5) evaluating –
solution to problems, apply and evaluate justify stand; and (6) creating – making
the effectiveness of the solution. new product.
Information Fluency - This refers to the
(a) ability to access information not only Lesson 7:
in the internet but on other resources Evaluation of Technology Learning
too; (b) ability to retrieved information;
and (c) ability to evaluate and reflect on In this lesson, the different methods are
the validity and accuracy of information proposed for the use of computer-based
and be able to rewrite the information in technologies as an integral support to
own words. higher thinking skills and creativity.
As efforts are exerted to go digital in
Collaboration Fluency – This refers to
instruction, We need to also go digital
the teamwork be it virtual or actual, of
the learners. There is partnership learning assessment. It said that student
among learners in learning. evaluation must change and the
assessment needs to conform not with
the literacy of the past century but the
Media Fluency - This refers to the new 21st century. The teachers needs
ability to evaluate information from
to adopt new mindset in evaluating
chosen media and the ability to
creatively make one that can also be digital learners. The six fluency must be
published. considered in evaluating the skills and
knowledge of the students for ten to
Creativity Fluency – This refers to the function effectively, productively, and
ability to creatively create stuffs. creatively in a new world. The standard
paper test are oit applicable in
Digital Ethics – As a digital citizen, the
assessing new learning. It is said that as
digital learner is guided by principles
that would help him/her do right the students engage in the problem
solving learning process,assessment
will also need to focus on the 4 Ds
(define,design,do,debrief) that
empower students to solve problems
using higher- level theoretical and
practical thinking.
Mass amateurization is the new
approach in evaluation.The personal
and group creative activities in school
aim at bridging the gap between
amateur creators of outputs to
professional creators of future outcomes
and product in real world.It allows the
learner to become more creative in
writing,planning,designing,graphics,layo
ut,proofreading,publishing
and editing.Those things can become
easier with the use of desktop
publishing software.Relevance and
engagement shall be carried both in the
learning process ,as well as in the
evaluation schemes of new digital
expressions in learning.