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Digital Shades Doing Things A Look Into Competencies

This document provides an overview of the rules for the digital-shades roleplaying game. The game focuses on character competencies and actions rather than complex rules. When characters do significant actions, players roll dice based on relevant competency points and consult tables to determine outcomes ranging from failures to successes with complications. Combat uses similar dice rolls and tables to resolve attacks and damage. The document also outlines character creation which involves choosing competencies and optional upgrades, and gaining experience through adventures to improve competencies.

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lerina
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0% found this document useful (0 votes)
42 views2 pages

Digital Shades Doing Things A Look Into Competencies

This document provides an overview of the rules for the digital-shades roleplaying game. The game focuses on character competencies and actions rather than complex rules. When characters do significant actions, players roll dice based on relevant competency points and consult tables to determine outcomes ranging from failures to successes with complications. Combat uses similar dice rolls and tables to resolve attacks and damage. The document also outlines character creation which involves choosing competencies and optional upgrades, and gaining experience through adventures to improve competencies.

Uploaded by

lerina
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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[digital–shades]

[doing–things] When the damage reaches the K.O. entry, your character [a–look–into–competencies]
You have this really cool cyberpunk scenario and want Whenever your character does something sig­nificant, roll falls unconscious. If the character suffers further damage, ■ Back Alley: Black market, organized crime, also
to run it, but you don’t want to bother with too many one or more six-sided dice: Roll as many dice as points you she / he is dying and needs medical help soon. streetwise.
rules and thick rulebooks? Then this game could be have spent in the relevant competency, then choose one ■ Badge: You have or had a badge, the auth­ority
of use to you. [digital_shades] is a small, fast paced die and check the following table: and responsibility. You also have knowledge of po-
roleplaying game for the cyberpunk genre. [toys] lice / agency / security procedures.
It allows you to run and play all kinds of (post)cyber- 1: Bad Fail: The action goes wrong and you get a back- Clubs, swords, shotguns and rifles inflict two points of ■ Big Money: Wealth, financial access, social stand-
punk adventures with focus on your character, the rol- lash, e.g. maybe you hurt yourself or get in a fight. damage with one attack. Like pistols, submachine guns ing and business studies.
eplaying and the scenario. No need for dice roll orgies, 2: Fail: You just failed. do one point of damage per attack, but may fire full auto, ■ Bone Breaker: Melee, unarmed or with clubs or
many pages full of complex rules and time consuming 3: No fail, but no success either: You may transform it into like assault rifles. knives.
character creations. a »just made it« but accept a severe complication. Full automatic fire allows as many attacks as dice you roll. ■ Connections: You may know the right (or wrong)
But don’t worry, the toys are still in here. Just make 4: Just made it: You did it, but somehow a complication In this case each diceresult counts as one attack. These people.
up your (post)cyberpunk setting, a scenario and play! appears. attacks may be distributed between differend targets. ■ Credibility: They may believe and respect you.
5: Success: You made it. Armor transforms sharp and bang damage to blunt dam- ■ Deals: Survive in negotiations and trials.
6: Good success: You made it! Gain also an additional age. Armor never stacks, in case you have the Personal ■ Detective: Perception, finding evidence, notice
[character–creation] advantage out of it. Protection System upgrade and are wearing armor. what others don’t.
■ Self: Choose the name of your character and her Tear gas makes you substract 1 from all rolls. ■ Domestic Crimes: Stealing, lock picking, security
or his concept. But what if you don’t have the competency for the signif- Taser weapons knock a character out instantly. Make a systems.
■ Competencies: Spend nine points on competen- icant action? In this case, your character does not really »Tough Bastard« roll to see if she / he can avoid this. ■ Gang: You may call in a favor. But then, you may
cies. See the last section for a deeper look into them. know what she or he is doing. Roll a single die and sub- EMPs shutdown upgrades and electronic hardware for owe them a favor.
■ Upgrades: Spend three points on upgrades or swap stract 2. a scene. ■ Guns: Gun-wielding and acrobatic gun stunts.
some or all three for additional competency points. Explosive weapons kill instantly, but on a »glancing blow« ■ Hacker: Computer security, virtual realities, A.I.s,
Some upgrades require a main upgrade first. These only some splints hit and do two points of sharp damage. black ICE.
upgrades are marked on the character sheet. Decide [combat] Special high tech devices may add a +1 bonus to specific ■ Know-how: Define your scientific area, form of art
how your upgrades look and work. ■ Initiative: The player characters may act first, if they are rolls. or special knowledge.
Example: Is your »Enhanced Movement« up­grade a not surprised. ■ Medic: Fix up and treat people.
mechanical implant? Are the whole legs artificial, or ■ Fighting: Do the same as in »doing things«, but use ■ Military: Military knowledge, use of large machine
is it a biogenetic modification? Or maybe it’s made of the combat table below. When a character hurts someone [healing] guns, RPGs, explosives, etc.
nanotech super steroids that were installed via injec- she / he inflicts one dam­age point to the relevant health ca­ How fast wounds heal depends on the conventions of your ■ Runner: Athletics and acrobatics, parkour, escape
tion? You decide. tegory of the target. The category depends on what kind of setting. Your setting may have injectors with nano robots tight situations.
■ Disadvantage: You may choose a significant prob- damage the weapon inflicts: »Blunt«, »Sharp« or »Bang«. that heal people in minutes or hours. On the other hand, ■ Samurai: Archaic melee weapons, also counts for
lem for your character and get another point in compe- dirty back alley clinics may do the job with realistic healing bows and throwing weapons.
tencies or in upgrades this way. But now you have to 1: Bad Fail: You miss your target and may hit a bystander times? The GM decides. ■ Shadow: Hiding, sneaking, tailing.
roleplay this problem. or one of your team, or your weapon just jams. ■ Show-off: Act, lie, disguise, fool and impress
■ Initial equipment: It reflects your competencies. Put 2: Fail: You just missed. people.
for example a point in »Guns« and you have a pistol. 3: No fail, but no success either: You may transform it into [experience] ■ Tech Nerd: Invent, repair, operate and modify high
Put in two and you have a shotgun or a submachine a »glancing blow« but accept a severe complication. Every character gains a competency point at the end of an tech devices.
gun. Put in three and you have a mean assault rifle or But if the target has cover, you hit the cover instead adventure. Get new upgrades ingame (buy, steal, receive ■ Tough Bastard: Being bold and hard boiled, resist-
som­ething similar. anyway. them as payment). ing pain, wounds, drugs, alcohol.
4: Glancing Blow: You did it, but somehow a complication ■ Urbane: Trivia, general knowledge, jetsetting and
appears. But if the target has cover, you hit the cover more.
instead anyway. ■ Vehicles: Pilot all sorts of vehicles, planes, boats,
5: You hit it. Well done. drones, etc.
6: Bullseye! Do an additional damage point. You may
choose to pass on this extra dam­age, but gain some
other advantage, like hitting the target in an unprotect-
ed spot or defeating a minor goon instantly. Positive or
negative circumstances may modify your roll by +1or –1.

When the damage reaches the »T.B.« entry in the health


meter, make a »Tough Bastard« roll and see if your char-
acter can resist the pain or have to act defensively for a
round. Users of the »Android body« upgrade don’t feel pain
and ignore this.
[upgrades] [how–to–print–and–fold]
 Cognitive Use both sides of the sheet when you print this doc-
 Uplink ument. Fold it to transform it into a cool and handy
(neural computer, wireless net access, AR & HUD) leaflet. You have to fold it three times, start with the [self]
 Advanced Hacking Suite middle of the page.
(adds a +1 bonus to Hacker rolls)
 A.I. Assistant
(grants two rerolls per session)
 Combat Re / Action Module
(gain an additional action in combat)
 Virtual Cross-hair Overlay
(adds a +1 bonus to shooting rolls)
 Sensory
 Enhanced Senses
(adds a +1 bonus to Detective rolls)
 Optical Light Regulation
(you can see in the dark and can’t be dazzled)
 Tech Scanner Open your leaflet to access the character sheet [competencies]
(you can scan for devices / upgrades within 50m) and open the character sheet to access the rule  Back Alley
 Voice Stress Analyzer sections.  Badge
(adds a +1 bonus to Deals and Show-off rolls)  Big Money
 X-Ray Vision  Bone Breaker
(look through thin nearby walls, persons, etc.) [contact–and–further–projects]  Connections
 Utility If you’d like to give feedback, you may contact  Credibility
 Enhanced Movement me via email at trapezoeder@gmail.com. [digital_  Deals
(adds a +1 bonus to Runner rolls) shades] is the first game that runs with the SIMPLE  Detective
 Exotic Appearance System. With time, there will be several scenarios,  Domestic Crimes
(may add a +1 bonus in the right subcultures) settings and new games available. For news and  Gang
 Hidden Gun downloads visit my blog at:  Guns
(an integrated pistol or taser pistol) www.simpleroleplaying.wordpress.com  Hacker
 Hidden Melee Weapon  Know-how
(retractable melee weapons do sharp damage)  Medic
 High Jump Boost [special–thanks]  Military
(jump up to 10 m high and 20 m far) My hearty thanks for the help during the creation of  Runner
 Optical Camouflage this game goes to:  Samurai
(adds a +1 bonus to Shadow rolls) Steffen Bursee, Christoph Erichsen, Carolina  Shadow
 Perfect Beauty Gentsch, Laura Jasmin Heindrichs, Andreas König,  Show-off
(you look gorgeous – this may add a +1 bonus) Johanna König, Ingo Kuhlemann, Jonas Nordmann  Tech Nerd
 Power Boost and Nadine Weber  Tough Bastard
(adds a +1 bonus to Bone Breaker and Samurai rolls)  Urbane
 Utility Pod  Vehicles
(deployable tools, add a +1 bonus to tech / med rolls)
 Durability
 Android Body [health]
(artificial appearance, no pain, 24h battery capacity) blunt sharp bang
 Body-Function Simulator 
Version: 1.2.2 (2015) english edition
(›natural‹ skin coating, heart pulse, ›sexual organs‹) You’re dazed.  
[digital_shades] / SIMPLE System was originally created by
 Enhanced Battery Capacity Michael C. Goran, www.simpleroleplaying.wordpress.com It hurts!   
(internal battery capacity lasts for a week) Hurts like hell!    T.B.
 Hostile Environment Respiration You’re down!    K.O.
(you can breathe toxic gas and breathe underwater)
 Personal Protection System
(armor, also adds a +1 bonus to Tough Bastard rolls) [disadvantage]
This work is licensed under the Creative Commons
 Save Fall Mod Attribution-NonCommercial-ShareAlike 4.0 International License.
(jump down 50 m without injury) To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/.

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