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HH Deployment Cards

The document describes several deployment maps that can be used for battles in the Horus Heresy wargame. It provides illustrations and explanations of how the board is divided and which table edges belong to each player for the Clash of the Line, Dawn of War, Search and Destroy, Hammer and Anvil, Ambush!, and Vanguard Strike deployment maps. Key details like no-deploy zones, player deployment zones, and table edges are indicated for each map.

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100% found this document useful (1 vote)
246 views7 pages

HH Deployment Cards

The document describes several deployment maps that can be used for battles in the Horus Heresy wargame. It provides illustrations and explanations of how the board is divided and which table edges belong to each player for the Clash of the Line, Dawn of War, Search and Destroy, Hammer and Anvil, Ambush!, and Vanguard Strike deployment maps. Key details like no-deploy zones, player deployment zones, and table edges are indicated for each map.

Uploaded by

sean
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Horus Heresy

Battles in the
Age of Darkness
Deployment Maps
Clash of the Line 72"

Side A 12" 12" Side B


48"
Deployment Zone Deployment Zone

Clash of the Line has two opposing arrowhead-shaped deployment zones. When deploying in either of these zones,
no unit can be deployed within 12" of the centre of the table during standard deployment.

The player's own table edge is the narrow edge that forms the rear of their 'arrowhead' .
Dawn of War 72"

Side A
Deployment Zone
12"

24" 48"

Side B
12"
Deployment Zone

If players are using the Dawn of War deployment map, the board is divided into two equal halves across its length.

For Dawn of War battles, a player's table edge is the long table edge touching their own deployment zone.
Search and Destroy 72"

Side A
Deployment Zone

18" 48"

Side B
Deployment Zone

36"

The Search and Destroy deployment map divides the table into four equal quarters. Each quarter constitutes a
deployment zone. Units may not be deployed into the circular 18" diameter area at the centre of the table.

A player's table edges are any that form part of their deployment area.
Hammer and Anvil 72"

Side A Side B
48"
Deployment Zone Deployment Zone

24" 24" 24"

If players are using the Hammer and Anvil deployment map, the table is divided into two equal halves across its
width.

For Hammer and Anvil battles, a player's table edge is the short table edge touching their own deployment zone.
Ambush! 72"

12" 6" 36" 6" 12" 48"


Side B Deployment Zone

The Ambush! deployment map divides the table into three areas: a central Defender's area (representing the force
being ambushed) and two deployment areas on the narrow table edges which are both available to the opposing
player, representing the 'Attacking' forces that have set up the ambush.

The player winning the roll-off may opt to take the part of the Attacker or the Defender, and their opponent then
takes the opposing deployment type.

The narrow table edges are the Attacking player's, while the long table edges are the Defending player's (with any
of the Defender's Reserves entering by the long edges, representing reinforcements rushing to relieve the ambushed
force).
Vanguard Strike 72"

12"

Side A
Deployment Zone
12"

48"

Side B
Deployment Zone

If using the Vanguard Strike deployment map, the board is divided into two equal halves across its diagonal. The
players then agree which diagonal deployment zone each will play or can instead randomise to decide.

For Vanguard Strike battles, a player’s table edge is the long table edge that touches their own deployment zone.

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