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OSR Codex Zombie

All zombies have certain abilities such as immunity to sleep, charm, and cold spells, and vulnerability to holy water. They are slow moving and always attack last in combat rounds. Variant zombies include the legless zombie which is always prone, the moaning zombie which emits sorrowful moans causing those who hear it to flee in fear, and the rotting zombie which exudes a stench causing nausea. The document also provides tables to randomly determine a zombie's treasure, physical traits, name, vocabulary, and roleplaying notes.

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0% found this document useful (0 votes)
115 views2 pages

OSR Codex Zombie

All zombies have certain abilities such as immunity to sleep, charm, and cold spells, and vulnerability to holy water. They are slow moving and always attack last in combat rounds. Variant zombies include the legless zombie which is always prone, the moaning zombie which emits sorrowful moans causing those who hear it to flee in fear, and the rotting zombie which exudes a stench causing nausea. The document also provides tables to randomly determine a zombie's treasure, physical traits, name, vocabulary, and roleplaying notes.

Uploaded by

lolo1972
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ZOMBIE TREASURE

d20 T REASURE d20 T REASURE


All zombies have the following abilities:
1 1 sp, 8 cp 11 9 sp, 3 cp
Immunities Zombies are immune to sleep, charm, hold and cold- 2 1 sp, 10 cp 12 8 sp, 7 cp
based spells. 3 1 sp, 3 cp 13 10 gp, 5 sp, 15 cp
Holy Water Vulnerability Zombies suffer 2-8 hit points of 4 1 sp, 6 cp 14 1 pp, 6 gp, 5 sp, 5 cp
damage, if struck by a vial of holy water.
5 1 sp, 5 cp 15 6 gp, 2 sp, 6 cp
Slow Zombies are slow and always attack last in a round.
6 2 sp, 2 cp 16 1 pp, 7 gp, 4 sp, 3 cp
7 1 gp, 4 sp, 5 cp 17 2 pp, 10 sp, 6 cp
ZOMBIE
8 13 sp, 6 cp 18 18 gp, 5 sp, 9 cp
Medium undead, neutral (XP 38)
9 1 gp, 7 sp, 7 cp 19 1 pp, 2 gp, 5 sp, 23 cp
Move 6’’
Armour Class 8 (natural) 10 1 gp, 2 sp, 3 cp 20 1 pp, 9 gp, 6 sp, 4 cp
Hit Points 9 (2 HD)
Attacks (THAC0 16) natural attack (1-8)
TRASH & TRINKETS

VARIANT ZOMBIES d20 T RASH & T RINKETS


1 A mass of glutinous soil fills the zombie’s pouch
LEGLESS ZOMBIE
A silver earring covered in dried blood hangs from the
Medium undead, neutral (XP 38) 2
zombie’s left ear
Move 3’’
3 A ripped wide leather belt with an empty pouch
Prone The legless zombie is always considered prone and cannot
stand up. A leather necklace from which depend three shiny and
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Armour Class 8 (natural) smooth black pebbles
Hit Points 9 (2 HD) 5 A pair of finely wrought sandals
Attacks (THAC0 16) natural attack (1-8) A plain gold ring encrusted with dirt and filth that could
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escape a casual search
MOANING ZOMBIE A surprisingly clean white jerkin embellished with silver
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and gold thread
Medium undead, neutral (XP 83)
Move 6’’ A leather hairband within which is hidden a sliver of
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Armour Class 8 (natural) silver and gold thread
Hit Points 9 (2 HD) A once fine set of clothes now hopelessly ruined by
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Attacks (THAC0 16) natural attack (1-8) long years worn by the zombie
Moan of the Dead Moaning zombies emit sorrowful moans. A hidden coin purse holds twice as much treasure as
Characters hearing the moan must make a successful saving 10
normal (roll twice on “Treasure”)
throw against paralysation or fl ee from the zombie for two A spell component pouch holding a small amount of
rounds. Characters fl eeing have a 50% chance of dropping 11
ground silver suitable for the creation of holy water
any item carried in their hands. Characters making the saving
A silver armband decorated with etchings of dolphins
throw are immune to the moan of the dead for 24 hours. 12
and mermaids
13 A pair of high quality, waterproof thigh-high boots
ROTTING ZOMBIE
14 A pair of gold teeth, covered in blood and gore
Medium undead, neutral (XP 83)
15 A burial shroud marked with unholy symbols
Move 6’’
Armour Class 8 (natural) 16 An insane mouse lives in the zombie’s brain cavity
Hit Points 9 (2 HD) 17 A ragged blue wizard’s robe decorated with silver stars
Attacks (THAC0 16) natural attack (1-8) 18 A ripped and torn (now illegible) scroll
Stench The stench of death and decay surround a rotting zombie 19 An iron key hidden in a fold in the zombie’s clothes
in a 10 ft. radius. Characters within the stench must save
A golden ring wrought to resemble a dragon
against poison to avoid retching and nausea. Characters
20 swallowing its tail. The ring could be magical or hold a
failing the saving throw suffer a penalty of -2 on their “to hit”
potent curse of undeath
rolls. Characters making the saving throw are immune to the
zombie’s stench for 24 hours.
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N O TA B L E P H Y S I C A L C H A R A C T E R I S T I C S NAMES

d20 T HE Z OMBIE … d20 F EMALE N AME d20 M ALE N AME


1 Wears bloody rags and is missing half its throat 1 Mirja 11 Atro
2 Has only one eye; its other socket gapes empty 2 Pia 12 Elmo
3 Is so emaciated it could be mistaken for a ghoul 3 Riita 13 Kaarlo
4 Is nude and many injuries are evident on its body 4 Satu 14 Onni
5 Wears bloody, muddy rags and stinks of decay 5 Ulla 15 Panu
6 Emits the pungent stench of decay and death 6 Varma 16 Turkka
7 Trails its putrid entrails from a great gash in its stomach 7 Viivi 17 Usko
8 Has a dagger jutting from its left eye 8 Aune 18 Veli
9 Wears once fine, but now horribly ruined, clothes 9 Alina 19 Ylermi
10 Is missing its left foot, and moves slowly as a result 10 Helmi 20 Jarmo
11 Is freshly dead and still oozes blood from its wounds
12 Is blinded by a flap of skin hanging over its eyes
Z O M B I E V O C A B U L A RY
Wears a musty burial shroud over its head, and looks a Descriptors: Rank, decomposed, haggard, mouldy, fl eshy, putrid,
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bit like a child dressed up as a ghost mouldering
14 Has a broken bone protruding from its left thigh Actions: Shamble, totter, moan, stagger, grasp, bite, tear,
15 Has several arrows in its chest worry, batter, smash

16 Has a splayed-open rib cage and no internal organs


17 Is infested with black beetles that crawl about its body
18 Has a tattoo on its chest praising the god of death
19 Has a broken neck and its head lolls at a strange angle
20 Is in pristine condition and looks like it is still alive

R O L E P L AY I N G N O T E S & H O O K S

d20 T HE Z OMBIE …
1 Hated elves in life and its hatred yet burns bright
2 Shakes its head from side to side like a dog with bone
3 Moans incessantly
4 Smacks its lips as if anticipating a tasty morsel
5 Tries to grapple its foes
6 Dribbles gore from its mouth
7 Cocks its head to one side as if listening for something
8 Is easily distracted
9 Moves jerkily as if its anima is in some way imperfect
10 Is distracted after a round of combat and wanders off
11 Foams blood at the mouth, when in combat
12 Clutches a decomposing leg and uses it like a club
13 Howls in unholy excitement, when in combat
14 Spits a semi-chewed finger at its first foe
15 Holds a handaxe, and uses it to cleave foe’s skulls
16 Attacks the smallest visible foe
17 Beats its chest and moans for a round before fighting
18 Automatically fails any turn undead type power
19 Cowers for a round, when injured
20 Has a gleam of terrified sentience in its eyes

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