ZOMBIE TREASURE
d20 T REASURE d20 T REASURE
All zombies have the following abilities:
1 1 sp, 8 cp 11 9 sp, 3 cp
Immunities Zombies are immune to sleep, charm, hold and cold- 2 1 sp, 10 cp 12 8 sp, 7 cp
based spells. 3 1 sp, 3 cp 13 10 gp, 5 sp, 15 cp
Holy Water Vulnerability Zombies suffer 2-8 hit points of 4 1 sp, 6 cp 14 1 pp, 6 gp, 5 sp, 5 cp
damage, if struck by a vial of holy water.
5 1 sp, 5 cp 15 6 gp, 2 sp, 6 cp
Slow Zombies are slow and always attack last in a round.
6 2 sp, 2 cp 16 1 pp, 7 gp, 4 sp, 3 cp
7 1 gp, 4 sp, 5 cp 17 2 pp, 10 sp, 6 cp
ZOMBIE
8 13 sp, 6 cp 18 18 gp, 5 sp, 9 cp
Medium undead, neutral (XP 38)
9 1 gp, 7 sp, 7 cp 19 1 pp, 2 gp, 5 sp, 23 cp
Move 6’’
Armour Class 8 (natural) 10 1 gp, 2 sp, 3 cp 20 1 pp, 9 gp, 6 sp, 4 cp
Hit Points 9 (2 HD)
Attacks (THAC0 16) natural attack (1-8)
TRASH & TRINKETS
VARIANT ZOMBIES d20 T RASH & T RINKETS
1 A mass of glutinous soil fills the zombie’s pouch
LEGLESS ZOMBIE
A silver earring covered in dried blood hangs from the
Medium undead, neutral (XP 38) 2
zombie’s left ear
Move 3’’
3 A ripped wide leather belt with an empty pouch
Prone The legless zombie is always considered prone and cannot
stand up. A leather necklace from which depend three shiny and
4
Armour Class 8 (natural) smooth black pebbles
Hit Points 9 (2 HD) 5 A pair of finely wrought sandals
Attacks (THAC0 16) natural attack (1-8) A plain gold ring encrusted with dirt and filth that could
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escape a casual search
MOANING ZOMBIE A surprisingly clean white jerkin embellished with silver
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and gold thread
Medium undead, neutral (XP 83)
Move 6’’ A leather hairband within which is hidden a sliver of
8
Armour Class 8 (natural) silver and gold thread
Hit Points 9 (2 HD) A once fine set of clothes now hopelessly ruined by
9
Attacks (THAC0 16) natural attack (1-8) long years worn by the zombie
Moan of the Dead Moaning zombies emit sorrowful moans. A hidden coin purse holds twice as much treasure as
Characters hearing the moan must make a successful saving 10
normal (roll twice on “Treasure”)
throw against paralysation or fl ee from the zombie for two A spell component pouch holding a small amount of
rounds. Characters fl eeing have a 50% chance of dropping 11
ground silver suitable for the creation of holy water
any item carried in their hands. Characters making the saving
A silver armband decorated with etchings of dolphins
throw are immune to the moan of the dead for 24 hours. 12
and mermaids
13 A pair of high quality, waterproof thigh-high boots
ROTTING ZOMBIE
14 A pair of gold teeth, covered in blood and gore
Medium undead, neutral (XP 83)
15 A burial shroud marked with unholy symbols
Move 6’’
Armour Class 8 (natural) 16 An insane mouse lives in the zombie’s brain cavity
Hit Points 9 (2 HD) 17 A ragged blue wizard’s robe decorated with silver stars
Attacks (THAC0 16) natural attack (1-8) 18 A ripped and torn (now illegible) scroll
Stench The stench of death and decay surround a rotting zombie 19 An iron key hidden in a fold in the zombie’s clothes
in a 10 ft. radius. Characters within the stench must save
A golden ring wrought to resemble a dragon
against poison to avoid retching and nausea. Characters
20 swallowing its tail. The ring could be magical or hold a
failing the saving throw suffer a penalty of -2 on their “to hit”
potent curse of undeath
rolls. Characters making the saving throw are immune to the
zombie’s stench for 24 hours.
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N O TA B L E P H Y S I C A L C H A R A C T E R I S T I C S NAMES
d20 T HE Z OMBIE … d20 F EMALE N AME d20 M ALE N AME
1 Wears bloody rags and is missing half its throat 1 Mirja 11 Atro
2 Has only one eye; its other socket gapes empty 2 Pia 12 Elmo
3 Is so emaciated it could be mistaken for a ghoul 3 Riita 13 Kaarlo
4 Is nude and many injuries are evident on its body 4 Satu 14 Onni
5 Wears bloody, muddy rags and stinks of decay 5 Ulla 15 Panu
6 Emits the pungent stench of decay and death 6 Varma 16 Turkka
7 Trails its putrid entrails from a great gash in its stomach 7 Viivi 17 Usko
8 Has a dagger jutting from its left eye 8 Aune 18 Veli
9 Wears once fine, but now horribly ruined, clothes 9 Alina 19 Ylermi
10 Is missing its left foot, and moves slowly as a result 10 Helmi 20 Jarmo
11 Is freshly dead and still oozes blood from its wounds
12 Is blinded by a flap of skin hanging over its eyes
Z O M B I E V O C A B U L A RY
Wears a musty burial shroud over its head, and looks a Descriptors: Rank, decomposed, haggard, mouldy, fl eshy, putrid,
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bit like a child dressed up as a ghost mouldering
14 Has a broken bone protruding from its left thigh Actions: Shamble, totter, moan, stagger, grasp, bite, tear,
15 Has several arrows in its chest worry, batter, smash
16 Has a splayed-open rib cage and no internal organs
17 Is infested with black beetles that crawl about its body
18 Has a tattoo on its chest praising the god of death
19 Has a broken neck and its head lolls at a strange angle
20 Is in pristine condition and looks like it is still alive
R O L E P L AY I N G N O T E S & H O O K S
d20 T HE Z OMBIE …
1 Hated elves in life and its hatred yet burns bright
2 Shakes its head from side to side like a dog with bone
3 Moans incessantly
4 Smacks its lips as if anticipating a tasty morsel
5 Tries to grapple its foes
6 Dribbles gore from its mouth
7 Cocks its head to one side as if listening for something
8 Is easily distracted
9 Moves jerkily as if its anima is in some way imperfect
10 Is distracted after a round of combat and wanders off
11 Foams blood at the mouth, when in combat
12 Clutches a decomposing leg and uses it like a club
13 Howls in unholy excitement, when in combat
14 Spits a semi-chewed finger at its first foe
15 Holds a handaxe, and uses it to cleave foe’s skulls
16 Attacks the smallest visible foe
17 Beats its chest and moans for a round before fighting
18 Automatically fails any turn undead type power
19 Cowers for a round, when injured
20 Has a gleam of terrified sentience in its eyes
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