True Creation Mode: 2 1 0 1 1 5 0 Normal Normal 1 0 0 1 1
True Creation Mode: 2 1 0 1 1 5 0 Normal Normal 1 0 0 1 1
2                                                      Default
Preset   Custom     Optional Rules
  1                 Adept Powers Geas Rule                                     1
  0                 Clout House Rule                                           0
  1                 Cyberlimbs Discount Bodyware                               1
  1                 Free Contacts House Rule                                   1
  5                 Attributes Karma Cost                                      5
  0                 Karma Build System                                         0
Normal            2 Standard Races Cost                                      Normal
Normal            2 Other Races Free                                         Normal
  1                 Bonus Knowledge Points                                     1
  0                 Metavarients Surge House Rule                              0
  0                 Super Cyber Tank Armor Rule                                0
  1                 Wares Availability House Rule                              1
  1                 Martial Arts is not a Quality                              1
                   Campaign Settings
  12               Starting Availability Limit                                 12
   4               Blackmarket Availability Bonus                               4
250000             Starting Nuyen Limit                                      250,000
   4               Starting Active Skill Limit                                  4
 750               Starting Karma                              400             750
 400               Starting BP                                                 400
Shadowrun Character Archive REDUX
Race/Infection:   Human                  None                                  Stat Base Raise          Natural                                      Modified   0                          Build Points
      Special:     None                                              H       Body                            16                                       19        +0 for dmg              Stats        0 200
   Resources:              0¥ Debt:                                 0¥
                                                                    ###     Agility                          16                                       19                                Race         0      ()
   Remaining:              0¥ Paid:                                 ### Reaction                             16                                       19                                Edge         0
      Current:             0¥                                            Strength                            16                                       19                                             0
       Player:                                                          Charisma                             16               System                  19                         Active Skills       0
        Name:                                                            Intuition                           16                      0                19                  Know./Lang. Points         0 0/12
         Alias:                                                              Logic                           16               Firewall                19                    Positive Qualities       0
          Age:            Sex:                                          Willpower                            16                      0                19                   Negative Qualities        0
     Concept:                                                                Edge                            27                                       27                          Resources          0
                                                                                                             00                                       0                 Contacts(House Rule)         0 (-2)
  Description:                                                                                                                                                                         Total         0 400
                                                                                                 Initiative 2 12                                      2 18             Skill Group Expand BP
                                                                                         Initiative Pass      1                                       14            Skill Group Expand Karma
                                                                                                                                                                                                                    Connection
                                                                                                Essence 6.000          6                         Karma Earned         0           Remaining          0
                                                        KarmaSpec
                                                                                                                                     KarmaSpec
                                                                                                                                                   Reputation         0             Noteriety        0
                                                                                                                                                                                                          Loyalty
                                               BPSpec
                                                                                                                            BPspec
                                 Karma
                                                                                                              Karma
                                         Max
                                                                                                                      Max
                          BP
                                                                                                        BP
Active Skills                                                          Knowledge Skills                                                          Contacts/Qualities
                                                                       Language Skills                                                           Contacts
                                                                                                         N    N
                                                                                                                                                 Qualities                                                          Cost
                                                                                                                                                 << Positive Qualities >>                                             0
 NAME/ALIAS:
      RACE: Human
   CONCEPT:
                                                            -5
                                                                          -4
                                                                          -5
                                                                                            OO                                 O
                                                            -6            -6                          COMMLINK
                                                            -7            -7        Type                   Resp                Firewall
                                                    9   9   3    0                OS Type                 Signal               System
                                                   CYBER/BIOWARE                     Essence: 6         GEAR                              0¥
                                                                                                                      Street
QUALITIES
CONTACTS
MELEE WEAPONS
Name                   Rch    AP        DV
Unarmed                 0     0          1S
Ranged Weapons
Name                   Type           Mode     AP           DV       RC   S (0)    M (-1)    L (-2)   Ext (-3)     Conc.           Ammo
Spells                                    Powers
Spell Name                   Drain   Ka                                            Geas   Level Points Notes                                         Bod Agi Rea Str          InP       Imp Bal       Unarm DV Pain   Throw   Phys Stun
                                                                                                  Cannot Bind Foci !!!       Blackmarket Pipeline:   FALSE              Bonding Type          Bonding Cost
                                                 Type of Awakened:              None              Power Focus Type                                   Avail Cost(¥)       BP Karma             BP    Karma
                                                    Magic Attribute:             0
                                                                                 0
                                                  Maximum Spells:                0
                                                     Spells Known:               0
                                                Extra Adept Points:              0
                                                Max. Bound Spirits               0
                                               Max. Spirit Services:             0
                     Karma       0                Ally Spirit Force:             0
                        Other Details
                        Max Initaion Level              0
                        Resources (lifestyle)         Street
                        Patron                        None
                        Dues Per Member                 0
                        Member Quarters               None
                        Lodge                         None
                        Ritual Materials Discount      0%
                         Location:
                       Must have Ally Conjuration Metamagic!               Karma Cost
Vessel
                                         Karma
Common                                           Registered Sprites
                                    BP
Complex Form (Skill)                             Sprite Type              Rtg   Tasks   Grade   Mesh   Echoes   Cost     Completed   0
Analyze (Computer)                                                                          1                       13               0
Browse (Data Search)                                                                        2                       16               0
Command (misc.)                                                                             3                       19               0
Edit (Computer/Hacking)                                                                     4                       22               0
Encrypt (Elect. Warfare)                                                                    5                       25               0
Reality Filter (Response)                                                                   6                       28               0
Scan (Electronic Warfare)                                                                   7                       31               0
                                                                                            8                       34               0
                                         Karma
Hacking                                                                                     9                       37               0
                                    BP
Custom                                                                                     26                       88               0
                                    BP
Advantages:
                                                 Disadvantages:
                                                                                           45                     145                0
                                                                                           46                     148                0
  Hacking Programs     Option 1   Option 2   Option 3   Avail
              Armor
             Attack
  Biofeedback Filter
     Black Hammer
           Blackout
            Corrupt
         Data Bomb
            Decrypt
             Defuse
            Disarm
             Exploit
              Medic
               Nuke
             Sniffer
              Spoof
             Stealth
              Track
              ECCM
    Virtual Speed
             Initiative 1
         Init Passes 3
       Agents
Cyberware/Bioware                 Rating   Grade     Suite   Avail Cybr Ess. Bio Ess.   Nuyen       Notes   Book Page   Bod Dmg Tox Agi Rea Str Cha Int Log Will InP Imp Bal UnarmDV Pain
                                  Category Essence                        0         0           -                          0    0   0   0   0   0   0   0   0   0   0   0   0       0   0   0
                                  Total Cyberlimbs                        0                     -
                                  Total                                   0         0           -
         None - ()                                                            0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen           Modular Change Out Parts     Cap.   Avail. Nuyen
         None - ()                                                            0           0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen           Accessories          Rtg.    Cap.   Avail. Nuyen
                                                                                          0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
         None - ()                                                            0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen
                                                                                          0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
         None - ()                                                            0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen
                                                                                          0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
         None - ()                                                            0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen       0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
                                                                                          0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
         None - ()                                                            0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen
                                                                                          0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
         None - ()                                                            0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen
                                                                                          0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
         None - ()                                                            0
         Accessories                       Rtg. Cap. Avail.     Grade         Nuyen
                                                                                          0
                                                                                              Accessories          Rtg.    Cap.   Avail. Nuyen
                                                         FALSE
       0¥ Total Gear Cost                      0¥ Total Remaining Cash                  Black Market Pi
Cost          Armor                      Bal Imp Avail Modification             Rtg
Notes
Notes
             0¥ Total Weapons Cost                                    0¥ Total Remaining Cash
  Cost      Qty Melee Weapons                    Mod        Reach      Damage        AP     Short
Description:
Description:
Description:
Description:
Description:
Description:
Description:
      Type:                                       Avail:     DV:            0 Mod:
     Name:                                  Slots Used:     0     /     6   0
     Base:                   Smrt:              Modes:     /      /     /   0
    Modes:                                   Base Type:      Alt:           0
    Ammo:                Alt:              Base Ammo:               AP:     0
   Damage:               AP:               Base Recoil:           /         0
   Conceal:            RC:               Base Conceal:                      0
    Range:     Short   Med       Long   Extreme        Base Cost:       0
                                                         x 1 Tot:       0
     Notes:
Description:
Description:
                                       Black Market Pipeline: FALSE
Medium    Long   Extreme Avail Notes
                                                                               Default Recoil?
                      Slots: Notes:                                   Cost:   Avail:
                                                                               Default Recoil?
                      Slots: Notes:                                   Cost:   Avail:
                         Default Recoil?
Slots: Notes:   Cost:   Avail:
                         Default Recoil?
Slots: Notes:   Cost:   Avail:
                         Default Recoil?
Slots: Notes:   Cost:   Avail:
                         Default Recoil?
Slots: Notes:   Cost:   Avail:
                         Default Recoil?
Slots: Notes:   Cost:   Avail:
                         Default Recoil?
Slots: Notes:   Cost:   Avail:
                         Default Recoil?
Slots: Notes:   Cost:   Avail:
                                                                                                    Blackmarket Pipeline:
x1                                         Base Pilot               Pilot       Adaptability
     Type                                Base Sensor            Targeting        E.Warfare     0
                   Body                Base Targeting           Maneuver           Defense
               Handling                Base Maneuver               Sensor       Clearsight
                  Accel                        Armor                ECCM    0      Firewall    0
                  Speed               Upgraded Armor              Encrypt   0   Covert Ops
               Max Slots    4        Concealed Armor             Chaser         Trailblazer
              Used Slots    0            Smart Armor
     Other
     Notes:
     Other
     Notes:
x1                                         Base Pilot               Pilot       Adaptability
     Type                                Base Sensor            Targeting        E.Warfare     0
                   Body                Base Targeting           Maneuver           Defense
               Handling                Base Maneuver               Sensor       Clearsight
                  Accel                        Armor                ECCM    0      Firewall    0
                  Speed               Upgraded Armor              Encrypt   0   Covert Ops
               Max Slots    4        Concealed Armor             Chaser         Trailblazer
              Used Slots    0            Smart Armor
     Other
     Notes:
     Other
     Notes:
     Other
     Notes:
     Other
     Notes:
     Other
     Notes:
     Other
     Notes:
Blackmarket Pipeline:   FALSE
               Avail     0          Total Vehicles Cost       0¥
          Base Cost      0              Available Cash        0¥
           Software      0
           Upgrade       0                     Firewall   0
          Total Cost     0          Electronic Warfare        0
                                                 ECCM     0
                                               Encrypt    0
      Device Rating      0                     System     0
            System       0
         Response               0
             Signal             0
               Avail     0
          Base Cost      0
           Software      0
           Upgrade       0
          Total Cost     0
      Device Rating      0
            System       0
         Response               0
             Signal             0
        Avail   0
   Base Cost    0
    Software    0
    Upgrade     0
   Total Cost   0
Device Rating   0
      System    0
   Response         0
       Signal       0
        Avail   0
   Base Cost    0
    Software    0
    Upgrade     0
   Total Cost   0
Device Rating   0
      System    0
   Response         0
       Signal       0
        Avail   0
   Base Cost    0
    Software    0
    Upgrade     0
   Total Cost   0
Device Rating   0
      System    0
   Response         0
       Signal       0
        Avail   0
   Base Cost    0
    Software    0
    Upgrade     0
   Total Cost   0
Device Rating   0
      System    0
   Response         0
       Signal       0
        Avail   0
   Base Cost    0
    Software    0
    Upgrade     0
   Total Cost   0
Device Rating   0
      System    0
   Response         0
       Signal       0
        Avail   0
   Base Cost    0
    Software    0
    Upgrade     0
   Total Cost   0
Device Rating   0
      System    0
   Response         0
       Signal       0
        Avail   0
   Base Cost    0
    Software    0
    Upgrade     0
   Total Cost   0
Device Rating   0
      System    0
   Response         0
       Signal       0
         Total Pets Cost:   0¥   Nuyen Remaining:          0¥              Blackmarket Pipeline (A
                       LP Costs               Blah
       Lifestyle Type Street      Lifestyle Type   Squatter
            Comforts       0      Device Rating           0
       Entertainment       0           Response           1
          Necessities      0              Signal          1
      Neighborhood         0             System           1
             Security      0             Firewall         1
  << Positive Qualities >>        Monthly Cost:             0
                                  # Months Purchased:
                                      Final Cost:           0
                                       # Months Passed:
                                  # Months Remaining:       0
             Total LP:        0
           Roomates:          0
Total Monthly ¥ Cost:         0
# Months Purchased:           0
 Final Lifestyle Cost:        0
   # Months Passed:           0
# Months Remaining:           0
                                               Character 20 Questions
1)   We are shaped by out heritage. Facial features, skin tone, hight, build, metatype, even aptitudes are
     influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by
     their own lives and their cultural hertiage. Where does your character come from, what is her lineage,
     who were her parents, and what did she inherit from them?
2)   Parents can be proud of their children or regret ever bringing them into the world. Some are loving,
     and some are indifferent. All of them are only metahuman and have their own opinions of their
     children. Assuming they could speak, what would each of your character's parents say about her?
3)   Many people remember certain historical events for the rest of their lives. For those alive in the first
     decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen
     Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember
     where they were, and what they were doing when they first heard of these events. Shadowrun history
     has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and
     the emergence of technomancers and artifical intelligences. Pick a few events from recent Shadowrun
     history and ask where the character was at the time, what does he remember about about event, and
     what was he doing at the time?
4)   Very few people choose to become shadowrunners. More likley, they are thrown into the life by a
     chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision
     is influenced by the world around her. How did your character get into shadowrunning, and why did
     she take that path?
5)   People have control over their own living arrangements. From the child young enough to use crayons
     and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat
     pictures, everyone makes their living spaces more personally pleasing. What is your character's living
     space like, and what has he added or changed to make it his own?
6)   Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some
     are political, some are socical, and some are just about why people are here. What does your
     character believe in, what are her convictions (if any), and why does she hold them?
7)   Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one
     another from time to time. The flaws in a person’s character are as important as the qualities. What do
     you dislike most about your character’s personality?
8)   The Sixth World is considered by many to be spinning out of control. If anyone could exert control over
     it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on
     everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low)
     regard, which does he like the least, and why?
9)   People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is
     especially true in the shadows, where often it is not the power you have, but the power you can
     borrow, and not who you, are but who you know. There’s a story behind each and every one of these
     relationships. What is the story with your character and her contacts?
10) It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does
    she do for the day?
11) Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows
    and her areas of expertise. How did she come to learn those skills, and how did she develop them to
    those levels?
12) Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain
    actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your
    character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
13) If you have an Awakened or technomancer character, consider your character’s tradition and streams.
    Even within the major established magical traditions and the recently emerged technomantic streams,
    there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it
    effect the way she views the world and her magic, how does it translate into choice of mentor spirit or
    paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
14) While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or
    nanoware—are increasingly common and available in the Sixth World. However, personal
    technological enhancement is rarely cheap, and many implants that runners possess are restricted.
    How did your character come to have the enhancements she has, how were they paid for, and what
    motivated the choices she made (if she did make the choices)?
15) Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly
    fit into the lives of ordinary people, whether they live in slums or mansions. What does your character
    think of ordinary life, mainstream culture, and those who abide by it?
    Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly
    fit into the lives of ordinary people, whether they live in slums or mansions. What does your character
    think of ordinary life, mainstream culture, and those who abide by it?
16) Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the
    nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear,
    what would it be, and why does he find it so terrifying?
17) People tend to attach sentimental value to items in their possession or people they are close to. They
    make an effort to keep these close by and safe. What is your character’s “sacred object” or “close
    one,” and how did they come to be so important to him?
18) One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life.
    Even small children have dreams about what they want to be when they grow up. What did your
    character want to become when he was a child, and what are his goals now?
19) A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to
    the way he walks and speaks. Sometimes, his personality determines his appearance, and,
    sometimes, the appearance he chooses to present the world effects his personality. What does your
    character look like, and what inspired his choices?
20) Everyone has a name, but a runner’s street name is a representation of his connection to the
    shadows. Sometimes runners choose their own moniker, but more often it is given to them as a
    nickname or earned through some (mis)adventure. How did your character come to be known by his
    street name?
Everyone has a name, but a runner’s street name is a representation of his connection to the
shadows. Sometimes runners choose their own moniker, but more often it is given to them as a
nickname or earned through some (mis)adventure. How did your character come to be known by his
street name?
Character Background
Date   GM   Reason   Karma Award   Reputation
Noteriety   Nuyen   Karma Total Reputation Total Noteriety Total Nuyen Total Change
                              0                0              0                   0
        Name:
        RACE: Human                        This page displays basic character info in a narrow column, allowing for easier v
   CONCEPT:                                If you are going to be using a mobile device to refer to your charsheet during ga
ATTRIBUTES                                 copying/pasting the final values out of this into their own spreadsheet to allow fo
         Body: 1                           Deleting this sheet will have no Ill effect on the functionality of the rest of the wo
        Agility: 1
     Reaction: 1
     Strength: 1
    Charisma: 1
      Intuition: 1
         Logic: 1
    Willpower: 1
        EDGE: 2
       Phys Init[P] 2
           Passes 1
         Essence: 6
      Walk/Run 10/25
       Phys Boxes 9
       Stun Boxes 9
     EDGE             DMG OVERFLOW
      OO           O
     DAMAGE RESISTANCE
         1 + Armor
 Body (1) + Cyber/Bio (0) + Dmg.Rst. (0)
               ARMOR
     Bal/Impact /
          Mods
     Bal/Impact /
          Mods
     Bal/Impact /
          Mods
     Bal/Impact /
          Mods
     Bal/Impact /
          Mods
     Bal/Impact /
          Mods
           COMMLINK
              Type
             Resp
            Signal
          OS Type
           Firewall
           System
 ACTIVE SKILLS
KNOWLEDGE SKILLS
Languages
Race Qualities
Standard Qualities
CYBER/BIOWA Essence: 6
CONTACTS
GEAR                     0¥
            Street
  MELEE WEAPONS
       Name Unarmed
       Reach 0
           Ap 0
          DV 1S
       Name
       Reach
           Ap
          DV
       Name
       Reach
           Ap
          DV
       Name
       Reach
           Ap
          DV
   Ranged Weapons
       Name
        Type
        Mode
Armor Piercing
Damage Value
 Recoil Comp
  Short Range
Medium Range
  Long Range
     Extended
Concealability
       Ammo
       Name
        Type
        Mode
Armor Piercing
Damage Value
 Recoil Comp
  Short Range
Medium Range
  Long Range
     Extended
Concealability
       Ammo
       Name
        Type
        Mode
Armor Piercing
Damage Value
 Recoil Comp
  Short Range
Medium Range
  Long Range
     Extended
Concealability
       Ammo
       Name
        Type
        Mode
Armor Piercing
Damage Value
 Recoil Comp
  Short Range
Medium Range
  Long Range
     Extended
Concealability
       Ammo
       Name
        Type
        Mode
Armor Piercing
Damage Value
 Recoil Comp
  Short Range
Medium Range
  Long Range
     Extended
Concealability
       Ammo
       Name
        Type
        Mode
Armor Piercing
Damage Value
 Recoil Comp
  Short Range
Medium Range
  Long Range
     Extended
Concealability
       Ammo
       Name
        Type
        Mode
Armor Piercing
Damage Value
 Recoil Comp
  Short Range
Medium Range
  Long Range
    Extended
Concealability
       Ammo
narrow column, allowing for easier viewing on mobile devices.
to refer to your charsheet during gameplay, I suggest
to their own spreadsheet to allow for a smaller download.
he functionality of the rest of the workbook.
Contributor
Wizkids/Catalyst
Autarkis
blakkie
WavyDavy/Feshy
Harri Tusa
LordTorgo
Various Users
DamienKnight
Kairo
Zsolt Guthy
Dumpshock Community
Brent Coomes
Version
Upgraded_Beta4
(DamienKnight
 and Dumpshock
     Community)
Upgraded_Beta5
(DamienKnight
 and Dumpshock
     Community)
Upgraded_Beta6
(DamienKnight
 and Dumpshock
     Community)
Upgraded_Beta7
(DamienKnight
 and Dumpshock
     Community)
Upgraded_Beta8
(DamienKnight
 and Dumpshock
     Community)
Upgraded_Beta9
(DamienKnight
 and Dumpshock
     Community)
version k
              version o
              version p
              version q
              version r
              version s
              version t
Upgraded_Gencon_Ed
SR4CG DK 1
version a
              version b
version e
version f
version g
version h
version i
version j
version k
version l
version m
Contributions
Catalyst has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary ma
used in connection with the game Shadowrun. Catalyst.does not endorse, and is not affiliated with the SR4 Chargen in any off
capacity whatsoever.
Updates
Fixed Manuevers so their cost is subtracted from BP/Karma
Enabled race attribute bonus to be represented as MIN/MAX bonus. Shifters attributes now work properly
Fixed top Advantage slot to correctly list advantages
Set infection cell to unprotected.
Changed 'Astral' to 'Astral Combat'
Added advanced lifestyle page from Kairo
Modded lifestyle for months passing. Modded charsheet to use Advanced lifestyle if it exists.
Added Traditions, Adept Paths (Kairo) to Magic Sheet
Created Initiation section, updated Essence on Charsheet to show initiation if magic
Revised AutoHide Controls on Close script to hang controls on the 'Optional_Rules_Anchor' (AE11)
Fixed Various issues on the Vehicles Page
Added Changeling Qualities, fixed Metagenetic qualities to only show if Changeling or metavarient
Added Is_Changeling, Is_MetaVarient, Is_Shifter, Is_Sapient variables, removed Is_Awakened variable
Fixed bug where Race cost optional rules were applying to BP as well as Karma, when they should only apply to the Karma_B
Attributes revised
Martial arts corrected
Misc Gear section added
Other misc tweaks
Revised formatting to conform to Excel 2003 Style Limits and to have borders more compatible with Open Office
Fixed various problems with Martial Arts, Vehicles, Weapons and Wares
Added .xsd to text exporting character data to .xml.
Revised Adept Power namefinder code (used to complete lookups when custom name is used, such as Element [Electricity])
Added namfinder code for spells to allow custom spell drain lookup (ie. [Element] Aura works as [Flame] Aura, etc)
Fixed martial arts costs for Karma Build System, renamed Sweet to Sweep
Added Mystic Armor to Charsheet Armor area, added Martial Arts DV bonuses to Unarmed and weapon values, other minor tw
Finally added Milspec armor and Free spirits. Fixed various errors, including remaining Karma Calculation on the Main page.
Added more metamagics, fixed more errors, added some missing drug prices, fixed custom gear not showing in Charsheet, ot
Added Ally Spirit Support. Fixed some bugs.
Added more slots to Cyberparts. Revised Description output for Cyberlimbs.
Corrected karma attribute creation cost for POST-creation infected characters.
Added Transgenetic and Nanocybernetics
Added Paragons, Turbocharger mod for vehicles, Modular Cyberlimbs, minor fixes
Revised attributes to account for Post-creation infection
Various fixes, mostly to Vehicle mods. Added Vehicle Weapons.
Dwight
hartusa@gmail.com Wizdoc
                                               DamienKnight
                                               Xerxos
                                               zsguthy
                                               http://forums.dumpshock.com
             bmc0945@gmail.com                 bmcoomes
Lifestyle_Description on charsheet