Cognition, Affection and Conation: Implications For Pedagogical Issues in Higher Education: Review of Literature
Cognition, Affection and Conation: Implications For Pedagogical Issues in Higher Education: Review of Literature
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Cognition, Affection and Conation: Implications for
Pedagogical Issues in Higher Education
Review of Literature
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Primarily there are two theories which attempt to answer these questions:
1. The ‘Materialist Theory’ holds that only the brain exists and what we
call mental states and mental processes are merely sophisticated states
and processes of a complex physical system called the brain.
2. The ‘Dualist Theory’, on the other hand claims that mental processes
constitute a distinct kind of phenomenon that is essentially non-physical
in nature.
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syntax, semantics, phonetics and pragmatics (discourse & cognitive approach),
and their work typically consists of comparing sentences and utterances. Often
this is done by examining databases of existing language and computer models.
Psychologists rely primarily on laboratory experiments, aiming to understand how
people form categories, reason, perceive stimuli, and encode, store, and retrieve
memories. To, accomplish these goals, psychologists examine the outcome of
various experimental manipulations, the amount of time it takes an experimental
subject to perform a task, and the various strategies people implement to complete
the task. Computer scientists, very often build algorithms to simulate artificial
intelligence, creating programs that can comprehend or generate language, exhibit
creativity, or solve problems. Cognitive anthropologists and sociologists compare
multiple cultures and societies to assess the universality of mental structures often
using ethnographies, field observations, and some direct manipulation of
experimental variables. Thus, it seems cognitive science spans many disciplines
and methodologies, but researchers across this field seek to answer the same
fundamental question: “how are information processes – represented in the
mind?”
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knowing and understanding that is realized through much practice, care and
learning. However, cognition can be distinguished with respect to levels of
knowing and forms of knowing. Levels of knowing are degrees of extent to which
one has realized the ability to perform adequately in relation to some state of
affairs (refer James E. Christensen). They are degrees of extent to which one
knows. There are at least three levels of knowing, such as 1. Level 1 ( ∝ ) pre-
conventional knowing (Alpha state); 2 – ( β ) Level 2, conventional knowing
(Beta state); 3 – Level 3 (ν ) post – Conventional knowing (Theta state). At
level 1, in pre-conventional knowing stage, the individual experiences a high
degree of disorganization, makes many mistakes, and has a low degree of control.
In this level there are many trials and errors and much self-conscious effort, as
performed by a novice learner. At the level – 2 of knowing that is at conventional
stage of achievement, the individual’s performance becomes habituated and
automatic. There is high level of mastery, control and very little or no self-
conscious effort, the person performs quickly, efficiently and accurately. But the
achievement of level-3 knowing (post-conventional) requires exploration,
inquiry, and creativity, so that one breaks new ground and forms new
standards of performance that extend beyond the conventions of Level – 2
knowing. In addition to these there are also forms of knowing. At least six forms
of knowing can be there which deal with different kinds of performance, such as –
linguistic, emotional, imaginal, physical, physiological, and conative.
Linguistic performances which signify meaning with symbols, include speaking,
reading, writing, reasoning and performing logical operations such as deduction,
reduction, induction and retroduction (Steiner, 1978), may be in silent, spoken or
written form. Emotional performances are feelings of emotion in relation to some
state of affairs, such as the emotional response in a panic situation, feelings of
anguish about being falsely accused, or a sense of ecstasy while experiencing the
nature’s beauty. Imaginal performances are the acts of forming images shapes,
imagined sounds, and imagined relationships in ones awareness or consciousness.
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Physical performances are organized movements and gestures like swimming,
driving or diving etc. Physiological performances are the actions like deliberately
showing one’s heart rate, diminishing one’s blood pressure or blocking out pain.
Conative performances are acts of volition or will. Conation is the state of mind
of having purpose, and conative knowing is choosing or willing to perform in
relation to some set of circumstances or state of affairs. It is a state of knowing –
to, as distinct from knowing – that or knowing how. Conative knowing is the
state of willingness. But when a person achieves a state of ‘knowing – how’, it
includes all the instances of emotional ,imaginal, physical, physiological as
well as linguistic knowing.
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adjudication is making judgment about something. The levels of understanding
relate to the acts of both enunciation as well as adjudication. At the level of
prehension, well informed judgments are not possible, but this is a precondition
for the development of adjudication. Understanding enables an individual not
only to describe, explain, and predict but also control to some extent the state
of affairs through anticipation, prescription and intervention. As
understanding develops through to the two higher levels, the capacity to make well
informed judgments about something also develops. The realized abilities to
describe, explain predict and prescribe are all linguistic abilities. That is,
understanding is linguistic knowing which is articulated with all other forms of
knowing. Understanding is a system of knowing in which linguistic knowing
guides the other forms of knowing that are functioning within the system. Human
development, considered as the extension of cognitive function, is the process in
which this system of knowing understanding develops from (1) – a restricted and
relatively uncomplicated, undifferentiated function in to (2) – an extensive, higher
complicated and extremely differentiated function.
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understand to the extent that an individual can restate a statement in other words
(translation), reorder the statement (interpretation) or estimate or predict from a
statement (extrapolation). And applying is the realized ability to use general ideas
or procedures appropriately in new situations without help, direction or prompting.
Bloom’s analyzing, synthesizing and evaluating are instances of understanding at
the level of comprehension. Learned psychomotor abilities are knowing in
relation to physical performances and physiological performances. But
psychomotor abilities also include linguistic (conceptual), imaginal,
emotional, and conative knowing, such as in playing tennis one must know the
rules of tennis, willing to play by the rules (conative knowing), must keep his/her
emotions in control (emotional knowing), one must also imagine (anticipate) the
positions of ball (imaginal knowing). Psychomotor knowing, in this way is
actually a complex combination of all these physical, linguistic, emotional,
imaginal, conative and physiological knowing. Krathwohl et al. (1956) have
categorized the learned affective abilities as these involved in the process of
attaching a value to something, holding a strong belief about something, or having
a deep-seated attitude about something. Affective knowing thus is also a
complex phenomenon of linguistic, emotional, imaginal and conative
knowing. Gagne (1977) offers the categories of cognition as a scheme for
classification of learned abilities such as intellectual skills, cognitive
strategies, verbal information, motor skills, and attitudes. Intellectual skills
are instances of linguistic knowing and Gagne categorizes these in a hierarchy of
less complex to more complex: signal learning, stimulus-response learning,
chaining, verbal association, discrimination learning, concept learning, rule
learning, problem solving. The way in which these eight levels of ability relate to
the categories of prehension, apprehension and comprehension is that signal
learning and stimulus – response learning function at the level below prehension;
chaining and verbal association function at the level of prehension; discrimination
and concept learning function at the level of apprehension; and abstract concept
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learning, rule learning, and problem solving learning function at the level of
comprehension. The progression in understanding is from denotative to
connotative linguistic performances. Verbal information is the ability to recall,
cognitive strategies used for solving the problems are all instances of linguistic
knowing. Motor skills are same as psychomotor abilities, and attitudes (of
cooperativeness, aggressive, passive, inquisitive) are closely related to the
category of affective abilities. These are the result of a complex combination of
linguistic, emotional, imaginal, physical, physiological and conative knowing.
Piaget (1971) has classified level of understanding into four categories like – 1)
sensori– motor, 2) pre – operational, 3) concrete – operational and 4) formal
operational stages. The pre-operational level functions at the level of prehension;
the concrete and formal operational level are the instances of linguistic knowing
and functions at the apprehension and comprehension levels of understanding
respectively. Another alternative classification of understanding has also been
proposed by Bruner (1964) and he has conceived the categories as 1) enactive,
2) iconic, and 3) symbolic stages of representation. That is, understanding can
be developed and represented enactively, by physical action (like feel, taste); can
be developed and represented iconically, shape, line, colour and tone. Finally, it
can be developed and represented symbolically with conception of meaning with
symbol systems (words, signs, sentences). Bruner relates these categories of
understanding to periods in childhood when children develop these categories;
enactive understanding is below the level of system of physical knowing. Iconic
understanding is an instance of imaginal knowing, and symbolic understanding is
linguistic knowing at all of its levels. Biggs and Collis (1982) classified the
distinction between developmental stages and learning outcomes. They addressed
the problem of what learning outcomes were possible, and they conceived of five
categories: - 1) prestructural 2) unistructural, 3) multistructural 4) relational,
and 5) extended abstract. Prestructural is pre-conventional linguistic knowing
(level 1- α alpha stage). It is also understanding at the level of prehension.
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Unistructural, multistructural, relational, and extended abstract are instantiations
of conventional linguistic knowing (level 2 - β Beta stage).Also unistructural,
multistructural, and relational are instances of understanding at the level of
apprehension, while extended abstract is an instance of understanding at the level
of comprehension. This is implied here that all these research works of Bloom,
Piaget, Gagne, Bruner, Biggs and Collis as well as Krathwohl et al. have
focused upon the problem of identifying categories or knowing (learning
outcomes) that a learner might undertake to study and learn under guidance.
A system of categories of knowing is important for competently performing
the task of selecting and specifying educational goals, aims, objectives, and
purposes. All these classifications given by different researchers / authors are
actually the subsets, combinations, or conflations of these elementary
categories of levels, forms and range of knowing and levels of understanding.
Out of this prehension, apprehension and comprehension are teachable. The other
six forms of knowing and two level of knowing (pre-conventional and
conventional) can also be taught, but the post – conventional knowing is purely
creative and innovative in nature. Thus, these can give some guidelines to our
educational researchers and planners to think about how to devise curriculum
which would incorporate a clear conception of the levels and forms of cognition,
as well as facilitate the development of affective, psychomotor and conative
domains of the learner.
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superveniently evolving inheritance mechanisms: - biological and social. The
nature of human beings cannot be understood without delineating the two. Many
leading cognitive psychologists (e.g. Alison Gopnik, see Nagarjuna G., Review
Talks, 2006) today believe in a strong working hypothesis called: theory –
theory. According to this view no knowledge worth the name can be non-
theoretical, and the basic mechanism (or methodology) of knowledge
formation and evaluation happens by theory change, and this mechanism is
universal. The above author argues that even infants in the crib are little
theoreticians. The mechanism that makes us know the world around is the same
as the one that makes science. Formal knowledge is an explicitly constructed form
of knowledge in the sense that the rules of construction are overtly specified. This
form of possible world construction creates an idealized description of the
actual world that describes indirectly (mediated by models) the phenomenal
world. Only in this form of construction can we find invariant relativistic
descriptions of various flavors of scientific theories.
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cognitive and non-cognitive functions. In today’s world of progressive use of
visual modes such as computer and information storage devices, it is hard to
imagine that the brain would not be under pressure to develop new structures
(Donald, 1993). Not only the content of thought and its cortical organization but
also its structure is determined by the culture in which an individual lives. In
sum, cultural evolution has a comprehensive influence on intellectual
activities an influence that is mediated by the tools of cognition and its
architectural basis in the brain.
In contemporary cognitive psychology two main approaches usually
predominate-
1) Information – processing approach, and
2) Connectionist approach
The information – processing approach is squarely rooted in the emergence
of the computing machine. The information psychologists sometimes argue that
the mind works like a computer. This can trace its lineage back to the work in
human factors. The research has demonstrated that humans actively seek
information about the world, and the plans and goals that humans formed for the
world were based on the information they sought and found. The information
processing psychologists have adopted the ‘computer metaphor’ to
understand human intelligence or cognitive process. However, there are
several basic questions that arise in information processing approaches to
intelligence (Sternberg, 1985 a). The first relates to the processes underlying
performance on any intelligent task or test. The second relates to processes.
The third is concerned with the strategies of performing the task, these
strategies being an outcome of a combination of different processes. The
fourth pertains to the mental representations of these processes and
strategies. Finally, the last is concerned with the knowledge base that enters
in to any kind of task solution. These five different issues are a common
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concern of several contemporary theories of intelligence although they may
themselves differ from each other in various ways.
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formulating such networks show the potential of the connectionists’ approach
from simple associations to systematic reasoning from simple associations to
systematic reasoning (Shastri & Ajjanagadde, 1993). At the same time the
information processing approach to intelligent behavior has culminated in
providing models for problem solving and other intelligent behaviors in terms
of artificial intelligence following the pioneering work of Newell and Simon
(1972).
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Research on computational modeling in cognitive science has two
different pursuits; one is computational ‘cognitive models’, the software
systems that propose testable hypotheses, highlight the inadequacies of
current theories, and predict the behavior of people in simulations. The
second pursuit is the development of ‘inferential theories’, software systems
that propose representation and inference mechanisms that describe the
explanations and predictions that people generate. These are about human
cognition and falls under the heading ‘Commonsense Psychology’, also called
‘naïve psychological reasoning’. Cognitive models are authored to describe
the way people think (the process of human cognition). Inferential theories
about the mind are authored to describe the way people think they think (the
inference that people make about human cognition). These two pursuits have
been widely discussed, in the context of ‘Theory of mind reasoning’, originally
started to investigate as an ability that young children acquire to reason about the
false beliefs of other people (Wimmer & Perner, 1983). This has included a range
of social cognition behaviors, perspective taking, metacognition, and introspection
etc. (Baron – Cohen et al., 2000). Two competing theories of ‘Theory of mind
reasoning’ have been proposed. One, the advocates of ‘Theory of Theory’ have
argued that ‘Theory of Mind Reasoning’ relies on tacit inferential theories about –
mental states and processes (inferential theories), which are manipulated using
more general inferential mechanisms (Gopnik & Meltzoff, 1997; Nichols & Stich,
2002). The proponents of ‘Simulation Theory’ argue that ‘Theory of Mind
Reasoning’ can be better described as a specialized mode of reasoning, where
inferences are generated by employing one’s own reasoning functions
(described as cognitive models) to simulate the mental states and processes of
other people (Goldman, 2000).
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Cognition and Memory:
Human memory has been widely studied in the history of cognitive
psychology. Many different approaches have been pursued to develop an
understanding of memory process, including the computational cognitive models.
One such model called ‘Similarity – based memory retrieval’ has been authored
by Forbus et al. (1994) to justify its utility in memory processes. In this two-stage
model, a target situation in working memory serves as a retrieval cue for a
possible base situation in long –term memory. In the first stage, a fast comparison
process is done between a target and potential bases using a flat feature – vector
representation, resulting in a number of candidate retrievals. In the second stage,
attempts are to identify deep structural alignments between the target and these
candidates using a graph – comparison algorithm. Based on the strength of the
comparisons made in these two stages, base situations that exceed a threshold are
retrieved. This computational model has helped to explain the empirical evidence
of human memory retrieval performance, including why remindings are
sometimes based only on surface – level similarities, and other times based only
on deep structural analogies. This model has enough simplicity in (its) functional
mode. The system is initialized with a database of situations to be stored in long-
term memory. Its processes are initiated when a target situation is in working
memory. Its role effect on other cognitive processes is the retrieval of base
situations from long-term memory into working memory. Gordon and Hobb
(2003) developed a ‘formal inferential theory’ which explains and encodes a
commonsense view of how people think human memory works (commonsense
theory of human memory). It describes – human memory concerns memories in
the minds of people, which are operated upon by memory processes of storage,
retrieval, memorization, reminding and repression, among others. The key aspects
of this theory are as follows: - 1 Concepts in memory – people have minds
with at least two parts, one where concepts are stored in memory and a second
where concepts can be in the focus of one’s attention. Storage and retrieval
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involve moving concepts from one part to the other. 2 Accessibility – In
memory the concepts have varying degrees of accessibility, but there is some
threshold beyond which they cannot be retrieved into the focus of attention. 3
Associations – concepts that are in memory may be associated with one another,
and having a concept in the focus of attention increases the accessibility of the
concepts with which it is associated. 4 Trying and succeeding – people can
attempt mental actions (e.g. retrieving), but these actions may fail or be successful.
5 Remember and forget – Remembering can be defined as succeeding in
retrieving a concept from memory, while forgetting is when a concept becomes
inaccessible. 6 Remembering to do- A precondition for executing actions in a
plan at a particular time is that a person remembers to do it, retrieving the action
from memory before its execution. 7 Repressing – People often repress
concepts that they find unpleasant, causing these concepts to become inaccessible.
Then again Hobbs and Gordon (2005) began an effort to develop inferential
theories based on 30 representational areas to support automated commonsense
inference, which have a high degree of overlap with the classes of cognitive
models. The aim of this work is to develop formal (logical) theories that
achieve a high degree of coverage over the concepts related to mental states
and processes, but that also have the necessary inferential competency to support
automated commonsense reasoning in this domain. These theories were
authored as sets of axioms in ‘first-order pedicate calculus’, enabling their
use in existing automated reasoning systems (e.g. resolution theorem –
proving algorithms). These 30 areas are considered as taxonomy of cognitive
models which participate in an integrative cognitive architecture. Underlying
these 30 areas there are 16 functional classes of cognitive models. These are as
follows: - 1. Knowledge and inference model (Managing knowledge)
describes how people maintain and update their beliefs in the face of new
information (e.g., Byrne & Walsh, 2002). 2. Similarity judgment model –
explains how people judge things to be similar, different, or analogous (e.g.,
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Gentner & Markman, 1997). 3. Memory Model says about memory storage
and retrieval (see Conway, 1997). 4. Emotion Model states about emotional
appraisal and coping strategies (e.g., Gratch & Marsella, 2004). 5.
Envisionment (including Execution envisionment) Model explains how people
reason about causality, possibility, and intervention in real and imagined worlds
(e.g., Sloman & Lagnado, 2005). 6. Explanation Model (including causes of
failure) narrates the process of generating explanations for events and states with
unknown causes (e.g., Leake, 1995). 7. Expectation Model describes how
people come to expect that certain events and states will occur in the future, and
how they handle expectations violations (e.g., Schank, 1982). 8. Theory of
Mind Reasoning Model – explains how people reason about the mental states and
processes of other people and themselves. 9. Threat Detection Model
analyses how people identify threats and opportunities that may impact the
achievement of their goals (e.g., Pryor & Collins, 1992). 10. Goal
Management Model describe how people prioritize and reconsider the goals that
they choose to pursue (e.g., Schut et al., 2004). 11. Planning Model deals with
plans, plan elements, planning modalities, planning goals, plan construction, and
plan adaptation and narrates the process of selecting a course of action that will
achieve one’s goals (e.g. Rattermann, 2001). 12. Design Model shows how
people develop plans for the creation or configuration of an artifact, process
information. 13. Scheduling Model explains how people reason about time
and select when they will do the plans that they intend to do. 14. Decision
Making Model describes how people identify choices and make decisions (e.g.,
Zachary et al., 1998). 15. Monitoring Model explains how people divide their
attention in ways that enable them to wait for, check for, and react to events in the
world and in their minds (e.g., Atkin & Cohen, 1996). 16. Plan Execution
Model deals with execution modalities, repetitive execution, body interaction,
plan following, observation of execution and defines the way that people put their
plans into action and control their own behavior (e.g., Stein, 1997). However, it is
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evident that it is only through the parallel development of inferential theories and
cognitive models that we can appropriately assess the strengths and limitations of
each, which can be possible through further research and analysis.
Object Meta –
Level Level
Monitoring
(Nelson et al.’s model of ‘Metacognitive Monitoring and Control of
Cognition’.)
Both the authors (Nelson & Narens, 1992) address knowledge acquisition
(encoding), retention, and retrieval in both monitoring and control directions
of information flow during memory task. Monitoring processes include ease-
of-learning judgments, judgments of learning (JOLs), feelings of knowing (FOKs)
and confidence in retrieved answers. Control processes include selection of the
kind of processes, allocation of study time, termination of study, selection of
memory search strategy, and termination of search. This framework has been
widely used both in psychological research and computational sciences.
Moreover, research examining the relationship between metacognitive skills and
educational instruction has made significant progress. Researchers (Forrest-
Pressley, Mackinnon and Waller, 1985; Garner, 1987) report successful instruction
procedures related to both problem solving and reading comprehension (see also
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Ram & Leake, 1995 for related topic in computer/ cognitive science).
Metacognition research encompasses studies regarding reasoning about
one’s own thinking, memory and the executive processes that presumably
control strategy selection and processing allocation. Metacognition differs
from standard cognition in that the self is the referent of the processing or the
knowledge (Wellman, 1983). Thus, metaknowledge is knowledge about
knowledge, and metacognition is cognition about cognition. But often
metaknowledge and metamemory (memory about one’s own memory) are
included in the study of metacognition as they are important in self-monitoring
and other metacognitive processes. Many of the roots of metacognition in
computation are influenced by the large body of work in cognitive, developmental,
and social psychology, cognitive aging research, and the educational and learning
sciences.
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evidence “before their eyes”. Brown (1987) has described research into
metacognition as a “many-headed monster of obscure parentage”. This also
equally applies to many approaches of ‘Artificial Intelligence’ that deal with
metacognition, metareasoning and metaknowledge and the interrelationship
among them. But in essence the researchers have concluded that a metacognitive
reasoner is a system (in Artificial Intelligence Programs) that reasons specifically
about itself (its knowledge, beliefs and its reasoning process), not one that simply
uses such knowledge. In the field of education and pedagogy much of the
groundbreaking work in metacognition was conducted by researchers who
desired to understand whether young students could effectively monitor and
regulate their learning, reading, writing and mathematical problem solving.
General models of self-regulated learning – which have largely grown from
an educational perspective attempt to capture all aspects of students’
activities and their environment that may contribute to student scholarship.
Accordingly, educational psychologists are interested in students’ basic
cognitive abilities, along with the integration of these abilities into a
framework that highlights goals settings, self-efficacy, domain knowledge,
motivation, and other factors. The core of these general models, however, is
most often constituted from the two powerhouse concepts in metacognition:
monitoring and control (John Dunlosky & Janet Metcalfe, 2009).
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(1994) PASS (Planning, Attention, Simultaneous, Successive) theory of
intelligence is a further developmental step in this direction. The most recent
theories of intelligence with the cognitive processing (information processing)
approach are, of Gardner’s ‘Theory of Multiple Intelligences’, Sternberg’s,
‘Triarchic Theory’ and Das et al’s ‘PASS Theory’.
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(Intelligence comprises: Analytical, Creative, & Practical abilities)
The ‘PASS’ theory of intelligence (Das et al; 1994) proposes that cognition
is organized in three systems and four processes. The first is the ‘Planning’
system, which involves executive functions responsible for controlling and
organizing behavior, selecting and constructing strategies, and monitoring
performance. The second is the ‘Attention’ system, which is responsible for
maintaining arousal levels and alertness, and ensuring focus on relevant stimuli.
The third system is the “Information processing’ system, which employs
‘simultaneous’ and ‘successive’ processing to encode, transform, and retain
information. Simultaneous processing is engaged when the relationship between
items and their integration into whole units of information is required, e.g.,
recognizing figures such as a triangle within a circle versus a circle within a
triangle. Successive processing is required for organizing separate items in a
sequence as for example remembering a sequence of words or actions exactly in
the order in which they had just been presented. These four processes are
functions of four areas of the brain. Plannings are broadly located in the front part
of our brains, the frontal lobe. Attention and arousal are a function of the frontal
lobe and the lower part of the cortex, although some other parts are also involved
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in attention as well. Simultaneous processing and successive processing occur in
the posterior region or the back of the brain. Simultaneous processing is broadly
associated with the occipital and the parietal lobes, successive with the frontal-
temporal lobes. Das and Naglieri (1997) have also developed a psychometric test
battery called “Cognitive Assessment System” based on their PASS model of
intelligence, through which all these above processes (four) can be assessed.
These tests have been widely used for understanding, assessment (diagnosis) and
intervention of different educational problems like mental retardation, reading
disability, autism, attention-deficit etc, as well as cognitive changes in ageing
process.
In recent times the PASS theory has the support of both psychometric
measures as well as empirical findings of brain functions (in favor of). However,
the significance of brain studies awaits further discussion in the context of biology
of intelligence. The biology of intelligence is concerned with explaining how
intelligence is related to specific areas of the brain and the connections between
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them (connectionists approach). A brain network of general intelligence involving
the parietal and frontal lobes has been recently suggested by Jung and Haier
(2007). Their “Parieto – Frontal Integration Theory” attempts to explain
individual differences in reasoning. Earl Hunt expresses his confidence over this
theory in explaining individual differences in intelligence. However, it still
considers intelligence as a general ability and is unable to explain how emotions
impact reasoning.
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In cognitive science Terry Dartnall (2007) (author of the book “An
Interaction: Creativity, Cognition and Knowledge”) holds the view that an
account of creativity is the ultimate test for cognitive science. A system is said
to be creative if it can articulate its domain-specific skills to itself as
structures that it can reflect upon and change. Such an account will provide
an explanation of how our creative products emerge, not out of combination
of elements but out of our knowledge and ability. Dartnall (2007) further
argues that cognitive science is in need of a new epistemology that re-
evaluates the role of representations in cognition and accounts for the
flexibility and fluidity of creative thought. In fact such an epistemology is
already with us in some leading edge models of human creativity. The
various aspects of creativity are – mundane creativity, representational re-
description, analogical thinking, fluidity and dynamic binding, input vs.
output creativity, emergent memory and emergence. The author argues that
we construct representation in the imagination, rather than copy them from
experience. It gives us the fluidity and flexibility that we need about creative
cognition. Rather, cognition emerges out of our knowledge about a domain
and our ability to express this knowledge as explicit, accessible thought.
Hence, we need an epistemology which could account for the way in which we
can understand the properties of the objects and vary them in the imagination.
This is called “property epistemology” which recognizes the role of representation
or knowledge about the properties of objects in the world. The representations are
constructed in our mind by the knowledge and the conceptual capabilities that we
acquire in making sense of the world. We do this by redeploying capabilities that
we first acquired in learning and problem solving.
In concurrence with this the researchers like Prinz and Barsalou (2002)
have emphasized concept acquisition as a form of creativity. The
representations we form contribute to an ever-growing repertoire of concepts.
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They develop an account of concept acquisition and explore prospects of
constructing computational model of perceptual symbols using current
strategies and / technologies. They argue a more promising account such as
perceptual symbols (a class of non-arbitrary symbols) are derived from the
representations generated in perceptual input systems and therefore can be
systematically combined and transformed. Perceptual symbols are multimodal
and schematic and can represent dynamic symbols which can be changed
according to the context. When the perceptual symbols modify or accommodate
each other in combination, new things can be discovered. For constructing
perceptual systems computationally, the authors have chosen connectionist models
because these are good at acquiring symbols, modeling perceptual input systems,
are context sensitive as well as address information semantically. The authors
have suggested that a model of perceptual symbols must include mechanisms for
grouping together multimodal symbols. Perceptual symbol systems yield multiple
perceptual representations concurrently. Integration mechanisms convert these
perceptual representations in to symbols and group them together to form concepts
that can be assessed by higher level systems.
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and the recurring changes. It is an explication of knowledge, that is
rearrangement or re-representation, which produces new output from old
structures. Explication is creative where its access output at issue is new, but the
procedure / knowledge accessed is not. When drawing procedures become
accessible and manipulable new drawings become possible, so that the
performance can be altered in a flexible manner. Two other researchers Halford
and Wilson (2002) think that creativity requires explicit representations that
are accessible to and modified by other cognitive processes without need of
external processes. They believe that creativity requires the ability to
represent and recursively modify explicit complex relations in parallel. John
E. Hummel and Keith J. Holyoak (2002) think creativity as mapping a
problematic situation onto a structurally similar situation that we are
familiar with. Such analogies play an important role in creative thinking as it
enables us to draw inferences in the sense of generating hypotheses.
Analogical thinking has four components: accessing a useful potential source
analog, mapping the source to the target to identify systematic
correspondence, using the mapping to draw new inferences about the target
and inducing a generalized schema that captures the commonalities between
the source and the target. Induction also depends on mechanisms that access
and use relevant prior knowledge from outside the immediate of the problem at
hand like reasoning by analogy. The central part of induction is the discovery of
systematic correspondences among existing elements and using those
correspondences to guide inference. The authors have developed a computational
model of analogy called ‘LISA’ (Learning and inference with schemas and
analogies) which fulfils some essential requirements for creativity. Structure
mapping and schema induction involve the ability to appreciate abstract relational
similarities between situations and the ability to induce a more general principle
from those relational similarities. Actually this is the first step in creative
thinking.
32
Derek Partridge and John Rowe (2002) have presented a computational
study of the nature and process of creativity, the model called “GENESIS”
also features a representationally fluid emergent memory mechanism. These
two authors primarily focus on two psychological theories of human creativity, the
‘cortical arousal’, or “special mechanism”, theory and the theory that creativity
does not involve a special mechanism, and that it is just normal problem solving.
They have distinguished between input and output creativity. Input creativity
helps in solving problems and makes sense of the world while output
creativity helps us when we deploy our knowledge to create something on our
own. Thus the mechanisms and inner capabilities that are put into place during
the input creativity phase are re-deployed in the output creativity phase. On the
other hand, Chris Thornton (2002) has tried to carry out a logical analysis of the
operational characteristics of basic learning procedures and to use this analysis to
find out some interesting facts about the relationship between learning some types
of creativity. The key idea to be worked out is our ability to be creative might be
partly founded on our ability to learn. He argues that certain creative processes
may be viewed as learning processes running away out of control. He further
clarifies that the generative aspect of creativity may be understood in terms of a
particular type of learning. Author observes that the identification of a
relationship within certain data effectively recodes those data. The relational
learning always implicitly recodes the data, thus generates new data, and thus can
potentially be applied recursively. Authors like Gary McGraw and Douglas
Hofstadter (2002) have tried to implement the findings of a project called “Letter
Spirit Project”. According to them, it is difficult to quantify and model
creativity. The ‘Letter Spirit Project’ is an attempt to model central aspects
of human high-level perception and creativity on a computer. It is based on
the idea that creativity is an automatic outcome of the existence of sufficiently
flexible and context sensitive concepts or fluid concepts.
33
Author Richard McDonough (2002) suggests that ‘emergentism’ offers the
possibility of a kind of creativity that involves the birth of something genuinely
new. This means that more can come out of an organism than can be accounted
for by what is materially/ mechanically internal to the organism. Emergent
materialism is the view that life and mind are emergent characteristics of matter,
but emergence is neither a necessary nor sufficient condition for creativity.
Author Terry Dartnall (2002) suggests that currently cognitive science needs to get
lessons from classical empiricism by claiming that it is our knowledge about the
domain that does the hard cognitive work, and representations are constructed out
of this knowledge. Current research in cognitive science also supports the
view that representations are not mere stored copies in mind. However, this
novel epistemological approach seems especially useful when it comes to
accounting for complex cognition when creativity emerges where
representations are not practically possible because they are not spatio-
temporally present, such as having an idea a thousand sided plane figure (a
chiliagon). However, here one’s creative imagination gets a boost by the
extent to which one knows that ‘a chiliagon is a thousand sided figure’.
34
alternatives that are both novel and appropriate ( Lubart, 1994). With regard to the
relationship between intelligence and creativity a number of views have come up,
like – ‘creativity is a subset of intelligence’ (Guilford, 1975); that creativity and
intelligence are related or partially overlapping constructs (Barron & Harrington,
1981); and these two constructs are mostly distinct mental abilities (Torrance,
1975; Runco & Albert; 1986). Over the last few decades the research on these
concepts have also incorporated the affective domain and the concepts like
‘Emotional Intelligence’ and ‘Emotional Creativity’ have emerged. Emotional
intelligence (EI), is defined as the ability to perceive emotions accurately, use
emotions to enhance thinking, understand and label emotions, and regulate
emotions in the self and others (Mayer & Salovey, 1997). Similar to cognitive
intelligence, EI require reasoning skills, and analytical skills. Parallel to EI,
one new domain of creativity has been introduced called ‘Emotional
Creativity’ (EC). Emotional Creativity (EC) is the ability to experience and
express original, appropriate and authentic combinations of emotions (Averill
& Thomas-Knowles, 1991). Similar to cognitive creativity, EC requires
divergence from the norm/ standard. Where as EI pertains to how a person
reasons with emotions, EC pertains to the richness of a person’s emotional
life. As such, a person with high EI will have knowledge of and may use a
variety of regulation strategies, whereas a person with high EC will
experience more complex emotions. Both EI and EC have been compared to
cognitive abilities, such as verbal intelligence (Mayer, Salovey, Caruso, &
Sitarenjos, 2003; Averill & Thomas Knowles, 1991). But the question arises
whether the relationship between EI and EC is parallel to that of cognitive
intelligence and creativity. That is, will these two abilities be mostly
uncorrelated, or will they be more highly related? Studies have shown that both
EI and EC may be related to creative behavior. In their study Gutbezahl and
Averill (1996) have found that emotional creativity is related to behavioral
creativity that involved expression of emotion (e.g., writing a love narrative). One
35
component of EI is the ability to use emotions to facilitate thought processes, such
as when directing one’s efforts in to activities best performed in certain emotional
states (Palfai & Salovey, 1993; Mayer, 2001; Mayer & Salovey, 1997). Another
EI ability concerns the regulation of emotion to reduce negative or maintain
positive emotions. Positive emotions can enhance creativity by increasing
flexibility and breadth of thinking (Estrada, Isen, & Young, 1994; Isen, 1999).
Both the EI and EC have been analysed to describe the emotional abilities.
Emotional intelligence pertains to how an individual reasons about and with
emotions. It includes four component abilities: the perception, use, understanding,
and regulation of emotion (Mayer & Salovey, 1997). Perception of emotions is
the ability to accurately identify emotional content in faces and pictures. Use of
emotions concerns the utilization of emotion as information to assist thinking and
decision making. Understanding emotion involves adequately labeling emotions
and understanding their progress. Finally, regulation of emotion pertains to
effective managing of feelings in oneself and others to enhance well-being in self
and others. Emotional creativity is the ability to experience and express novel and
effective blends of emotions. There are three criteria for EC: novelty (i.e., the
variations of common emotions and generation of new emotions), effectiveness
(i.e., appropriateness for the situation or beneficial consequences), and authenticity
(i.e., honest expression of one’s experiences and values). Another condition for
EC is emotional preparedness, which reflects a person’s understanding of
emotions and willingness to explore emotions (Averill, 1999 a, 1999 b). While EI
requires analytical ability and convergence to one best answer to an emotional
problem, EC involves the ability to diverge from the common and generate a novel
emotional reaction. Emotional creativity can involve a manipulation and
transformation of experience that leads to problem solving in the domain of
emotions, but experience alone, rather than problem solving, is sufficient for a
response to be considered emotionally creative (Averill, 1999 b). Regarding the
relationship between EI and EC several theoretical predictions have emerged, such
36
as EC is a component (subset) of EI; EI and EC are partially overlapping abilities;
EI and EC are two distinct sets of abilities so on. Most recently Ivcevic, Brackett,
and Mayer (2007) in their study found that EI and EC are indeed distinct
abilities. Their study also revealed that EC showed low, but significant,
correlations with personality attributes like ‘Agreeableness’ and moderate
correlations with ‘Verbal Intelligence’. On the other hand, EC was mostly
uncorrelated with cognitive intelligence, and it was highly correlated with
‘Openness to Experience’ personality trait. The authors have suggested that EI is
not directly related to creative behavior in the arts. Now the question is how can
EI be used to enhance creative thinking? They offer two explanations for the
role of EI in creativity. The first hypothesis is that EI would be important for
certain classes of creative behaviors. Activities that call for generation and
manipulation of emotions, such as acting on stage, could be more relevant
criteria to examine the contribution of EI to creativity. Alternatively, EI
might moderate the relationship between emotional traits and creativity.
Emotional creativity is an ability that significantly predicted involvement in
the arts. This was more strongly related to artistic expression and appreciation in
performing arts than to artistic activity in writing and visual arts in which the
expression of emotions is not always necessary. The authors have concluded that
emotional abilities play a significant role in creativity only when the products
express emotional content. However, they have further suggested that the
relationship between EI and EC could be investigated by examining open-ended
descriptions of problem solving in emotional situations that would vary in
explicitness of problem definition and in the format of successful solutions
(Correctness vs. fluency and originality criteria). Moreover, to investigate the role
of emotional abilities in creativity it would be crucial to develop a variety of
different criteria for creativity.
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When we consider creativity as a process and try to translate it into
teaching–learning process, automatically Torrance’s (1993) “Incubation
Model of Teaching” comes to our mind. This is a three-stage model that provides
opportunities for incorporating creative thinking abilities and skills into any
discipline at any level from preschool to graduate and professional educations.
The three stages in the model are: heightening expectations and motivation,
deepening expectations or digging deeper, and going beyond or keeping it going.
The purpose of the first stage is to create desire to know, to learn or to discover; to
arouse curiosity; to stimulate the imagination, and to give purpose and motivation.
The goals of the second stage it to go beyond the surface or warm-up and to look
more deeply into the new information. For Creative thinking to occur, there must
be ample opportunity for one thing to lead another. This involves deferring
judgment, making use of all the senses, opening new doors, and forgetting
problems to be considered or solutions to try. The objective of the third stage is to
genuinely encourage creative thinking beyond the learning environment in
order for the new information or skills to be incorporated into daily lives. It
is found that those teachers who have applied this instructional model have
reported that teaching becomes an exciting experience to them and their students.
Torrance has further confirmed that this model can be applied not only to
“teaching”, but to lectures, sermons, workshops, seminars and conferences. Some
field reports indicate that this program resulted in more reading, more books
checked out of libraries, more seeking information through interviews and
experiments, and discovery learning. Research has also highlighted another model
called “Interactive Learning Model” (Johnston, 1996, 1998) which proposes that
learning is a process occurring because of the continuous interaction of no less
than three mental processes: Cognition (thinking), Affectation (feeling) and
Conation (willingness to act). Researchers, have found that ‘Interactive
Learning Model’ (ILM) gives an opportunity to teachers, learners as well as
policy makers (a means) to identify how each student processes information,
38
uses his/her personal tools for learning, and develops as a confident and
successful life-long learner. These three mental processes (cognition,
affectation & conation) form patterns of behavior within each learner. It’s
also found that different learners learn in different settings and therefore not
all learners learn best in a non-traditional setting and vice versa (Zelezny,
1999). More recently, the researchers such as Vanhear Jacqueline and Pace Paul J
(2008) have confirmed that for a learner to take interest in learning, the
teacher must be aware of the learner’s own preferred way of learning
(learning style) in order to address his/her needs and enhance his/her learning
experience. Empirical research has already shown that new meaningful
knowledge does not occur in a vacuum, and thus prior knowledge has to be
taken into consideration if we expect meaningful learning to take place (Bruer,
1993; Johnston, 1996, 1998; Novak 1998). Jacqueline and Paul (2008) found
that the integration of some of the meta-cognitive tools such as heuristic
(Moria’s vee Heuristic), concept mapping along with an understanding of
learner’s learning style (preferred learning mode) can provide the teacher
with a clear picture of how the learner responds to and act upon incoming
information. These meta-cognitive teaching strategies, if adopted by the
teacher can easily shift the control from him (teacher) to the learner.
Consequently, learners become the agents of their own learning and actively
participate in the learning process. They even exhibit their planning for
future learning activities, and this is very important/ useful for the teacher to
be able to collaboratively build a learning program which would be relevant
to the learner’s style of responding to new information and can be truly
motivating, meaningful and innovative/creative.
39
view that decision making no longer assumes a rational information processor, be
it in business management or entrepreneurship. Rationality is bounded by
emotions and in any case, emotions cannot be separated from rationality in
either personal or business decision-making. Both emotion and cognitive
functions are integrated to determine a basic component in making decisions,
which is working memory (Gray et al; 2002). It’s a common fact that today’s
forward looking corporation actively strive to determine what employee
characteristics are of greatest value in enhancing organizational effectiveness and
efficiency. Empirical research findings also boost the fact that the prospective
employers mostly want/seek communication, emotional and interpersonal skills in
their employees. It’s a corporate notion that IQ gets you hired, but EQ gets you
promoted. However, EQ should not be considered as substitute for intellect, but
rather as an enhancer for work skills and employment opportunities. Goleman
(1999) has asserted that emotional intelligence abilities were about four times
more important than IQ in determining professional success and prestige, even for
those with a scientific background. emotional intelligence (EQ) covers a range of
skills like self-awareness, self-regulation, emotional resilience, motivation,
empathy, decisiveness, conscientiousness, communication, influence and a
persuasive skill which has considerable impact on individual’s personal
competence, social competence as well as job performance. EQ can be nurtured
and stimulated. A person’s EQ level can have a considerable impact on learning.
This indicates that education has a prime role to play in enhancing the EQ levels
of students that should reflect in the behavior are improved working abilities of
graduates (Riemer, 2003). Goleman has pointed out that engineering education
has ignored this range of EQ skills that incorporate communication, and
collaborative abilities, teamwork, selling an idea, accepting criticism and
feedback, learning to adapt, and leadership. He further explained that when the
graduate engineers are promoted to leadership positions, they often lack the
requisite leadership and managerial skills. Hence, such EQ related skills need to
40
be integrated urgently into engineering curricula for engineering to regain
relevance in education, across disciplines and in society. Of course, in our present
curriculum engineering students are supposed to take some humanities and
management subjects as their breadth electives. Academicians (Riemer, 2003; &
Jaeger, 2003) have suggested that incorporating elements of EQ learning in
studies, rather than as a separate study unit or module will link learning and work
attitudes, including motivation, creativity and interpersonal skills, with the tasks at
hand, such as project work, group assignment etc. Learning EQ skills seem to be
in line with experiential learning and a constructivist approach to studies, as EQ by
nature implies an experiential approach. Thus, encouraging students to learn these
new skills through, collaborative learning, problem based learning, project work
activities and in student – centered learning will succeed more than would a
standalone lecture on EQ theory without practice in real life situation. Research
findings have also indicated that in a graduate professional education course, by
the end of the semester, the students in the EI (Emotional Intelligence) curriculum
section had higher average emotional intelligence scores than those in non-EI
curriculum (Jaeger, 2003). Analysis revealed that changes in students’ emotional
intelligence levels were related to the type of curriculum offered. The EI-
curriculum section had a higher average change score in overall emotional
Intelligence (9.9.) compared to the non-EI curriculum sections (1.7). These
findings also suggest that students, who are generally attuned to their emotions
and feelings and can adapt to emotionally driven situations, were more likely
to attain higher levels of academic achievement in the course. It is the
combination of emotion and cognition and their influence on decision making
that connects them to the learning process. Emotion impels memory and
attention drives learning. Thus, it is important to ensure that learners
become emotionally involved in what is taught. This research shows that
emotional competence can be increased in a classroom setting and is strongly
correlated with student academic performance. With regard to EI, it has
41
been a well conceived and consensus view that if graduate professional
schools begin addressing emotional intelligence within the academic
environment, corporations will not need to invest millions of money to
improve EI of their employees (Cherniss & Goleman, 1998). Moreover, the
sustainability of increased levels of emotional intelligence and implementation of
EI curriculum are the more vital issues, needed to be addressed by the current
researchers. Along with EI, creativity and innovation is also recognized as a vital
component of entrepreneurship now-a-days. Hence, the researchers and educators
struggle today to reform the enterprise pedagogy. In one of the study Berglund
and Wennberg (2006) found that engineering students tended to emphasize
incremental development and solving existing problems, while business students
tended to focus on the radically new and generally were more market – oriented in
their creative styles. In the business context creative novelty and appropriateness
is often translated into idea development (Ward, 2004), new product innovations
(Amabile, 1996), and adapting or improving existing innovations (Kirton, 1987).
Methodologically, creativity in entrepreneurship and innovation has been
explained through cognitive processes, attitudes, motivation, existing knowledge,
work environment and personality traits (Amabile, 1996; Walton, 2003; Ward,
2004). Much research also addresses the question of different kinds of creativity,
such as Sternberg and Lubart (1995) distinguish between uppercase ‘c’ or genius
creativity and lowercase ‘c’ or mundane creativity. Boutaiba (2004) takes another
approach by stating that – ‘we need to recognize that entrepreneurial activity is an
inherent part of everyday life, and even the seemingly trivial activities of everyday
life have great capacity to move us in new and unexpected directions’. Thus,
some suggestions have been given by the researchers for engineering
entrepreneurship education. It may be advisable to include more elements that
emphasize market orientation and a focus on the bigger commercial picture (H.
Berglund & K. Wennberg, 2006). Engineering students generally have higher
creative potential and if these energies can also be geared towards more
42
commercial pursuits, students should end up better prepared for the realities of
entrepreneurial life. One way of such learning could be to actively mix
engineering students with students from business schools. This would lead to a
pooling of creative strengths as well as induce learning between individuals.
Another way could be more successful if the educational structure is flexible
enough to formulate heterogeneous entrepreneurs’ group. The pedagogy should
cater to both group and individual needs by allowing both the extremely creative
individual and others to thrive and develop in collaborative learning situations.
44
terms of grade point average (GPA). Furthermore, cognitive engagement
could be enhanced by teaching students about different cognitive and
metacognitive strategies, while enhancing a students motivation would
enhance the frequency of use of these strategies. In another study on the
relationship between perception of the learning environment and academic
outcomes, Lizzio, Wilson and Simons (2002) found a positive relationship
between surface approach and ‘Grade Point Average’ (GPA) for commerce
students, but not for humanities students. They suggested that characteristics
of the learning environment, such as a job-specific and narrow vocational
focus, might be an important intermediating variable. These above studies
imply that teachers can influence motivation and deep information processing
strategies by adopting instruction and curricula accordingly, such as by
developing and maintaining students interest in the subject matter, by
providing high-quality learning environments, by illustrating the meaning
and purposes of the course and by indicating the reasons for learning etc.
45
These principles are: 1 Learning activities must be generative of cognitive
stimulation, that is they must have the potential to create challenge rather
than being comfortably within the reach of the learner’s current processing
capability. 2 Learning should be collaborative in the sense that learners
learn to listen to one another, to changing their positions. 3 We need
continually to raise awareness in students of what may be abstracted from
any particular domain specific learning, such as: a) factors in the concept, such
as the organization or the quantity of information that cause difficulties in
representing and processing; b) connecting the present concept to others already in
their possession, as they differentiate it from other concepts, and even as they
decide that some concepts need to be unlearned; c) control of the thinking and
learning processes as such, thereby transferring mental power from the teacher to
the thinker. Gradually students become self-reliant and self regulating rather than
depending on the teacher. 4 The present learning experience needs to be
connected to the concept space and the learning space of the past.
Considering the above principles the researchers (Adey et al, 2007) have
advocated for “Powerful learning environments”. This approach emphasizes
the metacognitive, self-regulated and motivational aspects of the learning
environment with a special emphasis on the mastering of the mental
operations and concepts related to a particular domain. In this learning
environment, students are led to plan their learning or problem-solving acts
from the start, reflect on what they know, what they can do, and what they do
not know about the problem and the domain, build relations between the
problem and their prior knowledge and systematically and continuously
monitor and regulate the process from the start through to the end. The
focus is to guide the students to make full use of their intellectual abilities for
learning in specific domains. However, it does not seem to pay sufficient
attention to either the processing or the developmental constraints of learning
46
at particular phases of life by particular individuals. Moreover, teaching for
cognitive stimulation is far more demanding.
Cognitive load has been defined as the load that performing a task
imposes on the learner’s cognitive system. The components of cognitive load
theory have been explained by number of researchers (Pass, Renkl, & Sweller
2003; Sweller, 2005).
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Aspects of Cognitive Load Theory
48
defined as load that contributes to learning such as, self-explanation.
Cognitive load theory primarily focuses on how constraints of working
memory have to be taken into account in order to optimize learning
processes. This is concerned with techniques of adopting cognitive load by
optimizing the use of working memory capacity in order to facilitate changes in
long-term memory associated with schema acquisition. This theory has many
implications for instructional design, such as the learning materials should keep
the students’ extraneous cognitive load at a minimum and germane load at a
maximum during the learning process. A recent reconceptualization of
cognitive load theory by Schnotz and Kürschner (2007) suggests that germane
load should not simply be maximized, but rather adapted to the intrinsic load
of the learning task within the constraints of working memory.
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meaningful context is to anchor the learning experience in an information rich,
coherent, realistic, problem scenario (Leu & Kinzer, 2000). These environments
with anchored problem-based learning provide an authentic context for students to
identify and define problems, to execute strategies to solve the problems, to
specify reasons for attempted solutions, and to observe results.
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point on the basis of prior units and their mutual links. Knowledge integration
involves a large number of component skills that are not always adequately
covered in instructional design. One such skill is the chunking of multiple
information elements into a single unit or into cognitive schemas that can
subsequently be automated and stored in long-term memory. The information that
becomes integrated may stem from different information sources such as text and
pictures. These integrative processes may impose high working memory load on
the student’s working memory (Paas et al, 2003). The review of recent studies
concludes that the knowledge base in learner long-term memory (LTM)
provides executive guidance in the process of knowledge elaboration.
Accordingly, the role of external instructional guidance could be described as
providing a substitute for missing LTM knowledge structures in a schema-
based framework for knowledge construction and elaboration. It is also
argued that adaptive learning environments based on rapid diagnostic
methods could provide instructional support at different stages of knowledge
elaboration in order to optimize cognitive load. Continuous balancing of
executive function is seen as essential for optimizing cognitive load by
presenting required guidance at the appropriate time and removing
unnecessary redundant support as learner proficiency in a domain increases.
51
instructional support levels are attuned to the expertise and memory
capacities of the individual learner (Salden, Paas, & Van Merriënboer, 2006)
Based on the re-analysis of these above factors, Schnotz and Kürschner (2007)
have also identified the need for research on more sensitive ways of assessing
learner characteristics, both prior to and during instruction, in order to understand
learning processes and outcomes. The same learning environment is differentially
demanding and produces different results depending on characteristics of the
learners, most importantly their knowledge in the task domain. Goldman (2009)
has also indicated that to optimize learning outcomes, theories of instructional
design and learning need to be more adaptive and reflect the nuances of
interactions among learners, tasks and instructional supports. Researchers have
extensively worked on ‘Cognitive Load Theory’ (CLT) in order to contribute to a
global understanding of how individual, task and environment variables interact in
shaping the learners’ activity and the associated cognitive load. These messages
have lots of implications and guidelines for instructional designers. Such as,
Kalyuga (2009) demonstrates that task instructions have to be carefully tailored to
fit the learner’s level of prior knowledge. Segers and Verhoeven (2009) suggest
that “a layer of structure between the child and the Web is a useful addition to
education”. Amadieu et al.’s (2009) results point to the need to design content
representations that are easy to interpret and to use (as apposed to complex /
confusing network concept maps). Similarly, Schnotz and Rasch (2009) show the
importance of designing visualizations that facilitate the processing of contents in
a way that is consistent with task demands. Scheiter et al. (2009) illustrate the
need for flexible environments that will accommodate students’ strategies.
Moreno’s (2009) conclusions support the view that collaborative scenarios should
be kept simple and should not bypass students’ individual work on the subject-
matter. Another important aspect of this research domain is the novelty and
versatility of the tools, representations and learning contents that are presently
being investigated.
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Beyond the level of knowledge construction, knowledge elaboration is a
process of using prior knowledge to continuously expand and refine new
material based on the processes like organizing, restructuring,
interconnecting, integrating new elements of information, identifying
relations between them and relating the new material to the learner’s prior
knowledge. These processes are essential for meaningful learning as they
allow the learners to organize knowledge into a coherent structure and
integrate new information with existing knowledge structures. According to
cognitive load theory, two key functional components of our cognitive
architecture are responsible for these processes (Sweller, 2003, 2004; Van
Merriënboer & Sweller, 2005). One is our long-term memory (LTM) the
permanent store of organized information and the other is working memory
(WM), the immediate storage of information, at hand and its processing. The
knowledge structures in LTM are essential for preventing working memory (WM)
overload and for guiding cognitive processes. Accordingly, the role of external
instructional guidance in the process of knowledge elaboration could be described
as providing a substitute for missing LTM structures. Thus, knowledge
elaboration processes require executive guidance that is shared between the
learner and instructional means (or another expert). Specifically, three
processes are identified:
1) The available knowledge base in learner LTM is used to provide
executive guidance in the process of knowledge elaboration;
2) External instructional guidance substitutes for missing LTM schema –
based guidance;
3) Adaptive learning environment based on rapid diagnostic methods
could be effective means for tailoring knowledge elaboration processes
to changing characteristics of individual learners and optimizing
executive guidance at different stages of knowledge elaboration.
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Elaborating higher-level knowledge requires cognitive resources for dealing
with flexible, non-routine aspects of performance. Acquisition of task specific
skills is an essential condition for the release of such resources. Continuous
balancing of executive guidance is essential for reducing or eliminating other
sources of cognitive over-load by presenting required guidance at the appropriate
time and removing unnecessary redundant support as learner proficiency in a
domain increases. Adaptive learning environments that dynamically tailor levels
of external instructional support to changing individual levels of learner
knowledge could effectively optimize executive guidance during knowledge
elaboration processes (Kalyuga, 2009). Some other researchers (Calcaterra,
Antonietti, & Underwood, 2005) have examined the influence of cognitive style,
spatial orientation and computer expertise on hypertext navigation patterns and
learning outcomes when participants interacted with a hypermedia presentation.
Their results indicated that hypermedia navigation behavior was linked to
computer skills rather than to cognitive style and that learning outcomes were
unaffected by cognitive style or by computer skills. However, learning outcomes
were positively affected by specific search patterns, such as by re-visiting
hypermedia sections and visiting overview sections in the early stages of
hypermedia browsing. Further, navigating overview sections and holistic
processing fostered knowledge representation in the form of maps. These findings
suggest that individual differences can affect hypermedia navigation even though
their role in learning is complex and the impact of cognitive style on learning
outcomes was proved to be lass important than initially predicted. Researchers
like P. Jamieson, J. Dane, and P. C. Lippman (2005) have worked on the issue
‘‘what type of design layouts can promote the diverse ways in which students
create knowledge and develop skills?” ‘‘What would be the future of the
‘classroom’ as a paradigm for teaching and learning settings within the
university’’? They have proposed the notion of ‘learning spaces’ as layered
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transactional settings for liberating our thinking and our approach to spatial design
in order to achieve dynamic learning environments, and to meet current and future
needs of teachers and ever increasing students.
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Research on memory and knowledge points out that memory is not just
associations, but more importantly the connections and meaningful coherent
structures of learning experiences. Learning is not just about being systematic and
breaking things into small parts but also seeing the big / whole / total picture. The
whole is more meaningful than sum of its parts is not a new concept, but learning
to get an overview first and learning to get into important details more selectively
as and when we need was not the common practice in pedagogy. Now we can
know more about “novice” learners and “expert” learners. We can develop better
learning in individuals by providing opportunities for acquisition of procedures
and skills through dealing with information in a problem space and learning of
general strategies of problem solving. We need to talk aloud – thinking processes
and strategies and not just content or factual knowledge. Moreover, individuals
can be taught meta-cognitive processes and self – regulatory thinking. Initially we
need a structured and organized approach for acquiring fundamental knowledge
and foundations. Our brain and mind are wired in such a way that we learn well
through pattern recognition, observation and imitation. The mind can also be
highly stimulated through novelty – dealing with situation of newness. Often
mind seeks for change and new challenges. This calls for a different perspective
in thinking that would require a more holistic and integrative approach.
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According to Piaget, logical thinking and reasoning about complex situations
represent the highest form of cognitive development. In the 1970s, cognitive
psychology gained new ground as interest in “mentalism” grew. Vygotsky (1978)
believed that intelligence begins in the social environment and directs itself inward
and that all psychological processes are in genesis essentially social processes,
initially shared among people. He posited that higher mental processes are
functions of mediated activity. According to Vygotsky’s explanation in his
‘theory of internalization’, in the classroom, an expert teacher may model many
approaches of a problem – solving process for the student. The students will need
to internalize these processes as their own problem – solving activities if they are
to develop effective self – regulation and meta-cognitive abilities. In 1980s the
emphasis was on the “teaching of thinking” as a relatively new concept (Costa &
Lowery, 1989; Resnick, 1987). Staff development in teaching thinking was
stressed, and making teachers’ thinking visible was in many ways the next wave of
good pedagogy. Thus, towards the last decade of 20th century, effective
teaching was characterized by modeling the process of learning so that
students could observe and learn process skills, problem – solving skills, and
thinking skills while acquiring content knowledge. In 1990s, instead of being
concerned about what students failed to learn, Feuerstein, (1990; see Oon-
Seng Tan, 2007) turned his focus to what they could learn, and the inner
structure of cognition. He was more concerned with cognitive processes
pertaining to learning to learn and thinking about thinking. He preferred to
search for a more proximal and optimistic determinant of cognitive
development, the presence of a competent mediator by helping learners
discover their learning potentials and gain awareness of their thinking and
thinking about thinking. His theory of mediated learning experience,
provides the psychological basis for pedagogy that helps to make student’s
thinking visible. The use of challenging learning environments, as in PBL
activities, encourages questioning and overcomes the fear of making mistakes.
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Pintrich (2000) described self-regulated learning as a process by which
students engage in different strategies to regulate their cognition, motivation,
and behavior, as well as the context. Problem – based learning processes call
for strategies that are goal–directed and self–directed in the context of
problem. Facilitating the acquisition of self–regulated learning strategies is
an important aspect of metacognition. In the 21st century, the knowledge–
based economy fueled by information explosion and accessibility,
globalization and rapid proliferation of technology demands new
competencies, thus calls for a different paradigm in pedagogy. Currently
educators have to confront new ways of looking at knowledge and
participation in the learning process. Pedagogy in the 21st century has to go
beyond making content visible and making teachers thinking visible. Good
pedagogy today is about making students’ thinking visible. The challenge of
education is to design learning environments and processes where students’
ways of thinking and knowing are manifested in active collaborative, self–
regulated, and self directed learning. The role of the teacher is to enable
students to recognize the state, repertoire, and depth of various dimensions of
their thinking and to sharpen their abilities to deal with real world problems.
The “Visibility” of students’ cognition is a prerequisite for effective mediation
and facilitation (O.S. Tan, 2007). Thus, the progressive challenges of
pedagogy can be summed up as –
a) Making content knowledge visible to learners
b) Making teachers’ thinking visible to learners
c) Making learners’ thinking visible to themselves, their peers, and the
teacher.
Problem – based learning focuses on all the above – mentioned
challenges. PBL process embraces / incorporates progressive active learning,
learner – centred approach and the use of metacognition and self –regulation in the
context of real world or simulated complex problems. It is a pedagogy based on
58
constructivism in which realistic problems are used in conjunction with the design
of a learning environment where inquiry activities, self – directed learning,
information mining, dialogue and collaborative problem solving are incorporated
(Tan, 2004a). PBL has certain characteristics as following (Tan 2003, 2005).
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Recent, research on student-centred learning and its pedagogical implications
revealed that good teaching should be understood not as a set of performance
skills which may only be opportunistically related to students’ extant
conceptualizations , but as the locus through which students confront their own
epistemic beliefs also. In addition to this, teaching practices at higher education
must focus explicitly on the difficult issue of what counts as evidence in order to
boost students’ reasoning ability/process. Thus, if student-centred learning is to
grow, students need to be socialized to ask genuine questions and to rely on
themselves and their peers as resources in solving the problems they identify.
Therefore, pedagogical approaches which support this kind of endeavour, must
determine / appraise the extent to which student – centred discussion activities or
hands – on learning activities are purposefully / intentionally included in the
pedagogical practices of teachers who genuinely subscribe to a constructivist view
of learning (Maclellan & Soden, 2004). In addition to this research and theory
into cognitive load and technology – enhanced learning suggests that complex
information environments may well impose a barrier on student learning.
However, teachers have the capacity to mitigate against cognitive load through
the way they prepare and support students engaging with complex information
environments. Thus, learning is enhanced when integrating pedagogies are
employed to mitigate against high–load information environments (Bahr & Bahr,
2009). This suggests that a mature policy framework for ICTs in education needs
to be considered for the development of pedagogical practices as well as
professional competencies to effectively design and integrate technologies for
learning. Of course, this enhanced teaching practice or professional competency is
dependent upon teachers problematizing the ways and contexts in which they
learn and make sense of that practice. In this knowledge – based society self study
and lifelong learning have been strongly advocated as the cornerstone of effective
professional practice (Clarke & Erickson, 2007), and instrumental in strengthening
60
the relationship between teaching and learning irrespective of developmental
stages and levels of education.
Conclusion: -
From the above discussion, it can be concluded that insightful, flexible,
inventive, and breakthrough thinking develops best when people are immersed in
solving a problem over an extended period of time. The pedagogy of PBL helps to
make visible or explicit the thinking as well as the richness of the cognitive
structuring and the processes involved. Moreover, in order to boost the
technology enhanced student–centred learning, teachers should genuinely
subscribe to a constructive view of learning by intentionally incorporating various
student-centred discussion/participatory activities and an optimum level of ICT
based hands-on learning activities in pedagogical practices. At last, but not the
least our teachers have to constantly engage themselves in self-study and life-long
learning in order to achieve professional competency and academic excellence.
61
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