Resident Evil 4
Resident Evil 4
Author Bio
Stephen Stratton has worked on more than 30 projects in his five years of writing strategy guides for Prima. His
repertoire of mastered games includes Counter-Strike: Condition Zero, Rome: Total War, Mercenaries: Playground
of Destruction, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, Hitman: Contracts,, and Splinter
Cell: Chaos Theory.
Steve is a lifelong video gamer who attended the Rochester Institute of Technology in Rochester, NY. In
addition to his Prima Games guides, he also held a staff position with Computec Media and managed the
strategy section of their incite.com video game website.
We want to hear from you! E-mail comments and feedback to sstratton@primagames.com.
PRIMA Official Game Guide
Introduction
Six years have passed since the destruction of Raccoon City. After narrowly surviving the shocking horrors that
occurred there, US Agent Leon Kennedy finds himself on a new mission—the most important mission of his life. The
US president’s daughter—the First Daughter—has been kidnapped. Assigned to locate the girl at all costs, Agent
Kennedy immediately begins a thorough investigation. Information is scarce, but the trail eventually leads him to a
small European village.
“Who would want to kidnap the president’s daughter? And why on earth would they bring her here?”
Hoping to find more information, Leon sets out to question the locals. But what he finds turns out to be more
than he bargained for.…
Flesh that knows no pain. Strength beyond any human. It all seemed very familiar—too familiar.
“I thought the nightmares were over…”
Something was different, however. Something about their eyes.… In spite of all the madness, there was still
something human in them.
“If they aren’t zombies, then what are they?”
“What’s going on here?”
Introduction
This portion of the guide provides a preparatory overview. Basics such as main menu options are covered here, along with
a look at the various indicators that appear onscreen during gameplay. In-game subscreen usage and navigation is also
discussed.
Here we detail all in-game controls and every action Leon isn’t completely alone out there; a number of individuals
Leon can perform, from basic movements to advanced are involved in the events surrounding the First Daughter’s
combat tactics. Informative “Surviving the Horror” sidebars kidnapping. Unfortunately, a far greater number of horrific
appear throughout this section to help underscore vital monsters and fiends are also involved, each one intent on
information. Those familiar with the game may simply want ripping Leon to shreds for his interference. This portion of the
to scan the sidebars for a quick refresher course before guide provides descriptions for all characters and enemies
diving into the action. Leon encounters, as well as effective combat tips and tactics to
help you defeat every hostile entity in the game.
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Main Menu
Round: This field shows the round in which you’re playing.
After beating the game, subsequent plays may increase
the round.
Mode: This field shows the level of difficulty you’re playing
on. “Normal” by default. (Beat the game for more
options.)
Options
Each time you start the game, you’re brought to the game’s Choose options
main menu. Here you have access to the following options: from the main
New Game: Begin a new game. menu to visit the
main options
Load: Load a previously saved game and continue from menu. Here
your last save point. you may view
Options: View and adjust a variety of options. and adjust the
following settings:
Loading a Saved Game Controller Setup: Review the current and available control
schemes, and choose the one that best suits your style
Choose load of play.
from the main Brightness Adjust: Fine-tune the game’s brightness level to
menu to view a achieve the desired visual experience.
list of previously Audio Setup: Tweak the volume levels of the game’s
saved games. background score and sound effects; view and adjust
The most the current audio setup (stereo, mono, or surround
recent save is sound).
highlighted; use
s or g to cycle through the list of saved games and press
3 to load the one you desire.
A variety of information is displayed at the load menu,
including:
This guide assumes you’re using the game’s default
Chapter: This field shows the adventure chapter at which control scheme.
the game save was created.
Saves: This field shows how many times you’ve saved your
progress throughout the adventure.
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Time: This field shows the total amount of time you’ve
spent playing the game at the moment of the save.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction
Game Screen
To preserve a frightening atmosphere, you won’t find many onscreen meters and indicators clouding up your view of the
action. Instead, all pertinent information is displayed in a small, circular icon fixed to the screen’s lower-left corner. Action
button hints may also appear at the bottom of the screen from time to time, signifying that Leon can perform a special task
if you press the indicated button or manipulate the Wii Remote as shown.
Subscreen
Access the in-game subscreen by pressing u. Here you may review all of the items, treasures, and data files Leon has
accumulated over the course of the game, or view a map of the region he’s currently exploring to help you get your
bearings. The subscreen is divided into four sections. Switch between them using the tabs along the top of the subscreen.
Keys/Treasures
View all of
Bringing up the subscreen pauses the in-game action, the valuable
but does not pause the game’s internal clock, which treasures and
keeps track of your overall play-through time. If mission-critical
you’re trying to finish the game in record speed, press items Leon has
2 to bring up the pause menu when taking a break acquired in the
instead. Keys/Treasures
portion of the
subscreen. The screen’s upper portion shows the key items
he’s obtained, while the lower half shows all of his treasures.
Highlight an item or treasure and press 3 to call up a menu
with options to Examine, Use, and Combine.
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Treasures you sell and key items you use to advance A temporary space appears to the right when
through the game vanish from the Keys/Treasures rearranging items in the attaché case. Use this space
portion of the subscreen. as needed to simplify the task of reorganization. Any
items left in the temporary space are discarded when
you close the subscreen, so be careful not to leave
anything behind.
Files
As Leon explores
each area, he
periodically
discovers notes
and memos
left behind by
other characters
involved in the
plot. These brief messages provide clues, offer warnings,
and reveal bits and pieces of the plot. Each document Leon
acquires is stored within the Files section of the subscreen.
Visit this portion of the subscreen to review previously
collected memos, along with past communications with
Agent Hunnigan and other characters.
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Controls
Default Controls
Command Action
s Move/Target
g Reload/Camera
1 Quick Map
2 Options Menu
Basic Movement
Before we delve into the fun stuff, let’s start with the basic aspects of movement. Knowing how to steer Leon with grace
and surety is the first step to survival.
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Looking
While not technically a form of movement, scanning Leon’s
surroundings can be very beneficial. Use g to make Leon
look around. This simple act can help you spot traps, enemy
ambushes, and the like, potentially sparing Leon great harm.
Commanding Ashley
Even after Leon locates the president’s daughter, his problems are far from over; the two must still escape the clutches of
their terrifying tormentors. You’ve no direct control over Ashley throughout most of the game; instead, you can issue a few
orders to her through Leon. The orders are fairly straightforward, with the most common being follow, wait, and hide.
Working Together
Sometimes
Leon needs
Ashley’s help to
get past certain
obstacles. Ashley
may need to
climb on Leon’s
shoulders to
reach a high ledge, for example. In these situations, special Other times, Leon must cover Ashley as she performs
action button hints appear at the bottom of the screen to certain tasks. Keep a close eye on her at all times, using the
indicate the required maneuver. Press 3 to make Leon and appropriate weaponry to defeat any hostiles that threaten
Ashley perform the feat. to assault or capture her. Whatever you do, avoid shooting
Ashley!
Status Icons
Ashley cannot wield weaponry, so her current status is Follow icon: Default status; Ashley is following close behind
displayed next to her health instead of any ammo-related Leon.
information. During combat scenarios, Ashley’s status can
be just as important as her health; pay attention and react Wait icon: Ashley is troup with Leon and follow him once
quickly when you see either the danger or captured icons more.
appear. Danger icon: Ashley is unable to follow Leon. She may also be
in peril and may be suffering serious damage. Immediately
assess the situation and take action to save her.
Captured icon: Ashley has been captured by an enemy and is
being carried toward the area’s nearest exit point. Quickly
but carefully shoot her captor to free her.
Follow icon Wait icon
Environmental Interactions
Leon can interact with his surroundings in a variety of ways. Most of these interactions can be initiated only when Leon
stands near certain objects that he can somehow use, such as doors, ladders, switches, and so on. Whenever Leon stands
near such an object, an action button hint appears at the bottom of the screen. These hints suggest the action Leon can
perform (open, climb, press, etc.), and also show you the button or combination of buttons you must press to make him
carry out the act. In some cases, you must manipulate the Wii Remote in a specific pattern instead of pressing buttons.
On the other hand, some environmental interactions are performed by more customary means. Such interactions include
smashing objects with weaponry and falling into traps. The following sections detail each of the common environmental
interactions Leon may perform.
Examining Objects
Items hidden in the environment often sparkle,
giving away their locations. Items dropped by fallen
hostiles are usually highlighted by tall shafts of
light that extend upward toward the sky. Item drops
usually disappear after 30 seconds or so; be sure to
collect them beforehand.
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Surviving the Horror: Leon is a man of action, and he doesn’t need to rely on a
door to enter or exit a room—windows work just as well.
Doors Are Your Friends To make Leon jump through a window, move him close
You can never tell to one and then press 3 when the jump in or jump out
what lies beyond action button hint appears onscreen. Leon leaps through
a closed door, the window, smashing its glass and landing safely in the area
but one thing’s beyond.
for sure: Leon
can exploit doors
to help simplify
many combat situations. For starters, enemies who pursue
Leon through narrow doorways are forced to line up into
tight formations; this makes it easy to pin them down with As with doors, Leon can push certain cabinets and
heavy fire and prevents them from using their numbers bookshelves in front of windows to cover them
against Leon. up, temporarily preventing hostiles from pouring
Leon can also through.
use doors as
weapons against
his foes. Pressing
3 twice in rapid
succession causes
Leon to violently
kick a door rather than slowly opening it, knocking all
Shoot enemies as they jump through windows to
enemies standing on the other side of the door to the knock them backward. One bullet is usually enough
ground and damaging them. This is a somewhat risky to send them tumbling to the ground.
maneuver however, as Leon’s enemies can kick doors in a
similar fashion.
Finally, Leon Using Ladders
can block
certain doors by Leon encounters
pushing nearby a number of
objects in front climbable
of them, such as ladders over
bookshelves and the course of
cabinets. Blocking doors in this manner makes it difficult the game. To
for Leon’s pursuers to open them, slowing them down make Leon
and allowing Leon to combat them more efficiently. In
climb a ladder,
addition, if the door is made of wood, Leon can pelt his
adversaries with gunfire while they attempt to batter it
move him close to one and press 3 when the climb action
down, without fear of counterattack. button hint appears. Leon then quickly scales or descends
the ladder.
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Some ladders
are not affixed
Vaulting Obstacles
to structures and
can be knocked
down. This is
a good way to
temporarily
prevent enemies
from catching Leon, and to damage them without spending
ammo. Climb up a ladder, then execute a quick turn and
press 3 when the knock down action button hint appears.
Leon gives the ladder a mighty shove, sending it toppling
over. Any villains that were climbing after him are knocked
to the ground along with the ladder, landing with heavy Many environmental obstacles impede Leon’s progress.
impact. If an obstacle is short enough, such as a low fence or
stumpy barricade, Leon can usually vault over it. To vault
an obstacle, move Leon close to it and then press 3 when
you see the jump over action button hint. Leon leaps
over the obstacle in one fluid motion, quickly reaching the
other side.
You can also shoot Leon’s gun and swing his knife
at enemies as they chase Leon up ladders to knock
them to the ground. This is a good way to conserve
ammo and simplify many fights.
It’s sometimes hard to tell what lies on the other side
of an obstacle. Be careful when vaulting obstacles
After in combat zones; traps may be placed on the floor
knocking a beyond.
ladder to the
ground, Leon
can always raise
it back up again.
To accomplish
this, move Leon Try to trick enemies into vaulting over obstacles. It
close to the base of the prone ladder, then press 3 when usually takes just one bullet to knock them backward
the raise up action button hint appears onscreen. Leon when they do so.
quickly lifts the ladder, returning it to its former upright
position. The ladder can then be climbed as normal.
Pushing Objects
As previously
Intelligent hostiles can raise ladders just like Leon. mentioned,
After you knock down a ladder, watch to see if an Leon can push
enemy props it back up again. certain objects
about, such as
bookshelves
and cabinets.
Sometimes
this is done for his own protection; other times, Leon must
shove objects out of the way to reveal hidden passages and
progress. To push an object, move Leon close to it, then press
and hold 3 when the push action button hint appears.
Continue to hold 3 to make Leon shove the object to the
desired location, releasing the button when you’re done.
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Some doors feature heavy chains and padlocks that prevent Move with Caution
Leon from opening them. Don’t give up hope, though; Leon Traps and environmental hazards can cause severe
can open these doors by destroying their locks and chains. damage when triggered. Fortunately, they’re also some of
A close-range shotgun blast usually does the trick, but if the easiest dangers to avoid—provided you know where
they lie. Always move slowly and methodically when
you’re not in a rush, use Leon’s quick knife attack instead to
traveling through forests and other areas where it’s tough
conserve ammo. After smashing the lock, Leon may open to see what’s underfoot. Walk, don’t run, and periodically
the door as usual. look around with g to ensure that you aren’t caught by
a cleverly concealed trap. If you think you’ve spotted a
Some hazardous device, take aim at it; if the object registers as
windows are a viable target, chances are it’s dangerous.
boarded up
and cannot
be jumped
through until
Leon destroys
the obstructing
wooden boards. Again, a shotgun blast is the fastest way
to remove the boards, but the quick knife is the preferred
method of destruction when speed isn’t critical.
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Combat
Leon becomes drawn into an epic life-or-death struggle shortly after he arrives in Europe. Crazed locals and terrifying
fiends lurk around every corner, each one intent on tearing him to shreds. Fortunately, Leon is a highly trained US agent and
former officer of Raccoon City’s police department. When the need arises, he’s easily capable of dealing out death just as
swiftly as his adversaries. Here we show you how to best take advantage of Leon’s impressive array of combat-related skills,
ensuring you get the most out of each and every bullet.
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Leon may also acquire more powerful scopes for his rifles,
Scopes and Stocks enhancing their magnification capabilities. To equip these
Unlike most scopes, open Leon’s attaché case and then combine the
weapons, rifles scope with the appropriate rifle. From that point forward,
feature powerful whenever you equip the rifle, a small letter “E” appears next
scopes that allow to its combined scope to show that the scope has been
Leon to take equipped as well.
aim at distant
hostiles, firing
on them with
greater accuracy. Aiming with a rifle is a bit awkward at first,
because when you press and hold 4, Leon brings up his rifle When venturing into a new area, use a rifle’s scope to
and views the environment through its scope. Use 6 and scan the surroundings for potential threats.
5 to increase or decrease the scope’s magnification, helping
you pinpoint enemies at nearly any range.
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Deflecting Projectiles
Some adversaries
can hurl or fire
their weaponry
at Leon from
range. These
enemies deserve
special attention;
while their
Stocks are similar to scopes in that they must be ranged attacks generally deal less damage than close-range
combined with the appropriate weaponry within the blows, their far-reaching nature helps them land more often.
attaché case before they can be used. Once combined, a Fortunately, Leon can knock incoming projectiles from the
stock reduces its weapon’s recoil, providing greater aiming sky with a well-placed blast from his current weapon. Any
stability. More stability means improved accuracy, and firearm is capable of shooting down inbound projectiles, but a
improved accuracy means fewer wayward shots. shotgun’s wide area of effect makes it ideal.
Targeting Limbs
Most hostiles
Leon encounters Don’t waste too much ammo deflecting projectiles.
are somewhat Work at killing the hostile who’s firing them instead.
humanoid,
meaning they
have arms, legs,
a torso, and a
head. Shooting
enemies in these locations often yields appropriate results. When ammo is critically low, Leon’s quick knife
For instance, shooting a Ganado’s legs may cause it to attack can be used to deflect inbound projectiles.
stagger, take a knee, or fall to the ground entirely. Blasting Timing is critical.
one in the head may cause it to reel forward or backward,
clutching its face in pain. Winging an armed Ganado may
cause it to drop its weapon, forcing it to draw another or
combat Leon with its bare hands. Practice targeting enemy Reloading
limbs in the early stages of the game; it’s an important tactic
to master, and the results are often worthwhile.
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Continue Points
Though the
game ends
when Leon or
Ashley dies,
you’re always
given the option
to continue
Luring enemies into disadvantageous positions is a key from the last
combat strategy. Leon should never attempt to combat his continue point. These progress checkpoints are recorded
foes on their terms; he’s often outnumbered and must use internally, usually when you move from one area to the
his environment to help even the odds. Most adversaries next. Continue points are only temporary however; be sure
will relentlessly pursue Leon wherever he goes; use their to save your game at a typewriter before you turn it off.
aggressive behavior to your advantage by leading enemies
into confined spaces, such as hallways and doorways, to
prevent them from ganging up and flanking Leon. Then
unleash powerful weaponry or kicks to keep them at bay.
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The Merchant
When dealing with the merchant, keep the following tips
in mind:
1. Always purchase larger attaché cases. The merchant
periodically offers bigger attaché cases that provide
extra storage space. More storage space means
Leon can carry a greater assortment of weaponry
and items. This helps ensure that he’s never forced
to leave items behind that could be used or sold for
profit.
2. Collect and sell unnecessary items. While there’s no point
Leon encounters a shadowy merchant character at various in cluttering up Leon’s attaché case with items you
points throughout his adventure. Though odd, the merchant don’t need, most can be sold for a few pesetas. For
is friendly and appears near typewriters—important objects instance, even if you have no intention of ever buying
Leon uses to record his current progress. Speak with the a TMP, continue to collect TMP ammo, selling each
merchant to initiate trade, spending the pesetas you’ve box to the merchant for extra funds.
acquired to purchase new weapons, valuable items, and
powerful upgrades for Leon’s arsenal.
3. Think before upgrading. Purchasing weapon upgrades
without forethought often results in wasted pesetas
you could have spent more wisely. There’s little
point in upgrading base-model weapons such as the
standard handgun, for example; save that cash until
you acquire more advanced weaponry, such as the
All merchant and typewriter locations are on the in- Blacktail or Red9.
game map, accessed through the subscreen or by
pressing 1. The maps on the walkthrough pages of
4. You can get ammo from the merchant! Though the
merchant never sells boxes of ammunition, he
this guide are also labeled with their locations.
reloads Leon’s weapon each time you buy a clip
capacity upgrade for one. Keep this in mind; it’s
worth the cost of upgrading even a base-model
Each time
weapon’s clip capacity for the ammo you gain.
Leon encounters
the merchant at 5. Don’t bother with treasure maps. You’ve invested real
a new location, money in purchasing this guide, so there’s no need to
the man offers a waste Leon’s hard-earned pesetas on useless treasure
few new items maps! Follow our walkthrough carefully to locate
and weapon each valuable, including those plentiful spinels and
upgrades— velvet blues. We haven’t left any out!
flashing red lights mark recent additions to his wares. Leon
has little money to spend at first, but he can sell many of
the items and treasures he has collected for fast cash if
necessary. Selling items is a good way to clear out Leon’s
attaché case, making space for more useful pickups and
netting a few pesetas in the process. Use caution when battling near the merchant;
friendly fire can easily kill him. The merchant
disappears and never returns to a site after he falls
there, though he continues to appear at other
designated locations.
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To preserve the surprise, we haven’t listed secret or unlockable weapons in this area of the guide; only weaponry
you can obtain during the initial play-through is disclosed here. For complete details on all unlockable weaponry,
refer to the “Secrets and Extras” section at the end of the guide.
A number of tables are under the following weapon sections. Together, the tables present all information
pertaining to the upgrades you may purchase for each weapon from the merchant. Here’s what each table
represents:
Firepower Upgrades: These tables illustrate the various firepower upgrades you may purchase
for each weapon. Higher firepower values mean greater damage per shot. Weapons with lots
of firepower can defeat enemies with fewer shots, helping to conserve ammo. Note that
firepower values function like multipliers; for example, each blast from a weapon with a
firepower rating of 10 inflicts five times more damage than a shot from a weapon with a
firepower value of 2.
Firing Speed Upgrades: These tables reveal the various firing speed upgrades for each
weapon. The values listed here indicate the relative speed each shot can be fired
from the weapon, in seconds. Lower values equate to faster firing speeds, which is
beneficial to weapons that feature weak firepower ratings. Some weapons have a
standard firing speed you cannot upgrade, such as shotguns, magnums, and the
rapid-fire TMP.
Reload Speed Upgrades: These tables show the various reload speed upgrades for
each weapon. Values indicate the amount of time it takes for Leon to reload
the weapon’s clip, in seconds. Lower values mean it takes less time for Leon
to reload the weapon’s clip. Shorter reload times can potentially save Leon
from being attacked while he stops to reload; this is an important stat to
consider for weapons that feature small clip capacities.
Clip Capacity Upgrades: These tables reveal the various clip capacity
upgrades for each weapon. The values listed here represent the total
number of bullets or shells you can load into the weapon’s clip.
Higher clip capacities mean you can fire more shots before you
must reload—important to rapid-fire weaponry, such as handguns
and the blazing TMP. Higher clip capacities can also potentially save
room in Leon’s attaché case, as more ammo can be stored in the
weapons. Note that each time you purchase a clip capacity upgrade
for a weapon, the merchant fills the weapon’s clip to its new
maximum capacity; this is a good way to acquire free ammo.
Exclusive Upgrades: Most weapons have a unique “exclusive”
upgrade in one particular category. These upgrades come at a
heavy price, but they often transform the weapon into a
far more valuable tool of mayhem. Consider each
weapon’s exclusive upgrade before devoting
pesetas to their enhancements; some
weapons seem unimpressive until
you take their exclusive upgrade
into account.
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Handguns
Pros: Fast rate of fire; highly versatile; plentiful ammo. Cons: Low impact and damage output; accuracy suffers
against distant targets.
Handguns are small firearms that take up little space in Leon’s attaché case. Next to the combat knife, handguns are
the weakest weapons Leon can wield, but their high rate of fire and overall versatility make them reliable survival tools.
Handgun ammo is the most plentiful by far, so keep one of these weapons handy. Use handguns as often as you can; this
practice helps conserve ammunition for more powerful weaponry, such as shotguns, rifles, and magnums.
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Shotguns
Pros: Extremely powerful; wide blast radius penetrates all Cons: Slow rate of fire and reload speed; ammo is
nearby enemies; high potential for close-range enemy somewhat scarce; greatly reduced effectiveness against
knock-back. distant targets.
Shotguns are powerful firearms that can turn the tide of a seemingly hopeless scenario when used correctly. Designed
for use against close-range threats, shotguns fire a wide, devastating blast of shot, inflicting tremendous damage against
anything that stands within 15 feet of Leon. Unfortunately, a shotgun’s effectiveness suffers greatly when used against
enemies at range, and you cannot reload these weapons as quickly as handguns. It’s therefore best to employ shotguns only
when hostiles close in and overwhelm Leon—and to make sure you don’t miss.
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Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 6.0 N/A N/A
Lv.2 7.0 25,000 Chapter 4-1; Sewer
Lv.3 8.0 28,000 Chapter 4-3; Ruins
Lv.4 9.0 32,000 Chapter 4-4; Dock
Lv.5 10.0 40,000 Chapter 5-1; Cliffside
Encampment
Lv.6 12.0 60,000 Chapter 5-1; Bunker
Rifles
Pros: Extremely powerful; great penetration and potential Cons: Slow rate of fire and reload speed; ammo is rare;
for headshot kills; very effective against long-range difficult to wield against medium and close-range
targets. threats.
Rifles are long, powerful firearms that provide tremendous accuracy against long-range targets. This is due in large part to
their scopes, which magnify distant objects, allowing the user to zoom in and sight targets from great distances. You can
buy improved scopes for rifles, further enhancing their magnification capabilities.
Rifles are valuable in a number of scenarios. Together with handguns and shotguns, rifles form the holy trifecta of
destruction. They’re best used to scan areas for hostiles, picking off threats from range before moving Leon forward to
explore the scene more thoroughly.
Avoid using rifles against close-range threats if you can; their slow rate of fire and natural scope magnification make them
difficult to wield effectively. Rifle ammo is also scarce, so make each shot count with these weapons. Take your time, aim
carefully, and try to score long-range headshots for instant kills.
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Magnums
Pros: Incredibly powerful; high rate of fire; high potential Cons: Ammo is rare; accuracy suffers when used against
for enemy knock-back. remote targets.
Magnums are among the most powerful weapons Leon can acquire. These handheld pistols fire high-caliber rounds that
pack a tremendous punch, often killing their victims with a single shot. Unfortunately, magnum ammo is the rarest of all, so
these weapons must be used wisely and with great care.
Clip Capacity Upgrades On the other hand, if you like using magnums, purchase
the Killer7 and keep the Broken Butterfly as well. This gives
Level Shots Cost First Chance to Upgrade
you twice the ammo, allowing you to purchase clip capacity
Lv.1 6 N/A N/A
upgrades for both firearms and gain loads of free bullets
Lv.2 8 15,000 Chapter 3-1; Castle
Entrance
from the merchant. This is not necessary, but the option’s
Lv.3 10 20,000 Chapter 4-1; Exterior Clock
there.
Tower
Lv.4 12 25,000 Chapter 5-1; Cliffside
Firepower Upgrades
Encampment Level Damage Cost First Chance to Upgrade
Lv.1 25.0 N/A N/A
Lv.2 30.0 62,000 Chapter 5-1; Bunker
Killer7 Lv.3 35.0 78,000 Chapter 5-3; Cave Entrance
Unique Weapons
Leon can acquire a handful of other weapons that can’t be classified as handguns, shotguns, rifles, or magnums. These
special weapons each have their uses, and they can make certain scenarios easier to survive. Here we detail the advantages
and drawbacks of each one.
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Rocket Launcher
Size: 8x2
The TMP uses special TMP ammo, Base Cost: 30,000
which is plentiful. Each box of TMP First Chance to Get:
ammo takes up two spaces in the Chapter 1-2;
attaché case; one box holds up to Ganado Gorge
100 shots. (merchant)
The merchant always offers Leon the tempting choice
Stock (TMP) of buying a rocket launcher for 30,000 pesetas. This is a
lot of cash to spend on one weapon though, especially
Size: 2x2 considering the rocket launcher can be fired only once and
never reloaded. These beasts also hog up a lot of room
Base Cost: 4,000
in Leon’s attaché case, which makes carrying one around
First Chance to Get: impractical until you’ve acquired more storage space. Leon
Chapter 1-3; Secret can also obtain a free rocket launcher during the Castle
Passage(merchant) stage, at which point he’ll have a large enough attaché case
The TMP’s optional stock reduces firing recoil. Purchase it if to carry it.
you’re having trouble hitting your targets. What’s so good about the rocket launcher, then? In a
nutshell, rocket launchers are one-hit-kill weapons that
Firepower Upgrades come with scopes for pinpoint targeting over long distances.
Level Damage Cost First Chance to Upgrade A rocket launcher’s one and only blast is powerful enough
Lv.1 0.4 N/A N/A to destroy even the most formidable adversary, simplifying
Lv.2 0.5 7,000 Chapter 1-3; Secret some of the more difficult encounters in the game. Though
Passage this devastating weapon features no performance upgrades,
Lv.3 0.6 14,000 Chapter 2-2; Secret it doesn’t need them. The rocket launcher is the ultimate
Passage annihilation toy.
Lv.4 0.8 18,000 Chapter 3-1; Castle
Entrance
Lv.5 1.0 24,000 Chapter 3-1; Great Hall Mine Thrower
Lv.6 1.2 35,000 Chapter 4-1; Corridor of
Royalty Size: 5x2
Exclusive 1.8 100,000 Chapter 4-4; Dock Base Cost: 9,800
Firing Speed Upgrades First Chance to Get:
Level Speed Cost First Chance to Upgrade Chapter 3-1; Castle
Lv.1 0.10 N/A N/A
Entrance (merchant)
Reload Speed Upgrades Leon can purchase a powerful new weapon once he reaches
Level Speed Cost First Chance to Upgrade the Castle stage of his adventure: the mine thrower. This
Lv.1 2.37 N/A N/A high-tech device launches sticky bombs at high velocity,
Lv.2 1.93 5,000 Chapter 1-3; Secret which latch on to their target and detonate shortly
Passage thereafter. The resulting explosion is similar to that of a
Lv.3 1.17 15,000 Chapter 3-1; Great Hall hand grenade, causing lethal damage to the primary target
and heavy splash damage to everything nearby. Avoid using
Clip Capacity Upgrades this weapon against close-range foes.
Level Shots Cost First Chance to Upgrade
Lv.1 30 N/A N/A Unfortunately, Leon never finds extra ammunition for
Lv.2 50 7,000 Chapter 1-3; Secret
the mine thrower. You can acquire additional ammo by
Passage purchasing the mine thrower’s clip capacity upgrades from
Lv.3 100 15,000 Chapter 2-2; Secret the merchant, though. This weapon’s exclusive upgrade
Passage causes its mines to track targeted hostiles, transforming the
Lv.4 150 20,000 Chapter 4-1; Corridor of mine thrower into a lethal “fire and forget” device. Though
Royalty the mine thrower is a lot of fun and can simplify certain
Lv.5 200 25,000 Chapter 4-3; Ruins scenarios, buying it is largely unnecessary—grenades offer
Lv.6 250 35,000 Chapter 4-4; Dock similar benefits when used correctly, and they’re free.
34
Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 2.0 N/A N/A
The damage values shown in the mine thrower’s Lv.2 4.0 25,000 Chapter 3-2; Bedroom
Garden
“firepower” table indicate the relative blast radius
Lv.3 6.0 45,000 Chapter 4-2; Mine
of the weapon’s projectile explosives. The weapon’s
Entrance
damage output is comparable to that of a hand
Exclusive 6.0 + 30,000 Chapter 5-1; Cliffside
grenade. homing Encampment
ability
Grenades
Grenades are small, handheld explosives. Leon periodically move into contact with it after the initial explosion. Use
discovers grenades, which he may use to inflict great incendiary grenades to lay down brief walls of fire and
damage against his enemies. There are three types of prevent enemies from moving too close. Some enemies
grenades, each with its own uses. seem to suffer greater damage to fire-based attacks, while
Grenades are used like firearms; equip Leon with one and others are completely unaffected. These grenades sell to the
then hold 4 to ready it, pressing 3 to give it a toss. (Use s merchant for 1,000 pesetas.
while aiming to angle the throw.) Grenades land a medium
distance ahead of Leon, so they’re ideal against medium- Flash Grenade
range hostiles. At first, the effectiveness of flash grenades seems
questionable; Leon wants to kill his adversaries,
Hand Grenade not stun them. That’s what flash grenades do,
Hand grenades are the most powerful of though. Throw one at a cluster of hostiles to emit a brilliant
the three. They detonate shortly after being flash that blinds and stuns them, enabling Leon to execute
thrown, causing a violent, compact explosion punishing kicks or make a hasty escape. Flash grenades have
and sending fragments of shrapnel through everything a similar effect against larger, more powerful adversaries
nearby. Hand grenades are great for inflicting heavy damage as well, stunning them so Leon can dish out heavy damage
on powerful enemies, or for eliminating a group of weaker without fear of immediate retaliation. Sometimes it may
underlings. When you face a host of foes, lure them into be easier to stun a group of nimble enemies with a flash
a confined space such as a doorway or corridor, then toss grenade before hurling a hand or incendiary grenade to
a hand grenade to wipe them all out. Sell surplus hand deal the final blow.
grenades to the merchant for 2,000 pesetas apiece. When darkness falls, you realize the true power of the
flash grenade. Las Plagas that emerge from the heads of
Incendiary Grenade Ganados and other hostiles have a terrible aversion to light,
Incendiary grenades are comparable to hand which is why they never appear during the day. The blinding
grenades, but instead of shredding foes with light emitted by flash grenades is so sudden and intense that
shrapnel, incendiary grenades erupt in a it instantly kills any Plagas within range. Use flash grenades
wide burst of flame. The fire persists for a few moments, to wipe out Las Plagas, sparing ammo and other grenades
engulfing all nearby hostiles, along with any that foolishly for use against more suitable foes.
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Recovery Items
Every item that Leon or Ashley can use to replenish their health is a recovery item, also referred to as “restoratives” in this
guide. Search high and low for these valuable items, because Leon’s survival often hinges on the recovery items he owns.
Herb Combinations
First Aid Spray Herbs Effect
Leon starts off with a canister of first aid Green Restores a small amount of health.
spray and finds a few more as he explores Green + green Restores a medium amount of health.
his environment. These rare recovery items bring Leon or Green + green + green Restores full health.
Ashley up to full health when used, no matter how much Green + red Restores full health.
damage they’ve suffered. Therefore, avoid using first aid Green + yellow Restores a small amount of health;
spray until Leon or Ashley is near death to gain the full permanently increases maximum health.
health benefits from these valuable items. Green + yellow + red Restores full health; permanently
increases maximum health.
Here are five important tips to keep in mind when using
and combining herbs:
1. Never combine two green herbs unless you
In a pinch, you can buy first aid sprays from the desperately need to make room in the attaché case.
merchant for 5,000 pesetas apiece. You shouldn’t Always keep them separate so you can merge them
need to buy them if you’re careful, though; Leon can with red herbs to form potent blends.
find plenty of recovery items if he keeps a lookout. 2. Even if Leon is gravely wounded, avoid using your last
green herb to heal him. Carry on until a you find a
red herb, then combine it with the green herb you’ve
Herbs been hoarding to form a compound that restores full
health.
3. Give all yellow herbs to Leon to increase his
maximum health. Ashley won’t be fighting and
should be kept out of harm’s way.
4. Avoid using first aid sprays or green and red herb
blends on Ashley. Full-health recovery items are
better used on Leon, who sports a much larger health
gauge. Heal Ashley’s wounds with excess green herbs
Herbs are small plants with natural recovery properties. or chicken eggs.
These are among the most plentiful restoratives Leon can 5. If you’re carrying a first aid spray and a mix of red
find, but he must look hard for them, as they often blend and green herbs, always save the first aid spray
with their surroundings. Each herb takes up two spaces and use the herb blend to restore Leon’s health
in Leon’s attaché case, but you can combine them to save instead. Though they both feature the same healing
space and form more potent blends. properties, first aid sprays sell for a few more pesetas
Green Herb: Restores a small amount of health when used. compared to red and green herb blends. You never
The most common type of herb and base of all herb know when this may come in handy.
blends.
Red Herb: Has no effect until combined with a green herb. Chicken Eggs
Greatly enhances the healing properties of green herbs.
Yellow Herb: Has no effect until combined with a green
herb or a red and green herb. Permanently increases
Leon or Ashley’s maximum health by a small fraction.
Combining herbs properly is vital to survival and a good
way to clear up space in the attaché case. Once combined, Chicken eggs are valuable recovery items. These rare prizes
herbs cannot be separated. The following table reveals are periodically laid by chickens that cluck about Pueblo
every herb combination that can be formed, along with and the Farm area of the Village region. Snakes hidden in
their restorative effects. certain containers also leave behind chicken eggs when
they’re killed. Leon can collect chicken eggs and store them
in his attaché case for future use. Chicken eggs take up
only one space in the attaché case and offer the following
recovery benefits:
36
Bass are large fish you find swimming about murky waters.
Leon encounters bass in the Swamp and Lake areas of
Leon occasionally encounters snakes as he smashes the Village region, and in a few other places as well. With
open wooden boxes and barrels. A swift second patience and careful aim, Leon can kill these fish with his
swipe of his knife can quickly kill these pests before knife (or other weaponry), causing their bodies to float to
they bite him. Each snake Leon kills leaves behind the surface where you can collect them. Leon may then use
a chicken egg it must have eaten a short time ago; the bass to recover lost health just like other recovery items.
collect it.
There are two types of bass, each one taking up a
significant amount of space in the attaché case compared
to other recovery items. Don’t waste storage space on these
fish unless you’re desperately low on restoratives. Hunt
them only when you intend to use them right away.
Black Bass: Restores a medium amount of health when
eaten. Takes up three spaces in the attaché case.
Black Bass (L): Restores full health when consumed. Eats
up 12 blocks in the attaché case.
Key Items
A great many obstacles present themselves to Leon, many
in the form of locked doors and puzzles that require special Emblem (Right Half)
key items to open or solve. Here we detail each of the What It Does: Combines with the
key items Leon must find and use to progress. All of these Emblem (Left Half) to form the
items are kept within the Keys/Treasures portion of the complete Hexagonal Emblem,
subscreen, where you can examine them for clues, combine which opens a locked door in the
them if necessary, and eventually use them. After Leon uses Ganado Gorge area.
a key item, he no longer needs it and the item is removed
from his inventory. How to Get It: Open a treasure chest in the Ganado
Gorge area.
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Castle Keys
Castle Gate Key King’s Grail
What It Does: Unlocks the main gate What It Does: Opens a sealed door in
in the Castle Gate area. the Corridor of Royalty area when
How to Get It: Search inside the small used in conjunction with the
west room of the Castle Gate area. Queen’s Grail.
How to Get It: Search the Armor Exhibit area.
Dynamite
Lion Ornament
What It Does: Destroys a giant
boulder that blocks Leon’s path in What It Does: Used in conjunction
the Excavation Site area. with the Goat Ornament and
Serpent Ornament; opens a
How to Get It: Solve a simple puzzle sealed passage in the Grand
involving a mine cart and a circuit breaker switch in the Hall area.
Excavation Site area.
How to Get It: Search the Chamber of Fire area.
Gallery Key
Moonstone (Left Half)
What It Does: Unlocks a door in the
Gallery area. What It Does: Combines with the
Moonstone (Right Half) to form
How to Get It: Defeat a red-robed the complete Blue Moonstone,
Illuminado enemy and collect the which then unlocks a door in the
key from his remains. Bedroom Garden area.
How to Get It: Search the maze in the Bedroom
Goat Ornament Garden area.
What It Does: Used in conjunction with Moonstone (Right Half)
the Lion Ornament and Serpent
Ornament; opens a sealed passage What It Does: Combines with the
in the Grand Hall area. Moonstone (Left Half) to form
How to Get It: Search the Gallery area. the complete Blue Moonstone,
which then unlocks a door in the
Bedroom Garden area.
Golden Sword
How to Get It: Search the maze in the Bedroom
What It Does: Swaps with the Garden area.
Platinum Sword to open a sealed
door in the Entry Hall area. Platinum Sword
How to Get It: Search the Entry
Hall area.
What It Does: Swaps with the Golden
Sword to open a sealed door in
the Entry Hall area.
Key to the Mine
How to Get It: Search the Entry
What It Does: Unlocks a door in the Hall area.
Underground Ruins area.
How to Get It: Search the two-
story hut in the Underground
Ruins area.
38
Island Keys
Emergency Lock Card Key Piece of the Holy Beast, Eagle
What It Does: Helps Leon open What It Does: Used in conjunction
a locked door in the Security with the Piece of the Holy
Checkpoint area. Beast, Panther and Piece of
How to Get It: Defeat a militant in the Holy Beast, Serpent; opens
the Security Checkpoint area and collect it from his an escape path out of Krauser’s
remains. Stronghold.
How to Get It: Search a tall tower near the center of
Freezer Card Key Krauser’s Stronghold.
What It Does: Unlocks a door in the Piece of the Holy Beast, Panther
Stairwell area.
What It Does: Used in conjuction with
How to Get It: Search the Operating the Piece of the Holy Beast,
Room area. Eagle and Piece of the Holy
Beast, Serpent; opens an escape
Jet-Ski Key path out of Krauser’s Stronghold.
What It Does: Starts the jet-ski Leon How to Get It: Search the northeast portion of Krauser’s
Stronghold.
and Ashley must use to flee the
Island region.
Piece of the Holy Beast, Serpent
How to Get It: Defeat Osmond
Saddler in an epic battle in the game’s final chapter. What It Does: Used in conjunction
with the Piece of the Holy
Beast, Eagle and Piece of the
Holy Beast, Panther; opens
an escape path out of Krauser’s
Stronghold.
How to Get It: Defeat Jack Krauser in an epic battle in
Krauser’s Stronghold.
primagames.com 39
Treasures
As Leon explores each area, he periodically discovers items of great value, such as gemstones and baubles made of precious
metals. Some of these treasures are common and plentiful, while others are nearly impossible to find if you don’t know
where to look. Each of these special prizes can be sold to the merchant for huge sums of cash, so keep a sharp lookout for
them. This guide’s maps and walkthrough reveal the locations of every treasure Leon can acquire; follow the walkthrough
carefully to ensure you don’t miss any.
Certain treasures can be combined with others to form objects of greater value. In the sections that follow, we
reveal which treasures can be merged, showing the increase in value. If a particular treasure’s section makes no
mention of combining it with other treasures, then that treasure is meant to be sold by itself.
primagames.com 41
primagames.com 43
The boss battle hints and tips provided in this section should be enough to get you through. For complete
strategies, please refer to the walkthrough.
Cast
Leon S. Kennedy
Kennedy is the main character and central protagonist. Things just seem to go from bad to
worse for US Agent Leon S. Kennedy. Six years ago, against all odds, Leon narrowly managed
to survive the horrific events that transpired at Raccoon City. As a member of the Raccoon
Police Department, Leon was better equipped than most to handle the horrendous
aftershock of the T-Virus outbreak, a terrible disaster brought upon by the now-defunct
mega-corporation, Umbrella. With the city he served in ashes, Leon is forced to find new
employment as a special US operative. When the President’s daughter is kidnapped by
mysterious cultists, Leon’s incredible combat ability and proven survival skills make
him the clear candidate for the rescue mission. The trail is cold at first, but shortly after
initiating his investigation, Leon learns that the girl was recently seen in a rural European
village.
Ingrid Hunnigan
Shortly after arriving in Europe, Agent Kennedy
discovers that far more is going on than he thought.
Nightmares from his past seem to be returning: hostile,
bloodthirsty townsfolk threaten his life at every turn.
These people seem to know no fear, and there are a
lot of them. Even with his vast knowledge of military
tactics and crisis survival, Leon would be lost without
the aid of fellow US Agent Ingrid Hunnigan. A voice
of reason and firm reassurance in the darkest of
times, Agent Hunnigan periodically sends Leon satellite transmissions, talking
him through thorny scenarios and providing intel on how he should go about
accomplishing his objectives. Leon would do well to listen carefully to everything
Hunnigan has to say.
44
Ashley Graham
The first daughter of the United States,
Ashley Graham has been brazenly
kidnapped by nefarious cultists for some
unknown purpose. In an effort to prevent
nationwide alarm, the US government
decides to send only one operative to
investigate her abduction. The mission
is of the utmost priority and highly
classified; US Agent Leon S. Kennedy’s
professionalism and proven survival
skills make him the obvious
candidate for the job. Luis Sera
A mysterious third party, this dark-haired man
Ashley is a brave, attractive young
is somehow involved in the plot surrounding
woman of 20 years. Though she’s never
the kidnapping of the president’s daughter.
had any formal combat training, the first
Though he gives Leon a scare during their
daughter has a good head on her shoulders
first encounter, Luis Sera seems to be
and knows to get out of the way when danger
another kidnap victim of the wicked cultists,
strikes. She helps Leon solve certain puzzles
and therefore one of the good guys. The
and often points out important objects in
reasons behind his involvement are unclear
the environment, giving Leon clues on how
at first, but as the story unfolds, it becomes
to progress. Some areas would be completely
obvious that Luis knows a great deal about
inaccessible to Leon without Ashley’s help,
what’s been going on in the village. Whatever
and the two must work together if they hope
his involvement, Luis seems to have no love for
to survive their shared nightmare.
the cultists or the crazed villagers—and in Leon’s
book, the enemy of his enemy is a friend.
Ada Wong
Ada Wong is another puzzling third party, and
her clandestine path periodically crosses Leon’s.
Though he doesn’t recognize her at first, Leon
eventually places the woman as a familiar face
from his troubled past. As with Luis Sera, Ada
Wong’s personal involvement in the plot is
uncertain. Perhaps it will become more clear after
Leon completes his mission.
primagames.com 45
Village Hostiles
bloodthirsty desire to tear outsiders to shreds, Los Ganados
furiously attack Leon on sight using whatever weaponry
Threat Meter Breakdown
they have at their disposal. Common Ganado armaments
include farming tools such as pitchforks, butcher’s knives,
Each hostile Leon encounters poses a certain amount
and sickles and hatchets that can be thrown from range.
of danger to him, some more than others. To help you
determine which enemies are most worthy of concern,
When no suitable weapon can be found, Ganados simply
threat meters are provided for every hostile in the grab Leon and attempt to choke him.
following sections, illustrating their relative might. There
are four different threat meter levels:
Threat Level
Normal threats These enemies are common.
Leon must get used to dealing with them Wave the Wii Remote sharply to shake off Ganados
without wasting too much ammo.
who’ve grabbed hold of Leon.
Threat Level Serious threats Leon periodically
encounters these fearsome foes. They
each pose great danger, and advanced
weaponry is often required against them.
Threat Level Severe threats These horrific monsters are Leon can knock Ganado weaponry out of their hands by
very rare. Leon must pull out all the stops
aiming at their arms or shooting the weapon itself. You
to defeat them.
can also shoot down thrown hatchets in mid-flight.
Threat Level Critical threats These mighty giants are
the rarest of all. Each conflict with one
of these nightmarish fiends is an epic
struggle for survival.
Los Ganados
Relentless
and somewhat
unpredictable,
• Often attack in groups Threat Level Ganados are
also fairly easy
• Strength lies in numbers
to deal with
• Vulnerable to headshots once you learn
At a glance, it seems these villagers are simple folk who their basic
peacefully go about their daily lives, tending their farms behaviors. Their true strength lies in their numbers, so
and livestock. Leon soon discovers that first appearances look for ways to negate this advantage. Avoid combating
can be misleading, however. Something is very wrong with Ganados in open ground; always try to back into a corner,
these people, who are called Los Ganados; their minds or retreat to a hallway or similar confined space so they
seem possessed by an uncontrollable evil. Filled with a cannot surround Leon.
46
TNT Ganado
Chainsaw Ganado Threat Level
primagames.com 47
When long-
range rifle
sniping isn’t an
option, a well- Due to their aversion to light, Las Plagas are instantly
timed blast from killed by flash grenades.
a shotgun is
usually the best
Las Plagas
way to deal with
come in a
TNT Ganados. Wait until they ready a stick of dynamite,
variety of forms.
then unleash a shotgun blast from range, aimed at the
The first ones
Ganado’s upper body. Chances are good that the scatter
Leon encounters
shot will strike the dynamite, detonating it in the Ganado’s
occasionally
hand and ending the threat instantly.
burst out of
their Ganado
In the grip hosts’ heads when Leon defeats the Ganado with a critical
of a skilled headshot. The Plaga resembles giant, bloody tentacle that
marksman, a ends in a jagged, bone-like protrusion. The tentacle whips
handgun can be around with incredible force, periodically lashing out at
just as effective Leon and inflicting tremendous damage with each strike.
against these This fast attack has a surprisingly long range, so keeping
dangerous distance from a Plaga tentacle is vital. Fortunately, once a
adversaries Plaga has emerged from its host, the Ganado’s movement
as a shotgun. Again, wait until the Ganado sparks a stick speed is significantly reduced.
of dynamite, then pelt his head and legs to keep him off
balance until the TNT explodes in his hand. Shooting the
stick of dynamite itself is a bit faster, but this requires expert
aim and a measure of luck.
Once a Plaga emerges, its host’s body is no longer a
Las Plagas—Tentacle suitable target. Aim for the Plaga itself instead.
Never move
Leon close to a
Plaga tentacle.
If one happens
to close in,
immediately
unleash a
shotgun blast
to knock it away. Stay well out of reach and use a handgun
to destroy these hideous adversaries from range, aiming for
• Emerge from the heads of slain Ganados Threat Level the Plaga itself as if you were attempting to score headshots
• Whip-like attack has frightening reach on its Ganado host. Each bullet that strikes the Plaga inflicts
great damage, often causing its host to stagger backward.
• Vulnerable to bright light, headshots Pelt the parasite repeatedly until it finally explodes in a
When day turns to night, the reason behind Los Ganados bloody shower.
inexplicable, murderous behavior finally becomes apparent.
These townsfolk aren’t simply insane; they’ve been infected
by Las Plagas—horrific parasites that inhabit the bodies of
Ganados, using the unfortunate villagers as their hosts. Las
Plagas never appear during the day, as they’re extremely
vulnerable to bright light. However, when darkness falls,
these hideous parasites are free to emerge from their
Ganado hosts, posing far greater danger to Leon.
48
• Extremely agile; often pounce from concealment Threat Level Mid-Boss #2: El Gigante Threat Level
primagames.com 49
Castle Hostiles
Los Illuminados Like Los
Ganados, an
Illuminado’s
controlling Plaga
may emerge
to attack Leon
once the host
has suffered a
critical headshot. Worse, some Illuminado’s Plaga will erupt
even if they’re not shot in the head. While exploring the
castle, always save a shotgun shell or two so you can deal
with the unexpected appearance of a Plaga.
Some
Illuminados
• Often attack in groups Threat Level carry large
wooden shields
• Strength lies in numbers for protection.
• Vulnerable to headshots It’s best to let
A cult of religious zealots, Los Illuminados reside within these enemies
Salazar’s castle—a foreboding place where the cultists are draw near,
free to worship Las Plagas day and night. These madmen then unload a shotgun blast or two to destroy their shields
have welcomed the unholy parasites into their bodies with and knock them backward. Once their shields have been
open arms, and they can often be heard chanting reverently destroyed, these hostiles are no more threatening than their
as they patrol their mighty stronghold. Similar in many ways shieldless brethren; target their heads and limbs to keep
to Los Ganados, Illuminados relentlessly attack Leon on them off balance and stunned, executing kicks for extra
sight with a variety of medieval weapons, including maces, damage whenever the chance permits.
scythes, and crossbows for ranged assaults. They often
appear in groups, attempting to flank Leon and recapture
50 Ashley so their lord’s vile plot can succeed.
of these deadly parasites suddenly bursts out of a nearby • Completely blind, it hunts by sound alone
Illuminado, quickly blast it with the shotgun to knock it
away, or simply turn and run. • Claw attacks are often fatal
• Vulnerable to attacks against exposed Plaga
Deep within Salazar’s foreboding castle, Leon
Las Plagas—Spider experiences his first horrifying encounter
with a Garrador—a large, frightening man
covered in piecemeal armor whose eyes
have been removed and sewn shut, likely
as part of some insane experiment
conducted by the twisted castellan.
Equipped with razor-sharp
retractable claws, Garradors hunt
by sound alone, slowly
stalking their prey
until a hasty footfall
or wayward gunshot
• Emerge from the heads of slain Illuminados Threat Level gives away their location. Once an
• Spew acid from range, bites off head up-close intruder has been detected, the Garrador
rushes forward with furious speed,
• Vulnerable to bright light, headshots slashing wildly with its extended blades.
Being caught by this far-reaching attack
is often fatal, so it’s critical to remain
utterly silent when faced with a Garrador.
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Because
Flash grenades have no effect against a Garrador’s Novistadors
Plaga. Use hand and incendiary grenades instead to usually remain
inflict great damage. invisible until
they attack, it’s
difficult to land
the first strike
Novistador against them.
Instead, it’s usually best to back into a corner, hallway, or
other confined space, equip a shotgun, take aim and then
wait for the Novistador to charge. Blast the monster the
moment it draws near to send it flying backward, repeating
this process until the Novistador is no more.
Novistadors
also have wings
• Natural camouflage ability makes them nearly Threat Level they use to fly
invisible about. In flight,
• Fast and agile; can scale wall and ceilings Novistadors
make sudden,
• Vulnerable to fire; exposed while airborne jerky movements,
Salazar’s freakish experimentations have produced a pausing between
number of horrific monstrosities, some of the most each one to hover for a moment. This is when Novistadors are
frightening being Novistadors—huge insect-like creatures most vulnerable; blast them from the sky for heavy damage,
that skitter about walls, ceilings, and floors with alarming then finish them off with handgun fire.
52
primagames.com 53
Island Hostiles
Militants Threat Level
Commando Berserker
serious threats to Leon’s health. These large, burly warriors • Seemingly invincible, shambling
often attack alongside a group of militants, making them horrors
even more challenging. When an intruder is detected, a • Devastating close-range attacks
commando quickly moves into firing range, then simply
plants his feet and sprays a wide arc of high-caliber lead • Plaga companions must be eliminated to
from his fearsome weapon. The damage inflicted is extreme, prevent regeneration
and it’s tough to avoid being hit by such a rapid and far- A sickening marriage of Las Plagas
reaching attack. It’s therefore best to adopt an aggressive parasites and decaying tissue,
posture against commandos, striving to defeat them before Regenerators are some of the most
they can dish out much damage. terror-inducing monstrosities Leon
faces while exploring Saddler’s
sinister island. At first, these
Don’t bother shambling, man-size horrors
sparing ammo seem impossible to kill; any
when faced with damage dealt to them is quickly
a commando. undone by some mysterious
Get close and means. Whole limbs blown
use grenades off a Regenerator grow back
and shotgun seconds later. Lost legs, arms,
blasts to deal and even heads soon reappear
heavy damage in short order. Or pick them apart with rifle as the creature relentlessly
headshots from afar. Though commandos can withstand pursues its quarry.
an incredible amount of punishment, they can also be
stunned just like militants—keeping them on wobbly legs is
paramount, as it prevents them from mounting an offense
of their own. It’s nearly impossible to survive an encounter
with a commando without taking some damage, so make
sure Leon’s at full health before taking one on. Then strive
at keeping them stunned and ending the fight as quickly as
possible.
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The secret
behind the
Iron Maiden Threat Level
Regenerator’s
mysterious
healing
properties is
revealed when
Leon views
one of these monsters through his rifle’s infrared scope—
several small, invisible Plagas parasites are attached to the
Regenerator’s torso, given away only by the trace amounts Similar to Regenerators, Iron
of heat they emit. Through some nefarious means, these Maidens derive their name from
tiny Plagas can rapidly knit the Regenerator’s fetid tissue, the large number of pointed
restoring the hideous being to full health shortly after it needles that jut out from their
suffers injury. bodies. The Iron Maiden can
rapidly extend these razor-sharp
Because a spikes to pierce the flesh of
Regenerator’s nearby intruders. Though this
Plagas brutal attack has a relatively
companions short reach, the Iron Maiden
quickly heal can stretch out with extendable
the monster’s arms, snatching up victims from
wounds, the medium range and pulling them
only way to in to impale them on its spike-
truly destroy a Regenerator is to kill the Plagas themselves. covered frame.
This can only be accomplished with the help of the rifle’s
infrared scope, as the Plagas are completely invisible to the Treat Iron Maidens exactly as you do Regenerators,
naked eye. However, in a pinch, a close-range shotgun blast keeping as far away as possible and picking off their tissue-
to the creature’s legs is a good way to slow it down. knitting Plagas with the help of the rifle’s infrared scope.
Iron Maidens typically feature a few more Plagas than
Though Regenerators, and there’s usually one on their back that’s
frightening tough to see. As you pick off an Iron Maiden’s front-side
to behold, Plaga, look for the Plaga on their back, which can often be
Regenerators seen when the Iron Maiden writhes about in pain. Once
move very you’ve spotted the rear Plaga, try to shoot through the Iron
slowly and Maiden to hit the Plaga on its back.
can harm
Leon only by
strangling him or slamming him to the ground with their Mid-Boss #1: U3 Threat Level
bare hands. Keep far away from these monsters, using the Shortly after his initial confrontation with Krauser, Leon
rifle in conjunction with the infrared scope to pick off its finds himself stuck in a large underground cavern inhabited
Plagas from range. Once all Plagas have been destroyed, by a hideous monster known as “it”. The creature emerges
the Regenerator can no longer prevent its rotting flesh from without warning and knocks Leon into a suspended
splitting open and bursting apart. cage—the first of three cages he must escape. Leon must
fight off the monster as he rushes to activate two control
panels in each cage, which opens the door to the next
one. Once he escapes the
cages, Leon must survive
a final showdown against
the fiend in a small network
of tunnels. Here, a few gates can
be lowered to temporarily slow the monster,
allowing Leon to safely punish it with
grenades and heavy fire from range.
56
primagames.com 57
The Village
Leon’s search for the president’s missing daughter begins on a dusty road leading to an old European village. The
girl’s precise whereabouts are unknown, so some investigation is in order. After an unceremonious parting from his
police escort, Leon sets out toward the rural town, intent on exploring the area and questioning the locals.
SP
Raven
To Farm
x2
2nd
Floor
To the Pueblo
Road to
Pueblo Shotgun
Roof
Roof
58
Pueblo 2nd Floor
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Village
Welcome to Pueblo
Farm
Pearl
Pendant
SP
To House of
Confinement
Beerstein
To Pueblo 2nd
x2 Floor
Goal
SP
House of Confinement x2
Red Catseye
(nest)
To Farm
primagames.com 59
SP
Raven
Shortly after his police escort drops him off on the road to
town, Leon S. Kennedy receives a transmission from Ingrid
Hunnigan, who introduces herself as his support agent for
the mission. Press u to bring up the subscreen, then select
the Files tab to check out the documents that Hunnigan
sends Leon, which contain information on the president’s Before venturing off, you can speak to the police
daughter, Ashley Graham, as well as an informative playing officers for a bonus tongue lashing. Try crossing the
manual that covers basic controls. bridge behind them for another one.
60
After killing
the man, Leon
suddenly hears
Most wooden boxes, barrels, and other destructible a commotion
objects yield items at random. Smashing these outside; more
objects may produce ammo, recovery items, a few locals are
pesetas, or nothing but thin air. If you like, you can closing in, and
press 2 to pause the game, then choose to retry an they quickly
area from your last continue point (usually set when start up the old truck that had been blocking the path
you enter a new area). This allows you to replay the to town. They steer the truck straight into Leon’s police
area and try your luck for better rewards. escort, and both vehicles tumble into the ravine. The
villagers then begin to move toward the house to deal with
the remaining intruder: Leon.
Inside the
house, Leon The hostile
encounters his locals don’t
first local. He enter the house;
asks the man if they wait for Leo
he’s seen Ashley, to come to them
and receives instead. Before
an unexpected taking the bait,
response: speaking harshly in a foreign tongue, the man check around
suddenly grabs an axe and attempts to murder Leon, who to examine a variety of objects, including a gruesome pile
narrowly avoids a fatal blow. Take aim at the man’s head of rotting skulls under the stairs. Go upstairs afterward
and shoot him in the face. This causes the man to stagger and collect some handgun ammo from a small table, then
backward or forward in pain; quickly run toward him and return to the ground floor. The hostiles are pressing against
press 3 to deliver a powerful roundhouse kick, knocking the house’s front door from the outside, so you need to
the villager to the ground. find another way out. Approach the glass window on the
first floor, then press 3 to jump through, landing safely
outdoors.
primagames.com 61
The gruesome signpost is a warning: traps lie nearby. You can use tripwire traps against Leon’s enemies.
Keep an eye out for other signposts like this one and Instead of fighting the Ganado on the hill, turn and
proceed with caution; you don’t want to end up like retreat, attempting to lure him into the tripwires. Just
that dog. make sure you don’t run into them yourself!
Continue
heading toward
town. A group
of Ganados on
Continue along the trail until you spot a collection of a bank notice
traps set among four trees, including two tripwires and a Leon and dash
number of bear traps. You can shoot the tripwire charges off, moving to
affixed to the trees to detonate them safely, and you can alert others
also shoot the bear traps to set them off. Save your ammo to the presence of an intruder. A third cabin stands to the
however and simply slip past these devices by keeping close left, but this one’s guarded by a Ganado. Get the drop on
to the left embankment. the man by aiming through the cabin’s window, shooting
him once to draw him out, and then finishing him off with
pinpoint accuracy. Collect items from the cabin, then head
for the gate at the end of the trail. Open the gate to leave
this area and enter Pueblo.
primagames.com 63
To Farm
x2
Pueblo
Shotgun
2nd
Floor
To the Road
to Pueblo Roof
64
primagames.com 65
The village is
secure…for now.
Reenter
The chainsaw-wielding Ganado can’t saw through the southeast
the metal door like he can wooden ones. This means building after
the door won’t be destroyed during the fight, and it speaking with
will periodically close on the villagers, slowing their Hunnigan to
advance. collect any items
that may have been dropped by the hostiles you dispatched.
Don’t miss the pile of gold bars left behind by the chainsaw
Ganado; they’re worth a hefty 10,000 pesetas. Afterward,
begin thoroughly exploring the village, hunting for a wide
First Appearance: Chainsaw Ganado variety of valuable items. Check this guide’s map of Pueblo
Threat Level
combo.
After
completely
looting the
village, head up
the northeast
trail. Enter the
cabin on the
right to find some handgun ammo and an alert order
document written by the village’s chief, Bitores Mendez. The
alert order warns the locals of Leon’s presence and hints
Continue
that a prisoner is being held in an old house beyond a farm.
kneecapping each Ganado that tries to enter the room,
Continue up the trail and open the northeast gate to reach
switching to the shotgun when they close in to blast
the farm area.
them away. Use hand grenades as necessary; they greatly
simplify matters. After you defeat the chainsaw maniac and
approximately 10–15 Ganados, a bell tolls in the distance
and the villagers suddenly disperse, abandoning Pueblo
through a thick iron door marked with a strange symbol.
66
Pearl
Pendant
To House of
Confinement
Beerstein
Upon entering
the farm, move
into the small
shed that stands
to the left just
ahead. Smash the
wooden barrel for
a random prize,
and then save your progress at the typewriter inside the shed.
primagames.com 67
After securing and looting the west half of the farm, enter
the large southern barn from the rear. Kill any hostiles inside
the barn, then collect the many items hidden around. One
or two Ganados are likely to be guarding the loft; equip the Blue Medallions
shotgun and climb the ladder, blasting these enemies the
moment you reach the top. Finish them off with the knife A blue document
afterward. has been pinned
to a tree near
the typewriter
shed. Take the
document and
read it to learn
that 15 blue medallions have been hung about the
If you knock a Ganado off the loft, he’ll try climbing
farm and cemetery areas of the village. Seven of these
up the ladder to reach you again. If no other threats medallions are here in the farm; their locations are now
are nearby, stand near the ladder with your knife at marked on your in-game map as blue dots. Press 1 to
the ready, slashing the Ganado as he nears the top to bring up the map and see where they’re hidden, then seek
send him tumbling back down. them out, shooting each one with the handgun. Destroy
all seven medallions before moving on; it costs a bit of
ammo, but the prize you’re working toward is worthwhile.
Once you’ve
drawn out every
hostile and
secured the area,
begin hunting for
treasure. Claim
the Pearl Pendant
from above the
well by first shooting the wooden beam that supports the well’s
lid. With the well covered up, shoot the Pearl Pendant to make
it fall, then collect it. If you shoot the treasure first, it falls into the
well water and loses most of its value.
When you’ve finished looting
the farm, check that Leon’s
You’ve found a Pearl Pendant. This treasure can be sold health is in the green and
for profit later in the adventure. that his weapons are fully
loaded. Consider saving
your progress at the
typewriter in the west shed
The farm
once more, then head east
contains another
and proceed through the farm’s
valuable treasure,
southeast gate to reach the
the Beerstein. To
next area.
get it, climb up
to the southern
barn’s loft, then
jump through the
open window. Turn right and drop off the southernmost end of
the outdoor balcony to reach an otherwise-inaccessible area.
Smash a nearby wooden box to reveal the treasure; collect it,
68 then push a nearby shelf out of the way to escape confinement.
Goal
x2
Red Catseye
(nest)
To Farm
Another gory
signpost warns
You’ve found two more spinels. That’s quite a collection
you of danger
you’ve got going there.
the moment
you enter this
area. Continue
along the trail
until a group of
Ganados shove a giant boulder down behind you. During
this sequence, you must wave the Wii Remote back and You can backtrack up the trail if you like and fire on
forth as fast as you can to make Leon outrun the boulder, the Ganados on a high bridge, who were responsible
then press 3+4 at the bottom of the trail to avoid being for unleashing the boulder that nearly crushed you
crushed to death. You have only a split-second to press like a grape. You can also take out your aggression
3+4, so be ready at a moment’s notice. against the bats in the cave, but don’t waste ammo on
them because they don’t drop any items. Hack them
up with Leon’s knife instead.
After dodging
the boulder,
notice two
twinkling lights Beyond the tunnel, Leon finds himself in a very dangerous
at the roof of area filled with bear traps and Ganados armed with
the dark tunnel explosives. From range, use the handgun to pelt the lone
ahead. Shoot TNT Ganado standing outside the ruined house directly
each one with ahead. Keep great distance so you can defeat this enemy
the handgun to make two spinels fall to the ground. Collect without alerting the others in the ramshackle building.
these treasures without fear of the harmless bats in the cave.
primagames.com 69
70
Another
treasure is well-
hidden near the
large house to
the east. Aim
upward with the
handgun and
spy a bird’s nest
in a tall tree. Shoot the bird’s nest to cause a Red Catseye
to fall to the ground where it can be collected. Refer to our
map to make sure you haven’t missed any other items in the Realizing the man is no threat,
area, then head into the east house. Leon quickly removes his gag and
unties him. Before the two can
become acquainted, the village
You’ve found a Red Catseye. Combine this treasure chief pays them a visit—a
with the Beerstein to increase the overall value of both monster of a man named
pieces. Avoid selling either piece by itself. Bitores Mendez. Leon’s
courageous attempt at
rushing the man ends
up being a mistake; his
attack is effortlessly
countered, and Agent
Kennedy is swiftly
knocked unconscious.
Push a shelf
aside to reveal
another room.
Enter and
approach the
large armoire
at the end
of the room.
Something is bumping around inside it. Press 3 to open the
armoire, releasing a bound and gagged man from captivity.
primagames.com 71
To Ganado
3rd Base
Floor
x2
2nd Emblem
Floor
(Left Half)
Emblem
(Right Half)
2nd Floor
Ganado Gorge
SP
72
x2
To Ganado
Gorge
Mendez Manor
2nd Floor
To Pueblo
Insignia Key
To Ganado Base
Nest
x2
Bonus Time First Aid Spray Hand Grenade Plaga Sample Snake
Brown Chicken Egg Flash Grenade Incendiary Grenade Red Herb Time Extension
Chicken Egg Gold Bars Magnum Ammo Rifle Ammo TMP Ammo
primagames.com 73
To Ganado
3rd Base
Floor
x2
2nd Emblem
Floor
(Left Half)
Emblem
(Right Half)
2nd Floor
Ganado Gorge
SP
74
This is the first time Leon encounters the traveling merchant. Feel free to sell all of your treasures except your Beerstein and
Red Catseye, as these items can be combined with two additional treasures to form a very valuable piece. Cash in your other
valuables and then buy the medium-size attaché case for some extra storage capacity. Buy the rifle as well. The rifle’s scope
and the TMP are both completely optional; don’t buy them unless you feel you must, saving room in your attaché case for
extra ammo, grenades, and restoratives, and saving pesetas for future purchases.
The man
Scan the
is a traveling
gorge thoroughly
merchant with
to make sure
many goods to
no Ganados
offer. He tells
have survived
Leon of blue
your long-
medallions
range assault,
hidden about
then equip the
the farm and cemetery, saying he’ll reward him with a
handgun and proceed through the gate to reach the gorge.
special weapon if Leon destroys 10 medallions or more.
(You may want to save your game at the typewriter first.)
You’ve only blasted seven so far, but you’ll complete the
Quickly turn right and open fire on the Ganado standing
merchant’s side quest soon enough.
guard near the gate; you couldn’t have killed him from your
previous sniper position, so take him out with a fast headshot
followed by a kick and some knife work instead.
primagames.com 75
Collect
items within
the storeroom,
then climb the
ladder to reach
the roof. Quickly
turn around and
aim at a hatchet-
hurling Ganado on the roof’s far side. Kill the man, then open
a nearby chest afterward to obtain your very first key item, the
The moment you pass through the gate, Ganado Emblem (Right Half). Jump down from the roof afterward
reinforcements start to pour in from the north. Several TNT and run north up the hill, heading for a nearby shed.
Ganados are among the crowds, so use extreme caution. It’s
usually best to remain on the ledge near the gate, firing down at
the hostiles as they try to climb the steps to reach you. Use the
shotgun to blast away nearby enemies and switch to the handgun
to pepper distant foes. Make each TNT Ganado your top priority.
The storage building’s roof is a good place to sit and
scan the area for any Ganado watchmen you may
have missed with the rifle earlier.
The few red barrels in the gorge are volatile and will
explode when struck by wayward fire. Keep away
from these objects, and whatever you do, don’t slash
at them with the knife!
76
x2
To Ganado
Gorge
Head through
the door after
the conflict; with
the Ganados
dead, the area
beyond is now
secure. Head
down the
corridor that follows, smashing a barrel for a random treat.
Notice two windows on the wall opposite the barrel; Leon
Beyond the gorge, a short trail leads to a fortified structure can jump through either one to reach the next room, which
that’s crawling with hostile villagers. Smash three barrels is heavily defended by numerous bear traps and entrenched
in the outer grounds and then enter the stronghold. No TNT Ganados. Leap through the window on the right to
enemies are present in the first room; destroy another land as far away from the hostiles as possible, well out of
barrel and notice a shiny gold mask in a small room you range of their sticks of dynamite. Keep away and pelt each
can’t seem to reach. Ignore the mask for now and slowly adversary with long-range gunfire, perhaps switching to the
open the room’s metal door, beyond which lies a group shotgun to unleash a blast or two and potentially detonate
of hostiles. Pop the closest one with your handgun, then their explosives.
back up and use the iron door to your advantage as you
strategically dispatch the Ganados with handgun fire.
primagames.com 77
When the
Proceed through a door and then navigate a few corridors
smoke clears,
until you come to a dank basement chamber. One final
carefully cross
Ganado awaits you here; dispatch him with a single bullet,
the room,
a kick, and then the knife. Then drop down to the water
heading toward
below and collect a variety of useful items. If you like, shake
the Ganados’
the Wii Remote to stab at the bass that swim about down
former position.
here; two hits kills each one, causing the fish to float to the
Use g to look
surface, where Leon may collect and eat them to restore his
at the ground and avoid stepping into the many bear traps
health. When you’ve finished fishing, climb up the ladder
on the floor. Don’t vault over any objects or you risk landing
and then scale another one nearby to reach the next area.
in a trap; instead, simply walk to the far side of the room,
collecting items and triggering bear traps with the handgun
as needed.
78
To Pueblo
Mendez Manor
2nd Floor
Brass Pocket Watch
Mendez Manor Nest
x2
To Ganado Base
Insignia Key
Enter the
nearby cabin
to claim some
more items, then
proceed up the
trail, carefully
avoiding the
bear traps you
noticed earlier between the trees. Enter the large house
ahead and notice a rotating crystal ball embedded in an
The ladder leads up a well and to the surface. Three ravens ornate door. Unlock the door by rotating the crystal ball
sit on the trail just ahead; stand back and shoot the closest once upward and then once to the right. Then proceed into
one from range to avoid scaring the others, then detonate the room beyond.
the charges of the tripwire that’s stretched across the trees
ahead to kill the other two. Collect whatever items they The door
drop, being careful not to step into the bear traps on the leads to a well-
trail between the trees. kept bedroom.
Collect items
from the room,
Turn around including an
and locate important
another well Insignia Key.
next to the one Read the Chief’s Note on the bed as well, which shockingly
you just climbed conveys Mendez’s private fear that his mysterious lord’s
up. Another plans may already lie in ruins. After looting the room,
treasure hangs proceed through the next door to reach a hallway.
above this
second well. Close the well’s lid just as you did the one at
the farm: shoot the support beam. Then shoot the treasure Entering the
itself to bring it down safely. Collect the item, which hall, Leon hears
happens to be a Brass Pocket Watch. muffled voices
coming from
somewhere
nearby. Before
You’ve found a Brass Pocket Watch. Sell this worthy he can make
treasure to the merchant on your next encounter. out what’s being
said, the village chief suddenly appears and snatches Leon in
his iron grip. Holding him three feet in the air, the man looks
deeply into Leon’s eyes and realizes that his quarry carries
the same blood as he. Tossing Leon to the ground, Mendez
issues him a final warning, then retires to his bedroom.
primagames.com 79
To Pueblo
Lantern
Quarry
Secret Passage x2
Elegant To Merchant’s
Headdress
Dock
x2
To Cemetery Green
Catseye
Nest
Cemetery
Nest
To Secret
Passage Nest
x2
80 To Quarry
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Village
Unholy Ground
To Lake
Swamp
To Quarry Antique Pipe
(nest)
To Lake Cave
Lake
To Swamp
Gold Bangle with
Pearls (nest)
To Quarry
To Waterfall
Merchant’s Dock
Legend
primagames.com 81
Pueblo Revisited
There are no
new items to
collect in town,
but there are
plenty of angry
Ganados. You’ve
entered through
the south gate
and must now get to the east building, whose iron door is
Once you’ve cleared out the chief’s house, save your marked with a strange symbol. Unfortunately, the villagers
progress at the typewriter and then head outside through notice you the moment you enter the village, so there’s
the front door. A chainsaw-wielding Ganado awaits you in no chance of sneaking past them. If you feel like making a
the field just outside Mendez’s house, backed by several stand, hole up in the nearby cabin on the left and let the
other villagers. As soon as you hear his chainsaw rev up, mob come to you.
turn and run back into the house. Turn right as soon as you
enter and run into the kitchen, then turn around, draw the There’s no
shotgun and wait for the chainsaw maniac to burst through need to kill all
the door. Blast him with the shotgun the moment he draws the villagers,
near, switching to the handgun to pelt him while he’s down, however. If you’d
along with any Ganados that follow him into the house. rather just get
Stand your ground in the kitchen until all is clear. going, equip
the shotgun or
a flash grenade,
The chainsaw maniac drops a Ruby once he’s killed. This then use these weapons to keep the mob stunned as you
large jewel can’t be combined with other treasures, so dash through town. Dodge the throng and sprint toward
sell it to the merchant on your next encounter. the east building’s iron door, using the Insignia Key you
collected from within the chief’s house to unlock the door
and hurry through.
82
Lantern
Secret Passage
Elegant
Headdress Proceed through the narrow passage until you come to
a wide chamber with another hanging lantern. Shoot this
lantern as well to dim the light, revealing three sparkling
objects on the ceiling. Shoot each one to collect two more
spinels and an Elegant Headdress. Smash a wooden box in
an alcove and then continue along the passage until you
meet the traveling merchant, who offers new upgrades
x2
for the TMP. Speak with the man and then proceed up the
nearby ladder.
New Items
The strange Item Cost
door leads to Punisher 0/20,000
a small, secure Stock (TMP) 4,000
building. Collect
the few items in
New Upgrades
the entry room, Weapon Upgrade Cost
then record TMP Firepower Lv.2 7,000
your progress TMP Reload Speed Lv.2 5,000
at the typewriter. Enter the back room afterward and aim at TMP Capacity Lv.2 7,000
the lantern that hangs from the ceiling. Keep as far back as
possible, then shoot the lantern to bring it crashing down in
a burst of flame. Collect the spinel that’s left behind, then
open the hatch and jump down to a secret passage.
primagames.com 83
Green
Catseye
Cemetery
Nest
Nest
To Secret
Nest
Passage
x2
To Quarry
The ladder
from the secret
passage leads up
to the surface.
Blast another bird’s nest in the tree near the church
Walking up
for a free incendiary grenade.
the trail, Leon
notices a church
on a hill beyond
the cemetery ahead. Pick off three ravens milling near the
cemetery’s closest gravestone for items. This may draw the
attention of the few Ganados patrolling the lower portion of
the graveyard, so be prepared to fight.
Don’t shoot the church bell because doing so causes
several more hostiles to enter the area!
Two more
villagers are
hiding behind If you try exploring the east trail before examining the
the church church door, Hunnigan calls in and gives Leon grief.
building, one
of them armed
with dynamite.
A few
Quickly dispatch
villagers patrol
the pair and then examine the strange dais they were
the ledges and
guarding. You must turn the dais’s dial to light up three
walkways, but
specific symbols—the same ones you noticed on the large
they don’t pose
headstones. To solve the puzzle quickly:
much threat.
1. Turn the dial by three increments three times in Shoot each one
a row. from range to
2. Turn the dial by four increments three times in a row. send them tumbling into the abyss. Enter the cabin you
encounter along the way and smash the wooden boxes for
3. Turn the dial by three increments one final time.
goodies inside, but be careful; the box on the table contains
a snake. From this point forward, it’s a good idea to execute
two quick knife attacks in rapid succession when smashing
This solves the boxes; this ensures you’ll kill any snakes that may pop out,
puzzle, allowing allowing you to collect the valuable chicken eggs they leave
you to take the behind.
Green Catseye
from the dais.
One final
Ganado guards
the gate at the
bottom of the
You’ve found a Green Catseye. Combine this treasure trail. Blow his
with the Beerstein to increase the value of both pieces. head off with
the rifle from
range, then head
through the gate’s door to reach a new area.
primagames.com 85
Quarry x2
Raven
To Swamp
To Cemetery
To Merchant’s Dock
There’s little to do at the Ganado’s small dig site besides Make sure to loot the dig site’s cabins and claim two
looting the place for items. A large flock of ravens sits in spinels from the area, then head down the east stairs and
the center of the area, however; approach them and toss enter the south door for a slight detour before moving
an incendiary grenade to burn most of them up, collecting onward.
the many pesetas they leave behind. If your aim is true, one
of the ravens near the center of the group drops a flash
grenade.
86
To Quarry
Merchant’s Dock
primagames.com 87
To Lake
Swamp
To Quarry Antique Pipe
(nest)
There are
a few more
Good eye; that spinel was well hidden.
Ganados in the
east half of the
swamp, but
they’re nothing
The swamp
compared to the
is a dangerous
onslaught you’ve
area filled with
just faced. Use the rifle to pick off each patrolling villager
Ganados and
from range and be wary of tripwires as you move eastward.
deadly tripwires.
Make sure to collect the incendiary grenade from a bench
Use the rifle to
along the walkway, and blast a bird’s nest from a nearby tree
decapitate the
to claim an Antique Pipe.
nearest Ganado
on the wooden walkway from range, then move onto the
walkway. Keep away from the tripwire ahead, scanning the
You’ve found an Antique Pipe. Sell this valuable to
marsh with the rifle and taking shots at the few Ganados
the merchant the next time you cross paths.
standing in the waters ahead to the right and left. Try to
88 get one of the hostiles to run into the nearby tripwire,
detonating it so you may cross the walkway safely.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Village
Unholy Ground
To Lake Cave
Lake
To Swamp
Gold Bangle with
Pearls (nest)
To Waterfall
Search the
weeds on the
hilltop to find
a valuable red
herb, then head
back down the
trail. Knock a
bird’s nest from
a tree halfway down the path to obtain a Gold Bangle with
Pearls, then search a nearby cabin for some handgun ammo
The swamp’s east trail leads toward a giant lake. Turn left and a prized yellow herb.
and follow the path uphill to reach a small clearing. From
this point, Leon has a perfect view of the entire area. Using
his binoculars, he sees two Ganados dump the body of his That Gold Bangle with Pearls couldn’t hide from you.
other police escort into the lake, then quickly speed off in Trade this worthy treasure to the merchant for pesetas
their motorboat. Moments later, an unbelievably massive the next time you see him.
lake creature suddenly erupts from the depths and swallows
the officer’s body whole.
primagames.com 89
The cabin at
the bottom of
the path features
a green herb
and a typewriter.
Collect the
herb, and use There are fish in the lake, but don’t hunt them just yet;
it to recover firing bullets or tossing harpoons into the water enrages
Leon’s health if necessary. You can also combine it with a the lake monster you witnessed a moment ago.
yellow herb to permanently increase Leon’s health, or with
a red herb for a more potent health boost. Then save your
progress. Move to the dock outside and then climb into the
nearby motorboat. Press w to speed out into the lake.
Lake Cave
x2 Lake Cave
To 1st
Floor 2nd Floor
Torch
To Lake
Green
Catseye
Waterfall To Basement
1st Floor
To 1st
Floor
Bonus Time First Aid Spray Hand Grenade Plaga Sample Snake
Brown Chicken Egg Flash Grenade Incendiary Grenade Red Herb Time Extension
Chicken Egg Gold Bars Magnum Ammo Rifle Ammo TMP Ammo
primagames.com 91
Cemetery
Nest
Nest
x2
To Secret x2 Nest
Passage
To Quarry
Quarry Revisited
To Cemetery
To Merchant’s
Dock
Cabin
Cabin Cabin
To 2nd
Church Floor
To 1st
Floor
To Cemetery
Control
Panel
To Cemetery Ashley
92
Church 2nd Floor
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Village
Rescue Mission
Step onto
the nearby dock
and board the
motorboat if
you wish to
explore the lake
a bit further. If
you’re in a rush,
forget the boat, head through a gate behind the cabin, and
then skip ahead to the following “Waterfall” section of the
Leon regains consciousness after suffering some horrific walkthrough.
dreams. Contacting Hunnigan, he learns he was out for a
full six hours; day has turned to night and there’s no time Aboard the
to lose. Search the cabin for items, including an interesting boat, toss a few
Anonymous Letter that hints of an important item hidden harpoons into
in a nearby waterfall. Save your progress at the typewriter if the water near
you like, then head outside. the dock to kill
some fish, then
sail close to
their bodies and
collect their remains for restoratives. When you’re ready,
streak off toward a cave at the lake’s far northern tip, which
is marked by two blue torches.
Lake Cave
To 1st
Floor
x2
Torch
To Lake Green
Catseye
primagames.com 93
Before leaving
the roof, take Optional Jaunts
aim at a torch
hanging from Feel free to explore
the cave’s the lake’s west shore,
ceiling and which features a few
shoot it with the new items since your
handgun until last visit during the
it is destroyed. Then climb down and move around the day. The new items
merchant’s stand to collect a spinel, which fell from the are all within the two cabins along the trail, but watch
torch. Speak to the merchant afterward to view his wares if out: several vicious Colmillos surround and attack you on
you like, then return to the boat and exit the cave. the path. Take cover in one of the cabins and fire at the
beasts when they appear in the doorway to drop them
without taking much damage.
You’ve found another spinel. These gems are small
You can also go
enough to be hidden inside torches, so keep a lookout.
back to explore
the swamp area if
you wish, but look
out: more Ganados
Lake Cave Merchant are about, and
now that night has fallen, the Plagas that control the
The merchant has nothing new to sell, but he does offer a Ganado’s bodies can emerge and attack. There aren’t
few new upgrades. If you’re not desperate for additional many new goodies in the swamp, and they’re all found
firepower though, save your pesetas for more worthy within the sheds and cabins, so visiting this area may be
purchases. more trouble than it’s worth. Avoid blasting the heads
off of Ganados as you explore the area; doing so greatly
New Upgrades increases the chances that their Plagas will appear.
Weapon Upgrade Cost
Handgun Firepower Lv.3 10,000
Handgun Capacity Lv.3 6,000
Rifle Firepower Lv.3 12,000
Rifle Capacity Lv.3 8,000
Shotgun Firepower Lv.3 20,000
Shotgun Capacity Lv.3 10,000
To Lake
To Basement
Waterfall 1st Floor
To 1st
Floor
Amber Lever
Torch Round
Ring
Insignia
94 x2
To Merchant’s Dock
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Village
Rescue Mission
Defeat the
second Ganado
on the trail,
then continue
along the path
and jump across
the short gaps
you encounter.
Smash a barrel for a hand grenade and leap across some
more gaps on your way to a rope that hangs from a cliff.
Proceed through the gate behind the cabin at the lake’s east Position Leon near the rope so he can rappel down the cliff
shore to reach the waterfall area, where an important item to a lower path below.
is hidden. Leon encounters a new breed of horror on the
path just beyond the gate: a Ganado’s head suddenly bursts
open, revealing a sickening Plaga in the shape of a giant Take aim
tentacle. Back away immediately and open fire with the at a Ganado
handgun, aiming for the Plaga itself to inflict heavy damage. watchman
You can use the rifle to kill the Plaga in one shot as well. standing atop
Also, consider throwing a flash grenade for an instant kill; a short tower
Las Plagas are extremely vulnerable to light. just beyond the
rope. Drop him
with the rifle
and then climb up the tower to collect a hand grenade from
a barrel. Continue along the path afterward until you reach
First Appearance: Las Plagas—Tentacle a watery gap that Leon cannot cross. A nearby crate hangs
from a chain above the river; shoot the chain to drop the
crate into the drink, then use the crate as a stepping stone
Threat Level
to help you cross.
The crate
allows you to
reach a central
path in the
middle of the
When day turns to night, horrific parasites that stream. The
inhabit the bodies of Ganados are free to emerge west half of the
from their humanoid hosts, posing far greater danger path is blocked
to Leon. The first type of Plaga Leon encounters by a rushing waterfall; you must find some way through.
resembles a giant, bloody tentacle that ends in a Shoot the glittering object stuck to a beam above the
jagged, bonelike protrusion. The tentacle’s whip path to acquire an Amber Ring, then climb up the nearby
attack has a surprisingly long range, so keep your watchtower.
distance. Once the Plaga emerges, its host’s body is
no longer a suitable target—aim for the Plaga itself
instead.
You’ve found an Amber Ring. Sell this worthy treasure to
the merchant on your next encounter.
primagames.com 95
You’ve come
full circle and
are now back at
the merchant’s
dock. There are
Climb the tower at the end of the southern path to reach no new items
a lever. Pull the lever to divert the flow of water and remove to pick up, and
the waterfall that blocks the central path. Jump across the the merchant
crates to return to the central trail, then watch out: a swarm doesn’t offer anything new, but trade with him if you wish.
of Ganados emerges from the cave that was previously When you’re ready to go, climb up the north ladder and
blocked by the waterfall. Quickly turn around and jump head outside to return to the quarry.
back across the crates, retreating to the tower with the lever.
From this vantage, stand ready with the knife and handgun
to stab or shoot each Ganado that tries to climb after you.
96
El Gigante’s powerful attacks can destroy the area’s three southern sheds. Threat Level
You miss out on collecting a number of items if the sheds are destroyed,
so end the fight quickly or raid the sheds for goodies early on.
primagames.com 97
Cemetery
Nest
Nest
x2
To Secret x2 Nest
Passage
To Quarry
98
To 1st
Floor
To 2nd
Church Floor
Control
Panel
To Cemetery Ashley
To Cemetery
primagames.com 99
The church is
free of hostiles.
Search the
ground floor for Hunnigan sends Leon another playing manual with
pesetas and a details on how to interact with Ashley. Check it out to
flash grenade, learn some of the basics.
then climb a
ladder to reach
the second floor balcony. Approach the chandelier hanging
in the center of the church and press 3 when the jump
action button hint appears onscreen. Leon leaps onto the
chandelier, which swings back and forth under his weight.
Wait for the chandelier to swing backward, and when it
swings forward a second time, press 3 to make Leon leap
across, landing on the balcony at the far side of the room.
Smash more
barrels on the
Cross the balcony and drop down to the ground floor
far balcony for
below. Ashley can’t handle a fall from such a height, so be
an incendiary
sure to wait a moment after landing until the catch action
grenade, then
button hint appears onscreen. Press 3 to make Ashley drop
examine the
down into Leon’s arms.
strange control
panel nearby.
Activate the panel to shine three patterns of colored lights
against the far wall. Your goal is to rotate the three colored
patterns so that, when combined, the three patterns form
the same shape as the stained glass insignia between them. Leon’s a gentleman, so don’t try making him look up
To solve the puzzle quickly: Ashley’s skirt while she stands on the second floor
balcony. If you do, Ashley tells him off!
1. Rotate the red pattern twice.
2. Rotate the green pattern three times.
3. Rotate the blue pattern once. A strange
robed man
Choose to awaits Leon
combine the and Ashley on
colors afterward the ground
to raise the floor. This must
portcullises on be the leader
the balcony, of the wicked
allowing you cult responsible for the kidnapping. After you exchange
access to a some harsh words with the man, two cultists armed with
side room. Enter the room to find the president’s daughter, crossbows suddenly burst into the church from the front
Ashley Graham. door. With no other option, Leon grabs Ashley’s hand and
the two jump through one of the church’s windows, sending
Ashley is glass flying everywhere. Landing in a small storage room,
frightened by Leon assures Ashley that everything will be okay. The two
Leon’s sudden then prepare to make their daring escape from the Village.
entrance but
brightens
up when he
mentions that
her father
sent him to rescue her. United at last, the two prepare to
make their escape. Hunnigan contacts Leon, telling him of
another path he can take to flee the village. Collect items
from Ashley’s holding room before returning to the church’s
balcony.
100
2nd
Floor To Farm
Pueblo Revisited
x2
2nd
Floor
To Secret Passage
To Pueblo
SP
x2
Lantern
x2
Secret Passage
Farm Revisited Revisited
To Abandoned
Cabin
x2
SP
2nd
To Pueblo Dumpster Floor
Bonus Time First Aid Spray Hand Grenade Plaga Sample Snake
Brown Chicken Egg Flash Grenade Incendiary Grenade Red Herb Time Extension
Chicken Egg Gold Bars Magnum Ammo Rifle Ammo TMP Ammo
To Cemetery
Document Gold Chicken Egg Merchant SP Save Point Velvet Blue
primagames.com 101
To Farm
SP
To Ganado
Stronghold
To 1st
Floor Lever
To Gigante Way
Abandoned Cabin 2nd Floor
102
Secret Passage Revisited Another spinel has somehow become lodged in the
lantern at the secret passage’s north end. Stand back
and shoot it down.
To Pueblo
SP
Secret Passage Merchant Revisited
Lantern
New Items
Item Cost
Red9 14,000
Stock (Red9) 4,000
New Upgrades
Weapon Upgrade Cost
Punisher Firepower Lv.3 15,000
Punisher Capacity Lv.3 10,000
Red9 Firepower Lv.2 15,000
Red9 Firing Speed Lv.2 10,000
Red9 Reload Speed Lv.2 6,000
Red9 Capacity Lv.2 6,000
TMP Firepower Lv.3 14,000
TMP Capacity Lv.3 15,000
To Cemetery
The secret
passage holds a
few new items
and the resident
merchant offers
some new
upgrades and
equipment. We
highly recommend that you purchase and upgrade the Red9
handgun; it’s the most powerful pistol Leon can acquire and
arguably the best firearm in its class. Don’t miss the spinel
in the lantern at the opposite end of the tunnel either, and
make sure to save your progress at the typewriter before
moving on.
primagames.com 103
2nd To Farm
Floor
x2
Pueblo Revisited 2nd
Floor
To Secret Passage
x2
x2
As before,
it’s best to lure
hostiles to
confined spaces
such as cabins
and buildings
that don’t
feature multiple
entry points. Target the villager’s legs and torsos instead of
their heads to reduce the chances of freeing their Las Plagas.
Pueblo is just as frightening at night as it was during the day. Whatever you do, don’t leave Ashley behind; Ganados will
There are fewer villagers to worry about, but the darkness appear and grab her, and the game ends if they manage to
of night and chance that Las Plagas may emerge from the carry her out of the area. If Ashley is captured, rush to her
townsfolk’s heads makes it tough to know when the area location and shoot her captor to free her before it’s too late.
is fully secure. There are a few new items in town, and
although most are totally randomized, there’s a valuable
Spend as
hand grenade in the northwest house and a spinel atop the
much or as
tall lookout tower.
little time in
Pueblo as you
like, taking the
A spinel sits atop the village’s tall lookout tower. Grab it northeast trail to
when no hostiles lurk nearby.
the farm when
you’re ready to
move on. Be careful, though: villagers have set numerous
bear traps on the trail leading to the farm. Shoot a trap or
two to set them off, then carefully lead Ashley through to
ensure that she doesn’t step into one.
Farm Revisited
To Abandoned
Cabin
x2
SP
2nd
Dumpster Floor
To Pueblo
Visit the
typewriter shed With the farm clear of hostiles, return to the trash bin and
and collect the press o to whistle to Ashley. The girl pops out of her hiding
note entitled place and returns to Leon’s side. Carefully guide Ashley to
Sera and the the farm’s northeast gate, which Leon couldn’t open on his
3rd Party. Save first trip through the area. Now, with Ashley’s help, the two
your progress, can perform a piggyback maneuver in front of the gate.
then once again Press 3 when indicated to have Leon boost Ashley over
use the typewriter and manure sheds as fallback points as the wall. The girl then unlocks the gate from the other side,
you lure the surrounding hostiles to their doom. Use your allowing Leon to pass through and join her in a new area.
handgun and rifle as often as you can, switching to the
shotgun when enemies close in. Methodically secure the
entire grounds so you don’t have to worry when guiding
Ashley through the area later on.
primagames.com 105
To Farm
Abandoned Cabin
SP
To Ganado
Stronghold
To 1st
Floor Lever
A host of
torch-toting Ashley hides somewhere upstairs throughout this
villagers flood scenario and can’t be harmed, so there’s no need to
the area just worry about her.
after Leon and
Ashley cross the As soon as
bridge. With you can, move
no place left to about the cabin
run, the two decide to take cover inside a nearby cabin. A and push three
friendly face greets them inside: Luis Sera is alive and well, wooden shelves
and just as charming as ever. in front of each
window on the
ground floor.
This buys you time to scour the cabin for items and prepare
for the forthcoming assault. Grab the herbs and shotgun
ammo, check that your weapons are fully loaded, then arm
the Red9 and stand in the corner near the stairs that lead to
the cabin’s second floor.
106
The ground
floor soon
becomes too
difficult to
defend. Follow
Luis upstairs and
then quickly run
about, collecting
an assortment of grenades and a precious green herb.
Outside, the villagers erect ladders so they can enter the
Sooner or later, the hostiles smash through the windows second floor through each of its four windows, while the
and begin pouring into the cabin. Work with Luis to repel hostiles on the ground floor simply head upstairs in pursuit.
the onslaught as best you can. There are three windows on Run around the second floor and knock down each of the
the ground floor, so the villagers enter from three separate ladders to prevent the villagers from climbing through the
points. It’s tough to keep them from entering the cabin, but windows. Toss incendiary grenades to prevent the villagers
at least you can wound them before they set foot inside. from climbing up the stairs. Luis takes aim at any Ganados
coming up the stairs as well, so focus on guarding the
windows.
Stand your
ground near the Surviving
stairs and simply this scenario
rain handgun fire is difficult no
at the nearest matter how
Ganado. Reload fast you are.
only when it’s The onslaught
safe to do so and doesn’t let
use the shotgun to blast nearby hostiles backward, creating up until you
brief opportunities to safely reload. Try to keep the Ganados manage to kill a great number of Ganados, so just keep
from swarming around Luis whenever possible; his covering moving and firing. Knock down the Ganados’ ladders at every
fire is a great help throughout this scenario. Employ the opportunity and punish any that make it to the top floor.
shotgun and toss grenades as necessary to handle clusters of Pelt their legs with handgun fire to bring them down fast. If
foes, and avoid scoring headshots on the villagers to reduce necessary, use flash grenades to quickly deal with any Las
the appearance of Las Plagas. Plagas that emerge from the villagers’ heads. Stay alert, keep
an eye on your ammo, and don’t let Leon’s health get too low.
After suffering
Be careful not to harm Luis with your bullets or heavy losses,
grenades; too much friendly fire is eventually the villagers
returned, resulting in Leon’s untimely demise. realize there’s
no getting at
their quarry.
They reluctantly
depart, leaving
the trio alone for the time being. Ashley comes out of
hiding and Luis makes a hasty departure, saying he forgot
Approach Luis if you start running low on ammo. something. What could possibly be in store for Agent
He’ll say “use this” and toss Leon a free box of Kennedy next?
rounds.
primagames.com 107
Legend
Green Herb Peseta Box Spinel
To 1st
To 1st Floor
Floor
Ganado Stronghold
To Abandoned
x2
Cabin
To Abandoned
Cabin
108
Shed of Enlightenment
Yellow
Catseye
To Village Gate
and Gondola
To Ganado
Stronghold
To Road
to the Castle
To Gigante SP
Way
primagames.com 109
The villagers have left and the abandoned cabin is now You must
secure. Scour the inside of the cabin for any items you manipulate the
may have missed in the struggle before, including possible lever that stands
goodies dropped by dispatched Ganados. Find a few more between the
items in the grounds outside, then speak with the merchant, two paths in
who has set up shop by a small nearby shed. (The merchant order to access
has nothing new to offer.) each trail. Pull
the lever to the
Collect left to open the path to the Ganado stronghold, or pull it to
and read the the right to open the way to the Gigante route. Only one
Two Routes path may be open at a time.
document
within the
shed, then use
the typewriter
to save your If you’re planning on exploring both routes, we
progress. The document hints that you must choose one of recommend starting with the Ganado stronghold to
two paths to escape the village. The east path leads through the east. There you can stock up on grenades and
a dangerous Ganado fortress, while the south path is more ammo to employ against the giant that lurks in the
straightforward and features a fearsome El Gigante. The southern path.
choice is yours, but if you’re looking for the fastest route,
choose the south path through Gigante Way and just bolt
for the far exit.
Ganado Stronghold
To Abandoned x2
Cabin
To 1st
Floor
To 1st
Floor To 1st
Floor
Red Gem To Village Gate and
Gondola
To 1st
To 1st Floor
Floor
110
Ganado Stronghold 2nd Floor
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Village
Escaping the Village
Hostiles waste
no time in
assaulting you
the moment There’s another trash bin atop the walkways, but
you set foot don’t bother using it; Ashley’s perfectly safe right
on the trail to where she is.
the Ganado
stronghold. Take
aim at the cart full of explosive barrels on the trail ahead Now you’re
and fire to detonate it, ridding you of the initial group of ready to face
hostiles. Move forward after the explosion and order Ashley the horde. Make
to hide in the nearby trash bin for safety, then back up and sure Leon’s in
take out the next wave of Ganados. good health and
his weapons
are fully loaded,
then equip the
shotgun and return to the upper walkways. Stand on the
The rifle is a fantastic way of killing Las Plagas that east side of the central pit, right near the pit’s easternmost
emerge from the villagers’ heads. ladder. Don’t knock the ladder down, but drop into the pit
as close to the ladder as you can. You want to be right near
the ladder so you can climb out of the pit the moment the
Once you’ve Ganados come at you.
secured the low
road, proceed Ganados
to its far end to suddenly appear
find a ladder. on the walkways
Climb up to and jump down
reach a network to assault Leon
of elevated the moment he
walkways patrolled by several Ganados. Keep your distance lands in the pit.
from these hostiles and use the rifle to pop the heads off Two chainsaw-
of each one in turn. Work slowly and methodically, and be swinging women also burst onto the scene and attack.
prepared to switch to a handgun in case the sound of your When you regain control, immediately turn to face the
gunfire draws distant Ganados near. nearby ladder and then hurry out of the pit. Waste no time
in climbing the ladder or Leon’s head will be hewn clean off.
After you’ve
secured the
walkways, the
only place left
After climbing the ladder, turn left and then run straight
to go is down.
along the walkway. Head directly for the entry trail near the
Dropping into
trash bin in which Ashley’s been hiding. Drop to the lower
the large central
trail and blast any Ganados that get in your way en route.
pit triggers an
intense battle against several more Ganados backed by two
chainsaw-wielding hags. Don’t drop down there just yet;
instead, drop to the southern area to collect handgun and
shotgun ammo from barrels and mine carts.
primagames.com 111
No matter which
Village Gate and Gondola route you chose,
you eventually
To Shed of end up near
Enlightenment the gate that
leads out of the
village. You need
SP a special item
to open the village gate, so ignore it for now and search the
nearby building for items instead. The merchant near the
building doesn’t offer anything new, but feel free to speak
with him if you like. Save your progress at the typewriter
inside the building and then head up the hill to find a
running gondola. Check that Leon and Ashley are in good
health, make sure Leon’s weapons are fully loaded, and then
hop aboard.
What follows
is a short ride to
a remote section
of the area. The
ride is filled with
danger though,
Yellow as Ganados
Catseye traveling by in
the opposite direction toss hatchets and sickles at Leon and
Ashley the whole way. Fortunately, it takes only one shot
from any weapon to knock the Ganados off their gondola
carts and into the chasm below. Use a handgun to shoot as
many as possible from range, switching to the shotgun if a
cart full of hostiles gets too close for comfort.
114
Two TNT
Ganados await You’ve found a Yellow Catseye. This is the third and
final gemstone you need to return the Beerstein to its
you just inside full glory.
the cavern,
so proceed
with caution.
Carefully round
the corner and
pick off both creatures with a handgun before they can
throw their explosives. You may want to use the shotgun to
ensure that you don’t miss. Move forward after dispatching
the pair, and climb up the ladder beyond.
Take down
another Ganado
after climbing The trail leads downhill toward another merchant and a
the ladder and typewriter. Collect the boxes of ammo near the merchant,
examine the sell your newly completed Beerstein if you like, and then
blood-soaked save your progress and proceed through the nearby gate.
pedestal ahead.
Some strange
ritual must have happened here. Open the chest at the far
end of the tunnel to collect a Yellow Catseye, then return
to Ashley near the metal stairs and continue along the
downhill path that follows.
Shed of Enlightenment
2nd Floor The trail beyond
2nd the gate leads
Floor downhill to an
2nd Floor old abandoned
2nd
Floor shed. Sensing
danger, Leon
asks Ashley to
hide somewhere
safe while he checks inside. The agent enters the shed fully
alert, but is still caught off guard by the evil that awaits him.
Bitores
Mendez, the chief
of the village,
grabs Leon in
his iron grip and
flings him to
the ground one
last time. With
inhuman strength, the man then twists together the iron handles
of the shed’s door, trapping Leon inside. Afterward, as Mendez
approaches Leon, be ready to press 3+4 or wave the Wii
Remote to avoid his forthcoming death blow.
To Village Gate
and Gondola
primagames.com 115
116
When Mendez
moves within
striking distance,
dart to one side
to avoid the blow.
Then quickly turn
and unleash a
few blasts from Leon’s shotgun. Mendez doesn’t like
the result and quickly swings away, only to eventually
draw near again. Repeat the same maneuver to prevent
Mendez from harming Leon and inflict heavy damage.
primagames.com 117
The flames
consuming the
shed burn a hole
through one of Goal
its walls after
Leon collects
the False Eye,
providing a
means of escape. Approach the fiery opening and press 3
to make Leon jump through and reunite with Ashley once
more. The two finally have what they need to escape the
village. Run up the hill to return to the previous area.
Nothing
stands in your
way now. Return
to the gondola
and then ride
back up to the
village gate. You
can open the
gate now; approach it and use Mendez’s False Eye to
activate the retinal scanner, then proceed to the village’s
final area.
You can see a Las Plagas. Collect the items dropped by the villagers after
mob of villagers the fight and then continue onward, smashing some barrels
up the road at the top of the hill for a random prize and a valuable
ahead, but velvet blue.
ignore them for
now. Instead,
turn right and You’ve found a velvet blue. These treasures are the
nab the handgun second most common next to spinels. Sell them to the
merchant for 2,000 pesetas apiece.
ammo sitting on the crates, then slowly walk up the hill.
Before the villagers can mount an assault, one of them starts
up a truck and comes barreling downhill. The truck flattens The road
the villagers on the trail; aim a handgun and shoot the driver leads to the foot
before the truck gets too close, then back off. The driver of a massive
slumps forward, yanking the steering wheel and causing the stone castle.
truck to crash right in front of Leon and Ashley. A vast number
of Ganados
Proceed up suddenly appear,
the hill and giving chase as
collect the box Leon and Ashley cross the castle’s giant drawbridge. Seeing
of pesetas from an opportunity, the two quickly rush to operate a pair of
the truck bed. winches near the castle gate, raising the drawbridge and
Run up the preventing the hostiles from following. Hoping they’ve
trail until you found shelter at last, Leon and Ashley head through the gate
hear Ganados and into the castle’s walls.
emerge from the truck. Teach this final mob a lesson, but be
118 forewarned: almost all of their heads burst open to reveal
The Castle
With no place else to turn, Agent Kennedy and Ashley Graham are forced to flee the village by taking shelter within
the walls of a giant castle on the outskirts of town. They won’t find much solace here, though; the castle teems with
cultists and madmen bent on recapturing the First Daughter and tormenting her would-be savior. Leon must keep a
constant vigil and be prepared for anything as the two search for a way out of their shared nightmare.
Cannon To 1st
Floor
Winch
To 2nd Floor
To Castle Gold Entry Hall
Entrance Bangle Platinum
To Castle Sword
Ramparts
SP
Document Random
Peseta Box
primagames.com 119
To Prison
Crank
To Target
Practice x2
SP
x2
x2
2nd Floor
To Hall of Worship
Great Hall Lever
Prison Key
SP
x2
Castle To Entry
Gate Key Hall
Castle Gate
120
To Castle
Ramparts
SP
Castle Entrance
primagames.com 121
Sell off the shotgun and bolt-action rifle in exchange for the New Upgrades
advanced Riot Gun and semi-auto rifle. The choice of buying
the Blacktail handgun is up to you; the weapon is a bit faster Weapon Upgrade Cost
and easier to handle compared to the Red9, but it can’t match Blacktail Firepower Lv.2 15,000
the latter’s sheer firepower. Buy the larger attaché case so you Blacktail Firing Speed Lv.2 10,000
can carry more items, and also purchase upgrades for all of Blacktail Reload Speed Lv.2 8,000
your weapons except the Riot Gun—there’s a better shotgun Blacktail Capacity Lv.2 8,000
to be had later on. Finally, avoid buying the Broken Butterfly Broken Butterfly Firepower Lv.2 25,000
magnum, as you can find one for free inside the castle.
Broken Butterfly Capacity Lv.2 15,000
New Items Handgun Firepower Lv.4 15,000
Handgun Reload Speed Lv.3 10,000
Item Cost
Handgun Capacity Lv.4 8,000
Attaché Case L 40,000
Mine Thrower Capacity Lv.2 25,000
Blacktail 24,000
Red9 Firepower Lv.3 20,000
Broken Butterfly 38,000
Red9 Capacity Lv.3 8,000
Mine Thrower 9,800
Rifle Firepower Lv.4 20,000
Rifle (Semi-Auto) 35,000
Rifle Reload Speed Lv.3 18,000
Riot Gun 32,000
Rifle Capacity Lv.4 12,000
Scope (Mine Thrower) 8,000
Rifle (Semi-Auto) Firepower Lv.2 15,000
Scope (Semi-Auto Rifle) 10,000
Rifle (Semi-Auto) Reload Speed Lv.2 9,000
Treasure Map (Castle) 6,000
Rifle (Semi-Auto) Capacity Lv.2 10,000
Riot Gun Firepower Lv.2 20,000
Shotgun Firepower Lv.4 25,000
Shotgun Reload Speed Lv.3 15,000
Shotgun Capacity Lv.4 12,000
TMP Firepower Lv.4 18,000
To 2nd
Castle Ramparts
Floor
Castle Ramparts 2nd Floor
To Entry
Hall
Cannon
To 1st
Floor
To Castle
Entrance
Winch
122 Gold
Bangle
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Storming the Castle
Turn left
First Appearance: Los Illuminados before passing
through an
A cult of religious zealots, Los Illuminados Threat Level archway, and
reside within a foreboding castle just
duck down
outside the village. These madmen have
some stairs
welcomed Las Plagas into their bodies with open arms,
to reach the
and they can often be heard chanting reverently as they
rampart that the
patrol their mighty stronghold. Similar in many ways
two cultists you recently dispatched were patrolling. Pick
to Los Ganados, Illuminados relentlessly attack Leon
up any items the cultists may have dropped, then examine
on sight with a variety of medieval weapons, including
the circular chamber nearby. Leon notices a large cannon
maces, scythes, and crossbows for ranged assaults. They
and thinks it may come in handy if he could only raise it up
often appear in groups, attempting to flank Leon and
somehow. Smash the barrels behind the cannon for goodies
recapture Ashley so their mysterious master’s vile plot
and then exit the chamber. Run through the archway ahead
can succeed.
and then up a flight of stairs to reach the area’s upper level.
primagames.com 123
Loot the
tiny storeroom
for items, and
don’t miss the
velvet blue or The area is now secure; no more catapults will fire at you.
yellow herb. Be The north gate is still locked, however; to open it, approach
ready to blast the winch near the circular pit and press 3 to begin using it.
any cultists that Rotate the Wii Remote in a circular pattern as indicated to
suddenly enter the room and assault you; the sound of their make Leon turn the winch, raising the cannon you noticed
chanting usually gives them away. After looting the room and awhile ago. Once it’s raised, approach the cannon and press
dealing with any nearby hostiles, take aim through the room’s 3 to fire it. No aiming is required; the cannonball smashes
window at the catapult that stands to the left side of the gate. into the gate, bashing it apart and creating a way forward.
Again, hit the barrel near the catapult to detonate it.
124
New Upgrades
Run through the destroyed gate, heading deeper into Weapon Upgrade Cost
the castle walls. The merchant got ahead of you somehow Riot Gun Firepower Lv.3 24,000
and stands just beyond the gate, offering a new firepower
upgrade for the Riot Gun. When you’ve finished conducting
business, proceed through the door beyond the merchant
to reach the next area.
Golden Sword
To 2nd Floor
Entry Hall
Platinum To Castle
Sword Gate To 1st Floor
To Castle
Ramparts Entry Hall 2nd Floor
primagames.com 125
Shortly after
you reach the
second floor,
The chamber is now free of hostiles. Finish scouring the
another group
second floor for items, then approach another sword that’s
of zealots enters
mounted to a plate on the wall. Take the Golden Sword
the chamber
from here and replace it with the Platinum Sword you
from the lower
acquired from the ground floor. Then head downstairs and
level. A red-
insert the Golden Sword into the vacant gold plate. This
robed leader remains on the ground floor, sending his goons
causes the platinum plate to slide away, revealing a hidden
up to assault you. Back into a corner and unload on the
door on the second floor. Head upstairs and proceed
cultists as they filter up the stairs, dropping each one in turn.
through the newfound door.
There are more cultists to deal with this time around so
keep them stunned and employ the Riot Gun as needed.
When the A spinel rests inside a wooden box on the second floor.
cultists finally
stop coming,
move to the top
of the stairs and
aim at the red-
robed leader on
the ground floor.
The man doesn’t pursue you, so simply pop his head off
with a shot from the semi-auto rifle. A disgusting worm-like
Plaga erupts from the man’s head; pelt the parasite with a
second rifle round to splatter it.
Threat Level
This second brand of parasite resembles a
fat, disgusting worm. Worm-like Plagas can
kill Leon in a blink just by lunging forward and biting
off his head, so keep your distance at all times. Pelt
Plaga worms with a handgun from range or blast them
with a rifle for fast kills. If one of these deadly parasites
suddenly bursts out of a nearby Illuminado, use a
shotgun to knock it away or simply turn and run.
126
Castle Gate
To Entry
Hall
Castle
Gate Key
primagames.com 127
The cultists
rush at you from
The area is now secure, but you still haven’t found a way two different
to unlock the main gate. Enter the west chamber and loot angles, making
it. A small chest rests on a shelf inside the room; open it to this a tough
claim the Castle Gate Key, but be prepared: a swarm of fight to survive
Illuminados barge into the room the moment you take the without losing
key. Make sure Leon and Ashley are in good health and have health. Use the
the Riot Gun at the ready. Riot Gun almost exclusively to keep the madmen at bay.
Incendiary grenades can help prevent the zealots from
reaching you, so feel free to toss a few. Repel the attackers
to secure the area once more, then return to the main gate
and use the Castle Gate Key to unlock it.
To Hall of Worship
Grand Hall
Lever
Prison Key
SP
Purple Gem
128
To Castle Gate
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Storming the Castle
Collect
and read the
document at
the end of the
hallway
entitled Capture
Luis Sera.
The message
provides a bit more insight into Luis’s involvement, and hints
Any chance of following Salazar is ruined when Leon
at the possibility of a mysterious third party whose motives
nears the north end of the hall; a giant wall is raised, sealing
are unknown even to Los Illuminados. Smash the nearby
off the northern passage. The wall features a decorative
barrels for a precious yellow herb, then round the corner
plaque, but something seems to be missing from the
and continue down the corridor until you encounter two
picture. Perhaps a thorough search of the castle will turn up
fire-spewing dragon statues whose flames block your path.
the missing piece and allow you to catch up with Salazar.
You’ve no way of bypassing the flames, so examine the nearby
painting in the east alcove instead to find a Prison Key.
After
examining Backtrack
the plaque, toward the
turn around locked door
and aim at the you noticed
high archway earlier that
overhead. leads down to
Something’s a dingy prison.
sparkling on the wall up there; shoot it down with a Before opening
handgun and collect the treasure, then save your progress the door, equip a rifle and aim through one of the windows
at the nearby typewriter. The hall’s west door is locked tight, that overlooks the prison. Spy a box of shotgun ammo that
so head through the east door to proceed. sits atop one of the beams near the prison’s ceiling, then
switch to a handgun and fire to knock the ammo box to the
ground. Now approach the prison door and unlock it with
You’ve found another Purple Gem. As you know, this
treasure can be combined with the Elegant Mask for added the Prison Key you just found. Press o to order Ashley to
value. Now you just need to find another one of those! wait upstairs while you move Leon to investigate the prison.
primagames.com 129
In the prison
chamber, pick
up the shotgun
ammo you
knocked down
from the beam
and collect a
green herb from
a north corner. Notice two ornate bells on the walls, but
don’t do anything to them just yet. Approach the lone cell
on the east wall and examine its occupant: a frightening Without the ability to see, the prisoner must hunt for Leon
man whose eyes have been sewn shut. Kick open the cell by sound alone. Leon is completely silent when walking about,
door and slowly approach the prisoner, who suddenly but his footfalls alert the Garrador when he runs. The sound
springs to life. Perform a quick turn and then run out of the of Leon’s gunshots or vocal commands to Ashley also alert the
cell the moment the prisoner lunges forward. Stop running creature to his presence. When the Garrador hears Leon move,
when you reach the stairs, then turn around to face the fire, or speak to Ashley, it rushes forward to attack. Bolt to one
monster, and slowly walk toward it again. side or the other to avoid the forthcoming onslaught, then start
walking again once you’re out of harm’s way.
Walk circles
First Appearance: Garrador around the
Garrador,
The eyes of these large, frightening men Threat Level
shooting at the
have been removed and sewn shut, forcing exposed Plaga
Garradors to hunt by sound alone. These men slowly on the creature’s
walk about until a hasty footfall or wayward gunshot back. To end the
gives away their quarry’s location. Once an intruder fight quickly, use
has been detected, the Garrador rushes forward with the semi-auto rifle; its great firepower and handy scope let
furious speed, slashing wildly with its retractable claws. you inflict heavy damage with good accuracy. To simplify the
This fast attack is often fatal, so it’s critical to remain task of outmaneuvering the Garrador, use the handgun and
utterly silent when faced with a fire at one of the two bells in the prison walls. The bell’s ringing
Garrador. Walk circles around draws the Garrador’s ire, and it rushes to attack. Fire on the
them and punish the Plaga Garrador’s exposed Plaga when its claws become stuck in the
on their backs, their only wall.
weak spot.
Collect the
15,000 pesetas
the Garrador
drops, then
approach the
lever inside its
former cell and
pull it to shut off
the fire-spewing dragon statues in the previous hall. Head
upstairs afterward and order Ashley to follow Leon once
more, then quickly take aim at the lantern that hangs from
the ceiling. When a group of cultists rushes forward from
the far end of the hall, shoot the lantern to send it crashing
130 down on their heads, scorching the madmen with flames.
Finish off any stragglers and then continue down the hall.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Storming the Castle
Hall of Worship
Leon and Ashley
encounter stiff
resistance from
Los Illuminados
in this giant
chamber: a host
of cultists await
them just inside.
There’s nowhere to hide, so quickly run either left or right
and then back into one of the chamber’s southern corners
To Great for a bit of defense. Fire on the zealots as they close in, and
Hall don’t spare the heavy weaponry; employ the shotgun and
rifle as often as needed, periodically tossing grenades to
Crank wipe out clusters of hostiles at a time.
Many
more cultists
x2
storm into the
chamber once
you thin the
initial herd. Keep
to the room’s
x2 southern corners
To Grand and continue blasting the madmen away. A powerful red-
Hall robed leader eventually joins the assault. Be wary, because
the leader’s head will burst apart to reveal a worm-like Las
Plagas once he suffers enough damage. Repel the cultists,
collect the 4,500 pesetas dropped by their leader, then scour
the southern half of the chamber for items.
2nd Floor
primagames.com 131
Ashley moves
to the edge
of the nearest
ledge and calls
to Leon once
she’s finished
turning both
Order Ashley to Leon’s side after completing the pressure cranks. Run to
plate puzzle. Remain in one corner of the small room and her and press 3 to catch her, then
wait for several Illuminados to enter and attack. The hostiles dash north, heading for the two
drop from a large hole in the ceiling as well as enter through platforms Ashley’s recent crank-
the room’s door. It may take awhile for them to show up, so turning has raised. Jump across
sit tight and be ready. the platforms and flee this
frightening area through the
When you far northern door.
no longer hear
the sounds of
Illuminados
chanting, it’s
safe to assume
the cultists have
stopped coming.
Wait a moment to make sure, then open the door and check
the hall outside. Dispatch any cultists lingering in the hall,
and then head upstairs to examine the crank you’ve just
raised. Have Leon turn the crank and rotate the Wii Remote
to lend him a hand. Turning the crank lowers a nearby ramp,
allowing you to explore the chamber’s upper floor.
Ashley notices
another pair of
cranks standing
atop the
chamber’s tallest
balcony. There’s
no way for Leon
to reach these,
so he has to boost Ashley up to reach them instead. First
pilfer items from the east and west side halls to collect a
valuable first aid spray. Then smash the large vases at the
central platform for rifle and shotgun ammo, which will
132 soon come in handy. Afterward, approach one of the ledges
and press 3 to boost Ashley up onto the balcony.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Storming the Castle
The merchant
is present in
To Prison the hall as well;
he stands near
an odd blue
door. Speak
with the man
and purchase
upgrades for your weapons as you see fit. Also, if you’re up
for a bit of fun, enter the blue door beyond the merchant
to participate in an easy (and profitable) target practice
minigame. See the following sidebar for complete details on
Great Hall how to win big.
New Upgrades
Weapon Upgrade Cost
Handgun Firepower Lv.5 18,000
Handgun Firing Speed Lv.3 15,000
Handgun Capacity Lv.5 10,000
Punisher Firepower Lv.4 20,000
Punisher Firing Speed Lv.3 20,000
Punisher Reload Speed Lv.3 18,000
Punisher Capacity Lv.4 15,000
Red9 Firepower Lv.4 24,000
Red9 Firing Speed Lv.3 15,000
To Hall of Worship Red9 Reload Speed Lv.3 10,000
Red9 Capacity Lv.4 12,000
Out of one hall Rifle Firepower Lv.5 25,000
and into another, Rifle Capacity Lv.5 18,000
Leon and Ashley Rifle (Semi-Auto) Firepower Lv.3 18,000
find themselves Rifle (Semi-Auto) Capacity Lv.3 12,000
in this giant Riot Gun Reload Speed Lv.2 7,000
chamber. No Riot Gun Capacity Lv.2 10,000
cultists are TMP Firepower Lv.5 24,000
here, so take a TMP Reload Speed Lv.3 15,000
moment to explore the area and collect a variety of useful
items, including a green herb, shotgun and handgun ammo,
and a hand grenade hidden inside a small chest. Notice
the statues that hang from the ceiling as well; fire at the
glittering eye of one statue to free a spinel.
primagames.com 133
134
To 1st
Floor
To Prison
To Great
Hall
Valve
Document Incendiary Grenade SP Save Point
2nd
Floor
Gallery
To Castle 2nd To Great
Floor
Wall Hall Balcony
x4
Button
2nd Goat
Floor Ornament x3
2nd
Floor
x2
2nd
Floor
x2
Button 135
primagames.com
Moonstone
(Left Half)
Moonstone
(Right Half)
Red Gem
To Bedroom
Garden To Castle Wall
Bedroom Garden
SP
To Dining Hall Mirror with
Pearls and
Castle Wall Rubies
Broken Butterfly
x3
Elegant Perfume
Bottle
x2
x2
To Dining Hall
SP
136
To Gallery
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Alone Again
To Great Hall
Prison
To Great Hall
Valve
Butterfly
Lamp
primagames.com 137
Smash the
barrels in the
entry room for
First Appearance: Novistador
These huge insectlike creatures skitter Threat Level
a flash grenade, about walls, ceilings, and floors with
then drop down alarming speed, quickly closing in to tackle
the floor hatch and devour their prey. Novistadors enjoy pouncing
to reach a sewer on their quarry, ripping into them with sharp claws
tunnel. Leon and bathing them with highly corrosive acids. These
hears skittering in the distance; something’s down here nimble foes can take on the exact appearance of their
with him. Walk down the first watery tunnel and round surroundings, becoming nearly invisible to the naked
the corner, then stop. There’s a strange puff of smoke at eye. While camouflaged, only the subtle movements
the far end of the tunnel ahead, like something invisible is made when moving or breathing give Novistadors away.
breathing out cold air. Take aim with the rifle to find that
there is indeed something peculiar up ahead. Fire once to
kill a camouflaged creature who was lying in wait for Leon.
Remain in the
cell and defeat
A velvet blue awaits discovery in the watery pit.
a second and
third Novistador
before venturing
out to explore
Exit the pit the area more
through the far thoroughly. Kick
ladder and head open each nearby cell (except the one that’s rusted shut)
through the next and raid them for items, including a yellow herb. Collect
door to reach a and read Luis’ Memo from one of the cells, which contains
rundown prison. Luis’s findings on the behaviors of various parasites capable
Equip a shotgun of controlling their hosts.
and move
forward until a huge insect drops from an overhead tunnel
and attacks. Blast the creature with the shotgun to knock it
away, then run to one of the nearby prison cells on the left. Novistadors drop gemlike treasures called “eyes.” The
Kick down the cell door and run inside, then turn around color of the eye they drop is largely random, though
and aim through the cell’s doorway. The creature may have dispatching Novistadors with a handgun seems to net
ones of greater worth. Green Eyes are the least valuable,
camouflaged itself by now, but it still registers as a viable Blue Eyes are worth the most, and Red Eyes fall in
target when sighted. Stand your ground in the cell and blast between. You can insert these gems into Butterfly Lamp
the bug each time it tries to close in, switching to a handgun treasures to increase their value. There are two Butterfly
to pelt it when it’s down. Lamps to find, so keep at least two of each colored eye.
138
primagames.com 139
Elegant
Mask
To Gallery
To 1st
The moment you reach the ground floor, run to the
Floor nearby staircase and stand there to block the zealots’
escape route. The men try to flee through the hall’s north
passage, but a thick steel wall drops and seals them in.
Their only path of escape is up the stairs now, and you’re in
their way. Annihilate the zealots for 10 sparkling spinels and
kill their red-robed leader to claim a valuable Illuminados
To 1st Pendant.
Floor
Ten spinels equals mucho pesetas!
To Prison
2nd
Floor
Gallery
To Castle 2nd To Great
Floor
Wall Hall Balcony
x4
Button
2nd Goat
Floor Ornament x3
2nd
Floor
x2
2nd
Floor
x2
Button
right or left, then take up position in a corner. Dispatch the
All’s quiet in two cultists who move to assault you from the chamber’s
the next few lower portion to secure the ground floor, then smash the
rooms. Collect surrounding vases for fun and profit.
a red herb
from the initial
hall and read One of the vases on the ground floor features a sparkly
the Castellan velvet blue.
Memo on the
table in the room upstairs. The note provides some insight
into Salazar’s motives for working with Los Illuminados,
confirming his lack of sanity. Nab the handgun ammo from
a nearby chair, make a quick health and ammo check, then
proceed through the ornate door leading into the next room.
The moment
you open
the door, a
red-robed
Illuminado on
a far balcony
points Leon Head into the small side room and approach the stairs
out, and nearby leading up to the second floor. Pick off the masked cultist at
goons fire crossbow bolts. Remain in the doorway and use the top of the stairs from range, the climb the stairs and exit
the rifle to pick off both zealots from range, targeting the through the second floor door. Turn left and nab the rifle
explosive barrel behind them to simplify the fight. With ammo from a small table, then cross the balcony, heading
the crossbow zealots down, move through the door, turn toward the far west ledge.
primagames.com 141
Enter the
alcove the
Illuminados
leader fled
through.
Collect the
shotgun shells
and hoard of
pesetas within, then head upstairs and cross the balcony in
hot pursuit. Equip a shotgun before you leave the balcony
through the far door; a shield-carrying zealot stands on the The leader’s a tough nut to crack, but repeat the same
other side, in place to block you from catching up with the strategy until he falls. Avoid the temptation of using stronger
leader. Blast the zealot twice to put him down, then chase weaponry or firing more than twice at him from the alcove;
after the cultist in red. neither helps to speed up the fight and both may put you at
risk of being caught by the leader’s lethal fire. Drop to the
The following ground floor when the leader falls and collect the Gallery
strategy won’t Key he leaves behind. Use the key to open the locked door
be necessary if on the west ledge and exit the room.
you killed the
fleeing leader. The next
If the leader small chamber
makes it all the contains no
way downstairs hostiles, just a
though, he brings up a massive chaingun in the room’s few items and
center. The leader is more dangerous when seated behind an odd puzzle
the chaingun; his massive weapon can mow Leon down. you must solve
You must kill the leader to acquire his key, so head upstairs to progress.
and wait by the door that leads to the second floor balcony. Collect the items from the room, and don’t miss the velvet
When the leader stops firing, kick open the door, then blue that shines from the eye of the deer head on the wall.
run across the balcony, heading toward the alcove on the
opposite end of the room.
142
A number
of crossbow-
Next, examine the pedestal in the room’s center. The armed cultists
pedestal features four switches and is inscribed with the are stationed at
following phrase: “The sacrifice of six lives shall make way each corner of
the true path.” Each switch you press causes some of the the balcony. Use
portraits on the nearby wall to flip over, revealing a different a handgun or
portrait painted on back. The portraits depict gruesome rifle to dispatch
death scenes, with one or more people dying in each them from range, including any reinforcements that take
painting. Press the switches in the following order to flip the their place. Don’t move far from the side room, though; two
portraits so that six people are shown in agony of death: zealots armed with rocket launchers hide behind the room’s
large west painting, which drops to allow them to fire at
1. Press the first switch. you. If the cultists appear, run for cover inside the side room
2. Press the third switch. and wait for them to fire before venturing out again.
3. Press the second switch.
4. Press the fourth switch.
5. Choose “OK” to solve the puzzle.
Solving the Shoot the lanterns hanging above the balcony to kill
puzzle causes some of the crossbow cultists with less fuss.
the wall of
portraits to slide
away, revealing Search for
a secret door. items after
Head through clearing the
the door to room, then
reach the next section of the gallery, where Salazar greets approach the
Leon by sending a host of zealots to murder him. All exits red button on
from the room seal shut, trapping Leon inside. the wall at the
balcony’s west
end. Push the button to deactivate the room’s security
Turn right system, raising a central platform. The nearby painting on
and kick open the west wall drops and the rocket launcher cultists take
a nearby door. aim at Leon. Turn right and run around the corner to avoid
Flee upstairs, being blown to bits.
then turn
around when
you reach the
top. Make
Find a spinel tucked away in the balcony’s north alcove.
a stand here against the cultists, using the shotgun and
incendiary grenades to keep them at bay. Hold your ground
until the men stop coming, then open the nearby door to
view the room’s second floor balcony.
primagames.com 143
Castle Wall
Broken Butterfly
x3
Elegant Perfume
Bottle
x2
x2
To Dining Hall
SP
144 To Gallery
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Alone Again
All’s quiet
through this The fountain also holds a spinel and two
area. Save your velvet blues.
progress at the
typewriter in
the initial hall,
then collect the
handgun ammo
from the small vase in the tiny room ahead. The room’s
north door can’t be opened, so head through the west one
instead. Shoot the shiny object on the high wall ahead for a
spinel.
Moonstone
(Left Half)
Moonstone
(Right Half)
Red Gem
To Castle Wall
Bedroom Garden
SP
To Dining Hall Mirror with
Pearls and Rubies
primagames.com 145
Backtrack
out of the dead
end, taking your
first right and
crossing a set of
marble stairs.
Pause at the
top for a great
view of the maze if you like, then continue to the other
side. Make a sharp left and explore a dead end to find some
Leon finds himself on a balcony overlooking a dense garden TMP ammo inside a chest, then backtrack and head east to
labyrinth. Proceed along the balcony until you reach an reach a large fountain. Examine the fountain and collect the
ornate door. The door is locked, and Leon notices that it Moonstone (Left Half) that rests atop it.
features a strange indentation and the following inscription:
“Two moons make one.” Moving onward, Leon receives
another transmission from Salazar, teasing him about the Return to the
dangers that lurk within his deadly garden maze. Unwittingly, marble steps
Salazar lets it slip that he’s chasing down “a couple of rats,” and unleash the
tipping Leon off that there must be another intruder in the Riot Gun on the
castle besides Luis and himself. Who could that be? three Colmillos
that leap from
the hedges in
Make sure
front of the
Leon is in good
stairs. Climb the steps afterward, then turn right and drop
health and his
off the side to return to the maze’s central square. Turn right
weaponry is
and head toward the north gate this time, obliterating the
fully loaded,
two Colmillos who smash through the gate to assault you as
then equip the
you draw near.
Riot Gun and
proceed down
the steps. Open the maze’s entry gate and smash the nearby Head north
barrels, then dispatch the Colmillo that charges forward to past the gate,
attack as you approach the maze’s central square. Blast the then turn right
beast with the Riot Gun to put it down fast, turning left and to spy another
heading through the south gate afterward. Colmillo held
captive inside
a cage. Put the
beast out of
its misery with some long-range handgun fire, then turn
The following walkthrough takes you through every around and move east, heading toward another dead end
inch of the garden maze in the fastest way possible. containing a spinel. Proceed with caution; a Colmillo guards
If you’re just looking to collect the two Moonstone the treasure.
halves and escape, check our map for their locations,
then plot your own course.
Two Colmillos Lure the Colmillo out of the dead end and take cover
are trapped inside the previous Colmillo cage, firing on the
inside a cage Colmillo from a safer location.
beyond the
south gate.
They’ll break
free and attack This maze is full of surprises; here is another valuable
if you move too spinel.
close, so toss an incendiary grenade from range to burn
them both up. Collect any goodies they may have dropped,
then turn left and head east to reach a dead end where a
chest holding shotgun ammo is located. After taking the
ammo, turn around and blast a Colmillo that rushes to
146 attack from behind.
Round the next corner and make your first left to reach
another dead end with a treasure chest. Open the chest to
claim a shiny Red Gem for your Elegant Mask. Backtrack
out and make your next left, unloading on the Colmillo
that attacks from the left path ahead. Turn right afterward
to claim a yellow herb from yet another dead end, then
backtrack north toward another set of marble stairs.
primagames.com 147
To Bedroom
Garden
To Exhibition
Dining Hall Chamber
Hourglass with
Gold Decor
To Castle Wall
Merchant
148
Exhibition Chamber
To Dining
Hall
Leon’s encounter
with Ada was To Theater
interesting to be Hall
sure, but there’s
no time to dwell
on it. Ashley’s SP
not far from
here, and she
still needs her guardian. Search the bedroom for valuables, Bedroom Garden Merchant
including a spinel near the bed and a Mirror with Pearls and
Rubies in the wardrobe. Collect and read the note entitled Unless you’ve purchased the Broken Butterfly or Blacktail,
Female Intruder to learn that, whatever Ada’s motives, she’s the merchant doesn’t offer any exciting upgrades for you
certainly not working for Los Illuminados. Speak with the at this time. Upgrade the Blacktail if you’ve bought it, but
merchant, who offers new weapon tune ups, then save your continue to hold off on upgrading the Riot Gun; you’ll
progress at the nearby typewriter. Proceed through the south be acquiring a better shotgun in awhile. Also continue
door when you’re ready. resisting the urge to buy a magnum; one will become
available for free very soon.
New Upgrades
Grab a spinel from the nightstand vase before leaving Weapon Upgrade Cost
the bedroom. Blacktail Firepower Lv.3 18,000
Blacktail Capacity Lv.3 10,000
Broken Butterfly Firepower Lv.3 30,000
Broken Butterfly Reload Speed Lv.2 15,000
Mine Thrower Firepower Lv.2 25,000
You’ve found a Mirror with Pearls and Rubies. Sell
Riot Gun Firepower Lv.4 28,000
this worthy treasure to the merchant on your next
encounter. Riot Gun Capacity Lv.3 12,000
primagames.com 149
The bedroom’s
south door leads
into an elegant
dining hall.
Smash vases and
collect items
from the room,
and notice the
four plaques on the wall. Each plaque is inscribed with an
odd saying regarding the “meal of life.” Ignore them for now
and scour the room for items, then head down the narrow Hitting the wine bottle unbars the dining hall’s east door,
south hall and proceed through the south door. granting you access to the east chamber. Make sure Leon’s in
good health and his weapons are fully loaded before entering,
You’re now then head into the room. A cage suddenly drops from the
in a dingy ceiling as you pass through the chamber, trapping Leon in the
storeroom, room’s center. A number of zealots then drop into the room
which is actually from a higher floor, along with a fearsome Garrador.
part of the
Castle Wall The Garrador
area. Collect lands inside the
an assortment tight cage with
of items from the room, including gold bars worth 5,000 you, so escaping
pesetas from a small cabinet. Be careful to kill the snake confinement
that pops out of a small vase against the north wall. Raid is your first
the storeroom and break the lock off the far door for future priority. Toss a
convenience, then backtrack to the dining hall. hand grenade
straight ahead at the cage’s far door to break its padlock and
blast away all nearby foes, then hurry through the door. If
you don’t have a hand grenade, use the Riot Gun to knock
Find a spinel in one of the storeroom’s barrels. away any nearby hostiles, then rush forward and blast the
padlock off the cage door instead. Either way, run out of the
cage and around to one side, unleashing the Riot Gun on
each cultist who gets in your way. Your gunfire will attract
Back in the the Garrador in the cage, but he can’t harm you as long as
dining hall, you keep away from the cell. Just make sure you don’t lead
approach the him toward the open door!
serving window
and press 3 to
ring the small
bell on the
counter. This If the Garrador gets out of the cage, lure him into the
causes a portrait to flip into view down the long hall ahead. dining hall and use the long tables to keep him at bay.
To proceed, you must shoot the bottle of wine in the
upper-left corner of the portrait, and nothing else. Shooting
any other piece of the painting causes it to flip around, Switch to a
forcing you to ring the bell and try again. handgun once
you’re safely
outside the
cage and begin
walking around
the room,
The painting is hard to make out from a distance; attempting to
use the rifle for a closer view of the wine bottle, then sight the Plaga on the Garrador’s back. Kneecap each cultist
switch to a handgun and take the shot. who gets in your way to put them down as you focus on
dispatching the Garrador. If you’ve rifle ammo to spare, use the
semi-auto against the Garrador’s Plaga to speed things up. Drop
the monster and collect the 15,000 pesetas he leaves behind,
then open the chest in the center of the room for an Hourglass
with Gold Décor. Grab the magnum ammo from the side hall
150 with the wine bottle painting and the flash grenade from the
room’s glass cabinet, then head through the east door.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Rocket Launcher
The Castle
Rescuing Ashley
Exhibition Chamber
To Dining
Hall
primagames.com 151
To Chamber
of Fire
Document Random
Theater Hall
Legend
Gold Bars SP Save Point
To Exhibition To Study
Chamber Storage
Button
Stone Tablet
To Study
Cranks
To Storage
Buttons
primagames.com 153
Theater Hall
154
To Theater
Hall SP
Cranks
To Storage
Ashley’s hasty
escape from Maybe Leon will have a use for this sparkly gem.
the theater hall
lands her in
an old, musty
wing of the
castle. Pick up
the spinel and
yellow herb in the entry chamber, then save at the nearby
As Ashley, you have no access to weapons of
typewriter before venturing into the next room.
any kind. Keep away from hostiles and use the
environment to your advantage as often as possible.
primagames.com 155
Nab a green
herb from a
table, then
either turn the
crank on the
wall to raise the
portcullis ahead
or simply crawl
under a desk and through a small opening to reach the next
room. Another Illuminado stands in this chamber; toss a few
oil lamps at him to burn him up, then search the room for
items. When you’re ready to proceed, turn both cranks on
the wall near the east portcullis to retract the bars.
156
Ashley finds
herself in an
Storage old storage
area that’s so
dark, she needs
a flashlight to
see where she’s
going. Pick up
the green herb and then crawl under a desk to reach a red
button on the wall. Press the button to raise a nearby gate,
then pass through and collect a Stone Tablet from above
an unlit fireplace. There’s another red button close by; press
it to raise the gate near the fireplace.
Head through
Salazar Family Serpent the second gate
Insignia Ornament and shove a
shelf out of the
way to reveal
a small alcove
with yet another
red button.
Press this third button to raise a third gate in the room. The
first gate you raised slams shut, but you can pass through
the room more freely now. Search the room for items and
then proceed through the north door to reach a long, dark
corridor.
Button Proceed
down the dark
corridor and
notice the scary
Stone Tablet suits of armor
that line the
To Study walls. Ignore
them for now
and enter the following chamber, where four more armor
suits stand. A strange pedestal stands in the center of the
room and features a number of stone tablets similar to the
Buttons one you recently found above a fireplace. The tablets form
a picture when properly arranged, but they’re all mixed
up. The room’s far door remains locked until you solve this
stone tablet puzzle.
primagames.com 157
Return to
the Study and
approach the
Another gleaming spinel sits inside a wooden cabinet. odd dais you
noticed before.
Insert the
Salazar Family
Insignia into
You’ve found a Gold Bangle. Leon will happily sell this the dais, then stand near the handle and press 3 to make
prize to the merchant. Ashley turn the dais, revealing a secret alcove in the wall
nearby. Climb the ladder in the alcove and turn right at the
top, collecting two boxes of pesetas from a small table.
Then proceed through the passage to return to the theater
hall, where Leon awaits.
Taking
the Serpent
Ashley
Ornament
unlocks a door
causes the four
and bursts
suits of armor
through, finally
in the previous
arriving at the
chamber
theater hall’s
to spring to
balcony. Thrilled
life. The frightening suits stomp toward Ashley, intent on
to see Leon’s
retrieving the treasure they’ve guarded for so many years.
face at last, she runs over and gives her guardian a big hug.
After taking the Serpent Ornament, turn left and back into
With high spirits, the two renew their resolve to find a way
the room’s southeast corner, directly opposite the entry
out of Salazar’s nightmarish castle.
door. Wait for the armor suits to move into view, then dash
around the central table and speed through the far door
before they reach you.
158
Legend
Pendant Hand Grenade Snake
Peseta Box
To Corridor
of Royalty
Armor
Exhibit
Green Gem To Corridor
To Corridor
Weapon of Royalty of Royalty
Exhibit Corridor
Queen’s of Royalty
Grail
To Weapon To Armor
Exhibit Exhibit
To Grand
Elegant Hall SP
Chessboard To Target
Practice
primagames.com 159
Lever
Clock Tower
1st
Floor
Service
1st Floor Tunnel
To Exterior Chemical
Clock Tower Tanks
Chemical
Tanks
Lever
4th Floor 4th Floor
3rd Floor
To Mine
To Sewer Entrance
To Throne
SP Room Hall To Service
Tunnel
To Clock
Tower Sewer
Exterior Clock
Tower
Torch
To Ballroom
SP
SP
Crown
To Throne
Room
To Exterior To Throne
Clock Tower ROom
160
Return to the
theater hall,
blasting apart
any Illuminados
lingering in
the dining hall
on your return
trip. This time,
head through the theater hall’s north door to reach a small
chamber with a strange apparatus. Smash the nearby
vases for a random item and a velvet blue, and collect the
handgun ammo from a shelf to the right. Save your progress
at the typewriter afterward.
To Theater
Hall
primagames.com 161
You can also shoot the hinges of the chains that hold Cautiously
up the dragon statue to make it fall. approach the
chamber’s north
Dunking the end; a third and
dragon statue final dragon
not only rids you statue lowers
of a dangerous without warning
threat, it also and begins
causes a chest spewing flames. Either shoot the statue’s support chains or
to appear on a run between the two walls that stand to either side of the
nearby pedestal. device in an effort to sight the zealot operator. Dunk this
Move to the chest and open it for gold bars equaling 5,000 final statue into the fire below to clear the way to the room’s
pesetas. Head up a nearby flight of stairs after claiming your final chest, which contains a Lion Ornament.
prize to reach a small circular platform. Steel bars revolve
around the platform, but there are two openings in the Backtrack out
bars large enough for Leon to jump through. Stand ready to of the scorching
jump when the bars rotate to show an opening, then press chamber and
3 to leap across. return to the
previous room
where you left
A few cultists
Ashley. Head
stand on the
down the nearby
path ahead of
steps and approach an ornate cart. Approach the cart and
the circular
press 3 to make Leon and Ashley hop aboard. The cart then
platform. Fire at
sets off, bringing the duo back to the castle’s grand hall,
the men through
where they had their first encounter with Salazar.
the bars from
a position of
safety, then jump to the path once they’re down. Immediately
turn right and move to the right side of the walkway; another Smash the large vases when you disembark to find a
dragon statue activates to the left and begins spouting flames hidden spinel.
when you jump across. Shoot the two chains supporting the
dragon statue to destroy the device.
162
Corridor of Royalty
To Ballroom
Before
passing through
the hall’s north
door, make a
brief detour
and enter a
hard-to-spot
opening in the
right wall. The opening leads up some stairs to the small
balcony, where Salazar stood during your very first meeting To Weapon To Armor
with him. Collect a hand grenade from a small vase in the
passage and knock down a portrait of Saddler to find some Exhibit Exhibit
gold bars, then return to the main hall and proceed through
the north door. To Grand
Hall
SP
To Target
Practice
The rail cart
brings Leon
and Ashley
to a remote
section of the
castle. Explore
The door leads to another small room with yet another the entry hall
rail cart. Leap over the railings and smash the vases for a to find several
random item and a spinel, then board the cart to reach a valuables. Shoot down the glittering objects in the hall lined
remote portion of the castle. Shatter two more vases when with statues for two spinels, a velvet blue, and a Green
you disembark for another random prize and a sparkly Gem. The door at the north end of the hall is locked, and
velvet blue, then knock down a nearby portrait to reveal the king and queen statues to either side of the door seem
gold bars. Proceed through the door ahead when you’ve to be missing something. Backtrack and search the east
finished your looting. end of the hall for another spinel, a yellow herb, and a
document entitled Sample Retrieved.
primagames.com 163
New Upgrades
Weapon Upgrade Cost
Rifle (Semi-Auto) Firepower Lv.4 24,000
Rifle (Semi-Auto) Reload Speed Lv.3 18,000
Rifle (Semi-Auto) Capacity Lv.4 15,000
To progress, you must search the east and west wings
Shotgun Firepower Lv.5 30,000
of the corridor to find two objects that will allow you to
Shotgun Capacity Lv.5 15,000
open the sealed north door. You can search the wings in
TMP Firepower Lv.6 35,000
any order; we recommend starting with the west one as it’s
TMP Capacity Lv.4 20,000
much easier than the east.
164
Weapon Exhibit
If the ceiling begins to fall, scan it for a red jewel you
might have missed. All four jewels must be shot to
disable the trap.
Head down
the narrow
corridor that
follows. A
To Corridor portcullis
of Royalty suddenly falls
when Leon
enters the room
ahead, trapping Ashley alone in the corridor. Two cultists
Queen’s then smash into the corridor from the far end, driving a
Grail terrible machine covered with blades and drills toward
Ashley. Equip a rifle and shoot both cultist drivers to raise
the portcullis so that Ashley can flee into the room with
Leon. The zealots’ machine rams into the doorway but does
not smash through.
The danger
Elegant is over now,
Chessboard so search the
small storeroom
you’ve wound
An impressive up in for
weapon gallery valuables. Find
is on display in the Queen’s
the west wing. Grail inside a chest and an Elegant Chessboard inside
Both of the first a cabinet. Loot the room and then exit this west wing,
room’s doors crossing the Corridor of Royalty to enter the east wing.
are locked
tight, however.
To progress, push the knight statues onto two of the four
Smash boxes and barrels inside the storeroom
orange pressure plates on the floor. Position Ashley on
for a spinel and a velvet blue.
another pressure plate and press a to make her wait there,
then move Leon onto the fourth pressure plate to solve the
puzzle and open the north door.
King’s Grail
Armor Exhibit
To Corridor
of Royalty
Collect the
handgun ammo
First Appearance: Armadura
from the lion
statue in the
east wing’s entry
corridor, then
order Ashley to
wait near the
statue. Send Leon down the next leg of the corridor alone,
and be ready to press 3+4 or wave the Wii Remote to
avoid surprise attacks by two separate armor suits in the
hall. Enter the circular chamber that follows and collect the
shotgun shells and green herb, then make a quick health Somehow, Salazar has succeeded in Threat Level
and ammo check to make sure Leon’s in good shape. creating an insane marriage of Las Plaga
parasites and the ancient suits of armor
You need the that adorn various sections of his castle. The results are
King’s Grail heavily armored horrors known as Armaduras. Wielding
to progress, so giant axes and massive swords, Armaduras have a wide
remove it from attack range, and just one swipe from their weaponry
the central inflicts tremendous damage. Blast their helmets off to
dais. Taking the reveal their controlling Plagas, then defeat the parasites
grail causes the to end the threat.
chamber’s door
to seal shut and three of the room’s walls to spin around,
revealing a trio of fearsome knights who spring to life and
attack. Back up against a wall and let the knights approach,
then quickly run past them and cross the room as they
draw near.
166
The chamber
door opens after
you defeat the
second group of
knights. Flee this
area with Ashley
and return to
the corridor of
royalty. Save your progress at the typewriter near the merchant
if you like, then head toward the corridor’s north door.
primagames.com 167
Turn left
and drop into
the ballroom.
Lever Circle around
Butterfly to the entry
Lamp doors, then
take aim at the
giant pulsating
To Exterior Blue Eye, sack on the ceiling. Unload on the sack until it finally bursts
Red Eye, apart, sending a shower of glittering Novistador eyes falling
Clock Tower to the floor.
Green Eye
As you move
to collect the
eye gems, a
flying Novistador
suddenly
swoops down
Ballroom and snatches up
Ashley, carrying
her off before Leon can react. Many more insects then fly
in to tear Leon apart. Immediately turn and run through
the large door leading to the entry hall, then spin around
and blast the bugs as they filter through the door in pursuit.
Stand your ground and unleash hell until the Novistadors
finally stop coming, then move to collect all of the eye gems
they drop.
To Corridor
of Royalty
The hallway that
leads into the
large ballroom
ahead is filled
with goodies.
Smash the vases
near the entry,
being quick to
kill the snake that pops out of one. Loot the hallway and then
Return to the ballroom and collect the eye gems that fell
jump through one of the open windows to reach an outdoor
from the Novistador nest. Cross the chamber and pull the
ledge. Turn right and collect a red herb from the south end of
lever on the far wall to lower a drawbridge inside the room.
the ledge, then turn around and climb up a ladder to reach
Two chains attached to the drawbridge prevent it from fully
a higher ledge above. Open the chest at the far end of the
extending; shoot the hinges off each chain to free them
higher ledge to claim a second Butterfly Lamp.
both from the wall. The drawbridge then falls; cross it and
proceed through the door ahead.
168
A tall clock
tower stands
in the distance
ahead. As Leon
approaches the
structure, Salazar
radios in and
The merchant awaits you in the next hall. Trade with the
taunts him yet
man, collect some handgun ammo from a nearby chair, and
again. Looking through binoculars, Leon sees Ashley being
save your progress at the typewriter. Move down the hall
led into an adjacent tower, but there seems to be no way of
afterward and pass through a door to head outside. Smash
getting there. Continue toward the clock tower ahead.
the barrels just beyond the door for a velvet blue and also
attack the nearby torch with Leon’s knife for a spinel. Leon is spotted
by a lookout
as he moves
toward the clock
tower. As a result,
Illuminados on
Nice work; you’ve added another spinel and
velvet blue to your collection. the adjacent
tower man three
catapults and begin hurling flaming boulders at him. Don’t
linger on the walkway; rush toward the clock tower, turning left
and then running up a flight of stairs when you get there. Have
the Riot Gun ready and blast any zealots that get in your way
as you climb the stairs. Remain near the steps and dispatch the
small group of cultists who patrol the tower; the catapults can’t
reach you from here.
primagames.com 169
Search the
third level of the
tower for items
Two barrels on the clock tower’s balcony contain and then climb
valuables, but getting near them is dangerous due to yet another
the catapults on the adjacent tower. Run toward the ladder to reach
barrels and then quickly retreat to trick the catapults the tower’s top
into firing at them, then dash out to collect the items floor. Pick up a
left behind. green herb and a note entitled Ritual Preparation from
a small table, which hints that the clock tower has been
jammed in three places to prevent Leon from reaching the
adjacent tower. Move to the lever at the end of the walkway
After securing
and shoot the final plank of wood directly ahead. Then pull
the tower’s
the lever to activate the clock tower, rotating the whole
outdoor balcony,
structure so that the exterior walkway connects to the
your next task
adjacent tower.
is to get inside
the clock tower.
The entry door Zealots rush
lies on the into the tower
tower’s east side, right in the catapult’s line of fire. Approach right after you
the corner and wait for the catapults to fire and miss, then pull the lever.
quickly dart around and rush through the door. Equip the
Riot Gun and
drop down
Clock Tower to the third
floor. Run up to the crossbow cultist and blast him out of
your way. Drop to the second level and thrash two more
crossbowmen. More hostiles enter the tower when you
1st drop to the ground floor, and additional crossbow zealots
Floor
1st Floor appear on the balconies above. A dynamite-armed cultist
also appears on an upper floor and begins raining explosives
down on you. Sticking around to defeat this second batch
of hostiles is extremely dangerous; rush through the ground
floor, dodging your adversaries as best you can. Head
To Exterior straight for the exit door on the ground floor and don’t stop
until you’ve made it outside.
Clock Tower
With the
tower rotated,
Lever the outdoor
4th Floor 4th Floor walkway now
stretches toward
3rd Floor the neighboring
tower. The
Once inside the tower’s catapults
clock tower, aim no longer fire at you; three shielded zealots advance across
at the collection the walkway instead. Toss a grenade to wipe the men out in
of gears and short order, then turn left and save your progress at a nearby
cogs ahead. typewriter.
Spy two planks
of wood that
are jamming
the gears, and shoot them both. Drop to the floor below
afterward, and smash the wooden boxes on the tower’s
ground floor for a hand grenade and other items. Then
climb back up to the second floor and take another ladder
to reach the third floor above.
170
To Exterior To Throne
Clock Tower ROom
Collect the
nearby green
Leon beholds a frightening sight when he enters the tower: herb and then
two zealots and two fearsome Garradors stand at the far move toward the
end of the narrow entry chamber. Surviving this scenario Garradors. Fire
requires patience and an iron will. Make sure Leon’s health one bullet at one
and ammo are up to snuff before slowly walking forward of the monsters
to draw the attention of the cultists, but not the Garradors. to draw them
Stop when the cultists notice Leon, then turn left or right both to your side of the chamber. Quickly run to one side to
and move to one corner of the room. Turn around and avoid their initial assault, then start walking around the lower
dispatch the pair of zealots when they approach; you’re far area, aiming to line up shots at the Garradors’ Plagas with the
enough away that your gunshots won’t alert the Garradors. Broken Butterfly or semi-auto rifle. Don’t move up the stairs
if you can help it; doing so triggers more cultists to enter the
room, which is the last thing you need.
primagames.com 171
To Service
Tunnel
Continue
the deadly
dance with
the Garradors,
keeping track of
both to ensure
you aren’t
blindsided. Stay
close to the outside walls to increase the chances that the
Garradors’ claws will become stuck when they rush to attack
you. Work at killing each monster in turn, but don’t shy away
from taking a shot on the other if the chance permits. The
fight becomes a simple matter once the first Garrador falls.
The Garradors
each drop
15,000 pesetas.
Collect the
cash and then
explore the
other side of the SP
room. Cultists
rush in from behind as you climb the stairs, and another Crown
one lurks within the side passage to the north. Dispatch
the madmen, claim the valuables they drop, then make a
thorough search of the chamber before proceeding through
the door at the top of the stairs.
To Throne
Room
Grab two spinels from the statues in the hall beyond
the door.
Leon finds
himself in a
horrific sewer
The door leads tunnel where
into Salazar’s the bodies of
decorative throne those who’ve
room. Leon sees displeased the
Ashley being castle’s master
restrained by lie discarded. Collect the bounty of items from the initial pit,
Salazar’s cloaked including a yellow herb, an incendiary grenade, TMP and
minions, but magnum ammo, a velvet blue, and a precious Crown. Speak
before he can do anything about it, the vile Castellan presses a with the nearby merchant afterward, who finally offers an
switch and opens a trap door right beneath Leon’s feet. As Leon advanced shotgun. Save your progress after bartering with
172 falls, press 3+4 or shake the Wii Remote as indicated to make the man and then climb the nearby ladder to escape the pit.
him fire a small grappling hook into the wall and halt his decent.
Failing to do so results in Leon’s untimely demise.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Long, Hard Road
Lever
Sewer Merchant
New Items
Item Cost
Striker 43,000
New Upgrades
Weapon Upgrade Cost
Striker Firepower Lv.2 25,000
Striker Reload Lv.2 8,000
Striker Capacity Lv.2 10,000
To Sewer To Mine
Entrance
Leon gets
the feeling
something’s
following him
as he exits the
sewers and
enters a long
The ladder leads out of the pit and into a long drainage
service corridor.
tunnel. Proceed down the tunnel, nabbing a velvet blue, a
Run down the passage, ignoring the east and west side
red herb, and a spinel on your way to the far door. Make
rooms and the large red canister in the hall as you go. Be
sure Leon’s health is near full and his weaponry is fully
ready to press 3+4 or shake the Wii Remote to dodge
loaded, then pass through the door to reach the next area.
an attack at a moment’s notice; a vicious creature stalks
Leon from the shadows and occasionally lashes out with
lightening speed. You can’t fight the creature yet, so just
Don’t miss the glimmering spinel and velvet keep running and dodging until you reach a control room at
blue in the Sewer! the far end of the tunnel.
primagames.com 173
If you’re not
interested in
Don’t topple the canister when Verdugo is crawling treasure and just
along the ceiling or the attack might miss. want to conserve
ammo and escape,
simply freeze
Freezing Verdugo Verdugo and then run away. The service tunnel elevator
slows it down arrives after approximately four minutes; evade Verdugo
tremendously and until the elevator arrives, then hop aboard and flee.
makes it vulnerable. When you’ve run out of canisters to topple, try running
If you’re carrying circles around the small table in the elevator chamber to
a rocket launcher, keep Verdugo from reaching you.
simply stand back and fire away. One direct hit shatters
the monster into a thousand shards of ice, ending the
174 fight instantly.
Dynamite Lever
To Inferno
Chamber
Excavation
Site Circuit To Catacombs
Breaker
Lever
To Excavation
Site
Inferno
Chamber
Pulley
To Excavation SP
Site
Mine Entrance
Document Merchant
To Service
175
Tunnel primagames.com
To Inferno
Chamber
Catacombs
1st Floor
To 2nd
Floor
Switch
To 1st
Floor
Switch
Catacombs
2nd Floor
Lever
Royal
Insignia
To Ruins
176
New Upgrades
Weapon Upgrade Cost
Mine Thrower Firepower Lv.3 45,000
To Target Riot Gun Capacity Lv.5 20,000
Practice
The service
tunnel elevator
takes Leon deep
underground,
dropping
him off at the
entrance to an
active mining
facility. Smash barrels and collect items from the entry area,
including Luis’ Memo 2, which reveals how Las Plagas
were buried for years and then eventually excavated by the
villagers, who gave new life to the organisms when they
breathed the parasites’ fossilized spores into their bodies.
Speak with the nearby merchant, enter the blue door to
visit the shooting range if you like, then save your progress
at the typewriter and proceed through the rusty doors to
the mine.
primagames.com 177
Dynamite
Lever
To Inferno
Chamber
Excavation Site
Circuit
Breaker
Ganados are
crawling all over
the cavern, going
about their task
of digging up
more fossilized
Las Plagas for
their master.
Most of these men carry hatchets and will hurl them at you
from afar. Pop one or two nearby hostiles to draw their
attention, then back up into the tunnel. Pelt the Ganados as
they climb up the ladder at the end of railway to knock them
back down, killing each one with minimum fuss.
To Mine
Entrance
It’s a Ganado
reunion: two If you’ve got lots of rifle ammo, use the semi-auto to
villagers stand clear the area more quickly.
in the railway
passage ahead. Scan the
Dispatch both cavern for
men with a movement and
handgun from don’t drop down
range, then search the carts and barrels for items, including a from the railway
valuable velvet blue. Continue down the tunnel and notice a until you’ve
sign warning the workers not to overload the mine carts with dispatched all
dynamite or they’ll trip a circuit breaker. Keep this in mind and surrounding
proceed through the tunnel until you reach a large cavern. workers. When the cavern is secure, drop to the ground
floor and search around for valuables, including shotgun
ammo and gold bars worth 5,000 pesetas. After pillaging
A velvet blue lies hidden in a mine cart along the the dig site, approach the trolley control panel to the north
178 passage. and press the switch to summon a mine cart. The mine cart
is filled with dynamite and exceeds the railway elevator’s
Lever To Catacombs
To Excavation
Site
Pulley
Surviving an
encounter
against two El Killing one of the El Gigantes with the trapdoor trick
Gigantes is nearly is a big help, but then you can’t collect the 15,000
impossible, but pesetas the giant would normally leave behind. Still,
you can simplify we think you’ll find the risk of combating two giants
the fight a great at once doesn’t match the potential reward.
deal by using the
environment to
your advantage. The fight becomes
a breeze once you’ve
dunked the first El
Gigante. Though
you can’t use the
trapdoor trick to kill
Run to the ladder the second monster, you can still climb the scaffolding and
you noticed earlier use the pulley to quickly cross the chamber. This allows
and then climb up you to easily outmaneuver the remaining giant, putting you
to reach the top of in position to nail him with long-range rifle or magnum
some scaffolding. fire. Hand and flash grenades work well when the monster
From here, Leon closes in, but they aren’t necessary; you can kill the last El
can grab hold of an overhead pulley, which quickly Gigante with a handgun if you like just by using the pulley
brings him across the entire chamber. Stand near the to keep a distance and picking your shots from range.
pulley and wait for one of the giants to start shaking the
scaffolding in an attempt to knock Leon to the ground.
Quickly press 3 to make Leon grab the pulley at this
time. Leon slides along an overhead zip line, landing
right near the lever on the opposite side of the cavern.
Be ready to dodge after crossing the chamber on
The giants are the pulley; the remaining giant may execute a fast
quick to round on shoulder charge from range, which you must avoid
Leon and stomp by waving the Wii Remote.
toward his new
location. Press 3 to
grab the lever; Leon Punish the second
then looks over El Gigante until
his shoulder at the monsters across the room. Press 3 he takes a knee,
a second time the moment one of the two giants walks then climb his back
over the central trapdoor to dunk the creature into the and shake the Wii
lava, ending his life in one smooth maneuver. If neither Remote to deliver
giant crosses the trapdoor, flee to the ladder and try up to eight knife strikes to his exposed Plaga. Repeat this
again. process a second time, slashing the giant’s Plaga eight
more times to finally put the monster down. Be ready to
wave the Wii Remote as the giant collapses to avoid being
crushed, then collect the 15,000 pesetas it leaves behind.
Smash two barrels near the far door for some shotgun
ammo and an incendiary grenade on your way out.
Don’t move close to the El Gigante you dunk in the
lava or he’ll grab Leon and pull him under!
180
Switch
To 1st
Floor
Catacombs Switch
To Inferno
Chamber
Lever
Royal
Insignia
To 2nd
Floor To Ruins
primagames.com 181
The south
passage is filled
with traps:
several large
blocks slam
down from
the ceiling in a
steady pattern,
ready to crush Leon if he’s caught beneath one. Dash past
the first block as it retracts and then drop down off the
ledge that follows. The second block is tougher to pass as
you must drop from a ledge and then run forward before it
crushes Leon. Again, wait for the block to fall and then make
your move as it begins to retract.
182
Crank
2nd
Ruins Floor
To Catacombs To Underground
SP
Ruins
Key to
the Mine
Underground
Ruins 1st Floor To Basement
To Ruins
To 1st Underground
Floor Ruins Basement
Staff of
Royalty
x3
To 1st To Mine Rail
Floor
primagames.com 183
To Salazar’s
Temple
Crank
2nd
Ruins Floor
To Catacombs To Underground
SP
Ruins
Leon catches
a glimpse
The strange of Salazar’s
elevator brings foreboding
Leon up to the tower looming
surface, right in the distance
near an old as he proceeds
shack. Smash along the trail
the nearby beyond the merchant’s shack. The ruins directly ahead
barrels for items are being used as a campsite by the Ganado miners, so
and then take the Letter from Ada pinned to the shack to approach with caution. Eliminate two Ganado lookouts with
learn that Ashley was injected with Las Plagas before Leon— the rifle from range as you infiltrate the ruins, slowly moving
her time is running out. Trade with the merchant inside toward the bonfire that most workers are huddled around.
the shack and save your progress at the typewriter before
venturing onward. Two ladders in
the ruins lead up
to small ledges
Ruins Merchant that overlook
the bonfire.
Climb the ladder
Lots of new upgrades are available now. Sell your newly to the right,
completed Salazar Family Crown for a ton of funds, which leads to
then tune up the Blacktail if you’re using that handgun. a ledge that’s right above the hostiles. If you haven’t been
Upgrade the Striker and semi-auto rifle as well. Consider detected, toss a hand grenade into their midst to eliminate
enhancing the TMP’s clip capacity if you’ve got the cash to most or all of the Ganado miners. Remain on the ledge and
spare; more ammo means more rapid-fire mayhem. use Leon’s knife to finish off any survivors who climb the
ladder in pursuit.
New Upgrades
Weapon Upgrade Cost Scour the
Blacktail Firepower Lv.5 30,000
ruins for items
Blacktail Capacity Lv.5 20,000 once you’ve
Broken Butterfly Firepower Lv.5 50,000 secured the
Broken Butterfly Reload Speed Lv.3 20,000 grounds.
Handgun Exclusive 57,000 Examine an
Punisher Firepower Lv.6 35,000 ornate door
Punisher Capacity Lv.6 24,000 with a lion head
Red9 Firepower Lv.6 45,000 decoration to find that a “sacrifice to the lion” is required to
Rifle (Semi-Auto) Firepower Lv.5 30,000 open the door. You currently have nothing to offer the lion,
Rifle (Semi-Auto) Capacity Lv.5 20,000 so jump through a nearby window to enter a small wooden
Rifle Exclusive 80,000 cabin. Approach the crank inside the cabin and rotate
Shotgun Firepower Lv.6 45,000 the Wii Remote as indicated to turn it, revealing a hidden
Shotgun Capacity Lv.6 20,000 passage in the ground nearby. Climb into the passage to
Striker Firepower Lv.3 28,000 proceed.
Striker Capacity Lv.3 12,000
TMP Capacity Lv.5 25,000
A shiny spinel and velvet blue await discovery
among the surface ruins.
184
Key to
the Mine
Underground
Ruins To Basement
To Ruins
To 1st
Floor
Staff of
Royalty
x3
To 1st To Mine Rail
Floor
Leon finds
himself Find two more sparkly velvet blues in the
underground underground ruins.
again, this time
exploring some
long-forgotten
ruins. A large You’ve found the Staff of Royalty, a worthy
tablet in the treasure to sell to the merchant.
entry chamber informs you that the “offering to the lion”
you seek lies just ahead. Proceed down the corridor that
follows, smashing two wooden boxes for a velvet blue and a
random prize. The corridor opens into a large cavern filled
with Ganados; use the element of surprise and the semi-
auto rifle to eliminate each hostile from range.
Head down
the nearby steps
after securing
the cavern and
then proceed
down another
flight to reach Return to the entry landing after looting the ruins and
a small room view the second floor windows of the two-story hut
beneath the entry chamber. Check the sarcophagus in this through the rifle’s scope. Notice a chainsaw Ganado pacing
lower room to find a Staff of Royalty, then backtrack out about the room; fire at the man repeatedly until he finally
and search the ruins for valuables. Be careful not to step in stops getting back up. Hurry toward the hut afterward,
the bear traps spread about the ground and don’t enter the shooting or dodging bear traps as you go. Climb a ladder to
two-story hut in the distance just yet. reach the hut’s second floor and collect the 10,000 pesetas
left by the chainsaw maniac before they vanish.
primagames.com 185
Mine Rail
Leon finds
Climb up the ladder again to return to the hut’s second himself faced
floor. Take the Key to the Mine that rests on a nearby with a trio of
pedestal, then search the small room for items, including mine carts
a yellow herb. Make a quick health and ammo check, then sitting on a
head downstairs to reach the hut’s ground floor, where railway ahead.
another chainsaw maniac lurks. Defeat this dangerous foe Collect items
for another 10,000 pesetas, then raid the room for valuables from the nearby
before heading outside. barrels and then jump aboard the nearest cart. Remain
in this rear cart and shoot the lever to the left to start the
Use the carts in motion. Make sure Leon’s near full health and his
Key to the weapons are fully loaded before starting off; he’s in for a
Mine to open rough ride!
the cavern’s
east door and As Leon
proceed through tears along the
the tunnel that railway, Ganados
follows. Leon standing atop
triggers a trap in the next chamber, whose spike-covered balconies that
ceiling begins to descend upon him. To make things line the track
interesting, a Las Plagas spider also pops out of a nearby attempt to hop
sarcophagus to attack. Fire two shots from a handgun to kill aboard the mine
the Plaga, then quickly shoot four red jewels in the ceiling carts and assault him. Try to pick off the workers from range
to disarm the trap. with a handgun before they can jump into the carts. Stay
in the rear cart throughout the trip and punish any hostiles
who land in the cart during the ride. Use a handgun or TMP
to fire on hostiles in the front cart and unleash a blast or
two from the Striker if they move any closer.
The ride
continues for
awhile, with
At one point during the hellacious ride, a large number more Ganados
of Ganados bring Leon’s cart to a halt at a boarding station leaping in to
and leap down to torment him. One of the Ganados wields assault Leon.
a powerful chainsaw and must be kept Stay the course
at bay at all costs. Use the Striker until the railway
to blast the hostiles and keep makes a sharp descent, then prepare to press 3+4 to leap
them from jumping into the rear to safety; a gap in the track sends the mine carts tumbling
cart. When the onslaught finally into a yawning chasm. Pressing 3+4 at the right moment
subsides, jump between the makes Leon jump across the gap and grab onto a wooden
carts and collect all the items the ledge beyond; wave the Wii Remote furiously to make Leon
workers left behind, along with climb up and onto the ledge.
some handgun and shotgun
ammo on the side ledges.
The danger
Return to the rear cart
is over now.
afterward and shoot the
Enter the small
lever ahead and to the left
chamber ahead
to start the cart in motion
and collect
once more.
the Stone of
Sacrifice from
a small altar. A
secret passage is then revealed. Check the corner near the
stairs before heading into the passage to find a bunch of
pesetas, then head through the tunnel and climb the ladder
at the far end to return to the surface ruins.
primagames.com 187
To 2nd
Floor
To Salazar’s
Tower
To Salazar’s
Salazar’s Tower Temple
1st Floor
Salazar’s
Temple To 1st
Floor
Lever
3rd Floor
To Ruins 3rd
Lever
Floor
SP x2
2nd 2nd Floor
188 Floor
3rd
Floor Floor
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Castle
Showdown with Salazar
Legend
Incendiary Grenade Spinel
To 2nd Magnum Ammo TMP Ammo
Floor
Merchant Velvet Blue
To 3rd To Dock
Floor
SP
Goal
primagames.com 189
To Salazar’s
Tower Another velvet blue has been acquired.
For such
a little man,
Salazar has an
incredibly large
ego: Leon finds
a massive statue
of the castellan
that takes up
the entire south end of the hall. Turn left and proceed down
the walkway until a red-robed zealot suddenly appears and
flips a nearby lever, causing the walkway ahead to disappear.
You can’t go forward, so turn around and open fire on the
black-robed cultist on the landing to the right. Head upstairs
afterward and climb the ladder, returning to the balcony you
visited a moment ago.
Approach
the edge of the
balcony. Notice
Salazar’s that the Salazar
statue’s left hand
Temple now moves
up and down,
serving as an
elevator that allows you to reach the balcony above. Unload
Lever on the cultists who attempt to cross from the far balcony,
3rd Floor along with any who ride down from the balcony above.
Some of the men may fall from the ledges when shot,
for extra damage. When the coast is clear, jump onto the
To Ruins 3rd
Lever Salazar statue’s left hand and then ride up to an even higher
Floor balcony.
SP x2
2nd 2nd Floor
Floor Any cultists you knock to the ground floor may climb
the ladder behind you if they survive the fall. Be wary!
Floor
The elevator
brings Leon to Dispatch any
a short hallway zealots lingering
leading into a on the third-
large cathedral. floor balcony
Collect the and then smash
handgun ammo the vases for
from the alcove items, including
on the right, save your progress at the typewriter, then a spinel. Pull the
proceed down the hall. Smash the vases on the landing for lever against the far wall to raise one section of the walkway
a random reward and a velvet blue, then climb the nearby on the ground floor. Take shots at the cultists on the balcony
ladder and destroy another small vase on the balcony above. across the room, using the rifle for clean kills if you’ve got
Return to the lower landing and head down the stairs. ammo to spare. Return to the statue’s left hand afterward
and ride back down.
190
Before
moving onward,
Here’s one more spinel for the merchant.
optionally return
to the statue’s
right hand and
Next, leap ride up to the
across to the balcony above.
central platform Smash a large
that extends vase for items and pull the lever behind the statue’s head to
from the statue’s make its hands move in a more complex pattern, allowing
waist. Hit the you to navigate the ledges and balconies with greater ease.
switch on the You don’t need to do any of this though; the lower walkway
statue’s belly to has been restored and your path is clear.
activate its right hand, which moves up and down just like
the other one. When the right hand lowers, jump onto it and
When you’re
then across to the balcony ahead. A ladder extends upward
ready to move
from a hole in the balcony’s center; take up position near the
on, return to
ladder and swing Leon’s knife at the Illuminados who attempt
the ground floor
to climb up from the lower landing, including the red-robed
and cross the
leader who impeded your progress a while ago.
newly restored
walkway.
Without
Drop to the warning, the Salazar statue suddenly comes to life and
lower landing begins stomping after Leon. Shake the Wii Remote as
after dispatching indicated to make Leon dash onward, and be ready to
the zealots and press 3, 4, and then 3+4 when called upon to make
collect the 5,000 Leon dodge a few falling columns. As if things weren’t
pesetas the red- bad enough, Leon finds a large padlock on the far door,
robed leader hampering his escape. Wave the Wii Remote sharply to
leaves behind. shatter the padlock with a quick knife attack, then bolt
Pull the nearby lever to raise another section of the walkway through the door before the statue crushes Leon.
and open the gate behind you. Pulling the lever prompts
more cultists to drop in from the balcony above; climb the
With
ladder and then hack at the zealots as they climb up in
too much
pursuit.
momentum
behind it, the
statue smashes
through the
temple wall
and continues
to pursue Leon even after he flees the structure. Continue
waving the Wii Remote to keep Leon ahead of the statue,
then press 3+4 when the walkway crumbles under the
statue’s weight to make Leon leap across the gap. Leon
grabs onto the far ledge with one hand; wave the Wii
Remote furiously to make him scamper up to safety. Enter
the door ahead, which leads into Salazar’s foreboding tower
stronghold.
primagames.com 191
To 2nd
Floor
To Salazar’s
Salazar’s
To 2nd
Floor
Gold
Bangle
To Tower
To 3rd Floor Lever Apex
To 1st
Floor
192
The zealot
keeps rolling
barrels until you
put a stop to Kill the horned cultist leader who remains on the
him. Equip the ground floor of the tower and claim the 5,500 pesetas
rifle and then he leaves behind.
aim upward
and to the left
to sight the man, who stands on the stairs two levels above. The tower is
Aim at the zealot from your current position on the landing secure for the
and fire when you line up a shot. Kill the other cultist who moment. Head
stands near the barrel operator as well. Wait for a moment upstairs as far
to make sure the barrels have stopped coming before as you can go
continuing up the stairs. and collect a
green herb near
the large crate
blocking the stairs. You can’t climb any farther and must
use the nearby service elevator to continue upward. Check
around the elevator for goodies and then shove the crates
You can also cross the wooden walkways and climb a off the lift to reduce its payload. Check that Leon’s health
nearby ladder to proceed instead of taking the stairs. and ammo are fully stocked and then press the nearby
control switch to start the lift in motion.
Zealots
drop onto the
elevator to
assault Leon
as he travels
upward. Their
added weight
causes the
lift to halt until Leon either defeats them or knocks them
off. Move to a corner and use the Striker to blast each
Cultists enter the tower from the ground floor as you cultist who lands on the lift. Employ a handgun against the
progress up the stairs. Keep going upward until you reach crossbowmen who fire at you from the surrounding walls.
the landing with the barrel control lever, then pause for a The crossbow zealots are easily killed, so make sure to
moment to roll a few barrels down the stairs at the pursuing shoot each one whenever the chance permits.
cultists. Keep alert: some of the zealots may try to climb
up the ladder below, which leads directly up to the landing
you’re standing on.
primagames.com 193
You’ve found another Gold Bangle. The merchant pays Salazar’s Tower Merchant
handsomely for these treasures.
In timely fashion, the merchant offers a very useful clip
capacity tune up for the Red9. Definitely purchase this
upgrade if you’re using the Red9; it comes in handy during
Head through the forthcoming battle. Also beef up the TMP and semi-
an opening auto rifle if you haven’t been doing so, for maximum
in the tower’s advantage. If you have money to burn and want to end
wall to locate a the next fight in style, purchase a rocket launcher as well.
small elevator.
Ride up and New Upgrades
proceed up the Weapon Upgrade Cost
elegant outdoor Red9 Capacity Lv.6 22,000
staircase to reach the top of the tower, where the merchant
awaits. A fight with Salazar is imminent, so stock up on
whatever you need and then save your progress at the
typewriter before heading through the nearby door.
Vile Castellan: Ramon Salazar
Tower Apex
To 3rd To Dock
Floor
Salazar has
transformed
the top of his
tower into a
den of evil. With
a cruel laugh, There are many ways to approach the fight Threat Level
the impish against Salazar. Remaining on the upper
castellan tells walkway is dangerous, as all of Salazar’s
Leon that Ashley is currently being taken away to a remote attacks are geared toward smashing Leon from that
island. Fed up with his guest’s stubborn interference, Salazar vantage. Dropping to the ground floor is also risky, as
summons the power of Las Plagas to transform both himself it puts Leon at risk of being overwhelmed by spider-
and his bodyguard into a nightmarish horror. Scoffing and like Las Plagas who swarm about down there. We
unimpressed, Leon prepares to rid the world of one more recommend making your stand on the ground floor
monster. simply because the Plagas are a bit easier to deal with
than Salazar’s crushing blows.
194
Shooting the
monster’s eye
doesn’t inflict
any damage to
the creature, but
doing so enough
times eventually causes the central head to peel
back, exposing Salazar himself. Whenever this occurs,
quickly shoot any nearby Plagas, then switch to the
Drop to the ground floor and then race to one of semi-auto rifle or Broken Butterfly. Score as many shots
the small alcoves across the room from Salazar. Use on Salazar’s pale frame as you can before the monster
the Striker to blow away the initial swarm of Las Plagas envelops him once more. When the moment to harm
that surround you, then switch to a handgun or TMP. Salazar has passed, immediately switch back to the
Alternate between firing at the Salazar monster’s large Striker, TMP, or handgun, and blast away the Plagas
red-and-yellow eye, which sticks out from its central who’ve drawn near.
head, and the Plaga spiders that regularly draw near.
Always make sure no Plaga spiders are nearby before
popping a few shots at the monster across the room.
Repeat the
same strategy until
Salazar finally falls.
It may take some
time, but if you’re
careful to kill Las
Plagas on a regular basis, you can easily clear this fight
without losing much health. The Plaga spiders also drop
lots of ammo, ensuring that you won’t run out. Search
the chamber for items when the battle finally ends.
Climb the far ladder, claim the 50,000 pesetas Salazar
left behind, then head through the double doors he was
guarding.
primagames.com 195
To Tower
Apex
Dock Merchant
Kudos to you for making it this far. The merchant must be
impressed as well, for he now offers special “Exclusive”
upgrades for weapons you’ve fully enhanced. Exclusive
upgrades are costly, but each one transforms its weapon
into a tool of ultimate destruction. If you’ve stuck things
out with the Red9, you’ll be blown away by its newfound
Exclusive power.
New Upgrades
Weapon Upgrade Cost
Blacktail Firepower Lv.6 40,000
Blacktail Capacity Lv.6 25,000
Blacktail Exclusive 80,000
Mine Thrower Capacity Lv.3 40,000
Punisher Exclusive 40,000
SP Red9 Exclusive 80,000
Riot Gun Firepower Lv.6 50,000
Riot Gun Reload Speed Lv.3 20,000
Riot Gun Capacity Lv.6 25,000
Riot Gun Exclusive 120,000
Shotgun Exclusive 90,000
Striker Firepower Lv.4 32,000
Striker Reload Speed Lv.3 15,000
Striker Capacity Lv.4 16,000
TMP Capacity Lv.6 35,000
TMP Exclusive 100,000
Goal
The Island
Salazar finally got his comeuppance, but Leon wasn’t in time to free Ashley from the cultists’ grip. Before his timely
demise, Salazar let slip that the president’s daughter was being transported to a remote island for safekeeping. Leon
hitches a ride on a motorboat with Ada, and the two speed off toward Saddler’s remote island complex. Though he’s
still unsure of Ada’s true motives, Leon finds comfort in the thought that at least someone isn’t trying to kill him.
To 2nd Cliffside
Floor
Encampment
Start
To 1st
Floor
Outer SP
Stronghold
Golden To Larder
To Outer Lynx
Stronghold
To Cliffside
Encampment To Cliffside
To Bunker Encampment
Security Basement
To Larder Red Stone To
Stairwell
of Faith
Basement
Larder
Document Hand Grenade Peseta Box Shotgun Ammo
primagames.com 197
Freezer
Infrared
Scope
Card Key
Waste Disposal To Stairwell Writer
To Storage Control
To Stairwell Room Panel
To Waste To 1st
Disposal Floor
To Administration
Corridor
To Freezer
Storage Room
To Waste
Disposal Operating Room To Operating
Room
Freezer
To Storage To 2nd
Room Stairwell Floor
Brass Pocket
Administration Watch
Corridor SP
To Stairwell To Larder
To Bunker
SP
To Research
Lab
Bunker To Target
Practice
To Administration
Corridor
To Monitor
Station
To 2nd
Lab To Research
Lab Raven Floor
198
To Com Com Tower
Tower
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Island
Saddler’s Complex
To 2nd
Floor
Start
To 1st
Floor
Outer Stronghold
To Cliffside
Encampment
Now that you’ve reached the Island stage, you may
notice slight inconsistencies with the placement of
items as shown on the following maps. This is due You’ve found your first emerald. Saddler’s island is full
to an auto-balance feature that kicks into high gear of these little beauties; sell each one to the merchant for
profit.
at this point in the adventure. For instance, if you’re
carrying lots of ammo and restoratives, you may
not find these items in places where the maps show
they should be. By the same token, you may find
additional ammo and curatives if you’re low on such
items. Search every area of the island thoroughly;
you never know what you might find.
Ada quickly
departs once she
and Leon reach
the island. Leon
then disembarks The path leads to a fortified outdoor stronghold. Before
and receives a jumping across the watery gap at the end of the trail, shoot
transmission out the tall searchlight scanning the area. Hop across the
from Lord gap afterward and carefully move forward, collecting the
Saddler himself, who warns Leon not to become box of handgun ammo near the wall ahead.
overconfident just because he managed to kill Salazar.
Proceed along the rocky path ahead when you’re ready,
turning left and moving south when you come to a fork in
the trail. Climb some rocks at the end of the south path and
smash two wooden boxes for some pesetas and an emerald,
then backtrack to the fork and take the other path.
primagames.com 199
With the
crossbow
militant down,
make sure Leon
is close to full
health and
then approach
the north wall
near the top of the ladder. This prompts a large chaingun-
wielding commando to jump down from the crossbow
militant’s ledge and attack. The commando is headed your
way and doesn’t need to climb the ladder to reach you; he
simply leaps up through the ladder hole and lands on your
200
Be wary as you approach the north half of the outpost. Head through
There may be additional militants to deal with. the door and
search the
tunnel beyond
for items. Be
ready to dodge
as you explore
Don’t worry about running low on shotgun ammo. If the tunnel; some
you’ve been upgrading the Striker at every step, you’ll militants shove a rock down at Leon a short way through.
soon have all the shells you need. Defeat the lone crossbowman near the end of the passage
and then climb the nearby ladder to reach the next area.
SP
Cliffside Encampment
Golden To Larder
To Outer
Stronghold Lynx primagames.com 201
You’ve found another emerald. Keep a lookout for more. Cliffside Encampment Merchant
202
To Cliffside
Encampment
Larder
To Security
Security
To Bunker
Basement
To Larder
Red Stone
of Faith
Basement
primagames.com 203
Berserker
You’ve found the Red Stone of Faith. Combine this
treasure with the Golden Lynx for added value.
Return to
the top floor
and enter a side
room to your
left. Looking at a
Berserkers fall somewhere between normal security monitor,
Threat Level Leon notices
militants and chaingun-toting commandos.
They’re not nearly as tough as commandos, Ashley being
but they’re much faster and far more aggressive, often held prisoner in a nearby storage room. Her captors quickly
rushing toward Leon full of rage. Fortunately, berserkers are cut the feed, but the damage has already been done: Leon
easy to keep at bay with a shotgun. Hammer these brutes knows where he needs to go now. Open a nearby locker for
with close-range blasts and then target their skulls once gold bars equaling 5,000 pesetas, and then proceed through
they’re down for efficient kills. the nearby door.
To Stairwell
Bunker
To Target
Practice
To Monitor
Station
204
New Items
Item Cost
Tactical Vest 60,000
New Upgrades
Weapon Upgrade Cost Before upgrading the Striker, use the weapon to
Killer7 Firepower Lv.2 62,000 eliminate the soldiers and secure the room beyond
Killer7 Reload Speed Lv.2 20,000
the blast door. Don’t reload throughout the firefight
Killer7 Capacity Lv.2 30,000
if you can help it. When you return to buy the
Striker’s Exclusive upgrade afterward, you’ll earn
Striker Firepower Lv.6 60,000
even more free ammo!
Striker Capacity Lv.6 25,000
Striker Exclusive 60,000
Pop into the blue need to move about more in this game than in the previous
door near the three to avoid the vast number of Ashley targets. Remember
merchant for another that hitting each villager target isn’t required; you may want
enjoyable round of to let a few go just to avoid hitting an Ashley and protect your
target practice. Game score.
D, the hardest of
Earn all six bottle
the bunch, is finally
caps to fill the
available. Try your best to score 4,000 points or hit all of the
display case’s top
targets before earning four prizes—you don’t want to go for
row and complete
the special bottle cap when the difficulty ramps up!
your collection.
As always, use The merchant is so
the TMP and do your impressed that he
best not to miss so hands you 50,000 pesetas as a reward. That’s almost enough
you can earn shots for a Tactical Vest!
at the background
bonus target. You
primagames.com 205
To 2nd
Floor
Stairwell To Waste To 1st
Brass Pocket Disposal Floor
Watch
SP
To Larder To Freezer
To Bunker
206
Operating Room
Freezer
Card Key
To Stairwell
primagames.com 207
Freezer
Infrared
Regenerator Scope
Threat Level
Waste Disposal
To Stairwell
To Storage
Room
primagames.com 209
Storage Room
To Waste
You get only three tries to snatch the soldiers with the
Disposal
crane, so make each one count.
Leon finds
himself in an old
After you storage room.
attempt three Ashley’s cries
grabs with for help fill the
the crane, the area. Proceed
militants tire down the
of being Leon’s corridor until
toys and rush you reach the girl’s holding cell, which is guarded by two
into the control burly berserkers. Toss a grenade and then follow up with
room through the east door. When you see the militants the Striker to quickly dispatch the brutes. Approach Ashley’s
leave the disposal chamber, stop using the controls and cell afterward; Leon can’t open the door without a special
prepare to fire on the men as they storm through the door. card key, but at least he can calm the girl. Search around for
The fight should be simple, but feel free to fall back into the items and then continue through the door near Ashley’s cell.
previous corridor to gain a tactical advantage if need be.
When the
militants stop To Storage
coming, head
through the
Room
control room’s
west door and
Administration
drop down to
the disposal
Corridor
chamber. Leon thinks the pit leading down to the garbage
dump may be a means of accessing the complex’s lower
levels, but he needs to save Ashley before exploring down
there. Search around for items and then proceed to the
next room, which is free of hostiles. Collect a yellow herb
and flash grenade, ignore the security switch on the wall for
now, and simply continue through the east door.
SP
210 To Research
Lab
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Island
Saddler’s Complex
The following
halls are filled
with militants.
Open the first Keep far away from this monster. Unlike normal
door you come Regenerators, this one can reach out across great
to and blast the distances with expandable arms to grab Leon from
soldier in the range.
room beyond,
then fall back a bit. Let the militants filter through the door
and fire on each one in turn. One comes equipped with a
shield, and Las Plagas may erupt from the men’s heads, so Iron Maiden
be wary. Secure the upper area and then head downstairs,
Similar to Regenerators, Threat Level
collecting items hidden beneath the stairs and elsewhere.
Open the door at the end of the hall and save your progress Iron Maidens derive their
at the typewriter in the tiny room beyond, then proceed name from the large
number of pointed needles that jut out
through the nearby door.
from their bodies. The Iron Maiden
can rapidly extend these razor-sharp
spikes to pierce the flesh of nearby
intruders. Though this brutal attack
To Administration has a relatively short reach, the Iron
Maiden can stretch out extendable
Corridor arms, snatching up victims from
medium range and pulling them in
to impale them on its spike-covered
frame. Treat Iron Maidens exactly
as you do Regenerators, keeping
as far away as possible and
picking off their tissue-knitting
Plagas with the help of the rifle’s
infrared scope. Iron Maidens
To Research Raven
To 2nd
Lab Floor
Com Tower
An outdoor Use the
walkway Storage Room
extends in front Card Key you
of Leon. Before acquired from
moving forward, the Iron Maiden
aim at the ravens to open Ashley’s
on the steel cell. Together
support beams at last, Leon
ahead. Fire on the birds to claim a number of hidden prizes, and Ashley share a brief moment of relief, then prepare to
including a flash grenade and gold bars worth 5,000 pesetas. escape from the island.
If some of the ravens fly away, return to the research lab and
then head back out; the birds that fled will have returned to
the girders.
Meet up with
the merchant a
short distance
ahead. The man
offers nothing
new, but you
may be able
to purchase
upgrades you couldn’t afford before. Use the elevator at the
far end of the walkway to reach a small communications
tower above. Leon tries to radio for help but no one
answers his call. Take the shotgun ammo afterward and then
backtrack through the research lab. Save your progress at
the typewriter in the tiny room just beyond the lab, check
Leon’s health and ammo, and then continue backtracking
toward the storage room where Ashley’s being held.
A gang
of militants
have taken up
position atop
the stairs in
the admin hall.
Don’t fight on
their terms;
dash beneath the stairs instead and fire on the soldiers as
they move to engage you. Pepper them with handgun fire
through gaps in the stairs as they descend, and blast them
away with the Striker when they start to draw near. Secure
the hall and then head upstairs, passing through the north
door to return to the storage room.
212
To Waste
Garbage Dump Disposal First Aid Spray
Gold Bars
Red Herb
Rifle Ammo
Legend
Handgun Ammo Shotgun Ammo
Random
To Incinerator
Green Stone of
To Garbage
Judgmenet Dozer Crash Site
Dump
SP To Construction
Tunnel
To Furnace
Incinerator
To Basement
To Incinerator
Construction
Tunnel
Basement
Control
Panel
x2
To Construction
SP Tunnel
To Basement
primagames.com 213
More deadly varieties of Las Plagas now begin to Be careful when wielding the Striker around Ashley.
erupt from the hostiles’ heads. Be prepared to blast Leon brings up the weapon faster than Ashley can
them to bits. duck for cover and he’ll hit her if she’s standing in
the way.
Continue
backtracking
toward the
garbage disposal
chamber you
passed through
earlier. Dispatch
the soldiers
you encounter in the small security room near the disposal
chamber. One of the men presses a switch on the far wall,
activating a security system that seals the east door. Make
the soldier pay for this act, then check Leon’s health and
ammo before pressing the switch to unseal the door.
To Waste
Disposal
Garbage Dump
214
To Incinerator
To Garbage
Dump
Incinerator
To Basement
primagames.com 215
To Incinerator
Basement
Control
Panel
Leon and Ashley
have accessed a
small basement
tunnel. The
sound of heavy
breathing
To Construction coming from
Tunnel beyond the
SP shutter door ahead signifies the presence of a Regenerator.
Ignore the door for now and enter the side chamber, raiding
it for items. Leave Ashley in the side room and then return to
the shutter, pulling the nearby lever to raise it. Sure enough, a
Regenerator stands on the other side. Quickly retreat to the
216
side chamber and stand ready to pelt the monster’s Plagas
with rifle fire the moment it enters the room.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Island
Waste Management
Collect the
5,000 pesetas
dropped by the
Regenerator and
then proceed
down the tunnel
beyond the
blast door. A
second Regenerator stands at the far end of the corridor.
The moment the monster sees you, retreat to the tunnel’s
entrance and then fire on the creature as it slowly advances. Construction Tunnel
Pick up the pesetas it drops and then explore the next side
room farther down the hall. Raid the room for items and
then press the glowing red button on the wall to raise the
next shutter ahead.
The second
shutter doesn’t
open all the
way and the
nearby lever
is inoperable.
Approach the
door and choose
to send Ashley crawling underneath. The girl uses the lever
on the opposite side to fully open the shutter, allowing Leon x2
to join her. Collect the yellow herb from the far end of the
corridor and then enter a final side room to meet up with
the merchant, who peddles the same wares as before. Nab To Basement
a red herb from the room’s locker and save your progress at
the nearby typewriter, then approach the security door just The security
outside the room. door leads
to a huge
Leon and underground
Ashley must tunnel. A
work together massive
to open the final bulldozer lies
security door. just ahead.
Move to one Smash the surrounding boxes for goodies and then climb
of the levers at aboard the bulldozer. Ashley climbs up to man the controls
either side of the while Leon takes up position on the bed of the vehicle.
door and order Ashley to wait there. Move Leon to the other
lever and then press 3. The two then grab their respective What
levers and prepare to open the door. Watch as the colored follows is a
bars light up along the top of the door, and press 3 when frantic journey
the central circle lights up to make Leon and Ashley pull through the long
both levers simultaneously. Timing this properly unlocks the construction
door, allowing the two to reach the area beyond. tunnel. Ashley
drives the
bulldozer ever
onward; Leon’s job is to keep hostiles from overtaking the
vehicle. Back Leon into one corner of the bed and stand
ready with the Striker or TMP. Rip into the militants that
chase the dozer and hop aboard. The Striker is ideal for
keeping the hostiles at bay, but it often sends the men flying
off the vehicle, preventing you from claiming the goodies
they drop. You’ll burn through a bit more ammo using the
TMP, but you can collect more items.
primagames.com 217
Green Stone of
Judgmenet
SP To Construction
Tunnel
To Furnace
Legend
Gold Bars SP Save Point
To Saddler’s To Machine
Quarters Room
To Furnace
Machine Room
To 1st
Floor To 2nd
Floor
Saddler’s Quarters
To Machine Elegant To Cavern
Room Headdress Entrance
Cavern
To Saddler’s Entrance To Cavern
Quarters
SP
primagames.com 219
To Cavern To Militant
Entrance Camp
Switches
Switch Switches
To 1st Piece of the Holy
Piece of the Holy Floor Floor Beast, Panther Floor
Beast, Eagle
To 1st
Floor
To 1st
Krauser’s Stronghold 2nd Floor Floor
To 2nd
To Militant Camp To 2nd Floor
Floor
To Basement
To 1st
Floor Krauser’s Stronghold Basement
To 2nd
Floor
Krauser’s Stronghold 1st Floor
To Target
Practice
SP To 1st To Krauser’s
Floor Stronghold
Militant Camp
220
To Cavern
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
To Dozer
The Island
Cage of Torment
Crash Site
To Saddler’s
Quarters
To Furnace
Machine Room
To 2nd
Floor To 1st
Floor
primagames.com 221
Saddler’s Quarters
To Machine Elegant To Cavern
Room Headdress Entrance
222
As the door
unlocks, a large
group of lasers
appears at the
opposite end
of the corridor
and start moving
toward Leon
from behind. The lasers pick up speed as they draw near, so
step toward them to give yourself more time to react when
the time comes to wave the Wii Remote. A successful dodge
sends Leon running up the wall and flipping over the lasers
in dramatic fashion.
Cavern Entrance
To Saddler’s
Quarters To Cavern
SP
primagames.com 223
To Cavern To Militant
Entrance Camp
Switches
Head through lock and raise the shutter, revealing a control panel beyond.
the tunnel Press the emergency switch on the control panel and then
beyond the backtrack out of the dead end.
doors and claim
a yellow herb
from a small
alcove. Entering
the massive The creature periodically attacks Leon from the
cavern ahead, Leon gets a glimpse of a collection of cages ceiling. Be ready to dodge by pressing 3+4 or
suspended over a yawning chasm. Search around the cliff waving the Wii Remote as shown.
for items until a massive, hideous creature appears and
knocks Leon into one of the cages below.
The monster
stalks toward
Leon the Leon can’t kill the creature or even wound it at this
moment he point in the fight. Conserve ammo and simply fire on
lands inside the fiend to make it retreat.
the cage. Blast
the creature
with the Striker
to inflict pain and cause it to leap up to the cage’s ceiling.
Run forward and turn left until you reach a sealed shutter
door. Fire at the green light nearby to disable the security
224
primagames.com 225
After suffering
significant damage,
the monster
changes gears and
begins burrowing
underground,
attempting to emerge beneath Leon’s feet. Be ready
to dodge when you see the monster burrow beneath
the surface or Leon will suffer greatly. The monster
continues to chase Leon as usual once it returns to the
This unholy monster created by Saddler is one of the surface; hit it with everything you’ve got.
most formidable fiends Leon faces. It can withstand
tremendous amounts of punishment and its attacks are
absolutely devastating. Don’t hold anything back during
this encounter; unleash Leon’s most powerful weaponry
on the creature and strive to kill it as fast as possible.
Flash grenades help keep the creature stunned,
When the fight giving you time to pound it with heavy weaponry
begins, immediately or turn and run.
turn around and run
to the far gate. Pull Keep up the
the lever near the pressure until the
gate to raise it, then battle is finally over.
dash through. Hit the lever on the opposite side to drop Fill your pockets
the gate, slowing the creature’s advance. Back up and with the 50,000
blast the monster with a magnum until you run out of pesetas the monster
ammo, then start tossing incendiary and hand grenades. leaves behind, then explore the tunnels to find a variety
Switch to the TMP when you run out of explosives and of items. Use the lift near the cavern’s exit to return to
aim for the pincer Plaga on the creature’s back. the entry ledge and collect a green herb you couldn’t
reach before. Cross the chasm on the lift once more, and
climb the nearby ladder to freedom.
Militant Camp
To Basement
x2
To 1st
Floor Blue Stone
To Cavern of Treason
primagames.com 227
The merchant
awaits you at
Militant Camp Merchant
the far end of
the passage. The merchant now offers the final weapon tune up:
Take and read the Exclusive upgrade for the Broken Butterfly. Buy
Krauser’s this upgrade if you can afford it to boost the magnum’s
Note from the firepower to ridiculous heights, but do so only if you’ve
already maxed out more versatile weaponry such as the
nearby desk,
Striker and TMP.
which reveals that it was Krauser who kidnapped Ashley
for Saddler. The note goes on to say that Krauser and Ada New Upgrades
are both working for Albert Wesker of the former super- Weapon Upgrade Cost
corporation, Umbrella. Things are finally beginning to fall Broken Butterfly Exclusive 150,000
into place. Trade with the merchant, save your game at the
typewriter, and the climb up the nearby ladder.
The ladder
leads up to the
surface. Leon
now stands on
The door near the merchant leads to the shooting the opposite
range, but there’s no need to enter if you’ve already side of the fence
beaten all four games. that previously
blocked his
path. Smash a nearby barrel for a random item and then
proceed through the large door ahead.
To 2nd
To Militant Camp To 2nd Floor
Floor
To 1st To Basement
Floor
228
To Militant Camp
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Island
Cage of Torment
primagames.com 229
behind.
There’s no time to lose; Krauser may be out of the
picture, but the bombs he placed around the tower are still
ticking away. Drop down through the hole near the ladder
to return to the tower’s first floor, and then head through
the opening in the wall to quickly reach the mural you
noticed before. Fit the three Pieces of the Holy Beast into
the mural to complete the picture and cause the entire wall
to slide away, revealing a sturdy metal door. Head through
the door to make good your escape before Krauser’s
primagames.com 231
To Militant
Base
A To 2nd Floor
To Krauser’s
Stronghold
SP
To 3rd Floor
B
To 2nd Floor
Switches
To 2nd Floor
To 1st Floor B
To 3rd Floor
To 3rd Floor Pulley
To 1st Floor B
Switch To 2nd Floor
To 1st
Floor A
Ancient
Passage
To Basement
To Capsule
Chamber Penitentiary
Security To Security
Checkpoint
Checkpoint
Card Reader
Switches
To 1st Floor To 2nd Floor
To 2nd Floor
To Capsule
Chamber
To Security
Checkpoint
2nd
Floor To Construction
2nd
Yard Extraction
Floor
Chamber
x2 Capsule
Chamber
233
To Extraction primagames.com
Chamber
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PRIMA Official Game Guide
A To 2nd Floor
To Krauser’s
Stronghold
To 3rd Floor
B
To 2nd Floor
Switches
To 2nd Floor
To 1st Floor B
To 3rd Floor
To 3rd Floor Pulley
To 1st Floor B
Switch To 2nd Floor
To 1st
Floor A
To 2nd Floor
Leon has
escaped Proceed
Krauser’s along the trail
cunning trap until a militant
and now finds jumps behind a
himself on a trail chaingun turret
leading toward and opens fire.
a massive Immediately
militant outpost. Collect the green herb ahead and save duck into the
your progress at the nearby typewriter. Saddler soon radios small tent to the left where you find some shotgun ammo.
and thanks Leon for disposing of Krauser, who Saddler had Wait in the tent until Mike fires a missile and blows up the
intended to kill anyway. Continue along until Leon spies chaingun, clearing the way forward. Exit the tent afterward
a vast number of militants ahead. There are far too many and smash some nearby barrels for items before moving on.
for Leon to handle, but as luck would have it, a helicopter
swoops into view and opens fire on the soldiers, completely
wiping them out. The pilot says his name is Mike and tells
Leon he’s here to help.
Mike will handle most of the heavy lifting through
this base raid if you let him. Be patient and allow
234 Mike to assist Leon at every step.
primagames.com 235
To Ancient
Passage Cliffside Ruins
To Militant
Base
Things finally Leon contacts
quiet down once the chopper
you’re past the pilot after the
chaotic militant bloodbath
base. Run up and says he
the sloping trail owes him
ahead until one. Without
Leon becomes warning, a
surrounded by a final swarm of militants near some ruins. militant steps into range and fires a rocket launcher at the
The situation seems hopeless until Mike makes a dramatic Mike’s helicopter, sending it crashing into the shore below.
appearance, tearing into the soldiers with his chopper’s twin Leon runs to the cliff and sees the burning wreckage below.
chainguns. Leon ducks for cover as Mike unleashes hell. With renewed determination, Agent Kennedy sets out to
settle his debt with Saddler once and for all.
primagames.com 237
Ancient Passage
Pearl Pendant To Cliffside
To Penitentiary Ruins
To 1st Floor
To Basement
Head down
the short trail
beyond the gate
and then drop
into a dusty
passage. Turn
around and
pick up a Pearl
Pendant from the pedestal behind the ladder leading back
up to the surface. Head into the next room, where Leon has
another run-in with Ada. The parasites start to take over Agent Kennedy’s mind
and he suddenly begins to assault Ada against his own will.
Ada is quick to inflict a bit of pain on her attacker, helping
You’ve found another Pearl Pendant. This is the last
treasure you’ll find, so be sure to sell it to the merchant
Leon regain his senses. The two agree to split up afterward
when you see him again. and work alone at completing their individual missions.
Continue through the passage afterward and open the
238
sturdy metal door at the far end to reach the next area.
To Ancient
SP Passage
The sound of
heavy breathing
fills the corridor;
a Regenerator
lurks in the
southeast cell,
whose door
has been torn
apart. Stay to the right as you move to collect the red herb
at the end of the hall, then quickly turn and flee back to the
entry room afterward. Combine the infrared scope with the
rifle once more and fire on the Regenerator’s Plagas. This
monster has five parasites—four on its front and one on its
back—just like an Iron Maiden. Dispatch the creature and
To Security claim the 5,000 pesetas it leaves behind, then vault up the
left side of the ruined steps and proceed through the door
Checkpoint beyond.
Card Reader
Security Checkpoint
To Capsule
Chamber To 1st Floor
To
To 3rd Floor
Penitentiary To 2nd Floor
x2
Switches
To 1st Floor
To 2nd Floor
primagames.com 239
240
To Security
Capsule Chamber Checkpoint
2nd
Floor
2nd
Floor
x2
To Extraction
Chamber
To Extraction
Chamber
primagames.com 241
To Capsule
Chamber
To Capsule
Chamber
Extraction Chamber
To Construction
Yard
The corridor
leads into a
small operating
room. Leon and
Ashley approach
the equipment
in the center of
the room and
realize it’s designed to remove Las Plagas from the body.
Leon decides to go first in case things don’t go as planned.
Order Ashley to wait on the other side of the door and Taking a seat in the odd chair, he gives Ashley the go-ahead
slowly move Leon down the corridor that follows. Two to start the procedure.
berserkers and a few militants stand in the hall just around
the corner. Toss a hand grenade at the men and then quickly The pain
switch to the Striker, blasting away any hostiles that move is beyond
too close. Retreat around the corner if necessary as you intense but the
work at securing the hall. operation works
like a charm.
The parasite
growing inside
Leon’s body is
destroyed by the potent radiation shot through his body.
Head through the north door after clearing the
Ashley undergoes the same operation and the two share a
hallway to return to the previous chamber. Saddler
long sigh of relief afterward. Now they just have to escape
has left by now and you’re free to search the room for
this horrible place.
valuables.
242
Final Chapter
Elevator
Lever
Construction
Special Yard Green Herb
Magnum Ammo
Shotgun Ammo
Lever
primagames.com 243
Leon senses
grave danger The knife Leon uses to free Ada is the same one he
and asks Ashley got from Krauser during their initial confrontation in
to wait down the large machine room.
below while he
rides up and No longer
explores the amused, Saddler
construction decides the
yard above. Ashley agrees to stay behind where it’s safe. time has finally
Leon then boards the elevator, riding up to face whatever come to squash
may lie in wait. Leon like a bug.
He suddenly
undergoes a
hideous transformation, revealing the true power of Las
Plagas. Four giant legs and a massive bladed appendage
sprout from Saddler’s body, changing the man into some
sort of horrific spider-like monstrosity. With an inhuman
roar, the Saddler-creature begins stalking toward his prey.
Saddler has lost all ties to reason and must be Threat Level
killed to dismantle the Las Plagas threat. The
monster moves surprisingly fast and its attacks
are extremely powerful. Don’t bother trying to conserve
ammo or recovery items anymore; use everything at your
disposal to bring the monster down.
The moment you
gain control, take aim
at one of the giant
eyeballs on Saddler’s
spider-like legs.
Fire at the eyeball
until Saddler reels
backward and collapses in agony, revealing the giant eyeball
in his central head. Run toward Saddler and then press 3 to
make Leon mount the creature and begin carving into its central
eye with his knife. Leon dismounts after the gruesome attack;
quickly turn and flee, running south down the long ramp.
244
primagames.com 245
246
Leon and
Ashley come
barreling out of
the tunnel just Congratulations! Now that you’ve beaten the game,
seconds before a great selection of bonus content and additional
the whole island play modes have become unlocked. Enjoy the ending
goes up in a credits and pay close attention to the murals shown
tremendous in the background, which depict the terrible downfall
explosion. Ashley gives Leon a scare when she tumbles of Pueblo. Listen to an interesting communication
overboard, but he quickly lifts her back up. Ashley probes between Leon and Hunnigan afterward and then
Leon about Ada and asks the chances of them doing some review your end-of-game statistics. When you’re
“overtime” when they return to the States. Leon politely ready to learn all about the game’s bonus content, flip
declines and the two motor off into the sunset. to the final chapter of this guide for complete details.
primagames.com 247
Special Costumes
Choose to
play either Pair Leon’s gangster costume with the unlockable
Round Two or Chicago Typewriter weapon for the ultimate mafia
Professional look. In this getup, try reloading the Chicago
mode and you Typewriter a few times and see a special reaction
have the option from Leon!
of using special
costumes
before the game begins. Accept this offer to spice things
up and view Leon in his classic Raccoon Police Department
uniform. When Leon rescues Ashley from captivity, he
discovers her all dressed up in “pop superstar” attire. And
whenever Ada Wong drops by to say hello, she now sports
a tight black outfit—the same one she wears during her
“Assignment Ada” side quest.
Bonus Weapons
Playing Round
Two is not only
fun, it’s also
worthwhile: the
merchant now
offers special
advanced
weaponry
But wait,
that’s sure to brighten your day. You can buy many of these
there’s more:
new weapons from the merchant from the very start of a
clear Separate
Round Two game, well before Leon’s first encounter with
Ways mode
the traveling salesman in Ganado Gorge. Furthermore, the
to unlock an
merchant offers his full array of weaponry and tune ups each
entirely new
time you visit him in Round Two, so you don’t have to reach
wardrobe set for
the later stages of the game to finish upgrading weapons you
Leon and Ashley.
weren’t able to max out during your initial run.
Leon dons a classic gangster suit, complete with fedora, while
Ashley wears a suit of full plate armor. This costume set may
look a bit silly, but it has significant advantages: Ashley is
impervious to attacks in her shiny metal suit and is also too
heavy for hostiles to lift up and carry away. Unfortunately,
she’s a bit too heavy for Leon as well; each time he catches
her from a drop, the poor guy strains his back!
primagames.com 249
Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 30 N/A N/A
Lv.2 35 40,000 During replay
Size: 7x3 Lv.3 40 50,000 During replay
Base Cost: 1,000,000 Lv.4 45 70,000 During replay
(main game)/300,000 (Separate Ways) Lv.5 50 90,000 During replay
How to Unlock: Beat Separate Ways (unlocks in main Lv.6 60 120,000 During replay
game)/Beat Assignment Ada and Separate Ways Exclusive 99.9 200,000 During replay
(unlocks in Separate Ways)
Firing Speed Upgrades
The Chicago Typewriter is perhaps the most powerful, Level Speed Cost First Chance to Upgrade
versatile, and awesomely ultimate weapon in Resident Evil 4. Lv.1 1.17 N/A N/A
Though old-school in appearance, this classic machine gun
boasts the firepower of an upgraded rifle with the blistering
Reload Speed Upgrades
firing speed of a TMP. Oh, and it never runs out of ammo or Level Speed Cost First Chance to Upgrade
needs to be reloaded.…Yeah, we know! Lv.1 3.67 N/A N/A
Lv.2 2.87 25,000 During replay
Beat Separate Ways mode to make the Chicago
Lv.3 1.83 50,000 During replay
Typewriter available for purchase in any Round Two game.
Clear Assignment Ada and Separate Ways, then play through Clip Capacity Upgrades
Separate Ways a second time to find that the merchant Level Shots Cost First Chance to Upgrade
offers the Chicago Typewriter to Ada there as well. This Lv.1 3 N/A N/A
weapon takes up quite a lot of space in the attaché case, but Lv.2 4 15,000 During replay
let’s face it: you’ll rarely use anything else. Lv.3 5 20,000 During replay
Lv.4 6 25,000 During replay
Handcannon Lv.5 8 35,000 During replay
Lv.6 10 50,000 During replay
Exclusive Infinite 200,000 During replay
Infinite Launcher
Size: 4x2
Base Cost: Free! Size: 8x2
How to Unlock: Earn a five-star ranking on all four Base Cost: 1,000,000
Mercenaries stages with all five characters
How to Unlock: Beat the normal story mode
Battling to earn a five-star ranking on all four Mercenaries
stages is certainly intense, and doing so with all five What’s better than a rocket launcher, you ask? How about
characters is a true test of one’s skill. This is the only way one that never runs out of rockets? The infinite launcher
to unlock the burly Handcannon: a magnum-like pistol is sold from the very start of any Round Two game. The
that uses a unique brand of ammo. While nothing about price tag is high at 1,000,000 pesetas, but when you think
the Handcannon is very noteworthy at first, upgrading of all the good times you’ll have with this ultimate tool of
250 mayhem, that’s a bargain at twice the price.
the weapon to its full potential reveals a hidden might:
the Handcannon becomes the most powerful weapon
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Secrets and Extras
Beating the Game
Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 1.5 N/A N/A
With the infinite launcher, it’s possible to earn a 100 Lv.2 1.7 15,000 During replay
percent hit rating on every chapter of the game. Lv.3 1.9 17,000 During replay
Shoot any enemy just once with a standard weapon Lv.4 2.1 20,000 During replay
such as a handgun, then use the infinite launcher to Lv.5 2.3 25,000 During replay
defeat everything else that gets in your way. The game Lv.6 2.5 35,000 During replay
doesn’t count rockets fired from the infinite launcher Firing Speed Upgrades
in the end-of-chapter hit total, so you’ll always finish
Level Speed Cost First Chance to Upgrade
with a perfect 100 percent rating!
Lv.1 0.47 N/A N/A
primagames.com 251
The Mercenaries
Clear the main
story mode
to unlock this
frantic arena-
style battle
mode. In The
Mercenaries,
you play as
Leon or one of four other unlockable characters, striving to
score as high as possible in each of the four available stages.
Points are awarded each time you kill a hostile, and huge When you’re down to 30 seconds on the clock, you hear
bonuses are dished out when you string together long kill the distinct sound of an inbound helicopter. This sound
combos. Time is limited and the minions just keep coming; means your mercenary’s evac chopper is en route to carry
tear through as many as you can, as fast as you can, and you away. Fortunately, playtime can be extended by seeking
score big to unlock new stuff! out blue hourglasses called Time Extensions, which add
precious seconds to the clock. Each Time Extension you
find adds a set number of seconds; some are worth only 30
Points and Combos seconds, while others add as many as 90. Collecting Time
Extensions is the key to achieving high scores; you need
The secret to earning huge points in The Mercenaries lies in
time to string together lots of kill combos.
stringing together long kill combos. The more enemies you
kill in quick succession, the longer your combo becomes. If
approximately 10 seconds pass without you killing anything,
your combo is broken and bonus points are awarded
based on the number of kills you’ve achieved. Lay waste
to Saddler’s goons and don’t let your combo break to earn The following maps show the locations of every Time
massive amounts of bonus points! Extension power-up, along with the number of extra
seconds each one provides.
Bonus Time
is another
means of adding Basic Strategy
weight to your
point total. Generally, you want to alternate between standing still and
Collecting one blasting hostiles, and running around the environment to
of these golden collect items and power-ups. It’s usually best to start moving
hourglasses from the get-go, looking to collect three important types of
gives you 30 seconds of special time in which every kill you items: Time Extensions, ammo, and restoratives. Together,
make is worth far more points than usual. We’ve listed each these items give you the time and firepower you need to
Bonus Time pickup on the following Mercenaries stage blast away the swarming hostiles, along with curatives to
maps; check them out to find the locations of every one. help keep your merc in good shape.
Once you’ve nabbed enough ammo and have plenty
of time to work with, find a good place to hole up and let
On the Clock the minions come to you. Work at stringing together kill
combos now, switching weapons as necessary and striving
Time is always against you in The Mercenaries: you begin
to keep your combo going. Shred through enemies until you
each stage with a set amount of time in which to kill as
start running low on time or ammo, then run to find more
many hostiles as you can. Time also plays against you in
power-ups. As you become more familiar with each stage,
kill combos; you can’t go more than a handful of seconds
you’ll learn search patterns that work best for you.
between kills or your combo is broken and must be started
over from scratch. It’s therefore important to make the most
of every second.
252
primagames.com 253
Krauser was a pain to Leon in the original story, but now you
can turn his undying rage against Saddler’s legions in The
Albert Wesker
Mercenaries. Krauser carries a special crossbow of his own
design, which is extremely powerful. Think of his bow as a
slow-firing magnum; it features incredible enemy knock-
back, and one shot is usually all it takes to kill an underling.
The bow is also handy against more powerful adversaries,
such as the commandos faced in the Militant Base stage.
After he kills a few hostiles, Krauser’s left arm begins to
glow red. Press o to transform his arm into a massive blade-
like appendage, then press 3 to unleash a devastating
blow or 4 to cancel the attack. When you press 3, Krauser
lashes outward with his left arm to decimate everything in
his path. Use this ability when enemies swarm in or when
Strengths: Killer7; grenades; super punch
faced with a fearsome opponent. Weaknesses: No shotgun; no knife
Krauser’s knife attacks are a bit more powerful than How to Unlock: Earn a four-star rating (30,000 points) on the
Leon’s and his knife can dispatch enemies quite effectively Marina stage.
once you get the hang of it. Back into a corner and slash Compared to other mercs, Wesker brings far more firepower
repeatedly, carving into the swarming hostiles’ legs to bring to bear against Saddler’s forces in
them down. His kicks are devastating as well; when ammo The Mercenaries. He sports a
is low, toss a flash grenade into a group of minions, then run silenced handgun that’s been
around to kick the heads off of each one. fully upgraded to increase the
Unfortunately, Krauser has no shotgun and isn’t well chances of critical headshots.
suited to running around an environment. Expect him to Stand back and pelt each
take some damage when moving from one camping spot hostile’s head for fast kills.
to the next. Hole up for as long as possible and move Wesker also carries
decisively when you’re forced to move on. a Killer7 magnum
and an assortment
HUNK of grenades to help
take down more
powerful adversaries
and annihilate groups
of foes.
After stunning a
hostile with a non-
critical headshot,
Wesker can unleash
a furious punch
that smashes away
all nearby foes for
extreme damage.
Strengths: Simplicity; TMP; grenades This is a fantastic
Weaknesses: Lack of attack options; no knife way to deal with
How to Unlock: Earn a four-star rating (30,000 points) on the swarming goons
Militant Base stage when grenades
aren’t an option.
HUNK was formerly an agent of the Umbrella corporation.
Now he blasts through Saddler’s mindless minions in The
Mercenaries! Though his TMP is his only firearm, it’s a
fantastically versatile weapon. Be careful to conserve its
ammo make sure its clip never runs dry. Use the TMP to pick
off individual enemies, tossing grenades to obliterate larger
groups of foes.
HUNK doesn’t wield a knife and can’t kick enemies away.
Instead, after stunning enemies with headshots, HUNK can
move close and snap their necks for instant kills. Use this
powerful ability in conjunction with HUNK’s special TMP to
conserve ammo and rack up the kills.
254
Stages
Here we detail
each of the four The following maps have been labeled with items
Mercenaries according to how they appear when playing as
stages, providing Leon. You may find different ammo pickups than
a fully labeled what’s listed on the maps when playing with other
map and general characters. Still, the maps are useful as a guideline
overviews for for other mercs, as the placement of items doesn’t
each one. You’ll change.
find the maps to be invaluable resources; use them to learn
the locations of Time Extension and Bonus Time power-ups,
along with handy pickups such as ammo and curatives. Put
this information to good use and develop strategies that
best suit your own particular style of destruction.
(90)
(30)
(30)
(90)
Start
primagames.com 255
Pueblo is the smallest and most straightforward Mercenaries Another option is to head downstairs and raid the two-
stage. The layout should be familiar, as you visited this area story house’s ground floor for items, then jump through
numerous times during the main adventure. You had to the window to reach a back alley. You won’t draw too
stave off hordes of villagers here during Leon’s initial visit, much heat with this approach, allowing you to raid the
so you already know a few ways to handle the locals. Put nearby house to the west for even more pickups. After
that knowledge to good use and strive to achieve huge kill that, continue west and enter the nearby barn, which you
combos. couldn’t access before. The barn is a great place to hole
You begin on the northern building’s rooftop. From here, up; climb the ladder to reach the loft, then fire away at the
you can see Ganados milling about the thoroughfare below. hostiles that swarm below. When you feel the urge to move
You could open fire from this vantage, but it’s not the best on, fire on the explosive barrel to wipe out the teeming
place to make a stand. Jump through the nearby window to villagers, then drop down and dash toward your next
access the second floor of the two-story building to the left, destination.
where you find a green herb.
You have a lot of options from this point. You could jump Bonus Time Handgun Ammo
through the south window and proceed to the southwest
building, just as you did when you helped Leon make a First Aid Spray Incendiary Grenade
Legend
stand against the villagers the first time he entered town.
Flash Grenade Red Herb
This is sure to draw a crowd, but be wary; the building’s
back room now features an open window that serves as Green Herb Shotgun Ammo
another point of entry.
Hand Grenade Time Extension
To 2nd
Castle Ramparts
Floor 1st Floor (50)
(90)
Start
To 2nd
Starting Time: 2 minutes
Floor
Normal Hostiles: Los (50)
Illuminados
Special Hostiles: Garradors Castle Ramparts
(90)
3rd Floor
To 1st
Floor (50)
To 2nd
Castle Ramparts 2nd Floor Floor
(90)
To 1st
Floor
256 To 3rd
Floor
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Secrets and Extras
The Mercenaries
In this unique stage, your merc starts off at the base of a Smash barrels for items at the landing atop the stairs and
section of Salazar’s castle and must move upward in search then proceed through the east doorway to head outside.
of Time Extensions and ammo. This environment is loosely Cross the walkway and rush around the circular rampart
modeled off the Castle Ramparts area you visited during ahead, then take cover in the tiny alcove to the east, where
the main game, but the structural changes are significant you find another 90-second Time Extension. You should
enough that it won’t seem familiar. Los Illuminados attack have lots of time to play with now; stand your ground in
you here, and some of them carry shields. Be wary of worm- the alcove and unleash hell on the cultists who engage you.
like Las Plagas erupting from the heads of these minions. Keep your combo going at all costs, even if you have to step
outside for a moment to pick off a distant foe. Depending
on your score, Garradors may start to assault you at this
point as well. You don’t have time to dance with these
dangerous enemies; use your most powerful weaponry to
Use shotguns, explosives, rifles, or Ada’s Punisher quickly dispatch them instead.
handgun to punch through the cultists’ shields. When time starts to run out, escape the alcove and return
to the stairwell, then continue moving upstairs. Grab the
50-second Time Extension and Bonus Time from the next
Smash the barrels behind your merc in the starting tower landing above. You’re on the stage’s highest level now; run
and then dash outside. Move upstairs and turn right to about the outdoor paths, collecting ammo and power-ups
locate a 50-second Time Extension and some ammo. Make as you go. Find a corner to defend once you’ve built up
a brief stand here against the swarming zealots until the more time and ammo, and unload on your foes.
onslaught subsides, then rush forward and head up the
stairs to the right to find another Time Extension in the open
ground above. Again, make a brief stand there until you
catch a break, then backtrack downstairs and run up the
opposite flight of steps ahead, blasting away any Illuminados Bonus Time Handgun Ammo
you encounter en route.
Legend
First Aid Spray Red Herb
(30)
(30)
(30)
To 1st
Floor A
This large area should seem familiar; you likely spent a good You’ve got to stay mobile after you repel the initial
deal of time exploring it with Leon during the initial onslaught. While Time Extensions are plentiful here, each one
playthrough. The layout has changed a bit: the northwestern adds only 30 seconds to your playtime. This forces you to run
half of the base is gone and a massive tower of steel girders from one power-up to the next, and also demands that you
now stands to the south. Not much else has changed kill militants along the way to keep your combos going. The
though; militants still crawl all over their stronghold, only time you should stop is when faced with a fearsome
attacking from all angles in an attempt to overwhelm your commando. Pump these warriors full of lead, blast them with
merc. Commandos make regular appearances as well and grenades—do whatever it takes to drop the commandos so
must be dealt with quickly; their powerful chainguns will you can continue to search for Time Extensions.
mow you down in short order if you don’t make a stand
against them.
There are three separate starting points in this stage:
one at the southwest trail, one on a second-level ledge,
and another at the top of the tall steel platform. No matter
where you begin, expect to face a vast number of militants
Bonus Time Handgun Ammo
right from the start. Wipe out the initial onslaught as you
move to claim nearby items and power-ups. When the First Aid Spray Red Herb
Legend
flow of soldiers starts to ebb, start running about the
environment in search of Time Extensions and ammo. Green Herb Shotgun Ammo
(30)
To 2nd
Floor Starting Time: 2 minutes
To 2nd Marina Normal Hostiles: Militants
(30) Floor Special Hostile: Dr. Salvador
To 2nd (huge chainsaw maniac)
Floor
(60)
Pulley
(30)
To 2nd
To 2nd (30)
Floor
Floor To 2nd and
4th Floor
Start
Start
To 3rd Floor
(pulley) (30)
To 1st (30)
To 1st Floor To 3rd
Floor Floor
To 1st To 3rd
Floor Floor
(60)
(30) Start
(60)
258 (30)
At first, this wide-open stage seems too good to be true. Finally, know that you’ll have to deal with that chainsaw
Lots of room to maneuver and plentiful pickups make psycho at some point. The man is quick to hunt you down
militant-bashing a thing of beauty. This all goes to pot when and can leap up to higher platforms in a blink. Though
you hear the roar of a chainsaw in the distance, however. you can outrun the chainsaw maniac, you’ll find it difficult
The special enemy here is the most fearsome of all: a giant to keep your combos going while on the move. Let him
chainsaw murderer who swings his weapon wildly as he come to you instead, and hit him with your most powerful
relentlessly pursues your merc at frightening speed. weaponry as soon as you can.
Like the Militant Base stage, Marina features three starting
points: one at the south end of the elevated east building,
one on the third tier of the tall southern tower, and another
on the bottom level near the base of the tower. Consider
retrying if you begin on the tower; the chainsaw villain Dr. Salvador kills your merc with just one wild swing
shows up within moments when you start up there. of his chainsaw. He’s also difficult to stagger, even
Generally, the two best places to be are the two buildings with close-range shotgun blasts. The best way to bring
at either side of the stage. Once you’re familiar with their him down is with grenades, magnums, and other such
entry points, you can effectively ward off hostiles for as weaponry. Run when you have to, but try to kill him
long as you please. Kill combos are easy to rack up, as the fast so you can continue with your combos.
soldiers just keep coming. And because there are so many
ways to move into and out of the buildings, you can always
make a hasty escape when necessary.
Running around the open ground in the center of the
area may seem like a good way to claim items and pick off
militants, but this places you at risk of eating a rocket fired If your merc carries a rifle, use the pulley on top of
from range. Try not to hang around the open ground for too the east building to quickly reach the opposite side
long. Instead, hurry through and collect items as you move of the area, then snipe the good doctor as he crosses
from one building to the other. the open ground in pursuit.
Assignment Ada
Ever wondered
what Ada
was doing
on Saddler’s
island? Choose There are no save points in Assignment Ada; you
Assignment must complete the entire mission on one run.
Ada from the Continue points are recorded internally as usual,
Extras menu allowing you to retry areas and continue after dying.
to play a short side mission in which you must help the
woman in red infiltrate Saddler’s island complex to extract
five Las Plagas samples for her employer, Albert Wesker.
You’ll recognize all of the areas visited as the same places
Leon had to storm when he first arrived at the island.
Unfortunately, Ada doesn’t pack the kind of firepower Leon
had at his disposal, so things are a bit rough at first. Follow
our walkthrough carefully though and you’ll have no trouble
helping Ada accomplish her mission.
primagames.com 259
To 1st
Floor
Outer Stronghold
Start
To 2nd
Floor
To 2nd
Floor
To Cliffside
Encampment
Proceed along
the rocky path
leading toward
the stronghold Don’t shoot the hostiles off the narrows to dunk
ahead. Use them into the surrounding water. While this is a fast
Ada’s Punisher way to kill them, you’ll miss out on the valuable items
handgun to they’d normally drop.
dispatch the
gang of militants you encounter on the pathway. Shoot
Explore the
them in the face, follow up with one of Ada’s special fan
southern trail
kicks, then slash away with her knife once they’re down. If
and climb up
Las Plagas emerge from the men’s heads, run away and then
some rocks
pop the parasites with Ada’s rifle from range.
to find two
wooden boxes.
Smash the boxes
with Ada’s knife
for a yellow herb and a hand grenade. Backtrack a bit and
A look at Ada’s inventory shows she’s carrying a then continue along the main trail to reach the militant
Punisher, a semi-auto rifle, and a TMP. Each weapon outpost. The overhead spotlight isn’t active, so leap across
has been upgraded to near-maximum levels. Try to the watery gap and begin your infiltration under cover of
save ammo for the TMP, which Ada needs for a tough night. Grab the handgun ammo near the window ahead,
encounter at the end of her mission. then move left to spy a small group of militants chatting
with each other. Quickly toss the hand grenade you just
found right between the men to wipe them all out at once.
Afterward, aim at a soldier beyond the low wall in the
distance and pop his head off with the rifle.
260
Avoid the temptation to move forward and claim any There’s no need to secure the exterior yard. If
items dropped by the soldiers. Doing so triggers the you’re having trouble dealing with the commando
appearance of a powerful enemy you’re not ready to and his militants, follow the previous strategy until
battle just yet. the commando leaps onto the roof with Ada. Then
quickly drop to the ground and run up the north
steps, using the TMP to knock enemy soldiers out of
Turn right and your way as you bolt for the ladder at the far end of
move toward the tunnel beyond.
the ruined
building ahead.
Climb the
ladder within After securing
to reach the the area, drop
building’s roof. from the rooftop
View the two crossbowmen atop the steps to the north and make a
and take the heads off of each one with the rifle. Nab the thorough sweep
nearby canister of first aid spray afterward. Doing so triggers of the yard for
the appearance of a formidable commando, who rushes items. Use the
into the area from the door atop the north steps. Several Punisher to wipe
militants follow the commando as well. Immediately open out any lingering soldiers, then head up the north steps and
fire on the commando with the rifle from range, hitting him into the tunnel beyond. Only a handful of militants guard
as many times as you can, as fast as you can. the passage; pick off each one with the Punisher as you go.
Check around for items, and then proceed up the ladder at
The rest of the the far end of the tunnel.
scenario is easy
if you managed
to kill the
commando with
the rifle. Just
remain on the
roof and knife
each soldier who climbs up in pursuit. If the commando
wasn’t killed, wait for him to leap up to your level and then
unload on him with the TMP, filling his face with lead. Try to
keep the brute off-balance until he finally falls.
Cliffside
Encampment
Green Herb
Hand Grenade
Legend
Handgun Ammo
Rifle Ammo
TMP Ammo
Yellow Herb
To Stairwell
To Outer
Stronghold
primagames.com 261
To 2nd
Floor
Smash two
nearby barrels
to claim a green
herb and some
rifle ammo. Put
that ammo to
good use by
dispatching
the unwary militants along the north trail with the rifle.
Hop across the gap ahead and fire on more militants from
range. If the hostiles rush you, retreat across the gap and fire To Waste Stairwell
on them as they try to cross over. Thoroughly explore the
Disposal To 1st
southern tunnels afterward to find a yellow herb and a hand Floor
grenade before continuing.
To Cliffside
Encampment
To Freezer
Use the Punisher to punch through the shields
carried by some militants. Aim for where their heads
should be for fast kills.
A few
militants defend
the south trail by
tossing sticks of
dynamite from a
high ledge. Leon Green Herb To Operating
faced stiffer Room
resistance here Handgun Ammo
Legend
before, but Ada only needs to deal with these two bombers
Red Herb
for now. Shoot the explosive barrel on the ledge to wipe
out both men, then hurry up there and claim any items Rifle Ammo
they dropped. Search the small alcove at the far end of the
ledge to find a red herb, then turn around and wait for three TMP Ammo
shielded soldiers to attack from behind. Use Ada’s Punisher
or rifle to punch through the men’s shields and defeat them.
Exit the alcove afterward, turn right, and then fire on the The air duct
crossbow militant guarding the gate ahead. Drop to the leads directly
ground and proceed through the gate. into a stairwell.
This area should
A few more seem familiar
soldiers make enough, though
a stand against Leon had to
Ada in the pass through a
passage just few additional rooms to get here. Head downstairs, killing a
beyond the gate. soldier in the basement and then raiding a small storeroom
Grab the green for some TMP ammo and a green herb. Return upstairs
herb from the and search for items in the upper corridors, working over
table on the left and then open fire on the men, aiming to the three guards you encounter with minimum ammo
score headshots and utilize Ada’s fan kick. Continue along consumption. You may infiltrate the rooms accessed via the
the passage until you reach a crate with some rifle ammo. stairwell in any order you like; we’ve simply taken the same
Take the ammo and then use Ada’s rifle to pick off the last route Leon took during his trip through this area.
group of crossbow soldiers at the far end of the trail. Climb
the ladder the men were guarding and approach an open
air duct. Press 3 to sneak inside Saddler’s island complex
through the duct when the infiltrate action button hint
Watch out for those volatile fire extinguishers and try
262 appears onscreen.
to use them to your advantage.
Operating Room
Handgun Ammo
Legend
Plaga Sample
TMP Ammo
Yellow Herb
To Stairwell
Follow the
signs in the
stairwell halls
and enter the
southernmost
door to reach a
small operating
room. Take
Freezer
the TMP ammo from the messy desk and fire through the
nearby window at two guards standing in the room beyond.
Kill both men and then take a yellow herb from a cabinet in
the room they were guarding.
To Stairwell
Enter the next
room and drop
the soldier inside. Green Herb
The man wears
Legend
Hand Grenade
a protective
helmet, so aim Plaga Sample
for his legs. Hurry
to a corner after Rifle Ammo
dispatching the soldier and take out the reinforcements who
storm in to attack. These men wear helmets as well; shoot their
legs to keep them from overwhelming Ada. Collect the Plaga
Sample from the nearby corpse and then exit the room, Enter the door
returning to the stairwell. at the west end
of the central
hall to reach a
large walk-in
One Plaga Sample down, four more to go! freezer. Search
around for
items, collecting
a green herb, some rifle ammo, and a hand grenade.
Amazingly, no enemies assault you here in the freezer. Take
the Plaga Sample from the north cabinet, check that Ada’s
health and ammo are in good shape, and then return to the
stairwell.
primagames.com 263
When a
chance permits,
You now possess two Plaga Samples.
hurry to the
corpse of the
commando
and collect the
Three
valuable prize
shield-toting
he dropped. Be
militants and
careful though; two dynamite-hurling militants rush into
two berserkers
the disposal chamber from the south passage. Dispatch the
now patrol the
men and then proceed through the south passage, finding a
stairwell halls.
green herb near the steps at the end of the hall.
Immediately
run forward
after exiting the freezer and take up position at the end of
the short corridor directly ahead. Make your stand against
the hostiles here, and use the fire extinguisher near the
freezer door to inflict extra damage. Toss a hand grenade
if necessary to repel the men, and then proceed down the
west hall afterward, heading through the door marked
“flammable solid”.
Red Herb the room and then proceed through the far door.
Rifle Ammo
To Administration
TMP Ammo
Corridor
To Stairwell
To Storage
Waste Disposal Room
Move to the end
of the hallway
and collect some Storage Room
handgun ammo
Hand Grenade
from atop a pile
of crates. Slowly Handgun Ammo
To Waste
Disposal
Legend
Take a yellow
herb and hand
grenade from
the next small
room and then
To Storage Room
head toward
the holding cell
where Ashley Green Herb
was kept. Fire through the cell door at the guard in the Handgun Ammo
Legend
room beyond, then kick open the door to send him flying.
Back up and repeat the same tactics, firing through the cell Red Herb
door and kicking it open to defeat the shield-toting soldier
TMP Ammo
who attacks as well.
Yellow Herb
More shield-
wielding hostiles
lie in wait on the
other side of the
supplies stacked
in the holding
cell. Lure them Administration
out one by one
or simply toss a hand grenade to obliterate them all. Open Corridor
the silver case they were guarding afterward to obtain
another Plaga Sample for Wesker. Exit the room afterward,
turning right and passing through the nearby door to reach
the next area. To Research Lab
Yet more
You’ve acquired three Plaga Samples. Wesker will be militants stand
pleased.
watch in the
following hall.
Pick apart each
one before
moving onward,
then make a
Plaga Samples take up space in Ada’s attaché case. If sweep for items. Don’t miss the red herb at the base of the
you’re running out of room, consider discarding her stairs ahead or the handgun ammo beneath them. Check
semi-auto rifle’s scope. The rifle is still very effective that Ada’s health and ammo are in good standing before
without it. attempting to open the nearby door.
Ada finds
that the door is
locked. A gaggle
of soldiers then
floods the hall,
led by a burly
commando.
The hostiles
approach from the top of the stairs; quickly run beneath the
steps, backing into a corner and unleashing Ada’s TMP on
the shield-toting soldiers as they move to attack. When the
soldiers form a tight group, toss a grenade into their midst
to eliminate them all at once. Then continue using Ada’s
TMP to punish the commando, moving forward and firing at
his head to keep the warrior stunned and unable to mount a
counteroffensive.
primagames.com 265
To Administration
A security
Corridor system activates
when you steal
the sample,
and the doors
Research Lab leading into
the illuminated
chamber lock
tight. Three shielded militants then filter in from the north
x2 window and attack. Move to a corner and annihilate the
x2
men with your weapon of choice, then hop through the
x2 window and approach a nearby control terminal.
To Com Tower
Handgun Ammo TMP Ammo Make sure Ada’s health and ammo are up to snuff, then
Plaga Sample Yellow Herb
use the terminal to deactivate the security system and
unlock the lab’s doors. Many more militants and a couple
Red Herb of berserkers then enter the lab through the southwest
corridor; either let them come to you or hurry to intercept,
pinning them down in the hall with rapid TMP fire and
then tossing a hand grenade to wipe them all out. Proceed
through the door at the south end of the hall afterward.
Com Tower
To Research Lab Goal
Handgun Ammo
TMP Ammo
This final
battle against Wesker’s five Plaga Samples have been acquired. Time to
Krauser is very get outta here!
similar to Leon’s
epic clash
against the man.
Enter the
Krauser defends
tower and use
himself with his
the radio to
mutated arm from range, then dashes into close quarters
contact Ada’s
and unleashes devastating attacks. Pepper his exposed feet
evac helicopter.
while he approaches and strive to interrupt his assaults with
The chopper
the fast-firing TMP. Be ready to press 3+4 or wave the
soon arrives and
Wii Remote to dodge Krauser’s vicious blows. Depending
Ada flies off.
on the items you’re carrying, adopt either a defensive or
Wesker contacts Ada from the chopper and, in his own way,
offensive strategy. If you’ve got lots of curatives, simply fire
congratulates her on a job well done. With a laugh, he says
away and dodge when you can.
Umbrella is now one step closer to reestablishment. Mission
complete!
primagames.com 267
Separate Ways
Separate Ways Each time
is a unique Ada completes
mode in which a chapter of her
you play as adventure, she
Ada Wong. records a report
Here you’ll of her findings.
revisit a variety These “Ada
of locations Reports” are
explored by Leon during the main adventure. As you move saved in the Extras menu and may be reviewed again at any
through Separate Ways, you’ll gain a better understanding time. Completing Separate Ways also unlocks the awesome
of some of the little curiosities you encountered during Chicago Typewriter for use in the main adventure, along with
Leon’s quest. You’ll also see exactly why Ada and Leon’s a second set of costumes for Leon and Ashley. Beat Separate
paths crossed so many times during the game. Ways and Assignment Ada to unlock the Chicago Typewriter
Separate Ways is about twice as long as Assignment Ada. for use in a second playthrough of Separate Ways.
In Separate Ways, Ada must complete five separate tasks
under the guidance of her employer, Albert Wesker. This
breaks the adventure up into five chapters, with save points
between each one. You can also save your progress at the
typewriters Ada encounters.
To Secret
Passage
Pueblo
Elegant
268 Mask
To Pueblo
SP
Secret
Find a green,
red, and yellow
Passage
herb in the long
alley behind
the southern
buildings. As you Green Herb
search around
to collect these Handgun Ammo
Green Gem
items, a chicken suddenly leaps off the roof the southeast
Merchant
building, leaving behind a shiny object. Loop around the
alley or cut through the barn to return to the thoroughfare,
Legend
Peseta Box
dodging hostiles as you go. Approach the front of the
southeast building and the hook shot action button hint SP Save Point
appears onscreen. Press 3 to make Ada fire her hook shot Shotgun Ammo
and zip up to the roof, then collect the glimmering object to
obtain the Insignia Key. Snake
TMP Ammo
To Cemetery
primagames.com 269
Save your
progress at the
typewriter near
the merchant
and enter the
back room.
Smash the barrel
for a green
herb and flip open the hatch in the floor, then head into the
secret passage beyond. Collect handgun and shotgun ammo
from tiny alcoves as you head down the tunnel, but be
The merchant awaits in the small entry room on the other
prepared: a few villagers chase behind you once you reach
side of the insignia door. He hasn’t fully set up shop yet,
the midway point. Hurry onward to the wide middle cavern
but he does offer a few goods. Sell the three spinels you
and make a stand there against the hostiles, pelting them
acquired in town but keep the Elegant Mask. Purchase the
with handgun fire once they’re within range.
TMP and don’t buy the attaché case for now; you’ve got
enough storage space for the time being.
Kill the
villagers and
then smash the
wooden boxes
Watch out: the wooden box near the merchant in the cavern
contains a snake! for some TMP
ammo and a
Green Gem to fit into the Elegant Mask. Move onward until
you reach a metal door. More Ganados await on the other
side of the door, and still more approach from the passage
behind you. Utilize the quick turn and Ada’s shotgun to blast
away the attackers, then proceed through the metal door
and up the ladder beyond.
Round
Insignia
Nest
Red
To Secret Nest Gem Nest
Passage
x2 Cemetery
Green
Catseye
Hand Grenade
the cemetery.
Random
Dispatch the
Rifle Ammo woman and
slowly head up
Snake
the trail. Pick
Yellow Herb off the trio of ravens near the gravestones ahead for items
just as you did with Leon. This draws the attention of the
handful of villagers patrolling the cemetery; run around
and collect the goodies left by the ravens, then dash into
the south shed and fire through the doorway as the hostiles
270 move into view.
primagames.com 271
To 2nd To 1st
Floor Church Floor
Control
To Cemetery Panel
Handgun Ammo
Peseta Box
272
Brass Pocket
Watch Mendez Manor Nest
Start
primagames.com 273
2nd
Brown Chicken Egg Rifle Ammo
Floor To Farm
x2
Legend
Random x3
Roof Roof
x2
x2 Pueblo Revisited
To Mendez
Manor Pueblo is still
chock full of
hostiles eager
to rip Ada to
shreds, but they
aren’t quite as
alert as they
were before. The
town now features new items to collect as well. Dodge the
villagers as often as possible as you raid the town for ammo,
money, and curatives. When you’re satisfied with your haul,
proceed up the northeast trail and head through the gate to
reach the farm.
274
Legend
Hand Grenade Rifle Ammo
SP Gold
Bangle To House of
Confinement
Farm
To Pueblo 2nd
Floor
To Farm
primagames.com 275
No need to When
worry about the you’ve finished
rolling boulder looting the
trap here; the area, backtrack
Ganados on the through the
overhead bridge tunnel and up
have already the trail, heading
used their back toward
trick against Leon. Fire on the two men on the overhead the farm. Use Ada’s rifle to pick off the hostiles that now
bridge and then shoot the barrel at the bridge’s far right stand at the opposite end of the tunnel, then wipe out the
end. Something pops out of the barrel, but it’s tough to villagers who drop down from the cliff to assault you farther
see exactly what it is. Move under the bridge and use Ada’s along the trail. Proceed through the gate to return to the
hook shot to get up there and claim the Beerstein.
farm.
Continue The farm now
down the trail, features a few
passing through new items that
the long tunnel weren’t around
that follows. before. Pick up
You come to some shotgun
the collection of ammo from the
ruined houses ground near the central barn and nab the sparkling spinel
that Leon stormed in search of Ashley. This scenario is just from the bank near the typewriter shed. Take the nearby
the same as it was for Leon; several TNT Ganados patrol handgun ammo as well and then enter the shed to claim the
the fields and dilapidated house ahead, ready to toss their box of pesetas sitting on the desk. Save your progress at the
explosives at any intruders. The area is much easier to typewriter if you wish, then exit the shed, turn right, and
clear now that you have the semi-auto rifle; keep back and
pick off hostiles from range, then move forward with the
shotgun, circling around the rear of the ruined house ahead head through
and firing through its rear window to secure the building. the gate to
return to Pueblo.
A few villagers
await you on
the other side of
the gate, so be
There are no booby traps in the area this time. Use prepared for a
Ada’s superior mobility to the fullest. fight the moment you set foot in town. There’s nothing new
to see or do here, so cut straight through the area, dodging
the throng of Ganados in the thoroughfare. Head directly
Climb into toward the south gate, and continue backtracking all the
the building way to the village chief’s house.
after dispatching
all occupants There’s no
and enter the time to lose!
back room. Ada Dash up the
watches as an trail toward
unconscious Mendez’s estate.
Leon and Luis are carried out of the large east house by a Ada sees Leon
pair of villagers and brought elsewhere. Looks like she’ll in grave danger
need to find out where they’ve been taken and track them at the hands of
down. For now, make a sweep for items, finding a spinel in the village chief and fires at the brute through his bedroom
a bird’s nest and another one in a wooden box near the east window to distract him. While this saves Leon from a
house. Enter the house afterward and raid it for valuables, horrible fate, it also causes Ada to become captured by the
dropping the two Ganados you encounter within. enemy. As Ada tries to flee the scene, Ganados surrounded
her and a dart is suddenly shot into her neck from behind.
The woman in red soon loses consciousness.
276
SP Enlightenment
Legend
Merchant TMP Ammo
Green Catseye Peseta Box Yellow Herb
Rifle Ammo
and Gondola
Open
the chest at
the tunnel’s
To Gigante south end to
claim a Green
Way SP Catseye for the
Beerstein, and
then head north,
Ada awakens dispatching all hostiles who get in your way. Be ready to
in strange deal with a TNT Ganado in the tunnel just after you drop
surroundings. down to its lower level. Fight to freedom, then head up
She finds herself the metal steps outside to reach the control room for the
laid out on an nearby gondola. The gondola is inactive and a you need a
odd table with a special key to get it moving again. Take the Iron Key from
gang of Ganados the table and speak with the nearby merchant to trade with
standing around the man if you wish. Raid the lockers for shotgun ammo and
her. The men suddenly attack; wave the Wii Remote as a yellow herb and then head outside. Proceed down the
indicated to dodge a fatal blow and return Ada to an upright metal steps and along the pathway that follows, using the
position. Immediately blast the men with the shotgun Iron Key you’ve just found to open the sturdy metal gate at
afterward and then work at securing your new surroundings. the end of the trail.
primagames.com 277
2nd Floor
Shed of Red
Fire on the hostiles as they climb the ladder in pursuit
to drop each one to the ground.
Enlightenment Catseye
The chainsaw
hag drops the
Lift Activation
Green Herb Key once she
finally falls.
Hand Grenade
Collect the
Handgun Ammo item, scour the
shed to collect
Legend
No enemies
To Village Gate are present
and Gondola in the region
beyond the
Continue down gondola. Make
the trail beyond a sweep for
the metal gate valuables,
and search the raiding the south
right side of the building for a variety of goodies. Save your game at the
tall shed ahead typewriter inside the building, trade with the merchant on
to find another the landing just outside, then approach the southwest gate.
yellow herb and Press 3 when prompted to make Ada fire her hook shot
the Red Catseye. Check that Ada’s health and ammo are in and flip over the gate, heading into the passage beyond.
good shape and then enter the shed through its front door.
Several villagers and a chainsaw-wielding hag attack you
the moment you open the shed’s doors. Stand your ground
and blast the chainsaw woman and nearest Ganados away
with the shotgun, then quickly move forward and climb the
ladder ahead and to the left. Run around to the far end of
the balcony, then turn around and defend this position until
the area is secure.
Goal
First Aid Spray Red Herb
Gigante Way Green Herb Shotgun Ammo
Legend
278
You arrive at
the ravine-like
pathway where
Leon fought You don’t have to fight El Gigante if you don’t want
his second El to. Simply dash past the giant and hurry through the
Gigante (if you door beyond.
decided to
go that route,
that is). Search around the cabins to find a ton of prizes, Ada’s much
including grenades and an assortment of ammo. Use Ada’s faster than
hook shot to reach two high platforms above the cabins, the lumbering
one at either side of the path. Smash the barrels to find giant, so use her
shotgun ammo, a canister of first aid spray, and the Yellow superior speed
Catseye that completes the Beerstein. to outmaneuver
the monster
Move through and keep a safe
the west distance. Pelt it with the rifle from afar or just keep tossing
gateway once hand grenades until you finally dispatch the fiend. Be ready
you’ve cleared to shake the Wii Remote to avoid being crushed when the
out the area giant collapses, and make sure to snag the 10,000 pesetas it
near the cabins leaves behind. Collect the green herb near the north door
and take the afterward and then head on through.
red herb on the
other side of the gate. Check on Ada’s health and ammo, Ada arrives at
then move forward until El Gigante drops to block the far the abandoned
door ahead. The monster lands quite a ways off, so pick it cabin just
apart with the rifle as it lumbers near. Toss a hand grenade moments after
when it gets close to bring it to a knee, then climb its back Leon and Luis
just like Leon did, and swing the Wii Remote to carve into manage to repel
the giant’s exposed Plaga. the onslaught
of attacking
villagers. As Luis exits the cabin, the two share a brief
conversation. Luis admits that he hasn’t retrieved a sample
of Las Plagas yet but says that he soon will. He doesn’t really
care who Ada’s working for, just as long as she helps him
take down Saddler and Los Illuminados.
primagames.com 279
Start
Bowgun Bolts
Handgun Ammo
Gold Bangle
with Pearls x2
Incendiary Grenade
Merchant
Legend
Random
Red Herb
Rifle Ammo
SP Save Point
Shotgun Ammo
280
A zealot stands
at the far end
of the hall
beyond the
Bowgun Bolts Handgun Ammo
bedroom door.
Pick him apart Flash Grenade Random
and dispatch
the next cultist Green Herb Shotgun Ammo
around the corner ahead. Blast the crossbowman at the far
end of dining hall, then search the tables and cupboards
for items. Don’t enter the room to the east just yet; instead, To Castle Wall
eliminate the unwary red-robed cultist in the southeast
corridor and then pass through the door beyond, which
leads to a new area.
To Bedroom
Garden Hourglass with
Gold Decor
You arrive at a
small storage
chamber filled
with goodies.
Before looting
Castle Wall
the place, kick
open the far To Dining
metal door and Hall
unload on the zealots in the small chamber beyond. Return
to the storeroom afterward and smash the many vases, x2
boxes, and barrels for valuables. Trade with the resident
merchant and purchase the bowgun now if you can. After
looting the place, head through the metal door and secure
the corridor beyond.
Use the bowgun sparingly. Collect and store its ammo Handgun Ammo Shotgun Ammo
so you may use the weapon liberally during the final
Merchant TMP Ammo
encounter. You don’t even need to purchase it now if
you don’t want to. Peseta Box Yellow Herb
primagames.com 281
Now enter
the dining hall’s
east chamber to
trigger the same
trap Leon fell
into when he
passed through
this room. A
cage slams down, trapping Ada in the center of the chamber
with a number of Illuminados and a fearsome Garrador.
Defeat the red-robed cultists in the decorative corridor, Quickly toss a hand grenade straight ahead to blast away
then secure the outdoor pathway ahead. The rifle comes in the surrounding hostiles and destroy the lock on the cage’s
handy against the crossbowmen you encounter out here. door. Rush to kick down the door and exit the cage, then
After securing the pathway, approach the locked metal work at securing the room as you did with Leon.
door near the fountain; this is the one Leon couldn’t open
without Ashley’s help. Make sure Ada’s in good health,
equip a shotgun, then use her hook shot to sneak through
the high window and enter the tiny chamber beyond.
If things become too intense, fall back to the dining
A masked hall to create a little breathing room.
zealot assaults
Ada the moment
she lands in Hunt for
the chamber. items once the
Immediately chamber is
blast him with secure, grabbing
the shotgun bowgun bolts
and finish him off with the knife once he’s down. Raid the from the side
room’s chests to claim a number of useful items, including the hall near the
important Hourglass with Gold Décor. Backtrack through bell. Examine
the storeroom afterward to return to the dining hall. the open chest on the pedestal in the center of the chamber
afterward. Ada discovers a false bottom to the chest and
an odd indentation beneath it. Place the Hourglass with
Gold Décor into the chest to unlock the east door and gain
access to the room beyond.
Exhibition
Chamber
To Dining Elegant
Hall Chessboard
Flash Grenade
Green Herb
Legend
Random
Rifle Ammo
Ada sees
Leon fighting
off a gang of
Illuminados
in the next
chamber and
quickly ducks
out of sight. She
can’t let Leon see her or she’d have to kill him as Wesker
ordered. Cross the walkway ahead and blast the cultists
that enter from the far door. More zealots are sneaking up Ada hears voices coming from behind
behind you; either spin around and open fire or drop off her after she moves through the door.
the walkway to hole up in the chamber below. Eliminate She ducks for cover while Leon and Luis
the large number of minions you face here and then search enter the hall. Luis has the Plaga Sample
the chamber for valuables, including an Elegant Chessboard in hand but doesn’t live long enough
hidden in the southeast corner. to deliver it; Saddler appears and
pierces the researcher
Leon’s taking through his chest with
care of business a horrific appendage.
at the north half Collecting the sample,
of the room, Saddler turns and leaves
so you can’t go with a laugh, while Leon rushes to comfort his
over there. Cross dying friend.
the walkway
and proceed
through the east door instead. Finish off the last few cultists
who guard the hallway beyond the door and shoot the
glimmering object in the alcove for a flash grenade. Smash
two small vases in the hall for valuables before continuing
through the far door.
primagames.com 283
To Battleship
Legend
Ada must travel Green Herb TMP Ammo
through a few
Hand Grenade Velvet Blue
dangerous areas
en route to Handgun Ammo Yellow Herb
save Leon from
Krauser’s blade. Merchant
She begins
in a massive
underground tunnel filled with flaming wreckage—Leon
must have gone this way. Move forward and take out the Militants patrol
militants who emerge from the side tunnel on the left. A the side tunnel
berserker eventually approaches from beyond the wreckage beyond the door.
in the main tunnel, so be ready to take him out. Secure the Take them all
insertion point and then explore the left side tunnel, using out and then
Ada’s hook shot to reach the goodies atop the stacked search around
for goodies,
supplies. moving toward
the far door leading back into the main tunnel. More soldiers
Return to the
lie in wait on the opposite side of the door; lure them into the
main tunnel
side tunnel to kill them all with minimum fuss. Be careful when
and spy a few
returning to the main tunnel because a crossbow militant fires
unwary militants
at you from a high footbridge to the left.
standing in the
distance beyond
When the
the wreckage.
main tunnel is
Fire on the explosive barrel that’s right next to the men to
finally secure,
kill them all in one shot. Move forward and collect the items
head out there
they’ve left behind, along with some shotgun ammo on a
and grab the
nearby crate. Also notice the Golden Lynx statue in the pile
velvet blue from
of flaming debris nearby. You can’t reach the statue just yet
the ground
and the debris blocks your path, so move through the door
nearby. Turn
on the left and head into the side tunnel to proceed.
right and then approach the pile of flaming debris you’ve
just circumvented. Ada can grapple up to the pipes above
the wreckage; do so and then cross the pipes to reach a
large ventilation shaft. Blow away the unwary berserker you
encounter in the shaft, and then drop down through the
hole near the fan at the opposite end. Be ready to blast a
militant who stands in the storage room below, then grab
284 the yellow herb he was guarding.
To 1st
Floor Red Activation
Key Battleship
SP
To Shipyard To 2nd
Floor
Red Key
Cannon
To Construction
Tunnel
Ada enters a
massive cargo
hold. A huge
battleship sits
to the left,
taking up most
To 1st
of the area. Floor
Run down the
Blue
steel walkway ahead, grabbing a box of TMP ammo along Activation Key
the way. You soon encounter an inactive gun battery that
requires a special card key to activate. Ignore the weapon
for now but remember its location for future reference.
Continue down the walkway and find a hand grenade atop
a nearby drum. Make sure Ada’s in good health and then
head downstairs.
primagames.com 285
Wait for
The moment
another pause
you set foot on
in the gunfire
the battleship,
and then dash
immediately
to the stairs.
turn and run to
Hide behind the
one end of the
metal wall until
deck. Fire away
the shooting
at the militants
subsides once more and then dash to the gun battery you
who drop down from above and rush to assault you. Secure
noticed earlier. You may now operate the weapon; use the
the lower deck and search it thoroughly for items before
Activation Key (Blue) to turn it on, then open fire on the
climbing up the ladder to the deck above.
battleship’s three active cannons. One cannon lies dead
ahead, the other two are just to the right. Destroy all three
to calm things down a bit. You guessed
it: more soldiers
await you on
Annihilating
the higher deck.
the battleship’s
Move to the
cannons causes
corner, stand
a gondola-like
your ground,
lift to start up at
and pelt each
the east end of
hostile in turn to keep them off-balance and unable to
the walkway. A
swarm in. Leap across the short gap in the deck and secure
host of
the east side, then sweep the deck for items before climbing
militants then pours out of the battleship, moving to cross
up the short ladder ahead.
the gondola and attack Ada on the walkway. Your gun
battery is inoperable, but Ada’s rifle works just fine; pick
off as many soldiers as you can from range before moving
downstairs again to ride the gondola over to the battleship.
286
Yet more
militants rush
in to attack
the moment Ada can be struck by cannon fire while operating
you climb up. the gun battery, so waste no time in destroying the
One carries a battleship’s turrets.
shield and the
other tosses
dynamite; blast them both with the shotgun to keep them Destroying
at bay. Smash a nearby box for a red herb, make sure Ada’s the battleship’s
health is in the green, and then move forward. A massive cannons
cannon rises directly in front of Ada, and four others pop damages
up from various spots on the ship. Stand perfectly still while the vessel so
the cannon ahead fires to the right and misses, then quickly severely that it
move right until you can hook shot up to a higher platform. quickly goes up
in flames. An
As luck explosion is imminent; you have only three minutes to flee
would have it, the scene. Drop from your current platform to reach the
the Activation one below, then ride the gondola over to the ship’s lower
Key (Red) that deck once more. Be wary of lingering militants and quickly
powers the gun put them down with Ada’s shotgun as you climb ladders and
battery you return to the top of the ship. Defeat the final TNT militant
noticed earlier who guards a metal gate at the ship’s apex and then rush
sits atop the tall through the gate to safety. The ship blows up and sinks, and
platform. Take the key, then turn right and run to the edge the danger is over. Collect items from the short walkway
of the platform. You can see the gondola in the distance; ahead, trade with the merchant if you like, and then
press 3 to make Ada hook shot across the area, landing proceed through the nearby door.
on the platform with the gun battery. Hurry to activate the
weapon, then destroy the battleship’s five active cannons.
Green Stone of
To 1st Judgement
Floor To Basement Flash Grenade
Green Herb
Legend
Handgun Ammo
Rifle Ammo
Shotgun Ammo
To Basement Yellow Herb
To 1st
Floor
To Battleship Hookshot
Ledge
To 1st
Shipyard Floor
To Chapel and
Furnace
primagames.com 287
To Dozer
Crash Site Blue Stone
To Shipyard of Treason
Chapel and
Furnace
SP
Red Stone
of Faith
Goal
Bowgun Bolts Peseta Box
To Chapel Flash Grenade SP Save Point
Legend
The ladder leads up to an odd sort of The furnace leads to the machine
chapel. Turn left and enter the steel room, where Krauser and Leon are
doors to the north to reach the dozer engaged in a furious knife fight.
crash site. Ada assumes the wreckage Take the velvet blue from the
is Leon’s handiwork; search around for base of the area and then use
valuables, finding a yellow herb, a hand Ada’s hook shot to reach a high
grenade, some bowgun bolts, and the Red platform. Ada arrives just in time
Stone of Faith. to save Leon from certain death at the hands
of Krauser, but you must help her: be ready to
press 3+4 when indicated to fire on Krauser’s
knife before he stabs Leon through the throat.
primagames.com 289
Legend
Hand Grenade TMP Ammo
A
To 2nd Floor
To 3rd Floor
B
Start To 2nd Floor
To 2nd Floor
To 2nd Floor
To 1st Floor B
Pulley
To 3rd Floor
To 1st Floor B
To 1st
Floor A To 2nd Floor
To 1st
Floor A To 2nd Floor
primagames.com 291
Cross the
walkway
once you’ve
dealt with the
surrounding
crossbowmen.
As you do so,
a commando
appears at the ramp’s far end, blocking one of the two
levers that open the blast door to the north. Make certain
Ada is in good health, equip the bowgun, then fire four Drop to the ground, cross the area, and then climb the
bolts at the warrior to bring him down from range. Move south ladder to reach the walkway that leads to the other
to his location afterward and collect the 4,000 pesetas he lever. Another commando drops in to guard the lever when
dropped, then pull the lever on the wall. you reach the top. Again, use the bowgun to dispatch the
warrior from range, or employ the rifle or TMP if you’re low
on bolts. Collect the nearby green herb and bowgun bolts
afterward, nab the pesetas the commando left behind, and
then pull the far lever to open the blast door, clearing the
If you’re carrying fewer than 20 bowgun bolts, use the way forward.
rifle or TMP to bring down the commando instead.
Cliffside Ruins
To Ancient Proceed up the
Passage steps beyond
the militant
Red base, grabbing
some rifle ammo
Eye along the way.
Put that ammo
to good use
against the remote crossbow militant who opens fire when
you near the top of the stairs. Another militant armed with a
rocket launcher stands in the distance, looking out over the
edge of the cliff. Pick him off from range to end a potentially
lethal threat.
Green Herb
The militant was admiring his handiwork; look over
Legend
To Cliffside
Ruins
To Penitentiary To 1st
Floor
Bowgun Bolt
Shotgun Ammo
Passage
To Basement
Move along the short trail that follows and collect the
handgun and shotgun ammo from a small rock. Drop to
the lower passage that follows, then turn around to collect
some bowgun bolts. Ada sees Leon choking up blood in the
next chamber; the parasites are doing their work. Unable
to control himself, Leon grabs Ada by the neck and starts
strangling her. Fortunately, Ada manages to stab him in the
thigh with a small knife, inflicting just enough pain to help
Leon snap out of it. Proceed through the doorway that
follows after the confrontation.
Penitentiary
To Ancient Chicken Egg Rifle Ammo
Legend
To 1st
Floor
To Security
Capsule Checkpoint
Chamber
To 1st
294 Floor
Here’s hoping
you’ve been
saving your
bowgun bolts,
because you
need a lot of
them to bring
the cult leader
down. Firing at Saddler with any standard weapon yields
unfavorable results; the man soaks up the attack and quickly
unleashes a chaingun-like counter assault, firing the bullets
right back at you. Use the bowgun instead; Saddler can’t
retaliate against explosives.
Saddler
pursues Ada
relentlessly
around the
confines of
the capsule
chamber,
dashing about
with frightening speed and lashing out at her with his
grotesque extendable arm. Most of his attacks can be
avoided, so be ready to press 3+4 or wave the Wii Remote
at a moment’s notice to dodge his decimating blows. Run in
a circuit about the chamber, crossing the walkway, dropping
off the far edge, then running up the steps to return to
the walkway once more. Pound Saddler with the bowgun
whenever he isn’t right on top of you.
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