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Resident Evil 4

Resident Evil 4 Guide
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100% found this document useful (5 votes)
3K views301 pages

Resident Evil 4

Resident Evil 4 Guide
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 301

Prima Games

A Division of Random House, Inc.


3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
PRIMA Official Game Guide www.primagames.com

Written by Stephen Stratton


Contents
The Prima Games logo is a registered trademark of Random House, Inc., INTRODUCTION ...................2 THE CASTLE ....................119
Welcome to Chapter 3-1:
registered in the United States and other countries. Primagames.com is Resident Evil 4 ................. 2 Storming the Castle .... 119
a registered trademark of Random House, Inc., registered in the United How to Use This Book.... 2 Chapter 3-2:
States. Prima Games is a division of Random House, Inc. Main Menu ...................... 4 Alone Again ................. 135
Game Screen................... 5 Chapter 3-3:
© 2007 by Capcom Co., Ltd. All rights reserved. No part of this book may Subscreen ........................ 5 Rescuing Ashley .......... 148
be reproduced or transmitted in any form or by any means, electronic or mechan- SURVIVING THE HORROR .........8 Chapter 3-4:
ical, including photocopying, recording, or by any information storage or retrieval Controls ........................... 8 Ashley’s Ordeal ........... 153
system without written permission from Capcom Co., Ltd. Basic Movement ............. 9 Chapter 4-1:
Commanding Ashley .... 10 Long, Hard Road ......... 159
Product Manager: Jason Wigle Environmental Chapter 4-2: Caverns and
Interactions ................... 12 Mines ........................... 175
Editor: Rebecca Chastain
Combat .......................... 18 Chapter 4-3:
Manufacturing: Suzanne Goodwin WEAPONS AND ITEMS........... 24 Rails and Ruins ............ 183
The Merchant................ 24 Chapter 4-4:
Design and Layout: Calibre Grafix Weaponry and Gear .... 25 Showdown with
(C)CAPCOM CO., LTD. RESIDENT EVIL is a registered trademark of CAPCOM CO., Recovery Items ............. 36 Salazar ......................... 188
Key Items ....................... 37 THE ISLAND.....................197
LTD. All Rights Reserved. Treasures ....................... 40 Chapter 5-1:
All products and characters mentioned in this book are trademarks of their respec- CHARACTERS AND HOSTILES .... 44 Saddler’s Complex ..... 197
Cast ................................ 44 Chapter 5-2:
tive companies.
Village Hostiles ............. 46 Waste Management ... 213
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and Castle Hostiles .............. 50 Chapter 5-3:
“RP” are trademarks owned by the Entertainment Software Association, and may Island Hostiles............... 54 Cage of Torment ......... 219
THE VILLAGE ..................... 58 Chapter 5-4:
only be used with their permission and authority. For information regarding whether
Chapter 1-1: Army of One ............... 232
a product has been rated by the ESRB, please visit www.esrb.org. For permission to Welcome to Pueblo ...... 58 Final Chapter............... 243
use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Chapter 1-2: SECRETS AND EXTRAS ..........248
Causing a Stir ................ 72 Beating the Game ....... 248
Important: Chapter 1-3: The Mercenaries ......... 252
Prima Games has made every effort to determine that the information contained in Unholy Ground ............. 80 Assignment Ada .......... 259
this book is accurate. However, the publisher makes no warranty, either expressed Chapter 2-1: Separate Ways............. 268
or implied, as to the accuracy, effectiveness, or completeness of the material in Rescue Mission ............. 91 RESIDENT EVIL THE
Chapter 2-2: UMBRELLA CHRONICLES
this book; nor does the publisher assume liability for damages, either incidental
Running Scared........... 101 SNEAK PREVIEW ................297
or consequential, that may result from using the information in this book. The Chapter 2-3:
publisher cannot provide any additional information or support regarding gameplay, Escaping the Village .... 108
hints and strategies, or problems with hardware or software. Such questions should
be directed to the support numbers provided by the game and/or device manufac-
turers as set forth in their documentation. Some game tricks require precise timing
and may require repeated attempts before the desired result is achieved.
ISBN: 978-0-7615-5701-2
Acknowledgments
Special thanks to Philip Ser, Christine Converse,
Library of Congress Catalog Card Number: 2007925765 and Brian Dunn for putting together the Resident
Printed in the United States of America Evil The Umbrella Chronicles preview.
07 08 09 10 LL 10 9 8 7 6 5 4 3 2 1

Author Bio
Stephen Stratton has worked on more than 30 projects in his five years of writing strategy guides for Prima. His
repertoire of mastered games includes Counter-Strike: Condition Zero, Rome: Total War, Mercenaries: Playground
of Destruction, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, Hitman: Contracts,, and Splinter
Cell: Chaos Theory.
Steve is a lifelong video gamer who attended the Rochester Institute of Technology in Rochester, NY. In
addition to his Prima Games guides, he also held a staff position with Computec Media and managed the
strategy section of their incite.com video game website.
We want to hear from you! E-mail comments and feedback to sstratton@primagames.com.
PRIMA Official Game Guide

Introduction
Six years have passed since the destruction of Raccoon City. After narrowly surviving the shocking horrors that
occurred there, US Agent Leon Kennedy finds himself on a new mission—the most important mission of his life. The
US president’s daughter—the First Daughter—has been kidnapped. Assigned to locate the girl at all costs, Agent
Kennedy immediately begins a thorough investigation. Information is scarce, but the trail eventually leads him to a
small European village.
“Who would want to kidnap the president’s daughter? And why on earth would they bring her here?”
Hoping to find more information, Leon sets out to question the locals. But what he finds turns out to be more
than he bargained for.…
Flesh that knows no pain. Strength beyond any human. It all seemed very familiar—too familiar.
“I thought the nightmares were over…”
Something was different, however. Something about their eyes.… In spite of all the madness, there was still
something human in them.
“If they aren’t zombies, then what are they?”
“What’s going on here?”

Welcome to Resident Evil 4


Thank you for purchasing Prima’s Official Game Guide to Resident Evil 4 for the Nintendo Wii game console. We’ve spared
no effort in filling this book with every morsel of information pertaining to what is unquestionably one of the greatest
action games of all time. Our guide has been crafted from scratch, tailored specifically to this latest rendition of Resident
Evil 4 for the Wii. We’re certain you’ll find this book to be an invaluable resource to have at your side as you delve steadily
deeper into the horrifying unknown.
If you missed out on the game when it released for the Nintendo GameCube back in 2005 (and later that year for the
PlayStation 2), you’re in for an extraordinary ride. Winner of just about every critical honor you can think of, including a
host of “Game of the Year” awards from gaming-industry journalists, RE4 set the standard for what a brilliantly designed
action game could achieve. The incredible gameplay advances showcased in RE4 are still marveled over today, a full two
and a half years after its initial release.
The game is aptly named, as Capcom initially plunged into its design three separate times, repeatedly scrapping the
project and starting over again until they’d finally realized what they were trying to accomplish on their fourth attempt.
Their achievements were monumental; the game continues to inspire. In short, you don’t just play Resident Evil 4—you
experience it.
So sit back and tighten your wrist strap. Dim the lights and enjoy the ride!

How to Use This Book


The information in this guide is presented in six different sections, as follows:

Introduction
This portion of the guide provides a preparatory overview. Basics such as main menu options are covered here, along with
a look at the various indicators that appear onscreen during gameplay. In-game subscreen usage and navigation is also
discussed.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


Introduction

Surviving the Horror Characters and Hostiles

Here we detail all in-game controls and every action Leon isn’t completely alone out there; a number of individuals
Leon can perform, from basic movements to advanced are involved in the events surrounding the First Daughter’s
combat tactics. Informative “Surviving the Horror” sidebars kidnapping. Unfortunately, a far greater number of horrific
appear throughout this section to help underscore vital monsters and fiends are also involved, each one intent on
information. Those familiar with the game may simply want ripping Leon to shreds for his interference. This portion of the
to scan the sidebars for a quick refresher course before guide provides descriptions for all characters and enemies
diving into the action. Leon encounters, as well as effective combat tips and tactics to
help you defeat every hostile entity in the game.

Weapons and Items


Walkthrough

Find stats and descriptions for every weapon, item, and


piece of equipment Leon encounters during his quest to Leon’s quest to save the president’s daughter is fraught
rescue the First Daughter in this portion of the guide. This with danger. Fortunately, we’ve provided you with a
includes every collectable treasure and critical item, along comprehensive step-by-step walkthrough, helping you
with valuable restoratives such as herbs, with tips on how guide Agent Kennedy through each horrific experience
to use them. Dealings with the shadowy merchant character he must endure. Follow our walkthrough carefully, and
are also discussed. you’ll never become stuck or lost, or miss out on important
goodies and valuable items.

primagames.com 3

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PRIMA Official Game Guide

Secrets and Extras

The game contains a wealth of unlockable content. When


you’re ready to learn all of its secrets, flip to this final section
of the guide, where we fully disclose each one. Here you’ll
learn how to score alternate character costumes, unlock
a number of unique play modes, and track down a small
arsenal of advanced special weaponry.

Main Menu
Round: This field shows the round in which you’re playing.
After beating the game, subsequent plays may increase
the round.
Mode: This field shows the level of difficulty you’re playing
on. “Normal” by default. (Beat the game for more
options.)

Options
Each time you start the game, you’re brought to the game’s Choose options
main menu. Here you have access to the following options: from the main
New Game: Begin a new game. menu to visit the
main options
Load: Load a previously saved game and continue from menu. Here
your last save point. you may view
Options: View and adjust a variety of options. and adjust the
following settings:

Loading a Saved Game Controller Setup: Review the current and available control
schemes, and choose the one that best suits your style
Choose load of play.
from the main Brightness Adjust: Fine-tune the game’s brightness level to
menu to view a achieve the desired visual experience.
list of previously Audio Setup: Tweak the volume levels of the game’s
saved games. background score and sound effects; view and adjust
The most the current audio setup (stereo, mono, or surround
recent save is sound).
highlighted; use
s or g to cycle through the list of saved games and press
3 to load the one you desire.
A variety of information is displayed at the load menu,
including:
This guide assumes you’re using the game’s default
Chapter: This field shows the adventure chapter at which control scheme.
the game save was created.
Saves: This field shows how many times you’ve saved your
progress throughout the adventure.
4
Time: This field shows the total amount of time you’ve
spent playing the game at the moment of the save.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction

Game Screen
To preserve a frightening atmosphere, you won’t find many onscreen meters and indicators clouding up your view of the
action. Instead, all pertinent information is displayed in a small, circular icon fixed to the screen’s lower-left corner. Action
button hints may also appear at the bottom of the screen from time to time, signifying that Leon can perform a special task
if you press the indicated button or manipulate the Wii Remote as shown.

3. Ashley’s Health: Once Leon locates the president’s


daughter, Ashley Graham, her health is shown here.
Ashley’s health indicator works just like Leon’s; use
restoratives to heal Ashley when she’s badly injured.
4. Ashley’s Status: Ashley can’t wield weapons, so her
current status is shown here instead of ammo info.
3 Ashley’s status icon changes depending on whether

5 4 she’s following Leon, waiting behind, or at risk of


2 being harmed or kidnapped by an enemy.
1 5. Action Button Hint: Leon can perform a wide
1. Leon’s Health: These colored bars represent Leon’s assortment of situational actions, such as opening
current state of health. Leon is in good health when doors, climbing ladders, pushing objects, and so
the bars are green, wounded when they drop to on. Whenever Leon can execute a special act, a hint
yellow, and near death when they fall to red. The appears onscreen. Press the indicated button or
game ends if Leon dies; keep an eye on his health manipulate the Wii Remote as shown to make Leon
and use recovery items such as herbs to heal him perform the deed.
when needed.
2. Leon’s Ammo: This number represents how much
ammo remains in Leon’s currently equipped
weapon. When the weapon’s clip runs dry, it must be
reloaded. If Leon has no spare ammo, the weapon Please refer to the following “Surviving the Horror”
cannot be reloaded until he finds more. Conserving portion of this guide for extensive information on
ammo is vital; don’t waste shots. each of the topics touched upon here.

Subscreen
Access the in-game subscreen by pressing u. Here you may review all of the items, treasures, and data files Leon has
accumulated over the course of the game, or view a map of the region he’s currently exploring to help you get your
bearings. The subscreen is divided into four sections. Switch between them using the tabs along the top of the subscreen.

Keys/Treasures
View all of
Bringing up the subscreen pauses the in-game action, the valuable
but does not pause the game’s internal clock, which treasures and
keeps track of your overall play-through time. If mission-critical
you’re trying to finish the game in record speed, press items Leon has
2 to bring up the pause menu when taking a break acquired in the
instead. Keys/Treasures
portion of the
subscreen. The screen’s upper portion shows the key items
he’s obtained, while the lower half shows all of his treasures.
Highlight an item or treasure and press 3 to call up a menu
with options to Examine, Use, and Combine.

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PRIMA Official Game Guide

Treasures you sell and key items you use to advance A temporary space appears to the right when
through the game vanish from the Keys/Treasures rearranging items in the attaché case. Use this space
portion of the subscreen. as needed to simplify the task of reorganization. Any
items left in the temporary space are discarded when
you close the subscreen, so be careful not to leave
anything behind.

Many treasures can be combined with others to


increase their total value. Certain key items must be
combined before they can be used as well. Examining
each treasure and key item at the subscreen usually Use care when arranging objects in the attaché case.
provides a hint as to whether or not it can be Placing certain items on top of others may cause them
combined with something else. For a complete list to combine and form a new item, which you may not
of key items and treasures, and details on how to use have wanted to do!
and combine them, please refer to the “Weapons and
Items” portion of this guide.
Highlight a weapon, ammo box, or recovery item and
press 3 to bring up a small window with a variety of
commands, including:
Weapons/Recovery Equip: Causes Leon to equip the selected weapon,
readying it for use in combat.
Use: Uses the selected object. Leon must use items such
as herbs to recover health.
Examine: View the object up close and read a brief
description.
Combine: Selects the object for combination with another.
Highlight the other object and then press 3 to
combine the two. Note that only certain objects can be
combined, such as rifles and scopes, and various blends
of herbs.
Each time you bring up the subscreen with u, the Discard: Deletes the item from Leon’s inventory. Space is
Weapons/Recovery tab is selected by default. Here you gained but the item is lost.
may view all of the weapons, ammo, and recovery items
Leon’s currently carrying inside his attaché case. Though
Leon’s attaché case starts off small, he can purchase larger Map
ones from the merchant he meets as he conducts his
investigation.
Storage space is always limited, so it’s important to keep
Leon’s attaché case well organized. Highlight a weapon,
ammo box, or recovery item and then press o to pick it
up. You may now move the item to any free spot in the
attaché case using s or g. Press 5 or 6 to rotate the
object 90 degrees clockwise or counterclockwise if you
wish. When you’ve found a suitable place to set the item,
press o a second time to set it down again. This is a good
way to fill in odd spaces in the attaché case, creating room
for larger items. The Map portion of the subscreen provides an invaluable
interactive tool that helps you keep track of where Leon’s
been and where he needs to go. A wide variety of information
is displayed on the map via markers, including merchant
locations, save points, mission objectives, treasures (assuming
you’ve purchased a treasure map from the region’s merchant),
open and locked doors, and more. Areas Leon has visited
6
appear brighter on the map than ones he has yet to explore;
the flashing arrow highlights his current location.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction

Use s to pan your view of the map. Press 6 to zoom


in for a closer look and 5 to zoom back out. Pressing 3
zooms out all the way and centers the map, providing a full
view of the entire region. Hit o to call up a submenu that
lets you tailor the map’s markers to your liking; this allows Data files and radio communications are grouped by
you to hide unwanted markers and free the map from the region in which they are received. If you’re having
clutter. trouble locating a certain memo or transmission
you’re sure you’ve acquired, try searching under a
different region using the tab at the top of the menu.

Bring up the map at any time by pressing 1 during


gameplay.

Files
As Leon explores
each area, he
periodically
discovers notes
and memos
left behind by
other characters
involved in the
plot. These brief messages provide clues, offer warnings,
and reveal bits and pieces of the plot. Each document Leon
acquires is stored within the Files section of the subscreen.
Visit this portion of the subscreen to review previously
collected memos, along with past communications with
Agent Hunnigan and other characters.

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PRIMA Official Game Guide

Surviving the Horror


Agent Leon S. Kennedy encounters all manner of hazards and horrors during his quest to save the First Daughter,
Ashley Graham. Keeping Leon and Ashley alive and in good health is of the utmost importance, and knowing how to
react to any given situation is the best way to do just that. This portion of the guide details all in-game controls
and every action Leon can perform, from basic movements to advanced combat tactics. Ten must-read “Surviving
the Horror” sidebars also appear throughout this section, underscoring key survival tactics and strategies. If you’ve
played before and are anxious to get going, simply scan the sidebars for a quick refresher course before venturing
out to relive the horror.

Controls

Controller Setup Menu


This guide assumes you’re using the game’s default controls,
outlined below. Other control schemes are available; visit
the Controller Setup section of the main menu/pause
menu options to view and modify your current controls.

Default Controls
Command Action
s Move/Target

g Reload/Camera

3 Fire or attack (while holding 4)/


Action/Confirm

4 Draw weapon/Rotate item in attaché


case/Cancel

5 Draw knife/Knife attack (with 3)/


Zoom scope

5 + Wave Wii Remote Knife attack

Wave Wii Remote Quick knife attack

6 Run/Quick 180 degree turn/


Zoom scope

o Ashley commands/Display keys and


treasures

u Display status screen/Skip cutscenes/


Cancel

1 Quick Map

2 Options Menu

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Surviving the Horror

Basic Movement
Before we delve into the fun stuff, let’s start with the basic aspects of movement. Knowing how to steer Leon with grace
and surety is the first step to survival.

Walking and Running Surviving the Horror:


Use s to make
Leon walk Outmaneuver Hostiles
about. Walking Many times,
is slower than the first step to
surviving a fight
running, but
against impossible
Leon’s footfalls odds involves
make less noise using Leon’s
when he walks, superior mobility.
reducing the chances of alerting enemies to his presence. Never allow enemies to surround Leon; always position
Walking also reduces the chances of stumbling into a him where he has the best chance to defend himself from
hazardous trap you may not have noticed when moving foes. When you face large groups of hostiles, confined
at a brisk pace. Push w and x to move Leon forward and spaces, such as tiny rooms and narrow passages, are ideal.
backward, and a and d to make Leon turn in place. Hole up in such locations so Leon’s attackers cannot
surround and overwhelm him.
Hold 6 as you press w to make Leon run forward at top
Leon’s enemies are cunning and relentless, and you’ll
speed. Running is much faster than walking, but it creates
find it hard to keep them from flanking him at first.
more noise. Make Leon run to escape enemies and other When confined spaces can’t be found, press Leon’s back
hazards, or to quickly move from one area to the next. to a wall or corner, or simply back him up; these basic
maneuvers ensure that Leon won’t be assaulted from
behind.
Above all, never
feel that you have
There’s no way to make Leon strafe side-to-side. to make a stand at
a certain location.
If the spot you’ve
chosen to defend
Quick Turn suddenly becomes
a liability, fall back and get out of there. Leon runs a bit
faster than most of his adversaries; a quick turn followed
by some fast footwork is usually the best way to escape.
Sometimes, you may find that you’ve no better place to
fall back to. In these situations, consider moving forward,
slipping past foes to take up position somewhere beyond.
Though most hostiles are quite agile, Leon can usually run
past them as long as he doesn’t move too close. To safely
run past a group of enemies, first try to knock several of
them to the ground with a kick or short-range shotgun
blast. Then make a dash for it before they regain their
footing.

The quick turn is a vital maneuver. Press x+6 to execute


a quick turn, causing Leon to spin 180 degrees and face
whatever’s behind him. The quick turn allows Leon to check
if enemies are sneaking up behind him, or to swiftly twirl
and run from the face of danger.

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PRIMA Official Game Guide

Looking
While not technically a form of movement, scanning Leon’s
surroundings can be very beneficial. Use g to make Leon
look around. This simple act can help you spot traps, enemy
ambushes, and the like, potentially sparing Leon great harm.

Use g while moving Leon to view the environment


on the go.

Commanding Ashley
Even after Leon locates the president’s daughter, his problems are far from over; the two must still escape the clutches of
their terrifying tormentors. You’ve no direct control over Ashley throughout most of the game; instead, you can issue a few
orders to her through Leon. The orders are fairly straightforward, with the most common being follow, wait, and hide.

at separate locations to progress, and the wait command is


Follow and Wait the only way to keep Ashley from following Leon.
When you no longer want Ashley to wait around, press
As long as Leon
and Ashley are
o again to order her to follow Leon once more. If Ashley is
far away, she automatically takes the shortest route toward
united, you can
Leon, opening doors, climbing ladders, and so on until the
issue Ashley the
two are reunited.
follow and wait
commands by
pressing o. For
the most part,
you want Ashley to follow Leon; this ensures that she won’t
fall behind or become the victim of a surprise attack. When Don’t leave Ashley behind when moving from one
following Leon, Ashley sticks close behind him wherever he area to the next; enemies may appear out of nowhere
goes. She’ll trail him as he opens doors, climbs up ladders, to assault or capture her.
jumps through windows or across small gaps, and so on.

The only thing


Ashley won’t do
Hide
on her own is You can use the
leap down from hide command
high ledges and only when Leon
platforms. After is standing near
Leon drops to a an object in
lower floor, he which Ashley
must wait there a moment to catch Ashley. If you forget to can conceal
catch Ashley and start off without her, she soon yells out, herself, such
asking Leon where he’s going. as the trash bins in the Village region. Keep an eye out for
these handy objects. While hiding, Ashley cannot be found
When
and is completely safe from harm—provided Leon doesn’t
moving into
leave the area without her. Once Leon has secured the area,
the frightening
press o to order Ashley to follow her guardian once more.
unknown, it’s
sometimes best
to press o and
order Ashley to
wait, leaving her
behind where it’s safe. This is rarely necessary, but Ashley’s
presence can be a serious liability in a handful of situations.
10 In addition, some puzzles require Leon and Ashley to stand

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Surviving the Horror

Working Together
Sometimes
Leon needs
Ashley’s help to
get past certain
obstacles. Ashley
may need to
climb on Leon’s
shoulders to
reach a high ledge, for example. In these situations, special Other times, Leon must cover Ashley as she performs
action button hints appear at the bottom of the screen to certain tasks. Keep a close eye on her at all times, using the
indicate the required maneuver. Press 3 to make Leon and appropriate weaponry to defeat any hostiles that threaten
Ashley perform the feat. to assault or capture her. Whatever you do, avoid shooting
Ashley!

Surviving the Horror:


Protect Ashley
It’s game over if Ashley dies, so her health and status are just If you have a feeling a fierce battle is about to erupt,
as important as Leon’s. Keeping Ashley safe is vital; make consider leaving Ashley behind while moving Leon to explore
sure she sticks close to Leon and always keep an eye on her the area. If there’s a place for Ashley to hide, take advantage
condition, using recovery items to heal her whenever the right away; you can bet there’s grave danger nearby.
need arises. Not all enemies
Fortunately, want to kill
Ashley’s quite good at Ashley. Ganados,
keeping out of harm’s Illuminados, and
way. Whenever Leon other humanoid
points his weapon, hostiles attempt to
Ashley quickly ducks capture the girl,
for cover, knowing carrying her off toward the nearest exit. Leon fails his mission
gunshots are soon to be fired. This keeps her out of Leon’s if they succeed, so pay close attention to Ashley’s status and
sights and also makes her a smaller target for enemy attacks cries for help. If Ashley is captured, strive to save her by firing
and projectiles. Be careful, though: it sometimes takes a at her kidnapper’s exposed body parts. Naturally, you don’t
moment for Ashley to hit the deck, and Leon’s hurried gunfire want to hit Ashley by mistake; reduce the chances of doing so
can kill her just as surely as a Ganado’s hatchet. by aiming to take out her captor’s legs.

Status Icons
Ashley cannot wield weaponry, so her current status is Follow icon: Default status; Ashley is following close behind
displayed next to her health instead of any ammo-related Leon.
information. During combat scenarios, Ashley’s status can
be just as important as her health; pay attention and react Wait icon: Ashley is troup with Leon and follow him once
quickly when you see either the danger or captured icons more.
appear. Danger icon: Ashley is unable to follow Leon. She may also be
in peril and may be suffering serious damage. Immediately
assess the situation and take action to save her.
Captured icon: Ashley has been captured by an enemy and is
being carried toward the area’s nearest exit point. Quickly
but carefully shoot her captor to free her.
Follow icon Wait icon

Danger icon Captured icon


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PRIMA Official Game Guide

Environmental Interactions
Leon can interact with his surroundings in a variety of ways. Most of these interactions can be initiated only when Leon
stands near certain objects that he can somehow use, such as doors, ladders, switches, and so on. Whenever Leon stands
near such an object, an action button hint appears at the bottom of the screen. These hints suggest the action Leon can
perform (open, climb, press, etc.), and also show you the button or combination of buttons you must press to make him
carry out the act. In some cases, you must manipulate the Wii Remote in a specific pattern instead of pressing buttons.
On the other hand, some environmental interactions are performed by more customary means. Such interactions include
smashing objects with weaponry and falling into traps. The following sections detail each of the common environmental
interactions Leon may perform.

Examining Objects
Items hidden in the environment often sparkle,
giving away their locations. Items dropped by fallen
hostiles are usually highlighted by tall shafts of
light that extend upward toward the sky. Item drops
usually disappear after 30 seconds or so; be sure to
collect them beforehand.

Leon has a discriminating eye, and examining objects is


one of the most basic environmental interactions he may
perform. Most objects that seem to stand out from the You can examine everything Leon has collected
environment or “draw your eye” can be inspected by Leon, within the subscreen menus. For details, please refer
providing a closer view and a brief description. to the previous “Subscreen” section, found in the
To examine an object, move Leon close to it, then press introductory pages of this guide.
3 when the look or examine action button hint appears
onscreen. Have Leon examine everything he can; you never
know what he may discover. Opening Doors
Interacting with
Taking Items doors is another
common
With no way action Leon
of anticipating can perform.
the incredible To open a door,
ordeals that move Leon
await him in near it and then
Europe, Leon press 3 when the open action button hint appears. Leon
brings very few slowly, quietly opens the door, but does not enter until you
items with him move him through. If you’re in a rush, double-tap 3 to
at the start of his mission—no more than a knife, handgun, make Leon kick in the door, then quickly bolt inside. Doors
a few bullets, and a canister of first aid spray. Fortunately, he commonly close behind Leon, sometimes sealing shut to
discovers a great many items during his search for Ashley, trap him and prevent his escape.
including advanced weaponry, spare ammo, and recovery
items such as herbs. Leon can collect each of these valuable
items, storing them in his inventory for later use.
To take an item, move Leon close to it and then press 3
when the take action button hint appears. Search high and Try opening all sorts of objects. Certain cabinets
low for items in each area; the more items Leon collects, the and desk drawers can be opened, revealing hidden
better his odds of survival. goodies.

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Surviving the Horror

Jumping Through Windows


The open action button hint sometimes appears in
bold, green type. This indicates that opening the
nearby door will cause Leon to exit the current area
and proceed to the next area beyond. This same
principle applies to climbing ladders, using elevators,
and so on.

Surviving the Horror: Leon is a man of action, and he doesn’t need to rely on a
door to enter or exit a room—windows work just as well.
Doors Are Your Friends To make Leon jump through a window, move him close
You can never tell to one and then press 3 when the jump in or jump out
what lies beyond action button hint appears onscreen. Leon leaps through
a closed door, the window, smashing its glass and landing safely in the area
but one thing’s beyond.
for sure: Leon
can exploit doors
to help simplify
many combat situations. For starters, enemies who pursue
Leon through narrow doorways are forced to line up into
tight formations; this makes it easy to pin them down with As with doors, Leon can push certain cabinets and
heavy fire and prevents them from using their numbers bookshelves in front of windows to cover them
against Leon. up, temporarily preventing hostiles from pouring
Leon can also through.
use doors as
weapons against
his foes. Pressing
3 twice in rapid
succession causes
Leon to violently
kick a door rather than slowly opening it, knocking all
Shoot enemies as they jump through windows to
enemies standing on the other side of the door to the knock them backward. One bullet is usually enough
ground and damaging them. This is a somewhat risky to send them tumbling to the ground.
maneuver however, as Leon’s enemies can kick doors in a
similar fashion.
Finally, Leon Using Ladders
can block
certain doors by Leon encounters
pushing nearby a number of
objects in front climbable
of them, such as ladders over
bookshelves and the course of
cabinets. Blocking doors in this manner makes it difficult the game. To
for Leon’s pursuers to open them, slowing them down make Leon
and allowing Leon to combat them more efficiently. In
climb a ladder,
addition, if the door is made of wood, Leon can pelt his
adversaries with gunfire while they attempt to batter it
move him close to one and press 3 when the climb action
down, without fear of counterattack. button hint appears. Leon then quickly scales or descends
the ladder.

Leon cannot be harmed while climbing ladders. Use


this to your advantage.

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PRIMA Official Game Guide

Some ladders
are not affixed
Vaulting Obstacles
to structures and
can be knocked
down. This is
a good way to
temporarily
prevent enemies
from catching Leon, and to damage them without spending
ammo. Climb up a ladder, then execute a quick turn and
press 3 when the knock down action button hint appears.
Leon gives the ladder a mighty shove, sending it toppling
over. Any villains that were climbing after him are knocked
to the ground along with the ladder, landing with heavy Many environmental obstacles impede Leon’s progress.
impact. If an obstacle is short enough, such as a low fence or
stumpy barricade, Leon can usually vault over it. To vault
an obstacle, move Leon close to it and then press 3 when
you see the jump over action button hint. Leon leaps
over the obstacle in one fluid motion, quickly reaching the
other side.
You can also shoot Leon’s gun and swing his knife
at enemies as they chase Leon up ladders to knock
them to the ground. This is a good way to conserve
ammo and simplify many fights.
It’s sometimes hard to tell what lies on the other side
of an obstacle. Be careful when vaulting obstacles
After in combat zones; traps may be placed on the floor
knocking a beyond.
ladder to the
ground, Leon
can always raise
it back up again.
To accomplish
this, move Leon Try to trick enemies into vaulting over obstacles. It
close to the base of the prone ladder, then press 3 when usually takes just one bullet to knock them backward
the raise up action button hint appears onscreen. Leon when they do so.
quickly lifts the ladder, returning it to its former upright
position. The ladder can then be climbed as normal.

Pushing Objects
As previously
Intelligent hostiles can raise ladders just like Leon. mentioned,
After you knock down a ladder, watch to see if an Leon can push
enemy props it back up again. certain objects
about, such as
bookshelves
and cabinets.
Sometimes
this is done for his own protection; other times, Leon must
shove objects out of the way to reveal hidden passages and
progress. To push an object, move Leon close to it, then press
and hold 3 when the push action button hint appears.
Continue to hold 3 to make Leon shove the object to the
desired location, releasing the button when you’re done.

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Surviving the Horror

Pulling Levers, Buttons, and Switches Surviving the Horror:


Levers, buttons,
and switches can Destroy Everything
all be activated Almost everything
to create that can be
destroyed holds
changes in the
something of
environment.
value. Leon’s
Whenever you survival often
spot one of hinges on the
these, move Leon close to it and see if an action button hint items he has in his inventory; running out of ammo or
pops up. If so, press the appropriate button to activate the restoratives can mean certain death, so smash everything
object. You may need to hold the button down or press it you see and reap the rewards.
repeatedly, depending on the situation. If you’re unsure if an object can be destroyed, just take
aim at it. If the targeting reticle changes from green to
red, the object can be targeted. Chances are good that it
Property Damage can also be smashed apart to reveal a valuable prize.

Destroying objects in the environment is not only fun, it’s


usually quite profitable. A small variety of objects, such as
wooden boxes and barrels, can be smashed apart to reveal Birds and Nests
hidden items and other goodies. Always be on the lookout
Whenever Leon
for destructible items, and use the knife to shatter them
encounters a
whenever possible; there’s no point in spending ammo
group of ravens,
when you don’t need to.
he can shoot
them to spawn
Boxes and Barrels random item
drops. The
The two most birds take flight
common if Leon gets too close, and they’ll also fly away if they’re
destructible frightened by his gunshots. Keep some distance from the
objects are birds and carefully pop each one with Leon’s handgun to
small wooden gain some goodies.
boxes and
larger wooden
barrels, and
the vast majority hold valuable items. Smash both of these
by striking them with Leon’s combat knife. Keep your eyes
peeled for boxes and barrels, and destroy each one you see. If you startle the birds, you can leave the area and
re-enter to make them return to their former state.

Leon can also


Many wooden boxes and barrels spawn randomly shoot down bird
generated items. Leon may find pesetas, a box of nests found in
ammo, a recovery item, or there may be no item at all. certain trees.
These objects
usually leave
behind valuable
items, so look
up from time to time and watch for them.
Some boxes and barrels contain dangerous snakes
that quickly lash out at Leon when they’re disturbed.
Always be ready to make a second quick knife swipe
with the combat knife to kill these pests, collecting
the valuable chicken egg they leave behind.

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PRIMA Official Game Guide

Lanterns Traps and Hazards


Hanging lanterns Not everything that can harm Leon walks about on two (or
are much rarer more) legs. Many dangers present themselves in the form of
than wooden traps placed to ward off intruders. Keep an eye out for such
boxes and dangers and do your best to avoid them.
barrels, and
therefore often
reveal prizes of Bear Traps
greater worth.
Bear traps are
Firing at a hanging lantern causes it to fall to the ground,
some of the very
smashing apart in a wide burst of flame similar to an
first hazards
incendiary grenade. Whenever you spy a lantern, stand back
Leon encounters.
and take careful aim, then squeeze off a round with Leon’s
These nasty
handgun to send it crashing to the ground. Collect the prize
devices lie in
it leaves behind once the smoke clears.
wait on the
ground and
often blend in with their surroundings, making them difficult
to detect. If Leon moves into contact with a bear trap, it
quickly snaps shut, trapping one of his legs and causing
Lanterns are fantastic traps to use against enemy great agony. Worse, Leon is left temporarily vulnerable while
pursuers. Lure your foes toward one and then shoot caught in a bear trap, easy prey for nearby hostiles.
the lantern when they pass beneath it to inflict
severe—often fatal—damage.

Locks and Wooden Boards


Leon can shoot bear traps to set them off. Even if Leon
leaves the area and returns, the traps remain triggered
and harmless. This is a good way to clear an area that’s
filled with such devices, particularly when you have
lots of handgun ammo but few recovery items.

Surviving the Horror:

Some doors feature heavy chains and padlocks that prevent Move with Caution
Leon from opening them. Don’t give up hope, though; Leon Traps and environmental hazards can cause severe
can open these doors by destroying their locks and chains. damage when triggered. Fortunately, they’re also some of
A close-range shotgun blast usually does the trick, but if the easiest dangers to avoid—provided you know where
they lie. Always move slowly and methodically when
you’re not in a rush, use Leon’s quick knife attack instead to
traveling through forests and other areas where it’s tough
conserve ammo. After smashing the lock, Leon may open to see what’s underfoot. Walk, don’t run, and periodically
the door as usual. look around with g to ensure that you aren’t caught by
a cleverly concealed trap. If you think you’ve spotted a
Some hazardous device, take aim at it; if the object registers as
windows are a viable target, chances are it’s dangerous.
boarded up
and cannot
be jumped
through until
Leon destroys
the obstructing
wooden boards. Again, a shotgun blast is the fastest way
to remove the boards, but the quick knife is the preferred
method of destruction when speed isn’t critical.
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Surviving the Horror

Tripwires Fire and Spikes


Some of the As Leon
most lethal traps advances
are tripwires deeper into
stretched enemy territory,
between two he begins to
trees, walls, and encounter
other objects. traps of a more
These thin devious nature.
cords are designed to be nearly invisible, each end tied to Fire-spewing statues, spike-covered ceilings that suddenly
a powerful explosive charge. Moving into contact with a descend upon him, giant pendulum blades that swing out
tripwire instantly detonates both explosives, often resulting from the walls—these and more pose serious threats to
in a violent death. Be wary of these hazards and do your Leon’s health. Use great care when navigating through the
best to avoid them. unknown.

Dodging and Escaping


At several
Spotting tripwires can be tough, but it’s not hard to
points, Leon
spy their twin explosive charges, which are usually
must rely on
red and feature small, blinking lights. Locate both
his razor-sharp
charges and then look for the tripwire that connects
reflexes to see
them so you can avoid the trap. Or simply shoot one
him through
of the charges from range to set them both off.
sudden life-or-
death situations.
When something truly awful is headed his way—say, a giant
rolling boulder that could crush him like a grape—Leon is
given a brief chance to dodge and completely avoid the
danger. Whenever this occurs, the dodge action button hint
Lure enemies into tripwires for a double-whammy: you appears onscreen, showing the buttons you must press to
rid the area of a dangerous trap and simultaneously kill make good Leon’s escape (usually 3+4). Success means
your adversary, at no cost to you. he gets away unscathed; failure is a bit more common and
often results in Leon’s untimely demise.

Explosive Barrels In addition,


many monsters
use attacks
that ensnare
Leon, inflicting
steady damage.
When Leon is
caught by such
an attack, the escape action button hint usually appears
onscreen. Manipulate the Wii Remote as indicated to free
Leon from the assault and lessen the damage he receives.

Not every barrel Leon encounters is safe to smash. Red


barrels are extremely volatile and will explode when
damaged. Just one well-placed bullet is usually enough
to detonate an explosive barrel; keep away from these Leon periodically finds himself in other hazardous
dangerous objects and try to use them against hostiles situations, and you must help him escape using these
whenever the chance permits. same techniques. Quickly shake the Wii Remote or
press whichever buttons appear onscreen to pull
Agent Kennedy through.

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PRIMA Official Game Guide

Using Typewriters Surviving the Horror:


There are
only two ways Retry!
to save your Death is never
progress. The permanent. Even
most common if Leon succumbs
to the horrors he
method is to
must face, there’s
steer Leon no limit to how
toward a often you may
typewriter, which he may use to record his current progress. choose to continue from the last continue point. Retrying
The other method is to clear a chapter of the game; you’re can be a great way to increase combat efficiency and cut
given the option to save each time you do so. down on wasted ammo and recovery items. The following
Continue points are the points from which you restart are all good reasons to pause and retry:
after an untimely demise, usually the door from which you You Had a Bad Run: Some areas are filled with dangers and
entered the current area. These are only temporary; be sure can be difficult to clear without blowing through lots of
to save your game at a typewriter before you turn it off. ammo and recovery items. The retry option allows you
to go back through an area you’ve managed to clear,
but felt you could have done better at.
Weak Item Drops: Most enemies you kill and many objects
you smash spawn random items. Sometimes the odds
don’t go your way and you come up largely empty-
Ink ribbons are not used in the game. You may use handed. If you feel you were the victim of weak item
typewriters to save your progress as often as you like. drops, you may want to pause and retry so you can
revisit the area and try your luck again.
You Have Got to Do That Again: Many moments in the game
are so mind-blowing, you just have to choose to retry
so you can experience them again. Go ahead; enjoy.

Choosing the pause menu’s “Retry” option loads your


most recent continue point, not game save. Retrying
difficult areas after you’ve figured them out can be
very beneficial.

Combat
Leon becomes drawn into an epic life-or-death struggle shortly after he arrives in Europe. Crazed locals and terrifying
fiends lurk around every corner, each one intent on tearing him to shreds. Fortunately, Leon is a highly trained US agent and
former officer of Raccoon City’s police department. When the need arises, he’s easily capable of dealing out death just as
swiftly as his adversaries. Here we show you how to best take advantage of Leon’s impressive array of combat-related skills,
ensuring you get the most out of each and every bullet.

Aiming and Firing


Press and hold 4 to make Leon draw his currently equipped
weapon, taking aim at whatever stands in front of him. Aim
the Wii Remote to move Leon’s laser sight about, pressing
3 to fire once you’ve lined up a target. One press of 3 fires
one round; holding down 3 causes the weapon to unload
its clip at its maximum firing speed.

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Surviving the Horror

Surviving the Horror:


Choose Weapons Wisely
As Leon explores each Because firefights
area, he periodically can unfold in
discovers new types unexpected ways,
of weaponry to switching weapons
add to his arsenal. multiple times over
It’s important to the course of an
understand that each intense struggle is a
category of weapon (handgun, shotgun, rifle, etc.) is designed common practice. Don’t feel you have to rely on one type
for use in specific combat scenarios. For example, shotguns of weapon to get you through each scenario; constantly
are devastating when used against nearby targets, but they’re reevaluate the situation, switching weaponry as often as you
largely ineffective against long-range threats. Rifles are lethal feel it necessary.
at any range, but their slow firing speed and long reload times On the other hand, you may find you have a surplus of
make them useless against agile enemies who rapidly close in. ammo in one type of weapon, while
Picking the right weapon for the current scenario is critical; ammo for Leon’s other weaponry is
using inappropriate weaponry often results in wasted ammo in short supply. In these situations,
and loss of health. implement tactics that allow you to
When choosing a weapon to wield, consider the following: effectively use whichever weapon
Which weapon is likely to be most effective? This is usually the you have the most ammo for. For
most important factor in determining which weapon to example, if you have lots of rifle
use. Familiarize yourself with each type of weapon and ammo and precious few shotgun
know when to use them. For an in-depth look at each shells, keep far away from
firearm, check out the following “Weapons and Items” hostiles and try to pick off
portion of this guide. as many as you can
from range. If your
How much ammo do you have for your weapons? It’s always wise enemies suddenly
to save at least a few shots for each firearm, just in case close in, flee
the unexpected suddenly occurs. Leon’s handgun should to a different
receive the biggest workout, as handgun ammo is most location
plentiful. where a rifle
How many restoratives am I carrying? If you have lots of or handgun can
recovery items, you may want to sacrifice a bit of health keep them at bay.
by wielding an impractical weapon if it means conserving
ammo for others. This is usually the last thing to consider
when selecting a weapon, though.

Leon may also acquire more powerful scopes for his rifles,
Scopes and Stocks enhancing their magnification capabilities. To equip these
Unlike most scopes, open Leon’s attaché case and then combine the
weapons, rifles scope with the appropriate rifle. From that point forward,
feature powerful whenever you equip the rifle, a small letter “E” appears next
scopes that allow to its combined scope to show that the scope has been
Leon to take equipped as well.
aim at distant
hostiles, firing
on them with
greater accuracy. Aiming with a rifle is a bit awkward at first,
because when you press and hold 4, Leon brings up his rifle When venturing into a new area, use a rifle’s scope to
and views the environment through its scope. Use 6 and scan the surroundings for potential threats.
5 to increase or decrease the scope’s magnification, helping
you pinpoint enemies at nearly any range.

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PRIMA Official Game Guide

Deflecting Projectiles
Some adversaries
can hurl or fire
their weaponry
at Leon from
range. These
enemies deserve
special attention;
while their
Stocks are similar to scopes in that they must be ranged attacks generally deal less damage than close-range
combined with the appropriate weaponry within the blows, their far-reaching nature helps them land more often.
attaché case before they can be used. Once combined, a Fortunately, Leon can knock incoming projectiles from the
stock reduces its weapon’s recoil, providing greater aiming sky with a well-placed blast from his current weapon. Any
stability. More stability means improved accuracy, and firearm is capable of shooting down inbound projectiles, but a
improved accuracy means fewer wayward shots. shotgun’s wide area of effect makes it ideal.

Targeting Limbs
Most hostiles
Leon encounters Don’t waste too much ammo deflecting projectiles.
are somewhat Work at killing the hostile who’s firing them instead.
humanoid,
meaning they
have arms, legs,
a torso, and a
head. Shooting
enemies in these locations often yields appropriate results. When ammo is critically low, Leon’s quick knife
For instance, shooting a Ganado’s legs may cause it to attack can be used to deflect inbound projectiles.
stagger, take a knee, or fall to the ground entirely. Blasting Timing is critical.
one in the head may cause it to reel forward or backward,
clutching its face in pain. Winging an armed Ganado may
cause it to drop its weapon, forcing it to draw another or
combat Leon with its bare hands. Practice targeting enemy Reloading
limbs in the early stages of the game; it’s an important tactic
to master, and the results are often worthwhile.

Surviving the Horror:


Exploit Weak Spots
Almost every
hostile entity
Leon encounters
features some
sort of weak
Every ammo-consuming weapon must be reloaded when
spot—a certain its clip runs dry. Hold 4 and shake the Wii Remote to make
place on its frame Leon reload his current firearm at any time. Be careful,
that’s abnormally vulnerable to attacks. A Ganado’s head though; the process of reloading takes time, and Leon
is its weak point, for example; Ganados suffer greater cannot defend himself while he reloads. It’s therefore best
damage when shot in the face or skull. Exploiting these to reload when no enemies are nearby. Reloading when
weaknesses is a key method of simplifying combat, your clip still has some bullets left does not “waste” ammo.
helping you conserve ammo and recovery items. We
fully disclose each enemy’s weaknesses in the following
“Characters and Enemies” portion of this guide, but most
are fairly obvious. As a general rule, if a hostile screams,
staggers in pain, or seems abnormally affected by a
certain attack, chances are you’ve struck a nerve. If a weapon’s clip is empty, Leon automatically stops
to reload it the next time you fire.
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Surviving the Horror

Press and hold 5 to make Leon draw his combat knife.


Wave the Wii Remote sharply to make him execute a skillful
swipe that strikes anything in front of him. While holding
5, use s to make Leon aim upward and down; this allows
In frantic battles, it’s sometimes better to change
him to strike targets above or on the ground below.
weapons rather than pausing to reload. Your spent
weapon’s clip can’t be reloaded until you reequip the The quick knife attack is all-new for the Wii version, and it
firearm, but that can be done at a safer time. comes in quite handy. Simply shake the Wii Remote while no
buttons are held down to make Leon lash out at the nearest
viable target with his knife. The quick knife does even less
damage than a standard knife attack (with 5 held down),
Using Grenades but it’s great for speeding up mundane tasks like smashing
objects for items and breaking locks off of doors.
Grenades can be
lifesavers. When
used properly, Surviving the Horror:
a well-thrown
grenade can Conserve Ammo
eliminate a host
Ammunition is life in Leon’s world. Running out of ammo
of enemies, is just about the worst thing that can happen, so strive to
ending a fight conserve your shots. Even if you think you have plenty of
before it starts. Using grenades is similar to firing a weapon; ammo, you never know how much you may need.
press and hold 4 to make Leon ready a grenade, then press
Targeting
3 to make him throw it. Grenades can’t be thrown very far enemy weak
and are best used against enemies at medium range points is the best
There are three types of grenades to experiment with: way to conserve
fragmentation, incendiary, and flash. Each one has its own ammo. Striking a
uses; refer to the following “Weapons and Items” portion of hostile’s soft spot
inflicts greater
this guide for complete details.
damage, allowing you to defeat the creature with fewer
bullets. Hitting an enemy’s weak points can also set it up
for a kick or knife assault, both of which further help to
conserve ammunition.
Leon faces a variety of humanoid enemies throughout
his quest, such as the Ganados that swarm him in the
Using s to look up or down can affect how far Leon Village region. These enemies can cause you to burn
throws a grenade by a small degree. Aim upward for through lots of ammo if you aren’t careful; try to score
slightly longer throws. headshots on them to inflict greater damage, and quickly
follow up with roundhouse kicks to knock them away.
Leon’s knife
Using the Knife can spare him
a lot of ammo
One of the most as well. Use the
important items knife to assault
enemies you’ve
Leon brings with
knocked to the
him to Europe
ground, slashing them repeatedly before they return to
is the combat their feet. Shooting a hostile’s legs is a good way to bring
knife. This it down, setting it up for knife attacks.
multipurpose
Finally, always look for ways to use the environment
tool allows Leon to your advantage. Ladders and doors are prime objects
to smash objects, remove locks from doors, and attack for you to use in any combat scenario. Forcing enemies
enemies without spending ammo. The knife doesn’t inflict to chase Leon through doorways lets him pop shots at
much damage compared to other weaponry, so it’s usually them, making it difficult for them to surround him. Luring
unwise to directly assault hostiles with it. However, with pursuers up ladders allows Leon to simply stand back
a bit of tact, Leon’s blade can be quite handy in certain and pelt them with bullets or hack them with his knife,
combat scenarios. knocking each one to the ground just before they reach
the top.

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PRIMA Official Game Guide

Stunning and Kicking Ladders


present perfect
Most humanoid opportunities for
enemies, such Leon to defeat his
as Ganados, can adversaries with
be stunned by minimum fuss.
a well-timed Lure enemies up
headshot. Shoot ladders and then
these enemies stab or shoot them as they near the top to send them crashing
in the head to to the ground for extra damage. Because it takes only one bullet
make them stagger forward or backward, then quickly run or knife swipe to knock a pursuer off a ladder, this is a fantastic
forward and press 3 when the kick action button icon way to conserve health and ammo.
appears onscreen. Leon unleashes a powerful roundhouse
kick, knocking all nearby enemies backward and to the
ground, just like a close-range shotgun blast. Kicks can be
Damage and Dying
risky maneuvers, but when properly executed, they help Both Leon and
Leon conserve ammo and manage large groups of enemies. Ashley lose health
each time they
suffer damage
from hostile
attacks and
environmental
Leon can also kick enemies who’ve been dropped hazards. If they
to one knee, or he can shoot them in the head or run out of health, they succumb to their injuries and the game is
torso to knock them flat on their backs. Decisions, over. Fortunately, an assortment of recovery items can replenish
decisions…. Leon and Ashley’s health; use these items as necessary to keep
their health at respectable levels.

After kicking an enemy to the ground, try using


Leon’s knife to kill it before it stands up again.
Leon’s movement speed is moderately affected by his
health. He moves a bit more slowly when wounded
or near death, which can make outrunning swift

Luring Enemies enemies difficult.

Continue Points
Though the
game ends
when Leon or
Ashley dies,
you’re always
given the option
to continue
Luring enemies into disadvantageous positions is a key from the last
combat strategy. Leon should never attempt to combat his continue point. These progress checkpoints are recorded
foes on their terms; he’s often outnumbered and must use internally, usually when you move from one area to the
his environment to help even the odds. Most adversaries next. Continue points are only temporary however; be sure
will relentlessly pursue Leon wherever he goes; use their to save your game at a typewriter before you turn it off.
aggressive behavior to your advantage by leading enemies
into confined spaces, such as hallways and doorways, to
prevent them from ganging up and flanking Leon. Then
unleash powerful weaponry or kicks to keep them at bay.

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Surviving the Horror

Surviving the Horror:


Conserve Restoratives
No matter how skilled a combatant Agent Kennedy
may be, he’s never faced adversity like the horrors he
encounters in Resident Evil 4. As Leon goes about his
mission, he invariably suffers damage, loses health,
and finds himself at risk of death. Fortunately, Leon
can collect a number of health-replenishing items if he
searches his surroundings carefully. These precious items
are somewhat rare and must be used sparingly.
Herbs are
some of the most
common recovery
items Leon finds.
They tend to
blend in with their
surroundings, so
keep a sharp lookout for them. Leon can combine certain
types of herbs in his attaché case to form more potent
blends, the most effective being a mix of one red, one
green, and one yellow herb. Refer to the “Weapons and
Items” portion of this guide for complete details on herbs
and how to blend them.
While leaving Leon or Ashley in a wounded state is
risky, it’s sometimes strategically sound. Never use a
recovery item on Leon or Ashley unless they’ll receive
its full healing properties. For example, using a first aid
spray on Leon or Ashley when their health is in the yellow
would be unwise, as these items fully restore health. Save
these powerful restoratives for when Leon or Ashley is
near death to receive their full benefit.

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Weapons and Items


A great variety of powerful weapons and useful items await your discovery. Here we provide in-depth stats and
descriptions for each one, including every collectable treasure and critical item Leon can find. Tips on how to use
valuable restoratives such as herbs are also provided, helping you get the full benefit from these important items.
Familiarize yourself with the many weapons and items Leon can use to give yourself an edge as you guide him
through the terrifying ordeals he must face.

The Merchant
When dealing with the merchant, keep the following tips
in mind:
1. Always purchase larger attaché cases. The merchant
periodically offers bigger attaché cases that provide
extra storage space. More storage space means
Leon can carry a greater assortment of weaponry
and items. This helps ensure that he’s never forced
to leave items behind that could be used or sold for
profit.
2. Collect and sell unnecessary items. While there’s no point
Leon encounters a shadowy merchant character at various in cluttering up Leon’s attaché case with items you
points throughout his adventure. Though odd, the merchant don’t need, most can be sold for a few pesetas. For
is friendly and appears near typewriters—important objects instance, even if you have no intention of ever buying
Leon uses to record his current progress. Speak with the a TMP, continue to collect TMP ammo, selling each
merchant to initiate trade, spending the pesetas you’ve box to the merchant for extra funds.
acquired to purchase new weapons, valuable items, and
powerful upgrades for Leon’s arsenal.
3. Think before upgrading. Purchasing weapon upgrades
without forethought often results in wasted pesetas
you could have spent more wisely. There’s little
point in upgrading base-model weapons such as the
standard handgun, for example; save that cash until
you acquire more advanced weaponry, such as the
All merchant and typewriter locations are on the in- Blacktail or Red9.
game map, accessed through the subscreen or by
pressing 1. The maps on the walkthrough pages of
4. You can get ammo from the merchant! Though the
merchant never sells boxes of ammunition, he
this guide are also labeled with their locations.
reloads Leon’s weapon each time you buy a clip
capacity upgrade for one. Keep this in mind; it’s
worth the cost of upgrading even a base-model
Each time
weapon’s clip capacity for the ammo you gain.
Leon encounters
the merchant at 5. Don’t bother with treasure maps. You’ve invested real
a new location, money in purchasing this guide, so there’s no need to
the man offers a waste Leon’s hard-earned pesetas on useless treasure
few new items maps! Follow our walkthrough carefully to locate
and weapon each valuable, including those plentiful spinels and
upgrades— velvet blues. We haven’t left any out!
flashing red lights mark recent additions to his wares. Leon
has little money to spend at first, but he can sell many of
the items and treasures he has collected for fast cash if
necessary. Selling items is a good way to clear out Leon’s
attaché case, making space for more useful pickups and
netting a few pesetas in the process. Use caution when battling near the merchant;
friendly fire can easily kill him. The merchant
disappears and never returns to a site after he falls
there, though he continues to appear at other
designated locations.
24

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Weapons and Items

Weaponry and Gear


Here we disclose all information pertaining to the plethora of weapons Leon can acquire over the course of his nightmarish
adventure. Each weapon’s advantages and drawbacks are discussed, and complete upgrade tables are provided to help you
determine which firearms are most worthy of enhancement. Study up and compare each weapon’s stats to its peers until
you find the ones that best suit your style of play.

To preserve the surprise, we haven’t listed secret or unlockable weapons in this area of the guide; only weaponry
you can obtain during the initial play-through is disclosed here. For complete details on all unlockable weaponry,
refer to the “Secrets and Extras” section at the end of the guide.

Reading the Tables

A number of tables are under the following weapon sections. Together, the tables present all information
pertaining to the upgrades you may purchase for each weapon from the merchant. Here’s what each table
represents:
Firepower Upgrades: These tables illustrate the various firepower upgrades you may purchase
for each weapon. Higher firepower values mean greater damage per shot. Weapons with lots
of firepower can defeat enemies with fewer shots, helping to conserve ammo. Note that
firepower values function like multipliers; for example, each blast from a weapon with a
firepower rating of 10 inflicts five times more damage than a shot from a weapon with a
firepower value of 2.
Firing Speed Upgrades: These tables reveal the various firing speed upgrades for each
weapon. The values listed here indicate the relative speed each shot can be fired
from the weapon, in seconds. Lower values equate to faster firing speeds, which is
beneficial to weapons that feature weak firepower ratings. Some weapons have a
standard firing speed you cannot upgrade, such as shotguns, magnums, and the
rapid-fire TMP.
Reload Speed Upgrades: These tables show the various reload speed upgrades for
each weapon. Values indicate the amount of time it takes for Leon to reload
the weapon’s clip, in seconds. Lower values mean it takes less time for Leon
to reload the weapon’s clip. Shorter reload times can potentially save Leon
from being attacked while he stops to reload; this is an important stat to
consider for weapons that feature small clip capacities.
Clip Capacity Upgrades: These tables reveal the various clip capacity
upgrades for each weapon. The values listed here represent the total
number of bullets or shells you can load into the weapon’s clip.
Higher clip capacities mean you can fire more shots before you
must reload—important to rapid-fire weaponry, such as handguns
and the blazing TMP. Higher clip capacities can also potentially save
room in Leon’s attaché case, as more ammo can be stored in the
weapons. Note that each time you purchase a clip capacity upgrade
for a weapon, the merchant fills the weapon’s clip to its new
maximum capacity; this is a good way to acquire free ammo.
Exclusive Upgrades: Most weapons have a unique “exclusive”
upgrade in one particular category. These upgrades come at a
heavy price, but they often transform the weapon into a
far more valuable tool of mayhem. Consider each
weapon’s exclusive upgrade before devoting
pesetas to their enhancements; some
weapons seem unimpressive until
you take their exclusive upgrade
into account.

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PRIMA Official Game Guide

Handguns
Pros: Fast rate of fire; highly versatile; plentiful ammo. Cons: Low impact and damage output; accuracy suffers
against distant targets.

Handguns are small firearms that take up little space in Leon’s attaché case. Next to the combat knife, handguns are
the weakest weapons Leon can wield, but their high rate of fire and overall versatility make them reliable survival tools.
Handgun ammo is the most plentiful by far, so keep one of these weapons handy. Use handguns as often as you can; this
practice helps conserve ammunition for more powerful weaponry, such as shotguns, rifles, and magnums.

Firing Speed Upgrades


Level Speed Cost First Chance to Upgrade
Lv.1 0.47 N/A N/A
Use handguns to set off traps from a safe distance Lv.2 0.40 5,000 Chapter 1-2;
and activate remote levers or switches. Ganado Gorge
Lv.3 0.33 12,000 Chapter 3-1; Great Hall

Reload Speed Upgrades


Level Speed Cost First Chance to Upgrade
Lv.1 1.73 N/A N/A
Lv.2 1.47 4,000 Chapter 1-2; Ganado
All handguns use handgun ammo, Gorge
which is plentiful. Each box of Lv.3 0.87 10,000 Chapter 3-1; Castle
handgun ammo takes up two spaces Entrance
in the attaché case; one box holds
up to 50 shots. Clip Capacity Upgrades
Level Shots Cost First Chance to Upgrade
Lv.1 10 N/A N/A
Lv.2 13 4,000 Chapter 1-2; Ganado
Handgun Gorge
Lv.3 16 6,000 Chapter 2-1; Lake Cave
Size: 3x2 Lv.4 19 8,000 Chapter 3-1; Castle
Base Cost: 8,000 Entrance
First Chance to Get: Leon Lv.5 22 10,000 Chapter 3-1; Great Hall
starts off with this Lv.6 25 12,000 Chapter 4-1; Exterior Clock
Tower
weapon

This is Leon’s standard-issue handgun. While its base ratings Punisher


are largely unimpressive, the handgun helps Leon survive
and is well suited to killing the initial hostile locals he Size: 3x2
encounters in Europe, particularly when he uses it to score Base Cost: 20,000
headshots or take out their legs. The exclusive upgrade
for this firearm increases its likelihood of scoring critical
First Chance to Get:
Chapter 1-3; Secret
headshots on viable targets by a factor of five. While this
Passage (complete the
is a nice advantage, it doesn’t make up for the weapon’s
merchant’s
comparatively low damage output.
sub-mission)
Firepower Upgrades Leon can acquire one of these unique handguns at no cost
Level Damage by completing the merchant’s sub-mission of shooting
Cost First Chance to Upgrade 10 or more blue medallions strung about the Village
Lv.1 1.0 N/A N/A region. Scour the Farm and Graveyard areas to find these
Lv.2 1.2 7,000 Chapter 1-2; Ganado medallions, destroy 10 or more, then backtrack and speak
Gorge with the merchant in the Secret Passage area leading
Lv.3 1.4 10,000 Chapter 2-1; Lake Cave to the Graveyard. The man offers Leon the Punisher for
Lv.4 1.6 15,000 Chapter 3-1; Castle the bargain-bin price of 0 pesetas. Provided you haven’t
Entrance upgraded Leon’s standard-issue handgun, empty that
Lv.5 1.8 18,000 Chapter 3-1; Great Hall weapon’s clip into the nearest group of hostiles, then sell
Lv.6 2.0 20,000 Chapter 4-1; Exterior Clock the handgun and start using the Punisher.
Tower
Exclusive Critical x5 57,000 Chapter 4-3; Ruins
26

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Weapons and Items

The main draw to this otherwise standard pistol is its


incredible penetration. Bullets fired from the Punisher tear
Red9
straight through their first victim, whizzing onward to strike Size: 4x2
the next enemy in line. Purchasing the Punisher’s exclusive
upgrade enables each shot to pass through up to four
Base Cost: 14,000
hostiles to potentially strike a fifth, greatly enhancing its First Chance to Get:
value when groups of minions swarm in. Make good use of Chapter 2-2; Secret
the Punisher after you acquire it; trick Ganados into chasing Passage (merchant)
Leon through doorways and down corridors, opening fire
The Red9 is our pick for best-in-class among handguns.
when they line up to inflict damage on multiple bodies.
Though it suffers from a slow reload and firing speed, the
Red9 boasts incredible firepower for a simple sidearm and
Firepower Upgrades you can upgrade it cheaply to make up for its shortcomings.
Level Damage Cost First Chance to Upgrade This handgun’s exclusive upgrade basically transforms it into
Lv.1 0.9 N/A N/A a base-model shotgun—one that runs off plentiful handgun
Lv.2 1.1 10,000 Chapter 1-3; Merchant’s ammo and works at range, that is. Buy the Red9 when you
Tunnel can, and upgrade it at every opportunity.
Lv.3 1.3 15,000 Chapter 2-2; Secret
Passage
Lv.4 1.5 20,000 Chapter 3-1; Great Hall
Stock (Red9)
Lv.5 1.7 25,000 Chapter 4-1; Exterior Clock Size: 3x1
Tower
Lv.6 1.9 35,000 Chapter 4-3; Ruins Base Cost: 4,000
Exclusive Penetration x5 40,000 Chapter 4-4; Dock First Chance to Get:
Chapter 2-2; Secret
Firing Speed Upgrades
Passage (merchant)
Level Speed Cost First Chance to Upgrade
Lv.1 0.47 N/A N/A The Red9 can be outfitted with a stock to reduce firing
Lv.2 0.40 10,000 Chapter 1-3; Merchant’s recoil. However, the Wii’s unique controls make it a largely
Tunnel unnecessary item, especially considering the amount of
Lv.3 0.33 20,000 Chapter 3-1; Great Hall space it takes up in the attaché case. Avoid buying the
Reload Speed Upgrades Red9’s stock unless you’re having great difficulty aiming.
Level Speed Cost First Chance to Upgrade
Lv.1 1.70 N/A N/A Firepower Upgrades
Lv.2 1.47 8,000 Chapter 1-3; Merchant’s Level Damage Cost First Chance to Upgrade
Tunnel Lv.1 1.6 N/A N/A
Lv.3 0.83 18,000 Chapter 3-1; Great Hall Lv.2 1.8 15,000 Chapter 2-2; Secret
Passage
Clip Capacity Upgrades Lv.3 2.1 20,000 Chapter 3-1; Castle
Level Shots Cost First Chance to Upgrade Entrance
Lv.1 10 N/A N/A Lv.4 2.5 24,000 Chapter 3-1; Great Hall
Lv.2 13 8,000 Chapter 1-3; Merchant’s Lv.5 3.0 28,000 Chapter 4-1; Exterior Clock
Tunnel Tower
Lv.3 16 10,000 Chapter 2-2; Secret Lv.6 3.7 45,000 Chapter 4-3; Ruins
Passage Exclusive 6.5 80,000 Chapter 4-4; Dock
Lv.4 20 15,000 Chapter 3-1; Great Hall
Lv.5 24 18,000 Chapter 4-1; Exterior Clock Firing Speed Upgrades
Tower Level Speed Cost First Chance to Upgrade
Lv.6 28 24,000 Chapter 4-3; Ruins Lv.1 0.53 N/A N/A
Lv.2 0.47 10,000 Chapter 2-2; Secret
Passage
Lv.3 0.40 15,000 Chapter 3-1; Great Hall

Reload Speed Upgrades


Level Speed Cost First Chance to Upgrade
Lv.1 2.37 N/A N/A
Lv.2 2.20 6,000 Chapter 2-2; Secret
Passage
Lv.3 1.67 10,000 Chapter 3-1; Great Hall

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PRIMA Official Game Guide

Clip Capacity Upgrades Firepower Upgrades


Level Shots Cost First Chance to Upgrade Level Damage Cost First Chance to Upgrade
Lv.1 8 N/A N/A Lv.1 1.6 N/A N/A
Lv.2 10 6,000 Chapter 2-2; Secret Lv.2 1.8 15,000 Chapter 3-1; Castle
Passage Entrance
Lv.3 12 8,000 Chapter 3-1; Castle Lv.3 2.0 18,000 Chapter 3-2; Bedroom
Entrance Garden
Lv.4 15 12,000 Chapter 3-1; Great Hall Lv.4 2.3 24,000 Chapter 4-1; Exterior Clock
Lv.5 18 16,000 Chapter 4-1; Exterior Clock Tower
Tower Lv.5 2.7 30,000 Chapter 4-3; Ruins
Lv.6 22 22,000 Chapter 4-4; Salazar’s Lv.6 3.2 40,000 Chapter 4-4; Dock
Tower Exclusive 4.5 80,000 Chapter 4-4; Dock

Firing Speed Upgrades


Blacktail Level Speed Cost First Chance to Upgrade
Lv.1 0.47 N/A N/A
Size: 3x2 Lv.2 0.40 10,000 Chapter 3-1; Castle
Base Cost: 24,000 Entrance
Lv.3 0.27 20,000 Chapter 4-1; Exterior Clock
First Chance to Get: Tower
Chapter 3-1; Castle
Entrance (merchant) Reload Speed Upgrades
Level Speed Cost First Chance to Upgrade
The Blacktail is an advanced handgun with impressive Lv.1 1.70 N/A N/A
performance upgrades, and Leon can draw and aim it more Lv.2 1.47 8,000 Chapter 3-1; Castle
swiftly than any other pistol. Many will find its respectable Entrance
damage output, fast firing speed, short reload times, and Lv.3 0.83 15,000 Chapter 4-1; Exterior Clock
vast clip capacity to be a very attractive package. However, Tower
the Blacktail falls short in the realm of firepower when
Clip Capacity Upgrades
compared to the mighty Red9. If you’ve purchased the
Red9, combined it with its stock, and upgraded the weapon Level Shots Cost First Chance to Upgrade
Lv.1 15 N/A N/A
faithfully, there’s no reason to trade it in for the Blacktail
after you reach the Castle stage. Stick with the Red9; after Lv.2 18 8,000 Chapter 3-1; Castle
Entrance
you purchase its exclusive upgrade, you’ll be glad you did.
Lv.3 21 10,000 Chapter 3-2; Bedroom
Garden
Lv.4 25 15,000 Chapter 4-1; Exterior Clock
Tower
Lv.5 30 20,000 Chapter 4-3; Ruins
Lv.6 35 25,000 Chapter 4-4; Dock

Shotguns
Pros: Extremely powerful; wide blast radius penetrates all Cons: Slow rate of fire and reload speed; ammo is
nearby enemies; high potential for close-range enemy somewhat scarce; greatly reduced effectiveness against
knock-back. distant targets.
Shotguns are powerful firearms that can turn the tide of a seemingly hopeless scenario when used correctly. Designed
for use against close-range threats, shotguns fire a wide, devastating blast of shot, inflicting tremendous damage against
anything that stands within 15 feet of Leon. Unfortunately, a shotgun’s effectiveness suffers greatly when used against
enemies at range, and you cannot reload these weapons as quickly as handguns. It’s therefore best to employ shotguns only
when hostiles close in and overwhelm Leon—and to make sure you don’t miss.

Shotguns use shotgun shells,


which are hard to come by. Each
box of shotgun shells takes up two
spaces in the attaché case; one box
28 holds up to 15 shells.

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Weapons and Items

Shotgun Riot Gun


Size: 8x2 Size: 8x2
Base Cost: 20,000 Base Cost: 32,000
First Chance to Get: First Chance to Get:
Chapter 1-1; Pueblo Chapter 3-1; Castle
(found in the Entrance (merchant)
northeast house,
second floor) The Riot Gun is an enhanced version of the standard
shotgun. Leon can draw, aim, and reload more rapidly
The basic shotgun is a lifesaver to Leon in the game’s early with this advanced boomstick, which also packs a heavier
stages. Find it hanging on a wall in the Pueblo area and punch than its predecessor, even against enemies at range.
take it, free of charge. The shotgun is powerful compared Purchase the Riot Gun when you can but avoid upgrading it;
to Leon’s standard-issue handgun, but it lacks in stats the Striker is more worthy of your pesetas.
compared to other weapons in its class. Don’t bother
upgrading the shotgun if you can avoid it; simply use the Firepower Upgrades
weapon whenever enemies swarm in to inflict great damage Level Damage Cost First Chance to Upgrade
and knock them away so you can finish them off with a Lv.1 5.0 N/A N/A
handgun. This is an important practice, because shotgun Lv.2 5.5 20,000 Chapter 3-1; Castle
ammo is hard to come by at first. After unleashing a blast or Entrance
two from the shotgun, switch to Leon’s handgun or knife to Lv.3 6.0 24,000 Chapter 3-1; Castle
finish off the wounded. Ramparts
Lv.4 6.5 28,000 Chapter 3-2; Bedroom
Firepower Upgrades Garden
Level Damage Cost First Chance to Upgrade Lv.5 7.0 32,000 Chapter 4-1; Exterior Clock
Lv.1 4.0 N/A N/A Tower
Lv.2 4.5 15,000 Chapter 1-2; Ganado Lv.6 8.0 50,000 Chapter 4-4; Dock
Gorge Exclusive 10.0 120,000 Chapter 4-4; Dock
Lv.3 5.0 20,000 Chapter 2-1; Lake Cave Firing Speed Upgrades
Lv.4 6.0 25,000 Chapter 3-1; Castle
Entrance
Level Speed Cost First Chance to Upgrade
Lv.1 1.53 N/A N/A
Lv.5 7.0 30,000 Chapter 4-1; Corridor of
Royalty Reload Speed Upgrades
Lv.6 8.0 40,000 Chapter 4-3; Ruins Level Speed Cost First Chance to Upgrade
Exclusive 8.0 at 40,000 Chapter 4-4; Dock Lv.1 3.03 N/A N/A
any range
Lv.2 2.43 7,000 Chapter 3-1; Great Hall
Firing Speed Upgrades Lv.3 1.67 20,000 Chapter 4-4; Dock
Level Speed Cost First Chance to Upgrade Clip Capacity Upgrades
Lv.1 1.53 N/A N/A
Level Shots Cost First Chance to Upgrade
Reload Speed Upgrades Lv.1 7 N/A N/A
Level Speed Cost First Chance to Upgrade Lv.2 9 10,000 Chapter 3-1; Great Hall
Lv.1 3.03 N/A N/A Lv.3 11 12,000 Chapter 3-2; Bedroom
Lv.2 2.43 7,000 Chapter 1-2; Ganado Garden
Gorge Lv.4 13 15,000 Chapter 4-1; Exterior Clock
Lv.3 1.67 15,000 Chapter 3-1; Castle Tower
Entrance Lv.5 15 20,000 Chapter 4-2; Mine
Entrance
Clip Capacity Upgrades Lv.6 17 25,000 Chapter 4-4; Dock
Level Shots Cost First Chance to Upgrade
Lv.1 6 N/A N/A
Lv.2 8 8,000 Chapter 1-2; Ganado
Gorge
Lv.3 10 10,000 Chapter 2-1; Lake Cave
Lv.4 12 12,000 Chapter 3-1; Castle
Entrance
Lv.5 15 15,000 Chapter 4-1; Corridor of
Royalty
Lv.6 18 20,000 Chapter 4-3; Ruins

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PRIMA Official Game Guide

Striker Firing Speed Upgrades


Level Speed Cost First Chance to Upgrade
Size: 5x2 Lv.1 1.10 N/A N/A
Base Cost: 43,000 Reload Speed Upgrades
First Chance to Get: Level Speed Cost First Chance to Upgrade
Chapter 4-1; Sewer Lv.1 3.00 N/A N/A
(merchant) Lv.2 2.40 8,000 Chapter 4-1; Sewer
The Striker is the ultimate shotgun. It boasts better stats Lv.3 1.67 15,000 Chapter 4-4; Dock
across the board in each performance category and it takes
up less space in the attaché case than its peers. The Striker’s Clip Capacity Upgrades
exclusive upgrade boosts its clip capacity to an unbelievable Level Shots Cost First Chance to Upgrade
100 shells, all of which come loaded in the weapon upon Lv.1 12 N/A N/A
purchasing the enhancement. This makes it the most Lv.2 14 10,000 Chapter 4-1; Sewer
fearsome close-range weapon Leon can acquire. Lv.3 16 12,000 Chapter 4-3; Ruins
Lv.4 20 16,000 Chapter 4-4; Dock
The only drawback to the Striker is its short range of
Lv.5 24 18,000 Chapter 5-1; Cliffside
effect, which is even shorter than its peers. The Striker is
Encampment
designed to be used against enemies who stand no more
Lv.6 28 25,000 Chapter 5-1; Bunker
than 10 feet from Leon; any farther and its effectiveness
Exclusive 100 60,000 Chapter 5-1; Bunker
dwindles. This isn’t a problem though, as all shotguns are
meant to be used at close-range.

Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 6.0 N/A N/A
Lv.2 7.0 25,000 Chapter 4-1; Sewer
Lv.3 8.0 28,000 Chapter 4-3; Ruins
Lv.4 9.0 32,000 Chapter 4-4; Dock
Lv.5 10.0 40,000 Chapter 5-1; Cliffside
Encampment
Lv.6 12.0 60,000 Chapter 5-1; Bunker

Rifles
Pros: Extremely powerful; great penetration and potential Cons: Slow rate of fire and reload speed; ammo is rare;
for headshot kills; very effective against long-range difficult to wield against medium and close-range
targets. threats.
Rifles are long, powerful firearms that provide tremendous accuracy against long-range targets. This is due in large part to
their scopes, which magnify distant objects, allowing the user to zoom in and sight targets from great distances. You can
buy improved scopes for rifles, further enhancing their magnification capabilities.
Rifles are valuable in a number of scenarios. Together with handguns and shotguns, rifles form the holy trifecta of
destruction. They’re best used to scan areas for hostiles, picking off threats from range before moving Leon forward to
explore the scene more thoroughly.
Avoid using rifles against close-range threats if you can; their slow rate of fire and natural scope magnification make them
difficult to wield effectively. Rifle ammo is also scarce, so make each shot count with these weapons. Take your time, aim
carefully, and try to score long-range headshots for instant kills.

All rifles use rifle ammo, which is


rare. Each box of rifle ammo takes
up two spaces in the attaché case;
one box holds up to 10 shots.

30

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Weapons and Items

Rifle Clip Capacity Upgrades


Level Shots Cost First Chance to Upgrade
Size: 9x1 Lv.1 5 N/A N/A
Base Cost: 12,000 Lv.2 7 6,000 Chapter 1-2; Ganado
Gorge
First Chance to Get: Lv.3 9 8,000 Chapter 2-1; Lake Cave
Chapter 1-2;
Lv.4 12 12,000 Chapter 3-1; Castle
Ganado Gorge
Entrance
(merchant)
Lv.5 15 18,000 Chapter 3-1; Great Hall
The first time Leon encounters the merchant, he can buy Lv.6 18 25,000 Chapter 4-1; Corridor of
a basic bolt-action rifle for 12,000 pesetas. This is a worthy Royalty
and recommended purchase, as you can use the rifle right
away. The rifle helps Leon clear areas that are thick with Rifle (Semi-Auto)
hostiles without placing himself in danger of counterattack.
Don’t use it against close-range threats though, as Leon must Size: 7x2
pause to ready the rifle’s next bullet each time he fires. Avoid
Base Cost: 35,000
upgrading this weapon; though its exclusive is impressive, the
semi-auto version is a far more practical tool. First Chance to Get:
Chapter 3-1; Castle
Entrance (merchant)
Scope (Rifle) This is the most advanced and powerful sniper rifle Leon can
Size: 3x1 acquire. Its two main advantages over the bolt-action rifle lie in
its enhanced firing speed and larger clip capacity. Also, unlike
Base Cost: 7,000 the standard rifle, Leon doesn’t need to pause, look away, and
First Chance to Get: arm the next bullet each time he fires the semi-auto version.
Chapter 1-2; Ganado Trade in the standard rifle and purchase this bad boy the
Gorge (merchant) moment you reach the Castle stage. Upgrade it faithfully and
Leon can purchase an advanced scope for the rifle from the purchase its scope for improved long-range sniping.
same merchant who first offers the firearm. This is a costly
and unnecessary purchase, but it’s worthwhile if you have Scope (Semi-Auto Rifle)
the cash to spare. The rifle’s improved scope allows Leon to
zoom in nearly twice as close as normal, letting him sight Size: 3x1
targets at any range. This adds to the rifle’s accuracy and Base Cost: 10,000
increases the chances of scoring headshots.
First Chance to Get:
Chapter 3-1; Castle
Firepower Upgrades Entrance (merchant)
Level Damage Cost First Chance to Upgrade Leon can buy an improved scope for the semi-auto rifle
Lv.1 4.0 N/A N/A from the same merchant who first offers the firearm. This
Lv.2 5.0 10,000 Chapter 1-2; Ganado is a worthwhile purchase if you’re having trouble landing
Gorge headshots on distant targets. The advanced scope increases
Lv.3 6.0 12,000 Chapter 2-1; Lake Cave the semi-auto rifle’s versatility along with the chances of
Lv.4 8.0 20,000 Chapter 3-1; Castle scoring critical headshots.
Entrance
Lv.5 10.0 25,000 Chapter 3-1; Great Hall Infrared Scope
Lv.6 12.0 35,000 Chapter 4-1; Corridor of
Royalty Size: 3x1
Exclusive 18.0 80,000 Chapter 4-3; Ruins
Base Cost: 4,000
Firing Speed Upgrades First Chance to Get: Chapter
Level Speed Cost First Chance to Upgrade 5-1; Freezer
Lv.1 2.73 N/A N/A Leon discovers this unique infrared scope during the later
Reload Speed Upgrades stages of his adventure. It can be mounted to any rifle, and
Level Speed Cost First Chance to Upgrade once combined, it allows Leon to view the environment
Lv.1 4.00 N/A N/A
through thermal vision. This enables Leon to detect heat
Lv.2 3.23 8,000 Chapter 1-2; Ganado
traces given off by living beings and the like. Without the
Gorge infrared scope, it’s impossible for Leon to kill Iron Maidens
Lv.3 2.33 18,000 Chapter 3-1; Castle and Regenerators, shambling horrors whose invisible Plaga
Entrance companions constantly repair their wounds.

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PRIMA Official Game Guide

Firepower Upgrades Reload Speed Upgrades


Level Damage Cost First Chance to Upgrade Level Speed Cost First Chance to Upgrade
Lv.1 7.0 N/A N/A Lv.1 2.33 N/A N/A
Lv.2 8.0 15,000 Chapter 3-1; Castle Lv.2 1.90 9,000 Chapter 3-1; Castle
Entrance Entrance
Lv.3 9.0 18,000 Chapter 3-1; Great Hall Lv.3 1.33 18,000 Chapter 4-1; Corridor of
Lv.4 11.0 24,000 Chapter 4-1; Corridor of Royalty
Royalty
Clip Capacity Upgrades
Lv.5 13.0 30,000 Chapter 4-3; Ruins
Lv.6 15.0 40,000 Chapter 5-1; Cliffside
Level Shots Cost First Chance to Upgrade
Encampment Lv.1 10 N/A N/A
Lv.2 12 10,000 Chapter 3-1; Castle
Firing Speed Upgrades Entrance
Level Speed Cost First Chance to Upgrade Lv.3 14 12,000 Chapter 3-1; Great Hall
Lv.1 1.83 N/A N/A Lv.4 17 15,000 Chapter 4-1; Corridor of
Exclusive 0.80 80,000 Chapter 5-1; Cliffside Royalty
Encampment Lv.5 20 20,000 Chapter 4-3; Ruins
Lv.6 24 25,000 Chapter 5-1; Cliffside
Encampment

Magnums
Pros: Incredibly powerful; high rate of fire; high potential Cons: Ammo is rare; accuracy suffers when used against
for enemy knock-back. remote targets.

Magnums are among the most powerful weapons Leon can acquire. These handheld pistols fire high-caliber rounds that
pack a tremendous punch, often killing their victims with a single shot. Unfortunately, magnum ammo is the rarest of all, so
these weapons must be used wisely and with great care.

The Broken Butterfly is potent from the get-go and its


upgrades make it even more devastating. If money’s tight,
however, upgrade Leon’s other weaponry first, particularly
the recommended Red9, Striker, and semi-auto rifle.
All magnums use magnum ammo, Magnums are powerful enough on their own, and ammo
which is rare. Each box of magnum is more plentiful for Leon’s other weapons, which he gets
ammo takes up two spaces in the more use out of.
attaché case; one box holds up to
10 shots. Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 13.0 N/A N/A
Broken Butterfly Lv.2 15.0 25,000 Chapter 3-1; Castle
Entrance
Size: 4x2 Lv.3 17.0 30,000 Chapter 3-2; Bedroom
Base Cost: 38,000 Garden
First Chance to Get: Lv.4 20.0 35,000 Chapter 4-1; Exterior Clock
Tower
Chapter 3-1; Castle
Lv.5 24.0 50,000 Chapter 4-3; Ruins
Entrance
Lv.6 28.0 70,000 Chapter 5-3; Cave Entrance
This classic’s powerful exclusive upgrade makes it our Exclusive 50.0 150,000 Chapter 5-3; Militant
Camp
favorite magnum. Though Leon can buy the Broken Butterfly
when he reaches the castle, one can also be acquired a Firing Speed Upgrades
bit later in the game at no cost: Leon and Ashley become Level Speed Cost First Chance to Upgrade
separated as they explore the castle, and after they’re Lv.1 0.70 N/A N/A
reunited, they can backtrack to the Castle Wall area and
work together to reach a previously inaccessible chamber, Reload Speed Upgrades
where there is a free Broken Butterfly. Level Speed Cost First Chance to Upgrade
Lv.1 3.67 N/A N/A
Lv.2 3.00 15,000 Chapter 3-2; Bedroom
32 Garden
Lv.3 2.33 20,000 Chapter 4-3; Ruins

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Weapons and Items

Clip Capacity Upgrades On the other hand, if you like using magnums, purchase
the Killer7 and keep the Broken Butterfly as well. This gives
Level Shots Cost First Chance to Upgrade
you twice the ammo, allowing you to purchase clip capacity
Lv.1 6 N/A N/A
upgrades for both firearms and gain loads of free bullets
Lv.2 8 15,000 Chapter 3-1; Castle
Entrance
from the merchant. This is not necessary, but the option’s
Lv.3 10 20,000 Chapter 4-1; Exterior Clock
there.
Tower
Lv.4 12 25,000 Chapter 5-1; Cliffside
Firepower Upgrades
Encampment Level Damage Cost First Chance to Upgrade
Lv.1 25.0 N/A N/A
Lv.2 30.0 62,000 Chapter 5-1; Bunker
Killer7 Lv.3 35.0 78,000 Chapter 5-3; Cave Entrance

Firing Speed Upgrades


Size: 4x2
Level Speed Cost First Chance to Upgrade
Base Cost: 77,700 Lv.1 0.70 N/A N/A
First Chance to Get: Reload Speed Upgrades
Chapter 5-1; Cliffside
Encampment Level Speed Cost First Chance to Upgrade
(merchant) Lv.1 1.83 N/A N/A
Lv.2 1.53 20,000 Chapter 5-1; Bunker
This is an advanced magnum whose initial stats are more Lv.3 0.93 30,000 Chapter 5-3; Cave Entrance
impressive than its peer, the Broken Butterfly. However, its
upgrades fall short when compared to the Broken Butterfly’s Clip Capacity Upgrades
remarkable firepower exclusive. Because Leon can obtain Level Shots Cost First Chance to Upgrade
a Broken Butterfly for free, it makes more sense for him to Lv.1 7 N/A N/A
keep that magnum, upgrading it whenever he has funds to Lv.2 10 30,000 Chapter 5-1; Bunker
spare. Lv.3 14 40,000 Chapter 5-3; Cave Entrance

Unique Weapons
Leon can acquire a handful of other weapons that can’t be classified as handguns, shotguns, rifles, or magnums. These
special weapons each have their uses, and they can make certain scenarios easier to survive. Here we detail the advantages
and drawbacks of each one.

TMP although Leon periodically acquires larger attaché cases,


he also gains new weaponry that’s worth carrying, such as
Size: 3x2 magnums and, at one point, a free rocket launcher. All in all,
the decision boils down to your particular playstyle.
Base Cost: 10,000
On the one side, the TMP is fantastic against most
First Chance to Get:
threats, and its ammo is more plentiful compared to rifle
Chapter 1-2; Ganado
or magnum ammo. Because pinpoint accuracy isn’t the
Gorge (merchant)
TMP’s focus, it’s easier to use as well. The TMP simplifies
Leon can buy a TMP the first time he encounters the certain encounters in the early stages of the game, but
merchant. This compact, rapid-fire weapon spits out bullets its effectiveness quickly dwindles if you don’t upgrade it
at incredible speed, peppering whatever stands in front regularly.
of Leon for fast damage that adds up. The TMP is a true In the early stages of the game, we recommend rifles over
“spray and pray” firearm, best used to mow down swarming the TMP; they require a bit more skill and effort, but they
minions or punish stronger foes. also present you with a greater variety of options. Rifles
Because space in Leon’s attaché case is limited, and keep Leon out of harm’s way, while the TMP is more of a
because it’s unwise to go without a handgun and a shotgun, close- to medium-range firearm. The TMP is fun and useful,
you’re left with the early choice of carrying either the TMP but not essential; wait to buy it until you’ve got an extra-
or a rifle. While you can carry all four weapons, this eats large attaché case with plenty of room to spare, and then
up a great deal of space in the attaché case, especially if only if you’re planning to upgrade the weapon faithfully.
you enjoy using scopes and stocks for your weapons. And

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PRIMA Official Game Guide

Rocket Launcher
Size: 8x2
The TMP uses special TMP ammo, Base Cost: 30,000
which is plentiful. Each box of TMP First Chance to Get:
ammo takes up two spaces in the Chapter 1-2;
attaché case; one box holds up to Ganado Gorge
100 shots. (merchant)
The merchant always offers Leon the tempting choice
Stock (TMP) of buying a rocket launcher for 30,000 pesetas. This is a
lot of cash to spend on one weapon though, especially
Size: 2x2 considering the rocket launcher can be fired only once and
never reloaded. These beasts also hog up a lot of room
Base Cost: 4,000
in Leon’s attaché case, which makes carrying one around
First Chance to Get: impractical until you’ve acquired more storage space. Leon
Chapter 1-3; Secret can also obtain a free rocket launcher during the Castle
Passage(merchant) stage, at which point he’ll have a large enough attaché case
The TMP’s optional stock reduces firing recoil. Purchase it if to carry it.
you’re having trouble hitting your targets. What’s so good about the rocket launcher, then? In a
nutshell, rocket launchers are one-hit-kill weapons that
Firepower Upgrades come with scopes for pinpoint targeting over long distances.
Level Damage Cost First Chance to Upgrade A rocket launcher’s one and only blast is powerful enough
Lv.1 0.4 N/A N/A to destroy even the most formidable adversary, simplifying
Lv.2 0.5 7,000 Chapter 1-3; Secret some of the more difficult encounters in the game. Though
Passage this devastating weapon features no performance upgrades,
Lv.3 0.6 14,000 Chapter 2-2; Secret it doesn’t need them. The rocket launcher is the ultimate
Passage annihilation toy.
Lv.4 0.8 18,000 Chapter 3-1; Castle
Entrance
Lv.5 1.0 24,000 Chapter 3-1; Great Hall Mine Thrower
Lv.6 1.2 35,000 Chapter 4-1; Corridor of
Royalty Size: 5x2
Exclusive 1.8 100,000 Chapter 4-4; Dock Base Cost: 9,800
Firing Speed Upgrades First Chance to Get:
Level Speed Cost First Chance to Upgrade Chapter 3-1; Castle
Lv.1 0.10 N/A N/A
Entrance (merchant)

Reload Speed Upgrades Leon can purchase a powerful new weapon once he reaches
Level Speed Cost First Chance to Upgrade the Castle stage of his adventure: the mine thrower. This
Lv.1 2.37 N/A N/A high-tech device launches sticky bombs at high velocity,
Lv.2 1.93 5,000 Chapter 1-3; Secret which latch on to their target and detonate shortly
Passage thereafter. The resulting explosion is similar to that of a
Lv.3 1.17 15,000 Chapter 3-1; Great Hall hand grenade, causing lethal damage to the primary target
and heavy splash damage to everything nearby. Avoid using
Clip Capacity Upgrades this weapon against close-range foes.
Level Shots Cost First Chance to Upgrade
Lv.1 30 N/A N/A Unfortunately, Leon never finds extra ammunition for
Lv.2 50 7,000 Chapter 1-3; Secret
the mine thrower. You can acquire additional ammo by
Passage purchasing the mine thrower’s clip capacity upgrades from
Lv.3 100 15,000 Chapter 2-2; Secret the merchant, though. This weapon’s exclusive upgrade
Passage causes its mines to track targeted hostiles, transforming the
Lv.4 150 20,000 Chapter 4-1; Corridor of mine thrower into a lethal “fire and forget” device. Though
Royalty the mine thrower is a lot of fun and can simplify certain
Lv.5 200 25,000 Chapter 4-3; Ruins scenarios, buying it is largely unnecessary—grenades offer
Lv.6 250 35,000 Chapter 4-4; Dock similar benefits when used correctly, and they’re free.

34

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Weapons and Items

Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 2.0 N/A N/A
The damage values shown in the mine thrower’s Lv.2 4.0 25,000 Chapter 3-2; Bedroom
Garden
“firepower” table indicate the relative blast radius
Lv.3 6.0 45,000 Chapter 4-2; Mine
of the weapon’s projectile explosives. The weapon’s
Entrance
damage output is comparable to that of a hand
Exclusive 6.0 + 30,000 Chapter 5-1; Cliffside
grenade. homing Encampment
ability

Firing Speed Upgrades


Level Speed Cost First Chance to Upgrade
Scope (Mine Thrower) Lv.1 1.33 N/A N/A
Size: 2x2 Reload Speed Upgrades
Base Cost: 8,000 Level Speed Cost First Chance to Upgrade
First Chance to Get: Chapter Lv.1 3.43 N/A N/A
3-1; Castle Entrance Lv.2 2.57 18,000 Chapter 4-1; Exterior Clock
Tower
(merchant)
Clip Capacity Upgrades
Level Shots Cost First Chance to Upgrade
The mine thrower’s scope provides enhanced targeting
Lv.1 5 N/A N/A
capabilities, allowing Leon to launch mines at distant
Lv.2 7 25,000 Chapter 3-1; Castle
enemies with improved accuracy. If your heart’s set on using
Entrance
the mine thrower, purchase its scope and make the most of
Lv.3 10 40,000 Chapter 4-4; Dock
the experience.

Grenades
Grenades are small, handheld explosives. Leon periodically move into contact with it after the initial explosion. Use
discovers grenades, which he may use to inflict great incendiary grenades to lay down brief walls of fire and
damage against his enemies. There are three types of prevent enemies from moving too close. Some enemies
grenades, each with its own uses. seem to suffer greater damage to fire-based attacks, while
Grenades are used like firearms; equip Leon with one and others are completely unaffected. These grenades sell to the
then hold 4 to ready it, pressing 3 to give it a toss. (Use s merchant for 1,000 pesetas.
while aiming to angle the throw.) Grenades land a medium
distance ahead of Leon, so they’re ideal against medium- Flash Grenade
range hostiles. At first, the effectiveness of flash grenades seems
questionable; Leon wants to kill his adversaries,
Hand Grenade not stun them. That’s what flash grenades do,
Hand grenades are the most powerful of though. Throw one at a cluster of hostiles to emit a brilliant
the three. They detonate shortly after being flash that blinds and stuns them, enabling Leon to execute
thrown, causing a violent, compact explosion punishing kicks or make a hasty escape. Flash grenades have
and sending fragments of shrapnel through everything a similar effect against larger, more powerful adversaries
nearby. Hand grenades are great for inflicting heavy damage as well, stunning them so Leon can dish out heavy damage
on powerful enemies, or for eliminating a group of weaker without fear of immediate retaliation. Sometimes it may
underlings. When you face a host of foes, lure them into be easier to stun a group of nimble enemies with a flash
a confined space such as a doorway or corridor, then toss grenade before hurling a hand or incendiary grenade to
a hand grenade to wipe them all out. Sell surplus hand deal the final blow.
grenades to the merchant for 2,000 pesetas apiece. When darkness falls, you realize the true power of the
flash grenade. Las Plagas that emerge from the heads of
Incendiary Grenade Ganados and other hostiles have a terrible aversion to light,
Incendiary grenades are comparable to hand which is why they never appear during the day. The blinding
grenades, but instead of shredding foes with light emitted by flash grenades is so sudden and intense that
shrapnel, incendiary grenades erupt in a it instantly kills any Plagas within range. Use flash grenades
wide burst of flame. The fire persists for a few moments, to wipe out Las Plagas, sparing ammo and other grenades
engulfing all nearby hostiles, along with any that foolishly for use against more suitable foes.

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PRIMA Official Game Guide

Recovery Items
Every item that Leon or Ashley can use to replenish their health is a recovery item, also referred to as “restoratives” in this
guide. Search high and low for these valuable items, because Leon’s survival often hinges on the recovery items he owns.

Herb Combinations
First Aid Spray Herbs Effect
Leon starts off with a canister of first aid Green Restores a small amount of health.
spray and finds a few more as he explores Green + green Restores a medium amount of health.
his environment. These rare recovery items bring Leon or Green + green + green Restores full health.
Ashley up to full health when used, no matter how much Green + red Restores full health.
damage they’ve suffered. Therefore, avoid using first aid Green + yellow Restores a small amount of health;
spray until Leon or Ashley is near death to gain the full permanently increases maximum health.
health benefits from these valuable items. Green + yellow + red Restores full health; permanently
increases maximum health.
Here are five important tips to keep in mind when using
and combining herbs:
1. Never combine two green herbs unless you
In a pinch, you can buy first aid sprays from the desperately need to make room in the attaché case.
merchant for 5,000 pesetas apiece. You shouldn’t Always keep them separate so you can merge them
need to buy them if you’re careful, though; Leon can with red herbs to form potent blends.
find plenty of recovery items if he keeps a lookout. 2. Even if Leon is gravely wounded, avoid using your last
green herb to heal him. Carry on until a you find a
red herb, then combine it with the green herb you’ve
Herbs been hoarding to form a compound that restores full
health.
3. Give all yellow herbs to Leon to increase his
maximum health. Ashley won’t be fighting and
should be kept out of harm’s way.
4. Avoid using first aid sprays or green and red herb
blends on Ashley. Full-health recovery items are
better used on Leon, who sports a much larger health
gauge. Heal Ashley’s wounds with excess green herbs
Herbs are small plants with natural recovery properties. or chicken eggs.
These are among the most plentiful restoratives Leon can 5. If you’re carrying a first aid spray and a mix of red
find, but he must look hard for them, as they often blend and green herbs, always save the first aid spray
with their surroundings. Each herb takes up two spaces and use the herb blend to restore Leon’s health
in Leon’s attaché case, but you can combine them to save instead. Though they both feature the same healing
space and form more potent blends. properties, first aid sprays sell for a few more pesetas
Green Herb: Restores a small amount of health when used. compared to red and green herb blends. You never
The most common type of herb and base of all herb know when this may come in handy.
blends.
Red Herb: Has no effect until combined with a green herb. Chicken Eggs
Greatly enhances the healing properties of green herbs.
Yellow Herb: Has no effect until combined with a green
herb or a red and green herb. Permanently increases
Leon or Ashley’s maximum health by a small fraction.
Combining herbs properly is vital to survival and a good
way to clear up space in the attaché case. Once combined, Chicken eggs are valuable recovery items. These rare prizes
herbs cannot be separated. The following table reveals are periodically laid by chickens that cluck about Pueblo
every herb combination that can be formed, along with and the Farm area of the Village region. Snakes hidden in
their restorative effects. certain containers also leave behind chicken eggs when
they’re killed. Leon can collect chicken eggs and store them
in his attaché case for future use. Chicken eggs take up
only one space in the attaché case and offer the following
recovery benefits:
36

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Weapons and Items

Chicken Egg: Restores a tiny amount of health (slightly less


than a green herb). Bass
Brown Chicken Egg: Restores a medium amount of health
(slightly less than a blend of two green herbs).
Gold Chicken Egg: Restores full health.

Bass are large fish you find swimming about murky waters.
Leon encounters bass in the Swamp and Lake areas of
Leon occasionally encounters snakes as he smashes the Village region, and in a few other places as well. With
open wooden boxes and barrels. A swift second patience and careful aim, Leon can kill these fish with his
swipe of his knife can quickly kill these pests before knife (or other weaponry), causing their bodies to float to
they bite him. Each snake Leon kills leaves behind the surface where you can collect them. Leon may then use
a chicken egg it must have eaten a short time ago; the bass to recover lost health just like other recovery items.
collect it.
There are two types of bass, each one taking up a
significant amount of space in the attaché case compared
to other recovery items. Don’t waste storage space on these
fish unless you’re desperately low on restoratives. Hunt
them only when you intend to use them right away.
Black Bass: Restores a medium amount of health when
eaten. Takes up three spaces in the attaché case.
Black Bass (L): Restores full health when consumed. Eats
up 12 blocks in the attaché case.

Key Items
A great many obstacles present themselves to Leon, many
in the form of locked doors and puzzles that require special Emblem (Right Half)
key items to open or solve. Here we detail each of the What It Does: Combines with the
key items Leon must find and use to progress. All of these Emblem (Left Half) to form the
items are kept within the Keys/Treasures portion of the complete Hexagonal Emblem,
subscreen, where you can examine them for clues, combine which opens a locked door in the
them if necessary, and eventually use them. After Leon uses Ganado Gorge area.
a key item, he no longer needs it and the item is removed
from his inventory. How to Get It: Open a treasure chest in the Ganado
Gorge area.

Village Keys False Eye


Camp Key What It Does: Opens a locked gate
in the Village Gate and Gondola
What It Does: Unlocks a door in the area, allowing Leon and Ashley to
Ganado Stronghold area. flee the Village region.
How to Get It: Defeat a chainsaw How to Get It: Defeat the village chief, Bitores Mendez, in
hag and collect the key from her an epic battle in the Shed of Enlightenment area.
remains.

Emblem (Left Half) Insignia Key


What It Does: Opens a locked door in
What It Does: Combines with the Pueblo area.
the Emblem (Right Half) to
form the complete Hexagonal How to Get It: Visit the Mendez
Emblem, which opens a locked Manor area; search for it inside
door in the Ganado Gorge area. the village chief’s house.
How to Get It: Open a treasure chest in the Ganado
Gorge area.

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PRIMA Official Game Guide

Old Key Round Insignia


What It Does: Unlocks a door in the What It Does: Unlocks the church
Gigante Way area. door in the Cemetery area.
How to Get It: Search inside a small How to Get It: Divert the flow of water
cabin in the Gigante Way area. in the Waterfall area; search the
cave behind the waterfall.

Castle Keys
Castle Gate Key King’s Grail
What It Does: Unlocks the main gate What It Does: Opens a sealed door in
in the Castle Gate area. the Corridor of Royalty area when
How to Get It: Search inside the small used in conjunction with the
west room of the Castle Gate area. Queen’s Grail.
How to Get It: Search the Armor Exhibit area.
Dynamite
Lion Ornament
What It Does: Destroys a giant
boulder that blocks Leon’s path in What It Does: Used in conjunction
the Excavation Site area. with the Goat Ornament and
Serpent Ornament; opens a
How to Get It: Solve a simple puzzle sealed passage in the Grand
involving a mine cart and a circuit breaker switch in the Hall area.
Excavation Site area.
How to Get It: Search the Chamber of Fire area.
Gallery Key
Moonstone (Left Half)
What It Does: Unlocks a door in the
Gallery area. What It Does: Combines with the
Moonstone (Right Half) to form
How to Get It: Defeat a red-robed the complete Blue Moonstone,
Illuminado enemy and collect the which then unlocks a door in the
key from his remains. Bedroom Garden area.
How to Get It: Search the maze in the Bedroom
Goat Ornament Garden area.
What It Does: Used in conjunction with Moonstone (Right Half)
the Lion Ornament and Serpent
Ornament; opens a sealed passage What It Does: Combines with the
in the Grand Hall area. Moonstone (Left Half) to form
How to Get It: Search the Gallery area. the complete Blue Moonstone,
which then unlocks a door in the
Bedroom Garden area.
Golden Sword
How to Get It: Search the maze in the Bedroom
What It Does: Swaps with the Garden area.
Platinum Sword to open a sealed
door in the Entry Hall area. Platinum Sword
How to Get It: Search the Entry
Hall area.
What It Does: Swaps with the Golden
Sword to open a sealed door in
the Entry Hall area.
Key to the Mine
How to Get It: Search the Entry
What It Does: Unlocks a door in the Hall area.
Underground Ruins area.
How to Get It: Search the two-
story hut in the Underground
Ruins area.
38

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Weapons and Items

Prison Key Serpent Ornament


What It Does: Unlocks a door in the What It Does: Used in conjunction
Grand Hall area. with the Goat Ornament and
How to Get It: Search a portrait in the Lion Ornament; opens a sealed
Grand Hall area. passage in the Grand Hall.
How to Get It: Solve a simple sliding block puzzle in the
Queen’s Grail Storage area.

What It Does: Opens a sealed door in Stone of Sacrifice


the Corridor of Royalty area when
used in conjunction with the What It Does: Unlocks a door in the
King’s Grail. Ruins area.
How to Get It: Search the Weapon Exhibit area. How to Get It: Reach the end of the
line in the Mine Rail area.

Salazar Family Insignia


Stone Tablet
What It Does: Opens a hidden
passage in the Study area. What It Does: Allows Ashley to solve
a simple tile-sliding puzzle in the
How to Get It: Solve a simple sliding Storage area.
block puzzle in the Storage area.
How to Get It: Search the fireplace in
the Storage area.

Island Keys
Emergency Lock Card Key Piece of the Holy Beast, Eagle
What It Does: Helps Leon open What It Does: Used in conjunction
a locked door in the Security with the Piece of the Holy
Checkpoint area. Beast, Panther and Piece of
How to Get It: Defeat a militant in the Holy Beast, Serpent; opens
the Security Checkpoint area and collect it from his an escape path out of Krauser’s
remains. Stronghold.
How to Get It: Search a tall tower near the center of
Freezer Card Key Krauser’s Stronghold.

What It Does: Unlocks a door in the Piece of the Holy Beast, Panther
Stairwell area.
What It Does: Used in conjuction with
How to Get It: Search the Operating the Piece of the Holy Beast,
Room area. Eagle and Piece of the Holy
Beast, Serpent; opens an escape
Jet-Ski Key path out of Krauser’s Stronghold.

What It Does: Starts the jet-ski Leon How to Get It: Search the northeast portion of Krauser’s
Stronghold.
and Ashley must use to flee the
Island region.
Piece of the Holy Beast, Serpent
How to Get It: Defeat Osmond
Saddler in an epic battle in the game’s final chapter. What It Does: Used in conjunction
with the Piece of the Holy
Beast, Eagle and Piece of the
Holy Beast, Panther; opens
an escape path out of Krauser’s
Stronghold.
How to Get It: Defeat Jack Krauser in an epic battle in
Krauser’s Stronghold.

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PRIMA Official Game Guide

Storage Room Card Key Waste Disposal Card Key


What It Does: Unlocks a door in the What It Does: Opens a locked door in
Administration Corridor area. the Stairwell area.
How to Get It: Search the Research How to Get It: Use the Freezer Card
Lab area. Key on a terminal in the Freezer
area to overwrite the Freezer Card Key, transforming it
into the Waste Disposal Card Key.

Treasures
As Leon explores each area, he periodically discovers items of great value, such as gemstones and baubles made of precious
metals. Some of these treasures are common and plentiful, while others are nearly impossible to find if you don’t know
where to look. Each of these special prizes can be sold to the merchant for huge sums of cash, so keep a sharp lookout for
them. This guide’s maps and walkthrough reveal the locations of every treasure Leon can acquire; follow the walkthrough
carefully to ensure you don’t miss any.

Certain treasures can be combined with others to form objects of greater value. In the sections that follow, we
reveal which treasures can be merged, showing the increase in value. If a particular treasure’s section makes no
mention of combining it with other treasures, then that treasure is meant to be sold by itself.

Amber Ring Blue Eye


Base Value: 10,000 Base Value: 3,000
Location: On a beam in the Waterfall Location: Dropped by Novistadors
area of the Village. fought within the Castle.
Combinable? No Combinable? Yes (Butterfly Lamp)
Antique Pipe Blue Stone of Treason
Base Value: 10,000 Base Value: 3,500
Location: In a bird’s nest up in a tree Location: Underground in the tunnel
in the Swamp area of the Village. beneath the Militant Camp area of
Combinable? No the Island.
Combinable? Yes (Golden Lynx)
Beerstein
Brass Pocket Watch
Base Value: 3,000
Location: In a wooden box in the Base Value: 10,000
Farm area of the Village. Location: Hanging above an outdoor
Combinable? Yes (Green, Red, and well in the Mendez Manor area
Yellow Catseyes) of the Village (shoot the well lid
closed before shooting down the treasure); also found
in the Stairwell area of the Island.
Beerstein Combinations
Combination Total Value Combinable? No
Beerstein w/Green 10,000 Butterfly Lamp
Beerstein w/Red 10,000
Beerstein w/Yellow 10,000 Base Value: 4,500
Beerstein w/Green, Red 15,000 Location: Inside a chest in the Prison
Beerstein w/Green, Yellow 15,000 area of the Castle; also found
Beerstein w/Red, Yellow 15,000 inside a chest on the outdoor
Beerstein w/Green, Yellow, Red 20,000 balcony of the Ballroom area.
40
Combinable? Yes (Blue, Green, and Red Eyes)

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Weapons and Items

Butterfly Lamp Combinations Elegant Chessboard


Combination Total Value
Butterfly Lamp w/Green 6,500 Base Value: 13,000
Butterfly Lamp w/Red 7,000 Location: Inside a small shelf in a
Butterfly Lamp w/Blue 8,500 back room of the Weapon Exhibit
Butterfly Lamp w/Green, Red 11,000 area of the Castle.
Butterfly Lamp w/Green, Blue 13,000 Combinable? No
Butterfly Lamp w/Red, Blue 15,000
Butterfly Lamp w/Green, Red, Blue 32,000 Elegant Headdress
Base Value: 10,000
Crown Location: Stuck in the cavernous
ceiling of the Secret Passage area
Base Value: 9,000
of the Village; also found on the
Location: In the dead hands of a ceiling in the Saddler’s Quarters area of the Island.
corpse in the Sewer area of the
Castle.
Combinable? No
Combinable? Yes (Crown Jewel, Royal Insignia) Elegant Mask
Crown Combinations Base Value: 3,000
Combination Total Value Location: In a small room in the
Crown w/Jewel 25,000 Ganado Base area of the Village;
Crown w/Insignia 27,000 also found inside a chest on the
Salazar Family Crown 48,000 balcony of the Great Hall in the Castle.
Combinable? Yes (Green, Purple, and Red Gems)
Crown Jewel
Base Value: 11,000 Elegant Mask Combinations
Combination Total Value
Location: Held by the monster Elegant Mask w/Green 10,000
Verdugo fought within the Service
Elegant Mask w/Purple 10,000
Tunnel of the Castle.
Elegant Mask w/Red 10,000
Combinable? Yes (Crown) Elegant Mask w/Green, Purple 15,000
Elegant Mask w/Green, Red 15,000
Dirty Brass Pocket Watch Elegant Mask w/Purple, Red 15,000
Elegant Mask w/Green, Purple, Red 20,000
Base Value: 1,000
Location: Hanging above the well in Elegant Perfume Bottle
the Mendez Manor area of the
Village (you must shoot down the Base Value: 10,000
treasure without closing the well). Location: Inside a small room in the
Combinable? No Castle Wall area of the Castle
(Ashley’s help is required to enter
Dirty Pearl Pendant the room).
Combinable? No
Base Value: 1,000
Location: Hanging above the well in
the Farm area of the Village (you Emerald
must shoot down the treasure
without closing the well).
Base Value: 3,000
Combinable? No Location: Found in various places
about the Island.
Combinable? No

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PRIMA Official Game Guide

Gold Bangle Green Stone of Judgment


Base Value: 8,500 Base Value: 3,500
Location: Found in numerous places Location: Found at the Dozer Crash
within the Castle. Site area of the Island.
Combinable? No Combinable? Yes (Golden Lynx)
Gold Bangle with Pearls Hourglass with Gold Décor
Base Value: 10,000 Base Value: 12,000
Location: In a bird’s nest up in a tree Location: Inside a chest on a raised
in the Lake area of the Village.
pillar in the Dining Hall area of the
Combinable? No Castle.
Combinable? No
Golden Lynx
Illuminados Pendant
Base Value: 15,000
Location: Atop a boulder inside a Base Value: 12,000
small chamber in the Cliffside Location: Held by a red-robed
Encampment area of the Island. Illuminado leader in the Great
Combinable? Yes (Blue Stone of Treason, Green Stone of Hall area of the Castle; also found
Judgment, Red Stone of Faith) in a hidden chest in the Chamber of Fire area (defeat
the second fire dragon to spawn the chest).
Golden Lynx Combinations Combinable? No
Combination Total Value Mirror with Pearls and Rubies
Golden Lynx w/Blue 20,000
Golden Lynx w/Green 20,000
Base Value: 12,000
Golden Lynx w/Red 20,000 Location: Inside an armoire in the
Golden Lynx w/Blue, Green 25,000 Garden Bedroom area of the
Golden Lynx w/Blue, Red 25,000 Castle.
Golden Lynx w/Green, Red 25,000 Combinable? No
Golden Lynx w/Blue, Green, Red 35,000
Pearl Pendant
Green Catseye Base Value: 10,000
Base Value: 3,000 Location: Hanging above a well in
Location: Held within a strange the Farm area of the Village (you
dais behind the church in the must shoot the well lid closed
Cemetery area of the Village before shooting down the treasure); also found behind
(solve gravestone insignia puzzle to collect). the entrance ladder in the Ancient Passage area of the
Island.
Combinable? Yes (Beerstein)
Combinable? No
Green Eye Purple Gem
Base Value: 1,000 Base Value: 3,000
Location: Dropped by Novistadors Location: In a bucket hanging above
fought within the Castle. the cabins in the Gigante Way area
of the Village; also found in the
Combinable? Yes (Butterfly Lamp) eye of the statue hanging from the ceiling in the Grand
Green Gem Hall area of the Castle.
Combinable? Yes (Elegant Mask)
Base Value: 3,000
Location: Atop the merchant’s stand
in the Lake Cave area of the
Village; also found in a statue in
42 the Corridor of Royalty area of the Castle.
Combinable? Yes (Elegant Mask)
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Weapons and Items

Red Catseye Ruby


Base Value: 3,000 Base Value: 10,000
Location: In a bird’s nest up in a tree Location: Dropped by certain
in the House of Confinement area enemies, such as chainsaw-
of the Village. wielding Ganados.
Combinable? Yes (Beerstein) Combinable? No
Red Eye Spinel
Base Value: 1,500 Base Value: 2,000
Location: Dropped by Novistadors Location: Found in many locations
fought within the Castle. throughout the adventure.
Combinable? Yes (Butterfly Lamp) Combinable? No
Red Gem Staff of Royalty
Base Value: 3,000 Base Value: 20,000
Location: At the end of a hidden Location: Found in the sarcophagus
passage in the Ganado Stronghold in the Underground Ruins area of
area of the Village; also found in a the Castle.
chest hidden within the maze in the Bedroom Garden
area of the Castle.
Combinable? No
Combinable? Yes (Elegant Mask) Velvet Blue
Red Stone of Faith Base Value: 2,500
Base Value: 3,500 Location: Found in many areas of the
Castle and Island.
Location: In the basement of the
Security area of the Island. Combinable? No
Combinable? Yes (Golden Lynx) Yellow Catseye
Royal Insignia Base Value: 3,000
Base Value: 13,000 Location: Hidden in a chest at the
far end of the cliffside path in the
Location: On a pedestal near the Village Gate and Gondola area of
elevator at the far end of the
the Village.
Catacombs area of the Castle.
Combinable? Yes (Beerstein)
Combinable? Yes (Crown)

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PRIMA Official Game Guide

Characters and Hostiles


A number of mysterious individuals are involved in the events surrounding the kidnapping of the First Daughter. A
far greater number of frightening monsters and fearsome fiends are also involved, each one intent on ripping Leon
to shreds for meddling in their affairs. Here we provide spoiler-free descriptions for all characters whose paths
cross Leon’s during his quest to save Ashley, along with effective combat tips and tactics to help you overcome each
terrifying hostile that Agent Kennedy encounters.

The boss battle hints and tips provided in this section should be enough to get you through. For complete
strategies, please refer to the walkthrough.

Cast
Leon S. Kennedy
Kennedy is the main character and central protagonist. Things just seem to go from bad to
worse for US Agent Leon S. Kennedy. Six years ago, against all odds, Leon narrowly managed
to survive the horrific events that transpired at Raccoon City. As a member of the Raccoon
Police Department, Leon was better equipped than most to handle the horrendous
aftershock of the T-Virus outbreak, a terrible disaster brought upon by the now-defunct
mega-corporation, Umbrella. With the city he served in ashes, Leon is forced to find new
employment as a special US operative. When the President’s daughter is kidnapped by
mysterious cultists, Leon’s incredible combat ability and proven survival skills make
him the clear candidate for the rescue mission. The trail is cold at first, but shortly after
initiating his investigation, Leon learns that the girl was recently seen in a rural European
village.

Ingrid Hunnigan
Shortly after arriving in Europe, Agent Kennedy
discovers that far more is going on than he thought.
Nightmares from his past seem to be returning: hostile,
bloodthirsty townsfolk threaten his life at every turn.
These people seem to know no fear, and there are a
lot of them. Even with his vast knowledge of military
tactics and crisis survival, Leon would be lost without
the aid of fellow US Agent Ingrid Hunnigan. A voice
of reason and firm reassurance in the darkest of
times, Agent Hunnigan periodically sends Leon satellite transmissions, talking
him through thorny scenarios and providing intel on how he should go about
accomplishing his objectives. Leon would do well to listen carefully to everything
Hunnigan has to say.

You can listen to Leon’s past transmissions with


Hunnigan at any time. Visit the “Files” portion of the
subscreen.

44

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Characters and Hostiles

Ashley Graham
The first daughter of the United States,
Ashley Graham has been brazenly
kidnapped by nefarious cultists for some
unknown purpose. In an effort to prevent
nationwide alarm, the US government
decides to send only one operative to
investigate her abduction. The mission
is of the utmost priority and highly
classified; US Agent Leon S. Kennedy’s
professionalism and proven survival
skills make him the obvious
candidate for the job. Luis Sera
A mysterious third party, this dark-haired man
Ashley is a brave, attractive young
is somehow involved in the plot surrounding
woman of 20 years. Though she’s never
the kidnapping of the president’s daughter.
had any formal combat training, the first
Though he gives Leon a scare during their
daughter has a good head on her shoulders
first encounter, Luis Sera seems to be
and knows to get out of the way when danger
another kidnap victim of the wicked cultists,
strikes. She helps Leon solve certain puzzles
and therefore one of the good guys. The
and often points out important objects in
reasons behind his involvement are unclear
the environment, giving Leon clues on how
at first, but as the story unfolds, it becomes
to progress. Some areas would be completely
obvious that Luis knows a great deal about
inaccessible to Leon without Ashley’s help,
what’s been going on in the village. Whatever
and the two must work together if they hope
his involvement, Luis seems to have no love for
to survive their shared nightmare.
the cultists or the crazed villagers—and in Leon’s
book, the enemy of his enemy is a friend.

Ada Wong
Ada Wong is another puzzling third party, and
her clandestine path periodically crosses Leon’s.
Though he doesn’t recognize her at first, Leon
eventually places the woman as a familiar face
from his troubled past. As with Luis Sera, Ada
Wong’s personal involvement in the plot is
uncertain. Perhaps it will become more clear after
Leon completes his mission.

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PRIMA Official Game Guide

Village Hostiles
bloodthirsty desire to tear outsiders to shreds, Los Ganados
furiously attack Leon on sight using whatever weaponry
Threat Meter Breakdown
they have at their disposal. Common Ganado armaments
include farming tools such as pitchforks, butcher’s knives,
Each hostile Leon encounters poses a certain amount
and sickles and hatchets that can be thrown from range.
of danger to him, some more than others. To help you
determine which enemies are most worthy of concern,
When no suitable weapon can be found, Ganados simply
threat meters are provided for every hostile in the grab Leon and attempt to choke him.
following sections, illustrating their relative might. There
are four different threat meter levels:
Threat Level
Normal threats These enemies are common.
Leon must get used to dealing with them Wave the Wii Remote sharply to shake off Ganados
without wasting too much ammo.
who’ve grabbed hold of Leon.
Threat Level Serious threats Leon periodically
encounters these fearsome foes. They
each pose great danger, and advanced
weaponry is often required against them.

Threat Level Severe threats These horrific monsters are Leon can knock Ganado weaponry out of their hands by
very rare. Leon must pull out all the stops
aiming at their arms or shooting the weapon itself. You
to defeat them.
can also shoot down thrown hatchets in mid-flight.
Threat Level Critical threats These mighty giants are
the rarest of all. Each conflict with one
of these nightmarish fiends is an epic
struggle for survival.

Los Ganados

Though seemingly driven by a single-minded purpose to


kill, Los Ganados are also quite cunning. They commonly
attack Leon in groups, attempting to overwhelm and flank
him. If Leon takes cover inside a building, Ganados will
batter down its doors and leap through its windows to reach
their prey. If Leon retreats to a higher floor, they’ll quickly
give chase, sometimes propping up ladders to enter the
structure’s second-floor windows from outside.

Relentless
and somewhat
unpredictable,
• Often attack in groups Threat Level Ganados are
also fairly easy
• Strength lies in numbers
to deal with
• Vulnerable to headshots once you learn
At a glance, it seems these villagers are simple folk who their basic
peacefully go about their daily lives, tending their farms behaviors. Their true strength lies in their numbers, so
and livestock. Leon soon discovers that first appearances look for ways to negate this advantage. Avoid combating
can be misleading, however. Something is very wrong with Ganados in open ground; always try to back into a corner,
these people, who are called Los Ganados; their minds or retreat to a hallway or similar confined space so they
seem possessed by an uncontrollable evil. Filled with a cannot surround Leon.
46

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Characters and Hostiles

To conserve When faced


ammo, use a with a swarm of
handgun to Ganados, always
weaken or kill make the ones
Ganados from brandishing
range, aiming to chainsaws your
score headshots primary targets.
to stun them Feel free to
and inflict extra damage. Striking their legs also slows them toss an incendiary or hand grenade to soften them up; the
down, sometimes dropping them to their knees. Don’t use of extreme force is justified. Afterward, pelt them with
hesitate to unleash a shotgun blast when Ganados close in; handgun bullets from afar and blast them with a shotgun as
a shotgun’s tremendous short-range power and wide area they draw near to send them flying backward.
of effect make it the perfect tool for knocking a group of
villagers flat on their backsides. Like other
villagers,
chainsaw-
wielding
Ganados are
Well-placed handgun shots can stagger Ganados or vulnerable to
drop them to their knees, allowing Leon to close in headshots. Aim
and execute a roundhouse kick for extra damage. for the head, but
If you knock a Ganado to the ground and no other don’t expect to stagger them very often. Instead, expect to
threats are about, move close and rapidly slash the burn through a lot of ammo before you finally defeat these
prone Ganado with Leon’s knife to kill the hostile horrific foes.
before it returns to its feet.

TNT Ganado
Chainsaw Ganado Threat Level

• Chainsaws are one-hit kill


weapons
• Very resilient and
difficult to kill
• Vulnerable to headshots
Some of the most
terrifying enemies Leon
faces in the village are
chainsaw-wielding
Ganados. These
• Explosives are extremely powerful Threat Level

frightening madmen • Dynamite can be thrown quite far


charge straight at Leon, • Vulnerable to headshots
yearning to sever his
Perhaps the most deadly types of Ganados are those armed
head with one fatal swing
with dynamite. These maniacal villagers don’t need to close
of their lethal weapon.
in on Leon like most others; they simply hurl lit sticks of
Chainsaw Ganados run
TNT at him from afar, which violently explode just moments
nearly as fast as Leon and
after they land. Being caught in the blast radius of one of
can chase him anywhere.
these explosives is often lethal, even when Leon is close to
They can destroy wooden
full health. It’s therefore best to kill these Ganados without
doors with their powerful
delay.
saws, and they can
withstand tremendous
amounts of punishment before they finally fall, often leaving
valuable prizes behind.

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PRIMA Official Game Guide

When long-
range rifle
sniping isn’t an
option, a well- Due to their aversion to light, Las Plagas are instantly
timed blast from killed by flash grenades.
a shotgun is
usually the best
Las Plagas
way to deal with
come in a
TNT Ganados. Wait until they ready a stick of dynamite,
variety of forms.
then unleash a shotgun blast from range, aimed at the
The first ones
Ganado’s upper body. Chances are good that the scatter
Leon encounters
shot will strike the dynamite, detonating it in the Ganado’s
occasionally
hand and ending the threat instantly.
burst out of
their Ganado
In the grip hosts’ heads when Leon defeats the Ganado with a critical
of a skilled headshot. The Plaga resembles giant, bloody tentacle that
marksman, a ends in a jagged, bone-like protrusion. The tentacle whips
handgun can be around with incredible force, periodically lashing out at
just as effective Leon and inflicting tremendous damage with each strike.
against these This fast attack has a surprisingly long range, so keeping
dangerous distance from a Plaga tentacle is vital. Fortunately, once a
adversaries Plaga has emerged from its host, the Ganado’s movement
as a shotgun. Again, wait until the Ganado sparks a stick speed is significantly reduced.
of dynamite, then pelt his head and legs to keep him off
balance until the TNT explodes in his hand. Shooting the
stick of dynamite itself is a bit faster, but this requires expert
aim and a measure of luck.
Once a Plaga emerges, its host’s body is no longer a

Las Plagas—Tentacle suitable target. Aim for the Plaga itself instead.

Never move
Leon close to a
Plaga tentacle.
If one happens
to close in,
immediately
unleash a
shotgun blast
to knock it away. Stay well out of reach and use a handgun
to destroy these hideous adversaries from range, aiming for
• Emerge from the heads of slain Ganados Threat Level the Plaga itself as if you were attempting to score headshots
• Whip-like attack has frightening reach on its Ganado host. Each bullet that strikes the Plaga inflicts
great damage, often causing its host to stagger backward.
• Vulnerable to bright light, headshots Pelt the parasite repeatedly until it finally explodes in a
When day turns to night, the reason behind Los Ganados bloody shower.
inexplicable, murderous behavior finally becomes apparent.
These townsfolk aren’t simply insane; they’ve been infected
by Las Plagas—horrific parasites that inhabit the bodies of
Ganados, using the unfortunate villagers as their hosts. Las
Plagas never appear during the day, as they’re extremely
vulnerable to bright light. However, when darkness falls,
these hideous parasites are free to emerge from their
Ganado hosts, posing far greater danger to Leon.

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Characters and Hostiles

Colmillo Mid-Boss #1: Del Lago Threat Level

This terrible sea creature is feared even by Los Ganados. It


attacks Leon when he’s crossing a lake in a motorboat. To
defeat this ancient beast, Leon must impale it with harpoons
each time it surfaces to bite him. Leon must also periodically
steer his boat to avoid collisions with giant pieces of flotsam.

• Extremely agile; often pounce from concealment Threat Level Mid-Boss #2: El Gigante Threat Level

• Controlling Plaga can emerge from back


• Vulnerable to fire
While wolves typically steer clear of human activity, many
of the ones that live in the countryside around Pueblo
have been infected by Las Plagas. The results are vicious,
highly aggressive animals called Colmillos. Fast and agile,
Colmillos often attack with little warning, leaping from
concealment to tackle Leon and tear out his throat. Due
to their frightening speed and mobility, it’s usually best to
wield a shotgun against these creatures and blast them mid-
jump to put them down fast. A handgun or TMP can be used
in a pinch, while incendiary grenades are surefire Colmillos
killers.

If Leon is tackled by a Colmillo, quickly wave the Wii


Remote to shake it off.
Shortly after dealing with Del Lago, Leon has a horrific
If a Colmillo’s encounter with a giant, known to Los Ganados as El
Plaga happens Gigante. This massive being angrily stomps about,
to burst from attempting to smash Leon underfoot, or snatch him up
its back, the and crush him between its palms. Leon must use his
Colmillo can superior agility to outmaneuver El Gigante, pounding it
lash out at Leon with grenades and heavy weaponry to wound the monster.
from range Inflicting enough damage forces El Gigante down to one
with giant knee, allowing Leon to climb on its back and hack away at
tentacles, similar to the tentacle variety of Plaga that the exposed Plaga.
occasionally erupts from heads of Illuminados and Ganados.
This gruesome transformation makes Colmillos far more
dangerous to deal with; waste no time in unleashing your
shotgun or lobbing an incendiary grenade for a quick kill.

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PRIMA Official Game Guide

Village Boss: Bitores Mendez


Threat Level

The chief of the Village region, Bitores Mendez, has been


infected by the Plaga parasite and transformed into a horrific
monstrosity. Leon must defeat the chief in single combat
inside an old shed to obtain his false eye, which
enables Leon to escape the Village. Against Mendez’s
initial form, Leon must run along the shed’s upper
balcony, avoiding the monster’s pincers and pelting
it with handgun fire at every opportunity. During the
second stage of the fight, Leon must again take up
position on the balcony, using his shotgun to blast
Mendez from the rafters each time he draws near.

Castle Hostiles
Los Illuminados Like Los
Ganados, an
Illuminado’s
controlling Plaga
may emerge
to attack Leon
once the host
has suffered a
critical headshot. Worse, some Illuminado’s Plaga will erupt
even if they’re not shot in the head. While exploring the
castle, always save a shotgun shell or two so you can deal
with the unexpected appearance of a Plaga.

Some
Illuminados
• Often attack in groups Threat Level carry large
wooden shields
• Strength lies in numbers for protection.
• Vulnerable to headshots It’s best to let
A cult of religious zealots, Los Illuminados reside within these enemies
Salazar’s castle—a foreboding place where the cultists are draw near,
free to worship Las Plagas day and night. These madmen then unload a shotgun blast or two to destroy their shields
have welcomed the unholy parasites into their bodies with and knock them backward. Once their shields have been
open arms, and they can often be heard chanting reverently destroyed, these hostiles are no more threatening than their
as they patrol their mighty stronghold. Similar in many ways shieldless brethren; target their heads and limbs to keep
to Los Ganados, Illuminados relentlessly attack Leon on them off balance and stunned, executing kicks for extra
sight with a variety of medieval weapons, including maces, damage whenever the chance permits.
scythes, and crossbows for ranged assaults. They often
appear in groups, attempting to flank Leon and recapture
50 Ashley so their lord’s vile plot can succeed.

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Characters and Hostiles

The third and most terrifying form of Las Plagas is a spider-


like parasite that explodes from the head of its host to
assault Leon by surprise. These hideous parasites are the
most dangerous; they spit green, corrosive acid at Leon
The powerful penetration showcased by magnums, from range and can rip Leon’s head clean off if they manage
rifles, and the Punisher handgun allow you to punch to close in. Keep a distance from these horrors and assault
holes through Illuminados’ shields from afar. them with pistol or rifle fire, employing a shotgun or TMP if
one draws too close for comfort.

Las Plagas—Worm And the


battle isn’t over
once you inflict
enough damage
to drop a spider-
like parasite’s
host. Instead,
the parasite
detaches itself from the corpse of its former host and begins
stalking Leon on its own, skittering about on spindly legs.
Once the Plaga draws near, it leaps up and latches onto
Leon’s face, bathing him in acid for heavy damage. A few
• Emerge from the heads of slain Illuminados Threat Level handgun bullets is usually enough to kill these freakish
• Bite attack is fatal but has a short reach creatures, so don’t give them the chance to close in.
• Vulnerable to bright light, headshots
Las Plagas have several forms. The second brand of parasite
Leon runs into resembles a fat, repulsive worm that emerges
from its host’s head just like the tentacle variety Leon
When Leon is being assaulted by a Plaga spider,
encounters in the Village region. These worm-like Plagas
quickly wave the Wii Remote to shake it away.
can be more trouble than Plaga tentacles. Though their
range of attack is much shorter, Plaga worms can kill Leon in
a blink by lunging forward and biting off his head. Needless
to say, you don’t want these horrors getting too close; keep
your distance and pelt the worm with handgun fire. If one
Garrador Threat Level

of these deadly parasites suddenly bursts out of a nearby • Completely blind, it hunts by sound alone
Illuminado, quickly blast it with the shotgun to knock it
away, or simply turn and run. • Claw attacks are often fatal
• Vulnerable to attacks against exposed Plaga
Deep within Salazar’s foreboding castle, Leon
Las Plagas—Spider experiences his first horrifying encounter
with a Garrador—a large, frightening man
covered in piecemeal armor whose eyes
have been removed and sewn shut, likely
as part of some insane experiment
conducted by the twisted castellan.
Equipped with razor-sharp
retractable claws, Garradors hunt
by sound alone, slowly
stalking their prey
until a hasty footfall
or wayward gunshot
• Emerge from the heads of slain Illuminados Threat Level gives away their location. Once an
• Spew acid from range, bites off head up-close intruder has been detected, the Garrador
rushes forward with furious speed,
• Vulnerable to bright light, headshots slashing wildly with its extended blades.
Being caught by this far-reaching attack
is often fatal, so it’s critical to remain
utterly silent when faced with a Garrador.

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PRIMA Official Game Guide

speed, quickly closing in to tackle and devour their prey.


Novistadors enjoy pouncing on their quarry, ripping into
them with sharp claws and initiating the digestive process
by spewing highly corrosive acids that coat and liquefy
their “meal.” Aiding in their ability to approach their victims
undetected, Novistadors can take on the exact appearance
of their surroundings, becoming nearly invisible to the
naked eye. While camouflaged, only the subtle movements
made when moving or breathing give Novistadors away.

Because they are blind, it’s nearly impossible for a


Garrador to detect Leon unless he makes noise by running or
firing a weapon. Use this to your advantage, walking circles If you think you’ve spotted a camouflaged
around the creature until you manage to slip behind him. Novistador, try targeting it. Even hidden Novistadors
A Garrador’s one and only weak spot is the exposed Plaga register as viable targets when sighted.
that’s attached to its backside; blast the Plaga from range with
your weapon of choice, then prepare to run—the moment
the Garrador recovers from the attack, it charges forward to
hack Leon to bits. Run to one side as fast as possible to avoid
the onslaught, then stop running and continue to walk Leon
about, aiming to line up another shot. If Leon has been tackled by a Novistador, shake the
Wii Remote sharply to knock it away.

Because
Flash grenades have no effect against a Garrador’s Novistadors
Plaga. Use hand and incendiary grenades instead to usually remain
inflict great damage. invisible until
they attack, it’s
difficult to land
the first strike
Novistador against them.
Instead, it’s usually best to back into a corner, hallway, or
other confined space, equip a shotgun, take aim and then
wait for the Novistador to charge. Blast the monster the
moment it draws near to send it flying backward, repeating
this process until the Novistador is no more.

Novistadors commonly drop Blue Eyes, Green


Eyes, and Red Eyes when defeated. These valuable
treasures can be sold by themselves or combined
with the Butterfly Lamp to increase the overall value
of the combined pieces.

Novistadors
also have wings
• Natural camouflage ability makes them nearly Threat Level they use to fly
invisible about. In flight,
• Fast and agile; can scale wall and ceilings Novistadors
make sudden,
• Vulnerable to fire; exposed while airborne jerky movements,
Salazar’s freakish experimentations have produced a pausing between
number of horrific monstrosities, some of the most each one to hover for a moment. This is when Novistadors are
frightening being Novistadors—huge insect-like creatures most vulnerable; blast them from the sky for heavy damage,
that skitter about walls, ceilings, and floors with alarming then finish them off with handgun fire.
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Characters and Hostiles

Armadura Mid-Boss #1: Verdugo Threat Level

While navigating an underground tunnel


network, Leon is suddenly assaulted by
a formidable reptilian adversary. At first,
Leon must struggle to avoid the creature’s
rapid attacks, which seem to come from
all angles. Once Leon locates a control
room, he can call for a nearby elevator
to make an escape. Calling the elevator
traps Leon in the control room with the
monster however, and he must strive
to avoid its attacks until the door
• Armor provides heavy protection Threat Level becomes unlocked. During this time,
Leon can temporarily freeze Verdugo
• Attacks are slow but powerful by kicking over a canister of nitrous
• Controlling Plaga must be exposed and eliminated oxide; Leon may then unload
Salazar’s maniacal ingenuity knows no bounds. Somehow, heavy weaponry on the creature
he has succeeded in an insane marriage of Las Plaga if he wishes, fleeing the room and
parasites and the ancient suits of armor that adorn various rushing to meet the elevator the
sections of his castle, creating dreadful, heavily armored moment it arrives. If Leon happens
horrors known as Armaduras. Wielding giant axes and to be carrying a rocket launcher, he can
massive swords, Armaduras have a wide attack range, and destroy Verdugo with one shot once the
just one swipe from their weaponry inflicts tremendous monster has been frozen; this is worthwhile,
damage. as Verdugo possesses an object of great
value.
If Armaduras
have a
weakness, it Threat Level
lies in their Mid-Boss #2: Dual Gigantes
somewhat As if one El Gigante wasn’t bad enough, Leon faces off
lumbering against two of the fearsome giants in a wide volcanic
movements. chamber shortly after his encounter with Verdugo.
Never stand in Fortunately, Leon has advanced weaponry at this time, and
front of these enemies for long; use Leon’s superior mobility he can simplify the fight by tricking one of the monsters
to outmaneuver them, pausing just long enough to toss a into falling into a pit of lava in the center of the cavern.
grenade or deliver a potent shotgun blast to their armored To do this, Leon must first scale
helms. After suffering a few of these attacks, the Armadura’s some scaffolding, then quickly
helmet flies off, revealing the vicious Plaga hidden within. cross the chamber on a pulley
Keep away from the Plaga just as you would if it had when the Gigantes close in.
sprouted from an Illuminado, using a handgun, shotgun, This lands Leon next to a
rifle, or flash grenade to exterminate it before it has a lever, which he may pull to
chance to harm Leon. open a hatch in the cavern’s
center, revealing the lava pit.
If Leon times this action
with care, he can dunk
one of the two giants,
Use hand grenades to expose an Armadura’s Plaga killing it instantly and
more quickly. Then throw flash grenades to instantly simplifying the fight
defeat the parasite. against the other.

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PRIMA Official Game Guide

Castle Boss: Ramon Salazar Threat Level

The final conflict against Salazar is a truly frantic battle.


Leon has a number of options for the fight, and each one
presents certain advantages and drawbacks. Though time-
consuming, it’s best for Leon to drop to the bottom of
the chamber, quickly taking up position in one of the two
alcoves opposite from Salazar. This puts Leon at risk of being
attacked by the numerous Plaga spiders that skitter about
the basin, but completely removes him from the far greater
threat of being smashed by the Salazar monster’s hammering
blows. Now all Leon must do to defend himself is fire his
handgun or TMP at the Plaga spiders that regularly appear,
often causing them to drop ammo. When no Plaga spiders
are about, Leon can freely fire his handgun or TMP at the
Salazar creature’s central eye, which is its only weak spot.
After suffering a few hits to the eye, the creature opens up
and exposes Salazar himself. At this point, Leon must quickly
punish him with relentless shots from his rifle or magnum
before Salazar is tucked away again.

Island Hostiles
Militants Threat Level

• Often attack in groups


• Strengths lie in numbers and tactical know-how
Though militants are stronger and smarter than Ganados
• Vulnerable to headshots
or Illuminados, your tactics for fighting them are largely the
The soldiers who defend the Island region are known as same. Headshots and legshots cause them to stagger or take
militants. These highly trained combatants wear heavy a knee, slowing them down and setting them up for Leon’s
body armor and exhibit strong tactical know-how, quickly punishing kicks. Plagas can erupt from the heads of militants
moving to flank and overwhelm Leon the moment they at any time, so be wary. Due to their combat training,
spot him. As with Ganados and Illuminados, militants have militants have a good sense of when they’re being led into
been infected by Las Plagas and fight with relentless fury. a trap and won’t always fall for the “chase me” tricks that
Common militant weaponry includes shock batons, maces, worked so well against Ganados and Illuminados. Expect a
and crossbows, and some of them carry shields just like the bit more of a fight from these worthy adversaries.
54 cultists they serve.

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Characters and Hostiles

Commando Berserker

• Hammer attacks are vicious Threat Level

• Highly aggressive, covered in body armor


• Vulnerable to headshots
Berserkers fall somewhere between normal militants
and Chaingun-toting commandos. They’re not nearly as
tough as commandos, but they’re much faster and far
more aggressive, often rushing toward Leon full of rage.
Fortunately, Berserkers are easy to keep at bay with a
shotgun. Hammer these brutes with close-range blasts and
• Chaingun is extremely powerful Threat Level then target their skulls once they’re down for efficient kills.
• Highly resilient and difficult to kill
• Targeting their head or legs keeps them stunned
Toting a massive underarm chaingun, commandos pose
Regenerator Threat Level

serious threats to Leon’s health. These large, burly warriors • Seemingly invincible, shambling
often attack alongside a group of militants, making them horrors
even more challenging. When an intruder is detected, a • Devastating close-range attacks
commando quickly moves into firing range, then simply
plants his feet and sprays a wide arc of high-caliber lead • Plaga companions must be eliminated to
from his fearsome weapon. The damage inflicted is extreme, prevent regeneration
and it’s tough to avoid being hit by such a rapid and far- A sickening marriage of Las Plagas
reaching attack. It’s therefore best to adopt an aggressive parasites and decaying tissue,
posture against commandos, striving to defeat them before Regenerators are some of the most
they can dish out much damage. terror-inducing monstrosities Leon
faces while exploring Saddler’s
sinister island. At first, these
Don’t bother shambling, man-size horrors
sparing ammo seem impossible to kill; any
when faced with damage dealt to them is quickly
a commando. undone by some mysterious
Get close and means. Whole limbs blown
use grenades off a Regenerator grow back
and shotgun seconds later. Lost legs, arms,
blasts to deal and even heads soon reappear
heavy damage in short order. Or pick them apart with rifle as the creature relentlessly
headshots from afar. Though commandos can withstand pursues its quarry.
an incredible amount of punishment, they can also be
stunned just like militants—keeping them on wobbly legs is
paramount, as it prevents them from mounting an offense
of their own. It’s nearly impossible to survive an encounter
with a commando without taking some damage, so make
sure Leon’s at full health before taking one on. Then strive
at keeping them stunned and ending the fight as quickly as
possible.

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PRIMA Official Game Guide

The secret
behind the
Iron Maiden Threat Level

Regenerator’s
mysterious
healing
properties is
revealed when
Leon views
one of these monsters through his rifle’s infrared scope—
several small, invisible Plagas parasites are attached to the
Regenerator’s torso, given away only by the trace amounts Similar to Regenerators, Iron
of heat they emit. Through some nefarious means, these Maidens derive their name from
tiny Plagas can rapidly knit the Regenerator’s fetid tissue, the large number of pointed
restoring the hideous being to full health shortly after it needles that jut out from their
suffers injury. bodies. The Iron Maiden can
rapidly extend these razor-sharp
Because a spikes to pierce the flesh of
Regenerator’s nearby intruders. Though this
Plagas brutal attack has a relatively
companions short reach, the Iron Maiden
quickly heal can stretch out with extendable
the monster’s arms, snatching up victims from
wounds, the medium range and pulling them
only way to in to impale them on its spike-
truly destroy a Regenerator is to kill the Plagas themselves. covered frame.
This can only be accomplished with the help of the rifle’s
infrared scope, as the Plagas are completely invisible to the Treat Iron Maidens exactly as you do Regenerators,
naked eye. However, in a pinch, a close-range shotgun blast keeping as far away as possible and picking off their tissue-
to the creature’s legs is a good way to slow it down. knitting Plagas with the help of the rifle’s infrared scope.
Iron Maidens typically feature a few more Plagas than
Though Regenerators, and there’s usually one on their back that’s
frightening tough to see. As you pick off an Iron Maiden’s front-side
to behold, Plaga, look for the Plaga on their back, which can often be
Regenerators seen when the Iron Maiden writhes about in pain. Once
move very you’ve spotted the rear Plaga, try to shoot through the Iron
slowly and Maiden to hit the Plaga on its back.
can harm
Leon only by
strangling him or slamming him to the ground with their Mid-Boss #1: U3 Threat Level

bare hands. Keep far away from these monsters, using the Shortly after his initial confrontation with Krauser, Leon
rifle in conjunction with the infrared scope to pick off its finds himself stuck in a large underground cavern inhabited
Plagas from range. Once all Plagas have been destroyed, by a hideous monster known as “it”. The creature emerges
the Regenerator can no longer prevent its rotting flesh from without warning and knocks Leon into a suspended
splitting open and bursting apart. cage—the first of three cages he must escape. Leon must
fight off the monster as he rushes to activate two control
panels in each cage, which opens the door to the next
one. Once he escapes the
cages, Leon must survive
a final showdown against
the fiend in a small network
of tunnels. Here, a few gates can
be lowered to temporarily slow the monster,
allowing Leon to safely punish it with
grenades and heavy fire from range.

56

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Characters and Hostiles

Mid-Boss #2: Jack Krauser Threat Level


Final Boss: Osmond Saddler Threat Level

The final conflict against Saddler is a battle of epic


proportions. Transformed into a giant multi-legged
monstrosity, the maniacal cult leader has lost all ties to
reason and must be stopped at all costs. Leon must struggle
to outrun the horrific fiend and use the environment to
Leon’s final encounter with his advantage. Two levers found at opposite ends of the
Krauser occurs at a construction platform can be pulled to send heavy steel
frenzied pace. The girders smashing into Saddler. After
highly-trained stunning the monster with these
warrior relentlessly attacks, Leon must quickly run up
hunts Leon, using to stab the creature in its exposed
all manner of central eye. Once both steel girder
weaponry and attacks have been used up,
warfare devices to hamper Leon must shoot the large
Leon’s efforts at locating the eyes on the monster’s
three Pieces of the Holy giant legs when they
Beast—special artifacts Leon open, peppering them
must track down to escape with heavy fire from a
Krauser’s stronghold. Two of handgun, shotgun, or
the artifacts can be found TMP to stun Saddler,
within the stronghold, and then following
while the final one up with vicious knife
must be taken from attacks. After stabbing
Krauser himself. Leon Saddler’s central
must use powerful eye multiple times,
weaponry to fend off Leon gets a little
Krauser’s relentless help from a friend;
assaults as he collect the special
searches for the first rocket launcher
two artifacts. When that’s provided, then
the final showdown shoot one of Saddler’s
occurs, Leon finds that leg eyes one final time
his trusty knife is the to expose his central
key to victory. Dodging eye. Quickly blast the
Krauser’s powerful blows, central eye with the
Leon rapidly responds special rocket launcher
with quick knife assaults to finish the fight
each time his nemesis dramatically.
closes in.

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PRIMA Official Game Guide

The Village
Leon’s search for the president’s missing daughter begins on a dusty road leading to an old European village. The
girl’s precise whereabouts are unknown, so some investigation is in order. After an unceremonious parting from his
police escort, Leon sets out toward the rural town, intent on exploring the area and questioning the locals.

Chapter 1-1: Welcome to Pueblo

The Road to Pueblo


Raven
x2
To Pueblo
Start x2

SP
Raven

To Farm
x2

2nd
Floor

To the Pueblo
Road to
Pueblo Shotgun

Roof
Roof

58
Pueblo 2nd Floor
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The Village
Welcome to Pueblo

Farm

Pearl
Pendant

SP
To House of
Confinement
Beerstein

To Pueblo 2nd
x2 Floor

Goal

SP

House of Confinement x2

Red Catseye
(nest)

To Farm

Document Incendiary Grenade Red Herb

Flash Grenade Magnum Ammo SP Save Point


Legend

Green Herb Merchant Shotgun Ammo

Hand Grenade Peseta Box Spinel

Handgun Ammo Random Yellow Herb

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PRIMA Official Game Guide

The Road to Pueblo


Raven
x2
To Pueblo
Start x2

SP
Raven

Notice that the targeting reticle changes from green


to red when Leon sights a viable target. If you’ve
enabled controller vibration, the Wii Remote also
rumbles slightly when a target is sighted. Targets
cannot be sighted if they’re too far away; move a bit
closer and try again.

Shortly after his police escort drops him off on the road to
town, Leon S. Kennedy receives a transmission from Ingrid
Hunnigan, who introduces herself as his support agent for
the mission. Press u to bring up the subscreen, then select
the Files tab to check out the documents that Hunnigan
sends Leon, which contain information on the president’s Before venturing off, you can speak to the police
daughter, Ashley Graham, as well as an informative playing officers for a bonus tongue lashing. Try crossing the
manual that covers basic controls. bridge behind them for another one.

After Farther up the


speaking with trail, Leon notices
Hunnigan, look a signpost that
for a trio of reads “Pueblo.”
ravens on the An old truck
path ahead. blocks the road
Stand near the to town, though;
police car, take maybe the locals
careful aim with the handgun, and shoot each raven in turn who live in the nearby house own the vehicle and wouldn’t
when the targeting reticle turns red. Keep your distance, or mind moving it. Before entering the building, leap over a
the sound of your initial gunshot will scare off the remaining nearby woodpile by approaching it and pressing 3 when
birds. Two of the ravens drop random amounts of pesetas; the action button hint appears onscreen. Explore the left side
one of them drops a valuable spinel. of the house to find a small wooden box sitting on a wagon;
approach the box, then give the Wii Remote a sharp swing to
make Leon quickly smash it apart with his knife. Collect the
You’ve found your first spinel. You can sell these little random prize you find inside (if any).
gems for profit later in the adventure. Keep an eye out
for more.

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The Village
Welcome to Pueblo

After killing
the man, Leon
suddenly hears
Most wooden boxes, barrels, and other destructible a commotion
objects yield items at random. Smashing these outside; more
objects may produce ammo, recovery items, a few locals are
pesetas, or nothing but thin air. If you like, you can closing in, and
press 2 to pause the game, then choose to retry an they quickly
area from your last continue point (usually set when start up the old truck that had been blocking the path
you enter a new area). This allows you to replay the to town. They steer the truck straight into Leon’s police
area and try your luck for better rewards. escort, and both vehicles tumble into the ravine. The
villagers then begin to move toward the house to deal with
the remaining intruder: Leon.
Inside the
house, Leon The hostile
encounters his locals don’t
first local. He enter the house;
asks the man if they wait for Leo
he’s seen Ashley, to come to them
and receives instead. Before
an unexpected taking the bait,
response: speaking harshly in a foreign tongue, the man check around
suddenly grabs an axe and attempts to murder Leon, who to examine a variety of objects, including a gruesome pile
narrowly avoids a fatal blow. Take aim at the man’s head of rotting skulls under the stairs. Go upstairs afterward
and shoot him in the face. This causes the man to stagger and collect some handgun ammo from a small table, then
backward or forward in pain; quickly run toward him and return to the ground floor. The hostiles are pressing against
press 3 to deliver a powerful roundhouse kick, knocking the house’s front door from the outside, so you need to
the villager to the ground. find another way out. Approach the glass window on the
first floor, then press 3 to jump through, landing safely
outdoors.

Enemies remain stunned a bit longer when they reel


backward in pain.
You can also jump out from the second floor window,
Rush toward but exiting through the one on the bottom floor
the man’s prone lands you in a slightly safer location.
figure, then hold
5 to ready
Leon’s knife. Quickly turn
Tilt s to look to face the
downward, then house’s front
sharply swing porch, then
the Wii Remote to slice the man to death before he gets up. press x to back
You could also simply swing the Wii Remote for a quick knife away from the
attack, but such strikes inflict less damage compared to the porch and the
surgical knife wounds delivered with s held down. window you just
leaped through. Press Leon’s back against the wagon that
held the wooden crate you smashed a short time ago, and
from there, let the villagers come to you. Shoot each one in
the face or legs to slow them down, keeping them stunned
and at a distance. If the men manage to close in, land a
Always look for ways to incorporate the knife into
headshot and then quickly follow up with a kick to send
combat; it’s a great way to conserve ammo.
them flying backward. Whenever possible, try to finish these
men off with Leon’s knife when they’re down.

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PRIMA Official Game Guide

First Appearance: Los Ganados Threat Level

Something is very wrong with


the local villagers, who are
called Los Ganados. They
relentlessly attack Leon
on sight using whatever
weaponry they have at
their disposal, even
their bare hands.
Given the chance,
Los Ganados use
their numbers to flank
and overwhelm Leon.
Score headshots
or shoot out their
legs to keep them at
bay, following up with
kicks and knife strikes
to conserve ammo
whenever the chance
allows.

Exit the cabin


and pick off a
pair of ravens on
For in-depth looks at each horrific hostile Leon must the trail ahead.
face, please refer to their sections in the Characters & One of the birds
Hostiles portion of the guide. drops a valuable
hand grenade,
which soon
Make sure comes in handy. Afterward, inspect the gory signpost one of
to reload after the ravens was perched atop; it warns that traps lie nearby.
downing the Then approach a nearby dog whose leg has been caught in
Ganados. The a bear trap. Press 3 to free the poor animal, who quickly
truck no longer disappears into the woods. Search the small clearing to the
blocks the right of the trail just beyond the bear trap to find a valuable
path, so start red herb, then press u to open the subscreen. Combine the
off toward red herb with the green herb you found in the cabin to form
the village. Enter the nearby cabin on the right to locate a more potent healing blend.
a typewriter, some handgun ammo, and a number of
wooden boxes. Smash the boxes with quick knife attacks by
sharply wagging the Wii Remote, collect the items you find
(including a green herb), and then use the typewriter to save
your progress. Always try to save a green herb so you can combine
it with the next red herb you find. Whenever
possible, avoid using these potent herb blends until
Leon is near death to ensure that he receives their
maximum benefit.
Before heading off down the trail, you can visit the
ravine and look at the wreckage of the old truck and
police car below. The bridge is out as well, so there’s
no turning back now.
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The Village
Welcome to Pueblo

The gruesome signpost is a warning: traps lie nearby. You can use tripwire traps against Leon’s enemies.
Keep an eye out for other signposts like this one and Instead of fighting the Ganado on the hill, turn and
proceed with caution; you don’t want to end up like retreat, attempting to lure him into the tripwires. Just
that dog. make sure you don’t run into them yourself!

Exit the cabin


and draw the
attention of two
more Ganados
Freeing the ensnared dog pays off later in the on the trail
adventure; the animal returns to help Leon combat a ahead. As soon
powerful foe. as they cry out,
perform a quick
turn by pressing x+6, then dash back into the cabin.
Quick turn again to face the cabin’s doorway, then fire on
the Ganados as they try to enter. Luring hostiles through
doorways in this manner is a great way to protect Leon from
being overwhelmed.

Continue
heading toward
town. A group
of Ganados on
Continue along the trail until you spot a collection of a bank notice
traps set among four trees, including two tripwires and a Leon and dash
number of bear traps. You can shoot the tripwire charges off, moving to
affixed to the trees to detonate them safely, and you can alert others
also shoot the bear traps to set them off. Save your ammo to the presence of an intruder. A third cabin stands to the
however and simply slip past these devices by keeping close left, but this one’s guarded by a Ganado. Get the drop on
to the left embankment. the man by aiming through the cabin’s window, shooting
him once to draw him out, and then finishing him off with
pinpoint accuracy. Collect items from the cabin, then head
for the gate at the end of the trail. Open the gate to leave
this area and enter Pueblo.

When bear traps lurk around, use g to eye the


ground and make sure Leon doesn’t step
into them.

Sometimes the open action button hint appears in


A pitchfork- green type. This lets you know that opening the door
wielding will take you to a new area, setting a new continue
Ganado awaits point in the process.
you on the hill
just beyond the
traps. Aim for a
headshot, then
kick him to the
ground and follow up with the knife. Continue along the
trail afterward, locating a second cabin on the left. Enter the
cabin and smash the wooden boxes inside to claim a green
herb and some randomly determined items.

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PRIMA Official Game Guide

To Farm
x2

Pueblo
Shotgun

2nd
Floor

To the Road
to Pueblo Roof

Pueblo 2nd Floor


Infiltrating
the village
with care helps
you prepare
for what will
soon become
a desperate
struggle for
survival. Begin by turning left past the tree Leon was hiding
behind, following a side trail along the north edge of town.
Entering Pueblo, Leon receives a transmission from Slowly walk along the trail, keeping as far away from the
Hunnigan. She asks how he’s doing and sends a second villagers in the thoroughfare as possible. Collect a green
playing manual file for you to peruse. Do so, then slowly herb from a woodpile, then continue sneaking along.
walk along the trail until the look action button hint Walk up to a wooden box on a crate near a female villager
appears onscreen. Press 3 to duck behind a tree and and quickly smash the box with a sharp wiggle of the Wii
examine the village ahead through binoculars. Remote to reveal a red herb. The noise attracts the woman’s
attention, who quickly rounds on Leon.
Press and
hold 6 to The battle
zoom in on the has begun.
large bonfire Immediately
in the town’s turn to Leon’s
center. One right and sprint
of the two through the alley
police officers between two
who escorted Leon to the village has been murdered by buildings, fleeing
the locals, and his corpse is roasting in the flames. There’s the woman and heading for the center of town. Speed is
nothing you can do to save the poor man now, so press 5 critical; if you hesitate, the woman has time to impale Leon
to zoom back out. Do a bit of recon if you like, then press 4 with her pitchfork.
to make Leon stash his binoculars once more.

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The Village
Welcome to Pueblo

After clearing Leon


the alley, turn lands in the
left and hop thoroughfare,
over a low fence directly in front
by pressing 3 of Pueblo’s
when Leon gets southeast
close enough. building. The
Run straight for mob is close
the open front door of the two-story building close by on behind, so immediately dash toward the building’s front
the left. Bolt into the building for safety; the villagers are door and press 3 twice in quick succession to make Leon
coming. kick the door rather than slowly opening it. If you’re fast,
you can enter the building before being harmed by the
hostiles breathing down your neck.

Whatever you do, don’t climb the giant ladder of


Pueblo’s tall northeast tower. Though this seems like a
good place to hole up, the Ganados will surround the
structure and begin hurling Molotov cocktails at you.

Leon slams the door closed and peers outside through


a window. Seeing the villagers swarming toward him—one Cross the
armed with a frightening chainsaw—Leon quickly shoves room and shake
a dresser in front of the door to block it. Undeterred, the the Wii Remote
villagers begin pounding on the house’s door and windows, to break the
and they erect ladders so they can pour into the building lock on the far
from the second floor. Waste no time in running upstairs door with one
and collecting the shotgun you find mounted to the wall on swift knife strike.
the second floor. Then quickly turn left and shake the Wii Kick open the
Remote to smash open a glass cabinet, claiming a valuable sturdy metal door and bolt into the building’s back room.
hand grenade from within. This is a perfect spot to defend yourself from the onslaught
of Ganados you must face. Smash open the wooden box on
the table to acquire more shotgun shells, then back away
Turn to Leon’s from the door with your handgun drawn and fully loaded.
left and take aim
at the window
across the room Let the
near a soiled Ganados come
bed. Pelt the to you. When
first villager they kick open
you see climb the door to
through the window with a single round from Leon’s the back room,
handgun to send the man tumbling back outside, then pelt them with
dash to the window and press 3 to knock down the handgun fire,
ladder the Ganados have erected. You’ve bought yourself aiming for their knees to bring them down. The chainsaw-
a few seconds, so turn toward the nearby bed and grab wielding Ganado is by far the greatest threat; switch to the
the shotgun shells. Equip the shotgun, then return to the shotgun when he enters the room, blasting him backward
window, this time pressing 3 to make a daring leap outside. along with any nearby Ganados. After knocking a group of
hostiles to the ground, toss a hand grenade to inflict great
damage to the chainsaw maniac and obliterate all Ganados
in the outer room.

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PRIMA Official Game Guide

The village is
secure…for now.
Reenter
The chainsaw-wielding Ganado can’t saw through the southeast
the metal door like he can wooden ones. This means building after
the door won’t be destroyed during the fight, and it speaking with
will periodically close on the villagers, slowing their Hunnigan to
advance. collect any items
that may have been dropped by the hostiles you dispatched.
Don’t miss the pile of gold bars left behind by the chainsaw
Ganado; they’re worth a hefty 10,000 pesetas. Afterward,
begin thoroughly exploring the village, hunting for a wide
First Appearance: Chainsaw Ganado variety of valuable items. Check this guide’s map of Pueblo
Threat Level

Ganados who for the locations of every one.


wield chainsaws Another spinel lies atop the roof of Pueblo’s northeast
are forces to be building. Use one of the Ganados’ ladders to climb up
reckoned with.
It takes just one
swipe of their
lethal weapon to
sever Leon’s head
clean off, and they always
chase after him at full and reach it.
speed. They’re extremely A southwest wooden box contains a rare yellow herb.
difficult to kill as well, so Like red herbs, a yellow herb must be combined with
expect to spend a good a green herb before it can be used. Combine this item
deal of ammo on them. with a green herb, or a blend of green and red herbs.
Shotguns are the ideal Either way, the new compound permanently increases
weapons to wield, as Leon’s maximum health by a small amount; the only
chainsaw maniacs are difference lies in the amount of health recovered—
nearly impossible to partial health is gained as normal with just a green
repel with small-arms herb; full health is recovered with a green and red
fire.

combo.
After
completely
looting the
village, head up
the northeast
trail. Enter the
cabin on the
right to find some handgun ammo and an alert order
document written by the village’s chief, Bitores Mendez. The
alert order warns the locals of Leon’s presence and hints
Continue
that a prisoner is being held in an old house beyond a farm.
kneecapping each Ganado that tries to enter the room,
Continue up the trail and open the northeast gate to reach
switching to the shotgun when they close in to blast
the farm area.
them away. Use hand grenades as necessary; they greatly
simplify matters. After you defeat the chainsaw maniac and
approximately 10–15 Ganados, a bell tolls in the distance
and the villagers suddenly disperse, abandoning Pueblo
through a thick iron door marked with a strange symbol.

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The Village
Welcome to Pueblo

Pearl
Pendant

To House of
Confinement
Beerstein

To Pueblo 2nd Floor


x2

Upon entering
the farm, move
into the small
shed that stands
to the left just
ahead. Smash the
wooden barrel for
a random prize,
and then save your progress at the typewriter inside the shed.

There aren’t nearly as many Ganados milling about the


farm as there were in the village proper, but there’s no point
in taking chances with them. Use the typewriter shed as a
fallback station each time you attract a hostile’s attention.
Chickens that cluck about the farm periodically lay The nearest Ganado is forking hay in the large barn; pelt
eggs, which Leon can collect and use to recover him with a handgun bullet from range, then fall back into
health. White eggs restore a little health, brown eggs the shed for protection. Let each Ganado come to you, then
restore quite a lot, and rare gold eggs restore full use headshots, kicks, and the knife as often as possible to
health when consumed. Look for tall shafts of green conserve ammo.
light shining up from the ground near hens and hurry
to collect eggs before they disappear.

The small manure shed to the north is another good


place to hole up and defend.

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PRIMA Official Game Guide

You’ve found a Beerstein. You can combine this treasure


with others to increase its overall value; avoid selling it
by itself.

There are two spinels in the farm area. Check this


guide’s map for their locations and be sure to nab these
valuable gems.

After securing and looting the west half of the farm, enter
the large southern barn from the rear. Kill any hostiles inside
the barn, then collect the many items hidden around. One
or two Ganados are likely to be guarding the loft; equip the Blue Medallions
shotgun and climb the ladder, blasting these enemies the
moment you reach the top. Finish them off with the knife A blue document
afterward. has been pinned
to a tree near
the typewriter
shed. Take the
document and
read it to learn
that 15 blue medallions have been hung about the
If you knock a Ganado off the loft, he’ll try climbing
farm and cemetery areas of the village. Seven of these
up the ladder to reach you again. If no other threats medallions are here in the farm; their locations are now
are nearby, stand near the ladder with your knife at marked on your in-game map as blue dots. Press 1 to
the ready, slashing the Ganado as he nears the top to bring up the map and see where they’re hidden, then seek
send him tumbling back down. them out, shooting each one with the handgun. Destroy
all seven medallions before moving on; it costs a bit of
ammo, but the prize you’re working toward is worthwhile.
Once you’ve
drawn out every
hostile and
secured the area,
begin hunting for
treasure. Claim
the Pearl Pendant
from above the
well by first shooting the wooden beam that supports the well’s
lid. With the well covered up, shoot the Pearl Pendant to make
it fall, then collect it. If you shoot the treasure first, it falls into the
well water and loses most of its value.
When you’ve finished looting
the farm, check that Leon’s
You’ve found a Pearl Pendant. This treasure can be sold health is in the green and
for profit later in the adventure. that his weapons are fully
loaded. Consider saving
your progress at the
typewriter in the west shed
The farm
once more, then head east
contains another
and proceed through the farm’s
valuable treasure,
southeast gate to reach the
the Beerstein. To
next area.
get it, climb up
to the southern
barn’s loft, then
jump through the
open window. Turn right and drop off the southernmost end of
the outdoor balcony to reach an otherwise-inaccessible area.
Smash a nearby wooden box to reveal the treasure; collect it,
68 then push a nearby shelf out of the way to escape confinement.

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The Village
Welcome to Pueblo

Goal

x2

Red Catseye
(nest)

To Farm

Another gory
signpost warns
You’ve found two more spinels. That’s quite a collection
you of danger
you’ve got going there.
the moment
you enter this
area. Continue
along the trail
until a group of
Ganados shove a giant boulder down behind you. During
this sequence, you must wave the Wii Remote back and You can backtrack up the trail if you like and fire on
forth as fast as you can to make Leon outrun the boulder, the Ganados on a high bridge, who were responsible
then press 3+4 at the bottom of the trail to avoid being for unleashing the boulder that nearly crushed you
crushed to death. You have only a split-second to press like a grape. You can also take out your aggression
3+4, so be ready at a moment’s notice. against the bats in the cave, but don’t waste ammo on
them because they don’t drop any items. Hack them
up with Leon’s knife instead.

Unlike past versions of the game, the only dodge


buttons you need to worry about in this sequence are
3+4. Other scenarios keep you guessing by asking
you to either wiggle the Wii Remote or press 3+4 to
avoid disaster, but not this one.

After dodging
the boulder,
notice two
twinkling lights Beyond the tunnel, Leon finds himself in a very dangerous
at the roof of area filled with bear traps and Ganados armed with
the dark tunnel explosives. From range, use the handgun to pelt the lone
ahead. Shoot TNT Ganado standing outside the ruined house directly
each one with ahead. Keep great distance so you can defeat this enemy
the handgun to make two spinels fall to the ground. Collect without alerting the others in the ramshackle building.
these treasures without fear of the harmless bats in the cave.

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PRIMA Official Game Guide

Turn left and


First Appearance: TNT Ganado kitty-corner
around the
building to reach
Threat Level a large window
on its east side,
then unleash
the shotgun on
the Ganados inside. One blast from this vantage is usually
all it takes to detonate one of the TNT Ganado’s explosives,
obliterating all those within the structure. When all is clear,
jump through the window and collect items from inside the
Villagers armed with dynamite should be house, then move to its northern room.
treated with due respect. One well-thrown
stick is enough to kill Leon even when he’s near
full health, so always make TNT Ganados your Another TNT
primary targets. Shoot the lit sticks out of their Ganado stands
hands or shortly after they’ve thrown them for in the grass
fast kills; otherwise, simply focus on keeping north of the
them stunned and unable to throw their ruined house.
explosives Leon’s way. Use the handgun
to drop this
enemy from the
safety of the house, firing through the hole in the door that’s
been nailed shut. The area is free of TNT Ganados once
you bring down this last hostile. Now it’s time for a bit of
treasure hunting.

Exit the ruined


building through
the window
and carefully
After dropping the first TNT Ganado, reload your firearm and approach the
then switch to the shotgun. Two more TNT Ganados are stationed nearby shed,
in the dilapidated building directly ahead, and they’ll start tossing which features
sticks of dynamite at you the moment you move forward. Tactics a tripwire and
for dealing with this scenario vary; some prefer to try to pick off bear trap. Shoot the bear trap to set it off, then enter the
the Ganados from range. This is a safe approach, but it usually shed from the east, being extremely careful not to touch
costs a fair amount of ammo; try rushing them instead. Run the tripwire within. (Spend a handgun bullet to destroy
directly toward the building, turning right the moment you reach the tripwire from range if you feel it necessary.) Smash the
the structure. Run south along the house’s outside wall, keeping wooden boxes in the shed for a random item and a spinel.
as close to the building as possible to avoid stepping in the bear
traps on the ground near the house.

Nice one; you’ve found another spinel.

Don’t worry about the spiders crawling about in the


shed; they won’t hurt you or set off the tripwire.

70

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The Village
Welcome to Pueblo

Another
treasure is well-
hidden near the
large house to
the east. Aim
upward with the
handgun and
spy a bird’s nest
in a tall tree. Shoot the bird’s nest to cause a Red Catseye
to fall to the ground where it can be collected. Refer to our
map to make sure you haven’t missed any other items in the Realizing the man is no threat,
area, then head into the east house. Leon quickly removes his gag and
unties him. Before the two can
become acquainted, the village
You’ve found a Red Catseye. Combine this treasure chief pays them a visit—a
with the Beerstein to increase the overall value of both monster of a man named
pieces. Avoid selling either piece by itself. Bitores Mendez. Leon’s
courageous attempt at
rushing the man ends
up being a mistake; his
attack is effortlessly
countered, and Agent
Kennedy is swiftly
knocked unconscious.

Collect the handgun ammo and pesetas inside the house’s


first room, then save your progress on the typewriter. The short
hallway that follows features a tripwire that cannot be avoided.
Press Leon’s back against the north wall and shoot one of the
explosive charges to detonate the trap from a safe distance. Do
the same for the tripwire in the next room so you can claim the
pesetas and green herb from within.

Push a shelf
aside to reveal
another room.
Enter and
approach the
large armoire
at the end
of the room.
Something is bumping around inside it. Press 3 to open the
armoire, releasing a bound and gagged man from captivity.

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PRIMA Official Game Guide

Chapter 1-2: Causing a Stir


After encountering Luis Sera and the fearsome village chief, Leon continues his search for Ashley Graham. He winds up at
the village chief’s own house, where he has another chilling run-in with the man.

To Ganado
3rd Base
Floor
x2

2nd Emblem
Floor
(Left Half)
Emblem
(Right Half)
2nd Floor

Ganado Gorge

SP

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The Village
Causing a Stir

x2

Ganado Base Elegant To Mendez


Mask Manor

To Ganado
Gorge
Mendez Manor
2nd Floor

To Pueblo
Insignia Key
To Ganado Base
Nest
x2

Brass Pocket Watch


Mendez Manor

Bonus Time First Aid Spray Hand Grenade Plaga Sample Snake

Bowgun Bolts Fish (Black Bass) Handgun Ammo Random Spinel


Legend

Brown Chicken Egg Flash Grenade Incendiary Grenade Red Herb Time Extension

Chicken Egg Gold Bars Magnum Ammo Rifle Ammo TMP Ammo

Document Gold Chicken Egg Merchant SP Save Point Velvet Blue

Emerald Green Herb Peseta Box Shotgun Ammo Yellow Herb

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PRIMA Official Game Guide

To Ganado
3rd Base
Floor
x2

2nd Emblem
Floor
(Left Half)
Emblem
(Right Half)
2nd Floor

Ganado Gorge

SP

Injected with some nefarious substance by a strange man


while unconscious, Leon slowly awakens and finds himself
inside a small, unfamiliar room. He’s bound to the man he
rescued shortly before being knocked out. The two allies
finally have a chance to become acquainted with one another.
The dark-haired man introduces himself as Luis Sera, and he
seems to know something about Ashley. However, before
he can reveal much of what he knows, the two are suddenly
ambushed by a Ganado wielding a giant axe. Press 3+4
when prompted to make a last-minute escape; the Ganado’s
axe then cleaves through the handcuffs that bound Leon and
Luis, freeing the men from one another.

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The Village
Causing a Stir

Ganado Gorge Merchant

This is the first time Leon encounters the traveling merchant. Feel free to sell all of your treasures except your Beerstein and
Red Catseye, as these items can be combined with two additional treasures to form a very valuable piece. Cash in your other
valuables and then buy the medium-size attaché case for some extra storage capacity. Buy the rifle as well. The rifle’s scope
and the TMP are both completely optional; don’t buy them unless you feel you must, saving room in your attaché case for
extra ammo, grenades, and restoratives, and saving pesetas for future purchases.

New Items New Upgrades


Item Cost Weapon Upgrade Cost
Attaché Case M 24,000 Handgun Firepower Lv.2 7,000
First Aid Spray 5,000 Handgun Firing Speed Lv.2 5,000
Handgun 8,000 Handgun Reload Speed Lv.2 4,000
Rifle 12,000 Handgun Capacity Lv.2 4,000
Rocket Launcher 30,000 Rifle Firepower Lv.2 10,000
Scope (Rifle) 7,000 Rifle Reload Speed Lv.2 8,000
Shotgun 20,000 Rifle Capacity Lv.2 6,000
TMP 10,000 Shotgun Firepower Lv.2 15,000
Treasure Map (Village) 3,000 Shotgun Reload Speed Lv.2 7,000
Shotgun Capacity Lv.2 8,000

Luis departs When


shortly after you’ve finished
Leon takes care bartering with the
of the Ganado merchant, collect
axe man. Collect the items around
the handgun the building, and
ammo from the then examine the
room and then northeast wall,
head down the hall. A strange-looking individual sees Leon which separates these grounds from the gorge to the north. Peer
through a window; he tells Leon to meet him outside. Pick through two large cracks in the wall to see a host of Ganados
up the nearby box of rifle ammo, save your progress at the patrolling the gorge’s bridges, pathways, and watchtowers. Use
typewriter inside the building, then head outside to meet the rifle to take out as many of these hostiles as possible from
the man. behind the wall. Use the rifle’s scope to zoom in on each remote
Ganado, blowing their heads off for instant kills.

The man
Scan the
is a traveling
gorge thoroughly
merchant with
to make sure
many goods to
no Ganados
offer. He tells
have survived
Leon of blue
your long-
medallions
range assault,
hidden about
then equip the
the farm and cemetery, saying he’ll reward him with a
handgun and proceed through the gate to reach the gorge.
special weapon if Leon destroys 10 medallions or more.
(You may want to save your game at the typewriter first.)
You’ve only blasted seven so far, but you’ll complete the
Quickly turn right and open fire on the Ganado standing
merchant’s side quest soon enough.
guard near the gate; you couldn’t have killed him from your
previous sniper position, so take him out with a fast headshot
followed by a kick and some knife work instead.

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PRIMA Official Game Guide

Collect
items within
the storeroom,
then climb the
ladder to reach
the roof. Quickly
turn around and
aim at a hatchet-
hurling Ganado on the roof’s far side. Kill the man, then open
a nearby chest afterward to obtain your very first key item, the
The moment you pass through the gate, Ganado Emblem (Right Half). Jump down from the roof afterward
reinforcements start to pour in from the north. Several TNT and run north up the hill, heading for a nearby shed.
Ganados are among the crowds, so use extreme caution. It’s
usually best to remain on the ledge near the gate, firing down at
the hostiles as they try to climb the steps to reach you. Use the
shotgun to blast away nearby enemies and switch to the handgun
to pepper distant foes. Make each TNT Ganado your top priority.
The storage building’s roof is a good place to sit and
scan the area for any Ganado watchmen you may
have missed with the rifle earlier.

Shoot Ganados as they cross the narrows for a The moment


chance at knocking them into the abyss. you near the
shed, waves of
Ganados begin
storming up the
Remain on the
hill in pursuit.
ledge until the
Don’t turn to
Ganados cease
face them; run
their assault,
ahead and climb the shed’s ladder to reach its roof. Or climb
periodically
the ladder opposite the shed to reach a small landing. Either
darting out to
way, you’re better able to deal with the swarming hostiles
collect items
from on high; simply stand near the top of the ladder, hold
they’ve dropped
5 to ready Leon’s knife, then swing repeatedly, slicing into
between each wave. When the onslaught finally subsides,
each Ganado who climbs the ladder and knocking him to
ready the shotgun and carefully move toward the nearby
the ground. Hatchet-hurlers are your only true concerns,
building. Be prepared to blast any sudden threats that
but don’t worry; your rapid knife strikes have a good chance
emerge as you enter the building, and claim the shotgun
to repel inbound projectiles as well.
shells from within the first room. Enter the next room with
your handgun drawn and open fire on the two Ganados
inside, using accurate shots to conserve ammo and keep
them stunned. Another Ganado is hidden behind the far
crates; secure the room and then search it for items.
Each of Leon’s weapons can be used to deflect
projectiles. The shotgun’s wide blast radius makes it
the ideal tool for the job.

The few red barrels in the gorge are volatile and will
explode when struck by wayward fire. Keep away
from these objects, and whatever you do, don’t slash
at them with the knife!

76

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The Village
Causing a Stir

When the You’ve already


hostiles finally secured the area;
stop coming, now you’ve got
drop to the what you need
ground and to continue
backtrack down onward. Make
the hill, then a final sweep of
turn left and the gorge, leaving
cross a bridge to reach a steep trail. Ascend the trail to reach no item behind—especially the yellow herb hidden inside
a cliff, where the Emblem (Left Half) is inside a second the northern shed. When you’re ready to move on, approach
small chest. Grab this important item, smash the nearby and examine the north gate. Leon finds the gate locked, and
wooden barrels for prizes, then backtrack down the trail the Keys/Treasures portion of the subscreen comes up
again. (Or simply drop down the wooden platforms.) automatically. Combine the two emblem halves to form the
Hexagonal Emblem, then use the item to open the gate and
escape the gorge.

x2

Ganado Base Elegant To Mendez


Mask Manor

To Ganado
Gorge

Head through
the door after
the conflict; with
the Ganados
dead, the area
beyond is now
secure. Head
down the
corridor that follows, smashing a barrel for a random treat.
Notice two windows on the wall opposite the barrel; Leon
Beyond the gorge, a short trail leads to a fortified structure can jump through either one to reach the next room, which
that’s crawling with hostile villagers. Smash three barrels is heavily defended by numerous bear traps and entrenched
in the outer grounds and then enter the stronghold. No TNT Ganados. Leap through the window on the right to
enemies are present in the first room; destroy another land as far away from the hostiles as possible, well out of
barrel and notice a shiny gold mask in a small room you range of their sticks of dynamite. Keep away and pelt each
can’t seem to reach. Ignore the mask for now and slowly adversary with long-range gunfire, perhaps switching to the
open the room’s metal door, beyond which lies a group shotgun to unleash a blast or two and potentially detonate
of hostiles. Pop the closest one with your handgun, then their explosives.
back up and use the iron door to your advantage as you
strategically dispatch the Ganados with handgun fire.

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PRIMA Official Game Guide

You can crouch down behind the metal crate ahead


by moving close and pressing 3. While this provides
you with some cover, it also places you closer to your
foes. Keep your back against the far wall instead.

When the
Proceed through a door and then navigate a few corridors
smoke clears,
until you come to a dank basement chamber. One final
carefully cross
Ganado awaits you here; dispatch him with a single bullet,
the room,
a kick, and then the knife. Then drop down to the water
heading toward
below and collect a variety of useful items. If you like, shake
the Ganados’
the Wii Remote to stab at the bass that swim about down
former position.
here; two hits kills each one, causing the fish to float to the
Use g to look
surface, where Leon may collect and eat them to restore his
at the ground and avoid stepping into the many bear traps
health. When you’ve finished fishing, climb up the ladder
on the floor. Don’t vault over any objects or you risk landing
and then scale another one nearby to reach the next area.
in a trap; instead, simply walk to the far side of the room,
collecting items and triggering bear traps with the handgun
as needed.

A spinel lies inside one of the room’s furnaces. Don’t


miss it!

You’re through the worst of it now. The next room has


no hostiles and holds two valuable items. First, notice a
window that’s been boarded up. Smash the wooden boards
with Leon’s knife, then jump through to collect the Elegant
Mask you noticed earlier. Jump back through the window
and continue onward, smashing another wooden barrel for
a green herb.

You’ve found an Elegant Mask. This treasure can be


combined with others to increase its overall value, so
don’t sell it just yet.

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The Village
Causing a Stir

To Pueblo

Mendez Manor
2nd Floor
Brass Pocket Watch
Mendez Manor Nest
x2

To Ganado Base
Insignia Key
Enter the
nearby cabin
to claim some
more items, then
proceed up the
trail, carefully
avoiding the
bear traps you
noticed earlier between the trees. Enter the large house
ahead and notice a rotating crystal ball embedded in an
The ladder leads up a well and to the surface. Three ravens ornate door. Unlock the door by rotating the crystal ball
sit on the trail just ahead; stand back and shoot the closest once upward and then once to the right. Then proceed into
one from range to avoid scaring the others, then detonate the room beyond.
the charges of the tripwire that’s stretched across the trees
ahead to kill the other two. Collect whatever items they The door
drop, being careful not to step into the bear traps on the leads to a well-
trail between the trees. kept bedroom.
Collect items
from the room,
Turn around including an
and locate important
another well Insignia Key.
next to the one Read the Chief’s Note on the bed as well, which shockingly
you just climbed conveys Mendez’s private fear that his mysterious lord’s
up. Another plans may already lie in ruins. After looting the room,
treasure hangs proceed through the next door to reach a hallway.
above this
second well. Close the well’s lid just as you did the one at
the farm: shoot the support beam. Then shoot the treasure Entering the
itself to bring it down safely. Collect the item, which hall, Leon hears
happens to be a Brass Pocket Watch. muffled voices
coming from
somewhere
nearby. Before
You’ve found a Brass Pocket Watch. Sell this worthy he can make
treasure to the merchant on your next encounter. out what’s being
said, the village chief suddenly appears and snatches Leon in
his iron grip. Holding him three feet in the air, the man looks
deeply into Leon’s eyes and realizes that his quarry carries
the same blood as he. Tossing Leon to the ground, Mendez
issues him a final warning, then retires to his bedroom.

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PRIMA Official Game Guide

Chapter 1-3: Unholy Ground


Ashley is believed to be held captive inside an old church at the outskirts of town, but the chapel’s front door is sealed tight.
Leon must explore a nearby lake to find a way inside.

To Pueblo

Lantern
Quarry
Secret Passage x2

To Cemetery Raven To Swamp

Elegant To Merchant’s
Headdress
Dock

x2

To Cemetery Green
Catseye

Nest
Cemetery
Nest

To Secret
Passage Nest

x2
80 To Quarry
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Village
Unholy Ground

To Lake
Swamp
To Quarry Antique Pipe
(nest)

To Lake Cave

Lake
To Swamp
Gold Bangle with
Pearls (nest)

To Quarry
To Waterfall

Document Red Herb

Flash Grenade Rifle Ammo

Green Herb SP Save Point

Merchant’s Dock
Legend

Hand Grenade Shotgun Ammo

Handgun Ammo Snake

Incendiary Grenade Spinel

Merchant TMP Ammo

Random Yellow Herb

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PRIMA Official Game Guide

Mendez Manor Exit the house


once more and
Collect the proceed down
green herb from the trail. Spy a
the cabinet at bird’s nest in a
the end of the tree and shoot
hall, then head it for a spinel.
downstairs and A Ganado lurks
begin searching about the trail near the bird’s nest; take him out, along with
the first floor for the female villager hidden inside the cabin on the left. Claim
items, including an incendiary grenade and a brown chicken items from within the cabin, then continue along the path
egg in the kitchen. A Ganado is hidden in the bathroom to encounter a large group of hostiles. Turn around and
under the stairs; you only have to fight him if you open the retreat to the cabin, forcing the villagers to funnel through
door. If you decide to do so, kick the door, then back up and its doorway in pursuit. After eliminating the hostiles, exit
let the man come to you. the cabin and look for another bird’s nest farther along the
trail. Shoot it down for some TMP ammo. Unbar the gate at
the end of the trail afterward and pass through to return to
Pueblo.

You can reenter the village chief’s bedroom for a


bonus encounter with the man. Leon is saved from Good eye; you’ve found another spinel.
this encounter at the last second by a familiar-looking
woman in a red dress.

Pueblo Revisited
There are no
new items to
collect in town,
but there are
plenty of angry
Ganados. You’ve
entered through
the south gate
and must now get to the east building, whose iron door is
Once you’ve cleared out the chief’s house, save your marked with a strange symbol. Unfortunately, the villagers
progress at the typewriter and then head outside through notice you the moment you enter the village, so there’s
the front door. A chainsaw-wielding Ganado awaits you in no chance of sneaking past them. If you feel like making a
the field just outside Mendez’s house, backed by several stand, hole up in the nearby cabin on the left and let the
other villagers. As soon as you hear his chainsaw rev up, mob come to you.
turn and run back into the house. Turn right as soon as you
enter and run into the kitchen, then turn around, draw the There’s no
shotgun and wait for the chainsaw maniac to burst through need to kill all
the door. Blast him with the shotgun the moment he draws the villagers,
near, switching to the handgun to pelt him while he’s down, however. If you’d
along with any Ganados that follow him into the house. rather just get
Stand your ground in the kitchen until all is clear. going, equip
the shotgun or
a flash grenade,
The chainsaw maniac drops a Ruby once he’s killed. This then use these weapons to keep the mob stunned as you
large jewel can’t be combined with other treasures, so dash through town. Dodge the throng and sprint toward
sell it to the merchant on your next encounter. the east building’s iron door, using the Insignia Key you
collected from within the chief’s house to unlock the door
and hurry through.

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The Village
Unholy Ground

To Pueblo You’ve added yet another spinel to your collection.

Lantern

Secret Passage

Elegant
Headdress Proceed through the narrow passage until you come to
a wide chamber with another hanging lantern. Shoot this
lantern as well to dim the light, revealing three sparkling
objects on the ceiling. Shoot each one to collect two more
spinels and an Elegant Headdress. Smash a wooden box in
an alcove and then continue along the passage until you
meet the traveling merchant, who offers new upgrades
x2
for the TMP. Speak with the man and then proceed up the
nearby ladder.

You’ve found two spinels and an Elegant Headdress.


None of these can be combined with other treasures, so
feel free to unload them on the nearby merchant.

Secret Passage Merchant

Though he doesn’t offer it just yet, the traveling merchant


will give you the Punisher handgun for free once you
destroy three more blue medallions in the upcoming
cemetery area. If you haven’t bought the TMP, there’s little
the merchant can offer you at this time; simply sell any
unnecessary items to free up space in the attaché case
To Cemetery before moving on.

New Items
The strange Item Cost
door leads to Punisher 0/20,000
a small, secure Stock (TMP) 4,000
building. Collect
the few items in
New Upgrades
the entry room, Weapon Upgrade Cost
then record TMP Firepower Lv.2 7,000
your progress TMP Reload Speed Lv.2 5,000
at the typewriter. Enter the back room afterward and aim at TMP Capacity Lv.2 7,000
the lantern that hangs from the ceiling. Keep as far back as
possible, then shoot the lantern to bring it crashing down in
a burst of flame. Collect the spinel that’s left behind, then
open the hatch and jump down to a secret passage.

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PRIMA Official Game Guide

Green
Catseye

Cemetery
Nest

Nest

To Secret
Nest
Passage
x2

To Quarry
The ladder
from the secret
passage leads up
to the surface.
Blast another bird’s nest in the tree near the church
Walking up
for a free incendiary grenade.
the trail, Leon
notices a church
on a hill beyond
the cemetery ahead. Pick off three ravens milling near the
cemetery’s closest gravestone for items. This may draw the
attention of the few Ganados patrolling the lower portion of
the graveyard, so be prepared to fight.
Don’t shoot the church bell because doing so causes
several more hostiles to enter the area!

After dealing with the ravens and nearby Ganados, turn


around and locate two bird’s nests in the trees above the
After securing the cemetery, inspect the headstones
path you took from the secret passage. Shoot down both
along the hill. Three of them are much larger than the rest
nests for a hand grenade and some rifle ammo. Return to
and feature unique
the cemetery and check the cabin at the base of the hill for
symbols in the shape
items, then continue up the path, moving uphill toward the
of the letters S, M, and
church.
V. Remember these
symbols, then move up
More villagers the hill and take the
guard the church small path leading
at the top of to the rear of the
the hill, one of church.
whom is armed
with sticks
of dynamite.
Immediately
turn and run back down the hill, taking up position within
the cabin you’ve just looted. Fire at the pursuing hostiles, and
84 don’t let the TNT Ganado get close enough to blow you up.

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The Village
Unholy Ground

Earning the Punisher

Now that the


cemetery is
secure, you’re
free to move
about and hunt
for more blue
medallions. Their precise locations are shown on
your in-game map; shoot three medallions near the Now approach the church’s front door. Leon finds it
bottom of the hill to bring your total to 10, which is locked and notices a strange indentation on the door;
enough to earn your prize. Visit the secret passage something must fit inside. Hunnigan radios in and advises
merchant once again to claim your reward: the Leon to search for a way to open the church, where Ashley
Punisher handgun. Sell Leon’s standard handgun and is believed to be held. With nowhere else to go, proceed
use the Punisher from now on, as each bullet it fires along the east trail, navigating a network of narrow ledges
can punch through two enemies in a row. and suspended walkways.

Two more
villagers are
hiding behind If you try exploring the east trail before examining the
the church church door, Hunnigan calls in and gives Leon grief.
building, one
of them armed
with dynamite.
A few
Quickly dispatch
villagers patrol
the pair and then examine the strange dais they were
the ledges and
guarding. You must turn the dais’s dial to light up three
walkways, but
specific symbols—the same ones you noticed on the large
they don’t pose
headstones. To solve the puzzle quickly:
much threat.
1. Turn the dial by three increments three times in Shoot each one
a row. from range to
2. Turn the dial by four increments three times in a row. send them tumbling into the abyss. Enter the cabin you
encounter along the way and smash the wooden boxes for
3. Turn the dial by three increments one final time.
goodies inside, but be careful; the box on the table contains
a snake. From this point forward, it’s a good idea to execute
two quick knife attacks in rapid succession when smashing
This solves the boxes; this ensures you’ll kill any snakes that may pop out,
puzzle, allowing allowing you to collect the valuable chicken eggs they leave
you to take the behind.
Green Catseye
from the dais.
One final
Ganado guards
the gate at the
bottom of the
You’ve found a Green Catseye. Combine this treasure trail. Blow his
with the Beerstein to increase the value of both pieces. head off with
the rifle from
range, then head
through the gate’s door to reach a new area.

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PRIMA Official Game Guide

Quarry x2
Raven
To Swamp
To Cemetery

To Merchant’s Dock

There’s little to do at the Ganado’s small dig site besides Make sure to loot the dig site’s cabins and claim two
looting the place for items. A large flock of ravens sits in spinels from the area, then head down the east stairs and
the center of the area, however; approach them and toss enter the south door for a slight detour before moving
an incendiary grenade to burn most of them up, collecting onward.
the many pesetas they leave behind. If your aim is true, one
of the ravens near the center of the group drops a flash
grenade.

The rich get richer: you’ve found two more sparkling


spinels.

If you’re feeling greedy, exit the area and reenter.


This causes any ravens that flew away to return to the
ground, where they can be killed for more cash.

86

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The Village
Unholy Ground

To Quarry

Merchant’s Dock

The south door


Merchant’s Dock Merchant
leads to a secret
underground The merchant offers no new items, except perhaps the
dock, where Punisher handgun if you didn’t return to the secret
the traveling passage and collect it from the merchant earlier. Upgrades
for the Punisher are available, but don’t bother with them;
merchant has
a new handgun will soon be available—one that’s far
set up shop. more worthy of performance enhancements.
Loot the area
and then speak with the merchant. Sell any items you don’t New Upgrades
need and make sure to trade Leon’s standard handgun for Weapon Upgrade Cost
the powerful Punisher if you didn’t before. When you’ve Punisher Firepower Lv.2 10,000
finished conducting business, head back to the quarry, then Punisher Firing Speed Lv.2 10,000
proceed through that area’s east door to reach the swamp. Punisher Reload Speed Lv.2 8,000
Punisher Capacity Lv.2 8,000

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PRIMA Official Game Guide

To Lake
Swamp
To Quarry Antique Pipe
(nest)

A long, foggy After dealing


path leads with the nearby
downhill toward Ganados, cross
the swamp. Raid the walkway and
the cabin at enter the tiny
the top of the shed on the left.
trail, and notice Break apart the
another eerie wooden boxes,
signpost nearby, warning you of danger ahead. Sure enough, remembering to double-up on the quick knife strikes to kill
when Leon begins to descend the trail, a few Ganados roll any snakes that emerge. Loot the cabin quickly; a number of
another giant boulder down upon him. Once again, rapidly villagers are closing in.
shake the Wii Remote side to side as indicated to outrun the
boulder, pressing 3+4 the moment you reach the bottom
of the trail to avoid being squashed. Equip the
shotgun, and
look through
After the cabin’s
outrunning the window at the
boulder, look up walkway you’ve
and search the just crossed. The
rocky nearby villagers who
outcropping ambushed Leon with the boulder earlier are now pouring
for a sparkling into the area from the west trail. Hole up in the shed and
object. Shoot use the shotgun to blast the hostiles as they try to enter.
the object to down a spinel, then reload and move toward Defend this position until the assault groups finally subside.
the marsh ahead.

There are
a few more
Good eye; that spinel was well hidden.
Ganados in the
east half of the
swamp, but
they’re nothing
The swamp
compared to the
is a dangerous
onslaught you’ve
area filled with
just faced. Use the rifle to pick off each patrolling villager
Ganados and
from range and be wary of tripwires as you move eastward.
deadly tripwires.
Make sure to collect the incendiary grenade from a bench
Use the rifle to
along the walkway, and blast a bird’s nest from a nearby tree
decapitate the
to claim an Antique Pipe.
nearest Ganado
on the wooden walkway from range, then move onto the
walkway. Keep away from the tripwire ahead, scanning the
You’ve found an Antique Pipe. Sell this valuable to
marsh with the rifle and taking shots at the few Ganados
the merchant the next time you cross paths.
standing in the waters ahead to the right and left. Try to
88 get one of the hostiles to run into the nearby tripwire,
detonating it so you may cross the walkway safely.
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The Village
Unholy Ground

After securing the swamp, move up the east trail. A small


cabin on the left features a wooden box that contains
another snake. Again, execute a double quick knife attack
to kill the snake before Leon’s bitten, then claim its valuable
chicken egg before moving on.

To Lake Cave

Lake
To Swamp
Gold Bangle with
Pearls (nest)

To Waterfall
Search the
weeds on the
hilltop to find
a valuable red
herb, then head
back down the
trail. Knock a
bird’s nest from
a tree halfway down the path to obtain a Gold Bangle with
Pearls, then search a nearby cabin for some handgun ammo
The swamp’s east trail leads toward a giant lake. Turn left and a prized yellow herb.
and follow the path uphill to reach a small clearing. From
this point, Leon has a perfect view of the entire area. Using
his binoculars, he sees two Ganados dump the body of his That Gold Bangle with Pearls couldn’t hide from you.
other police escort into the lake, then quickly speed off in Trade this worthy treasure to the merchant for pesetas
their motorboat. Moments later, an unbelievably massive the next time you see him.
lake creature suddenly erupts from the depths and swallows
the officer’s body whole.

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PRIMA Official Game Guide

The cabin at
the bottom of
the path features
a green herb
and a typewriter.
Collect the
herb, and use There are fish in the lake, but don’t hunt them just yet;
it to recover firing bullets or tossing harpoons into the water enrages
Leon’s health if necessary. You can also combine it with a the lake monster you witnessed a moment ago.
yellow herb to permanently increase Leon’s health, or with
a red herb for a more potent health boost. Then save your
progress. Move to the dock outside and then climb into the
nearby motorboat. Press w to speed out into the lake.

Lake Monster: Del Lago

While exploring Being struck by


the lake, the debris or Del Lago
giant creature itself damages
that recently Leon and sends
gobbled up the him tumbling
body of an officer overboard.
suddenly attacks Leon, knocking his motorboat’s anchor Immediately begin shaking the Wii Remote back and
overboard. The anchor becomes lodged in the massive forth to make Leon swim toward the boat. The more
beast, who is known to the villagers as Del Lago. The damage Leon has suffered, the farther he’s thrown from
monster then swims off, dragging Leon in tow. his craft when hit; if Leon remains in the water for too
You must be wary long, Del Lago swims up and swallows him whole.
of two separate After being
dangers throughout impaled by a
this ordeal: the few harpoons,
monster itself, and the monster
the large chunks of switches tactics
debris that stick out and disappears
from the lake. Del Lago is intelligent enough to try to lead underwater. Fearing the worst, Leon readies a harpoon
Leon’s boat into these obstructions; whenever you see and waits for the creature to return. Use s to look
debris on the horizon, steer sharply to avoid a collision. around until you see Del Lago swimming toward Leon
Leon can’t from a distance; red arrows appear onscreen to help
use his normal you pinpoint its location. When the monster draws near,
weaponry while press s to nail it with a harpoon and interrupt its attack.
steering the It takes about
motorboat, but he 10 harpoons to
has full access to finally defeat Del
his craft’s plentiful supply of harpoons. Hold 4 to ready Lago. You’re not
a spear and then press 3 to throw it. Try to impale Del out of danger just
Lago with harpoons as it drags you across the surface of yet, though; as the
the lake. creature sinks to the bottom of the lake, Leon realizes
The monster that the anchor’s rope has become wound around his
doesn’t remain at leg. Frantically wave the Wii Remote to make Leon cut
the surface for long. through the rope and free himself before he’s yanked
Eventually, it dives into the depths.
under the depths Exhausted from
and then quickly the encounter, Leon
emerges, headed straight for Leon with open jaws. When steers his boat to a
Del Lago dips underwater, quickly ready a harpoon and nearby shore, then
look for the creature to surface in front of the boat. The stumbles into an
moment you see it emerge, toss a harpoon to repel its abandoned cabin.
90 forthcoming attack. Choking up blood and losing his vision, Leon collapses
to the floor.

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The Village
Rescue Mission

Chapter 2-1: Rescue Mission


After narrowly surviving an encounter with a horrifying lake monster, Leon locates an object that seems likely to grant him
access to the church. Unfortunately, the road back to the cemetery is far more dangerous now.…

Lake Cave
x2 Lake Cave
To 1st
Floor 2nd Floor
Torch

To Lake

Green
Catseye
Waterfall To Basement
1st Floor
To 1st
Floor

Torch Round Amber Lever


Insignia Ring
x2
To Merchant’s Dock

Bonus Time First Aid Spray Hand Grenade Plaga Sample Snake

Bowgun Bolts Fish (Black Bass) Handgun Ammo Random Spinel


Legend

Brown Chicken Egg Flash Grenade Incendiary Grenade Red Herb Time Extension

Chicken Egg Gold Bars Magnum Ammo Rifle Ammo TMP Ammo

Document Gold Chicken Egg Merchant SP Save Point Velvet Blue

Emerald Green Herb Peseta Box Shotgun Ammo Yellow Herb

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PRIMA Official Game Guide

Cemetery
Nest
Nest
x2
To Secret x2 Nest
Passage

To Quarry

Quarry Revisited
To Cemetery

To Merchant’s
Dock

Cabin
Cabin Cabin
To 2nd
Church Floor

To 1st
Floor
To Cemetery

Control
Panel

To Cemetery Ashley
92
Church 2nd Floor
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The Village
Rescue Mission

Step onto
the nearby dock
and board the
motorboat if
you wish to
explore the lake
a bit further. If
you’re in a rush,
forget the boat, head through a gate behind the cabin, and
then skip ahead to the following “Waterfall” section of the
Leon regains consciousness after suffering some horrific walkthrough.
dreams. Contacting Hunnigan, he learns he was out for a
full six hours; day has turned to night and there’s no time Aboard the
to lose. Search the cabin for items, including an interesting boat, toss a few
Anonymous Letter that hints of an important item hidden harpoons into
in a nearby waterfall. Save your progress at the typewriter if the water near
you like, then head outside. the dock to kill
some fish, then
sail close to
their bodies and
collect their remains for restoratives. When you’re ready,
streak off toward a cave at the lake’s far northern tip, which
is marked by two blue torches.

Lake Cave
To 1st
Floor
x2

Torch

To Lake Green
Catseye

The small north cave features nothing more than a merchant


stand. The merchant has a few new upgrades to offer, and
you can find plenty of free goodies around his shop. Smash
the barrels on the ground floor, then climb up a ladder to
reach his shop’s roof. Push crates out of your way so you can
reach a few more breakable barrels, one of which holds a
prized Green Gem.

You’ve found a Green Gem. Combine this treasure with


the Elegant Mask to increase the value of both pieces.

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PRIMA Official Game Guide

Before leaving
the roof, take Optional Jaunts
aim at a torch
hanging from Feel free to explore
the cave’s the lake’s west shore,
ceiling and which features a few
shoot it with the new items since your
handgun until last visit during the
it is destroyed. Then climb down and move around the day. The new items
merchant’s stand to collect a spinel, which fell from the are all within the two cabins along the trail, but watch
torch. Speak to the merchant afterward to view his wares if out: several vicious Colmillos surround and attack you on
you like, then return to the boat and exit the cave. the path. Take cover in one of the cabins and fire at the
beasts when they appear in the doorway to drop them
without taking much damage.
You’ve found another spinel. These gems are small
You can also go
enough to be hidden inside torches, so keep a lookout.
back to explore
the swamp area if
you wish, but look
out: more Ganados
Lake Cave Merchant are about, and
now that night has fallen, the Plagas that control the
The merchant has nothing new to sell, but he does offer a Ganado’s bodies can emerge and attack. There aren’t
few new upgrades. If you’re not desperate for additional many new goodies in the swamp, and they’re all found
firepower though, save your pesetas for more worthy within the sheds and cabins, so visiting this area may be
purchases. more trouble than it’s worth. Avoid blasting the heads
off of Ganados as you explore the area; doing so greatly
New Upgrades increases the chances that their Plagas will appear.
Weapon Upgrade Cost
Handgun Firepower Lv.3 10,000
Handgun Capacity Lv.3 6,000
Rifle Firepower Lv.3 12,000
Rifle Capacity Lv.3 8,000
Shotgun Firepower Lv.3 20,000
Shotgun Capacity Lv.3 10,000
To Lake

To Basement
Waterfall 1st Floor
To 1st
Floor

Amber Lever
Torch Round
Ring
Insignia
94 x2
To Merchant’s Dock
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The Village
Rescue Mission

Defeat the
second Ganado
on the trail,
then continue
along the path
and jump across
the short gaps
you encounter.
Smash a barrel for a hand grenade and leap across some
more gaps on your way to a rope that hangs from a cliff.
Proceed through the gate behind the cabin at the lake’s east Position Leon near the rope so he can rappel down the cliff
shore to reach the waterfall area, where an important item to a lower path below.
is hidden. Leon encounters a new breed of horror on the
path just beyond the gate: a Ganado’s head suddenly bursts
open, revealing a sickening Plaga in the shape of a giant Take aim
tentacle. Back away immediately and open fire with the at a Ganado
handgun, aiming for the Plaga itself to inflict heavy damage. watchman
You can use the rifle to kill the Plaga in one shot as well. standing atop
Also, consider throwing a flash grenade for an instant kill; a short tower
Las Plagas are extremely vulnerable to light. just beyond the
rope. Drop him
with the rifle
and then climb up the tower to collect a hand grenade from
a barrel. Continue along the path afterward until you reach
First Appearance: Las Plagas—Tentacle a watery gap that Leon cannot cross. A nearby crate hangs
from a chain above the river; shoot the chain to drop the
crate into the drink, then use the crate as a stepping stone
Threat Level
to help you cross.

A spinel is hidden in the cliff you rappelled down. The


merchant will enjoy this little treasure.

The crate
allows you to
reach a central
path in the
middle of the
When day turns to night, horrific parasites that stream. The
inhabit the bodies of Ganados are free to emerge west half of the
from their humanoid hosts, posing far greater danger path is blocked
to Leon. The first type of Plaga Leon encounters by a rushing waterfall; you must find some way through.
resembles a giant, bloody tentacle that ends in a Shoot the glittering object stuck to a beam above the
jagged, bonelike protrusion. The tentacle’s whip path to acquire an Amber Ring, then climb up the nearby
attack has a surprisingly long range, so keep your watchtower.
distance. Once the Plaga emerges, its host’s body is
no longer a suitable target—aim for the Plaga itself
instead.
You’ve found an Amber Ring. Sell this worthy treasure to
the merchant on your next encounter.

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PRIMA Official Game Guide

From the Smash two


top of the barrels inside
watchtower, the cavern
you have a for random
perfect angle goodies, then
for shooting turn around and
down two more shoot the torch
suspended near the metal
crates, one above and one below. Take careful aim at each door you just came through. A spinel falls from the torch;
crate’s chain and blast them both to drop the crates into the collect it, then use the nearby motorboat for a quick trip to
water. Then return to the trail and cross the crates you’ve the Merchant’s Dock area.
just downed to reach the area’s southernmost path.

A spinel was hiding in the cavern’s torch, but no longer.

You’ve come
full circle and
are now back at
the merchant’s
dock. There are
Climb the tower at the end of the southern path to reach no new items
a lever. Pull the lever to divert the flow of water and remove to pick up, and
the waterfall that blocks the central path. Jump across the the merchant
crates to return to the central trail, then watch out: a swarm doesn’t offer anything new, but trade with him if you wish.
of Ganados emerges from the cave that was previously When you’re ready to go, climb up the north ladder and
blocked by the waterfall. Quickly turn around and jump head outside to return to the quarry.
back across the crates, retreating to the tower with the lever.
From this vantage, stand ready with the knife and handgun
to stab or shoot each Ganado that tries to climb after you.

Even if your inventory


is getting crammed,
don’t sell any hand or
flash grenades to the
You can also simply fire at each Ganado who tries to
merchant. These items
chase Leon across the crates to knock them into the
will soon come in
rushing stream. This approach won’t allow you to
handy.
collect any items that the enemies may drop, though.

With the area


secure, return to
the central path
and head into
the cave beyond
the waterfall.
Take the Round
Insignia from
the rear of the cave to make the wall open, revealing more
of the passage. Leon gets a transmission from Hunnigan,
urging him to hurry to the church and save Ashley. Proceed
through the trail and open the steel door at the end of the
path to reach a watery cavern.

96

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The Village
Rescue Mission

There wasn’t much going on


Quarry Revisited at the quarry last time you
were here, but things are
To Cemetery sure to be more exiting this
time around. Lots of new
items are present in the area;
smash the two barrels at the
To Merchant’s top of the stairs for a green
Dock herb and a random goody,
then head through the open
gate to the left.
Cabin
Cabin

A crew of Ganados suddenly emerges from behind two


giant doors in the quarry’s north wall. Using ropes, the men
pull an impossibly huge giant behind them. In a rage, the
massive creature flattens the Ganado pests and then turns
its ire on Leon. Prepare for battle!

Enraged Giant: El Gigante


The villagers call this monstrosity “El Gigante,” and with good reason: the creature
is easily 30 feet tall and can crush a man with little effort. Needless to say, it’s
important to stay well out of the giant’s reach throughout the fight; use Leon’s
superior mobility and dodging skills to remain unharmed.

El Gigante’s powerful attacks can destroy the area’s three southern sheds. Threat Level
You miss out on collecting a number of items if the sheds are destroyed,
so end the fight quickly or raid the sheds for goodies early on.

If you Once you’ve


have a small brought El
stockpile of Gigante down,
grenades, quickly run
now’s the forward and
time to use press 3 to make
them. While Leon scamper
incendiary up the monster’s
grenades have no effect on El Gigante, just two well- back. Then wave the Wii Remote furiously to make Leon cut
tossed hand grenades are enough to bring it to one knee, into the giant’s exposed Plaga. You should be able to unleash
exposing a large, wormlike Plaga on its back. If hand a good eight cuts each time you bring the giant down.
grenades aren’t an option, use flash grenades to stun El
Gigante instead, quickly following up with barrages of
close-range shotgun fire. Continued on next page

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PRIMA Official Game Guide

Enraged Giant: El Gigante Continued


El Gigante
attacks Slice into
by either the giant’s
stomping exposed
and kicking Plaga 16
at Leon, or times to end
by snatching the fight. If
him up in you’re fast
one hand and attempting to squeeze the life out of him. enough with
If you’re out of grenades, run around El Gigante or slip the knife, you only need to bring El Gigante down twice
between the giant’s legs to escape danger each time it to deliver that many blows. Collect the gold bars the
closes in. The monster may try to hurl boulders or toss monster leaves behind for a whopping 15,000 pesetas,
uprooted trees at Leon from range; be ready to dodge by then raid the area for items, including valuable red and
pressing 3+4 or shaking the Wii Remote as indicated. yellow herbs, and a couple of shiny spinels. Exit the area
through the west gate to proceed toward the church.

Find two spinels in the quarry area. One of them lies


inside a shed and can’t be collected if the shed is
If El Gigante squeezes Leon, quickly shake the destroyed.
Wii Remote to reduce the damage and escape.

If you rescued the dog from the bear trap at the


start of the adventure, it appears during the fight
and helps distract El Gigante. Allow the dog to
lure the monster away so you can pepper it with
ranged handgun or rifle fire.

Cemetery
Nest
Nest
x2
To Secret x2 Nest
Passage

To Quarry

98

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The Village
Rescue Mission

First Appearance: Colmillos

The ramshackle trail of ledges and walkways leading up


to the cemetery is Ganado-free, but don’t let your guard
down: several vicious Colmillos assault you as soon as you
reach the top of the hill. Have the shotgun ready to blast
these infected wolves before they tackle Leon and rip out
his throat.
Threat Level
The area is
now secure.
Before entering Many of the wolves that live in the countryside around
the church, Pueblo have been infected by Las Plagas. These agile
scout the and highly aggressive animals often attack with little
cemetery for warning, leaping from concealment to tackle Leon and
new items. The tear out his throat with pointed teeth. It’s usually best
region’s three to wield a shotgun against these creatures to blast them
bird nests have returned and hold valuables, and there’s from mid-jump and put them down fast. A handgun or
more to find in the shed at the foot of the hill. Once you’ve TMP can be used in a pinch, while incendiary grenades
pillaged the grounds, approach the church’s front door and are surefire Colmillos killers.
use the Round Insignia to gain entry.

Among other goodies, a spinel rests hidden in one of the


cemetery’s bird nests.

To 1st
Floor
To 2nd
Church Floor
Control
Panel

To Cemetery Ashley

Church 2nd Floor

To Cemetery
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PRIMA Official Game Guide

The church is
free of hostiles.
Search the
ground floor for Hunnigan sends Leon another playing manual with
pesetas and a details on how to interact with Ashley. Check it out to
flash grenade, learn some of the basics.
then climb a
ladder to reach
the second floor balcony. Approach the chandelier hanging
in the center of the church and press 3 when the jump
action button hint appears onscreen. Leon leaps onto the
chandelier, which swings back and forth under his weight.
Wait for the chandelier to swing backward, and when it
swings forward a second time, press 3 to make Leon leap
across, landing on the balcony at the far side of the room.

Smash more
barrels on the
Cross the balcony and drop down to the ground floor
far balcony for
below. Ashley can’t handle a fall from such a height, so be
an incendiary
sure to wait a moment after landing until the catch action
grenade, then
button hint appears onscreen. Press 3 to make Ashley drop
examine the
down into Leon’s arms.
strange control
panel nearby.
Activate the panel to shine three patterns of colored lights
against the far wall. Your goal is to rotate the three colored
patterns so that, when combined, the three patterns form
the same shape as the stained glass insignia between them. Leon’s a gentleman, so don’t try making him look up
To solve the puzzle quickly: Ashley’s skirt while she stands on the second floor
balcony. If you do, Ashley tells him off!
1. Rotate the red pattern twice.
2. Rotate the green pattern three times.
3. Rotate the blue pattern once. A strange
robed man
Choose to awaits Leon
combine the and Ashley on
colors afterward the ground
to raise the floor. This must
portcullises on be the leader
the balcony, of the wicked
allowing you cult responsible for the kidnapping. After you exchange
access to a some harsh words with the man, two cultists armed with
side room. Enter the room to find the president’s daughter, crossbows suddenly burst into the church from the front
Ashley Graham. door. With no other option, Leon grabs Ashley’s hand and
the two jump through one of the church’s windows, sending
Ashley is glass flying everywhere. Landing in a small storage room,
frightened by Leon assures Ashley that everything will be okay. The two
Leon’s sudden then prepare to make their daring escape from the Village.
entrance but
brightens
up when he
mentions that
her father
sent him to rescue her. United at last, the two prepare to
make their escape. Hunnigan contacts Leon, telling him of
another path he can take to flee the village. Collect items
from Ashley’s holding room before returning to the church’s
balcony.
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The Village
Running Scared
Chapter 2-2: Running Scared
Surviving his horrific battle with a giant, Leon finally gains entry to the church and discovers Ashley locked away inside.
United at last, the two begin a desperate attempt to flee the village, eventually being forced to hole up with Luis in an
abandoned cabin when faced with an onslaught of hostile locals.

2nd
Floor To Farm

Pueblo Revisited
x2
2nd
Floor

To Secret Passage

To Pueblo
SP
x2
Lantern

x2

Secret Passage
Farm Revisited Revisited
To Abandoned
Cabin

x2

SP

2nd
To Pueblo Dumpster Floor

Bonus Time First Aid Spray Hand Grenade Plaga Sample Snake

Bowgun Bolts Fish (Black Bass) Handgun Ammo Random Spinel


Legend

Brown Chicken Egg Flash Grenade Incendiary Grenade Red Herb Time Extension

Chicken Egg Gold Bars Magnum Ammo Rifle Ammo TMP Ammo
To Cemetery
Document Gold Chicken Egg Merchant SP Save Point Velvet Blue

Emerald Green Herb Peseta Box Shotgun Ammo Yellow Herb

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PRIMA Official Game Guide

To Farm

SP
To Ganado
Stronghold
To 1st
Floor Lever

To Gigante Way
Abandoned Cabin 2nd Floor

Smash barrels and collect items from the church’s storage


room before heading outside through the door. Torch-toting
villagers loom toward the church, and Ashley points out
a nearby wagon filled with explosives. Shoot the wagon
to send it rolling downhill aflame to wipe out most of the
hostiles, then finish off any stragglers with the handgun.
When all is clear, hurry down the hill and follow the path
to the secret underground passage you used to reach the
cemetery awhile ago.

Torch-wielding Ganados sometimes try to breathe fire


at Leon. Shoot them as they inhale in preparation for
this attack to burn them up.

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The Village
Running Scared

Secret Passage Revisited Another spinel has somehow become lodged in the
lantern at the secret passage’s north end. Stand back
and shoot it down.
To Pueblo
SP
Secret Passage Merchant Revisited
Lantern

This time, the merchant offers Leon an old but powerful


handgun, the Red9. We strongly recommend you sell the
Punisher and then buy and upgrade the Red9; it takes up
a bit of extra space in the attaché case, but its incredible
firepower helps you get the most out of each bullet fired.
Don’t bother with the Red9’s stock unless you find it
difficult to score headshots—the gun itself is all you need.

New Items
Item Cost
Red9 14,000
Stock (Red9) 4,000

New Upgrades
Weapon Upgrade Cost
Punisher Firepower Lv.3 15,000
Punisher Capacity Lv.3 10,000
Red9 Firepower Lv.2 15,000
Red9 Firing Speed Lv.2 10,000
Red9 Reload Speed Lv.2 6,000
Red9 Capacity Lv.2 6,000
TMP Firepower Lv.3 14,000
TMP Capacity Lv.3 15,000

To Cemetery
The secret
passage holds a
few new items
and the resident
merchant offers
some new
upgrades and
equipment. We
highly recommend that you purchase and upgrade the Red9
handgun; it’s the most powerful pistol Leon can acquire and
arguably the best firearm in its class. Don’t miss the spinel
in the lantern at the opposite end of the tunnel either, and
make sure to save your progress at the typewriter before
moving on.

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2nd To Farm
Floor

x2
Pueblo Revisited 2nd
Floor

To Secret Passage

x2

x2

As before,
it’s best to lure
hostiles to
confined spaces
such as cabins
and buildings
that don’t
feature multiple
entry points. Target the villager’s legs and torsos instead of
their heads to reduce the chances of freeing their Las Plagas.
Pueblo is just as frightening at night as it was during the day. Whatever you do, don’t leave Ashley behind; Ganados will
There are fewer villagers to worry about, but the darkness appear and grab her, and the game ends if they manage to
of night and chance that Las Plagas may emerge from the carry her out of the area. If Ashley is captured, rush to her
townsfolk’s heads makes it tough to know when the area location and shoot her captor to free her before it’s too late.
is fully secure. There are a few new items in town, and
although most are totally randomized, there’s a valuable
Spend as
hand grenade in the northwest house and a spinel atop the
much or as
tall lookout tower.
little time in
Pueblo as you
like, taking the
A spinel sits atop the village’s tall lookout tower. Grab it northeast trail to
when no hostiles lurk nearby.
the farm when
you’re ready to
move on. Be careful, though: villagers have set numerous
bear traps on the trail leading to the farm. Shoot a trap or
two to set them off, then carefully lead Ashley through to
ensure that she doesn’t step into one.

Ashley can’t die from being caught in a bear trap, but


her health suffers greatly. Make sure to free her from
any traps she triggers.
104

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The Village
Running Scared

Farm Revisited
To Abandoned
Cabin

x2

SP

2nd
Dumpster Floor
To Pueblo

The villagers have spread bear traps about the western


half of the farm. Be careful not to step into any, and
consider setting some off to clear the way for Ashley.

Your journey through the farm is similar to your recent trip


through Pueblo: enemies lurk about in the darkness and
new items appear in familiar places. To keep Ashley safe,
move to the trash bin near the typewriter shed and press 3
to order her to hide inside. Ashley is completely safe from
harm while hidden in the bin, allowing you to secure the
area without fear for her safety.

Visit the
typewriter shed With the farm clear of hostiles, return to the trash bin and
and collect the press o to whistle to Ashley. The girl pops out of her hiding
note entitled place and returns to Leon’s side. Carefully guide Ashley to
Sera and the the farm’s northeast gate, which Leon couldn’t open on his
3rd Party. Save first trip through the area. Now, with Ashley’s help, the two
your progress, can perform a piggyback maneuver in front of the gate.
then once again Press 3 when indicated to have Leon boost Ashley over
use the typewriter and manure sheds as fallback points as the wall. The girl then unlocks the gate from the other side,
you lure the surrounding hostiles to their doom. Use your allowing Leon to pass through and join her in a new area.
handgun and rifle as often as you can, switching to the
shotgun when enemies close in. Methodically secure the
entire grounds so you don’t have to worry when guiding
Ashley through the area later on.

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PRIMA Official Game Guide

To Farm

Abandoned Cabin

SP
To Ganado
Stronghold
To 1st
Floor Lever

Abandoned Cabin 2nd Floor To Gigante Way

The merchant Luis helps


awaits Leon and Leon bar the
Ashley on the cabin’s sturdy
trail just beyond front door and
the farm. The makes a bit of
man doesn’t small talk with
offer anything the president’s
new, but you daughter. The
may wish to speak with him and sell off any unneeded three don’t have much time to get acquainted, though; the
items. Make sure to upgrade Leon’s Red9 if you haven’t villagers are swarming the cabin and they aren’t leaving
already, and avoid selling any grenades; a brutal fight is without a fight.
about to occur. Proceed across the nearby bridge when
you’ve finished trading with the merchant.

A host of
torch-toting Ashley hides somewhere upstairs throughout this
villagers flood scenario and can’t be harmed, so there’s no need to
the area just worry about her.
after Leon and
Ashley cross the As soon as
bridge. With you can, move
no place left to about the cabin
run, the two decide to take cover inside a nearby cabin. A and push three
friendly face greets them inside: Luis Sera is alive and well, wooden shelves
and just as charming as ever. in front of each
window on the
ground floor.
This buys you time to scour the cabin for items and prepare
for the forthcoming assault. Grab the herbs and shotgun
ammo, check that your weapons are fully loaded, then arm
the Red9 and stand in the corner near the stairs that lead to
the cabin’s second floor.
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The Village
Running Scared

The ground
floor soon
becomes too
difficult to
defend. Follow
Luis upstairs and
then quickly run
about, collecting
an assortment of grenades and a precious green herb.
Outside, the villagers erect ladders so they can enter the
Sooner or later, the hostiles smash through the windows second floor through each of its four windows, while the
and begin pouring into the cabin. Work with Luis to repel hostiles on the ground floor simply head upstairs in pursuit.
the onslaught as best you can. There are three windows on Run around the second floor and knock down each of the
the ground floor, so the villagers enter from three separate ladders to prevent the villagers from climbing through the
points. It’s tough to keep them from entering the cabin, but windows. Toss incendiary grenades to prevent the villagers
at least you can wound them before they set foot inside. from climbing up the stairs. Luis takes aim at any Ganados
coming up the stairs as well, so focus on guarding the
windows.
Stand your
ground near the Surviving
stairs and simply this scenario
rain handgun fire is difficult no
at the nearest matter how
Ganado. Reload fast you are.
only when it’s The onslaught
safe to do so and doesn’t let
use the shotgun to blast nearby hostiles backward, creating up until you
brief opportunities to safely reload. Try to keep the Ganados manage to kill a great number of Ganados, so just keep
from swarming around Luis whenever possible; his covering moving and firing. Knock down the Ganados’ ladders at every
fire is a great help throughout this scenario. Employ the opportunity and punish any that make it to the top floor.
shotgun and toss grenades as necessary to handle clusters of Pelt their legs with handgun fire to bring them down fast. If
foes, and avoid scoring headshots on the villagers to reduce necessary, use flash grenades to quickly deal with any Las
the appearance of Las Plagas. Plagas that emerge from the villagers’ heads. Stay alert, keep
an eye on your ammo, and don’t let Leon’s health get too low.

After suffering
Be careful not to harm Luis with your bullets or heavy losses,
grenades; too much friendly fire is eventually the villagers
returned, resulting in Leon’s untimely demise. realize there’s
no getting at
their quarry.
They reluctantly
depart, leaving
the trio alone for the time being. Ashley comes out of
hiding and Luis makes a hasty departure, saying he forgot
Approach Luis if you start running low on ammo. something. What could possibly be in store for Agent
He’ll say “use this” and toss Leon a free box of Kennedy next?
rounds.

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PRIMA Official Game Guide

Chapter 2-3: Escaping the Village


Leon and Ashley are faced with a choice of two paths that will lead them out of town. Each presents its share of danger, and
no matter which one they choose, the two must still get past the Village Chief before they can escape.

Document Magnum Ammo SP Save Point


To 1st Flash Grenade Merchant Shotgun Ammo
Floor

Legend
Green Herb Peseta Box Spinel

To 1st Hand Grenade Random TMP Ammo


Floor To 1st Handgun Ammo Red Herb Yellow Herb
Floor Incendiary Grenade Rifle Ammo

To 1st
To 1st Floor
Floor

Ganado Stronghold
To Abandoned
x2
Cabin

To Abandoned
Cabin

Red Gem To Village Gate and


Gondola

Gigante Way To Village Gate and


Gondola
Purple Gem

Cabin x2 x2 x2 Old Key


Cabin

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Village Gate and Gondola The Village
Escaping the Village
To Shed of
Enlightenment
2nd Floor
SP 2nd
Floor
2nd Floor
2nd
Floor

Shed of Enlightenment

Yellow
Catseye

To Village Gate
and Gondola

To Ganado
Stronghold
To Road
to the Castle

To Gigante SP
Way

Road to the Castle


To Village Gate and
Gondola

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PRIMA Official Game Guide

If you’re feeling daring, you can explore both routes.


After clearing one path, backtrack to the Abandoned
Cabin area and head into the other. This approach is
obviously more dangerous and time consuming, but
it allows you to collect each path’s valuable treasure.

The villagers have left and the abandoned cabin is now You must
secure. Scour the inside of the cabin for any items you manipulate the
may have missed in the struggle before, including possible lever that stands
goodies dropped by dispatched Ganados. Find a few more between the
items in the grounds outside, then speak with the merchant, two paths in
who has set up shop by a small nearby shed. (The merchant order to access
has nothing new to offer.) each trail. Pull
the lever to the
Collect left to open the path to the Ganado stronghold, or pull it to
and read the the right to open the way to the Gigante route. Only one
Two Routes path may be open at a time.
document
within the
shed, then use
the typewriter
to save your If you’re planning on exploring both routes, we
progress. The document hints that you must choose one of recommend starting with the Ganado stronghold to
two paths to escape the village. The east path leads through the east. There you can stock up on grenades and
a dangerous Ganado fortress, while the south path is more ammo to employ against the giant that lurks in the
straightforward and features a fearsome El Gigante. The southern path.
choice is yours, but if you’re looking for the fastest route,
choose the south path through Gigante Way and just bolt
for the far exit.

Ganado Stronghold

To Abandoned x2
Cabin
To 1st
Floor
To 1st
Floor To 1st
Floor
Red Gem To Village Gate and
Gondola
To 1st
To 1st Floor
Floor
110
Ganado Stronghold 2nd Floor
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The Village
Escaping the Village

Hostiles waste
no time in
assaulting you
the moment There’s another trash bin atop the walkways, but
you set foot don’t bother using it; Ashley’s perfectly safe right
on the trail to where she is.
the Ganado
stronghold. Take
aim at the cart full of explosive barrels on the trail ahead Now you’re
and fire to detonate it, ridding you of the initial group of ready to face
hostiles. Move forward after the explosion and order Ashley the horde. Make
to hide in the nearby trash bin for safety, then back up and sure Leon’s in
take out the next wave of Ganados. good health and
his weapons
are fully loaded,
then equip the
shotgun and return to the upper walkways. Stand on the
The rifle is a fantastic way of killing Las Plagas that east side of the central pit, right near the pit’s easternmost
emerge from the villagers’ heads. ladder. Don’t knock the ladder down, but drop into the pit
as close to the ladder as you can. You want to be right near
the ladder so you can climb out of the pit the moment the
Once you’ve Ganados come at you.
secured the low
road, proceed Ganados
to its far end to suddenly appear
find a ladder. on the walkways
Climb up to and jump down
reach a network to assault Leon
of elevated the moment he
walkways patrolled by several Ganados. Keep your distance lands in the pit.
from these hostiles and use the rifle to pop the heads off Two chainsaw-
of each one in turn. Work slowly and methodically, and be swinging women also burst onto the scene and attack.
prepared to switch to a handgun in case the sound of your When you regain control, immediately turn to face the
gunfire draws distant Ganados near. nearby ladder and then hurry out of the pit. Waste no time
in climbing the ladder or Leon’s head will be hewn clean off.

In this area, the background music lets you know


when the Ganados have located you. If the music
suddenly keys up, look around for a villager headed
your way.

After you’ve
secured the
walkways, the
only place left
After climbing the ladder, turn left and then run straight
to go is down.
along the walkway. Head directly for the entry trail near the
Dropping into
trash bin in which Ashley’s been hiding. Drop to the lower
the large central
trail and blast any Ganados that get in your way en route.
pit triggers an
intense battle against several more Ganados backed by two
chainsaw-wielding hags. Don’t drop down there just yet;
instead, drop to the southern area to collect handgun and
shotgun ammo from barrels and mine carts.

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Make a stand Be careful


against the when proceeding
Ganados and beyond the door:
chainsaw hags many more
near the trash Ganados guard
bin, just as you the final gate
did when you ahead. Move
first entered onward until they
the area. Use the shotgun to knock the chainsaw women notice you, then fall back to the door you just came through
away each time they close in, following up with incendiary and make a stand there, picking apart each Ganado from range
grenades to weaken them and keep other hostiles at bay. as they struggle to navigate the sandbags on the trail. Employ
Switch to a handgun to deal with weaker foes as necessary. the shotgun and incendiary grenades as needed, and fall back
Dish out the punishment until the area is secure once more. beyond the door should you become overwhelmed.

One of When the


the chainsaw final troop
women drops an of Ganados
important item, is defeated,
the Camp Key. the entire
The other hag stronghold is
drops a valuable secure. Enter
Ruby. Collect the door in the
both items and then return to the central pit. Nothing jumps wall near the sandbags and smash the wooden boards in
out at you now; use the Camp Key to open the pit’s locked the small room beyond to reveal a window. Hop over the
door and proceed to the second half of the campsite. window and break apart two barrels at the end of a short
trail to claim a flash grenade and Red Gem. Return to the
small room and drop through the open hatch in the floor
to reach a tiny basement storeroom, from which you may
You’ve found another Ruby. Sell this precious gem to the
merchant for some fast cash. claim a hand grenade and some handgun ammo.
You’ve fully explored the Ganados’ stronghold now. Exit
the area through the southeast gate you recently secured
to reach the Village Gate and Gondola area. Or, if you wish,
To Abandoned return to the Abandoned Cabin area so you can explore the
Cabin southern passage and face off against another fearsome El
Gigante.

Gigante Way To Village Gate and


Gondola
Purple Gem

112 Cabin x2 x2 x2 Old Key


Cabin

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The Village
Escaping the Village

The path leading Whether or


south from the not you’ve killed
abandoned cabin El Gigante, you
is much smaller need to collect
and simpler than the Old Key
the Ganado from a cabin
stronghold, but in the second
it’s also guarded portion of the
by a monstrous El Gigante. The passage is divided into three path. Enter the second of two cabins you encounter and
areas, each one separated by a door that features several collect the Old Key from he ground inside. If time’s not a
chains and a huge padlock. The giant doesn’t appear until Leon factor, explore both cabins along with the path’s north wall
and Ashley reach the first chained door, then it drops in with a to find several other valuables.
roar from behind and gives chase. You have only two options
when El Gigante shows up: either stand and combat the giant,
or hurry through and escape the area.

If you’re here El Gigante destroys the two cabins when he stomps


for loot, you through the second portion of the trail. If this occurs,
definitely want to all items inside the cabins are lost except the Old
kill El Gigante in Key. That’s another good reason to dispatch the
this first section monster early on!
of the trail. Doing
so allows you to
hunt for items
without having to outrun the monster. This is another easy fight A spinel sits inside one of the cabins, just waiting for
if you’re carrying lots of hand and flash grenades: two of the someone to come along and take it.
former is all it takes to bring the giant to a knee, allowing Leon
to climb its back and carve into its Plaga. Use grenades and
heavy weaponry to drop the giant twice, hacking its Plaga eight
times on both occasions to finally kill the creature. Collect the With the Old
gold bars this Gigante coughs up for a total of 15,000 pesetas. Key in hand,
there’s nothing
stopping you
from breaking
the chains on
El Gigante’s attacks can harm Ashley, so don’t leave the far door and
her in harm’s way. If the giant happens to snatch her fleeing the area.
up, quickly shoot any part of the monster to make it However, if you’ve dealt with the giant and have time to
release the girl. spare, aim at a bucket that hangs overhead near the cabins.
Fire at the glittering object in the bucket to knock it to the
ground, then collect it for a treasure.
On the other
hand, if you just
want to make
a fast escape, You’ve found a Purple Gem. Combine this treasure with
move Leon the Elegant Mask to enhance the value of both pieces.
backward a few
steps once El
Gigante appears
and then aim at the boulder on the high cliff to the left.
Fire at the wooden support beam that holds the boulder in
place to send the rock crashing down on top of the giant
when it draws near. This stuns the creature for awhile, giving There’s another overhead boulder just beyond the
you time to open the door behind you and flee. cabins. Shoot it down to delay the pursuing giant if
need be, but make sure you’ve obtained the Old
Key first!

A shotgun blast is the fastest way to open the gate. If


you’re not in a rush, a series of quick knife strikes is
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PRIMA Official Game Guide

No matter which
Village Gate and Gondola route you chose,
you eventually
To Shed of end up near
Enlightenment the gate that
leads out of the
village. You need
SP a special item
to open the village gate, so ignore it for now and search the
nearby building for items instead. The merchant near the
building doesn’t offer anything new, but feel free to speak
with him if you like. Save your progress at the typewriter
inside the building and then head up the hill to find a
running gondola. Check that Leon and Ashley are in good
health, make sure Leon’s weapons are fully loaded, and then
hop aboard.

What follows
is a short ride to
a remote section
of the area. The
ride is filled with
danger though,
Yellow as Ganados
Catseye traveling by in
the opposite direction toss hatchets and sickles at Leon and
Ashley the whole way. Fortunately, it takes only one shot
from any weapon to knock the Ganados off their gondola
carts and into the chasm below. Use a handgun to shoot as
many as possible from range, switching to the shotgun if a
cart full of hostiles gets too close for comfort.

A few Ganados stand on the eaves of the buildings to


the left, but they don’t hurl their weaponry until Leon
and Ashley move near. Keep an eye out for them, but
To Ganado make the hostiles in the gondola carts your primary
targets.
Stronghold
To Road
to the Castle Get off the
gondola at
the end of the
line. You’re
right outside
To Gigante SP the gondola’s
Way control room
now; collect
items from within the building and then head down the
metal stairs nearby. If you’re up for a bit of treasure hunting,
leave Ashley behind for a moment and explore the cavern
you can see from the stairs before continuing onward.

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The Village
Escaping the Village

Two TNT
Ganados await You’ve found a Yellow Catseye. This is the third and
final gemstone you need to return the Beerstein to its
you just inside full glory.
the cavern,
so proceed
with caution.
Carefully round
the corner and
pick off both creatures with a handgun before they can
throw their explosives. You may want to use the shotgun to
ensure that you don’t miss. Move forward after dispatching
the pair, and climb up the ladder beyond.

Take down
another Ganado
after climbing The trail leads downhill toward another merchant and a
the ladder and typewriter. Collect the boxes of ammo near the merchant,
examine the sell your newly completed Beerstein if you like, and then
blood-soaked save your progress and proceed through the nearby gate.
pedestal ahead.
Some strange
ritual must have happened here. Open the chest at the far
end of the tunnel to collect a Yellow Catseye, then return
to Ashley near the metal stairs and continue along the
downhill path that follows.

Shed of Enlightenment
2nd Floor The trail beyond
2nd the gate leads
Floor downhill to an
2nd Floor old abandoned
2nd
Floor shed. Sensing
danger, Leon
asks Ashley to
hide somewhere
safe while he checks inside. The agent enters the shed fully
alert, but is still caught off guard by the evil that awaits him.

Bitores
Mendez, the chief
of the village,
grabs Leon in
his iron grip and
flings him to
the ground one
last time. With
inhuman strength, the man then twists together the iron handles
of the shed’s door, trapping Leon inside. Afterward, as Mendez
approaches Leon, be ready to press 3+4 or wave the Wii
Remote to avoid his forthcoming death blow.

To Village Gate
and Gondola
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A successful dodge gives Leon the upper hand; the agent


quickly kicks over a drum of oil, then shoots the liquid as
it pours over Mendez’s feet, causing a violent explosion.
Caught by the blast, Mendez can no longer control his rage,
and he reveals his true form: a giant, horrific creature that
was merely using the village chief’s body as its host. The
shed goes up in flames as the giant monster looms toward
Leon with murderous intent.

Village Chief: Bitores Mendez


Bitores Mendez is an extremely dangerous opponent, by far
the greatest threat Leon has faced up to this point. The
moment you regain control, perform a quick turn and
scale the ladder behind Leon to reach the shed’s upper
balcony, which runs along the outside walls in a U-shape.
Start running along, nabbing a host of valuable items
from various nooks and crannies.
Leon isn’t
completely
safe up here;
Mendez uses
his giant
pincerlike
appendages to lash out whenever he lurches
within striking distance. He can’t see Leon very
well from his position on the ground though,
and his attacks will always miss if you’re quick
to dash out of the way. Whenever you hear Mendez roar and
extend his pincers in preparation for an assault, quickly run to the
opposite side of the balcony to avoid the forthcoming blows.

Mendez’s pincer attacks are brutal and often knock


Leon to the ground. There are two ladders leading to
the balcony; quickly climb the nearest one and be
more careful next time.

continued on next page

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The Village
Escaping the Village

It’s quite easy


to avoid Mendez’s
pincer attack
once you learn to
anticipate it. Keep Try pelting Mendez with the rifle when he swings
running from one off into the smoky distance. Though you can’t see
end of the balcony the creature through the haze, the red indicators
to the other, stopping to unload a few handgun rounds around the rifle’s scope let you know when to take
into the monster whenever you get the chance. Don’t the shot.
focus on inflicting heavy damage; always give yourself
plenty of time to avoid Mendez’s pincers. If you’re After suffering
careful and methodical, you can easily make it through significant damage,
this first stage of the fight without suffering any harm or Mendez finally
relying on heavier weaponry. collapses to the
floor. One of his
eyes rolls out of its
socket and comes
to a rest near his corpse. Check the balcony for items
Try to lure Mendez close to the red explosive one last time, then drop down to the ground floor.
barrel on the ground floor. After avoiding his next Collect all items from within the shed and then pick up
pincer attack, shoot the barrel from the opposite the False Eye Mendez dropped.
side of the balcony to inflict heavy damage.

A spinel is concealed within the explosive barrel


After suffering on the ground floor. Blast the barrel if you haven’t
enough damage, already and claim your prize.
Mendez shrugs
off his lower body
and begins using
his giant pincers
to swing about
the barn’s rafters with improved mobility. To attack, the
creature must swing close to Leon to swipe at him with
one of his appendages. Equip the shotgun, stand on the
balcony, and wait for Mendez to draw near.

When Mendez
moves within
striking distance,
dart to one side
to avoid the blow.
Then quickly turn
and unleash a
few blasts from Leon’s shotgun. Mendez doesn’t like
the result and quickly swings away, only to eventually
draw near again. Repeat the same maneuver to prevent
Mendez from harming Leon and inflict heavy damage.

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PRIMA Official Game Guide

The flames
consuming the
shed burn a hole
through one of Goal
its walls after
Leon collects
the False Eye,
providing a
means of escape. Approach the fiery opening and press 3
to make Leon jump through and reunite with Ashley once
more. The two finally have what they need to escape the
village. Run up the hill to return to the previous area.

Nothing
stands in your
way now. Return
to the gondola
and then ride
back up to the
village gate. You
can open the
gate now; approach it and use Mendez’s False Eye to
activate the retinal scanner, then proceed to the village’s
final area.

Road to the Castle


To Village Gate and
Gondola

You can see a Las Plagas. Collect the items dropped by the villagers after
mob of villagers the fight and then continue onward, smashing some barrels
up the road at the top of the hill for a random prize and a valuable
ahead, but velvet blue.
ignore them for
now. Instead,
turn right and You’ve found a velvet blue. These treasures are the
nab the handgun second most common next to spinels. Sell them to the
merchant for 2,000 pesetas apiece.
ammo sitting on the crates, then slowly walk up the hill.
Before the villagers can mount an assault, one of them starts
up a truck and comes barreling downhill. The truck flattens The road
the villagers on the trail; aim a handgun and shoot the driver leads to the foot
before the truck gets too close, then back off. The driver of a massive
slumps forward, yanking the steering wheel and causing the stone castle.
truck to crash right in front of Leon and Ashley. A vast number
of Ganados
Proceed up suddenly appear,
the hill and giving chase as
collect the box Leon and Ashley cross the castle’s giant drawbridge. Seeing
of pesetas from an opportunity, the two quickly rush to operate a pair of
the truck bed. winches near the castle gate, raising the drawbridge and
Run up the preventing the hostiles from following. Hoping they’ve
trail until you found shelter at last, Leon and Ashley head through the gate
hear Ganados and into the castle’s walls.
emerge from the truck. Teach this final mob a lesson, but be
118 forewarned: almost all of their heads burst open to reveal

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The Castle
Storming the Castle

The Castle
With no place else to turn, Agent Kennedy and Ashley Graham are forced to flee the village by taking shelter within
the walls of a giant castle on the outskirts of town. They won’t find much solace here, though; the castle teems with
cultists and madmen bent on recapturing the First Daughter and tormenting her would-be savior. Leon must keep a
constant vigil and be prepared for anything as the two search for a way out of their shared nightmare.

Chapter 3-1: Storming the Castle


Leon and Ashley soon discover that the castle they’ve entered is every bit as dangerous as the village they’ve fled. Shortly
after their unsettling meeting with the revolting Castellan, Ramon Salazar, Ashley falls into a cunning trap and becomes
separated from her protector.

Castle Ramparts 2nd Floor


To 2nd Castle Ramparts To Entry
Floor Hall

Cannon To 1st
Floor

Winch
To 2nd Floor
To Castle Gold Entry Hall
Entrance Bangle Platinum
To Castle Sword
Ramparts

SP
Document Random

First Aid Spray Red Herb


Castle Gold Bars Rifle Ammo
Golden Sword Ramparts
Entrance Green Herb SP Save Point To Castle
Legend

Hand Grenade Shotgun Ammo


Gate
To 1st Floor
Handgun Ammo Snake
Entry Hall
Incendiary Grenade Spinel

Magnum Ammo Velvet Blue


2nd Floor
Merchant Yellow Herb

Peseta Box

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PRIMA Official Game Guide
To Great
Hall

To Prison

Crank

To Target
Practice x2
SP
x2

x2
2nd Floor

To Hall of Worship
Great Hall Lever
Prison Key
SP

Purple Grand Hall


Gem

x2

Castle To Entry
Gate Key Hall

Castle Gate

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The Castle
Storming the Castle

To Castle
Ramparts

SP

Castle Entrance

The castle’s Before


small entry heading upstairs,
plaza is free of speak with the
hostiles and merchant who
filled with loot. has set up shop
Destroy each in the small
wooden box and building close
barrel for items by. The man sells
and pesetas, but be careful because one of the northern a number of new weapons and offers advanced upgrades
boxes contains a snake. Don’t miss the chest behind the for others. Sell all of the treasures you’ve collected up to this
merchant’s shop either, which holds gold bars worth a hefty point to fill your pockets with pesetas, then use that money
5,000 pesetas. to update your arsenal. The merchant has a variety of wares
and you won’t have enough cash or space for them all; buy
only what you need for now.

Find a spinel inside one of barrels near the stairs, then


sell the gem to the nearby merchant for extra funds.

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PRIMA Official Game Guide

Castle Entrance Merchant

Sell off the shotgun and bolt-action rifle in exchange for the New Upgrades
advanced Riot Gun and semi-auto rifle. The choice of buying
the Blacktail handgun is up to you; the weapon is a bit faster Weapon Upgrade Cost
and easier to handle compared to the Red9, but it can’t match Blacktail Firepower Lv.2 15,000
the latter’s sheer firepower. Buy the larger attaché case so you Blacktail Firing Speed Lv.2 10,000
can carry more items, and also purchase upgrades for all of Blacktail Reload Speed Lv.2 8,000
your weapons except the Riot Gun—there’s a better shotgun Blacktail Capacity Lv.2 8,000
to be had later on. Finally, avoid buying the Broken Butterfly Broken Butterfly Firepower Lv.2 25,000
magnum, as you can find one for free inside the castle.
Broken Butterfly Capacity Lv.2 15,000
New Items Handgun Firepower Lv.4 15,000
Handgun Reload Speed Lv.3 10,000
Item Cost
Handgun Capacity Lv.4 8,000
Attaché Case L 40,000
Mine Thrower Capacity Lv.2 25,000
Blacktail 24,000
Red9 Firepower Lv.3 20,000
Broken Butterfly 38,000
Red9 Capacity Lv.3 8,000
Mine Thrower 9,800
Rifle Firepower Lv.4 20,000
Rifle (Semi-Auto) 35,000
Rifle Reload Speed Lv.3 18,000
Riot Gun 32,000
Rifle Capacity Lv.4 12,000
Scope (Mine Thrower) 8,000
Rifle (Semi-Auto) Firepower Lv.2 15,000
Scope (Semi-Auto Rifle) 10,000
Rifle (Semi-Auto) Reload Speed Lv.2 9,000
Treasure Map (Castle) 6,000
Rifle (Semi-Auto) Capacity Lv.2 10,000
Riot Gun Firepower Lv.2 20,000
Shotgun Firepower Lv.4 25,000
Shotgun Reload Speed Lv.3 15,000
Shotgun Capacity Lv.4 12,000
TMP Firepower Lv.4 18,000

To 2nd
Castle Ramparts
Floor
Castle Ramparts 2nd Floor
To Entry
Hall
Cannon

To 1st
Floor

To Castle
Entrance
Winch

122 Gold
Bangle
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The Castle
Storming the Castle

Leon gets a chance to use his newly purchased semi-auto


rifle just beyond the entry plaza. A couple of hostile cultists After dispatching both guards, continue onward and
patrol the ramparts ahead. When you come to a crate with climb a winding staircase. A red-robed cultist on a high wall
a box of rifle ammo sitting on top, aim at the top of the wall suddenly activates a catapult, sending a huge fiery boulder
ahead to spy the two robed zealots pacing about. Pop each crashing down right in front of Leon and Ashley. Remain on
one’s head off with the semi-auto rifle for quick kills before the stairs until the smoke clears, then run forward as fast as
moving on. possible before the next boulder comes crashing down.

Turn left
First Appearance: Los Illuminados before passing
through an
A cult of religious zealots, Los Illuminados Threat Level archway, and
reside within a foreboding castle just
duck down
outside the village. These madmen have
some stairs
welcomed Las Plagas into their bodies with open arms,
to reach the
and they can often be heard chanting reverently as they
rampart that the
patrol their mighty stronghold. Similar in many ways
two cultists you recently dispatched were patrolling. Pick
to Los Ganados, Illuminados relentlessly attack Leon
up any items the cultists may have dropped, then examine
on sight with a variety of medieval weapons, including
the circular chamber nearby. Leon notices a large cannon
maces, scythes, and crossbows for ranged assaults. They
and thinks it may come in handy if he could only raise it up
often appear in groups, attempting to flank Leon and
somehow. Smash the barrels behind the cannon for goodies
recapture Ashley so their mysterious master’s vile plot
and then exit the chamber. Run through the archway ahead
can succeed.
and then up a flight of stairs to reach the area’s upper level.

A velvet blue hides inside one of the barrels near the


cannon.

All hell breaks


loose on the
upper ramparts;
four catapults on
the surrounding
walls begin
hurling flaming
boulders toward
Leon and Ashley. You can’t be struck while standing on the
stairs, so pause for a moment when you reach the top step.
Turn right and aim through a small notch in the wall. Sight a
remote catapult in the distance with your rifle and shoot the
explosive barrel next to it. The resulting explosion destroys the
device, ending the threat it posed. One down, three to go!

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PRIMA Official Game Guide

Wait for a Only the


break between catapult to the
boulders, then right side of the
dash straight gate remains,
ahead from the but first, there’s
top of the stairs, treasure to be
running to take had. Equip the
up position next Riot Gun and
to the nearby gate to the left. Two catapults stand just above exit the room. Turn right and search the alley next to the
the gate, one at either side of the structure. They can’t hit storeroom to find a small chest. You can’t be hit by the final
you as long as you stand near the gate, and neither can the catapult from here, so open the chest to claim a valuable
other catapult that sits on a rampart above the stairs you’ve Gold Bangle prize.
just climbed. From your new position of safety, aim at the
lone catapult above the stairs and pop its explosive barrel to
obliterate it. You’ve found a Gold Bangle. This treasure can’t be
combined with others, so feel free to sell it to the
merchant the next time you cross paths.
With the
second catapult
destroyed, you Now for that
now only need last cannon.
to worry about Equip the semi-
the two above auto rifle and
the gate. Equip then run across a
the Riot Gun, nearby walkway,
then run back toward the stairs. Turn left just before you heading for a
reach the stairs, then dash to safety inside a small storeroom small circular
nearby. The catapults above the gate fire at you as you head structure. The catapult fires at you as you near the building;
for the storeroom, so waste no time in getting there. A quickly run around the circular pit and duck into the
robed zealot wearing a metal mask guards the small room; structure for cover. The building won’t provide shelter
blast him in the chest with your shotgun until he’s no more. against the flaming boulders for long, so immediately take
aim at the catapult above the gate. There’s no explosive
barrel to hit, so you must shoot and kill the robed cultist
who operates the catapult instead.

Cultists who wear masks or helms are invulnerable


to headshots. Aim for their legs, arms, and torsos
instead.

Loot the
tiny storeroom
for items, and
don’t miss the
velvet blue or The area is now secure; no more catapults will fire at you.
yellow herb. Be The north gate is still locked, however; to open it, approach
ready to blast the winch near the circular pit and press 3 to begin using it.
any cultists that Rotate the Wii Remote in a circular pattern as indicated to
suddenly enter the room and assault you; the sound of their make Leon turn the winch, raising the cannon you noticed
chanting usually gives them away. After looting the room and awhile ago. Once it’s raised, approach the cannon and press
dealing with any nearby hostiles, take aim through the room’s 3 to fire it. No aiming is required; the cannonball smashes
window at the catapult that stands to the left side of the gate. into the gate, bashing it apart and creating a way forward.
Again, hit the barrel near the catapult to detonate it.

You’ve found another velvet blue. These add up fast!

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The Castle
Storming the Castle

Castle Ramparts Merchant

The merchant offers no new items and only one new


upgrade for the Riot Gun at this location. Don’t purchase
the upgrade unless you really need it; the Riot Gun isn’t
the best shotgun you can find and therefore shouldn’t
receive any tune ups.

New Upgrades
Run through the destroyed gate, heading deeper into Weapon Upgrade Cost
the castle walls. The merchant got ahead of you somehow Riot Gun Firepower Lv.3 24,000
and stands just beyond the gate, offering a new firepower
upgrade for the Riot Gun. When you’ve finished conducting
business, proceed through the door beyond the merchant
to reach the next area.

Golden Sword
To 2nd Floor
Entry Hall
Platinum To Castle
Sword Gate To 1st Floor

To Castle
Ramparts Entry Hall 2nd Floor

Leon receives Cultists


a transmission waiting on the
from Hunnigan second floor
upon entering suddenly attack
this small as you climb
chamber, but the stairs. Fire
the feed is cut on the robed
short before men as they
she can give any advice. You’ll just have to carry on without approach, and try to keep them pinned down on the narrow
her; collect items from the ground floor of the chamber, staircase so they can’t surround you. Stand your ground and
including a strange Platinum Sword that’s mounted on a defeat the small group of zealots before moving upstairs.
gold plate against the far wall. Head upstairs afterward to
explore the chamber’s second floor.

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Los Illuminados attack much more powerfully than


Los Ganados. Target their legs to immobilize them
and don’t let them close in.

Shortly after
you reach the
second floor,
The chamber is now free of hostiles. Finish scouring the
another group
second floor for items, then approach another sword that’s
of zealots enters
mounted to a plate on the wall. Take the Golden Sword
the chamber
from here and replace it with the Platinum Sword you
from the lower
acquired from the ground floor. Then head downstairs and
level. A red-
insert the Golden Sword into the vacant gold plate. This
robed leader remains on the ground floor, sending his goons
causes the platinum plate to slide away, revealing a hidden
up to assault you. Back into a corner and unload on the
door on the second floor. Head upstairs and proceed
cultists as they filter up the stairs, dropping each one in turn.
through the newfound door.
There are more cultists to deal with this time around so
keep them stunned and employ the Riot Gun as needed.

When the A spinel rests inside a wooden box on the second floor.
cultists finally
stop coming,
move to the top
of the stairs and
aim at the red-
robed leader on
the ground floor.
The man doesn’t pursue you, so simply pop his head off
with a shot from the semi-auto rifle. A disgusting worm-like
Plaga erupts from the man’s head; pelt the parasite with a
second rifle round to splatter it.

Threat Level
This second brand of parasite resembles a
fat, disgusting worm. Worm-like Plagas can
kill Leon in a blink just by lunging forward and biting
off his head, so keep your distance at all times. Pelt
Plaga worms with a handgun from range or blast them
with a rifle for fast kills. If one of these deadly parasites
suddenly bursts out of a nearby Illuminado, use a
shotgun to knock it away or simply turn and run.

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The Castle
Storming the Castle
To Grand
Hall
x2

Castle Gate
To Entry
Hall
Castle
Gate Key

Leon and Ashley When the


have a brief Illuminados
run-in with Luis finally stop
Sera as they pouring out of
approach the the barracks,
final gate leading enter the
into the castle. building from
Sera is excited the east door,
about bringing something to them, but only until he realizes near which stands an explosive barrel. Deal with any cultists
he must have dropped whatever he had while running away who remain inside the building, then equip the rifle and
from Los Illuminados. With a sigh, Luis heads off to find the aim through the room’s tiny window. A crossbow-wielding
item he dropped, leaving Leon and Ashley once more. Illuminado stands atop the wall outside; decapitate him
from this safe vantage.

The two find Equip a


the castle’s main shotgun, exit
gate locked. the barracks,
They’ll have to and head down
find the key. the nearby flight
Equip the rifle, of stairs. Two
approach the shield-toting
small door to cultists round
the west, and open it quietly. Aim at the Illuminado on the a corner at the bottom of the steps and move toward Leon
path ahead and then take his head off. The gunshot attracts and Ashley with lethal intent. Take aim and let them close in,
attention from other cultists inside the nearby barracks, who then unleash the Riot Gun to smash apart their shields and
pour out to attack. Pause for a moment and make a stand knock them back a few steps. Follow up with a second blast
near the door, dispatching each zealot who approaches. to knock the men to the ground, then switch to a handgun
Retreat through the door if things become too hairy, and and finish them off.
use it to slow the cultists’ advance.

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PRIMA Official Game Guide

If you’re quick on the draw, turn and shoot the


exploding barrel near the door to kill one group of
cultists as they enter the room.

The cultists
rush at you from
The area is now secure, but you still haven’t found a way two different
to unlock the main gate. Enter the west chamber and loot angles, making
it. A small chest rests on a shelf inside the room; open it to this a tough
claim the Castle Gate Key, but be prepared: a swarm of fight to survive
Illuminados barge into the room the moment you take the without losing
key. Make sure Leon and Ashley are in good health and have health. Use the
the Riot Gun at the ready. Riot Gun almost exclusively to keep the madmen at bay.
Incendiary grenades can help prevent the zealots from
reaching you, so feel free to toss a few. Repel the attackers
to secure the area once more, then return to the main gate
and use the Castle Gate Key to unlock it.

To Hall of Worship

Grand Hall

Lever
Prison Key

SP

Purple Gem

128
To Castle Gate
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The Castle
Storming the Castle

The castle’s main The door


gate leads into a opens into
grand hall, where a decorative
Leon and Ashley corridor that
get their first overlooks a
brief audience filthy prison. The
with the lord prison’s door
of the castle, is locked, so
a grotesque imp named Ramon Salazar. The introductions ignore it for now and search the hallway for items instead.
aren’t pleasant, but there’s no immediate threat; Salazar Knock the portrait on the wall aside to reveal a small alcove
seems quite confident that his minions will take care of the containing gold bars. Nab the gold bars for a fast 5,000
two in time. After the meeting, explore the hall and smash pesetas and then continue east down the corridor.
the various vases for items, including a velvet blue.

Smash a vase in the hall for another sparkly velvet blue.

Don’t shoot the overhead lantern; it’ll come in


handy later.

Collect
and read the
document at
the end of the
hallway
entitled Capture
Luis Sera.
The message
provides a bit more insight into Luis’s involvement, and hints
Any chance of following Salazar is ruined when Leon
at the possibility of a mysterious third party whose motives
nears the north end of the hall; a giant wall is raised, sealing
are unknown even to Los Illuminados. Smash the nearby
off the northern passage. The wall features a decorative
barrels for a precious yellow herb, then round the corner
plaque, but something seems to be missing from the
and continue down the corridor until you encounter two
picture. Perhaps a thorough search of the castle will turn up
fire-spewing dragon statues whose flames block your path.
the missing piece and allow you to catch up with Salazar.
You’ve no way of bypassing the flames, so examine the nearby
painting in the east alcove instead to find a Prison Key.
After
examining Backtrack
the plaque, toward the
turn around locked door
and aim at the you noticed
high archway earlier that
overhead. leads down to
Something’s a dingy prison.
sparkling on the wall up there; shoot it down with a Before opening
handgun and collect the treasure, then save your progress the door, equip a rifle and aim through one of the windows
at the nearby typewriter. The hall’s west door is locked tight, that overlooks the prison. Spy a box of shotgun ammo that
so head through the east door to proceed. sits atop one of the beams near the prison’s ceiling, then
switch to a handgun and fire to knock the ammo box to the
ground. Now approach the prison door and unlock it with
You’ve found another Purple Gem. As you know, this
treasure can be combined with the Elegant Mask for added the Prison Key you just found. Press o to order Ashley to
value. Now you just need to find another one of those! wait upstairs while you move Leon to investigate the prison.

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PRIMA Official Game Guide

In the prison
chamber, pick
up the shotgun
ammo you
knocked down
from the beam
and collect a
green herb from
a north corner. Notice two ornate bells on the walls, but
don’t do anything to them just yet. Approach the lone cell
on the east wall and examine its occupant: a frightening Without the ability to see, the prisoner must hunt for Leon
man whose eyes have been sewn shut. Kick open the cell by sound alone. Leon is completely silent when walking about,
door and slowly approach the prisoner, who suddenly but his footfalls alert the Garrador when he runs. The sound
springs to life. Perform a quick turn and then run out of the of Leon’s gunshots or vocal commands to Ashley also alert the
cell the moment the prisoner lunges forward. Stop running creature to his presence. When the Garrador hears Leon move,
when you reach the stairs, then turn around to face the fire, or speak to Ashley, it rushes forward to attack. Bolt to one
monster, and slowly walk toward it again. side or the other to avoid the forthcoming onslaught, then start
walking again once you’re out of harm’s way.

Walk circles
First Appearance: Garrador around the
Garrador,
The eyes of these large, frightening men Threat Level
shooting at the
have been removed and sewn shut, forcing exposed Plaga
Garradors to hunt by sound alone. These men slowly on the creature’s
walk about until a hasty footfall or wayward gunshot back. To end the
gives away their quarry’s location. Once an intruder fight quickly, use
has been detected, the Garrador rushes forward with the semi-auto rifle; its great firepower and handy scope let
furious speed, slashing wildly with its retractable claws. you inflict heavy damage with good accuracy. To simplify the
This fast attack is often fatal, so it’s critical to remain task of outmaneuvering the Garrador, use the handgun and
utterly silent when faced with a fire at one of the two bells in the prison walls. The bell’s ringing
Garrador. Walk circles around draws the Garrador’s ire, and it rushes to attack. Fire on the
them and punish the Plaga Garrador’s exposed Plaga when its claws become stuck in the
on their backs, their only wall.
weak spot.

Walking upstairs causes the prison door to close,


trapping you inside. If you left Ashley behind, you
can use this to your advantage: stand near walls and
press o to issue commands to Ashley, then avoid the
Garrador when it rushes toward the sound of Leon’s
voice. Afterward, spin and fire on the monster’s Plaga
while its claws are stuck in the wall.

Collect the
15,000 pesetas
the Garrador
drops, then
approach the
lever inside its
former cell and
pull it to shut off
the fire-spewing dragon statues in the previous hall. Head
upstairs afterward and order Ashley to follow Leon once
more, then quickly take aim at the lantern that hangs from
the ceiling. When a group of cultists rushes forward from
the far end of the hall, shoot the lantern to send it crashing
130 down on their heads, scorching the madmen with flames.
Finish off any stragglers and then continue down the hall.
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The Castle
Storming the Castle

Be careful when turning the corner at the end of the


hallway; three more cultists lie in wait near the dragon
statues, and one is armed with dynamite. The other two
cultists wield crossbows, making this a dangerous shootout.
Peer around the corner and use the handgun to pop shots
at the men without exposing Leon to their return fire. Clear
the hall and then move forward into a small chamber at
the north end. Dispatch any Illuminados lingering in the
chamber and grab the handgun ammo from between the
pillars. Make a quick health and ammo check, then proceed
through the giant north door.

Hall of Worship
Leon and Ashley
encounter stiff
resistance from
Los Illuminados
in this giant
chamber: a host
of cultists await
them just inside.
There’s nowhere to hide, so quickly run either left or right
and then back into one of the chamber’s southern corners
To Great for a bit of defense. Fire on the zealots as they close in, and
Hall don’t spare the heavy weaponry; employ the shotgun and
rifle as often as needed, periodically tossing grenades to
Crank wipe out clusters of hostiles at a time.

Many
more cultists
x2
storm into the
chamber once
you thin the
initial herd. Keep
to the room’s
x2 southern corners
To Grand and continue blasting the madmen away. A powerful red-
Hall robed leader eventually joins the assault. Be wary, because
the leader’s head will burst apart to reveal a worm-like Las
Plagas once he suffers enough damage. Repel the cultists,
collect the 4,500 pesetas dropped by their leader, then scour
the southern half of the chamber for items.

Smash a vase at the south end of the room for a valuable


velvet blue.

2nd Floor

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After pillaging Ashley runs


the area, cross to the nearest
the room and crank and begins
head downstairs. turning it. More
Be ready to zealots then
dispatch any enter the area
zealots lingering through the
in the lower balcony doors
corridor as you move to a small north chamber. There are and move to capture her. Leon must cover Ashley with his
two yellow pressure plates in the chamber’s northeast and rifle while she activates both cranks, but it won’t be easy;
northwest corners. Stand on one of them and then press o more cultists rush in to assault him as well. Take up position
to order Ashley to wait there. Then move Leon to the other in one corner of the northernmost platform and then use
pressure plate to trigger a mechanism: a crank is raised in the rifle to decapitate Ashley’s would-be captors. If one of
the hall upstairs. the hostiles grabs Ashley, quickly fire at his legs to drop him
before he reaches an exit door. Use the Riot Gun to blast
away any cultists who approach Leon, and quickly return
your attention to Ashley.

Ashley moves
to the edge
of the nearest
ledge and calls
to Leon once
she’s finished
turning both
Order Ashley to Leon’s side after completing the pressure cranks. Run to
plate puzzle. Remain in one corner of the small room and her and press 3 to catch her, then
wait for several Illuminados to enter and attack. The hostiles dash north, heading for the two
drop from a large hole in the ceiling as well as enter through platforms Ashley’s recent crank-
the room’s door. It may take awhile for them to show up, so turning has raised. Jump across
sit tight and be ready. the platforms and flee this
frightening area through the
When you far northern door.
no longer hear
the sounds of
Illuminados
chanting, it’s
safe to assume
the cultists have
stopped coming.
Wait a moment to make sure, then open the door and check
the hall outside. Dispatch any cultists lingering in the hall,
and then head upstairs to examine the crank you’ve just
raised. Have Leon turn the crank and rotate the Wii Remote
to lend him a hand. Turning the crank lowers a nearby ramp,
allowing you to explore the chamber’s upper floor.

Ashley notices
another pair of
cranks standing
atop the
chamber’s tallest
balcony. There’s
no way for Leon
to reach these,
so he has to boost Ashley up to reach them instead. First
pilfer items from the east and west side halls to collect a
valuable first aid spray. Then smash the large vases at the
central platform for rifle and shotgun ammo, which will
132 soon come in handy. Afterward, approach one of the ledges
and press 3 to boost Ashley up onto the balcony.
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The Castle
Storming the Castle

That statue doesn’t need its spinel anymore; sell it to the


nearby merchant for gain.

The merchant
is present in
To Prison the hall as well;
he stands near
an odd blue
door. Speak
with the man
and purchase
upgrades for your weapons as you see fit. Also, if you’re up
for a bit of fun, enter the blue door beyond the merchant
to participate in an easy (and profitable) target practice
minigame. See the following sidebar for complete details on
Great Hall how to win big.

To Target Great Hall Merchant


Practice SP
The merchant offers a wide variety of upgrades at this
x2 location, but no new items. If you’re still carrying the
Red9, be sure to purchase upgrades for the firearm to
further enhance its stats. Also tune up the semi-auto rifle
for improved firepower and ammo storage. Everything
else is largely unnecessary, so save the rest of your coin
for future dealings.

New Upgrades
Weapon Upgrade Cost
Handgun Firepower Lv.5 18,000
Handgun Firing Speed Lv.3 15,000
Handgun Capacity Lv.5 10,000
Punisher Firepower Lv.4 20,000
Punisher Firing Speed Lv.3 20,000
Punisher Reload Speed Lv.3 18,000
Punisher Capacity Lv.4 15,000
Red9 Firepower Lv.4 24,000
Red9 Firing Speed Lv.3 15,000
To Hall of Worship Red9 Reload Speed Lv.3 10,000
Red9 Capacity Lv.4 12,000
Out of one hall Rifle Firepower Lv.5 25,000
and into another, Rifle Capacity Lv.5 18,000
Leon and Ashley Rifle (Semi-Auto) Firepower Lv.3 18,000
find themselves Rifle (Semi-Auto) Capacity Lv.3 12,000
in this giant Riot Gun Reload Speed Lv.2 7,000
chamber. No Riot Gun Capacity Lv.2 10,000
cultists are TMP Firepower Lv.5 24,000
here, so take a TMP Reload Speed Lv.3 15,000
moment to explore the area and collect a variety of useful
items, including a green herb, shotgun and handgun ammo,
and a hand grenade hidden inside a small chest. Notice
the statues that hang from the ceiling as well; fire at the
glittering eye of one statue to free a spinel.

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PRIMA Official Game Guide

Target Practice: Game A

Enter the blue door is quite simple, so challenge yourself by attempting to


engraved with twin score headshots on each target for bonus points. Try to
antique handguns fire just one round from the TMP against each target as
to visit a small well to conserve ammo and avoid misses. Not missing
shooting gallery run is important: if you shoot down five targets in a row
by the merchant. without a miss, the background opens up to reveal a
Pick up and read the Target Practice document on the distant bonus target. Pop the target to cause a giant
counter to learn the basics of how the game works, then explosion and earn 500 extra points.
speak with the man behind the counter to choose your The game ends
weapon load out: rapid-fire or sniping. after all 25 targets
have sprung up
and been shot
back down.
There’s usually a
None of Leon’s ammo is used during target brief reload period halfway through the game as well.
practice. The merchant provides the weapons and Scoring over 3,000 points earns you a special bottle
unlimited ammo. cap prize, which you may collect at any time by exiting
the range and speaking with the merchant behind the
Choose the counter. There are four different target practice games
rapid-fire weaponry to beat (“A” through “D”) and you can win up to six
and equip the TMP. bottle caps from each one. You can only play Game A
You may not have for now; the next range you visit will feature Games A
used this weapon and B, and so on. Visit the Keys/Treasures portion of
yet, but it’s perfect the subscreen to view all of the bottle caps you’ve won.
for target practice. Enter the shooting range beyond the Each game
merchant, step up to the counter, and then ring the bell also features a
to start the game. Wooden targets then begin to pop up; special bottle cap
shoot each one down to score points. you can earn by
Male villagers either shooting
are worth 50 all 25 targets or
points and female by scoring more
villagers are worth than 4,000 points. The games become more challenging
100. Headshots once you earn four bottle caps from one, so try to win
are worth twice as the special bottle cap before the difficulty heats up.
many points as body shots. Shooting an Ashley target Earn all six bottle caps from the game for a huge cash
deducts 1,000 points, so don’t hit the poor girl! Game A prize; clearing Game A nets you 15,000 pesetas!

When you’ve thoroughly explored the main chamber,


upgraded your weapons, and visited the optional shooting
range, proceed north down a narrow corridor. Ashley
suddenly begins coughing up blood; she’s been injected with
Las Plagas just like Leon and the parasites are doing their
work. Embarrassed, the girl runs down the hall ahead of Leon,
which turns out to be a grave mistake: a portcullis suddenly
shoots up from the floor, separating Leon from his ward.
Terrified, Ashley runs to the end of the hall, which turns out to
be another error: steel arms extend from the wall and restrain
her, and the wall quickly spins around. As the portcullis lowers
and Ashley’s screams fall silent, Leon yells that he’ll find a way to save her.

134

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The Castle
Alone Again

Chapter 3-2: Alone Again


With no time to lose, Agent Kennedy sets off to find and rescue the president’s daughter once more. During his search,
Leon passes through a dingy prison, combats a host of Los Illuminados inside the castle’s gallery, and navigates a
treacherous garden maze filled with bloodthirsty Colmillos.

Great Hall Revisited To Great


Hall
Elegant Prison
Mask
To Gallery
To 1st
Floor

To 1st
Floor
To Prison

To Great
Hall
Valve
Document Incendiary Grenade SP Save Point

First Aid Spray Magnum Ammo Shotgun Ammo

Flash Grenade Merchant Snake


Legend

Gold Bars Peseta Box Spinel


Butterfly
Green Herb Random TMP Ammo Lamp
Hand Grenade Red Herb Velvet Blue

Handgun Ammo Rifle Ammo Yellow Herb

2nd
Floor

Gallery
To Castle 2nd To Great
Floor
Wall Hall Balcony
x4
Button
2nd Goat
Floor Ornament x3

2nd
Floor
x2

2nd
Floor

x2
Button 135
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Moonstone
(Left Half)
Moonstone
(Right Half)

Red Gem

To Bedroom
Garden To Castle Wall
Bedroom Garden
SP
To Dining Hall Mirror with
Pearls and
Castle Wall Rubies

Broken Butterfly
x3
Elegant Perfume
Bottle
x2

x2
To Dining Hall

SP
136
To Gallery
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The Castle
Alone Again

Leon receives a transmission soon after Ashley’s abduction,


but it’s not from whom he’d expect. Salazar has jacked the
line and taunts Leon from elsewhere in the castle. Leon
knows he’s got to hurry up and find Ashley; head through
the nearby door in the hall to proceed.

To Great Hall
Prison

To Great Hall

Valve

Butterfly
Lamp

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PRIMA Official Game Guide

Smash the
barrels in the
entry room for
First Appearance: Novistador
These huge insectlike creatures skitter Threat Level
a flash grenade, about walls, ceilings, and floors with
then drop down alarming speed, quickly closing in to tackle
the floor hatch and devour their prey. Novistadors enjoy pouncing
to reach a sewer on their quarry, ripping into them with sharp claws
tunnel. Leon and bathing them with highly corrosive acids. These
hears skittering in the distance; something’s down here nimble foes can take on the exact appearance of their
with him. Walk down the first watery tunnel and round surroundings, becoming nearly invisible to the naked
the corner, then stop. There’s a strange puff of smoke at eye. While camouflaged, only the subtle movements
the far end of the tunnel ahead, like something invisible is made when moving or breathing give Novistadors away.
breathing out cold air. Take aim with the rifle to find that
there is indeed something peculiar up ahead. Fire once to
kill a camouflaged creature who was lying in wait for Leon.

Turn right and


explore a short
side tunnel to
find handgun
ammo, then
return to the
main tunnel
and continue
onward. Round the next corner to reach a chamber with a
deep watery pit. Notice two more camouflaged creatures
breathing cold air at the bottom of the pit; pick off each
one with the rifle or a handgun, then drop into the pit and
search around for items.

Remain in the
cell and defeat
A velvet blue awaits discovery in the watery pit.
a second and
third Novistador
before venturing
out to explore
Exit the pit the area more
through the far thoroughly. Kick
ladder and head open each nearby cell (except the one that’s rusted shut)
through the next and raid them for items, including a yellow herb. Collect
door to reach a and read Luis’ Memo from one of the cells, which contains
rundown prison. Luis’s findings on the behaviors of various parasites capable
Equip a shotgun of controlling their hosts.
and move
forward until a huge insect drops from an overhead tunnel
and attacks. Blast the creature with the shotgun to knock it
away, then run to one of the nearby prison cells on the left. Novistadors drop gemlike treasures called “eyes.” The
Kick down the cell door and run inside, then turn around color of the eye they drop is largely random, though
and aim through the cell’s doorway. The creature may have dispatching Novistadors with a handgun seems to net
ones of greater worth. Green Eyes are the least valuable,
camouflaged itself by now, but it still registers as a viable Blue Eyes are worth the most, and Red Eyes fall in
target when sighted. Stand your ground in the cell and blast between. You can insert these gems into Butterfly Lamp
the bug each time it tries to close in, switching to a handgun treasures to increase their value. There are two Butterfly
to pelt it when it’s down. Lamps to find, so keep at least two of each colored eye.

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The Castle
Alone Again

Leon notices The area is


a lower portion now insect-
of the prison free. Climb the
that’s been stairs ahead
flooded with and smash the
water. He needs barrels for items,
to drain the then proceed
water so he can through the
proceed. The area is secure for the time being, so explore following door. The hall beyond the door is filled with traps:
the east wing of the prison to find a small control room. three sets of pendulum blades swing back and forth, each
Collect shotgun ammo and a green herb from the room, one capable of cleaving Leon in half. Approach the first
along with a Butterfly Lamp treasure. Then approach and blade and look down at its shadow to know when you’re
turn the nearby valve to drain the water in the previous getting too close. Run forward the moment the blade
area, creating a way forward. swings past, stopping short of the next blade ahead.

You’ve found a Butterfly Lamp. Combine this treasure The second


with the eye gems dropped by Novistadors to enhance blade swings
its value. above a small
gap in the floor.
Stand near
Exit the the gap so the
control room jump over
slowly and aim action button
at the pipe in hint appears onscreen—the blade can’t strike Leon until he
the outside jumps. Wait for it to swing past, then press 3 to make Leon
hall’s ceiling. leap across. Approach the final pair of blades and run past
A concealed them both right after they swing by. Collect the velvet blue
Novistador from the final ledge, then head through the nearby door
lurks in the pipe, waiting to pounce on you. Blast the bug to reach a small chamber. Climb the ladder and smash the
with a handgun to bring it down, then finish it off. Wait for barrels on the ledge above for a spinel, then head through
a second Novistador to drop from the overhead pipe, and the nearby door.
dispatch it as well before moving on.

Nice one; you found another velvet blue and


Return to the spinel to sell to the merchant.
main prison and
open fire on
the Novistador
who emerges
from the one
cell you couldn’t
open before.
Run into the cell afterward to defend yourself against the
next Novistador that attacks. Drop to the lower portion of
the prison afterward and kick down the gate ahead. Turn to
combat a final Novistador who attacks from behind.

A velvet blue sits in the shallow water to the left of the


stairs.

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PRIMA Official Game Guide

Elegant
Mask
To Gallery

To 1st
The moment you reach the ground floor, run to the
Floor nearby staircase and stand there to block the zealots’
escape route. The men try to flee through the hall’s north
passage, but a thick steel wall drops and seals them in.
Their only path of escape is up the stairs now, and you’re in
their way. Annihilate the zealots for 10 sparkling spinels and
kill their red-robed leader to claim a valuable Illuminados
To 1st Pendant.
Floor
Ten spinels equals mucho pesetas!
To Prison

This treasure can’t be combined with anything, but it’s


The door from the prison leads to the Great Hall’s second worth a lot by itself.
floor balcony. In a rare turn of events, Leon gets the drop on
Los Illuminados here, who are holding some sort of obscene
ritual on the ground floor. There’s lots of loot to be had here
if you’re fast enough to get it: each cultist below carries
When
a spinel, and their red-robed leader holds a treasure of
the mayhem
even greater value. The zealots flee when they notice Leon
subsides, return
though; you must prevent their escape and defeat them to
to the second
acquire their valuables.
floor balcony
by climbing
Equip a flash the ladder
grenade and in the hall’s
slowly approach southeastern corner. Jump onto the nearby chandelier, then
the nearby gap swing across to the far balcony. Smash some vases there for
in the railing a velvet blue and some coin, then use another chandelier to
that’s right reach the northern corner of the east balcony. Open a small
in front of a chest there to claim an Elegant Mask, then pull a nearby
chandelier. Aim lever to raise the balcony gates so you can move about
at the mob below and toss the grenade right between them more freely.
to stun them all at once. You could use a hand grenade, but
it’s tough to kill all of the cultists with just one explosive
and any survivors will likely escape. Stun them with a flash
grenade instead, then turn left and drop down another Another velvet blue…this room’s full of goodies!
nearby gap, which features a ladder leading down to the
floor below.

You’ve found another Elegant Mask. Combine this


treasure with the Purple Gem you found awhile ago and
If you accidentally jump onto the chandelier, wait a keep a lookout for two more gems to fit inside.
moment and jump again during the backswing so
that you miss landing on the far balcony. You want to
140 be on the ground floor.

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The Castle
Alone Again

When you’ve finished looting the hall, head upstairs


and speak with the merchant to sell your recent ill-gotten
gains. Though he’s moved upstairs, the merchant offers the
same wares and upgrades as before. When you’re finished
dealing with the man, head through the pink door to reach
the next area.

2nd
Floor

Gallery
To Castle 2nd To Great
Floor
Wall Hall Balcony
x4
Button
2nd Goat
Floor Ornament x3

2nd
Floor
x2

2nd
Floor

x2
Button
right or left, then take up position in a corner. Dispatch the
All’s quiet in two cultists who move to assault you from the chamber’s
the next few lower portion to secure the ground floor, then smash the
rooms. Collect surrounding vases for fun and profit.
a red herb
from the initial
hall and read One of the vases on the ground floor features a sparkly
the Castellan velvet blue.
Memo on the
table in the room upstairs. The note provides some insight
into Salazar’s motives for working with Los Illuminados,
confirming his lack of sanity. Nab the handgun ammo from
a nearby chair, make a quick health and ammo check, then
proceed through the ornate door leading into the next room.

The moment
you open
the door, a
red-robed
Illuminado on
a far balcony
points Leon Head into the small side room and approach the stairs
out, and nearby leading up to the second floor. Pick off the masked cultist at
goons fire crossbow bolts. Remain in the doorway and use the top of the stairs from range, the climb the stairs and exit
the rifle to pick off both zealots from range, targeting the through the second floor door. Turn left and nab the rifle
explosive barrel behind them to simplify the fight. With ammo from a small table, then cross the balcony, heading
the crossbow zealots down, move through the door, turn toward the far west ledge.

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Drop from The leader’s


the balcony’s chaingun
end to reach doesn’t turn
the room’s fast, so you can
west ledge. outmaneuver
This prompts it. Stop before
the red-robed you reach the
leader who alcove and aim
harassed you from the ledge earlier to take flight up some at the leader, popping him twice with a handgun. Duck into
nearby stairs. The leader opens a secret door at the top of the alcove afterward to avoid the leader’s return fire. When
the stairs and runs along the balcony you crossed. Aim at the the bullets stop flying, run across the alcove, kick open the
leader with a handgun or rifle, and shoot him as he crosses far door, and bolt into the side room. Wait for the leader to
the balcony. Doing so isn’t mandatory, but wounding the stop firing, then open the door and run toward the alcove,
leader now simplifies the task of retrieving the key he wears stopping for a moment to shoot the leader twice before
around his neck. ducking inside.

Enter the
alcove the
Illuminados
leader fled
through.
Collect the
shotgun shells
and hoard of
pesetas within, then head upstairs and cross the balcony in
hot pursuit. Equip a shotgun before you leave the balcony
through the far door; a shield-carrying zealot stands on the The leader’s a tough nut to crack, but repeat the same
other side, in place to block you from catching up with the strategy until he falls. Avoid the temptation of using stronger
leader. Blast the zealot twice to put him down, then chase weaponry or firing more than twice at him from the alcove;
after the cultist in red. neither helps to speed up the fight and both may put you at
risk of being caught by the leader’s lethal fire. Drop to the
The following ground floor when the leader falls and collect the Gallery
strategy won’t Key he leaves behind. Use the key to open the locked door
be necessary if on the west ledge and exit the room.
you killed the
fleeing leader. The next
If the leader small chamber
makes it all the contains no
way downstairs hostiles, just a
though, he brings up a massive chaingun in the room’s few items and
center. The leader is more dangerous when seated behind an odd puzzle
the chaingun; his massive weapon can mow Leon down. you must solve
You must kill the leader to acquire his key, so head upstairs to progress.
and wait by the door that leads to the second floor balcony. Collect the items from the room, and don’t miss the velvet
When the leader stops firing, kick open the door, then blue that shines from the eye of the deer head on the wall.
run across the balcony, heading toward the alcove on the
opposite end of the room.

How’d that velvet blue get up there?

The leader’s chaingun inflicts tremendous damage.


Make sure Leon’s health is in the green before moving
onto the balcony.

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The Castle
Alone Again

Watch out: these zealots can throw their giant scythes


at Leon from range.

A number
of crossbow-
Next, examine the pedestal in the room’s center. The armed cultists
pedestal features four switches and is inscribed with the are stationed at
following phrase: “The sacrifice of six lives shall make way each corner of
the true path.” Each switch you press causes some of the the balcony. Use
portraits on the nearby wall to flip over, revealing a different a handgun or
portrait painted on back. The portraits depict gruesome rifle to dispatch
death scenes, with one or more people dying in each them from range, including any reinforcements that take
painting. Press the switches in the following order to flip the their place. Don’t move far from the side room, though; two
portraits so that six people are shown in agony of death: zealots armed with rocket launchers hide behind the room’s
large west painting, which drops to allow them to fire at
1. Press the first switch. you. If the cultists appear, run for cover inside the side room
2. Press the third switch. and wait for them to fire before venturing out again.
3. Press the second switch.
4. Press the fourth switch.
5. Choose “OK” to solve the puzzle.

Solving the Shoot the lanterns hanging above the balcony to kill
puzzle causes some of the crossbow cultists with less fuss.
the wall of
portraits to slide
away, revealing Search for
a secret door. items after
Head through clearing the
the door to room, then
reach the next section of the gallery, where Salazar greets approach the
Leon by sending a host of zealots to murder him. All exits red button on
from the room seal shut, trapping Leon inside. the wall at the
balcony’s west
end. Push the button to deactivate the room’s security
Turn right system, raising a central platform. The nearby painting on
and kick open the west wall drops and the rocket launcher cultists take
a nearby door. aim at Leon. Turn right and run around the corner to avoid
Flee upstairs, being blown to bits.
then turn
around when
you reach the
top. Make
Find a spinel tucked away in the balcony’s north alcove.
a stand here against the cultists, using the shotgun and
incendiary grenades to keep them at bay. Hold your ground
until the men stop coming, then open the nearby door to
view the room’s second floor balcony.

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PRIMA Official Game Guide

Enter the At last, the


balcony’s south room is totally
door and smash secure. Cross
the vase at the the walkway to
short hall’s reach the central
end to reveal platform, then
another red open the chest
button. Press there to claim an
the button to extend a walkway toward the central platform important item, the Goat Ornament. The room’s exit doors
you’ve just raised. Don’t exit the hall yet; the two rocket unbar, allowing you to proceed. Head through the balcony’s
launcher zealots have moved from behind the painting northwest door to reach the next area.
to take up position on the central platform, and they’re
waiting for you to emerge from the hall. Wait until they lose
patience and fire their rockets at the door, then kick the
door in and pop each cultist with a handgun bullet to drop
them both.
To Bedroom
Garden

Castle Wall

Broken Butterfly
x3
Elegant Perfume
Bottle
x2

x2
To Dining Hall

SP
144 To Gallery
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The Castle
Alone Again

All’s quiet
through this The fountain also holds a spinel and two
area. Save your velvet blues.
progress at the
typewriter in
the initial hall,
then collect the
handgun ammo
from the small vase in the tiny room ahead. The room’s
north door can’t be opened, so head through the west one
instead. Shoot the shiny object on the high wall ahead for a
spinel.

Good eye; you’ve found another spinel to add to your


collection. There’s a small chamber near the fountain. Leon can see
a chest inside the room, but the door is locked tight. Still,
Leon believes he can get into the room with help from
Move upstairs another person; he’ll have to return here after he rescues
and open the Ashley. For now, continue along the path, smashing barrels
following door out of the way and collecting items on your way to the
to head outside. north gate.
Stroll along the
path until you
reach a fountain
where several
ravens are bathing. Shoot the three birds from range to
make them drop pesetas, then approach the fountain and
claim your rewards.

Moonstone
(Left Half)
Moonstone
(Right Half)

Red Gem

To Castle Wall
Bedroom Garden
SP
To Dining Hall Mirror with
Pearls and Rubies
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PRIMA Official Game Guide

Backtrack
out of the dead
end, taking your
first right and
crossing a set of
marble stairs.
Pause at the
top for a great
view of the maze if you like, then continue to the other
side. Make a sharp left and explore a dead end to find some
Leon finds himself on a balcony overlooking a dense garden TMP ammo inside a chest, then backtrack and head east to
labyrinth. Proceed along the balcony until you reach an reach a large fountain. Examine the fountain and collect the
ornate door. The door is locked, and Leon notices that it Moonstone (Left Half) that rests atop it.
features a strange indentation and the following inscription:
“Two moons make one.” Moving onward, Leon receives
another transmission from Salazar, teasing him about the Return to the
dangers that lurk within his deadly garden maze. Unwittingly, marble steps
Salazar lets it slip that he’s chasing down “a couple of rats,” and unleash the
tipping Leon off that there must be another intruder in the Riot Gun on the
castle besides Luis and himself. Who could that be? three Colmillos
that leap from
the hedges in
Make sure
front of the
Leon is in good
stairs. Climb the steps afterward, then turn right and drop
health and his
off the side to return to the maze’s central square. Turn right
weaponry is
and head toward the north gate this time, obliterating the
fully loaded,
two Colmillos who smash through the gate to assault you as
then equip the
you draw near.
Riot Gun and
proceed down
the steps. Open the maze’s entry gate and smash the nearby Head north
barrels, then dispatch the Colmillo that charges forward to past the gate,
attack as you approach the maze’s central square. Blast the then turn right
beast with the Riot Gun to put it down fast, turning left and to spy another
heading through the south gate afterward. Colmillo held
captive inside
a cage. Put the
beast out of
its misery with some long-range handgun fire, then turn
The following walkthrough takes you through every around and move east, heading toward another dead end
inch of the garden maze in the fastest way possible. containing a spinel. Proceed with caution; a Colmillo guards
If you’re just looking to collect the two Moonstone the treasure.
halves and escape, check our map for their locations,
then plot your own course.

Two Colmillos Lure the Colmillo out of the dead end and take cover
are trapped inside the previous Colmillo cage, firing on the
inside a cage Colmillo from a safer location.
beyond the
south gate.
They’ll break
free and attack This maze is full of surprises; here is another valuable
if you move too spinel.
close, so toss an incendiary grenade from range to burn
them both up. Collect any goodies they may have dropped,
then turn left and head east to reach a dead end where a
chest holding shotgun ammo is located. After taking the
ammo, turn around and blast a Colmillo that rushes to
146 attack from behind.

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The Castle
Alone Again

Return to Leon has


the previous another run-in
Colmillo cage with the woman
and smash the in red when
nearby barrel, he enters the
then head south bedroom, but
and take your there’s nothing
second left to romantic about
reach another dead end. Open the chest there to claim a this encounter. The two
precious first aid spray, then backtrack out and turn right engage in a furious struggle,
at your first opportunity. Round the next few corners and and after Leon gets the
move to pass beneath an elevated walkway. Dispatch the upper hand, the woman
Colmillo who drops from the walkway, then continue takes off her sunglasses to
onward. look him in the eye. Leon
finally recognizes the
woman as Ada Wong, a
familiar face from his
past. Before he can
find out what she’s
doing in Europe, her
sunglasses explode
in a brilliant flash, and
Ada slips off into the
night.

Round the next corner and make your first left to reach
another dead end with a treasure chest. Open the chest to
claim a shiny Red Gem for your Elegant Mask. Backtrack
out and make your next left, unloading on the Colmillo
that attacks from the left path ahead. Turn right afterward
to claim a yellow herb from yet another dead end, then
backtrack north toward another set of marble stairs.

The stairs lead


up to another
fountain where
Leon finds the
Moonstone
(Right Half).
You’ve finished
exploring the
maze now; move to the rear of the fountain, then drop
to the ground below to reach the central square. Exit the
garden maze and return to the east balcony’s ornate door,
then combine both Moonstone halves to form the complete
Blue Moonstone. Insert this object into the door to unlock
it and enter the elegant bedroom beyond.

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PRIMA Official Game Guide

Chapter 3-3: Rescuing Ashley


After a brief run-in with an old flame, Leon finally closes in on Ashley’s location. He must still pass through a few dangerous
areas before he reaches the girl, and tragedy strikes when he finally finds her.

To Bedroom
Garden

To Exhibition
Dining Hall Chamber
Hourglass with
Gold Decor

To Castle Wall

Flash Grenade Random

Green Herb Rifle Ammo


Legend

Hand Grenade SP Save Point

Handgun Ammo Shotgun Ammo

Incendiary Grenade Spinel

Merchant

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The Castle
Rocket Launcher Rescuing Ashley

Exhibition Chamber
To Dining
Hall

Leon’s encounter
with Ada was To Theater
interesting to be Hall
sure, but there’s
no time to dwell
on it. Ashley’s SP
not far from
here, and she
still needs her guardian. Search the bedroom for valuables, Bedroom Garden Merchant
including a spinel near the bed and a Mirror with Pearls and
Rubies in the wardrobe. Collect and read the note entitled Unless you’ve purchased the Broken Butterfly or Blacktail,
Female Intruder to learn that, whatever Ada’s motives, she’s the merchant doesn’t offer any exciting upgrades for you
certainly not working for Los Illuminados. Speak with the at this time. Upgrade the Blacktail if you’ve bought it, but
merchant, who offers new weapon tune ups, then save your continue to hold off on upgrading the Riot Gun; you’ll
progress at the nearby typewriter. Proceed through the south be acquiring a better shotgun in awhile. Also continue
door when you’re ready. resisting the urge to buy a magnum; one will become
available for free very soon.

New Upgrades
Grab a spinel from the nightstand vase before leaving Weapon Upgrade Cost
the bedroom. Blacktail Firepower Lv.3 18,000
Blacktail Capacity Lv.3 10,000
Broken Butterfly Firepower Lv.3 30,000
Broken Butterfly Reload Speed Lv.2 15,000
Mine Thrower Firepower Lv.2 25,000
You’ve found a Mirror with Pearls and Rubies. Sell
Riot Gun Firepower Lv.4 28,000
this worthy treasure to the merchant on your next
encounter. Riot Gun Capacity Lv.3 12,000

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PRIMA Official Game Guide

The bedroom’s
south door leads
into an elegant
dining hall.
Smash vases and
collect items
from the room,
and notice the
four plaques on the wall. Each plaque is inscribed with an
odd saying regarding the “meal of life.” Ignore them for now
and scour the room for items, then head down the narrow Hitting the wine bottle unbars the dining hall’s east door,
south hall and proceed through the south door. granting you access to the east chamber. Make sure Leon’s in
good health and his weapons are fully loaded before entering,
You’re now then head into the room. A cage suddenly drops from the
in a dingy ceiling as you pass through the chamber, trapping Leon in the
storeroom, room’s center. A number of zealots then drop into the room
which is actually from a higher floor, along with a fearsome Garrador.
part of the
Castle Wall The Garrador
area. Collect lands inside the
an assortment tight cage with
of items from the room, including gold bars worth 5,000 you, so escaping
pesetas from a small cabinet. Be careful to kill the snake confinement
that pops out of a small vase against the north wall. Raid is your first
the storeroom and break the lock off the far door for future priority. Toss a
convenience, then backtrack to the dining hall. hand grenade
straight ahead at the cage’s far door to break its padlock and
blast away all nearby foes, then hurry through the door. If
you don’t have a hand grenade, use the Riot Gun to knock
Find a spinel in one of the storeroom’s barrels. away any nearby hostiles, then rush forward and blast the
padlock off the cage door instead. Either way, run out of the
cage and around to one side, unleashing the Riot Gun on
each cultist who gets in your way. Your gunfire will attract
Back in the the Garrador in the cage, but he can’t harm you as long as
dining hall, you keep away from the cell. Just make sure you don’t lead
approach the him toward the open door!
serving window
and press 3 to
ring the small
bell on the
counter. This If the Garrador gets out of the cage, lure him into the
causes a portrait to flip into view down the long hall ahead. dining hall and use the long tables to keep him at bay.
To proceed, you must shoot the bottle of wine in the
upper-left corner of the portrait, and nothing else. Shooting
any other piece of the painting causes it to flip around, Switch to a
forcing you to ring the bell and try again. handgun once
you’re safely
outside the
cage and begin
walking around
the room,
The painting is hard to make out from a distance; attempting to
use the rifle for a closer view of the wine bottle, then sight the Plaga on the Garrador’s back. Kneecap each cultist
switch to a handgun and take the shot. who gets in your way to put them down as you focus on
dispatching the Garrador. If you’ve rifle ammo to spare, use the
semi-auto against the Garrador’s Plaga to speed things up. Drop
the monster and collect the 15,000 pesetas he leaves behind,
then open the chest in the center of the room for an Hourglass
with Gold Décor. Grab the magnum ammo from the side hall
150 with the wine bottle painting and the flash grenade from the
room’s glass cabinet, then head through the east door.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Rocket Launcher
The Castle
Rescuing Ashley

Exhibition Chamber
To Dining
Hall

Leon enters this


large chamber
on the second
floor balcony,
which overlooks
a wide room
below. For a
second time, he
gets the drop on Los Illuminados patrolling the lower area.
Equip the semi-auto rifle and pop the heads off of the three To Theater
robed men on the ground floor. A nearby ladder leads down Hall
to the ground floor; don’t allow the zealots to climb up and
get you. After killing the three cultists below, take the head
off the one patrolling the balcony across the room.
SP

Equip the Riot


Gun and then
climb up the
Smash the nearby vase for rifle ammo if you’re low. ladder to return
to the balcony.
Two mobs of
This side of zealots enter
the chamber the chamber
is now secure. from the doors at either end of the walkway you’ve just
Jump down to extended. Put your back to the wall near the ladder and
the ground floor blast the Illuminados as they approach. Watch out, though:
and search for a new breed of spider-like Plaga may erupt from the heads
items, then try of these zealots. If you’re becoming overwhelmed, drop to
to draw any the lower chamber and take up position in a far corner.
Illuminados in the northern half of the room toward the
large portcullis in the central wall. Lure them toward the
gate, then shoot them through the bars until they fall. Move
close to the gate to collect anything they may have dropped,
then yank the nearby lever to extend a footbridge above, Shoot the lantern above the walkway to scorch the
connecting the room’s east and west balconies. cultists who enter from the east door.

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Smash a small vase in the corridor near the merchant


for a worthy spinel.

Exhibition Chamber Merchant

While the merchant offers no new upgrades, he does sell


the largest attaché case money can buy. The case isn’t
cheap, but it’s worth every peseta. Buy the case, and now
that you have some extra space, consider buying and
upgrading the TMP. Purchasing the weapon isn’t mandatory,
The third and most terrifying form of Las but the extra firepower comes in handy down the road.
Threat Level
Plagas is a spider-like parasite that explodes
from the head of its host to assault Leon by
New Items
surprise. These hideous parasites spit green, corrosive acid Item Cost
at Leon from range and can rip his head off if they manage Attaché Case XL 73,000
to close in. The battle isn’t over once you inflict enough
damage to drop a spider-like parasite’s host, either; the
parasite quickly detaches itself from the corpse of its former
host and begins stalking Leon on its own. Fortunately, Luis catches
detached Plagas are quite weak; pop them once or twice up with Leon in
with a handgun to put them down. the next area.
He’s finally
found the Plaga
Cross the sample he’s
footbridge been looking
to reach the for and waves it
chamber’s proudly. The reunion is cut short however; Osmond Saddler
east balcony, makes a sudden appearance, impaling Luis through the
then turn left chest with some sort of horrific tentacle. The robed man
and head takes the sample and tosses Luis to the ground, then
downstairs to walks away.
explore the northern half of the room. Pick off the crossbow
Illuminado who fires from a window at the rooms’ far end, With his
or simply rush him with the Riot Gun. Search for items dying breaths,
once the chamber is secure, making sure to grab the host of Luis tells Leon
grenades, ammo, and the rocket launcher from a large glass that he’s really
display case. a research
scientist hired by
Saddler to learn
Don’t miss the velvet blue in the small vase near the more about Las
north wall. Plagas. When Luis found out what the parasite was capable
of, he knew he had to stop Saddler’s plot of infecting the
world. Luis hands Leon a bottle of pills he says will suppress
Don’t worry the parasite’s growth in the body, then begs his comrade to
if you don’t retrieve the Plaga sample from Saddler. Resting his head on
have room to the ground, Luis finally succumbs to his terrible wound.
carry the rocket
launcher. Leave
it be and visit
the merchant in
the southeast
corridor to find that the man now offers an extra-large
attaché case. Perfect timing! Buy the case and then return
for the rocket launcher. When you’re ready, save your
progress at the typewriter near the merchant and then pass
through the nearby door.
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The Castle
Ashley’s Ordeal

Chapter 3-4: Ashley’s Ordeal


Alone and scared, the First Daughter must explore some ancient sections of the castle as she searches for a way to regroup
with Leon. Her courage is all she has to wield against the castle’s minions, so she’d better find Leon fast.

To Chamber
of Fire

Document Random

Flash Grenade Rifle Ammo

Theater Hall

Legend
Gold Bars SP Save Point

Green Herb Spinel

Handgun Ammo Velvet Blue

Peseta Box Yellow Herb

To Exhibition To Study
Chamber Storage

Salazar Family Serpent


To Theater Secret Passage Insignia Ornament
Hall SP to Theater Hall
Study Balcony
Crank

Button

Stone Tablet
To Study
Cranks
To Storage
Buttons
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PRIMA Official Game Guide

Smash a vase near the Saddler portrait for another shiny


spinel.
To Chamber
of Fire

Theater Hall

Ashley’s joy at being released doesn’t last long; cultists


storm into the lower area, intent on grabbing the girl and
carrying her away. Remain on the central walkway and
continue to use the semi-auto rifle to keep the zealots away
from Ashley, who retreats to the wall she was restrained
against. Some of the cultists fire crossbow bolts at Leon;
pick them off when Ashley isn’t in immediate danger.

To Exhibition To Study After you repel the first wave of


cultists, a second group storms in, led
Chamber by a red-robed leader. Continue to
keep the zealots away from Ashley and
pick off any crossbowmen who fire at
Leon. When the chance permits, shoot
Leon can do
to kill the man in red, who drops a
nothing to save
key when he falls. Ashley must collect
Luis, but Ashley’s
the key the leader drops and use it
another matter.
to escape through a locked door. The
The girl is in the
sooner you dispatch the leader, the
lower portion
sooner Ashley can flee the scene.
of the chamber,
held against a
wall by three restrictive arms. Leon is positioned on a high
balcony. Search around for items, including gold bars worth
5,000 pesetas hidden behind a portrait of Saddler. After
pillaging the balcony, stride out to the central walkway and
use the semi-auto rifle to free Ashley from captivity. Fire at
each metal band restraining the girl to release her, being
very careful not to hit Ashley herself.

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The Castle
Ashley’s Ordeal

To Theater
Hall SP

Study Secret Passage


Crank to Theater Hall
Balcony

Cranks

To Storage

Ashley’s hasty
escape from Maybe Leon will have a use for this sparkly gem.
the theater hall
lands her in
an old, musty
wing of the
castle. Pick up
the spinel and
yellow herb in the entry chamber, then save at the nearby
As Ashley, you have no access to weapons of
typewriter before venturing into the next room.
any kind. Keep away from hostiles and use the
environment to your advantage as often as possible.

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PRIMA Official Game Guide

A cultist Collect the


stands in the red herb from
following the following
chamber with hall, then turn
his back turned. left and enter
He notices a small north
Ashley when room. No
she draws near, hostiles are
though; run to the right and race toward a glowing oil lamp about, so check around to find a variety of valuables. Pick
on a nearby table. Stand near the lamp and press 3 to up and read the Butler’s Memo for an inside look at how
make Ashley throw it at the zealot, engulfing him in flames. Salazar’s fall came about, and notice the odd dais in the
Approach another lamp and toss it at the robed man as well center of the room. Ashley feels a draft from the wall near
to finish him off. the dais and thinks there must be a secret passage beyond,
but she currently has no way to open it. Leave the room
for now and return to the outside hall, this time heading
through the south door ahead.

Ashley can also crawl under desks to escape the


cultist’s clutches. Another spinel and a sparkly velvet blue await
discovery in the butler’s chamber.

Nab a green
herb from a
table, then
either turn the
crank on the
wall to raise the
portcullis ahead
or simply crawl
under a desk and through a small opening to reach the next
room. Another Illuminado stands in this chamber; toss a few
oil lamps at him to burn him up, then search the room for
items. When you’re ready to proceed, turn both cranks on
the wall near the east portcullis to retract the bars.

Ashley can use herbs she finds to recover health, but


try to save them for Leon.

Another spinel sits inside a cabinet drawer. I bet Leon


will like this.

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The Castle
Ashley’s Ordeal

Ashley finds
herself in an
Storage old storage
area that’s so
dark, she needs
a flashlight to
see where she’s
going. Pick up
the green herb and then crawl under a desk to reach a red
button on the wall. Press the button to raise a nearby gate,
then pass through and collect a Stone Tablet from above
an unlit fireplace. There’s another red button close by; press
it to raise the gate near the fireplace.

Head through
Salazar Family Serpent the second gate
Insignia Ornament and shove a
shelf out of the
way to reveal
a small alcove
with yet another
red button.
Press this third button to raise a third gate in the room. The
first gate you raised slams shut, but you can pass through
the room more freely now. Search the room for items and
then proceed through the north door to reach a long, dark
corridor.

Find another velvet blue in the storage room


and a sparkling spinel in the corridor beyond.

Button Proceed
down the dark
corridor and
notice the scary
Stone Tablet suits of armor
that line the
To Study walls. Ignore
them for now
and enter the following chamber, where four more armor
suits stand. A strange pedestal stands in the center of the
room and features a number of stone tablets similar to the
Buttons one you recently found above a fireplace. The tablets form
a picture when properly arranged, but they’re all mixed
up. The room’s far door remains locked until you solve this
stone tablet puzzle.

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PRIMA Official Game Guide

Solving the Rush through


puzzle is easy the stone tablet
when you know puzzle room
the trick. Simply and into the
move the center dark corridor.
tile on the left Two suits of
side to the armor spring to
middle position, life and attempt
then work counterclockwise in a circular pattern, shifting to cleave Ashley in half as she runs down the dark hall. Be
each piece in turn. The pieces eventually fall right into place, ready to press 3+4 or shake the Wii Remote when you
but the lower-right tile is missing. Insert the Stone Tablet approach the armor suits to dodge their attacks. These suits
you found in the previous room to complete the picture and crumble to dust after they miss, allowing you to proceed.
unlock the far door. Hurry through the corridor and into the next room; the
mobile suits behind you are still in pursuit!
There’s lots
of treasure to Speed
be had in the through the
final chamber. storage room,
Take the Gold racing toward
Bangle from the far door.
the dusty chest One final armor
and a spinel suit springs to
from a cabinet, then collect the Salazar Family Insignia attack as you
from the suit of armor against the far wall. The wall then near the door. Dodge the blow and then hurry through the
rotates to reveal a large chest; open it to claim the Serpent door to safety.
Ornament, then get ready to run.

Return to
the Study and
approach the
Another gleaming spinel sits inside a wooden cabinet. odd dais you
noticed before.
Insert the
Salazar Family
Insignia into
You’ve found a Gold Bangle. Leon will happily sell this the dais, then stand near the handle and press 3 to make
prize to the merchant. Ashley turn the dais, revealing a secret alcove in the wall
nearby. Climb the ladder in the alcove and turn right at the
top, collecting two boxes of pesetas from a small table.
Then proceed through the passage to return to the theater
hall, where Leon awaits.
Taking
the Serpent
Ashley
Ornament
unlocks a door
causes the four
and bursts
suits of armor
through, finally
in the previous
arriving at the
chamber
theater hall’s
to spring to
balcony. Thrilled
life. The frightening suits stomp toward Ashley, intent on
to see Leon’s
retrieving the treasure they’ve guarded for so many years.
face at last, she runs over and gives her guardian a big hug.
After taking the Serpent Ornament, turn left and back into
With high spirits, the two renew their resolve to find a way
the room’s southeast corner, directly opposite the entry
out of Salazar’s nightmarish castle.
door. Wait for the armor suits to move into view, then dash
around the central table and speed through the far door
before they reach you.

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The Castle
Long, Hard Road

Chapter 4-1: Long, Hard Road


Reunited once more, Leon and Ashley face a number of grueling ordeals as they continue their horrific journey through
Salazar’s castle. Unfortunately, the two can’t stay together for long….

Lion Butterfly Document Random


Ornament Lever Lamp First Aid Spray Red Herb

Chamber Blue Eye, Flash Grenade Rifle Ammo

of Fire To Exterior Red Eye, Gold Bars SP Save Point


Illuminados Clock Tower Green Eye Green Herb Shotgun Ammo

Legend
Pendant Hand Grenade Snake

Handgun Ammo Spinel

Ballroom Incendiary Grenade TMP Ammo

Magnum Ammo Velvet Blue

Merchant Yellow Herb

Peseta Box

To Corridor
of Royalty

To Theater To Ballroom King’s Grail


Hall

Armor
Exhibit
Green Gem To Corridor
To Corridor
Weapon of Royalty of Royalty
Exhibit Corridor
Queen’s of Royalty
Grail
To Weapon To Armor
Exhibit Exhibit
To Grand
Elegant Hall SP
Chessboard To Target
Practice

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PRIMA Official Game Guide

Lever
Clock Tower
1st
Floor
Service
1st Floor Tunnel
To Exterior Chemical
Clock Tower Tanks
Chemical
Tanks
Lever
4th Floor 4th Floor

3rd Floor

To Mine
To Sewer Entrance
To Throne
SP Room Hall To Service
Tunnel
To Clock
Tower Sewer
Exterior Clock
Tower

Torch

To Ballroom
SP
SP
Crown

To Throne
Room

Throne Room Hall

To Exterior To Throne
Clock Tower ROom
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The Castle
Long, Hard Road

Now that Leon Ignore the


and Ashley are small cart
reunited, you in the lower
can finally enter area and step
the small locked onto the large
chamber you device near
noticed in the the typewriter.
Castle Wall area. The mechanism
You’ll find it worth the trip, so head through the theater takes Leon across a chasm, bringing him to the room’s far
hall’s southwest door and cross the exhibition chamber’s door. Ashley can’t go with Leon, but don’t worry; she’ll be
walkway to return to the dining hall. Use the Riot Gun to safe where she is for now. Enter the door on the other side
blast each Illuminado who gets in your way as you navigate of the pit to proceed.
the room, taking the south corridor to reach the storeroom
you visited earlier. The storeroom is part of the Castle Wall Lion
area; proceed through the far door.
Ornament
Turn right,
move through
the next door
nearby, and
Chamber of Fire
run along the
outdoor path
until you reach
the locked Illuminados
chamber near the fountain. Stand near the chamber door Pendant
and press 3 to boost Ashley through the window. The girl
unlocks the door, allowing Leon to enter the room. Open
the room’s chests for a red herb, gold bars worth 5,000
pesetas, an Elegant Perfume Bottle, and a powerful magnum
revolver: the Broken Butterfly.

You’ve found an Elegant Perfume Bottle. The merchant


will pay handsomely for this rare prize.

Return to the
theater hall,
blasting apart
any Illuminados
lingering in
the dining hall
on your return
trip. This time,
head through the theater hall’s north door to reach a small
chamber with a strange apparatus. Smash the nearby
vases for a random item and a velvet blue, and collect the
handgun ammo from a shelf to the right. Save your progress
at the typewriter afterward.

To Theater
Hall

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The door leads Destroying


into a scorching the second
chamber filled dragon statue
with lava and spawns another
fire. Leon must chest farther
navigate a up the path,
treacherous but be careful
obstacle course when heading
to reach an important item at the room’s far end. As soon as over there; many more cultists drop to the walkway from
you enter the chamber, turn right and run to the edge of the overhead ledges, eager to thrash you. Back away and deal with
balcony. Take aim at the cultist who begins to operate a fire- the cultists without allowing them to swarm in, then open the
breathing dragon statue. The statue slowly moves toward chest when they finally stop coming for a special reward.
you; fire until you hit the cultist, causing his flame-spewing
device to fall into the magma below.
You’ve found another Illuminados Pendant. Sell this
valuable to the merchant for big bucks.

You can also shoot the hinges of the chains that hold Cautiously
up the dragon statue to make it fall. approach the
chamber’s north
Dunking the end; a third and
dragon statue final dragon
not only rids you statue lowers
of a dangerous without warning
threat, it also and begins
causes a chest spewing flames. Either shoot the statue’s support chains or
to appear on a run between the two walls that stand to either side of the
nearby pedestal. device in an effort to sight the zealot operator. Dunk this
Move to the chest and open it for gold bars equaling 5,000 final statue into the fire below to clear the way to the room’s
pesetas. Head up a nearby flight of stairs after claiming your final chest, which contains a Lion Ornament.
prize to reach a small circular platform. Steel bars revolve
around the platform, but there are two openings in the Backtrack out
bars large enough for Leon to jump through. Stand ready to of the scorching
jump when the bars rotate to show an opening, then press chamber and
3 to leap across. return to the
previous room
where you left
A few cultists
Ashley. Head
stand on the
down the nearby
path ahead of
steps and approach an ornate cart. Approach the cart and
the circular
press 3 to make Leon and Ashley hop aboard. The cart then
platform. Fire at
sets off, bringing the duo back to the castle’s grand hall,
the men through
where they had their first encounter with Salazar.
the bars from
a position of
safety, then jump to the path once they’re down. Immediately
turn right and move to the right side of the walkway; another Smash the large vases when you disembark to find a
dragon statue activates to the left and begins spouting flames hidden spinel.
when you jump across. Shoot the two chains supporting the
dragon statue to destroy the device.

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The Castle
Long, Hard Road

Corridor of Royalty
To Ballroom

In the grand hall, approach the large mural near the


typewriter. As you noticed before, the mural is missing a few
pieces. Insert the Goat Ornament, Lion Ornament, and
Serpent Ornament into the mural to complete the picture.
This causes the mural to lower, granting you access to the Green Gem
north hall. Save your progress at the nearby typewriter and
then head north.

Before
passing through
the hall’s north
door, make a
brief detour
and enter a
hard-to-spot
opening in the
right wall. The opening leads up some stairs to the small
balcony, where Salazar stood during your very first meeting To Weapon To Armor
with him. Collect a hand grenade from a small vase in the
passage and knock down a portrait of Saddler to find some Exhibit Exhibit
gold bars, then return to the main hall and proceed through
the north door. To Grand
Hall
SP
To Target
Practice
The rail cart
brings Leon
and Ashley
to a remote
section of the
castle. Explore
The door leads to another small room with yet another the entry hall
rail cart. Leap over the railings and smash the vases for a to find several
random item and a spinel, then board the cart to reach a valuables. Shoot down the glittering objects in the hall lined
remote portion of the castle. Shatter two more vases when with statues for two spinels, a velvet blue, and a Green
you disembark for another random prize and a sparkly Gem. The door at the north end of the hall is locked, and
velvet blue, then knock down a nearby portrait to reveal the king and queen statues to either side of the door seem
gold bars. Proceed through the door ahead when you’ve to be missing something. Backtrack and search the east
finished your looting. end of the hall for another spinel, a yellow herb, and a
document entitled Sample Retrieved.

The vases near the rail cart hold a valuable


spinel and velvet blue.

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PRIMA Official Game Guide

Find three spinels and a velvet blue in the


Target Practice: Game B
corridor.
Enter the blue door near the merchant to visit another
optional shooting range. Here you can play either Game
A or the new Game B. There’s no need to play Game A if
you cleared it before; try Game B instead.

You’ve found another Green Gem. Slot it into your


Game B is a bit
Elegant Mask to complete the piece. more challenging
compared to
its predecessor,
but not much.
Use the rapid-
Enter a small fire load out and pelt each target with the TMP.
south room to Remember to avoid the Ashley targets and try to
meet up with score headshots for extra points. Hit five targets in
the merchant a row without missing to open the background and
once again. reveal a bonus target worth 500 points.
Check the room
for items, then As before,
sell off your you must score
newly completed Elegant Mask and any other valuables 3,000 points to
you’ve been toting around. A blue door near the merchant win a bottle cap
leads to the second target practice range; enter for a bit of prize from the
optional fun and profit. game. Hitting all
25 targets or earning 4,000 points nets you the game’s
special bottle cap. The game becomes more difficult
when you win four of its bottle caps, so try to win
the special bottle cap beforehand. Win all six prizes
Corridor of Royalty Merchant from the game to receive a one-time bonus of 25,000
pesetas from the merchant!
The merchant has nothing new to sell, but he offers a
few new upgrades. Definitely purchase tune ups for the
semi-auto rifle and TMP if you own one. Don’t upgrade
the Broken Butterfly unless you’re swimming in cash; the
magnum is powerful enough as it is. However, if you’ve
been using the Broken Butterfly and are nearly out of
ammo, consider purchasing its clip capacity upgrade for a
free reload.

New Upgrades
Weapon Upgrade Cost
Rifle (Semi-Auto) Firepower Lv.4 24,000
Rifle (Semi-Auto) Reload Speed Lv.3 18,000
Rifle (Semi-Auto) Capacity Lv.4 15,000
To progress, you must search the east and west wings
Shotgun Firepower Lv.5 30,000
of the corridor to find two objects that will allow you to
Shotgun Capacity Lv.5 15,000
open the sealed north door. You can search the wings in
TMP Firepower Lv.6 35,000
any order; we recommend starting with the west one as it’s
TMP Capacity Lv.4 20,000
much easier than the east.

164

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The Castle
Long, Hard Road

Weapon Exhibit
If the ceiling begins to fall, scan it for a red jewel you
might have missed. All four jewels must be shot to
disable the trap.

Head down
the narrow
corridor that
follows. A
To Corridor portcullis
of Royalty suddenly falls
when Leon
enters the room
ahead, trapping Ashley alone in the corridor. Two cultists
Queen’s then smash into the corridor from the far end, driving a
Grail terrible machine covered with blades and drills toward
Ashley. Equip a rifle and shoot both cultist drivers to raise
the portcullis so that Ashley can flee into the room with
Leon. The zealots’ machine rams into the doorway but does
not smash through.

The danger
Elegant is over now,
Chessboard so search the
small storeroom
you’ve wound
An impressive up in for
weapon gallery valuables. Find
is on display in the Queen’s
the west wing. Grail inside a chest and an Elegant Chessboard inside
Both of the first a cabinet. Loot the room and then exit this west wing,
room’s doors crossing the Corridor of Royalty to enter the east wing.
are locked
tight, however.
To progress, push the knight statues onto two of the four
Smash boxes and barrels inside the storeroom
orange pressure plates on the floor. Position Ashley on
for a spinel and a velvet blue.
another pressure plate and press a to make her wait there,
then move Leon onto the fourth pressure plate to solve the
puzzle and open the north door.

Don’t enter An Elegant Chessboard rests inside a small


the north cabinet. “Pawn” off this valuable on the merchant
room just yet. for additional funds.
Instead, aim at
the ceiling and
sight four red
jewels, one in
each corner.
Shoot all four jewels to disable a deadly trap in the room,
then enter the chamber for a brief meeting with Salazar. The
Castellan laughs and runs away, sealing you inside the room
and activating a cunning trap. You’ve already foiled his plan,
though; the ceiling does not lower to crush you as Salazar
had intended. Collect the handgun ammo from a corner of
the room and then chase after the wicked Castellan.
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PRIMA Official Game Guide

King’s Grail

Armor Exhibit

To Corridor
of Royalty

Collect the
handgun ammo
First Appearance: Armadura
from the lion
statue in the
east wing’s entry
corridor, then
order Ashley to
wait near the
statue. Send Leon down the next leg of the corridor alone,
and be ready to press 3+4 or wave the Wii Remote to
avoid surprise attacks by two separate armor suits in the
hall. Enter the circular chamber that follows and collect the
shotgun shells and green herb, then make a quick health Somehow, Salazar has succeeded in Threat Level
and ammo check to make sure Leon’s in good shape. creating an insane marriage of Las Plaga
parasites and the ancient suits of armor
You need the that adorn various sections of his castle. The results are
King’s Grail heavily armored horrors known as Armaduras. Wielding
to progress, so giant axes and massive swords, Armaduras have a wide
remove it from attack range, and just one swipe from their weaponry
the central inflicts tremendous damage. Blast their helmets off to
dais. Taking the reveal their controlling Plagas, then defeat the parasites
grail causes the to end the threat.
chamber’s door
to seal shut and three of the room’s walls to spin around,
revealing a trio of fearsome knights who spring to life and
attack. Back up against a wall and let the knights approach,
then quickly run past them and cross the room as they
draw near.
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The Castle
Long, Hard Road

The knights A host of


are slow to cultists now
turn and follow guards the
Leon. When north end of the
you reach the corridor. Keep
room’s far side, back and use
spin around the rifle to bring
and toss a hand down as many
grenade to inflict heavy damage on them. If you’re lucky, the as you can from range. If you’re fast, you can kill all of the
blast catches all three knights, knocking their helmets off to men from the far end of the hall. If they start to close in,
reveal tentaclelike Las Plagas. Quickly hurl a flash grenade use a handgun or shotgun, or toss an incendiary grenade to
to dispatch the parasites. If the initial grenade didn’t knock finish them off.
all the knights’ helmets off, pelt their helms with handgun
fire from range before hurling the flash grenade. Once the dust
settles, approach
The walls the king and
spin once again queen statues
when all three at either side of
knights have the north door.
fallen, and three Insert the King’s
more Armaduras Grail and
enter the Queen’s Grail into the appropriate statue to unlock the
chamber. These door, then head through.
guys are stronger and faster than the last bunch, and they
reveal terrible wormlike Las Plagas when their helmets are
removed. Use Leon’s superior mobility to keep away from
the Armaduras, blasting them with the Riot Gun to remove
their helmets. If you have another hand grenade, try to
Watch out for the scythe-wielding zealots; they can
bunch the knights together as you did before, following up
throw their weapons at you from afar.
with a flash grenade for instant kills.

Don’t let those wormlike Las Plagas anywhere near


Leon or they’ll bite his head clean off!

The chamber
door opens after
you defeat the
second group of
knights. Flee this
area with Ashley
and return to
the corridor of
royalty. Save your progress at the typewriter near the merchant
if you like, then head toward the corridor’s north door.

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PRIMA Official Game Guide

Turn left
and drop into
the ballroom.
Lever Circle around
Butterfly to the entry
Lamp doors, then
take aim at the
giant pulsating
To Exterior Blue Eye, sack on the ceiling. Unload on the sack until it finally bursts
Red Eye, apart, sending a shower of glittering Novistador eyes falling
Clock Tower to the floor.
Green Eye
As you move
to collect the
eye gems, a
flying Novistador
suddenly
swoops down
Ballroom and snatches up
Ashley, carrying
her off before Leon can react. Many more insects then fly
in to tear Leon apart. Immediately turn and run through
the large door leading to the entry hall, then spin around
and blast the bugs as they filter through the door in pursuit.
Stand your ground and unleash hell until the Novistadors
finally stop coming, then move to collect all of the eye gems
they drop.

To Corridor
of Royalty
The hallway that
leads into the
large ballroom
ahead is filled
with goodies.
Smash the vases
near the entry,
being quick to
kill the snake that pops out of one. Loot the hallway and then
Return to the ballroom and collect the eye gems that fell
jump through one of the open windows to reach an outdoor
from the Novistador nest. Cross the chamber and pull the
ledge. Turn right and collect a red herb from the south end of
lever on the far wall to lower a drawbridge inside the room.
the ledge, then turn around and climb up a ladder to reach
Two chains attached to the drawbridge prevent it from fully
a higher ledge above. Open the chest at the far end of the
extending; shoot the hinges off each chain to free them
higher ledge to claim a second Butterfly Lamp.
both from the wall. The drawbridge then falls; cross it and
proceed through the door ahead.

One of the vases in the entry hall contains a velvet blue.

You’ve found another Butterfly Lamp. Insert three


colored Novistador eyes into this piece to greatly
enhance its value.

168

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The Castle
Long, Hard Road

Exterior Clock Tower Exterior Clock Tower Merchant

The merchant offers a variety of new upgrades at this


location, but no new weaponry or gear. Tune up your
To Throne handgun of choice, be it the Red9 or Blacktail, but steer
SP Room Hall clear of other upgrades. The very next merchant you
encounter sells an advanced shotgun; save your pesetas
for it.
To Clock New Upgrades
Tower Weapon Upgrade Cost
Blacktail Firepower Lv.4 24,000
Blacktail Firing Speed Lv.3 20,000
Blacktail Reload Speed Lv.3 15,000
Blacktail Capacity Lv.4 15,000
Broken Butterfly Firepower Lv.4 35,000
Broken Butterfly Capacity Lv.3 20,000
Handgun Firepower Lv.6 20,000
Handgun Capacity Lv.6 12,000
Mine Thrower Reload Speed Lv.2 18,000
Punisher Firepower Lv.5 25,000
Torch Punisher Capacity Lv.5 18,000
Red9 Firepower Lv.5 28,000
To Ballroom Red9 Capacity Lv.5 16,000
SP Rifle Firepower Lv.6 35,000
Rifle Capacity Lv.6 25,000
Riot Gun Firepower Lv.5 32,000
Riot Gun Capacity Lv.4 15,000

A tall clock
tower stands
in the distance
ahead. As Leon
approaches the
structure, Salazar
radios in and
The merchant awaits you in the next hall. Trade with the
taunts him yet
man, collect some handgun ammo from a nearby chair, and
again. Looking through binoculars, Leon sees Ashley being
save your progress at the typewriter. Move down the hall
led into an adjacent tower, but there seems to be no way of
afterward and pass through a door to head outside. Smash
getting there. Continue toward the clock tower ahead.
the barrels just beyond the door for a velvet blue and also
attack the nearby torch with Leon’s knife for a spinel. Leon is spotted
by a lookout
as he moves
toward the clock
tower. As a result,
Illuminados on
Nice work; you’ve added another spinel and
velvet blue to your collection. the adjacent
tower man three
catapults and begin hurling flaming boulders at him. Don’t
linger on the walkway; rush toward the clock tower, turning left
and then running up a flight of stairs when you get there. Have
the Riot Gun ready and blast any zealots that get in your way
as you climb the stairs. Remain near the steps and dispatch the
small group of cultists who patrol the tower; the catapults can’t
reach you from here.

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PRIMA Official Game Guide

Search the
third level of the
tower for items
Two barrels on the clock tower’s balcony contain and then climb
valuables, but getting near them is dangerous due to yet another
the catapults on the adjacent tower. Run toward the ladder to reach
barrels and then quickly retreat to trick the catapults the tower’s top
into firing at them, then dash out to collect the items floor. Pick up a
left behind. green herb and a note entitled Ritual Preparation from
a small table, which hints that the clock tower has been
jammed in three places to prevent Leon from reaching the
adjacent tower. Move to the lever at the end of the walkway
After securing
and shoot the final plank of wood directly ahead. Then pull
the tower’s
the lever to activate the clock tower, rotating the whole
outdoor balcony,
structure so that the exterior walkway connects to the
your next task
adjacent tower.
is to get inside
the clock tower.
The entry door Zealots rush
lies on the into the tower
tower’s east side, right in the catapult’s line of fire. Approach right after you
the corner and wait for the catapults to fire and miss, then pull the lever.
quickly dart around and rush through the door. Equip the
Riot Gun and
drop down
Clock Tower to the third
floor. Run up to the crossbow cultist and blast him out of
your way. Drop to the second level and thrash two more
crossbowmen. More hostiles enter the tower when you
1st drop to the ground floor, and additional crossbow zealots
Floor
1st Floor appear on the balconies above. A dynamite-armed cultist
also appears on an upper floor and begins raining explosives
down on you. Sticking around to defeat this second batch
of hostiles is extremely dangerous; rush through the ground
floor, dodging your adversaries as best you can. Head
To Exterior straight for the exit door on the ground floor and don’t stop
until you’ve made it outside.
Clock Tower
With the
tower rotated,
Lever the outdoor
4th Floor 4th Floor walkway now
stretches toward
3rd Floor the neighboring
tower. The
Once inside the tower’s catapults
clock tower, aim no longer fire at you; three shielded zealots advance across
at the collection the walkway instead. Toss a grenade to wipe the men out in
of gears and short order, then turn left and save your progress at a nearby
cogs ahead. typewriter.
Spy two planks
of wood that
are jamming
the gears, and shoot them both. Drop to the floor below
afterward, and smash the wooden boxes on the tower’s
ground floor for a hand grenade and other items. Then
climb back up to the second floor and take another ladder
to reach the third floor above.
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The Castle
Long, Hard Road

Crossing Equip the Riot


the walkway Gun and find a
prompts a host corner to hole
of Illuminados up in, then stand
to pour out from your ground
both towers, and fire away.
sandwiching The men keep
you on the coming, but you
footbridge between them. Ignore the enemies behind you should have more than enough firepower to deal with them
and immediately toss a grenade at the group ahead; the by now. Be wary of Las Plagas erupting from their heads
middle cultist who wears a horned helmet is armed with a and waste no time in blasting them away. The zealot with
rocket launcher and must be eliminated before he fires. the horned helmet drops a Gold Bangle; be sure to collect it
before proceeding into the next tower.

Zealots have no need of material possessions. Sell this


one’s Gold Bangle to the merchant for cash.

Throne Room Hall

To Exterior To Throne
Clock Tower ROom

You can simply fire the rocket launcher at the door


behind the Garradors to kill them both at once. We
recommend you save the rocket launcher though; it
comes in handy very soon.

Collect the
nearby green
Leon beholds a frightening sight when he enters the tower: herb and then
two zealots and two fearsome Garradors stand at the far move toward the
end of the narrow entry chamber. Surviving this scenario Garradors. Fire
requires patience and an iron will. Make sure Leon’s health one bullet at one
and ammo are up to snuff before slowly walking forward of the monsters
to draw the attention of the cultists, but not the Garradors. to draw them
Stop when the cultists notice Leon, then turn left or right both to your side of the chamber. Quickly run to one side to
and move to one corner of the room. Turn around and avoid their initial assault, then start walking around the lower
dispatch the pair of zealots when they approach; you’re far area, aiming to line up shots at the Garradors’ Plagas with the
enough away that your gunshots won’t alert the Garradors. Broken Butterfly or semi-auto rifle. Don’t move up the stairs
if you can help it; doing so triggers more cultists to enter the
room, which is the last thing you need.

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PRIMA Official Game Guide

To Service
Tunnel

There are two bells at either side of the stairs. If you


Sewer
need to create a little breathing room, shoot one
from range to ring it and draw the Garradors away.

Continue
the deadly
dance with
the Garradors,
keeping track of
both to ensure
you aren’t
blindsided. Stay
close to the outside walls to increase the chances that the
Garradors’ claws will become stuck when they rush to attack
you. Work at killing each monster in turn, but don’t shy away
from taking a shot on the other if the chance permits. The
fight becomes a simple matter once the first Garrador falls.

One of the Garradors is covered in armor, the other is


sleeveless. This is a good way to tell them apart.

The Garradors
each drop
15,000 pesetas.
Collect the
cash and then
explore the
other side of the SP
room. Cultists
rush in from behind as you climb the stairs, and another Crown
one lurks within the side passage to the north. Dispatch
the madmen, claim the valuables they drop, then make a
thorough search of the chamber before proceeding through
the door at the top of the stairs.
To Throne
Room
Grab two spinels from the statues in the hall beyond
the door.
Leon finds
himself in a
horrific sewer
The door leads tunnel where
into Salazar’s the bodies of
decorative throne those who’ve
room. Leon sees displeased the
Ashley being castle’s master
restrained by lie discarded. Collect the bounty of items from the initial pit,
Salazar’s cloaked including a yellow herb, an incendiary grenade, TMP and
minions, but magnum ammo, a velvet blue, and a precious Crown. Speak
before he can do anything about it, the vile Castellan presses a with the nearby merchant afterward, who finally offers an
switch and opens a trap door right beneath Leon’s feet. As Leon advanced shotgun. Save your progress after bartering with
172 falls, press 3+4 or shake the Wii Remote as indicated to make the man and then climb the nearby ladder to escape the pit.
him fire a small grappling hook into the wall and halt his decent.
Failing to do so results in Leon’s untimely demise.
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The Castle
Long, Hard Road

Find a velvet blue near the spikes that nearly


impaled Leon.

Lever

One of the pit’s dead holds a valuable Crown. He


won’t be needing it anymore. Hang onto this prize
as it can be combined with others. Service Tunnel

Sewer Merchant

At last, the merchant sells the most powerful shotgun Chemical


Leon can find: the Striker. Sell the Riot Gun and buy this
bad boy, which takes up a bit less space in the attaché
Tanks
case. Upgrade the Striker’s performance stats as well; you
want this mighty shotgun running at peak performance.
Consider buying a rocket launcher if you used your free Chemical
one on the Garradors earlier; you’ll be glad to have one Tanks
during a future encounter.

New Items
Item Cost
Striker 43,000

New Upgrades
Weapon Upgrade Cost
Striker Firepower Lv.2 25,000
Striker Reload Lv.2 8,000
Striker Capacity Lv.2 10,000

To Sewer To Mine
Entrance

Leon gets
the feeling
something’s
following him
as he exits the
sewers and
enters a long
The ladder leads out of the pit and into a long drainage
service corridor.
tunnel. Proceed down the tunnel, nabbing a velvet blue, a
Run down the passage, ignoring the east and west side
red herb, and a spinel on your way to the far door. Make
rooms and the large red canister in the hall as you go. Be
sure Leon’s health is near full and his weaponry is fully
ready to press 3+4 or shake the Wii Remote to dodge
loaded, then pass through the door to reach the next area.
an attack at a moment’s notice; a vicious creature stalks
Leon from the shadows and occasionally lashes out with
lightening speed. You can’t fight the creature yet, so just
Don’t miss the glimmering spinel and velvet keep running and dodging until you reach a control room at
blue in the Sewer! the far end of the tunnel.

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PRIMA Official Game Guide

Dash through Rush to the


the control control room’s
room, heading sealed door
directly for and attempt
the lever on to open it. The
the wall of the shutter won’t
room’s northeast open for awhile
alcove. Pull the due to a safety
lever to supply power to the service tunnel’s elevator, which precaution. Seeing the opportunity to crush its quarry, the
is located in the east side chamber you ran past a moment creature finally drops to the ground and moves toward Leon
ago. The door to the control room then slams shut, trapping with lethal intent.
Leon inside with the creature that’s stalking him.

Castellan’s Right Hand: Verdugo Threat Level


Unfortunately, things aren’t so easy
if you’re not carrying a rocket launcher.
Instead of ending the fight in one shot, you’ll need to
Verdugo is an extremely dangerous adversary, freeze Verdugo and then punish the monster with hand
but there are several ways to outlast the fiend. grenades, Striker blasts, or the Broken Butterfly. The
The rocket launcher is the key to simplifying goal is simple: inflict as much damage as possible before
this encounter; Salazar’s right hand is very the creature thaws. Flee the control room when the
difficult to defeat without it. You definitely emergency shutter finally opens and then run down the
want to defeat Verdugo, rather than just service tunnel, toppling the large canister you ran past
escape from him, because the creature before to freeze Verdugo a second time when it draws
drops a precious item when it falls. near. Again, punish the creature with powerful attacks to
inflict heavy damage.
There are gas
tanks in both side
chambers as well.
Use them to freeze
Verdugo again and
again, pounding
Leon is cornered near the control room’s shutter
him each time with heavy fire. Destroy the creature to
when Verdugo first lands in the chamber. Blast the
claim the Crown Jewel he leaves behind, which can be
monster with the Striker until it leaps up to the ceiling,
fitted into the Crown you found in the pit for increased
then run past it. Bolt to the large canister in the control
value.
room and stand near it, waiting for Verdugo to return to
the ground and approach. The moment Verdugo draws
near, press 3 to topple the tank, freezing the creature Verdugo was carrying a Crown Jewel. Combine this
with the gaseous chemical that spews forth. treasure with the Crown, and keep a lookout for one
more piece to add.

If you’re not
interested in
Don’t topple the canister when Verdugo is crawling treasure and just
along the ceiling or the attack might miss. want to conserve
ammo and escape,
simply freeze
Freezing Verdugo Verdugo and then run away. The service tunnel elevator
slows it down arrives after approximately four minutes; evade Verdugo
tremendously and until the elevator arrives, then hop aboard and flee.
makes it vulnerable. When you’ve run out of canisters to topple, try running
If you’re carrying circles around the small table in the elevator chamber to
a rocket launcher, keep Verdugo from reaching you.
simply stand back and fire away. One direct hit shatters
the monster into a thousand shards of ice, ending the
174 fight instantly.

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The Castle
Caverns and Mines

Chapter 4-2: Caverns and Mines


After narrowly surviving an encounter with Salazar’s “right hand,” Leon finds himself deep beneath the castle and must fight
his way back to the surface. Many obstacles stand in his way, including a cavern full of Novistadors and a chamber guarded
by a pair of massive giants.

Dynamite Lever

To Inferno
Chamber

Excavation
Site Circuit To Catacombs
Breaker
Lever

To Excavation
Site
Inferno
Chamber
Pulley
To Excavation SP
Site

Mine Entrance
Document Merchant

First Aid Spray Peseta Box


To Target Flash Grenade Random
Practice Gold Bars Rifle Ammo
Legend

Green Herb SP Save Point

Hand Grenade Shotgun Ammo

Handgun Ammo Spinel

Incendiary Grenade TMP Ammo

Magnum Ammo Velvet Blue

To Service
175
Tunnel primagames.com

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PRIMA Official Game Guide

To Inferno
Chamber
Catacombs
1st Floor

To 2nd
Floor

Switch
To 1st
Floor
Switch

Catacombs
2nd Floor

Lever

Royal
Insignia

To Ruins
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The Castle
Caverns and Mines

Mine Entrance Merchant


To Excavation SP
Site Nothing new is for sale this time, but the merchant does
Mine Entrance offer new tune ups for the Riot Gun and mine thrower.
You’re probably not using either one, and that’s okay; just
save your pesetas for another day.

New Upgrades
Weapon Upgrade Cost
Mine Thrower Firepower Lv.3 45,000
To Target Riot Gun Capacity Lv.5 20,000

Practice

Target Practice: Game C

Visit the shooting


range near the
merchant for a
chance to win
even more prizes.
Game C is now
available, which
is just a bit more challenging than the last round. You can
To Service also replay Games A and B if you like. Clear Game C for
Tunnel another lovely row of bottle caps. Earn all six for a huge
cash prize of 35,000 pesetas!

The service
tunnel elevator
takes Leon deep
underground,
dropping
him off at the
entrance to an
active mining
facility. Smash barrels and collect items from the entry area,
including Luis’ Memo 2, which reveals how Las Plagas
were buried for years and then eventually excavated by the
villagers, who gave new life to the organisms when they
breathed the parasites’ fossilized spores into their bodies.
Speak with the nearby merchant, enter the blue door to
visit the shooting range if you like, then save your progress
at the typewriter and proceed through the rusty doors to
the mine.

Smash a barrel near the merchant for another spinel


to sell.

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Dynamite
Lever

To Inferno
Chamber
Excavation Site

Circuit
Breaker

Ganados are
crawling all over
the cavern, going
about their task
of digging up
more fossilized
Las Plagas for
their master.
Most of these men carry hatchets and will hurl them at you
from afar. Pop one or two nearby hostiles to draw their
attention, then back up into the tunnel. Pelt the Ganados as
they climb up the ladder at the end of railway to knock them
back down, killing each one with minimum fuss.

To Mine
Entrance
It’s a Ganado
reunion: two If you’ve got lots of rifle ammo, use the semi-auto to
villagers stand clear the area more quickly.
in the railway
passage ahead. Scan the
Dispatch both cavern for
men with a movement and
handgun from don’t drop down
range, then search the carts and barrels for items, including a from the railway
valuable velvet blue. Continue down the tunnel and notice a until you’ve
sign warning the workers not to overload the mine carts with dispatched all
dynamite or they’ll trip a circuit breaker. Keep this in mind and surrounding
proceed through the tunnel until you reach a large cavern. workers. When the cavern is secure, drop to the ground
floor and search around for valuables, including shotgun
ammo and gold bars worth 5,000 pesetas. After pillaging
A velvet blue lies hidden in a mine cart along the the dig site, approach the trolley control panel to the north
178 passage. and press the switch to summon a mine cart. The mine cart
is filled with dynamite and exceeds the railway elevator’s

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The Castle
Caverns and Mines

weight allowance—a circuit breaker switches on, preventing


Equip the
the cart from lowering all the way. You need the cart’s
Striker shotgun
dynamite to blow up a nearby boulder and continue, so
and run to the
you’ll need to find and reset the circuit breaker.
ladder leading
up to the
elevated railway.
Find a sparkly velvet blue inside one of the chamber’s Climb the
mine carts. ladder and then
immediately blast the mob of Ganados entering the area
through the railway tunnel ahead. Knock them all down
with a few shotgun blasts, then run past the mob and into
A TNT
the tunnel beyond. Turn around and then stand your ground
Ganado rushes
against the hostiles, making sure to blast away the chainsaw
into the area
maniac each time he draws near.
after you
summon the
Collect the
mine cart. Run
10,000 pesetas
to the nearby
the chainsaw
ladder and
Ganado drops
climb up to return to the elevated railway, then stand back
and then drop
and shoot the man as he climbs the ladder in pursuit. After
to the ground
dealing with the hostile, return to the ground floor and head
once more.
up a wooden ramp to reach the circuit breaker controls.
Approach the
Activate the controls to reset the circuit breaker, but watch
nearby trolley controls and activate them for a second
out: a mob of Ganados soon rushes into the area, one of
time to lower the mine cart to the ground. Run around
whom wields a frightening chainsaw.
and collect the Dynamite from the cart, then approach a
nearby boulder, which blocks your path forward. Plant the
Dynamite on the boulder, then quickly turn and run. The
explosion destroys the boulder, allowing you to proceed
through the far door.

Lever To Catacombs

To Excavation
Site

Pulley

Beyond the excavation site lies a large, sweltering chamber


full of lava. Collect a first aid spray, flash grenade, and some
shotgun ammo from the cavern’s southern half, then notice
a lever against the north wall. Pulling the lever opens a
trapdoor in the center of the chamber, revealing a pit of
liquid-hot magma. Also spy a ladder directly across the
cavern from the lever, which leads up some scaffolding.
Ignore the lever and ladder for now, and simply cross the
chamber, heading for the far door. As you near the door, two
massive giants suddenly stomp into view, blocking your way
out. You must defeat both monsters to escape.
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PRIMA Official Game Guide

Terrible Twosome: Dual Gigantes Threat Level

Surviving an
encounter
against two El Killing one of the El Gigantes with the trapdoor trick
Gigantes is nearly is a big help, but then you can’t collect the 15,000
impossible, but pesetas the giant would normally leave behind. Still,
you can simplify we think you’ll find the risk of combating two giants
the fight a great at once doesn’t match the potential reward.
deal by using the
environment to
your advantage. The fight becomes
a breeze once you’ve
dunked the first El
Gigante. Though
you can’t use the
trapdoor trick to kill
Run to the ladder the second monster, you can still climb the scaffolding and
you noticed earlier use the pulley to quickly cross the chamber. This allows
and then climb up you to easily outmaneuver the remaining giant, putting you
to reach the top of in position to nail him with long-range rifle or magnum
some scaffolding. fire. Hand and flash grenades work well when the monster
From here, Leon closes in, but they aren’t necessary; you can kill the last El
can grab hold of an overhead pulley, which quickly Gigante with a handgun if you like just by using the pulley
brings him across the entire chamber. Stand near the to keep a distance and picking your shots from range.
pulley and wait for one of the giants to start shaking the
scaffolding in an attempt to knock Leon to the ground.
Quickly press 3 to make Leon grab the pulley at this
time. Leon slides along an overhead zip line, landing
right near the lever on the opposite side of the cavern.
Be ready to dodge after crossing the chamber on
The giants are the pulley; the remaining giant may execute a fast
quick to round on shoulder charge from range, which you must avoid
Leon and stomp by waving the Wii Remote.
toward his new
location. Press 3 to
grab the lever; Leon Punish the second
then looks over El Gigante until
his shoulder at the monsters across the room. Press 3 he takes a knee,
a second time the moment one of the two giants walks then climb his back
over the central trapdoor to dunk the creature into the and shake the Wii
lava, ending his life in one smooth maneuver. If neither Remote to deliver
giant crosses the trapdoor, flee to the ladder and try up to eight knife strikes to his exposed Plaga. Repeat this
again. process a second time, slashing the giant’s Plaga eight
more times to finally put the monster down. Be ready to
wave the Wii Remote as the giant collapses to avoid being
crushed, then collect the 15,000 pesetas it leaves behind.
Smash two barrels near the far door for some shotgun
ammo and an incendiary grenade on your way out.
Don’t move close to the El Gigante you dunk in the
lava or he’ll grab Leon and pull him under!

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The Castle
Caverns and Mines

Switch
To 1st
Floor
Catacombs Switch

To Inferno
Chamber

Lever

Royal
Insignia

To 2nd
Floor To Ruins

The soft sound


of fluttering
wings fills the
next massive
cavern. Examine
a nearby
pedestal for
a puzzling
message: “The two lights shall shine light on a new path.”
The meaning soon becomes clear; for now, take aim at the
host of Novistadors flying above the giant chasm ahead. Proceed uphill along the path when the bugs stop
Shoot each one with a handgun from range to drop them coming, luring any Novistadors you encounter back to the
into the yawning abyss, then fall back to the entry passage entry tunnel to dispatch them with ease. You eventually
and stand ready for more insects to come at you from the come to a fork in the path; turn right and enter a side
uphill path to the right. tunnel. Stand inside the tunnel and annihilate any insects
that chase you inside, then approach an odd switch in the
far wall. Press the switch to turn on a bright light elsewhere
in the cavern, then immediately spin around and blast the
swarm of Novistadors that ambush you from behind.
Shooting Novistadors in flight often results in their
immediate demise. Conserve ammo by picking off
hovering insects.

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The final trio


of blocks is
impossible to
pass until you
pull the lever
on the left wall.
Doing so causes
the middle
block to stop falling, giving you a place to rest as you dart
between the other two. Run past the first block and stop in
Exit the side tunnel and continue exploring the cavern the light that shines in front of the next block ahead. Wait
trails. Work your way east to reach another side tunnel, for the second block to fall, then dash past it to safety while
blasting any bugs that engage you en route. Activate a it retracts.
second switch inside the east passage to turn on yet another
light inside the cavern. With both of the cavern’s switches Beyond the
activated, a focused ray of light shines against a south wall, falling block
melting away a portion of it to reveal a hidden passage traps, the
beyond. Again, perform a quick turn and wipe out the passage winds to
Novistador swarm that enters the tunnel to assault you. a final chamber
where Leon
discovers an odd
Exit the sort of elevator.
side passage Take the Royal Insignia from the pedestal and then activate
when it’s safe the elevator to escape the dingy catacombs and return to
to do so and the surface.
begin exploring
the cavern
trails more You’ve found the Royal Insignia. Insert this piece and
thoroughly. the Crown Jewel into the Crown to form the Salazar
Many valuable items lie on the paths; be sure to collect Family Crown—an extremely valuable treasure to sell.
them all. Blast any insects you encounter as you raid the
cavern, then enter the south passage you recently revealed.

The south
passage is filled
with traps:
several large
blocks slam
down from
the ceiling in a
steady pattern,
ready to crush Leon if he’s caught beneath one. Dash past
the first block as it retracts and then drop down off the
ledge that follows. The second block is tougher to pass as
you must drop from a ledge and then run forward before it
crushes Leon. Again, wait for the block to fall and then make
your move as it begins to retract.

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The Castle
Rails and Ruins

Chapter 4-3: Rails and Ruins


Shortly after reaching the surface, Leon finds he must delve back underground again to open a way forward. His search for
a means of escape takes him through some ancient ruins and along a white-knuckle mine cart ride.
To Salazar’s
Temple

Crank
2nd
Ruins Floor

To Catacombs To Underground
SP
Ruins

Key to
the Mine

Underground
Ruins 1st Floor To Basement

To Ruins

To 1st Underground
Floor Ruins Basement
Staff of
Royalty
x3
To 1st To Mine Rail
Floor

Document Merchant Spinel

Flash Grenade Peseta Box Velvet Blue


Legend

Green Herb Random Yellow Herb

Hand Grenade Red Herb

Handgun Ammo SP Save Point

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To Salazar’s
Temple

Crank
2nd
Ruins Floor

To Catacombs To Underground
SP
Ruins
Leon catches
a glimpse
The strange of Salazar’s
elevator brings foreboding
Leon up to the tower looming
surface, right in the distance
near an old as he proceeds
shack. Smash along the trail
the nearby beyond the merchant’s shack. The ruins directly ahead
barrels for items are being used as a campsite by the Ganado miners, so
and then take the Letter from Ada pinned to the shack to approach with caution. Eliminate two Ganado lookouts with
learn that Ashley was injected with Las Plagas before Leon— the rifle from range as you infiltrate the ruins, slowly moving
her time is running out. Trade with the merchant inside toward the bonfire that most workers are huddled around.
the shack and save your progress at the typewriter before
venturing onward. Two ladders in
the ruins lead up
to small ledges
Ruins Merchant that overlook
the bonfire.
Climb the ladder
Lots of new upgrades are available now. Sell your newly to the right,
completed Salazar Family Crown for a ton of funds, which leads to
then tune up the Blacktail if you’re using that handgun. a ledge that’s right above the hostiles. If you haven’t been
Upgrade the Striker and semi-auto rifle as well. Consider detected, toss a hand grenade into their midst to eliminate
enhancing the TMP’s clip capacity if you’ve got the cash to most or all of the Ganado miners. Remain on the ledge and
spare; more ammo means more rapid-fire mayhem. use Leon’s knife to finish off any survivors who climb the
ladder in pursuit.
New Upgrades
Weapon Upgrade Cost Scour the
Blacktail Firepower Lv.5 30,000
ruins for items
Blacktail Capacity Lv.5 20,000 once you’ve
Broken Butterfly Firepower Lv.5 50,000 secured the
Broken Butterfly Reload Speed Lv.3 20,000 grounds.
Handgun Exclusive 57,000 Examine an
Punisher Firepower Lv.6 35,000 ornate door
Punisher Capacity Lv.6 24,000 with a lion head
Red9 Firepower Lv.6 45,000 decoration to find that a “sacrifice to the lion” is required to
Rifle (Semi-Auto) Firepower Lv.5 30,000 open the door. You currently have nothing to offer the lion,
Rifle (Semi-Auto) Capacity Lv.5 20,000 so jump through a nearby window to enter a small wooden
Rifle Exclusive 80,000 cabin. Approach the crank inside the cabin and rotate
Shotgun Firepower Lv.6 45,000 the Wii Remote as indicated to turn it, revealing a hidden
Shotgun Capacity Lv.6 20,000 passage in the ground nearby. Climb into the passage to
Striker Firepower Lv.3 28,000 proceed.
Striker Capacity Lv.3 12,000
TMP Capacity Lv.5 25,000
A shiny spinel and velvet blue await discovery
among the surface ruins.
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The Castle
Rails and Ruins

Key to
the Mine

Underground
Ruins To Basement

To Ruins

To 1st
Floor
Staff of
Royalty
x3
To 1st To Mine Rail
Floor

Leon finds
himself Find two more sparkly velvet blues in the
underground underground ruins.
again, this time
exploring some
long-forgotten
ruins. A large You’ve found the Staff of Royalty, a worthy
tablet in the treasure to sell to the merchant.
entry chamber informs you that the “offering to the lion”
you seek lies just ahead. Proceed down the corridor that
follows, smashing two wooden boxes for a velvet blue and a
random prize. The corridor opens into a large cavern filled
with Ganados; use the element of surprise and the semi-
auto rifle to eliminate each hostile from range.

Head down
the nearby steps
after securing
the cavern and
then proceed
down another
flight to reach Return to the entry landing after looting the ruins and
a small room view the second floor windows of the two-story hut
beneath the entry chamber. Check the sarcophagus in this through the rifle’s scope. Notice a chainsaw Ganado pacing
lower room to find a Staff of Royalty, then backtrack out about the room; fire at the man repeatedly until he finally
and search the ruins for valuables. Be careful not to step in stops getting back up. Hurry toward the hut afterward,
the bear traps spread about the ground and don’t enter the shooting or dodging bear traps as you go. Climb a ladder to
two-story hut in the distance just yet. reach the hut’s second floor and collect the 10,000 pesetas
left by the chainsaw maniac before they vanish.

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Entering the Open


hut causes an the room’s
ambush party sarcophagus and
of Ganados to claim three boxes
attack. The men of pesetas from
climb the hut’s within. Nab the
ladder to enter handgun ammo
the second floor. from the corner
Approach the ladder and use quick knife attacks to knock of the room and then head through the far door. Find treasure
each miner down to the ground as they climb up. Continue in the circular chamber that follows; smash the barrels for
slicing into the workers until they finally stop coming, then pesetas and a velvet blue, then search the sandy floor to find
jump through one of the windows and pick up the items two spinels, one of which is concealed by some falling sand.
they left behind. Fire at the brazier hanging near the east wall to free a third
spinel, then exit the chamber through the nearby door.

Three little spinels and a sparkly velvet blue.


Not bad!

Mine Rail
Leon finds
Climb up the ladder again to return to the hut’s second himself faced
floor. Take the Key to the Mine that rests on a nearby with a trio of
pedestal, then search the small room for items, including mine carts
a yellow herb. Make a quick health and ammo check, then sitting on a
head downstairs to reach the hut’s ground floor, where railway ahead.
another chainsaw maniac lurks. Defeat this dangerous foe Collect items
for another 10,000 pesetas, then raid the room for valuables from the nearby
before heading outside. barrels and then jump aboard the nearest cart. Remain
in this rear cart and shoot the lever to the left to start the
Use the carts in motion. Make sure Leon’s near full health and his
Key to the weapons are fully loaded before starting off; he’s in for a
Mine to open rough ride!
the cavern’s
east door and As Leon
proceed through tears along the
the tunnel that railway, Ganados
follows. Leon standing atop
triggers a trap in the next chamber, whose spike-covered balconies that
ceiling begins to descend upon him. To make things line the track
interesting, a Las Plagas spider also pops out of a nearby attempt to hop
sarcophagus to attack. Fire two shots from a handgun to kill aboard the mine
the Plaga, then quickly shoot four red jewels in the ceiling carts and assault him. Try to pick off the workers from range
to disarm the trap. with a handgun before they can jump into the carts. Stay
in the rear cart throughout the trip and punish any hostiles
who land in the cart during the ride. Use a handgun or TMP
to fire on hostiles in the front cart and unleash a blast or
two from the Striker if they move any closer.

There’s no way to preemptively deactivate the ceiling


trap this time around; you must trigger the trap to
make the ceiling jewels vulnerable.
Wooden boards stretch across the track at shoulder-
height. Leon must dodge the boards at three separate
points during the ride to avoid being smashed. Be
186 ready to press 3+4 and make Leon duck or he’ll
suffer greatly.
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The Castle
Rails and Ruins

If you’re low on health or ammo, shoot the lever as


soon as possible to get moving again.

The ride
continues for
awhile, with
At one point during the hellacious ride, a large number more Ganados
of Ganados bring Leon’s cart to a halt at a boarding station leaping in to
and leap down to torment him. One of the Ganados wields assault Leon.
a powerful chainsaw and must be kept Stay the course
at bay at all costs. Use the Striker until the railway
to blast the hostiles and keep makes a sharp descent, then prepare to press 3+4 to leap
them from jumping into the rear to safety; a gap in the track sends the mine carts tumbling
cart. When the onslaught finally into a yawning chasm. Pressing 3+4 at the right moment
subsides, jump between the makes Leon jump across the gap and grab onto a wooden
carts and collect all the items the ledge beyond; wave the Wii Remote furiously to make Leon
workers left behind, along with climb up and onto the ledge.
some handgun and shotgun
ammo on the side ledges.
The danger
Return to the rear cart
is over now.
afterward and shoot the
Enter the small
lever ahead and to the left
chamber ahead
to start the cart in motion
and collect
once more.
the Stone of
Sacrifice from
a small altar. A
secret passage is then revealed. Check the corner near the
stairs before heading into the passage to find a bunch of
pesetas, then head through the tunnel and climb the ladder
at the far end to return to the surface ruins.

Above ground once more, Leon finally has the object he


needs to proceed. Approach the ornate door you noticed
earlier and insert the Stone of Sacrifice into the lion’s
mouth. The door slides away, revealing an elevator. Board
the lift and use it to move one step closer to Salazar’s tower.

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PRIMA Official Game Guide

Chapter 4-4: Showdown with Salazar


After spending so much time underground, Leon is grateful for the chance to explore Salazar’s massive tower. The road
to the top is fraught with danger though, and Salazar’s lair is one of the most frightening places Leon will ever visit. Agent
Kennedy’s survival skills are put to the ultimate test during the final battle against the terrible castellan.

To 2nd
Floor

To Salazar’s
Tower
To Salazar’s
Salazar’s Tower Temple
1st Floor

To 3rd Floor Lever

Salazar’s
Temple To 1st
Floor
Lever
3rd Floor

To Ruins 3rd
Lever
Floor

SP x2
2nd 2nd Floor
188 Floor
3rd
Floor Floor
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The Castle
Showdown with Salazar

First Aid Spray Rifle Ammo

Flash Grenade SP Save Point

Green Herb Shotgun Ammo

Handgun Ammo Snake

Legend
Incendiary Grenade Spinel
To 2nd Magnum Ammo TMP Ammo
Floor
Merchant Velvet Blue

Random Yellow Herb

Gold Red Herb


Bangle
Salazar’s Tower To Tower
3rd Floor Apex To Tower
Apex

Tower Apex Dock

To 3rd To Dock
Floor

SP

Goal

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PRIMA Official Game Guide

To Salazar’s
Tower Another velvet blue has been acquired.

For such
a little man,
Salazar has an
incredibly large
ego: Leon finds
a massive statue
of the castellan
that takes up
the entire south end of the hall. Turn left and proceed down
the walkway until a red-robed zealot suddenly appears and
flips a nearby lever, causing the walkway ahead to disappear.
You can’t go forward, so turn around and open fire on the
black-robed cultist on the landing to the right. Head upstairs
afterward and climb the ladder, returning to the balcony you
visited a moment ago.

Approach
the edge of the
balcony. Notice
Salazar’s that the Salazar
statue’s left hand
Temple now moves
up and down,
serving as an
elevator that allows you to reach the balcony above. Unload
Lever on the cultists who attempt to cross from the far balcony,
3rd Floor along with any who ride down from the balcony above.
Some of the men may fall from the ledges when shot,
for extra damage. When the coast is clear, jump onto the
To Ruins 3rd
Lever Salazar statue’s left hand and then ride up to an even higher
Floor balcony.

SP x2
2nd 2nd Floor
Floor Any cultists you knock to the ground floor may climb
the ladder behind you if they survive the fall. Be wary!
Floor

The elevator
brings Leon to Dispatch any
a short hallway zealots lingering
leading into a on the third-
large cathedral. floor balcony
Collect the and then smash
handgun ammo the vases for
from the alcove items, including
on the right, save your progress at the typewriter, then a spinel. Pull the
proceed down the hall. Smash the vases on the landing for lever against the far wall to raise one section of the walkway
a random reward and a velvet blue, then climb the nearby on the ground floor. Take shots at the cultists on the balcony
ladder and destroy another small vase on the balcony above. across the room, using the rifle for clean kills if you’ve got
Return to the lower landing and head down the stairs. ammo to spare. Return to the statue’s left hand afterward
and ride back down.

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The Castle
Showdown with Salazar

Before
moving onward,
Here’s one more spinel for the merchant.
optionally return
to the statue’s
right hand and
Next, leap ride up to the
across to the balcony above.
central platform Smash a large
that extends vase for items and pull the lever behind the statue’s head to
from the statue’s make its hands move in a more complex pattern, allowing
waist. Hit the you to navigate the ledges and balconies with greater ease.
switch on the You don’t need to do any of this though; the lower walkway
statue’s belly to has been restored and your path is clear.
activate its right hand, which moves up and down just like
the other one. When the right hand lowers, jump onto it and
When you’re
then across to the balcony ahead. A ladder extends upward
ready to move
from a hole in the balcony’s center; take up position near the
on, return to
ladder and swing Leon’s knife at the Illuminados who attempt
the ground floor
to climb up from the lower landing, including the red-robed
and cross the
leader who impeded your progress a while ago.
newly restored
walkway.
Without
Drop to the warning, the Salazar statue suddenly comes to life and
lower landing begins stomping after Leon. Shake the Wii Remote as
after dispatching indicated to make Leon dash onward, and be ready to
the zealots and press 3, 4, and then 3+4 when called upon to make
collect the 5,000 Leon dodge a few falling columns. As if things weren’t
pesetas the red- bad enough, Leon finds a large padlock on the far door,
robed leader hampering his escape. Wave the Wii Remote sharply to
leaves behind. shatter the padlock with a quick knife attack, then bolt
Pull the nearby lever to raise another section of the walkway through the door before the statue crushes Leon.
and open the gate behind you. Pulling the lever prompts
more cultists to drop in from the balcony above; climb the
With
ladder and then hack at the zealots as they climb up in
too much
pursuit.
momentum
behind it, the
statue smashes
through the
temple wall
and continues
to pursue Leon even after he flees the structure. Continue
waving the Wii Remote to keep Leon ahead of the statue,
then press 3+4 when the walkway crumbles under the
statue’s weight to make Leon leap across the gap. Leon
grabs onto the far ledge with one hand; wave the Wii
Remote furiously to make him scamper up to safety. Enter
the door ahead, which leads into Salazar’s foreboding tower
stronghold.

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PRIMA Official Game Guide

To 2nd
Floor

To Salazar’s
Salazar’s
To 2nd
Floor

Gold
Bangle

To Tower
To 3rd Floor Lever Apex

To 1st
Floor

Salazar awaits Salazar and


Leon on the his crony flee
other side of the while Leon
door leading is distracted.
into his massive Search the
tower. Leon’s tower’s ground
had his fill of floor before
the little man’s heading upstairs,
games, though. He tosses a knife at the castellan, sticking making sure you don’t miss the yellow herb tucked away in
his hand to a wall. In a blink, Salazar’s hooded bodyguard a small chest. Proceed up the winding staircase afterward,
removes the blade and hurls it back at Leon; be ready to pausing when you reach the second landing. A zealot on
press 3+4 or wave the Wii Remote to avoid the lethal a higher floor pulls a lever, sending a giant barrel rolling
attack. downstairs at Leon. Remain on the landing and don’t move
any farther or Leon will be struck by the inbound barrel.

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The Castle
Showdown with Salazar

The zealot
keeps rolling
barrels until you
put a stop to Kill the horned cultist leader who remains on the
him. Equip the ground floor of the tower and claim the 5,500 pesetas
rifle and then he leaves behind.
aim upward
and to the left
to sight the man, who stands on the stairs two levels above. The tower is
Aim at the zealot from your current position on the landing secure for the
and fire when you line up a shot. Kill the other cultist who moment. Head
stands near the barrel operator as well. Wait for a moment upstairs as far
to make sure the barrels have stopped coming before as you can go
continuing up the stairs. and collect a
green herb near
the large crate
blocking the stairs. You can’t climb any farther and must
use the nearby service elevator to continue upward. Check
around the elevator for goodies and then shove the crates
You can also cross the wooden walkways and climb a off the lift to reduce its payload. Check that Leon’s health
nearby ladder to proceed instead of taking the stairs. and ammo are fully stocked and then press the nearby
control switch to start the lift in motion.

Zealots
drop onto the
elevator to
assault Leon
as he travels
upward. Their
added weight
causes the
lift to halt until Leon either defeats them or knocks them
off. Move to a corner and use the Striker to blast each
Cultists enter the tower from the ground floor as you cultist who lands on the lift. Employ a handgun against the
progress up the stairs. Keep going upward until you reach crossbowmen who fire at you from the surrounding walls.
the landing with the barrel control lever, then pause for a The crossbow zealots are easily killed, so make sure to
moment to roll a few barrels down the stairs at the pursuing shoot each one whenever the chance permits.
cultists. Keep alert: some of the zealots may try to climb
up the ladder below, which leads directly up to the landing
you’re standing on.

Several Illuminados who land on the lift reveal


Keep rolling worm-like Las Plagas when wounded. Destroy these
barrels at the parasites before they chomp off Leon’s head.
cultists below
and make sure
none of them You’re out of
sneak up the the woods once
ladder and the elevator
assault you. As reaches the
you do this, aim at the zealot directly across the chamber, top; no more
who’s tossing sticks of dynamite toward you. The explosives cultists move to
can’t reach you from your current position, but you can attack. Explore
certainly reach the cultist with a rifle round. Take him out this upper floor
and then head downstairs to collect any items the zealots thoroughly, smashing barrels in search of valuables. Don’t
you’ve crushed with barrels may have left behind. miss the Gold Bangle in the small chest off to one side; you
must drop to a lower ledge near the opening in the tower’s
wall to reach it.

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You’ve found another Gold Bangle. The merchant pays Salazar’s Tower Merchant
handsomely for these treasures.
In timely fashion, the merchant offers a very useful clip
capacity tune up for the Red9. Definitely purchase this
upgrade if you’re using the Red9; it comes in handy during
Head through the forthcoming battle. Also beef up the TMP and semi-
an opening auto rifle if you haven’t been doing so, for maximum
in the tower’s advantage. If you have money to burn and want to end
wall to locate a the next fight in style, purchase a rocket launcher as well.
small elevator.
Ride up and New Upgrades
proceed up the Weapon Upgrade Cost
elegant outdoor Red9 Capacity Lv.6 22,000
staircase to reach the top of the tower, where the merchant
awaits. A fight with Salazar is imminent, so stock up on
whatever you need and then save your progress at the
typewriter before heading through the nearby door.
Vile Castellan: Ramon Salazar

Tower Apex

To 3rd To Dock
Floor

Salazar has
transformed
the top of his
tower into a
den of evil. With
a cruel laugh, There are many ways to approach the fight Threat Level
the impish against Salazar. Remaining on the upper
castellan tells walkway is dangerous, as all of Salazar’s
Leon that Ashley is currently being taken away to a remote attacks are geared toward smashing Leon from that
island. Fed up with his guest’s stubborn interference, Salazar vantage. Dropping to the ground floor is also risky, as
summons the power of Las Plagas to transform both himself it puts Leon at risk of being overwhelmed by spider-
and his bodyguard into a nightmarish horror. Scoffing and like Las Plagas who swarm about down there. We
unimpressed, Leon prepares to rid the world of one more recommend making your stand on the ground floor
monster. simply because the Plagas are a bit easier to deal with
than Salazar’s crushing blows.

194

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The Castle
Showdown with Salazar

Vile Castellan: Ramon Salazar Continued

If you decide to remain on the upper walkway, be


Plaga spiders must move very close to Leon
ready to dodge Salazar’s blows by pressing 3+4
before they can pounce on him. Keep Leon’s
or shaking the Wii Remote as indicated. Also,
back to the alcove’s wall and pop each Plaga with
attack one of the monster’s “arms” until it retracts
a handgun or TMP from range, and you’ll never
into the wall to create some breathing room.
have to worry about them.

Shooting the
monster’s eye
doesn’t inflict
any damage to
the creature, but
doing so enough
times eventually causes the central head to peel
back, exposing Salazar himself. Whenever this occurs,
quickly shoot any nearby Plagas, then switch to the
Drop to the ground floor and then race to one of semi-auto rifle or Broken Butterfly. Score as many shots
the small alcoves across the room from Salazar. Use on Salazar’s pale frame as you can before the monster
the Striker to blow away the initial swarm of Las Plagas envelops him once more. When the moment to harm
that surround you, then switch to a handgun or TMP. Salazar has passed, immediately switch back to the
Alternate between firing at the Salazar monster’s large Striker, TMP, or handgun, and blast away the Plagas
red-and-yellow eye, which sticks out from its central who’ve drawn near.
head, and the Plaga spiders that regularly draw near.
Always make sure no Plaga spiders are nearby before
popping a few shots at the monster across the room.

If you’re carrying a rocket launcher, simply blast


Salazar once when the monster peels away to
end the fight instantly.

Repeat the
same strategy until
Salazar finally falls.
It may take some
time, but if you’re
careful to kill Las
Plagas on a regular basis, you can easily clear this fight
without losing much health. The Plaga spiders also drop
lots of ammo, ensuring that you won’t run out. Search
the chamber for items when the battle finally ends.
Climb the far ladder, claim the 50,000 pesetas Salazar
left behind, then head through the double doors he was
guarding.

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Find a glimmering spinel in the merchant’s storeroom.

To Tower
Apex
Dock Merchant
Kudos to you for making it this far. The merchant must be
impressed as well, for he now offers special “Exclusive”
upgrades for weapons you’ve fully enhanced. Exclusive
upgrades are costly, but each one transforms its weapon
into a tool of ultimate destruction. If you’ve stuck things
out with the Red9, you’ll be blown away by its newfound
Exclusive power.

New Upgrades
Weapon Upgrade Cost
Blacktail Firepower Lv.6 40,000
Blacktail Capacity Lv.6 25,000
Blacktail Exclusive 80,000
Mine Thrower Capacity Lv.3 40,000
Punisher Exclusive 40,000
SP Red9 Exclusive 80,000
Riot Gun Firepower Lv.6 50,000
Riot Gun Reload Speed Lv.3 20,000
Riot Gun Capacity Lv.6 25,000
Riot Gun Exclusive 120,000
Shotgun Exclusive 90,000
Striker Firepower Lv.4 32,000
Striker Reload Speed Lv.3 15,000
Striker Capacity Lv.4 16,000
TMP Capacity Lv.6 35,000
TMP Exclusive 100,000

Goal

The door Salazar


guarded leads
to a small
outdoor balcony. A familiar figure awaits Leon just beyond the merchant’s
Smash the stand. Ada sits in a running motorboat, waiting for her old
nearby barrels flame to arrive. Leon needs transportation to that island if
for goodies, he’s going to rescue Ashley, and he gladly hops aboard. The
including a two speed off toward their shared destination.
green herb. Rappel down the nearby rope afterward to
reach a lower area near the base of the tower. Be careful
when smashing the next set of barrels; the one on the right
contains a snake. Use a nearby elevator to reach a lower
chamber where the merchant awaits. Search around for
items, speak with the merchant, then save your game at the
196 typewriter nearby.

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The Island
Saddler’s Complex

The Island
Salazar finally got his comeuppance, but Leon wasn’t in time to free Ashley from the cultists’ grip. Before his timely
demise, Salazar let slip that the president’s daughter was being transported to a remote island for safekeeping. Leon
hitches a ride on a motorboat with Ada, and the two speed off toward Saddler’s remote island complex. Though he’s
still unsure of Ada’s true motives, Leon finds comfort in the thought that at least someone isn’t trying to kill him.

Chapter 5-1: Saddler’s Complex


Leon receives an unfriendly welcome moments after landing on Saddler’s island. Swarms of highly trained militants assault the
American trespasser, intent on preventing him from breaching the island’s inner facilities. Leon must fight through numerous
fortified outposts just to get inside the complex, where he eventually finds Ashley being held prisoner in a storeroom.

To 2nd Cliffside
Floor
Encampment
Start
To 1st
Floor
Outer SP
Stronghold

Golden To Larder
To Outer Lynx
Stronghold

To Cliffside
Encampment To Cliffside
To Bunker Encampment
Security Basement
To Larder Red Stone To
Stairwell
of Faith
Basement

Larder
Document Hand Grenade Peseta Box Shotgun Ammo

Emerald Handgun Ammo Random Spinel


Legend

Flash Grenade Incendiary Grenade Red Herb TMP Ammo

Gold Bars Magnum Ammo Rifle Ammo Velvet Blue To Security


Green Herb Merchant SP Save Point Yellow Herb

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Freezer
Infrared
Scope

Card Key
Waste Disposal To Stairwell Writer
To Storage Control
To Stairwell Room Panel
To Waste To 1st
Disposal Floor
To Administration
Corridor
To Freezer

Storage Room
To Waste
Disposal Operating Room To Operating
Room
Freezer
To Storage To 2nd
Room Stairwell Floor
Brass Pocket
Administration Watch
Corridor SP

To Stairwell To Larder
To Bunker
SP
To Research
Lab
Bunker To Target
Practice
To Administration
Corridor
To Monitor
Station

To 2nd
Lab To Research
Lab Raven Floor

198
To Com Com Tower
Tower
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The Island
Saddler’s Complex
To 2nd
Floor

Start

To 1st
Floor
Outer Stronghold

To Cliffside
Encampment
Now that you’ve reached the Island stage, you may
notice slight inconsistencies with the placement of
items as shown on the following maps. This is due You’ve found your first emerald. Saddler’s island is full
to an auto-balance feature that kicks into high gear of these little beauties; sell each one to the merchant for
profit.
at this point in the adventure. For instance, if you’re
carrying lots of ammo and restoratives, you may
not find these items in places where the maps show
they should be. By the same token, you may find
additional ammo and curatives if you’re low on such
items. Search every area of the island thoroughly;
you never know what you might find.

Ada quickly
departs once she
and Leon reach
the island. Leon
then disembarks The path leads to a fortified outdoor stronghold. Before
and receives a jumping across the watery gap at the end of the trail, shoot
transmission out the tall searchlight scanning the area. Hop across the
from Lord gap afterward and carefully move forward, collecting the
Saddler himself, who warns Leon not to become box of handgun ammo near the wall ahead.
overconfident just because he managed to kill Salazar.
Proceed along the rocky path ahead when you’re ready,
turning left and moving south when you come to a fork in
the trail. Climb some rocks at the end of the south path and
smash two wooden boxes for some pesetas and an emerald,
then backtrack to the fork and take the other path.

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PRIMA Official Game Guide

level. Stand so that you’re directly facing the ladder, and


Look through
unleash the Striker on the commando the moment he leaps
the nearby
up to your ledge. Repeatedly blast the commando’s head
window to spot
or legs, striving to keep him staggered and unable to return
a guard standing
fire. Facing the ladder is beneficial, as it allows your shotgun
watch. Use the
rounds to strike militants who climb up to assist their
rifle to take off
commander during the fight.
the hostile’s
head, then jump
through the window and climb up the nearby ladder to
reach the top of a small nearby building. Do not approach
the north wall to the right or you will trigger the appearance
of a powerful adversary. Instead, turn left and collect some The commando’s chaingun inflicts tremendous
magnum ammo, then fire on any militants who climb up the damage. Make sure to heal Leon if he’s struck by its
ladder in pursuit. Take out the crossbowman on the ledge fire; he won’t survive two hits.
to the north as soon as possible so you can safely use Leon’s
knife to knock the militants off the ladder, conserving ammo
in the process.

If the commando jumps up before you’re in position


to combat him, consider dropping down from
Militants the roof and then quickly climbing back up. The
Expect a bit more of a fight from the soldiers Threat Level commando gives chase, granting you a moment to
who defend the Island region. These trained move into position and make your stand.
combatants wear heavy body armor and
exhibit strong tactical know-how, aggressively moving to
flank and overwhelm Leon the moment they spot him.
Militants have been infected by Las Plagas just like Ganados Commando
and Illuminados, and they fight with relentless These large, burly warriors carry a massive Threat Level
fury. Common militant weaponry includes shock underarm chaingun and pose serious threats
batons, maces, and crossbows. Some even to Leon’s health. When an intruder is
carry shields just like the zealots they serve. detected, commandos quickly move into firing range, then
simply plant their feet and fire away. The damage inflicted
is extreme and it’s tough to avoid
being hit by such a rapid and
far-reaching attack. Adopt
an aggressive posture against
commandos, striving to defeat
them before they can dish out
much damage.

With the
crossbow
militant down,
make sure Leon
is close to full
health and
then approach
the north wall
near the top of the ladder. This prompts a large chaingun-
wielding commando to jump down from the crossbow
militant’s ledge and attack. The commando is headed your
way and doesn’t need to climb the ladder to reach you; he
simply leaps up through the ladder hole and lands on your

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The Island
Saddler’s Complex

Relentless With the area


Striker blasts secure and fully
should be looted, head up
enough to keep the northeast
the commando steps and check
staggered and the large door
unable to use his beyond. A red
chaingun, but laser beam
feel free to employ hand grenades or the Broken Butterfly suddenly fires from a device to the left of the door, shining
if necessary. When the man finally falls, collect the 15,000 out to bounce off an ornate mirror atop a nearby bunker.
pesetas he drops and then begin using Leon’s knife to Climb the ladder behind the bunker to reach its roof,
dispatch the militants who climb the ladder. Drop from the then angle the mirror so that the red laser shines directly
roof and begin searching the grounds for items once the at another ornate mirror, which stands atop the roof you
militants stop coming. defended earlier. Return to the rooftop and angle the mirror
there so the laser shines at the sensor to the right of the
northeast door. This causes the door to open, allowing you
to proceed.

Be wary as you approach the north half of the outpost. Head through
There may be additional militants to deal with. the door and
search the
tunnel beyond
for items. Be
ready to dodge
as you explore
Don’t worry about running low on shotgun ammo. If the tunnel; some
you’ve been upgrading the Striker at every step, you’ll militants shove a rock down at Leon a short way through.
soon have all the shells you need. Defeat the lone crossbowman near the end of the passage
and then climb the nearby ladder to reach the next area.

SP
Cliffside Encampment

Golden To Larder
To Outer
Stronghold Lynx primagames.com 201

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PRIMA Official Game Guide

The ladder leads Search every


up to a network nook and cranny
of high cliffs for items once
and passages the cliffs are
skirting the secure, then
island. Collect approach the
an emerald northernmost
from the boxes door. Press
to the right, then use the rifle to dispatch an unwary guard the switch near the door to open it, then enter the tunnel
behind the sandbags ahead and to the left. Jump across the beyond. The merchant greets you just inside the tunnel;
small gap to the north, then turn right and jump through a trade with him and then save your game at the nearby
window. Blast two militants in the passages that follow, then typewriter. Use the rifle to eliminate the gang of militants at
search these southern tunnels to find a red herb. the far end of the tunnel, then open the south door to gain
entry into Saddler’s interior complex.

You’ve found another emerald. Keep a lookout for more. Cliffside Encampment Merchant

Stand back A brand new magnum is now available: the mighty


and shoot the Killer7. This one’s initial stats are off the chart, but the
Broken Butterfly can actually be upgraded to a much
explosive barrel
higher firepower rating thanks to its insane Exclusive
you encounter upgrade. There’s no need to carry two magnums, and
in the tunnels because you already own the Broken Butterfly, buying the
to clear away Killer7 is largely unnecessary. Unless you really, really like
some rubble. magnums, that is.
This allows you Definitely upgrade the Striker before making a
to reach a chest atop a boulder in the southernmost cavern. decision on the Killer7. The merchant offers some
Climb the boulder and open the chest for a Golden Lynx, extremely valuable tune ups and gear the next time you
and be careful not to fall into the spears when dropping meet him, so wait on tuning up the semi-auto rifle or
back down. Proceed north when you’ve finished searching buying the Killer7 until you see what he’s got to offer.
the tunnels.
New Items
Item Cost
Killer7 77,700
You’ve found a Golden Lynx. Combine this treasure with Treasure Map (Island) 9,000
others to increase its overall value.
New Upgrades
Weapon Upgrade Cost
Broken Butterfly Capacity Lv.4 25,000
A number of Mine Thrower Exclusive 30,000
militants defend Rifle (Semi-Auto) Firepower Lv.6 40,000
the trail to the Rifle (Semi-Auto) Capacity Lv.6 25,000
north. Keep a Rifle (Semi-Auto) Exclusive 80,000
distance and fire Striker Firepower Lv.5 40,000
on the soldiers Striker Capacity Lv.5 18,000
from range.
The men on the
ledge above hurl dynamite at you from on high; pop the
explosive barrel near them to quickly end the threat. Stand
your ground until the soldiers stop coming, then cautiously
move forward; another TNT-wielding militant hides behind
some crates to the left ahead. More soldiers rush into the
area as you penetrate farther into enemy territory; fall back
as needed while you steadily work at securing the cliffs.

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The Island
Saddler’s Complex

To Cliffside
Encampment

All’s quiet in the entry corridor. Pick up items and proceed


To south until you reach a door with a circular window, then
Stairwell ready the Striker and open the door. Open fire on the
militant who rushes at you from the shelves to the left, then
search the shelves for items. Another threat comes in the
form of a flaming militant who bursts from a roaster just
beyond some hanging slabs of beef; be ready to blast the
flaming man away when he tears toward you.

Larder

To Security

Security
To Bunker

Basement

To Larder
Red Stone
of Faith
Basement

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A new enemy Head


awaits Leon downstairs after
just beyond dispatching the
the kitchen. berserker to
Move forward reach a small
slowly and basement. Pause
peek through on the bottom
the bars to the step and toss
left to spy an armored warrior wielding a massive hammer. a grenade at the nearby crossbowman and berserker, then
Pelt the man with handgun fire through the bars, switching scour the room to find a yellow herb and a valuable jewel,
to the Striker as he rushes forward. Blast his head to send the Red Stone of Faith. Be careful when exiting the back
him flying backward, then fill his brain with handgun ammo room where you find the yellow herb; militants flood the
while he’s down. basement from the top floor. The Striker works well against
these foes in the basement’s confines.

Berserker
You’ve found the Red Stone of Faith. Combine this
treasure with the Golden Lynx for added value.

Return to
the top floor
and enter a side
room to your
left. Looking at a
Berserkers fall somewhere between normal security monitor,
Threat Level Leon notices
militants and chaingun-toting commandos.
They’re not nearly as tough as commandos, Ashley being
but they’re much faster and far more aggressive, often held prisoner in a nearby storage room. Her captors quickly
rushing toward Leon full of rage. Fortunately, berserkers are cut the feed, but the damage has already been done: Leon
easy to keep at bay with a shotgun. Hammer these brutes knows where he needs to go now. Open a nearby locker for
with close-range blasts and then target their skulls once gold bars equaling 5,000 pesetas, and then proceed through
they’re down for efficient kills. the nearby door.

To Stairwell

Bunker
To Target
Practice

To Monitor
Station
204

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The Island
Saddler’s Complex

Find some Continue


shotgun ammo down the hall
in the filing and stop when
cabinets that you come to
line the left a shattered
wall of the window to your
next area, then right. Notice
make your first two militants
right to regroup with the merchant. The traveling salesman who regularly toss sticks of dynamite at you from behind
offers new items and weapon upgrades that are well worth a fortified blast door ahead. Equip the Striker and wait for
examining. Enter the blue door near the merchant to try the the door to close, then run up to the door when it’s safe to
fourth and final target practice game, if you like. do so. The men won’t open the door if you’re standing too
close; slowly back away until the door opens, then unleash a
blast or two from the Striker. The shot strikes and detonates
Bunker Merchant the militant’s dynamite, wiping out both men. Switch to a
handgun or rifle afterward and stand your ground as other
Hope you’ve been saving your money, because the soldiers open the door and fire crossbow bolts at you.
merchant has some rare things for sale. Definitely buy The danger is largely over when the door remains open;
the Tactical Vest, which reduces damage Leon suffers by run forward and secure the room beyond, scouring it for
30 percent. If you’ve been upgrading the Striker faithfully valuables before proceeding through the north door.
and still have money to burn, finish its tune ups and then
buy its Exclusive upgrade, which gives the weapon a 100-
shell capacity. As always, all of that ammo comes loaded Find an emerald inside a filing cabinet at the west end
into the weapon upon purchase. A hundred shotgun shells of the hall.
with no need to reload—awesome!

New Items
Item Cost
Tactical Vest 60,000

New Upgrades
Weapon Upgrade Cost Before upgrading the Striker, use the weapon to
Killer7 Firepower Lv.2 62,000 eliminate the soldiers and secure the room beyond
Killer7 Reload Speed Lv.2 20,000
the blast door. Don’t reload throughout the firefight
Killer7 Capacity Lv.2 30,000
if you can help it. When you return to buy the
Striker’s Exclusive upgrade afterward, you’ll earn
Striker Firepower Lv.6 60,000
even more free ammo!
Striker Capacity Lv.6 25,000
Striker Exclusive 60,000

Target Practice: Game D

Pop into the blue need to move about more in this game than in the previous
door near the three to avoid the vast number of Ashley targets. Remember
merchant for another that hitting each villager target isn’t required; you may want
enjoyable round of to let a few go just to avoid hitting an Ashley and protect your
target practice. Game score.
D, the hardest of
Earn all six bottle
the bunch, is finally
caps to fill the
available. Try your best to score 4,000 points or hit all of the
display case’s top
targets before earning four prizes—you don’t want to go for
row and complete
the special bottle cap when the difficulty ramps up!
your collection.
As always, use The merchant is so
the TMP and do your impressed that he
best not to miss so hands you 50,000 pesetas as a reward. That’s almost enough
you can earn shots for a Tactical Vest!
at the background
bonus target. You

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PRIMA Official Game Guide

To 2nd
Floor
Stairwell To Waste To 1st
Brass Pocket Disposal Floor
Watch
SP

To Larder To Freezer
To Bunker

Leon enters the


ground floor
of a stairwell.
Collect a green
herb and enter
a small room
ahead, smashing
To Operating
a wooden box Room
to claim a Brass Pocket Watch. Save your progress at the
nearby typewriter and optionally unlock the nearby door,
which leads to the larder. You don’t actually need to go back
there, so head upstairs instead.

Watch out for the red fire


extinguishers in the stairwell;
You’ve found another Brass Pocket Watch. Sell this prize
to the merchant for additional funds.
they burst when damaged just
like explosive barrels. Remember
this trait as you explore deeper
into Saddler’s complex, and try to
The stairwell’s use these volatile objects against
upper level is hostiles.
suspiciously
free of hostiles.
Search the
corridors
thoroughly for
items, opening
the red cabinets on the walls for hidden goodies. After
pillaging the halls, enter the second floor’s southernmost
door to proceed.

Open the metal case in the stairwell’s southwest


corridor for another shiny emerald.

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The Island
Saddler’s Complex

Operating Room

Freezer
Card Key

To Stairwell

The door leads Enter


into a small the nearby
medical lab. door after
Leon notices a deactivating the
horrific dead security system.
body stretched Pick up and read
out on an Luis’ Memo 3
operating table, to learn about a
but he can’t access the tiny operating room just yet. There’s new breed of frightening enemy Leon will soon encounter.
little to do here until you deactivate the security system. Take the TMP ammo from one corner of the room, check
Approach the control panel near the east door and choose that Leon’s health and ammo are up to snuff, then grab the
to operate it. Freezer Card Key from the corpse slumped on the floor
nearby.
The goal of
the puzzle is to Snatching the
manipulate the Freezer Card
colored arrows Key causes the
so that the light horrific body
pattern flows Leon noticed
from the upper- in the nearby
left corner of the operating room
panel to the bottom-right. Input the following commands to to spring to
quickly solve the puzzle: life. Turn around and head through the door to witness the
1. Turn the blue arrows once. grotesque creature shambling toward Leon. You currently
have no means of defeating this foe, so simply blast its legs
2. Turn the green arrows twice. to bring it down. Run past the monster and exit the area,
3. Turn the red arrows three times. returning to the stairwell as fast as you can.

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Freezer
Infrared
Regenerator Scope
Threat Level

A sickening marriage of Las


Plaga parasites and decaying
tissue, these shambling
horrors are nearly impossible
to kill. Any damage dealt
to a Regenerator is
quickly undone by some
mysterious means; whole
limbs grow back shortly
after being blown off. Leon
must locate a special scope Card Key
for his rifle to detect the
Regenerators’ weakness Writer
and exploit it. Until then,
he’s left with no alternative but To Stairwell
to turn and run.
Control
Panel
The icy door
leads into a
walk-in freezer,
If you’re brave, dash past the monster after you drop it where corpses
and enter the small room beyond to collect an emerald.
Or simply return for the gem once you’ve found a way
are being kept
to kill the monster. cold for future
study. Notice
an inanimate
Regenerator hanging from a hook in the center of the room,
but ignore the creature for now. Search the room for items
instead and then approach a small terminal in the southeast
room. Use the terminal to rewrite the data on the Freezer
Even without legs, the horrific creature can still leap Card Key, transforming it into a Waste Disposal Card Key.
about on its stomach and chase after Leon, attempting
to bite him. Worse, the monster’s legs quickly grow Approach
back, along with any other body parts you may have the nearby
blown off. Don’t linger; drop the monster and run. temperature
controls and
turn them off to
The sounds of unfreeze a valve
unnatural heavy in the northeast
breathing now narrow room.
fill the stairwell; Turn the valve to open a small wall cabinet, then collect the
another gruesome infrared scope from inside. Taking this piece of equipment
Regenerator is prompts the Regenerator in the main portion of the freezer
walking about to fall from its hook and begin stalking Leon. The freezer door
the halls. Run also locks, trapping Leon inside with the monster. The time
around two corners to come face-to-face with the creature, then has come to make a stand against these horrific creatures.
immediately blast its legs to put it down. Run forward and kick
open the gate ahead, moving straight for the frost-covered door
at the west end of the hall. Leon can open the door now using
208
the Freezer Card Key he recently found; quickly head inside to
safety.
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The Island
Saddler’s Complex

Dash out of Collect the


the narrow room 5,000 pesetas
and run south to the Regenerator
the freezer door. leaves behind.
Combine the Check on Leon’s
infrared scope health and
with the semi- ammo, then
auto rifle and exit the freezer.
then aim at the Regenerator as it shambles forward. With Two Regenerators now lurk in the stairwell halls; turn right
the aid of the infrared scope, you can now see three red and round the corner to see one shambling down the west
spots on the Regenerator’s torso. Each red spot is actually a corridor. Fire on the monster’s Plagas to destroy it, then run
camouflaged Plaga that can’t be seen by the naked eye. The down the hall, collect the Regenerator’s pesetas, and wait by
Plaga are visible through the infrared scope because they the north door. The stairwell’s other Regenerator soon slinks
emit heat. Fire on the Plagas. After you shoot all three, the around the corner behind you. Dispatch its Plagas to destroy
Regenerator can no longer keep its rotting flesh together, the monster, collecting the pesetas it leaves behind. When
and it quickly bursts apart in a shower of gore. the stairwell is monster-free, use the Waste Disposal Card
Key to open the northwest door and proceed.

Circle around the clutter in the room’s center to


outmaneuver the Regenerator if it manages to close in. If either Regenerator moves too close for comfort,
blast it with the Striker and then quickly run past to
create some breathing room.

For a fast 5,000 pesetas, return to the operating room


and kill the Regenerator you fled from earlier.

Waste Disposal

To Stairwell
To Storage
Room

primagames.com 209

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PRIMA Official Game Guide

Move down the


corridor and Search one of the trash bins in the disposal chamber to
collect the TMP find a misplaced emerald.
ammo, then
quietly open
the door to the
right. Enter the To Administration
small control Corridor
room beyond, which overlooks a garbage disposal facility.
Grab a hand grenade from the control room floor and then
examine the nearby panel. Operate the panel to manipulate
the overhead crane in the disposal chamber ahead. Move the
crane over each militant patrolling the chamber, pressing 3
to lower the crane and grab each soldier when the crane’s
shadow lines up. The crane automatically snatches up the
man and deposits him in the large pit to the side.

Storage Room
To Waste
You get only three tries to snatch the soldiers with the
Disposal
crane, so make each one count.
Leon finds
himself in an old
After you storage room.
attempt three Ashley’s cries
grabs with for help fill the
the crane, the area. Proceed
militants tire down the
of being Leon’s corridor until
toys and rush you reach the girl’s holding cell, which is guarded by two
into the control burly berserkers. Toss a grenade and then follow up with
room through the east door. When you see the militants the Striker to quickly dispatch the brutes. Approach Ashley’s
leave the disposal chamber, stop using the controls and cell afterward; Leon can’t open the door without a special
prepare to fire on the men as they storm through the door. card key, but at least he can calm the girl. Search around for
The fight should be simple, but feel free to fall back into the items and then continue through the door near Ashley’s cell.
previous corridor to gain a tactical advantage if need be.

When the
militants stop To Storage
coming, head
through the
Room
control room’s
west door and
Administration
drop down to
the disposal
Corridor
chamber. Leon thinks the pit leading down to the garbage
dump may be a means of accessing the complex’s lower
levels, but he needs to save Ashley before exploring down
there. Search around for items and then proceed to the
next room, which is free of hostiles. Collect a yellow herb
and flash grenade, ignore the security switch on the wall for
now, and simply continue through the east door.

SP
210 To Research
Lab
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The Island
Saddler’s Complex

The following
halls are filled
with militants.
Open the first Keep far away from this monster. Unlike normal
door you come Regenerators, this one can reach out across great
to and blast the distances with expandable arms to grab Leon from
soldier in the range.
room beyond,
then fall back a bit. Let the militants filter through the door
and fire on each one in turn. One comes equipped with a
shield, and Las Plagas may erupt from the men’s heads, so Iron Maiden
be wary. Secure the upper area and then head downstairs,
Similar to Regenerators, Threat Level
collecting items hidden beneath the stairs and elsewhere.
Open the door at the end of the hall and save your progress Iron Maidens derive their
at the typewriter in the tiny room beyond, then proceed name from the large
number of pointed needles that jut out
through the nearby door.
from their bodies. The Iron Maiden
can rapidly extend these razor-sharp
spikes to pierce the flesh of nearby
intruders. Though this brutal attack
To Administration has a relatively short reach, the Iron
Maiden can stretch out extendable
Corridor arms, snatching up victims from
medium range and pulling them in
to impale them on its spike-covered
frame. Treat Iron Maidens exactly
as you do Regenerators, keeping
as far away as possible and
picking off their tissue-knitting
Plagas with the help of the rifle’s
infrared scope. Iron Maidens

Research Lab typically feature a few more Plagas


than Regenerators, and they usually
have one on their back that’s tough
to see.

With the Iron


To Com Maiden down,
the lab is secure.
Tower There are loads
of items to find
Strange here; make a
equipment thorough sweep
clutters this of the area,
area; Leon has smashing open glass display cases and the like to discover
reached an a wealth of ammo and restoratives. Proceed through the
abandoned south door after looting the lab.
research lab.
Passing through
the door ahead, Leon notices a horrific-looking Regenerator Smash the odd glass canisters in the middle of the lab to
shambling down the hall toward him. This one’s covered find a hidden emerald.
in spikes and features five regenerative Plagas: four on the
front of its torso and one on its back. Something shiny is
attached to the monster’s waist as well. Back away and use
the rifle to pick off the monster’s Plagas, doing your best to
spy the one on its back. Try to shoot through the creature so
that its rear Plaga is killed by the bullet’s exit wound. Take
the Storage Room Card Key the fiend drops once it’s primagames.com 211
been destroyed.
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PRIMA Official Game Guide

To Research Raven
To 2nd
Lab Floor
Com Tower
An outdoor Use the
walkway Storage Room
extends in front Card Key you
of Leon. Before acquired from
moving forward, the Iron Maiden
aim at the ravens to open Ashley’s
on the steel cell. Together
support beams at last, Leon
ahead. Fire on the birds to claim a number of hidden prizes, and Ashley share a brief moment of relief, then prepare to
including a flash grenade and gold bars worth 5,000 pesetas. escape from the island.
If some of the ravens fly away, return to the research lab and
then head back out; the birds that fled will have returned to
the girders.

Meet up with
the merchant a
short distance
ahead. The man
offers nothing
new, but you
may be able
to purchase
upgrades you couldn’t afford before. Use the elevator at the
far end of the walkway to reach a small communications
tower above. Leon tries to radio for help but no one
answers his call. Take the shotgun ammo afterward and then
backtrack through the research lab. Save your progress at
the typewriter in the tiny room just beyond the lab, check
Leon’s health and ammo, and then continue backtracking
toward the storage room where Ashley’s being held.

A gang
of militants
have taken up
position atop
the stairs in
the admin hall.
Don’t fight on
their terms;
dash beneath the stairs instead and fire on the soldiers as
they move to engage you. Pepper them with handgun fire
through gaps in the stairs as they descend, and blast them
away with the Striker when they start to draw near. Secure
the hall and then head upstairs, passing through the north
door to return to the storage room.

212

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The Island
Waste Management

Chapter 5-2: Waste Management


United with his ward once more, Leon leads Ashley through a series of garbage dumps and processing plants deep beneath
the island complex. As the two search for some means of escaping the island, they eventually have a nasty run-in with Lord
Saddler, who uses the commanding influence of Las Plagas to kidnap Ashley once again.

To Waste
Garbage Dump Disposal First Aid Spray

Gold Bars
Red Herb

Rifle Ammo

Green Herb SP Save Point

Legend
Handgun Ammo Shotgun Ammo

Incendiary Grenade Spinel

Merchant TMP Ammo

Peseta Box Yellow Herb

Random
To Incinerator

Green Stone of
To Garbage
Judgmenet Dozer Crash Site
Dump

SP To Construction
Tunnel
To Furnace

Incinerator
To Basement
To Incinerator
Construction
Tunnel
Basement
Control
Panel

x2
To Construction
SP Tunnel
To Basement

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PRIMA Official Game Guide

Grab the Militants pour


shotgun ammo through the
from Ashley’s security door
holding room, and flood the
then pick up and small room.
read the Paper Turn around
Airplane that and unleash the
comes sailing Striker on the
through a window. The note, signed with a kiss, tells Leon men without delay, being careful not to hit Ashley. Clear
that he may be able to escape through the garbage dump. the room, and then proceed to the trash-filled disposal
Exit Ashley’s cell with the Striker at the ready; militants chamber. Leon peers down the garbage dump once more
backed by a berserker await in the outside room. Stand your and decides it’s their only way out. Grabbing Ashley by the
ground and unleash hell on the men, tossing a grenade or hand and ignoring her plea to find another route, Leon leaps
two if you like to speed up the fight. out into the pit.

More deadly varieties of Las Plagas now begin to Be careful when wielding the Striker around Ashley.
erupt from the hostiles’ heads. Be prepared to blast Leon brings up the weapon faster than Ashley can
them to bits. duck for cover and he’ll hit her if she’s standing in
the way.
Continue
backtracking
toward the
garbage disposal
chamber you
passed through
earlier. Dispatch
the soldiers
you encounter in the small security room near the disposal
chamber. One of the men presses a switch on the far wall,
activating a security system that seals the east door. Make
the soldier pay for this act, then check Leon’s health and
ammo before pressing the switch to unseal the door.

To Waste
Disposal
Garbage Dump

214
To Incinerator

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The Island
Waste Management

Leon and Ashley Collect the


make the plunge 20,000 pesetas
into the garbage the Iron Maiden
chute and drops along
land safely on with the rifle
a pile of trash ammo in the
in the dump room between
below. The the gates. Open
two notice the body of an Iron Maiden in the heap and both gates, then approach the large red trash bin beyond
quickly flee. Operate the lever on the nearby wall to raise the second gate and push it. Ashley helps Leon shove the
the gate ahead. This prompts the Iron Maiden in the trash object, and together the two push the bin ahead, creating a
heap to spring to life and begin stalking Leon and Ashley. way forward. Continue onward and collect some more rifle
Dash through the open gate and then turn right, pulling the ammo from the ground just ahead, then order Ashley to
lever on the opposite side to lower the gate and slow the hide inside a nearby bin.
creature’s advance.
Run forward
Run to the and collect a
next gate ahead green herb from
and pull its lever the ground
to open it. Dash ahead. Another
through and Iron Maiden
pull the lever advances on
on the opposite Leon from the
side to close this south walkway. Retreat as far back as you like, potentially
second gate as well. You’ve now put lots of space between running through and lowering the gates behind you to give
Leon and the Iron Maiden; aim with the semi-auto rifle and yourself plenty of space. Dispatch the second Iron Maiden
pop each of the creature’s Plagas until it finally bursts apart. from range to secure the area, then collect the 20,000
If you’re having trouble hitting the Plaga on the monster’s pesetas it leaves behind. Continue onward, working with
back, wait for it to lurch past the exploding barrel between Ashley to shove another large red bin out of the way so you
the gates and then shoot the drum to potentially kill the may access the door beyond.
rear Plaga.

Order Ashley to hide in the gray trash bin between


the gates to ensure her safety.

To Garbage
Dump

Incinerator
To Basement
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PRIMA Official Game Guide

Have the Striker


ready as you
enter the next
area; berserkers Make sure to give Ashley a moment to duck before
and militants unleashing the Striker or you may hit her by accident!
rush you in
the entry hall.
Unload on the When a
hostiles until the corridor is clear, then search around for chance permits,
valuables. Head through the gate at the far end of the hall move close to
and approach the next chamber, which is dominated by a the wrecking
large central pit full of lava and a huge hanging wrecking ball controls
ball. Check that Leon and Ashley are in good health before and have Ashley
dropping down to the lower chamber. operate the
machinery.
Militants and Return to the corner of the control room and continue
berserkers fill to hold off the swarming hostiles while Ashley works at
the chamber smashing a way forward. Use the Striker along with a few
the moment incendiary grenades to keep the hostiles at bay, and stand
Leon and Ashley your ground until the onslaught finally subsides. When
drop from the Ashley finishes her work and the enemies stop coming,
ledge. There’s no proceed through the doorway she opened.
way to get back
out, and few places to defend, making this a challenging
scenario. Ashley spies a crumbling wall and thinks there may
be a door behind the rubble. The moment the hostiles begin
to appear, rush to the small control room at the chamber’s
far end. Grab the red herb and then spin around, blasting
the waves of hostiles that approach from the control room’s
two doors.

To Incinerator

Basement
Control
Panel
Leon and Ashley
have accessed a
small basement
tunnel. The
sound of heavy
breathing
To Construction coming from
Tunnel beyond the
SP shutter door ahead signifies the presence of a Regenerator.
Ignore the door for now and enter the side chamber, raiding
it for items. Leave Ashley in the side room and then return to
the shutter, pulling the nearby lever to raise it. Sure enough, a
Regenerator stands on the other side. Quickly retreat to the
216
side chamber and stand ready to pelt the monster’s Plagas
with rifle fire the moment it enters the room.
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The Island
Waste Management

Collect the
5,000 pesetas
dropped by the
Regenerator and
then proceed
down the tunnel
beyond the
blast door. A
second Regenerator stands at the far end of the corridor.
The moment the monster sees you, retreat to the tunnel’s
entrance and then fire on the creature as it slowly advances. Construction Tunnel
Pick up the pesetas it drops and then explore the next side
room farther down the hall. Raid the room for items and
then press the glowing red button on the wall to raise the
next shutter ahead.
The second
shutter doesn’t
open all the
way and the
nearby lever
is inoperable.
Approach the
door and choose
to send Ashley crawling underneath. The girl uses the lever
on the opposite side to fully open the shutter, allowing Leon x2
to join her. Collect the yellow herb from the far end of the
corridor and then enter a final side room to meet up with
the merchant, who peddles the same wares as before. Nab To Basement
a red herb from the room’s locker and save your progress at
the nearby typewriter, then approach the security door just The security
outside the room. door leads
to a huge
Leon and underground
Ashley must tunnel. A
work together massive
to open the final bulldozer lies
security door. just ahead.
Move to one Smash the surrounding boxes for goodies and then climb
of the levers at aboard the bulldozer. Ashley climbs up to man the controls
either side of the while Leon takes up position on the bed of the vehicle.
door and order Ashley to wait there. Move Leon to the other
lever and then press 3. The two then grab their respective What
levers and prepare to open the door. Watch as the colored follows is a
bars light up along the top of the door, and press 3 when frantic journey
the central circle lights up to make Leon and Ashley pull through the long
both levers simultaneously. Timing this properly unlocks the construction
door, allowing the two to reach the area beyond. tunnel. Ashley
drives the
bulldozer ever
onward; Leon’s job is to keep hostiles from overtaking the
vehicle. Back Leon into one corner of the bed and stand
ready with the Striker or TMP. Rip into the militants that
chase the dozer and hop aboard. The Striker is ideal for
keeping the hostiles at bay, but it often sends the men flying
off the vehicle, preventing you from claiming the goodies
they drop. You’ll burn through a bit more ammo using the
TMP, but you can collect more items.

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PRIMA Official Game Guide

The militants The elevator


soon bring a controls are
truck around attached to
to chase after the east wall.
their quarry. The Smash the
moment you nearby boxes
hear the truck’s for items and
telltale horn, then operate the
immediately switch to a handgun or the TMP and open fire control lever to activate the lift. Hurry back to the bulldozer
on its engine block. It takes only a few shots to cause the and return Leon to the bed of the vehicle. The elevator then
truck to burst into flames and crash. Return your attention to activates and the dozer is brought to a higher floor.
combating the militants afterward, but be prepared to fire on
the truck’s engine when it comes after you a second time.
Ashley starts
up the dozer and
Leon begins cruising
and Ashley along the road
eventually reach above. Aim at
a dead end. the soldiers on
Ashley parks the elevated
the bulldozer footbridges
on a massive ahead and pelt them from range to knock them down before
elevator; Leon they drop in to attack. Turn and fire on the hostiles who
must disembark and explore their surroundings to find approach from behind as well. Defend the truck bed until
the lift controls. Jump down from the bed and climb a you hear a horn honk in the distance, then immediately face
nearby ladder to reach an elevated walkway. Run along the the front of the bulldozer. A truck comes barreling downhill
walkway, collecting items and blasting hostiles out of your toward you; fire on the truck’s engine block as you did before
path with the Striker. Listen for Ashley’s cries of help as to send it crashing off the road. Frightened, Ashley steers
you navigate the walkway; soldiers periodically jump onto the bulldozer through a nearby wall in an attempt to avoid a
the bulldozer’s bed and move to assault her. Pick off each head-on collision with the truck, and the harrowing bulldozer
hostile who moves toward the girl whenever you hear her ride finally comes to an end.
cry out.

Green Stone of
Judgmenet

SP To Construction
Tunnel

To Furnace

Dozer Crash Site


Leon and Ashley Lord Saddler
survive the crash himself awaits
and end up in a Leon and Ashley
small chamber. in the eccentric
The bulldozer is chapel beyond
totaled, so head the crash site.
into the room Using the wicked
beyond and influence of Las
search around for items, including some gold bars tucked Plagas, Saddler forces Leon to the floor and commands Ashley
away in a cabinet and a valuable treasure, the Green Stone to his side. The two are helpless against the cult leader’s will;
of Judgment. The nearby merchant offers the same selection the parasites grow ever stronger inside their bodies. With
218 of goods as before; trade with the man and then save your Ashley in his grip once more, Saddler sees no reason to linger.
progress at the nearby typewriter before moving on. He turns and departs, leaving Leon writhing in agony.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


The Island
Cage of Torment

Chapter 5-3: Cage of Torment


Wounded and weary, Leon has no choice but to continue onward in search of Ashley. He now realizes that something must
be done about the nefarious cult leader, but before that can happen, Leon must first get past two of Saddler’s most horrific
and challenging minions.

To Dozer Document Merchant


Crash Site Emerald Peseta Box

First Aid Spray Random

Flash Grenade Red Herb

Chapel and Furnace

Legend
Gold Bars SP Save Point

Green Herb Shotgun Ammo

Hand Grenade Spinel

Handgun Ammo TMP Ammo

Incendiary Grenade Velvet Blue

Magnum Ammo Yellow Herb

To Saddler’s To Machine
Quarters Room
To Furnace

Machine Room

To 1st
Floor To 2nd
Floor
Saddler’s Quarters
To Machine Elegant To Cavern
Room Headdress Entrance

Cavern
To Saddler’s Entrance To Cavern
Quarters

SP

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PRIMA Official Game Guide

To Cavern To Militant
Entrance Camp
Switches

Switch Switches
To 1st Piece of the Holy
Piece of the Holy Floor Floor Beast, Panther Floor
Beast, Eagle
To 1st
Floor
To 1st
Krauser’s Stronghold 2nd Floor Floor
To 2nd
To Militant Camp To 2nd Floor
Floor
To Basement

To 1st
Floor Krauser’s Stronghold Basement
To 2nd
Floor
Krauser’s Stronghold 1st Floor
To Target
Practice
SP To 1st To Krauser’s
Floor Stronghold

Militant Camp

To 1st Blue Stone x2


Floor To Basement
of Treason

220
To Cavern
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To Dozer
The Island
Cage of Torment
Crash Site

Chapel and Furnace

When the pain


inflicted by
Saddler finally
subsides, Leon
returns to his
feet and sets
about rescuing
Ashley once To Machine
more. Explore the odd chapel to find gold bars worth 5,000
pesetas near the stairs. Climb the steps afterward and read
Room
the document resting on the altar entitled Our Plan for a
glimpse into Saddler’s thoughts on the loss of Mendez and Fire at the skylight above the stairs to shatter the glass
Salazar, and Luis’s costly betrayal. Proceed through the door and drop a sparkling emerald.
ahead to reach a stairwell.

Move to Collect the


the end of the green herb
stairwell and from the base
collect some of the stairs and
shotgun ammo kick open the
from the floor. nearby door to
Fire on the reach a furnace
numerous chamber.
militants below to draw them upstairs, dispatching each Eliminate all remaining hostiles in the area and then make
one who approaches in turn. Fall back toward the chapel if a thorough sweep for valuables. Be careful when entering
necessary. When the men stop coming, head downstairs to the storage closet as a soldier may be lying in wait. Head
explore the area’s lower portion. through the south door after raiding the area to proceed.

To Saddler’s
Quarters
To Furnace

Machine Room

To 2nd
Floor To 1st
Floor
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PRIMA Official Game Guide

Leon finds After suffering


himself in a a nasty gash
giant warehouse across his chest,
full of elevated Krauser tires
platforms and of the cat-and-
large hunks mouse with
of machinery. Leon and knocks
Collect the the smaller man
3,000 pesetas on the floor ahead and then use the nearby to the ground. Wave the Wii Remote furiously when Krauser
lift to reach the platform above. Cross the walkway and leaps on top and attempts to plunge his blade into Leon’s
be ready to dodge by pressing 3+4 or waving the Wii throat. Keep shaking the Wii Remote until Ada makes a very
Remote as indicated; Leon is suddenly ambushed by an old timely appearance, saving Leon from a gruesome fate.
acquaintance, and it’s not Ada this time.
Seeing
that he’s
Even after
outnumbered,
dodging the
Krauser makes
assault, Leon
an impossible
ends up with a
leap to a higher
nasty cut across
platform and
his right cheek.
quickly slips
Returning to
away. Ada departs shortly thereafter and Leon receives
his feet, Agent
a mocking transmission from Saddler, foretelling of an
Kennedy locks eyes with a man he thought had perished
imminent encounter with an unstoppable creature he refers
long ago. Jack Krauser stands before him, brandishing
to only as “it.” Drop down from the platform and proceed
his trademark combat knife. As the two circle each other
through the far door to reach the next area.
and exchange words, be ready to press 3+4 or wave the
Wii Remote to make Leon dodge Krauser’s periodic knife
strikes.

From this point onward, Leon bears a scar on his right


cheek from his scrape with Krauser.

Saddler’s Quarters
To Machine Elegant To Cavern
Room Headdress Entrance

Leon comes to A second


a long, glossy set of lasers
hallway. As he activates just
moves down beyond the first.
the hall, security Stop short of
lasers suddenly them and watch
activate right as they move
in front of him. in a hypnotic
The lasers move in a regular pattern, and touching one is pattern. Run through the middle when the two horizontal
fatal. Wait until the two vertical lasers split apart and the lasers start moving upward and the triangular lasers switch
horizontal one rises upward, then dash between them. to form two vertical bars. There isn’t much space between
the two vertical lasers, so take your time and position Leon
with care before making the run.

222

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The Island
Cage of Torment

Be ready The door


to dodge the opens after Leon
moment you avoids the final
pass through set of lasers.
the second Head through to
set of lasers; enter Saddler’s
a third group personal
materializes quarters. No
just ahead and quickly moves toward Leon. Wave the wonder security was so tight out there. Approach the ornate
Wii Remote to make Leon leap between them at the last chair at the far end of the chamber and search it to find an
moment, narrowly avoiding a horrible demise. emerald lodged in the cushion. Turn around and fire at the
glittering object on the archway above the entry door to
Approach the drop an Elegant Headdress. Sit in the chair for a moment to
crackling laser give Leon a quick break, then use the elevator behind the
emitters ahead chair to descend to a lower area.
and prepare
to shake the
Wii Remote
The things you find between seat cushions
some more. The around here….
lasers suddenly
become active as Leon passes by; wave the Wii Remote to
make Leon flip out of the way, and continue shaking it so
he dodges the follow-up attack as well. Run to the end of
the hall afterward and press the switch to the right to begin You’ve found another Elegant Headdress. The merchant
unlocking the far door. isn’t far; sell this valuable to him.

As the door
unlocks, a large
group of lasers
appears at the
opposite end
of the corridor
and start moving
toward Leon
from behind. The lasers pick up speed as they draw near, so
step toward them to give yourself more time to react when
the time comes to wave the Wii Remote. A successful dodge
sends Leon running up the wall and flipping over the lasers
in dramatic fashion.

Cavern Entrance

To Saddler’s
Quarters To Cavern

SP

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PRIMA Official Game Guide

Step off the lift


when you reach Cavern Entrance Merchant
the ground and
head down the A brutal battle lies just ahead, so tune up Leon’s weapons
metal stairs while you have the chance. You’re in good shape if the
ahead. Search Striker and TMP are fully upgraded to Exclusive status.
beneath the Assuming that’s the case, pour the rest of your funds into
stairs to find beefing up your favorite magnum; you’ll soon need all the
a green herb and an emerald, then collect and read Luis’ firepower you can muster.
Memo 4, which sits on a small crate beside the nearby
New Upgrades
merchant. Speak with the merchant, who now offers new
magnum tune ups, then raid the storeroom behind him for Weapon Upgrade Cost
Broken Butterfly Firepower Lv.6 70,000
loot. Save your progress at the typewriter and then proceed
through the large doors ahead. Killer7 Firepower Lv.3 78,000
Killer7 Reload Speed Lv.3 30,000
Killer7 Capacity Lv.3 40,000

Good eye; that emerald under the stairs could have


easily been missed.

To Cavern To Militant
Entrance Camp
Switches

Switch Cavern Switches

Head through lock and raise the shutter, revealing a control panel beyond.
the tunnel Press the emergency switch on the control panel and then
beyond the backtrack out of the dead end.
doors and claim
a yellow herb
from a small
alcove. Entering
the massive The creature periodically attacks Leon from the
cavern ahead, Leon gets a glimpse of a collection of cages ceiling. Be ready to dodge by pressing 3+4 or
suspended over a yawning chasm. Search around the cliff waving the Wii Remote as shown.
for items until a massive, hideous creature appears and
knocks Leon into one of the cages below.

The monster
stalks toward
Leon the Leon can’t kill the creature or even wound it at this
moment he point in the fight. Conserve ammo and simply fire on
lands inside the fiend to make it retreat.
the cage. Blast
the creature
with the Striker
to inflict pain and cause it to leap up to the cage’s ceiling.
Run forward and turn left until you reach a sealed shutter
door. Fire at the green light nearby to disable the security
224

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The Island
Cage of Torment

Nab the Yet another


shotgun ammo cage awaits
on the ground Leon beyond
as you backtrack the second.
toward another Approach
shutter door. the nearby
Dodge the emergency
creature’s switch and
attacks from above. If it drops in to assault Leon, blast it press it to raise a central shutter, revealing a narrow tunnel
until the monster retreats to the ceiling once more. Collect leading to the east side of the cage. The monster then lands
the green herb near the second shutter door ahead and right behind Leon and a massive Plaga with huge pincers
then blast the green light on the wall to raise the shutter. bursts from its back. The fiend is far more powerful now;
Proceed down the passage that follows until you reach a switch to the TMP and pelt its Plaga until the creature
second control panel, then press the panel’s switch. finally withdraws to the ceiling. The nearby shutter can’t
be opened from this side of the cage, so head through the
Activating narrow central tunnel to proceed.
both emergency
switches unlocks Run through
the cage’s exit the tunnel
door and begins and along the
a 30-second passage beyond
countdown until the path
timer. Leon must is blocked
flee the cage before time expires or he’ll be trapped inside by some iron
and plummet into the abyss when the cage falls. Fortunately, bars. Shoot
the large red exit door is right nearby. Turn around and run through the bars at the glowing green light beyond to raise
to the door, escaping the cage and ignoring the creature if it the shutter ahead. Leon can’t pass through the bars, so
drops in to attack. backtrack through the central tunnel and turn right when
you reach the other side. Continue down the passage,
Leon finds passing beneath the now-open shutter to reach the cage’s
himself in a second emergency switch. Hit the switch to unlock the exit
second cage door and start the countdown.
similar to the
first. Turn The exit
right and grab door is far, but
the nearby the creature
incendiary shouldn’t attack
grenade, then navigate the passage until a shutter door slams you en route.
down in front of Leon and the creature drops in to attack once Hurry through
again. Unleash the Striker on the monster until it retreats, then the central
quickly shoot the green light above the north shutter to clear tunnel once
the way forward. Run to the control panel beyond the shutter more as you make a mad dash to freedom. A chain lowers
and hit the switch, then backtrack out. Stay alert and be ready in front of Leon once he passes through the door, providing
to dodge the monster’s attacks as you go. a means of escape. Quickly press 3 to make Leon leap out
and grab the chain, at last escaping the horrific ordeal.
Fire on the
green light Leon lands
on the wall on a ledge and
opposite the the monster
south shutter goes tumbling
to raise the downward along
door and reach with the cage. A
the second cache of ammo
emergency switch. Hit the switch to unlock the cage door lies nearby; pick
and start the 30-second countdown timer. Bolt toward the up each item and check that Leon’s health is near full before
east exit door, avoiding the monster the whole way. Hurry moving onward.
through the door before the cage drops or you’ll fall right
along with it.

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PRIMA Official Game Guide

As Leon moves toward the gate ahead, the monster


suddenly emerges from the chasm and tears after its prey.
Leon dives through the gate and the creature quickly
follows. The gate slams shut behind them, trapping Leon
inside a small network of tunnels with the monster. With a
terrible roar, the creature advances on its quarry.

Experimental Monstrosity: U3 Threat Level

If given a chance, the creature uses its powerful


pincers to smash through the gate and advance
on Leon. Toss a flash grenade to stun the monster,
then turn and flee through the next gate, repeating
the same tactics as before.

After suffering
significant damage,
the monster
changes gears and
begins burrowing
underground,
attempting to emerge beneath Leon’s feet. Be ready
to dodge when you see the monster burrow beneath
the surface or Leon will suffer greatly. The monster
continues to chase Leon as usual once it returns to the
This unholy monster created by Saddler is one of the surface; hit it with everything you’ve got.
most formidable fiends Leon faces. It can withstand
tremendous amounts of punishment and its attacks are
absolutely devastating. Don’t hold anything back during
this encounter; unleash Leon’s most powerful weaponry
on the creature and strive to kill it as fast as possible.
Flash grenades help keep the creature stunned,
When the fight giving you time to pound it with heavy weaponry
begins, immediately or turn and run.
turn around and run
to the far gate. Pull Keep up the
the lever near the pressure until the
gate to raise it, then battle is finally over.
dash through. Hit the lever on the opposite side to drop Fill your pockets
the gate, slowing the creature’s advance. Back up and with the 50,000
blast the monster with a magnum until you run out of pesetas the monster
ammo, then start tossing incendiary and hand grenades. leaves behind, then explore the tunnels to find a variety
Switch to the TMP when you run out of explosives and of items. Use the lift near the cavern’s exit to return to
aim for the pincer Plaga on the creature’s back. the entry ledge and collect a green herb you couldn’t
reach before. Cross the chasm on the lift once more, and
climb the nearby ladder to freedom.

Hit the explosive barrel behind the monster to


inflict some extra damage.
226

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The Island
Cage of Torment
To Krauser’s
Stronghold To Target
Practice
SP
To 1st
Floor

Militant Camp

To Basement
x2

To 1st
Floor Blue Stone
To Cavern of Treason

The ladder leads Enter the


up to a small large tent in
bunker. Search the middle of
around for the campsite
items and then and smash
head through the wooden
the door. Leon boxes within
finds himself on for goodies.
a cliff overlooking a campsite full of militants. Remove the Drop down the hole in the ground inside the tent to reach a
infrared scope from the rifle and fire at the explosive barrel small underground passage. Smash barrels and boxes in the
near the central bonfire to kill the vast majority of militants passage for items and don’t miss the emerald on the ceiling
with a huge explosion. Then scan the area and pick off any near the entry.
survivors.

Drop from the


ledge as soon Shoot the glimmering object on the ceiling for another
as you can and valuable emerald.
hurry to collect
the items left
behind by the
militants. Make a
thorough sweep
through the campsite afterward; there’s plenty of loot to The Blue Stone of Treason sits on a small crate in the
be had here. Collect a yellow herb near the north cliff and underground passage. Combine this third and final
gemstone with the Golden Lynx to complete the piece.
notice that a fence prevents you from reaching the door in
the distance. You’ll have to find another way around.

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PRIMA Official Game Guide

The merchant
awaits you at
Militant Camp Merchant
the far end of
the passage. The merchant now offers the final weapon tune up:
Take and read the Exclusive upgrade for the Broken Butterfly. Buy
Krauser’s this upgrade if you can afford it to boost the magnum’s
Note from the firepower to ridiculous heights, but do so only if you’ve
already maxed out more versatile weaponry such as the
nearby desk,
Striker and TMP.
which reveals that it was Krauser who kidnapped Ashley
for Saddler. The note goes on to say that Krauser and Ada New Upgrades
are both working for Albert Wesker of the former super- Weapon Upgrade Cost
corporation, Umbrella. Things are finally beginning to fall Broken Butterfly Exclusive 150,000
into place. Trade with the merchant, save your game at the
typewriter, and the climb up the nearby ladder.

The ladder
leads up to the
surface. Leon
now stands on
The door near the merchant leads to the shooting the opposite
range, but there’s no need to enter if you’ve already side of the fence
beaten all four games. that previously
blocked his
path. Smash a nearby barrel for a random item and then
proceed through the large door ahead.

To 1st To 1st Piece of the Holy


Piece of the Holy Floor Floor Beast, Panther
Beast, Eagle
To 1st
Floor
To 1st
Krauser’s Stronghold 2nd Floor Floor To 1st
Floor

To 2nd
To Militant Camp To 2nd Floor
Floor
To 1st To Basement
Floor

Krauser’s Stronghold Basement


To 2nd
Floor
Krauser’s Stronghold 1st Floor

228
To Militant Camp
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The Island
Cage of Torment

Proceed along Krauser


the path beyond leaps out from
the door, concealment
smashing a behind a section
barrel to the left of wall and
for a green herb. ambushes Leon
Drop down to just beyond
a lower trail the metal door.
and run onward until Krauser makes his presence known Move forward slowly with the Striker drawn and try to
to Leon. The two exchange words until Krauser opens fire, interrupt this surprise attack. Keep firing at Krauser until he
then Leon ducks for cover behind a chunk of wall. tosses a flash grenade and withdraws once more. Collect
the nearby shotgun ammo and then proceed down the
Immediately steps ahead.
turn left and
run up the flight
of steps ahead. The steps
Kick in the door lead down to a
at the top of the strange mural
steps and bolt that’s missing
into the small several pieces.
building beyond. Krauser’s on his way to greet you, so waste Leon can’t do
no time collecting items from the tiny room. Try to open the anything with
nearby metal door to find that there’s a security timer; the the mural just
door won’t open for a minute or so. yet, but remember its location. Collect the handgun ammo
from the alcove to the left and then backtrack up the steps,
turning left and crossing a short walkway. Krauser tosses
grenades at Leon from the rooftop ahead; be ready to shake
the Wii Remote and dodge these attacks, then use the
Striker to repel Krauser when he drops in to attack.
Though Krauser uses grenades and bullets against
Leon, he favors close combat with his knife. Be ready Enter the
to press 3+4 or shake the Wii Remote to dodge building ahead
Krauser’s knife strikes when prompted to do so. of the walkway
and smash the
barrels inside
for a first aid
Krauser spray and some
assaults Leon in more shotgun
the small room ammo. Two flying devices controlled by Krauser soon float
until the metal into view and prepare to fire on Leon through the building’s
door opens. windows. Blast each one in turn before they have a chance
Dodge his knife to attack, then climb up the nearby ladder to reach the
attacks and building’s roof. Grab a hand grenade from the edge of the
respond with roof and then drop to the ground. Proceed along the path
the Striker. Once Krauser has suffered some damage, he beyond the building, collecting a green herb from some
tosses a flash grenade and flees. The door then opens; climb rubble and then moving up a curved flight of stairs.
the room’s ladder to reach the roof and collect the items up
there before moving on.
Leon finds an
important item
at the top of the
stairs, the Piece
of the Holy
While waiting for the metal door to open, repeatedly
Beast, Panther.
climb the ladder to the roof and then quickly drop
He also finds
back down afterward. Krauser chases but cannot
Krauser waiting
harm Leon if you’re quick to climb and fall. Keep
for him. The two exchange words until Krauser leaps up to a
this up for a minute or so until the door’s timer lock
higher ledge. A gate then falls near the stairs, trapping Leon
deactivates, then hurry through the door.
on the rooftop with his adversary.

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PRIMA Official Game Guide

Run around Make your


the roof first right and
collecting items, head through
waving the Wii a short tunnel.
Remote to avoid Aim left when
Krauser’s hand you reach
grenades. Wait the end and
for Krauser to shoot another
drop down and attack Leon up close with his knife, then skittering robot to detonate it, destroying a second one
unload on him with your weapon of choice. Drive Krauser nearby. A flying device then draws near; back into the tunnel
back to the rooftop, and press 3 when he taunts Leon to a bit and shoot it down, then exit the tunnel and round the
return the favor. Again, dodge Krauser’s grenades until he next corner. Blast two more skittering robots down the next
returns to engage Leon with his knife, then drive him off a stretch ahead.
second time.
Krauser
taunts Leon
from a high
ledge when you
Once you’ve raided the rooftop for items, take cover reach the final
beneath the ledge Krauser leaps onto and wait there chamber. Press
until he drops back down to attack. 3 to make Leon
respond. Several
Krauser robots then appear and attack; immediately turn and run
leaves Leon be back into the tunnel, turning and firing on the devices as
after the second they give chase. Move forward afterward and enter a small
knife assault. circular tower, claiming a yellow herb from the ground
An odd statue inside.
then rises from
a trapdoor in
An iron gate
the roof. Shove
falls behind
the statue onto a nearby pressure plate to gain access to a
Leon when he
lever. Pull the lever to open the gate near the stairs, then
enters the tower,
run back down.
leaving him no
option but to
Backtrack
head upstairs.
to the building
Proceed up the
where Krauser’s
steps to return to the surface, then climb the ladder you
flying robots
encounter to reach the top of the tower. The final battle
attacked you
against Krauser is at hand; run to the far end of the tower
before, and head
and collect a few items there, then return to the other end
for the nearby
and collect the Piece of the Holy Beast, Eagle from the
gate. You can
wooden balcony.
now lower the gate using the lever next to it, which couldn’t
be pulled before. Watch out, though: Krauser ambushes
Taking
Leon as he approaches the gate. Press 3+4 three times
the artifact
in rapid succession to make Leon dodge Krauser’s trio of
triggers the
otherwise-fatal knife attacks, then blast Krauser a few times
final encounter
until he retreats once more.
against Krauser.
Open the The man has
gate and drop lost all reason
down to a and has
lower level of apparently undergone some sort of genetic mutation;
the stronghold. his left arm bursts apart, revealing a grotesque blade-like
Equip a handgun appendage. Whether or not Krauser has been infected by
and fire on Las Plagas is unclear, but one thing’s for sure: he means to
one of the two end Leon’s life here and now.
robots on the ground ahead. These grounded bots explode
230 when shot or when they skitter close to Leon, so be careful
not to get too close.

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The Island
Cage of Torment

Lethal Weapon: Jack Krauser Threat Level


Krauser is so intent on dispatching Leon that he’s rigged
numerous explosives to the walls of the tower they stand
upon. The bombs are set to detonate in just three minutes,
so defeating this worthy adversary quickly is of the utmost
importance. If the timer reaches the one-minute mark and
Krauser still draws breath, pull out all the stops and do
whatever it takes to end the fight as fast as you can.
Once you learn Krauser’s
Wave the Wii habits, you can anticipate
Remote to dodge his maneuvers and interrupt
Krauser’s initial many of his attacks with
attack. If you’re Leon’s knife. Use the TMP
unsuccessful, Leon to pelt Krauser’s feet from
takes a bit of damage range and slice at him with
and is knocked over the knife whenever he draws
the tower’s edge. Shake the Wii Remote rapidly to help Leon near. When the man finally falls,
climb back up and fight Krauser on even terms. This situation collect the Piece of the Holy
may occur at other points in the fight if you hang around the Beast, Serpent he leaves
edges of the tower; keep toward the middle or you risk being
knocked off.
The battle
against Krauser
is frantic yet
straightforward. The
man guards himself
with his blade-like
arm from afar and
repeatedly closes in to deliver decimating blows. Be ready
to wave the Wii Remote or press 3+4 to dodge Krauser’s
attacks at a moment’s notice, and do your best to anticipate
them.
Surprisingly,
Krauser’s favorite
tool of his dangerous
trade is also his
greatest vulnerability:
Leon’s combat knife
inflicts more damage against Krauser than any other weapon,
except perhaps the rocket launcher. Avoid Krauser’s attacks
and use quick knife strikes to carve him up whenever he
draws near. This approach also helps you dodge many of
Krauser’s attacks, as shaking the Wii Remote for quick knife
strikes is the same as waving it to avoid a lethal blow.

behind.
There’s no time to lose; Krauser may be out of the
picture, but the bombs he placed around the tower are still
ticking away. Drop down through the hole near the ladder
to return to the tower’s first floor, and then head through
the opening in the wall to quickly reach the mural you
noticed before. Fit the three Pieces of the Holy Beast into
the mural to complete the picture and cause the entire wall
to slide away, revealing a sturdy metal door. Head through
the door to make good your escape before Krauser’s

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PRIMA Official Game Guide

Chapter 5-4: Army of One


Having dealt a fatal blow to his old nemesis, Jack Krauser, Leon finds his path now clear. Osmond Saddler must pay for his
atrocious violations against nature and human rights, but the road to the final conflict is paved with resistance. Leon must
smash through the island militants’ fortified stronghold to finally reach Ashley, who he finds strapped down to some sort of
strange apparatus. After freeing the girl, Leon uses the surrounding equipment to rid their bodies of Las Plagas once and for all.

Document Handgun Ammo Rifle Ammo


To Ancient
Passage
Emerald Incendiary Grenade SP Save Point

First Aid Spray Magnum Ammo Shotgun Ammo


Legend

Flash Grenade Merchant Spinel

Gold Bars Peseta Box TMP Ammo

Green Herb Random Yellow Herb


Cliffside Ruins
Hand Grenade Red Herb

To Militant
Base

To 2nd Floor To 2nd Floor


Militant Base
To Cliffside
Ruins

A To 2nd Floor
To Krauser’s
Stronghold
SP
To 3rd Floor
B
To 2nd Floor
Switches
To 2nd Floor
To 1st Floor B
To 3rd Floor
To 3rd Floor Pulley

To 1st Floor B
Switch To 2nd Floor
To 1st
Floor A

232 To 2nd Floor

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The Island
Army of One

To Cliffside Pearl Pendant


Ruins To Ancient
To Penitentiary Passage
SP
To 1st Floor

Ancient
Passage

To Basement
To Capsule
Chamber Penitentiary
Security To Security
Checkpoint
Checkpoint
Card Reader

To 3rd Floor To 1st Floor


To Penitentiary
x2

Switches
To 1st Floor To 2nd Floor
To 2nd Floor

To Capsule
Chamber
To Security
Checkpoint
2nd
Floor To Construction
2nd
Yard Extraction
Floor
Chamber
x2 Capsule
Chamber
233
To Extraction primagames.com
Chamber
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PRIMA Official Game Guide

To 2nd Floor To 2nd Floor


Militant Base
To Cliffside
Ruins

A To 2nd Floor
To Krauser’s
Stronghold

To 3rd Floor
B
To 2nd Floor
Switches
To 2nd Floor
To 1st Floor B
To 3rd Floor
To 3rd Floor Pulley

To 1st Floor B
Switch To 2nd Floor
To 1st
Floor A

To 2nd Floor
Leon has
escaped Proceed
Krauser’s along the trail
cunning trap until a militant
and now finds jumps behind a
himself on a trail chaingun turret
leading toward and opens fire.
a massive Immediately
militant outpost. Collect the green herb ahead and save duck into the
your progress at the nearby typewriter. Saddler soon radios small tent to the left where you find some shotgun ammo.
and thanks Leon for disposing of Krauser, who Saddler had Wait in the tent until Mike fires a missile and blows up the
intended to kill anyway. Continue along until Leon spies chaingun, clearing the way forward. Exit the tent afterward
a vast number of militants ahead. There are far too many and smash some nearby barrels for items before moving on.
for Leon to handle, but as luck would have it, a helicopter
swoops into view and opens fire on the soldiers, completely
wiping them out. The pilot says his name is Mike and tells
Leon he’s here to help.
Mike will handle most of the heavy lifting through
this base raid if you let him. Be patient and allow
234 Mike to assist Leon at every step.

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The Island
Army of One

Just ahead, Crossing the


you’re given a walkway to the
choice of either left is risky, as
heading down another soldier
some stairs to hops behind a
the right or chaingun and
continuing left opens fire at
along the trail. Leon from the
Both paths bring Leon deeper into the militant base and top of the bunker ahead. It’s safer to backtrack a bit now
there are goodies to collect from each one. We recommend and take the stairs you passed by earlier to reach the lower
you start with the higher trail; doing so draws out most of path. You can also hop over the nearby sandbags, knock
the surrounding hostiles, allowing Mike to blast them to down the ladder beyond, and then drop down to the lower
bits. Turn left at the fork and continue along the path until trail. Either way, head downward and take up position in a
a crew of soldiers emerges from a high ledge, then turn corner, then fire away at the militants who move to attack.
around and run back toward the tent you took cover in a
moment ago. Stand ready to blast any militants who pursue
Leon while Mike unleashes his chopper’s chainguns on the
men on the ledge.
Try luring the militants into climbing one of the
nearby ladders so you can dispatch them easily with
Leon’s knife.

One of the soldiers on the ledge carries a rocket


launcher and another is armed with dynamite. Don’t
hang around!
It’s tough for Mike to fire on hostiles you encounter
along the lower path, so don’t expect much help
from him.
Stand your
ground near the Continue
tent, away from along the lower
the brunt of the trail when the
battle. Dispatch soldiers stop
militants who coming and use
pursue Leon Leon’s knife to
until Mike break the lock
unleashes a missile on the ledge soldiers, decimating the off the gate
men. The trail should be largely clear after that; return to ahead. Passing through the gate causes a soldier to man the
find that Mike’s missile has wiped out all of the hostiles who chaingun turret on the bunker above and to the right—the
stood on the ledge. Climb up the nearby ladder to reach the same bunker the upper walkway leads to. You certainly
top of the ledge and claim the goodies the men dropped, don’t want to be in the chaingun’s line of fire, so quickly run
along with a green herb. Drop down afterward to return to beneath the walkway and take cover in the wooden tunnel
the trail. to the right. Use the Striker to blast away any militants who
attack you in the tunnel, making good use of the quick turn
to keep watch over both ends. Maintain position until Mike
annihilates the bunker above, obliterating the chaingun
emplacement.
Though Mike is quick to kill many soldiers, a few will
manage to escape his fly-bys. Keep the Striker at the
ready and move cautiously.

primagames.com 235

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PRIMA Official Game Guide

Secure the Continue up


lower trail and the steps after
search around dropping the
for items, finding commando. Use
a yellow herb the pulley at the
inside a barrel top of the hill to
near the tunnel. slide down to
Head through the ledge where
the tunnel and scale the ladder you encounter to reach the the commando stood. Take the 15,000 pesetas the warrior
bunker on the hill above, or scale the narrow side path to left behind and grab the hand grenade from the ground,
reach the same destination. Dispatch any lingering militants then drop down to the ledge below. Turn left and pull
and raid the bunker to find a green herb inside and a flash the lever on the wall to open the giant blast door below,
grenade around back. Press the switch on the wall inside the creating a way forward. Drop to the ground and collect
structure to open a security door, allowing you to proceed. shotgun ammo from behind the wooden wall ahead, then
proceed through the blast door to reach the second half of
the base.

Before heading through the blast door, drop down


to the lower area on the right to find a number of
valuable items, including a red herb and some gold
bars in the tents below.

Make sure Leon’s in good health, and then head through


the security door. Passing through the door triggers the The blast
appearance of a formidable commando. The warrior takes door slams shut
up position on a ledge to left, directly across the lower trail behind Leon,
below. Turn around and retreat to the bunker, turning right trapping him in
or left when you step inside and then backing into a corner. the second half
Wait for a few militants to pursue Leon through the security of the militant
door and into the bunker, then kill each one in turn. base. Two
soldiers behind
Remain inside two chaingun turrets then open fire. Immediately run
the bunker until forward and press 3 to crouch behind the sandbags ahead.
the soldiers When the chainguns stop firing, turn left and dash into a
stop coming. nearby tunnel for cover. Climb the ladder at the end of the
Approach the tunnel to reach the tunnel above, then remain near the top
security door of the ladder, using the Striker and Leon’s knife to dispatch
afterward and every militant who gives chase. As you defend this position,
wait for the Mike swings by and obliterates both the north and south
commando to stop firing, then run out of the bunker and bunkers in turn.
bolt across the path ahead. Climb a short flight of steps past
an explosive barrel and take cover in the small wooden hut
beyond. The commando’s chaingun fire can’t harm Leon Wait near the
while he remains in the hut; equip the rifle and catch your top of the ladder
breath for a moment. until Mike does
his work and
The the soldiers stop
commando harassing you.
stands on the The area should
ledge directly be largely
south of the hut. secure now, but continue to proceed with caution. Make
Again, wait for a thorough sweep for items; there are plenty to be had in
the commando this area. Keep far away from the west blast door though;
to stop firing, moving too close causes the door to slam shut and prompts
then quickly step into view and aim your rifle at the brute. two commandos to appear.
Fire the moment you line up a shot to stagger the commando
236 before he revs up his chaingun once more, then just keep
shooting to keep him off-balance until he finally falls.
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The Island
Army of One

After looting Dispatch both


the area, drop commandos
to the ground to secure the
and approach area. Run to
the west blast their bodies
door. When the and collect the
door shuts in pesetas they left
front of Leon, behind. Pull the
immediately turn and run into the tunnel with the ladder. two levers each commando was guarding to open the blast
Climb up and equip the rifle, then slowly move toward the door, allowing you to proceed. Make a final sweep of the
metal plates at the tunnel’s mouth. Press 3 to crouch and area before continuing onward.
avoid the commandos’ fire, then work at picking off each
one from range.

To Ancient
Passage Cliffside Ruins

To Militant
Base
Things finally Leon contacts
quiet down once the chopper
you’re past the pilot after the
chaotic militant bloodbath
base. Run up and says he
the sloping trail owes him
ahead until one. Without
Leon becomes warning, a
surrounded by a final swarm of militants near some ruins. militant steps into range and fires a rocket launcher at the
The situation seems hopeless until Mike makes a dramatic Mike’s helicopter, sending it crashing into the shore below.
appearance, tearing into the soldiers with his chopper’s twin Leon runs to the cliff and sees the burning wreckage below.
chainguns. Leon ducks for cover as Mike unleashes hell. With renewed determination, Agent Kennedy sets out to
settle his debt with Saddler once and for all.

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Run through the ruins and collect any items dropped by


the final batch of militants Mike dispatched. Smash a barrel
near the ruins for a random item, and shoot down two
glimmering emeralds from the surrounding pillars. Proceed
through the large gate ahead once you’ve finished pillaging
the area.

It pays to look up every now and then—you’ve found


the island’s last two emeralds.

Ancient Passage
Pearl Pendant To Cliffside
To Penitentiary Ruins

To 1st Floor

To Basement

Head down
the short trail
beyond the gate
and then drop
into a dusty
passage. Turn
around and
pick up a Pearl
Pendant from the pedestal behind the ladder leading back
up to the surface. Head into the next room, where Leon has
another run-in with Ada. The parasites start to take over Agent Kennedy’s mind
and he suddenly begins to assault Ada against his own will.
Ada is quick to inflict a bit of pain on her attacker, helping
You’ve found another Pearl Pendant. This is the last
treasure you’ll find, so be sure to sell it to the merchant
Leon regain his senses. The two agree to split up afterward
when you see him again. and work alone at completing their individual missions.
Continue through the passage afterward and open the
238
sturdy metal door at the far end to reach the next area.

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The Island
Army of One

To Ancient
SP Passage

The iron door leads into a revolting prison. Search through


the clutter in the entry room to find several handy items,
including shotgun and magnum ammo, and a valuable
yellow herb from the west storage room. Save your progress
at the typewriter on the desk, and then begin exploring the
cells down the corridor.

The sound of
heavy breathing
fills the corridor;
a Regenerator
lurks in the
southeast cell,
whose door
has been torn
apart. Stay to the right as you move to collect the red herb
at the end of the hall, then quickly turn and flee back to the
entry room afterward. Combine the infrared scope with the
rifle once more and fire on the Regenerator’s Plagas. This
monster has five parasites—four on its front and one on its
back—just like an Iron Maiden. Dispatch the creature and
To Security claim the 5,000 pesetas it leaves behind, then vault up the
left side of the ruined steps and proceed through the door
Checkpoint beyond.

Card Reader
Security Checkpoint
To Capsule
Chamber To 1st Floor

To
To 3rd Floor
Penitentiary To 2nd Floor
x2
Switches

To 1st Floor
To 2nd Floor
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PRIMA Official Game Guide

Leon has Immediately


reached a final turn around and
outdoor security blast away the
outpost. Collect soldiers who
the green herb rush Leon from
close by and behind. Keep
smash a wooden your back to the
box for some door and just
pesetas. Make sure Leon’s in good health and his weapons fire away with the Striker. One of the militants drops the
are fully loaded, then proceed down the open-roof corridor Emergency Lock Card Key, which Leon needs to restore
to reach a wide flight of steps ahead. Militants have fortified power to the security switches that control the door’s locks.
the area beyond the steps with sandbags and are ready to Collect the card key as you continue to repel the attacking
make a final stand against Leon. Open fire on the soldiers soldiers.
behind the sandbags above the steps, switching weapons
and retreating into the corridor as necessary. When things
settle down,
turn left and run
toward a small
room. Kick open
the metal door
to access the
room, and then
climb up the ladder inside. Use the Emergency Lock Card
Key on the card reader against the far wall to disable the
locks on the two security switches in the area, then exit the
room through the doorway and drop to the walkway below.
Work at killing as many militants as possible before
climbing the steps. Use the rifle to pick off soldiers on
The lower
the distant walkways whenever possible. A fearsome
walkway
commando eventually joins the fight, but it takes him
connects two
awhile to reach the steps. Keep firing on militants until
rooms, and each
the commando rounds the corner, then unload on the
room houses
warrior with grenades, the Striker, or a magnum. Drop the
one of the
commando fast and collect the 15,000 pesetas he leaves
security switches
behind, then return your attention to combating militants.
that control the
locks on the north door. Activate both switches to unlock
the door so you may proceed. Make a final check for items
Move up before heading onward, and be ready to dispatch the last
the steps and few militants who guard the passage beyond the door.
start exploring
the outpost.
Dispatch any
soldiers you
encounter, and
watch out for
crossbowmen on the walkways and exploding barrels on
the ground. Secure the area, search around for items, and
then approach the north door, which Leon finds has been
electronically locked. Leon must locate and activate two
security switches in the surrounding outpost to disable the
lock and proceed. Unfortunately, a nearby guard activates
an emergency protocol, locking the switches that control
the door. The soldier then runs off with the card key needed
to deactivate the emergency system, and a host of militants
barge into the area to assault Leon.

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The Island
Army of One

To Security
Capsule Chamber Checkpoint
2nd
Floor
2nd
Floor

x2

To Extraction
Chamber
To Extraction
Chamber

The reasoning quickly leads Ashley through a nearby doorway. As Saddler


behind the stalks after them, Ada fires on a large collection of explosive
heightened barrels hanging overhead, causing a violent explosion that
outdoor security cuts Saddler off.
becomes
clear when
Leon enters
the complex
beyond: Ashley is being held in a strange capsule-shaped
device in the very next chamber. Saddler takes Leon by
surprise when he enters the room, knocking him through
the air with the commanding influence of the ever-evolving
Las Plagas coursing through the American’s veins. Before
Saddler can deal the final blow, Ada suddenly appears on a
high walkway and opens fire, peppering the vile cult leader
with her rapid-fire TMP.
Leon and Ashley arrive at a small outdoor passage.
There’s no turning back, so search around to find a green
As Saddler
herb and two barrels containing gold bars. Collect and read
staggers
Luis’ Memo 5 as well, which reveals that Las Plagas can
backward,
be removed from a host’s body with a special—and very
Leon takes the
painful—radiation treatment. Purchase weapon upgrades
opportunity to
from the nearby merchant if you wish before proceeding
free Ashley from
through the door ahead.
the capsule. The
reunion is short-
lived, however; Saddler is miraculously unaffected by the
bullets that should have killed him. Knowing that he can’t
battle Saddler with Las Plagas working against him, Leon

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To Capsule
Chamber
To Capsule
Chamber
Extraction Chamber

To Construction
Yard

The corridor
leads into a
small operating
room. Leon and
Ashley approach
the equipment
in the center of
the room and
realize it’s designed to remove Las Plagas from the body.
Leon decides to go first in case things don’t go as planned.
Order Ashley to wait on the other side of the door and Taking a seat in the odd chair, he gives Ashley the go-ahead
slowly move Leon down the corridor that follows. Two to start the procedure.
berserkers and a few militants stand in the hall just around
the corner. Toss a hand grenade at the men and then quickly The pain
switch to the Striker, blasting away any hostiles that move is beyond
too close. Retreat around the corner if necessary as you intense but the
work at securing the hall. operation works
like a charm.
The parasite
growing inside
Leon’s body is
destroyed by the potent radiation shot through his body.
Head through the north door after clearing the
Ashley undergoes the same operation and the two share a
hallway to return to the previous chamber. Saddler
long sigh of relief afterward. Now they just have to escape
has left by now and you’re free to search the room for
this horrible place.
valuables.

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Final Chapter

Final Chapter

Elevator

Lever

Construction
Special Yard Green Herb

Rocket Hand Grenade


Launcher Handgun Ammo

Magnum Ammo

Shotgun Ammo

Lever

Leon and Ashley have finally managed to rid their bodies


of Las Plagas parasites, and the threat of them turning into
mindless slaves is now over. Search the extraction chamber
for valuables, collecting a yellow herb, some shotgun ammo,
and a document entitled Our Mission. The note reveals
Saddler’s plans for world domination; he had intended to
control Ashley and use the girl to influence her father and
help expedite his takeover of the United States. Saddler’s
plan lies in ruins, but he’s still willing to send his army of
slaves into America to stir up a panic. The madman must be
stopped.

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Step outside Leon finds


the extraction Ada hanging
chamber to from a rope in
regroup with the the middle of
merchant one the construction
last time. Smash site. Before he
the surrounding can act, Saddler
boxes and approaches and
barrels for items, then speak with the merchant and sell attempts to sway Leon with the power of Las Plagas. The
all of the treasures you’ve accumulated up to this point. trick doesn’t work this time because the parasite no longer
Devote every peseta you have to tuning up Leon’s weaponry exists within Leon’s body. With one fluid motion, Leon
in preparation for the forthcoming battle. When you’re tosses a knife and cuts Ada’s rope, freeing her from captivity.
ready to go, save your progress at the typewriter near the
merchant, and then head downstairs to reach an elevator.

Leon senses
grave danger The knife Leon uses to free Ada is the same one he
and asks Ashley got from Krauser during their initial confrontation in
to wait down the large machine room.
below while he
rides up and No longer
explores the amused, Saddler
construction decides the
yard above. Ashley agrees to stay behind where it’s safe. time has finally
Leon then boards the elevator, riding up to face whatever come to squash
may lie in wait. Leon like a bug.
He suddenly
undergoes a
hideous transformation, revealing the true power of Las
Plagas. Four giant legs and a massive bladed appendage
sprout from Saddler’s body, changing the man into some
sort of horrific spider-like monstrosity. With an inhuman
roar, the Saddler-creature begins stalking toward his prey.

Saddler has lost all ties to reason and must be Threat Level
killed to dismantle the Las Plagas threat. The
monster moves surprisingly fast and its attacks
are extremely powerful. Don’t bother trying to conserve
ammo or recovery items anymore; use everything at your
disposal to bring the monster down.
The moment you
gain control, take aim
at one of the giant
eyeballs on Saddler’s
spider-like legs.
Fire at the eyeball
until Saddler reels
backward and collapses in agony, revealing the giant eyeball
in his central head. Run toward Saddler and then press 3 to
make Leon mount the creature and begin carving into its central
eye with his knife. Leon dismounts after the gruesome attack;
quickly turn and flee, running south down the long ramp.

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Final Chapter

Cult Leader: Osmond Saddler Continued


Look to cross to
the opposite side
of the area after
You can also shoot the monster’s central eye to delivering the third
make it collapse, but it’s a hard target to hit. knife attack. Leon
must cross one
of two walkways to get there, and the walkways rise
and lower at timed intervals. The stoplights near the
walkways let you know whether they’re up or down;
cross over as soon as you can.

Many useful items lie around the construction yard.


Collect them and use them to your advantage.

The walkways don’t stay raised for long. Shake the


Dash directly Wii Remote if one collapses beneath Leon to make
toward the small him leap across to safety.
platform ahead.
Climb up and collect
a green herb from Saddler soon
the platform, then leaps across the
approach the nearby area in pursuit.
lever and press 3 to make Leon grab it. Leon then looks over Another platform at
his shoulder, watching Saddler approach. Press 3 a second the north end of the
time to make Leon pull the lever; a crane then swings around, parallel ramp sports
sending a huge pile of steel crashing into the monster. The
another crane lever. When Saddler approaches, climb
blow causes Saddler to collapse once more; immediately
drop to the ground and run toward the monster so Leon can up and pull the lever to nail the monster with another
climb up and deliver another punishing eye gouge. pile of steel girders, then quickly drop down to deliver
another knife assault.
Run past Saddler as
he recovers from the You can’t use
knife assault and turn the cranes to harm
to face him when you Saddler anymore,
reach the opposite so keep moving and
end of the ramp. Fire target his eyeballs to
on one of Saddler’s bring him down. Try
leg eyeballs from range to drop the monster once more, then to use the explosive barrels to your advantage as well.
repeat the knife assault.
Keep dropping Saddler and stabbing his central eye to
inflict damage, then put some distance between him and
Leon after each assault.
Once Leon has
inflicted enough
The eyeballs on Saddler’s legs aren’t always open.
damage, Ada
If you can’t line up a shot, fire on the nearby
appears and tosses
explosive barrel when Saddler draws near to drop
a special brand of
him instead.
rocket launcher
onto the west platform. Hurry over and collect the rocket
launcher as soon as you can. Once you’ve got it, use a
handgun or the TMP to drop the monster from range
one last time, then take careful aim and blast its central
eye with the special rocket launcher that Ada provided.
Saddler may hurl large chunks of equipment at
This final attack is enough to destroy Osmond Saddler
Leon from afar. Shake the Wii Remote when called
once and for all.
upon to make Leon dodge.

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PRIMA Official Game Guide

The Aftermath You’re making


good time if
After dealing there’s still more
the final blow, than a minute
Leon rushes to on the clock.
collect the Plaga Use the Jet-Ski
sample from Key to start the
Saddler’s corpse. watercraft and
Ada suddenly tear off into the tunnel ahead. What follows is a frantic dash
appears behind toward freedom; steer the jet-ski right and left to avoid
Leon and presses a gun to his head, demanding the sample. crashing into obstacles. Press w to speed up and x to slow
Surprised, Leon hands her the syringe without a fight. Ada down. The way is long and you don’t have much time, so go
then rushes off, leaping into a helicopter that was waiting as fast as you can.
for her. With a push of a button, Ada arms a vast number of
Steer right,
explosives placed all about the island; Leon has only three
left, and then
minutes to escape before the whole place blows.
right again
quickly to dodge
Not wanting
the first set of
Leon to suffer
obstacles. Leon
the same fate
and Ashley
as Saddler, Ada
then launch
tosses him a
off a huge jump and explosions start going off; the island
Jet-Ski Key
begins to crumble all around them. A massive wave soon
and then flies
approaches from behind; press w to accelerate and stay
off with a wave.
ahead of the wave.
Collect the 100,000 pesetas Saddler left behind and then run
directly toward the north elevator, using it to return to the
base of the construction yard. Avoid
stalagmites and
falling debris as
you speed ever
onward. Try to
stay toward the
Why grab the cash if the adventure’s nearly over? middle of the
You’ll soon find out! passage if you
can. Rubbing against the walls won’t cause you to crash, so
Oblivious steer as sharply as you please. Dodge to the right twice to
to their plight, avoid explosions and falling boulders. Steer left and then
Ashley waits right afterward to launch off of flat rocks and avoid crashing
patiently for into stalagmites. Lean right and then left to pass between
Leon at the two collections of stalagmites beyond, and keep to the left
base of the afterward to avoid a falling boulder. Steer sharply to the
elevator. Leon right past the boulder to dodge the next two that fall to the
grabs the girl by left, then speed onward to freedom.
the hand and quickly leads her into a nearby tunnel. Run
onward when you regain control, dropping from a ledge
in the tunnel and then stopping to catch Ashley afterward.
Continue through the passage until you come to an
underground cavern where a jet-ski is parked. It looks like
Ada thought of everything.

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Final Chapter

Leon and
Ashley come
barreling out of
the tunnel just Congratulations! Now that you’ve beaten the game,
seconds before a great selection of bonus content and additional
the whole island play modes have become unlocked. Enjoy the ending
goes up in a credits and pay close attention to the murals shown
tremendous in the background, which depict the terrible downfall
explosion. Ashley gives Leon a scare when she tumbles of Pueblo. Listen to an interesting communication
overboard, but he quickly lifts her back up. Ashley probes between Leon and Hunnigan afterward and then
Leon about Ada and asks the chances of them doing some review your end-of-game statistics. When you’re
“overtime” when they return to the States. Leon politely ready to learn all about the game’s bonus content, flip
declines and the two motor off into the sunset. to the final chapter of this guide for complete details.

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PRIMA Official Game Guide

Secrets and Extras


Welcome to the best part of the guide. Here we fully disclose all bonus game modes, hidden weapons, and special
costumes you can unlock. Most of these come from beating the game, so you might want to do that first before
reading any further. Enjoy!

Beating the Game


You unlock an assortment of bonus content once you’ve helped Agent Kennedy accomplish his mission by clearing the
main story mode. Here’s a quick rundown of what becomes unlocked at that point (the sections that follow go into greater
detail on these topics):

Alternate Title Screen: View a brand-new title screen


with a panoramic view of Pueblo. Nice! Movie Browser
Movie Browser: Relieve all of Leon’s past cinematic run-
ins with friends and fiends alike.
Round Two: Play through Leon’s adventure a second time.
You start with all of the items and gear Leon had in his
attaché case at the end of your initial playthrough, and
you can purchase powerful new bonus weapons from the
merchant. Special character costumes are available as well!
Professional: Revisit Leon’s ordeal on a higher difficulty
setting. Enemies exhibit greater intelligence and are
tougher to kill. You can play with special costumes but no
bonus weapons at first. Beat professional mode to unlock Completing Resident Evil 4 earns you a free pass to the
a special bonus weapon! movies—the ones featured in the game, that is. Visit
the movie browser via the main menu and relive every
Mercenaries: In this high-octane mode, play as Leon or
hair-raising cinematic you were treated to over the course
one of four unlockable characters, and score as high as
of the game.
you can across four unique battlegrounds. Each stage is
modeled off of locals visited during the main game. Blast
away mobs of underlings such as Ganados and militants,
linking kill combos for massive scores!
Assignment Ada: Explore a short mission in which you Beating Separate Ways mode unlocks additional
play as Ada Wong. Storm Saddler’s island complex and movies within the Movie Browser.
retrieve five Las Plagas samples, then make good your
escape. Beat this mode to unlock bonus content for
Separate Ways!
Separate Ways: Relive a variety of scenarios from the
Round Two and Professional Mode
main game through the eyes of Ada Wong. This mode Even after you complete RE4’s main story mode, the
ties up several loose ends in the plot and gives you a new nightmare is far from over; you can revisit Leon’s epic quest in
perspective on Ada’s involvement. Clear Separate Ways to one of two ways. Professional mode lets you play through
unlock even more bonus content! from the start of the game on an advanced difficulty setting,
where hostiles Leon encounters are even more aggressive
Alternate Title Screen than before and far more difficult to kill. Or try Round Two,
in which you play through the normal-difficulty adventure,
One of the first this time starting with all of the weapons, items, upgrades,
things you’re and pesetas you had at the end of your initial playthrough.
treated to Whoa!
after beating
the game is
a new and
improved title
screen. Rather
than showing a static image, the title screen now shows a
panoramic view of the Pueblo area.
248

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Secrets and Extras
Beating the Game

Special Costumes
Choose to
play either Pair Leon’s gangster costume with the unlockable
Round Two or Chicago Typewriter weapon for the ultimate mafia
Professional look. In this getup, try reloading the Chicago
mode and you Typewriter a few times and see a special reaction
have the option from Leon!
of using special
costumes
before the game begins. Accept this offer to spice things
up and view Leon in his classic Raccoon Police Department
uniform. When Leon rescues Ashley from captivity, he
discovers her all dressed up in “pop superstar” attire. And
whenever Ada Wong drops by to say hello, she now sports
a tight black outfit—the same one she wears during her
“Assignment Ada” side quest.

Bonus Weapons
Playing Round
Two is not only
fun, it’s also
worthwhile: the
merchant now
offers special
advanced
weaponry
But wait,
that’s sure to brighten your day. You can buy many of these
there’s more:
new weapons from the merchant from the very start of a
clear Separate
Round Two game, well before Leon’s first encounter with
Ways mode
the traveling salesman in Ganado Gorge. Furthermore, the
to unlock an
merchant offers his full array of weaponry and tune ups each
entirely new
time you visit him in Round Two, so you don’t have to reach
wardrobe set for
the later stages of the game to finish upgrading weapons you
Leon and Ashley.
weren’t able to max out during your initial run.
Leon dons a classic gangster suit, complete with fedora, while
Ashley wears a suit of full plate armor. This costume set may
look a bit silly, but it has significant advantages: Ashley is
impervious to attacks in her shiny metal suit and is also too
heavy for hostiles to lift up and carry away. Unfortunately,
she’s a bit too heavy for Leon as well; each time he catches
her from a drop, the poor guy strains his back!

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PRIMA Official Game Guide

in the game next to rocket launchers, and it runs off an


infinite supply of ammo, to boot. This is fortunate, because
Handcannon ammo is extremely rare; purchase clip capacity
upgrades just to keep the weapon viable until you can
No bonus weaponry is available in Professional finally purchase its Exclusive upgrade.
mode on your initial playthrough, but once you
clear Professional mode, you may play a Professional
Round Two game and enjoy the new weapons.

Chicago Typewriter There are no firing speed upgrades for the


Handcannon. Speed isn’t really a factor when you’re
packing this kind of punch!

Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 30 N/A N/A
Lv.2 35 40,000 During replay
Size: 7x3 Lv.3 40 50,000 During replay
Base Cost: 1,000,000 Lv.4 45 70,000 During replay
(main game)/300,000 (Separate Ways) Lv.5 50 90,000 During replay
How to Unlock: Beat Separate Ways (unlocks in main Lv.6 60 120,000 During replay
game)/Beat Assignment Ada and Separate Ways Exclusive 99.9 200,000 During replay
(unlocks in Separate Ways)
Firing Speed Upgrades
The Chicago Typewriter is perhaps the most powerful, Level Speed Cost First Chance to Upgrade
versatile, and awesomely ultimate weapon in Resident Evil 4. Lv.1 1.17 N/A N/A
Though old-school in appearance, this classic machine gun
boasts the firepower of an upgraded rifle with the blistering
Reload Speed Upgrades
firing speed of a TMP. Oh, and it never runs out of ammo or Level Speed Cost First Chance to Upgrade
needs to be reloaded.…Yeah, we know! Lv.1 3.67 N/A N/A
Lv.2 2.87 25,000 During replay
Beat Separate Ways mode to make the Chicago
Lv.3 1.83 50,000 During replay
Typewriter available for purchase in any Round Two game.
Clear Assignment Ada and Separate Ways, then play through Clip Capacity Upgrades
Separate Ways a second time to find that the merchant Level Shots Cost First Chance to Upgrade
offers the Chicago Typewriter to Ada there as well. This Lv.1 3 N/A N/A
weapon takes up quite a lot of space in the attaché case, but Lv.2 4 15,000 During replay
let’s face it: you’ll rarely use anything else. Lv.3 5 20,000 During replay
Lv.4 6 25,000 During replay
Handcannon Lv.5 8 35,000 During replay
Lv.6 10 50,000 During replay
Exclusive Infinite 200,000 During replay

Infinite Launcher

Size: 4x2
Base Cost: Free! Size: 8x2
How to Unlock: Earn a five-star ranking on all four Base Cost: 1,000,000
Mercenaries stages with all five characters
How to Unlock: Beat the normal story mode
Battling to earn a five-star ranking on all four Mercenaries
stages is certainly intense, and doing so with all five What’s better than a rocket launcher, you ask? How about
characters is a true test of one’s skill. This is the only way one that never runs out of rockets? The infinite launcher
to unlock the burly Handcannon: a magnum-like pistol is sold from the very start of any Round Two game. The
that uses a unique brand of ammo. While nothing about price tag is high at 1,000,000 pesetas, but when you think
the Handcannon is very noteworthy at first, upgrading of all the good times you’ll have with this ultimate tool of
250 mayhem, that’s a bargain at twice the price.
the weapon to its full potential reveals a hidden might:
the Handcannon becomes the most powerful weapon
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Secrets and Extras
Beating the Game

Firepower Upgrades
Level Damage Cost First Chance to Upgrade
Lv.1 1.5 N/A N/A
With the infinite launcher, it’s possible to earn a 100 Lv.2 1.7 15,000 During replay
percent hit rating on every chapter of the game. Lv.3 1.9 17,000 During replay
Shoot any enemy just once with a standard weapon Lv.4 2.1 20,000 During replay
such as a handgun, then use the infinite launcher to Lv.5 2.3 25,000 During replay
defeat everything else that gets in your way. The game Lv.6 2.5 35,000 During replay
doesn’t count rockets fired from the infinite launcher Firing Speed Upgrades
in the end-of-chapter hit total, so you’ll always finish
Level Speed Cost First Chance to Upgrade
with a perfect 100 percent rating!
Lv.1 0.47 N/A N/A

Reload Speed Upgrades


Matilda Level Speed Cost First Chance to Upgrade
Lv.1 1.73 N/A N/A
Lv.2 1.47 6,000 During replay
Lv.3 0.87 15,000 During replay

Clip Capacity Upgrades


Level Shots Cost First Chance to Upgrade
Size: 5x2 Lv.1 15 N/A N/A
Base Cost: 70,000 Lv.2 18 7,000 During replay
Lv.3 21 10,000 During replay
How to Unlock: Beat the normal story mode
Lv.4 24 12,000 During replay
Like the infinite launcher, this bonus weapon is available Lv.5 27 16,000 During replay
from the very start of any Round Two adventure. The Lv.6 30 20,000 During replay
Matilda is a rapid-fire handgun similar in many ways to the Exclusive 100 35,000 During replay
TMP. While its individual rounds don’t pack much punch,
this firearm discharges three shots in quick succession,
peppering enemies for fast cumulative damage. The Matilda P.R.L. 412
can be lots of fun, but it isn’t quite as impressive as other
weapons in its class, especially when you consider the crazy
amount of handgun ammo it consumes. This drawback can
be counteracted by the weapon’s Exclusive upgrade though,
which beefs its ammo capacity up to 100 shots just like the
Striker. If you’re a rapid-fire fanatic, the Matilda was made
just for you.
Size: 7x3
Base Cost: Free!
How to Unlock: Beat Professional mode
Like the TMP, you can quickly tap 3 to fire just one
or two bullets from the Matilda. This is a good way to Beating the game on Professional mode sure isn’t easy,
conserve ammo, but it kind of defeats the purpose of but at least you’re well rewarded. Clear Professional mode
the weapon. to unlock the mighty P.R.L. 412, which is free to purchase
from the merchant during any Round Two game. This
“Plaga Removal Laser” does just what its name implies: it’s
absolutely lethal against most hostiles infected with Las
Plagas. As a bonus, the bright flash of light given off by the
laser blasts temporarily stuns nearby enemies just like a
compact flash grenade.
There are no firing speed upgrades for the Matilda.
It’s fast enough as is! Hold down the attack button to charge up a powerful
blast that penetrates multiple inline targets just like a rifle.
This charged shot takes time to rev up, but it kills practically
anything it hits, including many powerful boss creatures. Zap!

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PRIMA Official Game Guide

The Mercenaries
Clear the main
story mode
to unlock this
frantic arena-
style battle
mode. In The
Mercenaries,
you play as
Leon or one of four other unlockable characters, striving to
score as high as possible in each of the four available stages.
Points are awarded each time you kill a hostile, and huge When you’re down to 30 seconds on the clock, you hear
bonuses are dished out when you string together long kill the distinct sound of an inbound helicopter. This sound
combos. Time is limited and the minions just keep coming; means your mercenary’s evac chopper is en route to carry
tear through as many as you can, as fast as you can, and you away. Fortunately, playtime can be extended by seeking
score big to unlock new stuff! out blue hourglasses called Time Extensions, which add
precious seconds to the clock. Each Time Extension you
find adds a set number of seconds; some are worth only 30
Points and Combos seconds, while others add as many as 90. Collecting Time
Extensions is the key to achieving high scores; you need
The secret to earning huge points in The Mercenaries lies in
time to string together lots of kill combos.
stringing together long kill combos. The more enemies you
kill in quick succession, the longer your combo becomes. If
approximately 10 seconds pass without you killing anything,
your combo is broken and bonus points are awarded
based on the number of kills you’ve achieved. Lay waste
to Saddler’s goons and don’t let your combo break to earn The following maps show the locations of every Time
massive amounts of bonus points! Extension power-up, along with the number of extra
seconds each one provides.
Bonus Time
is another
means of adding Basic Strategy
weight to your
point total. Generally, you want to alternate between standing still and
Collecting one blasting hostiles, and running around the environment to
of these golden collect items and power-ups. It’s usually best to start moving
hourglasses from the get-go, looking to collect three important types of
gives you 30 seconds of special time in which every kill you items: Time Extensions, ammo, and restoratives. Together,
make is worth far more points than usual. We’ve listed each these items give you the time and firepower you need to
Bonus Time pickup on the following Mercenaries stage blast away the swarming hostiles, along with curatives to
maps; check them out to find the locations of every one. help keep your merc in good shape.
Once you’ve nabbed enough ammo and have plenty
of time to work with, find a good place to hole up and let
On the Clock the minions come to you. Work at stringing together kill
combos now, switching weapons as necessary and striving
Time is always against you in The Mercenaries: you begin
to keep your combo going. Shred through enemies until you
each stage with a set amount of time in which to kill as
start running low on time or ammo, then run to find more
many hostiles as you can. Time also plays against you in
power-ups. As you become more familiar with each stage,
kill combos; you can’t go more than a handful of seconds
you’ll learn search patterns that work best for you.
between kills or your combo is broken and must be started
over from scratch. It’s therefore important to make the most
of every second.

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Secrets and Extras
The Mercenaries

Characters Ada Wong


At first, only Leon is available to use in The Mercenaries. You
can unlock hidden characters though by earning a four-star
ranking on each stage. Every stage has a character you can
unlock; score 30,000 points or more on each stage to earn
the requisite ranking and unlock a new merc.

Score more than 60,000 points on a stage to earn


a five-star ranking. Do this with all five characters Strengths: Speed; rapid-fire weaponry
across all four Mercenaries stages to unlock the Weaknesses: No shotgun
mighty Handcannon in the normal story mode!
How to Unlock: Earn a four-star rating (30,000 points) on the
Pueblo stage
Ada’s significantly faster than other mercs. This allows her
to outmaneuver hostiles, running about to quickly collect
items and power-ups. She carries a Punisher handgun,
Most weaponry has been tuned up to some degree. a rapid-fire TMP, a semi-auto rifle with scope, and three
Examine each firearm in the attaché case to see how incendiary grenades. The TMP is her bread and butter; use
they’ve been improved. it along with incendiary grenades to shred through large
groups of hostiles, picking off stragglers with the Punisher
or rifle.
Leon Scott Kennedy Without access to a shotgun, Ada must use her
exceptional mobility to seek out advantageous positions
where she can fire on hostiles without fear of being
overwhelmed. If she’s low on TMP ammo and enemies are
swarming in, pop one in the face and deliver one of her
trademark fan kicks, then get out of there and find some
more ammo. Employ her Punisher or rifle when faced with
shield-
carrying hostiles; these weapons feature incredible

penetration and will punch right through their shields.

Strengths: Well-rounded nature; shotgun


Weaknesses: Lack of grenades; no “mega-firepower”
How to Unlock: Available from the start
Leon’s a good merc to start out with. His abilities should
be very familiar, because you’ve spent hours with him in
the main story mode. He retains his trademark roundhouse
kick, which is still a great way to conserve ammo and keep
enemies at bay. Leon also comes equipped with the Blacktail
handgun and a beefed-up Riot Gun, which serve him well
in just about every scenario. Use the Riot Gun as often as
possible; it’s Leon’s most powerful weapon and helps keep Jack Krauser
the kills piling up. Switch to the Blacktail to pick off more Strengths: Powerful; vicious arm attacks
distant foes when defending a position or when striving to
keep a kill combo going.
Weaknesses: Slow; no shotgun
Leon doesn’t have access to grenades or super-powerful
How to Unlock: Earn a four-star rating (30,000 points) on the
Castle Ramparts stage
weaponry such as magnums, so his options are somewhat
limited. You must look for ways to use his Riot Gun to the utmost
advantage. If you’ve been using Leon and are struggling on a
certain stage, try using a different merc with a bit more firepower.

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PRIMA Official Game Guide

Krauser was a pain to Leon in the original story, but now you
can turn his undying rage against Saddler’s legions in The
Albert Wesker
Mercenaries. Krauser carries a special crossbow of his own
design, which is extremely powerful. Think of his bow as a
slow-firing magnum; it features incredible enemy knock-
back, and one shot is usually all it takes to kill an underling.
The bow is also handy against more powerful adversaries,
such as the commandos faced in the Militant Base stage.
After he kills a few hostiles, Krauser’s left arm begins to
glow red. Press o to transform his arm into a massive blade-
like appendage, then press 3 to unleash a devastating
blow or 4 to cancel the attack. When you press 3, Krauser
lashes outward with his left arm to decimate everything in
his path. Use this ability when enemies swarm in or when
Strengths: Killer7; grenades; super punch
faced with a fearsome opponent. Weaknesses: No shotgun; no knife
Krauser’s knife attacks are a bit more powerful than How to Unlock: Earn a four-star rating (30,000 points) on the
Leon’s and his knife can dispatch enemies quite effectively Marina stage.
once you get the hang of it. Back into a corner and slash Compared to other mercs, Wesker brings far more firepower
repeatedly, carving into the swarming hostiles’ legs to bring to bear against Saddler’s forces in
them down. His kicks are devastating as well; when ammo The Mercenaries. He sports a
is low, toss a flash grenade into a group of minions, then run silenced handgun that’s been
around to kick the heads off of each one. fully upgraded to increase the
Unfortunately, Krauser has no shotgun and isn’t well chances of critical headshots.
suited to running around an environment. Expect him to Stand back and pelt each
take some damage when moving from one camping spot hostile’s head for fast kills.
to the next. Hole up for as long as possible and move Wesker also carries
decisively when you’re forced to move on. a Killer7 magnum
and an assortment
HUNK of grenades to help
take down more
powerful adversaries
and annihilate groups
of foes.
After stunning a
hostile with a non-
critical headshot,
Wesker can unleash
a furious punch
that smashes away
all nearby foes for
extreme damage.
Strengths: Simplicity; TMP; grenades This is a fantastic
Weaknesses: Lack of attack options; no knife way to deal with
How to Unlock: Earn a four-star rating (30,000 points) on the swarming goons
Militant Base stage when grenades
aren’t an option.
HUNK was formerly an agent of the Umbrella corporation.
Now he blasts through Saddler’s mindless minions in The
Mercenaries! Though his TMP is his only firearm, it’s a
fantastically versatile weapon. Be careful to conserve its
ammo make sure its clip never runs dry. Use the TMP to pick
off individual enemies, tossing grenades to obliterate larger
groups of foes.
HUNK doesn’t wield a knife and can’t kick enemies away.
Instead, after stunning enemies with headshots, HUNK can
move close and snap their necks for instant kills. Use this
powerful ability in conjunction with HUNK’s special TMP to
conserve ammo and rack up the kills.
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Secrets and Extras
The Mercenaries

Stages
Here we detail
each of the four The following maps have been labeled with items
Mercenaries according to how they appear when playing as
stages, providing Leon. You may find different ammo pickups than
a fully labeled what’s listed on the maps when playing with other
map and general characters. Still, the maps are useful as a guideline
overviews for for other mercs, as the placement of items doesn’t
each one. You’ll change.
find the maps to be invaluable resources; use them to learn
the locations of Time Extension and Bonus Time power-ups,
along with handy pickups such as ammo and curatives. Put
this information to good use and develop strategies that
best suit your own particular style of destruction.

Starting Time: 2 minutes


Pueblo Normal Hostiles: Los Ganados
Special Hostiles: Belle Sisters
(chainsaw hags)
(90)

(90)

(30)

(30)

(90)

Start

Bonus Time Handgun Ammo


Legend

Flash Grenade Red Herb

Green Herb Shotgun Ammo

Hand Grenade Time Extension

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PRIMA Official Game Guide

Pueblo is the smallest and most straightforward Mercenaries Another option is to head downstairs and raid the two-
stage. The layout should be familiar, as you visited this area story house’s ground floor for items, then jump through
numerous times during the main adventure. You had to the window to reach a back alley. You won’t draw too
stave off hordes of villagers here during Leon’s initial visit, much heat with this approach, allowing you to raid the
so you already know a few ways to handle the locals. Put nearby house to the west for even more pickups. After
that knowledge to good use and strive to achieve huge kill that, continue west and enter the nearby barn, which you
combos. couldn’t access before. The barn is a great place to hole
You begin on the northern building’s rooftop. From here, up; climb the ladder to reach the loft, then fire away at the
you can see Ganados milling about the thoroughfare below. hostiles that swarm below. When you feel the urge to move
You could open fire from this vantage, but it’s not the best on, fire on the explosive barrel to wipe out the teeming
place to make a stand. Jump through the nearby window to villagers, then drop down and dash toward your next
access the second floor of the two-story building to the left, destination.
where you find a green herb.
You have a lot of options from this point. You could jump Bonus Time Handgun Ammo
through the south window and proceed to the southwest
building, just as you did when you helped Leon make a First Aid Spray Incendiary Grenade

Legend
stand against the villagers the first time he entered town.
Flash Grenade Red Herb
This is sure to draw a crowd, but be wary; the building’s
back room now features an open window that serves as Green Herb Shotgun Ammo
another point of entry.
Hand Grenade Time Extension

To 2nd
Castle Ramparts
Floor 1st Floor (50)

(90)
Start

To 2nd
Starting Time: 2 minutes
Floor
Normal Hostiles: Los (50)
Illuminados
Special Hostiles: Garradors Castle Ramparts
(90)
3rd Floor
To 1st
Floor (50)

To 2nd
Castle Ramparts 2nd Floor Floor

(90)
To 1st
Floor
256 To 3rd
Floor
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Secrets and Extras
The Mercenaries

In this unique stage, your merc starts off at the base of a Smash barrels for items at the landing atop the stairs and
section of Salazar’s castle and must move upward in search then proceed through the east doorway to head outside.
of Time Extensions and ammo. This environment is loosely Cross the walkway and rush around the circular rampart
modeled off the Castle Ramparts area you visited during ahead, then take cover in the tiny alcove to the east, where
the main game, but the structural changes are significant you find another 90-second Time Extension. You should
enough that it won’t seem familiar. Los Illuminados attack have lots of time to play with now; stand your ground in
you here, and some of them carry shields. Be wary of worm- the alcove and unleash hell on the cultists who engage you.
like Las Plagas erupting from the heads of these minions. Keep your combo going at all costs, even if you have to step
outside for a moment to pick off a distant foe. Depending
on your score, Garradors may start to assault you at this
point as well. You don’t have time to dance with these
dangerous enemies; use your most powerful weaponry to
Use shotguns, explosives, rifles, or Ada’s Punisher quickly dispatch them instead.
handgun to punch through the cultists’ shields. When time starts to run out, escape the alcove and return
to the stairwell, then continue moving upstairs. Grab the
50-second Time Extension and Bonus Time from the next
Smash the barrels behind your merc in the starting tower landing above. You’re on the stage’s highest level now; run
and then dash outside. Move upstairs and turn right to about the outdoor paths, collecting ammo and power-ups
locate a 50-second Time Extension and some ammo. Make as you go. Find a corner to defend once you’ve built up
a brief stand here against the swarming zealots until the more time and ammo, and unload on your foes.
onslaught subsides, then rush forward and head up the
stairs to the right to find another Time Extension in the open
ground above. Again, make a brief stand there until you
catch a break, then backtrack downstairs and run up the
opposite flight of steps ahead, blasting away any Illuminados Bonus Time Handgun Ammo
you encounter en route.

Legend
First Aid Spray Red Herb

Green Herb Shotgun Ammo

Hand Grenade Time Extension

(30)
(30)
(30)
To 1st
Floor A

(30) To 1st To 2nd


Floor A (30) Floor
(30)
Pulley to
Start To 1st To 3rd
2nd Floor
To 3rd Floor B Floor
Start
Floor
(30)
Start
To 1st To 4th
Floor A Floor To 3rd
(30) (30) Floor To 3rd
Floor
(30) (30) Starting Time: 2 minutes
Normal Hostiles: Militants To 2nd
To 3rd Special Hostiles: and 4th To 4th (30)
To 1st Floor Commandos Floor 257
Floor primagames.com
Floor A
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PRIMA Official Game Guide

This large area should seem familiar; you likely spent a good You’ve got to stay mobile after you repel the initial
deal of time exploring it with Leon during the initial onslaught. While Time Extensions are plentiful here, each one
playthrough. The layout has changed a bit: the northwestern adds only 30 seconds to your playtime. This forces you to run
half of the base is gone and a massive tower of steel girders from one power-up to the next, and also demands that you
now stands to the south. Not much else has changed kill militants along the way to keep your combos going. The
though; militants still crawl all over their stronghold, only time you should stop is when faced with a fearsome
attacking from all angles in an attempt to overwhelm your commando. Pump these warriors full of lead, blast them with
merc. Commandos make regular appearances as well and grenades—do whatever it takes to drop the commandos so
must be dealt with quickly; their powerful chainguns will you can continue to search for Time Extensions.
mow you down in short order if you don’t make a stand
against them.
There are three separate starting points in this stage:
one at the southwest trail, one on a second-level ledge,
and another at the top of the tall steel platform. No matter
where you begin, expect to face a vast number of militants
Bonus Time Handgun Ammo
right from the start. Wipe out the initial onslaught as you
move to claim nearby items and power-ups. When the First Aid Spray Red Herb

Legend
flow of soldiers starts to ebb, start running about the
environment in search of Time Extensions and ammo. Green Herb Shotgun Ammo

Hand Grenade Time Extension

(30)
To 2nd
Floor Starting Time: 2 minutes
To 2nd Marina Normal Hostiles: Militants
(30) Floor Special Hostile: Dr. Salvador
To 2nd (huge chainsaw maniac)
Floor

(60)
Pulley
(30)
To 2nd
To 2nd (30)
Floor
Floor To 2nd and
4th Floor
Start
Start
To 3rd Floor
(pulley) (30)

To 1st (30)
To 1st Floor To 3rd
Floor Floor
To 1st To 3rd
Floor Floor
(60)
(30) Start
(60)

258 (30)

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Secrets and Extras
Assignment Ada

At first, this wide-open stage seems too good to be true. Finally, know that you’ll have to deal with that chainsaw
Lots of room to maneuver and plentiful pickups make psycho at some point. The man is quick to hunt you down
militant-bashing a thing of beauty. This all goes to pot when and can leap up to higher platforms in a blink. Though
you hear the roar of a chainsaw in the distance, however. you can outrun the chainsaw maniac, you’ll find it difficult
The special enemy here is the most fearsome of all: a giant to keep your combos going while on the move. Let him
chainsaw murderer who swings his weapon wildly as he come to you instead, and hit him with your most powerful
relentlessly pursues your merc at frightening speed. weaponry as soon as you can.
Like the Militant Base stage, Marina features three starting
points: one at the south end of the elevated east building,
one on the third tier of the tall southern tower, and another
on the bottom level near the base of the tower. Consider
retrying if you begin on the tower; the chainsaw villain Dr. Salvador kills your merc with just one wild swing
shows up within moments when you start up there. of his chainsaw. He’s also difficult to stagger, even
Generally, the two best places to be are the two buildings with close-range shotgun blasts. The best way to bring
at either side of the stage. Once you’re familiar with their him down is with grenades, magnums, and other such
entry points, you can effectively ward off hostiles for as weaponry. Run when you have to, but try to kill him
long as you please. Kill combos are easy to rack up, as the fast so you can continue with your combos.
soldiers just keep coming. And because there are so many
ways to move into and out of the buildings, you can always
make a hasty escape when necessary.
Running around the open ground in the center of the
area may seem like a good way to claim items and pick off
militants, but this places you at risk of eating a rocket fired If your merc carries a rifle, use the pulley on top of
from range. Try not to hang around the open ground for too the east building to quickly reach the opposite side
long. Instead, hurry through and collect items as you move of the area, then snipe the good doctor as he crosses
from one building to the other. the open ground in pursuit.

Finally, it’s usually best to steer clear of the tall southern


tower and the two buildings’ rooftops. You definitely want
to visit these locations to collect their 60-second Time
Use the pulley at the top of the east structure to Extensions, but the relatively small number of access points
quickly cross over to the west building’s roof. makes these sites less than ideal when looking to rack up
lots of kills. Hole up inside of the buildings until you need to
search for more ammo and power-ups, then head up to raid
their rooftops.

Assignment Ada
Ever wondered
what Ada
was doing
on Saddler’s
island? Choose There are no save points in Assignment Ada; you
Assignment must complete the entire mission on one run.
Ada from the Continue points are recorded internally as usual,
Extras menu allowing you to retry areas and continue after dying.
to play a short side mission in which you must help the
woman in red infiltrate Saddler’s island complex to extract
five Las Plagas samples for her employer, Albert Wesker.
You’ll recognize all of the areas visited as the same places
Leon had to storm when he first arrived at the island.
Unfortunately, Ada doesn’t pack the kind of firepower Leon
had at his disposal, so things are a bit rough at first. Follow
our walkthrough carefully though and you’ll have no trouble
helping Ada accomplish her mission.

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PRIMA Official Game Guide

To 1st
Floor

Outer Stronghold

Start
To 2nd
Floor
To 2nd
Floor
To Cliffside
Encampment

First Aid Spray Red Herb


Legend
Green Herb Rifle Ammo

Hand Grenade TMP Ammo

Handgun Ammo Yellow Herb

Proceed along
the rocky path
leading toward
the stronghold Don’t shoot the hostiles off the narrows to dunk
ahead. Use them into the surrounding water. While this is a fast
Ada’s Punisher way to kill them, you’ll miss out on the valuable items
handgun to they’d normally drop.
dispatch the
gang of militants you encounter on the pathway. Shoot
Explore the
them in the face, follow up with one of Ada’s special fan
southern trail
kicks, then slash away with her knife once they’re down. If
and climb up
Las Plagas emerge from the men’s heads, run away and then
some rocks
pop the parasites with Ada’s rifle from range.
to find two
wooden boxes.
Smash the boxes
with Ada’s knife
for a yellow herb and a hand grenade. Backtrack a bit and
A look at Ada’s inventory shows she’s carrying a then continue along the main trail to reach the militant
Punisher, a semi-auto rifle, and a TMP. Each weapon outpost. The overhead spotlight isn’t active, so leap across
has been upgraded to near-maximum levels. Try to the watery gap and begin your infiltration under cover of
save ammo for the TMP, which Ada needs for a tough night. Grab the handgun ammo near the window ahead,
encounter at the end of her mission. then move left to spy a small group of militants chatting
with each other. Quickly toss the hand grenade you just
found right between the men to wipe them all out at once.
Afterward, aim at a soldier beyond the low wall in the
distance and pop his head off with the rifle.
260

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Secrets and Extras
Assignment Ada

Avoid the temptation to move forward and claim any There’s no need to secure the exterior yard. If
items dropped by the soldiers. Doing so triggers the you’re having trouble dealing with the commando
appearance of a powerful enemy you’re not ready to and his militants, follow the previous strategy until
battle just yet. the commando leaps onto the roof with Ada. Then
quickly drop to the ground and run up the north
steps, using the TMP to knock enemy soldiers out of
Turn right and your way as you bolt for the ladder at the far end of
move toward the tunnel beyond.
the ruined
building ahead.
Climb the
ladder within After securing
to reach the the area, drop
building’s roof. from the rooftop
View the two crossbowmen atop the steps to the north and make a
and take the heads off of each one with the rifle. Nab the thorough sweep
nearby canister of first aid spray afterward. Doing so triggers of the yard for
the appearance of a formidable commando, who rushes items. Use the
into the area from the door atop the north steps. Several Punisher to wipe
militants follow the commando as well. Immediately open out any lingering soldiers, then head up the north steps and
fire on the commando with the rifle from range, hitting him into the tunnel beyond. Only a handful of militants guard
as many times as you can, as fast as you can. the passage; pick off each one with the Punisher as you go.
Check around for items, and then proceed up the ladder at
The rest of the the far end of the tunnel.
scenario is easy
if you managed
to kill the
commando with
the rifle. Just
remain on the
roof and knife
each soldier who climbs up in pursuit. If the commando
wasn’t killed, wait for him to leap up to your level and then
unload on him with the TMP, filling his face with lead. Try to
keep the brute off-balance until he finally falls.

Cliffside
Encampment
Green Herb

Hand Grenade
Legend

Handgun Ammo

Rifle Ammo

TMP Ammo

Yellow Herb

To Stairwell
To Outer
Stronghold
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PRIMA Official Game Guide

To 2nd
Floor
Smash two
nearby barrels
to claim a green
herb and some
rifle ammo. Put
that ammo to
good use by
dispatching
the unwary militants along the north trail with the rifle.
Hop across the gap ahead and fire on more militants from
range. If the hostiles rush you, retreat across the gap and fire To Waste Stairwell
on them as they try to cross over. Thoroughly explore the
Disposal To 1st
southern tunnels afterward to find a yellow herb and a hand Floor
grenade before continuing.

To Cliffside
Encampment
To Freezer
Use the Punisher to punch through the shields
carried by some militants. Aim for where their heads
should be for fast kills.

A few
militants defend
the south trail by
tossing sticks of
dynamite from a
high ledge. Leon Green Herb To Operating
faced stiffer Room
resistance here Handgun Ammo
Legend

before, but Ada only needs to deal with these two bombers
Red Herb
for now. Shoot the explosive barrel on the ledge to wipe
out both men, then hurry up there and claim any items Rifle Ammo
they dropped. Search the small alcove at the far end of the
ledge to find a red herb, then turn around and wait for three TMP Ammo
shielded soldiers to attack from behind. Use Ada’s Punisher
or rifle to punch through the men’s shields and defeat them.
Exit the alcove afterward, turn right, and then fire on the The air duct
crossbow militant guarding the gate ahead. Drop to the leads directly
ground and proceed through the gate. into a stairwell.
This area should
A few more seem familiar
soldiers make enough, though
a stand against Leon had to
Ada in the pass through a
passage just few additional rooms to get here. Head downstairs, killing a
beyond the gate. soldier in the basement and then raiding a small storeroom
Grab the green for some TMP ammo and a green herb. Return upstairs
herb from the and search for items in the upper corridors, working over
table on the left and then open fire on the men, aiming to the three guards you encounter with minimum ammo
score headshots and utilize Ada’s fan kick. Continue along consumption. You may infiltrate the rooms accessed via the
the passage until you reach a crate with some rifle ammo. stairwell in any order you like; we’ve simply taken the same
Take the ammo and then use Ada’s rifle to pick off the last route Leon took during his trip through this area.
group of crossbow soldiers at the far end of the trail. Climb
the ladder the men were guarding and approach an open
air duct. Press 3 to sneak inside Saddler’s island complex
through the duct when the infiltrate action button hint
Watch out for those volatile fire extinguishers and try
262 appears onscreen.
to use them to your advantage.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


Secrets and Extras
Assignment Ada

Operating Room

Handgun Ammo

Legend
Plaga Sample

TMP Ammo

Yellow Herb

To Stairwell

Follow the
signs in the
stairwell halls
and enter the
southernmost
door to reach a
small operating
room. Take
Freezer
the TMP ammo from the messy desk and fire through the
nearby window at two guards standing in the room beyond.
Kill both men and then take a yellow herb from a cabinet in
the room they were guarding.

To Stairwell
Enter the next
room and drop
the soldier inside. Green Herb
The man wears
Legend

Hand Grenade
a protective
helmet, so aim Plaga Sample
for his legs. Hurry
to a corner after Rifle Ammo
dispatching the soldier and take out the reinforcements who
storm in to attack. These men wear helmets as well; shoot their
legs to keep them from overwhelming Ada. Collect the Plaga
Sample from the nearby corpse and then exit the room, Enter the door
returning to the stairwell. at the west end
of the central
hall to reach a
large walk-in
One Plaga Sample down, four more to go! freezer. Search
around for
items, collecting
a green herb, some rifle ammo, and a hand grenade.
Amazingly, no enemies assault you here in the freezer. Take
the Plaga Sample from the north cabinet, check that Ada’s
health and ammo are in good shape, and then return to the
stairwell.

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When a
chance permits,
You now possess two Plaga Samples.
hurry to the
corpse of the
commando
and collect the
Three
valuable prize
shield-toting
he dropped. Be
militants and
careful though; two dynamite-hurling militants rush into
two berserkers
the disposal chamber from the south passage. Dispatch the
now patrol the
men and then proceed through the south passage, finding a
stairwell halls.
green herb near the steps at the end of the hall.
Immediately
run forward
after exiting the freezer and take up position at the end of
the short corridor directly ahead. Make your stand against
the hostiles here, and use the fire extinguisher near the
freezer door to inflict extra damage. Toss a hand grenade
if necessary to repel the men, and then proceed down the
west hall afterward, heading through the door marked
“flammable solid”.

Fire on the unwary guard in the next room until he falls,


Score headshots on the berserkers and then follow then head inside. A second guard you couldn’t see before
up with fan kicks just as you would against militants. quickly moves to press a switch, locking both of the room’s
doors and trapping you inside. Exact revenge on the soldier,
check on Ada’s health and ammo, then move to the control
Green Herb terminal and press the switch to unlock the doors. A crew of
militants then storm the room; back into the nearest corner
Handgun Ammo and fire at their knees to keep control of the situation. Clear
Legend

Red Herb the room and then proceed through the far door.

Rifle Ammo
To Administration
TMP Ammo
Corridor

To Stairwell
To Storage
Waste Disposal Room
Move to the end
of the hallway
and collect some Storage Room
handgun ammo
Hand Grenade
from atop a pile
of crates. Slowly Handgun Ammo
To Waste
Disposal
Legend

open the door to


the right and fire Plaga Sample
on the two militants in the small control room beyond. Take
TMP Ammo
the rifle ammo from within the control room and look through
the windows at the disposal chamber ahead. More militants Yellow Herb
and a fearsome commando stand guard in the chamber.
Equip the rifle and fire through the windows, punishing the
commando until he falls. Be ready to dispatch any militants
who rush into the control room from the east door.
264

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Secrets and Extras
Assignment Ada

Take a yellow
herb and hand
grenade from
the next small
room and then
To Storage Room
head toward
the holding cell
where Ashley Green Herb
was kept. Fire through the cell door at the guard in the Handgun Ammo

Legend
room beyond, then kick open the door to send him flying.
Back up and repeat the same tactics, firing through the cell Red Herb
door and kicking it open to defeat the shield-toting soldier
TMP Ammo
who attacks as well.
Yellow Herb
More shield-
wielding hostiles
lie in wait on the
other side of the
supplies stacked
in the holding
cell. Lure them Administration
out one by one
or simply toss a hand grenade to obliterate them all. Open Corridor
the silver case they were guarding afterward to obtain
another Plaga Sample for Wesker. Exit the room afterward,
turning right and passing through the nearby door to reach
the next area. To Research Lab

Yet more
You’ve acquired three Plaga Samples. Wesker will be militants stand
pleased.
watch in the
following hall.
Pick apart each
one before
moving onward,
then make a
Plaga Samples take up space in Ada’s attaché case. If sweep for items. Don’t miss the red herb at the base of the
you’re running out of room, consider discarding her stairs ahead or the handgun ammo beneath them. Check
semi-auto rifle’s scope. The rifle is still very effective that Ada’s health and ammo are in good standing before
without it. attempting to open the nearby door.

Ada finds
that the door is
locked. A gaggle
of soldiers then
floods the hall,
led by a burly
commando.
The hostiles
approach from the top of the stairs; quickly run beneath the
steps, backing into a corner and unleashing Ada’s TMP on
the shield-toting soldiers as they move to attack. When the
soldiers form a tight group, toss a grenade into their midst
to eliminate them all at once. Then continue using Ada’s
TMP to punish the commando, moving forward and firing at
his head to keep the warrior stunned and unable to mount a
counteroffensive.

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PRIMA Official Game Guide

More Ada enters


militants storm a cluttered
into the hall research
after you drop laboratory.
the commando. There’s sure
The men barge to be another
through the sample around
locked door here. Dispatch
and attack. Use the Punisher to take care of this final group the two soldiers near the entrance, then make a thorough
of hostiles, then proceed through the door they so kindly search for items. Loads of goodies can be found in the
opened for you. Be wary as you head down the hallway that brightly lit southern chamber; collect all the items you can
follows; the far door swings open and two militants prepare before smashing the chamber’s central canisters to reveal a
to toss sticks of dynamite at you. Pepper the men with Plaga Sample. Take the sample to move one step closer to
the TMP for a good chance at detonating their explosives completing the mission.
before they can be thrown. Enter the small room they were
guarding to find a yellow herb and some TMP ammo, then
move through the nearby door.
That makes four Plaga Samples. Just one more to find!

To Administration
A security
Corridor system activates
when you steal
the sample,
and the doors
Research Lab leading into
the illuminated
chamber lock
tight. Three shielded militants then filter in from the north
x2 window and attack. Move to a corner and annihilate the
x2
men with your weapon of choice, then hop through the
x2 window and approach a nearby control terminal.

To Com Tower

Green Herb Rifle Ammo


Legend

Handgun Ammo TMP Ammo Make sure Ada’s health and ammo are up to snuff, then
Plaga Sample Yellow Herb
use the terminal to deactivate the security system and
unlock the lab’s doors. Many more militants and a couple
Red Herb of berserkers then enter the lab through the southwest
corridor; either let them come to you or hurry to intercept,
pinning them down in the hall with rapid TMP fire and
then tossing a hand grenade to wipe them all out. Proceed
through the door at the south end of the hall afterward.

If you decide to let the soldiers come to you, press


Ada’s back to the west wall and shoot the fire
extinguisher near the control terminal when the
266
hostiles draw near.

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Secrets and Extras
Assignment Ada

Com Tower
To Research Lab Goal

Legend First Aid Spray

Handgun Ammo

TMP Ammo

The door leads Krauser


outside to a long won’t leave Ada
metal walkway. alone until she
Make sure Ada’s causes him great
health is nearly suffering. Expect
full, then equip to burn through
the TMP and nearly all of your
run toward the TMP ammo in
elevator at the far end of the ramp. Without warning, Jack the struggle. When he’s finally had enough, Krauser tosses a
Krauser lands on the walkway behind Ada and tears after flash grenade and departs. Collect the fifth and final Plaga
her with lethal intent. Perform a quick turn and then open Sample he leaves behind, then use the elevator at the end
fire on Krauser, aiming low to pelt his exposed feet. of the walkway to reach the radio tower above.

This final
battle against Wesker’s five Plaga Samples have been acquired. Time to
Krauser is very get outta here!
similar to Leon’s
epic clash
against the man.
Enter the
Krauser defends
tower and use
himself with his
the radio to
mutated arm from range, then dashes into close quarters
contact Ada’s
and unleashes devastating attacks. Pepper his exposed feet
evac helicopter.
while he approaches and strive to interrupt his assaults with
The chopper
the fast-firing TMP. Be ready to press 3+4 or wave the
soon arrives and
Wii Remote to dodge Krauser’s vicious blows. Depending
Ada flies off.
on the items you’re carrying, adopt either a defensive or
Wesker contacts Ada from the chopper and, in his own way,
offensive strategy. If you’ve got lots of curatives, simply fire
congratulates her on a job well done. With a laugh, he says
away and dodge when you can.
Umbrella is now one step closer to reestablishment. Mission
complete!

The barrels along the walkway contain handy items,


including handgun and TMP ammo, and a valuable
first aid spray.
After watching the ending credits, choose to watch
them again and enjoy a different musical score!

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PRIMA Official Game Guide

Separate Ways
Separate Ways Each time
is a unique Ada completes
mode in which a chapter of her
you play as adventure, she
Ada Wong. records a report
Here you’ll of her findings.
revisit a variety These “Ada
of locations Reports” are
explored by Leon during the main adventure. As you move saved in the Extras menu and may be reviewed again at any
through Separate Ways, you’ll gain a better understanding time. Completing Separate Ways also unlocks the awesome
of some of the little curiosities you encountered during Chicago Typewriter for use in the main adventure, along with
Leon’s quest. You’ll also see exactly why Ada and Leon’s a second set of costumes for Leon and Ashley. Beat Separate
paths crossed so many times during the game. Ways and Assignment Ada to unlock the Chicago Typewriter
Separate Ways is about twice as long as Assignment Ada. for use in a second playthrough of Separate Ways.
In Separate Ways, Ada must complete five separate tasks
under the guidance of her employer, Albert Wesker. This
breaks the adventure up into five chapters, with save points
between each one. You can also save your progress at the
typewriters Ada encounters.

Chapter 1: Ring the Church Bell


Ada’s first Ada begins at
assignment the far east
is to infiltrate side of Pueblo.
the church in Villagers soon
the village and notice her
sound its bell. and move to
This calls off intercept. The
the hostiles in locals never stop
Pueblo, who relentlessly attack Leon during his initial visit coming at you during this scenario, so it’s best to avoid them
to town. as much as you can. Hurry forward and to the right, dashing
into the tall tower. Climb up to the top to find some shotgun
ammo.
Chicken Egg Random

Flash Grenade Red Herb


Legend

Green Herb Shotgun Ammo

Hand Grenade Spinel x2


Handgun Ammo Yellow Herb

To Secret
Passage

Pueblo
Elegant
268 Mask

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Secrets and Extras
Separate Ways

With the key,


you can flee
through the
Ada’s speed and agility are her greatest strengths. She east metal door
carries nothing more than a modified Blacktail and engraved with
shotgun. Avoid the endless tide of villagers in town the large red
as much as possible, using Ada’s superior mobility to cult insignia.
avoid many confrontations. Before doing
so, you may want to make a quick sweep for items in town.
You can find a great many valuables here, and grabbing
Climbing the them all grants you a distinct advantage. Continue to dodge
tower triggers Ganados as you hunt for ammo, treasures, and restoratives.
the cutscene Refer to the map to see where everything is, then proceed
where Leon through the east metal door when you’re ready to move on.
takes cover in
the two-story
house at the
north end of
town. The chainsaw maniac makes his grand entrance as
well, but don’t worry; he’s after Leon, not Ada. Take the There are two spinels and an Elegant Mask in the
shotgun ammo from atop the tower, equip the weapon, and village, and their locations are marked on the map.
then quickly drop back down. Blast any villagers out of your Ada encounters the merchant at several points during
way and head south, cutting across the thoroughfare to slip Separate Ways, so make sure to grab these treasures.
behind the south buildings.

To Pueblo
SP

Don’t linger atop the tower; the villagers are quick to


throw Molotov cocktails up there!

Secret
Find a green,
red, and yellow
Passage
herb in the long
alley behind
the southern
buildings. As you Green Herb
search around
to collect these Handgun Ammo
Green Gem
items, a chicken suddenly leaps off the roof the southeast
Merchant
building, leaving behind a shiny object. Loop around the
alley or cut through the barn to return to the thoroughfare,
Legend

Peseta Box
dodging hostiles as you go. Approach the front of the
southeast building and the hook shot action button hint SP Save Point
appears onscreen. Press 3 to make Ada fire her hook shot Shotgun Ammo
and zip up to the roof, then collect the glimmering object to
obtain the Insignia Key. Snake

TMP Ammo

To Cemetery
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PRIMA Official Game Guide

Save your
progress at the
typewriter near
the merchant
and enter the
back room.
Smash the barrel
for a green
herb and flip open the hatch in the floor, then head into the
secret passage beyond. Collect handgun and shotgun ammo
from tiny alcoves as you head down the tunnel, but be
The merchant awaits in the small entry room on the other
prepared: a few villagers chase behind you once you reach
side of the insignia door. He hasn’t fully set up shop yet,
the midway point. Hurry onward to the wide middle cavern
but he does offer a few goods. Sell the three spinels you
and make a stand there against the hostiles, pelting them
acquired in town but keep the Elegant Mask. Purchase the
with handgun fire once they’re within range.
TMP and don’t buy the attaché case for now; you’ve got
enough storage space for the time being.

Kill the
villagers and
then smash the
wooden boxes
Watch out: the wooden box near the merchant in the cavern
contains a snake! for some TMP
ammo and a
Green Gem to fit into the Elegant Mask. Move onward until
you reach a metal door. More Ganados await on the other
side of the door, and still more approach from the passage
behind you. Utilize the quick turn and Ada’s shotgun to blast
away the attackers, then proceed through the metal door
and up the ladder beyond.

Round
Insignia
Nest

Red
To Secret Nest Gem Nest
Passage
x2 Cemetery
Green
Catseye
Hand Grenade

Handgun Ammo A lone villager


guards the path
Peseta Box leading up to
Legend

the cemetery.
Random
Dispatch the
Rifle Ammo woman and
slowly head up
Snake
the trail. Pick
Yellow Herb off the trio of ravens near the gravestones ahead for items
just as you did with Leon. This draws the attention of the
handful of villagers patrolling the cemetery; run around
and collect the goodies left by the ravens, then dash into
the south shed and fire through the doorway as the hostiles
270 move into view.

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Secrets and Extras
Separate Ways

1. Turn the dial by three increments three times


in a row.
2. Turn the dial by four increments three times in a row.
Don’t worry about Las Plagas emerging. Though 3. Turn the dial by three increments one final time.
gloomy, it’s still daylight out, and the parasites hate
The center mechanism unlocks, allowing you to take the
the sun.
Round Insignia. Be wary, though: a few more villagers
rush to attack you from behind. Spin around and blast
Smash them away with Ada’s shotgun, finishing them off with her
the boxes in handgun once they’re down.
the shed for
handgun ammo Removing the
and a yellow Round Insignia
herb, then from the dais
proceed into causes the
the cemetery. nearby gate to
Find the Red Gem atop one of the gravestones, then return shut, trapping
to the south trail and fire on two bird’s nests in the trees you behind the
for more handgun ammo and a hand grenade. Move up church. You
the path toward the church afterward and dispatch the few need to insert something into the dais to raise the gate
lingering locals. Shoot down a third bird’s nest in the tree once more. Insert the Green Catseye into the dais to lock
near the church for more handgun ammo. the mechanism and raise the gate. Make sure Ada’s in good
health before moving onward, because Ganados assault you
The church’s as you move toward the front of the church. At least one
front door is hostile tosses dynamite, so be very careful and make good
locked and you use of the shotgun. Approach the church door when it’s safe
can’t simply to do so, and use the Round Insignia to gain entry.
ring the bell
by shooting it.
Don’t explore
behind the
church just yet; instead, head down the east trail of narrow This little segment explains how the Green Catseye
ledges and wooden walkways. Pop the villagers you came to rest in the dais behind the church. Leon gets
encounter on the trail to send them tumbling into the abyss, to collect this treasure when he passes through the
and raid the cabin halfway down for items, being quick to cemetery, but first you’ve got to save him from those
kill the snake in the box on the table. Continue until more villagers in Pueblo!
Ganados and a chainsaw hag rush toward you from the end
of the trail ahead, then quickly retreat to the cabin. Stand
facing the doorway and blast the hostiles with Ada’s shotgun
as they try to enter. Collect the 3,000 pesetas the chainsaw
woman leaves behind.

After the fight,


continue to the
end of the trail
to find a Green
Catseye on the
ground near
the far gate.
You can’t open
the gate, so pocket the gemstone and backtrack toward
the church. Head around back and input the following
commands to open the strange dais that stands behind the
structure:

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To 2nd To 1st
Floor Church Floor

Control
To Cemetery Panel

Purple Flash Grenade


Gem
Legend

Handgun Ammo

Peseta Box

Leon found the


church empty,
but Ada has a
few villagers to
dispatch inside
the chapel.
Quickly move
to a corner and
open fire on the handful of Ganados who move to attack,
pelting each one in the face or legs to keep them all in
check. Look around for goodies when the chapel is secure, Climb the ladder to the church’s balcony and dispatch
finding the Purple Gem in the southwest alcove. any lingering hostiles up there. Run around the balcony and
smash the barrels on the opposite side for items. Use the
nearby control panel to activate the colored light puzzle,
turning the colors in the following order:
1. Turn the red color three times.
2. Turn the green color once.
3. Turn the blue color twice.
Solving the puzzle causes the church bell to ring out,
drawing the villagers away from Leon in Pueblo. Mission
complete!

After each Separate Ways chapter, Ada treats you to


one of her special reports on her findings. Watch
each one to learn more and more about the events
surrounding Ashley’s kidnapping.

272

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Secrets and Extras
Separate Ways

Chapter 2: Rescue Luis


Leon’s out of danger for the moment, but Luis Sera is
another matter. The researcher hired by Saddler to learn
more about Las Plagas has decided to turn against his
employer and now finds himself in captivity. Ada must
rescue Luis and ensure his survival so the Plaga Sample can
be retrieved for Wesker.

Chicken Egg Peseta Box

Gold Chicken Egg Red Herb To Pueblo


Legend

Hand Grenade Spinel

Handgun Ammo TMP Ammo Nest


Merchant

Brass Pocket
Watch Mendez Manor Nest

Start

nearby well. Shoot the wooden board supporting the well


As the mission
lid to cover the well, then shoot the glimmering object
begins, Ada
hanging above to claim the Brass Pocket Watch. Return to
has already
Mendez’s house with your loot.
infiltrated the
village chief’s
Head
estate and
downstairs and
stands in his
raid the ground
bedroom. The
floor of the
fearless merchant also stands right nearby. Search the room
chief’s house
for valuables, then speak with the merchant. Sell your
for goodies. A
completed Elegant Mask for some heavy pesetas but don’t
villager lurks in
buy anything yet; you’ll soon have enough cash for that
the bathroom
semi-auto rifle you’ve been eyeing.
under the stairs and another one stands in the west study,
so be on your guard. After looting the place, head outside
After raiding through the front door to draw the ire of a chainsaw maniac
the bedroom, on the trail ahead. Immediately turn around and reenter the
head through house, turning right and taking position near the oven in
the north the kitchen. Blast the madman repeatedly with the shotgun
doorway and each time he draws near, along with his Ganado cronies.
go downstairs, Collect the Ruby that the chainsaw villain drops when he
exiting the finally falls and then return to the merchant. You should
house through now have enough cash to buy the semi-auto rifle; do so if
the back door. Move west down the trail and shoot the you can.
ravens on the path ahead for items. Raid the cabin on the
right for a spinel and some TMP ammo, then approach the

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PRIMA Official Game Guide

More Ganados lurk on the trail leading back to Pueblo.


Dispatch each one, using the rifle when possible and taking
cover in the cabin to the left as needed. Grab the red herb
from the cabin as well and shoot down two bird’s nests
along the path for ammo before returning to town.

2nd
Brown Chicken Egg Rifle Ammo
Floor To Farm
x2
Legend

Green Herb Shotgun Ammo

Handgun Ammo TMP Ammo

Random x3
Roof Roof

x2

x2 Pueblo Revisited
To Mendez
Manor Pueblo is still
chock full of
hostiles eager
to rip Ada to
shreds, but they
aren’t quite as
alert as they
were before. The
town now features new items to collect as well. Dodge the
villagers as often as possible as you raid the town for ammo,
money, and curatives. When you’re satisfied with your haul,
proceed up the northeast trail and head through the gate to
reach the farm.

A Ganado attacks you the moment you open the


metal door to the southeast building’s back room. Be
ready to blast him away!

274

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Secrets and Extras
Separate Ways

Brown Chicken Egg Random

Legend
Hand Grenade Rifle Ammo

x2 Handgun Ammo SP Save Point


Peseta Box Spinel

SP Gold
Bangle To House of
Confinement
Farm
To Pueblo 2nd
Floor

Ada’s trip Enter the two-


through the story barn and
farm is nearly climb to the loft,
identical to then drop down
Leon’s. Use the the side to reach
typewriter and the small fenced-
manure sheds off area where
as fallback Leon found the
points while luring Ganados to their doom. Work carefully Beerstein. When Ada smashes the wooden box, she gets a
and methodically to secure the area, then start hunting Gold Bangle instead. Shove the nearby shelf out of the way
for valuables. Shoot the west well’s lid closed and pop the and then head up the path to reach the next area.
glimmering object above for a spinel. Approach the south
end of the barn and use Ada’s hook shot to reach the eave
above, where you find another sparkling spinel. The eave is
a good place to sit and pick off hostiles as well.
Bear traps have been placed on the eastern half of the
farm. Watch your step!
Handgun Ammo Rifle Ammo
Legend

Incendiary Grenade SP Save Point

Peseta Box Spinel


SP
x2
Nest
House of Confinement

To Farm

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No need to When
worry about the you’ve finished
rolling boulder looting the
trap here; the area, backtrack
Ganados on the through the
overhead bridge tunnel and up
have already the trail, heading
used their back toward
trick against Leon. Fire on the two men on the overhead the farm. Use Ada’s rifle to pick off the hostiles that now
bridge and then shoot the barrel at the bridge’s far right stand at the opposite end of the tunnel, then wipe out the
end. Something pops out of the barrel, but it’s tough to villagers who drop down from the cliff to assault you farther
see exactly what it is. Move under the bridge and use Ada’s along the trail. Proceed through the gate to return to the
hook shot to get up there and claim the Beerstein.
farm.
Continue The farm now
down the trail, features a few
passing through new items that
the long tunnel weren’t around
that follows. before. Pick up
You come to some shotgun
the collection of ammo from the
ruined houses ground near the central barn and nab the sparkling spinel
that Leon stormed in search of Ashley. This scenario is just from the bank near the typewriter shed. Take the nearby
the same as it was for Leon; several TNT Ganados patrol handgun ammo as well and then enter the shed to claim the
the fields and dilapidated house ahead, ready to toss their box of pesetas sitting on the desk. Save your progress at the
explosives at any intruders. The area is much easier to typewriter if you wish, then exit the shed, turn right, and
clear now that you have the semi-auto rifle; keep back and
pick off hostiles from range, then move forward with the
shotgun, circling around the rear of the ruined house ahead head through
and firing through its rear window to secure the building. the gate to
return to Pueblo.
A few villagers
await you on
the other side of
the gate, so be
There are no booby traps in the area this time. Use prepared for a
Ada’s superior mobility to the fullest. fight the moment you set foot in town. There’s nothing new
to see or do here, so cut straight through the area, dodging
the throng of Ganados in the thoroughfare. Head directly
Climb into toward the south gate, and continue backtracking all the
the building way to the village chief’s house.
after dispatching
all occupants There’s no
and enter the time to lose!
back room. Ada Dash up the
watches as an trail toward
unconscious Mendez’s estate.
Leon and Luis are carried out of the large east house by a Ada sees Leon
pair of villagers and brought elsewhere. Looks like she’ll in grave danger
need to find out where they’ve been taken and track them at the hands of
down. For now, make a sweep for items, finding a spinel in the village chief and fires at the brute through his bedroom
a bird’s nest and another one in a wooden box near the east window to distract him. While this saves Leon from a
house. Enter the house afterward and raid it for valuables, horrible fate, it also causes Ada to become captured by the
dropping the two Ganados you encounter within. enemy. As Ada tries to flee the scene, Ganados surrounded
her and a dart is suddenly shot into her neck from behind.
The woman in red soon loses consciousness.

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Secrets and Extras
Iron Key To Shed of Separate Ways

SP Enlightenment

Green Herb SP Save Point

Start Handgun Ammo Spinel

Legend
Merchant TMP Ammo
Green Catseye Peseta Box Yellow Herb

Rifle Ammo

and Gondola

Night has fallen, and the villagers can now unleash


Las Plagas from their heads.

Open
the chest at
the tunnel’s
To Gigante south end to
claim a Green
Way SP Catseye for the
Beerstein, and
then head north,
Ada awakens dispatching all hostiles who get in your way. Be ready to
in strange deal with a TNT Ganado in the tunnel just after you drop
surroundings. down to its lower level. Fight to freedom, then head up
She finds herself the metal steps outside to reach the control room for the
laid out on an nearby gondola. The gondola is inactive and a you need a
odd table with a special key to get it moving again. Take the Iron Key from
gang of Ganados the table and speak with the nearby merchant to trade with
standing around the man if you wish. Raid the lockers for shotgun ammo and
her. The men suddenly attack; wave the Wii Remote as a yellow herb and then head outside. Proceed down the
indicated to dodge a fatal blow and return Ada to an upright metal steps and along the pathway that follows, using the
position. Immediately blast the men with the shotgun Iron Key you’ve just found to open the sturdy metal gate at
afterward and then work at securing your new surroundings. the end of the trail.

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PRIMA Official Game Guide

2nd Floor

Shed of Red
Fire on the hostiles as they climb the ladder in pursuit
to drop each one to the ground.
Enlightenment Catseye
The chainsaw
hag drops the
Lift Activation
Green Herb Key once she
finally falls.
Hand Grenade
Collect the
Handgun Ammo item, scour the
shed to collect
Legend

Red Herb a variety of valuables, and then backtrack to the gondola


Shotgun Ammo control room. A few dynamite-hurling villagers greet you on
the trail back up to the gondola and a couple more guard
TMP Ammo the metal steps beyond, so be ready to take them out. Use
the Lift Activation Key to start the gondola, then ride up
Yellow Herb
to the top.

No enemies
To Village Gate are present
and Gondola in the region
beyond the
Continue down gondola. Make
the trail beyond a sweep for
the metal gate valuables,
and search the raiding the south
right side of the building for a variety of goodies. Save your game at the
tall shed ahead typewriter inside the building, trade with the merchant on
to find another the landing just outside, then approach the southwest gate.
yellow herb and Press 3 when prompted to make Ada fire her hook shot
the Red Catseye. Check that Ada’s health and ammo are in and flip over the gate, heading into the passage beyond.
good shape and then enter the shed through its front door.
Several villagers and a chainsaw-wielding hag attack you
the moment you open the shed’s doors. Stand your ground
and blast the chainsaw woman and nearest Ganados away
with the shotgun, then quickly move forward and climb the
ladder ahead and to the left. Run around to the far end of
the balcony, then turn around and defend this position until
the area is secure.
Goal
First Aid Spray Red Herb
Gigante Way Green Herb Shotgun Ammo
Legend

Hand Grenade Spinel


Yellow Handgun Ammo TMP Ammo
Catseye
Random

Cabin Cabin To Village Gate


and Gondola

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Secrets and Extras
Separate Ways

You arrive at
the ravine-like
pathway where
Leon fought You don’t have to fight El Gigante if you don’t want
his second El to. Simply dash past the giant and hurry through the
Gigante (if you door beyond.
decided to
go that route,
that is). Search around the cabins to find a ton of prizes, Ada’s much
including grenades and an assortment of ammo. Use Ada’s faster than
hook shot to reach two high platforms above the cabins, the lumbering
one at either side of the path. Smash the barrels to find giant, so use her
shotgun ammo, a canister of first aid spray, and the Yellow superior speed
Catseye that completes the Beerstein. to outmaneuver
the monster
Move through and keep a safe
the west distance. Pelt it with the rifle from afar or just keep tossing
gateway once hand grenades until you finally dispatch the fiend. Be ready
you’ve cleared to shake the Wii Remote to avoid being crushed when the
out the area giant collapses, and make sure to snag the 10,000 pesetas it
near the cabins leaves behind. Collect the green herb near the north door
and take the afterward and then head on through.
red herb on the
other side of the gate. Check on Ada’s health and ammo, Ada arrives at
then move forward until El Gigante drops to block the far the abandoned
door ahead. The monster lands quite a ways off, so pick it cabin just
apart with the rifle as it lumbers near. Toss a hand grenade moments after
when it gets close to bring it to a knee, then climb its back Leon and Luis
just like Leon did, and swing the Wii Remote to carve into manage to repel
the giant’s exposed Plaga. the onslaught
of attacking
villagers. As Luis exits the cabin, the two share a brief
conversation. Luis admits that he hasn’t retrieved a sample
of Las Plagas yet but says that he soon will. He doesn’t really
care who Ada’s working for, just as long as she helps him
take down Saddler and Los Illuminados.

Chapter 3: Retrieve the Sample

Ada has a run-in with Leon inside a bedroom suite of


Salazar’s castle. When Leon gets the upper hand and starts
asking too many questions, Ada causes a distraction and
flees to the outdoor garden. Wesker contacts her shortly
thereafter, informing Ada that Luis has managed to secure
a sample of Las Plagas. He tells Ada to infiltrate the castle,
retrieve the sample from Luis, and kill Leon when the
chance permits.

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PRIMA Official Game Guide

Start

Bowgun Bolts

Handgun Ammo
Gold Bangle
with Pearls x2
Incendiary Grenade

Merchant
Legend

Random

Red Herb

Rifle Ammo

SP Save Point

Shotgun Ammo

Yellow Herb To Castle


Wall Bedroom Garden
SP
To Dining
Hall
Talk to the Climb the
merchant nearby steps to
standing in the reach a short
garden to find walkway. From
that the man this vantage,
now offers a use Ada’s rifle to
large attaché dispatch a distant
case and a new crossbowman
weapon, the bowgun. The bowgun is an awesome tool of on some steps to the left and another red-robed zealot in the
destruction but you likely won’t have space for it until you garden maze close by. If you don’t care to explore the maze,
purchase the larger attaché case. You probably won’t have simply turn left and drop off the walkway, blasting any
enough cash to buy both of these items, so upgrade your Illuminados you encounter on your way toward the southeast
attaché case and plan to buy the bowgun later. steps. Lots of ammo and prizes await in the maze if you care
to brave it, and it’s not nearly as dangerous as it was when you
Collect explored it as Leon. No Colmillos jump out at you; just expect
the bowgun to encounter a cultist at every dead end.
bolts from the
fountain behind After raiding
the merchant the maze,
and store them head up the
for later. Don’t southeast steps
sell the bolts for and enter the
extra funds; you need all the bowgun ammo you can get. elegant bedroom
Round the corner and dispatch the cultists who rush you beyond. Raid the
from the nearby steps, then turn right before the steps and suite for goodies,
dispatch a red-robed leader guarding a chest. A spider-like making sure to collect the bowgun bolts from the armoire
Plaga may erupt from the leader’s head, so be wary. Collect in the dressing room. Save your progress at the typewriter
the 3,000 pesetas the zealot drops and then open the chest afterward and then proceed through the nearby door.
he was guarding for some TMP ammo.

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Secrets and Extras
To Bedroom Separate Ways
Garden

Dining Hall To Exhibition


Chamber

A zealot stands
at the far end
of the hall
beyond the
Bowgun Bolts Handgun Ammo
bedroom door.
Pick him apart Flash Grenade Random
and dispatch
the next cultist Green Herb Shotgun Ammo
around the corner ahead. Blast the crossbowman at the far
end of dining hall, then search the tables and cupboards
for items. Don’t enter the room to the east just yet; instead, To Castle Wall
eliminate the unwary red-robed cultist in the southeast
corridor and then pass through the door beyond, which
leads to a new area.

To Bedroom
Garden Hourglass with
Gold Decor

You arrive at a
small storage
chamber filled
with goodies.
Before looting
Castle Wall
the place, kick
open the far To Dining
metal door and Hall
unload on the zealots in the small chamber beyond. Return
to the storeroom afterward and smash the many vases, x2
boxes, and barrels for valuables. Trade with the resident
merchant and purchase the bowgun now if you can. After
looting the place, head through the metal door and secure
the corridor beyond.

Hand Grenade Random


Legend

Use the bowgun sparingly. Collect and store its ammo Handgun Ammo Shotgun Ammo
so you may use the weapon liberally during the final
Merchant TMP Ammo
encounter. You don’t even need to purchase it now if
you don’t want to. Peseta Box Yellow Herb

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PRIMA Official Game Guide

Now enter
the dining hall’s
east chamber to
trigger the same
trap Leon fell
into when he
passed through
this room. A
cage slams down, trapping Ada in the center of the chamber
with a number of Illuminados and a fearsome Garrador.
Defeat the red-robed cultists in the decorative corridor, Quickly toss a hand grenade straight ahead to blast away
then secure the outdoor pathway ahead. The rifle comes in the surrounding hostiles and destroy the lock on the cage’s
handy against the crossbowmen you encounter out here. door. Rush to kick down the door and exit the cage, then
After securing the pathway, approach the locked metal work at securing the room as you did with Leon.
door near the fountain; this is the one Leon couldn’t open
without Ashley’s help. Make sure Ada’s in good health,
equip a shotgun, then use her hook shot to sneak through
the high window and enter the tiny chamber beyond.
If things become too intense, fall back to the dining
A masked hall to create a little breathing room.
zealot assaults
Ada the moment
she lands in Hunt for
the chamber. items once the
Immediately chamber is
blast him with secure, grabbing
the shotgun bowgun bolts
and finish him off with the knife once he’s down. Raid the from the side
room’s chests to claim a number of useful items, including the hall near the
important Hourglass with Gold Décor. Backtrack through bell. Examine
the storeroom afterward to return to the dining hall. the open chest on the pedestal in the center of the chamber
afterward. Ada discovers a false bottom to the chest and
an odd indentation beneath it. Place the Hourglass with
Gold Décor into the chest to unlock the east door and gain
access to the room beyond.

Exhibition
Chamber
To Dining Elegant
Hall Chessboard

Flash Grenade

Green Herb
Legend

Random

Rifle Ammo

Shotgun Ammo Goal


282 Spinel

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Secrets and Extras
Separate Ways

Ada sees
Leon fighting
off a gang of
Illuminados
in the next
chamber and
quickly ducks
out of sight. She
can’t let Leon see her or she’d have to kill him as Wesker
ordered. Cross the walkway ahead and blast the cultists
that enter from the far door. More zealots are sneaking up Ada hears voices coming from behind
behind you; either spin around and open fire or drop off her after she moves through the door.
the walkway to hole up in the chamber below. Eliminate She ducks for cover while Leon and Luis
the large number of minions you face here and then search enter the hall. Luis has the Plaga Sample
the chamber for valuables, including an Elegant Chessboard in hand but doesn’t live long enough
hidden in the southeast corner. to deliver it; Saddler appears and
pierces the researcher
Leon’s taking through his chest with
care of business a horrific appendage.
at the north half Collecting the sample,
of the room, Saddler turns and leaves
so you can’t go with a laugh, while Leon rushes to comfort his
over there. Cross dying friend.
the walkway
and proceed
through the east door instead. Finish off the last few cultists
who guard the hallway beyond the door and shoot the
glimmering object in the alcove for a flash grenade. Smash
two small vases in the hall for valuables before continuing
through the far door.

Chapter 4: Stop Leon’s Assassination

Wesker sees Leon’s continued existence as an opportunity.


While he initially wanted Leon dead, Wesker now believes
the chaos Leon’s causing will give Ada a chance to retrieve
the Plaga Sample from Saddler. Unfortunately for Wesker,
he tells Ada that he’s ordered Krauser to finish Leon off. Ada
decides to play by her own rules this time and save Leon’s life.

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PRIMA Official Game Guide

To Battleship

Construction Golden Lynx


Tunnel
Bowgun Bolts Random

First Aid Spray Rifle Ammo


Start
Flash Grenade Shotgun Ammo

Legend
Ada must travel Green Herb TMP Ammo
through a few
Hand Grenade Velvet Blue
dangerous areas
en route to Handgun Ammo Yellow Herb
save Leon from
Krauser’s blade. Merchant
She begins
in a massive
underground tunnel filled with flaming wreckage—Leon
must have gone this way. Move forward and take out the Militants patrol
militants who emerge from the side tunnel on the left. A the side tunnel
berserker eventually approaches from beyond the wreckage beyond the door.
in the main tunnel, so be ready to take him out. Secure the Take them all
insertion point and then explore the left side tunnel, using out and then
Ada’s hook shot to reach the goodies atop the stacked search around
for goodies,
supplies. moving toward
the far door leading back into the main tunnel. More soldiers
Return to the
lie in wait on the opposite side of the door; lure them into the
main tunnel
side tunnel to kill them all with minimum fuss. Be careful when
and spy a few
returning to the main tunnel because a crossbow militant fires
unwary militants
at you from a high footbridge to the left.
standing in the
distance beyond
When the
the wreckage.
main tunnel is
Fire on the explosive barrel that’s right next to the men to
finally secure,
kill them all in one shot. Move forward and collect the items
head out there
they’ve left behind, along with some shotgun ammo on a
and grab the
nearby crate. Also notice the Golden Lynx statue in the pile
velvet blue from
of flaming debris nearby. You can’t reach the statue just yet
the ground
and the debris blocks your path, so move through the door
nearby. Turn
on the left and head into the side tunnel to proceed.
right and then approach the pile of flaming debris you’ve
just circumvented. Ada can grapple up to the pipes above
the wreckage; do so and then cross the pipes to reach a
large ventilation shaft. Blow away the unwary berserker you
encounter in the shaft, and then drop down through the
hole near the fan at the opposite end. Be ready to blast a
militant who stands in the storage room below, then grab
284 the yellow herb he was guarding.

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Secrets and Extras
Separate Ways

Exit the Run to the


storage room end of the main
through its only tunnel and find
door. You’re now a first aid spray
standing amid hidden behind
the flaming pile the northeast
of wreckage. crates. Use Ada’s
Claim the hook shot to
Golden Lynx statue from the debris, then turn right and reach the walkway above and then proceed through the
climb up onto a tire to find some bowgun bolts. Climb onto north door.
the stack of crates ahead and then drop down to return to
the main tunnel once more.

To 1st
Floor Red Activation
Key Battleship

SP
To Shipyard To 2nd
Floor
Red Key
Cannon
To Construction
Tunnel

Bowgun Bolts Red Herb To Basement


Green Herb Rifle Ammo
Legend

Hand Grenade SP Save Point

Handgun Ammo Shotgun Ammo

Merchant TMP Ammo

Ada enters a
massive cargo
hold. A huge
battleship sits
to the left,
taking up most
To 1st
of the area. Floor
Run down the
Blue
steel walkway ahead, grabbing a box of TMP ammo along Activation Key
the way. You soon encounter an inactive gun battery that
requires a special card key to activate. Ignore the weapon
for now but remember its location for future reference.
Continue down the walkway and find a hand grenade atop
a nearby drum. Make sure Ada’s in good health and then
head downstairs.

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PRIMA Official Game Guide

All hell breaks


loose once
you reach the
bottom stair. A Now that the battleship’s cannons have been
large group of destroyed, you can safely search the lower portion of
militants rushes the walkway to find a selection of useful items.
forward from
concealment
and the battleship’s huge turrets round on Ada, quickly Climb the
opening fire. Immediately turn around and run upstairs to ladder at the
take cover behind the large metal plate on the stairwell. lower portion of
Spin around again and remain on the stairs as you lay into the walkway to
the advancing soldiers. Dispatch the whole crowd. reach a higher
ledge. Find an
assortment of
With the
valuable items
militants out of
up here, then use Ada’s hook shot to climb even higher.
the picture, wait
Collect even more items from this third tier and notice
for a break in
another inactive gun battery; you’ll soon be using this one
the battleship’s
as well. Drop down afterward to return to the second tier,
gunfire and then
then step onto the gondola to ride over to the battleship.
dash forward,
heading
downstairs and quickly crossing to take cover behind the
large cargo bin ahead. Wait for another break and then dash
out to grab the Activation Key (Blue) from the stacked
wooden crates nearby. Quickly turn and retreat to take See if you can pick off more hostiles on the ship from
cover behind the large cargo bin once more. the tall platforms near the gondola.

Wait for
The moment
another pause
you set foot on
in the gunfire
the battleship,
and then dash
immediately
to the stairs.
turn and run to
Hide behind the
one end of the
metal wall until
deck. Fire away
the shooting
at the militants
subsides once more and then dash to the gun battery you
who drop down from above and rush to assault you. Secure
noticed earlier. You may now operate the weapon; use the
the lower deck and search it thoroughly for items before
Activation Key (Blue) to turn it on, then open fire on the
climbing up the ladder to the deck above.
battleship’s three active cannons. One cannon lies dead
ahead, the other two are just to the right. Destroy all three
to calm things down a bit. You guessed
it: more soldiers
await you on
Annihilating
the higher deck.
the battleship’s
Move to the
cannons causes
corner, stand
a gondola-like
your ground,
lift to start up at
and pelt each
the east end of
hostile in turn to keep them off-balance and unable to
the walkway. A
swarm in. Leap across the short gap in the deck and secure
host of
the east side, then sweep the deck for items before climbing
militants then pours out of the battleship, moving to cross
up the short ladder ahead.
the gondola and attack Ada on the walkway. Your gun
battery is inoperable, but Ada’s rifle works just fine; pick
off as many soldiers as you can from range before moving
downstairs again to ride the gondola over to the battleship.

286

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Secrets and Extras
Separate Ways

Yet more
militants rush
in to attack
the moment Ada can be struck by cannon fire while operating
you climb up. the gun battery, so waste no time in destroying the
One carries a battleship’s turrets.
shield and the
other tosses
dynamite; blast them both with the shotgun to keep them Destroying
at bay. Smash a nearby box for a red herb, make sure Ada’s the battleship’s
health is in the green, and then move forward. A massive cannons
cannon rises directly in front of Ada, and four others pop damages
up from various spots on the ship. Stand perfectly still while the vessel so
the cannon ahead fires to the right and misses, then quickly severely that it
move right until you can hook shot up to a higher platform. quickly goes up
in flames. An
As luck explosion is imminent; you have only three minutes to flee
would have it, the scene. Drop from your current platform to reach the
the Activation one below, then ride the gondola over to the ship’s lower
Key (Red) that deck once more. Be wary of lingering militants and quickly
powers the gun put them down with Ada’s shotgun as you climb ladders and
battery you return to the top of the ship. Defeat the final TNT militant
noticed earlier who guards a metal gate at the ship’s apex and then rush
sits atop the tall through the gate to safety. The ship blows up and sinks, and
platform. Take the key, then turn right and run to the edge the danger is over. Collect items from the short walkway
of the platform. You can see the gondola in the distance; ahead, trade with the merchant if you like, and then
press 3 to make Ada hook shot across the area, landing proceed through the nearby door.
on the platform with the gun battery. Hurry to activate the
weapon, then destroy the battleship’s five active cannons.

Green Stone of
To 1st Judgement
Floor To Basement Flash Grenade

Green Herb
Legend

Handgun Ammo

Rifle Ammo

Shotgun Ammo
To Basement Yellow Herb

To 1st
Floor
To Battleship Hookshot
Ledge
To 1st
Shipyard Floor

To Chapel and
Furnace
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PRIMA Official Game Guide

Dispatch the Turn right


militants who when you reach
attack you on the walkway
the initial metal above and
walkways of blast the gang
this area. One of soldiers at
carries a shield the east end
and tends of the ramp.
to blend in with the surroundings, so move slowly and Take the Green Stone of Judgment the men were guarding
cautiously. Las Plagas may burst from the soldier’s heads, and combine it with the Golden Lynx for added value. Turn
so be prepared. Cross the upper walkways and then drop around and cross the walkway, kicking open the steel mesh
down to the ones below, collecting items and dispatching door ahead and then picking off the soldier who stands
soldiers as you explore the area. atop the shed ahead. Proceed down the stairs that follow
and search the small shed to find some handgun ammo.
Drop to the
bottom of the
Exit the shed,
yard when you
turn right, and
encounter a
continue across
door that can’t
the walkway.
be opened and
Drop down
move to secure
when you
the lowest
reach the other
section of the area. Many more soldiers attack you down
side and take
here; back into a corner and try to use the explosive barrel
the flash grenade and yellow herb. Quickly turn right and
in the distance to your advantage. Secure the grounds and
unload on the shielded soldiers who rush to attack. Proceed
then hunt for items, finding shotgun ammo, a velvet blue,
along the walkway that follows, picking apart one final
and some TMP ammo. Kill the hostiles on the east walkway,
militant on your way to the far ladder.
then use Ada’s hook shot to reach the walkway and climb
up the ladder that follows.

To Dozer
Crash Site Blue Stone
To Shipyard of Treason

Chapel and
Furnace
SP

Red Stone
of Faith

Goal
Bowgun Bolts Peseta Box
To Chapel Flash Grenade SP Save Point
Legend

and Furnace Green Herb Shotgun Ammo

Hand Grenade Yellow Herb


288
Handgun Ammo

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Secrets and Extras
Separate Ways

The ladder leads up to an odd sort of The furnace leads to the machine
chapel. Turn left and enter the steel room, where Krauser and Leon are
doors to the north to reach the dozer engaged in a furious knife fight.
crash site. Ada assumes the wreckage Take the velvet blue from the
is Leon’s handiwork; search around for base of the area and then use
valuables, finding a yellow herb, a hand Ada’s hook shot to reach a high
grenade, some bowgun bolts, and the Red platform. Ada arrives just in time
Stone of Faith. to save Leon from certain death at the hands
of Krauser, but you must help her: be ready to
press 3+4 when indicated to fire on Krauser’s
knife before he stabs Leon through the throat.

Return to the chapel and check the


shadowy area to the left of the steps
ahead to find more bowgun bolts.
Seeing that he’s outnumbered
Save your progress at the typewriter
and the rules have changed, Krauser
atop the steps and then proceed down
makes a tactical retreat. Ada is
the hall toward the furnace stairwell.
surprised to learn that Leon and
Collect the shotgun ammo from the end
Krauser are past acquaintances.
of the walkway, then turn to annihilate
She’s still not ready to let Leon
the two shield-toting militants who
in on what she’s up to though and
climb the stairs behind you and
quickly departs, leaving Leon to his
attack. Secure the stairwell and
mission.
shoot the overhead skylight to drop
the Blue Stone of Treason, which
completes the Golden Lynx statue.
Enter the door at the bottom of the
stairs and move to secure the furnace
chamber beyond.

Chapter 5: Obtain the Sample


Ada reports to Wesker that Leon and Krauser have fought
each other, and that Leon has won. Impressed with Leon’s
survival skills, Wesker tells Ada to continue to use the
distraction Leon is causing to help her retrieve the Plaga
Sample. He also orders her to make sure both Leon and
Saddler are dead when the whole mess is over; he doesn’t
want anything getting in the way of his plans.

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PRIMA Official Game Guide

Bowgun Bolts Rifle Ammo

Green Herb Shotgun Ammo

Legend
Hand Grenade TMP Ammo

Handgun Ammo Velvet Blue

To 2nd Floor Red Herb Yellow Herb


Blue Eye To 2nd Floor Militant Base
To Cliffside
Ruins

A
To 2nd Floor

To 3rd Floor
B
Start To 2nd Floor
To 2nd Floor
To 2nd Floor
To 1st Floor B
Pulley
To 3rd Floor

To 1st Floor B
To 1st
Floor A To 2nd Floor

To 1st
Floor A To 2nd Floor

The merchant Smoldering


awaits you on bunkers stand
the trail leading as evidence that
toward the Leon has already
Militant Base. passed through.
The man now The place is far
offers the largest from secure,
attaché case however; take
available; sell all your treasures and buy it if you can. Make out the first few militants you encounter and move forward
a quick check of Ada’s health and ammo, then head onward until a commando leaps down from the ruined bunker
into the fray. ahead. If you’ve got more than 20 bowgun bolts, go ahead
and fire a few at the brute to drop him fast. Otherwise use
the TMP and aim for headshots. Collect the first aid spray
the warrior leaves behind and then hook shot up to the
bunker he dropped from. Kill any soldiers you encounter up
there, then collect the bowgun bolts and search a barrel to
find a Blue Eye gemstone.
290

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Secrets and Extras
Separate Ways

Return to the Keep killing


ground and hunt hostiles until
for items in the the north door
vicinity before finally opens. A
continuing. crossbowman
Militants rush and a TNT
you as you move soldier stand
up the trail; near an
retreat to the small tent near the bunker and let the men explosive barrel just up the path ahead. Remain in the
come to you. Blast holes through the soldiers, then continue bunker and quickly shoot the barrel to kill both hostiles
your infiltration of their base. Use the rifle to pick off the before either one has a chance to attack. Step outside
dynamite-tossing militant on the ledge ahead and then afterward and pick off the crossbow militant on the ledge
collect the yellow herb near the walkway that follows. to the left to secure your surroundings, then search around
for goodies. Proceed up the nearby stairs when you’re ready
to move on, using the pulley at the top to reach the lever on
Don’t cross the far ledge. Pull the lever to open the blast door below,
the walkway then drop down and move through.
just yet; more
soldiers stand on
the far end and
toss dynamite
at you if you try
Drop to the lower area and collect a variety of
to cross. Shoot
valuables from the tents and alcoves.
the explosive barrel near the men to neatly wipe them out.
If anyone should survive, climb the ladder to the top of the
ledge that the previous TNT militant stood upon, and slash
them as they give chase. Also claim the red herb from atop Ada falls
the ledge. into the same
trap sprung on
Cross the Leon when he
walkway when entered the
it’s safe to do second half of
so, make sure the militant
Ada’s health base: The blast
and ammo are door slams shut behind her and hostiles begin firing at Ada
in good shape, from all directions. Immediately turn left and run into the
and then enter side tunnel, climbing its ladder to reach the upper walkway.
the bunker ahead. A militant drops a flaming barrel down Dispatch the unwary guard up there and then use the rifle
behind you, trapping you inside the structure. Soldiers then to pick off the crossbowmen on the surrounding ramps
begin dropping in through the hole in the ceiling to attack. and walkways. Ada can’t crouch for cover like Leon, so
There’s no escape, so back into a corner and unload on the make sure to keep her health in the green throughout this
men with the shotgun or TMP. Avoid scoring headshots to scenario.
reduce the appearance of Las Plagas; aim for the soldiers’
legs instead.

Look to use explosive barrels against the crossbow


militants on the ground.
Don’t forget how valuable a flash grenade can be
when faced with multiple Plagas.

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PRIMA Official Game Guide

Cross the
walkway
once you’ve
dealt with the
surrounding
crossbowmen.
As you do so,
a commando
appears at the ramp’s far end, blocking one of the two
levers that open the blast door to the north. Make certain
Ada is in good health, equip the bowgun, then fire four Drop to the ground, cross the area, and then climb the
bolts at the warrior to bring him down from range. Move south ladder to reach the walkway that leads to the other
to his location afterward and collect the 4,000 pesetas he lever. Another commando drops in to guard the lever when
dropped, then pull the lever on the wall. you reach the top. Again, use the bowgun to dispatch the
warrior from range, or employ the rifle or TMP if you’re low
on bolts. Collect the nearby green herb and bowgun bolts
afterward, nab the pesetas the commando left behind, and
then pull the far lever to open the blast door, clearing the
If you’re carrying fewer than 20 bowgun bolts, use the way forward.
rifle or TMP to bring down the commando instead.

Cliffside Ruins
To Ancient Proceed up the
Passage steps beyond
the militant
Red base, grabbing
some rifle ammo
Eye along the way.
Put that ammo
to good use
against the remote crossbow militant who opens fire when
you near the top of the stairs. Another militant armed with a
rocket launcher stands in the distance, looking out over the
edge of the cliff. Pick him off from range to end a potentially
lethal threat.

Green Herb
The militant was admiring his handiwork; look over
Legend

Rifle Ammo the cliff’s edge to spy Mike’s smoldering helicopter.


Yellow Herb

Wipe out the


To Militant soldiers standing
near the gate
Base from range, then
smash the barrel
in the midst of
the ruins to find
a yellow herb.
Quickly spin around to blast the soldiers who sneak up
from behind as you move to collect the herb. Return to the
trail and shoot the glimmering object lodged at the top of a
pillar to claim the Red Eye gemstone, then continue through
292 the gate ahead.

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Secrets and Extras
Separate Ways

To Cliffside
Ruins

To Penitentiary To 1st
Floor
Bowgun Bolt

Ancient Handgun Ammo

Shotgun Ammo
Passage

To Basement
Move along the short trail that follows and collect the
handgun and shotgun ammo from a small rock. Drop to
the lower passage that follows, then turn around to collect
some bowgun bolts. Ada sees Leon choking up blood in the
next chamber; the parasites are doing their work. Unable
to control himself, Leon grabs Ada by the neck and starts
strangling her. Fortunately, Ada manages to stab him in the
thigh with a small knife, inflicting just enough pain to help
Leon snap out of it. Proceed through the doorway that
follows after the confrontation.

Penitentiary
To Ancient Chicken Egg Rifle Ammo
Legend

SP Passage Merchant SP Save Point

Red Herb Yellow Herb

Ada enters a foul


prison. Search
around for
items and trade
with the nearby
Green Eye merchant if you
like. Use the rifle
to dispatch the
militants who advance down the hall; they all line up neatly,
allowing for easy kills. Search the cells for valuables and
don’t miss the Green Eye gemstone in the southwest unit.
Save your progress at the typewriter near the merchant, and
proceed through the south door when you’re ready.

To Security primagames.com 293


Checkpoint
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PRIMA Official Game Guide

Krauser Lives After suffering


a bit of damage,
Krauser leaps
Head down the
to a distant
stairs outside
rooftop. Ada
the prison,
quickly gives
collecting
chase using
handgun ammo
her hook shot
and TMP ammo
device, and the battle goes on. Again, use the TMP to punish
from the bottom
Krauser until he flees to a third rooftop. Repeat the same
step. Ada
tactics to finally kill the man.
suddenly senses danger and leaps out of the way; Krauser
stands atop a nearby rooftop and hurls a chunk of metal
at her with tremendous force. Without missing a beat, Ada
fires her hook shot and lands on the roof with Krauser. The
two exchange words and the battle begins.
Krauser can’t withstand punishment like he could in
the past, but his attacks are particularly devastating
Krauser has against Ada. Make sure she’s close to full health
no new tricks throughout the fight.
up his sleeve;
he uses the
same tactics Ada zips to
he employed a nearby ledge
against Leon, after dealing the
covering up with final blow to
his gory arm, dashing into range, and then attacking with Krauser. Turn left
tremendous force. Pelt his exposed feet with the TMP and and collect the
be ready to wave the Wii Remote or press 3+4 to avoid Butterfly Lamp
his vicious strikes. The TMP is ideal, as its rapid firing helps from the ground
interrupt Krauser’s furious assaults. nearby, then fit the three gemstones you recently found
into the treasure for increased value. Hop over the low wall
nearby and smash the barrels beyond for goodies. Trade
with the merchant if you like, then save your progress at the
typewriter and hook shot onward to the next area.
Each rooftop features a small assortment of items.
You risk being struck by Krauser if you move to get
them; leave them be if your ammo and curatives are
in good supply. Bowgun Bolts Red Herb
Legend

First Aid Spray Rifle Ammo


To 2nd Green Herb Shotgun Ammo
Floor
Handgun Ammo

To 1st
Floor

To Security
Capsule Checkpoint
Chamber
To 1st
294 Floor

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Secrets and Extras
Separate Ways

Ada slips into Depending


Saddler’s on your
complex just as accuracy, it takes
Leon barges in about 10–20
to free Ashley bowgun bolts to
from the strange finish off the cult
capsule-shaped leader. Saddler is
device she’s most vulnerable
being held in. Saddler appears and threatens to ruin Leon’s at the head, so aim high. Grenades work in a pinch as well.
rescue mission, but Ada has other plans. She opens fire on If you’re all out of explosives, move to the room’s center,
the cult leader from her position on a high walkway, filling equip the TMP or shotgun, and just blast away. Saddler
the man full of lead. The attack has little effect however, and will eventually fire your bullets back at you, so quickly run
Leon and Ashley quickly flee. As Saddler gives chase, Ada around the central capsule and hide from the return fire. Hit
fires at a collection of volatile barrels above the doorway Saddler with everything you’ve got and keep dodging his
and sends them crashing down aflame, preventing the cult attacks until you finally bring him down.
leader from reaching his quarry. Undeterred, Saddler turns
to face Ada instead.

Here’s hoping
you’ve been
saving your
bowgun bolts,
because you
need a lot of
them to bring
the cult leader
down. Firing at Saddler with any standard weapon yields
unfavorable results; the man soaks up the attack and quickly
unleashes a chaingun-like counter assault, firing the bullets
right back at you. Use the bowgun instead; Saddler can’t
retaliate against explosives.

Saddler
pursues Ada
relentlessly
around the
confines of
the capsule
chamber,
dashing about
with frightening speed and lashing out at her with his
grotesque extendable arm. Most of his attacks can be
avoided, so be ready to press 3+4 or wave the Wii Remote
at a moment’s notice to dodge his decimating blows. Run in
a circuit about the chamber, crossing the walkway, dropping
off the far edge, then running up the steps to return to
the walkway once more. Pound Saddler with the bowgun
whenever he isn’t right on top of you.

There are many items in the chamber, including red


and green herbs, a first aid spray, and some bowgun
bolts. Make the most of these.

primagames.com 295

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PRIMA Official Game Guide

Final Countdown The route


is very
straightforward;
hook shot
over to the
scaffolding
and then just
keep moving
forward. Stop only to remove enemies from your path with
the shotgun. Drop down to lower walkways and hook shot
to distant ledges as necessary until you finally reach the
far west platform where the Rocket Launcher (Special)
is located. Once you hook shot over to that platform,
Ada thinks she’s defeated Saddler, but the tyrant still has quickly turn around and drop to the lower ledge, where the
a few tricks up his sleeve. After collapsing to the floor, he launcher is found. Pick up the launcher and Ada then throws
waits for Ada to turn away, then attacks her from behind. it to Leon, who quickly deals Saddler the final blow.
Ada awakens to find herself all tied up, dangling from a
crane in an unfamiliar construction yard. Fortunately, Leon You already
arrives on the scene moments later and frees Ada from her know the rest:
predicament with a toss of his knife. Saddler then appears Saddler drops
and the final battle begins. the Plaga Sample
once he’s killed
Your role and Ada takes
here as Ada is the sample
to hurry along from Leon at
a network of gunpoint. She then flees to her evac chopper, while Leon
walkways and must take a harder road to freedom. Mission accomplished!
scaffolding,
striving to reach
the Rocket
Launcher (Special) that Leon needs to defeat Saddler.
You’re working under a tight time limit of only two minutes,
Congratulations! Now that you’ve beaten Separate
and many underlings try to block your path as you rush to
Ways, new costumes and bonus weapons are
your destination. Use Ada’s shotgun to blast each hostile
available in the main game! Don’t forget to visit the
that gets in your path and don’t bother stopping to finish off
Extras menu and watch Ada’s final report.
the wounded. Keep moving or you’ll never make it to the
final platform in time.

296

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297

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In a shadowy facility hidden within the peaceful
mountain town of Raccoon City, they worked in
secret to create a terrifying weapon. Instead,
they made a fatal error, unleashing a virus that
instantly transforms life into death…and death
into a living nightmare.
They operate above the law, and their hunger
for power and domination is insatiable.
Many have tried to stop them, but like their
horrific creations, this corporation and its
darkest secrets have somehow managed to survive.
How did it all begin? Is there a headquarters?
What are they working on now? What is their ulti-
mate goal? These and many other questions have
remained unanswered…until now.

Who are they really?


They are Umbrella.

And you’ll never


expect what’s
coming.

298

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Resident Evil The Umbrella Chronicles
takes you through classic locations from
the prequel through Resident Evil 3.
Explore the original Mansion and Raccoon
City in full 3D as you battle your way to
the never before seen locations, including
the nightmarish Umbrella Stronghold.

As you explore and uncover secrets, you


unravel the gruesome truth that ties
together familiar events of the Resident
Evil saga.

See familiar faces as you get closer to


uncovering the truth, including Billy
Coen, Rebecca Chambers, Chris Redfield,
Jill Valentine, and Carlos Oliveira.

The non-stop action leaves you white-


knuckled! Use the Wii Remote™ as a gun
in highly intense combat against hordes of zombies,
multiple new foes, and various creatures in a dynamic
first-person perspective.

Choose various routes and multiple interactive


pathways throughout the game for multiple levels
of replayability!

Certain weapons can now destroy environments and


items! Shoot objects and watch them splinter,
explode, and disintegrate.

Lock and load with multiple weapons, including


pistols, submachine guns, rocket launchers, grenades,
and many more explosive toys. Remember, if all else
fails and you’re out of ammo, there’s always your
trusty knife.

299

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