Stag Army: Army Gift and Abilities
Stag Army: Army Gift and Abilities
STAG ARMY                                                  Fervor test     he rolls an additional number of dice equal to his Fer-
                                                                              vor     value. These are not bonus dice, so they can be re-rolled.
                                                                               Master strike: If at least one member of the unit does not move
                                                                              during its activation, the fighter adds his Attack  to his Strength
                                                                                  on                  Strength tests.
  Born killer: When the fighter performs an                     Attack          Toxic: For each success on a                     or
test, the player rolls one die more. This die is not a bonus die, so it       Strength test the fighter rolls an additional Strength test for which
can be re-rolled.                                                             the result required is always +. Successes obtained in this way are
                                                                              added to the initial ones.
 Brutal: The fighter always counts as charging when he performs a
successful assault.                                                            War fury: Failures on                    Attack tests have to be re-
                                                                              rolled once more.
 Ethereal: On Attack      tests taken against an Ethereal fighter,
  +, + and     results are read as +.
 Fierce: When the fighter loses his last health point, he is not elimi-
nated immediately. He is only removed from the battlefield at the
end of the phase.
                                                                          1
 EQUIPMENT                                                                        INCARNATES
 Black weapon: Failures on                                 and                    Each Incarnate has a specific number of points he can spend to
Strength tests are re-rolled once more.                                          obtain artifacts and, when possible, rituals and communions. The
                                                                                 cost of each artifact is equal to its value.
 Reach: A fighter with a weapon that has reach can attack enemies
he is in contact with and those within 3 cm of him.                               Ardokath: 3
                                                                                  Balkrón: 3
  Important: The profiles correspond to the Confrontation: the Age of              Brenthyr: 1
the Rag’narok version of the fighters. The equipment used to code them             Corwyn: 2
might be different from that represented on the older miniatures.                  Damralh: 2
                                                                                  Feylhin: 2
                                                                                  Gwahyr: 2
                                                                                  Gwernydd: 1
 UNITS                                                                            Morgwen: 2
  The army list shows the standard and maximum number of fighters                  Tanath: 3
in a unit and the respective costs in A.P. It also gives the cost of each         Tyramon: 3
individual extra fighter the player might want to add to the unit’s                Wandyr: 1
standard number of fighters, without reaching its maximum number                   Ychor: 0
of fighters.
  The units that have a cost indicated in the “+1 special fighter” and
“+2 special fighters” column may include such fighters, whose char-
acteristics are listed after those of the standard troops. Each special
fighter replaces one of the unit’s standard fighters.
  Every unit can include an Incarnate. He can be added to the unit
even though it may already be at its maximum number of fighters.
                                                                             2
 ARTIFACTS                                                                    SPELLBOOK
 Formor shield
 Value: 2
 The holder gains the “Counter-attack” ability: the fighter gets
one combat die for each failure obtained by his enemy in the
                Attack test against him. If he is not eliminated, he
uses these dice once the enemy’s attacks have been resolved, as if the
unit had been activated.
                                                                         3
 Tenacity of the Wraiths                                                        Aura of the horde
 Path: Torments                                                                 Path: Torments
 Element: Darkness                                                              Element: Darkness
 Value: 1                                                                       Value: 3
 Mana: 7                                                                        Mana: 15
 Difficulty: 5                                                                    Difficulty: 9
 Target: Unit                                                                   Target: Company
 Duration: Round                                                                Duration: Round
 The targeted unit gains the “Regeneration” ability: the player rolls           Each of the company’s units gains Fear        8. This value replaces
as many dice as there are damage points inflicted on the fighters                the value on the unit’s card. Aura of the horde has no effect on units
capable of regenerating, just before removing the losses. Each ou              whose Fear is higher than 8.
   cancels a damage point.
                                                                                Crimson rise
                                                                                Path: Torments
                                                                                Element: Darkness
                                                                                Value: 3
                                                                                Mana: 10
                                                                                Difficulty: 9
                                                                                Target: Company
                                                                                Duration: Round
                                                                                 The whole company can earn and spend Elixir points (except to
                                                                               resuscitate).
 Rage of the banished                                                           During the control phase, the targeted unit gains 2 faith points per
 Path: Torments                                                                enemy fighter it is in contact with.
 Element: Darkness
 Value: 2                                                                       Breath of the Horned-one
 Mana: 10                                                                       Cult: Cernunnos
 Difficulty: 7                                                                    Aspect: Destruction
 Target: Unit                                                                   Value: 1
 Duration: End of the round                                                     Faith: 8
                                                                                Difficulty: 5
  A unit in contact with an enemy and that has not been activated yet           Target: Friendly unit
is activated immediately after the magician’s unit. Its card is revealed        Duration: Round
and removed from the sequence.
                                                                                 Strength   tests taken against the targeted unit cannot inflict more
 Soul feast                                                                    than 3 damage points each. Any additional damage points are ignored.
 Path: Torments
 Element: Darkness
 Value: 2
 Mana: 15
 Difficulty: 7
 Target: Battlefield
 Duration: Round
 The company gains one elixir point each time a unit (friendly or
enemy) is eliminated.
                                                                           4
 Endurance of the Horned-one                                                  Vengeance
 Cult: Cernunnos                                                              Cult: Cernunnos
 Aspect: Alteration                                                           Aspect: Alteration
 Value: 1                                                                     Value: 2
 Faith: 5                                                                     Faith: 15
 Difficulty: 5                                                                  Difficulty: 7
 Target: Unit                                                                 Target: Unit
 Duration: Round                                                              Duration: Round
  The targeted unit’s fighters gain the “Fierce” ability: when a fighter        Vengeance takes effect each time the targeted unit suffers damage
loses his last health point, he is not eliminated immediately. He is         points inflicted by the enemy. The player rolls as many dice as there
only removed from the battlefield at the end of the phase.                    were damage points inflicted. Each , or inflicts one damage
                                                                             point to the unit that originally caused the damage.
 Death to the soul!
 Cult: Cernunnos                                                              Call of the necropolis
 Aspect: Destruction                                                          Cult: Cernunnos
 Value: 1                                                                     Aspect: Alteration
 Faith: 10                                                                    Value: 3
 Difficulty: 5                                                                  Faith: 20
 Target: Enemy unit                                                           Difficulty: 9
 Duration: Instantaneous                                                      Target: Special
                                                                              Duration: Instantaneous
 Roll as many dice as there are fighters in the targeted unit. Each
or inflicts one damage point.                                                  The magician summons a unit of two necropolis guardians.
 The Courage       of the targeted unit becomes Fear     .                    The Incarnate becomes the avatar of Cernunnos. He recovers all his
                                                                             health points. He also gains one more                   combat die and
 Call of darkness                                                            one more                   combat die. These dice are not bonus dice
 Cult: Cernunnos                                                             and can, therefore, be re-rolled In addition, the mystic pool of his
 Aspect: Alteration                                                          unit immediately recovers 15 faith points and 15 mana points. This
 Value: 2                                                                    can only be performed once per Incarnate per game.
 Faith: 10                                                                    This ritual has no effect on a fighter who is already the avatar of a god.
 Difficulty: 7
 Target: Battlefield
 Duration: Round
                                                                         5
                                                                   D6/hth ATT/ FOR/ D6/r ATT/r FOR/r AUT ENE FER
       Name             Category   Rank   HP MOV DEF   RES   C/F                                                                  Abilities
                                                                           hth  hth
Dun Scaith flesh eater Infantry 2 2 15 5 8 3 1 7 7 (Gift of the Stag) Master strike.
                                                                           6
                        Minimum number A.P. + 1 special   + 2 special Maximum num- A.P.   + 1 special   + 2 special
       Name                                                                                                           Extra fighter        Metal miniature
                           of fighters         fighter       fighters     ber of fighters       fighter       fighters
Dun Scaith marauder 4 400 425 450 7 700 725 750 100 Marauder of Vile-Tis
Lanyfh 6 375 400 425 9 550 575 600 60 Lanyfh of the Black Woods
Lanyfh/Witch Fianna
Warrior 8 275 300 325 15 500 525 550 35 Warrior of Caer Maed