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Quarimon - Nível 9

Ficha de personagem Pathfinder

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Bruno Phelipe
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0% found this document useful (0 votes)
114 views5 pages

Quarimon - Nível 9

Ficha de personagem Pathfinder

Uploaded by

Bruno Phelipe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Quarimon Chaotic Neutral Leleco

Character Name Alignment Player

Fighter (9) Helm Shining Force


Character Level Deity Homeland Campaign

Elf Medium Fem


Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
87 Movement
STR
Strength
18 +3 24 +7 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


DEX
Dexterity
16 +3 18 +4 Base Speed Armor Speed Burrow

Wounds / Current HP

CON 14 +2 Initative 6 4 2 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
15 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 1 =DEX 4 +0 + -3
WIS 12 +1
Wisdom Power 1 Appraise 2 =INT 2 +0 +0

CHA
x Artistry 2 =INT 2 +0 +0
Charisma
12 +1 Power 2
Bluff 1 =CHA 1 +0 +0
x Climb 11 =STR 7 +4 +0
AC
Armor Class
27 =10+ 14 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 2 =INT 2 +0 +0
x Craft (b) 2 =INT 2 +0 +0
Touch AC 13 Flat Footed AC 24
x Craft (c) 7 =INT 2 +2 +3
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
8 = 6 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 7 = 3 + 4 + 0 + 0 +
Dexterity
Escape Artist 1 =DEX 4 +0 + -3

Will 4 = 3 + 1 + 0 + 0 +
Fly 1 =DEX 4 +0 + -3
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 1 =WIS 1 +0 +0
B.A.B. 9 Resistance Resistance
x Intimidate 1 =CHA 1 +0 +0
CMB 16 = 9 + 7 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering) 6 =INT 2 +1 +3
CMD 30 =10+ 9 + 7 + 4 + 0 + 0 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
(Deadly Aim) Composite longbow +5 Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
20/x3 P 110 ft. Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+17/+17/+17/+12 2d8+46/2d8+46/1d8+23/1d8+23
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
(Deadly Aim) Trident x Lore* =INT + +
Critical Type Range Ammo Perception 12 =WIS 1 +9 +2
20/x2 P 10 ft. Perform (a) 1 =CHA 1 +0 +0
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
+14/+9 1d8+20 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
(Deadly Aim) Composite longbow x Ride 6 =DEX 4 +2 +0
Critical Type Range Ammo Sense Motive 10 =WIS 1 +9 +0
20/x3 P 110 ft. Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
+12/+12/+12/+7 2d8+36/2d8+36/1d8+18/1d8+18 Stealth 1 =DEX 4 +0 + -3

Weapon
x Survival 12 =WIS 1 +8 +3

(Deadly Aim) Spear


x Swim 8 =STR 7 +1 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only
20/x3 P 20 ft.
Conditional Modifiers
Attack Damage

+14/+9 1d8+20 Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Full plate +5 14 Armor -3 35% 50 lbs.

Totals 14 -3 35% 50 lbs.

Feats Weapon Training Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Heavy Bows Helm of teleportation 1


Armor Proficiency, Light Spears
Headband Qty. lbs.
Armor Proficiency, Medium Other Specials

Clustered Shots Armor Training +2


Deadly Aim Bravery +2 Eyes Qty. lbs.

Greater Weapon Focus: Composite Weapon Training +2


longbow
Manyshot
Shoulders Qty. lbs.

Point-Blank Shot
Precise Shot
Quick Draw Neck Qty. lbs.

Rapid Shot
Shield Proficiency
Chest Qty. lbs.
Tower Shield Proficiency
Weapon Focus: Composite longbow Snakeskin tunic 1
Weapon Proficiency, Martial(all)
Body Qty. lbs.
Weapon Proficiency, Simple
Weapon Specialization: Composite
longbow
Belt Qty. lbs.

Belt of giant strength +6 1

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Elven Immunities
Elven Magic
Keen Senses
Low-Light Vision
Weapon Familiarity
Background Traits

Warrior of Old

Light 200 lbs. or less Lift Over 600 lbs.


Load Head PP 0 Experience Points
GP 0 115.000
Medium 201-400 lbs. Lift Off 1200 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
401-600 lbs. Drag or
Push
3000 lbs. CP 0 160.000 (Slow Progression)
FEATS

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CLUSTERED SHOTS

Requirements: Point-Blank Shot, Precise Shot, base attack bonus +6.


When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the
damage from all hits before applying that opponent's damage reduction.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

DEADLY AIM

Requirements: Dex 13, base attack bonus +1.


You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your
base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the bonus to damage increases
by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. the bonus
damage does not apply to touch attacks or effects that do not deal hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREATER WEAPON FOCUS

Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter.
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on
attack rolls, including those from Weapon Focus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

MANYSHOT

Requirements: Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply
precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from
using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a
ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POINT-BLANK SHOT

Requirements: None
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
PRECISE SHOT

Requirements: Point-Blank Shot.


You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on
your attack roll.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

QUICK DRAW

Requirements: Base attack bonus +1.


You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight
of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of
attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using
this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RAPID SHOT

Requirements: Dex 13, Point-Blank Shot.


When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest
bonus. All of your attack rolls take a -2 penalty when using Rapid Shot.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TOWER SHIELD PROFICIENCY

Requirements: Shield Proficiency.


When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FOCUS

Requirements: Proficiency with selected weapon, base attack bonus +1.


You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON SPECIALIZATION

Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html

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