Cleric 1 Diego
CLASS & LEVEL PLAYER NAME
Zelldhriäll Ladrien
Wood Elf Acolyte
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 16 10 --
+1 +1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
12
• +2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +3
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
Weapons
14 +1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+0 Deception CHA
Common, Elvish
+1 History INT
INTELLIGENCE
P +5 Insight WIS
35 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
13 +3 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +5 Perception WIS
+0 Performance CHA === ACTIONS ===
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+2 Stealth DEX
CHARISMA +3 Survival WIS
+0
10
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
15 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +3 2 Bludgeoning
Light Hammer, +1 +4 1d4+2
15 PASSIVE WISDOM (INSIGHT)
Crossbow, Light, +1 +5 1d8+3
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Cleric 1 Diego
CLASS & LEVEL PLAYER NAME
Zelldhriäll Ladrien
Wood Elf Acolyte Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hit Points • PHB 57 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Proficiencies • PHB 57 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Mask of the Wild • BR 24
spellcasting modifier (Spell DC 13, Spell Attack +5) You can attempt to hide even when you are only lightly
and prepared cleric spells as rituals if they have the obscured.
ritual tag. You can use a holy symbol as a spellcasting
focus.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional
spells and other features related to your deity.
| Life Domain
* Bonus Proficiency • PHB 60
You gain proficiency with heavy armor.
* Disciple of Life • PHB 60
Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.
=== WOOD ELF RACIAL TRAITS ===
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Elven Chain (+1 AC) 1 20 lb.
Crossbow, Light, +1 (1d8+3) +1 Att +1 Dmg 1 5 lb.
SP 0 Light Hammer, +1 (1d4+2) +1 Att +1 Dmg 1 2 lb.
Amulet 1 1 lb.
EP 0 Vestments 1 --
Clothes, Common 1 3 lb.
GP 15
PP 0
WEIGHT CARRIED
31.3 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Zelldhriäll Ladrien Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Nothing can shake my optimistic
attitude.
I see omens in every event and
action. The gods try to speak to us,
PERSONALITY TRAITS
Aspiration. I seek to prove myself
worthy of my god’s favor by matching
my actions against his or her
IDEALS
Everything I do is for the common
people.
BONDS
I am suspicious of strangers and expect
the worst of them.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 2 Slots OO
P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V
O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
SPELLS
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