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Insight Playbook Special Abilities: A Stealthy Infiltrator and Burglar

This document appears to be a character sheet for an infiltrator roleplaying game character named Iruvia. Key details include: - Iruvia is an academic from the dagger isles of Akoros with special abilities like not being affected by security measures and getting bonuses for ambushes and daring actions. - Stats track prowess, resolve, and other attributes. Special abilities allow things like becoming shadowy and insubstantial or acting first in ambiguous situations. - Stress, trauma, harms and healing are tracked. Experience points can be earned for stealthy problem-solving, roleplaying background, and struggling with personal issues. - The character carries common tools of the trade like lockp
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0% found this document useful (0 votes)
138 views2 pages

Insight Playbook Special Abilities: A Stealthy Infiltrator and Burglar

This document appears to be a character sheet for an infiltrator roleplaying game character named Iruvia. Key details include: - Iruvia is an academic from the dagger isles of Akoros with special abilities like not being affected by security measures and getting bonuses for ambushes and daring actions. - Stats track prowess, resolve, and other attributes. Special abilities allow things like becoming shadowy and insubstantial or acting first in ambiguous situations. - Stress, trauma, harms and healing are tracked. Experience points can be earned for stealthy problem-solving, roleplaying background, and struggling with personal issues. - The character carries common tools of the trade like lockp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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lurk a stealthy

coin
infiltrator and
crew burglar
special abilities playbook xp insight xp

name alias infiltrator: you are not affected by quality or tier when you hunt
bypass security measures. study
ambush: when you attack from hiding or spring a trap, you get +1d. survey
look daredevil: when you roll a desperate action, you get +1d to your tinker
roll if you also take -1d to any resistance rolls against
consequences from your action. prowess xp

heritage: akoros - the dagger isles background: academic - labor - law the devil's footsteps: when you push yourself, choose one of the ● finesse
following additional benefits: perform a feat of athletics that prowl
iruvia - severos - skovlan - tycheros trade - military - noble - underworld verges on the superhuman — maneuver to confuse your enemies so
● ●

they mistakenly attack each other. skirmish


wreck
expertise: choose one of your action ratings. when you lead a
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird group action using that action, you can suffer only 1 stress at
stress trauma cold - haunted - obsessed - paranoid most regardless of the number of failed rolls. resolve xp
reckless - soft - unstable - vicious ghost veil: you may shift partially into the ghost field, becoming attune
harm healing shadowy and insubstantial for a few moments. take 2 stress when command
project clock: you shift, plus 1 stress for each extra feature: it lasts for a few consort
need fill to drop minutes rather than moments — you are invisible rather than sway
3 help all harm by
one level
0 1 2 3 4
shadowy — you may float through the air like a ghost.
reflexes: when there's a question about who acts first, the answer
2 -1d armor uses is you (two characters with reflexes act simultaneously). bonus die
armor shadow: you may expend your special armor to resist a consequence push yourself (take 2 stress)
-or-
less heavy armor from detection or security measures, or to push yourself for a accept a devil’s bargain
1 effect feat of athletics or stealth.
special armor load
veteran: choose special abilities from other sources:
earning xp 3 light 5 normal 6+ heavy
every time you roll a desperate action, mark xp in that action's attribute.
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or
equipment
2 xp if that item occurred multiple times. fine lockpicks
you addressed a challenge with stealth or evasion. fine shadow cloak
you expressed your beliefs, drives, heritage, or background. light climbing gear
you struggled with issues from your vice or traumas during the session. silence potion vial
dark-sight mask
planning teamwork spiritbane charm
choose a plan, then provide the missing detail assist a teammate: pay 1 stress to give +1d a blade or two
for the operation: throwing knives
assault: point of attack occult: arcane power lead a group action: everyone rolls a pistol a 2nd pistol
a large weapon
deception: method social: connection protect a teammate: take a consequence
an unusual weapon
stealth: point of entry transport: route set up a teammate: improve position armor +heavy
burglary gear
climbing gear
shady friends note: these fields are editable if necessary gather information
arcane implements
telda, a beggar what do they intend to do?
documents
how can i get them to [x]? subterfuge supplies
darmot, a bluecoat what should i look out for? demolition tools
frake, a locksmith what's the best way in? tinkering tools
where can i hide here? lantern
roslyn kellis, a noble
how can i find [x]?
petra, a city clerk what's really going on here?
long-term projects and notes
segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

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