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Fighter (1) Chaotic Evil: Human/Spacemarine

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0% found this document useful (0 votes)
49 views3 pages

Fighter (1) Chaotic Evil: Human/Spacemarine

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter (1)

CLASS & LEVEL BACKGROUND PLAYER NAME

Human/Spacemarine Chaotic Evil


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2 30
+4 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 10



+6 Strength
DEXTERITY
+2 Dexterity

+2 ●
+2 Constitution
-1 Intelligence
CURRENT HIT POINTS IDEALS

15 +1 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

0 +2 Acrobatics (Dex) Total 1d10 SUCCESSES

11 +1 Animal Handling (Wis) FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+6 Athletics (Str)

-1 ●
+2 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+1 Insight (Wis)
Crossbow, light +4 1d8 + 2 piercing
8

+4 Intimidation (Cha) Longsword +6 1d8 + 4 slashing

WISDOM -1 Investigation (Int)


+1 Medicine (Wis) Shortsword +6 1d6 + 4 piercing

+1 -1 Nature (Int)

+3 Perception (Wis)
12
+2 Performance (Cha)
+2 Persuasion (Cha)
CHARISMA

+1 Religion (Int)

+2 +2 Sleight of Hand (Dex)


+2 Stealth (Dex)
14 ●
+3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP Crossbow bolt
(20); Waterskin
Weapon Proficiencies:
SP
(1); Bedroll (1);
Martial; Simple Rations (1 day)
EP
(10); Rope,
Armor Proficiencies: Heavy; hempen (1);
GP
Light; Medium; Shields Tinderbox (1);
PP
Mess kit (1);
Language Proficiencies: Backpack (1);
Abyssal; Common; Deep Chain mail (1);
Speech; Infernal Torch (10)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Second Wind. Regain 1d10 + 1 HPs (use once/rest).

---------------Actions--------------
Grappler. Restrain a creature you are grappling.

-----------Other Traits------------
Grappler Feat. Advantage on attacks against creature you
grapple; can use an action to pin the creature.

Great Weapon Fighting Style. When you roll a 1 or 2 on a


damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must
use the new roll, even if the new roll is a 1 or a 2. The weapon
must have the two-handed or versatile property for you to gain
this benefit.

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