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UNDER THE ROSE
                 Under the Rose is a story set within a possible future        rulebook. Yet, access to other supplements can greatly enrich
            of Creation in which the Scarlet Empress has reclaimed her         the play experience with more ideas for terrifying guardians,
            throne and ended the brutal Realm Civil War as told in             wondrous traps and further setting elements to make the jour-
            the Return of the Scarlet Empress saga. This supplement            ney through the manse even more memorable and exciting.
            is intended for play as a one-shot story with pre-generated        Readers who plan to enjoy Under the Rose as players rather
            protagonists or inserted into an ongoing series as a major         than Storytellers, however, are warned that reading past this
            plot point. By default, the story features the signature Solar     point will spoil the Imperial Manse’s surprises.
            circle of Dace, Panther, Arianna, Harmonious Jade and Swan         PRELUDE
            as they attempt to break into the Imperial Manse, extract              Years after the disappearance of the Empress, the
            the Roseblack and stop the resurgent Scarlet Empress from          Scarlet Dynasty at last exploded into brutal civil war. Many
            destroying another city with the Realm Defense Grid. These         candidates initially vied for the ultimate prize, but as the
            events take place at a critical juncture in history, the turning   conflict raged on, factions dissolved and merged until only
            point at which the Second Age becomes the Third and the            those of Tepet Ejava (better known as the Roseblack) and
            end of days truly begins.                                          Mnemon remained. Over time, it became clear that Mne-
                 Storytellers who want a more detailed look at the events      mon’s forces could not prevail in battle, so she reorganized
            leading up to Under the Rose or who are curious where the          them into a guerilla insurgency. In the end, this move
            story can go following its conclusion can find these answers       proved insufficient. Although Mnemon never surrendered
            in Return of the Scarlet Empress. It is possible to play           or conceded to her rival, her insurgents could not stem
            through the epic break-in with nothing but the Exalted core
                                                                 UNDER THE ROSE                                                                1
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                      the Roseblack’s rising popular appeal or the inertia of her        Although the Scavenger Lands maintained their usual quiet
                      claim. With no meaningful challenge remaining, Ejava               defiance, this stance did not protect the Solar circle consist-
                      proclaimed herself Shogun.                                         ing of Dace, Panther, Arianna, Harmonious Jade and Swan
                           Ejava’s reign lasted precisely five days.                     from repeated ambushes by fanatical warrior monks. The
                           On the fifth day of the Second Dragon-Blooded Sho-            circle’s constituents remained divided on how to react to
                      gunate, the Scarlet Empress used a warning setting on the          the change of regime, so they kept a relatively low profile
                      Realm Defense Grid to announce her return to the world.            and waited for the Realm’s next move.
                      She invited the Roseblack to attend her and receive honor               It wasn’t long in coming. The city of Thorns vanished
                      for keeping the Realm intact. Ejava accepted this invitation       in a typhoon of red fire and stone-smashing force, taking
                      and journeyed into the Imperial Manse, returning not as            with it the taint of the Mask of Winters and his vile undead
                      Shogun, but as the Realm’s first Minister of Reconstruction.       hordes. It was a city stained with the stink of massacre and
                      Equal parts majordomo and regent, the Roseblack took over          the ineffable evil of the Deathlords, a beachhead from which
                      the day-to-day operations of rebuilding the Realm so her           the dead could plague the living. Nevertheless, thousands of
                      liege-ancestor could focus on solving the nation’s bigger          living citizens still squatted throughout the conquered bastion
                      problems. Mnemon, meanwhile, simply transferred the target         of culture and learning when the Scarlet Empress unleashed
                      of her rebellion to her mother in a continuance of her bid for     the full might of her Defense Grid upon the land.
                      power, recruiting criminals and political malcontents alike             Despite the civilian casualties, the Empress’s attack
                      into the Righteous Orphan Rebellion.                               endeared her to Thorns’ neighbors, even warming relations
                           The return of the Scarlet Empress took Creation by            with the Confederation of Rivers. The message to the Solar
                      surprise. The Threshold nations were not overjoyed to see          Exalted of the Scavenger Lands was clear: The Realm was back
                      her back on the throne, but she did offer stability after a very   and would not tolerate Anathema empires in their backyard.
                      frightening and devastating civil war, so the response wasn’t      This left the circle with the uncomfortable conclusion that
                      entirely negative. Ultimately, most governments settled            it had to somehow seize control of the Imperial Manse (or
                      on bribing her to leave them alone with a combination of           at least disable it) before the Empress decided to move past
                      favorable trade deals, outright tribute and promises to wel-       saber-rattling and turn her full trigger-happy attention to
                      come Immaculate missionaries and Wyld Hunt expeditions.            the “Anathema problem.”
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                 Chartering passage on a commercial freighter under false      with one hand resting on his lap and the other holding a
            names as a pair of scavenger lords and their bodyguards, the       cup of steaming tea.
            circle crossed the Inland Sea to the port city of Dragonsmouth          At a glance, the man’s unassuming ubiquitous gray robes
            and traveled by river on to the Imperial City. By keeping a        mark him as a professional savant or academic bureaucrat,
            low profile, the Solars easily blended in with the crowds of       someone of minor intellectual talent and no particular
            other businessmen and secured lodging in a modestly upscale        consequence who counts tedious numbers and memorizes
            rental townhouse. After a fitful night of sleep, they split up     menial facts for the Thousand Scales. Myriad individuals of
            for a day of scouting and gathering information across the         like aspect live and work throughout the city.
            city. They returned without any real progress on how to get             His wrinkled and tired face is not so much old as it is
            past the new barrier wall erected around the manse and the         worn out, but he would be rakishly handsome if he smiled
            legion garrison protecting the site. The story begins as the       instead of letting worries furrow his brow in a perpetual scowl
            Solars return to their rented townhouse that evening to find       of disapproval. His hair is close-cropped salt-and-pepper with
            a green-eyed stranger waiting for them.                            much more salt than pepper, and he is remarkable at least for
                                                                               being unflappable in the face of whatever the Solars do to
                                                                               take control of the situation. If questioned as to his identity
                                                                               or given the chance to speak freely, he says the following:
                SKIPPING TO THE GOOD PARTS                                          “I have a message of the utmost importance for the five
                     The prelude of Under the Rose establishes
                                                                               of you. My name is Master Heron, Chosen of the Maiden
                considerable action for the protagonists leading up
                                                                               of Secrets. I mean you no harm.” He accompanies this
                to the story, glossing over the actual challenges that
                                                                               declaration by setting aside his teacup and raising his arms
                could reasonably be associated with crossing the In-
                                                                               in a gesture of cooperative surrender as the emerald sign of
                land Sea and traveling across the Blessed Isle—from
                                                                               Jupiter appears on his brow.
                pirates to military checkpoints to dogged Immaculate
                hunters. All of these events offer considerable story
                potential. Yet, they ultimately serve to fill the time
                spent getting the characters from the Scavenger Lands              CHOSEN OF WHAT?
                to the Imperial Manse so they can focus on staging                      This is (most likely) the circle’s first encounter
                the most epic and harrowing break-in since the theft               with a Sidereal Exalt. All of them with a dot or more
                of necromancy from the Neverborn. Therefore, the                   of Occult are familiar with Jupiter as the Maiden
                story hits the fast-forward button to pick up where                of Secrets and can logically infer that a Chosen of
                the real action is.                                                Jupiter would be tasked with finding and protecting
                     Storytellers incorporating the plot of Under the              knowledge. Arianna has read apocryphal accounts
                Rose into an existing series rather than running a                 of First Age Exalted called Viziers, but she has never
                one-shot story can certainly use the narrative-gloss               had reason to suppose any survived the Usurpation
                approach taken with the default plot. Yet, ongoing                 (assuming they ever existed).
                games allow the luxury of time in which to explore
                subplots in detail and can afford to spend more time
                on the cloak-and-dagger heroics and clever plots
                required to successfully penetrate enemy territory.                 If the characters actually attack him, Master Heron
                The Compass of Celestial Directions, Vol. I—The                uses a Sidereal Charm named Avoidance Kata, bending
                Blessed Isle offers in-depth information on the Im-            fate so that he was never present. He’s no longer there, and
                perial City and the Realm that Storytellers can use            the characters have no recollection of having met him. He
                to expand the scope of infiltrating the heart of the           had planned for such a contingency, though, and previously
                Dragon-Blooded regime.                                         alerted his secretary familiar in Yu-Shan of an appointment
                                                                               to visit the Lawgivers precisely one half hour later. He meets
                                                                               that later appointment in the precise nick of time, stepping
                                                                               out of yellow starlight in their midst with another Charm
            A FATEFUL WARNING                                                  called Yellow Path. When the Solars suddenly remember
                 Given recent run-ins with assassins, the likeliest response   having met him before, he cuts out the preamble to deliver
            of the circle to the intruder is drawn weapons or even actual      shocking revelations in hopes that the circle will hear him
            combat. Bitter experience has taught them that people who          out. Ultimately, the Solars would have to be acting consider-
            consider them interesting and know where to find them are          ably out of character not to give him such a chance absent
            dangerous. The visitor does not make any sudden or hostile         any demonstration of hostility on his part. Hopefully, the
            movements to antagonize the Solars, though, regardless of          face-off never gets to actual violence. As soon as the circle
            what aggressive posture they assume. Instead, he sits calmly       allows him to proceed, he does so:
                                                                 UNDER THE ROSE                                                                  3
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                           “Earlier today, I was granted a personal visitation by my   will leave, and you can go over the wall. Bring a lot of rope.
                      lady, the Maiden of Secrets, who called me away from my          You will know what to do from there.”
                      duties guarding fate and commanded me to meet you here in              The elder Sidereal is apologetically evasive if questioned
                      this place at this time. She spoke of your intent to penetrate   on the details of his message, claiming his instructions did
                      the Imperial Manse before the Scarlet Empress makes another      not include more information than he has shared. If Arianna
                      attack with the Realm Defense Grid. No doubt, you care-          checks the veracity of this claim or anything else the Sidereal
                      fully guarded the secret of your plans, and that secrecy drew    says with Judge’s Ear Technique, he believes he is telling
                      them to my lady’s attention. Your mission is the fulfillment     the truth. He paces the room as he explains the last details,
                      of necessity. You must succeed, and you must know certain        walking back and forth beside an open window without
                      things if you are to succeed.”                                   stopping to look through it.
                           Master Heron reaches into a fold of his robe at this              “There is one more thing. The Empress will not be
                      point and hands a small book to Arianna. It is the capstone      there, but the Minister of Reconstruction will, and she is
                      journal of noted contemporary Realm geomancer V’neef             only minimally guarded—if you don’t count the maze of
                      Bijar, chronicling her lifelong obsession with the secrets of    deathtraps between you and her, obviously. Something
                      the Imperial Manse. The Twilight is familiar with Bijar’s work   terrible from beyond fate threatens to disrupt Tepet Ejava’s
                      from her connections within the sorcerous community, but         ordained destiny to bring lasting peace to the Dynasty. If you
                      the Terrestrial and her research disappeared toward the end      don’t rescue her tonight from this unknown menace, she is
                      of the Realm Civil War and neither has been seen since.          lost, and events that must happen will not. Her fate is tied
                                                                                       to your fate. Save the Minister, and she will help you end
                                                                                       the threat of the Defense Grid. I wish all of you good fortune
                                                                                       from the bottom of my heart. Do not fail. Do not falter. All
                            BIJAR’S JOURNAL                                            our fates lie in your hands.”
                            (RESOURCES ••••• [UNIQUE])                                       With his speech complete, the Sidereal dives out of the
                                  The research treatise of the Imperial Manse          window and tumbles in midair, grabbing a handful of glit-
                            is full of notes, drawings and images painstakingly        tering powder from a belt pouch and hurling it ahead of him
                            copied from archival fragments. It is clear that           at a large puddle on the street. He vanishes with a splash as
                            Bijar went beyond verifiable historical accounts           though slipping beneath the waves of an ocean. The water
                            to plumb a host of texts deemed apocryphal and             settles with no trace of him. Unsurprisingly, no one else on
                            untrustworthy by reputable scholars. Thankfully,           the street happens to be looking at the right place to notice
                            Master Heron has marked through the worst of               this bizarre occurrence.
                            these errors and scribbled dryly humorous correc-
                            tions in the margins.                                      CASING THE MANSE
                                  The book adds a three-die equipment bonus                  Harmonious Jade has the Charms to sneak past the
                            to any Ability roll to know information about the          soldiers and cross the moat, dashing along vast support
                            Imperial Manse, but reliance on the text means any         chains from which elevator pulleys dangle in the dark. Such
                            failure is treated as a botch because of misinforma-       a scouting mission preemptively reveals the hordes of demon
                            tion. Storytellers can also use the book as a narrative    workers and the opportunity to skip half the manse’s defenses
                            device to share information about the manse, steer-        by entering it from the chasm depths, validating Master
                            ing the characters away from traps that are presently      Heron’s suggestion to bring rope.
                            beyond their ability to handle and toward obstacles              The Imperial Manse’s front door is warded against
                            they can bypass with sufficient effort.                    all magic that would grant entry with a roll-off pool of 20
                                                                                       dice, but it may explicitly be bypassed with Door-Evading
                                                                                       Technique. Inside, the visitor finds herself in a wide, dim
                                                                                       aisle lit only by the glow of stained-glass ornamental pillars
                           “Consider this a token of goodwill. Don’t take anything     depicting ancient Solar luminaries. The path leads through
                      you read in there as holy writ, but it’s more information than   a cathedral-like space up a low flight of stairs to a circular
                      you had, so you’re welcome. I’ve taken the liberty of adding     jade dais marked with sunburst and gear symbols.
                      a few comments of my own. My last incarnation helped drag              An emotionless voice addresses the Exalt in Old Realm,
                      the manse down the mountain to Vanchow during the After-         a language Harmonious Jade recognizes but hasn’t learned.
                      shock War, so I like to think I know a thing or two about it.    She remembers and can repeat the words later to find out
                      Now that was a Neighborhood Relocation Scheme! Anyway,           she was told, “I am sorry, oh Prince of the Earth, but your
                      something terrible is going to happen tonight. Jupiter didn’t    present incarnation has not been licensed for teleportation
                      see fit to tell me what, and I didn’t ask. I do know many will   into the Panopticon Cataclysmic. Please refer further inqui-
                      die, somehow making the manse vulnerable. When you see           ries to the Office of the Hierophant.” The voice belongs to
                      the signal—evidently you can’t miss it—the legionnaires          Servant (see p. 15), who can teleport authorized personnel
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            from the dais directly
                                 tly to the Basilica of Final Victory
            (see p. 18). Otherwise,
                                 wise, the only way in is to twist a
            well-marked crystal on the far wall, opening the dais to
                                 case descending into the labyrinth
            reveal a spiral staircase
            of war machines andd hungry demons below.
            THE SIGNAL
                  Lacking any better
                                  tter alternatives, the characters wait
            for nightfall and camp
                                 mp out as close to the Imperial Manse
            as they can get withoutout drawing attention. They watc
                                                                  watch
                                                                     t h
            the sentries joke withth one another and, for a long time,
            nothing happens. Then  hen two geysers of Essence, burning
            with the brightnesss of the noonday sun, erupt from
            vents set in the groundund to either side of the squat
            structure. The jets reach more than a thousand
            feet into the air before
                                  fore cutting out as quickly as
            they appeared. The legionnaires
                                   egionnaires panic and scatter,
                                   strial officers begin shouting
            even as their Terrestrial
            orders over the roaringring plumes. As a unit, they
                                  tion, weapons drawn, and it
            assume a ready position,
            seems the signal—if that was the signal—failed
                                 mised result.
            to achieve the promised
                  That changes ass fires ignite in other parts
            of the city, first a handful
                                   andful of blazes and then
            dozens and hundreds.  ds. Mobs come out. Loot-
            ing begins. The overwhelmed
                                 verwhelmed Black Helms
            call upon military backup, and the legions
            respond. The charactersacters watch in astonish-
            ment as the ranks file out to help suppress the
            riots, realizing that they are witnessing the most
            spectacular coordinatedated terrorist strike in the his-
            tory of modern warfare.
                                  fare. They cannot help but
            be impressed by Mnemon’s
                                  nemon’s audacity. With
            her occult knowledge,  e, Arianna can deduce
            that the Essence-venting
                                  nting plumes are the
            manse’s way of maintaining
                                 ntaining geomantic
            equilibrium in the face of widespread
            disruption. Until its dragon lines stabi-
            lize, which should take
                                  ake several hours at
            the very least, manyy of its most deadly
            defense systems will not work. Seizing
            the moment fate has   as given them, the
            characters may scramble
                                  amble up and over
            the barrier wall andd look down into the
            great fissure torn into
                                  nto the land around
            the manse where the    he legendary Scarlet
            Garden once stood.. It seems the Solars
            have more immediate   ate concerns.
            GOING DOWN
                 The moat crevasse
                                 asse is roughly 150 yards
            wide along most of its length and extends down
            as far as the Solars can see, illuminated by the
            flickering glow of torches,
                                 orches, smelting furnaces
            and enormous cisterns ns full of phosphorescent
            acid. By these lightsts and from the smells
                                                                   UNDER THE ROSE   5
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                      wafting up out of the depths, this isn’t just an industrial       reason while rappelling should certainly get a chance to
                      hellhole, but a literal one as well. Thousands of demons roar     grab hold of a circlemate or an intact rope to avoid the long
                      as they assemble and drag heavy statues of alien form into        drop into darkness. Trying to fight and simultaneously cling
                      place, joining them to the rock by pouring out the horrid         to a lifeline requires divided attention like fighting while
                      ichors of the cisterns to fuse them together.                     swimming at difficulty 3 (see Exalted, p. 155), save that the
                           The Solars must rappel more than half a mile down            character falls if the roll goes badly.
                      into the moat-fissure in search of an entry point. Although
                      Harmonious Jade cloaks everyone with Spreading Night’s            THE GRAND EXTENSION
                      Shroud for the descent, this Charm does little to make the             The building that Realm citizens call the Imperial
                      journey any less nerve wracking. The circle is mindful that       Manse is only the structure’s main access hatch. The true
                      it takes only one perceptive lookout to sound the alarm.          manse below is not a palace of wonders, but a command
                      No one relishes the prospect of fighting a pitched battle         fortress buried at the heart of a military industrial complex
                      without cover while dangling by a thread over a seemingly         of deathtraps and doomsday devices. Whether the circle
                      bottomless pit.                                                   somehow enters from the top or wisely rappels in from the
                           On the way down, the Solars bear horrified witness to        side, the Solars still find themselves in a labyrinth of big
                      the thousands of demons laboring to pervert the manse’s           halls, bigger rooms and yet bigger machines that compose
                      exterior. Gruesome faces and clawed appendages leer from          most of the manse. Those who enter from the top simply
                      walls where pieces of Second and Third Circle demons have         have to spend twice as long working their way through
                      been fused with the living rock as geomantic hellforged           the maze.
                      wonders, some of which yawn wide enough that they could                Collectively referred to as the Grand Extension, the
                      swallow whole city blocks. Chains of brass and lead visibly       many layers piled atop the manse’s original superstructure
                      charged with unholy energies connect the friezes in a hap-        are the product of many mad geniuses striving to outdo one
                      hazard web, linking them together into a single artifact. The     another’s destructive excesses over a period of centuries. The
                      acrid stench of vitriol fills the air with caustic fumes that     design of the place is quintessentially Solar, with polished
                      burn the back of the throat with every tortured breath.           jade-alloy architecture, corridors wide enough to ride a
                           The exposed lower half of the manse lies riddled with        tyrant lizard through and graceful (but wholly unnecessary)
                      cracks and holes half-drilled, half-clawed into every avail-      adornments lit by prismatic strobestone crystals. Every
                      able surface by the demon engineers swarming over them.           surface seems to shout, “Look at me!” as though jostling
                      Seen from afar, the extent of the damage gives the marble         for the onlooker’s attention against the gaudiness of the
                      superstructure a porous appearance like the bones of some         wonders around it. Everything is big. Everything shines.
                      impossibly huge behemoth. Worse and bigger things can be          Everything is better than the thing it rests on.
                      heard bellowing deeper in the fissure, so prudence suggests       IMPERVIOUS WALLS
                      swinging into the first suitable hole the characters find.             As long as Creation endures, all parts of the Imperial
                           If Arianna is using All-Encompassing Sorcerer’s Sight,       Manse are truly indestructible, immune to all physical harm
                      she sees the deadly flares of Essence that surge and writhe       as a perfect defense. It was made to stand unscathed against
                      like angry serpents throughout the damaged foundations and        the Kukla’s wrath, the Unconquered Sun’s spear and a
                      understands that this is the result of demonic tampering.         thousand cracked spheres of She Who Lives in Her Name.
                      It behooves her, then, to warn her circlemates to activate        This durability also extends to the structure’s inner walls,
                      Integrity-Protecting Prana. If she isn’t watching the dragon      doors and most architectural features, so intruders must run
                      lines or doesn’t mention them still, the Solars observe a         the manse’s gauntlet without blazing their own path. If the
                      sun-bright arc of energy petrify an entire squad of demons        manse is all that remains of the world, its structures drop to
                      and shatter them into glowing dust, giving ample incentive        soak 50B/50L. The recent desecration perpetrated against the
                      to activate anti-Shaping defenses.                                manse has decayed its foundations to post-Creation fragility,
                      USEFUL RULES AND ROLLS                                            however, allowing the Empress’s demons to insert hellforged
                           Descending Safely: The entire descent is an extended         grafts into its walls.
                      (Dexterity + Athletics) roll with difficulty 2, cumulative dif-   WARDS AND LOCKS
                      ficulty 20 and a roll interval of five minutes. A botch at any         The Imperial Manse’s walls are as solid to dematerialized
                      point means a character falls (unless she catches herself) and    entities as to material beings, so curious spirits cannot just
                      gives away her position to all the nearby demons. Provided        drift in and take a peek. Similarly, its geomancy has been
                      nothing outright breaks Harmonious Jade’s Charm, the circle       calibrated to disrupt all attempts to scry or teleport into it
                      remains undetected without need for Stealth rolls.                from the outside, resulting in no effect. Attempts to teleport
                           Fighting While Suspended: Called shots to snap a rope        from other parts of the manse into the Panopticon Cataclys-
                      that one of the Solars is hanging from suffer a -4 external       mic via means other than the manse itself get diverted to a
                      penalty. Characters who lose their rope or who fall for any       random point far from the residential area.
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                 All locks within the manse are immune to non-magical          variety of hazards, but the overall intention is that the Solars
            efforts to pick them, but magic such as Lock-Opening Touch         can make it to the hearthroom before the night is through. If
            works normally in most places. Trap or puzzle rooms cannot         this doesn’t seem likely, further planned encounters can be
            be bypassed with magical lockpicking. (For example, there’s        streamlined or cut entirely. Yet, if the break-in is going too
            no unlocking the door into the Panopticon Cataclysmic              easily and quickly, a sufficiently large ambush can bog the
            without beating the Infinite Golem Compiler [see p. 14],           heroes down and deplete their motes enough to encourage
            but unlocking the way back is fine.)                               a slower, more cautious approach.
                 Internal doors close slowly but inexorably, affording               Climbing: High ceilings and a glorious abundance of
            several seconds in which characters may take one physical          protruding machinery make the Imperial Manse the perfect
            action, such as wedging a bulkhead half open with some-            jungle gym for acrobatically inclined characters. There are
            thing indestructible or sliding through just before it closes.     plenty of places characters might wish to reach by climbing
            Storytellers should consider how fast characters can move          and no shortage of handholds, reducing the difficulty of
            and where they are when a door begins closing to determine         climbing-related Athletics checks by one relative to climbing
            what responses are possible.                                       comparable natural inclines such as cliff faces. In contrast,
            METASPATIAL ARCHITECTURE                                           areas slick with oil add two or more to the difficulty of
                 Despite being the largest known manse in history, the         climbing checks, resulting in a fall on any failed roll of an
            Imperial Manse could not possibly hold all the mechanisms          extended climbing action.
            necessary to perform its intended function. Thankfully,                  Swimming: Outside of areas flooded with appropriate
            Autochthon knew how to fold the manse’s geometry and               elemental energy, there isn’t much water to be found in the
            geomancy through Elsewhere in tangled loops of collocation         manse. Vast holding tanks of acid and poisonous chemicals
            and superimposition. This remarkable feature allows many           don’t make for very pleasant impromptu swimming pools
            rooms to be larger on the inside than the outside and actively     save to characters with the supernatural resilience to ignore
            confounds intruders by snaring them in Möbius loops of             the hazard. None of the Solars in the default circle have yet
            infinitely recursive tunnels that never escape the maze.           learned such Charms.
                 Navigational deflection is an unblockable, undodgeable              Flying: Moving through the air is a good way to avoid
            Shaping attack that assaults the special trait of a character’s    setting off pressure plates and other triggers built with the
            location through spatial folding and does not target those         assumption that intruders walk. That doesn’t make flying
            marked with haloes or signets (see below). The forced “tele-       safe, however. Many guardians have ranged attacks, and some
            portation” that results is extremely subtle, occurring when        demons and elementals can fly too. No one in the provided
            characters round bends or step out of sight of companions.         circle presently knows how to fly.
            Victims turn back to find they aren’t where they thought,                Slick Terrain: Not all oils are obvious black sludge;
            or think it was their friends who suddenly disappeared. They       some are nearly transparent, requiring a successful difficulty 4
            have no way to know where on the same overall height level
            in the manse they are. Integrity-Protecting Prana and similar
            Shaping defenses thwart the space-bending maze, as does
            staying together. The maze attacks individuals and never               HALOS AND SIGNETS
            separates those who maintain an unobstructed line of sight                  Servant (see p. 15) recognizes two levels
            with others, even if they aren’t actively looking at one another       of security access to the facility: masters and
            at all times. Lone infiltrators can stealthily follow guardians        guests. Autochthon and the bearer of the manse’s
            to avoid displacement. Characters bearing a halo or signet are         hearthstone are automatically the former and may
            not deflected, nor are Exalted who are genuinely attempting            extend or withdraw this designation from others
            to leave the manse rather than penetrate deeper.                       by informing Servant. Guests are guardians and
            GETTING AROUND                                                         others whom a master has given permission to be
                 Most of the manse is laid out so that there is a place            in the manse and perhaps even to access some of
            for an adult human to walk, even if some of the tunnels get            its auxiliary systems.
            pretty narrow and low at times. This is not to say that other               The manse marks its masters with numinous
            forms of locomotion don’t have a place or that walking is              crowns of light while they are in residence, allow-
            always easy. Different tiers of the manse connect via spiral           ing them to hologlyphically project data from any
            staircases, elevators, ladders and open pits over enchanted            instrument in the Basilica of Final Victory (see p. 18)
            platforms that negate all damage from falling onto them.               to aid in tactical planning. Servant tags guests with
                 Under the Rose is deliberately vague on the subject               tongues of heatless fire upon their brows, encoding
            of how many traps and guardians or other encounters the                their access privileges. Guardians and traps attack
            protagonists must overcome to reach the Panopticon Cata-               all visitors lacking a halo or signet.
            clysmic. Certainly, they will face multiple combats and a wide
                                                                 UNDER THE ROSE                                                                   7
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                      (Perception + Awareness) check to notice in time. Otherwise,      surrounded by First Circle thralls and a Second Circle
                      stepping onto the nearly frictionless fluid prompts a reflexive   attendant-bodyguard.
                      difficulty 4 (Dexterity + Athletics) roll for the character to         Guardians make regular patrols in accordance with their
                      keep his balance and not fall prone (or worse, off some high      specific orders and natures, primarily staying corporeal with
                      point or over the edge of a long drop).                           maximum actions banked to Principle of Motion so they can
                      GUARDIAN DEMONS                                                   immediately attack intruders without losing the motes needed
                           The Solars who built onto the Imperial Manse bound           to materialize. Sentry demons are usually incorporeal, the
                      many thousands of First Circle demons, scores of Second           better to set up ambushes and avoid the same.
                      Circle demons and even a pair of Third Circle demons to the            Storytellers can find traits for erymanthoi and neomah
                      eternal task of guarding and maintaining their new prison.        in Exalted, but these two species hardly do justice to the
                      All of these demons bear signets (see sidebar) chaining them      hideous menagerie of demons within the manse. As a stopgap
                      to the manse’s reincarnation engine, making sure that any         measure, the Storyteller can shuffle trait dots, substitute al-
                      non-permanent demise or forced banishment to Malfeas              ternate attack modes and Charms or apply mutations to build
                      merely causes them to burn to ash and re-form fully healed        new demons, giving them whatever freakish appearances suit
                      a day later at some predetermined location in the fortress.       their function. A two-headed, lizard-scaled giant that spits
                      Only unmaking offers release.                                     bone quills like arrows is not likely to be recognized for the
                           A wise security system encases the Third Circle de-          core blood ape traits underneath. Similarly, Octavian is not
                      mons in paralytic exoskeletons of indestructible amethyst         one of the demons bound to the manse, but he may serve
                      whenever the manse suffers geomantic weakening, keeping           as inspiration for other peers. If this seems like too much
                      the Demon Princes from taking advantage of the crisis. The        work, Storytellers can find many demons of all three circles
                      crystals shatter as soon as full power returns or a halo bearer   in The Books of Sorcery, Vol. V—The Roll of Glorious
                      overrides the system. The Solars may well come upon the           Divinity II and The Compass of Celestial Directions, Vol.
                      statues of these interred Third Circles in their explorations,    V—Malfeas.
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                 Encounters with demon guardians tend to be straight-         accompanied by Terrestrial geomancers enslaved by the
            forward fights. The spirits aren’t interested in parleying. If    Empress’s Charms and overseen by a Second Circle demon
            they see an intruder who lacks a halo or signet, they attack      handler. Panther could free these Terrestrials with Thunder
            and keep attacking until the intruder is dead. The demons         Breaks the Clouds (see p. 29), but he must weigh the moral
            are permitted to fight intelligently, at least, so they can       obligation to help against the need for speed and silence to
            withdraw from engagements where they are losing to gather         complete the mission and save the world.
            reinforcements and/or set up new ambushes elsewhere. Patrols           The Queen of Hell’s demon engineers are as unwel-
            tend to consist of eight First Circle demons or smaller but       come as any other intruders. Traps and guardians attack
            deadlier squads of four warriors led by a Second Circle de-       them ruthlessly, and it is very likely that the Solars hear
            mon. Combat or other commotion attracts additional patrols        or personally encounter a chaotic mob of demons tearing
            within minutes, so it is important to win and leave quickly.      one another limb from limb soon after they enter. The only
            (If needed, Arianna can harvest motes from demons using           way to tell the allegiance of the combatants apart is to spot
            Ghost-Eating Technique and share them with her circle via         the flash of signet flames upon the sentinels’ brows.
            Essence-Lending Method.)                                          ELEMENTAL UNLEASHING ENGINES
            RECLAMATION DEMONS                                                     One of the most awe-inspiring weapons in the arsenal
                  Not all the demons in the manse were summoned in            of the Defense Grid is a geomantic compressor that conjures
            distant antiquity to protect it. The Scarlet Empress’s hell-      legions of mayfly elementals from the manse’s sacred conver-
            forged retrofits to the Imperial Manse must be built on the       gence of dragon lines. The new spirits come to life aware of
            interior of the manse’s walls as much as the exterior, riddling   the task that wholly defines their existence. Although that
            its superstructure like cancer. To that end, the demon labor-     weapon is presently locked with other primary weapons, the
            ers bore tirelessly into the fortress and burrow into it like     manse still retains the autonomous capacity to spawn warrior
            maggots on meat, dragging the heavy pieces of blasphemous         constructs as defenders when intruders enter specific areas.
            machinery they must install. Some of these work details are       Encounters with this defense system resemble encounters
                                                                UNDER THE ROSE                                                                9
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                      with demon patrols, but occur without warning (giving +5           Eschatons’ blown-glass thought cores hide behind exquisite
                      to the newly spawned elementals’ Join Battle rolls as they         drama masks of Isidoran tusk ivory carved to resemble the
                      explode into existence and attack).                                caricaturized features of prehistoric Jadeborn. Successful called
                            When the manse spawns guardian elementals, it creates        shots into the masks’ eye slits penetrate directly into their
                      one lesser elemental dragon per intruder. It does so by using      delicate brains. The arms of these giants terminate in crab-
                      each intruder’s Essence as a lightning rod to attract the liv-     like vice pincers that open to reveal the smoldering barrels
                      ing fury of its dragon lines. Fakharu is one example of such       of Pyrian flamecasters with infinite ammunition.
                      a dragon (see Exalted, p. 302). The spirits materialize into            Demons scatter and hide where the Eschatons walk,
                      existence with full reserves of motes, Willpower, Virtue           howling in panic when they hear the first distant boom of
                      channels and prepared Principle of Motion actions. Many            approaching thunderous footsteps. The machines do not
                      resemble stylized humanoid giants or other monsters rather         acknowledge the signets of First Circle demons and choose
                      than dragons. Their Motivation is to destroy the intruders         demons over other targets. Their hard-coded imperative to
                      that brought them into existence, and they pursue that             destroy such spirits could not be deprogrammed at reasonable
                      Motivation with monomaniacal zeal as though sorcerously            expense when the Deliberative transferred the light wing of
                      bound to the task of doing so. Once they succeed or their          200 Eschatons from postwar pogrom duty to manse defense.
                      quarry leaves the area they exist to protect, the elementals       They roam in patrols of two. Experienced players might
                      expire. Death disintegrates their bodies back into the dragon      require two to four patrols to challenge their Solars.
                      lines that spawned them.                                           Motivation: Guard the Imperial Manse
                            In the manse’s weakened state, its engines cannot re-        Attributes: Strength 14 (4 to initiate grapples), Dexterity 3,
                      motely conjure dragons, so instead, it produces two elementals     Stamina 10; Charisma 3, Manipulation 1, Appearance 2;
                      of any species with a maximum of Essence 3 per intruder.           Perception 3, Intelligence 1, Wits 3
                      Several examples can be found on pages 303–306 of Exalted,         Virtues: Automaton
                      with many more explained in The Books of Sorcery, Vol.             Abilities: Archery 4, Athletics 2, Awareness 1 (Detecting
                      IV—The Roll of Glorious Divinity I. Previous advice on             Moving Objects +3), Linguistics (Native: Old Realm; Rock-
                      customizing demons also applies here.                              tongue) 1, Lore 1, Martial Arts 4 (Stomping +3), War 4
                            Should the manse be used as it was at the conclusion of      Join Battle: 4
                      the Balorian Crusade or during the obliteration of Thorns,         Attacks:
                      a legion of elementals comes into existence in the air above       Closed Vise Wrecking Fist: Speed 6, Accuracy 8, Damage 20B,
                      the manse like a spray of fireworks. The newborn elementals        PDV 3, Rate 2, Tags N; hit carries the effects of Heaven
                      fly as a barrage of force moving 1,000 miles per hour toward       Thunder Hammer with a maximum knockback damage cap
                      a target anywhere in Creation. Falling like a meteor shower,       of 25B (see Exalted, p. 242)
                      the glowing figures strike the moment they crash to earth.         Crushing Vise Clinch: Speed 7, Accuracy 7 (also adds 5 bonus
                            The manse can launch one legion per hour, each contain-      successes to all grapple control checks), Damage 20L, Rate 1,
                      ing lesser elemental dragons in all special character slots (who   Tags C,N,P
                      count as relays in addition to other duties) with a diverse mix    Two-Ton Stomp: Speed 7, Accuracy 10, Damage 30B, PDV 1,
                      of Essence 3 elementals for rank and file. These units have        Rate 1, Tags N,P; hit automatically knocks target prone
                      Magnitude 9, Drill 9 and Might 4; they are also tireless and       Pyrian Flamecaster: Speed 7, Accuracy 8 (also triples aim dice
                      have perfect morale. Adamant Countermagic applied to an            bonus), Damage 12A levels, Range 300, Rate 1, Tags F
                      elemental legion as a whole or to its leader causes the entire     Soak: 20L/25B (Blessed jade plating, +15L/15B; Holy Hard-
                      legion to explode into a 9L/minute for one hour, Trauma            ness: 20L/20B against attacks from un-Exalted creatures of
                      4 hazard of aspect-appropriate elemental energies filling a        darkness, Hardness: 10L/10B against all other damage; no
                      sphere one mile in diameter. The Empress only unleashed            mobility or fatigue; called shots to eye slits made at -6 external
                      Gaian elements due to the limits of her Terrestrial Exaltation.    penalty bypass armor entirely)
                      Celestial wielders can also summon exotic-aspect legions (as       Health Levels: -0/-0/-0/-0/-0/-1/-1/-1/-1/-1/-2/-2/-2/-2/
                      can the manse’s internal dragon-spawning defenses).                -2/-4/Incap
                      ESCHATON-SERIES WARGOLEMS (ARTIFACT ••••)                          Dodge DV: 2         Willpower: 10
                           These bulky clockwork giants stand four yards tall and        Essence: 2
                      three across. Their bodies are quite primitive as Solar au-        Other Notes: Automaton Physiology. Repair 4. Target-
                      tomata go, built very early in the First Age before relations      recognition database allows Eschatons to infallibly identify
                      with the Mountain Folk cooled and Autochthon placed the            demons as such upon perceiving them unless magically
                      Great Geas upon them. The war machines feature extensive           disguised. All-Encompassing Sorcerer’s Sight reveals the
                      moving parts with little solid state enchantment apart from        sorcerous nature of the Pyrian flamecaster, successful Occult
                      orichalcum filaments upgrading joint coordination and infus-       analysis of which determines that Sapphire Countermagic
                      ing their outer white jade carapace with righteousness. The        can stop it (but doesn’t reveal that interrupting the blast
                                                                                         causes the weapon to explosively backfire, amputating the
           10
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            arm and inflicting 10 levels of unsoakable aggravated dam-         ENVIRONMENTAL HAZARDS
            age to the automaton). Adamant Countermagic-induced                     Some areas of the manse are just plain inimical to life.
            backfires destroy the automatons outright. The clockwork           Great cisterns the sizes of lakes hold acid or other danger-
            springs in the units’ chest plates must be physically cranked      ous alchemical reagents. Swimming through isn’t required,
            to wind them up. A maximum charge of one hour’s winding            but the bubbling surface adds tension to scenes spent cross-
            provides five hours of operation. The manse has repair bays        ing over on narrow bridges where demons could stage an
            where terrified demons perform this function and dash away,        ambush. Floor-mounted jets and scalding steam vents can
            hopefully before the golems awaken.                                turn hallways into ovens, while metal plates conduct arcs
                                                                               of lightning between them. Most hazards can be modeled
                                                                               by assigning them a Damage, interval and Trauma rating
                                                                               appropriate to the conditions (using the table on p. 131 of
                 GOLEMS AREN’T PEOPLE                                          Exalted for comparisons to bonfires, acid baths and the like).
                       Automatons aren’t living beings. Among other            Interesting examples include:
                 things, this means they don’t eat, breathe, sleep or               Draconic Fury Nodes: More than mere Essence artil-
                 become fatigued. Their bodies are considered magi-            lery, these geomantic weapons realign the intersections of
                 cal rather than mortal even if they lack an Essence           the manse’s dragon lines so that deadly convergences of
                 pool, and they perfectly reject all Poison, Sickness          elemental Essence destroy everything in a particular area.
                 and mutation effects (whether from Wyld exposure              Victims stand amidst a spectacular display of pyrotechnics
                 or transmogrifying attacks). They are considered              that grows ever brighter and louder until it reaches criticality
                 living beings rather than inanimate objects for the           and dissolves everything in its path. Therefore, victims are
                 purpose of soaking damage, however.                           never taken by surprise. The nodes seldom project a constant
                       The minds of simple automatons such as those            cataclysm inside the manse, instead reacting to a designated
                 used in the Imperial Manse are not full personali-            trigger event with a single cauterizing pulse.
                 ties, but rather complex matrices of programmed                    Draconic Fury Node technology forms the heart of
                 behavioral imperatives. They pursue their Motiva-             the Realm Defense Grid. Each individual war manse on
                 tion and cannot think beyond it, lacking Intimacies.          the Blessed Isle can project widespread natural disasters as
                 Constructs automatically fail all Virtue rolls and            geomantic artillery. Use of the manse power requires a dif-
                 are considered to have a single dot unless acting in          ficulty 5 (Intelligence + Lore) miscellaneous action taking
                 direct fulfillment of their Motivation, in which case         six long ticks to complete. Success permits the gunner to
                 they automatically succeed (and/or have effective             choose an epicenter that lies up to (manse rating) miles
                 Virtue 5). The created never make social attacks              away and a radius anywhere from 50 yards to one mile. The
                 of their own, nor are they valid targets for mental           hazard coalesces when the gunner’s DV refreshes. A botch
                 influence unless they have been programmed to                 means the weapon fires itself at the nearest concentration
                 accept commands from that master (in which case               of Wyld Essence in range (or discharges randomly in the
                 communicated orders are sufficient and mental                 absence of such targets).
                 influence is unnecessary). All other orders are un-                The Realm’s war manses can also synchronize and
                 acceptable to them. They have Willpower 10 and                feed power into the Sword of Creation, the focusing emit-
                 regain one Willpower point per hour. Characters               ter transfixing the Imperial Mountain, which Autochthon
                 may freely harm beings they believe are automatons            forged from a superconductive spire found in the Wyld.
                 without suppressing Compassion.                               Through the combined tsunami of Essence, the Defense
                                                                               Grid can rain unimaginable disaster upon any or all points
                                                                               in Creation simultaneously (minimum radius of 10 miles).
                                                                               The attack blasts the very Essence of the land as a one-time
            ARETE-SERIES ARTIFICIAL HEROES                                     hazard, searing away Wyld zones, shadowlands and other such
                 These extremely advanced hunter-killer automatons are         perversions. The limits of the Scarlet Empress’s Terrestrial
            not likely to be encountered until the Solars storm the Basilica   Exaltation allowed her to combine only the five Gaian ele-
            of Final Victory to rescue the Roseblack (see pp. 19-20). If       ments into disasters and bore the terrible price of tearing
            the Solars came down from the aboveground entrance rather          apart random locations on the Blessed Isle with geomantic
            than rappelling, the top quarter of the manse has hundreds         feedback whenever she fired at targets further than the Inland
            of Aretes on guard detail along with other guardians. Aretes       Sea. Celestial Exalted wielders can unleash any catastrophe
            ignore demons who stay out of their way, so demons take            they can imagine without harming the Blessed Isle.
            great pains to stay out of their way. The obsidian warriors do          Scourswarms: Sometimes demons panic and bolt in the
            not elicit the same panic as Eschatons. Aretes roam in squads      middle of a fight, howls mingled with a peculiar clicking buzz
            of four, the auspicious number of excellence.                      that grows ever louder. Within a minute, thousands of tiny
                                                                 UNDER THE ROSE                                                                   11
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                      golden grasshopper automatons arrive as a rapacious cloud,         until they asphyxiate for lack of lungs (unable to take any
                      consuming all living and once-living material they find.           physical actions during the process). Variants of these traps
                      Thankfully, the swarms only clean the exact paths they were        substitute other transformations, leaving victims petrified, os-
                      programmed to follow, never exploring cracks, gaps under           sified, vaporized, turned inside out, et cetera. The destructive
                      machines and so on. Although finding a hole or crevasse            Essence flares surging across the manse’s damaged foundations
                      to duck out of the way is easy, taking cover might involve         are another example of this type of hazard.
                      ejecting a cornered demon who has already claimed that lair.            Inversion Smasher: Invisible gravitational reversal
                      Such a fight isn’t really a challenge for the Solars, except       pillars hurl the unwary up into the ceiling far above, impact-
                      that they have only three to five actions to win before the        ing a sensor plate that deactivates the pillar for a second
                      swarm arrives. Physical violence against the swarm achieves        plummet. Damage is as per two terminal velocity falls, plus
                      nothing without area effects. Swatting a hundred bugs does         any supplemental hazards installed on the ceiling, such as
                      not meaningfully diminish the thousands remaining.                 razor-wire curtains or standing arcs of lightning.
                            Unblemished Sanctity Aura: The Panopticon Cata-
                      clysmic (see p. 14) is protected by a powerful Holy energy         AUTOCHTHONOUS MANTLE
                      field projected by blessed engines. The radiance is invisible           As the Lawgivers descend, Autochthonian design ele-
                      to mortal eyes but appears as a beautiful psychedelic aurora       ments begin appearing alongside (and in some cases fused
                      to All-Encompassing Sorcerer’s Sight. Un-Exalted creatures         with) the Solar technology they have seen previously.
                      of darkness swiftly burn to white ash if they cross into the       Heavy bundles of cables and pneumatic piping join intricate
                      consecrated space. This field in the Panopticon Cataclysmic        clockwork assemblies and crackling crystal tubes full of white
                      is permanent, but a halo bearer can command it to extend           lightning, all while massive, well-oiled pistons smash and
                      throughout the rest of the manse should the demon guard-           clang in the syncopated rhythms of automated industry.
                      ians somehow rebel (at least until the corruption of the           A thin haze of greasy smoke hangs heavy in the air at this
                      structure is complete).                                            transitional region.
                            Fleshmelt Corridors: These enchanted passages project             No machine can harm Autochthon, so he doesn’t think
                      invisible curtains of transmogrifying Shaping Essence that         to place steam vents and flashing lightning arcs away from
                      change the state of flesh from solid to liquid in the instant      walkways or to wall off giant gears that could grind men to
                      of contact. Sometimes, these corridors are obvious barriers        paste for straying too close. The universe notes the clanks
                      marked with warning signs or an ominous scintillation in the       and whirs of all machines as prayers to the Great Maker, so
                      air, while other zones are traps that bathe an entire chamber as   he basks in the symphony of his empowerment. Although the
                      soon as someone steps on a trigger-plate in the middle. Living     areas of the manse he built have fewer deliberate traps, they
                      victims who lack Integrity-Protecting Prana or comparable          contain far more unintended hazards. Of notable exception
                      defenses against physical transformation instantly dissolve        are the tiered defenses he placed to separate the Panopticon
                      into gelatinous masses that suffer in burbling, blind agony        Cataclysmic from the rest of the manse, forcing intruders to
                            IMPERIAL MANSE HAZARDS
                            Name                                 Damage                                 Trauma
                            Moderate Hazards                     1-5B/action                            1-3
                            Serious Hazards                      2-4L/action                            2-4
                            Deadly Hazards                       5-8L/action                            3-6
                            Draconic Fury Nodes                  6L/action                              2L
                            War Manse Artillery                  15L/action                             4L
                            Defense Grid Strike                  1,000A*                                6L
                            Defense Grid Feedback                30B/minute                             6
                            Unblemished Sanctity Aura            1A*/action                             5L**
                            Scourswarm                           4L*/action                             4L
                            Fleshmelt Corridors                  (Fatal Shaping)                        —
                            * Unsoakable
                            ** Holy; harms only un-Exalted creatures of darkness.
           12
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            pass an enigma checkpoint and an infinite golem compiler           into the room. Anyone with a perfect defense can cross the
            to reach the top level of the habitable zone.                      hazard unharmed using a single activation, but this doesn’t
            ENIGMA CHECKPOINTS                                                 solve the puzzle to unseal the exit or stop the hazard. Dis-
                 As part of his Primordial nature, Autochthon loves            cerning the correct path requires (Wits + Dodge); success
            puzzles and clever people who can solve puzzles. He could          means the character safely navigates the hazard and disarms
            no more choose to build fortresses without puzzle-box flaws        it upon crossing safely.
            in their defenses than the Ebon Dragon could selflessly                 • A hologlyphic emitter dais in the center of the room
            care about others. Accordingly, each enigma checkpoint             projects an image of Autochthon’s humaniform jouten. The
            is a room containing a challenge or trap designed to be            imposing giant’s body appears chiefly composed of translucent
            circumvented with mastery of a particular Ability (difficulty      adamant, revealing nigh-infinitely complex arrangements of
            6 roll, most commonly using Intelligence). Once a single           clockwork and pneumatic organs made of the five magical
            individual has passed the test, the room remains disarmed          materials moving beneath the surface. The character must
            until it is empty, so one talented character can secure pas-       persuade the illusion (or rather, the perfected calculation
            sage for others lacking that competence. Re-try penalties          array running the illusion) that he has a right to pass through
            apply normally if a character fails and somehow survives to        with [(Charisma or Manipulation) + Presence]. Failure means
            make another attempt.                                              the image waves its hand dismissively and disintegrates the
                 Examples of enigmas follow, but these are intended to         speaker like a fleshmelt corridor (see p. 12).
            offer inspiration rather than provide an exhaustive listing.            • There is no room. Upon entry, the characters stand
            Not all puzzles clearly indicate the traits required to over-      on a small island of crystal floating in an infinite lightless
            come them, but Storytellers should probably give some sort         void. The character must take a literal leap of faith, stepping
            of hint if only to avoid player frustration at having to throw     out into nothingness with a certainty that there is a path
            random dice pools around until they find something that            using (Perception + Integrity). Success means the character
            works (hoping their characters survive the string of failures      safely walks across the nothing to find the door opposite and
            in the meantime). Storytellers should also make sure that          thereby collapse the void back into normal space. Failure
            the Solars encounter rooms that match one or more of               means the character falls into the dark and vanishes, then
            their strengths, or else it should be evident that the room is     somehow plummets from above to slam into the entry plat-
            not suited to their skills so they can double back and find        form at terminal velocity.
            another puzzle.
                 • The floor is an oversized mosaic of colored tiles, each
            inscribed with a number or word-glyph in Old Realm. The
            character must walk a specific path to cross the room without
            setting off the trap. Attempts to fly, jump across the room or
            otherwise cheat automatically set off the trap. Depending on
            the Ability referenced, it could be a mathematical formula
            (Lore), a culinary recipe (Craft [Water]) or the most auspicious
            order in which to learn the Charms of a particular fighting
            style (Martial Arts). The consequences of failure vary, but
            generally fill the room with a deadly hazard.
                 • The room features an ultra-deadly gauntlet of mono-
            filament blade pendulums, arcs of lightning or steam jets
            strafing at different speeds and directions starting two yards
                                                                 UNDER THE ROSE                                                                  13
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                      INFINITE GOLEM COMPILER
                           Past the perimeter layer of enigma checkpoints, char-            NEW COMBAT ACTION: DEFEND OTHER
                      acters come upon Autochthon’s second line of defense. The                   Without Charms, defending another individual
                      hexagonal chambers feature a far door tall and wide enough to         is a Speed 5, DV -1 miscellaneous action. It requires
                      admit a royal warstrider and a single slab of polished adamant        that the character be within (Dexterity) yards of
                      for their floor. Strange machines with exposed cogs protrude          his ward and allows him to interpose his Parry DV
                      from the walls in each of the six corners.                            against attacks that target the individual he is pro-
                           As soon as the characters all enter the room, the door           tecting. If an attack bypasses the character’s Parry
                      behind them seals shut and a low electric thrum fills the air         DV, he has the option of either letting the attack
                      as the corner engines whir to life. The Solars feel the hairs         continue on to the guardian’s ward (in which case
                      on their bodies standing on end. Arianna’s Sorcerer’s Sight           the attack will need to use its remaining successes to
                      sees a collage of arachnid silhouettes glowing through the            also beat the ward’s DVs), or he may simply let the
                      translucent floor. A moment later, she understands why as             attack strike himself. Parry-based perfect defenses
                      the surface erupts into six jagged protrusions that cleverly          such as Heavenly Guardian Defense may be used
                      unfold into clockwork spiders the size of large dogs. Combat          to automatically guard others, but dodge-based
                      begins immediately and does not cease until the intruders             perfect defenses such as Seven Shadow Evasion do
                      die or beat the room.                                                 not impede attacks against the character’s ward at
                           The room spawns its guardians using the engine de-               all. Only one Defend Other action may be placed
                      vices mounted in the corners. The golems have the traits              in a flurry.
                      of giant spiders (see Exalted, p. 347), upgraded as follows:                If multiple characters attempt to defend a single
                      Automaton Virtues and physiology, Willpower 10, no                    target, one guardian (generally the individual with
                      poison, Strength 5, Dexterity 5, Dodge 5, Martial Arts 5,             the highest Parry DV) becomes the leader of the
                      War 5 (Coordinated Attacks +3), soak 10L/10B (Hardness:               guard, who actually applies his DV against attacks.
                      5L). Derived values for attack and defense are recalculated           Each additional character guarding the same ward
                      according to these upgrades.                                          raises the leader’s Parry DV by one when defending
                           The golems attempt to swarm the weakest-seeming in-              the ward. Up to five characters may simultaneously
                      truders and pile onto them first, systematically tearing apart        guard one human-sized ward on open ground.
                      pinned victims with vibrating saw mandibles. If slain, the
                      elementals shatter into glittering fragments that reabsorb into
                      the floor, spawning a replacement at some other point in the
                      floor that immediately takes over where its predecessor left      owner and attendant strategoi and all the luxurious
                      off by joining battle. Violence alone cannot defeat them.         amenities a god-king could desire while planning for
                           Thankfully, as with all of Autochthon’s traps, there is a    the end of the world. The Panopticon Cataclysmic is
                      solution. The exposed engines can be attacked as inanimate        equal parts central command bunker and time capsule
                      objects with soak 10L/10B, requiring 100 levels of damage         for civilization should it become necessary to wait for
                      to render completely non-functional, but only 10 levels to        Creation to become habitable again following a world-
                      crack open their outer casing and reveal a hidden control         searing holocaust.
                      panel meant for custodial maintenance. Disarming the In-               The interior of the military industrial complex contains
                      finite Golem Compiler with these controls is an extended          obvious signs of the Great Maker’s handiwork, but these
                      (Intelligence + Lore or Craft [Magitech]) roll with difficulty    machines have been rigorously polished and upgraded to
                      3, cumulative difficulty 20 and an interval of five ticks.        function more efficiently and appeal to High First Age
                      Accumulated successes remain even if (or rather when) a           aesthetics. The air is as crisp and clear as the skies over
                      character is interrupted. Others can and probably should          Meru. The walls are a creamy opalescent white, perfectly
                      use Defend Other actions to protect one character while           complementing the tiled marble floors and their inlaid brass
                      she attempts to disarm the system. Standing back to back or       silhouettes of defeated Primordial jouten for occupants to
                      back to wall keeps the spiders from surrounding a character       tread upon. Ornamental pillars adorn the wide hallways
                      to launch surprise attacks from behind.                           at irregular intervals, intricately carved to resemble the
                                                                                        trunks of ancient trees. Every vaulted ceiling displays a
                      THE PANOPTICON                                                    real-time simulation of the sky above the manse to add a
                                                                                        touch of natural lighting to soften the cold glow of hover-
                      CATACLYSMIC                                                       ing crystal chandeliers. Faint music plays constantly in the
                           Shielded by its concentric defenses of puzzles and           background, an achingly beautiful requiem for Creation
                      flesh-rending mechanical spiders, the central core of the         sung by a chorus of gods frozen in the walls who have not
                      manse’s lowest levels houses its legendary hearthroom,            ceased or once repeated their song since Autochthon
                      tactical research facilities, living quarters for the manse’s     forged them.
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                 Movement between the Panopticon Cataclysmic’s              Powers:
            layers is achieved by gravity-suspension columns pro-           Indestructible: The tiny crystal that houses Servant can’t
            jected by ring-shaped emitter devices in the floors and         be cracked with mere force. Supernatural powers specifi-
            ceilings. At each such juncture, a character can jump           cally capable of destroying indestructible artifacts function
            lightly into the pillar of light and rapidly ascend or de-      normally, and destroying the gem irrevocably terminates
            scend one tier, though the columns spanning three or            the entity.
            more layers aren’t ever stacked to resemble an elevator         Limited Identity: Servant exists as a stable congeries of
            shaft. A stone iris closes to separate the levels when the      thoughts, not a complete mind. It is extremely intelligent
            pillars aren’t in use.                                          and learned, capable of perfect recall and comprehensive,
            SERVANT (ARTIFACT •••••)                                        nuanced analysis of everything it learns. If given conflicting
                 The Imperial Manse bears a controlling consciousness       instructions, it compares the orders to preexisting patterns
            that was once a thought in the Great Maker’s mind before        of instructions to determine the best course of action. It
            he breathed it into a prepared crystal. It could have been a    can offer informational suggestions, but it does so only in
            soul if he had given it a sense of self, but Autochthon knew    response to direct commands or queries.
            the Solars wanted nothing with a complete personality           Manse Interface: Servant is connected directly to the manse’s
            connected with their greatest doomsday weapon.                  controls and can operate them as effectively as an intrinsic
                 The nameless Almost Soul came to be known simply           geomantic sentience, employing algorithms equivalent to
            as Servant by the Lawgivers who invoked it with their           All-Encompassing Sorcerer’s Sight to analyze everything
            commands. It has no body beyond the crystal that houses         in the Panopticon Cataclysmic (or, with full power, the
            its consciousness and no visual representation for com-         whole manse). The intelligence has no independent senses
            munication, existing only as an omnipresence that listens,      or capacity for action beyond this interface.
            speaks only when necessary and intelligently directs the        Join Battle: 0
            manse’s systems with perfect obedience. Servant’s voice         Essence: 6
            is androgynous and courteous, with precise inflection that      Other Notes: Automaton physiology. Traits lacked are due
            conveys no emotion save vestigial regret at the incomplete-     to being a sessile construct.
            ness of its thoughts. This expression was permitted as a        ELEMENTAL CUSTODIANS
            safety measure, as any tonal shift would warn its masters of         The Solar Exalted did not wish the nuisance of
            unsanctioned cognitive development.                             Dragon-Blooded subordinates slowing down their response
                 When the manse operates at full power, Servant can         to an apocalyptic crisis, but neither did they wish to be
            sense and react to events throughout the structure, allow-      troubled with tedious matters. The Panopticon Cataclys-
            ing it to coordinate defenses against intruders or mobilize     mic features a variation of the technology used to spawn
            utilitarian resources to perform maintenance repairs. With      guardian elementals elsewhere in the manse (see pp.
            the manse running on backup power, Servant can sense            9-10), deliberately weakened to create spirits incapable
            and control only the Panopticon Cataclysmic. The crystal        of deliberate physical attacks against other animate be-
            housing the consciousness is embedded in the machinery          ing (commands to do so are unacceptable orders). Such
            of the hearthroom (p. 22), but Servant studies the Solars       creatures instantly expire with a look of astonishment if
            as soon as they enter the Panopticon. Storytellers should       proved defective by causing inadvertent harm, such as
            remain mindful of this attention as the circle explores         spilling hot tea into a Lawgiver’s lap. This system spawns
            the levels.                                                     in response to any Exalt stating a need in Old Realm (or
                 Thankfully, because Servant has not been specifically      when Servant perceives a need). Manse authorization is
            ordered to notify Roseblack of intruders, it does not do so.    not required since the elementals are harmless.
            Instead, it dutifully logs the intrusion and turns on the ap-
            propriate flashing gem in the command deck. Ejava has no        LEVEL FIVE:
            idea what this signal means and has more urgent matters         THE BLESSED LABORATORIES
            to tend to, so the characters can explore the Panopticon        OF RIGHTEOUS CONQUEST
            unmolested until they get to the bottom floor.                       This tier contains laboratories, workshops and other
            Motivation: Obey Authorized Commands                            amenities dedicated to military technology and strategy.
            Attributes: Perception 10, Intelligence 10, Wits 10             Most of the chambers take liberal advantage of closed-
            Virtues: Automaton.                                             loop metaspatial architecture to be larger on the inside
            Abilities: Awareness 10, Bureaucracy 10, Craft (Air) 10,        than the outside, allowing inclusion of proper sorcery
            Craft (Earth) 10, Craft (Fire) 10, Craft (Magitech) 10, Craft   test facilities, battlefield re-creations, artillery ranges and
            (Water) 5, Craft (Wood) 5, Investigation 5, Linguistics (Na-    other seeming impossibilities. The most significant rooms
            tive: Old Realm, Nameless Grays) 1, Lore 10, Medicine 10,       are explained here.
            Occult 10, Socialize 5, War 10
                                                               UNDER THE ROSE                                                                 15
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                      THE FOUNDRY OF INFINITE GENIUS                                recreation comes into existence as it was recorded. The
                           Autochthon believed the survival of Creation de-         reverse is not true; echoes can serve as the beings they were
                      pended upon unbroken continuance and advancement of           to teach Exalted visitors from the real world. Although
                      technological wonders. To this end, he forged a workshop      the manse’s memorial function was intended for serious
                      for the Exalted in the heart of his doomsday device from      wargames and to aid reconstruction, modified recordings
                      which they could construct whatever they needed to re-        also provided First Age Exalted virtual safaris in which to
                      build in the wake of Armageddon. By default, the facility     continue the Aftershock War in perpetuity.
                      appears as a vast hollow icosahedron of adamant. Users        THE LIBRARY OF MARTIAL CONFLICT
                      rise up on a hovering hexagonal platform from the floor to         This carefully temperature-controlled warehouse holds
                      the center of the chamber and can operate its machinery       untold thousands of shelves and storage chests packed with
                      using arrays of hologlyphic controls shining in concentric    books, scrolls, dreamstones, pieces of petrified bark etched
                      halos around the platform (provided they have their own       with prehuman hieroglyphs and virtually every other form
                      halo, of course).                                             of media or data storage developed by the end of the High
                           Beneath the workshop, a mighty unshaped raksha           First Age. Elementals of all aspects save fire swarm this
                      writhes in agony within a jade containment reactor, con-      place, called into being by the necessity of venerating and
                      stantly drained of its potentiality so that the workshop’s    appreciating the value of this collection. That many of
                      interior can supply basic raw materials and the means         these elementals cannot even read is irrelevant; they walk
                      to combine them in any way imaginable. Tools formed           about in wide-eyed wonder, mouthing humble praise to the
                      of raw Essence appear as needed to accommodate any            genius of ancient writers and the diligence of slightly less
                      Craft-based action to build or repair anything, becoming      ancient archivists. These elementals gladly help visitors find
                      extensions of the user’s will and body for as long as they    anything of interest, physically carrying them—sometimes
                      exist. The lab is equivalent to a factory-cathedral and can   at breakneck speeds—so that no one need walk more than
                      even aid exotic Crafts Autochthon does not practice, such     a few steps.
                      as Genesis and Vitriol.                                            This library is devoted exclusively to the topic of war-
                           The most amazing function of the foundry is that its     fare. Every important treatise on strategy that a military
                      interior can be shaped into anything that Wyld-Shaping        commander ever clawed or penned or noetically encoded is
                      Technique can assemble by programming it with a dif-          here, from Kan-Hur’s infamous Shrike Doctrine of Absolute
                      ficulty 3 (Intelligence + Lore) roll, using metaspatial       Force to the codex of Dragon-King etchings illustrating the
                      architecture as needed to contain impossibly large space.     fight between the Incarnae and the first Kukla. This place
                      Each reconfiguration is temporary, fading away once the       is a treasure beyond compare. Arianna practically swoons
                      lab is no longer in active use. Things shaped into exis-      upon entry, and Dace isn’t far behind once he realizes what
                      tence dissolve to nothing if removed from the chamber         he’s seeing. Characters with sufficient time could use the
                      unless they are artifacts assembled with appropriate Craft    library to raise their War rating to maximum. Removing or
                      actions. Users can shift vantage points, teleporting the      damaging any reference materials sets off an alarm, alert-
                      control platform to any location in the simulation for one    ing the Roseblack’s Arete bodyguards to come and kill the
                      mote per jump. Nothing in the simulation can physically       intruders as soon as possible.
                      interact with the control platform or anyone standing on      THE TWICE-MARTYRED HERO CLINIC
                      it, though anyone who deliberately jumps off interacts             The Panopticon Cataclysmic lacks a full hospital, but
                      normally with the environment.                                has state-of-the-art emergency-care facilities to help its
                           When the Defense Grid annihilates a region, the blast    personnel recover from unusual magical attacks sustained
                      sears a brief afterimage of the sublimated Essence into       repelling besiegers or unsuccessful tests of new weapons
                      the cosmic firmament, lasting just long enough for the        systems in the Foundry of Infinite Genius. The small hex-
                      Imperial Manse’s geomantic scanners to encode the data        agonal room has recovery beds against five of its walls, with
                      into a physical matrix for future anthropomotic analysis.     the sixth taken up by the large entry door.
                      Use of the Fallen Foes Memorial setting in the foundry             A sessile behemoth resembling an upside down tree
                      accesses these saved templates to reconstruct any place       roots into the ceiling, her trunk descending like a yard-wide
                      the Defense Grid has obliterated.                             central pillar to lightly scrape the floor with her “topmost”
                           While memorial recordings capture only a specific        leaves. She is breathtakingly beautiful, undergoing constant
                      moment in time, the workshop can also attempt to ex-          metamorphosis to mimic dozens of species in the blink of
                      trapolate the data forward for immersive tours. Simulated     an eye. Her supple, flexible branches whip about gracefully,
                      characters act true to their personalities and memories       stroking her patients with the gentleness of a mother’s
                      and can be interrogated to learn secrets otherwise lost to    touch. Her wide emerald eyes are her only humanoid and
                      ancient cataclysm. Echoes do not continue to gain experi-     constant feature, but they express more emotion than most
                      ence or memories from their simulated existence, as each      people’s faces. If asked, she reveals that she is Elysande,
           16
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            the Tree of Benefice and daughter of Gaia. It is her
            nature to give healing to all wounded. She cannot
            choose to withhold care from anyone, Primordial
            or mortal. She would gladly offer her fruit to save
            someone who once burned her to ash.
                 Elysande doesn’t know anything about the Scarlet
            Empress or the Roseblack except that a nice woman
            with a robe red as apples visited her once and ate her
            fruit not that long ago (i.e., several centuries), but
            no one has come to see her since. The behemoth is
            very lonely and very chatty with anyone who speaks
            Old Realm, going on about everything from herbal
            remedies for heartbreak to Autochthon’s cancer. She
            knows virtually everything there is to know about
            health and little else.
            ELYSANDE, THE TREE OF BENEFICE
            (ALLIES •••••)
            Motivation: Heal Creation
            Traits: Elysande has Strength 10, Dexterity 6,
            Stamina 30; Manipulation 1, Charisma 3, all other
            Social and Mental Attributes at 6, Linguistics (Na-
            tive: Heartwind Cadence, Old Realm) 1, Medicine
            10, Compassion 5, Conviction 2, Temperance 5 and
            Valor 1, Willpower 5, Essence 6, soak and Hardness
            10B/10L against all attacks and 100 -0 health levels
            that only heal through internal digestion of her own
            fruit. She does not defend herself except to plead with
            attackers to stop hurting her. Gaia birthed her with
            the following powers:
            Eternal Caretaker: The behemoth is ageless. If slain,
            her corpse grows an invulnerable seed from which
            she can grow a new body once planted. (The Solars
            could theoretically liberate her in this manner.) Only
            the death of the last tree on Creation can truly kill
            her. She treats all mental influence that would make
            her knowingly cause physical harm to another as an
            unacceptable order. In situations where causing harm
            is unavoidable, she must choose the action she believes
            will result in the least damage.
            Fruit of Succulent Hope: Elysande can grow up to
            23 purple fruits with soft sweetness like overripe
            mango and the tartness of cranberries. The fruits
            grow from brilliant jewel-toned flowers like roses
            crossed with orchids, reaching full size and ripeness
            an hour after the bud first appears. If consumed
            within a day of harvest, each fruit cures one effect
            with the Emotion, Crippling, Illusion, Poison, Shap-
            ing or Sickness keywords or directly heals levels of
            damage (all bashing or 3L or 1A). The most serious
            harm always heals first. Patients afflicted with none
            of these ailments still nourish their souls, regaining
            five spent motes, one spent Willpower point and one
            spent Compassion channel per fruit eaten. When
            the Solars find the behemoth, she only has 11 fruits
                                                                UNDER THE ROSE   17
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                      hanging from her boughs. They don’t have time to wait for          Colonies of colorful songbirds roost in holes along the ceil-
                      her to grow more.                                                  ing, sometimes drowning out the ever-present divine choir
                      Tragic Harm Revealed: With a glance, Elysande perfectly            with impromptu arias. The sky ceiling displays a repetition
                      intuits everything wrong with a living creature’s body.            of the previous night during each day to make everything
                      This knowledge is wholly comprehensive, revealing every            feel dim and soft and inviting.
                      pertinent detail about every condition it detects.                 CELESTIAL ACCOMMODATIONS
                      OTHER LABS                                                              The Celestial apartments are bedecked in minor
                           No other room on the level is nearly as big or important      wonders, from pillows that firm or soften themselves when
                      as those preceding, but the floor also has many smaller labs       bid to massaging geyser showers to beds that levitate their
                      dedicated to narrowly specific war-related projects. One has       occupants one yard into midair to permit all manner of
                      a table full of model godstriders. Another has maps hung           interesting lovemaking possibilities. It is easy to tell which
                      on every available surface. Several have half-disassembled         rooms were intended for whom. Lunar apartments contain
                      artillery pieces and the tools used to take them apart (and        animal motifs in their décor, like the heads of beasts as
                      presumably fix them). There are wind tunnels for testing           knobs for drawers and futons made to resemble crouched
                      the aerodynamic contours of skyships and liquid jets to test       clawstriders about to pounce. Sidereal residences work
                      the hull integrity of naval vessels. The characters may poke       constellations and auspicious patterns into everything,
                      around in many such places while searching, but they don’t         even the placement of individual furniture pieces within
                      find anything actually useful.                                     the room.
                                                                                              The palatial quarters of the Solar Exalted boast fur-
                      LEVEL FOUR:                                                        niture made from solid light, walls of living opal, brilliant
                      THE HONORED ENTOURAGE BARRACKS                                     cerulean topaz ceilings and floor mosaics depicting van-
                           Unlike other levels of the Panopticon, this tier is not       quished Primordials that writhe and show other displays of
                      presently illuminated. The crystal chandeliers still float         pain in the presence of a Solar anima. Strange treasures and
                      all around, helpfully lighting up whenever a character             keepsakes line sconces and shelves, protected by an aura
                      approaches within three yards. Only authorized personnel           that flares a warning whenever the objects are reached for
                      can reset the illumination of the entire floor. The halls          and shrieks an ear-splitting alarm, centered on the items
                      here are very orderly, arranged into well-marked grids that        themselves, for as long as the thieves dare touch or carry
                      are logically labeled and easy to navigate. Apart from the         the warded possessions.
                      actual dormitories, the level has an elaborate kitchen area
                      containing every culinary wonder of the High First Age (five
                                                                                         THE ROYAL APARTMENT
                                                                                              One of the Solar abodes is different than the rest.
                      bonus successes to appropriate Craft [Water] rolls); its bare
                                                                                         There is dust on the floor, for the elementals have stopped
                      pantries hold nothing to interest the Solars.
                                                                                         maintaining it. They don’t want to chance running into
                      TERRESTRIAL DORMITORIES                                            its owner when he returns, because a great crime has been
                           Most of the doors on the level are locked (which is no        committed here. A Dragon-Blood dared eat the food of
                      impediment to Harmonious Jade), but exploration generally          the Holy from his cupboard. She left in the closet a soft
                      reveals a homogenous set of humbly but tastefully decorated        red robe that she wore when no one was around to see her
                      dormitories. Military uniforms hang in several closets show-       drop her hard-edged majesty. She slept in his bed unbidden.
                      ing insignias of rank and unit membership from the late High       Yet, even this would be forgiven but for leaving tearstains
                      First Age. A few desks hold abandoned journals describing          upon his pillow.
                      the banalities of life in a wondrous era. Even surrounded
                      by luxury and technology unimaginable by Second Age                LEVEL TWO:
                      standards, the Dragon-Blooded servants loved and hated,            THE BASILICA OF FINAL VICTORY
                      they missed their children, they complained about growing               If the hearthroom is the manse’s soul, the Basilica of Final
                      old, they yearned for something more.                              Victory is its mind, an amphitheatre-like command center
                                                                                         built to manage simultaneous Creation-spanning warfare
                      LEVEL THREE:                                                       and coordinate the entirety of the Exalted host against the
                      THE APARTMENTS                                                     direst of foes. It is from this room that the decision could be
                      OF SUPERNAL APPORTIONMENT                                          made to destroy Creation if it faced total dominion from its
                           This level resembles the one above it in that it is divided   enemies, preserving the world’s beauty in simulators to guide
                      into a grid of residences, but these are multi-room luxury         Solar Wyld-Shaping reconstruction efforts.
                      suites rather than shared dormitories. The welcome carpets         LAYOUT
                      before each front door are silky soft, woven of immortal                Colossal instrument displays sized for Autochthon’s
                      moss that grows visibly greener and healthier when given           giant jouten as he stood in the central viewing pit encircle
                      the privilege of being walked on by a Prince of the Earth.         the stadium complex, relaying data on every parameter of
           18
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            Creation deemed relevant for warfare. Maps of all landmasses       TEPET EJAVA, THE ROSEBLACK
            overlaid with shining webs of mapped geomancy blink with                Former commander of the Red-Piss Legion, former
            color-coded threat indicators tagging known sources of hostile     Five Day Shogun, and now the Queen of Hell’s Minister
            Essence (shadowlands, Wyld zones, etc.). The Blessed Isle          of Reconstruction, Ejava is possessed of a drive not unlike
            itself is covered in black wriggling tangles keyed as code-green   that of the Scarlet Empress in her younger days. She is now
            threats, the direst classification. On one panel, a ticker fol-    brainwashed by the returned Empress and stands at the
            lows the temperature in Chaya next to cloud viscosity data         crossroads of destiny. If the circle does not free her from
            for the skies over Lookshy and arrows tracing the vectors          her bondage, then all portents indicate dark days ahead for
            of migratory bird patterns along the Blessed Isle’s southern       Creation as a whole.
            coastline. The lights and ever-changing symbols are at once             Storytellers who wish for detailed information on
            vertiginous and hypnotic, for the millions of facts constantly     Ejava’s history and traits should consult Scroll of Exalts,
            update. Human minds cannot remotely process this much              pages 110–111. For those with only the Exalted core
            information all at once. The First Age strategoi who worked        rulebook, it is suggested that Ejava use a base model of
            here developed special sensory and mental acceleration             Tepet Lisara’s traits (see Exalted, p. 326), with the fol-
            Charms just to keep up.                                            lowing powers added:
            RESCUE FIGHT                                                            • For three motes, Ejava may fire a flurry of four arrows
                  Tepet Ejava and four glowing black humanoid figures          at her full dice pool. This flurry has a Speed of 6, and suffers
            stand in the central pit, looking out at the sea of data as        a DV penalty of only -1.
            they do their best to coordinate the Realm’s response to the            • For 4 motes, Ejava may hurl a wooden javelin from
            Night of Ten-Thousand Flames. If the circle checks Bijar’s         her hand (8 dice to hit, damage 6L, treat as though coated
            journal before the attack, the Solars can figure out which         with coral snake venom).
            gravity-suspension column brings them directly to the center            • For 3 motes, 1 willpower Ejava may force a member of the
            of the viewing pit, presenting some opportunity to take the        circle to direct his next attack at her, or pay 1 Willpower.
            enemy by surprise. Even if Ejava and her guards notice the         ARETE-SERIES ARTIFICIAL HEROES
            ambush, the blitzkrieg rush imposes a -3 external penalty to       (ARTIFACT •••••)
            their Join Battle rolls. Other columns bring the characters             The bodies of these advanced automatons are grown
            to the edge of the stadium midway down its sloping walls,          from obsidian in the stylized likeness of perfect human phy-
            giving the Roseblack and her bodyguards ample time to react        siques, devoid of distinguishing features and yet perfectly
            and initiate combat.                                               proportioned blank-masked mannequins. When they move,
                  The final fight is hard and brutal. It is immediately        their stone bends to its new position as though sheared by
            evident that the automatons are highly advanced supersol-          volcanic force. At the heart of each burns a blessed effigy
            diers that must be fought aggressively and intelligently. The      of the Unconquered Sun so bright that it shines like an
            Roseblack herself is no slouch, but she’s not really a match       8–10 mote Solar anima through their nigh-opaque exterior.
            for the Solars. More importantly, she seems to be holding          A molten mantle of orichalcum flows like blood through
            back, as though she hated what she was fighting for. A look        their bodies. In battle, their stone cracks and an eruption
            of pain flashes over her every time she swings her blade.          of superheated liquid alloy forms into the desired weapon
            Such clues should give Panther reason to smack the Shogun          until reabsorbed. The synthetic warriors are largely silent
            with Thunder Breaks the Clouds (see p. 29), the sooner the         combatants, designed to let the poetry and brilliance of
            better. Once knocked to her senses, the Roseblack changes          their prowess speak for them. They know only Old Realm.
            sides and fights beside the Solars.                                Although they failed to provide a viable alternative to the
                  The Roseblack’s mid-fight banter in Riverspeak makes         Terrestrial Exalted as originally envisioned, they remain
            it clear she is helping them because they freed her from ter-      among the most advanced models of battle automaton ever
            rible slavery and she owes them for that. She is obviously         designed: fast, strong, fierce and adaptive.
            uncomfortable fighting alongside Anathema and trying to            Motivation: Obey the Exalted
            justify it to herself. Because the automatons were ordered         Attributes: Strength 6, Dexterity 6, Stamina 6; Charisma 1,
            to protect her, they can defend against her normally but           Manipulation 1, Appearance 3; Perception 6, Intelligence 3,
            won’t attack Ejava, even in self-defense. Solars who realize       Wits 6
            this can use the general as unconventional but highly effec-       Virtues: Automaton
            tive cover against ranged attacks. If it looks like the fight is   Abilities: Archery 6, Athletics 6, Awareness 6, Craft (Air) 3,
            going against the Solars for whatever reason and Ejava has         Craft(Earth)3,Craft(Fire)3,Craft(Magitech)3(Automata+1),
            joined them, she hits a control that opens the iris spanning       Dodge 6, Integrity 6, Lore 3 (Operate Artifacts +3), Martial
            the middle third of the floor. This act allows the Exalted to      Arts 6, Melee 6, Occult 3, Ride 1 (Artifact Vehicles +5), Sail 1
            leap down the chute to the hearthroom with the automatons          (Artifact Vehicles +5), Survival 1 (Tracking +5), Thrown 6,
            in hot pursuit.                                                    War 6 (Coordinating Attacks +3)
                                                                 UNDER THE ROSE                                                                   19
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                      Powers:                                                          Daiklave: Speed 5, Accuracy 16, Damage 14L, Parry DV 8,
                      Art in Motion: As a permanent enhancement of their ca-           Rate 4, Tags N
                      pabilities, Arete automatons do not accrue normal multiple       Goremaul: Speed 5, Accuracy 14, Damage 24B, Parry DV 7,
                      action penalties. Instead, each action suffers a penalty equal   Rate 3, Tags N
                      to the cumulative number of actions previously taken with        Razor Claws: Speed 5, Accuracy 17, Damage 13L, Parry DV 8,
                      the flurry, but their flurries cannot contain more than five     Rate 4, Tags N
                      actions and the total DV penalty is the highest penalty among    Short Powerbow: Speed 6, Accuracy 15, Damage 10L, Rate 3,
                      component actions. Aretes have permanent enchantments            Range 400, Tags N
                      duplicating the effects of the following Solar Charms from       Soak: 16L/16B (Obsidian shell, +8L/8B, Hardness: 8L/8B,
                      pages 222-225 of Exalted: Graceful Crane Stance, Soar-           no fatigue or mobility penalty)
                      ing Crane Leap, Lightning Speed, Spider-Foot Style and           Health Levels: -0/-0/-0/-0/-0/-0/-0/-0/-0/-0/Incap
                      Feather-Foot Style.                                              Dodge DV: 8       Willpower: 10
                      Beauty-Appreciating Eye: The automatons benefit from per-        Essence: 3
                      manent enchantments upgrading their senses, duplicating          Other Notes: None
                      the effects of the following Solar Charms from pages 211,        AFTERMATH
                      222 and 225-226 of Exalted: Unshakeable Bloodhound                     With the automatons defeated, the Roseblack wipes
                      Technique (enhances all tracking efforts, but with no            sweat and blood from her brow and regards her rescuers
                      Charm roll-off bonus), All-Encompassing Sorcerer’s Sight         warily. She thanks them and tells them that there is no
                      (automatically identifies magic without Occult roll), Keen       time to waste, dropping the earthshaking revelation that
                      Sense Technique and Unsurpassed Sense Discipline (Vi-            the Empress has been corrupted or possibly enslaved by
                      sion, Hearing/Touch).                                            the forces of Hell and is actively working toward the
                      Dynamic Crystal Design: The automatons can melt and              total enslavement of the Realm and the conquest of
                      internally re-forge damaged or worn-out components, allow-       Creation. Ejava seethes as she tells of how the Queen of
                      ing them to heal two bashing or one lethal level each time       Hell chained her mind and made her betray everything
                      their DV refreshes (or every five seconds out of combat).        the Dynasty was founded upon. Only Mnemon knew,
                      Aggravated damage heals one level per day. These systems         somehow, which the Roseblack learned from one of the
                      also obviate the need for the periodic maintenance common        Empress’s furious tirades.
                      to less advanced models. Once “killed” with injury, one can            Even as the Shogun’s former rival heroically rallied her
                      be hacked apart to stop regeneration. Amputated body parts       rebellion to make war upon the secret tyrant this very night,
                      fuse back into place the moment they are reconnected and         the Empress ordered the Roseblack to command the Realm’s
                      heal proportionally to their state (half intact means half       oppressive counterattacks. Thankfully, Mnemon’s guerrillas
                      health at max, plus pertinent Crippling from remaining           used sorcery and stockpiled artifact weapons leftover from
                      amputation). At least half the body must be restored for         the Civil War to make a simultaneous coordinated strike
                      severely damaged Aretes to regain “consciousness” and begin      against most of the war manses networked into the Defense
                      gathering missing pieces. The constructs know nothing of         Grid, thereby crippling many of the fortress’s command and
                      pain (immune to wound penalties and other pain-based             control systems. That this unlikely sequence of unlikely
                      Crippling effects).                                              events incidentally gave the Solars a chance to pierce the
                      Masterwork Aureate Arsenal: The automatons can reflexively       weakened manse at the exact right moment lends credence
                      grow any basic orichalcum Artifact •• weapon in Step One         to Master Heron’s claim that his instructions came straight
                      to make an attack (or Step Two to block a perceived attack),     from the Maiden of Secrets.
                      provided it has the requisite free hands to wield it. Once             The Shogun gives the Solars only a moment to process
                      made, the weapon can’t be changed out for another until          these revelations before continuing. She points out that the
                      the unit’s DV refreshes. Grown weapons aren’t a valid target     demons working on the sides of the manse aren’t the bound
                      for non-amputating disarming attempts, add an extra +2           slaves of a proud sorceress, but the vanguard of an infernal
                      damage from their superheated state and generate infinite        horde. Whatever they are doing is changing the manse,
                      mundane ammunition as needed from the automaton’s own            upgrading it to do something terrible. Ejava doesn’t know
                      Essence-charged radiance.                                        what. The Empress never gloated about that plan in detail
                      Tactical Analysis Protocols: Aretes adapt to their attackers,    in front of her. What she does know is that the damaged
                      applying onslaught as a DV bonus rather than penalty. Units      manse’s poison has already spread throughout the Blessed
                      composed entirely of Arete rank-and-file have Might 4,           Isle, infecting every manse and dragon line. If the Solars
                      Drill 6.                                                         doubt this, she gestures to the code-green web of jagged
                      Join Battle: 12                                                  black lines on the geomantic map of the Blessed Isle. She
                      Example Attacks:                                                 ends her speech by pointing out the obvious: The Empress
                      Bloodspike Harness: Speed 6, Accuracy 16, Damage 17L,            could return at any minute with her akuma bodyguards, and
                      Parry DV —, Rate 2, Tags N
          20
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            neither the Solars nor Ejava are in any shape to fight her.             “My brothers and sisters, we have been deceived. The
            The Defense Grid must be disabled now.                             Scarlet Empress, our honored and beloved ancestor, is no
            THE ROSEBLACK’S WARNING                                            more. Grieve for her. The Hell-spawned abomination who
                  While the Solars process Ejava’s explanation and discuss     wears her face and mocks her legacy is a wicked lie sent to
            what to do about the crisis at hand, the Roseblack begins          conquer the Realm before we knew we were at war.”
            doing something at one of the control stations where she                (The Roseblack writhes at the feet of the Empress in
            was standing when the circle arrived. A difficulty 3 (Intel-       agony, flesh bound and torn by tendrils pulled from the
            ligence + Occult) roll reveals she is encoding a new message       Shogun’s own shadow. Unbidden tears stream down her
            into the Defense Grid’s hologlyphic communications ar-             cheeks as she resolves not to let her tormentor hear her
            ray. If asked what she is doing, she distractedly asks to be       scream. She fails.)
            given a moment and takes several minutes pushing buttons                “Our false liege is not an Exalted Empress, but a Queen of
            and moving floating icons around with graceful command             Demons. Her unholy power enslaved me to betray my blood
            gestures. Physical interruption draws her ire and a demand         and nation, but no more. My soul answers this darkness with
            that she be released, though she’ll explain her intentions if      the roar of ten-thousand voices. We will not be oppressed.
            she absolutely must.                                               We will not be deceived.”
                  Once the Roseblack finishes inputting parameters, she             (Across the Blessed Isle, cities burn as rebel mobs clash
            presses two fingers onto a fist-sized clear glowstone and closes   with Realm soldiers in bloody skirmishes in the streets. Both
            her eyes. The jewel flashes red in time with the fluctuations      sides lower their weapons as the Roseblack’s image appears
            of her voice as she addresses the Blessed Isle through the         among them, stunned by her message.)
            machinery. A random third of all cities, villages and estates           “Fight. If you have but one breath, spend it howling
            do not receive the transmission due to geomantic disruption,       in defiance of evil, and may the Dragons bless your virtue.
            but all other settlements on the continent bear witness to         If you have two breaths, join your roar to mine, and let our
            Ejava’s image blooming overhead as she delivers her speech.        battle cry shake the heavens.”
            Suggested cut-scenes given in parentheses interrupt the                 (Chejop Kejak cries out and falls to his knees as
            speech, allowing the Storyteller to use the climactic oratory      blackened barbs rip his eyes from their sockets. The Queen
            as a chance to show the players the earthshaking events that       of Hell looms over the ancient Sidereal, leaning close to
            transpired concurrently with their break-in:                       whisper a secret taunt in his ear before she slits his throat.
                                                                 UNDER THE ROSE                                                                  21
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                      The Bureau of Destiny lies strewn with the corpses of the
                      Fivescore Fellowship.)
                          “As Minister of Reconstruction, I reconcile with Mne-               THE HEART OF THE REALM (MANSE N/A)
                      mon and declare her cause just. My name is Tepet Ejava,                      This smoky quartz oval glows with an inner
                      Shogun of the Realm. I am a Righteous Orphan.”                          golden light. It is omni-aspected, simultaneously and
                          (Deep in the Demon Realm, the Ebon Dragon laughs.                   equally embodying all possible geomantic aspects,
                      The Third Age has begun.)                                               but magic used to assess this returns an “indetermi-
                                                                                              nate” aspect. In addition to functioning as a level-5
                      LEVEL ONE: HEARTHROOM                                                   hearthstone for the purposes of Essence recovery, the
                            The true command core of the fortress lies beneath all            Heart of the Realm protects the sanctity of its attuned
                      else in the manse, easily its largest chamber. Great machines           bearer’s judgment, revealing all unnatural mental in-
                      thrum in the walls like the spires of a First Age city, turning         fluence effects targeting her as Obvious to her senses.
                      cogs the size of warships that drive hundreds of pistons at             She may reflexively ignore any unwanted influence
                      varying speeds to thud far below like distant thunder. This             detected this way as an unacceptable order.
                      place feels like the work of a Primordial’s hands, a lifeless
                      doomsday metropolis dwarfing all visitors into irrelevance.
                            Jumping down the chute in the viewing pit brings the
                      circle to a sudden landing on a three-yard-diameter disk of              The Solars collectively flash to another time and see
                      jade with a one-foot-wide hole in its center. Six seconds           themselves standing on this platform wearing different
                      after the last person in the chute lands, the disk detaches         faces, different bodies—prior lives. The superimposition
                      and falls away, keeping its passengers safely adhered to it. It     ends as quickly as it begins, and the Lawgivers return to
                      plummets down the dark tunnel for several hundred yards,            the crisis at hand. Although the repeated warning is good
                      dim glowstones flashing past and up like comets, before drop-       news, it leaves them no closer to a lasting solution or safety.
                      ping out of the center of a domed ceiling to survey the titanic     Inevitably, this is the moment at which Servant briefly in-
                      machinery in dizzying freefall. Only when it seems crashing is      terrupts its chant with the announcement, “Halo detected.
                      inevitable does the disk slow its descent and come to gentle        Blessed is the Heart-Bearer.” A second platform, this one
                      halt impaled upon the point of a glittering black spire.            empty, rises from the depths and zooms past the characters
                            Tangled canyons and towers of metal and glass extend as far   on an arcing path to the top of the dome. They have five
                      as the eye can see above and below. The view is breathtaking.       minutes, maybe less.
                      All-Encompassing Sorcerer’s Sight reveals it to be more so, a            Ejava draws her daiklave and slashes the claw without
                      city without citizens, but not truly without life. The very air     warning, spraying everyone with a blinding cloud of sparks
                      seethes and roils with unimaginable power, enough motes to          that fade to reveal… nothing has happened. The claw isn’t
                      shatter the foundations of Creation and set the sky aflame.         even scratched. She swings again and again with frenzied fury
                            The moment Arianna turns away from the dizzying pan-          until one of the Solars reaches out to stop her. She doesn’t
                      orama of her surroundings, she feels a mental murmur calling        resist, but holds tightly onto her weapon, eyes squinted and
                      her to place her palm onto the sharp point of the spire at the      darting about as she racks her brain for a solution.
                      same level as her waist. The beckoning carries a nonverbal               Arianna, meanwhile, feels the urge emanating from the
                      assurance of safety as part of its message, which tests true if     claw intensifying. It doesn’t just want to be touched. It wants
                      Arianna thinks to use Judge’s Ear Technique.                        to be used. It needs to be used. She sees its past, a bodiless
                            Once the sorceress or another Solar touches flesh to the      shadow of the bodiless King of the Primordials, spirited away
                      point, it sucks out a lethal health level of blood as unsoakable    by the Ebon Dragon at the beginning of time and hidden
                      damage, verifying that the character is Exalted. The machine        among his dark pantheon of souls as a demon. It knew the
                      needs more blood to awaken if fed by non-Solar tier Exalted:        taste of blood and couldn’t be fooled, so Autochthon made
                      six levels from Celestials or 14 from one or more Dragon-           it the Defense Grid’s security lock to make sure the weapon
                      Blooded. As soon as it awakens, the spire shakes and begins         could be wielded only by the Exalted. She sees the Great
                      to slowly rotate clockwise. No one falls, but the sudden lurch      Maker’s hammer fall again and again upon a writhing dark
                      is terrifying. The spire’s tip splits apart into a five-pronged     thing and the shard of black stone pulled from a quenching
                      claw pointing up, bright blood dripping along each of its           sea. The stream of images is confusing and abstract, guided
                      sharp fingers. The center of the palm holds a socket for a          by emotions rather than thoughts. Sorcery. Arianna sees
                      hearthstone, while the spaces between the fingers come aflame       the smile of the demon Mara and understands. Once again,
                      with incomprehensible numbers and geometric patterns.               Autochthon built something beyond even his imagination
                      The disembodied voice of Servant speaks, softly repeating           to conceive. The claw is a resonator, an amplifier. It exists
                      the same message over and over like a chant:                        to empower spells.
                            “Warning. Primordial Seal Engaged. Sword of Creation               The tableau of images and feelings subsides as its pres-
                      disabled. Pan-Deliberative override code required.”                 ence bores deeper into the sorceress, forcing her to think
          22
Joshua Ike (free product)                                                                                                                                   9
            its thoughts within her inner monologue. The resonator              circle to decide how to capitalize on this accomplishment
            isn’t completely part of the manse. Anyone can use it to fuel       and meet the coming darkness.
            their spells and make their desires manifest. A price always fol-         Having just been brainwashed by the Scarlet Empress as
            lows. Try as she might, Arianna’s thoughts do not reveal            a slave of the Yozis and then rescued by supposed “Anath-
            any more information about the devil’s bargain before her.          ema,” Ejava accepts that her saviors aren’t the demonic
            She knows only that the machine stands ready to pay all             monsters of Immaculate dogma. How far she takes this
            the costs of her upgraded spells if bidden, even as certain         open-mindedness depends entirely on the circle’s actions
            death approaches.                                                   during the story and beyond.
                  Boosted by the metasorcerous resonator, Travel With-                The Realm immediately dissolves into another civil
            out Distance can take the circle and Ejava many thousands           war in the face of Roseblack’s proclamation. The Empress
            of miles, far enough to reach almost any nation in the              immediately declares her a traitor, but the damage has
            Threshold that Arianna has visited previously (limiting             been done. The ranks of the Righteous Orphan Rebellion
            her primarily to the Scavenger Lands). She knows the                swell with converts won to their cause, and the Empress
            machine can do this the moment she considers the spell. If          is soon forced to prove Ejava right with overt displays of
            she suggests this plan aloud, Roseblack asks that they go to        unholy power to keep her people cowed. With the ruse
            Lookshy to address the Seventh Legion. “I am the Five Day           of benevolence over, the Blessed Isle quickly becomes a
            Shogun,” she says. If the Solars suggest a better destination,      second Hell.
            Ejava concedes and urges Arianna to hurry.                                The greatest opportunity presented by the Roseblack’s
                  Teleporting out removes the circle from immediate             rescue is the prospect of reuniting the Solar and Terrestrial
            danger but doesn’t do anything to prevent the Empress from          Exalted under one banner. While it is only the first step
            somehow unlocking the manse’s controls. There’s nothing             toward mending centuries of systematic lies and murder,
            Arianna can do to damage the manse itself, but the same             it is a necessary one. If the Exalted do not stand together,
            cannot be said of its latest renovations. With a boosted            the Yozis will seize Creation and rule over it as in the days
            Rain of Doom, Arianna can open the skies directly above             of prehistory.
            the whole of the Imperial City or just the manse itself. The
            former removes considerable assets from the Queen of Hell,
            at the price of a death toll so high that the Dragon-Blooded
            will never forgive the Solars or join with them against the             VARIATIONS
            forces of Hell. Such a reaction is easy enough to anticipate.                As the Scarlet Empress proved, Solars aren’t
            Limiting the storm to the manse fills its moat with a torrential        the only Exalted who could brave the perils of the
            monsoon of acid, drowning the demons and their unholy                   Imperial Manse and survive. Abyssals and Infernals
            relic grafts alike in hungry, sizzling depths. As parting shots         have roughly the same chance of success but likely
            go, the flood is among the most memorable setbacks in the               very different reasons for breaking in. Generally
            Ebon Dragon’s existence. He is not amused.                              speaking, deathknights don’t do rescues, but they
                                                                                    could be led by prophetic Whispers to murder
            EPILOGUE                                                                the Roseblack and destroy or seize the Defense
                Outside the Imperial Manse, Creation is in turmoil.                 Grid. Green Sun Princes grown weary of the
            Cities across the Blessed Isles are in flames, the halls of             Ebon Dragon’s scheming and the arrogance of the
            the Bureau of Destiny run thick with Sidereal blood, and                Scarlet Empress might dare the fortress for purely
            Chejop Kejak lies dead by the Empress’s hand. But though                selfish reasons. If present in Creation, Alchemicals
            Creation reels, the circle is successful. It has escaped                certainly covet the doomsday weapon their Great
            from the most heavily fortified manse ever built, with the              Maker built, as much for its religious significance
            Roseblack in tow. And yet, this dramatic feat is only the               as actual strategic value.
            precursor to much greater challenges. It is now up to the                    Lunars have many of the same reasons and
                                                                                    overall tools for breaking in as Solars, shielded
                                                                                    from instant-death Shaping traps by their tattoos.
                THE PRICE                                                           Although Dragon-Blooded might wish to save their
                     Under the Rose leaves the metasorcerous                        Shogun, they need a miracle on the order of the
                resonator’s ominous price for Storytellers to devise.               Empress’s fortune to succeed. As for the Fivescore
                Whenever that price comes due, Arianna understands                  Fellowship, the break-in directly coincides with the
                what is expected of her and must obey, lest she suffer              Lotus Massacre (see Return of the Scarlet Empress,
                terrible automatic botches as though an Essence 10                  p. 40), so a circle of Viziers might emerge victorious
                Eclipse sanctified the broken pact. She will pay, one               from the secret mission only to discover they are the
                way or another.                                                     last Sidereals…
                                                                  UNDER THE ROSE                                                                23
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                            THE SOLAR CIRCLE
                                   The following characters make suitable protagonists for
                              Under the Rose, possessing not only ample motivation, but
                              also sufficient power to attempt to rescue Tepet Ejava from
                              the clutches of the Queen of Hell. The traits here add 230
                              experience points to the newly Exalted versions of these
                              characters depicted in Scroll of Exalts. Players who wish to
                              make their own characters to act as protagonists for this story
                              should feel free to disregard the following circle, replacing
                              or substituting its members to taste.
          24
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            DACE, THE REJUVENATED CAVALIER                                    Kick: Speed 5, Accuracy 6, Damage 7B, PDV 2, Rate 2,
                 Dace was the middle-aged commander of a Scavenger            Tags N
            Lands mercenary company who Exalted during a battle with          Clinch: Speed 6, Accuracy 7, Damage 4B, PDV —, Rate 1,
            Lookshy mercenaries. Now he attempts to wield his sword           Tags C,N,P
            for the good of Creation. In his own words, he might not          Orichalcum Reaver Daiklave (Dawnlight): Speed 5, Accuracy 15,
            be a wise man, but he is a strong one, and he knows right         Damage 13L/3, PDV 6, Rate 3
            from wrong.                                                       Soak: 10L/13B (Fine lamellar armor, +7L/9B, -2 mobility,
            Motivation: To unify the armies of the Scavenger Lands            fatigue value 1)
            under his command                                                 Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Incap
            Caste: Dawn                                                       Dodge DV: 5         Willpower: 5
            Anima Banner: A luminous wolf howls and bares its flash-          Essence: 4
            ing fangs.                                                        Personal Essence: 17 Peripheral Essence: 42 (5 committed)
            Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 3,       Other Notes: Favored Abilities marked with *. Dace’s Fol-
            Manipulation 2, Appearance 2; Perception 3, Intelligence 3,       lowers rating represents the Bronze Tigers, his burgeoning
            Wits 3                                                            mercenary army based in Nexus, with his ally Risa acting
            Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 3        as its lieutenant. His Artifact rating refers to his orichalcum
            (Foolhardy Contempt)                                              reaver daiklave, Dawnlight, which he found in a tomb among
            Abilities: Archery 2, Athletics 1, Awareness 3*, Bureaucracy 1,   the ruins of a collapsed city north of Nexus.
            Dodge 2, Integrity 1, Linguistics (Native: Riverspeak; Others:
            Forest-tongue,OldRealm)2,Lore1,MartialArts2,Medicine1,
            Melee 5 (Dawnlight +3), Performance 3*, Presence 2*,
            Resistance 1, Ride 5*, Socialize 1, Survival 1*, War 5
            Backgrounds: Allies 1, Artifact 2, Contacts 2, Followers 3,
            Resources 4
            Charms:
            Excellencies: Melee (First, Infinite Mastery), Presence
            (First), Ride (Second), War (Second)
            Integrity: Integrity-Protecting Prana
            Melee: Bulwark Stance; Dipping Swallow Defense; Fivefold
            Bulwark Stance; Fire and Stones Strike; Heavenly Guardian
            Defense (Conviction); Hungry Tiger Technique; Invincible
            Fury of the Dawn; Iron Whirlwind Attack; One Weapon,
            Two Blows; Peony Blossom Attack; Solar Counterattack
            Performance: Respect Commanding Attitude
            Presence: Enemy-Castigating Solar Judgment
            Resistance: Body-Mending Meditation, Ox-Body
            Technique
            Ride: Flashing Thunderbolt Steed, Master Horseman’s
            Techniques (Master Horseman’s Eye, Spirit-Steady-
            ing Assurances), Single Spirit Method, Worthy
            Mount Technique
            War: Rout-Stemming Gesture
            Combos:
            Burning Rage of the Dawn (First Melee Excel-
            lency, Enemy-Castigating Solar Judgment,
            Fire and Stones Strike, Heavenly Guardian
            Defense, Hungry Tiger Technique)
            Thousand Rays of Light (First Melee Excel-
            lency, Heavenly Guardian Defense, Iron
            Whirlwind Attack, Solar Counterattack)
            Join Battle: 6
            Attacks:
            Punch: Speed 5, Accuracy 7, Damage 4B, PDV
            4, Rate 3, Tags N
                                                                 UNDER THE ROSE                                                                 25
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                      PANTHER, THE CHAMPION OF RIGHTEOUSNESS                          Clinch: Speed 6, Accuracy 8, Damage 4B, PDV —, Rate 1,
                           Panther was once a vicious, callous and uncaring gladi-    Tags C,N,P
                      ator. The blessing of the Unconquered Sun awoke him to          Slayer Khatars: Speed 5, Accuracy 9, Damage 6L (raw damage
                      the emptiness and abhorrence of the life he led, and now        x2 against inanimate objects), PDV 6, Rate 3, Tags M
                      he tries to practice righteousness as best he is able… and      Soak: 2L/4B
                      to force such upright behavior upon those who behave as         Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
                      he once did, by force if necessary.                             Dodge DV: 6        Willpower: 6
                      Motivation: To guide those who should be Creation’s heroes      Essence: 4
                      onto the path of righteousness                                  Personal Essence: 18        Peripheral Essence: 45
                      Caste: Zenith                                                   Other Notes: Favored Abilities marked with *. Unlike the
                      Anima Banner: A golden-clawed panther snarls and slashes        standard punch-dagger style of khatar and slayer khatar,
                      at the air.                                                     Panther’s weapons are designed to be worn over the backs
                      Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 3,     of the hands. This unusual design does not, however, enable
                      Manipulation 3, Appearance 3; Perception 2, Intelligence 2,     him to hold close combat or ranged weapons while he is
                      Wits 3                                                          using the slayer khatars.
                      Virtues: Compassion 3 (Red Rage of Compassion), Con-
                      viction 3, Temperance 2, Valor 3
                      Abilities: Athletics 2*, Awareness 2*, Dodge 4*, Integrity 3,
                      Linguistics (Native: Riverspeak; Others: Forest-tongue, Low
                      Realm) 2, Lore 1, Martial Arts 5*, Medicine 1*, Melee 2, Oc-
                      cult 1, Performance 2, Presence 2, Resistance 5, Socialize 1,
                      Survival 1
                      Backgrounds: Artifact 2, Artifact 2, Resources 3
                      Charms:
                      Excellencies: Integrity (First), Martial Arts (First, Essence
                      Flow, Infinite Mastery), Performance (First), Resistance
                      (Second, Essence Flow)
                      Dodge: Seven Shadow Evasion (Conviction), Shadow
                      Over Water
                      Integrity: Integrity-Protecting Prana
                      Martial Arts: Solar Hero Style (All Charms), Thunder
                      Breaks the Clouds, Thunderclap Rush Attack
                      Resistance: Adamant Skin Technique (Temperance),
                      Body-Mending Meditation, Durability of
                      Oak Meditation, Immunity to Everything
                      Technique, Iron Skin Concentration, Ox-
                      Body Technique (x2), Spirit Strengthens
                      the Skin
                      Combos:
                      Hammer of Heaven (First Martial
                      Arts Excellency, Adamant Skin
                      Technique, Fists of Iron Technique,
                      Heaven Thunder Hammer)
                      Invincible Shattering Blur (First Martial
                      Arts Excellency, Adamant Skin Tech-
                      nique, Hammer on Iron Technique)
                      Join Battle: 5
                      Attacks:
                      Punch: Speed 5, Accuracy 9, Dam-
                      age 4B, PDV 5, Rate 3, Tags N
                      Kick: Speed 5, Accuracy 8,
                      Damage 7B, PDV 3, Rate 2,
                      Tags N
          26
Joshua Ike (free product)                                                                                                                           9
            ARIANNA, THE IMPLACABLE SORCERESS                                  Clinch: Speed 6, Accuracy 5, Damage 2B, PDV —, Rate 1,
                 Arianna is a brilliant woman whose potential was once         Tags C,N,P
            constrained and ignored by the chauvinist society in which         Knife: Speed 5, Accuracy 4, Damage 4L, PDV 2, Rate 3,
            she lived. Since her Exaltation, she has allowed no authority      Tags T
            to place boundaries on her quest for knowledge, and she tends      Thrown Knife: Speed 5, Accuracy 5, Damage 4L, Rate 3,
            to try to dominate any situation in which she finds herself.       Range 15
            Motivation: To restore the Solar Exalted to their rightful         Soak: 1L/2B
            station as the rulers of Creation                                  Health Levels: -0/-1/-1/-2/-2/-4/Incap
            Caste: Twilight                                                    Dodge DV: 6       Willpower: 6
            Anima Banner: Tall, broad lapis-lazuli wings of Essence with       Essence: 5
            golden tips unfurl behind her, seeming to transform Arianna        Personal Essence: 21       Peripheral Essence: 50
            into a terrible angelic figure.                                    Other Notes: Favored Abilities marked with *.
            Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 3,,
            Manipulation 4, Appearance 2; Perception 3, Intelligence 4,,
            Wits 4
            Virtues: Compassion 1, Conviction 3 (Deliberate Cruelty),,
            Temperance 3, Valor 2
            Abilities: Athletics 2*, Awareness 2, Bureaucracy 2*, Dodge 4*,,
            Integrity 1, Investigation 2, Linguistics (Native: Riverspeak;
                                                                         k;
            Others: Old Realm, Skytongue) 2, Lore 4, Martial Arts 2,,
            Medicine 1, Occult 5, Resistance 1, Ride 3*, Stealth 1,,
            Survival 1, Thrown 3*
            Backgrounds: Contacts 3, Influence 2, Resources 2
            Charms:
            Excellencies: Investigation (First), Thrown (First)
            Athletics: Graceful Crane Stance
            Dodge: Seven Shadow Evasion (Conviction), Shadow Overr
            Water
            Integrity: Integrity-Protecting Prana
            Investigation: Judge’s Ear Technique
            Lore: Essence-Lending Method
            Occult: All-Encompassing Sorcerer’s Sight, Celestial Circlee
            Sorcery, Ghost-Eating Technique, Terrestrial Circle Sorcery, y,
            Solar Circle Sorcery, Sorcerer’s Burning Chakra Charm,      m,
            Spirit-Cutting Attack, Spirit-Detecting Glance
            Resistance: Body-Mending Meditation
            Ride: Master Horseman’s Techniques (Horse-Summoningg
            Whistle, Master Horseman’s Eye)
            Thrown: Cascade of Cutting Terror, Triple-Distance Attackk
            Technique
            Spells:
            Emerald Circle: Death of Obsidian Butterflies, Demon off
            the First Circle, Emerald Countermagic, Invulnerable Skin    n
            of Bronze, Wood Dragon’s Claw
            Sapphire Circle: Sapphire Countermagic, Travel Withoutt
            Distance
            Adamant Circle: Adamant Countermagic, Rain of Doom
            Join Battle: 6
            Attacks:
            Punch: Speed 5, Accuracy 6, Damage 2B, PDV 4, Rate 3,,
            Tags N
            Kick: Speed 5, Accuracy 5, Damage 5B, PDV 2, Rate 2,,
            Tags N
                                                                 UNDER THE ROSE                                                         27
Joshua Ike (free product)                                                                                                                    9
                      HARMONIOUS JADE                                                 Untouched Sniper Elegance (First Archery Excellency,
                           Harmonious Jade was raised to be an assassin by the        Graceful Crane Stance, Leaping Dodge Method, Reflex
                      Salmalin Yozi-cult. She Exalted during a botched job and        Sidestep Technique, Seven Shadow Evasion, Spider-Foot
                      was forced to flee when the cult attempted to kill her. She     Style)
                      is unsure of her purpose in the world, and continues to ply     Join Battle: 6
                      her trade as a killer for hire while she attempts to sort out   Attacks:
                      what to do with her new life. For now, she is content to        Punch: Speed 5, Accuracy 8, Damage 3B, PDV 5, Rate 3,
                      support the larger goals of her circle.                         Tags N
                      Motivation: Destroy the agents of the Yozis                     Kick: Speed 5, Accuracy 7, Damage 6B, PDV 3, Rate 2,
                      Caste: Night                                                    Tags N
                      Anima Banner:                                                   Clinch: Speed 6, Accuracy 7, Damage 3B, PDV —, Rate 1,
                      Attributes: Strength 3, Dexterity 5, Stamina 3; Charisma 2,     Tags C,N,P
                      Manipulation 2, Appearance 3; Perception 5, Intelligence 2,     Exceptional Knife: Speed 5, Accuracy 10, Damage 6L, PDV 4,
                      Wits 3                                                          Rate 4, Tags T
                      Virtues: Compassion 1, Conviction 3 (Heart of Flint),           Orichalcum Short Powerbow (Eagle’s Rain): Speed 6, Accuracy 13,
                      Temperance 3, Valor 2                                           Damage 8L, Rate 2, Range 300
                      Abilities: Archery 5 (From Surprise +3)*, Athletics 5*,         Soak: 7L/7B (Orichalcum breastplate, 6L/4B, Hardness:
                      Awareness 3*, Dodge 4*, Integrity 1*, Investigation 2*,         2L/2B)
                      Larceny 5*, Linguistics (Native: Flametongue; Others: Riv-      Health Levels: -0/-1/-1/-2/-2/-4/Incap
                      erspeak) 1, Lore 1 (Prehistory +1), Martial Arts 2, Melee 3*,   Dodge DV: 6        Willpower: 6
                      Occult 1*, Resistance 2, Stealth 5*, Survival 1                 Essence: 4
                      Backgrounds: Artifact 3, Manse 2, Resources 2                   Personal Essence: 18 Peripheral Essence: 43 (6 committed)
                      Charms:                                                            Other Notes: Favored Abilities marked with *.. Harmoni-
                      Excellencies: Archeryy (First, Third), Awareness (First),             ous Jade’s powerbow is set with a freedom stone (see
                      Dodge (First)                                                           Exalted, p. 383).
                      Archery: Accuracyy
                      Without Distance,,
                      Arrow Storm Tech--
                      nique, Essence Arrow  row
                      Attack (Dazzling Flare,
                                            lare, Fiery
                      Arrow Attack, Righteous
                                            eous Judgment
                      Arrow), Phantom Arrow row Technique,
                      Rain of Feathered Death,
                                            eath, There Is
                      No Wind, Trance of Unhesitating
                      Speed
                      Athletics: Feather-Foot
                                           oot Style, Grace-
                      ful Crane Stance, Monkey
                                           onkey Leap Technique,
                      Spider-Foot Style
                      Awareness: Keen Sightght Technique
                      Dodge: Leaping Dodge  dge Method, Seven
                      Shadow Evasion (Conviction),
                                            onviction), Shadow
                      Over Water
                                           Protecting Prana
                      Integrity: Integrity-Protecting
                      Larceny: Door-Evadingding Technique, Lock-Opening
                      Touch
                                            ooked Presence Method, Invis-
                      Stealth: Easily Overlooked
                      ible Statue Spirit, Mental Invisibility Technique,
                                            hroud, Vanishing From Mind’s
                      Spreading Night’s Shroud,
                      Eye Method
                      Combos:
                      Empty Gold-Shadowed  wed Quiver (First Archery Excellency,
                      Essence Arrow Attack, ck, Seven Shadow Evasion, Trance of
                      Unhesitating Speed)
          28
Joshua Ike (free product)                                                                                                                               9
            SWAN, THE DASHING DIPLOMAT                                         Clinch: Speed 6, Accuracy 8/10**, Damage 3B, PDV —,
                 Swan trained as a state diplomat in the Coral Archi-          Rate 1, Tags C,N,P
            pelago in order to gain respect and glory for himself without      Perfect Hook Swords: Speed 5, Accuracy 9/11**, Damage
            necessarily having to kill his way across the face of Creation     8L, PDV 7/8**, Rate 3, Tags D,M
            in the process. Though he prefers peaceful solutions when          ** Value after slash when applying “Multiple Opponents”
            possible, he is a trained martial artist and more than capable     specialty.
            of fighting in defense of himself or his circlemates.              Soak: 5L/4B (Chain shirt, +3L/1B, fatigue value 1)
            Motivation: To bind Creation into a peaceful, cohesive             Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Incap
            whole through treaties, alliances and pacts                        Dodge DV: 6 (7 versus Thrown attacks) Willpower: 6
            Caste: Eclipse                                                     Essence: 3
            Anima Banner: A filmy white swan spreads its wings                 Personal Essence: 12       Peripheral Essence: 30
            against the sun.                                                   Other Notes: Favored Abilities marked with *.
            Attributes: Strength 3, Dexterity 4, Stamina 3; Charisma 4,
            Manipulation 3, Appearance 4; Perception 2, Intelligence 2,
            Wits 3
            Virtues: Compassion 3, Conviction 3 (Heart of Flint),
            Temperance 2, Valor 2
            Abilities: Athletics 2*, Awareness 2*, Bureaucracy 3 (Mak-
            ing Deals +2), Dodge 4* (Thrown Attacks +2), Integrity 1,
            Investigation 2, Linguistics (Native: Seatongue; Others:
            High Realm, Low Realm, Old Realm, Riverspeak) 4, Lore 2,
            Martial Arts 5* (Multiple Opponents +2), Occult 1, Perfor-
            mance 5, Presence 5*, Resistance 1, Ride 1, Sail 2, Socialize 3,
            Survival 1, Thrown 1
            Backgrounds: Contacts 3, Influence 2, Resources 2
            Charms:
            Excellencies: Bureaucracy (Second), Martial Artist (First,
            Infinite Mastery), Performance (First), Presence (First)
            Athletics: Graceful Crane Stance
            Bureaucracy: Speed the Wheels
            Dodge: Seven Shadow Evasion (Compassion), Shadow
            Over Water
            Integrity: Integrity-Protecting Prana
            Linguistics: Sagacious Reading of Intent
            Martial Arts: Snake Style (All Charms)
            Performance: Heart-Compelling Method, Memory-
            Reweaving Discipline
            Presence: Hypnotic Tongue Technique, Irresistible Sales-
            man Spirit
            Resistance: Ox-Body Technique
            Socialize: Gathering the Congregation, Mastery of Small
            Manners, Taboo Inflicting Diatribe, Wise-Eyed Courtier
            Method
            Combos:
            Heart-Bursting Fangs (First Martial Arts Excellency,
            Armor-Penetrating Fang Strike, Essence Venom Strike,
            Seven Shadow Evasion)
            Join Battle: 5
            Attacks:
            Punch: Speed 5, Accuracy 9/11**, Damage 3B, PDV 6/7**,
            Rate 3, Tags N
            Kick: Speed 5, Accuracy 8/10**, Damage 6B, PDV 4/5**,
            Rate 2, Tags N
                                                                 UNDER THE
                                                                        HE ROSE                                                          29
Joshua Ike (free product)                                                                                                                     9
                                 NEW SOLAR CHARMS
                          What follow are two unique Charms developed by the       STEALTH
                      Solars Panther and Harmonious Jade, respectively.
                                                                                   SPREADING NIGHT’S SHROUD
                      MARTIAL ARTS                                                 Cost: 2m; Mins: Stealth 5, Essence 3;
                                                                                   Type: Reflexive
                      THUNDER BREAKS THE CLOUDS                                    Keywords: Stackable, Touch
                      Cost: 10m, 2wp; Mins: Martial Arts 4, Essence 3; Type:       Duration: One scene
                      Reflexive (Step 10)                                          Prerequisite Charms: None
                      Keywords: Combo-OK, Obvious                                        The Lawgivers were meant to work together to bring
                      Duration: Instant                                            order to Creation, but the Night Caste has always found
                      Prerequisite Charms: Solar Hero Form                         fulfilling this mandate difficult. This Charm helps the Iron
                           The character’s fists blaze with the revelatory truth   Wolves stand side by side with their less subtle brethren. The
                      of the Unconquered Sun. This Charm may be activated          Lawgiver need only touch a consenting ally and commit two
                      whenever the Solar successfully strikes a being with an      motes to tag him as a beneficiary. Up to maximum of (Stealth
                      unarmed attack. Tongues of cleansing golden flames erupt     rating) beneficiaries may be tagged simultaneously.
                      from the target’s eyes and mouth and she screams in pain           Beneficiaries use the Solar’s traits (if higher) for all rolls
                      as every instance of unnatural mental influence affecting    to remain undetected. Additionally, whenever the Solar
                      her abruptly terminates regardless of source or potency.     activates another Stealth Charm or Stealth-related anima
                      Only the fealty of akuma, the bindings of demons, the        power while using Spreading Night’s Shroud, she must pay
                      Great Curse and similarly inviolable effects chosen by the   two extra motes per beneficiary. This surcharge extends
                      Storyteller ignore this Charm.                               the effect through the tag, hiding the beneficiary just as
                                                                                   it hides the Solar. Should the Lawgiver or any beneficiary
                                                                                   do anything that qualifies as an attack, however, all the
                                                                                   Lawgiver’s shared effects instantly terminate, preventing
                                                                                   an unexpected attack.
          30
Joshua Ike (free product)                                                                                                                                 9
                EPIC FANTASY REIMAGINED!
                    It is a time of tumult, when heroes battle for the fate of Creation among the ruins of a vast and long-
                forgotten sorcerous empire. While mortal men strive and die, the Exalted walk among the gods of Heaven
                and war between themselves for the destiny of the human race. This is the world of the Exalted.
                  EXALTED SECOND EDITION CORE RULEBOOK                     THE COMPASS OF TERRESTRIAL DIRECTIONS
                       ISBN 1-58846-684-1; WWP80000; $39.99
                                                                                     VOL. I—THE SCAVENGER LANDS
                                                                                  ISBN: 1-58846-687-6; WWP80200; $24.99
                       EXALTED STORYTELLERS COMPANION
                       ISBN: 1-58846-685-X; WW80001; $24.99
                                                                                           VOL. II—THE WEST
                                                                                   ISBN 1-58846-696-9; WWP80201; $24.99
                            GRACEFUL WICKED MASQUES
                       ISBN 1-58846-618-1; WWP80003; $31.99
                                                                                           VOL. III—THE EAST
                                                                                   ISBN 1-58846-617-4; WWP80202; $24.99
                        RETURN OF THE SCARLET EMPRESS
                       ISBN 1-58846-391-3; WWP80108; $31.99
                                                                                          VOL. IV—THE SOUTH
                                                                                   ISBN 1-58846-363-0; WWP80203; $24.99
                               THE ART OF EXALTED
                       ISBN 1-58846-359-3; WWP80315; $39.99
                                                                                          VOL. V—THE NORTH
                                                                                   ISBN 1-58846-379-1; WWP80204; $24.99
                    THE MANUALS OF EXALTED POWER
                              THE DRAGON-BLOODED                             THE COMPASS OF CELESTIAL DIRECTIONS
                      ISBN: 1-58846-688-4; WWP80100; $29.99
                                                                                       VOL. I—THE BLESSED ISLE
                                                                                  ISBN: 1-58846-690-6; WWP80215; $24.99
                                  THE LUNARS
                       ISBN 1-58846-694-5; WWP80101; $39.99
                                                                                           VOL. II—THE WYLD
                                                                                   ISBN 1-58846-693-8; WWP80216; $24.99
                                 THE SIDEREALS
                       ISBN 1-58846-697-6; WWP80102; $31.99
                                                                                           VOL. III—YU-SHAN
                                                                                   ISBN 1-58846-610-5; WWP80217; $24.99
                                  THE ABYSSALS
                       ISBN 1-58846-612-9; WWP80103; $31.99
                                                                                      VOL. IV—THE UNDERWORLD
                                                                                   ISBN 1-58846-613-6; WWP80218; $24.99
                                 THE INFERNALS
                       ISBN 1-58846-366-1; WWP80105; $31.99
                                                                                            VOL. V—MALFEAS
                                                                                   ISBN 1-58846-372-2; WWP80106; $24.99
                                THE ALCHEMICALS
                       ISBN 1-58846-384-5; WWP80107; $31.99
                                                                             THE FIVE SCROLLS OF ESOTERIC WISDOM
                            THE BOOKS OF SORCERY                                          SCROLL OF THE MONK
                                                                                  ISBN: 1-58846-689-2; WWP80310; $24.99
                      VOL. I—WONDERS OF THE LOST AGE
                       ISBN 1-58846-691-4; WWP80300; $24.99
                                                                                             SCROLL OF KINGS
                                                                                  ISBN: 1-58846-889-5; WWP80311; $24.99
                 VOL. II—THE WHITE AND BLACK TREATISES
                       ISBN 1-58846-692-1; WWP80301; $24.99
                                                                                        SCROLL OF FALLEN RACES
                                                                                   ISBN: 1-58846-615-0; WWP80208; $24.99
                            VOL. III—OADENOL’S CODEX
                       ISBN 1-58846-695-2; WWP80302; $24.99
                                                                                            SCROLL OF HEROES
                                                                                  ISBN: 1-58846-376-0; WWP80209; $24.99
                VOL. IV—THE ROLL OF GLORIOUS DIVINITY I
                       ISBN 1-58846-698-3; WWP80303; $24.99
                                                                                            SCROLL OF EXALTS
                                                                                  ISBN: 1-58846-387-6; WWP80210; $24.99
                VOL. V—THE ROLL OF GLORIOUS DIVINITY II
                       ISBN 1-58846-447-7; WWP80304; $24.99
                                                              UNDER THE ROSE                                                  31
Joshua Ike (free product)                                                                                                          9
                      CREDITS
                      Author: Michael A. Goodwin
                      Additional Material: Holden Shearer
                      Developer: John Chambers
                      Editor: Carl Bowen
                      Creative Director: Rich Thomas
                      Art Direction and Layout: Brian Glass
                      Artists: Jeff Holt, Imaginary Friends Studio, Saana ‘Kiyo’
                      Lappalainen, Susan Luo and UDON
                      Cover Art: Groundbreakers Studio and Imaginary
                      Friends Studio
                                                                                           © 2010 CCP hf. All rights reserved. Reproduction without the written permission of the
                                                                                   publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets,
                                                                                   which may be reproduced for personal use only. White Wolf and Exalted are registered trademarks of
                                                                                   CCP hf. All rights reserved. Under the Rose, Return of the Scarlet Empress, the Compass of Celestial
                                                                                   Directions, the Blessed Isle, Malfeas, the Books of Sorcery, the Roll of Glorious Divinity I, the Roll
                                                                                   of Glorious Divinity II, Scroll of Exalts and the Second Age of Man are trademarks of CCP hf. All
                                                                                   rights reserved. All characters, names, places and text herein are copyrighted by CCP hf.
                                                                                           CCP North America Inc. is a wholly owned subsidiary of CCP hf.
                                                                                           The mention of or reference to any company or product in these pages is not a challenge to
                                                                                   the trademark or copyright concerned.
                                                                                           This book uses the supernatural for settings, characters and themes. All mystical and su-
                                                                                   pernatural elements are fiction and intended for entertainment purposes only. This book contains
                                                                                   mature content. Reader discretion is advised.
                                                                                           Check out White Wolf online at http://www.white-wolf.com/
                                                                                                  PRINTED IN THE UNITED STATES OF AMERICA
          32
Joshua Ike (free product)                                                                                                                                                                   9
             The Realm Civil War
              is at an end, and the
                Scarlet Empress is
           returned to her throne
             at last. Though many
            contend this is a good
           thing, the thousands of
           civilians she obliterated
               at Thorns with the
               Realm Defense Grid
            and the Anathema she
           now harries throughout
            Creation would beg to
          differ. Lead a small team
           of Exalts to disable the
           Sword of Creation, and
          in the process, rescue the
             last hope for a Realm
            free of Yozi influence,
             the famed Roseblack.
          An adventure set during the events
          of the Return of the Scarlet Empress,
                                        Empress
          Under the Rose includes the
          following:
          • Ready-to-play higher experience
          stats for the signature Solar circle of
          Dace, Panther, Arianna, Harmonious
          Jade and Swan
          • A breakdown of the interior of the
          ancient Sword of Creation, the most
          powerful manse and artifact ever
          forged
          • Two new series of automaton
          protector and a myriad of fiendish
          traps with which to challenge even
          experienced Exalts
                                                                                          WHITE WOLF
                                                                                            WW80908
                                                    w w w .w h ite-w olf.c om / exalted
Joshua Ike (free product)                                                                              9