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Solo RPG Character Creation Guide

This document provides rules for a simple roleplaying game. Players create a hero by rolling dice to determine attributes like body, mind and spirit. Players then determine their hero's backstory, goals, and start their first scene. During play, players ask yes/no questions and roll dice to determine outcomes. When in dangerous situations, players make contests by rolling dice equal to relevant attributes to overcome difficulties. Combat is resolved by comparing dice rolls, with the higher roll winning. Damage reduces body or hit points, and healing occurs over time. Useful gear allows rerolling one die. Example heroes, monsters, and cliches are provided.

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0% found this document useful (0 votes)
101 views1 page

Solo RPG Character Creation Guide

This document provides rules for a simple roleplaying game. Players create a hero by rolling dice to determine attributes like body, mind and spirit. Players then determine their hero's backstory, goals, and start their first scene. During play, players ask yes/no questions and roll dice to determine outcomes. When in dangerous situations, players make contests by rolling dice equal to relevant attributes to overcome difficulties. Combat is resolved by comparing dice rolls, with the higher roll winning. Damage reduces body or hit points, and healing occurs over time. Useful gear allows rerolling one die. Example heroes, monsters, and cliches are provided.

Uploaded by

aditya_ta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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so1um​ 0.

6
Determine Difficulty.
To randomly determine difficulty of a task, roll a d6:
1- A
​ utomatic 4- ​Average
Create your hero.
2- ​Simple 5- ​Tricky
Roll 3d6 once each for ​Body​ (​physical prowess &
3- ​Easy 6- ​Hard
health​), M​ ind​ (​mental capacity & intelligence​),
Spirit​ (​spunk & willpower​). Count dice with even #s Resolving Combat.
for each stat. If no even numbers are rolled, the stat Resolve combat just like contests with each opponent
equals 1. For Hit Points roll 2d6, count the evens and making a single attack. Instead of beating a difficulty,
add this to Body score. Heroes begin with one cliché, each side rolls dice equal to applicable stats (adding
roll 2d6, and gain one cliché for each even number one die if a cliché applies) and then compares dice
rolled. If you wish, determine a past, looks, quirks, etc. rolls. The ​HIGH ​roll wins. If the die rolls are a tie,the
Be creative and stuff. attack is a draw and no damage is caused.

Determine goals & the first scene. Taking/Causing/Healing Damage.


Figure out why your character is there and where If you succeed at a combat check, subtract one HP
they are in their story.​ ​This is a short description of from the enemy. When taking damage, you may
where our hero is and what's happening. Imagine a reduce the Body score instead of HP. Any subsequent
starting point for your adventure. Are you s​tealing Body contests use the current score. When Body or
space station plans? Are you plundering a tomb? HP reach zero, death occurs. Heal HP at a rate one per
eight hours of rest, one Body at a rate of one per day.
Begin asking questions.
To begin play, ask a question that has a ​Yes​ or ​No Gear and Loot
answer, it is important to keep it simple. ​Are guards Useful gear allows you to reroll one die once when
present? Do I encounter a trap? F ​ or each question, performing a task for which the piece of gear was
roll a d6 and consult the table below. If the hero has intended. Dice are then compared again to determine
an applicable cliché or an advantage, roll 2d6 and pick the outcome of the contest. Characters can only
the best result. If the character has a significant benefit from one piece of gear, weapon, or armor per
disadvantage, roll 2d6 and use the worst result. check and are only allowed to reroll one die once per
1- N
​ o, And 4-​Yes, But check. Note that in combat it is assumed all are
2- N​ o 5-​Yes properly armed/armored and this rule would not be
3- N ​ o, But 6-​Yes, And applicable.

And & But Results. Example clichés.


And​ ​amplifies, while B
​ ut​ ​mitigates. ​No, And​ ​means The veteran warrior, Nimble-fingered rogue, Sneaky little
things went really bad. ​No, But​ softens the blow a bit. bastard, Spellbinder of the elemental flames, Priest of
Asaradin, Sticky fingers, Smuggler with a heart of gold
Yes, But​ is successful but with a drawback. ​Yes, And
is all kinds of awesome. Sample Characters:
1- Nothing significant happens Alessandor the Blade ​ B:2 M:1 S:1 HP:2 ​Cleric of Pastorin,
2- An obstacle or something that aids the hero Master of the Duel
Byran Spellslinger ​ B:1 M:3 S:2 HP:1 ​Mage of the Forgotten
3- A unique feature or situation
Water Splendids, Adaptus of the Gilded Staff of Dur
4- A unique feature or situation
5- NPC (1-3 friendly, 4-5 neutral, 6 not friendly) Sample Monsters:
6- Monster (1 friendly, 2-3 neutral, 4-6 not friendly) Goblin​ B:1 M:1 S:2 HP:1 ​Sneaky little bastard
Beholder ​B:2 M:4 S:3 HP:4 S ​ pell-casting eyeballs
Contests. Owlbear​ B:4 M:1 S:3 HP:5 ​Grapple, Berserk
When your character comes into dangerous or risky Squidhead​ B:2 M:5 S:4 HP:6 ​Mind control, Illusion magic
situations, determine Difficulty (either via narratory Troll ​B:4 M:1 S:2 HP:4 ​Regeneration
Zombie​ B:1 M:1 S:1 HP:1 ​Silent, Infection
license or dice, s​ ee below​). Use dice equal to Body,
Mind, or Spirit for the contest, adding one die to the by matt jackson - msjx.org
licensed under Creative Commons Attribution 4.0
roll if a cliché is applicable. If ​ONE​ die rolls equal to inspired by tinysolitarysoldiers.blogspot.com & others
the Difficulty or higher, you succeed! many thanks to Carsten, Bruno, Bryan, Josh + Noah​

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