Introduction To C++
Introduction To C++
A C++ program is a collection of commands, which tell the computer to do "something". This collection of commands
is usually called C++ source code, source code or just code. Commands are either "functions" or "keywords".
Keywords are a basic building block of the language, while functions are, in fact, usually written in terms of simpler
functions--you'll see this in our very first program, below. (Confused? Think of it a bit like an outline for a book; the
outline might show every chapter in the book; each chapter might have its own outline, composed of sections. Each
section might have its own outline, or it might have all of the details written up.) Thankfully, C++ provides a great
many common functions and keywords that you can use.
But how does a program actually start? Every program in C++ has one function, always named main, that is always
called when your program first executes. From main, you can also call other functions whether they are written by us
or, as mentioned earlier, provided by the compiler.
So how do you get access to those prewritten functions? To access those standard functions that comes with the
compiler, you include a header with the #include directive. What this does is effectively take everything in the header
and paste it into your program. Let's look at a working program:
1
2 #include <iostream>
3
4 using namespace std;
5
6 int main()
{
7 cout<<"HEY, you, I'm alive! Oh, and Hello World!\n";
8 cin.get();
9 }
Let's look at the elements of the program. The #include is a "preprocessor" directive that tells the compiler to put
code from the header called iostream into our program before actually creating the executable. By including header
files, you gain access to many different functions. For example, the cout function requires iostream. Following the
include is the statement, "using namespace std;". This line tells the compiler to use a group of functions that are part
of the standard library (std). By including this line at the top of a file, you allow the program to use functions such as
cout. The semicolon is part of the syntax of C++. It tells the compiler that you're at the end of a command. You will
see later that the semicolon is used to end most commands in C++.
The next important line is int main(). This line tells the compiler that there is a function named main, and that the
function returns an integer, hence int. The "curly braces" ({ and }) signal the beginning and end of functions and other
code blocks. You can think of them as meaning BEGIN and END.
The next line of the program may seem strange. If you have programmed in another language, you might expect that
print would be the function used to display text. In C++, however, the cout object is used to display text (pronounced
"C out"). It uses the << symbols, known as "insertion operators", to indicate what to output. cout<< results in a
function call with the ensuing text as an argument to the function. The quotes tell the compiler that you want to
output the literal string as-is. The '\n' sequence is actually treated as a single character that stands for a newline (we'll
talk about this later in more detail). It moves the cursor on your screen to the next line. Again, notice the semicolon: it
is added onto the end of most lines, such as function calls, in C++.
The next command is cin.get(). This is another function call: it reads in input and expects the user to hit the return key.
Many compiler environments will open a new console window, run the program, and then close the window. This
command keeps that window from closing because the program is not done yet because it waits for you to hit enter.
Including that line gives you time to see the program run.
Upon reaching the end of main, the closing brace, our program will return the value of 0 (and integer, hence why we
told main to return an int) to the operating system. This return value is important as it can be used to tell the OS
whether our program succeeded or not. A return value of 0 means success and is returned automatically (but only for
main, other functions require you to manually return a value), but if we wanted to return something else, such as 1,
we would have to do it with a return statement:
1
#include <iostream>
2
3
4 using namespace std;
5
6 int main()
{
7 cout<<"HEY, you, I'm alive! Oh, and Hello World!\n";
8 cin.get();
9
10 return 1;
11 }
The final brace closes off the function. You should try compiling this program and running it. You can cut and paste
the code into a file, save it as a .cpp file.
Once you've got your first program running, why don't you try playing around with the cout function to get used to
writing C++?
As you are learning to program, you should also start to learn how to explain your programs (for yourself, if no one
else). You do this by adding comments to code; I'll use them frequently to help explain code examples.
When you tell the compiler a section of text is a comment, it will ignore it when running the code, allowing you to use
any text you want to describe the real code. To create a comment use either //, which tells the compiler that the rest
of the line is a comment, or /* and then */ to block off everything between as a comment. Certain compiler
environments will change the color of a commented area, but some will not. Be certain not to accidentally comment
out code (that is, to tell the compiler part of your code is a comment) you need for the program. When you are
learning to program, it is useful to be able to comment out sections of code in order to see how the output is
affected.
So far you've learned how to write a simple program to display information typed in by you, the programmer, and
how to describe your program with comments. That's great, but what about interacting with your user? Fortunately, it
is also possible for your program to accept input. The function you use is known as cin, and is followed by the
extraction operator >>.
Of course, before you try to receive input, you must have a place to store that input. In programming, input and data
are stored in variables. There are several different types of variables which store different kinds of information (e.g.
numbers versus letters); when you tell the compiler you are declaring a variable, you must include the data type along
with the name of the variable. Several basic types include char, int, and float.
A variable of type char stores a single character, variables of type int store integers (numbers without decimal places),
and variables of type float store numbers with decimal places. Each of these variable types - char, int, and float - is
each a keyword that you use when you declare a variable.
Sometimes it can be confusing to have multiple variable types when it seems like some variable types are redundant
(why have integer numbers when you have floats?). Using the right variable type can be important for making your
code readable and for efficiency--some variables require more memory than others. Moreover, because of the way
the numbers are actually stored in memory, a float is "inexact", and should not be used when you need to store an
"exact" integer value.
To declare a variable you use the syntax "type <name>;". Here are some variable declaration examples:
1 int x;
2 char letter;
3 float the_float;
It is permissible to declare multiple variables of the same type on the same line; each one should be separated by a
comma.
1 int a, b, c, d;
If you were watching closely, you might have seen that declaration of a variable is always followed by a semicolon
(note that this is the same procedure used when you call a function).
If you attempt to use a variable that you have not declared, your program will not be compiled or run, and you will
receive an error message informing you that you have made a mistake. Usually, this is called an undeclared variable.
Case Sensitivity
Now is a good time to talk about an important concept that can easily throw you off: case sensitivity. Basically, in
C++, whether you use uppercase or lowercase letters matters. The words Cat and cat mean different things to the
compiler. In C++, all language keywords, all functions and all variables are case sensitive. A difference in case between
your variable declaration and the use of the variable is one reason you might get an undeclared variable error.
Using Variables
Ok, so you now know how to tell the compiler about variables, but what about using them?
1
2 #include <iostream>
3
4 using namespace std;
5
6 int main()
7 {
8 int thisisanumber;
9
10 cout<<"Please enter a number: ";
11 cin>> thisisanumber;
cin.ignore();
12 cout<<"You entered: "<< thisisanumber <<"\n";
13 cin.get();
14 }
Let's break apart this program and examine it line by line. The keyword int declares thisisanumber to be an integer.
The function cin>> reads a value into thisisanumber; the user must press enter before the number is read by the
program. cin.ignore() is another function that reads and discards a character. Remember that when you type input
into a program, it takes the enter key too. We don't need this, so we throw it away. Keep in mind that the variable was
declared an integer; if the user attempts to type in a decimal number, it will be truncated (that is, the decimal
component of the number will be ignored). Try typing in a sequence of characters or a decimal number when you run
the example program; the response will vary from input to input, but in no case is it particularly pretty. Notice that
when printing out a variable quotation marks are not used. Were there quotation marks, the output would be "You
Entered: thisisanumber." The lack of quotation marks informs the compiler that there is a variable, and therefore that
the program should check the value of the variable in order to replace the variable name with the variable when
executing the output function. Do not be confused by the inclusion of two separate insertion operators on one line.
Including multiple insertion operators on one line is perfectly acceptable and all of the output will go to the same
place. In fact, you must separate string literals (strings enclosed in quotation marks) and variables by giving each its
own insertion operators (<<). Trying to put two variables together with only one << will give you an error message,
do not try it. Do not forget to end functions and declarations with a semicolon. If you forget the semicolon, the
compiler will give you an error message when you attempt to compile the program.
Of course, no matter what type you use, variables are uninteresting without the ability to modify them. Several
operators used with variables include the following: *, -, +, /, =, ==, >, <. The * multiplies, the - subtracts, and the +
adds. It is of course important to realize that to modify the value of a variable inside the program it is rather
important to use the equal sign. In some languages, the equal sign compares the value of the left and right values,
but in C++ == is used for that task. The equal sign is still extremely useful. It sets the left input to the equal sign,
which must be one, and only one, variable equal to the value on the right side of the equal sign. The operators that
perform mathematical functions should be used on the right side of an equal sign in order to assign the result to a
variable on the left side.
The other form of equal, ==, is not a way to assign a value to a variable. Rather, it checks to see if the variables are
equal. It is useful in other areas of C++; for example, you will often use == in such constructions as conditional
statements and loops. You can probably guess how < and > function. They are greater than and less than operators.
For example:
1 a < 5 // Checks to see if a is less than five
2 a > 5 // Checks to see if a is greater than five
3 a == 5 // Checks to see if a equals five, for good measure
Comparing variables isn't really useful until you have some way of using the results
If Statements
The ability to control the flow of your program, letting it make decisions on what code to execute, is valuable to the
programmer. The if statement allows you to control if a program enters a section of code or not based on whether a
given condition is true or false. One of the important functions of the if statement is that it allows the program to
select an action based upon the user's input. For example, by using an if statement to check a user entered password,
your program can decide whether a user is allowed access to the program.
Without a conditional statement such as the if statement, programs would run almost the exact same way every time.
If statements allow the flow of the program to be changed, and so they allow algorithms and more interesting code.
Before discussing the actual structure of the if statement, let us examine the meaning of TRUE and FALSE in computer
terminology. A true statement is one that evaluates to a nonzero number. A false statement evaluates to zero. When
you perform comparison with the relational operators, the operator will return 1 if the comparison is true, or 0 if the
comparison is false. For example, the check 0 == 2 evaluates to 0. The check 2 == 2 evaluates to a 1. If this confuses
you, try to use a cout statement to output the result of those various comparisons (for example cout<< ( 2 == 1 );)
When programming, the aim of the program will often require the checking of one value stored by a variable against
another value to determine whether one is larger, smaller, or equal to the other.
Here are the relational operators, as they are known, along with examples:
if ( TRUE )
Execute the next statement
Here is a simple example that shows the syntax:
if ( 5 < 10 )
cout<<"Five is now less than ten, that's a big surprise";
Here, we're just evaluating the statement, "is five less than ten", to see if it is true or not; with any luck, it is! If you
want, you can write your own full program including iostream and put this in the main function and run it to test.
To have more than one statement execute after an if statement that evaluates to true, use braces, like we did with the
body of a function. Anything inside braces is called a compound statement, or a block.
For example:
if ( TRUE ) {
Execute all statements inside the braces
}
I recommend always putting braces following if statements. If you do this, you never have to remember to put them
in when you want more than one statement to be executed, and you make the body of the if statement more visually
clear.
Else
Sometimes when the condition in an if statement evaluates to false, it would be nice to execute some code instead of
the code executed when the statement evaluates to true. The "else" statement effectively says that whatever code
after it (whether a single line or code between brackets) is executed if the if statement is FALSE.
if ( TRUE ) {
// Execute these statements if TRUE
}
else {
// Execute these statements if FALSE
}
Else If
Another use of else is when there are multiple conditional statements that may all evaluate to true, yet you want only
one if statement's body to execute. You can use an "else if" statement following an if statement and its body; that
way, if the first statement is true, the "else if" will be ignored, but if the if statement is false, it will then check the
condition for the else if statement. If the if statement was true the else statement will not be checked. It is possible to
use numerous else if statements to ensure that only one block of code is executed.
if ( <condition> ) {
// Execute these statements if <condition> is TRUE
}
else if ( <another condition> ) {
// Execute these statements if <another condition> is TRUE and
// <condition> is FALSE
}
Let's look at a simple program for you to try out on your own.
#include <iostream>
Boolean operators allow you to create more complex conditional statements. For example, if you wish to check if a
variable is both greater than five and less than ten, you could use the boolean AND to ensure both var > 5 and var <
10 are true. In the following discussion of boolean operators, I will capitalize the boolean operators in order to
distinguish them from normal English. The actual C++ operators of equivalent function will be described further into
the tutorial - the C++ symbols are not: OR, AND, NOT, although they are of equivalent function.
When using if statements, you will often wish to check multiple different conditions. You must understand the
Boolean operators OR, NOT, and AND. The boolean operators function in a similar way to the comparison operators:
each returns 0 if evaluates to FALSE or 1 if it evaluates to TRUE.
NOT: The NOT operator accepts one input. If that input is TRUE, it returns FALSE, and if that input is FALSE, it returns
TRUE. For example, NOT (1) evaluates to 0, and NOT (0) evaluates to 1. NOT (any number but zero) evaluates to 0. In
C and C++ NOT is written as !. NOT is evaluated prior to both AND and OR.
AND: This is another important command. AND returns TRUE if both inputs are TRUE (if 'this' AND 'that' are true). (1)
AND (0) would evaluate to zero because one of the inputs is false (both must be TRUE for it to evaluate to TRUE). (1)
AND (1) evaluates to 1. (any number but 0) AND (0) evaluates to 0. The AND operator is written && in C++. Do not
be confused by thinking it checks equality between numbers: it does not. Keep in mind that the AND operator is
evaluated before the OR operator.
OR: Very useful is the OR statement! If either (or both) of the two values it checks are TRUE then it returns TRUE. For
example, (1) OR (0) evaluates to 1. (0) OR (0) evaluates to 0. The OR is written as || in C++. Those are the pipe
characters. On your keyboard, they may look like a stretched colon. On my computer the pipe shares its key with \.
Keep in mind that OR will be evaluated after AND.
It is possible to combine several boolean operators in a single statement; often you will find doing so to be of great
value when creating complex expressions for if statements. What is !(1 && 0)? Of course, it would be TRUE. It is true is
because 1 && 0 evaluates to 0 and !0 evaluates to TRUE (ie, 1).
Try some of these - they're not too hard. If you have questions about them, feel free to stop by our forums.
A. !( 1 || 0 ) ANSWER: 0
B. !( 1 || 1 && 0 ) ANSWER: 0 (AND is evaluated before OR)
C. !( ( 1 || 0 ) && 0 ) ANSWER: 1 (Parenthesis are useful)
Loops
Loops are used to repeat a block of code. Being able to have your program repeatedly execute a block of code is one
of the most basic but useful tasks in programming -- many programs or websites that produce extremely complex
output (such as a message board) are really only executing a single task many times. (They may be executing a small
number of tasks, but in principle, to produce a list of messages only requires repeating the operation of reading in
some data and displaying it.) Now, think about what this means: a loop lets you write a very simple statement to
produce a significantly greater result simply by repetition.
One Caveat: before going further, you should understand the concept of C++'s true and false, because it will be
necessary when working with loops (the conditions are the same as with if statements). There are three types of loops:
for, while, and do..while. Each of them has their specific uses. They are all outlined below.
FOR - for loops are the most useful type. The syntax for a for loop is
Example:
#include <iostream>
using namespace std; // So the program can see cout and endl
int main()
{
// The loop goes while x < 10, and x increases by one every loop
for ( int x = 0; x < 10; x++ ) {
// Keep in mind that the loop condition checks
// the conditional statement before it loops again.
// consequently, when x equals 10 the loop breaks.
// x is updated before the condition is checked.
cout<< x <<endl;
}
cin.get();
}
This program is a very simple example of a for loop. x is set to zero, while x is less than 10 it calls cout<< x <<endl;
and it adds 1 to x until the condition is met. Keep in mind also that the variable is incremented after the code in the
loop is run for the first time.
Example:
#include <iostream>
int main()
{
int x = 0; // Don't forget to declare variables
DO..WHILE - DO..WHILE loops are useful for things that want to loop at least once. The structure is
do {
} while ( condition );
Notice that the condition is tested at the end of the block instead of the beginning, so the block will be executed at
least once. If the condition is true, we jump back to the beginning of the block and execute it again. A do..while loop
is basically a reversed while loop. A while loop says "Loop while the condition is true, and execute this block of code",
a do..while loop says "Execute this block of code, and loop while the condition is true".
Example:
#include <iostream>
int main()
{
int x;
x = 0;
do {
// "Hello, world!" is printed at least one time
// even though the condition is false
cout<<"Hello, world!\n";
} while ( x != 0 );
cin.get();
}
Keep in mind that you must include a trailing semi-colon after the while in the above example. A common error is to
forget that a do..while loop must be terminated with a semicolon (the other loops should not be terminated with a
semicolon, adding to the confusion). Notice that this loop will execute once, because it automatically executes before
checking the condition.
Functions
Now that you should have learned about variables, loops, and conditional statements it is time to learn about
functions. You should have an idea of their uses as we have already used them and defined one in the guise of main.
cin.get() is an example of a function. In general, functions are blocks of code that perform a number of pre-defined
commands to accomplish something productive.
Functions that a programmer writes will generally require a prototype. Just like a blueprint, the prototype tells the
compiler what the function will return, what the function will be called, as well as what arguments the function can be
passed. When I say that the function returns a value, I mean that the function can be used in the same manner as a
variable would be. For example, a variable can be set equal to a function that returns a value between zero and four.
For example:
There can be more than one argument passed to a function or none at all (where the parentheses are empty), and it
does not have to return a value. Functions that do not return values have a return type of void. Let's look at a function
prototype:
int mult ( int x, int y );
This prototype specifies that the function mult will accept two arguments, both integers, and that it will return an
integer. Do not forget the trailing semi-colon. Without it, the compiler will probably think that you are trying to write
the actual definition of the function.
When the programmer actually defines the function, it will begin with the prototype, minus the semi-colon. Then
there should always be a block with the code that the function is to execute, just as you would write it for the main
function. Any of the arguments passed to the function can be used as if they were declared in the block. Finally, end it
all with a cherry and a closing brace. Okay, maybe not a cherry.
#include <iostream>
int main()
{
int x;
int y;
Notice how cout actually outputs what appears to be the mult function. What is really happening is cout is printing
the value returned by mult, not mult itself. The result would be the same as if we had use this print instead
Return is the keyword used to force the function to return a value. Note that it is possible to have a function that
returns no value. If a function returns void, the return statement is valid, but only if it does not have an expression. In
other words, for a function that returns void, the statement "return;" is legal, but redundant.
The most important functional (Pun semi-intended) question is why do we need a function? Functions have many
uses. For example, a programmer may have a block of code that he has repeated forty times throughout the program.
A function to execute that code would save a great deal of space, and it would also make the program more readable.
Also, having only one copy of the code makes it easier to make changes. Would you rather make forty little changes
scattered all throughout a potentially large program, or one change to the function body? So would I.
Another reason for functions is to break down a complex program into logical parts. For example, take a menu
program that runs complex code when a menu choice is selected. The program would probably best be served by
making functions for each of the actual menu choices, and then breaking down the complex tasks into smaller, more
manageable tasks, which could be in their own functions. In this way, a program can be designed that makes sense
when read. And has a structure that is easier to understand quickly. The worst programs usually only have the
required function, main, and fill it with pages of jumbled code.
Switch
Switch case statements are a substitute for long if statements that compare a variable to several "integral" values
("integral" values are simply values that can be expressed as an integer, such as the value of a char). The basic format
for using switch case is outlined below. The value of the variable given into switch is compared to the value following
each of the cases, and when one value matches the value of the variable, the computer continues executing the
program from that point.
switch ( <variable> ) {
case this-value:
Code to execute if <variable> == this-value
break;
case that-value:
Code to execute if <variable> == that-value
break;
...
default:
Code to execute if <variable> does not equal the value following any of the cases
break;
}
The condition of a switch statement is a value. The case says that if it has the value of whatever is after that case then
do whatever follows the colon. The break is used to break out of the case statements. Break is a keyword that breaks
out of the code block, usually surrounded by braces, which it is in. In this case, break prevents the program from
falling through and executing the code in all the other case statements. An important thing to note about the switch
statement is that the case values may only be constant integral expressions. Sadly, it isn't legal to use case like this:
int a = 10;
int b = 10;
int c = 20;
switch ( a ) {
case b:
// Code
break;
case c:
// Code
break;
default:
// Code
break;
}
The default case is optional, but it is wise to include it as it handles any unexpected cases. Switch statements serves as
a simple way to write long if statements when the requirements are met. Often it can be used to process input from a
user.
Below is a sample program, in which not all of the proper functions are actually declared, but which shows how one
would use switch in a program.
#include <iostream>
void playgame()
{
cout << "Play game called";
}
void loadgame()
{
cout << "Load game called";
}
void playmultiplayer()
{
cout << "Play multiplayer game called";
}
int main()
{
int input;