whitelist
{
//
// 2 modifiers are allowed on file specifications:
//
// allow_from_disk - do not check the file signature
// check_crc - server does file signature checks on the
client's file to make sure it matches
//
// The default modifier on all files is allow_from_disk.
//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory
and all directories under that (recursively)
// 3. directory\filename - refers to a single file
//
// By default, when in pure server mode, most content file types should be
checked
//
shaders\... check_crc
materials\... check_crc
models\... check_crc
sound\... check_crc
scripts\... check_crc
particles\... check_crc
//
// Allow live schema updates.
//
scripts\items\items_game_live.txt allow_from_disk