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Kalarel The Vile

Kalarel the Vile is a lawful evil humanoid spellcaster with high wisdom and proficiency in deception, religion, and perception. He has a variety of damaging and control spells prepared up to 5th level, including animate dead, bestow curse, and hallow. His rod of ruin can deal bludgeoning and necrotic damage. His raise servant ability allows him to potentially turn fallen enemies into undead monsters under his control.

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0% found this document useful (0 votes)
2K views1 page

Kalarel The Vile

Kalarel the Vile is a lawful evil humanoid spellcaster with high wisdom and proficiency in deception, religion, and perception. He has a variety of damaging and control spells prepared up to 5th level, including animate dead, bestow curse, and hallow. His rod of ruin can deal bludgeoning and necrotic damage. His raise servant ability allows him to potentially turn fallen enemies into undead monsters under his control.

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John Smith
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Kalarel the Vile At will: detect magic, magic missile

1st level (4 slots): ray of sickness, sleep, mage armor


Medium Humanoid, lawful evil
2nd level (3 slots): hold person, mirror image, arms of
Armor Class 13 (16 with mage armor) hadar
Hit Points 97 (15d8 + 30) 3rd level (3 slots): animate dead, bestow curse,
Speed 30ft. counterspell, vampiric touch
4th level (3 slots): banishment, phantasmal killer
5th level (2 slots): contact other plane, hallow
STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 16 (+3) 18 (+4) 17 (+3)
Actions
Rod of Ruin. Melee Weapon Attack: +5 to hit, reach 5ft.,
Skills Deception +6, Religion +6, Perception +7, one target. Hit 9 (1d8 + 4) bludgeoning damage plus 7
Senses passive Perception 17 (2d6) necrotic damage
Languages Common, Abyssal Raise Servant (Recharge 5-6). An unconscious adversary
Challenge 8 (3,900 XP) rolls 1d20, on a 10 or lower, Kalarel takes control of
the creature and turns them into an undead monster of
Spellcasting. Kalarel the Vile's spellcasting ability is the Dungeon Master's choosing, or roll on the
Wisdom (spell save DC 15, +7 to hit with spell following table. Otherwise the target automatically fails
attacks). He has the following spells prepared: one death saving throw.

d100 Undead Type


1-30 Zombie
31-50 Ghast
51-65 Wight
66-80 Wraith
81-95 Revenant
96-100 Vampire

Notes: Kalarel might use hallow to give all enemies in his


chambers vulnerability to necrotic damage, which he can
exploit through vampiric touch, and arms of hadar.

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