Chapter 1: The Revolution Is Just Beginning
Study online at quizlet.com/_219tib
1.    1995-2000           beginning of e-commerce / first sales of         15.   interactivity     allows for two-way communication
      innovation          banner advertisements (1994) / first web                                 between merchant and consumer.
                          page was built (1995)
                                                                           16.   internet          worldwide network of computer networks
2.    2007-present        the emergence of the mobile digital                                      built on common standards. Created in late
      reinvention         platform, social networks and Web 2.0                                    1960s. Services include the Web, e-mail, file
                          application that attracted huge audiences                                transfers, etc.
                          in a very short time span.
                                                                           17.   local e-          is a form of e-commerce that is focused on
3.    B2B                 involves businesses selling to other                   commerce          engaging the consumer based on his or her
                          businesses and is the largest form of e-                                 current geographic location.
                          commerce.
                                                                           18.   marketplace       physical space you visit in order to
4.    B2C                 involves businesses selling to consumers                                 transact.
                          and is the type of e-commerce that most
                                                                           19.   marketspace       marketplace extended beyond traditional
                          consumers are likely to encounter.
                                                                                                   boundaries and removed from a temporal
5.    business            new technologies present businesses with                                 and geographic location.
      (organizing         new ways of organizing production and
                                                                           20.   mobile e-         involves the use of wireless digital devices
      theme)              transacting business.
                                                                                 commerce          to enable transactions on the Web.
6.    C2C                 is a means for consumers to sell to each
                                                                           21.   network effect    occurs where users receive value from the
                          other.
                                                                                                   fact that everyone else uses the same tool
7.    disintermediation   displacement of market middleman who                                     or product.
                          traditionally are intermediaries between
                                                                           22.   personalization   merchants can target their marketing
                          producers and consumers by a new
                                                                                 and               messages to specific individuals by
                          direct relationship between producers
                                                                                 customization     adjusting the message.
                          and consumers.
                                                                           23.   richness          refers to the complexity and content of a
8.    e-commerce          digitally enabled commercial transactions
                                                                                                   message.
                          between and among organizations and
                          individuals.                                     24.   social e-         is e-commerce that is enables by social
                                                                                 commerce          networks and online social relationship.
9.    eight unique        ubiquity, global reach, universal
      features of e-      standards, information richness,                 25.   society           intellectual property, individual privacy,
      commerce            interactivity, information density,                    (organizing       public welfare policy.
                          personalization/customization, social                  theme)
                          technology                                       26.   technology        development and mastery of digital
10.   first mover         a firm that is first to market in a particular         (organizing       computing and communications
                          area and that moves quickly to gather                  theme)            technology.
                          market share.                                    27.   types of e-       B2C, B2B, C2C, social e-commerce, mobile
11.   friction-free       a vision of commerce in which                          commerce          e-commerce, local e-commerce.
      commerce            information is equally distributed,              28.   ubiquity          available just about everywhere, at all
                          transaction costs are low, prices can be                                 times.
                          dynamically adjusted to reflect actual
                                                                           29.   universal         shared by all nations around the world.
                          demand, intermediaries decline, and
                                                                                 standards
                          unfair competitive advantages are
                          eliminated.                                      30.   Web 2.0           a set of applications and technologies that
                                                                                                   allows users to create, edit, and distribute
12.   global reach        permits commercial transactions to cross
                                                                                                   content; share preferences, bookmarks, and
                          cultural and national boundaries.
                                                                                                   online personas; participate in virtual lives;
13.   information         any disparity in relevant market                                         and build online communities.
      asymmentry          information among parties in a
                                                                           31.   what is e-        a technology driven business process
                          transaction.
                                                                                 commerce?         designed to facilitate the buying and
14.   information         is the total amount and quality of                                       selling of goods and services as well as
      density             information available to all market                                      managed relationships, communication,
                          participants.                                                            and collaborations between customers and
                                                                                                   business partners.
32.   why study e-     e-Commerce technology is different, more powerful than previous technologies. e-Commerce brings
      commerce?        fundamental changes to commerce
33.   world wide web   most popular internet service. Provides access to Web pages. Web content has grown exponentially.